Goo345

Untitled

Jul 31st, 2018
148
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 202.27 KB | None | 0 0
  1.  
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  6.  
  7. -----------------------
  8. --WhAT ANOTHER ONE????????!--
  9. -------------------------------------------------------
  10. --A script By makhail07
  11.  
  12. --This edit by 2003boobear
  13.  
  14. --Discord Creterisk#2958
  15.  
  16.  
  17. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  18. -------------------------------------------------------
  19.  
  20. local FavIDs = {
  21. 340106355, --Nefl Crystals
  22. 927529620, --Dimension
  23. 876981900, --Fantasy
  24. 398987889, --Ordinary Days
  25. 1117396305, --Oh wait, it's you.
  26. 885996042, --Action Winter Journey
  27. 919231299, --Sprawling Idiot Effigy
  28. 743466274, --Good Day Sunshine
  29. 727411183, --Knife Fight
  30. 1402748531, --The Earth Is Counting On You!
  31. 595230126 --Robot Language
  32. }
  33.  
  34.  
  35.  
  36. --The reality of my life isn't real but a Universe -makhail07
  37. wait()
  38. local Player = game.Players.localPlayer
  39. local Character = Player.Character
  40. local plr = game:service'Players'.LocalPlayer
  41. local char = plr.Character
  42. local hum = char.Humanoid
  43. local ra = char["Right Arm"]
  44. local la= char["Left Arm"]
  45. local rl= char["Right Leg"]
  46. local ll = char["Left Leg"]
  47. local hed = char.Head
  48. local root = char.HumanoidRootPart
  49. local rootj = root.RootJoint
  50. local tors = char.Torso
  51. local mouse = plr:GetMouse()
  52. local LeftArm = Character["Left Arm"]
  53. local RightArm = Character["Right Arm"]
  54. local LeftLeg = Character["Left Leg"]
  55. local RightLeg = Character["Right Leg"]
  56. local Head = Character.Head
  57. local Torso = Character.Torso
  58. local cam = game.Workspace.CurrentCamera
  59. local RootPart = Character.HumanoidRootPart
  60. local RootJoint = RootPart.RootJoint
  61. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  62. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  63. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  64. local EdgyMode = false
  65. local Divinity = false
  66. local Fighter = false
  67. local Purity = false
  68. local Destruction = false
  69. local helpme = false
  70. local Planetary = false
  71. local Solar = false
  72. local Lunar = false
  73. local Frost = false
  74. local Ashes = false
  75. local notmenacing = true
  76. local maincolor = BrickColor.new("Institutional white")
  77.  
  78. --do a die
  79.  
  80. -------------------------------------------------------
  81. --Start Good Stuff--
  82. -------------------------------------------------------
  83. CF = CFrame.new
  84. VT = Vector3.new
  85. angles = CFrame.Angles
  86. attack = false
  87. Euler = CFrame.fromEulerAnglesXYZ
  88. Rad = math.rad
  89. IT = Instance.new
  90. BrickC = BrickColor.new
  91. Cos = math.cos
  92. Acos = math.acos
  93. Sin = math.sin
  94. Asin = math.asin
  95. Abs = math.abs
  96. Mrandom = math.random
  97. Floor = math.floor
  98. local cn = CFrame.new
  99. local mr = math.rad
  100. local angles = CFrame.Angles
  101. local ud = UDim2.new
  102. local c3 = Color3.new
  103. -------------------------------------------------------
  104. --End Good Stuff--
  105. -------------------------------------------------------
  106. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  107. RSH, LSH = nil, nil
  108. RW = Instance.new("Weld")
  109. LW = Instance.new("Weld")
  110. RH = tors["Right Hip"]
  111. LH = tors["Left Hip"]
  112. RSH = tors["Right Shoulder"]
  113. LSH = tors["Left Shoulder"]
  114. RSH.Parent = nil
  115. LSH.Parent = nil
  116. RW.Name = "RW"
  117. RW.Part0 = tors
  118. RW.C0 = CF(1.5, 0.5, 0)
  119. RW.C1 = CF(0, 0.5, 0)
  120. RW.Part1 = ra
  121. RW.Parent = tors
  122. LW.Name = "LW"
  123. LW.Part0 = tors
  124. LW.C0 = CF(-1.5, 0.5, 0)
  125. LW.C1 = CF(0, 0.5, 0)
  126. LW.Part1 = la
  127. LW.Parent = tors
  128. Effects = {}
  129.  
  130. -------------------------------------------------------
  131. --Start HeartBeat--
  132. -------------------------------------------------------
  133. ArtificialHB = Instance.new("BindableEvent", script)
  134. ArtificialHB.Name = "Heartbeat"
  135. script:WaitForChild("Heartbeat")
  136.  
  137. frame = 1 / 60
  138. tf = 0
  139. allowframeloss = false
  140. tossremainder = false
  141.  
  142.  
  143. lastframe = tick()
  144. script.Heartbeat:Fire()
  145.  
  146.  
  147. game:GetService("RunService").Heartbeat:connect(function(s, p)
  148. tf = tf + s
  149. if tf >= frame then
  150. if allowframeloss then
  151. script.Heartbeat:Fire()
  152. lastframe = tick()
  153. else
  154. for i = 1, math.floor(tf / frame) do
  155. script.Heartbeat:Fire()
  156. end
  157. lastframe = tick()
  158. end
  159. if tossremainder then
  160. tf = 0
  161. else
  162. tf = tf - frame * math.floor(tf / frame)
  163. end
  164. end
  165. end)
  166.  
  167. -------------------------------------------------------
  168. --End HeartBeat--
  169. -------------------------------------------------------
  170.  
  171. local insanity={"hELPmE","iNsAnItY","iNsAnItY","InsAnITTTTY","InsAnityYyyyy","iNsAnItY","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","hELP","iNsAnItY","iNsAnItY","dREaD","nIgHTFAll","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY"} --why
  172.  
  173. local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
  174.  
  175. local insanityface={"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  176.  
  177. -------------------------------------------------------
  178. --Start Important Functions--
  179. -------------------------------------------------------
  180. function swait(num)
  181. if num == 0 or num == nil then
  182. game:service("RunService").Stepped:wait(0)
  183. else
  184. for i = 0, num do
  185. game:service("RunService").Stepped:wait(0)
  186. end
  187. end
  188. end
  189. function thread(f)
  190. coroutine.resume(coroutine.create(f))
  191. end
  192. function clerp(a, b, t)
  193. local qa = {
  194. QuaternionFromCFrame(a)
  195. }
  196. local qb = {
  197. QuaternionFromCFrame(b)
  198. }
  199. local ax, ay, az = a.x, a.y, a.z
  200. local bx, by, bz = b.x, b.y, b.z
  201. local _t = 1 - t
  202. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  203. end
  204. function QuaternionFromCFrame(cf)
  205. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  206. local trace = m00 + m11 + m22
  207. if trace > 0 then
  208. local s = math.sqrt(1 + trace)
  209. local recip = 0.5 / s
  210. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  211. else
  212. local i = 0
  213. if m00 < m11 then
  214. i = 1
  215. end
  216. if m22 > (i == 0 and m00 or m11) then
  217. i = 2
  218. end
  219. if i == 0 then
  220. local s = math.sqrt(m00 - m11 - m22 + 1)
  221. local recip = 0.5 / s
  222. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  223. elseif i == 1 then
  224. local s = math.sqrt(m11 - m22 - m00 + 1)
  225. local recip = 0.5 / s
  226. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  227. elseif i == 2 then
  228. local s = math.sqrt(m22 - m00 - m11 + 1)
  229. local recip = 0.5 / s
  230. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  231. end
  232. end
  233. end
  234. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  235. local xs, ys, zs = x + x, y + y, z + z
  236. local wx, wy, wz = w * xs, w * ys, w * zs
  237. local xx = x * xs
  238. local xy = x * ys
  239. local xz = x * zs
  240. local yy = y * ys
  241. local yz = y * zs
  242. local zz = z * zs
  243. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  244. end
  245. function QuaternionSlerp(a, b, t)
  246. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  247. local startInterp, finishInterp
  248. if cosTheta >= 1.0E-4 then
  249. if 1 - cosTheta > 1.0E-4 then
  250. local theta = math.acos(cosTheta)
  251. local invSinTheta = 1 / Sin(theta)
  252. startInterp = Sin((1 - t) * theta) * invSinTheta
  253. finishInterp = Sin(t * theta) * invSinTheta
  254. else
  255. startInterp = 1 - t
  256. finishInterp = t
  257. end
  258. elseif 1 + cosTheta > 1.0E-4 then
  259. local theta = math.acos(-cosTheta)
  260. local invSinTheta = 1 / Sin(theta)
  261. startInterp = Sin((t - 1) * theta) * invSinTheta
  262. finishInterp = Sin(t * theta) * invSinTheta
  263. else
  264. startInterp = t - 1
  265. finishInterp = t
  266. end
  267. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  268. end
  269. function rayCast(Position, Direction, Range, Ignore)
  270. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  271. end
  272. local RbxUtility = LoadLibrary("RbxUtility")
  273. local Create = RbxUtility.Create
  274.  
  275. warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
  276.  
  277. warn("Please support the original creator, makhail07.")
  278.  
  279. warn("Also, 2003boobear made this edit.")
  280.  
  281. shirt = Instance.new("Shirt", char)
  282. shirt.Name = "Shirt"
  283. pants = Instance.new("Pants", char)
  284. pants.Name = "Pants"
  285. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537"
  286. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689"
  287.  
  288. local BC = char["Body Colors"]
  289. BC.HeadColor = BrickColor.new("Fossil")
  290. BC.LeftArmColor = BrickColor.new("Fossil")
  291. BC.LeftLegColor = BrickColor.new("Fossil")
  292. BC.RightArmColor = BrickColor.new("Smoky grey")
  293. BC.RightLegColor = BrickColor.new("Fossil")
  294. BC.TorsoColor = BrickColor.new("Fossil")
  295. -------------------------------------------------------
  296. --Start Damage Function--
  297. -------------------------------------------------------
  298. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  299. if hit.Parent == nil then
  300. return
  301. end
  302. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  303. for _, v in pairs(hit.Parent:children()) do
  304. if v:IsA("Humanoid") then
  305. h = v
  306. end
  307. end
  308. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  309.  
  310. hit.Parent:FindFirstChild("Head"):BreakJoints()
  311. end
  312.  
