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Jul 29th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144. --//====================================================\\--
  145. --|| EDIT BY PIANOTUBER CREATED BY SHACKLUSTER
  146. --\\====================================================//--
  147.  
  148.  
  149.  
  150. wait(0.2)
  151.  
  152.  
  153.  
  154. Player = game:GetService("Players").LocalPlayer
  155. PlayerGui = Player.PlayerGui
  156. Cam = workspace.CurrentCamera
  157. Backpack = Player.Backpack
  158. Character = Player.Character
  159. Humanoid = Character.Humanoid
  160. Mouse = Player:GetMouse()
  161. RootPart = Character["HumanoidRootPart"]
  162. Torso = Character["Torso"]
  163. Head = Character["Head"]
  164. RightArm = Character["Right Arm"]
  165. LeftArm = Character["Left Arm"]
  166. RightLeg = Character["Right Leg"]
  167. LeftLeg = Character["Left Leg"]
  168. RootJoint = RootPart["RootJoint"]
  169. Neck = Torso["Neck"]
  170. RightShoulder = Torso["Right Shoulder"]
  171. LeftShoulder = Torso["Left Shoulder"]
  172. RightHip = Torso["Right Hip"]
  173. LeftHip = Torso["Left Hip"]
  174. local sick = Instance.new("Sound",Character)
  175. sick.SoundId = "rbxassetid://183142252"
  176. sick.Looped = true
  177. sick.Pitch = 1
  178. sick.Volume = 5
  179. sick:Play()
  180. Humanoid.DisplayDistanceType = "None"
  181.  
  182. local naeeym2 = Instance.new("BillboardGui",Character)
  183. naeeym2.AlwaysOnTop = true
  184. naeeym2.Size = UDim2.new(5,35,2,35)
  185. naeeym2.StudsOffset = Vector3.new(0,3,0)
  186. naeeym2.Adornee = Character.Head
  187. naeeym2.Name = "Name"
  188. naeeym2.PlayerToHideFrom = Player
  189. local tecks2 = Instance.new("TextLabel",naeeym2)
  190. tecks2.BackgroundTransparency = 1
  191. tecks2.TextScaled = true
  192. tecks2.BorderSizePixel = 0
  193. tecks2.Text = "Ali-A"
  194. tecks2.Font = "SourceSansBold"
  195. tecks2.TextSize = 30
  196. tecks2.TextStrokeTransparency = 0
  197. tecks2.TextColor3 = BrickColor.new("Really Blue").Color
  198. tecks2.TextStrokeColor3 = BrickColor.new("Light Blue").Color
  199. tecks2.Size = UDim2.new(1,0,0.5,0)
  200. tecks2.Parent = naeeym2
  201.  
  202. IT = Instance.new
  203. CF = CFrame.new
  204. VT = Vector3.new
  205. RAD = math.rad
  206. C3 = Color3.new
  207. UD2 = UDim2.new
  208. BRICKC = BrickColor.new
  209. ANGLES = CFrame.Angles
  210. EULER = CFrame.fromEulerAnglesXYZ
  211. COS = math.cos
  212. ACOS = math.acos
  213. SIN = math.sin
  214. ASIN = math.asin
  215. ABS = math.abs
  216. MRANDOM = math.random
  217. FLOOR = math.floor
  218.  
  219. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  220. local NEWMESH = IT(MESH)
  221. if MESH == "SpecialMesh" then
  222. NEWMESH.MeshType = MESHTYPE
  223. if MESHID ~= "nil" and MESHID ~= "" then
  224. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  225. end
  226. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  227. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  228. end
  229. end
  230. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  231. NEWMESH.Scale = SCALE
  232. NEWMESH.Parent = PARENT
  233. return NEWMESH
  234. end
  235.  
  236. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  237. local NEWPART = IT("Part")
  238. NEWPART.formFactor = FORMFACTOR
  239. NEWPART.Reflectance = REFLECTANCE
  240. NEWPART.Transparency = TRANSPARENCY
  241. NEWPART.CanCollide = false
  242. NEWPART.Locked = true
  243. NEWPART.Anchored = true
  244. if ANCHOR == false then
  245. NEWPART.Anchored = false
  246. end
  247. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  248. NEWPART.Name = NAME
  249. NEWPART.Size = SIZE
  250. NEWPART.Position = Torso.Position
  251. NEWPART.Material = MATERIAL
  252. NEWPART:BreakJoints()
  253. NEWPART.Parent = PARENT
  254. return NEWPART
  255. end
  256.  
  257. --//=================================\\
  258. --|| CUSTOMIZATION
  259. --\\=================================//
  260.  
  261. Player_Size = 1 --Size of the player.
  262. Animation_Speed = 2
  263. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  264.  
  265. local Speed = 20
  266. local Effects2 = {}
  267.  
  268. --//=================================\\
  269. --|| END OF CUSTOMIZATION
  270. --\\=================================//
  271.  
  272. local function weldBetween(a, b)
  273. local weldd = Instance.new("ManualWeld")
  274. weldd.Part0 = a
  275. weldd.Part1 = b
  276. weldd.C0 = CFrame.new()
  277. weldd.C1 = b.CFrame:inverse() * a.CFrame
  278. weldd.Parent = a
  279. return weldd
  280. end
  281.  
  282. --//=================================\\
  283. --|| USEFUL VALUES
  284. --\\=================================//
  285.  
  286. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  287. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  288. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  289. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  290. local CHANGEDEFENSE = 0
  291. local CHANGEDAMAGE = 0
  292. local CHANGEMOVEMENT = 0
  293. local ANIM = "Idle"
  294. local ATTACK = false
  295. local EQUIPPED = false
  296. local HOLD = false
  297. local COMBO = 1
  298. local Rooted = false
  299. local SINE = 0
  300. local KEYHOLD = false
  301. local CHANGE = 2 / Animation_Speed
  302. local WALKINGANIM = false
  303. local WALK = 0
  304. local VALUE1 = false
  305. local VALUE2 = false
  306. local POWERLEVEL = 1
  307. local DEATH = false
  308. local ROBLOXIDLEANIMATION = IT("Animation")
  309. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  310. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  311. --ROBLOXIDLEANIMATION.Parent = Humanoid
  312. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  313. WEAPONGUI.Name = "Weapon GUI"
  314. local Weapon = IT("Model")
  315. Weapon.Name = "Adds"
  316. local Effects = IT("Folder", Weapon)
  317. Effects.Name = "Effects"
  318. local ANIMATOR = Humanoid.Animator
  319. local ANIMATE = Character.Animate
  320. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  321. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  322. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  323. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  324. local UNANCHOR = true
  325. local LIMITBROKEN = false
  326. local HITFLOOR, HITPOS = nil
  327. local FLIGHT = false
  328.  
  329. local SKILLTEXTCOLOR = BRICKC("Blue").Color
  330.  
  331. --//=================================\\
  332. --\\=================================//
  333.  
  334.  
  335. --//=================================\\
  336. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  337. --\\=================================//
  338.  
  339. ArtificialHB = Instance.new("BindableEvent", script)
  340. ArtificialHB.Name = "ArtificialHB"
  341.  
  342. script:WaitForChild("ArtificialHB")
  343.  
  344. frame = Frame_Speed
  345. tf = 0
  346. allowframeloss = false
  347. tossremainder = false
  348. lastframe = tick()
  349. script.ArtificialHB:Fire()
  350.  
  351. game:GetService("RunService").Heartbeat:connect(function(s, p)
  352. tf = tf + s
  353. if tf >= frame then
  354. if allowframeloss then
  355. script.ArtificialHB:Fire()
  356. lastframe = tick()
  357. else
  358. for i = 1, math.floor(tf / frame) do
  359. script.ArtificialHB:Fire()
  360. end
  361. lastframe = tick()
  362. end
  363. if tossremainder then
  364. tf = 0
  365. else
  366. tf = tf - frame * math.floor(tf / frame)
  367. end
  368. end
  369. end)
  370.  
