Advertisement
End_Wolf

Untitled

Sep 9th, 2018
236
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. --//====================================================\\--
  7. --|| CREATED BY SHACKLUSTER
  8. --\\====================================================//--
  9.  
  10. warn("Edit by ExplosiveDaniel")
  11. warn("If you see him in game You're really lucky")
  12. warn("Have a nice day fren :)")
  13. local Player = game.Players.localPlayer
  14. local Character = Player.Character
  15. local Humanoid = Character.Humanoid
  16. local Mouse = Player:GetMouse()
  17. local LeftArm = Character["Left Arm"]
  18. local RightArm = Character["Right Arm"]
  19. local LeftLeg = Character["Left Leg"]
  20. local RightLeg = Character["Right Leg"]
  21. local Head = Character.Head
  22. local Torso = Character.Torso
  23. local Camera = game.Workspace.CurrentCamera
  24. local RootPart = Character.HumanoidRootPart
  25. local RootJoint = RootPart.RootJoint
  26. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  27. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  28. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  29. local attack = false
  30. local Anim = 'Idle'
  31. local Lighty = game:GetService"Lighting"
  32. local attacktype = 1
  33. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  34. local velocity = RootPart.Velocity.y
  35. local sine = 0
  36. local change = 1
  37. local Create = LoadLibrary("RbxUtility").Create
  38.  
  39. local chara = Character
  40. local m = Create("Model"){
  41. Parent = Character,
  42. Name = "WeaponModel",
  43. }
  44. function chat(...)
  45. local txxt = {...}
  46. local ch = coroutine.wrap(function()
  47. if chara:FindFirstChild("Chatt")~= nil then
  48. Character:FindFirstChild("Chatt"):destroy()
  49. end
  50. local txt = Instance.new("BillboardGui", chara)
  51. txt.Adornee = chara.Head
  52. txt.Name = "Chatt"
  53. txt.Size = UDim2.new(2, 0, 1.2, 0)
  54. txt.StudsOffset = Vector3.new(-9, 7, 0)
  55. local text = Instance.new("TextLabel", txt)
  56. text.Size = UDim2.new(10, 0, 7, 0)
  57. text.TextSize = 33
  58. text.Font = Enum.Font.Antique
  59. text.TextScaled = false
  60. text.BackgroundTransparency = 1
  61. text.TextColor3 = Color3.new(1,1,1)
  62. text.TextStrokeTransparency = 0
  63. text.TextStrokeColor3 = Color3.fromRGB(81, 69, 69)
  64. text.Text = ""
  65. txxt = table.concat(txxt,"\t")
  66. for i = 1, #txxt do
  67. text.Text = txxt:sub(1,i)
  68.  
  69. end
  70. wait(2)
  71. for trans = 0,1,00.1 do
  72. text.TextTransparency = trans
  73. text.TextStrokeTransparency = trans
  74. wait()
  75. end
  76. wait()
  77. txt:destroy()
  78. end)
  79.  
  80. ch(...)
  81. end
  82. Player.Chatted:connect(chat)
  83.  
  84. wait(0.2)
  85.  
  86. wait(0.2)
  87.  
  88. Player = game:GetService("Players").LocalPlayer
  89. PlayerGui = Player.PlayerGui
  90. Cam = workspace.CurrentCamera
  91. Backpack = Player.Backpack
  92. Character = Player.Character
  93. Humanoid = Character.Humanoid
  94. Mouse = Player:GetMouse()
  95. RootPart = Character["HumanoidRootPart"]
  96. Torso = Character["Torso"]
  97. Head = Character["Head"]
  98. RightArm = Character["Right Arm"]
  99. LeftArm = Character["Left Arm"]
  100. RightLeg = Character["Right Leg"]
  101. LeftLeg = Character["Left Leg"]
  102. RootJoint = RootPart["RootJoint"]
  103. Neck = Torso["Neck"]
  104. RightShoulder = Torso["Right Shoulder"]
  105. LeftShoulder = Torso["Left Shoulder"]
  106. RightHip = Torso["Right Hip"]
  107. LeftHip = Torso["Left Hip"]
  108. Character.Archivable = true
  109. Player:ClearCharacterAppearance()
  110.  
  111. IT = Instance.new
  112. CF = CFrame.new
  113. VT = Vector3.new
  114. RAD = math.rad
  115. C3 = Color3.new
  116. UD2 = UDim2.new
  117. BRICKC = BrickColor.new
  118. ANGLES = CFrame.Angles
  119. EULER = CFrame.fromEulerAnglesXYZ
  120. COS = math.cos
  121. ACOS = math.acos
  122. SIN = math.sin
  123. ASIN = math.asin
  124. ABS = math.abs
  125. MRANDOM = math.random
  126. FLOOR = math.floor
  127.  
  128. --//=================================\\
  129. --|| USEFUL VALUES
  130. --\\=================================//
  131.  
  132. Animation_Speed = 3
  133. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  134. local Speed = 20
  135. local SIZE = 1
  136. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  137. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  138. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  139. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  140. local DAMAGEMULTIPLIER = 1
  141. local ANIM = "Idle"
  142. local ATTACK = false
  143. local EQUIPPED = false
  144. local HOLD = false
  145. local COMBO = 1
  146. local Rooted = false
  147. local SINE = 0
  148. local KEYHOLD = false
  149. local CHANGE = 2 / Animation_Speed
  150. local WALKINGANIM = false
  151. local VALUE1 = false
  152. local VALUE2 = false
  153. local ROBLOXIDLEANIMATION = IT("Animation")
  154. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  155. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  156. local ATANIM = IT("Animation")
  157. ATANIM.Name = "Attack Animation"
  158. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  159. --ROBLOXIDLEANIMATION.Parent = Humanoid
  160. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  161. WEAPONGUI.Name = "Weapon GUI"
  162. local Weapon = IT("Model")
  163. Weapon.Name = "Adds"
  164. local Effects = IT("Folder", Weapon)
  165. Effects.Name = "Effects"
  166. local ANIMATOR = Humanoid.Animator
  167. local ANIMATE = Character.Animate
  168. local UNANCHOR = true
  169. local CLOCKLOOP = 0
  170. local SONG = 0
  171. local CLOCKTARGET = nil
  172. local CLOCKSPEED = 0
  173. script.Parent = WEAPONGUI
  174. local CLONE = Character:Clone()
  175. CLONE.Parent = nil
  176. Character.Archivable = false
  177. local sick = Instance.new("Sound",Torso)
  178.  
  179. --//=================================\\
  180. --\\=================================//
  181.  
  182.  
  183. --//=================================\\
  184. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  185. --\\=================================//
  186.  
  187. ArtificialHB = Instance.new("BindableEvent", script)
  188. ArtificialHB.Name = "ArtificialHB"
  189.  
  190. script:WaitForChild("ArtificialHB")
  191.  
  192. frame = Frame_Speed
  193. tf = 0
  194. allowframeloss = false
  195. tossremainder = false
  196. lastframe = tick()
  197. script.ArtificialHB:Fire()
  198.  
  199. game:GetService("RunService").Heartbeat:connect(function(s, p)
  200. tf = tf + s
  201. if tf >= frame then
  202. if allowframeloss then
  203. script.ArtificialHB:Fire()
  204. lastframe = tick()
  205. else
  206. for i = 1, math.floor(tf / frame) do
  207. script.ArtificialHB:Fire()
  208. end
  209. lastframe = tick()
  210. end
  211. if tossremainder then
  212. tf = 0
  213. else
  214. tf = tf - frame * math.floor(tf / frame)
  215. end
  216. end
  217. end)
  218.  
  219. --//=================================\\
  220. --\\=================================//
  221.  
  222. --//=================================\\
  223. --|| SOME FUNCTIONS
  224. --\\=================================//
  225.  
  226. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  227. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  228. end
  229.  
  230. function PositiveAngle(NUMBER)
  231. if NUMBER >= 0 then
  232. NUMBER = 0
  233. end
  234. return NUMBER
  235. end
  236.  
  237. function NegativeAngle(NUMBER)
  238. if NUMBER <= 0 then
  239. NUMBER = 0
  240. end
  241. return NUMBER
  242. end
  243.  
  244. function Swait(NUMBER)
  245. if NUMBER == 0 or NUMBER == nil then
  246. ArtificialHB.Event:wait()
  247. else
  248. for i = 1, NUMBER do
  249. ArtificialHB.Event:wait()
  250. end
  251. end
  252. end
  253.  
