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doryna2281337

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Dec 13th, 2018
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  1. -----------------------
  2. --[[ Name : Hell security ]]--
  3. -------------------------------------------------------
  4.  
  5. --[[ "Haha, I'm a funny guy, but once you anger me..." ]]--
  6. --[[ "There's no coming back =)" ]]--
  7.  
  8. --A script By doryna2281337
  9.  
  10. -------------------------------------------------------
  11.  
  12. local FavIDs = {
  13. 340106355, --Nefl Crystals
  14. 927529620, --Dimension
  15. 876981900, --Fantasy
  16. 398987889, --Ordinary Days
  17. 1117396305, --Oh wait, it's you.
  18. 885996042, --Action Winter Journey
  19. 919231299, --Sprawling Idiot Effigy
  20. 743466274, --Good Day Sunshine
  21. 727411183, --Knife Fight
  22. 1402748531, --The Earth Is Counting On You!
  23. 595230126 --Robot Language
  24. }
  25.  
  26.  
  27.  
  28. --The reality of my life isn't real but a Universe -doryna2281337
  29. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  30. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  31. do
  32. print("FE Compatibility code by Me")
  33. script.Parent = Player.Character
  34.  
  35. --RemoteEvent for communicating
  36. local Event = Instance.new("RemoteEvent")
  37. Event.Name = "UserInput_Event"
  38.  
  39. --Fake event to make stuff like Mouse.KeyDown work
  40. local function fakeEvent()
  41. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  42. t.connect = t.Connect
  43. return t
  44. end
  45.  
  46. --Creating fake input objects with fake variables
  47. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  48. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  49. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  50. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  51. end}
  52. --Merged 2 functions into one by checking amount of arguments
  53. CAS.UnbindAction = CAS.BindAction
  54.  
  55. --This function will trigger the events that have been :Connect()'ed
  56. local function te(self,ev,...)
  57. local t = m[ev]
  58. if t and t._fakeEvent and t.Function then
  59. t.Function(...)
  60. end
  61. end
  62. m.TrigEvent = te
  63. UIS.TrigEvent = te
  64.  
  65. Event.OnServerEvent:Connect(function(plr,io)
  66. if plr~=Player then return end
  67. if io.isMouse then
  68. m.Target = io.Target
  69. m.Hit = io.Hit
  70. else
  71. local b = io.UserInputState == Enum.UserInputState.Begin
  72. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  73. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  74. end
  75. for _,t in pairs(CAS.Actions) do
  76. for _,k in pairs(t.Keys) do
  77. if k==io.KeyCode then
  78. t.Function(t.Name,io.UserInputState,io)
  79. end
  80. end
  81. end
  82. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  83. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  84. end
  85. end)
  86. Event.Parent = NLS([==[
  87. local Player = game:GetService("Players").LocalPlayer
  88. local Event = script:WaitForChild("UserInput_Event")
  89.  
  90. local UIS = game:GetService("UserInputService")
  91. local input = function(io,a)
  92. if a then return end
  93. --Since InputObject is a client-side instance, we create and pass table instead
  94. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  95. end
  96. UIS.InputBegan:Connect(input)
  97. UIS.InputEnded:Connect(input)
  98.  
  99. local Mouse = Player:GetMouse()
  100. local h,t
  101. --Give the server mouse data 30 times every second, but only if the values changed
  102. --If player is not moving their mouse, client won't fire events
  103. while wait(1/30) do
  104. if h~=Mouse.Hit or t~=Mouse.Target then
  105. h,t=Mouse.Hit,Mouse.Target
  106. Event:FireServer({isMouse=true,Target=t,Hit=h})
  107. end
  108. end]==],Player.Character)
  109. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  110. end
  111. wait()
  112. local plr = owner
  113. print('Local User is '..plr.Name)
  114. local char = plr.Character
  115. local hum = char.Humanoid
  116. local hed = char.Head
  117. local root = char.HumanoidRootPart
  118. local rootj = root.RootJoint
  119. local tors = char.Torso
  120. local ra = char["Right Arm"]
  121. local la = char["Left Arm"]
  122. local rl = char["Right Leg"]
  123. local ll = char["Left Leg"]
  124. local neck = tors["Neck"]
  125. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  126. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  127. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  128. local maincolor = BrickColor.new("Red")
  129.  
  130. -------------------------------------------------------
  131. --Start Good Stuff--
  132. -------------------------------------------------------
  133. cam = game.Workspace.CurrentCamera
  134. CF = CFrame.new
  135. angles = CFrame.Angles
  136. attack = false
  137. Euler = CFrame.fromEulerAnglesXYZ
  138. Rad = math.rad
  139. IT = Instance.new
  140. BrickC = BrickColor.new
  141. Cos = math.cos
  142. Acos = math.acos
  143. Sin = math.sin
  144. Asin = math.asin
  145. Abs = math.abs
  146. Mrandom = math.random
  147. Floor = math.floor
  148. -------------------------------------------------------
  149. --End Good Stuff--
  150. -------------------------------------------------------
  151. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  152. RSH, LSH = nil, nil
  153. RW = Instance.new("Weld")
  154. LW = Instance.new("Weld")
  155. RH = tors["Right Hip"]
  156. LH = tors["Left Hip"]
  157. RSH = tors["Right Shoulder"]
  158. LSH = tors["Left Shoulder"]
  159. RSH.Parent = nil
  160. LSH.Parent = nil
  161. RW.Name = "RW"
  162. RW.Part0 = tors
  163. RW.C0 = CF(1.5, 0.5, 0)
  164. RW.C1 = CF(0, 0.5, 0)
  165. RW.Part1 = ra
  166. RW.Parent = tors
  167. LW.Name = "LW"
  168. LW.Part0 = tors
  169. LW.C0 = CF(-1.5, 0.5, 0)
  170. LW.C1 = CF(0, 0.5, 0)
  171. LW.Part1 = la
  172. LW.Parent = tors
  173. Effects = {}
  174. -------------------------------------------------------
  175. --Start HeartBeat--
  176. -------------------------------------------------------
  177. ArtificialHB = Instance.new("BindableEvent", script)
  178. ArtificialHB.Name = "Heartbeat"
  179. script:WaitForChild("Heartbeat")
  180.  
  181. frame = 1 / 60
  182. tf = 0
  183. allowframeloss = false
  184. tossremainder = false
  185.  
  186.  
  187. lastframe = tick()
  188. script.Heartbeat:Fire()
  189.  
  190.  
  191. game:GetService("RunService").Heartbeat:connect(function(s, p)
  192. tf = tf + s
  193. if tf >= frame then
  194. if allowframeloss then
  195. script.Heartbeat:Fire()
  196. lastframe = tick()
  197. else
  198. for i = 1, math.floor(tf / frame) do
  199. script.Heartbeat:Fire()
  200. end
  201. lastframe = tick()
  202. end
  203. if tossremainder then
  204. tf = 0
  205. else
  206. tf = tf - frame * math.floor(tf / frame)
  207. end
  208. end
  209. end)
  210. -------------------------------------------------------
  211. --End HeartBeat--
  212. -------------------------------------------------------
  213.  
  214. -------------------------------------------------------
  215. --Start Important Functions--
  216. -------------------------------------------------------
  217. function swait(num)
  218. if num == 0 or num == nil then
  219. game:service("RunService").Stepped:wait(0)
  220. else
  221. for i = 0, num do
  222. game:service("RunService").Stepped:wait(0)
  223. end
  224. end
  225. end
  226. function thread(f)
  227. coroutine.resume(coroutine.create(f))
  228. end
  229. function clerp(a, b, t)
  230. local qa = {
  231. QuaternionFromCFrame(a)
  232. }
  233. local qb = {
  234. QuaternionFromCFrame(b)
  235. }
  236. local ax, ay, az = a.x, a.y, a.z
  237. local bx, by, bz = b.x, b.y, b.z
  238. local _t = 1 - t
  239. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  240. end
  241. function QuaternionFromCFrame(cf)
  242. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  243. local trace = m00 + m11 + m22
  244. if trace > 0 then
  245. local s = math.sqrt(1 + trace)
  246. local recip = 0.5 / s
  247. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  248. else
  249. local i = 0
  250. if m00 < m11 then
  251. i = 1
  252. end
  253. if m22 > (i == 0 and m00 or m11) then
  254. i = 2
  255. end
  256. if i == 0 then
  257. local s = math.sqrt(m00 - m11 - m22 + 1)
  258. local recip = 0.5 / s
  259. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  260. elseif i == 1 then
  261. local s = math.sqrt(m11 - m22 - m00 + 1)
  262. local recip = 0.5 / s
  263. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  264. elseif i == 2 then
  265. local s = math.sqrt(m22 - m00 - m11 + 1)
  266. local recip = 0.5 / s
  267. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  268. end
  269. end
  270. end
  271. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  272. local xs, ys, zs = x + x, y + y, z + z
  273. local wx, wy, wz = w * xs, w * ys, w * zs
  274. local xx = x * xs
  275. local xy = x * ys
  276. local xz = x * zs
  277. local yy = y * ys
  278. local yz = y * zs
  279. local zz = z * zs
  280. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  281. end
  282. function QuaternionSlerp(a, b, t)
  283. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  284. local startInterp, finishInterp
  285. if cosTheta >= 1.0E-4 then
  286. if 1 - cosTheta > 1.0E-4 then
  287. local theta = math.acos(cosTheta)
  288. local invSinTheta = 1 / Sin(theta)
  289. startInterp = Sin((1 - t) * theta) * invSinTheta
  290. finishInterp = Sin(t * theta) * invSinTheta
  291. else
  292. startInterp = 1 - t
  293. finishInterp = t
  294. end
  295. elseif 1 + cosTheta > 1.0E-4 then
  296. local theta = math.acos(-cosTheta)
  297. local invSinTheta = 1 / Sin(theta)
  298. startInterp = Sin((t - 1) * theta) * invSinTheta
  299. finishInterp = Sin(t * theta) * invSinTheta
  300. else
  301. startInterp = t - 1
  302. finishInterp = t
  303. end
  304. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  305. end
  306. function rayCast(Position, Direction, Range, Ignore)
  307. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  308. end
  309. local RbxUtility = LoadLibrary("RbxUtility")
  310. local Create = RbxUtility.Create
  311.  