  371. --//=================================\\
  372. --\\=================================//
  373.  
  374.  
  375.  
  376.  
  377.  
  378. --//=================================\\
  379. --|| SOME FUNCTIONS
  380. --\\=================================//
  381.  
  382. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  383. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  384. end
  385.  
  386. function PositiveAngle(NUMBER)
  387. if NUMBER >= 0 then
  388. NUMBER = 0
  389. end
  390. return NUMBER
  391. end
  392.  
  393. function NegativeAngle(NUMBER)
  394. if NUMBER <= 0 then
  395. NUMBER = 0
  396. end
  397. return NUMBER
  398. end
  399.  
  400. function Swait(NUMBER)
  401. if NUMBER == 0 or NUMBER == nil then
  402. ArtificialHB.Event:wait()
  403. else
  404. for i = 1, NUMBER do
  405. ArtificialHB.Event:wait()
  406. end
  407. end
  408. end
  409.  
  410. function QuaternionFromCFrame(cf)
  411. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  412. local trace = m00 + m11 + m22
  413. if trace > 0 then
  414. local s = math.sqrt(1 + trace)
  415. local recip = 0.5 / s
  416. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  417. else
  418. local i = 0
  419. if m11 > m00 then
  420. i = 1
  421. end
  422. if m22 > (i == 0 and m00 or m11) then
  423. i = 2
  424. end
  425. if i == 0 then
  426. local s = math.sqrt(m00 - m11 - m22 + 1)
  427. local recip = 0.5 / s
  428. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  429. elseif i == 1 then
  430. local s = math.sqrt(m11 - m22 - m00 + 1)
  431. local recip = 0.5 / s
  432. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  433. elseif i == 2 then
  434. local s = math.sqrt(m22 - m00 - m11 + 1)
  435. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  436. end
  437. end
  438. end
  439.  
  440. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  441. local xs, ys, zs = x + x, y + y, z + z
  442. local wx, wy, wz = w * xs, w * ys, w * zs
  443. local xx = x * xs
  444. local xy = x * ys
  445. local xz = x * zs
  446. local yy = y * ys
  447. local yz = y * zs
  448. local zz = z * zs
  449. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  450. end
  451.  
  452. function QuaternionSlerp(a, b, t)
  453. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  454. local startInterp, finishInterp;
  455. if cosTheta >= 0.0001 then
  456. if (1 - cosTheta) > 0.0001 then
  457. local theta = ACOS(cosTheta)
  458. local invSinTheta = 1 / SIN(theta)
  459. startInterp = SIN((1 - t) * theta) * invSinTheta
  460. finishInterp = SIN(t * theta) * invSinTheta
  461. else
  462. startInterp = 1 - t
  463. finishInterp = t
  464. end
  465. else
  466. if (1 + cosTheta) > 0.0001 then
  467. local theta = ACOS(-cosTheta)
  468. local invSinTheta = 1 / SIN(theta)
  469. startInterp = SIN((t - 1) * theta) * invSinTheta
  470. finishInterp = SIN(t * theta) * invSinTheta
  471. else
  472. startInterp = t - 1
  473. finishInterp = t
  474. end
  475. end
  476. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  477. end
  478.  
  479. function Clerp(a, b, t)
  480. local qa = {QuaternionFromCFrame(a)}
  481. local qb = {QuaternionFromCFrame(b)}
  482. local ax, ay, az = a.x, a.y, a.z
  483. local bx, by, bz = b.x, b.y, b.z
  484. local _t = 1 - t
  485. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  486. end
  487.  
  488. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  489. local frame = IT("Frame")
  490. frame.BackgroundTransparency = TRANSPARENCY
  491. frame.BorderSizePixel = BORDERSIZEPIXEL
  492. frame.Position = POSITION
  493. frame.Size = SIZE
  494. frame.BackgroundColor3 = COLOR
  495. frame.BorderColor3 = BORDERCOLOR
  496. frame.Name = NAME
  497. frame.Parent = PARENT
  498. return frame
  499. end
  500.  
  501. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  502. local label = IT("TextLabel")
  503. label.BackgroundTransparency = 1
  504. label.Size = UD2(1, 0, 1, 0)
  505. label.Position = UD2(0, 0, 0, 0)
  506. label.TextColor3 = TEXTCOLOR
  507. label.TextStrokeTransparency = STROKETRANSPARENCY
  508. label.TextTransparency = TRANSPARENCY
  509. label.FontSize = TEXTFONTSIZE
  510. label.Font = TEXTFONT
  511. label.BorderSizePixel = BORDERSIZEPIXEL
  512. label.TextScaled = false
  513. label.Text = TEXT
  514. label.Name = NAME
  515. label.Parent = PARENT
  516. return label
  517. end
  518.  
  519. function NoOutlines(PART)
  520. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  521. end
  522.  
  523.  
  524. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  525. local NEWWELD = IT(TYPE)
  526. NEWWELD.Part0 = PART0
  527. NEWWELD.Part1 = PART1
  528. NEWWELD.C0 = C0
  529. NEWWELD.C1 = C1
  530. NEWWELD.Parent = PARENT
  531. return NEWWELD
  532. end
  533.  
  534. local SOUND = IT("Sound")
  535.  
  536. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  537. local NEWSOUND = nil
  538. coroutine.resume(coroutine.create(function()
  539. NEWSOUND = SOUND:Clone()
  540. NEWSOUND.Parent = PARENT
  541. NEWSOUND.Volume = VOLUME
  542. NEWSOUND.Pitch = PITCH
  543. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  544. --Swait()
  545. NEWSOUND:play()
  546. if DOESLOOP == false then
  547. repeat Swait() until NEWSOUND.Playing == false
  548. NEWSOUND:remove()
  549. elseif DOESLOOP == true then
  550. NEWSOUND.Looped = true
  551. end
  552. end))
  553. return NEWSOUND
  554. end
  555.  
  556. function CFrameFromTopBack(at, top, back)
  557. local right = top:Cross(back)
  558. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  559. end
  560.  
  561. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  562. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  563. local mesh = IT("SpecialMesh",wave)
  564. mesh.MeshType = "FileMesh"
  565. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  566. mesh.Scale = SIZE
  567. mesh.Offset = VT(0,0,-SIZE.X/8)
  568. wave.CFrame = CFRAME
  569. coroutine.resume(coroutine.create(function(PART)
  570. for i = 1, WAIT do
  571. Swait()
  572. mesh.Scale = mesh.Scale + GROW
  573. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  574. if DOESROT == true then
  575. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  576. end
  577. wave.Transparency = wave.Transparency + (0.5/WAIT)
  578. if wave.Transparency > 0.99 then
  579. wave:remove()
  580. end
  581. end
  582. end))
  583. end
  584.  
  585. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  586. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  587. local mesh = IT("SpecialMesh",wave)
  588. mesh.MeshType = "FileMesh"
  589. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  590. mesh.Scale = SIZE
  591. mesh.Offset = VT(0,0,0)
  592. wave.CFrame = CFRAME
  593. coroutine.resume(coroutine.create(function(PART)
  594. for i = 1, WAIT do
  595. Swait()
  596. mesh.Scale = mesh.Scale + GROW
  597. if DOESROT == true then
  598. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  599. end
  600. wave.Transparency = wave.Transparency + (0.5/WAIT)
  601. if wave.Transparency > 0.99 then
  602. wave:remove()
  603. end
  604. end
  605. end))
  606. end
  607.  
