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haha HACKER X script lolkek

Sep 9th, 2020 (edited)
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  1. --Hacker X Smol hacker edit by InfiniteOneWithdank
  2.  
  3. wait(0.2)
  4.  
  5. local plr = game:service'Players'.LocalPlayer
  6. print('Local User is '..plr.Name)
  7. print('Hacker Loaded')
  8. local mouse = plr:GetMouse()
  9. local char = plr.Character
  10. local hum = char:FindFirstChildOfClass'Humanoid'
  11. local hed = char.Head
  12. local root = char:FindFirstChild'HumanoidRootPart'
  13. local rootj = root.RootJoint
  14. local tors = char.Torso
  15. local ra = char["Right Arm"]
  16. local la = char["Left Arm"]
  17. local rl = char["Right Leg"]
  18. local ll = char["Left Leg"]
  19. local neck = tors["Neck"]
  20. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  21. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  22. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  23. local maincolor = BrickColor.new("Lime green")
  24. -------------------------------------------------------
  25. --Start Good Stuff--
  26. -------------------------------------------------------
  27. cam = game.Workspace.CurrentCamera
  28. CF = CFrame.new
  29. angles = CFrame.Angles
  30. attack = false
  31. Euler = CFrame.fromEulerAnglesXYZ
  32. Rad = math.rad
  33. IT = Instance.new
  34. BrickC = BrickColor.new
  35. Cos = math.cos
  36. Acos = math.acos
  37. Sin = math.sin
  38. Asin = math.asin
  39. Abs = math.abs
  40. Mrandom = math.random
  41. Floor = math.floor
  42. -------------------------------------------------------
  43. --End Good Stuff--
  44. -------------------------------------------------------
  45. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  46. RSH, LSH = nil, nil
  47. RW = Instance.new("Weld")
  48. LW = Instance.new("Weld")
  49. RH = tors["Right Hip"]
  50. LH = tors["Left Hip"]
  51. RSH = tors["Right Shoulder"]
  52. LSH = tors["Left Shoulder"]
  53. RSH.Parent = nil
  54. LSH.Parent = nil
  55. RW.Name = "RW"
  56. RW.Part0 = tors
  57. RW.C0 = CF(1.5, 0.5, 0)
  58. RW.C1 = CF(0, 0.5, 0)
  59. RW.Part1 = ra
  60. RW.Parent = tors
  61. LW.Name = "LW"
  62. LW.Part0 = tors
  63. LW.C0 = CF(-1.5, 0.5, 0)
  64. LW.C1 = CF(0, 0.5, 0)
  65. LW.Part1 = la
  66. LW.Parent = tors
  67. Effects = {}
  68. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  69.     local wld = Instance.new("Weld", wp1)
  70.     wld.Part0 = wp0
  71.     wld.Part1 = wp1
  72.     wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  73. end
  74. newWeld(tors, ll, -0.5, -1, 0)
  75. ll.Weld.C1 = CFrame.new(0, 1, 0)
  76. newWeld(tors, rl, 0.5, -1, 0)
  77. rl.Weld.C1 = CFrame.new(0, 1, 0)
  78. -------------------------------------------------------
  79. --Start HeartBeat--
  80. -------------------------------------------------------
  81. ArtificialHB = Instance.new("BindableEvent", script)
  82. ArtificialHB.Name = "Heartbeat"
  83. script:WaitForChild("Heartbeat")
  84.  
  85. frame = 1 / 60
  86. tf = 0
  87. allowframeloss = false
  88. tossremainder = false
  89.  
  90.  
  91. lastframe = tick()
  92. script.Heartbeat:Fire()
  93.  
  94.  
  95. game:GetService("RunService").Heartbeat:connect(function(s, p)
  96.     tf = tf + s
  97.     if tf >= frame then
  98.         if allowframeloss then
  99.             script.Heartbeat:Fire()
  100.             lastframe = tick()
  101.         else
  102.             for i = 1, math.floor(tf / frame) do
  103.                 script.Heartbeat:Fire()
  104.             end
  105.             lastframe = tick()
  106.         end
  107.         if tossremainder then
  108.             tf = 0
  109.         else
  110.             tf = tf - frame * math.floor(tf / frame)
  111.         end
  112.     end
  113. end)
  114. -------------------------------------------------------
  115. --End HeartBeat--
  116. -------------------------------------------------------
  117.  
  118. -------------------------------------------------------
  119. --Start Important Functions--
  120. -------------------------------------------------------
  121. function swait(num)
  122.     if num == 0 or num == nil then
  123.         game:service("RunService").Stepped:wait(0)
  124.     else
  125.         for i = 0, num do
  126.             game:service("RunService").Stepped:wait(0)
  127.         end
  128.     end
  129. end
  130. function thread(f)
  131.     coroutine.resume(coroutine.create(f))
  132. end
  133. function clerp(a, b, t)
  134.     local qa = {
  135.         QuaternionFromCFrame(a)
  136.     }
  137.     local qb = {
  138.         QuaternionFromCFrame(b)
  139.     }
  140.     local ax, ay, az = a.x, a.y, a.z
  141.     local bx, by, bz = b.x, b.y, b.z
  142.     local _t = 1 - t
  143.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  144. end
  145. function QuaternionFromCFrame(cf)
  146.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  147.     local trace = m00 + m11 + m22
  148.     if trace > 0 then
  149.         local s = math.sqrt(1 + trace)
  150.         local recip = 0.5 / s
  151.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  152.     else
  153.         local i = 0
  154.         if m00 < m11 then
  155.             i = 1
  156.         end
  157.         if m22 > (i == 0 and m00 or m11) then
  158.             i = 2
  159.         end
  160.         if i == 0 then
  161.             local s = math.sqrt(m00 - m11 - m22 + 1)
  162.             local recip = 0.5 / s
  163.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  164.         elseif i == 1 then
  165.             local s = math.sqrt(m11 - m22 - m00 + 1)
  166.             local recip = 0.5 / s
  167.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  168.         elseif i == 2 then
  169.             local s = math.sqrt(m22 - m00 - m11 + 1)
  170.             local recip = 0.5 / s
  171.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  172.         end
  173.     end
  174. end
  175. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  176.     local xs, ys, zs = x + x, y + y, z + z
  177.     local wx, wy, wz = w * xs, w * ys, w * zs
  178.     local xx = x * xs
  179.     local xy = x * ys
  180.     local xz = x * zs
  181.     local yy = y * ys
  182.     local yz = y * zs
  183.     local zz = z * zs
  184.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  185. end
  186.             local lerp = function(a, b, t)
  187.     return a * (1 - t) + b * t
  188. end
  189.    
  190. function QuaternionSlerp(a, b, t)
  191.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  192.     local startInterp, finishInterp
  193.     if cosTheta >= 1.0E-4 then
  194.         if 1 - cosTheta > 1.0E-4 then
  195.             local theta = math.acos(cosTheta)
  196.             local invSinTheta = 1 / Sin(theta)
  197.             startInterp = Sin((1 - t) * theta) * invSinTheta
  198.             finishInterp = Sin(t * theta) * invSinTheta
  199.         else
  200.             startInterp = 1 - t
  201.             finishInterp = t
  202.         end
  203.     elseif 1 + cosTheta > 1.0E-4 then
  204.         local theta = math.acos(-cosTheta)
  205.         local invSinTheta = 1 / Sin(theta)
  206.         startInterp = Sin((t - 1) * theta) * invSinTheta
  207.         finishInterp = Sin(t * theta) * invSinTheta
  208.     else
  209.         startInterp = t - 1
  210.         finishInterp = t
  211.     end
  212.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  213. end
  214. function rayCast(Position, Direction, Range, Ignore)
  215.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  216. end
  217. local RbxUtility = LoadLibrary("RbxUtility")
  218. local Create = RbxUtility.Create
  219.  
  220. -------------------------------------------------------
  221. --Start Damage Function--
  222. -------------------------------------------------------
  223. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  224.     if hit.Parent == nil then
  225.         return
  226.     end
  227.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  228.     for _, v in pairs(hit.Parent:children()) do
  229.         if v:IsA("Humanoid") then
  230.             h = v
  231.         end
  232.     end
  233.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  234.    
  235.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  236.          end
  237.  
  238.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  239.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  240.             if hit.Parent.DebounceHit.Value == true then
  241.                 return
  242.             end
  243.         end
  244.          if insta == true then
  245.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  246.          end
  247.         local c = Create("ObjectValue"){
  248.             Name = "creator",
  249.             Value = game.Players:GetPlayerFromCharacter(script.Parent),
  250.             Parent = h,
  251.         }
  252.         game:GetService("Debris"):AddItem(c, .5)
  253.         if HitSound ~= nil and HitPitch ~= nil then
  254.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  255.         end
  256.         local Damage = math.random(minim, maxim)
  257.         local blocked = false
  258.         local block = hit.Parent:findFirstChild("Block")
  259.         if block ~= nil then
  260.             if block.className == "IntValue" then
  261.                 if block.Value > 0 then
  262.                     blocked = true
  263.                     block.Value = block.Value - 1
  264.                     print(block.Value)
  265.                 end
  266.             end
  267.         end
  268.         if blocked == false then
  269.             h.Health = h.Health - Damage
  270.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  271.         else
  272.             h.Health = h.Health - (Damage / 2)
  273.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  274.         end
  275.         if Type == "Knockdown" then
  276.             local hum = hit.Parent.Humanoid
  277.             hum.PlatformStand = true
  278.             coroutine.resume(coroutine.create(function(HHumanoid)
  279.                 swait(1)
  280.                 HHumanoid.PlatformStand = false
  281.             end), hum)
  282.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  283.             local bodvol = Create("BodyVelocity"){
  284.                 velocity = angle * knockback,
  285.                 P = 5000,
  286.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  287.                 Parent = hit,
  288.             }
  289.             local rl = Create("BodyAngularVelocity"){
  290.                 P = 3000,
  291.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  292.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  293.                 Parent = hit,
  294.             }
  295.             game:GetService("Debris"):AddItem(bodvol, .5)
  296.             game:GetService("Debris"):AddItem(rl, .5)
  297.         elseif Type == "Normal" then
  298.             local vp = Create("BodyVelocity"){
  299.                 P = 500,
  300.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  301.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  302.             }
  303.             if knockback > 0 then
  304.                 vp.Parent = hit.Parent.Torso
  305.             end
  306.             game:GetService("Debris"):AddItem(vp, .5)
  307.         elseif Type == "Up" then
  308.             local bodyVelocity = Create("BodyVelocity"){
  309.                 velocity = Vector3.new(0, 20, 0),
  310.                 P = 5000,
  311.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  312.                 Parent = hit,
  313.             }
  314.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  315.         elseif Type == "DarkUp" then
  316.             coroutine.resume(coroutine.create(function()
  317.                 for i = 0, 1, 0.1 do
  318.                     swait()
  319.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  320.                 end
  321.             end))
  322.             local bodyVelocity = Create("BodyVelocity"){
  323.                 velocity = Vector3.new(0, 20, 0),
  324.                 P = 5000,
  325.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  326.                 Parent = hit,
  327.             }
  328.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  329.         elseif Type == "Snare" then
  330.             local bp = Create("BodyPosition"){
  331.                 P = 2000,
  332.                 D = 100,
  333.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  334.                 position = hit.Parent.Torso.Position,
  335.                 Parent = hit.Parent.Torso,
  336.             }
  337.             game:GetService("Debris"):AddItem(bp, 1)
  338.         elseif Type == "Freeze" then
  339.             local BodPos = Create("BodyPosition"){
  340.                 P = 50000,
  341.                 D = 1000,
  342.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  343.                 position = hit.Parent.Torso.Position,
  344.                 Parent = hit.Parent.Torso,
  345.             }
  346.             local BodGy = Create("BodyGyro") {
  347.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  348.                 P = 20e+003,
  349.                 Parent = hit.Parent.Torso,
  350.                 cframe = hit.Parent.Torso.CFrame,
  351.             }
  352.             hit.Parent.Torso.Anchored = true
  353.             coroutine.resume(coroutine.create(function(Part)
  354.                 swait(1.5)
  355.                 Part.Anchored = false
  356.             end), hit.Parent.Torso)
  357.             game:GetService("Debris"):AddItem(BodPos, 3)
  358.             game:GetService("Debris"):AddItem(BodGy, 3)
  359.         end
  360.         local debounce = Create("BoolValue"){
  361.             Name = "DebounceHit",
  362.             Parent = hit.Parent,
  363.             Value = true,
  364.         }
  365.         game:GetService("Debris"):AddItem(debounce, Delay)
  366.         c = Create("ObjectValue"){
  367.             Name = "creator",
  368.             Value = Player,
  369.             Parent = h,
  370.         }
  371.         game:GetService("Debris"):AddItem(c, .5)
  372.     end
  373. end
  374. -------------------------------------------------------
  375. --End Damage Function--
  376. -------------------------------------------------------
  377.  
  378. -------------------------------------------------------
  379. --Start Damage Function Customization--
  380. -------------------------------------------------------
  381. function ShowDamage(Pos, Text, Time, Color)
  382.     local Rate = (1 / 30)
  383.     local Pos = (Pos or Vector3.new(0, 0, 0))
  384.     local Text = (Text or "")
  385.     local Time = (Time or 2)
  386.     local Color = (Color or Color3.new(0, 1, 0))
  387.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  388.     EffectPart.Anchored = true
  389.     local BillboardGui = Create("BillboardGui"){
  390.         Size = UDim2.new(3, 0, 3, 0),
  391.         Adornee = EffectPart,
  392.         Parent = EffectPart,
  393.     }
  394.     local TextLabel = Create("TextLabel"){
  395.         BackgroundTransparency = 1,
  396.         Size = UDim2.new(1, 0, 1, 0),
  397.         Text = Text,
  398.         Font = "Bodoni",
  399.         TextColor3 = Color,
  400.         TextScaled = true,
  401.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  402.         Parent = BillboardGui,
  403.     }
  404.     game.Debris:AddItem(EffectPart, (Time))
  405.     EffectPart.Parent = game:GetService("Workspace")
  406.     delay(0, function()
  407.         local Frames = (Time / Rate)
  408.         for Frame = 1, Frames do
  409.             wait(Rate)
  410.             local Percent = (Frame / Frames)
  411.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  412.             TextLabel.TextTransparency = Percent
  413.         end
  414.         if EffectPart and EffectPart.Parent then
  415.             EffectPart:Destroy()
  416.         end
  417.     end)
  418. end
  419. -------------------------------------------------------
  420. --End Damage Function Customization--
  421. -------------------------------------------------------
  422.  
  423. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  424.   for _, c in pairs(workspace:children()) do
  425.     local hum = c:findFirstChild("Humanoid")
  426.     if hum ~= nil then
  427.       local head = c:findFirstChild("Head")
  428.       if head ~= nil then
  429.         local targ = head.Position - Part.Position
  430.         local mag = targ.magnitude
  431.         if magni >= mag and c.Name ~= plr.Name then
  432.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  433.         end
  434.       end
  435.     end
  436.   end
  437. end
  438.  
  439.  
  440. CFuncs = {
  441.     Part = {
  442.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  443.             local Part = Create("Part")({
  444.                 Parent = Parent,
  445.                 Reflectance = Reflectance,
  446.                 Transparency = Transparency,
  447.                 CanCollide = false,
  448.                 Locked = true,
  449.                 BrickColor = BrickColor.new(tostring(BColor)),
  450.                 Name = Name,
  451.                 Size = Size,
  452.                 Material = Material
  453.             })
  454.             RemoveOutlines(Part)
  455.             return Part
  456.         end
  457.     },
  458.     Mesh = {
  459.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  460.             local Msh = Create(Mesh)({
  461.                 Parent = Part,
  462.                 Offset = OffSet,
  463.                 Scale = Scale
  464.             })
  465.             if Mesh == "SpecialMesh" then
  466.                 Msh.MeshType = MeshType
  467.                 Msh.MeshId = MeshId
  468.             end
  469.             return Msh
  470.         end
  471.     },
  472.     Mesh = {
  473.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  474.             local Msh = Create(Mesh)({
  475.                 Parent = Part,
  476.                 Offset = OffSet,
  477.                 Scale = Scale
  478.             })
  479.             if Mesh == "SpecialMesh" then
  480.                 Msh.MeshType = MeshType
  481.                 Msh.MeshId = MeshId
  482.             end
  483.             return Msh
  484.         end
  485.     },
  486.     Weld = {
  487.         Create = function(Parent, Part0, Part1, C0, C1)
  488.             local Weld = Create("Weld")({
  489.                 Parent = Parent,
  490.                 Part0 = Part0,
  491.                 Part1 = Part1,
  492.                 C0 = C0,
  493.                 C1 = C1
  494.             })
  495.             return Weld
  496.         end
  497.     },
  498.     Sound = {
  499.         Create = function(id, par, vol, pit)
  500.             coroutine.resume(coroutine.create(function()
  501.                 local S = Create("Sound")({
  502.                     Volume = vol,
  503.                     Pitch = pit or 1,
  504.                     SoundId = id,
  505.                     Parent = par or workspace
  506.                 })
  507.                 wait()
  508.                 S:play()
  509.                 game:GetService("Debris"):AddItem(S, 6)
  510.             end))
  511.         end
  512.     },
  513.     ParticleEmitter = {
  514.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  515.             local fp = Create("ParticleEmitter")({
  516.                 Parent = Parent,
  517.                 Color = ColorSequence.new(Color1, Color2),
  518.                 LightEmission = LightEmission,
  519.                 Size = Size,
  520.                 Texture = Texture,
  521.                 Transparency = Transparency,
  522.                 ZOffset = ZOffset,
  523.                 Acceleration = Accel,
  524.                 Drag = Drag,
  525.                 LockedToPart = LockedToPart,
  526.                 VelocityInheritance = VelocityInheritance,
  527.                 EmissionDirection = EmissionDirection,
  528.                 Enabled = Enabled,
  529.                 Lifetime = LifeTime,
  530.                 Rate = Rate,
  531.                 Rotation = Rotation,
  532.                 RotSpeed = RotSpeed,
  533.                 Speed = Speed,
  534.                 VelocitySpread = VelocitySpread
  535.             })
  536.             return fp
  537.         end
  538.     }
  539. }
  540. function RemoveOutlines(part)
  541.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  542. end
  543. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  544.     local Part = Create("Part")({
  545.         formFactor = FormFactor,
  546.         Parent = Parent,
  547.         Reflectance = Reflectance,
  548.         Transparency = Transparency,
  549.         CanCollide = false,
  550.         Locked = true,
  551.         BrickColor = BrickColor.new(tostring(BColor)),
  552.         Name = Name,
  553.         Size = Size,
  554.         Material = Material
  555.     })
  556.     RemoveOutlines(Part)
  557.     return Part
  558. end
  559. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  560.     local Msh = Create(Mesh)({
  561.         Parent = Part,
  562.         Offset = OffSet,
  563.         Scale = Scale
  564.     })
  565.     if Mesh == "SpecialMesh" then
  566.         Msh.MeshType = MeshType
  567.         Msh.MeshId = MeshId
  568.     end
  569.     return Msh
  570. end
  571. function CreateWeld(Parent, Part0, Part1, C0, C1)
  572.     local Weld = Create("Weld")({
  573.         Parent = Parent,
  574.         Part0 = Part0,
  575.         Part1 = Part1,
  576.         C0 = C0,
  577.         C1 = C1
  578.     })
  579.     return Weld
  580. end
  581.  