  312. -------------------------------------------------------
  313. --Start Damage Function--
  314. -------------------------------------------------------
  315. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  316. if hit.Parent == nil then
  317. return
  318. end
  319. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  320. for _, v in pairs(hit.Parent:children()) do
  321. if v:IsA("Humanoid") then
  322. h = v
  323. end
  324. end
  325. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  326.  
  327. hit.Parent:FindFirstChild("Head"):BreakJoints()
  328. end
  329.  
  330. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  331. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  332. if hit.Parent.DebounceHit.Value == true then
  333. return
  334. end
  335. end
  336. if insta == true then
  337. hit.Parent:FindFirstChild("Head"):BreakJoints()
  338. end
  339. local c = Create("ObjectValue"){
  340. Name = "creator",
  341. Value = game:service("Players").LocalPlayer,
  342. Parent = h,
  343. }
  344. game:GetService("Debris"):AddItem(c, .5)
  345. if HitSound ~= nil and HitPitch ~= nil then
  346. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  347. end
  348. local Damage = math.random(minim, maxim)
  349. local blocked = false
  350. local block = hit.Parent:findFirstChild("Block")
  351. if block ~= nil then
  352. if block.className == "IntValue" then
  353. if block.Value > 0 then
  354. blocked = true
  355. block.Value = block.Value - 1
  356. print(block.Value)
  357. end
  358. end
  359. end
  360. if blocked == false then
  361. h.Health = h.Health - Damage
  362. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  363. else
  364. h.Health = h.Health - (Damage / 2)
  365. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  366. end
  367. if Type == "Knockdown" then
  368. local hum = hit.Parent.Humanoid
  369. hum.PlatformStand = true
  370. coroutine.resume(coroutine.create(function(HHumanoid)
  371. swait(1)
  372. HHumanoid.PlatformStand = false
  373. end), hum)
  374. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  375. local bodvol = Create("BodyVelocity"){
  376. velocity = angle * knockback,
  377. P = 5000,
  378. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  379. Parent = hit,
  380. }
  381. local rl = Create("BodyAngularVelocity"){
  382. P = 3000,
  383. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  384. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  385. Parent = hit,
  386. }
  387. game:GetService("Debris"):AddItem(bodvol, .5)
  388. game:GetService("Debris"):AddItem(rl, .5)
  389. elseif Type == "Normal" then
  390. local vp = Create("BodyVelocity"){
  391. P = 500,
  392. maxForce = Vector3.new(math.huge, 0, math.huge),
  393. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  394. }
  395. if knockback > 0 then
  396. vp.Parent = hit.Parent.Torso
  397. end
  398. game:GetService("Debris"):AddItem(vp, .5)
  399. elseif Type == "Up" then
  400. local bodyVelocity = Create("BodyVelocity"){
  401. velocity = Vector3.new(0, 20, 0),
  402. P = 5000,
  403. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  404. Parent = hit,
  405. }
  406. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  407. elseif Type == "DarkUp" then
  408. coroutine.resume(coroutine.create(function()
  409. for i = 0, 1, 0.1 do
  410. swait()
  411. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  412. end
  413. end))
  414. local bodyVelocity = Create("BodyVelocity"){
  415. velocity = Vector3.new(0, 20, 0),
  416. P = 5000,
  417. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  418. Parent = hit,
  419. }
  420. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  421. elseif Type == "Snare" then
  422. local bp = Create("BodyPosition"){
  423. P = 2000,
  424. D = 100,
  425. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  426. position = hit.Parent.Torso.Position,
  427. Parent = hit.Parent.Torso,
  428. }
  429. game:GetService("Debris"):AddItem(bp, 1)
  430. elseif Type == "Freeze" then
  431. local BodPos = Create("BodyPosition"){
  432. P = 50000,
  433. D = 1000,
  434. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  435. position = hit.Parent.Torso.Position,
  436. Parent = hit.Parent.Torso,
  437. }
  438. local BodGy = Create("BodyGyro") {
  439. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  440. P = 20e+003,
  441. Parent = hit.Parent.Torso,
  442. cframe = hit.Parent.Torso.CFrame,
  443. }
  444. hit.Parent.Torso.Anchored = true
  445. coroutine.resume(coroutine.create(function(Part)
  446. swait(1.5)
  447. Part.Anchored = false
  448. end), hit.Parent.Torso)
  449. game:GetService("Debris"):AddItem(BodPos, 3)
  450. game:GetService("Debris"):AddItem(BodGy, 3)
  451. end
  452. local debounce = Create("BoolValue"){
  453. Name = "DebounceHit",
  454. Parent = hit.Parent,
  455. Value = true,
  456. }
  457. game:GetService("Debris"):AddItem(debounce, Delay)
  458. c = Create("ObjectValue"){
  459. Name = "creator",
  460. Value = Player,
  461. Parent = h,
  462. }
  463. game:GetService("Debris"):AddItem(c, .5)
  464. end
  465. end
  466. -------------------------------------------------------
  467. --End Damage Function--
  468. -------------------------------------------------------
  469.  
  470. -------------------------------------------------------
  471. --Start Damage Function Customization--
  472. -------------------------------------------------------
  473. function ShowDamage(Pos, Text, Time, Color)
  474. local Rate = (1 / 30)
  475. local Pos = (Pos or Vector3.new(0, 0, 0))
  476. local Text = (Text or "")
  477. local Time = (Time or 2)
  478. local Color = (Color or Color3.new(1, 0, 1))
  479. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  480. EffectPart.Anchored = true
  481. local BillboardGui = Create("BillboardGui"){
  482. Size = UDim2.new(3, 0, 3, 0),
  483. Adornee = EffectPart,
  484. Parent = EffectPart,
  485. }
  486. local TextLabel = Create("TextLabel"){
  487. BackgroundTransparency = 1,
  488. Size = UDim2.new(1, 0, 1, 0),
  489. Text = Text,
  490. Font = "Bodoni",
  491. TextColor3 = Color,
  492. TextScaled = true,
  493. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  494. Parent = BillboardGui,
  495. }
  496. game.Debris:AddItem(EffectPart, (Time))
  497. EffectPart.Parent = game:GetService("Workspace")
  498. delay(0, function()
  499. local Frames = (Time / Rate)
  500. for Frame = 1, Frames do
  501. wait(Rate)
  502. local Percent = (Frame / Frames)
  503. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  504. TextLabel.TextTransparency = Percent
  505. end
  506. if EffectPart and EffectPart.Parent then
  507. EffectPart:Destroy()
  508. end
  509. end)
  510. end
  511. -------------------------------------------------------
  512. --End Damage Function Customization--
  513. -------------------------------------------------------
  514.  
  515. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  516. for _, c in pairs(workspace:children()) do
  517. local hum = c:findFirstChild("Humanoid")
  518. if hum ~= nil then
  519. local head = c:findFirstChild("Head")
  520. if head ~= nil then
  521. local targ = head.Position - Part.Position
  522. local mag = targ.magnitude
  523. if magni >= mag and c.Name ~= plr.Name then
  524. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  525. end
  526. end
  527. end
  528. end
  529. end
  530.  
  531.  
  532. CFuncs = {
  533. Part = {
  534. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  535. local Part = Create("Part")({
  536. Parent = Parent,
  537. Reflectance = Reflectance,
  538. Transparency = Transparency,
  539. CanCollide = false,
  540. Locked = true,
  541. BrickColor = BrickColor.new(tostring(BColor)),
  542. Name = Name,
  543. Size = Size,
  544. Material = Material
  545. })
  546. RemoveOutlines(Part)
  547. return Part
  548. end
  549. },
  550. Mesh = {
  551. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  552. local Msh = Create(Mesh)({
  553. Parent = Part,
  554. Offset = OffSet,
  555. Scale = Scale
  556. })
  557. if Mesh == "SpecialMesh" then
  558. Msh.MeshType = MeshType
  559. Msh.MeshId = MeshId
  560. end
  561. return Msh
  562. end
  563. },
  564. Mesh = {
  565. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  566. local Msh = Create(Mesh)({
  567. Parent = Part,
  568. Offset = OffSet,
  569. Scale = Scale
  570. })
  571. if Mesh == "SpecialMesh" then
  572. Msh.MeshType = MeshType
  573. Msh.MeshId = MeshId
  574. end
  575. return Msh
  576. end
  577. },
  578. Weld = {
  579. Create = function(Parent, Part0, Part1, C0, C1)
  580. local Weld = Create("Weld")({
  581. Parent = Parent,
  582. Part0 = Part0,
  583. Part1 = Part1,
  584. C0 = C0,
  585. C1 = C1
  586. })
  587. return Weld
  588. end
  589. },
  590. Sound = {
  591. Create = function(id, par, vol, pit)
  592. coroutine.resume(coroutine.create(function()
  593. local S = Create("Sound")({
  594. Volume = vol,
  595. Pitch = pit or 1,
  596. SoundId = id,
  597. Parent = par or workspace
  598. })
  599. wait()
  600. S:play()
  601. game:GetService("Debris"):AddItem(S, 6)
  602. end))
  603. end
  604. },
  605. ParticleEmitter = {
  606. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  607. local fp = Create("ParticleEmitter")({
  608. Parent = Parent,
  609. Color = ColorSequence.new(Color1, Color2),
  610. LightEmission = LightEmission,
  611. Size = Size,
  612. Texture = Texture,
  613. Transparency = Transparency,
  614. ZOffset = ZOffset,
  615. Acceleration = Accel,
  616. Drag = Drag,
  617. LockedToPart = LockedToPart,
  618. VelocityInheritance = VelocityInheritance,
  619. EmissionDirection = EmissionDirection,
  620. Enabled = Enabled,
  621. Lifetime = LifeTime,
  622. Rate = Rate,
  623. Rotation = Rotation,
  624. RotSpeed = RotSpeed,
  625. Speed = Speed,
  626. VelocitySpread = VelocitySpread
  627. })
  628. return fp
  629. end
  630. }
  631. }
  632. function RemoveOutlines(part)
  633. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  634. end
  635. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  636. local Part = Create("Part")({
  637. formFactor = FormFactor,
  638. Parent = Parent,
  639. Reflectance = Reflectance,
  640. Transparency = Transparency,
  641. CanCollide = false,
  642. Locked = true,
  643. BrickColor = BrickColor.new(tostring(BColor)),
  644. Name = Name,
  645. Size = Size,
  646. Material = Material
  647. })
  648. RemoveOutlines(Part)
  649. return Part
  650. end
  651. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  652. local Msh = Create(Mesh)({
  653. Parent = Part,
  654. Offset = OffSet,
  655. Scale = Scale
  656. })
  657. if Mesh == "SpecialMesh" then
  658. Msh.MeshType = MeshType
  659. Msh.MeshId = MeshId
  660. end
  661. return Msh
  662. end
  663. function CreateWeld(Parent, Part0, Part1, C0, C1)
  664. local Weld = Create("Weld")({
  665. Parent = Parent,
  666. Part0 = Part0,
  667. Part1 = Part1,
  668. C0 = C0,
  669. C1 = C1
  670. })
  671. return Weld
  672. end
  673.  
