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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then return s[k] end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end,
- __call = function(self,...)
- local s = rawget(self,"_RealService")
- if s then return s(...) end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- g.RunService = FakeService({
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- setmetatable(g,{
- __index=function(self,s)
- return _rg:GetService(s) or typeof(_rg[s])=="function"
- and function(_,...)return _rg[s](_rg,...)end or _rg[s]
- end,
- __newindex = fsmt.__newindex,
- __call = fsmt.__call
- })
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- --Edit by UserID 131443620 on ROBLOX--
- --Don't leak, please!!!--
- print("The time of heaven is now upon us!")
- do
- local filteredMessages = { ['___'] = '___' };
- local onPropertyChanged = function (obj)
- if (obj:isDescendantOf (workspace)) then
- local objText = obj.Text;
- if (objText ~= '___' and objText:find '(%S)') then
- if (filteredMessages [objText] and filteredMessages [objText] ~= objText) then
- obj.Text = filteredMessages [objText];
- elseif (not filteredMessages [objText]) then
- obj.Text = '___';
- local filtered = game:service 'Chat':FilterStringForBroadcast (objText, game:service 'Players'.localPlayer);
- filteredMessages [objText] = filtered;
- filteredMessages [filtered] = filtered;
- obj.Text = filtered;
- end;
- end;
- end;
- end;
- local newInstance = Instance.new;
- Instance = {
- new = function (class, parent)
- local obj = newInstance (class, parent);
- if (pcall (function()return obj.Text;end)) then
- obj:getPropertyChangedSignal ('Parent'):connect (function () onPropertyChanged (obj) end);
- obj:getPropertyChangedSignal ('Text'):connect (function() onPropertyChanged (obj) end);
- end;
- return obj;
- end;
- };
- end;
- plr = game.Players.LocalPlayer
- char = game.Players.LocalPlayer.Character
- mse = plr:GetMouse()
- local Head = char.Head
- zw = Instance.new("Sound", char.Head)
- zw.SoundId = "https://www.roblox.com/asset/?id=616576400"
- zw.Volume = 10
- ugoki = Instance.new("Sound", char.Head)
- ugoki.SoundId = "https://www.roblox.com/asset/?id=1054568598"
- ugoki.Volume = 10
- move = Instance.new("Sound", char.Head)
- move.SoundId = "https://www.roblox.com/asset/?id=864569342"
- move.Volume = 10
- z = Instance.new("Sound", char.Head)
- z.SoundId = "https://www.roblox.com/asset/?id=730085432"
- z.Volume = 6
- z.Looped = true
- one = Instance.new("Sound", char.Head)
- one.SoundId = "https://www.roblox.com/asset/?id=877368036"
- one.Volume = 10
- two = Instance.new("Sound", char.Head)
- two.SoundId = "https://www.roblox.com/asset/?id=877368433"
- two.Volume = 10
- three = Instance.new("Sound", char.Head)
- three.SoundId = "https://www.roblox.com/asset/?id=794070439"
- three.Volume = 10
- four = Instance.new("Sound", char.Head)
- four.SoundId = "https://www.roblox.com/asset/?id=962038258"
- four.Volume = 10
- five = Instance.new("Sound", char.Head)
- five.SoundId = "https://www.roblox.com/asset/?id=794068813"