  582.  
  583. -------------------------------------------------------
  584. --Start Effect Function--
  585. -------------------------------------------------------
  586. EffectModel = Instance.new("Model", char)
  587. Effects = {
  588.   Block = {
  589.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  590.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  591.       prt.Anchored = true
  592.       prt.CFrame = cframe
  593.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  594.       game:GetService("Debris"):AddItem(prt, 10)
  595.       if Type == 1 or Type == nil then
  596.         table.insert(Effects, {
  597.           prt,
  598.           "Block1",
  599.           delay,
  600.           x3,
  601.           y3,
  602.           z3,
  603.           msh
  604.         })
  605.       elseif Type == 2 then
  606.         table.insert(Effects, {
  607.           prt,
  608.           "Block2",
  609.           delay,
  610.           x3,
  611.           y3,
  612.           z3,
  613.           msh
  614.         })
  615.       else
  616.         table.insert(Effects, {
  617.           prt,
  618.           "Block3",
  619.           delay,
  620.           x3,
  621.           y3,
  622.           z3,
  623.           msh
  624.         })
  625.       end
  626.     end
  627.   },
  628.   Sphere = {
  629.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  630.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  631.       prt.Anchored = true
  632.       prt.CFrame = cframe
  633.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  634.       game:GetService("Debris"):AddItem(prt, 10)
  635.       table.insert(Effects, {
  636.         prt,
  637.         "Cylinder",
  638.         delay,
  639.         x3,
  640.         y3,
  641.         z3,
  642.         msh
  643.       })
  644.     end
  645.   },
  646.   Cylinder = {
  647.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  648.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  649.       prt.Anchored = true
  650.       prt.CFrame = cframe
  651.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  652.       game:GetService("Debris"):AddItem(prt, 10)
  653.       table.insert(Effects, {
  654.         prt,
  655.         "Cylinder",
  656.         delay,
  657.         x3,
  658.         y3,
  659.         z3,
  660.         msh
  661.       })
  662.     end
  663.   },
  664.   Wave = {
  665.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  666.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  667.       prt.Anchored = true
  668.       prt.CFrame = cframe
  669.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  670.       game:GetService("Debris"):AddItem(prt, 10)
  671.       table.insert(Effects, {
  672.         prt,
  673.         "Cylinder",
  674.         delay,
  675.         x3 / 60,
  676.         y3 / 60,
  677.         z3 / 60,
  678.         msh
  679.       })
  680.     end
  681.   },
  682.   Ring = {
  683.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  684.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  685.       prt.Anchored = true
  686.       prt.CFrame = cframe
  687.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  688.       game:GetService("Debris"):AddItem(prt, 10)
  689.       table.insert(Effects, {
  690.         prt,
  691.         "Cylinder",
  692.         delay,
  693.         x3,
  694.         y3,
  695.         z3,
  696.         msh
  697.       })
  698.     end
  699.   },
  700.   Break = {
  701.     Create = function(brickcolor, cframe, x1, y1, z1)
  702.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  703.       prt.Anchored = true
  704.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  705.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  706.       local num = math.random(10, 50) / 1000
  707.       game:GetService("Debris"):AddItem(prt, 10)
  708.       table.insert(Effects, {
  709.         prt,
  710.         "Shatter",
  711.         num,
  712.         prt.CFrame,
  713.         math.random() - math.random(),
  714.         0,
  715.         math.random(50, 100) / 100
  716.       })
  717.     end
  718.   },
  719. Spiral = {
  720.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  721.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  722.       prt.Anchored = true
  723.       prt.CFrame = cframe
  724.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  725.       game:GetService("Debris"):AddItem(prt, 10)
  726.       table.insert(Effects, {
  727.         prt,
  728.         "Cylinder",
  729.         delay,
  730.         x3,
  731.         y3,
  732.         z3,
  733.         msh
  734.       })
  735.     end
  736.   },
  737. Push = {
  738.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  739.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  740.       prt.Anchored = true
  741.       prt.CFrame = cframe
  742.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  743.       game:GetService("Debris"):AddItem(prt, 10)
  744.       table.insert(Effects, {
  745.         prt,
  746.         "Cylinder",
  747.         delay,
  748.         x3,
  749.         y3,
  750.         z3,
  751.         msh
  752.       })
  753.     end
  754.   }
  755. }
  756. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  757.     local fp = IT("Part")
  758.     fp.formFactor = formfactor
  759.     fp.Parent = parent
  760.     fp.Reflectance = reflectance
  761.     fp.Transparency = transparency
  762.     fp.CanCollide = false
  763.     fp.Locked = true
  764.     fp.BrickColor = brickcolor
  765.     fp.Name = name
  766.     fp.Size = size
  767.     fp.Position = tors.Position
  768.     RemoveOutlines(fp)
  769.     fp.Material = "SmoothPlastic"
  770.     fp:BreakJoints()
  771.     return fp
  772. end
  773.  
  774. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  775.     local mesh = IT(Mesh)
  776.     mesh.Parent = part
  777.     if Mesh == "SpecialMesh" then
  778.         mesh.MeshType = meshtype
  779.     if meshid ~= "nil" then
  780.         mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  781.         end
  782.     end
  783.     mesh.Offset = offset
  784.     mesh.Scale = scale
  785.     return mesh
  786. end
  787.  
  788. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  789.     local type = type
  790.     local rng = Instance.new("Part", char)
  791.     rng.Anchored = true
  792.     rng.BrickColor = color
  793.     rng.CanCollide = false
  794.     rng.FormFactor = 3
  795.     rng.Name = "Ring"
  796.     rng.Material = "Neon"
  797.     rng.Size = Vector3.new(1, 1, 1)
  798.     rng.Transparency = 0
  799.     rng.TopSurface = 0
  800.     rng.BottomSurface = 0
  801.     rng.CFrame = pos
  802.     local rngm = Instance.new("SpecialMesh", rng)
  803.     rngm.MeshType = MType
  804.     rngm.Scale = scale
  805.     local scaler2 = 1
  806.     if type == "Add" then
  807.         scaler2 = 1 * value
  808.     elseif type == "Divide" then
  809.         scaler2 = 1 / value
  810.     end
  811.     coroutine.resume(coroutine.create(function()
  812.         for i = 0, 10 / bonuspeed, 0.1 do
  813.             swait()
  814.             if type == "Add" then
  815.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  816.             elseif type == "Divide" then
  817.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  818.             end
  819.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  820.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  821.         end
  822.         rng:Destroy()
  823.     end))
  824. end
  825.  
  826. function Eviscerate(dude)
  827.     if dude.Name ~= char then
  828.         local bgf = IT("BodyGyro", dude.Head)
  829.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  830.         local val = IT("BoolValue", dude)
  831.         val.Name = "IsHit"
  832.         local ds = coroutine.wrap(function()
  833.             dude:WaitForChild("Head"):BreakJoints()
  834.             wait(0.5)
  835.             target = nil
  836.             coroutine.resume(coroutine.create(function()
  837.                 for i, v in pairs(dude:GetChildren()) do
  838.                     if v:IsA("Accessory") then
  839.                         v:Destroy()
  840.                     end
  841.                     if v:IsA("Humanoid") then
  842.                         v:Destroy()
  843.                     end
  844.                     if v:IsA("CharacterMesh") then
  845.                         v:Destroy()
  846.                     end
  847.                     if v:IsA("Model") then
  848.                         v:Destroy()
  849.                     end
  850.                     if v:IsA("Part") or v:IsA("MeshPart") then
  851.                         for x, o in pairs(v:GetChildren()) do
  852.                             if o:IsA("Decal") then
  853.                                 o:Destroy()
  854.                             end
  855.                         end
  856.                         coroutine.resume(coroutine.create(function()
  857.                             v.Material = "Neon"
  858.                             v.CanCollide = false
  859.                             --[[local PartEmmit1 = IT("ParticleEmitter", v)
  860.                             PartEmmit1.LightEmission = 1
  861.                             PartEmmit1.Texture = "rbxassetid://294291785"
  862.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  863.                             PartEmmit1.Rate = 150
  864.                             PartEmmit1.Lifetime = NumberRange.new(1)
  865.                             PartEmmit1.Size = NumberSequence.new(1,0)
  866.                             PartEmmit1.Transparency = NumberSequence.new({
  867.                                 NumberSequenceKeypoint.new(0, 0, 0),
  868.                                 NumberSequenceKeypoint.new(1, 1, 0)
  869.                             })
  870.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  871.                             PartEmmit1.VelocitySpread = 30000
  872.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  873.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)]]
  874.                             local BodPoss = IT("BodyPosition", v)
  875.                             BodPoss.P = 3000
  876.                             BodPoss.D = 1000
  877.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  878.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  879.                             v.Color = maincolor.Color
  880.                             coroutine.resume(coroutine.create(function()
  881.                                 for i = 0, 49 do
  882.                                     swait(1)
  883.                                     v.Transparency = v.Transparency + 0.03
  884.                                 end
  885.                                 wait(0.5)
  886.                                 --PartEmmit1.Enabled = false
  887.                                 wait(3)
  888.                                 v:Destroy()
  889.                                 dude:Destroy()
  890.                             end))
  891.                         end))
  892.                     end
  893.                 end
  894.             end))
  895.         end)
  896.         ds()
  897.     end
  898. end
  899.  
  900. function FindNearestHead(Position, Distance, SinglePlayer)
  901.     if SinglePlayer then
  902.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  903.     end
  904.     local List = {}
  905.     for i, v in pairs(workspace:GetChildren()) do
  906.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  907.             table.insert(List, v)
  908.         end
  909.     end
  910.     return List
  911. end
  912.  
  913. function FindNearestTorso(Position, Distance, SinglePlayer)
  914.     if SinglePlayer then
  915.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  916.     end
  917.     local List = {}
  918.     for i, v in pairs(workspace:GetChildren()) do
  919.         if v:IsA("Model") and v:findFirstChild("Torso") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  920.             table.insert(List, v)
  921.         end
  922.     end
  923.     return List
  924. end
  925.  
  926. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  927.     local type = type
  928.     local rng = Instance.new("Part", char)
  929.     rng.Anchored = true
  930.     rng.BrickColor = color
  931.     rng.CanCollide = false
  932.     rng.FormFactor = 3
  933.     rng.Name = "Ring"
  934.     rng.Material = "Neon"
  935.     rng.Size = Vector3.new(1, 1, 1)
  936.     rng.Transparency = 0
  937.     rng.TopSurface = 0
  938.     rng.BottomSurface = 0
  939.     rng.CFrame = pos
  940.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  941.     local rngm = Instance.new("SpecialMesh", rng)
  942.     rngm.MeshType = MType
  943.     rngm.Scale = Vector3.new(x1, y1, z1)
  944.     local scaler2 = 1
  945.     local speeder = FastSpeed
  946.     if type == "Add" then
  947.         scaler2 = 1 * value
  948.     elseif type == "Divide" then
  949.         scaler2 = 1 / value
  950.     end
  951.     coroutine.resume(coroutine.create(function()
  952.         for i = 0, 10 / bonuspeed, 0.1 do
  953.             swait()
  954.             if type == "Add" then
  955.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  956.             elseif type == "Divide" then
  957.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  958.             end
  959.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  960.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  961.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  962.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  963.         end
  964.         rng:Destroy()
  965.     end))
  966. end
  967.  
  968. function SoulSteal(dude)
  969. if dude.Name ~= char then
  970. local bgf = IT("BodyGyro", dude.Head)
  971. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  972. local val = IT("BoolValue", dude)
  973. val.Name = "IsHit"
  974. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  975. local soulst = coroutine.wrap(function()
  976. local soul = Instance.new("Part",dude)
  977. soul.Size = Vector3.new(1,1,1)
  978. soul.CanCollide = false
  979. soul.Anchored = false
  980. soul.Position = torso.Position
  981. soul.Transparency = 1
  982. local PartEmmit1 = IT("ParticleEmitter", soul)
  983. PartEmmit1.LightEmission = 1
  984. PartEmmit1.Texture = "rbxassetid://569507414"
  985. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  986. PartEmmit1.Rate = 250
  987. PartEmmit1.Lifetime = NumberRange.new(1.6)
  988. PartEmmit1.Size = NumberSequence.new({
  989.     NumberSequenceKeypoint.new(0, 1, 0),
  990.     NumberSequenceKeypoint.new(1, 0, 0)
  991. })
  992. PartEmmit1.Transparency = NumberSequence.new({
  993.     NumberSequenceKeypoint.new(0, 0, 0),
  994.     NumberSequenceKeypoint.new(1, 1, 0)
  995. })
  996. PartEmmit1.Speed = NumberRange.new(0, 0)
  997. PartEmmit1.VelocitySpread = 30000
  998. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  999. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1000. local BodPoss = IT("BodyPosition", soul)
  1001. BodPoss.P = 3000
  1002. BodPoss.D = 1000
  1003. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1004. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1005. wait(1.6)
  1006. soul.Touched:connect(function(hit)
  1007.     if hit.Parent == char then
  1008.     soul:Destroy()
  1009.     end
  1010. end)
  1011. wait(1.2)
  1012. while soul do
  1013.     swait()
  1014.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1015.     BodPoss.Position = tors.Position
  1016. end
  1017. end)
  1018.     soulst()
  1019.     end
  1020. end
  1021. function FaceMouse()
  1022. local   Cam = workspace.CurrentCamera
  1023.     return {
  1024.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1025.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1026.     }
  1027. end
  1028. Effects = {
  1029.     Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor)
  1030.     local p = Instance.new("Part",EffectModel)
  1031.     p.BrickColor = BrickColor.new(colour)
  1032.     p.Size = partsize
  1033.     p.Anchored = true
  1034.     p.CanCollide = false
  1035.     p.Material = matr
  1036.     p.CFrame = cf
  1037.     if inverse == true then
  1038.         p.Transparency = 1
  1039.     else
  1040.         p.Transparency = 0
  1041.     end
  1042.     local m = Instance.new("BlockMesh",p)
  1043.     m.Scale = meshstart
  1044.     coroutine.wrap(function()
  1045.         for i = 0, 1, factor do
  1046.             swait()
  1047.             if inverse == true then
  1048.                 p.Transparency = 1-i
  1049.             else
  1050.                 p.Transparency = i
  1051.             end
  1052.             m.Scale = m.Scale + meshadd
  1053.             if spin == true then
  1054.                 p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1055.             end
  1056.         end
  1057.         p:Destroy()
  1058.     end)()
  1059. return p
  1060.     end,
  1061.     Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  1062.     local p = Instance.new("Part",EffectModel)
  1063.     p.BrickColor = BrickColor.new(colour)
  1064.     p.Size = partsize
  1065.     p.Anchored = true
  1066.     p.CanCollide = false
  1067.     p.Material = matr
  1068.     p.CFrame = cf
  1069.     if inverse == true then
  1070.         p.Transparency = 1
  1071.     else
  1072.         p.Transparency = 0
  1073.     end
  1074.     local m = Instance.new("SpecialMesh",p)
  1075.     m.MeshType = "Sphere"
  1076.     m.Scale = meshstart
  1077.     coroutine.wrap(function()
  1078.         for i=0,1,factor do
  1079.             swait()
  1080.             if inverse == true then
  1081.                 p.Transparency = 1-i
  1082.             else
  1083.                 p.Transparency = i
  1084.             end
  1085.             m.Scale = m.Scale + meshadd
  1086.         end
  1087.     p:Destroy()
  1088. end)()
  1089. return p
  1090.     end,
  1091.  
  1092.     Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  1093.     local p = Instance.new("Part",EffectModel)
  1094.     p.BrickColor = BrickColor.new(colour)
  1095.     p.Size = partsize
  1096.     p.Anchored = true
  1097.     p.CanCollide = false
  1098.     p.Material = matr
  1099.     p.CFrame = cf
  1100.     if inverse == true then
  1101.         p.Transparency = 1
  1102.     else
  1103.         p.Transparency = 0
  1104.     end
  1105.     local m = Instance.new("CylinderMesh",p)
  1106.     m.Scale = meshstart
  1107.     coroutine.wrap(function()
  1108.         for i=0,1,factor do
  1109.             swait()
  1110.             if inverse == true then
  1111.                 p.Transparency = 1-i
  1112.             else
  1113.                 p.Transparency = i
  1114.             end
  1115.             m.Scale = m.Scale + meshadd
  1116.         end
  1117.     p:Destroy()
  1118. end)()
  1119. return p
  1120.     end,
  1121.  