  674.  
  675. -------------------------------------------------------
  676. --Start Effect Function--
  677. -------------------------------------------------------
  678. EffectModel = Instance.new("Model", char)
  679. Effects = {
  680. Block = {
  681. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  682. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  683. prt.Anchored = true
  684. prt.CFrame = cframe
  685. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  686. game:GetService("Debris"):AddItem(prt, 10)
  687. if Type == 1 or Type == nil then
  688. table.insert(Effects, {
  689. prt,
  690. "Block1",
  691. delay,
  692. x3,
  693. y3,
  694. z3,
  695. msh
  696. })
  697. elseif Type == 2 then
  698. table.insert(Effects, {
  699. prt,
  700. "Block2",
  701. delay,
  702. x3,
  703. y3,
  704. z3,
  705. msh
  706. })
  707. else
  708. table.insert(Effects, {
  709. prt,
  710. "Block3",
  711. delay,
  712. x3,
  713. y3,
  714. z3,
  715. msh
  716. })
  717. end
  718. end
  719. },
  720. Sphere = {
  721. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  722. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  723. prt.Anchored = true
  724. prt.CFrame = cframe
  725. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  726. game:GetService("Debris"):AddItem(prt, 10)
  727. table.insert(Effects, {
  728. prt,
  729. "Cylinder",
  730. delay,
  731. x3,
  732. y3,
  733. z3,
  734. msh
  735. })
  736. end
  737. },
  738. Cylinder = {
  739. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  740. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  741. prt.Anchored = true
  742. prt.CFrame = cframe
  743. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  744. game:GetService("Debris"):AddItem(prt, 10)
  745. table.insert(Effects, {
  746. prt,
  747. "Cylinder",
  748. delay,
  749. x3,
  750. y3,
  751. z3,
  752. msh
  753. })
  754. end
  755. },
  756. Wave = {
  757. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  758. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  759. prt.Anchored = true
  760. prt.CFrame = cframe
  761. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  762. game:GetService("Debris"):AddItem(prt, 10)
  763. table.insert(Effects, {
  764. prt,
  765. "Cylinder",
  766. delay,
  767. x3 / 60,
  768. y3 / 60,
  769. z3 / 60,
  770. msh
  771. })
  772. end
  773. },
  774. Ring = {
  775. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  776. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  777. prt.Anchored = true
  778. prt.CFrame = cframe
  779. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  780. game:GetService("Debris"):AddItem(prt, 10)
  781. table.insert(Effects, {
  782. prt,
  783. "Cylinder",
  784. delay,
  785. x3,
  786. y3,
  787. z3,
  788. msh
  789. })
  790. end
  791. },
  792. Break = {
  793. Create = function(brickcolor, cframe, x1, y1, z1)
  794. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  795. prt.Anchored = true
  796. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  797. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  798. local num = math.random(10, 50) / 1000
  799. game:GetService("Debris"):AddItem(prt, 10)
  800. table.insert(Effects, {
  801. prt,
  802. "Shatter",
  803. num,
  804. prt.CFrame,
  805. math.random() - math.random(),
  806. 0,
  807. math.random(50, 100) / 100
  808. })
  809. end
  810. },
  811. Spiral = {
  812. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  813. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  814. prt.Anchored = true
  815. prt.CFrame = cframe
  816. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  817. game:GetService("Debris"):AddItem(prt, 10)
  818. table.insert(Effects, {
  819. prt,
  820. "Cylinder",
  821. delay,
  822. x3,
  823. y3,
  824. z3,
  825. msh
  826. })
  827. end
  828. },
  829. Push = {
  830. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  831. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  832. prt.Anchored = true
  833. prt.CFrame = cframe
  834. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  835. game:GetService("Debris"):AddItem(prt, 10)
  836. table.insert(Effects, {
  837. prt,
  838. "Cylinder",
  839. delay,
  840. x3,
  841. y3,
  842. z3,
  843. msh
  844. })
  845. end
  846. }
  847. }
  848. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  849. local fp = IT("Part")
  850. fp.formFactor = formfactor
  851. fp.Parent = parent
  852. fp.Reflectance = reflectance
  853. fp.Transparency = transparency
  854. fp.CanCollide = false
  855. fp.Locked = true
  856. fp.BrickColor = brickcolor
  857. fp.Name = name
  858. fp.Size = size
  859. fp.Position = tors.Position
  860. RemoveOutlines(fp)
  861. fp.Material = "SmoothPlastic"
  862. fp:BreakJoints()
  863. return fp
  864. end
  865.  
  866. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  867. local mesh = IT(Mesh)
  868. mesh.Parent = part
  869. if Mesh == "SpecialMesh" then
  870. mesh.MeshType = meshtype
  871. if meshid ~= "nil" then
  872. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  873. end
  874. end
  875. mesh.Offset = offset
  876. mesh.Scale = scale
  877. return mesh
  878. end
  879.  
  880. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  881. local type = type
  882. local rng = Instance.new("Part", char)
  883. rng.Anchored = true
  884. rng.BrickColor = color
  885. rng.CanCollide = false
  886. rng.FormFactor = 3
  887. rng.Name = "Ring"
  888. rng.Material = "Neon"
  889. rng.Size = Vector3.new(1, 1, 1)
  890. rng.Transparency = 0
  891. rng.TopSurface = 0
  892. rng.BottomSurface = 0
  893. rng.CFrame = pos
  894. local rngm = Instance.new("SpecialMesh", rng)
  895. rngm.MeshType = MType
  896. rngm.Scale = scale
  897. local scaler2 = 1
  898. if type == "Add" then
  899. scaler2 = 1 * value
  900. elseif type == "Divide" then
  901. scaler2 = 1 / value
  902. end
  903. coroutine.resume(coroutine.create(function()
  904. for i = 0, 10 / bonuspeed, 0.1 do
  905. swait()
  906. if type == "Add" then
  907. scaler2 = scaler2 - 0.01 * value / bonuspeed
  908. elseif type == "Divide" then
  909. scaler2 = scaler2 - 0.01 / value * bonuspeed
  910. end
  911. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  912. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  913. end
  914. rng:Destroy()
  915. end))
  916. end
  917.  
  918. function Eviscerate(dude)
  919. if dude.Name ~= char then
  920. local bgf = IT("BodyGyro", dude.Head)
  921. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  922. local val = IT("BoolValue", dude)
  923. val.Name = "IsHit"
  924. local ds = coroutine.wrap(function()
  925. dude:WaitForChild("Head"):BreakJoints()
  926. wait(0.5)
  927. target = nil
  928. coroutine.resume(coroutine.create(function()
  929. for i, v in pairs(dude:GetChildren()) do
  930. if v:IsA("Accessory") then
  931. v:Destroy()
  932. end
  933. if v:IsA("Humanoid") then
  934. v:Destroy()
  935. end
  936. if v:IsA("CharacterMesh") then
  937. v:Destroy()
  938. end
  939. if v:IsA("Model") then
  940. v:Destroy()
  941. end
  942. if v:IsA("Part") or v:IsA("MeshPart") then
  943. for x, o in pairs(v:GetChildren()) do
  944. if o:IsA("Decal") then
  945. o:Destroy()
  946. end
  947. end
  948. coroutine.resume(coroutine.create(function()
  949. v.Material = "Neon"
  950. v.CanCollide = false
  951. local PartEmmit1 = IT("ParticleEmitter", v)
  952. PartEmmit1.LightEmission = 1
  953. PartEmmit1.Texture = "rbxassetid://284205403"
  954. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  955. PartEmmit1.Rate = 150
  956. PartEmmit1.Lifetime = NumberRange.new(1)
  957. PartEmmit1.Size = NumberSequence.new({
  958. NumberSequenceKeypoint.new(0, 0.75, 0),
  959. NumberSequenceKeypoint.new(1, 0, 0)
  960. })
  961. PartEmmit1.Transparency = NumberSequence.new({
  962. NumberSequenceKeypoint.new(0, 0, 0),
  963. NumberSequenceKeypoint.new(1, 1, 0)
  964. })
  965. PartEmmit1.Speed = NumberRange.new(0, 0)
  966. PartEmmit1.VelocitySpread = 30000
  967. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  968. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  969. local BodPoss = IT("BodyPosition", v)
  970. BodPoss.P = 3000
  971. BodPoss.D = 1000
  972. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  973. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  974. v.Color = maincolor.Color
  975. coroutine.resume(coroutine.create(function()
  976. for i = 0, 49 do
  977. swait(1)
  978. v.Transparency = v.Transparency + 0.08
  979. end
  980. wait(0.5)
  981. PartEmmit1.Enabled = false
  982. wait(3)
  983. v:Destroy()
  984. dude:Destroy()
  985. end))
  986. end))
  987. end
  988. end
  989. end))
  990. end)
  991. ds()
  992. end
  993. end
  994.  
  995. function FindNearestHead(Position, Distance, SinglePlayer)
  996. if SinglePlayer then
  997. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  998. end
  999. local List = {}
  1000. for i, v in pairs(workspace:GetChildren()) do
  1001. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1002. table.insert(List, v)
  1003. end
  1004. end
  1005. return List
  1006. end
  1007.  