  608. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  609. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  610. local mesh = IT("SpecialMesh",wave)
  611. mesh.MeshType = "Sphere"
  612. mesh.Scale = SIZE
  613. mesh.Offset = VT(0,0,0)
  614. wave.CFrame = CFRAME
  615. coroutine.resume(coroutine.create(function(PART)
  616. for i = 1, WAIT do
  617. Swait()
  618. mesh.Scale = mesh.Scale + GROW
  619. wave.Transparency = wave.Transparency + (1/WAIT)
  620. if wave.Transparency > 0.99 then
  621. wave:remove()
  622. end
  623. end
  624. end))
  625. end
  626.  
  627. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  628. if FLOOR ~= nil then
  629. coroutine.resume(coroutine.create(function()
  630. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really Blue", "DebreeCenter", VT(0,0,0))
  631. PART.CFrame = CF(POSITION)
  632. for i = 1, 45 do
  633. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really Blue", "DebreePart", BLOCKSIZE)
  634. RingPiece.Material = FLOOR.Material
  635. RingPiece.Color = FLOOR.Color
  636. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  637. Debris:AddItem(RingPiece,SWAIT)
  638. end
  639. PART:remove()
  640. end))
  641. end
  642. end
  643.  
  644. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  645. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  646. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  647. wave.CFrame = CFRAME
  648. coroutine.resume(coroutine.create(function(PART)
  649. for i = 1, WAIT do
  650. Swait()
  651. mesh.Scale = mesh.Scale * GROW
  652. wave.Transparency = wave.Transparency + (0.5/WAIT)
  653. if wave.Transparency > 0.99 then
  654. wave:remove()
  655. end
  656. end
  657. end))
  658. end
  659.  
  660. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  661. if FLOOR ~= nil then
  662. for i = 1, AMOUNT do
  663. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Debree", BLOCKSIZE, false)
  664. DEBREE.Material = FLOOR.Material
  665. DEBREE.Color = FLOOR.Color
  666. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  667. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  668. coroutine.resume(coroutine.create(function()
  669. Swait(15)
  670. DEBREE.Parent = workspace
  671. DEBREE.CanCollide = true
  672. Debris:AddItem(DEBREE,SWAIT)
  673. end))
  674. end
  675. end
  676. end
  677.  
  678. function MakeForm(PART,TYPE)
  679. if TYPE == "Cyl" then
  680. local MSH = IT("CylinderMesh",PART)
  681. elseif TYPE == "Ball" then
  682. local MSH = IT("SpecialMesh",PART)
  683. MSH.MeshType = "Sphere"
  684. elseif TYPE == "Wedge" then
  685. local MSH = IT("SpecialMesh",PART)
  686. MSH.MeshType = "Wedge"
  687. end
  688. end
  689.  
  690. function CheckTableForString(Table, String)
  691. for i, v in pairs(Table) do
  692. if string.find(string.lower(String), string.lower(v)) then
  693. return true
  694. end
  695. end
  696. return false
  697. end
  698.  
  699. function CheckIntangible(Hit)
  700. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  701. if Hit and Hit.Parent then
  702. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  703. return true
  704. end
  705. end
  706. return false
  707. end
  708.  
  709. Debris = game:GetService("Debris")
  710.  
  711. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  712. local Direction = CFrame.new(StartPos, Vec).lookVector
  713. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  714. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  715. if RayHit and CheckIntangible(RayHit) then
  716. if DelayIfHit then
  717. wait()
  718. end
  719. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  720. end
  721. return RayHit, RayPos, RayNormal
  722. end
  723.  
  724. function turnto(position)
  725. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  726. end
  727.  
  728. --//=================================\\
  729. --|| WEAPON CREATION
  730. --\\=================================//
  731.  
  732. function particles(art)
  733. local EyeSizes={
  734. NumberSequenceKeypoint.new(0,1,0),
  735. NumberSequenceKeypoint.new(1,1,0)
  736. }
  737. local EyeTrans={
  738. NumberSequenceKeypoint.new(0,0.8,0),
  739. NumberSequenceKeypoint.new(1,1,0)
  740. }
  741. local PE=Instance.new("ParticleEmitter",art)
  742. PE.LightEmission=.8
  743. PE.Color = ColorSequence.new(BRICKC("Really Blue").Color)
  744. PE.Size=NumberSequence.new(EyeSizes)
  745. PE.Transparency=NumberSequence.new(EyeTrans)
  746. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  747. PE.Rotation=NumberRange.new(0,360)
  748. PE.Rate=999
  749. PE.VelocitySpread = 10000
  750. PE.Acceleration = Vector3.new(0,75,0)
  751. PE.Drag = 5
  752. PE.Speed = NumberRange.new(0,0,0)
  753. PE.Texture="http://www.roblox.com/asset/?id=341277531"
  754. PE.ZOffset = -1.5
  755. PE.Name = "PE"
  756. end
  757.  
  758. Weapon.Parent = Character
  759.  
  760. Humanoid.Died:connect(function()
  761. ATTACK = true
  762. DEATH = true
  763. end)
  764.  
  765. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  766. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  767. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  768. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  769. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  770. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  771.  
  772. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] View Warp", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  773. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Clickbait Smash", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
  774. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ali-A Intro", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
  775. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] View Boost", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  776. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Clickbait", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  777. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
  778.  
  779. --//=================================\\
  780. --|| DAMAGING
  781. --\\=================================//
  782.  
  783. function killnearest(position,range,maxstrength)
  784. for i,v in ipairs(workspace:GetChildren()) do
  785. if v.ClassName == "Model" then
  786. local body = v:GetChildren()
  787. for part = 1, #body do
  788. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  789. if(body[part].Position - position).Magnitude < range then
  790. if v.ClassName == "Model" then
  791. v:BreakJoints()
  792. end
  793. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  794. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  795. end
  796. end
  797. end
  798. end
  799. end
  800. end
  801.  
  802. --//=================================\\
  803. --|| ATTACK FUNCTIONS AND STUFF
  804. --\\=================================//
  805.  
  806. Humanoid.HealthChanged:connect(function()
  807. if DEATH == false then
  808. if Humanoid.Health ~= "inf" then
  809. Humanoid.Health = "inf"
  810. CreateSound("907330011", Torso, 10, 1)
  811. end
  812. if Humanoid.MaxHealth ~= "inf" then
  813. Humanoid.MaxHealth = "inf"
  814. end
  815. end
  816. end)
  817.  
  818. function VanishPlayer()
  819. tecks2.TextTransparency = 1
  820. tecks2.TextStrokeTransparency = 1
  821. for _, c in pairs(Character:GetChildren()) do
  822. if c.ClassName == "Part" then
  823. c.Transparency = 1
  824. if c:FindFirstChildOfClass("Decal") then
  825. c:FindFirstChildOfClass("Decal").Transparency = 1
  826. end
  827. if c:FindFirstChildOfClass("ParticleEmitter") then
  828. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  829. end
  830. elseif c.ClassName == "Accessory" then
  831. c.Handle.Transparency = 1
  832. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  833. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  834. end
  835. end
  836. end
  837. end
  838.  
  839. function Reappear()
  840. tecks2.TextTransparency = 0
  841. tecks2.TextStrokeTransparency = 0
  842. for _, c in pairs(Character:GetChildren()) do
  843. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  844. c.Transparency = 0
  845. if c:FindFirstChildOfClass("Decal") then
  846. c:FindFirstChildOfClass("Decal").Transparency = 0
  847. end
  848. if c:FindFirstChildOfClass("ParticleEmitter") then
  849. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  850. end
  851. elseif c.ClassName == "Accessory" then
  852. c.Handle.Transparency = 0
  853. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  854. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  855. end
  856. end
  857. end
  858. end
  859.  