  254. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  255. local NEWMESH = IT(MESH)
  256. if MESH == "SpecialMesh" then
  257. NEWMESH.MeshType = MESHTYPE
  258. if MESHID ~= "nil" and MESHID ~= "" then
  259. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  260. end
  261. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  262. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  263. end
  264. end
  265. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  266. NEWMESH.Scale = SCALE
  267. NEWMESH.Parent = PARENT
  268. return NEWMESH
  269. end
  270.  
  271. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  272. local NEWPART = IT("Part")
  273. NEWPART.formFactor = FORMFACTOR
  274. NEWPART.Reflectance = REFLECTANCE
  275. NEWPART.Transparency = TRANSPARENCY
  276. NEWPART.CanCollide = false
  277. NEWPART.Locked = true
  278. NEWPART.Anchored = true
  279. if ANCHOR == false then
  280. NEWPART.Anchored = false
  281. end
  282. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  283. NEWPART.Name = NAME
  284. NEWPART.Size = SIZE
  285. NEWPART.Position = Torso.Position
  286. NEWPART.Material = MATERIAL
  287. NEWPART:BreakJoints()
  288. NEWPART.Parent = PARENT
  289. return NEWPART
  290. end
  291.  
  292. local function weldBetween(a, b)
  293. local weldd = Instance.new("ManualWeld")
  294. weldd.Part0 = a
  295. weldd.Part1 = b
  296. weldd.C0 = CFrame.new()
  297. weldd.C1 = b.CFrame:inverse() * a.CFrame
  298. weldd.Parent = a
  299. return weldd
  300. end
  301.  
  302.  
  303. function QuaternionFromCFrame(cf)
  304. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  305. local trace = m00 + m11 + m22
  306. if trace > 0 then
  307. local s = math.sqrt(1 + trace)
  308. local recip = 0.5 / s
  309. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  310. else
  311. local i = 0
  312. if m11 > m00 then
  313. i = 1
  314. end
  315. if m22 > (i == 0 and m00 or m11) then
  316. i = 2
  317. end
  318. if i == 0 then
  319. local s = math.sqrt(m00 - m11 - m22 + 1)
  320. local recip = 0.5 / s
  321. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  322. elseif i == 1 then
  323. local s = math.sqrt(m11 - m22 - m00 + 1)
  324. local recip = 0.5 / s
  325. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  326. elseif i == 2 then
  327. local s = math.sqrt(m22 - m00 - m11 + 1)
  328. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  329. end
  330. end
  331. end
  332.  
  333. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  334. local xs, ys, zs = x + x, y + y, z + z
  335. local wx, wy, wz = w * xs, w * ys, w * zs
  336. local xx = x * xs
  337. local xy = x * ys
  338. local xz = x * zs
  339. local yy = y * ys
  340. local yz = y * zs
  341. local zz = z * zs
  342. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  343. end
  344.  
  345. function QuaternionSlerp(a, b, t)
  346. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  347. local startInterp, finishInterp;
  348. if cosTheta >= 0.0001 then
  349. if (1 - cosTheta) > 0.0001 then
  350. local theta = ACOS(cosTheta)
  351. local invSinTheta = 1 / SIN(theta)
  352. startInterp = SIN((1 - t) * theta) * invSinTheta
  353. finishInterp = SIN(t * theta) * invSinTheta
  354. else
  355. startInterp = 1 - t
  356. finishInterp = t
  357. end
  358. else
  359. if (1 + cosTheta) > 0.0001 then
  360. local theta = ACOS(-cosTheta)
  361. local invSinTheta = 1 / SIN(theta)
  362. startInterp = SIN((t - 1) * theta) * invSinTheta
  363. finishInterp = SIN(t * theta) * invSinTheta
  364. else
  365. startInterp = t - 1
  366. finishInterp = t
  367. end
  368. end
  369. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  370. end
  371.  
  372. function Clerp(a, b, t)
  373. local qa = {QuaternionFromCFrame(a)}
  374. local qb = {QuaternionFromCFrame(b)}
  375. local ax, ay, az = a.x, a.y, a.z
  376. local bx, by, bz = b.x, b.y, b.z
  377. local _t = 1 - t
  378. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  379. end
  380.  
  381. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  382. local frame = IT("Frame")
  383. frame.BackgroundTransparency = TRANSPARENCY
  384. frame.BorderSizePixel = BORDERSIZEPIXEL
  385. frame.Position = POSITION
  386. frame.Size = SIZE
  387. frame.BackgroundColor3 = COLOR
  388. frame.BorderColor3 = BORDERCOLOR
  389. frame.Name = NAME
  390. frame.Parent = PARENT
  391. return frame
  392. end
  393.  
  394. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  395. local label = IT("TextLabel")
  396. label.BackgroundTransparency = 1
  397. label.Size = UD2(1, 0, 1, 0)
  398. label.Position = UD2(0, 0, 0, 0)
  399. label.TextColor3 = TEXTCOLOR
  400. label.TextStrokeTransparency = STROKETRANSPARENCY
  401. label.TextTransparency = TRANSPARENCY
  402. label.FontSize = TEXTFONTSIZE
  403. label.Font = TEXTFONT
  404. label.BorderSizePixel = BORDERSIZEPIXEL
  405. label.TextStrokeColor3 = C3(1,1,1)
  406. label.TextScaled = false
  407. label.Text = TEXT
  408. label.Name = NAME
  409. label.Parent = PARENT
  410. return label
  411. end
  412.  
  413. function NoOutlines(PART)
  414. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  415. end
  416.  
  417. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  418. local NEWWELD = IT(TYPE)
  419. NEWWELD.Part0 = PART0
  420. NEWWELD.Part1 = PART1
  421. NEWWELD.C0 = C0
  422. NEWWELD.C1 = C1
  423. NEWWELD.Parent = PARENT
  424. return NEWWELD
  425. end
  426.  
  427. local S = IT("Sound")
  428. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  429. local NEWSOUND = nil
  430. coroutine.resume(coroutine.create(function()
  431. NEWSOUND = S:Clone()
  432. NEWSOUND.Parent = PARENT
  433. NEWSOUND.Volume = VOLUME
  434. NEWSOUND.Pitch = PITCH
  435. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  436. NEWSOUND:play()
  437. if DOESLOOP == true then
  438. NEWSOUND.Looped = true
  439. else
  440. repeat wait(1) until NEWSOUND.Playing == false
  441. NEWSOUND:remove()
  442. end
  443. end))
  444. return NEWSOUND
  445. end
  446.  
  447. function CFrameFromTopBack(at, top, back)
  448. local right = top:Cross(back)
  449. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  450. end
  451.  
  452. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  453. function WACKYEFFECT(Table)
  454. local TYPE = (Table.EffectType or "Sphere")
  455. local SIZE = (Table.Size or VT(1,1,1))
  456. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  457. local TRANSPARENCY = (Table.Transparency or 0)
  458. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  459. local CFRAME = (Table.CFrame or Torso.CFrame)
  460. local MOVEDIRECTION = (Table.MoveToPos or nil)
  461. local ROTATION1 = (Table.RotationX or 0)
  462. local ROTATION2 = (Table.RotationY or 0)
  463. local ROTATION3 = (Table.RotationZ or 0)
  464. local MATERIAL = (Table.Material or "Neon")
  465. local COLOR = (Table.Color or C3(1,1,1))
  466. local TIME = (Table.Time or 45)
  467. local SOUNDID = (Table.SoundID or nil)
  468. local SOUNDPITCH = (Table.SoundPitch or nil)
  469. local SOUNDVOLUME = (Table.SoundVolume or nil)
  470. coroutine.resume(coroutine.create(function()
  471. local PLAYSSOUND = false
  472. local SOUND = nil
  473. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  474. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  475. PLAYSSOUND = true
  476. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  477. end
  478. EFFECT.Color = COLOR
  479. local MSH = nil
  480. if TYPE == "Sphere" then
  481. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  482. elseif TYPE == "Block" then
  483. MSH = IT("BlockMesh",EFFECT)
  484. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  485. elseif TYPE == "Wave" then
  486. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  487. elseif TYPE == "Ring" then
  488. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  489. elseif TYPE == "Slash" then
  490. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  491. elseif TYPE == "Round Slash" then
  492. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  493. elseif TYPE == "Swirl" then
  494. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  495. elseif TYPE == "Skull" then
  496. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  497. elseif TYPE == "Crystal" then
  498. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  499. end
  500. if MSH ~= nil then
  501. local MOVESPEED = nil
  502. if MOVEDIRECTION ~= nil then
  503. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  504. end
  505. local GROWTH = SIZE - ENDSIZE
  506. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  507. if TYPE == "Block" then
  508. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  509. else
  510. EFFECT.CFrame = CFRAME
  511. end
  512. for LOOP = 1, TIME+1 do
  513. Swait()
  514. MSH.Scale = MSH.Scale - GROWTH/TIME
  515. if TYPE == "Wave" then
  516. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  517. end
  518. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  519. if TYPE == "Block" then
  520. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  521. else
  522. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  523. end
  524. if MOVEDIRECTION ~= nil then
  525. local ORI = EFFECT.Orientation
  526. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  527. EFFECT.Orientation = ORI
  528. end
  529. end
  530. if PLAYSSOUND == false then
  531. EFFECT:remove()
  532. else
  533. repeat Swait() until SOUND.Playing == false
  534. EFFECT:remove()
  535. end
  536. else
  537. if PLAYSSOUND == false then
  538. EFFECT:remove()
  539. else
  540. repeat Swait() until SOUND.Playing == false
  541. EFFECT:remove()
  542. end
  543. end
  544. end))
  545. end
  546.  