  1008. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1009. local type = type
  1010. local rng = Instance.new("Part", char)
  1011. rng.Anchored = true
  1012. rng.BrickColor = color
  1013. rng.CanCollide = false
  1014. rng.FormFactor = 3
  1015. rng.Name = "Ring"
  1016. rng.Material = "Neon"
  1017. rng.Size = Vector3.new(1, 1, 1)
  1018. rng.Transparency = 0
  1019. rng.TopSurface = 0
  1020. rng.BottomSurface = 0
  1021. rng.CFrame = pos
  1022. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1023. local rngm = Instance.new("SpecialMesh", rng)
  1024. rngm.MeshType = MType
  1025. rngm.Scale = Vector3.new(x1, y1, z1)
  1026. local scaler2 = 1
  1027. local speeder = FastSpeed
  1028. if type == "Add" then
  1029. scaler2 = 1 * value
  1030. elseif type == "Divide" then
  1031. scaler2 = 1 / value
  1032. end
  1033. coroutine.resume(coroutine.create(function()
  1034. for i = 0, 10 / bonuspeed, 0.1 do
  1035. swait()
  1036. if type == "Add" then
  1037. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1038. elseif type == "Divide" then
  1039. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1040. end
  1041. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1042. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1043. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1044. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1045. end
  1046. rng:Destroy()
  1047. end))
  1048. end
  1049.  
  1050. function SoulSteal(dude)
  1051. if dude.Name ~= char then
  1052. local bgf = IT("BodyGyro", dude.Head)
  1053. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1054. local val = IT("BoolValue", dude)
  1055. val.Name = "IsHit"
  1056. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1057. local soulst = coroutine.wrap(function()
  1058. local soul = Instance.new("Part",dude)
  1059. soul.Size = Vector3.new(1,1,1)
  1060. soul.CanCollide = false
  1061. soul.Anchored = false
  1062. soul.Position = torso.Position
  1063. soul.Transparency = 1
  1064. local PartEmmit1 = IT("ParticleEmitter", soul)
  1065. PartEmmit1.LightEmission = 1
  1066. PartEmmit1.Texture = "rbxassetid://569507414"
  1067. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1068. PartEmmit1.Rate = 250
  1069. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1070. PartEmmit1.Size = NumberSequence.new({
  1071. NumberSequenceKeypoint.new(0, 1, 0),
  1072. NumberSequenceKeypoint.new(1, 0, 0)
  1073. })
  1074. PartEmmit1.Transparency = NumberSequence.new({
  1075. NumberSequenceKeypoint.new(0, 0, 0),
  1076. NumberSequenceKeypoint.new(1, 1, 0)
  1077. })
  1078. PartEmmit1.Speed = NumberRange.new(0, 0)
  1079. PartEmmit1.VelocitySpread = 30000
  1080. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1081. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1082. local BodPoss = IT("BodyPosition", soul)
  1083. BodPoss.P = 3000
  1084. BodPoss.D = 1000
  1085. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1086. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1087. wait(1.6)
  1088. soul.Touched:connect(function(hit)
  1089. if hit.Parent == char then
  1090. soul:Destroy()
  1091. end
  1092. end)
  1093. wait(1.2)
  1094. while soul do
  1095. swait()
  1096. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1097. BodPoss.Position = tors.Position
  1098. end
  1099. end)
  1100. soulst()
  1101. end
  1102. end
  1103. function FaceMouse()
  1104. local Cam = workspace.CurrentCamera
  1105. return {
  1106. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1107. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1108. }
  1109. end
  1110. -------------------------------------------------------
  1111. --End Effect Function--
  1112. -------------------------------------------------------
  1113. function Cso(ID, PARENT, VOLUME, PITCH)
  1114. local NSound = nil
  1115. coroutine.resume(coroutine.create(function()
  1116. NSound = IT("Sound", PARENT)
  1117. NSound.Volume = VOLUME
  1118. NSound.Pitch = PITCH
  1119. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1120. swait()
  1121. NSound:play()
  1122. game:GetService("Debris"):AddItem(NSound, 10)
  1123. end))
  1124. return NSound
  1125. end
  1126. function CameraEnshaking(Length, Intensity)
  1127. coroutine.resume(coroutine.create(function()
  1128. local intensity = 1 * Intensity
  1129. local rotM = 0.01 * Intensity
  1130. for i = 0, Length, 0.1 do
  1131. swait()
  1132. intensity = intensity - 0.05 * Intensity / Length
  1133. rotM = rotM - 5.0E-4 * Intensity / Length
  1134. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1135. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1136. end
  1137. hum.CameraOffset = Vector3.new(0, 0, 0)
  1138. end))
  1139. end
  1140. -------------------------------------------------------
  1141. --End Important Functions--
  1142. -------------------------------------------------------
  1143.  
  1144.  
  1145. -------------------------------------------------------
  1146. --Start Customization--
  1147. -------------------------------------------------------
  1148. local Player_Size = 1
  1149. if Player_Size ~= 1 then
  1150. root.Size = root.Size * Player_Size
  1151. tors.Size = tors.Size * Player_Size
  1152. hed.Size = hed.Size * Player_Size
  1153. ra.Size = ra.Size * Player_Size
  1154. la.Size = la.Size * Player_Size
  1155. rl.Size = rl.Size * Player_Size
  1156. ll.Size = ll.Size * Player_Size
  1157. ----------------------------------------------------------------------------------
  1158. rootj.Parent = root
  1159. neck.Parent = tors
  1160. RW.Parent = tors
  1161. LW.Parent = tors
  1162. RH.Parent = tors
  1163. LH.Parent = tors
  1164. ----------------------------------------------------------------------------------
  1165. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1166. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1167. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1168. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1169. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1170. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1171. ----------------------------------------------------------------------------------
  1172. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1173. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1174. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1175. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1176. --hat.Parent = Character
  1177. end
  1178. ----------------------------------------------------------------------------------
  1179. local SONG = 415319305
  1180. local SONG2 = 1130685064
  1181. local Music = Instance.new("Sound",tors)
  1182. Music.Volume = 2.5
  1183. Music.Looped = true
  1184. Music.Pitch = 1 --Pitcher
  1185. ----------------------------------------------------------------------------------
  1186. local equipped = false
  1187. local idle = 0
  1188. local change = 1
  1189. local val = 0
  1190. local toim = 0
  1191. local idleanim = 0.4
  1192. local sine = 0
  1193. local Sit = 1
  1194. ----------------------------------------------------------------------------------
  1195. hum.WalkSpeed = 100
  1196. hum.JumpPower = 100
  1197. hum.Animator.Parent = nil
  1198. ----------------------------------------------------------------------------------
  1199. local naeeym2 = IT("BillboardGui",char)
  1200. naeeym2.AlwaysOnTop = true
  1201. naeeym2.Size = UDim2.new(5,35,2,15)
  1202. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1203. naeeym2.MaxDistance = 75
  1204. naeeym2.Adornee = hed
  1205. naeeym2.Name = "Name"
  1206. --naeeym2.PlayerToHideFrom = Player
  1207. local tecks2 = IT("TextLabel",naeeym2)
  1208. tecks2.BackgroundTransparency = 10
  1209. tecks2.TextScaled = true
  1210. tecks2.BorderSizePixel = 0
  1211. tecks2.Text = "Hell security"
  1212. tecks2.Font = "Fantasy"
  1213. tecks2.TextSize = 100
  1214. tecks2.TextStrokeTransparency = 0
  1215. tecks2.TextColor3 = Color3.new(1,1,1)
  1216. tecks2.TextStrokeColor3 = Color3.fromRGB(123, 157, 205)
  1217. tecks2.Size = UDim2.new(1,0,0.5,0)
  1218. tecks2.Parent = naeeym2
  1219. local top = Instance.new("Shirt")
  1220. top.ShirtTemplate = "rbxassetid://296509446"
  1221. top.Parent = char
  1222. top.Name = "Cloth"
  1223. local bottom = Instance.new("Pants")
  1224. bottom.PantsTemplate = "rbxassetid://2055836641"
  1225. bottom.Parent = char
  1226. bottom.Name = "Cloth"
  1227. ----------------------------------------------------------------------------------
  1228.  
  1229. -------------------------------------------------------
  1230. --End Customization--
  1231. -------------------------------------------------------
  1232.  
  1233.  