  860. function Warp()
  861. ATTACK = true
  862. Rooted = true
  863. for i = 1, 50 do
  864. Swait()
  865. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Light Blue",VT(i/3,i/3,0))
  866. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Light Blue",VT(i/3,i/3,0))
  867. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  868. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  869. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  870. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  871. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  872. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  873. end
  874. if VALUE2 == false then
  875. VALUE2 = true
  876. elseif VALUE2 == true then
  877. VALUE2 = false
  878. end
  879. ATTACK = false
  880. Rooted = false
  881. end
  882.  
  883. function RivalingOverthrower()
  884. if HITFLOOR ~= nil then
  885. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  886. local HITBODY = Mouse.Target.Parent
  887. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  888. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  889. if TORS ~= nil and HUMAN ~= nil then
  890. ATTACK = true
  891. Rooted = true
  892. TORS.Anchored = true
  893. RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  894. HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  895. local FLOOR = HITFLOOR
  896. local POS = HITPOS
  897. print(FLOOR)
  898. UNANCHOR = false
  899. RootPart.Anchored = true
  900. CreateSound("1295446488", Torso, 10, 1)
  901. for i=0, 1, 0.1 / Animation_Speed do
  902. Swait()
  903. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  907. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  909. end
  910. local TAUNTS = {"907329532","907333294","907329893"}
  911. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  912. for i=0, 1, 0.1 / Animation_Speed do
  913. Swait()
  914. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  915. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  916. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  917. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  918. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  919. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  920. end
  921. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  922. CreateSound("260411131", TORS, 10, 1)
  923. TORS.Anchored = false
  924. local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  925. for i=0, 1, 0.1 / Animation_Speed do
  926. Swait()
  927. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  928. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  929. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  930. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  931. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  932. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  933. end
  934. for i=0, 2, 0.1 / Animation_Speed do
  935. Swait()
  936. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  937. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  940. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  942. end
  943. for i = 1, 15 do
  944. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Light Blue",VT(i/5,i/5,0))
  945. end
  946. WELD:remove()
  947. local grav = Instance.new("BodyPosition",TORS)
  948. grav.P = 20000
  949. grav.D = 100
  950. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  951. grav.position = TORS.Position + VT(0,50,0)
  952. grav.Name = "GravityForce"
  953. for i=0, 1, 0.1 / Animation_Speed do
  954. Swait()
  955. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  956. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  957. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  958. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  959. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  960. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  961. end
  962. for i=0, 2, 0.1 / Animation_Speed do
  963. Swait()
  964. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  965. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  966. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  967. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  968. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  969. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  970. end
  971. CreateSound("1295446488", Torso, 10, 1)
  972. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really Blue",VT(1,0.1,1))
  973. RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  974. for i=0, 2, 0.1 / Animation_Speed do
  975. Swait()
  976. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  977. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  978. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  979. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  980. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  981. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  982. end
  983. VanishPlayer()
  984. for i = 1, 500000+(250*POWERLEVEL) do
  985. Swait()
  986. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  987. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  988. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  989. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  990. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*100))
  991. end
  992. RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  993. Reappear()
  994. for i=0, 2, 0.1 / Animation_Speed do
  995. Swait()
  996. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  997. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  999. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1000. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1001. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1002. end
  1003. for i = 1, 15 do
  1004. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really Black",VT(i/5,i/5,0))
  1005. end
  1006. RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  1007. grav.Position = POS
  1008. CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  1009. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  1010. CreateSound("289842971", TORS, 3, 1)
  1011. MagicSphere(VT(0,0,0),35,CF(POS),"Really Blue",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  1012. MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Really Blue",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  1013. killnearest(POS,POWERLEVEL*10,5)
  1014. if POWERLEVEL > 3 then
  1015. MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Light Blue",VT(POWERLEVEL,0,POWERLEVEL))
  1016. end
  1017. CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  1018. for i=0, 1, 0.1 / Animation_Speed do
  1019. Swait()
  1020. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1021. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1022. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1023. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1024. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1025. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1026. end
  1027. HITBODY:BreakJoints()
  1028. grav:remove()
  1029. ATTACK = false
  1030. Rooted = false
  1031. UNANCHOR = true
  1032. RootPart.Anchored = false
  1033. if POWERLEVEL > 5 then
  1034. POWERLEVEL = POWERLEVEL - 5
  1035. end
  1036. end
  1037. end
  1038. end
  1039. end
  1040.  
  1041. function ChunkChuck()
  1042. if HITFLOOR ~= nil then
  1043. ATTACK = true
  1044. Rooted = true
  1045. CreateSound("305685800", Head, 10, 1)
  1046. for i=0, 1, 0.1 / Animation_Speed do
  1047. Swait()
  1048. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1049. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1050. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1051. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1052. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1053. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1054. end
  1055. for i=0, 1, 0.1 / Animation_Speed do
  1056. Swait()
  1057. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1061. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  1062. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  1063. end
  1064. CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  1065. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  1066. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  1067. CHUNK.Color = HITFLOOR.Color
  1068. CHUNK.Material = HITFLOOR.Material
  1069. CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  1070. CreateSound("260411131", CHUNK, 10, 1)
  1071. CreateSound("289842971", Torso, 3, 1)
  1072. repeat
  1073. Swait()
  1074. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1075. turnto(Mouse.Hit.p)
  1076. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1079. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1080. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1081. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1082. until HOLD == true
  1083. for i=0, 1, 0.1 / Animation_Speed do
  1084. Swait()
  1085. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1086. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1090. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1092. end
  1093. CHUNK.CanCollide = true
  1094. CHUNK.Anchored = false
  1095. CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  1096. for i = 1, 25 do
  1097. CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Really Blue",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  1098. end
  1099. local bv = Instance.new("BodyVelocity")
  1100. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1101. bv.velocity = RootPart.CFrame.lookVector*400
  1102. bv.Parent = CHUNK
  1103. local HIT = CHUNK.Touched:Connect(function(hit)
  1104. if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  1105. hit.Parent:BreakJoints()
  1106. end
  1107. end)
  1108. CreateSound("138079201", CHUNK, 10, 1)
  1109. Debris:AddItem(CHUNK,5)
  1110. for i=0, 1, 0.1 / Animation_Speed do
  1111. Swait()
  1112. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1116. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1117. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1118. end
  1119. ATTACK = false
  1120. Rooted = false
  1121. if POWERLEVEL > 5 then
  1122. POWERLEVEL = POWERLEVEL - 5
  1123. end
  1124. end
  1125. end
  1126.  
  1127. function Boost()
  1128. ATTACK = true
  1129. Rooted = true
  1130. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  1131. for i = 1, 50 do
  1132. Swait()
  1133. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really Blue",VT(i/5,i/5,0))
  1134. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really Blue",VT(i/5,i/5,0))
  1135. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Light Blue",VT(i/3,i/3,0))
  1136. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1137. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1138. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1139. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1140. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1141. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1142. end
  1143. POWERLEVEL = POWERLEVEL + 59
  1144. ATTACK = false
  1145. Rooted = false
  1146. end
  1147.  