  313. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  314. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  315. if hit.Parent.DebounceHit.Value == true then
  316. return
  317. end
  318. end
  319. if insta == true then
  320. hit.Parent:FindFirstChild("Head"):BreakJoints()
  321. end
  322. local c = Create("ObjectValue"){
  323. Name = "creator",
  324. Value = game:service("Players").LocalPlayer,
  325. Parent = h,
  326. }
  327. game:GetService("Debris"):AddItem(c, .5)
  328. if HitSound ~= nil and HitPitch ~= nil then
  329. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  330. end
  331. local Damage = math.random(minim, maxim)
  332. local blocked = false
  333. local block = hit.Parent:findFirstChild("Block")
  334. if block ~= nil then
  335. if block.className == "IntValue" then
  336. if block.Value > 0 then
  337. blocked = true
  338. block.Value = block.Value - 1
  339. print(block.Value)
  340. end
  341. end
  342. end
  343. if blocked == false then
  344. h.Health = h.Health - Damage
  345. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  346. else
  347. h.Health = h.Health - (Damage / 2)
  348. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  349. end
  350. if Type == "Knockdown" then
  351. local hum = hit.Parent.Humanoid
  352. hum.PlatformStand = true
  353. coroutine.resume(coroutine.create(function(HHumanoid)
  354. swait(1)
  355. HHumanoid.PlatformStand = false
  356. end), hum)
  357. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  358. local bodvol = Create("BodyVelocity"){
  359. velocity = angle * knockback,
  360. P = 5000,
  361. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  362. Parent = hit,
  363. }
  364. local rl = Create("BodyAngularVelocity"){
  365. P = 3000,
  366. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  367. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  368. Parent = hit,
  369. }
  370. game:GetService("Debris"):AddItem(bodvol, .5)
  371. game:GetService("Debris"):AddItem(rl, .5)
  372. elseif Type == "Normal" then
  373. local vp = Create("BodyVelocity"){
  374. P = 500,
  375. maxForce = Vector3.new(math.huge, 0, math.huge),
  376. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  377. }
  378. if knockback > 0 then
  379. vp.Parent = hit.Parent.Torso
  380. end
  381. game:GetService("Debris"):AddItem(vp, .5)
  382. elseif Type == "Up" then
  383. local bodyVelocity = Create("BodyVelocity"){
  384. velocity = Vector3.new(0, 20, 0),
  385. P = 5000,
  386. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  387. Parent = hit,
  388. }
  389. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  390. elseif Type == "DarkUp" then
  391. coroutine.resume(coroutine.create(function()
  392. for i = 0, 1, 0.1 do
  393. swait()
  394. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  395. end
  396. end))
  397. local bodyVelocity = Create("BodyVelocity"){
  398. velocity = Vector3.new(0, 20, 0),
  399. P = 5000,
  400. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  401. Parent = hit,
  402. }
  403. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  404. elseif Type == "Snare" then
  405. local bp = Create("BodyPosition"){
  406. P = 2000,
  407. D = 100,
  408. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  409. position = hit.Parent.Torso.Position,
  410. Parent = hit.Parent.Torso,
  411. }
  412. game:GetService("Debris"):AddItem(bp, 1)
  413. elseif Type == "Freeze" then
  414. local BodPos = Create("BodyPosition"){
  415. P = 50000,
  416. D = 1000,
  417. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  418. position = hit.Parent.Torso.Position,
  419. Parent = hit.Parent.Torso,
  420. }
  421. local BodGy = Create("BodyGyro") {
  422. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  423. P = 20e+003,
  424. Parent = hit.Parent.Torso,
  425. cframe = hit.Parent.Torso.CFrame,
  426. }
  427. hit.Parent.Torso.Anchored = true
  428. coroutine.resume(coroutine.create(function(Part)
  429. swait(1.5)
  430. Part.Anchored = false
  431. end), hit.Parent.Torso)
  432. game:GetService("Debris"):AddItem(BodPos, 3)
  433. game:GetService("Debris"):AddItem(BodGy, 3)
  434. end
  435. local debounce = Create("BoolValue"){
  436. Name = "DebounceHit",
  437. Parent = hit.Parent,
  438. Value = true,
  439. }
  440. game:GetService("Debris"):AddItem(debounce, Delay)
  441. c = Create("ObjectValue"){
  442. Name = "creator",
  443. Value = Player,
  444. Parent = h,
  445. }
  446. game:GetService("Debris"):AddItem(c, .5)
  447. end
  448. end
  449. -------------------------------------------------------
  450. --End Damage Function--
  451. -------------------------------------------------------
  452. local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  453. ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
  454. ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
  455. ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
  456. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  457. ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
  458. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
  459. ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
  460. local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
  461. local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
  462. local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
  463. DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  464. DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1
  465. DTrail2.Enabled = false
  466. local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
  467. local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
  468. local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
  469. DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  470. DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1
  471. DTrail3.Enabled = false
  472. local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
  473. local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
  474. local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
  475. DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  476. DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1
  477. DTrail4.Enabled = false
  478. local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
  479. local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
  480. local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
  481. DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  482. DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1
  483. DTrail5.Enabled = false
  484. local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
  485. local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
  486. local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
  487. DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  488. DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1
  489. DTrail.Enabled = false
  490. -------------------------------------------------------
  491. --Start Damage Function Customization--
  492. -------------------------------------------------------
  493. function ShowDamage(Pos, Text, Time, Color)
  494. local Rate = (1 / 30)
  495. local Pos = (Pos or Vector3.new(0, 0, 0))
  496. local Text = (Text or "")
  497. local Time = (Time or 2)
  498. local Color = (Color or Color3.new(1, 0, 1))
  499. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  500. EffectPart.Anchored = true
  501. local BillboardGui = Create("BillboardGui"){
  502. Size = UDim2.new(3, 0, 3, 0),
  503. Adornee = EffectPart,
  504. Parent = EffectPart,
  505. }
  506. local TextLabel = Create("TextLabel"){
  507. BackgroundTransparency = 1,
  508. Size = UDim2.new(1, 0, 1, 0),
  509. Text = Text,
  510. Font = "Highway",
  511. TextColor3 = Color,
  512. TextScaled = true,
  513. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  514. Parent = BillboardGui,
  515. }
  516. game.Debris:AddItem(EffectPart, (Time))
  517. EffectPart.Parent = game:GetService("Workspace")
  518. delay(0, function()
  519. local Frames = (Time / Rate)
  520. for Frame = 1, Frames do
  521. wait(Rate)
  522. local Percent = (Frame / Frames)
  523. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  524. TextLabel.TextTransparency = Percent
  525. end
  526. if EffectPart and EffectPart.Parent then
  527. EffectPart:Destroy()
  528. end
  529. end)
  530. end
  531. -------------------------------------------------------
  532. --End Damage Function Customization--
  533. -------------------------------------------------------
  534.  
  535. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  536. for _, c in pairs(workspace:children()) do
  537. local hum = c:findFirstChild("Humanoid")
  538. if hum ~= nil then
  539. local head = c:findFirstChild("Head")
  540. if head ~= nil then
  541. local targ = head.Position - Part.Position
  542. local mag = targ.magnitude
  543. if magni >= mag and c.Name ~= plr.Name then
  544. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  545. end
  546. end
  547. end
  548. end
  549. end
  550.  
  551. function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
  552. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  553. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  554. RW.C0 = clerp(RW.C0, table[3], speed)
  555. LW.C0 = clerp(LW.C0, table[4], speed)
  556. RH.C0 = clerp(RH.C0, table[5], speed)
  557. LH.C0 = clerp(LH.C0, table[6], speed)
  558. if bool == true then
  559. if resetc1 == false then
  560. resetc1 = true
  561. RootJoint.C1 = RootJoint.C1
  562. Torso.Neck.C1 = Torso.Neck.C1
  563. RW.C1 = rarmc1
  564. LW.C1 = larmc1
  565. RH.C1 = rlegc1
  566. LH.C1 = llegc1
  567. end
  568. end
  569. end
  570.  
  571. CFuncs = {
  572. Part = {
  573. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  574. local Part = Create("Part")({
  575. Parent = Parent,
  576. Reflectance = Reflectance,
  577. Transparency = Transparency,
  578. CanCollide = false,
  579. Locked = true,
  580. BrickColor = BrickColor.new(tostring(BColor)),
  581. Name = Name,
  582. Size = Size,
  583. Material = Material
  584. })
  585. RemoveOutlines(Part)
  586. return Part
  587. end
  588. },
  589. Mesh = {
  590. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  591. local Msh = Create(Mesh)({
  592. Parent = Part,
  593. Offset = OffSet,
  594. Scale = Scale
  595. })
  596. if Mesh == "SpecialMesh" then
  597. Msh.MeshType = MeshType
  598. Msh.MeshId = MeshId
  599. end
  600. return Msh
  601. end
  602. },
  603. Mesh = {
  604. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  605. local Msh = Create(Mesh)({
  606. Parent = Part,
  607. Offset = OffSet,
  608. Scale = Scale
  609. })
  610. if Mesh == "SpecialMesh" then
  611. Msh.MeshType = MeshType
  612. Msh.MeshId = MeshId
  613. end
  614. return Msh
  615. end
  616. },
  617. Weld = {
  618. Create = function(Parent, Part0, Part1, C0, C1)
  619. local Weld = Create("Weld")({
  620. Parent = Parent,
  621. Part0 = Part0,
  622. Part1 = Part1,
  623. C0 = C0,
  624. C1 = C1
  625. })
  626. return Weld
  627. end
  628. },
  629. Sound = {
  630. Create = function(id, par, vol, pit)
  631. coroutine.resume(coroutine.create(function()
  632. local S = Create("Sound")({
  633. Volume = vol,
  634. Pitch = pit or 1,
  635. SoundId = id,
  636. Parent = par or workspace
  637. })
  638. wait()
  639. S:play()
  640. game:GetService("Debris"):AddItem(S, 6)
  641. end))
  642. end
  643. },
  644. ParticleEmitter = {
  645. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  646. local fp = Create("ParticleEmitter")({
  647. Parent = Parent,
  648. Color = ColorSequence.new(Color1, Color2),
  649. LightEmission = LightEmission,
  650. Size = Size,
  651. Texture = Texture,
  652. Transparency = Transparency,
  653. ZOffset = ZOffset,
  654. Acceleration = Accel,
  655. Drag = Drag,
  656. LockedToPart = LockedToPart,
  657. VelocityInheritance = VelocityInheritance,
  658. EmissionDirection = EmissionDirection,
  659. Enabled = Enabled,
  660. Lifetime = LifeTime,
  661. Rate = Rate,
  662. Rotation = Rotation,
  663. RotSpeed = RotSpeed,
  664. Speed = Speed,
  665. VelocitySpread = VelocitySpread
  666. })
  667. return fp
  668. end
  669. }
  670. }
  671. function RemoveOutlines(part)
  672. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  673. end
  674. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  675. local Part = Create("Part")({
  676. formFactor = FormFactor,
  677. Parent = Parent,
  678. Reflectance = Reflectance,
  679. Transparency = Transparency,
  680. CanCollide = false,
  681. Locked = true,
  682. BrickColor = BrickColor.new(tostring(BColor)),
  683. Name = Name,
  684. Size = Size,
  685. Material = Material
  686. })
  687. RemoveOutlines(Part)
  688. return Part
  689. end
  690. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  691. local Msh = Create(Mesh)({
  692. Parent = Part,
  693. Offset = OffSet,
  694. Scale = Scale
  695. })
  696. if Mesh == "SpecialMesh" then
  697. Msh.MeshType = MeshType
  698. Msh.MeshId = MeshId
  699. end
  700. return Msh
  701. end
  702. function CreateWeld(Parent, Part0, Part1, C0, C1)
  703. local Weld = Create("Weld")({
  704. Parent = Parent,
  705. Part0 = Part0,
  706. Part1 = Part1,
  707. C0 = C0,
  708. C1 = C1
  709. })
  710. return Weld
  711. end
  712.  
  713.  
  714. -------------------------------------------------------
  715. --Start Effect Function--
  716. -------------------------------------------------------
  717. EffectModel = Instance.new("Model", char)
  718. Effects = {
  719. Block = {
  720. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  721. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  722. prt.Anchored = true
  723. prt.CFrame = cframe
  724. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  725. game:GetService("Debris"):AddItem(prt, 10)
  726. if Type == 1 or Type == nil then
  727. table.insert(Effects, {
  728. prt,
  729. "Block1",
  730. delay,
  731. x3,
  732. y3,
  733. z3,
  734. msh
  735. })
  736. elseif Type == 2 then
  737. table.insert(Effects, {
  738. prt,
  739. "Block2",
  740. delay,
  741. x3,
  742. y3,
  743. z3,
  744. msh
  745. })
  746. else
  747. table.insert(Effects, {
  748. prt,
  749. "Block3",
  750. delay,
  751. x3,
  752. y3,
  753. z3,
  754. msh
  755. })
  756. end
  757. end
  758. },
  759. Sphere = {
  760. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  761. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  762. prt.Anchored = true
  763. prt.CFrame = cframe
  764. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  765. game:GetService("Debris"):AddItem(prt, 10)
  766. table.insert(Effects, {
  767. prt,
  768. "Cylinder",
  769. delay,
  770. x3,
  771. y3,
  772. z3,
  773. msh
  774. })
  775. end
  776. },
  777. Cylinder = {
  778. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  779. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  780. prt.Anchored = true
  781. prt.CFrame = cframe
  782. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  783. game:GetService("Debris"):AddItem(prt, 10)
  784. table.insert(Effects, {
  785. prt,
  786. "Cylinder",
  787. delay,
  788. x3,
  789. y3,
  790. z3,
  791. msh
  792. })
  793. end
  794. },
  795. Wave = {
  796. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  797. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  798. prt.Anchored = true
  799. prt.CFrame = cframe
  800. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  801. game:GetService("Debris"):AddItem(prt, 10)
  802. table.insert(Effects, {
  803. prt,
  804. "Cylinder",
  805. delay,
  806. x3 / 60,
  807. y3 / 60,
  808. z3 / 60,
  809. msh
  810. })
  811. end
  812. },
  813. Ring = {
  814. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  815. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  816. prt.Anchored = true
  817. prt.CFrame = cframe
  818. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  819. game:GetService("Debris"):AddItem(prt, 10)
  820. table.insert(Effects, {
  821. prt,
  822. "Cylinder",
  823. delay,
  824. x3,
  825. y3,
  826. z3,
  827. msh
  828. })
  829. end
  830. },
  831. Break = {
  832. Create = function(brickcolor, cframe, x1, y1, z1)
  833. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  834. prt.Anchored = true
  835. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  836. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  837. local num = math.random(10, 50) / 1000
  838. game:GetService("Debris"):AddItem(prt, 10)
  839. table.insert(Effects, {
  840. prt,
  841. "Shatter",
  842. num,
  843. prt.CFrame,
  844. math.random() - math.random(),
  845. 0,
  846. math.random(50, 100) / 100
  847. })
  848. end
  849. },
  850. Spiral = {
  851. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  852. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  853. prt.Anchored = true
  854. prt.CFrame = cframe
  855. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  856. game:GetService("Debris"):AddItem(prt, 10)
  857. table.insert(Effects, {
  858. prt,
  859. "Cylinder",
  860. delay,
  861. x3,
  862. y3,
  863. z3,
  864. msh
  865. })
  866. end
  867. },
  868. Push = {
  869. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  870. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  871. prt.Anchored = true
  872. prt.CFrame = cframe
  873. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  874. game:GetService("Debris"):AddItem(prt, 10)
  875. table.insert(Effects, {
  876. prt,
  877. "Cylinder",
  878. delay,
  879. x3,
  880. y3,
  881. z3,
  882. msh
  883. })
  884. end
  885. }
  886. }
  887. -------------------------------------------------------
  888. --End Effect Function--
  889. -------------------------------------------------------
  890.  