  547. function MakeForm(PART,TYPE)
  548. if TYPE == "Cyl" then
  549. local MSH = IT("CylinderMesh",PART)
  550. elseif TYPE == "Ball" then
  551. local MSH = IT("SpecialMesh",PART)
  552. MSH.MeshType = "Sphere"
  553. elseif TYPE == "Wedge" then
  554. local MSH = IT("SpecialMesh",PART)
  555. MSH.MeshType = "Wedge"
  556. end
  557. end
  558.  
  559. Debris = game:GetService("Debris")
  560.  
  561. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  562. local DIRECTION = CF(StartPos,EndPos).lookVector
  563. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  564. end
  565.  
  566. function turnto(position)
  567. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  568. end
  569.  
  570. --//=================================\\
  571. --|| WEAPON CREATION
  572. --\\=================================//
  573.  
  574. Humanoid.Parent = nil
  575. RootPart.Size = RootPart.Size*SIZE
  576. Torso.Size = Torso.Size*SIZE
  577. RightArm.Size = RightArm.Size*SIZE
  578. RightLeg.Size = RightLeg.Size*SIZE
  579. LeftArm.Size = LeftArm.Size*SIZE
  580. LeftLeg.Size = LeftLeg.Size*SIZE
  581. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  582. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  583. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  584. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  585. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  586. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  587. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  588. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  589. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  590. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  591. Head.Size = Head.Size*SIZE
  592. RootJoint.Parent = RootPart
  593. Neck.Parent = Torso
  594. RightShoulder.Parent = Torso
  595. LeftShoulder.Parent = Torso
  596. RightHip.Parent = Torso
  597. LeftHip.Parent = Torso
  598.  
  599. Humanoid.DisplayDistanceType = "None"
  600. local naeeym2 = IT("BillboardGui",Character)
  601. naeeym2.AlwaysOnTop = true
  602. naeeym2.Size = UDim2.new(5,35,2,15)
  603. naeeym2.StudsOffset = Vector3.new(0,2,0)
  604. naeeym2.MaxDistance = 75
  605. naeeym2.Adornee = Character.Head
  606. naeeym2.Name = "Name"
  607. local tecks2 = IT("TextLabel",naeeym2)
  608. tecks2.BackgroundTransparency = 1
  609. tecks2.TextScaled = true
  610. tecks2.BorderSizePixel = 0
  611. tecks2.Text = "Maniac Pandora"
  612. tecks2.Font = "Fantasy"
  613. tecks2.TextSize = 30
  614. tecks2.TextStrokeTransparency = 0
  615. tecks2.TextColor3 = C3(1,1,1)
  616. tecks2.TextStrokeColor3 = Color3.fromRGB(81, 62, 62)
  617. tecks2.Size = UDim2.new(1,0,0.5,0)
  618. tecks2.Parent = naeeym2
  619. local top = Instance.new("Shirt")
  620. top.ShirtTemplate = "rbxassetid://1182218263"
  621. top.Parent = Character
  622. top.Name = "Cloth"
  623. local bottom = Instance.new("Pants")
  624. bottom.PantsTemplate = "rbxassetid://1829011479"
  625. bottom.Parent = Character
  626. bottom.Name = "Cloth"
  627. for i = 1, 16 do
  628. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  629. FACE.Color = C3(0,0,0)
  630. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  631. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  632. end
  633. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  634. MakeForm(EYE,"Ball")
  635. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  636. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  637. MakeForm(EYE2,"Ball")
  638. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  639. local HAT1 = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(2,0.2,2),false)
  640. MakeForm(HAT1,"Cyl")
  641. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  642. local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(2.01,0.15,2.01),false)
  643. BELT.Color = Color3.new(0,0,0)
  644. MakeForm(BELT,"Cyl")
  645. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  646. local HAT2 = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.3,2.2,1.3),false)
  647. MakeForm(HAT2,"Cyl")
  648. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  649. local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.31,0.2,1.31),false)
  650. BELT.Color = Color3.new(0,0,0)
  651. MakeForm(BELT,"Cyl")
  652. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  653. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.25,0.25,0.1),false)
  654. MakeForm(GEM,"Ball")
  655. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  656. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.25,0.25,0.1),false)
  657. MakeForm(GEM,"Ball")
  658. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  659. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.1,0.25,0.25),false)
  660. MakeForm(GEM,"Ball")
  661. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  662. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.1,0.25,0.25),false)
  663. MakeForm(GEM,"Ball")
  664. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  665. local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false)
  666. BELT.Color = Color3.new(0,0,0)
  667. MakeForm(BELT,"Cyl")
  668. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  669. local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false)
  670. BELT.Color = Color3.new(0,0,0)
  671. MakeForm(BELT,"Cyl")
  672. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  673. local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false)
  674. BELT.Color = Color3.new(0,0,0)
  675. MakeForm(BELT,"Cyl")
  676. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  677. local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false)
  678. BELT.Color = Color3.new(0,0,0)
  679. MakeForm(BELT,"Cyl")
  680. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  681. local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.3,0.5,1.3),false)
  682.  
  683. MakeForm(BELT,"Ball")
  684. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  685. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  686. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  687. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  688. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  689. MakeForm(PRT,"Cyl")
  690. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  691. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  692. MakeForm(PRT,"Cyl")
  693. PRT.Color = Color3.fromRGB(0, 0, 0)
  694. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  695. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  696. MakeForm(RING,"Cyl")
  697. RING.Color = Color3.fromRGB(81, 69, 69)
  698. for i = 1, 12 do
  699. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  700. PRT.Color = C3(0,0,0)
  701. local MSH = IT("BlockMesh",PRT)
  702. MSH.Scale = VT(0.6,1,1)
  703. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  704. end
  705. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  706. PRT.Color = C3(0,0,0)
  707. local MSH = IT("BlockMesh",PRT)
  708. MSH.Scale = VT(0.4,1,1)
  709. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  710. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  711. PRT.Color = C3(0,0,0)
  712. local MSH = IT("BlockMesh",PRT)
  713. MSH.Scale = VT(0.4,1,1)
  714. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  715. coroutine.resume(coroutine.create(function()
  716. while true do
  717. Swait()
  718. CLOCKLOOP = CLOCKLOOP - 0*CLOCKSPEED
  719. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  720. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  721. if CLOCKLOOP <= -150 then
  722. if VALUE1 == false then
  723. CLOCKLOOP = 0
  724. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  725. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  726. ApplyAoE(HITPOS,10,15,45,75,false)
  727. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  728. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  729. if CLOCKTARGET ~= nil then
  730. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  731. if CLOCKTARGET.Torso ~= nil then
  732. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  733. end
  734. if CLOCKTARGET.Health == 0 then
  735. CLOCKTARGET = nil
  736. end
  737. end
  738. end
  739. end
  740. end
  741. end))
  742.  
  743. for _, c in pairs(Weapon:GetChildren()) do
  744. if c.ClassName == "Part" then
  745. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  746. end
  747. end
  748.  
  749. Neck.Name = "Weld"
  750. RootJoint.Name = "Weld"
  751. RightShoulder.Name = "Weld"
  752. LeftShoulder.Name = "Weld"
  753. RightHip.Name = "Weld"
  754. LeftHip.Name = "Weld"
  755.  