  1148. function XEvent()
  1149. if HITFLOOR ~= nil then
  1150. VALUE2 = false
  1151. CreateSound("907332670", Effects, 10, 1)
  1152. local POS = HITPOS
  1153. local FLOOR = HITFLOOR
  1154. local STARTPOS = RootPart.CFrame
  1155. ATTACK = true
  1156. Rooted = true
  1157. for i=0, 2, 0.1 / Animation_Speed do
  1158. Swait()
  1159. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1160. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1161. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1162. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1163. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1164. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1165. end
  1166. UNANCHOR = false
  1167. RootPart.Anchored = true
  1168. CreateSound("1295446488", Effects, 10, 1)
  1169. RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  1170. for i=0, 1, 0.1 / Animation_Speed do
  1171. Swait()
  1172. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1173. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1174. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1175. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1176. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1177. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1178. end
  1179. CreateSound("289315275", Effects, 10, 1)
  1180. for i=0, 5, 0.1 / Animation_Speed do
  1181. Swait()
  1182. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really Blue",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  1183. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really Blue",VT(POWERLEVEL,POWERLEVEL,0))
  1184. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1185. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1186. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1187. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1188. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1189. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1190. end
  1191. CreateSound("260411131", Effects, 3, 1)
  1192. for i=0, 1, 0.1 / Animation_Speed do
  1193. Swait()
  1194. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really Blue",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1195. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really Blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1196. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1197. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1199. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1200. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1201. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1202. end
  1203. for i=0, 0.3, 0.1 / Animation_Speed do
  1204. Swait()
  1205. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1206. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1207. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1208. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1209. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1210. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1211. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1212. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1213. end
  1214. for i=0, 0.3, 0.1 / Animation_Speed do
  1215. Swait()
  1216. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really Blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1217. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really Blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1218. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  1219. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1220. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1221. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1222. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1223. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1224. end
  1225. local BURNMARKS = {}
  1226. local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "RAY", VT(0,0,0))
  1227. MakeForm(DEATHRAY1,"Cyl")
  1228. local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "RAY", VT(0,0,0))
  1229. MakeForm(DEATHRAY2,"Cyl")
  1230. local loopsound = CreateSound("487214658", Effects, 4, 1, true)
  1231. local AMOUNT = POWERLEVEL * 25
  1232. for i = 1, POWERLEVEL * 50 do
  1233. Swait()
  1234. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Really Blue",VT(0,0,0))
  1235. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1236. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1237. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Light Blue", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1238. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1239. table.insert(BURNMARKS,MARK)
  1240. MakeForm(MARK,"Cyl")
  1241. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1242. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1243. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1244. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1245. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1246. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1247. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1248. AMOUNT = AMOUNT - 1
  1249. end
  1250. local AMOUNT = POWERLEVEL * 25
  1251. for i = 1, POWERLEVEL * 50 do
  1252. Swait()
  1253. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Light Blue",VT(0,0,0))
  1254. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really Blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1255. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional Blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1256. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Light Blue", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1257. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1258. table.insert(BURNMARKS,MARK)
  1259. MakeForm(MARK,"Cyl")
  1260. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really Blue",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1261. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really Blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1262. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1263. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1264. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1265. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1266. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1267. AMOUNT = AMOUNT - 1
  1268. end
  1269. DEATHRAY1:remove()
  1270. DEATHRAY2:remove()
  1271. loopsound:remove()
  1272. for i=0, 1, 0.1 / Animation_Speed do
  1273. Swait()
  1274. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1275. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1276. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1277. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1278. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1279. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1280. end
  1281. RootPart.CFrame = STARTPOS
  1282. for i=0, 0.1, 0.1 / Animation_Speed do
  1283. Swait()
  1284. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1285. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1286. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1287. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1288. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1289. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1290. end
  1291. for i = 1, 10+(5*POWERLEVEL) do
  1292. Swait()
  1293. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really Blue",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  1294. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really Blue",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1295. end
  1296. local SOUND = CreateSound("314970772", Effects, 10, 1)
  1297. CreateSound("414517163", Effects, 10, 1)
  1298. IT("EchoSoundEffect",SOUND)
  1299. MagicSphere(VT(0,0,0),35,CF(POS),"Institutional Blue",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1300. CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  1301. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  1302. for i = 1, 25 do
  1303. Swait()
  1304. MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1305. CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  1306. killnearest(POS,POWERLEVEL*100,500)
  1307. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really Blue",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1308. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really Blue",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  1309. end
  1310. for i = 1, 50 do
  1311. Swait()
  1312. for e=1,#BURNMARKS do
  1313. if BURNMARKS[e]~=nil then
  1314. local Thing=BURNMARKS[e]
  1315. if Thing~=nil then
  1316. local Part=Thing
  1317. Part.Transparency = Part.Transparency + (1/50)
  1318. end
  1319. end
  1320. end
  1321. end
  1322. for e=1,#BURNMARKS do
  1323. if BURNMARKS[e]~=nil then
  1324. local Thing=BURNMARKS[e]
  1325. if Thing~=nil then
  1326. local Part=Thing
  1327. Part:remove()
  1328. end
  1329. end
  1330. end
  1331. ATTACK = false
  1332. Rooted = false
  1333. UNANCHOR = true
  1334. RootPart.Anchored = false
  1335. POWERLEVEL = 1
  1336. end
  1337. end
  1338.  
  1339. function Taunt()
  1340. ATTACK = true
  1341. Rooted = true
  1342. CreateSound("907330011", Head, 10, 1.1)
  1343. for i=0, 1, 0.1 / Animation_Speed do
  1344. Swait()
  1345. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1346. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1347. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1348. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1349. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1350. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1351. end
  1352. for i=0, 2, 0.1 / Animation_Speed do
  1353. Swait()
  1354. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1355. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1356. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1357. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1358. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1359. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1360. end
  1361. ATTACK = false
  1362. Rooted = false
  1363. end
  1364.  
  1365. function BreakLimit()
  1366. ATTACK = true
  1367. Rooted = false
  1368. UNANCHOR = false
  1369. RootPart.Anchored = true
  1370. for i=0, 5, 0.1 / Animation_Speed do
  1371. Swait()
  1372. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  1373. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1374. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1375. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1376. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1377. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1378. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1379. end
  1380. CreateSound("1368598393", Effects, 10, 1)
  1381. for i=0, 2, 0.1 / Animation_Speed do
  1382. Swait()
  1383. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1384. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  1385. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional Blue",VT(0.1,0.1,5))
  1386. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1387. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1388. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1389. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1390. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1391. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1392. end
  1393. CreateSound("1368583274", Effects, 10, 1)
  1394. for i=0, 6, 0.1 / Animation_Speed do
  1395. Swait()
  1396. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really Blue",VT(-1,0,0))
  1397. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really Blue",VT(-1,0,0)*3)
  1398. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1399. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1400. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(2,2,2))
  1401. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1402. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1403. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1404. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1405. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1406. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1407. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1408. end
  1409. CreateSound("907329532", Effects, 10, 1.1)
  1410. Swait(175)
  1411. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really Blue",VT(7,7,0))
  1412. CreateSound("1368605755", Effects, 10, 1)
  1413. CreateSound("1368637781", Effects, 10, 1)
  1414. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really Blue",VT(5,5,5))
  1415. LIMITBROKEN = true
  1416. for i=0, 1, 0.1 / Animation_Speed do
  1417. Swait()
  1418. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really Blue",VT(4,4,0))
  1419. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really Blue",VT(5,5,0))
  1420. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1421. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1422. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1423. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1424. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1425. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1426. end
  1427. UNANCHOR = true
  1428. RootPart.Anchored = false
  1429. ATTACK = false
  1430. Rooted = false
  1431. end
  1432.  
  1433. -- LIMIT BROKEN
  1434.  