  1234. -------------------------------------------------------
  1235. --Start Attacks N Stuff--
  1236. -------------------------------------------------------
  1237. function Taunt1()
  1238. attack = true
  1239. hum.WalkSpeed = 0
  1240. for i = 0, 9, 0.1 do
  1241. swait()
  1242. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  1243. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1244. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  1245. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  1246. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  1247. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1248. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1249. end
  1250. attack = false
  1251. hum.WalkSpeed = 100
  1252. end
  1253. function Taunt2()
  1254. attack = true
  1255. hum.WalkSpeed = 0
  1256. --Cso("221057812", hed, 10, 1.1)
  1257. for i = 0, 2, 0.1 do
  1258. swait()
  1259. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1260. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1261. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1262. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1263. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1264. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1265. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1266. end
  1267. for i = 0, 6, 0.1 do
  1268. swait()
  1269. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .2 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1270. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  1271. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1272. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1273. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1274. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1275. HW.C0 = clerp(HW.C0, CF(0, 4 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0 - 255.45 * i), Rad(0), Rad(0)), 0.15)
  1276. end
  1277. for i = 0, 2, 0.1 do
  1278. swait()
  1279. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1280. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1281. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1282. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1283. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1284. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1285. HW.C0 = clerp(HW.C0, CF(0, 1.8, 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1286. end
  1287. attack = false
  1288. hum.WalkSpeed = 100
  1289. end
  1290. function Astigmatism()
  1291. attack = true
  1292. hum.WalkSpeed = 0
  1293. local Ring1 = Instance.new("Part", char)
  1294. Ring1.Anchored = true
  1295. Ring1.BrickColor = maincolor
  1296. Ring1.CanCollide = false
  1297. Ring1.FormFactor = 3
  1298. Ring1.Name = "Ring"
  1299. Ring1.Material = "Neon"
  1300. Ring1.Size = Vector3.new(1, 0.05, 1)
  1301. Ring1.Transparency = 1
  1302. Ring1.TopSurface = 0
  1303. Ring1.BottomSurface = 0
  1304. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  1305. Ring1Mesh.MeshType = "Brick"
  1306. Ring1Mesh.Name = "SizeMesh"
  1307. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  1308. local InnerRing1 = Ring1:Clone()
  1309. InnerRing1.Parent = char
  1310. InnerRing1.Transparency = 0
  1311. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  1312. InnerRing1.Size = Vector3.new(1, 1, 1)
  1313. local InnerRing1Mesh = InnerRing1.SizeMesh
  1314. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  1315. InnerRing1Mesh.MeshType = "Sphere"
  1316. Ring1:Destroy()
  1317. for i = 0, 6, 0.1 do
  1318. swait()
  1319. --orb.CFrame = Pupil.CFrame
  1320. Aura(7, 0.12, "Add", Pupil.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  1321. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1322. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1323. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1324. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1325. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  1326. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  1327. HW.C0 = clerp(HW.C0, CF(0, 3 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1328. end
  1329. InnerRing1.Transparency = 1
  1330. InnerRing1.CFrame = Pupil.CFrame + root.CFrame.lookVector * 5
  1331. Cso("294188875", char, 2.3, 1)
  1332. local a = IT("Part", char)
  1333. a.Name = "Direction"
  1334. a.Anchored = true
  1335. a.BrickColor = BrickC("Pastel violet")
  1336. a.Material = "SmoothPlastic"
  1337. a.Transparency = 0
  1338. a.Shape = "Cylinder"
  1339. a.CanCollide = false
  1340. local a2 = IT("Part", char)
  1341. a2.Name = "Direction"
  1342. a2.Anchored = true
  1343. a2.BrickColor = maincolor
  1344. a2.Color = maincolor.Color
  1345. a2.Material = "Neon"
  1346. a2.Transparency = 0.7
  1347. a2.Shape = "Cylinder"
  1348. a2.CanCollide = false
  1349. local ba = IT("Part", char)
  1350. ba.Name = "HitDirect"
  1351. ba.Anchored = true
  1352. ba.BrickColor = maincolor
  1353. ba.Material = "Neon"
  1354. ba.Transparency = 1
  1355. ba.CanCollide = false
  1356. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  1357. local ignore = char
  1358. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1359. a.BottomSurface = 10
  1360. a.TopSurface = 10
  1361. a2.BottomSurface = 10
  1362. a2.TopSurface = 10
  1363. local distance = (InnerRing1.CFrame.p - position).magnitude
  1364. a.Size = Vector3.new(distance, 1, 1)
  1365. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1366. a2.Size = Vector3.new(distance, 1, 1)
  1367. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1368. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  1369. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  1370. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  1371. game:GetService("Debris"):AddItem(a, 20)
  1372. game:GetService("Debris"):AddItem(a2, 20)
  1373. game:GetService("Debris"):AddItem(ba, 20)
  1374. local msh = Instance.new("SpecialMesh", a)
  1375. msh.MeshType = "Brick"
  1376. msh.Scale = Vector3.new(1, 5, 5)
  1377. local msh2 = Instance.new("SpecialMesh", a2)
  1378. msh2.MeshType = "Brick"
  1379. msh2.Scale = Vector3.new(1, 7, 7)
  1380. for i = 0, 10, 0.1 do
  1381. swait()
  1382. CameraEnshaking(1, 5)
  1383. a2.Color = maincolor.Color
  1384. root.CFrame = FaceMouse()[1]
  1385. InnerRing1.CFrame = Pupil.CFrame + root.CFrame.lookVector * 4
  1386. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  1387. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1388. distance = (InnerRing1.CFrame.p - position).magnitude
  1389. a.Size = Vector3.new(distance, 1, 1)
  1390. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1391. a2.Size = Vector3.new(distance, 1, 1)
  1392. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1393. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  1394. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  1395. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  1396. msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  1397. msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  1398. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  1399. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  1400. if v:FindFirstChild("Head") then
  1401. Eviscerate(v)
  1402. end
  1403. end
  1404. end
  1405. a:Destroy()
  1406. a2:Destroy()
  1407. ba:Destroy()
  1408. InnerRing1:Destroy()
  1409. attack = false
  1410. hum.WalkSpeed = 100
  1411. hum.CameraOffset = Vector3.new(0,0,0)
  1412. end
  1413. function EyeThrow()
  1414. attack = true
  1415. hum.WalkSpeed = 1.01
  1416. for i = 0, 6, 0.1 do
  1417. swait()
  1418. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1419. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1420. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1421. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1422. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.7 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(215 + 2.5 * Sin(sine / 20))), 0.12)
  1423. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1424. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1425. end
  1426. local Head01 = Eye:Clone()
  1427. Head01.Parent = char
  1428. Eye.Transparency = 1
  1429. local weldHead01 = IT("Weld")
  1430. weldHead01.Parent = Head01
  1431. weldHead01.Part0 = ra
  1432. weldHead01.Part1 = Head01
  1433. weldHead01.C1 = CF(0, 0, 1.2) * angles(Rad(90), Rad(0), Rad(0))
  1434. for i = 0, 6, 0.1 do
  1435. swait()
  1436. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(-20)), 0.2)
  1437. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(20)), 0.3)
  1438. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2)
  1439. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2)
  1440. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(145 + 2.5 * Sin(sine / 20))), 0.2)
  1441. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1442. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(20), Rad(0)), 0.1)
  1443. end
  1444. local A = IT("Attachment",Head01)
  1445. A.Position = Vector3.new(-0, 0.2, 0.136)
  1446. local B = IT("Attachment",Head01)
  1447. B.Position = Vector3.new(-0, -0.95, -0.982)
  1448. local Trail = IT("Trail",Head01)
  1449. Trail.Attachment0 = B
  1450. Trail.Attachment1 = A
  1451. Trail.Lifetime = 0.6
  1452. Trail.Transparency = NumberSequence.new(0.5, 1)
  1453. Trail.Texture = "http://www.roblox.com/asset/?id=1472703539"
  1454. Trail.Enabled = true
  1455. weldHead01:Destroy()
  1456. Head01.CanCollide = true
  1457. local bodyVelocity2 = Create("BodyVelocity")({
  1458. velocity = (mouse.Hit.p - Head01.CFrame.p).unit * 165,
  1459. P = 5000,
  1460. maxForce = Vector3.new(8000, 8000, 8000),
  1461. Parent = Head01
  1462. })
  1463. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1464. Head01.Touched:connect(function(hit)
  1465. if(not char:IsAncestorOf(hit))then
  1466. local hum = (hit and hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid')
  1467. local hedder = (hit and hit.Parent and hit.Parent:FindFirstChild'Head')
  1468. if(hum and hedder and hum.Health > 0)then
  1469. Eviscerate(hit.Parent)
  1470. Cso("491296320", hit.Parent.Torso, 10, 1)
  1471. end
  1472. end
  1473. end)
  1474. for i = 0, 2, 0.1 do
  1475. swait()
  1476. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(40)), 0.2)
  1477. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-40)), 0.3)
  1478. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2)
  1479. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2)
  1480. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-134), Rad(0), Rad(145 + 2.5 * Sin(sine / 20))), 0.2)
  1481. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1482. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(-40), Rad(0)), 0.2)
  1483. end
  1484. for i = 0, 6, 0.1 do
  1485. swait()
  1486. Eye.Transparency = Eye.Transparency - 0.05
  1487. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(40)), 0.2)
  1488. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-40)), 0.2)
  1489. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2)
  1490. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2)
  1491. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-134), Rad(0), Rad(145 + 2.5 * Sin(sine / 20))), 0.2)
  1492. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.2)
  1493. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(-40), Rad(0)), 0.1)
  1494. end
  1495. coroutine.resume(coroutine.create(function()
  1496. for i = 0, 1.8, 0.05 do
  1497. swait()
  1498. Head01.Transparency = i
  1499. end
  1500. Head01:Destroy()
  1501. end))
  1502. --Head01:Destory()
  1503. attack = false
  1504. Trail.Enabled = false
  1505. hum.WalkSpeed = 100
  1506. end
  1507. function Call_Upon_The_Eyes()
  1508. attack = true
  1509. hum.WalkSpeed = 0
  1510. for i = 0, 6, 0.1 do
  1511. swait()
  1512. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1513. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1514. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1515. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1516. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  1517. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1518. HW.C0 = clerp(HW.C0, CF(0, 3.5 + 0.2 * Cos(sine / 20), 0) * angles(Rad(90), Rad(0), Rad(0)), 0.1)
  1519. end
  1520. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  1521. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  1522. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  1523. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  1524. CameraEnshaking(4, 25)
  1525. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  1526. if v:FindFirstChild("Head") then
  1527. Eviscerate(v)
  1528. end
  1529. end
  1530. for i = 0, 6, 0.1 do
  1531. swait()
  1532. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1533. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1534. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1535. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1536. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
  1537. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1538. HW.C0 = clerp(HW.C0, CF(0, 3 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0 - 255.45 * i), Rad(0), Rad(0)), 0.15)
  1539. end
  1540. attack = false
  1541. hum.WalkSpeed = 100
  1542. end
  1543. function Eyeyeyeyeyeyey_Slammo()
  1544. attack = true
  1545. hum.WalkSpeed = 0
  1546. local Blobby = IT("Part", char)
  1547. Blobby.Name = "Blob"
  1548. Blobby.CanCollide = false
  1549. Blobby.BrickColor = BrickC("Really black")
  1550. Blobby.Transparency = 0
  1551. Blobby.Material = "Plastic"
  1552. Blobby.Size = Vector3.new(1, 1, 2)
  1553. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1554. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1555.  
  1556. local Weld = IT("Weld", Blobby)
  1557. Weld.Part0 = hed
  1558. Weld.Part1 = Blobby
  1559. Weld.C1 = CF(0, -17.6, 1.4)
  1560. Weld.C0 = angles(Rad(0),0,0)
  1561.  
  1562. local M2 = IT("SpecialMesh")
  1563. M2.Parent = Blobby
  1564. M2.MeshId = "http://www.roblox.com/asset/?id=438269029"
  1565. M2.TextureId = "http://www.roblox.com/asset/?id=77624973"
  1566. M2.Scale = Vector3.new(45.65, 45.65, 45.65)
  1567. for i = 0, 6, 0.1 do
  1568. swait()
  1569. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.2)
  1570. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1571. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1572. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1573. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  1574. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  1575. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1576. end
  1577. Magic(1, "Add", root.CFrame * CF(0, -1.9, -20), Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  1578. Magic(5, "Add", root.CFrame * CF(0, -1.9, -20), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  1579. Magic(10, "Add", root.CFrame * CF(0, -1.9, -20), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  1580. for i, v in pairs(FindNearestHead(root.CFrame.p, 25.5)) do
  1581. if v:FindFirstChild("Head") then
  1582. Eviscerate(v)
  1583. end
  1584. end
  1585. CameraEnshaking(4, 25)
  1586. for i = 0, 6, 0.1 do
  1587. swait()
  1588. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1589. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1590. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.3 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1591. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.3 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1592. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  1593. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  1594. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1595. end
  1596. Blobby:Destroy()
  1597. attack = false
  1598. hum.WalkSpeed = 100
  1599. end
  1600. -------------------------------------------------------
  1601. --End Attacks N Stuff--
  1602. -------------------------------------------------------
  1603. mouse.KeyDown:connect(function(key)
  1604. if attack == false then
  1605. if key == 't' then
  1606.  