  756. local BODY = {}
  757. for _, c in pairs(Character:GetDescendants()) do
  758. if c:IsA("BasePart") and c.Name ~= "Handle" then
  759. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  760. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  761. end
  762. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  763. elseif c:IsA("JointInstance") then
  764. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  765. end
  766. end
  767. for e = 1, #BODY do
  768. if BODY[e] ~= nil then
  769. local STUFF = BODY[e]
  770. local PART = STUFF[1]
  771. local PARENT = STUFF[2]
  772. local MATERIAL = STUFF[3]
  773. local COLOR = STUFF[4]
  774. local TRANSPARENCY = STUFF[5]
  775. if PART.ClassName == "Part" and PART ~= RootPart then
  776. PART.Material = MATERIAL
  777. PART.Color = COLOR
  778. PART.Transparency = TRANSPARENCY
  779. end
  780. PART.AncestryChanged:Connect(function()
  781. PART.Parent = PARENT
  782. end)
  783. end
  784. end
  785. function refit()
  786. Character.Parent = workspace
  787. for e = 1, #BODY do
  788. if BODY[e] ~= nil then
  789. local STUFF = BODY[e]
  790. local PART = STUFF[1]
  791. local PARENT = STUFF[2]
  792. local MATERIAL = STUFF[3]
  793. local COLOR = STUFF[4]
  794. local TRANSPARENCY = STUFF[5]
  795. if PART:IsA("BasePart") and PART ~= RootPart then
  796. PART.Material = MATERIAL
  797. PART.Color = COLOR
  798. PART.Transparency = TRANSPARENCY
  799. end
  800. if PART.Parent ~= PARENT then
  801. Humanoid:remove()
  802. PART.Parent = PARENT
  803. Humanoid = IT("Humanoid",Character)
  804. end
  805. end
  806. end
  807. end
  808.  
  809.  
  810. local SKILLTEXTCOLOR = Color3.fromRGB(81, 69, 69)
  811. local SKILLFONT = "Fantasy"
  812. local SKILLTEXTSIZE = 7
  813.  
  814. Weapon.Parent = Character
  815. Humanoid.Parent = Character
  816.  
  817. Humanoid.Died:connect(function()
  818. refit()
  819. end)
  820.  
  821. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  822. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  823. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  824. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  825. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  826. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  827.  
  828. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  829. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  830. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  831. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  832. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  833. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  834.  
  835. --//=================================\\
  836. --|| DAMAGING
  837. --\\=================================//
  838.  
  839. function ApplyDamage(Humanoid,Damage,TorsoPart)
  840. local defence = Instance.new("BoolValue",Humanoid.Parent)
  841. defence.Name = ("HitBy"..Player.Name)
  842. game:GetService("Debris"):AddItem(defence, 0.001)
  843. Damage = Damage * DAMAGEMULTIPLIER
  844. if Humanoid.Health ~= 0 then
  845. local CritChance = MRANDOM(1,100)
  846. if Damage > Humanoid.Health then
  847. Damage = math.ceil(Humanoid.Health)
  848. if Damage == 0 then
  849. Damage = 0.1
  850. end
  851. end
  852. Humanoid.Health = Humanoid.Health - Damage
  853. end
  854. end
  855.  
  856. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  857. local CHILDREN = workspace:GetDescendants()
  858. for index, CHILD in pairs(CHILDREN) do
  859. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  860. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  861. if HUM then
  862. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  863. if TORSO then
  864. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  865. if INSTAKILL == true then
  866. CHILD:BreakJoints()
  867. else
  868. local DMG = MRANDOM(MINDMG,MAXDMG)
  869. ApplyDamage(HUM,DMG,TORSO)
  870. end
  871. if FLING > 0 then
  872. for _, c in pairs(CHILD:GetChildren()) do
  873. if c:IsA("BasePart") then
  874. local bv = Instance.new("BodyVelocity")
  875. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  876. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  877. bv.Parent = c
  878. Debris:AddItem(bv,0.05)
  879. end
  880. end
  881. end
  882. end
  883. end
  884. end
  885. end
  886. end
  887. end
  888.  
  889. --//=================================\\
  890. --|| ATTACK FUNCTIONS AND STUFF
  891. --\\=================================//
  892.  
  893. function MagicMissiles()
  894. ATTACK = true
  895. Rooted = true
  896. local SELECTING = true
  897. local SPOTS = {}
  898. coroutine.resume(coroutine.create(function()
  899. local LOOP = 0
  900. repeat
  901. LOOP = LOOP + 1
  902. Swait()
  903. if LOOP >= 10 then
  904. LOOP = 0
  905. for i = 1, #SPOTS do
  906. if SPOTS[i] ~= nil then
  907. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  908. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  909. end
  910. end
  911. end
  912. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  913. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  914. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  915. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  916. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  917. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  918. until SELECTING == false
  919. Rooted = false
  920. repeat
  921. LOOP = LOOP + 1
  922. Swait()
  923. if LOOP >= 10 then
  924. LOOP = 0
  925. for i = 1, #SPOTS do
  926. if SPOTS[i] ~= nil then
  927. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  928. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  929. end
  930. end
  931. end
  932. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  933. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  934. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  935. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  936. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  937. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  938. until ATTACK == false
  939. end))
  940. repeat
  941. repeat Swait() until HOLD == true
  942. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  943. if DIST > 65 then
  944. DIST = 65
  945. end
  946. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  947. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  948. if HITFLOOR ~= nil then
  949. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  950. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  951. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  952. end
  953. repeat Swait() until HOLD == false
  954. until #SPOTS == 5
  955. SELECTING = false
  956. for i = 1, #SPOTS do
  957. if SPOTS[i] ~= nil then
  958. local POS = SPOTS[i]
  959. coroutine.resume(coroutine.create(function()
  960. local MISSILE = IT("Model",Effects)
  961. MISSILE.Name = "Missile"
  962. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Dirt brown", "Part", VT(2,2,2))
  963. MakeForm(BASEPART,"Cyl")
  964. MISSILE.PrimaryPart = BASEPART
  965. BASEPART.CFrame = POS*CF(0,-30*3,0)
  966. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Dirt brown", "Part", VT(2,4,2))
  967. MakeForm(HEAD,"Ball")
  968. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  969. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Dirt brown", "Part", VT(2.5,0.1,2.5))
  970. MakeForm(TAIL,"Cyl")
  971. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  972. for i = 1, 10 do
  973. Swait()
  974. for _, c in pairs(MISSILE:GetChildren()) do
  975. if c.ClassName == "Part" then
  976. c.Transparency = c.Transparency - 1/10
  977. end
  978. end
  979. end
  980. for i = 1, 15*1.5 do
  981. Swait()
  982. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  983. end
  984. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  985. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  986. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  987. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  988. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  989. MISSILE:remove()
  990. end))
  991. end
  992. end
  993. wait(0.6)
  994. ATTACK = false
  995. Rooted = false
  996. end
  997.  
  998. function TimesUp()
  999. CLOCKTARGET = nil
  1000. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1001. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1002. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1003. if TORSO then
  1004. ATTACK = true
  1005. Rooted = false
  1006. coroutine.resume(coroutine.create(function()
  1007. repeat
  1008. Swait()
  1009. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1010. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1011. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1012. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1013. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1014. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1015. until ATTACK == false
  1016. end))
  1017. if Effects:FindFirstChild("NeonDoll") then
  1018. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1019. end
  1020. wait(0.5)
  1021. local FAKECHARACTER = IT("Model",Effects)
  1022. FAKECHARACTER.Name = "NeonDoll"
  1023. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.3,0.3,0.15),false)
  1024. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1025. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.3,0.15),false)
  1026. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1027. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.3,0.15),false)
  1028. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1029. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.3,0.15),false)
  1030. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1031. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.3,0.15),false)
  1032. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1033. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.15,0.15),false)
  1034. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1035. CreateSound(201858045, TORS, 5, 0.4, false)
  1036. for i = 1, 150 do
  1037. Swait()
  1038. CLOCKSPEED = 0
  1039. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1040. if c.ClassName == "Part" then
  1041. c.Transparency = c.Transparency - 0.5/150
  1042. end
  1043. end
  1044. end
  1045. CLOCKTARGET = HUM
  1046. coroutine.resume(coroutine.create(function()
  1047. repeat Swait() CLOCKSPEED = 0 until CLOCKTARGET == nil
  1048. for i = 1, 25 do
  1049. Swait()
  1050. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1051. if c.ClassName == "Part" then
  1052. c.Transparency = c.Transparency + 0.5/25
  1053. end
  1054. end
  1055. end
  1056. CLOCKSPEED = 0
  1057. FAKECHARACTER:remove()
  1058. end))
  1059. wait(0.5)
  1060. ATTACK = false
  1061. Rooted = false
  1062. end
  1063. end
  1064. end
  1065.  