  1435. function RivalingOverthrower2()
  1436. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1437. local HITBODY = Mouse.Target.Parent
  1438. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1439. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1440. if TORS ~= nil and HUMAN ~= nil then
  1441. ATTACK = true
  1442. Rooted = false
  1443. VanishPlayer()
  1444. TORS.Anchored = true
  1445. RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  1446. CreateSound("260411131", RootPart, 3, 1)
  1447. for i = 1, 75 do
  1448. Swait()
  1449. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1450. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1451. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1452. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
  1453. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional blue",VT(0.1,0.1,POWERLEVEL*5))
  1454. TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1455. end
  1456. RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  1457. Reappear()
  1458. CreateSound("1368583274", RightArm, 10, 1)
  1459. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really Blue", "Neon", VT(0,0,0))
  1460. MakeForm(ORB,"Ball")
  1461. ORB.Color = C3(0,0,0)
  1462. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1463. for i=0, 4, 0.1 / Animation_Speed do
  1464. Swait()
  1465. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1466. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1467. CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really Blue",VT(-1,-1,0))
  1468. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1469. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1470. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1471. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1472. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1473. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1474. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1475. end
  1476. for i = 1, 5 do
  1477. Swait()
  1478. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1479. ORB.Size = ORB.Size * 0.8
  1480. end
  1481. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,25,0))
  1482. MakeForm(BEAM,"Ball")
  1483. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1484. MakeForm(BEAM2,"Cyl")
  1485. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1486. ORB.Color = BRICKC("Really Blue").Color
  1487. for i = 1, 5 do
  1488. Swait()
  1489. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really Blue",VT(2,2,0))
  1490. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1491. BEAM.Size = BEAM.Size + VT(2,0,2)
  1492. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1493. BEAM2.Size = BEAM2.Size + VT(2,0,2)
  1494. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1495. ORB.Size = ORB.Size * 1.3
  1496. end
  1497. CreateSound("1368605755", Effects, 10, 1)
  1498. HITBODY:BreakJoints()
  1499. TORS.Anchored = false
  1500. local POS = TORS.Position
  1501. for i = 1, 25 do
  1502. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1503. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1504. end
  1505. for i=0, 2, 0.1 / Animation_Speed do
  1506. Swait()
  1507. killnearest(POS,15,700)
  1508. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(2,2,0))
  1509. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1510. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1511. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1512. RootPart.CFrame = CF(RootPart.Position,POS)
  1513. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1514. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1515. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1516. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1517. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1518. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1519. end
  1520. for i = 1, 5 do
  1521. Swait()
  1522. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1523. BEAM.Size = BEAM.Size - VT(2,0,2)
  1524. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1525. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1526. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1527. ORB.Size = ORB.Size * 0.8
  1528. end
  1529. turnto(POS)
  1530. ORB:remove()
  1531. BEAM:remove()
  1532. BEAM2:remove()
  1533. ATTACK = false
  1534. Rooted = false
  1535. end
  1536. end
  1537. end
  1538.  
  1539. function ChunkChuck2()
  1540. if HITFLOOR ~= nil then
  1541. ATTACK = true
  1542. Rooted = false
  1543. for i=0, 1, 0.1 / Animation_Speed do
  1544. Swait()
  1545. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1546. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1547. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1548. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1549. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1550. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1551. end
  1552. local DIST = (RootPart.Position - HITPOS).Magnitude
  1553. RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  1554. for i=0, 0.1, 0.1 / Animation_Speed do
  1555. Swait()
  1556. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1557. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1558. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1559. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1560. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1561. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1562. end
  1563. CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  1564. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  1565. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  1566. CHUNK.Color = HITFLOOR.Color
  1567. CHUNK.Material = HITFLOOR.Material
  1568. CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  1569. CreateSound("260411131", CHUNK, 10, 1)
  1570. CreateSound("289842971", Torso, 3, 1)
  1571. for i=0, 1, 0.1 / Animation_Speed do
  1572. Swait()
  1573. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1574. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1575. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1576. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1577. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1578. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1579. end
  1580. RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  1581. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1582. repeat
  1583. Swait()
  1584. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1585. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1586. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1587. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1588. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1589. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1590. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1591. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1592. until HOLD == true
  1593. for i=0, 1, 0.1 / Animation_Speed do
  1594. Swait()
  1595. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1596. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  1597. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1598. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1599. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1600. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1601. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1602. end
  1603. coroutine.resume(coroutine.create(function()
  1604. local COLLISION = false
  1605. CHUNK.CFrame = RootPart.CFrame
  1606. for i = 1, 300 do
  1607. CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  1608. killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  1609. local TRAIL = CHUNK:Clone()
  1610. TRAIL.CanCollide = false
  1611. TRAIL.Transparency = 0.9
  1612. TRAIL.Parent = Effects
  1613. TRAIL.CFrame = CHUNK.CFrame
  1614. coroutine.resume(coroutine.create(function()
  1615. for i = 1, 10 do
  1616. Swait()
  1617. TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  1618. end
  1619. TRAIL:remove()
  1620. end))
  1621. local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  1622. if HIT ~= nil then
  1623. COLLISION = true
  1624. break
  1625. end
  1626. end
  1627. CHUNK:remove()
  1628. if COLLISION == true then
  1629. CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  1630. killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  1631. end
  1632. end))
  1633. turnto(CHUNK.Position)
  1634. for i=0, 1, 0.1 / Animation_Speed do
  1635. Swait()
  1636. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  1637. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1638. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1639. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1640. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1641. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1642. end
  1643. ATTACK = false
  1644. Rooted = false
  1645. end
  1646. end
  1647.  
  1648. function XEvent2()
  1649. local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  1650. if FLOOR then
  1651. local BURNMARKS = {}
  1652. local POS = HITPOS
  1653. ATTACK = true
  1654. Rooted = false
  1655. local AMOUNT = 200
  1656. for i=0, 3, 0.1 / Animation_Speed do
  1657. Swait()
  1658. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  1659. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1660. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1661. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1662. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1663. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1664. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1665. end
  1666. CreateSound("1368583274", Effects, 10, 0.5)
  1667. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1668. MakeForm(ORB,"Ball")
  1669. ORB.Color = C3(0,0,0)
  1670. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1671. for i=0, 12, 0.1 / Animation_Speed do
  1672. Swait()
  1673. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1674. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1675. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-10,-10,0))
  1676. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-10,-10,0))
  1677. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1678. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1679. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1680. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1681. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1682. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1683. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1684. end
  1685. for i = 1, 50 do
  1686. Swait()
  1687. ORB.Size = ORB.Size * 0.9
  1688. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1689. end
  1690. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,100,0))
  1691. MakeForm(BEAM,"Ball")