  891. function CreateSound(ID, PARENT, VOLUME, PITCH)
  892. local NSound = nil
  893. coroutine.resume(coroutine.create(function()
  894. NSound = Instance.new("Sound", PARENT)
  895. NSound.Volume = VOLUME
  896. NSound.Pitch = PITCH
  897. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  898. swait()
  899. NSound:play()
  900. game:GetService("Debris"):AddItem(NSound, 10)
  901. end))
  902. return NSound
  903. end
  904.  
  905. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  906. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  907. prt.Anchored = true
  908. prt.CFrame = cframe
  909. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  910. game:GetService("Debris"):AddItem(prt, 10)
  911. if Type == 1 or Type == nil then
  912. table.insert(Effects, {
  913. prt,
  914. "Block1",
  915. delay,
  916. x3,
  917. y3,
  918. z3,
  919. msh
  920. })
  921. elseif Type == 2 then
  922. table.insert(Effects, {
  923. prt,
  924. "Block2",
  925. delay,
  926. x3,
  927. y3,
  928. z3,
  929. msh
  930. })
  931. elseif Type == 3 then
  932. table.insert(Effects, {
  933. prt,
  934. "Block3",
  935. delay,
  936. x3,
  937. y3,
  938. z3,
  939. msh
  940. })
  941. end
  942. end
  943.  
  944. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  945. local fp=Instance.new("Part")
  946. fp.formFactor=formfactor
  947. fp.Parent=parent
  948. fp.Reflectance=reflectance
  949. fp.Transparency=transparency
  950. fp.CanCollide=false
  951. fp.Locked=true
  952. fp.BrickColor=brickcolor
  953. fp.Name=name
  954. fp.Size=size
  955. fp.Position=tors.Position
  956. RemoveOutlines(fp)
  957. fp.Material="SmoothPlastic"
  958. fp:BreakJoints()
  959. return fp
  960. end
  961.  
  962. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  963. local mesh=Instance.new(Mesh)
  964. mesh.Parent=part
  965. if Mesh=="SpecialMesh" then
  966. mesh.MeshType=meshtype
  967. if meshid~="nil" then
  968. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  969. end
  970. end
  971. mesh.Offset=offset
  972. mesh.Scale=scale
  973. return mesh
  974. end
  975.  
  976. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  977. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  978. prt.Anchored = true
  979. prt.Material = "Neon"
  980. prt.CFrame = cframe
  981. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  982. game:GetService("Debris"):AddItem(prt, 5)
  983. coroutine.resume(coroutine.create(function(Part, Mesh)
  984. local rtype = rottype
  985. for i = 0, 1, delay do
  986. swait()
  987. if rtype == 1 then
  988. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  989. elseif rtype == 2 then
  990. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  991. end
  992. prt.Transparency = i
  993. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  994. end
  995. Part.Parent = nil
  996. end), prt, msh)
  997. end
  998.  
  999.  
  1000. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1001. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1002. prt.Anchored = true
  1003. prt.Material = "Neon"
  1004. prt.CFrame = cframe
  1005. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1006. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1007. game:GetService("Debris"):AddItem(prt, 5)
  1008. coroutine.resume(coroutine.create(function(Part, Mesh)
  1009. for i = 0, 1, delay do
  1010. swait()
  1011. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1012. Part.Transparency = i
  1013. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1014. end
  1015. Part.Parent = nil
  1016. end), prt, msh)
  1017. end
  1018.  
  1019.  
  1020. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1021. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1022. prt.Anchored = true
  1023. prt.Material = "Neon"
  1024. prt.CFrame = cframe
  1025. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  1026. game:GetService("Debris"):AddItem(prt, 5)
  1027. coroutine.resume(coroutine.create(function(Part, Mesh)
  1028. local rtype = rottype
  1029. for i = 0, 1, delay do
  1030. swait()
  1031. if rtype == 1 then
  1032. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1033. elseif rtype == 2 then
  1034. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1035. end
  1036. prt.Transparency = i
  1037. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1038. end
  1039. Part.Parent = nil
  1040. end), prt, msh)
  1041. end
  1042.  
  1043. function Eviscerate(dude)
  1044. if dude.Name ~= char then
  1045. local bgf = IT("BodyGyro", dude.Head)
  1046. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1047. local val = IT("BoolValue", dude)
  1048. val.Name = "IsHit"
  1049. local ds = coroutine.wrap(function()
  1050. dude:WaitForChild("Head"):BreakJoints()
  1051. wait(0.5)
  1052. target = nil
  1053. coroutine.resume(coroutine.create(function()
  1054. for i, v in pairs(dude:GetChildren()) do
  1055. if v:IsA("Accessory") then
  1056. v:Destroy()
  1057. end
  1058. if v:IsA("Humanoid") then
  1059. v:Destroy()
  1060. end
  1061. if v:IsA("CharacterMesh") then
  1062. v:Destroy()
  1063. end
  1064. if v:IsA("Model") then
  1065. v:Destroy()
  1066. end
  1067. if v:IsA("Part") or v:IsA("MeshPart") then
  1068. for x, o in pairs(v:GetChildren()) do
  1069. if o:IsA("Decal") then
  1070. o:Destroy()
  1071. end
  1072. end
  1073. coroutine.resume(coroutine.create(function()
  1074. v.Material = "Neon"
  1075. v.CanCollide = false
  1076. local PartEmmit1 = IT("ParticleEmitter", v)
  1077. PartEmmit1.LightEmission = 1
  1078. PartEmmit1.Texture = "rbxassetid://284205403"
  1079. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1080. PartEmmit1.Rate = 150
  1081. PartEmmit1.Lifetime = NumberRange.new(1)
  1082. PartEmmit1.Size = NumberSequence.new({
  1083. NumberSequenceKeypoint.new(0, 0.75, 0),
  1084. NumberSequenceKeypoint.new(1, 0, 0)
  1085. })
  1086. PartEmmit1.Transparency = NumberSequence.new({
  1087. NumberSequenceKeypoint.new(0, 0, 0),
  1088. NumberSequenceKeypoint.new(1, 1, 0)
  1089. })
  1090. PartEmmit1.Speed = NumberRange.new(0, 0)
  1091. PartEmmit1.VelocitySpread = 30000
  1092. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1093. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1094. local BodPoss = IT("BodyPosition", v)
  1095. BodPoss.P = 3000
  1096. BodPoss.D = 1000
  1097. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1098. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1099. v.Color = maincolor.Color
  1100. coroutine.resume(coroutine.create(function()
  1101. for i = 0, 49 do
  1102. swait(1)
  1103. v.Transparency = v.Transparency + 0.08
  1104. end
  1105. wait(0.5)
  1106. PartEmmit1.Enabled = false
  1107. wait(3)
  1108. v:Destroy()
  1109. dude:Destroy()
  1110. end))
  1111. end))
  1112. end
  1113. end
  1114. end))
  1115. end)
  1116. ds()
  1117. end
  1118. end
  1119. function FindNearestHead(Position, Distance, SinglePlayer)
  1120. if SinglePlayer then
  1121. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1122. end
  1123. local List = {}
  1124. for i, v in pairs(workspace:GetChildren()) do
  1125. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1126. table.insert(List, v)
  1127. end
  1128. end
  1129. return List
  1130. end
  1131. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1132. local type = type
  1133. local rng = Instance.new("Part", char)
  1134. rng.Anchored = true
  1135. rng.BrickColor = color
  1136. rng.CanCollide = false
  1137. rng.FormFactor = 3
  1138. rng.Name = "Ring"
  1139. rng.Material = "Neon"
  1140. rng.Size = Vector3.new(1, 1, 1)
  1141. rng.Transparency = 0
  1142. rng.TopSurface = 0
  1143. rng.BottomSurface = 0
  1144. rng.CFrame = pos
  1145. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1146. local rngm = Instance.new("SpecialMesh", rng)
  1147. rngm.MeshType = "Sphere"
  1148. rngm.Scale = Vector3.new(x1, y1, z1)
  1149. local scaler2 = 1
  1150. local speeder = FastSpeed
  1151. if type == "Add" then
  1152. scaler2 = 1 * value
  1153. elseif type == "Divide" then
  1154. scaler2 = 1 / value
  1155. end
  1156. coroutine.resume(coroutine.create(function()
  1157. for i = 0, 10 / bonuspeed, 0.1 do
  1158. swait()
  1159. if type == "Add" then
  1160. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1161. elseif type == "Divide" then
  1162. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1163. end
  1164. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1165. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1166. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1167. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1168. end
  1169. rng:Destroy()
  1170. end))
  1171. end
  1172. -------------------------------------------------------
  1173. --End Important Functions--
  1174. -------------------------------------------------------
  1175.  
  1176. --[[
  1177. Thanks for using Build-To-Lua by jarredbcv.
  1178. ]]--
  1179.  
  1180. New = function(Object, Parent, Name, Data)
  1181. local Object = Instance.new(Object)
  1182. for Index, Value in pairs(Data or {}) do
  1183. Object[Index] = Value
  1184. end
  1185. Object.Parent = Parent
  1186. Object.Name = Name
  1187. return Object
  1188. end
  1189.  
  1190. NewInstance = function(instance,parent,properties)
  1191. local inst = Instance.new(instance,parent)
  1192. if(properties)then
  1193. for i,v in next, properties do
  1194. pcall(function() inst[i] = v end)
  1195. end
  1196. end
  1197. return inst;
  1198. end
  1199.  
  1200. Gunty = New("Model",char,"Gunty",{})
  1201. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1202. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1203. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1204. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1205. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1206. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1207. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1208. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1209. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1210. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1211. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1212. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1213. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1214. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1215. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1216. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1217. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1218. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1219. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1220. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1221. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1222. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1223. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1224. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1225. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1226. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1227. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1228. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1229. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1230. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1231. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1232. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1233. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1234. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1235. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1236. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1237. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1238. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1239. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1240. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1241. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1242. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1243. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1244. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1245. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1246. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1247. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1248. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1249. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1250. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1251. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1252. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1253. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1254. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1255. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1256. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1257. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1258. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1259. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1260. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1261. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1262.  
  1263. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1264.  
  1265. for _,v in next, Gunty:children() do
  1266. v.CanCollide = false
  1267. end
  1268.  
  1269. local all, last = {}, nil
  1270. ArmourParts = {}
  1271. ArmourParts2 = {}
  1272. NeonParts = {}
  1273. function scan(p)
  1274. for _, v in pairs(p:GetChildren()) do
  1275. if v:IsA("BasePart") then
  1276. if v.BrickColor == BrickColor.new("Smoky grey") then
  1277. table.insert(ArmourParts, v)
  1278. end
  1279. if v.BrickColor == BrickColor.new("Fossil") then
  1280. table.insert(ArmourParts2, v)
  1281. end
  1282. if v.BrickColor == BrickColor.new("Institutional white") then
  1283. table.insert(NeonParts, v)
  1284. end
  1285. if last then
  1286. local w = Instance.new("Weld")
  1287. w.Part0, w.Part1 = last, v
  1288. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1289. w.Parent = last
  1290. end
  1291. table.insert(all, v)
  1292. last = v
  1293. end
  1294. scan(v)
  1295. end
  1296. end
  1297. scan(Gunty)
  1298. for _, v in pairs(all) do
  1299. v.Anchored = false
  1300. v.CanCollide = false
  1301. end
  1302. function resetmode()
  1303. for i, v in pairs(ArmourParts) do
  1304. v.BrickColor = BrickColor.new("Smoky grey")
  1305. end
  1306. for i, v in pairs(ArmourParts2) do
  1307. v.BrickColor = BrickColor.new("Fossil")
  1308. end
  1309. for i, v in pairs(NeonParts) do
  1310. v.BrickColor = BrickColor.new("Institutional white")
  1311. end
  1312. maincolor = BrickColor.new("Institutional white")
  1313. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  1314. end
  1315. -------------------------------------------------------
  1316. --Start Music Option--
  1317. -------------------------------------------------------
  1318. local Music = Instance.new("Sound",tors)
  1319. Music.Volume = 7.5
  1320. Music.SoundId = "rbxassetid://1117396305"
  1321. Music.Looped = true
  1322. Music.Pitch = 1 --Pitcher
  1323. Music:Play()
  1324. -------------------------------------------------------
  1325. --End Music Option--
  1326. -------------------------------------------------------
  1327.  
  1328. local naeeym2 = Instance.new("BillboardGui",char)
  1329. naeeym2.AlwaysOnTop = true
  1330. naeeym2.Size = UDim2.new(5,35,2,35)
  1331. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1332. naeeym2.Adornee = hed
  1333. naeeym2.Name = "Name"
  1334.  