- five.Volume = 10
- six = Instance.new("Sound", char.Head)
- six.SoundId = "https://www.roblox.com/asset/?id=962030665"
- six.Volume = 10
- seven = Instance.new("Sound", char.Head)
- seven.SoundId = "https://www.roblox.com/asset/?id=962029774"
- seven.Volume = 10
- eight = Instance.new("Sound", char.Head)
- eight.SoundId = "https://www.roblox.com/asset/?id=877367823"
- eight.Volume = 10
- nine = Instance.new("Sound", char.Head)
- nine.SoundId = "https://www.roblox.com/asset/?id=794076177"
- nine.Volume = 10
- ten = Instance.new("Sound", char.Head)
- ten.SoundId = "https://www.roblox.com/asset/?id=445339523"
- ten.Volume = 10
- xd = Instance.new("Sound", char.Head)
- xd.SoundId = "rbxassetid://930292558"
- xd.Volume = 10
- xd.Looped = true
- base = Instance.new("ScreenGui",plr.PlayerGui)
- bbg = Instance.new("BillboardGui",plr.Character.Head)
- bbg.Size = UDim2.new(0,200,0,50)
- bbg.StudsOffset = Vector3.new(0,3,0)
- bbgTl = Instance.new("TextLabel",bbg)
- bbgTl.BackgroundTransparency = 1
- bbgTl.Size = UDim2.new(10,0,1,0)
- bbgTl.Position = UDim2.new(-4.5,0,0,0)
- bbgTl.Font = "Garamond"
- bbgTl.Text = " "
- bbgTl.TextSize = 25
- bbgTl.TextStrokeColor3 = Color3.new(255, 231, 160)
- bbgTl.TextColor3 = Color3.new(255, 246, 123)
- bbgTl.TextStrokeTransparency = 0
- bbgTl.TextWrapped = true
- plr.Chatted:connect(function(msg)
- bbgTl.Text = msg
- wait(5)
- if bbgTl.Text == msg then
- bbgTl.Text = " "
- end
- end)
- local Orin = "rbxassetid://1250061532"
- Head.face.Texture = Orin
- spawn(function()
- while wait() do
- char["Body Colors"].HeadColor = BrickColor.new("Quill grey")
- char["Body Colors"].TorsoColor = BrickColor.new("Quill grey")
- char["Body Colors"].LeftArmColor = BrickColor.new("Quill grey")
- char["Body Colors"].RightArmColor = BrickColor.new("Quill grey")
- char["Body Colors"].LeftLegColor = BrickColor.new("Quill grey")
- char["Body Colors"].RightLegColor = BrickColor.new("Quill grey")
- end
- end)
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "rbxassetid://751273816"
- char.Pants.PantsTemplate = "rbxassetid://746124715"
- for i, v in pairs(char:GetChildren()) do
- if v.ClassName == "Accessory" then
- v:Remove()
- end
- end
- Hat3 = Instance.new("Model")
- Hat3.Parent = char
- Hat3.Name = "Hat3"
- rh = Instance.new("Part")
- rh.Parent = Hat3
- rh.BrickColor = BrickColor.new("Really black")
- rh.Locked = true
- rh.CanCollide = false
- mesh = Instance.new("SpecialMesh")
- rh.formFactor = "Symmetric"
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://431511681"
- mesh.TextureId = "rbxassetid://431511684"
- mesh.Parent = rh
- local weld = Instance.new("Weld")
- weld.Parent = rh
- weld.Part0 = rh
- weld.Part1 =char.Head
- weld.C0 = CFrame.new(0, 0.67, 0.5)*CFrame.Angles(0, 3, 0)
- mesh.Scale = Vector3.new(0.0032,0.0035, 0.0032)
- Hat3.Part.Transparency = 0
- Hat = Instance.new("Model")
- Hat.Parent = char
- Hat.Name = "Hat"
- rh = Instance.new("Part")
- rh.Parent = Hat
- rh.BrickColor = BrickColor.new("Quill grey")
- rh.Locked = true
- rh.CanCollide = false
- mesh = Instance.new("SpecialMesh")