  1607.  
  1608.  
  1609.  
  1610. elseif key == 'l' then
  1611.  
  1612. SONG = 1349585859
  1613. Mode = 99900
  1614. tecks2.Text = "alone"
  1615. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  1616. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  1617. elseif key == 'y' then
  1618.  
  1619.  
  1620.  
  1621.  
  1622.  
  1623. elseif key == 'k' then
  1624. SONG = 1564523997
  1625. Mode = 25
  1626. tecks2.Text = "triggered"
  1627. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  1628. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  1629. elseif key == 'z' then
  1630.  
  1631.  
  1632.  
  1633.  
  1634.  
  1635. elseif key == 'j' then
  1636. SONG = 1815812713
  1637. Mode = 4
  1638. tecks2.Text = "muted"
  1639. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  1640. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  1641. elseif key == 'x' then
  1642. IT = Instance.new
  1643. CF = CFrame.new
  1644. VT = Vector3.new
  1645. RAD = math.rad
  1646. C3 = Color3.new
  1647. UD2 = UDim2.new
  1648. BRICKC = BrickColor.new
  1649. ANGLES = CFrame.Angles
  1650. EULER = CFrame.fromEulerAnglesXYZ
  1651. COS = math.cos
  1652. ACOS = math.acos
  1653. SIN = math.sin
  1654. ASIN = math.asin
  1655. ABS = math.abs
  1656. MRANDOM = math.random
  1657. FLOOR = math.floor
  1658.  
  1659. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1660. local NEWWELD = IT(TYPE)
  1661. NEWWELD.Part0 = PART0
  1662. NEWWELD.Part1 = PART1
  1663. NEWWELD.C0 = C0
  1664. NEWWELD.C1 = C1
  1665. NEWWELD.Parent = PARENT
  1666. return NEWWELD
  1667. end
  1668. local S = IT("Sound")
  1669.  
  1670. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1671. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1672. end
  1673.  
  1674. function PositiveAngle(NUMBER)
  1675. if NUMBER >= 0 then
  1676. NUMBER = 0
  1677. end
  1678. return NUMBER
  1679. end
  1680.  
  1681. function NegativeAngle(NUMBER)
  1682. if NUMBER <= 0 then
  1683. NUMBER = 0
  1684. end
  1685. return NUMBER
  1686. end
  1687.  
  1688. function Swait(NUMBER)
  1689. if NUMBER == 0 or NUMBER == nil then
  1690. ArtificialHB.Event:wait()
  1691. else
  1692. for i = 1, NUMBER do
  1693. ArtificialHB.Event:wait()
  1694. end
  1695. end
  1696. end
  1697.  
  1698. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1699. local NEWMESH = IT(MESH)
  1700. if MESH == "SpecialMesh" then
  1701. NEWMESH.MeshType = MESHTYPE
  1702. if MESHID ~= "nil" and MESHID ~= "" then
  1703. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1704. end
  1705. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1706. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1707. end
  1708. end
  1709. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1710. NEWMESH.Scale = SCALE
  1711. NEWMESH.Parent = PARENT
  1712. return NEWMESH
  1713. end
  1714.  
  1715. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1716. local NEWPART = IT("Part")
  1717. NEWPART.formFactor = FORMFACTOR
  1718. NEWPART.Reflectance = REFLECTANCE
  1719. NEWPART.Transparency = TRANSPARENCY
  1720. NEWPART.CanCollide = false
  1721. NEWPART.Locked = true
  1722. NEWPART.Anchored = true
  1723. if ANCHOR == false then
  1724. NEWPART.Anchored = false
  1725. end
  1726. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1727. NEWPART.Name = NAME
  1728. NEWPART.Size = SIZE
  1729. NEWPART.Position = Torso.Position
  1730. NEWPART.Material = MATERIAL
  1731. NEWPART:BreakJoints()
  1732. NEWPART.Parent = PARENT
  1733. return NEWPART
  1734. end
  1735.  
  1736. local function weldBetween(a, b)
  1737. local weldd = IT("Weld")
  1738. weldd.Part0 = a
  1739. weldd.Part1 = b
  1740. weldd.C0 = CF()
  1741. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1742. weldd.Parent = a
  1743. return weldd
  1744. end
  1745.  
  1746.  
  1747. function QuaternionFromCFrame(cf)
  1748. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1749. local trace = m00 + m11 + m22
  1750. if trace > 0 then
  1751. local s = math.sqrt(1 + trace)
  1752. local recip = 0.5 / s
  1753. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1754. else
  1755. local i = 0
  1756. if m11 > m00 then
  1757. i = 1
  1758. end
  1759. if m22 > (i == 0 and m00 or m11) then
  1760. i = 2
  1761. end
  1762. if i == 0 then
  1763. local s = math.sqrt(m00 - m11 - m22 + 1)
  1764. local recip = 0.5 / s
  1765. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1766. elseif i == 1 then
  1767. local s = math.sqrt(m11 - m22 - m00 + 1)
  1768. local recip = 0.5 / s
  1769. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1770. elseif i == 2 then
  1771. local s = math.sqrt(m22 - m00 - m11 + 1)
  1772. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1773. end
  1774. end
  1775. end
  1776.  
  1777. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1778. local xs, ys, zs = x + x, y + y, z + z
  1779. local wx, wy, wz = w * xs, w * ys, w * zs
  1780. local xx = x * xs
  1781. local xy = x * ys
  1782. local xz = x * zs
  1783. local yy = y * ys
  1784. local yz = y * zs
  1785. local zz = z * zs
  1786. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1787. end
  1788.  
  1789. function QuaternionSlerp(a, b, t)
  1790. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1791. local startInterp, finishInterp;
  1792. if cosTheta >= 0.0001 then
  1793. if (1 - cosTheta) > 0.0001 then
  1794. local theta = ACOS(cosTheta)
  1795. local invSinTheta = 1 / SIN(theta)
  1796. startInterp = SIN((1 - t) * theta) * invSinTheta
  1797. finishInterp = SIN(t * theta) * invSinTheta
  1798. else
  1799. startInterp = 1 - t
  1800. finishInterp = t
  1801. end
  1802. else
  1803. if (1 + cosTheta) > 0.0001 then
  1804. local theta = ACOS(-cosTheta)
  1805. local invSinTheta = 1 / SIN(theta)
  1806. startInterp = SIN((t - 1) * theta) * invSinTheta
  1807. finishInterp = SIN(t * theta) * invSinTheta
  1808. else
  1809. startInterp = t - 1
  1810. finishInterp = t
  1811. end
  1812. end
  1813. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1814. end
  1815.  
  1816. function Clerp(a, b, t)
  1817. local qa = {QuaternionFromCFrame(a)}
  1818. local qb = {QuaternionFromCFrame(b)}
  1819. local ax, ay, az = a.x, a.y, a.z
  1820. local bx, by, bz = b.x, b.y, b.z
  1821. local _t = 1 - t
  1822. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1823. end
  1824.  
  1825. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1826. local frame = IT("Frame")
  1827. frame.BackgroundTransparency = TRANSPARENCY
  1828. frame.BorderSizePixel = BORDERSIZEPIXEL
  1829. frame.Position = POSITION
  1830. frame.Size = SIZE
  1831. frame.BackgroundColor3 = COLOR
  1832. frame.BorderColor3 = BORDERCOLOR
  1833. frame.Name = NAME
  1834. frame.Parent = PARENT
  1835. return frame
  1836. end
  1837.  
  1838. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1839. local label = IT("TextLabel")
  1840. label.BackgroundTransparency = 1
  1841. label.Size = UD2(1, 0, 1, 0)
  1842. label.Position = UD2(0, 0, 0, 0)
  1843. label.TextColor3 = TEXTCOLOR
  1844. label.TextStrokeTransparency = STROKETRANSPARENCY
  1845. label.TextTransparency = TRANSPARENCY
  1846. label.FontSize = TEXTFONTSIZE
  1847. label.Font = TEXTFONT
  1848. label.BorderSizePixel = BORDERSIZEPIXEL
  1849. label.TextScaled = false
  1850. label.Text = TEXT
  1851. label.Name = NAME
  1852. label.Parent = PARENT
  1853. return label
  1854. end
  1855.  
  1856. function NoOutlines(PART)
  1857. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1858. end
  1859.  
  1860. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1861. local NEWWELD = IT(TYPE)
  1862. NEWWELD.Part0 = PART0
  1863. NEWWELD.Part1 = PART1
  1864. NEWWELD.C0 = C0
  1865. NEWWELD.C1 = C1
  1866. NEWWELD.Parent = PARENT
  1867. return NEWWELD
  1868. end
  1869.  
  1870. local S = IT("Sound")
  1871. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1872. local NEWSOUND = nil
  1873. coroutine.resume(coroutine.create(function()
  1874. NEWSOUND = S:Clone()
  1875. NEWSOUND.Parent = PARENT
  1876. NEWSOUND.Volume = VOLUME
  1877. NEWSOUND.Pitch = PITCH
  1878. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1879. NEWSOUND:play()
  1880. if DOESLOOP == true then
  1881. NEWSOUND.Looped = true
  1882. else
  1883. repeat wait(1) until NEWSOUND.Playing == false
  1884. NEWSOUND:remove()
  1885. end
  1886. end))
  1887. return NEWSOUND
  1888. end
  1889.  
  1890. function CFrameFromTopBack(at, top, back)
  1891. local right = top:Cross(back)
  1892. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1893. end
  1894.  