  1335. local tecks2 = Instance.new("TextLabel",naeeym2)
  1336. tecks2.BackgroundTransparency = 1
  1337. tecks2.TextScaled = true
  1338. tecks2.BorderSizePixel = 0
  1339. tecks2.Text = "Neutral"
  1340. tecks2.Font = "Code"
  1341. tecks2.TextSize = 30
  1342. tecks2.TextStrokeTransparency = 0
  1343. tecks2.TextColor3 = Color3.new(0,0,0)
  1344. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1345. tecks2.Size = UDim2.new(1,0,0.5,0)
  1346. tecks2.Rotation = 0
  1347. tecks2.Parent = naeeym2
  1348.  
  1349. -------------------------------------------------------
  1350. --Start Attacks N Stuff--
  1351. -------------------------------------------------------
  1352. local sine=0
  1353. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1354. local Hitboxpart = Instance.new("Part", EffectModel)
  1355. RemoveOutlines(Hitboxpart)
  1356. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1357. Hitboxpart.CanCollide = false
  1358. Hitboxpart.Transparency = 1
  1359. Hitboxpart.Anchored = true
  1360. Hitboxpart.CFrame = Pose
  1361. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1362. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1363. end
  1364. wait2 = false
  1365. combo = 1
  1366. mouse.Button1Down:connect(function(key)
  1367. if attack == false then
  1368. attack = true
  1369. hum.WalkSpeed = 3.01
  1370. if combo == 1 and wait2 == false then
  1371. wait2 = true
  1372. for i = 0, 1.2, 0.1 do
  1373. swait()
  1374. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1375. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1376. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1377. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1378. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1379. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1380. end
  1381. CreateSound("138097048", ra, 3, .8)
  1382. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1383. for i = 0, 1.2, 0.1 do
  1384. swait()
  1385. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1386. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1387. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1388. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1389. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1390. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1391. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1392. end
  1393. combo = 2
  1394. end
  1395. if combo == 2 and wait2 == false then
  1396. wait2 = true
  1397. for i = 0, 1.2, 0.1 do
  1398. swait()
  1399. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1400. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1401. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1402. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1403. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1404. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1405. end
  1406. CreateSound("138097048", rl, 3, 1)
  1407. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1408. for i = 0, 1.6, 0.1 do
  1409. swait()
  1410. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1411. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1412. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1413. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1414. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1415. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1416. end
  1417. combo = 3
  1418. end
  1419. if combo == 3 and wait2 == false then
  1420. for i = 0, 1.2, 0.1 do
  1421. swait()
  1422. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1423. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1424. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1425. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1426. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1427. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1428. end
  1429. CreateSound("138097048", ra, 3, .8)
  1430. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1431. for i = 0, 1.2, 0.1 do
  1432. swait()
  1433. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1434. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1435. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1436. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1437. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1438. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1439. end
  1440. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1441. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1442. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1443. for i = 0, 1.2, 0.1 do
  1444. swait()
  1445. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1446. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1447. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1448. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1449. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1450. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1451. end
  1452. combo = 1
  1453. end
  1454. hum.WalkSpeed = 8
  1455. wait2 = false
  1456. attack = false
  1457. end
  1458. end)
  1459. function Decapitate()
  1460. local target = nil
  1461. local targettorso = nil
  1462. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1463. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1464. target = mouse.Target.Parent.Humanoid
  1465. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1466. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1467. end
  1468. end
  1469. if target ~= nil then
  1470. targettorso.Anchored = true
  1471. attack = true
  1472. hum.WalkSpeed = 0
  1473. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1474. for i = 0,4.2,0.1 do
  1475. swait()
  1476. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1477. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1478. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1479. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1480. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1481. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1482. end
  1483. local ModelHead01 = New("Model", char, "", {})
  1484. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1485. local Head01 = targethead:Clone()
  1486. targethead.Transparency = 1
  1487. Head01.Parent = ModelHead01
  1488. local weldHead01 = Instance.new("Weld")
  1489. weldHead01.Parent = Head01
  1490. weldHead01.Part0 = targethead
  1491. weldHead01.Part1 = Head01
  1492. weldHead01.C1 = CFrame.new(0, 0, 0)
  1493. targethead.face:Remove()
  1494. weldHead01.Part0 = ra
  1495. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1496. targettorso:BreakJoints()
  1497. CreateSound("314390675", targettorso, 5, .7)
  1498. for i = 0,3.2,0.1 do
  1499. swait()
  1500. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1501. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1502. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1503. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1504. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1505. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1506. end
  1507. for i = 0,4.2,0.1 do
  1508. swait()
  1509. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1510. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1511. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1512. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1513. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1514. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1515. end
  1516. CreateSound("541909763", targettorso, 5, .8)
  1517. weldHead01:Destroy()
  1518. Head01.CanCollide = true
  1519. local bodyVelocity2 = Create("BodyVelocity")({
  1520. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1521. P = 5000,
  1522. maxForce = Vector3.new(8000, 8000, 8000),
  1523. Parent = Head01
  1524. })
  1525. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1526. for i = 0,6.2,0.1 do
  1527. swait()
  1528. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1529. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1530. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1531. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1532. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1533. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1534. end
  1535. targettorso.Anchored = false
  1536. attack = false
  1537. hum.WalkSpeed = 8
  1538. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1539. end
  1540. end
  1541. function Laugh()
  1542. attack = true
  1543. hum.WalkSpeed = 0
  1544. CreateSound("300208779", hed, 10, 1)
  1545. for i = 0,9,0.1 do
  1546. swait()
  1547. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1548. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1549. if Mrandom(1,15) == 1 then
  1550. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1551. end
  1552. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1553. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1554. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1555. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1556. end
  1557. attack = false
  1558. hum.WalkSpeed = 10
  1559. end
  1560. function Flying_Kick()
  1561. attack = true
  1562. hum.WalkSpeed = 0
  1563. for i = 0,2.7,0.1 do
  1564. swait()
  1565. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1566. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1567. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1568. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1569. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1570. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1571. end
  1572. local bodyVelocity = Create("BodyVelocity")({
  1573. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1574. P = 5000,
  1575. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1576. Parent = root
  1577. })
  1578. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1579. CreateSound("138097048", rl, 3, 1)
  1580. for i = 0,2.1,0.1 do
  1581. swait()
  1582. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1583. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1584. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1585. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1586. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1587. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1588. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1589. end
  1590. attack = false
  1591. hum.WalkSpeed = 8
  1592. end
  1593. function UpperCut()
  1594. attack = true
  1595. hum.WalkSpeed = 0
  1596. for i = 0,2.3,0.1 do
  1597. swait()
  1598. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1599. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1600. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1601. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1602. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1603. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1604. end
  1605. CreateSound("138097048", ra, 3, .8)
  1606. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1607. for i = 0,2.8,0.1 do
  1608. swait()
  1609. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1610. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1611. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1612. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1613. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1614. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1615. end
  1616. attack = false
  1617. hum.WalkSpeed = 8
  1618. end
  1619. function Spinning_Kick()
  1620. attack = true
  1621. hum.WalkSpeed = 3.01
  1622. for i = 0, 1.2, 0.1 do
  1623. swait()
  1624. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1625. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1626. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1627. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1628. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1629. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1630. end
  1631. for i = 0, 4.6, 0.1 do
  1632. swait()
  1633. CreateSound("138097048", rl, 3, 1)
  1634. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1635. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1636. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1637. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1638. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1639. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1640. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1641. end
  1642. attack = false
  1643. hum.WalkSpeed = 8
  1644. end
  1645. function Beam_Of_Light()
  1646.  
  1647. end
  1648. function Blast_Of_God()
  1649. attack = true
  1650. hum.WalkSpeed = 3.01
  1651. for i = 0,6.3,0.1 do
  1652. swait()
  1653. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1654. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1655. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1656. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1657. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1658. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1659. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1660. end
  1661. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1662. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1663. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1664. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1665. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1666. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1667. CreateSound("142070127", tors, 10, 1)
  1668. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1669. for i = 0,2.6,0.1 do
  1670. swait()
  1671. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1672. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1673. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1674. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1675. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1676. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1677. end
  1678. attack = false
  1679. hum.WalkSpeed = 8
  1680. end
  1681. function Diablo_Explosion()
  1682. attack = true
  1683. hum.WalkSpeed = 3.01
  1684. for i = 0,6.3,0.1 do
  1685. swait()
  1686. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1687. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1688. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1689. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1690. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1691. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1692. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1693. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1694. end
  1695. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1696. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1697. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1698. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1699. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1700. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1701. CreateSound("142070127", tors, 10, 1)
  1702. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1703. for i = 0,4.6,0.1 do
  1704. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1705. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1706. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1707. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1708. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1709. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1710. end
  1711. wait(.6)
  1712. attack = false
  1713. hum.WalkSpeed = 8
  1714. end
  1715. function Multi_Bombs()
  1716. attack = true
  1717. hum.WalkSpeed = 3.01
  1718. for i = 0,3,0.1 do
  1719. swait()
  1720. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1721. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1722. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1723. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1724. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1725. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1726. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1727. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1728. end
  1729. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1730. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1731. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1732. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1733. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1734. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1735. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1736. CreateSound("142070127", tors, 10, 1)
  1737. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1738. for i = 0,1,0.1 do
  1739. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1740. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1741. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1742. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1743. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1744. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1745. end
  1746. for i = 0,2,0.1 do
  1747. swait()
  1748. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1749. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1750. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1751. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1752. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1753. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1754. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1755. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1756. end
  1757. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1758. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1759. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1760. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1761. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1762. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1763. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1764. CreateSound("142070127", tors, 10, 1)
  1765. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1766. for i = 0,1,0.1 do
  1767. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1768. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1769. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1770. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1771. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1772. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1773. end
  1774. for i = 0,2,0.1 do
  1775. swait()
  1776. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1777. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1778. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1779. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1780. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1781. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1782. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1783. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1784. end
  1785. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1786. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1787. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1788. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1789. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1790. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1791. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1792. CreateSound("142070127", tors, 10, 1)
  1793. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1794. for i = 0,1,0.1 do
  1795. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1796. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1797. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1798. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1799. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1800. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1801. end
  1802. wait(.6)
  1803. attack = false
  1804. hum.WalkSpeed = 8
  1805. end
  1806. function Hell_From_Above()
  1807. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1808. attack = true
  1809. hum.WalkSpeed = 3.01
  1810. for i = 0,6.3,0.1 do
  1811. swait()
  1812. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1813. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1814. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1815. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1816. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1817. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1818. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1819. end
  1820. CreateSound("142070127", tors, 10, 1)
  1821. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1822. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1823. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1824. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1825. for i = 0,3.8,0.1 do
  1826. swait()
  1827. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1828. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1829. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1830. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1831. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1832. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1833. end
  1834. CreateSound("224339201", tors, 10, 0.5)
  1835. for i = 1, 3 do
  1836. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1837. UhhhhThing.CFrame = mouse.Hit
  1838. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1839. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1840. end
  1841. UhhhhThing:Destroy()
  1842. attack = false
  1843. hum.WalkSpeed = 8
  1844. end
  1845. function Spinning_Below()
  1846. attack = true
  1847. hum.WalkSpeed = 3.01
  1848. CreateSound("649634100", tors, 10, 0.5)
  1849. for i = 0,6.3,0.1 do
  1850. swait()
  1851. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1852. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1853. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1854. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1855. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1856. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1857. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1858. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1859. end
  1860. attack = false
  1861. hum.WalkSpeed = 8
  1862. end
  1863. function Blizzard()
  1864. attack = true
  1865. hum.WalkSpeed = 2
  1866. hum.JumpPower = 0
  1867. for i = 0,70,0.1 do
  1868. MagniDamage(tors, 41, 1, 3, 1, "Normal")
  1869. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
  1870. swait()
  1871. Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1872. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1873. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1874. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1875. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1876. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  1877. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  1878. end
  1879. hum.WalkSpeed = 16
  1880. hum.JumpPower = 50
  1881. attack = false
  1882. end
  1883.  