- rh.formFactor = "Symmetric"
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://955724194"
- mesh.Parent = rh
- local weld = Instance.new("Weld")
- weld.Parent = rh
- weld.Part0 = rh
- weld.Part1 =char.Head
- weld.C0 = CFrame.new(0, -0.5, 0)*CFrame.Angles(12.4, 0, 0)
- mesh.Scale = Vector3.new(0.03,0.028, 0.03)
- Pipe = Instance.new("Model")
- Pipe.Parent = char
- Pipe.Name = "Pipe"
- rh = Instance.new("Part")
- rh.Parent = Pipe
- rh.BrickColor = BrickColor.new("Tr. Flu. Yellow")
- rh.Locked = true
- rh.CanCollide = false
- mesh = Instance.new("SpecialMesh")
- rh.formFactor = "Symmetric"
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://956069283"
- mesh.Parent = rh
- local weld = Instance.new("Weld")
- weld.Parent = rh
- weld.Part0 = rh
- weld.Part1 =char.Head
- weld.C0 = CFrame.new(0, -0.5, -0.5)*CFrame.Angles(12.4, 0, 0)
- mesh.Scale = Vector3.new(0.04,0.04, 0.04)
- Armor = Instance.new("Model")
- Armor.Parent = char
- Armor.Name = "Armor"
- rh = Instance.new("Part")
- rh.Parent = Armor
- rh.BrickColor = BrickColor.new("Quill grey")
- rh.Locked = true
- rh.CanCollide = false
- mesh = Instance.new("SpecialMesh")
- rh.formFactor = "Symmetric"
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://958074736"
- mesh.Parent = rh
- local weld = Instance.new("Weld")
- weld.Parent = rh
- weld.Part0 = rh
- weld.Part1 =char.Torso
- weld.C0 = CFrame.new(0, 0.1, 0.5)*CFrame.Angles(12.4, 0, 0)
- mesh.Scale = Vector3.new(0.01,0.01,0.01)
- armban1 = Instance.new("Model")
- armban1.Parent = char
- armban1.Name = "armban1"
- rh = Instance.new("Part")
- rh.Parent = armban1
- rh.BrickColor = BrickColor.new("Tr. Flu. Yellow")
- rh.Locked = true
- rh.CanCollide = false
- mesh = Instance.new("SpecialMesh")
- rh.formFactor = "Symmetric"
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://958788075"
- mesh.Parent = rh
- local weld = Instance.new("Weld")
- weld.Parent = rh
- weld.Part0 = rh
- weld.Part1 =char.Torso
- weld.C0 = CFrame.new(-0.6, -0.28, 0)*CFrame.Angles(12.4, 0, 0)
- mesh.Scale = Vector3.new(0.015,0.015,0.015)
- armban2 = Instance.new("Model")
- armban2.Parent = char
- armban2.Name = "armban2"
- rh = Instance.new("Part")
- rh.Parent = armban2
- rh.BrickColor = BrickColor.new("Tr. Flu. Yellow")
- rh.Locked = true
- rh.CanCollide = false
- mesh = Instance.new("SpecialMesh")
- rh.formFactor = "Symmetric"
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://958788277"
- mesh.Parent = rh
- local weld = Instance.new("Weld")
- weld.Parent = rh
- weld.Part0 = rh
- weld.Part1 =char.Torso
- weld.C0 = CFrame.new(0.6, -0.28, 0)*CFrame.Angles(12.4, 0, 0)
- mesh.Scale = Vector3.new(0.015,0.015,0.015)
- lhip = Instance.new("Model")
- lhip.Parent = char
- lhip.Name = "lhip"
- rh = Instance.new("Part")
- rh.Parent = lhip
- rh.BrickColor = BrickColor.new("Tr. Flu. Yellow")
- rh.Locked = true
- rh.CanCollide = false
- mesh = Instance.new("SpecialMesh")
- rh.formFactor = "Symmetric"
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://971395227"
- mesh.Parent = rh
- local weld = Instance.new("Weld")
- weld.Parent = rh
- weld.Part0 = rh