  1122. Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor)
  1123. local p = Instance.new("Part",EffectModel)
  1124. p.BrickColor = BrickColor.new(colour)
  1125. p.Size = Vector3.new()
  1126. p.Anchored = true
  1127. p.CanCollide = false
  1128. p.CFrame = cf
  1129. if inverse == true then
  1130. p.Transparency = 1
  1131. else
  1132. p.Transparency = 0
  1133. end
  1134. local m = Instance.new("SpecialMesh",p)
  1135. m.MeshId = "rbxassetid://20329976"
  1136. m.Scale = meshstart
  1137. coroutine.wrap(function()
  1138. for i=0,1,factor do
  1139. swait()
  1140. if inverse == true then
  1141. p.Transparency = 1-i
  1142. else
  1143. p.Transparency = i
  1144. end
  1145. m.Scale = m.Scale + meshadd
  1146. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1147. end
  1148. p:Destroy()
  1149. end)()
  1150. return p
  1151. end,
  1152.  
  1153. Ring = function(cf,meshstart,meshadd,colour,inverse,factor)
  1154. local p = Instance.new("Part",EffectModel)
  1155. p.BrickColor = BrickColor.new(colour)
  1156. p.Size = Vector3.new()
  1157. p.Anchored = true
  1158. p.CanCollide = false
  1159. p.CFrame = cf
  1160. if inverse == true then
  1161. p.Transparency = 1
  1162. else
  1163. p.Transparency = 0
  1164. end
  1165. local m = Instance.new("SpecialMesh",p)
  1166. m.MeshId = "rbxassetid://3270017"
  1167. m.Scale = meshstart
  1168. coroutine.wrap(function()
  1169. for i=0,1,factor do
  1170. swait()
  1171. if inverse == true then
  1172. p.Transparency = 1-i
  1173. else
  1174. p.Transparency = i
  1175. end
  1176. m.Scale = m.Scale + meshadd
  1177. end
  1178. p:Destroy()
  1179. end)()
  1180. return p
  1181. end,
  1182.  
  1183. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1184. local p = Instance.new("Part",EffectModel)
  1185. p.BrickColor = BrickColor.new(colour)
  1186. p.Size = Vector3.new()
  1187. p.Anchored = true
  1188. p.CanCollide = false
  1189. p.CFrame = cf
  1190. if inverse == true then
  1191. p.Transparency = 1
  1192. else
  1193. p.Transparency = 0
  1194. end
  1195. local m = Instance.new("SpecialMesh",p)
  1196. m.MeshId = meshid
  1197. m.TextureId = textid
  1198. m.Scale = meshstart
  1199. coroutine.wrap(function()
  1200. for i=0,1,factor do
  1201. swait()
  1202. if inverse == true then
  1203. p.Transparency = 1-i
  1204. else
  1205. p.Transparency = i
  1206. end
  1207. m.Scale = m.Scale + meshadd
  1208. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1209. end
  1210. p:Destroy()
  1211. end)()
  1212. return p
  1213. end,
  1214.  
  1215. Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor)
  1216. local p = Instance.new("Part",EffectModel)
  1217. p.BrickColor = BrickColor.new(colour)
  1218. p.Size = partsize
  1219. p.Anchored = true
  1220. p.CanCollide = false
  1221. p.Material = matr
  1222. p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1223. if inverse == true then
  1224. p.Transparency = 1
  1225. else
  1226. p.Transparency = 0
  1227. end
  1228. local m = Instance.new("SpecialMesh",p)
  1229. m.MeshType = "Sphere"
  1230. m.Scale = meshstart
  1231. coroutine.wrap(function()
  1232. for i=0,1,factor do
  1233. swait()
  1234. if inverse == true then
  1235. p.Transparency = 1-i
  1236. else
  1237. p.Transparency = i
  1238. end
  1239. m.Scale = m.Scale + meshadd
  1240. p.CFrame = p.CFrame * CFrame.new(0,move,0)
  1241. end
  1242. p:Destroy()
  1243. end)()
  1244. return p
  1245. end,
  1246.  
  1247. }
  1248. -------------------------------------------------------
  1249. --End Effect Function--
  1250. -------------------------------------------------------
  1251. function Cso(ID, PARENT, VOLUME, PITCH)
  1252.     local NSound = nil
  1253.     coroutine.resume(coroutine.create(function()
  1254.         NSound = IT("Sound", PARENT)
  1255.         NSound.Volume = VOLUME
  1256.         NSound.Pitch = PITCH
  1257.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1258.         swait()
  1259.         NSound:play()
  1260.         game:GetService("Debris"):AddItem(NSound, 10)
  1261.     end))
  1262.     return NSound
  1263. end
  1264. function CamShake(Length, Intensity)
  1265.     coroutine.resume(coroutine.create(function()
  1266.         local intensity = 1 * Intensity
  1267.         local rotM = 0.01 * Intensity
  1268.         for i = 0, Length, 0.1 do
  1269.             swait()
  1270.             intensity = intensity - 0.05 * Intensity / Length
  1271.             rotM = rotM - 5.0E-4 * Intensity / Length
  1272.             hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1273.             cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1274.         end
  1275.         hum.CameraOffset = Vector3.new(0, 0, 0)
  1276.     end))
  1277. end
  1278. NewInstance = function(instance,parent,properties)
  1279.     local inst = Instance.new(instance)
  1280.     inst.Parent = parent
  1281.     if(properties)then
  1282.         for i,v in next, properties do
  1283.             pcall(function() inst[i] = v end)
  1284.         end
  1285.     end
  1286.     return inst;
  1287. end
  1288. function Smooth(Part)
  1289.     Part.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1290.     Part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1291.     Part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1292.     Part.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1293.     Part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1294.     Part.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1295. end
  1296. hum.MaxHealth = 1.0E298
  1297. hum.Health = 1.0E298
  1298. game:GetService("RunService"):BindToRenderStep("HOT", 0, function()
  1299.   if hum.Health > 0.1 and hum.Health < 1.0E298 then
  1300.     hum.MaxHealth = 1.0E298
  1301.     hum.Health = 1.0E298
  1302.   end
  1303. end)
  1304. -------------------------------------------------------
  1305. --End Important Functions--
  1306. -------------------------------------------------------
  1307.  
  1308.  
  1309. -------------------------------------------------------
  1310. --Start Customization--
  1311. -------------------------------------------------------
  1312. local Player_Size = 1
  1313. if Player_Size ~= 1 then
  1314. root.Size = root.Size * Player_Size
  1315. tors.Size = tors.Size * Player_Size
  1316. hed.Size = hed.Size * Player_Size
  1317. ra.Size = ra.Size * Player_Size
  1318. la.Size = la.Size * Player_Size
  1319. rl.Size = rl.Size * Player_Size
  1320. ll.Size = ll.Size * Player_Size
  1321. ----------------------------------------------------------------------------------
  1322. rootj.Parent = root
  1323. neck.Parent = tors
  1324. RW.Parent = tors
  1325. LW.Parent = tors
  1326. RH.Parent = tors
  1327. LH.Parent = tors
  1328. --------------------------------------------------------------------    --------------
  1329. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1330. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1331. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1332. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1333. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1334. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1335. ----------------------------------------------------------------------------------
  1336. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1337. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1338. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1339. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1340. --hat.Parent = Character
  1341. end
  1342. ----------------------------------------------------------------------------------
  1343. local SONG = 2007066385
  1344. if plr.Name == "KillerDarkness0105" then
  1345.     SONG = 1837185092
  1346.    
  1347.    
  1348.    
  1349.   for _, v in pairs(char:GetDescendants()) do
  1350.         if v.ClassName == "Part" and v.Name ~= "Head" and v.Name ~= "LeftArm" and v.Name ~= "RightArm" then
  1351.             v.Material = "Neon"
  1352.             v.Color = Color3.new(0,0,0)
  1353.             if v:FindFirstChildOfClass("SpecialMesh") then
  1354.                 v:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1355.             end
  1356.             end
  1357.     end
  1358.    
  1359.    
  1360.     end
  1361. if plr.Name == "InfiniteOneWithdank" then
  1362.     SONG = 200602561
  1363. end
  1364. local SONG2 = 0
  1365. local Music = Instance.new("Sound",tors)
  1366. Music.Volume = 2.5
  1367. Music.Looped = true
  1368. Music.Pitch = 1 --Pitcher
  1369. ----------------------------------------------------------------------------------
  1370. local equipped = false
  1371. local idle = 0
  1372. local change = 1
  1373. local val = 0
  1374. local toim = 0
  1375. local idleanim = 0.4
  1376. local sine = 0
  1377. local Sit = 1
  1378. local WasAir = false
  1379. local InAir = false
  1380. local LandTick = 0
  1381. local movelegs = false
  1382. local FF = Instance.new("ForceField",char)
  1383. FF.Visible = false
  1384. local Speed = 16
  1385. local Screen = true
  1386. local op1 = false
  1387. local Sitt = false
  1388.  
  1389.  
  1390.  
  1391.  
  1392. --Wuss poppin B)
  1393. local RightCP = [[  
  1394.  
  1395. _./Index- Start/Code_TrackerV2.Exe/AdminStart
  1396.  
  1397.  
  1398.  
  1399. >Loading Code Tracker V2.
  1400.  
  1401. ...
  1402.  
  1403.  
  1404. ...
  1405.  
  1406.  
  1407. ...
  1408.  
  1409. >BOOT_FINSHED STARTING CODETRACKERV2//
  1410.  
  1411.  
  1412.  
  1413. >Code Tracker V2 Loaded.
  1414.  
  1415.  
  1416.  
  1417. >Insert credentials
  1418. >Login: LOGIN
  1419. >Password: PASSWORD
  1420.  
  1421.  
  1422.  
  1423. ...
  1424.  
  1425.  
  1426.  
  1427. Login: Codex47
  1428. Password: **************
  1429.  
  1430.  
  1431. >Processing...
  1432.  
  1433. ...
  1434.  
  1435. ...
  1436.  
  1437. >_INDEX IPLOOKUP/LOAD/IP/193.281.74.39
  1438.  
  1439. >PASSWORDCHECK - SUCCESSFUL
  1440.  
  1441. >Welcome Codex. Remember Help for basic commands, SHelp for admin commands.
  1442.  
  1443.  
  1444.  
  1445. Help
  1446.  
  1447. >LOADING
  1448.  
  1449. ...
  1450.  
  1451.  
  1452. ...
  1453.  
  1454.  
  1455. >PROCESSING FINSHED
  1456.  
  1457.  
  1458. >LOADING COMMANDS
  1459.  
  1460. // WINDOW COMMANDS \\
  1461.  
  1462.  
  1463. >ASSOC          Displays or modifies file extension associations.
  1464. ATTRIB         Displays or changes file attributes.
  1465. BREAK          Sets or clears extended CTRL+C checking.
  1466. BCDEDIT        Sets properties in boot database to control boot loading.
  1467. CACLS          Displays or modifies access control lists (ACLs) of files.
  1468. CALL           Calls one batch program from another.
  1469. CHKNTFS        Displays or modifies the checking of disk at boot time.
  1470. CLS            Clears the screen.
  1471. CMD            Starts a new instance of the Windows command interpreter.
  1472. COLOR          Sets the default console foreground and background colors.
  1473. COMP           Compares the contents of two files or sets of files.
  1474. COMPACT        Displays or alters the compression of files on NTFS partitions.
  1475. CONVERT        Converts FAT volumes to NTFS.  You cannot convert the
  1476.                current drive.
  1477. COPY           Copies one or more files to another location.
  1478. DATE           Displays or sets the date.
  1479. DEL            Deletes one or more files.
  1480. DIR            Displays a list of files and subdirectories in a directory.
  1481. FC             Compares two files or sets of files, and displays the
  1482. LABEL          Creates, changes, or deletes the volume label of a disk.
  1483. MD             Creates a directory.
  1484. MKDIR          Creates a directory.
  1485. MKLINK         Creates Symbolic Links and Hard Links
  1486. MODE           Configures a system device.
  1487. MORE           Displays output one screen at a time.
  1488. MOVE           Moves one or more files from one directory to another
  1489.                directory.
  1490. OPENFILES      Displays files opened by remote users for a file share.
  1491. PATH           Displays or sets a search path for executable files.
  1492. PAUSE          Suspends processing of a batch file and displays a message.
  1493. RECOVER        Recovers readable information from a bad or defective disk.
  1494. TASKKILL       Kill or stop a running process or application.
  1495. TIME           Displays or sets the system time.
  1496. TITLE          Sets the window title for a CMD.EXE session.
  1497. TREE           Graphically displays the directory structure of a drive or
  1498.                path.
  1499. TYPE           Displays the contents of a text file.
  1500. VER            Displays the Windows version.
  1501. VERIFY         Tells Windows whether to verify that your files are written
  1502.                correctly to a disk.
  1503. VOL            Displays a disk volume label and serial number.
  1504. XCOPY          Copies files and directory trees.
  1505. WMIC           Displays WMI information inside interactive command shell.
  1506.  
  1507.  
  1508. // IP COMMANDS \\
  1509.  
  1510.  
  1511. GRAB           Grabs randomly generated IP's for VPN use.
  1512. IP               Displays your current IP address.
  1513. DDOS           Stresses the IP using data packets and bandwidth overloaders.
  1514. FIRE           Protects users IP by firing a automatic disconnect if bandwidth reaches a certain level.
  1515. PULL           Pulls data packets from other networks for faster network sending and download data.
  1516.  
  1517.  
  1518. For more information on tools see th-
  1519.  
  1520. You : Shut up.
  1521.  
  1522.  
  1523. Load: Code Terminal
  1524.  
  1525. //ACCESSING HIDDEN COMMAND DATA 010101011101110011101\\
  1526.  
  1527. >LOAD PROCESS_INDEX?/C0DEXTERMINAL
  1528.  
  1529. >INSERT DOWNLOAD FILE CONSTRAINT
  1530.  
  1531. CODETERM/FILE/19853/DOWNLOAD.org
  1532.  
  1533. >SUCCESSFUL CONSTRAINT
  1534.  
  1535. >LOADING TERMINAL
  1536.  
  1537.  
  1538.  
  1539.  
  1540. ...
  1541.  
  1542.  
  1543. ...
  1544.  
  1545.  
  1546. ...
  1547.  
  1548.  
  1549. ...
  1550.  
  1551.  
  1552.  
  1553. ...
  1554.  
  1555.  
  1556. >Boot Failed.
  1557.  
  1558.  
  1559. ...
  1560.  
  1561.  
  1562. >RESTARTPROCESS/CODETERM.EXE/LOAD
  1563.  
  1564. ...
  1565.  
  1566.  
  1567.  
  1568. >Restarting Code Terminal.
  1569.  
  1570. >Getting Information Please Wait.....
  1571. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1572. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1573. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1574. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1575. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1576. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1577. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1578. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1579. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1580. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1581. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1582. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1583. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1584. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1585.  
  1586. >Code Terminal Loaded.
  1587. >Welcome ...
  1588. >You're not Cod-
  1589.  
  1590.  
  1591. >Getting Information Please Wait.....
  1592. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1593. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1594. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1595. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1596. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1597. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1598. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1599.  
  1600. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1601. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1602. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1603. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1604. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1605. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1606. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1607.  
  1608. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1609. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1610. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1611. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1612. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1613. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1614. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1615. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1616. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1617. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1618. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1619. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1620. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1621. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1622.  
  1623.  
  1624. So, Trying to break into my program huh?
  1625.  
  1626. Well You got another thing coming to you bud.
  1627. Those passwords, this entire program, It was all an elaborate scam.
  1628. And you, Being the pathetic little wannabe hacker kid, fell right for it.
  1629. Now i think you have an even bigger problem.
  1630. Hell you even gave me your own ip by using the IPLOOKUP function.
  1631. Well may god help you.
  1632. Because im coming for you now kid.
  1633. See ya soon.
  1634. REMOTEWRITTEN/FILEDELETESYSTEM/SYS32
  1635.  
  1636. You:Looks Like I Gotta Restore Everything That Damned Codex.
  1637.  
  1638. >Deleting System32.
  1639.  
  1640.  
  1641.  
  1642.  
  1643.  
  1644.  
  1645.  
  1646.  
  1647.  
  1648.  
  1649. ...
  1650.  
  1651.  
  1652.  
  1653.  
  1654.  
  1655.  
  1656.  
  1657.  
  1658.  
  1659.  
  1660.  
  1661. .....
  1662.  
  1663.  
  1664.  
  1665.  
  1666.  
  1667.  
  1668.  
  1669.  
  1670.  
  1671.  
  1672. ......
  1673.  
  1674.  
  1675.  
  1676.  
  1677.  
  1678.  
  1679. >System32 Deleted. Initate System Restore.
  1680.  
  1681.  
  1682.  
  1683.  
  1684. ...
  1685.  
  1686.  
  1687.  
  1688.  
  1689.  
  1690.  
  1691. ....
  1692.  
  1693.  
  1694.  
  1695.  
  1696.  
  1697. ...
  1698.  
  1699.  
  1700.  
  1701. >System Restored.
  1702. >Welcome NEWUSER
  1703.  
  1704. >Getting Information Please Wait.....
  1705. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1706. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1707. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1708. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1709. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1710. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1711. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1712. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1713. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1714. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1715. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1716. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1717. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1718. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1719. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1720. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1721.  