  1895. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1896. function WACKYEFFECT(Table)
  1897. local TYPE = (Table.EffectType or "Sphere")
  1898. local SIZE = (Table.Size or VT(1,1,1))
  1899. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1900. local TRANSPARENCY = (Table.Transparency or 0)
  1901. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1902. local CFRAME = (Table.CFrame or Torso.CFrame)
  1903. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1904. local ROTATION1 = (Table.RotationX or 0)
  1905. local ROTATION2 = (Table.RotationY or 0)
  1906. local ROTATION3 = (Table.RotationZ or 0)
  1907. local MATERIAL = (Table.Material or "Neon")
  1908. local COLOR = (Table.Color or C3(1,1,1))
  1909. local TIME = (Table.Time or 45)
  1910. local SOUNDID = (Table.SoundID or nil)
  1911. local SOUNDPITCH = (Table.SoundPitch or nil)
  1912. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1913. coroutine.resume(coroutine.create(function()
  1914. local PLAYSSOUND = false
  1915. local SOUND = nil
  1916. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1917. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1918. PLAYSSOUND = true
  1919. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1920. end
  1921. EFFECT.Color = COLOR
  1922. local MSH = nil
  1923. if TYPE == "Sphere" then
  1924. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1925. elseif TYPE == "Block" then
  1926. MSH = IT("BlockMesh",EFFECT)
  1927. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1928. elseif TYPE == "Wave" then
  1929. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1930. elseif TYPE == "Ring" then
  1931. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1932. elseif TYPE == "Slash" then
  1933. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1934. elseif TYPE == "Round Slash" then
  1935. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1936. elseif TYPE == "Swirl" then
  1937. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1938. elseif TYPE == "Skull" then
  1939. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1940. elseif TYPE == "Crystal" then
  1941. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1942. end
  1943. if MSH ~= nil then
  1944. local MOVESPEED = nil
  1945. if MOVEDIRECTION ~= nil then
  1946. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1947. end
  1948. local GROWTH = SIZE - ENDSIZE
  1949. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1950. if TYPE == "Block" then
  1951. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1952. else
  1953. EFFECT.CFrame = CFRAME
  1954. end
  1955. for LOOP = 1, TIME+1 do
  1956. Swait()
  1957. MSH.Scale = MSH.Scale - GROWTH/TIME
  1958. if TYPE == "Wave" then
  1959. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1960. end
  1961. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1962. if TYPE == "Block" then
  1963. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1964. else
  1965. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1966. end
  1967. if MOVEDIRECTION ~= nil then
  1968. local ORI = EFFECT.Orientation
  1969. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1970. EFFECT.Orientation = ORI
  1971. end
  1972. end
  1973. if PLAYSSOUND == false then
  1974. EFFECT:remove()
  1975. else
  1976. SOUND.Stopped:Connect(function()
  1977. EFFECT:remove()
  1978. end)
  1979. end
  1980. else
  1981. if PLAYSSOUND == false then
  1982. EFFECT:remove()
  1983. else
  1984. repeat Swait() until SOUND.Playing == false
  1985. EFFECT:remove()
  1986. end
  1987. end
  1988. end))
  1989. end
  1990.  
  1991. function MakeForm(PART,TYPE)
  1992. if TYPE == "Cyl" then
  1993. local MSH = IT("CylinderMesh",PART)
  1994. elseif TYPE == "Ball" then
  1995. local MSH = IT("SpecialMesh",PART)
  1996. MSH.MeshType = "Sphere"
  1997. elseif TYPE == "Wedge" then
  1998. local MSH = IT("SpecialMesh",PART)
  1999. MSH.MeshType = "Wedge"
  2000. end
  2001. end
  2002.  
  2003. Debris = game:GetService("Debris")
  2004.  
  2005. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  2006. local DIRECTION = CF(StartPos,EndPos).lookVector
  2007. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  2008. end
  2009.  
  2010. function turnto(position)
  2011. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  2012. end
  2013.  
  2014. function SpawnTrail(FROM,TO,BIG)
  2015. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  2016. MakeForm(TRAIL,"Cyl")
  2017. local DIST = (FROM - TO).Magnitude
  2018. if BIG == true then
  2019. TRAIL.Size = VT(0.5,DIST,0.5)
  2020. else
  2021. TRAIL.Size = VT(0.25,DIST,0.25)
  2022. end
  2023. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  2024. coroutine.resume(coroutine.create(function()
  2025. for i = 1, 5 do
  2026. Swait()
  2027. TRAIL.Transparency = TRAIL.Transparency + 0.1
  2028. end
  2029. TRAIL:remove()
  2030. end))
  2031. end
  2032.  
  2033. local asd = Instance.new("ParticleEmitter")
  2034. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  2035. asd.LightEmission = .1
  2036. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  2037. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  2038. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  2039. asd.Transparency = bbb
  2040. asd.Size = aaa
  2041. asd.ZOffset = .9
  2042. asd.Acceleration = Vector3.new(0, -15, 0)
  2043. asd.LockedToPart = false
  2044. asd.EmissionDirection = "Back"
  2045. asd.Lifetime = NumberRange.new(1, 2)
  2046. asd.Rotation = NumberRange.new(-100, 100)
  2047. asd.RotSpeed = NumberRange.new(-100, 100)
  2048. asd.Speed = NumberRange.new(10)
  2049. asd.Enabled = false
  2050. asd.VelocitySpread = 999
  2051.  
  2052. function getbloody(victim,amount)
  2053. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  2054. PART.CFrame = victim.CFrame
  2055. local HITPLAYERSOUNDS = {"356551938","264486467"}
  2056. Debris:AddItem(PART,5)
  2057. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  2058. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  2059. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  2060. local prtcl = asd:Clone()
  2061. prtcl.Parent = PART
  2062. prtcl:Emit(amount*10)
  2063. end
  2064.  
  2065. local Particle = IT("ParticleEmitter",nil)
  2066. Particle.Enabled = false
  2067. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  2068. Particle.LightEmission = 0.5
  2069. Particle.Rate = 150
  2070. Particle.ZOffset = 1
  2071. Particle.Rotation = NumberRange.new(-180, 180)
  2072. Particle.RotSpeed = NumberRange.new(-180, 180)
  2073. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  2074. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  2075.  
  2076. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  2077. function ParticleEmitter(Table)
  2078. local PRTCL = Particle:Clone()
  2079. local Speed = Table.Speed or 5
  2080. local Drag = Table.Drag or 0
  2081. local Size1 = Table.Size1 or 1
  2082. local Size2 = Table.Size2 or 5
  2083. local Lifetime1 = Table.Lifetime1 or 1
  2084. local Lifetime2 = Table.Lifetime2 or 1.5
  2085. local Parent = Table.Parent or Torso
  2086. local Emit = Table.Emit or 100
  2087. local Offset = Table.Offset or 360
  2088. local Acel = Table.Acel or VT(0,0,0)
  2089. local Enabled = Table.Enabled or false
  2090. PRTCL.Parent = Parent
  2091. PRTCL.Size = NumberSequence.new(Size1,Size2)
  2092. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  2093. PRTCL.Speed = NumberRange.new(Speed)
  2094. PRTCL.VelocitySpread = Offset
  2095. PRTCL.Drag = Drag
  2096. PRTCL.Acceleration = Acel
  2097. if Enabled == false then
  2098. PRTCL:Emit(Emit)
  2099. Debris:AddItem(PRTCL,Lifetime2)
  2100. else
  2101. PRTCL.Enabled = true
  2102. end
  2103. return PRTCL
  2104. end
  2105.  
  2106.  
  2107. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  2108. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  2109. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  2110. MakeForm(Part,"Wedge")
  2111. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  2112. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  2113. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2114. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  2115. MakeForm(Part,"Cyl")
  2116. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2117. for i = 1, 8 do
  2118. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  2119. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  2120. end
  2121. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  2122. MakeForm(Part,"Wedge")
  2123. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  2124. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  2125. MakeForm(Part,"Cyl")
  2126. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2127. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  2128. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2129. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  2130. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2131. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  2132. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  2133. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  2134. MakeForm(RightBarrel,"Cyl")
  2135. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  2136. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  2137. MakeForm(Part,"Wedge")
  2138. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  2139. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  2140. MakeForm(RightHole,"Cyl")
  2141. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  2142. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  2143. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  2144. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  2145. MakeForm(Part,"Wedge")
  2146. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  2147. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  2148. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2149. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  2150. MakeForm(Part,"Cyl")
  2151. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2152. for i = 1, 8 do
  2153. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  2154. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  2155. end
  2156. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  2157. MakeForm(Part,"Wedge")
  2158. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  2159. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  2160. MakeForm(Part,"Cyl")
  2161. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2162. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  2163. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2164. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  2165. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2166. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  2167. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  2168. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  2169. MakeForm(LeftBarrel,"Cyl")
  2170. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  2171. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  2172. MakeForm(Part,"Wedge")
  2173. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  2174. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  2175. MakeForm(LeftHole,"Cyl")
  2176. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  2177. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2178. MakeForm(Eye,"Ball")
  2179. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2180. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2181. MakeForm(Eye,"Ball")
  2182. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  2183. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2184. MakeForm(Eye,"Ball")
  2185. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2186. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2187. MakeForm(Eye,"Ball")
  2188. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  2189.  
  2190.  
  2191.  
  2192. elseif key == 'h' then
  2193. SONG = 1166995642
  2194. Mode = 25
  2195. tecks2.Text = "punisher"
  2196. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2197. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2198. elseif key == 'c' then
  2199.  
  2200.  
  2201.  
  2202.  
  2203. elseif key == 'g' then
  2204. SONG = 599679668
  2205. Mode = 111111112
  2206. tecks2.Text = "sunny"
  2207. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2208. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2209. elseif key == 'f' then
  2210. SONG = 826762530
  2211. Mode = 1555
  2212. tecks2.Text = "hopeless"
  2213. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2214. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2215. elseif key == 'r' then
  2216. SONG = 657813878
  2217. Mode = 98534
  2218. tecks2.Text = "psyche problems"
  2219. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2220. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2221.  
  2222. elseif key == 'b' then
  2223. Mode = 10
  2224. SONG = 1138145518
  2225. tecks2.Text = "Dory-god"
  2226. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2227. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2228.  
  2229. elseif key == 'o' then
  2230. Mode = 6
  2231. SONG = 634322702
  2232. tecks2.Text = "emo"
  2233. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2234. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2235. end
  2236. end
  2237. end)
  2238.  