  1066. function Teleport()
  1067. ATTACK = true
  1068. Rooted = false
  1069. for i=0, 0.5, 0.1 / Animation_Speed do
  1070. Swait()
  1071. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1072. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1073. end
  1074. for e = 1, #BODY do
  1075. if BODY[e] ~= nil then
  1076. local STUFF = BODY[e]
  1077. local PART = STUFF[1]
  1078. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1079. local PRT = PART:Clone()
  1080. PRT.Anchored = true
  1081. PRT.CanCollide = false
  1082. PRT.Material = "Neon"
  1083. PRT.Color = C3(0,0,0)
  1084. PRT.Name = "WarpEffect"
  1085. PRT.Parent = Effects
  1086. PRT.CFrame = PART.CFrame
  1087. PRT:BreakJoints()
  1088. if PRT:FindFirstChildOfClass("Sound") then
  1089. PRT:FindFirstChildOfClass("Sound"):remove()
  1090. end
  1091. if PRT:FindFirstChildOfClass("Decal") then
  1092. PRT:FindFirstChildOfClass("Decal"):remove()
  1093. end
  1094. coroutine.resume(coroutine.create(function()
  1095. for i = 1, 100 do
  1096. Swait()
  1097. PRT.Transparency = PRT.Transparency + 1/100
  1098. end
  1099. PRT:remove()
  1100. end))
  1101. end
  1102. end
  1103. end
  1104. CreateSound(217767125, Torso, 10, 1)
  1105. local POS = RootPart.Orientation
  1106. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1107. RootPart.Orientation = POS
  1108. RootJoint.Parent = RootPart
  1109. for i=0, 0.5, 0.1 / Animation_Speed do
  1110. Swait()
  1111. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1112. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1113. end
  1114. for i=0, 0.1, 0.1 / Animation_Speed do
  1115. Swait()
  1116. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1117. end
  1118. ATTACK = false
  1119. Rooted = false
  1120. end
  1121.  
  1122. function TakeOnMe()
  1123. Speed = 5
  1124. local MEME = CreateSound(288703954, Effects, 7, 1, false)
  1125. ATTACK = true
  1126. Rooted = false
  1127. local DANCE = true
  1128. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1129. if NEWKEY == "p" then
  1130. DANCE = false
  1131. end
  1132. end)
  1133. PLAYSONG = false
  1134. while true do
  1135. for i = 1, 15 do
  1136. Swait()
  1137. MEME.Parent = Effects
  1138. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1139. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1140. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1141. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1142. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1143. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1144. end
  1145. if DANCE == false then
  1146. break
  1147. end
  1148. for i = 1, 15 do
  1149. Swait()
  1150. MEME.Parent = Effects
  1151. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1155. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1156. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1157. end
  1158. end
  1159. PLAYSONG = true
  1160. KEY:Disconnect()
  1161. MEME:remove()
  1162. Speed = 25
  1163. ATTACK = false
  1164. Rooted = false
  1165. end
  1166.  
  1167. function Taunt3()
  1168. ATTACK = true
  1169. Rooted = true
  1170. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  1171. repeat
  1172. Swait()
  1173. TAUNT.Parent = Torso
  1174. TAUNT.Playing = true
  1175. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1176. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1177. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1178. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1179. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1180. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1181. until TAUNT.TimePosition >= 1.25
  1182. for i=0, 1.6, 0.1 / Animation_Speed do
  1183. Swait()
  1184. TAUNT.Parent = Torso
  1185. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1186. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1189. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1190. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1191. end
  1192. ATTACK = false
  1193. Rooted = false
  1194. end
  1195.  
  1196. function Taunt2()
  1197. ATTACK = true
  1198. Rooted = true
  1199. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  1200. coroutine.resume(coroutine.create(function()
  1201. repeat
  1202. Swait()
  1203. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1204. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1205. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1206. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1207. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1208. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1209. until ATTACK == false
  1210. end))
  1211. repeat wait() until TAUNT.Playing == false
  1212. ATTACK = false
  1213. Rooted = false
  1214. end
  1215.  
  1216. function ChainPunch()
  1217. ATTACK = true
  1218. Rooted = false
  1219. local GYRO = IT("BodyGyro",RootPart)
  1220. GYRO.D = 25
  1221. GYRO.P = 2000
  1222. GYRO.MaxTorque = VT(0,40000,0)
  1223. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1224. repeat
  1225. Swait()
  1226. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1227. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1228. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1229. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1230. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1231. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1232. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1233. until HOLD == true
  1234. local POS = Mouse.Hit.p
  1235. local CHAINS = false
  1236. local CHAINLINKS = {}
  1237. local A = IT("Attachment",RightArm)
  1238. A.Position = VT(1,-1,0)*SIZE
  1239. A.Orientation = VT(-90, -89.982, 0)
  1240. local B = IT("Attachment",RightArm)
  1241. B.Position = VT(-1,-1,0)*SIZE
  1242. B.Orientation = VT(-90, 89.988, 0)
  1243. local C = IT("Attachment",RightArm)
  1244. C.Position = VT(0.5,-1.3,0)*SIZE
  1245. C.Orientation = VT(-90, -89.982, 0)
  1246. local D = IT("Attachment",RightArm)
  1247. D.Position = VT(-0.5,-1.3,0)*SIZE
  1248. D.Orientation = VT(-90, 89.988, 0)
  1249. local LIGHT = IT("Attachment",RightArm)
  1250. LIGHT.Position = VT(0,-1,0)*SIZE
  1251. local LIGHT2 = IT("PointLight",LIGHT)
  1252. LIGHT2.Range = 7
  1253. LIGHT2.Brightness = 5
  1254. LIGHT2.Color = SKILLTEXTCOLOR
  1255. for i = 1, 2 do
  1256. local TWIST = -2
  1257. local START = A
  1258. local END = B
  1259. if i == 1 then
  1260. START = B
  1261. END = A
  1262. end
  1263. local ChainLink = IT("Beam",Torso)
  1264. ChainLink.Texture = "rbxassetid://73042633"
  1265. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1266. ChainLink.TextureSpeed = 1
  1267. ChainLink.Width0 = 1
  1268. ChainLink.Width1 = 1
  1269. ChainLink.TextureLength = 2.5
  1270. ChainLink.Attachment0 = START
  1271. ChainLink.Attachment1 = END
  1272. ChainLink.CurveSize0 = TWIST
  1273. ChainLink.CurveSize1 = TWIST
  1274. --ChainLink.FaceCamera = true
  1275. ChainLink.Segments = 45
  1276. ChainLink.Transparency = NumberSequence.new(1)
  1277. table.insert(CHAINLINKS,ChainLink)
  1278. end
  1279. for i = 1, 2 do
  1280. local TWIST = -1
  1281. local START = C
  1282. local END = D
  1283. if i == 1 then
  1284. START = D
  1285. END = C
  1286. end
  1287. local ChainLink = IT("Beam",Torso)
  1288. ChainLink.Texture = "rbxassetid://73042633"
  1289. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1290. ChainLink.TextureSpeed = 1
  1291. ChainLink.Width0 = 1
  1292. ChainLink.Width1 = 1
  1293. ChainLink.TextureLength = 5
  1294. ChainLink.Attachment0 = START
  1295. ChainLink.Attachment1 = END
  1296. ChainLink.CurveSize0 = TWIST
  1297. ChainLink.CurveSize1 = TWIST
  1298. --ChainLink.FaceCamera = true