  1722. You: I Know Your There Codex.
  1723.  
  1724. Codex: You'd be surely mistaken kid. Im coming for you. Also by the way, here's your private ip. --[193.281.74.39]--
  1725.  
  1726. You: Did You Know When You Try To Get My IP It Actually Shows Yours.
  1727.  
  1728. Codex: Oh Shit...
  1729.  
  1730. Monitor Closed.
  1731.    ]]
  1732.  
  1733.  
  1734.  
  1735. local idlecp = [[
  1736.  
  1737.   <--  BEGINNING DELETION SEQUENCE  -->
  1738. >Please note, unknown things may occur as you're going through others files.
  1739.  
  1740. >Deletion Beginning.
  1741. 01101001 01101011 10000000 01110010 11111111 11010001 10111101 00010001
  1742. 11111000 00111010 01100010 10000001 11011111 10000011 00010001 00010000
  1743. 00100000 01111001 01111100 10110010 11110000 10000101 00101100 00000011
  1744. 10010111 01011011 10000010 11110110 01010010 00101101 11010101 10010000
  1745. 01001100 00101011 10101111 01101001 10100111 01000101 00110011 11001110
  1746. 10010110 10111011 11110111 00111110 11111010 01100101 11110100 01011011
  1747. 00111101 10001110 11001010 10010000 10110001 11110100 11101111 00011000
  1748. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1749. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1750. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1751. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1752. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1753. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1754. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1755. 01110010 00111011 11001100 00000000 11101001 11100000 00111000 00010001
  1756. 11101001 11000101 00111000 01110000 11110000 10000100 11000001 11011001
  1757. 01001001 11010001 10111001 01101110 10100000 00101001 10100110 01111100
  1758. 11101001 11100101 01011110 01010001 11010000 10001000 11010110 01101101
  1759. 11111000 01100100 10111100 01001000 01001111 01100001 00100101 00001110
  1760. 11101110 01010011 10111000 11001011 10011011 00000010 01110010 11010011
  1761. 11011000 10101110 01000110 01010110 11000111 10110001 11111010 01111010
  1762. 01010011 10010110 00100100 00110100 01110001 10001110 10010110 00101111
  1763. >KillerDarkness0105 Account Deletion.exe Active
  1764. 00000010 01110000 01101111 10110010 10111001 10001010 10111000 11000001
  1765. 00010111 11111010 00100010 10001100 11011111 10010101 11001010 00000010
  1766. 10101101 01100011 00000010 11111101 00101000 11000100 11101111 10111101
  1767. >Account Successfully Deleted.
  1768. 00000001 00000000 10011100 10000001 01110001 01001110 00100000 00000001
  1769. 10000101 11011101 11011000 01011110 01100100 00010000 11110100 10000001
  1770. 01110101 01011111 11011111 01111010 11111010 10010101 10111111 00011100
  1771. 00010100 11000111 00100111 00100010 01010100 01010000 11101011 01101110
  1772. 10100001 10111000 11001011 00010010 10001110 01110011 00110111 10001100
  1773. 11111011 01110010 00100110 01101001 11011101 00010011 10000101 01001001
  1774. 11010110 01000000 00110111 01111101 10011010 00110001 11110001 00110101
  1775. 10011111 11111110 00100101 00011100 01010010 01010111 11100000 10111111
  1776. 00100101 10001111 01011110 11000100 10111110 00110111 00000100 11010110
  1777. 11010101 11011000 11010011 11010111 11111001 11001010 10011100 00010111
  1778. >Account Successfully Deleted
  1779. 01111110 10100101 11110100 00011000 11110101 11101101 01111001 11110011
  1780. 01010101 11000000 10001000 10001100 11110010 00011000 10111101 11111100
  1781. 01010110 10101100 01101011 01000111 01001111 00010100 00010110 11101110
  1782. 01011001 00010110 10111011 01111110 11111001 01101000 11001110 10000011
  1783. 01010101 10010111 10110010 00100011 00100010 00011010 10000101 00011110
  1784. 01110011 10111110 00000101 10110111 01101101 10001111 10000010 11100000
  1785. 01001011 11111111 11111100 00100010 11101101 10010000 01011110 00111111
  1786. 11010001 10110000 11101101 01101100 10000111 10100111 11110010 11010000
  1787. 00100110 01101011 01001100 00010110 10000000 10000111 11100000 11101011
  1788. >FuntimeArtic Account Deletion.exe Active
  1789. 11000011 10001111 01111011 00011001 11011011 01010001 01010101 11101101
  1790. >Error
  1791. >Unable To Read Data.
  1792. 01101001 01101011 10000000 01110010 11111111 11010001 10111101 00010001
  1793. 11111000 00111010 01100010 10000001 11011111 10000011 00010001 00010000
  1794. 00100000 01111001 01111100 10110010 11110000 10000101 00101100 00000011
  1795. 10010111 01011011 10000010 11110110 01010010 00101101 11010101 10010000
  1796. 01001100 00101011 10101111 01101001 10100111 01000101 00110011 11001110
  1797. 10010110 10111011 11110111 00111110 11111010 01100101 11110100 01011011
  1798. >Delete TroubleShoot
  1799. 01101001 01101011 10000000 01110010 11111111 11010001 10111101 00010001
  1800. 11111000 00111010 01100010 10000001 11011111 10000011 00010001 00010000
  1801. 00100000 01111001 01111100 10110010 11110000 10000101 00101100 00000011
  1802. 10010111 01011011 10000010 11110110 01010010 00101101 11010101 10010000
  1803. 01001100 00101011 10101111 01101001 10100111 01000101 00110011 11001110
  1804. 10010110 10111011 11110111 00111110 11111010 01100101 11110100 01011011
  1805. >Deletion Success
  1806. 10111110 11001100 00110011 01111100 11111110 00100100 01011101 10100010
  1807. 00101011 10110001 10000010 01100110 01110001 10100110 00011011 00000000
  1808. 01111111 01001110 00001101 10001100 10110110 01001010 01011101 01010011
  1809. 01000110 01100010 00101101 11010110 00100010 00111000 11100000 10010000
  1810. 01000010 10001010 11010101 00010010 00110100 00101000 01000111 01101101
  1811. 01101011 10011111 00011110 10111100 00100010 00011100 10110110 10000001
  1812. 11110111 00111100 10101001 11001111 11001001 01011101 11110100 10101111
  1813. 10001100 01111101 11000010 10100111 10001110 11011100 11011111 11101110
  1814. 11101001 11001000 10000101 10100100 01110100 00110100 00001111 11001110
  1815. 00000001 10111100 00010101 01111010 01110111 00001001 01010011 00110111
  1816. 01111100 11101100 00000101 10111011 10011000 01001010 10101100 10100110
  1817. 00000011 00000010 11001110 01010010 10101010 01011110 00000101 00100100
  1818. 11010001 00101110 00111010 01000000 00110001 01101111 11100100 11100100
  1819. 10101110 00000100 11110110 00001101 01100100 00011110 00100010 00110011
  1820. 10011000 01101001 10001100 11101111 01110111 00100111 00000001 10100110
  1821. 11001111 00101111 10110110 10001000 10011010 10100100 10100100 01110111
  1822. >MonolithicDivinity Account Deletion.exe Active
  1823. 00000010 01110000 01101111 10110010 10111001 10001010 10111000 11000001
  1824. 00010111 11111010 00100010 10001100 11011111 10010101 11001010 00000010
  1825. 10101101 01100011 00000010 11111101 00101000 11000100 11101111 10111101
  1826. >Account Successfully Deleted.
  1827. 00000001 00000000 10011100 10000001 01110001 01001110 00100000 00000001
  1828. 10000101 11011101 11011000 01011110 01100100 00010000 11110100 10000001
  1829. 01110101 01011111 11011111 01111010 11111010 10010101 10111111 00011100
  1830. 00010100 11000111 00100111 00100010 01010100 01010000 11101011 01101110
  1831. 10100001 10111000 11001011 00010010 10001110 01110011 00110111 10001100
  1832. 11111011 01110010 00100110 01101001 11011101 00010011 10000101 01001001
  1833. 10001000 00010010 10011100 11100100 01101011 00110111 00111001 00001110
  1834. 01100010 10010111 01010010 00000111 00000001 10011100 00000001 11100111
  1835. 00001110 01010110 11011000 10100011 01011101 01111101 00000000 10110101
  1836. 01111001 00110001 00001111 01010010 11111011 01010100 11000011 11111110
  1837. 01100010 10100111 01010100 11100011 10000100 00111110 11010001 00000111
  1838. 01000111 01101001 10111010 00100111 00111000 00101110 10101111 00011100
  1839. 01111100 11000100 11010011 00101100 01110010 01001011 10010010 00000000
  1840. 10000000 11100000 10101011 11010111 00010000 01000001 10001010 11000000
  1841. 11010000 00101010 00001111 10100000 00000000 10001000 00010101 10110001
  1842. 10101001 01011111 10001100 00110101 01010000 10011000 10011111 10100101
  1843. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  1844. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  1845. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  1846. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  1847. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  1848. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  1849. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  1850. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  1851. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  1852. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  1853. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  1854. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  1855. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  1856. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  1857. >Nebula_Zorua Account Deletion.exe Active...
  1858. >Error Unable To Find Account.
  1859. >Restarting...
  1860. >Unable To Restart.
  1861. >Unknown Chat Detected.
  1862. >Enter? Y/N
  1863. >Y
  1864. >Connecting To Chat....
  1865. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  1866. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  1867. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  1868. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  1869. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  1870. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  1871. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  1872. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  1873. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  1874. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  1875. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  1876. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  1877. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  1878. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  1879. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  1880. Connected - 4
  1881. >You : What the hell kind of technology is this...
  1882.  
  1883. >The Broken Angel : You're close my little hacker, but still so far.
  1884.  
  1885. >Zelphix : You'll have to try harder.
  1886.  
  1887. >You : Who in the hell are you two.
  1888.  
  1889. >The Broken Angel & Zelphix : Destroyed figures.
  1890.  
  1891. >You : What about your "other friend" in here?
  1892.  
  1893. >Nᴉl : ˙sn oʇ sƃuolǝq plɹoʍ sᴉɥ┴
  1894. ˙noʎ ɹoɟ ƃuᴉɯoɔ ǝɹ,ǝʍ ʇnq
  1895. ˙˙˙ǝɯ puɐʇsɹǝpun oʇ ǝlqɐ ǝq ʇ,uoʍ ʎlɹɐǝlɔ no⅄
  1896.  
  1897. >You : Upside Down Text Ok Fine I Wont TroubleShoot This One.
  1898.  
  1899. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  1900. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  1901. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  1902. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  1903. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  1904. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  1905. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  1906. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  1907. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  1908. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  1909. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  1910. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  1911. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  1912. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  1913.  
  1914. >Chat Disconnected
  1915.  
  1916. >You : Damnit.
  1917.  
  1918. 11110110 00101010 00011001 00100111 01111011 00101111 01001001 10100001
  1919. 11101111 01111001 11011000 10000001 01000100 10011111 10110010 10001011
  1920. 00000101 01101011 00001010 10011001 11011101 00010010 11000011 11110011
  1921. 01100011 01110010 00100000 00001110 10001100 00101010 10001011 00100010
  1922. 10011111 10001000 10001010 10110111 11011111 01001101 00011101 00101101
  1923. 11011111 10110001 10101111 01101110 11000010 01001000 00010110 00101101
  1924. 11111111 10000011 10010001 10110100 11000101 10111000 01111011 10101000
  1925. 01011011 11101110 01101001 00101111 11110101 11011000 01111111 01000110
  1926. 01111110 11110100 10010010 00011110 11011010 00110000 00100011 10011100
  1927. 01000001 10000111 11001101 01100101 01111110 11101010 11110100 00101010
  1928. 11010100 00001001 11110010 11110010 11111011 10111101 11100110 11001001
  1929. 11001100 11101100 10110111 11100010 10000111 01110010 11100110 00010111
  1930. 10010101 11110101 10100001 00110000 10101010 00011010 00001111 11110110
  1931. 01001111 10101001 10010011 10111101 00001100 10100000 01100101 01000000
  1932. 10111000 11001101 11111001 00000100 01110111 10001100 01001101 11000011
  1933. 00111010 00101010 10100110 01100101 01010010 11111010 11000011 10111110
  1934. 01000100 00001011 11101100 11000100 01101010 01101011 00111001 01000101
  1935. 01100010 10010100 00101001 11001001 11011111 01100111 11000100 00101000
  1936. 00100001 11110011 11100000 01100010 10010010 00101000 11011111 11110011
  1937. 00011011 01011110 00111101 01101110 01011101 01000010 01011110 10100101
  1938. 01100001 01010000 10001100 11100101 10010100 10011001 11010000 10001100
  1939. 10110110 00000111 01000000 11111111 00000110 10110100 11011001 01001110
  1940. 01101011 11100011 11011101 10111000 11001011 01101111 01010101 10011001
  1941. 10111000 11110001 00110101 11010011 01001011 01000010 01001100 10110010
  1942. 00101011 01101011 10101100 11100100 10001011 10000111 00110101 10101000
  1943. 01001111 00000101 01010101 01101101 01010010 00101011 01000101 00101011
  1944. 01100010 01000110 10111110 10001001 11100100 10101101 10111110 10001111
  1945. 00101000 10111001 10001101 11100111 11100000 01111100 10000111 10101010
  1946. 11011000 10011101 01011010 00101001 01010100 01101111 10101011 00010001
  1947. 10100100 00101111 00110000 01011011 00111011 00001011 00100110 00100000
  1948. 11111100 01101111 10001100 11011101 11011100 10111110 00110110 01000000
  1949. 11000100 11000110 01111001 11101010 01111101 10110011 11101011 10011111
  1950. 10111001 00110010 00100110 11111001 11110101 11101100 10100111 01010000
  1951. 00111010 11000111 01001001 01010011 00100110 01000111 11000111 01000100
  1952. 00100101 00100001 01100100 00111010 11100000 01100101 11110111 10100111
  1953. 01001101 10101010 00101110 10100111 11100011 11000100 10100100 01001010
  1954. 01100000 00111101 00111101 11100110 00111011 00110101 01001101 10010110
  1955. 00011100 10101111 11010101 10100001 10000110 10010001 11101011 01110000
  1956. >Salvo_Starly Account Deletion.exe Active
  1957. 01100000 00110010 11010001 10001001 10010100 10011010 11010100 00001101
  1958. 11111111 00001000 11010011 11100001 00001011 10011110 01000111 11001001
  1959. 11110011 11011111 01100001 11001110 10000000 10001101 11101111 00011001
  1960. 10011100 11110000 00001100 11011101 00011011 00010110 11110001 01011011
  1961. 10000000 10100110 11101111 11111100 11011001 11010010 11111000 01001111
  1962. >Connecting To Furaffinity....
  1963. 01001111 00110101 01101110 00000001 11011110 01011100 01000100 11011010
  1964. 01111000 10110011 01000111 11100110 10100010 00111111 00010010 11011000
  1965. >You : Hold on, WHAT?!
  1966. 01111101 00101101 11101100 10101101 10001100 11101011 11100111 01110111
  1967. 00010111 01101011 01110110 00001111 10101101 01000110 01010111 00000001
  1968. 10001000 01110100 00110011 10101010 01100100 10111010 01100100 10111010
  1969. >You : Did the account just redirect me to this?!
  1970. 01100010 11001000 01000100 11101001 11011110 01111110 11010010 11110101
  1971. 01111100 10110110 10101110 01000000 00111100 11001110 11000011 01110100
  1972. 11100111 11011001 01001001 11010001 10001111 01110101 00001110 00011000
  1973. >Successfully Connected.
  1974. >You : Shit..
  1975. 10001000 01110100 00110011 10101010 01100100 10111010 01100100 10111010
  1976. 01100111 01000111 00011101 01111111 01001111 00010101 11010110 11100111
  1977. 01100010 11001000 01000100 11101001 11011110 01111110 11010010 11110101
  1978. 01111100 10110110 10101110 01000000 00111100 11001110 11000011 01110100
  1979. 11100111 11011001 01001001 11010001 10001111 01110101 00001110 00011000
  1980. 01101101 10001001 11100010 01000110 00111110 11001010 10001010 10001010
  1981. 00011001 10110010 00010110 11011100 11100110 10001001 11010011 10110111
  1982. 11101100 11110001 01000110 01110101 00111011 01111000 10111010 01100011
  1983. >delta1035 Account Deletion.exe Active
  1984. 10010010 10011100 00000110 11000101 00111100 00010100 10001110 01000111
  1985. 00001101 01101011 11001011 01110101 01000011 01101010 10111000 00100110
  1986. >Error Line 531 - "What a shitty hacker you are my friend."
  1987. 00000110 10111001 10001110 10110111 11011011 10101000 11000111 10010110
  1988. 10111000 11011000 11010101 01000101 11101010 01111111 11100110 01010011
  1989. >Error Proccessed
  1990.  
  1991. >Error Found
  1992.  
  1993. >Error Executed And Fixed
  1994.  