  1692. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,1000,0))
  1693. MakeForm(BEAM2,"Cyl")
  1694. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1695. ORB.Color = BRICKC("Really blue").Color
  1696. CreateSound("1368598393", Effects, 10, 0.3)
  1697. CreateSound("1368605755", Effects, 10, 0.3)
  1698. CreateSound("1368637781", Effects, 10, 0.3)
  1699. for i = 1, 10 do
  1700. local COLOR = C3(0,0,0)
  1701. ORB.Size = VT(10,10,10)
  1702. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1703. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(10,10,0))
  1704. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(20,20,0))
  1705. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1706. BEAM.Size = BEAM.Size + VT(4,0,4)
  1707. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1708. BEAM2.Size = BEAM2.Size + VT(4,0,4)
  1709. BEAM.Color = COLOR
  1710. ORB.Color = COLOR
  1711. BEAM2.Color = COLOR
  1712. end
  1713. for i = 1, 400 do
  1714. Swait()
  1715. local COLOR = C3(1,1,1)
  1716. BEAM.Color = COLOR
  1717. ORB.Color = COLOR
  1718. BEAM2.Color = COLOR
  1719. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1720. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1721. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1722. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1723. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1724. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1725. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "BurnMark", VT(15,0,15)*2)
  1726. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1727. table.insert(BURNMARKS,MARK)
  1728. MakeForm(MARK,"Cyl")
  1729. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1730. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1731. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1732. AMOUNT = AMOUNT - 1
  1733. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  1734. end
  1735. local AMOUNT = 200
  1736. for i = 1, 400 do
  1737. Swait()
  1738. local COLOR = C3(1,1,1)
  1739. BEAM.Color = COLOR
  1740. ORB.Color = COLOR
  1741. BEAM2.Color = COLOR
  1742. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1743. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1744. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1745. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  1746. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1747. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1748. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1749. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1750. table.insert(BURNMARKS,MARK)
  1751. MakeForm(MARK,"Cyl")
  1752. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1753. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1754. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1755. AMOUNT = AMOUNT - 1
  1756. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  1757. end
  1758. for i = 1, 40 do
  1759. Swait()
  1760. local COLOR = C3(0,0,0)
  1761. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1762. BEAM.Size = BEAM.Size - VT(2,0,2)
  1763. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1764. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1765. ORB.Size = ORB.Size * 0.9
  1766. BEAM.Color = COLOR
  1767. ORB.Color = COLOR
  1768. BEAM2.Color = COLOR
  1769. end
  1770. ORB:remove()
  1771. BEAM:remove()
  1772. BEAM2:remove()
  1773. CreateSound("1368583274", Effects, 10, 0.375)
  1774. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,0,0))
  1775. MakeForm(ORB,"Ball")
  1776. ORB.Color = C3(0,0,0)
  1777. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1778. for i=0, 18, 0.1 / Animation_Speed do
  1779. Swait()
  1780. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1781. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1782. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-10,-10,0))
  1783. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-10,-10,0))
  1784. RootPart.CFrame = CF(RootPart.Position,POS)
  1785. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1786. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1787. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1788. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1789. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1790. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1791. end
  1792. for i = 1, 50 do
  1793. Swait()
  1794. ORB.Size = ORB.Size * 0.9
  1795. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1796. end
  1797. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,100,0))
  1798. MakeForm(BEAM,"Ball")
  1799. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,1000,0))
  1800. MakeForm(BEAM2,"Cyl")
  1801. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1802. ORB.Color = BRICKC("Institutional white").Color
  1803. CreateSound("1368598393", Effects, 10, 1)
  1804. CreateSound("1368605755", Effects, 10, 1)
  1805. CreateSound("1368637781", Effects, 10, 1)
  1806. CreateSound("314970772", Effects, 10, 1)
  1807. for i = 1, 60 do
  1808. Swait()
  1809. MagicSphere(VT(0,0,0),25,CF(POS),"Really blue",VT(15,15,15))
  1810. local COLOR = C3(0,0,0)
  1811. ORB.Size = VT(10,10,10)
  1812. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1813. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(10,10,0))
  1814. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(20,20,0))
  1815. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1816. BEAM.Size = BEAM.Size + VT(6,0,6)
  1817. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1818. BEAM2.Size = BEAM2.Size + VT(6,0,6)
  1819. BEAM.Color = COLOR
  1820. ORB.Color = COLOR
  1821. BEAM2.Color = COLOR
  1822. end
  1823. for _, c in pairs(workspace:GetChildren()) do
  1824. if c ~= Character then
  1825. if c.ClassName == "Model" then
  1826. c:BreakJoints()
  1827. for _, g in pairs(c:GetChildren()) do
  1828. if g ~= Character then
  1829. if g.ClassName == "Part" then
  1830. g.Anchored = false
  1831. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1832. end
  1833. end
  1834. end
  1835. elseif c.ClassName == "Folder" then
  1836. for _, g in pairs(c:GetChildren()) do
  1837. if g ~= Character then
  1838. if g.ClassName == "Part" then
  1839. g.Anchored = false
  1840. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1841. end
  1842. end
  1843. end
  1844. elseif c.ClassName == "Part" then
  1845. c.Anchored = false
  1846. c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1847. end
  1848. end
  1849. end
  1850. for e=1,#BURNMARKS do
  1851. if BURNMARKS[e]~=nil then
  1852. local Thing=BURNMARKS[e]
  1853. if Thing~=nil then
  1854. local Part=Thing
  1855. Part:remove()
  1856. end
  1857. end
  1858. end
  1859. ORB:remove()
  1860. BEAM:remove()
  1861. BEAM2:remove()
  1862. Swait(100)
  1863. for i = 1, 60 do
  1864. Swait()
  1865. end
  1866. ATTACK = false
  1867. Rooted = false
  1868. end
  1869. end
  1870.  
  1871. --//=================================\\
  1872. --|| ASSIGN THINGS TO KEYS
  1873. --\\=================================//
  1874.  
  1875. function MouseDown(Mouse)
  1876. HOLD = true
  1877. if ATTACK == false then
  1878. end
  1879. end
  1880.  
  1881. function CastProperRay(StartPos, Vec, Length, Ignore)
  1882. local Direction = CFrame.new(StartPos, Vec).lookVector
  1883. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1884. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1885. return RayHit, RayPos, RayNormal
  1886. end
  1887.  
  1888. function MouseUp(Mouse)
  1889. HOLD = false
  1890. end
  1891.  
  1892. function KeyDown(Key)
  1893. KEYHOLD = true
  1894. if LIMITBROKEN == false then
  1895. if Key == "t" and ATTACK == false then
  1896. Taunt()
  1897. end
  1898.  
  1899. if Key == "z" and ATTACK == false then
  1900. Warp()
  1901. end
  1902.  
  1903. if Key == "b" and ATTACK == false then
  1904. RivalingOverthrower()
  1905. end
  1906.  
  1907. if Key == "c" and ATTACK == false then
  1908. ChunkChuck()
  1909. end
  1910.  
  1911. if Key == "v" and ATTACK == false then
  1912. if POWERLEVEL < 5 then
  1913. Boost()
  1914. end
  1915. end
  1916.  
  1917. if Key == "q" and ATTACK == false then
  1918. BreakLimit()
  1919. end
  1920.  
  1921. if Key == "x" and ATTACK == false then
  1922. XEvent()
  1923. end
  1924. else
  1925. if Key == "b" and ATTACK == false then
  1926. RivalingOverthrower2()
  1927. end
  1928.  
  1929. if Key == "c" and ATTACK == false then
  1930. ChunkChuck2()
  1931. end
  1932.  
  1933. if Key == "x" and ATTACK == false then
  1934. XEvent2()
  1935. end
  1936.  
  1937. if Key == "q" and ATTACK == false then
  1938. LIMITBROKEN = false
  1939. POWERLEVEL = 5
  1940. end
  1941.  
  1942. if Key == "w" and ATTACK == false then
  1943. FLIGHT = true
  1944. repeat
  1945. local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  1946. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1947. Swait()
  1948. until KEYHOLD == false
  1949. FLIGHT = false
  1950. end
  1951. if Key == "s" and ATTACK == false then
  1952. FLIGHT = true
  1953. repeat
  1954. local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  1955. local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  1956. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1957. Swait()
  1958. until KEYHOLD == false
  1959. FLIGHT = false
  1960. end
  1961. if Key == "a" and ATTACK == false then
  1962. FLIGHT = true
  1963. repeat
  1964. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  1965. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1966. Swait()
  1967. until KEYHOLD == false
  1968. FLIGHT = false
  1969. end
  1970. if Key == "d" and ATTACK == false then
  1971. FLIGHT = true
  1972. repeat
  1973. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  1974. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1975. Swait()
  1976. until KEYHOLD == false
  1977. FLIGHT = false
  1978. end
  1979. end
  1980. end
  1981.  
  1982. function KeyUp(Key)
  1983. KEYHOLD = false
  1984. end
  1985.  
  1986. Mouse.Button1Down:connect(function(NEWKEY)
  1987. MouseDown(NEWKEY)
  1988. end)
  1989. Mouse.Button1Up:connect(function(NEWKEY)
  1990. MouseUp(NEWKEY)
  1991. end)
  1992. Mouse.KeyDown:connect(function(NEWKEY)
  1993. KeyDown(NEWKEY)
  1994. end)
  1995. Mouse.KeyUp:connect(function(NEWKEY)
  1996. KeyUp(NEWKEY)
  1997. end)
  1998.  
  1999. --//=================================\\
  2000. --\\=================================//
  2001.  
  2002.  
  2003. function unanchor()
  2004. if UNANCHOR == true then
  2005. g = Character:GetChildren()
  2006. for i = 1, #g do
  2007. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  2008. g[i].Anchored = false
  2009. end
  2010. if g[i].ClassName == "Accessory" then
  2011. g[i].Handle.Anchored = false
  2012. end
  2013. end
  2014. if LIMITBROKEN == false then
  2015. RootPart.Anchored = false
  2016. end
  2017. end
  2018. end
  2019.  