  1884. function Cryo_Freeze()
  1885. attack = true
  1886. for i = 0,5.2,0.03 do
  1887. swait()
  1888. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1889. Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1890. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1891. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1892. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1893. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1894. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1895. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1896. end
  1897. CreateSound("331666100", tors, 10, 1)
  1898. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  1899. for i = 1,3,0.1 do
  1900. hum.WalkSpeed = 0.10
  1901. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  1902. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1903. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1904. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1905. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1906. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1907. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1908. end
  1909. for i = 1,10,0.1 do
  1910. swait(10)
  1911. hum.WalkSpeed = 0.10
  1912. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  1913. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  1914. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1915. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1916. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1917. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1918. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1919. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1920. end
  1921. wait(.6)
  1922. attack = false
  1923. end
  1924. function Menacing_Aura()
  1925. attack = true
  1926. notmenacing = false
  1927. for i = 0,2,0.1 do
  1928. swait()
  1929. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1930. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1931. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1932. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1933. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1934. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1935. end
  1936. CreateSound("331666100", tors, 10, 1)
  1937. coroutine.resume(coroutine.create(function()
  1938. for i = 0,25,0.1 do
  1939. swait(10)
  1940. MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
  1941. Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
  1942. end
  1943. notmenacing = true
  1944. end))
  1945. wait(.6)
  1946. attack = false
  1947. end
  1948. local alternatecooldownbecausewhynotdood = false
  1949. function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
  1950. attack = true
  1951. alternatecooldownbecausewhynotdood = true
  1952. for i = 0,2,0.1 do
  1953. swait()
  1954. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1955. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1956. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1957. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1958. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1959. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1960. end
  1961. Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
  1962. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  1963. coroutine.resume(coroutine.create(function()
  1964. for i = 1,150,0.1 do
  1965. swait()
  1966. MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
  1967. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1968. Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1969. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1970. end
  1971. swait(50)
  1972. alternatecooldownbecausewhynotdood = false
  1973. ref:Remove() -- still lazy to use debris
  1974. end))
  1975. attack = false
  1976. end
  1977. function Eruption()
  1978. attack = true
  1979. hum.WalkSpeed = 2
  1980. hum.JumpPower = 0
  1981. for i = 0,7,0.1 do
  1982. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  1983. swait()
  1984. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1985. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1986. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1987. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1988. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1989. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1990. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  1991. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  1992. end
  1993. CreateSound("144699494", tors, 10, 1)
  1994. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  1995. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  1996. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  1997. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  1998. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  1999. coroutine.resume(coroutine.create(function()
  2000. for i = 0,1.8,0.1 do
  2001. swait()
  2002. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  2003. end
  2004. for i = 0,1.8,0.1 do
  2005. swait()
  2006. hum.CameraOffset = Vector3.new(0,0,0)
  2007. end
  2008. end))
  2009. local vel2 = Instance.new("BodyVelocity",tors)
  2010. vel2.Velocity = Vector3.new(0,55,0)
  2011. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2012. for i = 0,4,0.1 do
  2013. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  2014. swait()
  2015. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2016. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2017. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2018. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2019. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2020. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2021. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2022. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2023. end
  2024. hum.WalkSpeed = 16
  2025. vel2:Destroy()
  2026. hum.JumpPower = 50
  2027. attack = false
  2028. end
  2029. function Solar_Flare()
  2030. attack = true
  2031. hum.WalkSpeed = 2
  2032. hum.JumpPower = 75
  2033. hum.Jump = true
  2034. wait(0.4)
  2035. CreateSound("144699494", tors, 10, 1)
  2036. hum.JumpPower = 0
  2037. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  2038. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  2039. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  2040. for i = 0,20,0.1 do
  2041. root.Velocity = root.CFrame.lookVector * 60
  2042. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  2043. swait()
  2044. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2045. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2046. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  2047. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2048. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2049. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2050. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2051. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2052. end
  2053. hum.WalkSpeed = 16
  2054. hum.JumpPower = 50
  2055. attack = false
  2056. end
  2057. function ShadowWarp()
  2058. MagniDamage(tors, 5, 5, 10, 0, "Normal")
  2059. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2060. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2061. Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2062. local pos = root.Position
  2063. root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
  2064. CreateSound("769380905", tors, 10, 1)
  2065. MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
  2066. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2067. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2068. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2069. end
  2070. function Shade()
  2071. hum.WalkSpeed = 3
  2072. attack = true
  2073. for i = 0,2,0.1 do
  2074. swait()
  2075. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2076. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2077. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2078. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2079. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2080. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2081. end
  2082. hum.WalkSpeed = 3
  2083. CreateSound("588736969", tors, 10, 1)
  2084. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2085. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2086. for i = 0,3,0.1 do
  2087. swait()
  2088. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2089. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2090. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2091. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2092. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2093. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2094. end
  2095. hum.WalkSpeed = 3
  2096. CreateSound("588736969", tors, 10, 1)
  2097. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2098. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2099. for i = 0,3,0.1 do
  2100. swait()
  2101. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2102. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2103. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2104. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2105. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2106. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2107. end
  2108. CreateSound("588736969", tors, 10, 1)
  2109. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2110. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2111. hum.WalkSpeed = 3
  2112. wait(.6)
  2113. hum.WalkSpeed = 16
  2114. attack = false
  2115. end
  2116. function Purity_Slam()
  2117. attack = true
  2118. for i = 0,5.2,0.1 do
  2119. swait()
  2120. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2121. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2122. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2123. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2124. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2125. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2126. end
  2127. CreateSound("331666100", tors, 10, 1)
  2128. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  2129. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  2130. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2131. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  2132. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  2133. coroutine.resume(coroutine.create(function()
  2134. for i = 0,1.8,0.1 do
  2135. swait()
  2136. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2137. end
  2138. for i = 0,1.8,0.1 do
  2139. swait()
  2140. hum.CameraOffset = Vector3.new(0,0,0)
  2141. end
  2142. end))
  2143. for i = 1,4.7,0.1 do
  2144. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2145. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2146. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2147. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2148. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2149. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2150. end
  2151. wait(.6)
  2152. attack = false
  2153. end
  2154. function Universal_Crush()
  2155. attack = true
  2156. for i = 0,5.2,0.05 do
  2157. swait()
  2158. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2159. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2160. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2161. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2162. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2163. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2164. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2165. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2166. end
  2167. CreateSound("331666100", tors, 10, 1)
  2168. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  2169. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  2170. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  2171. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  2172. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  2173. coroutine.resume(coroutine.create(function()
  2174. for i = 0,1.8,0.1 do
  2175. swait()
  2176. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2177. end
  2178. for i = 0,1.8,0.1 do
  2179. swait()
  2180. hum.CameraOffset = Vector3.new(0,0,0)
  2181. end
  2182. end))
  2183. for i = 1,4.7,0.1 do
  2184. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2185. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2186. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2187. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2188. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2189. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2190. end
  2191. wait(.6)
  2192. attack = false
  2193. end
  2194. function Painful_Stomp()
  2195. attack = true
  2196. for i = 0,5.2,0.1 do
  2197. swait()
  2198. tecks2.Rotation = math.random(-20, 20)
  2199. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2200. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2201. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2202. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2203. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2204. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2205. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2206. end
  2207. CreateSound("331666100", char, 10, 1)
  2208. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2209. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2210. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2211. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2212. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2213. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2214. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2215. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2216. if v:FindFirstChild("Head") then
  2217. Eviscerate(v)
  2218. end
  2219. end
  2220. coroutine.resume(coroutine.create(function()
  2221. for i = 0,2.8,0.1 do
  2222. swait()
  2223. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2224. end
  2225. for i = 0,1.8,0.1 do
  2226. swait()
  2227. hum.CameraOffset = Vector3.new(0,0,0)
  2228. end
  2229. end))
  2230. for i = 0,3.7,0.1 do
  2231. tecks2.Rotation = math.random(-20, 20)
  2232. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2233. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2234. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2235. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2236. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2237. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2238. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2239. end
  2240. wait(.6)
  2241. attack = false
  2242. end
  2243. function Ending()
  2244. local target = nil
  2245. local targettorso = nil
  2246. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2247. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2248. targetT = mouse.Target.Parent
  2249. target = mouse.Target.Parent.Humanoid
  2250. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2251. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2252. end
  2253. end
  2254. if target ~= nil then
  2255. targettorso.Anchored = true
  2256. attack = true
  2257. hum.WalkSpeed = 0
  2258. local originalpos = root.CFrame
  2259. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2260. for i = 0,1.8,0.1 do
  2261. tecks2.Rotation = math.random(-20, 20)
  2262. swait()
  2263. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2264. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  2265. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  2266. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2267. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2268. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  2269. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2270. end
  2271. Eviscerate(targetT)
  2272. CreateSound("331666100", ra, 4, 1)
  2273. CreateSound("180083286", targettorso, 10, 1)
  2274. coroutine.resume(coroutine.create(function()
  2275. for i = 0,1.8,0.1 do
  2276. swait()
  2277. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2278. end
  2279. for i = 0,1.8,0.1 do
  2280. swait()
  2281. hum.CameraOffset = Vector3.new(0,0,0)
  2282. end
  2283. end))
  2284. for i = 0,4.6,0.1 do
  2285. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2286. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2287. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2288. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2289. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2290. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2291. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2292. end
  2293. wait(.6)
  2294. root.CFrame = originalpos
  2295. attack = false
  2296. hum.WalkSpeed = 8
  2297. end
  2298. end
  2299.  
  2300. --[[I don't take ANY credit for this attack,
  2301. this was all nooby's hard work and the only reason i uhhh "used" it
  2302. is cause I i didn't have attack ideas at the time so yeah,
  2303. 100% nooby's credit <3]]
  2304. function Ende_der_Weld()
  2305. attack = true
  2306. hum.WalkSpeed = 0
  2307. for i = 0,4.6,0.1 do
  2308. swait()
  2309. tecks2.Rotation = math.random(-20, 20)
  2310. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2311. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2312. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2313. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2314. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2315. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2316. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2317. end
  2318. local a = Instance.new("Part",char)
  2319. a.BrickColor = BrickColor.random()
  2320. a.Name = "Lazer"
  2321. a.Anchored = true
  2322. a.Material = "Neon"
  2323. a.Transparency = 1
  2324. a.CanCollide = false
  2325. local hitbox = Instance.new("Part",char)
  2326. hitbox.Size = Vector3.new(5,5,5)
  2327. hitbox.CFrame = mouse.hit
  2328. hitbox.Anchored = true
  2329. hitbox.Transparency = 1
  2330. hitbox.CanCollide = false
  2331. local ray = Ray.new(
  2332. ra.CFrame.p, -- origin
  2333. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  2334. )
  2335. local ignore = char
  2336. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2337. if hit then
  2338. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2339.  