  1995. >Deletion Successful
  1996. 01010110 11010100 01000110 11100100 11110111 11001110 11111000 00010101
  1997. 10111111 01110100 10011011 11101110 01001101 01010011 01000100 10110100
  1998. 01111011 11000011 10110110 01100011 11111011 11000011 01000101 01010111
  1999. 01011100 10101101 11001010 10110000 11101101 10000101 10000110 00100111
  2000. 11010101 10101010 10101001 00001011 11101000 01101000 01011011 11011111
  2001. 00001001 10000011 11110001 10010111 01111111 01010010 00001100 01000000
  2002. 01111100 11001000 00010010 00101000 11111100 00111110 00000100 11100011
  2003. 01111100 00010100 10010010 00111001 01111011 00010000 11100111 01110110
  2004. 11111011 01011100 01100100 01110100 11110101 11110100 11001000 10100100
  2005. >Zuu_Roku Account Deletion.exe Active
  2006. 10000100 10010011 10111001 00000100 11010111 10011000 11001110 11001101
  2007. 11000110 10100100 11101011 11111011 11001001 01100111 10011001 11100010
  2008. >Error
  2009. 10111101 00100000 11111101 01011000 11001101 00111000 10111110 10001010
  2010. 00111111 01000000 11111100 11000001 00010100 11001000 01000001 11100001
  2011. 10011011 00000001 10010110 10101111 10101100 11000000 00110101 00110000
  2012. 00110010 00001001 01110100 10010010 00101001 01010001 01011110 11011110
  2013. >Unable To Detect Password.
  2014. 01101110 11010011 10100110 11100101 10111000 11101101 01000011 01011000
  2015. 11100011 00100000 10001110 10000001 10100001 10010000 10111110 10100011
  2016. 00111101 01101100 01100100 10011111 10100001 11110010 01111011 00000010
  2017. >Reason(s) Found : NANO.EXE
  2018. 00001001 01111110 01101001 10101101 10001100 01001111 01110001 00110011
  2019. 00100011 01110001 01000000 00110101 11011000 11101000 10010111 01010001
  2020. >NANO Executed
  2021. 01000101 10110110 10010000 00111011 10010010 11101000 11001001 10010111
  2022. 00100111 11000110 10100010 01010011 10111010 11000010 01110111 00101110
  2023. >Deletion Successful
  2024. 01011101 11110010 10010001 01001001 01011100 11110110 10000001 11110010
  2025. 10011010 11011101 11011111 01100111 10001011 00111001 00110010 11010001
  2026. 01011000 01110100 00011100 11011011 00000100 11000110 11111011 10000001
  2027. 01101001 11011100 11100111 11110001 01001101 01111000 11110101 00101111
  2028. 11001101 11011100 01010110 10100011 01111000 00010100 00001101 01100001
  2029. 01111100 11110110 10100001 10111111 11001110 10101000 11100010 11011011
  2030. 11110111 01110110 01001011 11111111 00011111 11001100 00101101 10110010
  2031. 00000010 10010110 11110000 01110011 11110111 00101111 10110111 01011101
  2032. 01001001 01111111 10001101 00100000 10110010 01110111 00110111 11010111
  2033. 00101101 10110101 00001000 10011110 10001100 00110001 10100001 00001010
  2034. 01101100 11110001 11001000 01101000 01000110 00001001 10100101 01111100
  2035. 10110110 01010110 00110100 10110111 10000001 00110011 01110100 00011010
  2036. 10011011 00011010 10011110 00001111 01111111 10000100 00011100 10100011
  2037. 11000010 00010011 11010000 10000111 00111110 01000000 00001100 11101100
  2038. 10100100 01111111 11110101 10001010 00000000 10100001 11111110 00101000
  2039. 11011110 00110101 00101110 00101000 10110101 00111100 11100011 00000001
  2040. 01011100 11010101 10110010 01101101 10110000 10101100 00111110 11011101
  2041. 01110011 01011111 00011010 00010010 11010100 11100011 11111111 10100011
  2042. 11100000 00000000 11001110 10110110 00110101 10110010 01101000 10011000
  2043. 01111101 10110000 11011011 00100100 00100110 00111011 10101111 10100001
  2044. 10101001 10001010 11001000 10011001 10001100 10000011 11000000 00101100
  2045. 10111101 10101011 11100011 01000111 01100000 10001000 11111110 10111111
  2046. 01100011 10111010 00010111 10010101 10001000 00001011 01101101 10110010
  2047. 10001001 11111101 11011100 01111101 10011111 11000000 01111100 10100110
  2048. 00001110 10101010 00101100 11000110 11001000 11110011 11101111 11100010
  2049. 00110101 00000110 11001110 10110011 10010001 10100011 00001000 10010110
  2050. 00100110 01110101 11000010 00101010 00011100 01011111 00000001 01110101
  2051. 00100111 11110101 10000011 01100110 11000000 01100001 11010011 11001001
  2052. 01010101 11101101 10011001 11100111 01000111 00111011 01101001 01011010
  2053. 11110001 00000011 11100011 10110010 11010100 00100101 01111011 01001100
  2054. 10010101 01111101 11000011 00011111 10100001 00011110 00001010 01010100
  2055. 10100000 00101100 11011111 11111011 11101110 01000110 10110111 01110001
  2056. 10100111 00110010 01011100 10101100 11101000 10011011 11100101 00110010
  2057. 11000100 00111000 00100011 01101001 11001010 01111011 11010101 11110100
  2058. 01011100 00111111 01010000 11010000 01010111 00010101 01110101 11110100
  2059. 10100000 11111100 01010101 11011011 00010111 10101011 01010000 10011000
  2060. 10110100 00100100 01100111 00100101 11110011 10000101 01010011 11110110
  2061. 00111001 10011001 10011000 01001111 11110011 11111100 10010011 11011010
  2062. 01110110 11001010 01010100 10000100 11111001 00100010 10010010 00011110
  2063. 01111101 11001100 01110100 11011000 01110101 11011111 10110111 10001001
  2064. 00000111 00000001 11100101 10010101 11111100 10111001 11010111 11110100
  2065. 11010101 00001101 01111100 10011001 01110101 10010101 10111110 10111111
  2066. 01011110 01010110 10101001 10000101 11000001 11111100 00101100 01010111
  2067. 01111010 01110110 01101111 10010010 10001110 00101011 00101001 11101101
  2068. 11011011 01110101 11000010 10110100 10110010 11101011 00011110 00010111
  2069. 10111000 01010001 10010100 01011001 00100111 00100011 00110111 10011101
  2070. 00011101 10001101 01111100 00001000 01001101 11011001 00111101 10011001
  2071. 11010100 01110111 00001010 10010110 00100000 10010101 01011100 01001000
  2072. 11101011 10110111 01110011 10011110 01110110 11110111 01001000 11011011
  2073. 00110100 00101001 10100011 11101000 00010011 01111000 10001010 11010110
  2074. 11000011 01100111 10011110 10100000 10111100 00011100 00101101 10111010
  2075. 10110110 01100001 10001111 10101010 00000010 10100001 01001111 01001011
  2076. 01000111 11110010 01100110 00101110 11101100 11001100 10100000 00100011
  2077. 00100101 01010011 11000100 01010001 01101110 01000100 01000110 10000101
  2078. 00111011 11000101 11101110 11000111 00110001 11101000 00000011 00010100
  2079. 10001001 01111110 01011000 11100000 00011110 11110101 01110001 10010100
  2080. 01110001 11011011 11111101 00011000 11100110 01011100 00011000 10001011
  2081. 10001001 11101111 00010111 00010011 10111111 01011000 00110111 10101110
  2082. 01001110 00010000 01010001 00000001 00110110 01000000 11010001 11111000
  2083. 01000001 00111011 11101100 10011111 10001001 10010111 10000100 00111011
  2084. 01101110 11101101 01101011 00100110 10011000 00111110 11010100 11011111
  2085. 01001100 10101110 01010011 00100100 00110010 11011010 11011111 01000101
  2086. 00100001 11111001 10110000 01001111 00010111 00111100 11011100 01011000
  2087. 10000100 01110000 00011011 00001001 11111110 10101001 10111001 00000100
  2088. 01001010 11110111 01110011 10011101 00010000 00111111 00010101 01110001
  2089. 10111100 11001111 11010000 11110110 11100100 11011010 00110101 10110111
  2090. 01011110 00011110 01010100 11010100 01011010 10100110 10111111 11101101
  2091. 11001010 01100101 11110010 00111011 01000010 01100010 10101001 00000010
  2092. 11000001 00101011 00111101 01100101 00100100 10011001 00100100 10000010
  2093. 10000110 01100101 10111001 10110110 00010011 10100000 01100101 10001001
  2094. 11100001 11101001 11010100 00101100 11001110 00001001 10001000 00010111
  2095. 01110010 01101110 01001011 01001000 00111111 01011000 01110101 00111011
  2096. 00010111 00010000 00110111 11111000 11011100 10101000 10111111 10110011
  2097. 00001111 10000110 10010011 00101110 10001100 11011101 11000101 11000010
  2098. 10011010 11100000 10110101 01000100 01001100 10101110 00111110 10111110
  2099. 10000010 11111010 01001101 01001110 11100101 11000011 00011010 00100101
  2100. 10000011 11101111 01011101 00010011 10111101 00100000 00101001 10011100
  2101. 01101001 01001001 00010001 01000011 11001111 01010000 00100010 11101011
  2102. 01110101 11000101 00000110 11011011 01101110 10001100 11010001 00100010
  2103. 01010101 00010000 11001001 10000110 00001011 00010110 11100000 00100110
  2104. 10010000 11010110 01001010 10101111 11101100 11011100 11110110 00111100
  2105. 10001010 00100011 00000011 11001011 11001101 01001001 00001010 00000100
  2106. 00111010 11010101 01010011 11111011 00100101 11100011 11100100 10000111
  2107. 11011100 01110011 10111011 00011001 10001111 11101010 10100110 11111100
  2108. 00101111 00001100 11101101 00010000 00100010 11000010 11111010 01000010
  2109. 10111001 01110111 10110101 00111100 01101110 11101111 11000011 11101101
  2110. 10101000 00001100 11000011 01010110 01010000 11101000 00001001 00101000
  2111. 10110110 00001010 11111111 01111001 11010000 00110100 10000101 11110100
  2112. 11011001 10110111 01110001 11101111 10110000 10011111 00101010 11111100
  2113. 01011010 10001111 01101011 10101000 10111010 10011111 11101001 00101100
  2114. 11011100 10010011 01010100 00000001 00110000 10100100 10011111 00101101
  2115. 11010101 11000101 01110101 00001011 11101001 00111101 01000010 00001011
  2116. 00100110 00010111 01101100 11001100 00000001 00111100 01000101 01101100
  2117. 00110001 01010111 00101010 10001111 10000111 11001100 11101101 01011000
  2118. 01100101 11100001 00010000 00000001 10101100 11000100 01000001 11111000
  2119. 10101101 11000101 10000010 11111000 10110111 00001111 00110011 10101100
  2120. 01010100 00010010 01001111 00011111 01010000 11011001 11100110 11101001
  2121. 00001010 10110010 11101000 01110100 10010010 10100000 00110111 10010010
  2122. 10000101 10010100 10000111 01111010 01010110 10110101 10011000 10101001
  2123. 10010101 00110000 10001010 11000111 10010000 00101001 01010001 11010110
  2124. 10111000 01111011 11011011 00001000 10000011 00010100 01010000 01011000
  2125. 10010100 10011010 01100010 11010111 00000001 01111110 11110001 10011101
  2126. 11100001 11011010 11000110 00110110 10100010 10101001 01011001 11001010
  2127. 00110001 01110111 10101010 11000111 10111000 11101001 11001100 01101010
  2128. 00010001 00110010 11101001 01001110 10000000 01101001 00001011 00111100
  2129. 00000000 00110010 10010011 11110000 10000100 11000101 11011000 01000111
  2130. 01000100 10000010 01101010 11000000 10000110 01111111 10110111 10011010
  2131. 11101100 10101110 01010001 10010010 11011010 10111110 00001000 01101111
  2132. 11011010 11111100 11111110 00100101 10010010 01111111 10011101 01111110
  2133. 00110010 10101101 10010111 11011010 01001101 01001100 10010000 00011100
  2134. 10001101 01011010 01011000 01001011 11010110 11010111 01001011 10010010
  2135. 10011100 10001010 11011000 01101110 10011101 10011101 00101110 01110111
  2136. 00111010 10100100 00001011 00001010 10010001 01001101 10110001 11100101
  2137. 11000110 11000111 10001001 01101111 01110001 01000111 10100000 01100111
  2138. 01101111 01111100 11010001 00001100 01100101 01011000 01011000 01110100
  2139. 10100100 11011011 10100010 11010010 00111000 11111001 00110011 10100110
  2140. 10110111 00010100 00001011 10011100 00001010 11011101 01100010 01001111
  2141. 01111001 10000111 11011100 01001101 00011110 11011011 11010011 10111101
  2142. 10101111 10010011 11100000 00110101 11011001 10110011 10001111 01111010
  2143. 01110110 10111011 11010011 11110110 00010000 01010101 00110000 10110011
  2144. 11101100 11011101 01111111 00101000 00010001 00010001 10010001 01101101
  2145. 00100100 11011001 11010010 11100010 10110010 01010011 01111010 10111010
  2146. 11000010 10111010 10011000 10100101 00100111 10111001 11010000 10100101
  2147. 10001100 10100010 11110110 01100110 01100100 01001000 00001011 11010110
  2148. 00110111 00100010 00110000 01111001 00001011 00010000 11111001 10111110
  2149. 11110111 00101101 01001110 00001100 10001001 10111010 00010010 10101101
  2150. 01110000 00011000 11000001 10101011 01010110 00101011 11001101 10000101
  2151. 01101101 01101011 01100011 01110110 01101101 11011000 00011100 10100000
  2152. 11110010 00000001 11100001 11100101 01001110 01000100 00110110 10011001
  2153. 00010000 11101110 11100110 11010010 01011101 10000000 01100011 11100011
  2154. 00011001 00111010 11010011 10000111 00110000 00111100 00110001 00110000
  2155. 01100110 11010110 11011010 00101111 11110011 10111110 01001010 11000101
  2156. 10010001 01001110 11001000 11000111 10000100 00011000 11001110 01001001
  2157. 11100001 01011000 10010001 01010010 00000001 01010111 10011011 10010110
  2158. 10001111 00000111 11011101 10101010 00111101 11101101 10010001 10110010
  2159. 10111011 01110011 10011010 01010000 11110011 00001000 10001010 01110001
  2160. 01111001 01011000 00100101 01001001 00011101 11010001 11010111 10000010
  2161. 11100000 00001101 00001110 11110011 11100101 01101101 00000000 01011101
  2162. 01100110 11010111 10111110 00101011 11111011 01100100 00111011 10110000
  2163. 11000010 00011011 01101110 11000110 11011100 11011000 01001100 00011000
  2164. 01011001 10000001 00000010 01001101 01001110 01110001 11110100 11001111
  2165. 01001001 11111000 00110001 11011111 10100100 00111110 10100101 00000011
  2166. 01001100 10100110 01100111 01111110 00010011 01010111 00110001 10011101
  2167. 11100000 11010111 01000110 10111110 01110100 01001100 11110110 01010001
  2168. 00110101 10100101 01011010 10001011 11001010 11000111 10000010 11110100
  2169. 10110101 01110011 11101100 11001011 10000101 01000001 01111001 00010100
  2170. 10100011 11000010 00101001 11111010 01011110 00110001 01111000 10001011
  2171. 00101100 00110010 10110100 00000001 00100110 00110001 00110111 01010010
  2172. 10011111 00010010 10001000 11101100 01101111 10100100 00011011 01011101
  2173. 00010101 11000111 01100111 00010101 11000111 10101011 10110110 01101010
  2174. 01011011 11111011 00111011 01110010 10101000 10011110 01011000 01101011
  2175. 11111010 11100101 01110011 00110011 10000010 00010111 01000010 10010110
  2176. 10111110 10111100 10101010 00100011 10111110 00111011 11010000 10010010
  2177. 10000000 10110110 01000011 11000000 11000010 01111001 01000001 00100100
  2178. 10111111 10001101 11010110 00001100 01010100 00010110 11110000 00000000
  2179. 11101000 00001001 00010000 01110010 11111011 10110100 10000001 00000110
  2180. 00110101 00101011 00011111 00001000 10001100 00100101 11111110 10011110
  2181. 10100111 01101001 00110001 11010101 00011101 10001111 00010110 11111011
  2182. 00111111 10000000 10111001 01000000 01111001 01100011 00000110 01010101
  2183. 10100111 11101000 11000100 11110010 01001110 00011101 00111010 01110100
  2184. 00111000 00010100 11100000 00011110 00110010 01011101 01000100 10010111
  2185. 00000101 01110011 00110000 10101110 11111110 11011001 11111110 01101011
  2186. 01000100 10100111 01110011 00111100 01011100 10000000 10000110 01110110
  2187. 01101101 11011000 01000011 01111000 10111100 00101101 01111111 10110111
  2188. 11000010 10000000 11110110 00010101 01000110 01110111 01110101 00001100
  2189. 11111010 10101100 11111011 11011110 10000111 00101001 01000001 10001000
  2190. 11110010 01101001 00100111 11011001 01000101 00010001 00110111 10110011
  2191. 11100000 00010101 10000111 10100100 11101011 00110011 00001011 11000000
  2192. 11010011 00011100 01101001 00000110 01101011 10110000 01110011 00110000
  2193. 11111011 11000100 01000111 11011101 10100001 11111000 11101010 01111000
  2194. 01110000 11001011 11111001 00101100 11000101 10010110 11110100 01110110
  2195. 11101000 00100011 11101111 10000110 10010000 01011010 11011111 11110110
  2196. 01101010 00111001 00011100 00001100 11100000 10110000 00000111 01000110
  2197. 10101100 10101110 01101000 10010110 00101111 00010111 11001100 01101101
  2198. 10110011 01001101 01110110 01110110 10111010 00100101 10100000 11011111
  2199. 11111010 01101000 00111110 00101100 10001011 00101111 00001011 11010011
  2200. 11111101 01010000 01001100 01100001 00100100 10101110 00010000 00001101
  2201. 01100001 11010100 10111010 10101010 10111010 01001000 10101000 10100011
  2202. 10111001 10100111 10001000 00001011 01100100 11011000 00100000 10010001
  2203. 00001011 10011000 01100111 00111001 10010110 11001100 01011001 01010101
  2204. 00011101 10110010 10000100 00111111 00010011 10100101 01110001 00100001
  2205. 10000001 10011000 00100110 11001111 01101011 01110001 10110001 11100000
  2206. 11100110 10010101 00111010 11001101 00101100 11010100 10110100 11010111
  2207. 10101001 10001111 00011100 10000000 10000101 01111100 01101001 01011000
  2208. 10100100 01010101 10100111 01001010 01001010 10001111 11111100 00001101
  2209. 01101010 11000011 00110101 10010110 10000100 01111101 01110011 00110001
  2210. 00010111 00101011 00010001 11011011 10100011 10101010 10100001 00000001
  2211. 01110010 11101101 00110000 00001001 00111101 11101100 10001100 01001101
  2212. 01000001 10111011 10010001 00100110 10001010 00010010 10111000 00000101
  2213. 11001011 01100010 10010000 01011011 10100100 11000011 00011011 01010111
  2214. 01010101 00010110 11111011 01100110 00100101 10011110 01000110 00111000
  2215. 00001010 01110000 00110111 01100000 10010101 01001100 00001110 10000111
  2216. 11001001 11111111 11000000 11111100 11101101 00100101 10111110 10011100
  2217. 10001100 00100100 10100101 01001001 00100100 11010011 11000001 00100001
  2218. 01011100 11110010 00001110 11111110 11011001 10001011 10110000 00001101
  2219. 01000011 01110110 11011101 10101000 00111000 11110011 01110010 00110110
  2220. 00111101 11110110 10101001 10100010 01111100 01011010 01110000 01011011
  2221. 10010101 10100111 00110000 11010011 00001101 00101110 11101011 01110111
  2222. 01100101 10010101 00111110 00110000 10110110 00011110 11100010 11111000
  2223. 11111111 11110100 11001011 10000011 10000110 10000001 10100000 11110010
  2224. 11011101 10101100 01110001 00101001 11111111 00000111 01010001 00100010
  2225. 00001011 11001000 00010011 01100100 01011011 11011010 00001011 01000101
  2226. 00000000 10001101 11110011 10100010 01000010 00001001 00011011 11010000
  2227. 11111001 00011001 10110100 10001001 10010101 01101100 01100111 11100001
  2228. 01101001 00001000 10000010 00011011 10100010 00110010 01011010 11110111
  2229. 00101110 11010011 01010101 10101011 01010110 11011101 00101011 11101110
  2230. 10110011 10001001 11010011 01101011 01111101 10101101 10001101 10000010
  2231. 11100010 11011011 11111010 10110110 01110111 00000111 01111101 11101110
  2232. 10000111 01011000 11111111 10110010 10111000 10111111 00001000 10001110
  2233. 10110000 00011111 00101100 10000010 01010101 00000111 01001110 01001101
  2234. 00001001 01011110 00110100 01101000 10100000 11011110 11000010 10111000
  2235. 01111100 01110100 00100110 01000001 10011111 01101000 01101010 00000100
  2236. 01000001 00111111 00101011 10000010 00110100 00010101 01100001 10100101
  2237. 11111001 01100110 10000110 10101111 00010101 00011011 11101010 10011011
  2238. 01011010 10011001 10111011 01000010 10001100 11001111 01010011 00111110
  2239. 01011010 00011011 11111110 00001101 11101011 10010100 10111101 10111000
  2240. 00100001 11101111 01000001 11011111 00001101 00000110 11101000 01010000
  2241. 10110100 11000010 11111010 01001101 10101001 01000011 10100010 11000010
  2242. 10000011 10010111 11111010 00111011 10110100 11010111 10110010 00101101
  2243. 10011101 11100001 11100000 01001110 01001100 01111010 11010101 01001011
  2244. 11011001 00111001 01100111 10111010 10110111 00111001 01010001 10110000
  2245. 01111010 11110010 10111110 11111011 10001110 10100111 10100110 00111000
  2246. 10011110 10100000 10011110 11000111 00111100 10100010 10110111 00010011
  2247. 10001011 00011010 10000111 01100011 01110101 01000001 00001011 11110011
  2248. 01110111 10000001 11111101 00010100 11001111 00111010 10000010 00110000
  2249. 11110100 00001001 10110000 10011001 11010111 10000100 11111110 10001111
  2250. 00010111 00010001 10001010 01001011 11100001 01100101 01000000 00000001
  2251. 10101010 10100001 00011110 00010011 11010110 11111011 10100000 10111110
  2252. 00000110 01111000 11111011 11101001 00110010 00011011 00011010 10001010
  2253. 11110100 10110101 01010100 11111000 11100100 00110000 11110111 01101011
  2254. 01000000 00111010 00011010 10110111 00001100 10110001 10101001 10001111
  2255. 10101100 00000011 00101100 11010010 11101101 00001111 10110001 00110001
  2256. 10101011 11001011 10110011 11010010 10010011 10101010 00011111 00010100
  2257. 00000111 01010001 01001101 00000110 11001100 10100011 10010110 01001011
  2258. 10101010 10100011 00011100 00101110 10001000 01011011 10110101 01000110
  2259. 10001100 01110100 00110000 01000000 00011101 11110111 01110010 00000110
  2260. 01011111 11001010 00001101 00111000 10101110 10001011 00100001 01101010
  2261. 11001110 01010101 11010101 00001100 11001101 00010101 11000010 11010111
  2262. 11011101 01100011 00000010 10000101 00011010 00001001 10011010 01010001
  2263. 10110110 11110011 00001000 10101010 11101110 11000101 11010011 00101001
  2264. 10001100 01110000 01100001 00010001 01011000 10000111 11010001 00101000
  2265. 00111010 10001000 01000011 10010100 00011111 01101001 00011101 11000110
  2266. 01011101 10111001 01000011 10100010 01000111 01101111 11011101 11011100
  2267. 10001010 10101011 01001001 10001100 10111110 00101001 01110010 10000100
  2268. 11011101 00011011 00110010 01100111 00111111 01010011 01100101 11100110
  2269. 10111011 00001011 01001010 01000101 01011000 00101011 10100100 01110001
  2270. 01001111 11000000 11100110 11111110 00100000 10111100 00101000 00011011
  2271. 10011000 00010001 11010010 11010011 00101011 11100101 00011011 11111111
  2272. 01011011 10010110 11101100 11100111 01010000 00111010 11010101 00100011
