coinwalk

Untitled

Mar 13th, 2023
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  1. var mango = parseFloat(document.getElementById('pct_balance').value);
  2. var ying = parseFloat(document.getElementById('pct_balance').value);
  3. document.getElementById('pct_chance').value = 49.5;
  4. document.getElementById('pct_payout').value = 2;
  5. var one = (mango/2);
  6. var tooo = (one/2);
  7. var tree = (tooo/2);
  8. var forr = (tree/2);
  9. var troll = ((forr/10).toFixed(8));
  10. var hertz = troll;
  11. var earnpoint = (mango*2000);
  12. var real = troll;
  13. var flank = 6.9;
  14. var under = 4.9;
  15. var claim = (troll*10);
  16. var krux = (troll*6.9);
  17. var ingot = 1;
  18. var nolta = false;
  19. var gunk = mango;
  20. var gunkybutt = mango;
  21. var crazy = mango;
  22. var utter = mango;
  23. var torn = mango;
  24. var wild = mango;
  25. var min = mango;
  26. var trick = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent
  27. var duel = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent
  28. Math.fmod = function (ant,bayt) { return Number((ant - (Math.floor(ant / bayt) * bayt)).toPrecision(8));}
  29.  
  30. function dobet() {
  31. console.clear();
  32. document.getElementById('pct_chance').value = 49.5;
  33. document.getElementById('pct_payout').value = 2;
  34. trick = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent
  35. if ((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result win me ")){
  36. utter = utter+(parseFloat(hertz));
  37. duel = trick;
  38. }else if (((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result lose me "))||((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result lose imp me "))) {
  39. utter = utter-(parseFloat(hertz));
  40. duel = trick;
  41. }
  42. if (real==null){
  43. real = parseFloat(hertz);
  44. }
  45. if ((utter>(crazy+(hertz*flank)))&&(utter>gunkybutt)) {
  46. real = hertz*2;
  47. hertz = hertz*2;
  48. flank = 4.9;
  49. under = 4.9;
  50. ingot = 1;
  51. nolta = true;
  52. crazy = parseFloat(utter);
  53. }
  54. if ((utter>(crazy+(hertz*flank)))&&(utter<gunkybutt)) {
  55. real = hertz*2;
  56. hertz = hertz*2;
  57. flank = 4.9;
  58. under = 4.9;
  59. crazy = parseFloat(utter);
  60. }
  61. if ((utter<(crazy-(hertz*under)))&&(!!nolta)) {
  62. real = hertz*2;
  63. hertz = hertz*2;
  64. ingot = 1;
  65. flank = 4.9;
  66. under = 4.9;
  67. crazy = parseFloat(utter);
  68. }
  69. if ((utter<(crazy-(hertz*under)))&&(!nolta)) {
  70. real = hertz*2;
  71. hertz = hertz*2;
  72. ingot = 0;
  73. flank = 4.9;
  74. under = 4.9;
  75. crazy = parseFloat(utter);
  76. }
  77. if (((utter>=(gunkybutt+(claim*ingot)))&&(utter<(gunkybutt+(((Math.floor((utter-gunkybutt)/claim))*claim)+krux))))||((utter-(hertz*10))<=(hertz*4))){
  78. crazy = ((Math.floor(utter/claim))*claim);
  79. gunkybutt = ((Math.floor(utter/claim))*claim);
  80. flank = 6.9;
  81. ingot = 1;
  82. nolta = false;
  83. under = 2.9;
  84. real = troll;
  85. hertz = troll;
  86. }
  87. if ((utter>=(gunkybutt+(claim*ingot)))&&(utter>(gunkybutt+(((Math.floor((utter-gunkybutt)/claim))*claim)+krux)))) {
  88. crazy = gunkybutt+((Math.floor((utter-gunkybutt)/claim))*claim);
  89. gunkybutt = gunkybutt+((Math.floor((utter-gunkybutt)/claim))*claim);
  90. flank = 4.9;
  91. ingot = 1;
  92. nolta = false;
  93. under = 4.9;
  94. real = troll*2;
  95. hertz = troll*2;
  96. }
  97. if (utter>earnpoint) {
  98. return;
  99. }
  100. if (utter>wild) {
  101. wild = parseFloat(utter);
  102. }
  103. if (utter<min) {
  104. min = parseFloat(utter);
  105. }
  106. var freak = ((utter-torn).toFixed(8));
  107. console.log("balance made");
  108. console.log(freak);
  109. console.log("biggest balance");
  110. console.log((parseFloat(wild)).toFixed(8));
  111. console.log("lowest balance");
  112. console.log((parseFloat(min)).toFixed(8));
  113. parseFloat(document.getElementById('pct_bet').value = ((real*1).toFixed(8)));
  114. parseFloat(document.getElementById('pct_profit').value = ((real*1).toFixed(8)));
  115. if (trick==duel){
  116. $('#a_lo').click();
  117. }
  118. }
  119. setInterval(() => dobet(), 80);
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