  2340. if not humanoid then
  2341. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2342. end
  2343. if humanoid then
  2344. if humanoid.Parent:IsA"Model" then
  2345. end
  2346. end
  2347. end
  2348. a.BottomSurface = 10
  2349. a.TopSurface = 10
  2350. local distance = (ra.CFrame.p - position).magnitude
  2351. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2352. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  2353. game:GetService("Debris"):AddItem(a, 5)
  2354. game:GetService("Debris"):AddItem(hitbox, 1)
  2355. local newmesh = Instance.new("BlockMesh",a)
  2356. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  2357. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  2358. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  2359. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  2360. local lbs = Instance.new("Part")
  2361. lbs.Parent = char
  2362. CreateSound("929619479", lbs, 10, 1)
  2363. lbs.Material = "Neon"
  2364. lbs.Color = BrickColor.Random().Color
  2365. lbs.CanCollide = false
  2366. lbs.Shape = "Ball"
  2367. lbs.Anchored = true
  2368. lbs.Transparency = 0
  2369. lbs.Size = Vector3.new(20,20,20)
  2370. lbs.CFrame = a.CFrame
  2371. local thing = Instance.new("SpecialMesh",lbs)
  2372. thing.MeshType = "Sphere"
  2373. lbs.Anchored = false
  2374. local bvs = Instance.new("BodyVelocity")
  2375. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2376. bvs.velocity = a.CFrame.lookVector*75
  2377. bvs.Parent = lbs
  2378. lbs.Touched:connect(function(hit)
  2379. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2380. end)
  2381. attack = false
  2382. game:GetService("Debris"):AddItem(lbs, 10)
  2383. for x = 0, 4 do
  2384. local bulletgos = IT("Model",char)
  2385. local bulletgos2 = IT("Model",char)
  2386. for z = 0, 24 do
  2387. local lb = Instance.new("Part")
  2388. lb.Parent = bulletgos
  2389. lb.Material = "Neon"
  2390. lb.Color = BrickColor.Random().Color
  2391. lb.CanCollide = false
  2392. lb.Anchored = true
  2393. lb.Transparency = 0
  2394. lb.Size = Vector3.new(2,2,2)
  2395. local thing = Instance.new("SpecialMesh",lb)
  2396. thing.MeshType = "Sphere"
  2397. thing.Scale = Vector3.new(0.5,0.5,1.5)
  2398. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2399. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  2400. local lb2 = Instance.new("Part")
  2401. lb2.Parent = bulletgos2
  2402. lb2.Material = "Neon"
  2403. lb2.Color = lb.Color
  2404. lb2.CanCollide = false
  2405. lb2.Anchored = true
  2406. lb2.Transparency = 0
  2407. lb2.Size = Vector3.new(2,2,2)
  2408. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2409. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  2410. local thing2 = Instance.new("SpecialMesh",lb2)
  2411. thing2.MeshType = "Sphere"
  2412. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  2413. lb.Touched:connect(function(hit)
  2414. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2415. end)
  2416. lb2.Touched:connect(function(hit)
  2417. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2418. end)
  2419. end
  2420. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2421. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2422. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2423. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2424. CreateSound("925629856", lbs, 5, 1)
  2425. game:GetService("Debris"):AddItem(bulletgos, 7)
  2426. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2427. for i,v in pairs(bulletgos:children()) do
  2428. if v:IsA("Part") then
  2429. v.Anchored = false
  2430. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2431. local bv = Instance.new("BodyVelocity")
  2432. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2433. bv.velocity = v.CFrame.lookVector*25
  2434. bv.Parent = v
  2435. game:GetService("Debris"):AddItem(v, 5)
  2436. end
  2437. end
  2438. for i,v in pairs(bulletgos2:children()) do
  2439. if v:IsA("Part") then
  2440. v.Anchored = false
  2441. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2442. local bv = Instance.new("BodyVelocity")
  2443. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2444. bv.velocity = v.CFrame.lookVector*-25
  2445. bv.Parent = v
  2446. game:GetService("Debris"):AddItem(v, 5)
  2447. end
  2448. end
  2449. wait(1)
  2450. end
  2451. attack = false
  2452. hum.WalkSpeed = 8
  2453. end
  2454. -------------------------------------------------------
  2455. --End Attacks N Stuff--
  2456. -------------------------------------------------------
  2457. mouse.KeyDown:connect(function(key)
  2458. if string.byte(key) == 48 then
  2459. Swing = 2
  2460. hum.WalkSpeed = 38.82
  2461. end
  2462. end)
  2463. mouse.KeyUp:connect(function(key)
  2464. if string.byte(key) == 48 then
  2465. Swing = 1
  2466. hum.WalkSpeed = 8
  2467. end
  2468. end)
  2469. mouse.KeyDown:connect(function(key)
  2470. if attack == false then
  2471. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2472. DTrail5.Enabled = false
  2473. DTrail4.Enabled = false
  2474. DTrail3.Enabled = false
  2475. DTrail2.Enabled = false
  2476. DTrail.Enabled = false
  2477. EdgyMode = true
  2478. tecks2.Text = "Edgy"
  2479. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2480. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2481. for i, v in pairs(ArmourParts) do
  2482. v.BrickColor = BrickColor.new("Black")
  2483. end
  2484. for i, v in pairs(ArmourParts2) do
  2485. v.BrickColor = BrickColor.new("Really black")
  2486. end
  2487. for i, v in pairs(NeonParts) do
  2488. v.BrickColor = BrickColor.new("Royal purple")
  2489. end
  2490. char.Head.face.Texture = "http://www.roblox.com/asset/?id=457729356"
  2491. maincolor = BrickColor.new("Royal purple")
  2492. BC.HeadColor = BrickColor.new("Black")
  2493. BC.LeftArmColor = BrickColor.new("Black")
  2494. BC.LeftLegColor = BrickColor.new("Black")
  2495. BC.RightArmColor = BrickColor.new("Royal purple")
  2496. BC.RightLegColor = BrickColor.new("Black")
  2497. BC.TorsoColor = BrickColor.new("Black")
  2498. Music.TimePosition = 0
  2499. Music.SoundId = "rbxassetid://1693948941"
  2500. Music.Parent = tors
  2501. Music:Play()
  2502. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2503. DTrail5.Enabled = false
  2504. DTrail4.Enabled = false
  2505. DTrail3.Enabled = false
  2506. DTrail2.Enabled = false
  2507. DTrail.Enabled = false
  2508. EdgyMode = false
  2509. tecks2.Text = "Neutral"
  2510. tecks2.Rotation = 0
  2511. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2512. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2513. resetmode()
  2514. Music.TimePosition = 0
  2515. Music.SoundId = "rbxassetid://1117396305"
  2516. Music.Parent = tors
  2517. Music:Play()
  2518. BC.HeadColor = BrickColor.new("Fossil")
  2519. BC.LeftArmColor = BrickColor.new("Fossil")
  2520. BC.LeftLegColor = BrickColor.new("Fossil")
  2521. BC.RightArmColor = BrickColor.new("Smoky grey")
  2522. BC.RightLegColor = BrickColor.new("Fossil")
  2523. BC.TorsoColor = BrickColor.new("Fossil")
  2524. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2525. DTrail5.Enabled = false
  2526. DTrail4.Enabled = false
  2527. DTrail3.Enabled = false
  2528. DTrail2.Enabled = false
  2529. DTrail.Enabled = false
  2530. Divinity = true
  2531. tecks2.Text = "Divinity"
  2532. tecks2.Rotation = 0
  2533. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2534. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2535. for i, v in pairs(ArmourParts) do
  2536. v.BrickColor = BrickColor.new("Institutional white")
  2537. end
  2538. for i, v in pairs(ArmourParts2) do
  2539. v.BrickColor = BrickColor.new("White")
  2540. end
  2541. for i, v in pairs(NeonParts) do
  2542. v.BrickColor = BrickColor.new("New Yeller")
  2543. end
  2544. maincolor = BrickColor.new("New Yeller")
  2545. BC.HeadColor = BrickColor.new("White")
  2546. BC.LeftArmColor = BrickColor.new("White")
  2547. BC.LeftLegColor = BrickColor.new("White")
  2548. BC.RightArmColor = BrickColor.new("New Yeller")
  2549. BC.RightLegColor = BrickColor.new("White")
  2550. BC.TorsoColor = BrickColor.new("White")
  2551. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  2552. Music.TimePosition = 0
  2553. Music.SoundId = "rbxassetid://595800581"
  2554. Music.Parent = tors
  2555. Music:Play()
  2556. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2557. DTrail5.Enabled = false
  2558. DTrail4.Enabled = false
  2559. DTrail3.Enabled = false
  2560. DTrail2.Enabled = false
  2561. DTrail.Enabled = false
  2562. Divinity = false
  2563. tecks2.Text = "Neutral"
  2564. tecks2.Rotation = 0
  2565. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2566. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2567. resetmode()
  2568. BC.HeadColor = BrickColor.new("Fossil")
  2569. BC.LeftArmColor = BrickColor.new("Fossil")
  2570. BC.LeftLegColor = BrickColor.new("Fossil")
  2571. BC.RightArmColor = BrickColor.new("Smoky grey")
  2572. BC.RightLegColor = BrickColor.new("Fossil")
  2573. BC.TorsoColor = BrickColor.new("Fossil")
  2574. Music.TimePosition = 0
  2575. Music.SoundId = "rbxassetid://1117396305"
  2576. Music.Parent = tors
  2577. Music:Play()
  2578. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2579. DTrail5.Enabled = false
  2580. DTrail4.Enabled = false
  2581. DTrail3.Enabled = false
  2582. DTrail2.Enabled = false
  2583. DTrail.Enabled = false
  2584. Fighter = true
  2585. tecks2.Text = "Fighter"
  2586. tecks2.Rotation = 0
  2587. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2588. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2589. for i, v in pairs(ArmourParts) do
  2590. v.BrickColor = BrickColor.new("Black")
  2591. end
  2592. for i, v in pairs(ArmourParts2) do
  2593. v.BrickColor = BrickColor.new("Really black")
  2594. end
  2595. for i, v in pairs(NeonParts) do
  2596. v.BrickColor = BrickColor.new("Institutional white")
  2597. end
  2598. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2599. maincolor = BrickColor.new("Institutional white")
  2600. BC.HeadColor = BrickColor.new("Really black")
  2601. BC.LeftArmColor = BrickColor.new("Really black")
  2602. BC.LeftLegColor = BrickColor.new("Really black")
  2603. BC.RightArmColor = BrickColor.new("Institutional white")
  2604. BC.RightLegColor = BrickColor.new("Really black")
  2605. BC.TorsoColor = BrickColor.new("Really black")
  2606. Music.SoundId = "rbxassetid://207375545"
  2607. Music.Parent = tors
  2608. Music.TimePosition = 8.3
  2609. Music:Play()
  2610. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2611. DTrail5.Enabled = false
  2612. DTrail4.Enabled = false
  2613. DTrail3.Enabled = false
  2614. DTrail2.Enabled = false
  2615. DTrail.Enabled = false
  2616. Fighter = false
  2617. tecks2.Text = "Neutral"
  2618. tecks2.Rotation = 0
  2619. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2620. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2621. resetmode()
  2622. BC.HeadColor = BrickColor.new("Fossil")
  2623. BC.LeftArmColor = BrickColor.new("Fossil")
  2624. BC.LeftLegColor = BrickColor.new("Fossil")
  2625. BC.RightArmColor = BrickColor.new("Smoky grey")
  2626. BC.RightLegColor = BrickColor.new("Fossil")
  2627. BC.TorsoColor = BrickColor.new("Fossil")
  2628. Music.TimePosition = 0
  2629. Music.SoundId = "rbxassetid://1117396305"
  2630. Music.Parent = tors
  2631. Music:Play()
  2632. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2633. DTrail5.Enabled = false
  2634. DTrail4.Enabled = false
  2635. DTrail3.Enabled = false
  2636. DTrail2.Enabled = false
  2637. DTrail.Enabled = false
  2638. Purity = true
  2639. tecks2.Text = "Purity"
  2640. tecks2.Rotation = 0
  2641. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2642. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2643. for i, v in pairs(ArmourParts) do
  2644. v.BrickColor = BrickColor.new("Institutional white")
  2645. end
  2646. for i, v in pairs(ArmourParts2) do
  2647. v.BrickColor = BrickColor.new("Institutional white")
  2648. end
  2649. for i, v in pairs(NeonParts) do
  2650. v.BrickColor = BrickColor.new("Toothpaste")
  2651. end
  2652. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  2653. maincolor = BrickColor.new("Toothpaste")
  2654. BC.HeadColor = BrickColor.new("Institutional white")
  2655. BC.LeftArmColor = BrickColor.new("Institutional white")
  2656. BC.LeftLegColor = BrickColor.new("Institutional white")
  2657. BC.RightArmColor = BrickColor.new("Toothpaste")
  2658. BC.RightLegColor = BrickColor.new("Institutional white")
  2659. BC.TorsoColor = BrickColor.new("Institutional white")
  2660. Music.TimePosition = 0
  2661. Music.SoundId = "rbxassetid://174212509"
  2662. Music.Parent = tors
  2663. Music:Play()
  2664. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2665. DTrail5.Enabled = false
  2666. DTrail4.Enabled = false
  2667. DTrail3.Enabled = false
  2668. DTrail2.Enabled = false
  2669. DTrail.Enabled = false
  2670. Purity = false
  2671. tecks2.Text = "Neutral"
  2672. tecks2.Rotation = 0
  2673. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2674. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2675. resetmode()
  2676. Music.TimePosition = 0
  2677. Music.SoundId = "rbxassetid://1117396305"
  2678. Music.Parent = tors
  2679. Music:Play()
  2680. BC.HeadColor = BrickColor.new("Fossil")
  2681. BC.LeftArmColor = BrickColor.new("Fossil")
  2682. BC.LeftLegColor = BrickColor.new("Fossil")
  2683. BC.RightArmColor = BrickColor.new("Smoky grey")
  2684. BC.RightLegColor = BrickColor.new("Fossil")
  2685. BC.TorsoColor = BrickColor.new("Fossil")
  2686. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2687. DTrail5.Enabled = false
  2688. DTrail4.Enabled = false
  2689. DTrail3.Enabled = false
  2690. DTrail2.Enabled = false
  2691. DTrail.Enabled = false
  2692. Solar = true
  2693. tecks2.Text = "Solar"
  2694. tecks2.Rotation = 0
  2695. tecks2.TextColor3 = Color3.new(1, 1, 0)
  2696. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0)
  2697. for i, v in pairs(ArmourParts) do
  2698. v.BrickColor = BrickColor.new("New Yeller")
  2699. end
  2700. for i, v in pairs(ArmourParts2) do
  2701. v.BrickColor = BrickColor.new("Bright yellow")
  2702. end
  2703. for i, v in pairs(NeonParts) do
  2704. v.BrickColor = BrickColor.new("Deep orange")
  2705. end
  2706. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  2707. maincolor = BrickColor.new("Deep orange")
  2708. BC.HeadColor = BrickColor.new("New Yeller")
  2709. BC.LeftArmColor = BrickColor.new("New Yeller")
  2710. BC.LeftLegColor = BrickColor.new("New Yeller")
  2711. BC.RightArmColor = BrickColor.new("Deep orange")
  2712. BC.RightLegColor = BrickColor.new("New Yeller")
  2713. BC.TorsoColor = BrickColor.new("New Yeller")
  2714. Music.TimePosition = 5
  2715. Music.SoundId = "rbxassetid://1167066393"
  2716. Music.Parent = tors
  2717. Music:Play()
  2718. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false then
  2719. DTrail5.Enabled = false
  2720. DTrail4.Enabled = false
  2721. DTrail3.Enabled = false
  2722. DTrail2.Enabled = false
  2723. DTrail.Enabled = false
  2724. Solar = false
  2725. tecks2.Text = "Neutral"
  2726. tecks2.Rotation = 0