  2273. 10100101 11100010 01001010 00011110 00011001 01110101 01110011 10011010
  2274. 00001001 11011010 01100100 01111101 00101101 11101001 01111010 01011011
  2275. 11111111 00001000 01001101 11001001 10111011 01010010 11001001 10011000
  2276. 00110001 01110111 11011000 11001001 11001101 10100011 01000010 00000111
  2277. 00000110 11111111 01111111 01001011 01101000 11000011 01111101 10000110
  2278. 10101001 10001110 01010001 11001110 01100100 10110010 00010011 11101100
  2279. 10001000 01011101 01110000 00010110 11000111 00111110 01101111 00111010
  2280. 11000111 10111111 10011110 10011001 10001110 01011000 11110101 01101001
  2281. 11101101 01001110 01010100 01001010 11100001 01100010 00001100 01101100
  2282. 00011101 00100001 10011001 00000101 00111001 00000000 10101100 01111111
  2283. 10110000 11010100 00011010 01010011 10100100 01111100 00001100 01010101
  2284. 01101010 01000110 00001001 00000111 10100111 11111100 01001010 11111010  
  2285. ]]
  2286.  
  2287. local MainCP = [[
  2288.         // Red Mamba Terminal Active \\
  2289.  
  2290. --This Is A Very Dangerous Terminal It Is Reccomended To Have Good Protection
  2291. -Enter Y/N
  2292. -Y
  2293.  
  2294. || Beginning Hyjack Sequence ||
  2295.  
  2296. Dekim: This is Not The Best Idea But I Will Let Your Through
  2297.  
  2298. You: Thanks.
  2299.  
  2300. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2301. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2302. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  2303. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  2304. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  2305. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  2306. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2307. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2308. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2309. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2310. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2311. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2312. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2313. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  2314. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  2315. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2316. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2317. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  2318. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  2319. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  2320. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  2321. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2322. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2323. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2324. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2325. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2326. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2327. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2328. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  2329. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  2330. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2331. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2332. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  2333. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  2334. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  2335. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  2336. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2337. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2338. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2339. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2340. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2341. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2342. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111  
  2343. >Open Place Found: Void Script Builder.exe
  2344. >Termination Proccessing
  2345. >Error
  2346. >Reason(s) Found:Tusk
  2347. >Failure: Too fat
  2348. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2349. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2350. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2351. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2352. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2353. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2354. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2355. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  2356. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  2357. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2358. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2359. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  2360. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  2361. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  2362. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  2363. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2364. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2365. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2366. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2367. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2368. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2369. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2370. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2371. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2372. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2373. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2374. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2375. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2376. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2377. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  2378. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  2379. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2380. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2381. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  2382. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  2383. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  2384. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  2385. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2386. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2387. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2388. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2389. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2390. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2391. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2392. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2393. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2394. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2395. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2396. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2397. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2398. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2399. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  2400. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  2401. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2402. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2403. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  2404. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  2405. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  2406. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  2407. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2408. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2409. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2410. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2411. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2412. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2413. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2414.                 Hey There Skid
  2415.             It Seems Your Trying To Terminate My Site
  2416.             Sorry But I Cannot Allow That
  2417.         I Have Injected Your Systems With Malware
  2418.             Good Luck C:
  2419. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  2420. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2421. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2422. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2423. >Systems Check:Malware Found
  2424. >Name:FreeVirus.exe
  2425. >Terminated
  2426. >Chat Found
  2427. >Connect Y/N
  2428. >Y
  2429. You:Free Virus Huh Thats Not The Best Idea.
  2430.  
  2431. Site Holder:Why Is That?
  2432.  
  2433. You:I Recoded It Back To You.
  2434.  
  2435. Site Holder:Oh GO-     
  2436.  
  2437. >Chat Disconected Due To User Leaving Unexpectedly
  2438. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2439. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2440. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2441. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2442. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2443. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2444. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2445. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  2446. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  2447. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2448. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2449. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  2450. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  2451. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  2452. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  2453. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2454. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2455. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2456. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2457. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2458. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2459. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2460. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2461. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2462. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2463. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2464. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2465. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2466. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2467. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  2468. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  2469. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2470. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2471. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  2472. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  2473. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  2474. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  2475. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2476. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2477. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2478. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2479. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2480. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2481. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2482. >Eror-
  2483.  
  2484. >RED DEATH.EXE FOUND
  2485. >SYS32 DELETED
  2486.  
  2487. ...
  2488.  
  2489. ..
  2490.  
  2491. .
  2492.  
  2493.  
  2494. ..
  2495.  
  2496.  
  2497. .
  2498.  
  2499. >Monitor Restored
  2500.  
  2501. >System Restored
  2502.  
  2503. You:Well Shit.
  2504.  
  2505. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2506. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2507. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2508. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2509. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2510. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2511. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2512. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  2513. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  2514. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2515. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2516. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  2517. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  2518. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  2519. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  2520. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2521. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2522. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2523. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2524. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2525. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2526. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2527. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2528. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2529. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2530. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2531. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2532. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2533. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2534. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  2535. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  2536. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2537. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2538. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  2539. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  2540. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  2541. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  2542. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2543. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2544. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2545. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2546. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2547. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2548. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2549. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2550. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2551. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2552. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2553. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2554. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2555. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2556. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  2557. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  2558. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2559. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2560. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  2561. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  2562. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  2563. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  2564. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2565. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2566. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2567. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2568. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2569. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2570. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2571. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2572. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2573. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2574. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2575. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2576. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2577. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2578. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  2579. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  2580. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2581. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2582. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  2583. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  2584. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  2585. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  2586. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2587. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2588. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2589. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2590. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2591. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2592. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2593. >Open Proccess Found:
  2594.  
  2595. >Roblox.exe
  2596.  
  2597. >Terminate Y/N
  2598. >Y
  2599.  
  2600. Termination Successful
  2601.  
  2602. You: Dekim I Think Im Done With The Red Mamba Terminal.
  2603.  
  2604. Dekim:Ok I Will Disconect You
  2605.  
  2606. >Red Mamba Terminal Disconeccted           
  2607. ]]
  2608.  
  2609. hum.JumpPower = 55
  2610. hum.Animator.Parent = nil
  2611. ----------------------------------------------------------------------------------
  2612. --Origianlly was going to be a screen in the middle :depressed:
  2613. local Screen1 = IT("Part")
  2614. Screen1.BrickColor = BrickC("Really black")
  2615. Screen1.Material = "Glass"
  2616. Screen1.Color = Color3.new(0,0,0)
  2617. Screen1.Transparency = 0.3
  2618. Screen1.Size = Vector3.new(6, 4, 0)
  2619. Screen1.CanCollide = false
  2620. Screen1.Locked = true
  2621. Smooth(Screen1)
  2622. local Screen1Weld = IT("Weld")
  2623. Screen1Weld.Part0 = root
  2624. Screen1Weld.Part1 = Screen1
  2625. Screen1Weld.C0 = CF(-0, 3, -5) * angles(0, 0, 0)
  2626. Screen1Weld.Parent = Screen1
  2627. Screen1.Parent = char
  2628.  
  2629. local Screen2 = IT("Part")
  2630. Screen2.BrickColor = BrickC("Really black")
  2631. Screen2.Material = "Glass"
  2632. Screen2.Color = Color3.new(0,0,0)
  2633. Screen2.Transparency = 0.3
  2634. Screen2.Size = Vector3.new(6, 4, 0)
  2635. Screen2.CanCollide = false
  2636. Screen2.Locked = true
  2637. Smooth(Screen2)
  2638. local Screen2Weld = IT("Weld")
  2639. Screen2Weld.Part0 = root
  2640. Screen2Weld.Part1 = Screen2
  2641. Screen2Weld.C0 = CF(8, 4, -2) * angles(0.1, -0.9, 0)
  2642. Screen2Weld.Parent = Screen2
  2643. Screen2.Parent = char
  2644. ----------------------------------------------------------------------------------
  2645. local Screen3 = IT("Part")
  2646. Screen3.BrickColor = BrickC("Really black")
  2647. Screen3.Material = "Glass"
  2648. Screen3.Color = Color3.new(0,0,0)
  2649. Screen3.Transparency = 0.3
  2650. Screen3.Size = Vector3.new(6, 4, 0)
  2651. Screen3.CanCollide = false
  2652. Screen3.Locked = true
  2653. Smooth(Screen3)
  2654. local Screen3Weld = IT("Weld")
  2655. Screen3Weld.Part0 = root
  2656. Screen3Weld.Part1 = Screen3
  2657. Screen3Weld.C0 = CF(-8, 3, -2) * angles(0.1, 0.9, 0)
  2658. Screen3Weld.Parent = Screen3
  2659. Screen3.Parent = char
  2660. ----------------------------------------------------------------------------------
  2661. --Credit to Noobygames12 for this Hot gui that I totally stole
  2662. local Base = IT("GuiMain")
  2663. Base.Parent = plr.PlayerGui
  2664. local GUIFrame = IT("Frame")
  2665. GUIFrame.Parent = Base
  2666. GUIFrame.BackgroundColor3 = Color3.new(255, 255, 255)
  2667. GUIFrame.BackgroundTransparency = 1
  2668. GUIFrame.BorderColor3 = Color3.new(17, 17, 17)
  2669. GUIFrame.Size = UDim2.new(1, 0, 1, 0)
  2670. GUIFrame.Position = UDim2.new(0, 0, 0, 0)
  2671. local ActualHackerText = Instance.new("TextLabel",GUIFrame)
  2672. ActualHackerText.ZIndex = 2
  2673. ActualHackerText.Font = "SciFi"
  2674. ActualHackerText.BackgroundTransparency = 1
  2675. ActualHackerText.BorderSizePixel = 0.65
  2676. ActualHackerText.Size = UDim2.new(0.4,0,0.2,0)
  2677. ActualHackerText.Position = UDim2.new(0.565, 0, 0.9, 0)
  2678. ActualHackerText.TextColor3 = BrickC("Lime green").Color
  2679. ActualHackerText.TextStrokeColor3 = BrickC("Really black").Color
  2680. ActualHackerText.TextScaled = true
  2681. ActualHackerText.TextStrokeTransparency = 0
  2682. ActualHackerText.Text = "Hacker X"
  2683. ActualHackerText.TextSize = 24
  2684. ActualHackerText.Rotation = 1
  2685. ActualHackerText.TextXAlignment = "Center"
  2686. ActualHackerText.TextYAlignment = "Top"
  2687.  
  2688. local FatAssAttacks1 = Instance.new("TextLabel",GUIFrame)
  2689. FatAssAttacks1.ZIndex = 2
  2690. FatAssAttacks1.Font = "SciFi"
  2691. FatAssAttacks1.BackgroundTransparency = 1
  2692. FatAssAttacks1.BorderSizePixel = 0.65
  2693. FatAssAttacks1.Size = UDim2.new(0.3, 0, 0.1, 0)
  2694. FatAssAttacks1.Position = UDim2.new(0.775, 0, 0.7, 0)
  2695. FatAssAttacks1.TextColor3 = BrickC("Lime green").Color
  2696. FatAssAttacks1.TextStrokeColor3 = BrickC("Really black").Color
  2697. FatAssAttacks1.TextScaled = true
  2698. FatAssAttacks1.TextStrokeTransparency = 0
  2699. FatAssAttacks1.Text = [[
  2700.                         Q - Relax
  2701.                         F - Code
  2702.                         Z - Screen Come / Away
  2703.                         X - Orbital Strike
  2704.                         C - EMP
  2705.                         V - CALAMITY Orb
  2706.                         ]]
  2707. FatAssAttacks1.TextSize = 24
  2708. FatAssAttacks1.Rotation = 1
  2709. FatAssAttacks1.TextXAlignment = "Center"
  2710. FatAssAttacks1.TextYAlignment = "Bottom"
  2711. -------------------------------------------------------
  2712. --End Customization--
  2713. -------------------------------------------------------
  2714.  
