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SCR1PT_ED1T0R

FE Leafblower

Sep 20th, 2018
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141.  
  142. repeat wait() until game:service'Players'.LocalPlayer.Character
  143. --[[
  144.  
  145. - Added new color scheme.
  146. - Some minor edits.
  147. - New engine type, for your faster speed requirements.
  148. - Camera bug fix.
  149. ]]--
  150. do --CFrame lerp
  151. local function QuaternionFromCFrame(cf)
  152. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  153. local trace = m00 + m11 + m22
  154. if trace > 0 then
  155. local s = math.sqrt(1 + trace)
  156. local recip = 0.5/s
  157. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  158. else
  159. local i = 0
  160. if m11 > m00 then
  161. i = 1
  162. end
  163. if m22 > (i == 0 and m00 or m11) then
  164. i = 2
  165. end
  166. if i == 0 then
  167. local s = math.sqrt(m00-m11-m22+1)
  168. local recip = 0.5/s
  169. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  170. elseif i == 1 then
  171. local s = math.sqrt(m11-m22-m00+1)
  172. local recip = 0.5/s
  173. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  174. elseif i == 2 then
  175. local s = math.sqrt(m22-m00-m11+1)
  176. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  177. end
  178. end
  179. end
  180. local function QuaternionToCFrame(px, py, pz, x, y, z, w)
  181. local xs, ys, zs = x + x, y + y, z + z
  182. local wx, wy, wz = w*xs, w*ys, w*zs
  183. local xx = x*xs
  184. local xy = x*ys
  185. local xz = x*zs
  186. local yy = y*ys
  187. local yz = y*zs
  188. local zz = z*zs
  189. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  190. end
  191. local function QuaternionSlerp(a, b, t)
  192. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  193. local startInterp, finishInterp;
  194. if cosTheta >= 0.0001 then
  195. if (1 - cosTheta) > 0.0001 then
  196. local theta = math.acos(cosTheta)
  197. local invSinTheta = 1/math.sin(theta)
  198. startInterp = math.sin((1-t)*theta)*invSinTheta
  199. finishInterp = math.sin(t*theta)*invSinTheta
  200. else
  201. startInterp = 1-t
  202. finishInterp = t
  203. end
  204. else
  205. if (1+cosTheta) > 0.0001 then
  206. local theta = math.acos(-cosTheta)
  207. local invSinTheta = 1/math.sin(theta)
  208. startInterp = math.sin((t-1)*theta)*invSinTheta
  209. finishInterp = math.sin(t*theta)*invSinTheta
  210. else
  211. startInterp = t-1
  212. finishInterp = t
  213. end
  214. end
  215. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  216. end
  217. function clerp(a,b,t)
  218. local qa = {QuaternionFromCFrame(a)}
  219. local qb = {QuaternionFromCFrame(b)}
  220. local ax, ay, az = a.x, a.y, a.z
  221. local bx, by, bz = b.x, b.y, b.z
  222. local _t = 1-t
  223. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  224. end
  225.  
  226. end
  227.  
  228. plr = game:service'Players'.LocalPlayer
  229. char = plr.Character
  230. mouse = plr:GetMouse()
  231. humanoid = char:findFirstChild("Humanoid")
  232. torso = char:findFirstChild("Torso")
  233. head = char.Head
  234. ra = char:findFirstChild("Right Arm")
  235. la = char:findFirstChild("Left Arm")
  236. rl = char:findFirstChild("Right Leg")
  237. ll = char:findFirstChild("Left Leg")
  238. rs = torso:findFirstChild("Right Shoulder")
  239. ls = torso:findFirstChild("Left Shoulder")
  240. rh = torso:findFirstChild("Right Hip")
  241. lh = torso:findFirstChild("Left Hip")
  242. neck = torso:findFirstChild("Neck")
  243. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  244. anim = char:findFirstChild("Animate")
  245. rootpart = char:findFirstChild("HumanoidRootPart")
  246. camera = workspace.CurrentCamera
  247. modelforparts = char:findFirstChild("ModelForParts") or Instance.new("Model", char)
  248. modelforparts.Name = "ModelForParts"
  249. equipped = false
  250. local MAXSPEED = 90
  251. local SPEED = 0
  252. bg = Instance.new("BodyGyro")
  253. bg.maxTorque = Vector3.new(9e6,9e6,9e6)
  254. bg.D = 800
  255. bv = Instance.new("BodyVelocity")
  256. bv.maxForce = Vector3.new(9e6,9e6,9e6)
  257.  
