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- local module = {}
- module.run = function(player, message, arguments)
- local target = require(_G.fetchplayer)(player, arguments[2])
- local power = tonumber(arguments[3]) or 50
- for _, v in pairs(target) do
- local character = v.Character or v.CharacterAdded:Wait()
- if character then
- character.Humanoid.JumpPower = power
- end
- end
- end
- return module
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