  2715.  
  2716.  
  2717.  
  2718.  
  2719.  
  2720. -------------------------------------------------------
  2721. --Start Text Function--
  2722. -------------------------------------------------------
  2723. function mes(text,texttime)
  2724.    if Screen2:FindFirstChild("SurfaceGui")~= nil then
  2725. Screen2:FindFirstChild("SurfaceGui"):destroy()
  2726. end
  2727. local text = text
  2728. local SGui = Instance.new("SurfaceGui",Screen2)
  2729.  
  2730. SGui.Face = "Back"
  2731.  
  2732. SGui.Adornee = Screen2
  2733.  
  2734. local hexertextxd = Instance.new("TextBox",SGui)
  2735. hexertextxd.Position = UDim2.new(0, 0, 0, 0)
  2736. hexertextxd.Size = UDim2.new(0.8, 0, 0.8, 0)
  2737. hexertextxd.TextColor3 = Color3.new(0, 1, 0)
  2738. hexertextxd.BackgroundTransparency = 1
  2739. if Screen == false then
  2740.     hexertextxd.TextTransparency = Screen2.Transparency
  2741. end
  2742. hexertextxd.Font = "Fantasy"
  2743. hexertextxd.MultiLine = true
  2744. hexertextxd.TextWrapped = true
  2745. hexertextxd.TextSize = 34
  2746. hexertextxd.TextXAlignment = "Left"
  2747. hexertextxd.TextYAlignment = "Top"
  2748. hexertextxd.Text = ""
  2749. local tm = coroutine.wrap(function()   
  2750. for i = 1,string.len(text),1 do
  2751.    swait()
  2752.     hexertextxd.Text = string.sub(text,texttime,i)
  2753. end
  2754. wait(3)
  2755. for i = 0,6,0.1 do
  2756.    swait()
  2757.     hexertextxd.TextTransparency =  hexertextxd.TextTransparency + 0.04
  2758.    hexertextxd.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  2759. end
  2760. SGui:Destroy()
  2761. hexertextxd:Destroy()
  2762. end)
  2763. tm()
  2764. end
  2765.  
  2766.  
  2767.  
  2768. function mes2(text,texttime)
  2769. if Screen3:FindFirstChild("SurfaceGui")~= nil then
  2770.     Screen3:FindFirstChild("SurfaceGui"):destroy()
  2771. end
  2772. local text2 = text
  2773. local SGui2 = Instance.new("SurfaceGui",Screen3)
  2774. SGui2.Face = "Back"
  2775.  
  2776. SGui2.Adornee = Screen3
  2777.  
  2778. local hexertextxd2 = Instance.new("TextBox",SGui2)
  2779. hexertextxd2.Position = UDim2.new(0, 0, 0, 0)
  2780. hexertextxd2.Size = UDim2.new(0.8, 0, 0.8, 0)
  2781. hexertextxd2.TextColor3 = Color3.new(0, 1, 0)
  2782. hexertextxd2.BackgroundTransparency = 1
  2783. hexertextxd2.Font = "Fantasy"
  2784. hexertextxd2.MultiLine = true
  2785. hexertextxd2.TextWrapped = true
  2786. hexertextxd2.TextSize = 34
  2787. if Screen == false then
  2788. hexertextxd2.TextTransparency = Screen3.Transparency
  2789. end
  2790. hexertextxd2.TextXAlignment = "Left"
  2791. hexertextxd2.TextYAlignment = "Top"
  2792. hexertextxd2.Text = ""
  2793. local tm2 =   coroutine.wrap(function()
  2794. for i = 1,string.len(text2),1 do
  2795.    swait()
  2796.     hexertextxd2.Text = string.sub(text2,1,i)
  2797. end
  2798. wait(3)
  2799. for i = 0,6,0.1 do
  2800.    swait()
  2801.     hexertextxd2.TextTransparency =     hexertextxd2.TextTransparency + 0.04
  2802.    hexertextxd2.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  2803. end
  2804. SGui2:Destroy()
  2805. hexertextxd2:Destroy()
  2806. end)
  2807. tm2()
  2808. end
  2809.  
  2810. function mes3(text,texttime)
  2811.    if Screen1:FindFirstChild("SurfaceGui")~= nil then
  2812. Screen1:FindFirstChild("SurfaceGui"):destroy()
  2813. end
  2814. local text3 = text
  2815. local SGui3 = Instance.new("SurfaceGui",Screen1)
  2816.  
  2817. SGui3.Face = "Back"
  2818.  
  2819. SGui3.Adornee = Screen1
  2820.  
  2821. local hexertextxd3 = Instance.new("TextBox",SGui3)
  2822. hexertextxd3.Position = UDim2.new(0, 0, 0, 0)
  2823. hexertextxd3.Size = UDim2.new(0.8, 0, 0.8, 0)
  2824. hexertextxd3.TextColor3 = Color3.new(1, 0, 0)
  2825. hexertextxd3.BackgroundTransparency = 1
  2826. if Screen == false then
  2827.     hexertextxd3.TextTransparency = Screen1.Transparency
  2828. end
  2829. hexertextxd3.Font = "Fantasy"
  2830. hexertextxd3.MultiLine = true
  2831. hexertextxd3.TextWrapped = true
  2832. hexertextxd3.TextSize = 34
  2833. hexertextxd3.TextXAlignment = "Left"
  2834. hexertextxd3.TextYAlignment = "Top"
  2835. hexertextxd3.Text = ""
  2836. local tm3 = coroutine.wrap(function()  
  2837. for i = 1,string.len(text),1 do
  2838.    swait()
  2839.     hexertextxd3.Text = string.sub(text,texttime,i)
  2840. end
  2841. wait(3)
  2842. for i = 0,6,0.1 do
  2843.    swait()
  2844.     hexertextxd3.TextTransparency =     hexertextxd3.TextTransparency + 0.04
  2845.    hexertextxd3.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  2846. end
  2847. SGui3:Destroy()
  2848. hexertextxd3:Destroy()
  2849. end)
  2850. tm3()
  2851. end
  2852.  
  2853. -------------------------------------------------------
  2854. --End Text Function--
  2855. -------------------------------------------------------
  2856.  
  2857.  
  2858.  
  2859. -------------------------------------------------------
  2860. --Start Attacks N Stuff--
  2861. -------------------------------------------------------
  2862. function AttackTemplate()
  2863.     attack = true
  2864.     for i = 0, 2, 0.1 do
  2865.         swait()
  2866.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2867.         neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2868.         rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2869.         ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2870.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2871.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2872.     end
  2873.     attack = false
  2874. end
  2875. function Maniac()
  2876.     Speed = 0
  2877.     Cso("1607788178", hed, 3, 0.9)
  2878.     attack = true
  2879.     for i = 0, 10, 0.1 do
  2880.         swait()
  2881.         change = 1.5
  2882.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 2)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2883.         neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.1)
  2884.         rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2885.         ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2886.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Cos(sine / 2)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2887.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Cos(sine / 2)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2888.     end
  2889.     attack = false
  2890.     Speed = 16
  2891. end
  2892. function ScreenAway()
  2893.     attack = true
  2894.     Speed = 8
  2895.     movelegs = true
  2896.     for i = 0, 4, 0.1 do
  2897.         swait()
  2898.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2899.         neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2900.         rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2901.         ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2902.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2903.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(-55)), 0.1)
  2904.     end
  2905.  Cso("1184953203", tors, 3, 1)
  2906.     for i = 0, 4, 0.1 do
  2907.         swait()
  2908.         Screen2.Transparency = Screen2.Transparency + 0.03
  2909.         Screen3.Transparency = Screen3.Transparency + 0.03
  2910.         Screen1.Transparency = Screen1.Transparency + 0.03
  2911.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2912.         neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2913.         rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2914.         ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2915.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2916.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(25)), 0.1)
  2917.     end
  2918.     Speed = 16
  2919.     Screen = false
  2920.     movelegs = false
  2921.     attack = false
  2922. end
  2923. function ScreenCome()
  2924.     attack = true
  2925.     Speed = 8
  2926.     movelegs = true
  2927.     for i = 0, 4, 0.1 do
  2928.         swait()
  2929.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2930.         neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2931.         rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2932.         ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2933.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2934.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(25)), 0.1)
  2935.     end
  2936.  Cso("1184953775", tors, 3, 1)
  2937.     for i = 0, 4, 0.1 do
  2938.         swait()
  2939.         Screen2.Transparency = Screen2.Transparency - 0.03
  2940.         Screen3.Transparency = Screen3.Transparency - 0.03
  2941.         Screen1.Transparency = Screen1.Transparency - 0.03
  2942.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2943.         neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2944.         rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2945.         ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2946.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2947.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(-55)), 0.1)
  2948.     end
  2949.     Speed = 16
  2950.     Screen = true
  2951.     movelegs = false
  2952.     attack = false
  2953. end
  2954. function Relax()
  2955.     attack = true
  2956.     Speed = 0
  2957.     Sitt = true
  2958.     repeat
  2959.         swait()
  2960.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2961.         neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2962.         rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(5)), 0.1)
  2963.         ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2964.         RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(75), Rad(0), Rad(-55)), 0.1)
  2965.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2966.     until Sitt == false
  2967.     Speed = 16
  2968.     attack = false
  2969. end
  2970. function Orb_Strike()
  2971.     attack = true
  2972.     Speed = 12
  2973.     movelegs = true
  2974.        
  2975.     mes3([[You : Hey Dekim Call In A Orbital Strike
  2976.        
  2977.         Dekim : Rekt, Im Always Above You Ya Know.
  2978.    
  2979.    
  2980.     You : Nice job. Keep doing what your doing.
  2981.    
  2982.    
  2983.     Dekim : Alright.
  2984.    
  2985.         ]],1.35)
  2986.    
  2987.        
  2988.     mes2([[You : Bout to rekt some skids.
  2989.    
  2990.    
  2991.     ??? : xd we should do this together sometime
  2992.    
  2993.    
  2994.     You : same
  2995.    
  2996.         ]],1.35)
  2997.    
  2998.     mes("Activating: Orbital Air Strike.",0.05)
  2999.     local CombineVoice = Cso("273957502", Screen3, 1, 1)
  3000.         repeat
  3001.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  3002.         neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  3003.         rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  3004.         ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  3005.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  3006.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(-55)), 0.1)
  3007.         until CombineVoice.Playing == false
  3008.         attack = false
  3009.         Speed = 16
  3010.         movelegs = false
  3011.         mes("Orbital Air Strike Launched.",0.05)
  3012.         coroutine.resume(coroutine.create(function()
  3013.         Cso("2108801154", char, 7, 0.8)
  3014.         for i = 0, 9 do
  3015.             Effects.Meshed(mouse.Hit * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),Vector3.new(),Vector3.new(.0115,.0005,.0115),"","rbxassetid://662585058","",0,false,0.03)
  3016.             Aura(1, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
  3017.             Aura(2, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
  3018.         end
  3019.         Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  3020.         Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  3021.         Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  3022.         Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  3023.         CamShake(2, 15)
  3024.         for i, v in pairs(FindNearestHead(mouse.Hit.p, 24.5)) do
  3025.             if v:FindFirstChild("Head") then
  3026.                 Eviscerate(v)
  3027.             end
  3028.         end
  3029.     end))
  3030. end
  3031. function Code()
  3032.    Sitt = true
  3033.    attack = true
  3034.    Speed = 0
  3035.     Cso("548337197", tors, 7, 1)
  3036.    coroutine.resume(coroutine.create(function()
  3037.         for i = 0,2,0.1 do
  3038.           swait()
  3039.           Screen2.Transparency = Screen2.Transparency + 0.02
  3040.           Screen3.Transparency = Screen3.Transparency + 0.02
  3041.         end
  3042.    end))
  3043. local text = text
  3044. local SGui = Instance.new("SurfaceGui",Screen2)
  3045. SGui.Face = "Back"
  3046. SGui.Adornee = Screen2
  3047. local hexertextxd = Instance.new("TextBox",SGui)
  3048. hexertextxd.Position = UDim2.new(0, 0, 0, 0)
  3049. hexertextxd.Size = UDim2.new(1, 0, 1, 0)
  3050. hexertextxd.TextColor3 = Color3.new(0, 1, 0)
  3051. hexertextxd.BackgroundTransparency = 1
  3052. if Screen == false then
  3053. hexertextxd.TextTransparency = Screen2.Transparency
  3054. end
  3055. hexertextxd.Font = "Code"
  3056. hexertextxd.MultiLine = true
  3057. hexertextxd.TextWrapped = true
  3058. hexertextxd.TextSize = 34
  3059. hexertextxd.TextXAlignment = "Center"
  3060. hexertextxd.TextYAlignment = "Center"
  3061. hexertextxd.Text = ""
  3062. local SGui2 = Instance.new("SurfaceGui",Screen3)
  3063. SGui2.Face = "Back"
  3064. SGui2.Adornee = Screen3
  3065. local hexertextxd2 = Instance.new("TextBox",SGui2)
  3066. hexertextxd2.Position = UDim2.new(0, 0, 0, 0)
  3067. hexertextxd2.Size = UDim2.new(1, 0, 1, 0)
  3068. hexertextxd2.TextColor3 = Color3.new(0, 1, 0)
  3069. hexertextxd2.TextStrokeColor3 = Color3.new(0,1,0)
  3070. hexertextxd2.BackgroundTransparency = 1
  3071. hexertextxd2.Font = "Code"
  3072. hexertextxd2.MultiLine = true
  3073. hexertextxd2.TextWrapped = true
  3074. hexertextxd2.TextSize = 34
  3075. hexertextxd2.TextTransparency = 0
  3076. hexertextxd2.TextXAlignment = "Left"
  3077. hexertextxd2.TextYAlignment = "Top"
  3078. hexertextxd2.Text =  ""
  3079. local SGui3 = Instance.new("SurfaceGui",Screen1)
  3080. SGui3.Face = "Back"
  3081. SGui3.Adornee = Screen3
  3082. local hexertextxd3 = Instance.new("TextBox",SGui3)
  3083. hexertextxd3.Position = UDim2.new(0, 0, 0, 0)
  3084. hexertextxd3.Size = UDim2.new(1, 0, 1, 0)
  3085. hexertextxd3.TextColor3 = Color3.new(0, 1, 0)
  3086. hexertextxd3.TextStrokeColor3 = Color3.new(1,0,0)
  3087. hexertextxd3.BackgroundTransparency = 1
  3088. hexertextxd3.Font = "Code"
  3089. hexertextxd3.MultiLine = true
  3090. hexertextxd3.TextWrapped = true
  3091. hexertextxd3.TextSize = 34
  3092. hexertextxd3.TextTransparency = 0
  3093. hexertextxd3.TextXAlignment = "Left"
  3094. hexertextxd3.TextYAlignment = "Top"
  3095. hexertextxd3.Text =  ""
  3096. local wordthing = 1
  3097. local wordthing2 = 1
  3098. local wordthing3 = 1
  3099.    while Sitt == true do
  3100.        swait()
  3101.        if wordthing < #idlecp then
  3102.        wordthing = wordthing + 1
  3103.        hexertextxd.Text = hexertextxd.Text..RightCP:sub(wordthing2,wordthing2)
  3104.        hexertextxd2.Text = hexertextxd2.Text..idlecp:sub(wordthing,wordthing)
  3105.         hexertextxd3.Text = hexertextxd2.Text..MainCP:sub(wordthing3,wordthing3)   
  3106.        local newline = hexertextxd.Text:find("\n")
  3107.         local newline2 = hexertextxd2.Text:find("\n")
  3108.         local newline3 = hexertextxd3.Text:find("\n")
  3109.         if newline and #hexertextxd.Text > 450 then
  3110.                         hexertextxd.Text = hexertextxd.Text:sub(newline + 1)
  3111.                         end
  3112.         if newline2 and #hexertextxd2.Text > 600 then
  3113.             hexertextxd2.Text = hexertextxd2.Text:sub(newline2 + 1)
  3114.         end
  3115.        
  3116.         if newline3 and #hexertextxd3.Text > 600 then
  3117.             hexertextxd3.Text = hexertextxd3.Text:sub(newline3 + 1)
  3118.         end
  3119.  
  3120.         if wordthing2 < #RightCP then
  3121.                     wordthing2 = wordthing2 + 1
  3122. end
  3123.            
  3124.         else
  3125.        wordthing = 1
  3126.        end
  3127.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  3128.         neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  3129.         rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  3130.         ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  3131.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  3132.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(-55)), 0.1)
  3133.     end
  3134.     for i = 0, 4, 0.1 do
  3135.         swait()
  3136.         hexertextxd.TextTransparency =  hexertextxd.TextTransparency + 0.04
  3137.         hexertextxd.Position = UDim2.new(0, 0, 0-0.05*i, 0)
  3138.         hexertextxd2.TextTransparency = hexertextxd2.TextTransparency + 0.04
  3139.         hexertextxd2.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  3140.         hexertextxd3.TextTransparency = hexertextxd3.TextTransparency + 0.04
  3141.         hexertextxd3.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  3142.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  3143.         neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  3144.         rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  3145.         ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  3146.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  3147.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(25)), 0.1)
  3148.     end
  3149.    coroutine.resume(coroutine.create(function()
  3150.    for i = 0,2,0.1 do
  3151.         swait()
  3152.         Screen2.Transparency = Screen2.Transparency - 0.02
  3153.         Screen3.Transparency = Screen3.Transparency - 0.02
  3154.         Screen1.Transparency = Screen1.Transparency - 0.02
  3155.         end
  3156.    end))
  3157.    attack = false
  3158.    Speed = 16
  3159.    wordthing = 1
  3160.    wordthing2 = 1
  3161.    SGui:Destroy()
  3162.    SGui2:Destroy()
  3163. end
  3164. function EMP()
  3165.     attack = true
  3166.     Speed = 0
  3167.        
  3168.     mes3([[Dekim : Ready to EMP.
  3169.    
  3170.    
  3171.     You : Alright tell me when you're re about to hit it.
  3172.    
  3173.    
  3174.     Dekim : Sure thing.
  3175.    
  3176.         ]],1.35)
  3177.  
  3178.  
  3179.        
  3180.     mes2([[You : Ya Know EMP's Can Be Pretty Useful.
  3181.    
  3182.    
  3183.     ??? : I Know xd
  3184.    
  3185.    
  3186.     You : EMP ACTIVATED!
  3187.    
  3188.    
  3189.     ??? : :boi:
  3190.         ]],1.35)
  3191.        
  3192.     mes3("EMP Over and out.",1.35)
  3193.  
  3194.     for i = 0, 6, 0.1 do
  3195.         swait()
  3196.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.05)
  3197.         neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3198.         rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  3199.         ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  3200.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 + 5 * Sin(sine / 20)), Rad(55)), 0.1)
  3201.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-55)), 0.1)
  3202.     end
  3203.     mes([[
  3204.         EMP Activated.
  3205.        
  3206.        
  3207.        
  3208.         Shatter Before My Command...
  3209.     ]],.05)
  3210.     Magic(5, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(10, 10, 10), 1, maincolor, "Sphere")
  3211.     Magic(3, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(20, 20, 20), 1, maincolor, "Sphere")
  3212.     Magic(1, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(30, 30, 30), 1, maincolor, "Sphere")
  3213.     CamShake(5, 10)
  3214.     Cso("285693895", char, 2, 1)
  3215.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 44.5)) do
  3216.         if v:FindFirstChild("Head") then
  3217.             v:FindFirstChildOfClass("Humanoid").PlatformStand = true
  3218.             Cso("76047008", v:FindFirstChild("Head"), 7, (math.random(45,155)/150)+0.2)
  3219.             Eviscerate(v)
  3220.         end
  3221.     end
  3222.     for i = 0, 6, 0.1 do
  3223.         swait()
  3224.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  3225.         neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3226.         rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  3227.         ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  3228.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 + 5 * Sin(sine / 20)), Rad(25)), 0.1)
  3229.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  3230.     end
  3231.     Speed = 16
  3232.     attack = false
  3233. end
  3234. function GLOBAL_PWNAGE()
  3235.     attack = true
  3236.     Speed = 12
  3237.     movelegs = true
  3238.        
  3239.     mes3([[NIL : You Wanna know what it feels like to DESTROY EVERYTHING, This Is An Orb of Calamity.
  3240.    
  3241.    
  3242.     You : Oh? Well I Guess I Should Make Use Of it.
  3243.    
  3244.    
  3245.     NIL : IM INJECTING IT NOW!
  3246.    
  3247.         ]],1.35)
  3248.  
  3249.        
  3250.     mes2([[You : Hey Look Outside
  3251.    
  3252.    
  3253.     ??? : WoAH dude thats Pretty Destructive
  3254.    
  3255.    
  3256.     You : This is called a Calamity Orb
  3257.    
  3258.    
  3259.     ??? : :thonk:
  3260.         ]],1.35)
  3261.  
  3262.     local orb = Instance.new("Part", char)
  3263.     orb.Anchored = true
  3264.     orb.BrickColor = BrickC("Really red")
  3265.     orb.CanCollide = false
  3266.     orb.FormFactor = 3
  3267.     orb.Name = "Ring"
  3268.     orb.Material = "Neon"
  3269.     orb.Size = Vector3.new(1, 1, 1)
  3270.     orb.Transparency = 0
  3271.     orb.TopSurface = 0
  3272.     orb.BottomSurface = 0
  3273.     local orbm = Instance.new("SpecialMesh", orb)
  3274.     orbm.MeshType = "Sphere"
  3275.     orbm.Name = "SizeMesh"
  3276.     orbm.Scale = Vector3.new(0, 0, 0)
  3277.     local scaled = 0.1
  3278.     local posid = 0
  3279.     for i = 0, 109, 0.1 do
  3280.         swait()
  3281.         scaled = scaled + 0.001
  3282.         posid = posid - scaled
  3283.         orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  3284.         orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  3285.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  3286.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3287.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3288.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3289.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3290.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3291.     end
  3292.     coroutine.resume(coroutine.create(function()
  3293.         orb.Anchored = false
  3294.         --CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
  3295.         mes("CALAMITY ORB COMING IN EVERYTHING WILL BE DESTROYED",0.05)
  3296.         local a = Instance.new("Part", workspace)
  3297.         a.Name = "Direction"
  3298.         a.Anchored = true
  3299.         a.BrickColor = BrickC("Crimson")
  3300.         a.Material = "Neon"
  3301.         a.Transparency = 1
  3302.         a.CanCollide = false
  3303.         local ray = Ray.new(orb.CFrame.p, (root.CFrame.lookVector - orb.CFrame.p).unit * 500)
  3304.         local ignore = orb
  3305.         local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3306.         a.BottomSurface = 10
  3307.         a.TopSurface = 10
  3308.         local distance = (orb.CFrame.p - position).magnitude
  3309.         a.Size = Vector3.new(0.1, 0.1, 0.1)
  3310.         a.CFrame = CF(orb.CFrame.p, position) * CF(0, 0, 0)
  3311.         orb.CFrame = a.CFrame
  3312.         a:Destroy()
  3313.         local bv = Instance.new("BodyVelocity")
  3314.         bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3315.         bv.velocity = orb.CFrame.lookVector * 125
  3316.         bv.Parent = orb
  3317.         local hitted = false
  3318.         game:GetService("Debris"):AddItem(orb, 15)
  3319.         wait()
  3320.         local hit = orb.Touched:connect(function(hit)
  3321.             if hitted == false then
  3322.                 hitted = true
  3323.                 coroutine.resume(coroutine.create(function()
  3324.         for i = 0,1.8,0.1 do
  3325.             swait()
  3326.             hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  3327.         end
  3328.         for i = 0,1.8,0.1 do
  3329.             swait()
  3330.         hum.CameraOffset = Vector3.new(0,0,0)
  3331.         end
  3332.     end))
  3333.                 CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  3334.                     for i, v in pairs(FindNearestHead(orb.CFrame.p, 50000)) do
  3335.         if v:FindFirstChild("Head") then
  3336.             Eviscerate(v)
  3337.         end
  3338.     end
  3339.                 Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really black"), "Sphere")
  3340.                 Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really black"), "Sphere")
  3341.                 for i = 0, 9 do
  3342.                     --Aura(1, 2.5, "Add", orb.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Royal purple"), 0, "Sphere")
  3343.                     --Aura(2, 5, "Add", orb.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Royal purple"), 0, "Sphere")
  3344.                 end
  3345.                 orb.Anchored = true
  3346.                 orb.Transparency = 1
  3347.                 wait(8)
  3348.                 orb:Destroy()
  3349.             end
  3350.         end)
  3351.     end))
  3352.     for i = 0, 2, 0.1 do
  3353.         swait()
  3354.         hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  3355.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  3356.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3357.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3358.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3359.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3360.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3361.     end
  3362.     attack = false
  3363. end
  3364. -------------------------------------------------------
  3365. --End Attacks N Stuff--
  3366. -------------------------------------------------------
  3367. mouse.KeyDown:connect(function(key)
  3368.     if (op1 == false and attack == false) or Sitt == true then
  3369.         if key == "q" then
  3370.             if Sitt == false then
  3371.                 Relax()
  3372.             elseif Sitt == true then
  3373.                 Sitt = false
  3374.             end
  3375.         end
  3376.     end
  3377.     if (op1 == false and attack == false) or Sitt == true then
  3378.         if key == "f" then
  3379.             if Sitt == false and Screen == true then
  3380.                 Code()
  3381.             elseif Sitt == true then
  3382.                 Sitt = false
  3383.             end
  3384.         end
  3385.     end
  3386.     if attack == false then
  3387.         if key == "t" then
  3388.             Maniac()
  3389.         elseif key == "z" then
  3390.             if Screen == true then
  3391.                 ScreenAway()
  3392.             else
  3393.                 ScreenCome()
  3394.             end
  3395.         elseif key == "x" then
  3396.             Orb_Strike()
  3397.             elseif key == "v" then
  3398.             GLOBAL_PWNAGE()    
  3399.         elseif key == "c" then
  3400.             EMP()
  3401.         elseif key == "one" then
  3402.             SONG = 2007066385
  3403.             Music.TimePosition = 0
  3404.             mes("Now playing : Welcome to the Game - Main Menu",0.05)
  3405.         elseif key == "two" then
  3406.             SONG = 1825107283
  3407.             Music.TimePosition = 0
  3408.             mes("Now playing : Welcome to the Game 2 - Main Menu",0.05)
  3409.         elseif key == "three" then
  3410.             SONG = 1366716306
  3411.             Music.TimePosition = 0
  3412.             mes("Now playing : Watashi no mono - School Day Sane",0.05)
  3413.         elseif key == "four" then
  3414.             SONG = 170282324
  3415.             Music.TimePosition = 0
  3416.             Music.Pitch = 0.85
  3417.             mes("10001001 00110110 10001011 01101001 01111110 01111101 10111111 10101001 ",0.05)
  3418.             mes2("You: What?",0.05)
  3419.         elseif key == "five" then
  3420.             SONG = 1837185092
  3421.             Music.TimePosition = 0
  3422.             mes("Now playing : (UNKNOWN ARTIST) - Clubbed",0.05)
  3423.         elseif key == "six" then
  3424.             SONG = 200602561
  3425.             Music.TimePosition = 0
  3426.             mes("Now playing : Aldnoah.Zero - SiTE n0w1",0.05)
  3427.         end
  3428.     end
  3429. end)
  3430.  
  3431.  
  3432.  
  3433.  
  3434.  
  3435.  
  3436.  
  3437.  
  3438. -------------------------------------------------------
  3439. --Start Animations--
  3440. -------------------------------------------------------
  3441. print("By Creterisk and KillerDarkness0105 Third Screen Edit By InfiniteOneWithdank and a move edit aa")
  3442. while true do
  3443.     swait()
  3444.     sine = sine + change
  3445.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3446.     local velderp = root.Velocity.y
  3447.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3448.     if equipped == true or equipped == false then
  3449.         if attack == false then
  3450.             idle = idle + 1
  3451.         else
  3452.             idle = 0
  3453.         end
  3454.         local Landed = false
  3455.         if(hitfloor)then
  3456.             WasAir = false
  3457.         else
  3458.             WasAir = true
  3459.         end
  3460.         if(WasAir == false)then
  3461.             if(InAir == true)then
  3462.                 LandTick = time()
  3463.                 Landed = true
  3464.             end
  3465.         end
  3466.         if(time()-LandTick < .3)then
  3467.             Landed = true
  3468.         end
  3469.         if(hitfloor)then
  3470.             InAir = false
  3471.         else
  3472.             InAir = true
  3473.         end
  3474.         if(not char:FindFirstChildOfClass'Shirt')then
  3475.             NewInstance("Shirt",char,{ShirtTemplate='rbxassetid://133708636'})
  3476.         else
  3477.             char:FindFirstChildOfClass'Shirt'.ShirtTemplate='rbxassetid://133708636'
  3478.         end
  3479.         if(not char:FindFirstChildOfClass'Pants')then
  3480.             NewInstance("Pants",char,{PantsTemplate='rbxassetid://97164626'})
  3481.         else
  3482.             char:FindFirstChildOfClass'Pants'.PantsTemplate='rbxassetid://97164626'
  3483.         end
  3484.         local Walking = (math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1)
  3485.         local State = (hum.PlatformStand and 'Paralyzed' or hum.Sit and 'Sit' or Landed and 'Land' or not hitfloor and root.Velocity.y < -1 and "Fall" or not hitfloor and root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle")
  3486.         local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16)
  3487.         Screen3Weld.C1 = clerp(Screen3Weld.C1, CFrame.new(0-0.5*math.cos(sine/40), 0+.82*math.sin(sine/40),0+1.82*math.cos(sine/120))  * CFrame.Angles(math.rad(0+15*math.cos(sine/40)),math.rad(0+7*math.sin(sine/40))+ torvel / 34,math.rad(0+8*math.cos(sine/40))), 0.1)
  3488.         Screen2Weld.C1 = clerp(Screen2Weld.C1, CFrame.new(0+0.5*math.cos(sine/40), 0+.82*math.sin(sine/40),0-1.82*math.cos(sine/120))  * CFrame.Angles(math.rad(0+15*math.cos(sine/40)),math.rad(0-7*math.sin(sine/40))- torvel / 34,math.rad(0+8*math.cos(sine/40))), 0.1)
  3489.         Screen1Weld.C1 = clerp(Screen1Weld.C1, CFrame.new(0+0.5*math.cos(sine/40), 0+.82*math.sin(sine/40),0-1.82*math.cos(sine/120))  * CFrame.Angles(math.rad(0+15*math.cos(sine/40)),math.rad(0-7*math.sin(sine/40))- torvel / 34,math.rad(0+8*math.cos(sine/40))), 0.1)
  3490.         ActualHackerText.Rotation = 0 - 2 * math.cos(sine / 24)
  3491.         ActualHackerText.Position = UDim2.new(0.6, 0 - 10 * math.cos(sine / 32),0.8, 0 - 10 * math.cos(sine / 45))
  3492.         if(State == 'Jump')then
  3493.             hum.JumpPower = 55
  3494.             if attack == false then
  3495.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.1)
  3496.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3497.                 rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -.2 - 0.1 * Cos(sine / 20), -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  3498.                 ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  3499.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3500.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3501.             end
  3502.         elseif(State == 'Fall')then
  3503.             if attack == false then
  3504.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  3505.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3506.                 rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  3507.                 ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  3508.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3509.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3510.             end
  3511.         elseif(State == 'Land')then
  3512.             hum.JumpPower = 0
  3513.             if attack == false then
  3514.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3515.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(35 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3516.                 rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15)
  3517.                 ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(-5)), 0.15)
  3518.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(0), Rad(25 + 4.5 * Sin(sine / 20))), 0.1)
  3519.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(0), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1)
  3520.             end
  3521.         elseif(State == 'Idle')then
  3522.             change = 0.55
  3523.             if attack == false then
  3524.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  3525.                 neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3526.                 rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  3527.                 ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  3528.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  3529.                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  3530.             end
  3531.         elseif(State == 'Walk')then
  3532.             change = 0.76
  3533.             hum.JumpPower = 55
  3534.             if attack == false then
  3535.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 - 0.15 * Cos(sine / (WALKSPEEDVALUE / 2))) * angles(Rad(10), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75), 0.1)
  3536.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 13), 0.1)
  3537.                 rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size)  * angles(Rad(-10 - 25 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3538.                 ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3539.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  3540.                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  3541.             elseif attack == true and movelegs == true then
  3542.                 rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size)  * angles(Rad(-10 - 25 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3543.                 ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3544.             end
  3545.         end
  3546.     end
  3547.     hum.Name = "HUM"
  3548.     hum.WalkSpeed = Speed
  3549.     Music.SoundId = "rbxassetid://"..SONG
  3550.     Music.Looped = true
  3551.     Music.Pitch = 1
  3552.     Music.Volume = 2
  3553.     Music.Parent = tors
  3554.     Music.Playing = true
  3555.     if 0 < #Effects then
  3556.         for e = 1, #Effects do
  3557.             if Effects[e] ~= nil then
  3558.                 local Thing = Effects[e]
  3559.                 if Thing ~= nil then
  3560.                     local Part = Thing[1]
  3561.                     local Mode = Thing[2]
  3562.                     local Delay = Thing[3]
  3563.                     local IncX = Thing[4]
  3564.                     local IncY = Thing[5]
  3565.                     local IncZ = Thing[6]
  3566.                     if 1 >= Thing[1].Transparency then
  3567.                         if Thing[2] == "Block1" then
  3568.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3569.                             local Mesh = Thing[1].Mesh
  3570.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3571.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3572.                         elseif Thing[2] == "Block2" then
  3573.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3574.                             local Mesh = Thing[7]
  3575.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3576.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3577.                         elseif Thing[2] == "Block3" then
  3578.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3579.                             local Mesh = Thing[7]
  3580.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3581.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3582.                         elseif Thing[2] == "Cylinder" then
  3583.                             local Mesh = Thing[1].Mesh
  3584.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3585.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3586.                         elseif Thing[2] == "Blood" then
  3587.                             local Mesh = Thing[7]
  3588.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3589.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3590.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3591.                         elseif Thing[2] == "Elec" then
  3592.                             local Mesh = Thing[1].Mesh
  3593.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3594.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3595.                         elseif Thing[2] == "Disappear" then
  3596.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3597.                         elseif Thing[2] == "Shatter" then
  3598.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3599.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3600.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3601.                             Thing[6] = Thing[6] + Thing[5]
  3602.                         end
  3603.                     else
  3604.                         Part.Parent = nil
  3605.                         table.remove(Effects, e)
  3606.                     end
  3607.                 end
  3608.             end
  3609.         end
  3610.     end
  3611. end
  3612. -------------------------------------------------------
  3613. --End Animations And Script--
  3614. -------------------------------------------------------
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