  258. local sound = Instance.new("Sound", head)
  259. sound.Volume = 1
  260. sound.Pitch = 2
  261. sound.SoundId = "http://www.roblox.com/asset/?id=142782429"
  262. sound.Looped = true
  263. wait()
  264. sound:play()
  265.  
  266.  
  267. ColorScheme1 = BrickColor.new(106)
  268. ColorScheme2 = BrickColor.new(40)
  269. ColorScheme3 = BrickColor.new(199)
  270. ANGLE = 0
  271. equipped = true
  272.  
  273. rs.Parent = nil
  274. ls.Parent = nil
  275. rh.Parent = nil
  276. lh.Parent = nil
  277. anim.Parent = nil
  278. wait()
  279. local rm = Instance.new("Weld", modelforparts)
  280. rm.C0 = CFrame.new(1.5, 0.5, 0)
  281. rm.C1 = CFrame.new(0, 0.5, 0)
  282. rm.Part0 = torso
  283. rm.Part1 = ra
  284. local lm = Instance.new("Weld", modelforparts)
  285. lm.C0 = CFrame.new(-1.5, 0.5, 0)
  286. lm.C1 = CFrame.new(0, 0.5, 0)
  287. lm.Part0 = torso
  288. lm.Part1 = la
  289. local rlegm = Instance.new("Weld", modelforparts)
  290. rlegm.C0 = CFrame.new(0.5, -1, 0)
  291. rlegm.C1 = CFrame.new(0, 1, 0)
  292. rlegm.Part0 = torso
  293. rlegm.Part1 = rl
  294. local llegm = Instance.new("Weld", modelforparts)
  295. llegm.C0 = CFrame.new(-0.5, -1, 0)
  296. llegm.C1 = CFrame.new(0, 1, 0)
  297. llegm.Part0 = torso
  298. llegm.Part1 = ll
  299.  
  300. --grey part
  301. local part = Instance.new("Part", modelforparts)
  302. part.Size = Vector3.new(2.2, .85, 2.2)
  303. part.FormFactor = 'Custom'
  304. part.BrickColor = ColorScheme3
  305. part.Locked = true
  306. part.TopSurface = 10
  307. part.BottomSurface = 10
  308. part.LeftSurface = 10
  309. part.RightSurface = 10
  310. part.FrontSurface = 10
  311. part.BackSurface = 10
  312. part:breakJoints()
  313. part.Material = "SmoothPlastic"
  314. part.CanCollide = false
  315. Instance.new("CylinderMesh", part)
  316. local weld = Instance.new("Weld", part)
  317. weld.Part0 = part
  318. weld.Part1 = torso
  319. weld.C1 = CFrame.new(0, -2.1, 0)
  320. weld.C0 = CFrame.Angles(math.pi/2, math.pi/2, 0) * CFrame.new(0, 0, .95)
  321. --orange part
  322. local part2 = part:clone()
  323. part2.Parent = modelforparts
  324. part2.Size = Vector3.new(2.5, 1.05, 2.5)
  325. part2.BrickColor = ColorScheme1
  326. local wld2 = Instance.new("Weld", part)
  327. wld2.Part0 = part2
  328. wld2.Part1 = part
  329. wld2.C1 = CFrame.new()
  330. wld2.C0 = CFrame.new()
  331. --white part
  332. local part3 = part:clone()
  333. part3.Parent = modelforparts
  334. part3.Size = Vector3.new(2.62, .5, 2.62)
  335. part3.BrickColor = ColorScheme2
  336. local wld3 = Instance.new("Weld", part)
  337. wld3.Part0 = part3
  338. wld3.Part1 = part
  339. wld3.C1 = CFrame.new()
  340. wld3.C0 = CFrame.new()
  341. --airblower
  342. local airblowercyl = part:clone()
  343. airblowercyl.Parent = modelforparts
  344. airblowercyl.Size = Vector3.new(.95, 3.5, .95)
  345. airblowercyl.BrickColor = ColorScheme3
  346. local smoke = Instance.new("Smoke", airblowercyl)
  347. smoke.Color = Color3.new(.3, .3, .3)
  348. smoke.RiseVelocity = 10
  349. smoke.Opacity = .1
  350. local cwld = Instance.new("Weld", airblowercyl)
  351. cwld.Part0 = airblowercyl
  352. cwld.Part1 = part
  353. cwld.C1 = CFrame.Angles(0, 0, -math.pi/2)
  354. cwld.C0 = CFrame.new(0, -1.85-0.925, -.6) * CFrame.Angles(math.pi/14, 0, 0)
  355.  