  1299. ChainLink.Segments = 25
  1300. ChainLink.LightEmission = 0.5
  1301. ChainLink.Transparency = NumberSequence.new(1)
  1302. table.insert(CHAINLINKS,ChainLink)
  1303. end
  1304. coroutine.resume(coroutine.create(function()
  1305. repeat
  1306. Swait()
  1307. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1308. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1309. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1310. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1311. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1312. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1313. until CHAINS == true
  1314. repeat
  1315. Swait()
  1316. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1317. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1318. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1319. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1320. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1321. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1322. until ATTACK == false
  1323. for e = 1, 15 do
  1324. Swait()
  1325. for i = 1, #CHAINLINKS do
  1326. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1327. end
  1328. end
  1329. A:remove()
  1330. B:remove()
  1331. C:remove()
  1332. D:remove()
  1333. end))
  1334. CreateSound(233856115, RightArm, 5, 1.2, false)
  1335. for e = 1, 15 do
  1336. Swait()
  1337. for i = 1, #CHAINLINKS do
  1338. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1339. end
  1340. end
  1341. CHAINS = true
  1342. Rooted = true
  1343. wait(0.25)
  1344. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Dirt brown", "Part", VT(2,2,2))
  1345. FIST.Color = Color3.fromRGB(81, 69, 69)
  1346. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1347. local LIGHT3 = IT("PointLight",FIST)
  1348. LIGHT3.Range = 7
  1349. LIGHT3.Brightness = 5
  1350. LIGHT3.Color = SKILLTEXTCOLOR
  1351. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1352. local FISTA = IT("Attachment",FIST)
  1353. FISTA.Position = VT(0.062, 0.977, 0)
  1354. local ChainLink = IT("Beam",Torso)
  1355. ChainLink.Texture = "rbxassetid://73042633"
  1356. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1357. ChainLink.TextureSpeed = 0
  1358. ChainLink.Width0 = 3
  1359. ChainLink.Width1 = 3
  1360. ChainLink.TextureLength = 12
  1361. ChainLink.Attachment0 = LIGHT
  1362. ChainLink.Attachment1 = FISTA
  1363. ChainLink.FaceCamera = true
  1364. ChainLink.Segments = 45
  1365. ChainLink.LightEmission = 0.5
  1366. ChainLink.Transparency = NumberSequence.new(0.25)
  1367. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1368. for i = 1, 85 do
  1369. Swait()
  1370. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1371. ChainLink.TextureLength = 12+(i*2)
  1372. ApplyAoE(FIST.Position,10,15,25,100,false)
  1373. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1374. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1375. if HITFLOOR ~= nil then
  1376. HITFLOOR:BreakJoints()
  1377. coroutine.resume(coroutine.create(function()
  1378. for i = 1, 15 do
  1379. Swait()
  1380. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1381. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1382. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1383. end
  1384. end))
  1385. break
  1386. end
  1387. end
  1388. coroutine.resume(coroutine.create(function()
  1389. for i = 1, 50 do
  1390. Swait()
  1391. FIST.Transparency = FIST.Transparency + 0.5/50
  1392. LIGHT3.Range = LIGHT3.Range - 7/50
  1393. end
  1394. FIST:remove()
  1395. end))
  1396. LIGHT:remove()
  1397. GYRO:remove()
  1398. ATTACK = false
  1399. Rooted = false
  1400. end
  1401.  
  1402. function WarpMeteor()
  1403. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1404. if DIST > 180 then
  1405. DIST = 180
  1406. end
  1407. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1408. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1409. if HITFLOOR then
  1410. local POS = HITPOS
  1411. ATTACK = true
  1412. Rooted = true
  1413. local WARPED = false
  1414. local SMASHED = false
  1415. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1416. coroutine.resume(coroutine.create(function()
  1417. repeat
  1418. Swait()
  1419. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1420. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1421. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1422. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1423. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1424. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1425. until WARPED == true
  1426. repeat
  1427. Swait()
  1428. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1429. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1430. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1431. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1432. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1433. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1434. until SMASHED == true
  1435. repeat
  1436. Swait()
  1437. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1438. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1439. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1440. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1441. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1442. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1443. until ATTACK == false
  1444. end))
  1445. VALUE1 = true
  1446. CreateSound(233856115, Torso, 5, 1.6, false)
  1447. for i = 1, 25 do
  1448. Swait()
  1449. for _, c in pairs(Character:GetChildren()) do
  1450. if c.ClassName == "Part" then
  1451. c.Transparency = c.Transparency + 1/25
  1452. end
  1453. end
  1454. for _, c in pairs(Weapon:GetChildren()) do
  1455. if c.ClassName == "Part" then
  1456. c.Transparency = c.Transparency + 1/25
  1457. end
  1458. end
  1459. end
  1460. UNANCHOR = false
  1461. RootPart.Anchored = true
  1462. RootPart.Velocity = VT(0,0,0)
  1463. local ROOTPOS = RootPart.Position
  1464. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1465. WARPED = true
  1466. for i = 1, 25 do
  1467. Swait()
  1468. for _, c in pairs(Character:GetChildren()) do
  1469. if c.ClassName == "Part" then
  1470. c.Transparency = c.Transparency - 1/25
  1471. end
  1472. end
  1473. for _, c in pairs(Weapon:GetChildren()) do
  1474. if c.ClassName == "Part" then
  1475. c.Transparency = c.Transparency - 1/25
  1476. end
  1477. end
  1478. end
  1479. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Dirt brown", "Part", VT(0,0,0))
  1480. SHELL.CFrame = RootPart.CFrame
  1481. MakeForm(SHELL,"Ball")
  1482. CreateSound(402981977, SHELL, 5, 1.6, false)
  1483. for i = 1, 10 do
  1484. Swait()
  1485. SHELL.Transparency = SHELL.Transparency - 1/10
  1486. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1487. end
  1488. for i = 1, math.ceil(75/2) do
  1489. Swait()
  1490. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1491. SHELL.CFrame = CF(RootPart.Position)
  1492. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1493. end
  1494. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1495. SHELL.CFrame = CF(RootPart.Position)
  1496. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1497. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1498. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1499. for i = 1, 5 do
  1500. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1501. end
  1502. SHELL:remove()
  1503. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1504. SMASHED = true
  1505. wait(1)
  1506. VALUE1 = false
  1507. UNANCHOR = true
  1508. ATTACK = false
  1509. Rooted = false
  1510. end
  1511. end
  1512.  