  2239.  
  2240.  
  2241.  
  2242.  
  2243.  
  2244.  
  2245. -------------------------------------------------------
  2246. --Start Animations--
  2247. -------------------------------------------------------
  2248. while true do
  2249. swait()
  2250. sine = sine + change
  2251. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2252. local velderp = root.Velocity.y
  2253. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2254. if equipped == true or equipped == false then
  2255. if attack == false then
  2256. idle = idle + 1
  2257. else
  2258. idle = 0
  2259. end
  2260. if 1 < root.Velocity.y and hitfloor == nil then
  2261. Anim = "Jump"
  2262. if attack == false then
  2263. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  2264. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  2265. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  2266. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  2267. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  2268. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  2269. end
  2270. elseif -1 > root.Velocity.y and hitfloor == nil then
  2271. Anim = "Fall"
  2272. if attack == false then
  2273. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  2274. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  2275. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  2276. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  2277. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  2278. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  2279. end
  2280. elseif torvel < 1 and hitfloor ~= nil then
  2281. Anim = "Idle"
  2282. change = 1
  2283. if attack == false then
  2284. if Mode == 1 then --Normal
  2285. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  2286. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  2287. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2288. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2289. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  2290. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2291. elseif Mode == 99900 then
  2292. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  2293. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  2294. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2295. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2296. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  2297. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  2298. elseif Mode == 8888 then --idk
  2299. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  2300. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  2301. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2302. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2303. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2304. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  2305. elseif Mode == 98534 then
  2306. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2307. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  2308. if Mrandom(1,15) == 1 then
  2309. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2310. end
  2311. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2312. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2313. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  2314. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2315. elseif Mode == 56565 then --idk
  2316. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  2317. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  2318. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  2319. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  2320. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  2321. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  2322. elseif Mode == pIXELATED then --PIXELATED
  2323. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  2324. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  2325. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  2326. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  2327. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  2328. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  2329. elseif Mode == 50 then --ASCENDED
  2330. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2331. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  2332. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  2333. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  2334. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  2335. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  2336. elseif Mode == 7777 then --NOTHING SPECIAL
  2337. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  2338. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2339. if Mrandom(1,15) == 1 then
  2340. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2341. end
  2342. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  2343. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  2344. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2345. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2346. elseif Mode == 6666 then --MEMER
  2347. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2348. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2349. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2350. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2351. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2352. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2353. elseif Mode == 2 then --Machinery
  2354. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  2355. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  2356. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  2357. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  2358. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  2359. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  2360. elseif Mode == 3 then --ICE
  2361. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(-20),math.rad(0),math.rad(0)),0.15)
  2362. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-15*math.sin(sine/25)/2),math.rad(0),math.rad(10*math.sin(sine/25))),.3)
  2363. RH.C0=clerp(RH.C0,CF(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*RHCF*angles(math.rad(-10),math.rad(-0),math.rad(-25)),0.15)
  2364. LH.C0=clerp(LH.C0,CF(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*LHCF*angles(math.rad(-3),math.rad(-4*math.sin(sine/25)),math.rad(15)),0.15)
  2365. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.04*math.sin(sine/25), 0) * angles(math.rad(-35 ), math.rad(-7*math.sin(sine/25)), math.rad(5)), 0.1)
  2366. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.04*math.sin(sine/25),0) * angles(math.rad(-35 ), math.rad(7*math.sin(sine/25)), math.rad(-5)), 0.1)
  2367. elseif Mode == 4 then --Infused
  2368. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  2369. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2370. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2371. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  2372. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  2373. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  2374. elseif Mode == 5 then --Cybernetic
  2375. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2376. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  2377. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2378. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2379. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  2380. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  2381. elseif Mode == 25 then --Spiritual
  2382. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2383. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  2384. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2385. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2386. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  2387. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  2388. elseif Mode == 6 then --Controlled Beyond Recognition
  2389. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2390. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2391. if Mrandom(1,15) == 1 then
  2392. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2393. end
  2394. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  2395. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  2396. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  2397. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2398. elseif Mode == 1800 then --demon
  2399. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  2400. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  2401. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  2402. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  2403. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  2404. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  2405. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  2406. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  2407. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  2408. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  2409. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  2410. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  2411. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  2412. elseif Mode == 1555 then --anime
  2413. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  2414. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2415. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  2416. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  2417. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  2418. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2419. elseif Mode == 111111111 then
  2420. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2421. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2422. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2423. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2424. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2425. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2426. elseif Mode == 100 then --Overclocked
  2427. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  2428. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  2429. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2430. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2431. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  2432. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2433. elseif Mode == 8 then --Lunarist
  2434. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  2435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2436. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  2437. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  2438. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  2439. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  2440. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  2441. elseif Mode == 111111112 then
  2442. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  2443. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  2444. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  2445. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  2446. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  2447. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  2448. elseif Mode == 10 then --INSANITY
  2449. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2450. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  2451. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  2452. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  2453. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2454. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2455. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  2456. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  2457. end
  2458. end
  2459. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2460. Anim = "Walk"
  2461. change = 1.1
  2462. if attack == false then
  2463. if Mode == 6 then
  2464. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2465. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2466. if Mrandom(1,15) == 1 then
  2467. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2468. end
  2469. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2470. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2471. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  2472. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2473. elseif Mode == 3 then
  2474. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  2475. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2476. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2477. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2478. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1)
  2479. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1)
  2480. elseif Mode == 98534 then
  2481. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  2482. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2483. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2484. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2485. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  2486. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  2487. elseif Mode == 111111112 then
  2488. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  2489. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  2490. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  2491. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  2492. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  2493. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  2494. elseif Mode == 111111111 then
  2495. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  2496. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2497. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2498. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2499. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2500. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2501. elseif Mode == 99900 then
  2502. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  2503. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2504. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2505. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2506. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  2507. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  2508. elseif Mode == 1 then --Normal
  2509. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  2510. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2511. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2512. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2513. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2514. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2515. elseif Mode == 7777 then --NORTHING SPECIAL
  2516. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2517. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2518. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  2519. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  2520. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  2521. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  2522. elseif Mode == 4 then --Infused
  2523. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  2524. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2525. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2526. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2527. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  2528. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  2529. elseif Mode == 56565 then --idk
  2530. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  2531. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2532. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2533. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2534. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  2535. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  2536. elseif Mode == 8888 then --ik
  2537. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  2538. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2539. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2540. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2541. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  2542. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  2543. elseif Mode == 1555 then --anime
  2544. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  2545. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2546. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2547. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2548. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  2549. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  2550. elseif Mode == 6666 then
  2551. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2552. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2553. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2554. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2555. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2556. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2557. elseif Mode == 1800 then
  2558. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  2559. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2560. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  2561. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  2562. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  2563. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  2564. elseif Mode == 5 then
  2565. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2566. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2567. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  2568. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  2569. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  2570. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  2571. elseif Mode == 25 then
  2572. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2573. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2574. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  2575. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  2576. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  2577. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  2578. elseif Mode == 100 then
  2579. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  2580. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2581. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2582. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2583. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2584. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2585. elseif Mode == 10 then
  2586. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  2587. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  2588. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  2589. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  2590. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  2591. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  2592. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  2593. elseif Mode == 8 then
  2594. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  2595. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  2596. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  2597. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  2598. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  2599. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  2600. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  2601. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  2602. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2603. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2604. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2605. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  2606. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  2607. end
  2608. end
  2609. elseif torvel >= 25 and hitfloor ~= nil then
  2610. Anim = "Sprint"
  2611. change = 1.35
  2612. if attack == false then
  2613. if Mode == 5 then
  2614. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2615. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2616. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  2617. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  2618. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  2619. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  2620. elseif Mode == 56565 then
  2621. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2622. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2623. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2624. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2625. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2626. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2627. elseif Mode == 111111111 then
  2628. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2629. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2630. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2631. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2632. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2633. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2634. elseif Mode == 4 then
  2635. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2636. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2637. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  2638. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  2639. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  2640. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  2641. elseif Mode == 1 then
  2642. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  2643. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2644. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  2645. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  2646. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2647. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2648. elseif Mode == 25 or Mode == 10 then
  2649. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2650. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2651. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  2652. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  2653. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  2654. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  2655. elseif Mode ~= 5 then
  2656. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2657. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2658. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2659. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2660. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  2661. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  2662. end
  2663. end
  2664. end
  2665. end
  2666. Music.SoundId = "rbxassetid://"..SONG
  2667. Music.Looped = true
  2668. Music.Pitch = 1
  2669. Music.Volume = 2.5
  2670. Music.Parent = tors
  2671. Music:Resume()
  2672. if 0 < #Effects then
  2673. for e = 1, #Effects do
  2674. if Effects[e] ~= nil then
  2675. local Thing = Effects[e]
  2676. if Thing ~= nil then
  2677. local Part = Thing[1]
  2678. local Mode = Thing[2]
  2679. local Delay = Thing[3]
  2680. local IncX = Thing[4]
  2681. local IncY = Thing[5]
  2682. local IncZ = Thing[6]
  2683. if 1 >= Thing[1].Transparency then
  2684. if Thing[2] == "Block1" then
  2685. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2686. local Mesh = Thing[1].Mesh
  2687. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2688. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2689. elseif Thing[2] == "Block2" then
  2690. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2691. local Mesh = Thing[7]
  2692. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2693. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2694. elseif Thing[2] == "Block3" then
  2695. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2696. local Mesh = Thing[7]
  2697. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2698. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2699. elseif Thing[2] == "Cylinder" then
  2700. local Mesh = Thing[1].Mesh
  2701. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2702. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2703. elseif Thing[2] == "Blood" then
  2704. local Mesh = Thing[7]
  2705. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2706. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2707. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2708. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  2709. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2710. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2711. elseif Thing[2] == "Disappear" then
  2712. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2713. elseif Thing[2] == "Shatter" then
  2714. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2715. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2716. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2717. Thing[6] = Thing[6] + Thing[5]
  2718. end
  2719. else
  2720. Part.Parent = nil
  2721. table.remove(Effects, e)
  2722. end
  2723. end
  2724. end
  2725. end
  2726. end
  2727. end
  2728. -------------------------------------------------------
  2729. --End Animations And Script--
  2730. -------------------------------------------------------
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