  356. --handles
  357. local hndl = part:clone()
  358. hndl.Parent = modelforparts
  359. hndl.Size = Vector3.new(.2, .4, .2)
  360. hndl.BrickColor = BrickColor.new(26)
  361. hndl.Mesh:Destroy()
  362. local hwld = Instance.new("Weld", hndl)
  363. hwld.Part1 = part
  364. hwld.Part0 = hndl
  365. hwld.C1 = CFrame.new(.1, 0, 0) * CFrame.Angles(math.pi/2, 0, 0)
  366. hwld.C0 = CFrame.new(0, -.82 - .4, 0)
  367. Instance.new("BlockMesh", hndl).Scale = Vector3.new(.5, 1, .5)
  368. local hndl2 = hndl:clone()
  369. hndl2.Parent = modelforparts
  370. hndl2.Size = Vector3.new(.8, .2, .2)
  371. local hwld2 = Instance.new("Weld", hndl2)
  372. hwld2.Part0 = hndl2
  373. hwld2.Part1 = part
  374. hwld2.C1 = CFrame.new(-.25, 0, 0) * CFrame.Angles(math.pi/2, 0, 0)
  375. hwld2.C0 = CFrame.new(0, -1 - .4, 0)
  376. hndl2.Mesh.Scale = Vector3.new(1, .5, .5)
  377. local hndl3 = hndl:clone()
  378. hndl3.Parent = modelforparts
  379. hndl3.Size = Vector3.new(.2, .4, .2)
  380. local hwld3 = Instance.new("Weld", hndl3)
  381. hwld3.Part0 = hndl3
  382. hwld3.Part1 = part
  383. hwld3.C1 = CFrame.new(-.6, 0, 0) * CFrame.Angles(math.pi/2, 0, 0)
  384. hwld3.C0 = CFrame.new(0, -.82 - .4, 0)
  385. --balloon ropes
  386. local blnrope = part:clone()
  387. blnrope.Parent = modelforparts
  388. blnrope.Size = Vector3.new(.2, 3.8, .2)
  389. blnrope.BrickColor = BrickColor.new(1)
  390. blnrope.Mesh:Destroy()
  391. local blnwld = Instance.new("Weld", blnrope)
  392. blnwld.Part0 = blnrope
  393. blnwld.Part1 = airblowercyl
  394. blnwld.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi/7, -math.pi/8)
  395. blnwld.C0 = CFrame.new(0, -2, 0)
  396. Instance.new("BlockMesh", blnrope).Scale = Vector3.new(.2, 1, .2)
  397. local blnrope2 = blnrope:clone()
  398. blnrope2.Parent = modelforparts
  399. blnrope2.Size = Vector3.new(.2, 4, .2)
  400. local blnwld2 = Instance.new("Weld", blnrope2)
  401. blnwld2.Part0 = blnrope2
  402. blnwld2.Part1 = airblowercyl
  403. blnwld2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi/4, -math.pi/74)
  404. blnwld2.C0 = CFrame.new(0, -2.2, 0)
  405. local blnrope3 = blnrope:clone()
  406. blnrope3.Parent = modelforparts
  407. local blnwld3 = Instance.new("Weld", blnrope3)
  408. blnwld3.Part0 = blnrope3
  409. blnwld3.Part1 = airblowercyl
  410. blnwld3.C0 = CFrame.new(0, -2, 0)
  411.  
  412.  