  1513. function PandorasBox()
  1514. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1515. if HITFLOOR ~= nil then
  1516. ATTACK = true
  1517. Rooted = true
  1518. local RINGSPIN = true
  1519. local CONSTRUCTING = true
  1520. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Dirt brown", "Ring", VT(0,0,0))
  1521. RING.Color = Color3.fromRGB(81, 69, 69)
  1522. MakeForm(RING,"Cyl")
  1523. RING.CFrame = CF(HITPOS)
  1524. CreateSound(402981977, RING, 5, 1.2, false)
  1525. coroutine.resume(coroutine.create(function()
  1526. repeat
  1527. Swait()
  1528. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1529. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1530. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1531. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1532. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1533. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1534. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1535. until CONSTRUCTING == false
  1536. repeat
  1537. Swait()
  1538. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1539. until RINGSPIN == false
  1540. for i = 1, 25 do
  1541. Swait()
  1542. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1543. RING.Size = RING.Size - VT(0.15,0,0.15)
  1544. --DECAL.Transparency = DECAL.Transparency + 1/25
  1545. RING.Transparency = RING.Transparency + 1/25
  1546. end
  1547. RING:remove()
  1548. end))
  1549. for i = 1, 15 do
  1550. Swait()
  1551. RING.Size = RING.Size + VT(0.75,0,0.75)
  1552. RING.Transparency = RING.Transparency - 1/15
  1553. end
  1554. local BOXSPIN = true
  1555. local PANDORASBOX = IT("Model",Effects)
  1556. PANDORASBOX.Name = "Pandora's Box"
  1557. local BOX = IT("Model",PANDORASBOX)
  1558. BOX.Name = "Body"
  1559. local LID = IT("Model",PANDORASBOX)
  1560. LID.Name = "Lid"
  1561. --BUILDING THE BOX--
  1562. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Dirt brown", "Black", VT(2,1.8,2))
  1563. BASE.Color = Color3.fromRGB(81, 69, 69)
  1564. PANDORASBOX.PrimaryPart = BASE
  1565. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1566. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,1.9,0.2))
  1567. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1568. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,1.9,0.2))
  1569. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1570. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,1.9,0.2))
  1571. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1572. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,1.9,0.2))
  1573. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1574. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2))
  1575. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1576. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2))
  1577. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1578. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1))
  1579. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1580. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1))
  1581. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1582. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2))
  1583. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1584. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2))
  1585. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1586. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1))
  1587. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1588. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1))
  1589. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1590. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,1.9,0.1))
  1591. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1592. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,1.9,0.1))
  1593. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1594. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.1,1.9,2.1))
  1595. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1596. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.1,1.9,2.1))
  1597. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1598. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.1,2.1))
  1599. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1600. -------------
  1601. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.1,2.1))
  1602. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1603. LID.PrimaryPart = LIDPART
  1604. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2))
  1605. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1606. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2))
  1607. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1608. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1))
  1609. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1610. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1))
  1611. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1612. local DECAL = IT("Decal",LIDPART)
  1613. DECAL.Face = "Top"
  1614. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1615. DECAL.Color3 = C3(0,0,0)
  1616. --BUILDING THE BOX--
  1617. coroutine.resume(coroutine.create(function()
  1618. repeat
  1619. Swait()
  1620. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1621. until BOXSPIN == false
  1622. end))
  1623. for i = 1, 25 do
  1624. Swait()
  1625. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1626. end
  1627. wait(0.5)
  1628. BOXSPIN = false
  1629. CONSTRUCTING = false
  1630. coroutine.resume(coroutine.create(function()
  1631. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1632. --[[for i = 1, 45 do
  1633. Swait()
  1634. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1635. end-
  1636. LID:remove()]]--
  1637. for _, c in pairs(LID:GetChildren()) do
  1638. if c.ClassName == "Part" then
  1639. c.Anchored = false
  1640. c.CanCollide = true
  1641. if c ~= LIDPART then
  1642. weldBetween(LIDPART,c)
  1643. end
  1644. end
  1645. end
  1646. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1647. Debris:AddItem(LID,15)
  1648. wait(0.5)
  1649. local RANDOMEFFECT = MRANDOM(1,4)
  1650. if RANDOMEFFECT == 1 then
  1651. for i = 1, 45 do
  1652. wait((2-(i/15))/15)
  1653. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1654. end
  1655. wait(1)
  1656. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1657. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1658. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1659. for i = 1, 5 do
  1660. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1661. end
  1662. ApplyAoE(BASE.Position,50,1,200,375,false)
  1663. ApplyAoE(BASE.Position,250,35,75,175,false)
  1664. elseif RANDOMEFFECT == 2 then
  1665. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Dirt brown", "Field", VT(0.3,0.3,0.3))
  1666. FIELD.CFrame = BASE.CFrame
  1667. MakeForm(FIELD,"Ball")
  1668. for i = 1, 50 do
  1669. Swait()
  1670. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1671. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1672. end
  1673. wait(0.2)
  1674. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1675. coroutine.resume(coroutine.create(function()
  1676. for i = 1, 75 do
  1677. Swait()
  1678. LOOP.Volume = LOOP.Volume + 10/75
  1679. LOOP.Parent = FIELD
  1680. local CHILDREN = workspace:GetDescendants()
  1681. for index, CHILD in pairs(CHILDREN) do
  1682. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1683. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1684. if HUM then
  1685. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1686. if TORSO then
  1687. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1688. HUM.Health = HUM.Health - 0.1
  1689. TORSO.Velocity = VT(0,5,0)
  1690. HUM.PlatformStand = true
  1691. if TORSO.RotVelocity.Magnitude < 15 then
  1692. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1693. end
  1694. end
  1695. end
  1696. end
  1697. end
  1698. end
  1699. FIELD.Size = FIELD.Size + VT(3,3,3)
  1700. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1701. end
  1702. for i = 1, 500 do
  1703. Swait()
  1704. LOOP.Parent = FIELD
  1705. local CHILDREN = workspace:GetDescendants()
  1706. for index, CHILD in pairs(CHILDREN) do
  1707. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1708. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1709. if HUM then
  1710. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1711. if TORSO then
  1712. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1713. TORSO.Velocity = VT(0,5,0)
  1714. HUM.Health = HUM.Health - 0.1
  1715. HUM.PlatformStand = true
  1716. if TORSO.RotVelocity.Magnitude < 15 then
  1717. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1718. end
  1719. end
  1720. end
  1721. end
  1722. end
  1723. end
  1724. end
  1725. for i = 1, 25 do
  1726. Swait()
  1727. LOOP.Volume = LOOP.Volume + 10/25
  1728. LOOP.Parent = FIELD
  1729. local CHILDREN = workspace:GetDescendants()
  1730. for index, CHILD in pairs(CHILDREN) do
  1731. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1732. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1733. if HUM then
  1734. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1735. if TORSO then
  1736. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1737. TORSO.Velocity = VT(0,5,0)
  1738. HUM.Health = HUM.Health - 0.1
  1739. HUM.PlatformStand = false
  1740. if TORSO.RotVelocity.Magnitude < 15 then
  1741. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1742. end
  1743. end
  1744. end
  1745. end
  1746. end
  1747. end
  1748. FIELD.Size = FIELD.Size - VT(3,3,3)
  1749. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1750. end
  1751. FIELD:remove()
  1752. end))
  1753. elseif RANDOMEFFECT == 3 then
  1754. for i = 1, 10 do
  1755. wait(0.15)
  1756. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1757. coroutine.resume(coroutine.create(function()
  1758. local MINION = CLONE:Clone()
  1759. MINION.Parent = Effects
  1760. MINION.Name = "Shadow"
  1761. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1762. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1763. for _, c in pairs(MINION:GetChildren()) do
  1764. if c.ClassName == "Part" then
  1765. c.Material = "Neon"
  1766. c.Color = C3(0,0,0)
  1767. c.Transparency = 0.25
  1768. if c.Name == "Head" then
  1769. c:ClearAllChildren()
  1770. local MSH = IT("BlockMesh",c)
  1771. MSH.Scale = VT(0.5,1,1)
  1772. end
  1773. end
  1774. end
  1775. local TORSO = MINION.Torso
  1776. local HUMAN = MINION.Humanoid
  1777. HUMAN.WalkSpeed = 20
  1778. HUMAN.MaxHealth = math.huge
  1779. HUMAN.Health = math.huge
  1780. HUMAN.DisplayDistanceType = "None"
  1781. HUMAN.Died:connect(function()
  1782. MINION:remove()
  1783. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1784. end)
  1785. wait(1)
  1786. local findNearestTorso = function(POS)
  1787. local list = game.Workspace:GetDescendants()
  1788. local torso = nil
  1789. local dist = 500
  1790. local temp = nil
  1791. local human = nil
  1792. local temp2 = nil
  1793. for x = 1, #list do
  1794. temp2 = list[x]
  1795. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1796. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1797. human = temp2:findFirstChildOfClass("Humanoid")
  1798. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1799. if (temp.Position - POS).magnitude < dist then
  1800. torso = temp
  1801. dist = (temp.Position - POS).magnitude
  1802. end
  1803. end
  1804. end
  1805. end
  1806. return torso, dist
  1807. end
  1808. for i = 1, 40 do
  1809. if HUMAN.Health == 0 then
  1810. break
  1811. end
  1812. wait(0.3)
  1813. local target,dist= findNearestTorso(TORSO.Position)
  1814. if target then
  1815. HUMAN:MoveTo(target.Position)
  1816. if dist < 25 then
  1817. CreateSound(348663022, TORSO, 10, 1, true)
  1818. wait(2)
  1819. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1820. --ANIM:Play()
  1821. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1822. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1823. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1824. for i = 1, 5 do
  1825. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1826. end
  1827. break
  1828. end
  1829. end
  1830. end
  1831. MINION:remove()
  1832. end))
  1833. end
  1834. elseif RANDOMEFFECT == 4 then
  1835. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Dirt brown", "Field", VT(0.3,0.3,0.3))
  1836. FIELD.Color = C3(0,0,0)
  1837. FIELD.CFrame = BASE.CFrame
  1838. MakeForm(FIELD,"Ball")
  1839. FIELD.CanCollide = true
  1840. for i = 1, 50 do
  1841. Swait()
  1842. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1843. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1844. end
  1845. wait(0.2)
  1846. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1847. coroutine.resume(coroutine.create(function()
  1848. local E = 0
  1849. for i = 1, 75 do
  1850. E = E + 1
  1851. Swait()
  1852. if E >= 35 then
  1853. E = 0
  1854. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1855. end
  1856. LOOP.Volume = LOOP.Volume + 10/75
  1857. LOOP.Parent = FIELD
  1858. local CHILDREN = workspace:GetDescendants()
  1859. for index, CHILD in pairs(CHILDREN) do
  1860. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1861. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1862. if HUM then
  1863. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1864. if TORSO then
  1865. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1866. for _, c in pairs(CHILD:GetChildren()) do
  1867. if c:IsA("BasePart") then
  1868. local bv = Instance.new("BodyVelocity")
  1869. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1870. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1871. bv.Parent = c
  1872. Debris:AddItem(bv,0.05)
  1873. end
  1874. end
  1875. HUM.Health = HUM.Health - 0.3
  1876. end
  1877. end
  1878. end
  1879. end
  1880. end
  1881. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1882. end
  1883. for i = 1, 180 do
  1884. E = E + 1
  1885. Swait()
  1886. if E >= 35 then
  1887. E = 0
  1888. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1889. end
  1890. LOOP.Parent = FIELD
  1891. local CHILDREN = workspace:GetDescendants()
  1892. for index, CHILD in pairs(CHILDREN) do
  1893. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1894. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1895. if HUM then
  1896. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1897. if TORSO then
  1898. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1899. for _, c in pairs(CHILD:GetChildren()) do
  1900. if c:IsA("BasePart") then
  1901. local bv = Instance.new("BodyVelocity")
  1902. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1903. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1904. bv.Parent = c
  1905. Debris:AddItem(bv,0.05)
  1906. end
  1907. end
  1908. HUM.Health = HUM.Health - 0.3
  1909. end
  1910. end
  1911. end
  1912. end
  1913. end
  1914. end
  1915. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1916. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1917. for i = 1, 5 do
  1918. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1919. end
  1920. FIELD:remove()
  1921. end))
  1922. elseif RANDOMEFFECT == 5 then
  1923. end
  1924. wait(0.5)
  1925. for i = 1, 25 do
  1926. Swait()
  1927. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1928. end
  1929. PANDORASBOX:remove()
  1930. RINGSPIN = false
  1931. end))
  1932. ATTACK = false
  1933. Rooted = false
  1934. end
  1935. end
  1936.  