  2020.  
  2021. --//=================================\\
  2022. --|| WRAP THE WHOLE SCRIPT UP
  2023. --\\=================================//
  2024.  
  2025. Humanoid.Changed:connect(function(Jump)
  2026. if Jump == "Jump" and (Disable_Jump == true) then
  2027. Humanoid.Jump = false
  2028. end
  2029. end)
  2030.  
  2031. Speed = 12
  2032. Humanoid.JumpPower = 200
  2033.  
  2034. local FF = IT("ForceField",Character)
  2035. FF.Visible = false
  2036.  
  2037. while true do
  2038. Swait()
  2039. ANIMATE.Parent = nil
  2040. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2041. IDLEANIMATION:Play()
  2042. SINE = SINE + CHANGE
  2043. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2044. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2045. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2046. if LIMITBROKEN == false then
  2047. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2048. if HITFLOOR ~= nil then
  2049. if HITFLOOR.CanCollide == false then
  2050. HITFLOOR = nil
  2051. end
  2052. end
  2053. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2054. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2055. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2056. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2057. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2058. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2059. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2060. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2061. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2062. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2063. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2064. end
  2065. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2066. ANIM = "Jump"
  2067. if ATTACK == false then
  2068. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2069. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2070. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2071. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2072. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2073. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2074. end
  2075. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2076. ANIM = "Fall"
  2077. if ATTACK == false then
  2078. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2079. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2080. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2081. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2082. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2083. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2084. end
  2085. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2086. if ANIM == "Fall" then
  2087. Rooted = true
  2088. CreateSound("289842971", Torso, 3, 1)
  2089. Humanoid.WalkSpeed = 0
  2090. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2091. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2092. for i=0, 1, 0.1 / Animation_Speed do
  2093. Swait()
  2094. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2095. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2096. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2097. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2098. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2099. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2100. end
  2101. Rooted = false
  2102. end
  2103. ANIM = "Idle"
  2104. if ATTACK == false then
  2105. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2109. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2111. end
  2112. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2113. if ANIM == "Fall" then
  2114. Rooted = true
  2115. CreateSound("289842971", Torso, 3, 1)
  2116. Humanoid.WalkSpeed = 0
  2117. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2118. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2119. for i=0, 1, 0.1 / Animation_Speed do
  2120. Swait()
  2121. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2122. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2123. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2124. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2125. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2126. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2127. end
  2128. Rooted = false
  2129. end
  2130. ANIM = "Walk"
  2131. WALK = WALK + 1 / Animation_Speed
  2132. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2133. WALK = 0
  2134. if WALKINGANIM == true then
  2135. WALKINGANIM = false
  2136. elseif WALKINGANIM == false then
  2137. WALKINGANIM = true
  2138. end
  2139. end
  2140. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2141. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2142. if ATTACK == false then
  2143. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2144. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  2145. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2146. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2147. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2148. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2149. end
  2150. end
  2151. if ATTACK == false and POWERLEVEL > 2 then
  2152. killnearest(Torso.Position,POWERLEVEL*2,15)
  2153. end
  2154. if sick.SoundId ~= "rbxassetid://1057854857" then
  2155. sick.SoundId = "rbxassetid://1057854857"
  2156. sick.Volume = 5
  2157. sick:Play()
  2158. end
  2159. sick.Pitch = (1-((POWERLEVEL-5))/15)
  2160. SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  2161. else
  2162. VALUE2 = false
  2163. if ATTACK == false and POWERLEVEL > 2 then
  2164. killnearest(Torso.Position,15,15)
  2165. end
  2166. local RANDOM = MRANDOM(1,4)
  2167. if MRANDOM(1,5) == 1 then
  2168. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2169. end
  2170. if MRANDOM(1,5) == 1 then
  2171. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2172. end
  2173. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2174. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2175. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2176. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2177. POWERLEVEL = 100
  2178. RootPart.Anchored = true
  2179. if FLIGHT == false then
  2180. ANIM = "Levitate"
  2181. if ATTACK == false then
  2182. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2186. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2188. end
  2189. else
  2190. ANIM = "Fly"
  2191. if ATTACK == false then
  2192. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2193. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  2194. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2195. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2196. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2197. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2198. end
  2199. end
  2200. SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  2201. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  2202. if sick.SoundId ~= "rbxassetid://1100698694" then
  2203. sick.SoundId = "rbxassetid://1100698694"
  2204. sick.Volume = 5
  2205. sick:Play()
  2206. sick.Pitch = 1
  2207. end
  2208. end
  2209. unanchor()
  2210. Humanoid.MaxHealth = "inf"
  2211. Humanoid.Health = "inf"
  2212. if Rooted == false then
  2213. Disable_Jump = false
  2214. if ANIM == "Jump" or ANIM == "Fall" then
  2215. Humanoid.WalkSpeed = Speed*3
  2216. else
  2217. Humanoid.WalkSpeed = Speed
  2218. end
  2219. elseif Rooted == true then
  2220. Disable_Jump = true
  2221. Humanoid.WalkSpeed = 0
  2222. end
  2223. q = Character:GetChildren()
  2224. for u = 1, #q do
  2225. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2226. if q[u].Handle:FindFirstChild("PE") == nil then
  2227. particles(q[u].Handle)
  2228. elseif q[u].Handle:FindFirstChild("PE") then
  2229. if LIMITBROKEN == false then
  2230. local EyeSizes={
  2231. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2232. NumberSequenceKeypoint.new(1,0,0)
  2233. }
  2234. q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2235. q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
  2236. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2237. else
  2238. local EyeSizes={
  2239. NumberSequenceKeypoint.new(0,4,0),
  2240. NumberSequenceKeypoint.new(1,0,0)
  2241. }
  2242. q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
  2243. q[u].Handle.PE.Speed = NumberRange.new(25)
  2244. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2245. end
  2246. end
  2247. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  2248. if q[u]:FindFirstChild("PE") == nil then
  2249. particles(q[u])
  2250. elseif q[u]:FindFirstChild("PE") then
  2251. if LIMITBROKEN == false then
  2252. local EyeSizes={
  2253. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2254. NumberSequenceKeypoint.new(1,0,0)
  2255. }
  2256. q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2257. q[u].PE.Speed = NumberRange.new(POWERLEVEL)
  2258. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2259. else
  2260. local EyeSizes={
  2261. NumberSequenceKeypoint.new(0,4,0),
  2262. NumberSequenceKeypoint.new(1,0,0)
  2263. }
  2264. q[u].PE.Acceleration = Vector3.new(0,100,0)
  2265. q[u].PE.Speed = NumberRange.new(25)
  2266. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2267. end
  2268. end
  2269. end
  2270. end
  2271. script.Parent = PlayerGui
  2272. if VALUE2 == false then
  2273. if HITFLOOR ~= nil then
  2274. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  2275. end
  2276. Speed = 12
  2277. Character.Parent = workspace
  2278. Weapon.Parent = Character
  2279. elseif VALUE2 == true then
  2280. Speed = 45
  2281. Character.Parent = Cam
  2282. Weapon.Parent = workspace
  2283. end
  2284. Effects.Parent = Weapon
  2285. FF.Parent = Character
  2286. local MATHS = {"0","1"}
  2287. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2288. Humanoid.PlatformStand = false
  2289. sick.Parent = Character
  2290. end
  2291.  
  2292. --//=================================\\
  2293. --\\=================================//
  2294.  
  2295.  
  2296.  
  2297.  
  2298.  
  2299. --//====================================================\\--
  2300. --|| END OF SCRIPT
  2301. --\\====================================================//--
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