  413. --Stored balloon rope welds
  414. blnwldC1 = blnwld.C1
  415. blnwld2C1 = blnwld2.C1
  416. blnwld3C1 = blnwld3.C1
  417. --balloons
  418. local bln = part:clone()
  419. bln.Parent = modelforparts
  420. bln.Size = Vector3.new(1.65, 1.8, 1.65)
  421. bln.BrickColor = BrickColor.new(119)
  422. bln.Mesh:Destroy()
  423. bln.Transparency = .1
  424. local balnwld = Instance.new("Weld", bln)
  425. balnwld.Part0 = bln
  426. balnwld.Part1 = blnrope
  427. balnwld.C1 = CFrame.new(0, 0, 0)
  428. balnwld.C0 = CFrame.new(0, -2.6, 0)
  429. Instance.new("SpecialMesh", bln).MeshType = "Sphere"
  430. local bln2 = bln:clone()
  431. bln2.Parent = modelforparts
  432. bln2.BrickColor = BrickColor.new(23)
  433. local balnwld2 = Instance.new("Weld", bln2)
  434. balnwld2.Part0 = bln2
  435. balnwld2.Part1 = blnrope2
  436. balnwld2.C1 = CFrame.new(0, 0, 0)
  437. balnwld2.C0 = CFrame.new(0, -2.8, 0)
  438. local bln3 = bln:clone()
  439. bln3.Parent = modelforparts
  440. bln3.BrickColor = BrickColor.new(21)
  441. local balnwld3 = Instance.new("Weld", bln3)
  442. balnwld3.Part0 = bln3
  443. balnwld3.Part1 = blnrope3
  444. balnwld3.C0 = CFrame.new(0, -2.6, 0)
  445.  
  446. --Controls
  447. bg.Parent = rootpart
  448. bv.Parent = rootpart
  449. forwards = false
  450. backwards = false
  451. mouse.KeyDown:connect(function(k)
  452. if k == "w" then
  453. forwards = true
  454. coroutine.wrap(function()
  455. while forwards do wait()
  456. if SPEED >= MAXSPEED then SPEED = MAXSPEED forwards = false break end
  457. sound.Volume = sound.Volume + .05
  458. if sound.Volume >= .5 then sound.Volume = .5 end
  459. SPEED = SPEED + 5
  460. end
  461. end)()
  462. end
  463. end)
  464. mouse.KeyUp:connect(function(k)
  465. if k == "w" then
  466. forwards = false
  467. coroutine.wrap(function()
  468. while SPEED >= 0 do wait()
  469. sound.Volume = sound.Volume - .05
  470. if sound.Volume <= 0.25 then sound.Volume = 0.25 end
  471. SPEED = SPEED - 5
  472. if forward then break end
  473. if SPEED <= 0 then SPEED = 0 break end
  474. end
  475. end)()
  476. end
  477. end)
  478. --BALLONS MOOOOVEEE :DDD
  479. game:service'RunService'.RenderStepped:connect(function()
  480. if not equipped then return end
  481. blnwldC1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - math.rad(SPEED/1.7) + math.sin(ANGLE)*.025, math.pi/7 + math.sin(ANGLE)*.105, -math.pi/8 - math.sin(ANGLE)*.018)
  482. blnwld2C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - math.rad(SPEED/1.7) + math.sin(ANGLE)*.015, math.pi/4 - math.sin(ANGLE)*.065, -math.pi/74 + math.sin(ANGLE)*.021)
  483. blnwld3C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - math.rad(SPEED/1.7) - math.sin(ANGLE)*.02, math.pi/16 - math.sin(ANGLE)*.125, math.pi/9 - math.sin(ANGLE)*.078)
  484. blnwld.C1 = clerp(blnwld.C1, blnwldC1, 0.05)
  485. blnwld2.C1 = clerp(blnwld2.C1, blnwld2C1, 0.05)
  486. blnwld3.C1 = clerp(blnwld3.C1, blnwld3C1, 0.05)
  487. end)
  488.  
  489. --positioning welds
  490. lm.C0 = CFrame.new(-1.25, .05, -.5) * CFrame.Angles(math.rad(35), 0, math.rad(45))
  491. rm.C0 = CFrame.new(1.25, .05, -.5) * CFrame.Angles(math.rad(35), 0, -math.rad(45))
  492. llegm.C0 = CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, -math.rad(15))
  493. rlegm.C0 = CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(15))
  494.  
  495.  
  496.  
  497. game:service'RunService'.RenderStepped:connect(function()
  498. for i,v in pairs(torso:children()) do if v and v:IsA'BodyGyro' then v:Destroy() end end
  499. ANGLE = (ANGLE % 360) + math.random(1, 10)/100
  500. humanoid.PlatformStand = true
  501. local rotpos = Vector3.new(camera.CoordinateFrame.x, camera.CoordinateFrame.y, camera.CoordinateFrame.z)
  502. bg.cframe = CFrame.new(torso.Position,rotpos) * CFrame.Angles(0, math.pi, 0)
  503. bv.velocity = (torso.CFrame * CFrame.Angles(math.pi/14, 0, 0)).lookVector * SPEED
  504. end)
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