  2727. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2728. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2729. resetmode()
  2730. Music.TimePosition = 0
  2731. Music.SoundId = "rbxassetid://1117396305"
  2732. Music.Parent = tors
  2733. Music:Play()
  2734. BC.HeadColor = BrickColor.new("Fossil")
  2735. BC.LeftArmColor = BrickColor.new("Fossil")
  2736. BC.LeftLegColor = BrickColor.new("Fossil")
  2737. BC.RightArmColor = BrickColor.new("Smoky grey")
  2738. BC.RightLegColor = BrickColor.new("Fossil")
  2739. BC.TorsoColor = BrickColor.new("Fossil")
  2740. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2741. DTrail5.Enabled = false
  2742. DTrail4.Enabled = false
  2743. DTrail3.Enabled = false
  2744. DTrail2.Enabled = false
  2745. DTrail.Enabled = false
  2746. Lunar = true
  2747. tecks2.Text = "Lunar"
  2748. tecks2.Rotation = 0
  2749. tecks2.TextColor3 = Color3.new(0, 0, 1)
  2750. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2751. for i, v in pairs(ArmourParts) do
  2752. v.BrickColor = BrickColor.new("Dark blue")
  2753. end
  2754. for i, v in pairs(ArmourParts2) do
  2755. v.BrickColor = BrickColor.new("Cyan")
  2756. end
  2757. for i, v in pairs(NeonParts) do
  2758. v.BrickColor = BrickColor.new("Steel blue")
  2759. end
  2760. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  2761. maincolor = BrickColor.new("Steel blue")
  2762. BC.HeadColor = BrickColor.new("Dark blue")
  2763. BC.LeftArmColor = BrickColor.new("Dark blue")
  2764. BC.LeftLegColor = BrickColor.new("Dark blue")
  2765. BC.RightArmColor = BrickColor.new("Steel blue")
  2766. BC.RightLegColor = BrickColor.new("Dark blue")
  2767. BC.TorsoColor = BrickColor.new("Dark blue")
  2768. Music.TimePosition = 0.5
  2769. Music.SoundId = "rbxassetid://1574603917"
  2770. Music.Parent = tors
  2771. Music:Play()
  2772. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false then
  2773. DTrail5.Enabled = false
  2774. DTrail4.Enabled = false
  2775. DTrail3.Enabled = false
  2776. DTrail2.Enabled = false
  2777. DTrail.Enabled = false
  2778. Lunar = false
  2779. tecks2.Text = "Neutral"
  2780. tecks2.Rotation = 0
  2781. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2782. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2783. resetmode()
  2784. Music.TimePosition = 0
  2785. Music.SoundId = "rbxassetid://1117396305"
  2786. Music.Parent = tors
  2787. Music:Play()
  2788. BC.HeadColor = BrickColor.new("Fossil")
  2789. BC.LeftArmColor = BrickColor.new("Fossil")
  2790. BC.LeftLegColor = BrickColor.new("Fossil")
  2791. BC.RightArmColor = BrickColor.new("Smoky grey")
  2792. BC.RightLegColor = BrickColor.new("Fossil")
  2793. BC.TorsoColor = BrickColor.new("Fossil")
  2794. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2795. Destruction = true
  2796. tecks2.Text = "Destruction"
  2797. tecks2.Rotation = 0
  2798. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2799. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2800. for i, v in pairs(ArmourParts) do
  2801. v.BrickColor = BrickColor.new("Really black")
  2802. end
  2803. for i, v in pairs(ArmourParts2) do
  2804. v.BrickColor = BrickColor.new("Black")
  2805. end
  2806. for i, v in pairs(NeonParts) do
  2807. v.BrickColor = BrickColor.new("Really red")
  2808. end
  2809. char.Head.face.Texture = "http://www.roblox.com/asset/?id=201400785"
  2810. DTrail5.Enabled = true
  2811. DTrail4.Enabled = true
  2812. DTrail3.Enabled = true
  2813. DTrail2.Enabled = true
  2814. DTrail.Enabled = true
  2815. maincolor = BrickColor.new("Really red")
  2816. BC.HeadColor = BrickColor.new("Black")
  2817. BC.LeftArmColor = BrickColor.new("Black")
  2818. BC.LeftLegColor = BrickColor.new("Black")
  2819. BC.RightArmColor = BrickColor.new("Really red")
  2820. BC.RightLegColor = BrickColor.new("Black")
  2821. BC.TorsoColor = BrickColor.new("Black")
  2822. Music.TimePosition = 2
  2823. Music.SoundId = "rbxassetid://1703475948"
  2824. Music.Parent = tors
  2825. Music:Play()
  2826. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2827. DTrail5.Enabled = false
  2828. DTrail4.Enabled = false
  2829. DTrail3.Enabled = false
  2830. DTrail2.Enabled = false
  2831. DTrail.Enabled = false
  2832. Destruction = false
  2833. tecks2.Text = "Neutral"
  2834. tecks2.Rotation = 0
  2835. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2836. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2837. resetmode()
  2838. Music.TimePosition = 0
  2839. Music.SoundId = "rbxassetid://1117396305"
  2840. Music.Parent = tors
  2841. Music:Play()
  2842. BC.HeadColor = BrickColor.new("Fossil")
  2843. BC.LeftArmColor = BrickColor.new("Fossil")
  2844. BC.LeftLegColor = BrickColor.new("Fossil")
  2845. BC.RightArmColor = BrickColor.new("Smoky grey")
  2846. BC.RightLegColor = BrickColor.new("Fossil")
  2847. BC.TorsoColor = BrickColor.new("Fossil")
  2848. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2849. helpme = true
  2850. DTrail5.Enabled = false
  2851. DTrail4.Enabled = false
  2852. DTrail3.Enabled = false
  2853. DTrail2.Enabled = false
  2854. DTrail.Enabled = false
  2855. Music.TimePosition = 1
  2856. tecks2.Text = "iNsAnItY"
  2857. Music.SoundId = "rbxassetid://943961217"
  2858. Music.Parent = tors
  2859. Music:Play()
  2860. BC.HeadColor = BrickColor.random()
  2861. BC.LeftArmColor = BrickColor.random()
  2862. BC.LeftLegColor = BrickColor.random()
  2863. BC.RightArmColor = BrickColor.random()
  2864. BC.RightLegColor = BrickColor.random()
  2865. BC.TorsoColor = BrickColor.random()
  2866. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2867. DTrail5.Enabled = false
  2868. DTrail4.Enabled = false
  2869. DTrail3.Enabled = false
  2870. DTrail2.Enabled = false
  2871. DTrail.Enabled = false
  2872. helpme = false
  2873. tecks2.Text = "Neutral"
  2874. tecks2.Rotation = 0
  2875. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2876. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2877. resetmode()
  2878. Music.TimePosition = 0
  2879. Music.SoundId = "rbxassetid://1117396305"
  2880. Music.Parent = tors
  2881. Music:Play()
  2882. BC.HeadColor = BrickColor.new("Fossil")
  2883. BC.LeftArmColor = BrickColor.new("Fossil")
  2884. BC.LeftLegColor = BrickColor.new("Fossil")
  2885. BC.RightArmColor = BrickColor.new("Smoky grey")
  2886. BC.RightLegColor = BrickColor.new("Fossil")
  2887. BC.TorsoColor = BrickColor.new("Fossil")
  2888. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2889. Frost = true
  2890. DTrail5.Enabled = false
  2891. DTrail4.Enabled = false
  2892. DTrail3.Enabled = false
  2893. DTrail2.Enabled = false
  2894. DTrail.Enabled = false
  2895. tecks2.Text = "Frost"
  2896. tecks2.Rotation = 0
  2897. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2898. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2899. for i, v in pairs(ArmourParts) do
  2900. v.BrickColor = BrickColor.new("Cyan")
  2901. end
  2902. for i, v in pairs(ArmourParts2) do
  2903. v.BrickColor = BrickColor.new("White")
  2904. end
  2905. for i, v in pairs(NeonParts) do
  2906. v.BrickColor = BrickColor.new("Teal")
  2907. end
  2908. char.Head.face.Texture = "http://www.roblox.com/asset/?id=111523405"
  2909. maincolor = BrickColor.new("Teal")
  2910. BC.HeadColor = BrickColor.new("Cyan")
  2911. BC.LeftArmColor = BrickColor.new("Cyan")
  2912. BC.LeftLegColor = BrickColor.new("Cyan")
  2913. BC.RightArmColor = BrickColor.new("Teal")
  2914. BC.RightLegColor = BrickColor.new("Cyan")
  2915. BC.TorsoColor = BrickColor.new("Cyan")
  2916. Music.TimePosition = 1
  2917. Music.SoundId = "rbxassetid://1579308042"
  2918. Music.Parent = tors
  2919. Music:Play()
  2920. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false then
  2921. DTrail5.Enabled = false
  2922. DTrail4.Enabled = false
  2923. DTrail3.Enabled = false
  2924. DTrail2.Enabled = false
  2925. DTrail.Enabled = false
  2926. Frost = false
  2927. tecks2.Text = "Neutral"
  2928. tecks2.Rotation = 0
  2929. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2930. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2931. resetmode()
  2932. Music.TimePosition = 0
  2933. Music.SoundId = "rbxassetid://1117396305"
  2934. Music.Parent = tors
  2935. Music:Play()
  2936. BC.HeadColor = BrickColor.new("Fossil")
  2937. BC.LeftArmColor = BrickColor.new("Fossil")
  2938. BC.LeftLegColor = BrickColor.new("Fossil")
  2939. BC.RightArmColor = BrickColor.new("Smoky grey")
  2940. BC.RightLegColor = BrickColor.new("Fossil")
  2941. BC.TorsoColor = BrickColor.new("Fossil")
  2942. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2943. Ashes = true
  2944. DTrail5.Enabled = false
  2945. DTrail4.Enabled = false
  2946. DTrail3.Enabled = false
  2947. DTrail2.Enabled = false
  2948. DTrail.Enabled = false
  2949. tecks2.Text = "Ash"
  2950. tecks2.Rotation = 0
  2951. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2952. tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
  2953. for i, v in pairs(ArmourParts) do
  2954. v.BrickColor = BrickColor.new("Smoky grey")
  2955. end
  2956. for i, v in pairs(ArmourParts2) do
  2957. v.BrickColor = BrickColor.new("Black")
  2958. end
  2959. for i, v in pairs(NeonParts) do
  2960. v.BrickColor = BrickColor.new("Really black")
  2961. end
  2962. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2963. maincolor = BrickColor.new("Really black")
  2964. BC.HeadColor = BrickColor.new("Smoky grey")
  2965. BC.LeftArmColor = BrickColor.new("Smoky grey")
  2966. BC.LeftLegColor = BrickColor.new("Smoky grey")
  2967. BC.RightArmColor = BrickColor.new("Really black")
  2968. BC.RightLegColor = BrickColor.new("Smoky grey")
  2969. BC.TorsoColor = BrickColor.new("Smoky grey")
  2970. Music.TimePosition = 2
  2971. Music.SoundId = "rbxassetid://1514078310"
  2972. Music.Parent = tors
  2973. Music:Play()
  2974. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true then
  2975. DTrail5.Enabled = false
  2976. DTrail4.Enabled = false
  2977. DTrail3.Enabled = false
  2978. DTrail2.Enabled = false
  2979. DTrail.Enabled = false
  2980. Ashes = false
  2981. tecks2.Text = "Neutral"
  2982. tecks2.Rotation = 0
  2983. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2984. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2985. resetmode()
  2986. Music.TimePosition = 0
  2987. Music.SoundId = "rbxassetid://1117396305"
  2988. Music.Parent = tors
  2989. Music:Play()
  2990. BC.HeadColor = BrickColor.new("Fossil")
  2991. BC.LeftArmColor = BrickColor.new("Fossil")
  2992. BC.LeftLegColor = BrickColor.new("Fossil")
  2993. BC.RightArmColor = BrickColor.new("Smoky grey")
  2994. BC.RightLegColor = BrickColor.new("Fossil")
  2995. BC.TorsoColor = BrickColor.new("Fossil")
  2996. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  2997. tecks2.TextTransparency = 0
  2998. tecks2.TextStrokeTransparency = 0
  2999. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  3000. tecks2.TextTransparency = 1
  3001. tecks2.TextStrokeTransparency = 1
  3002. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3003. DTrail5.Enabled = false
  3004. DTrail4.Enabled = false
  3005. DTrail3.Enabled = false
  3006. DTrail2.Enabled = false
  3007. DTrail.Enabled = false
  3008. Planetary = true
  3009. tecks2.Text = "Planetary"
  3010. tecks2.Rotation = 0
  3011. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  3012. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  3013. for i, v in pairs(ArmourParts) do
  3014. v.BrickColor = BrickColor.new("Dark indigo")
  3015. end
  3016. for i, v in pairs(ArmourParts2) do
  3017. v.BrickColor = BrickColor.new("Dark indigo")
  3018. end
  3019. for i, v in pairs(NeonParts) do
  3020. v.BrickColor = BrickColor.new("Dark indigo")
  3021. end
  3022. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  3023. maincolor = BrickColor.new("Dark indigo")
  3024. BC.HeadColor = BrickColor.new("Dark indigo")
  3025. BC.LeftArmColor = BrickColor.new("Dark indigo")
  3026. BC.LeftLegColor = BrickColor.new("Dark indigo")
  3027. BC.RightArmColor = BrickColor.new("Dark indigo")
  3028. BC.RightLegColor = BrickColor.new("Dark indigo")
  3029. BC.TorsoColor = BrickColor.new("Dark indigo")
  3030. Music.TimePosition = 0
  3031. Music.SoundId = "rbxassetid://609934004"
  3032. Music.Parent = tors
  3033. Music:Play()
  3034. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3035. Planetary = false
  3036. DTrail5.Enabled = false
  3037. DTrail4.Enabled = false
  3038. DTrail3.Enabled = false
  3039. DTrail2.Enabled = false
  3040. DTrail.Enabled = false
  3041. tecks2.Text = "Neutral"
  3042. tecks2.Rotation = 0
  3043. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3044. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3045. resetmode()
  3046. Music.TimePosition = 0
  3047. Music.SoundId = "rbxassetid://1117396305"
  3048. Music.Parent = tors
  3049. Music:Play()
  3050. BC.HeadColor = BrickColor.new("Fossil")
  3051. BC.LeftArmColor = BrickColor.new("Fossil")
  3052. BC.LeftLegColor = BrickColor.new("Fossil")
  3053. BC.RightArmColor = BrickColor.new("Smoky grey")
  3054. BC.RightLegColor = BrickColor.new("Fossil")
  3055. BC.TorsoColor = BrickColor.new("Fossil")
  3056. end
  3057. end
  3058. end)
  3059. mouse.KeyDown:connect(function(key)
  3060. if attack == false then
  3061. if EdgyMode == true then
  3062. if key == 'r' then
  3063. Decapitate()
  3064. elseif key == 'e' then
  3065. Laugh()
  3066. end
  3067. end
  3068. if Divinity == true then
  3069. if key == 'r' then
  3070. Beam_Of_Light()
  3071. elseif key == 'f' then
  3072. Blast_Of_God()
  3073. end
  3074. end
  3075. if Fighter == true then
  3076. if key == 'e' then
  3077. Flying_Kick()
  3078. elseif key == 'f' then
  3079. UpperCut()
  3080. elseif key == 't' then
  3081. Spinning_Kick()
  3082. end
  3083. end
  3084. if Purity == true then
  3085. if key == 'r' then
  3086. Purity_Slam()
  3087. end
  3088. end
  3089. if Solar == true then
  3090. if key == 'r' then
  3091. Eruption()
  3092. elseif key == 't' then
  3093. Solar_Flare()
  3094. end
  3095. end
  3096. if Frost == true then
  3097. if key == 'r' then
  3098. Blizzard()
  3099. elseif key == 't' then
  3100. Cryo_Freeze()
  3101. end
  3102. end
  3103. if Ashes == true then
  3104. if key == 't' and notmenacing then
  3105. Menacing_Aura()
  3106. elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
  3107. Heat_Stroke()
  3108. end
  3109. end
  3110. if Lunar == true then
  3111. if key == 't' then
  3112. ShadowWarp()
  3113. elseif key == 'r' then
  3114. Shade()
  3115. end
  3116. end
  3117. if Destruction == true then
  3118. if key == 'r' then
  3119. Diablo_Explosion()
  3120. elseif key == 'f' then
  3121. Hell_From_Above()
  3122. elseif key == 't' then
  3123. Spinning_Below()
  3124. end
  3125. end
  3126. if Planetary == true then
  3127. if key == 'r' then
  3128. Multi_Bombs()
  3129. elseif key == 't' then
  3130. Universal_Crush()
  3131. end
  3132. end
  3133. if helpme == true then
  3134. if key == 'r' then
  3135. Painful_Stomp()
  3136. elseif key == 'f' then
  3137. Ending()
  3138. elseif key == 't' then
  3139. Ende_der_Weld()
  3140. end
  3141. end
  3142. end
  3143. end)
  3144.  
  3145.  
  3146. coroutine.resume(coroutine.create(function()
  3147. while true do
  3148. swait(8)
  3149. if Solar == true then
  3150. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  3151. end
  3152. end
  3153. end))
  3154. coroutine.resume(coroutine.create(function()
  3155. while true do
  3156. swait(4)
  3157. if Frost == true then
  3158. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3159. Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
  3160. end
  3161. end
  3162. end))
  3163. coroutine.resume(coroutine.create(function()
  3164. while true do
  3165. swait(4)
  3166. if Lunar == true then
  3167. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3168. end
  3169. end
  3170. end))
  3171.  
  3172.  
  3173.  
  3174. -------------------------------------------------------
  3175. --Start Animations--
  3176. -------------------------------------------------------
  3177. local equipped = false
  3178. local idle = 0
  3179. local change = 1
  3180. local val = 0
  3181. local toim = 0
  3182. local idleanim = 0.4
  3183. hum.WalkSpeed = 8
  3184. hum.Animator.Parent = nil
  3185. while true do
  3186. swait()
  3187. Music.Parent = tors
  3188. if helpme == true then
  3189. for i, v in pairs(ArmourParts) do
  3190. v.BrickColor = BrickColor.random()
  3191. end
  3192. for i, v in pairs(ArmourParts2) do
  3193. v.BrickColor = BrickColor.random()
  3194. end
  3195. for i, v in pairs(NeonParts) do
  3196. v.BrickColor = BrickColor.random()
  3197. end
  3198. maincolor = BrickColor.random()
  3199. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  3200. tecks2.Text = ""..insanity[math.random(1,#insanity)]
  3201. tecks2.TextColor3 = maincolor.Color
  3202. tecks2.TextStrokeColor3 = maincolor.Color
  3203. tecks2.Rotation = math.random(-11, 11)
  3204. BC.HeadColor = BrickColor.random()
  3205. BC.LeftArmColor = BrickColor.random()
  3206. BC.LeftLegColor = BrickColor.random()
  3207. BC.RightArmColor = BrickColor.random()
  3208. BC.RightLegColor = BrickColor.random()
  3209. BC.TorsoColor = BrickColor.random()
  3210. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  3211. end
  3212. if EdgyMode == true then
  3213. tecks2.Rotation = math.random(-2, 2)
  3214. end
  3215. if Planetary == true then
  3216. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  3217. tecks2.Rotation = math.random(-4, 4)
  3218. end
  3219. sine = sine + change
  3220. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3221. local velderp = root.Velocity.y
  3222. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3223. if equipped == true or equipped == false then
  3224. if attack == false then
  3225. idle = idle + 1
  3226. else
  3227. idle = 0
  3228. end
  3229. if 1 < root.Velocity.y and hitfloor == nil then
  3230. Anim = "Jump"
  3231. change = 1
  3232. if attack == false then
  3233. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3234. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3235. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3236. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3237. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3238. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3239. end
  3240. elseif -1 > root.Velocity.y and hitfloor == nil then
  3241. Anim = "Fall"
  3242. change = 1
  3243. if attack == false then
  3244. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3245. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3246. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3247. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3248. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3249. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3250. end
  3251. elseif torvel < 1 and hitfloor ~= nil then
  3252. Anim = "Idle"
  3253. change = 1
  3254. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3255. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3256. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3257. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3258. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3259. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3260. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3261. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3262. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3263. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3264. if Mrandom(1,15) == 1 then
  3265. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3266. end
  3267. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  3268. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  3269. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3270. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3271. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then
  3272. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3273. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3274. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3275. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3276. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3277. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3278. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3279. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3280. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3281. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3282. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  3283. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  3284. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  3285. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3286. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  3287. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  3288. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  3289. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  3290. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3291. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3292. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3293. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3294. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3295. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3296. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3297. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3298. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3299. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then
  3300. rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  3301. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  3302. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  3303. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  3304. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  3305. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  3306. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then
  3307. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3308. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3309. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3310. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3311. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3312. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3313. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3314. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3315. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3316. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3317. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3318. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3319. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3320. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3321. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3322. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3323. if math.random(1,1) == 1 then
  3324. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3325. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3326. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3327. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3328. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3329. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3330. end
  3331. for i, v in pairs(ArmourParts) do
  3332. v.BrickColor = BrickColor.random()
  3333. end
  3334. for i, v in pairs(ArmourParts2) do
  3335. v.BrickColor = BrickColor.random()
  3336. end
  3337. for i, v in pairs(NeonParts) do
  3338. v.BrickColor = BrickColor.random()
  3339. end
  3340. maincolor = BrickColor.random()
  3341. tecks2.TextColor3 = maincolor.Color
  3342. tecks2.TextStrokeColor3 = maincolor.Color
  3343. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3344. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3345. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3346. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3347. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then
  3348. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3349. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3350. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3351. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3352. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3353. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3354. end
  3355. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3356. Anim = "Walk"
  3357. change = .6
  3358. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3359. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3360. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3361. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3362. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3363. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3364. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3365. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then
  3366. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3367. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3368. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3369. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3370. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3371. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3372. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3373. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  3374. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3375. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3376. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3377. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3378. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3379. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then
  3380. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3381. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3382. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3383. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3384. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3385. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3386. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then
  3387. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3388. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3389. if math.random(1,1) == 1 then
  3390. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3391. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3392. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3393. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3394. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3395. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3396. end
  3397. for i, v in pairs(ArmourParts) do
  3398. v.BrickColor = BrickColor.random()
  3399. end
  3400. for i, v in pairs(ArmourParts2) do
  3401. v.BrickColor = BrickColor.random()
  3402. end
  3403. for i, v in pairs(NeonParts) do
  3404. v.BrickColor = BrickColor.random()
  3405. end
  3406. maincolor = BrickColor.random()
  3407. tecks2.TextColor3 = maincolor.Color
  3408. tecks2.TextStrokeColor3 = maincolor.Color
  3409. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3410. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3411. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3412. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3413. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3414. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3415. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3416. if Mrandom(1,15) == 1 then
  3417. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3418. end
  3419. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3420. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3421. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3422. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3423. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false then
  3424. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3425. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3426. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3427. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3428. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3429. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3430. end
  3431. elseif torvel >= 25 and hitfloor ~= nil then
  3432. Anim = "Sprint"
  3433. change = 1.35
  3434. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3436. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3437. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3438. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3439. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3440. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3441. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  3442. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3443. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3444. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  3445. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  3446. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3447. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3448. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  3449. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  3450. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3451. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  3452. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  3453. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3454. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3455. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  3456. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3457. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3458. if math.random(1,1) == 1 then
  3459. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3460. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  3461. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3462. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3463. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3464. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3465. end
  3466. for i, v in pairs(ArmourParts) do
  3467. v.BrickColor = BrickColor.random()
  3468. end
  3469. for i, v in pairs(ArmourParts2) do
  3470. v.BrickColor = BrickColor.random()
  3471. end
  3472. for i, v in pairs(NeonParts) do
  3473. v.BrickColor = BrickColor.random()
  3474. end
  3475. maincolor = BrickColor.random()
  3476. tecks2.TextColor3 = maincolor.Color
  3477. tecks2.TextStrokeColor3 = maincolor.Color
  3478. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3479. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  3480. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  3481. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  3482. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  3483. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  3484. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3485. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3486. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3487. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  3488. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  3489. end
  3490. end
  3491. end
  3492. if 0 < #Effects then
  3493. for e = 1, #Effects do
  3494. if Effects[e] ~= nil then
  3495. local Thing = Effects[e]
  3496. if Thing ~= nil then
  3497. local Part = Thing[1]
  3498. local Mode = Thing[2]
  3499. local Delay = Thing[3]
  3500. local IncX = Thing[4]
  3501. local IncY = Thing[5]
  3502. local IncZ = Thing[6]
  3503. if 1 >= Thing[1].Transparency then
  3504. if Thing[2] == "Block1" then
  3505. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3506. local Mesh = Thing[1].Mesh
  3507. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3508. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3509. elseif Thing[2] == "Block2" then
  3510. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3511. local Mesh = Thing[7]
  3512. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3513. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3514. elseif Thing[2] == "Block3" then
  3515. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3516. local Mesh = Thing[7]
  3517. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3518. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3519. elseif Thing[2] == "Cylinder" then
  3520. local Mesh = Thing[1].Mesh
  3521. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3522. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3523. elseif Thing[2] == "Blood" then
  3524. local Mesh = Thing[7]
  3525. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3526. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3527. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3528. elseif Thing[2] == "Elec" then
  3529. local Mesh = Thing[1].Mesh
  3530. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3531. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3532. elseif Thing[2] == "Disappear" then
  3533. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3534. elseif Thing[2] == "Shatter" then
  3535. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3536. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3537. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3538. Thing[6] = Thing[6] + Thing[5]
  3539. end
  3540. else
  3541. Part.Parent = nil
  3542. table.remove(Effects, e)
  3543. end
  3544. end
  3545. end
  3546. end
  3547. end
  3548. end
  3549. -------------------------------------------------------
  3550. --End Animations And Script--
  3551. -------------------------------------------------------
Add Comment
Please, Sign In to add comment