  1937. function Taunt()
  1938. ATTACK = true
  1939. local LAUGH = nil
  1940. coroutine.resume(coroutine.create(function()
  1941. repeat
  1942. Swait()
  1943. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1944. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1947. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1949. until LAUGH ~= nil
  1950. repeat
  1951. Swait()
  1952. LAUGH.Parent = Head
  1953. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1954. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1957. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1959. until LAUGH.Playing == false
  1960. ATTACK = false
  1961. end))
  1962. wait(0.1)
  1963. sick:Pause()
  1964. LAUGH = CreateSound(137473066, Head, 10, 1, false)
  1965. wait(1)
  1966. sick:Resume()
  1967. end
  1968.  
  1969. --//=================================\\
  1970. --|| ASSIGN THINGS TO KEYS
  1971. --\\=================================//
  1972.  
  1973. function MouseDown(Mouse)
  1974. HOLD = true
  1975. if ATTACK == false then
  1976. end
  1977. end
  1978.  
  1979. function MouseUp(Mouse)
  1980. HOLD = false
  1981. end
  1982.  
  1983. function KeyDown(Key)
  1984. KEYHOLD = true
  1985. if Key == "z" and ATTACK == false then
  1986. MagicMissiles()
  1987. end
  1988.  
  1989. if Key == "u" and ATTACK == false then
  1990. Taunt2()
  1991. end
  1992.  
  1993. if Key == "f" and ATTACK == false then
  1994. Taunt3()
  1995. end
  1996.  
  1997. if Key == "p" and ATTACK == false then
  1998. TakeOnMe()
  1999. end
  2000.  
  2001. if Key == "b" and ATTACK == false then
  2002. TimesUp()
  2003. end
  2004.  
  2005. if Key == "c" and ATTACK == false then
  2006. ChainPunch()
  2007. end
  2008.  
  2009. if Key == "g" and ATTACK == false then
  2010. Teleport()
  2011. end
  2012.  
  2013. if Key == "v" and ATTACK == false then
  2014. WarpMeteor()
  2015. end
  2016.  
  2017. if Key == "x" and ATTACK == false then
  2018. PandorasBox()
  2019. end
  2020.  
  2021. if Key == "t" and ATTACK == false then
  2022. Taunt()
  2023. end
  2024. end
  2025.  
  2026. function KeyUp(Key)
  2027. KEYHOLD = false
  2028. end
  2029.  
  2030. Mouse.Button1Down:connect(function(NEWKEY)
  2031. MouseDown(NEWKEY)
  2032. end)
  2033. Mouse.Button1Up:connect(function(NEWKEY)
  2034. MouseUp(NEWKEY)
  2035. end)
  2036. Mouse.KeyDown:connect(function(NEWKEY)
  2037. KeyDown(NEWKEY)
  2038. end)
  2039. Mouse.KeyUp:connect(function(NEWKEY)
  2040. KeyUp(NEWKEY)
  2041. end)
  2042.  
  2043. --//=================================\\
  2044. --\\=================================//
  2045.  
  2046.  
  2047. function unanchor()
  2048. if UNANCHOR == true then
  2049. RootPart.Anchored = false
  2050. end
  2051. g = Character:GetChildren()
  2052. for i = 1, #g do
  2053. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2054. g[i].Anchored = false
  2055. end
  2056. end
  2057. g = Weapon:GetChildren()
  2058. for i = 1, #g do
  2059. if g[i].ClassName == "Part" then
  2060. g[i].Anchored = false
  2061. end
  2062. end
  2063. end
  2064.  
  2065.  
  2066. --//=================================\\
  2067. --|| WRAP THE WHOLE SCRIPT UP
  2068. --\\=================================//
  2069.  
  2070. Humanoid.Changed:connect(function(Jump)
  2071. if Jump == "Jump" and (Disable_Jump == true) then
  2072. Humanoid.Jump = false
  2073. end
  2074. end)
  2075.  
  2076. while true do
  2077. Swait()
  2078. refit()
  2079. script.Parent = WEAPONGUI
  2080. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2081. v:Stop();
  2082. end
  2083. ANIMATE.Parent = nil
  2084. SINE = SINE + CHANGE*1.5
  2085. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2086. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2087. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2088. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2089. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2090. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2091. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2092. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2093. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2094. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2095. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2096. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2097. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2098. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2099. end
  2100. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2101. ANIM = "Jump"
  2102. if ATTACK == false then
  2103. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2104. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2106. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2107. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2108. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2109. end
  2110. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2111. ANIM = "Fall"
  2112. if ATTACK == false then
  2113. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2117. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2119. end
  2120. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2121. ANIM = "Idle"
  2122. if ATTACK == false then
  2123. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2124. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2125. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2126. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(15 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2127. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2128. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2129. end
  2130. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2131. ANIM = "Walk"
  2132. if ATTACK == false then
  2133. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2134. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2135. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2136. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2137. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2138. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2139. end
  2140. end
  2141. unanchor()
  2142. Humanoid.MaxHealth = "inf"
  2143. Humanoid.Health = "inf"
  2144. if Rooted == false then
  2145. Disable_Jump = false
  2146. Humanoid.WalkSpeed = Speed
  2147. elseif Rooted == true then
  2148. Disable_Jump = true
  2149. Humanoid.WalkSpeed = 0
  2150. end
  2151. for _, c in pairs(Character:GetChildren()) do
  2152. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2153. c.Material = "Fabric"
  2154. if c:FindFirstChildOfClass("ParticleEmitter") then
  2155. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2156. end
  2157. if c ~= Head then
  2158. c.Color = C3(0,0,0)
  2159. else
  2160. c.Color = C3(1,1,1)
  2161. end
  2162. if c == Head then
  2163. if c:FindFirstChild("face") then
  2164. c.face:remove()
  2165. end
  2166. end
  2167. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2168. c:remove()
  2169. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2170. c:remove()
  2171. end
  2172. end
  2173. sick.SoundId = "rbxassetid://1130685064"
  2174. sick.Looped = true
  2175. sick.Pitch = 1
  2176. sick.Volume = 2
  2177. sick.Parent = Torso
  2178. sick:Resume()
  2179. sick.Playing = true
  2180. Humanoid.Name = "Maniac Pandora = "..Player.Name
  2181.  
  2182. end
  2183.  
  2184. --//=================================\\
  2185. --\\=================================//
  2186.  
  2187.  
  2188.  
  2189.  
  2190.  
  2191. --//====================================================\\--
  2192. --|| END OF SCRIPT
  2193. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement