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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- LocalScript0 = Instance.new("LocalScript")
- Model1 = Instance.new("Model")
- Part2 = Instance.new("Part")
- SpecialMesh3 = Instance.new("SpecialMesh")
- Part4 = Instance.new("Part")
- SpecialMesh5 = Instance.new("SpecialMesh")
- MeshPart6 = Instance.new("MeshPart")
- Model7 = Instance.new("Model")
- UnionOperation8 = Instance.new("UnionOperation")
- Weld9 = Instance.new("Weld")
- ParticleEmitter10 = Instance.new("ParticleEmitter")
- UnionOperation11 = Instance.new("UnionOperation")
- Weld12 = Instance.new("Weld")
- ParticleEmitter13 = Instance.new("ParticleEmitter")
- ParticleEmitter14 = Instance.new("ParticleEmitter")
- UnionOperation15 = Instance.new("UnionOperation")
- Weld16 = Instance.new("Weld")
- PointLight17 = Instance.new("PointLight")
- UnionOperation18 = Instance.new("UnionOperation")
- Weld19 = Instance.new("Weld")
- UnionOperation20 = Instance.new("UnionOperation")
- Weld21 = Instance.new("Weld")
- UnionOperation22 = Instance.new("UnionOperation")
- Weld23 = Instance.new("Weld")
- UnionOperation24 = Instance.new("UnionOperation")
- Weld25 = Instance.new("Weld")
- UnionOperation26 = Instance.new("UnionOperation")
- Weld27 = Instance.new("Weld")
- UnionOperation28 = Instance.new("UnionOperation")
- Weld29 = Instance.new("Weld")
- Part30 = Instance.new("Part")
- ParticleEmitter31 = Instance.new("ParticleEmitter")
- ParticleEmitter32 = Instance.new("ParticleEmitter")
- LocalScript0.Name = "hm"
- LocalScript0.Parent = mas
- table.insert(cors,sandbox(LocalScript0,function()
- --//====================================================\\--
- --|| CREATED BY SHACKLUSTER
- --\\====================================================//--
- wait(0.2)
- Player = game:GetService("Players").LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local sick = Instance.new("Sound",Character)
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- Animation_Speed = 3
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- local Speed = 35
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local DAMAGEMULTIPLIER = 1
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local Rooted = false
- local SINE = 0
- local KEYHOLD = false
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local VALUE1 = false
- local VALUE2 = false
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local WEAPONGUI = IT("ScreenGui", PlayerGui)
- WEAPONGUI.Name = "Weapon GUI"
- local Effects = IT("Folder", Character)
- Effects.Name = "Effects"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character.Animate
- local UNANCHOR = true
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SAZERENOS' ARTIFICIAL HEARTBEAT
- --\\=================================//
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SOME FUNCTIONS
- --\\=================================//
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = TEXTCOLOR
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = false
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- local S = IT("Sound")
- function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = S:Clone()
- NEWSOUND.Parent = PARENT
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- NEWSOUND:play()
- if DOESLOOP == true then
- NEWSOUND.Looped = true
- else
- repeat wait(1) until NEWSOUND.Playing == false
- NEWSOUND:remove()
- end
- end))
- return NEWSOUND
- end
- function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- function WACKYEFFECT(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or VT(1,1,1))
- local ENDSIZE = (Table.Size2 or VT(0,0,0))
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or Torso.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or C3(1,1,1))
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
- end
- EFFECT.Color = COLOR
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
- elseif TYPE == "Block" then
- MSH = IT("BlockMesh",EFFECT)
- MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
- end
- if MSH ~= nil then
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
- end
- local GROWTH = SIZE - ENDSIZE
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = CFRAME
- end
- for LOOP = 1, TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH/TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0,0,-MSH.Scale.X/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
- EFFECT.Orientation = ORI
- end
- end
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- else
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- end
- end))
- end
- function MakeForm(PART,TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh",PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Wedge"
- end
- end
- Debris = game:GetService("Debris")
- function CastProperRay(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CF(StartPos,EndPos).lookVector
- return Raycast(StartPos, DIRECTION, Distance, Ignore)
- end
- function turnto(position)
- RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
- end
- --//=================================\\
- --|| WEAPON CREATION
- --\\=================================//
- for i = 1, 35 do
- local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
- FACE.Color = C3(0,0,0)
- Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
- CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
- end
- local EYE = CreatePart(3, Character, "Neon", 0, 0, "CGA brown", "Eyeball", VT(0.15,0.15,0.15),false)
- MakeForm(EYE,"Ball")
- CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
- local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "CGA brown", "Eyeball", VT(0.15,0.15,0.15),false)
- MakeForm(EYE2,"Ball")
- CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
- for _, c in pairs(Character:GetChildren()) do
- if script:FindFirstChild(c.Name) then
- local Part = script[c.Name]
- Part.Parent = Character
- Part.Base.Anchored = false
- Part:SetPrimaryPartCFrame(c.CFrame)
- weldBetween(c,Part.Base)
- for _, e in pairs(Part:GetChildren()) do
- if e:IsA("BasePart") and e.Name ~= "Base" then
- e.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- e.Locked = true
- e.Anchored = false
- e.Parent = Character
- weldBetween(c,e)
- end
- end
- Part:remove()
- end
- end
- function Blink()
- coroutine.resume(coroutine.create(function()
- if EYE ~= nil then
- for i = 1, 5 do
- Swait()
- EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
- EYE2.Mesh.Scale = EYE.Mesh.Scale
- end
- for i = 1, 7 do
- Swait()
- EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
- EYE2.Mesh.Scale = EYE.Mesh.Scale
- end
- EYE.Mesh.Scale = VT(1,1,1)
- EYE2.Mesh.Scale = EYE.Mesh.Scale
- end
- end))
- end
- local HORSE = script.Stic
- HORSE.Parent = Character
- local GRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HORSE.Grab, CF(0, -1, 0), CF(0, 0, 0))
- local SKILLTEXTCOLOR = C3(0,0,0)
- local SKILLFONT = "SciFi"
- local SKILLTEXTSIZE = 7
- --//=================================\\
- --|| DAMAGING
- --\\=================================//
- function ApplyDamage(Humanoid,Damage)
- Damage = Damage * DAMAGEMULTIPLIER
- if Humanoid.Health < 2000 then
- if Humanoid.Health - Damage > 0 then
- Humanoid.Health = Humanoid.Health - Damage
- else
- Humanoid.Parent:BreakJoints()
- end
- else
- Humanoid.Parent:BreakJoints()
- end
- end
- function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO then
- if (TORSO.Position - POSITION).Magnitude <= RANGE then
- if INSTAKILL == true then
- CHILD:BreakJoints()
- else
- local DMG = MRANDOM(MINDMG,MAXDMG)
- ApplyDamage(HUM,DMG)
- end
- if FLING > 0 then
- for _, c in pairs(CHILD:GetChildren()) do
- if c:IsA("BasePart") then
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
- bv.Parent = c
- Debris:AddItem(bv,0.05)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- function FireHit(PART,MINDMG,MAXDMG)
- local TOUCH = PART.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChildOfClass("Humanoid") then
- local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
- local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
- if TORSO and HUM.Health > 0 then
- ApplyDamage(HUM,MRANDOM(MINDMG,MAXDMG))
- if PART.Parent == HORSE then
- HORSE.Forehead.Attachment.Boom:Emit(10)
- end
- end
- end
- end)
- return TOUCH
- end
- FireHit(HORSE.Forehead,2,5)
- FireHit(HORSE.Muzzle,2,5)
- --//=================================\\
- --|| ATTACK FUNCTIONS AND STUFF
- --\\=================================//
- function Smack()
- ATTACK = true
- Rooted = true
- for i=0, 0.2, 0.1 / Animation_Speed do
- Swait()
- GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25+(i/15) - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(135), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.1, -0.7) * ANGLES(RAD(15), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- for i= 1, 100 do
- Swait()
- GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(-25-(i/15)), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25+(i/15) - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(135+(i/15)), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.1, -0.7) * ANGLES(RAD(15), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- CreateSound(143501853,HORSE.Muzzle,7,MRANDOM(8,13)/10,false)
- for i=0, 0.15, 0.1 / Animation_Speed do
- Swait()
- GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.25) * ANGLES(RAD(25), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.1, -0.7) * ANGLES(RAD(15), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- for i = 1, 3 do
- ApplyAoE(HORSE.Muzzle.Position,40*i,15,15,15,false)
- end
- for i = 1, 4 do
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(36*i,15-(3*i),36*i), Transparency = 0, Transparency2 = 1, CFrame = CF(HORSE.Muzzle.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Fabric", Color = BRICKC"CGA brown".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- for i = 1, 3 do
- WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(17,17,17)*i, Transparency = 0.5, Transparency2 = 1, CFrame = CF(HORSE.Muzzle.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"CGA brown".Color, SoundID = 438666542, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1})
- end
- for i=0, 0.45, 0.1 / Animation_Speed do
- Swait()
- GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.25) * ANGLES(RAD(25), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.1, -0.7) * ANGLES(RAD(15), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- function Rain()
- ATTACK = true
- Rooted = true
- GRAB.Part0 = Torso
- GRAB.C0 = CF(0,-1.1,-0.3) * ANGLES(RAD(15), RAD(0), RAD(-45)) * CF(0,0,-0.5)
- local HOLDING = true
- CreateSound(305685800,Torso,7,1,false)
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 - 0.1 * SIN(SINE / 3) + 0.25 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + 0.1 * SIN(SINE / 3) + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
- until HOLDING == false
- end))
- repeat
- wait(0.12)
- local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
- for i = 1, 4 do
- WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(10*i,15-(3*i),10*i), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Fabric", Color = BRICKC"CGA brown".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- ApplyAoE(HITPOS,20,15,15,15,false)
- coroutine.resume(coroutine.create(function()
- local POSITION = CF(RootPart.CFrame*CF(0,25,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,15).p,Mouse.Hit.p)
- local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
- FIREBALL.CFrame = POSITION
- local FIRE = script.HellFire:Clone()
- FIRE.Parent = FIREBALL
- for i = 1, 100 do
- FIRE:Emit(25)
- Swait()
- FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-4)
- local HIT = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 6, Character)
- if HIT then
- for e = 1, 4 do
- CreateSound(438666542,FIREBALL,3,MRANDOM(7,13)/10,false)
- ApplyAoE(FIREBALL.Position,10*e,15,35,15,false)
- WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,85,0), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,127/255), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1})
- WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,1,1), Size2 = (VT(20,20,20)/1.2)*e, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,127/255), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1})
- WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(20,20,20)*e, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"CGA brown".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1})
- end
- break
- end
- end
- Debris:AddItem(FIREBALL,5)
- end))
- until KEYHOLD == false
- HOLDING = false
- for i=0, 0.5, 0.1 / Animation_Speed do
- Swait()
- GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- GRAB.Part0 = RightArm
- GRAB.C0 = CF(0,-1,0 )
- ATTACK = false
- Rooted = false
- end
- function Dash()
- ATTACK = true
- Rooted = false
- local CFRAME = RootPart.CFrame
- for i=0, 0.7, 0.1 / Animation_Speed do
- Swait()
- RootPart.CFrame = RootPart.CFrame * CF(0,0,0.1)
- GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(25 * SIN(SINE / 3)), RAD(60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25 * SIN(SINE / 3)), RAD(-60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- local LOOP = 0
- repeat
- local CFRAME = CF(RootPart.Position,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z))*CF(0,0,-2)
- Swait()
- LOOP = LOOP + 1
- RootPart.CFrame = CFRAME
- ApplyAoE(HORSE.Muzzle.Position,15,15,15,75,false)
- WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(25,1,25), Transparency = 0.9, Transparency2 = 1, CFrame = CF(HORSE.Forehead.Position,Torso.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = CF(HORSE.Forehead.Position,Torso.Position) * CF(0,0,-15).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Fabric", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 6)) * ANGLES(RAD(75), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-50 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(85), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(85), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(65), RAD(60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(65), RAD(-60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
- until KEYHOLD == false and LOOP > 50
- local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
- WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 971125740, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 3})
- for i = 1, 5 do
- ApplyAoE(RootPart.Position,13,15,25,15,false)
- WACKYEFFECT({Time = 30, EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(1,1,0)*i, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1})
- WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5)*i, Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1})
- end
- RootPart.CFrame = CFRAME
- local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
- WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 971125740, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 3})
- for i = 1, 5 do
- ApplyAoE(RootPart.Position,13,15,25,15,false)
- WACKYEFFECT({Time = 30, EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(1,1,0)*i, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1})
- WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5)*i, Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1})
- end
- ATTACK = false
- Rooted = false
- end
- function AttackTemplate()
- ATTACK = true
- Rooted = false
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- --//=================================\\
- --|| ASSIGN THINGS TO KEYS
- --\\=================================//
- function MouseDown(Mouse)
- if ATTACK == false then
- end
- end
- function MouseUp(Mouse)
- HOLD = false
- end
- function KeyDown(Key)
- KEYHOLD = true
- if Key == "z" and ATTACK == false then
- Smack()
- end
- if Key == "b" and ATTACK == false then
- Rain()
- end
- if Key == "c" and ATTACK == false then
- Dash()
- end
- if Key == "v" and ATTACK == false then
- end
- if Key == "x" and ATTACK == false then
- end
- end
- function KeyUp(Key)
- KEYHOLD = false
- end
- Mouse.Button1Down:connect(function(NEWKEY)
- MouseDown(NEWKEY)
- end)
- Mouse.Button1Up:connect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyDown:connect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- --//=================================\\
- --\\=================================//
- function unanchor()
- for _, c in pairs(Character:GetChildren()) do
- if c:IsA("BasePart") and c ~= RootPart then
- c.Anchored = false
- end
- end
- if UNANCHOR == true then
- RootPart.Anchored = false
- else
- RootPart.Anchored = true
- end
- end
- --//=================================\\
- --|| WRAP THE WHOLE SCRIPT UP
- --\\=================================//
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == true) then
- Humanoid.Jump = false
- end
- end)
- local BLINKLOOP = 0
- while true do
- Swait()
- script.Parent = WEAPONGUI
- ANIMATE.Parent = nil
- for _,v in next, Humanoid:GetPlayingAnimationTracks() do
- v:Stop();
- end
- Humanoid.HipHeight = 1.3
- SINE = SINE + CHANGE
- local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- if TORSOVERTICALVELOCITY > 40 then
- TORSOVERTICALVELOCITY = 40
- elseif TORSOVERTICALVELOCITY < -20 then
- TORSOVERTICALVELOCITY = -20
- end
- if ATTACK == false then
- if TORSOVELOCITY < 1 then
- GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(-TORSOVERTICALVELOCITY), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif TORSOVELOCITY > 1 then
- GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(35-TORSOVERTICALVELOCITY), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(50), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- end
- unanchor()
- Humanoid.MaxHealth = 2e6
- Humanoid.Health = 2e6
- if Rooted == false then
- Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- sick.SoundId = "rbxassetid://608009445"
- sick.Looped = true
- sick.Pitch = 1
- sick.Volume = 0.5
- sick.Parent = Character
- sick.Playing = true
- Humanoid.DisplayDistanceType = "None"
- if Head:FindFirstChildOfClass("Sound") then
- Head:FindFirstChildOfClass("Sound"):remove()
- end
- BLINKLOOP = BLINKLOOP + 1
- if BLINKLOOP >=650 then
- BLINKLOOP = 0
- Blink()
- end
- if Head:FindFirstChild("face") then
- Head.face.Texture = "rbxassetid://403870689"
- end
- for _, c in pairs(Character:GetDescendants()) do
- if c.ClassName == "Accessory" then
- if c.Handle:FindFirstChild("HairAttachment") == nil then
- c:remove()
- end
- end
- end
- end
- --//=================================\\
- --\\=================================//
- --//====================================================\\--
- --|| END OF SCRIPT
- --\\====================================================//--
- end))
- Model1.Name = "Head"
- Model1.Parent = LocalScript0
- Model1.PrimaryPart = Part2
- Part2.Name = "Base"
- Part2.Parent = Model1
- Part2.CFrame = CFrame.new(-17.7999897, 42.1082115, 54.3999672, 1.00000513, 8.21208206e-12, -3.7252903e-09, -8.21285227e-12, 1, -3.08920505e-13, 0, 3.08889633e-13, 1.00000513)
- Part2.Position = Vector3.new(-17.7999897, 42.1082115, 54.3999672)
- Part2.Transparency = 0.5
- Part2.Size = Vector3.new(2, 1, 1)
- Part2.Anchored = true
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.Material = Enum.Material.SmoothPlastic
- Part2.TopSurface = Enum.SurfaceType.Smooth
- SpecialMesh3.Parent = Part2
- SpecialMesh3.Scale = Vector3.new(1.25, 1.25, 1.25)
- Part4.Name = "Handle"
- Part4.Parent = Model1
- Part4.CFrame = CFrame.new(-17.7999973, 42.2082253, 54.4999886, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part4.Position = Vector3.new(-17.7999973, 42.2082253, 54.4999886)
- Part4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part4.Size = Vector3.new(1.99999928, 2, 1.80000019)
- Part4.Anchored = true
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.BrickColor = BrickColor.new("Really black")
- Part4.CanCollide = false
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.brickColor = BrickColor.new("Really black")
- Part4.FormFactor = Enum.FormFactor.Custom
- Part4.formFactor = Enum.FormFactor.Custom
- SpecialMesh5.Parent = Part4
- SpecialMesh5.MeshId = "http://www.roblox.com/asset/?id=76062497"
- SpecialMesh5.MeshType = Enum.MeshType.FileMesh
- MeshPart6.Parent = Model1
- MeshPart6.CFrame = CFrame.new(-17.7999973, 43.0081978, 54.8999825, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661)
- MeshPart6.Orientation = Vector3.new(-5, 0, 0)
- MeshPart6.Position = Vector3.new(-17.7999973, 43.0081978, 54.8999825)
- MeshPart6.Rotation = Vector3.new(-5, 0, 0)
- MeshPart6.Size = Vector3.new(2, 1.278, 2)
- MeshPart6.Anchored = true
- MeshPart6.Material = Enum.Material.Granite
- Model7.Name = "Stic"
- Model7.Parent = LocalScript0
- UnionOperation8.Name = "Chin"
- UnionOperation8.Parent = Model7
- UnionOperation8.CFrame = CFrame.new(-15.5428457, 40.9723091, 36.5262337, -1, 0, 0, 0, 0.891160607, -0.453687817, 0, -0.453687817, -0.891160607)
- UnionOperation8.Orientation = Vector3.new(26.9799995, 180, 0)
- UnionOperation8.Position = Vector3.new(-15.5428457, 40.9723091, 36.5262337)
- UnionOperation8.Rotation = Vector3.new(153.019989, 0, -180)
- UnionOperation8.Color = Color3.new(0.337255, 0.141176, 0.141176)
- UnionOperation8.Velocity = Vector3.new(0, -16.3500004, 0)
- UnionOperation8.Size = Vector3.new(0.657978296, 0.768585861, 0.754631639)
- UnionOperation8.BrickColor = BrickColor.new("Cocoa")
- UnionOperation8.CanCollide = false
- UnionOperation8.Locked = true
- UnionOperation8.Material = Enum.Material.Wood
- UnionOperation8.brickColor = BrickColor.new("Cocoa")
- UnionOperation8.UsePartColor = true
- Weld9.Name = "Joint"
- Weld9.Parent = UnionOperation8
- Weld9.C0 = CFrame.new(-0.0388510227, -1.31568146, -6.37913513, -1, 0, 0, 0, 0.891160667, -0.453687847, 0, -0.453687847, -0.891160667)
- Weld9.Part0 = UnionOperation8
- Weld9.Part1 = Part30
- Weld9.part1 = Part30
- ParticleEmitter10.Name = "HellFire"
- ParticleEmitter10.Parent = UnionOperation8
- ParticleEmitter10.Speed = NumberRange.new(1, 1)
- ParticleEmitter10.Rotation = NumberRange.new(0, 360)
- ParticleEmitter10.Color = ColorSequence.new(Color3.new(1, 0.333333, 0),Color3.new(1, 0.333333, 0))
- ParticleEmitter10.LightEmission = 0.75
- ParticleEmitter10.Texture = "rbxassetid://296874871"
- ParticleEmitter10.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
- ParticleEmitter10.ZOffset = -1
- ParticleEmitter10.Size = NumberSequence.new(0.4371589422226,1,0.30000001192093,0)
- ParticleEmitter10.Acceleration = Vector3.new(0, 145, 0)
- ParticleEmitter10.Drag = 5
- ParticleEmitter10.EmissionDirection = Enum.NormalId.Right
- ParticleEmitter10.Lifetime = NumberRange.new(0, 0.20000000298023)
- ParticleEmitter10.Rate = 999
- ParticleEmitter10.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter10.SpreadAngle = Vector2.new(360, 360)
- ParticleEmitter10.VelocitySpread = 360
- UnionOperation11.Name = "Forehead"
- UnionOperation11.Parent = Model7
- UnionOperation11.CFrame = CFrame.new(-15.5035858, 42.4701462, 36.9717484, -1, 0, 0, 0, -0.552174985, -0.833728075, 0, -0.833728075, 0.552174985)
- UnionOperation11.Orientation = Vector3.new(56.4799995, 0, 180)
- UnionOperation11.Position = Vector3.new(-15.5035858, 42.4701462, 36.9717484)
- UnionOperation11.Rotation = Vector3.new(56.4799995, 0, -180)
- UnionOperation11.Color = Color3.new(0.337255, 0.141176, 0.141176)
- UnionOperation11.Velocity = Vector3.new(0, -16.3500004, 0)
- UnionOperation11.Size = Vector3.new(1.14601457, 1.84838629, 1.65756774)
- UnionOperation11.BrickColor = BrickColor.new("Cocoa")
- UnionOperation11.CanCollide = false
- UnionOperation11.Locked = true
- UnionOperation11.Material = Enum.Material.Wood
- UnionOperation11.brickColor = BrickColor.new("Cocoa")
- UnionOperation11.UsePartColor = true
- Weld12.Name = "Joint"
- Weld12.Parent = UnionOperation11
- Weld12.C0 = CFrame.new(0.000409007072, -4.98941422, 3.03601837, -1, 0, 0, 0, -0.552175045, -0.833728135, 0, -0.833728135, 0.552175045)
- Weld12.Part0 = UnionOperation11
- Weld12.Part1 = Part30
- Weld12.part1 = Part30
- ParticleEmitter13.Name = "HellFire"
- ParticleEmitter13.Parent = UnionOperation11
- ParticleEmitter13.Speed = NumberRange.new(1, 1)
- ParticleEmitter13.Rotation = NumberRange.new(0, 360)
- ParticleEmitter13.Color = ColorSequence.new(Color3.new(1, 0.333333, 0),Color3.new(1, 0.333333, 0))
- ParticleEmitter13.LightEmission = 0.75
- ParticleEmitter13.Texture = "rbxassetid://296874871"
- ParticleEmitter13.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
- ParticleEmitter13.ZOffset = -1
- ParticleEmitter13.Size = NumberSequence.new(0.4371589422226,1,0.30000001192093,0)
- ParticleEmitter13.Acceleration = Vector3.new(0, 145, 0)
- ParticleEmitter13.Drag = 5
- ParticleEmitter13.EmissionDirection = Enum.NormalId.Right
- ParticleEmitter13.Lifetime = NumberRange.new(0, 0.20000000298023)
- ParticleEmitter13.Rate = 999
- ParticleEmitter13.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter13.SpreadAngle = Vector2.new(360, 360)
- ParticleEmitter13.VelocitySpread = 360
- ParticleEmitter14.Name = "Boom"
- ParticleEmitter14.Parent = mas
- ParticleEmitter14.Speed = NumberRange.new(5, 15)
- ParticleEmitter14.Rotation = NumberRange.new(0, 360)
- ParticleEmitter14.Color = ColorSequence.new(Color3.new(1, 0.333333, 0),Color3.new(1, 0.333333, 0))
- ParticleEmitter14.Enabled = false
- ParticleEmitter14.LightEmission = 0.75
- ParticleEmitter14.Texture = "rbxassetid://296874871"
- ParticleEmitter14.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
- ParticleEmitter14.ZOffset = -1
- ParticleEmitter14.Size = NumberSequence.new(0.4371589422226,1,0.30000001192093,0)
- ParticleEmitter14.Acceleration = Vector3.new(0, 25, 0)
- ParticleEmitter14.Drag = 5
- ParticleEmitter14.EmissionDirection = Enum.NormalId.Right
- ParticleEmitter14.Lifetime = NumberRange.new(0, 1)
- ParticleEmitter14.Rate = 999
- ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter14.SpreadAngle = Vector2.new(360, 360)
- ParticleEmitter14.VelocitySpread = 360
- UnionOperation15.Name = "Muzzle"
- UnionOperation15.Parent = Model7
- UnionOperation15.CFrame = CFrame.new(-15.511446, 42.0072212, 36.6918068, -1, 0, 0, 0, -0.552175105, -0.833728194, 0, -0.833728194, 0.552175105)
- UnionOperation15.Orientation = Vector3.new(56.4799995, 0, 180)
- UnionOperation15.Position = Vector3.new(-15.511446, 42.0072212, 36.6918068)
- UnionOperation15.Rotation = Vector3.new(56.4799995, 0, -180)
- UnionOperation15.Color = Color3.new(0.337255, 0.141176, 0.141176)
- UnionOperation15.Velocity = Vector3.new(0, -16.3500004, 0)
- UnionOperation15.Size = Vector3.new(1.22271919, 2.09393907, 1.77978301)
- UnionOperation15.BrickColor = BrickColor.new("Cocoa")
- UnionOperation15.CanCollide = false
- UnionOperation15.Locked = true
- UnionOperation15.Material = Enum.Material.Wood
- UnionOperation15.brickColor = BrickColor.new("Cocoa")
- UnionOperation15.UsePartColor = true
- Weld16.Name = "Joint"
- Weld16.Parent = UnionOperation15
- Weld16.C0 = CFrame.new(-0.00745105743, -5.47842407, 2.80464172, -1, 0, 0, 0, -0.552175045, -0.833728075, 0, -0.833728075, 0.552175045)
- Weld16.Part0 = UnionOperation15
- Weld16.Part1 = Part30
- Weld16.part1 = Part30
- PointLight17.Parent = UnionOperation15
- PointLight17.Color = Color3.new(1, 0.333333, 0)
- PointLight17.Brightness = 15
- UnionOperation18.Name = "Nose"
- UnionOperation18.Parent = Model7
- UnionOperation18.CFrame = CFrame.new(-15.5576792, 40.9869385, 36.3702927, -1, 0, 0, 0, 0.891160548, -0.453687787, 0, -0.453687787, -0.891160548)
- UnionOperation18.Orientation = Vector3.new(26.9799995, 180, 0)
- UnionOperation18.Position = Vector3.new(-15.5576792, 40.9869385, 36.3702927)
- UnionOperation18.Rotation = Vector3.new(153.019989, 0, -180)
- UnionOperation18.Color = Color3.new(0.337255, 0.141176, 0.141176)
- UnionOperation18.Velocity = Vector3.new(0, -16.3500004, 0)
- UnionOperation18.Size = Vector3.new(0.595230699, 0.899051428, 0.75559783)
- UnionOperation18.BrickColor = BrickColor.new("Cocoa")
- UnionOperation18.CanCollide = false
- UnionOperation18.Locked = true
- UnionOperation18.Material = Enum.Material.Wood
- UnionOperation18.brickColor = BrickColor.new("Cocoa")
- UnionOperation18.UsePartColor = true
- Weld19.Name = "Joint"
- Weld19.Parent = UnionOperation18
- Weld19.C0 = CFrame.new(-0.0536839962, -1.39946747, -6.51146698, -1, 0, 0, 0, 0.891160607, -0.453687817, 0, -0.453687817, -0.891160607)
- Weld19.Part0 = UnionOperation18
- Weld19.Part1 = Part30
- Weld19.part1 = Part30
- UnionOperation20.Name = "Stick"
- UnionOperation20.Parent = Model7
- UnionOperation20.CFrame = CFrame.new(-15.5039949, 42.6938934, 42.8079796, 1, 0, 0, 0, 0, 0.999999881, 0, -0.999999881, 0)
- UnionOperation20.Orientation = Vector3.new(-89.9700012, 0, 0)
- UnionOperation20.Position = Vector3.new(-15.5039949, 42.6938934, 42.8079796)
- UnionOperation20.Rotation = Vector3.new(-90, 0, 0)
- UnionOperation20.Color = Color3.new(0.423529, 0.345098, 0.294118)
- UnionOperation20.Velocity = Vector3.new(0, -16.3500004, 0)
- UnionOperation20.Size = Vector3.new(0.199999452, 10.6000109, 0.199996948)
- UnionOperation20.BrickColor = BrickColor.new("Pine Cone")
- UnionOperation20.CanCollide = false
- UnionOperation20.Locked = true
- UnionOperation20.Material = Enum.Material.Wood
- UnionOperation20.brickColor = BrickColor.new("Pine Cone")
- Weld21.Name = "Joint"
- Weld21.Parent = UnionOperation20
- Weld21.C0 = CFrame.new(0, 4.76837158e-06, 6.86645508e-05, 1, 0, 0, 0, 0, -0.99999994, 0, 0.99999994, 0)
- Weld21.Part0 = UnionOperation20
- Weld21.Part1 = Part30
- Weld21.part1 = Part30
- UnionOperation22.Name = "LEar"
- UnionOperation22.Parent = Model7
- UnionOperation22.CFrame = CFrame.new(-15.8725901, 43.1038704, 36.7337646, -0.882774234, -0.3349289, 0.32944265, -0.437264979, 0.329357028, -0.836852908, 0.171782002, -0.882805943, -0.437200457)
- UnionOperation22.Orientation = Vector3.new(56.8099976, 143, -53.0099983)
- UnionOperation22.Position = Vector3.new(-15.8725901, 43.1038704, 36.7337646)
- UnionOperation22.Rotation = Vector3.new(117.579994, 19.2299995, 159.220001)
- UnionOperation22.Color = Color3.new(0.337255, 0.141176, 0.141176)
- UnionOperation22.Velocity = Vector3.new(0, -16.3500004, 0)
- UnionOperation22.Size = Vector3.new(0.261448145, 0.941383421, 0.273837447)
- UnionOperation22.BrickColor = BrickColor.new("Cocoa")
- UnionOperation22.CanCollide = false
- UnionOperation22.Locked = true
- UnionOperation22.Material = Enum.Material.Wood
- UnionOperation22.brickColor = BrickColor.new("Cocoa")
- UnionOperation22.UsePartColor = true
- Weld23.Name = "Joint"
- Weld23.Parent = UnionOperation22
- Weld23.C0 = CFrame.new(0.897293091, -5.62081146, -2.191185, -0.882774234, -0.437265009, 0.171782017, -0.3349289, 0.329357058, -0.882806003, 0.32944265, -0.836852968, -0.437200487)
- Weld23.Part0 = UnionOperation22
- Weld23.Part1 = Part30
- Weld23.part1 = Part30
- UnionOperation24.Name = "REar"
- UnionOperation24.Parent = Model7
- UnionOperation24.CFrame = CFrame.new(-15.0727415, 43.0962791, 36.7279739, -0.882773995, 0.308647305, -0.354184866, 0.437264919, 0.264132917, -0.859670103, -0.171782985, -0.91376704, -0.368130296)
- UnionOperation24.Orientation = Vector3.new(59.2799988, -136.110001, 58.8699989)
- UnionOperation24.Position = Vector3.new(-15.0727415, 43.0962791, 36.7279739)
- UnionOperation24.Rotation = Vector3.new(113.18, -20.7399998, -160.729996)
- UnionOperation24.Color = Color3.new(0.337255, 0.141176, 0.141176)
- UnionOperation24.Velocity = Vector3.new(0, -16.3500004, 0)
- UnionOperation24.Size = Vector3.new(0.261437178, 0.949813902, 0.270418137)
- UnionOperation24.BrickColor = BrickColor.new("Cocoa")
- UnionOperation24.CanCollide = false
- UnionOperation24.Locked = true
- UnionOperation24.Material = Enum.Material.Wood
- UnionOperation24.brickColor = BrickColor.new("Cocoa")
- UnionOperation24.UsePartColor = true
- Weld25.Name = "Joint"
- Weld25.Parent = UnionOperation24
- Weld25.C0 = CFrame.new(-0.839660645, -5.79507732, -1.73963165, -0.882773995, 0.437264949, -0.171783, 0.308647305, 0.264132947, -0.913767099, -0.354184866, -0.859670162, -0.368130326)
- Weld25.Part0 = UnionOperation24
- Weld25.Part1 = Part30
- Weld25.part1 = Part30
- UnionOperation26.Name = "Eyes"
- UnionOperation26.Parent = Model7
- UnionOperation26.CFrame = CFrame.new(-15.5139952, 42.4698944, 36.7719803, 1, 0, 0, 0, 0.422617108, 0.906308234, 0, -0.906308234, 0.422617108)
- UnionOperation26.Orientation = Vector3.new(-65, 0, 0)
- UnionOperation26.Position = Vector3.new(-15.5139952, 42.4698944, 36.7719803)
- UnionOperation26.Rotation = Vector3.new(-65, 0, 0)
- UnionOperation26.Color = Color3.new(0, 0, 0)
- UnionOperation26.Velocity = Vector3.new(0, -16.3500004, 0)
- UnionOperation26.Size = Vector3.new(1.15000021, 0.200008392, 0.400009155)
- UnionOperation26.BrickColor = BrickColor.new("Really black")
- UnionOperation26.CanCollide = false
- UnionOperation26.Locked = true
- UnionOperation26.Material = Enum.Material.Neon
- UnionOperation26.brickColor = BrickColor.new("Really black")
- Weld27.Name = "Joint"
- Weld27.Parent = UnionOperation26
- Weld27.C0 = CFrame.new(0.00999999046, -5.37578011, 2.75399017, 1, 0, 0, 0, 0.422617137, -0.906308293, 0, 0.906308293, 0.422617137)
- Weld27.Part0 = UnionOperation26
- Weld27.Part1 = Part30
- Weld27.part1 = Part30
- UnionOperation28.Parent = Model7
- UnionOperation28.CFrame = CFrame.new(-15.5039949, 42.7018661, 37.7979736, -1, 0, 0, 0, -0.98480773, 0.173647955, 0, 0.173647955, 0.98480773)
- UnionOperation28.Orientation = Vector3.new(-10, 0, 180)
- UnionOperation28.Position = Vector3.new(-15.5039949, 42.7018661, 37.7979736)
- UnionOperation28.Rotation = Vector3.new(-10, 0, -180)
- UnionOperation28.Color = Color3.new(0.639216, 0.635294, 0.647059)
- UnionOperation28.Velocity = Vector3.new(0, -16.3500004, 0)
- UnionOperation28.Size = Vector3.new(1.03006184, 1.03006685, 0.100012206)
- UnionOperation28.BrickColor = BrickColor.new("Medium stone grey")
- UnionOperation28.CanCollide = false
- UnionOperation28.Locked = true
- UnionOperation28.Material = Enum.Material.Metal
- UnionOperation28.brickColor = BrickColor.new("Medium stone grey")
- Weld29.Name = "Joint"
- Weld29.Parent = UnionOperation28
- Weld29.C0 = CFrame.new(0, 0.877761841, 4.93251801, -1, 0, 0, 0, -0.984807789, 0.17364797, 0, 0.17364797, 0.984807789)
- Weld29.Part0 = UnionOperation28
- Weld29.Part1 = Part30
- Weld29.part1 = Part30
- Part30.Name = "Grab"
- Part30.Parent = Model7
- Part30.CFrame = CFrame.new(-15.5039949, 42.6939621, 42.8079758, 1, -0, 0, -0, 0.99999994, 0, 0, 0, 0.99999994)
- Part30.Position = Vector3.new(-15.5039949, 42.6939621, 42.8079758)
- Part30.Transparency = 1
- Part30.Velocity = Vector3.new(0, -16.3500004, 0)
- Part30.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part30.BottomSurface = Enum.SurfaceType.Smooth
- Part30.CanCollide = false
- Part30.Locked = true
- Part30.Material = Enum.Material.SmoothPlastic
- Part30.TopSurface = Enum.SurfaceType.Smooth
- ParticleEmitter31.Name = "HellFire"
- ParticleEmitter31.Parent = LocalScript0
- ParticleEmitter31.Speed = NumberRange.new(25, 25)
- ParticleEmitter31.Rotation = NumberRange.new(0, 360)
- ParticleEmitter31.Color = ColorSequence.new(Color3.new(1, 0.666667, 0.498039),Color3.new(1, 0.333333, 0),Color3.new(1, 0.333333, 0))
- ParticleEmitter31.Enabled = false
- ParticleEmitter31.LightEmission = 0.75
- ParticleEmitter31.Texture = "rbxassetid://296874871"
- ParticleEmitter31.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
- ParticleEmitter31.ZOffset = 1
- ParticleEmitter31.Size = NumberSequence.new(4.699453830719,2.8415303230286,1.530054807663,0.30000001192093,0)
- ParticleEmitter31.Acceleration = Vector3.new(0, 5, 0)
- ParticleEmitter31.Drag = 5
- ParticleEmitter31.EmissionDirection = Enum.NormalId.Right
- ParticleEmitter31.Lifetime = NumberRange.new(0, 2)
- ParticleEmitter31.Rate = 999
- ParticleEmitter31.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter31.SpreadAngle = Vector2.new(360, 360)
- ParticleEmitter31.VelocitySpread = 360
- ParticleEmitter32.Name = "Burn"
- ParticleEmitter32.Parent = LocalScript0
- ParticleEmitter32.Speed = NumberRange.new(1, 1)
- ParticleEmitter32.Rotation = NumberRange.new(0, 360)
- ParticleEmitter32.Color = ColorSequence.new(Color3.new(1, 0.333333, 0),Color3.new(1, 0.333333, 0))
- ParticleEmitter32.Enabled = false
- ParticleEmitter32.LightEmission = 0.75
- ParticleEmitter32.Texture = "rbxassetid://296874871"
- ParticleEmitter32.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
- ParticleEmitter32.ZOffset = 1
- ParticleEmitter32.Size = NumberSequence.new(0,0.2732241153717,0.30000001192093,0)
- ParticleEmitter32.Acceleration = Vector3.new(0, 145, 0)
- ParticleEmitter32.Drag = 5
- ParticleEmitter32.EmissionDirection = Enum.NormalId.Right
- ParticleEmitter32.Lifetime = NumberRange.new(0, 0.20000000298023)
- ParticleEmitter32.Rate = 999
- ParticleEmitter32.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter32.SpreadAngle = Vector2.new(360, 360)
- ParticleEmitter32.VelocitySpread = 360
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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