- weld.Part1 =char.Torso
- weld.C0 = CFrame.new(1, 1, 0)*CFrame.Angles(12.4, 0, 0)
- mesh.Scale = Vector3.new(0.02,0.02,0.02)
- rhip = Instance.new("Model")
- rhip.Parent = char
- rhip.Name = "rhip"
- rh = Instance.new("Part")
- rh.Parent = rhip
- rh.BrickColor = BrickColor.new("Tr. Flu. Yellow")
- rh.Locked = true
- rh.CanCollide = false
- mesh = Instance.new("SpecialMesh")
- rh.formFactor = "Symmetric"
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://971396150"
- mesh.Parent = rh
- local weld = Instance.new("Weld")
- weld.Parent = rh
- weld.Part0 = rh
- weld.Part1 =char.Torso
- weld.C0 = CFrame.new(-1, 1, 0)*CFrame.Angles(12.4, 0, 0)
- mesh.Scale = Vector3.new(0.02,0.02,0.02)
- h1 = Instance.new("Model")
- h1.Parent = char
- h1.Name = "h1"
- rh = Instance.new("Part")
- rh.Parent = h1
- rh.BrickColor = BrickColor.new("Tr. Flu. Yellow")
- rh.Locked = true
- rh.CanCollide = false
- mesh = Instance.new("SpecialMesh")
- rh.formFactor = "Symmetric"
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://964265074"
- mesh.Parent = rh
- local weld = Instance.new("Weld")
- weld.Parent = rh
- weld.Part0 = rh
- weld.Part1 =char.Head
- weld.C0 = CFrame.new(0, -0.6, 0.6)*CFrame.Angles(14, 0, 0)
- mesh.Scale = Vector3.new(0.002,0.002,0.002)
- h2 = Instance.new("Model")
- h2.Parent = char
- h2.Name = "h2"
- rh = Instance.new("Part")
- rh.Parent = h2
- rh.BrickColor = BrickColor.new("Tr. Flu. Yellow")
- rh.Locked = true
- rh.CanCollide = false
- mesh = Instance.new("SpecialMesh")
- rh.formFactor = "Symmetric"
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://964265074"
- mesh.Parent = rh
- local weld = Instance.new("Weld")
- weld.Parent = rh
- weld.Part0 = rh
- weld.Part1 =char.Torso
- weld.C0 = CFrame.new(0, -0.6, 1.2)*CFrame.Angles(14, 0, 0)
- mesh.Scale = Vector3.new(0.005,0.005,0.005)
- h3 = Instance.new("Model")
- h3.Parent = char
- h3.Name = "h3"
- rh = Instance.new("Part")
- rh.Parent = h3
- rh.BrickColor = BrickColor.new("Tr. Flu. Yellow")
- rh.Locked = true
- rh.CanCollide = false
- mesh = Instance.new("SpecialMesh")
- rh.formFactor = "Symmetric"
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://964265074"
- mesh.Parent = rh
- local weld = Instance.new("Weld")
- weld.Parent = rh
- weld.Part0 = rh
- weld.Part1 = char["Right Leg"]
- weld.C0 = CFrame.new(0.2, -0.8, 0)*CFrame.Angles(14, 0.2, 0)
- mesh.Scale = Vector3.new(0.003,0.003, 0.003)
- h4 = Instance.new("Model")
- h4.Parent = char
- h4.Name = "h4"
- rh = Instance.new("Part")
- rh.Parent = h4
- rh.BrickColor = BrickColor.new("Tr. Flu. Yellow")
- rh.Locked = true
- rh.CanCollide = false
- mesh = Instance.new("SpecialMesh")
- rh.formFactor = "Symmetric"
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://964265074"
- mesh.Parent = rh
- local weld = Instance.new("Weld")
- weld.Parent = rh
- weld.Part0 = rh
- weld.Part1 = char["Left Leg"]
- weld.C0 = CFrame.new(-0.2, -0.8, 0)*CFrame.Angles(14, -0.2, 0)
- mesh.Scale = Vector3.new(0.003,0.003, 0.003)
- pack = Instance.new("Model")
- pack.Parent = char
- pack.Name = "pack"
- rh = Instance.new("Part")
- rh.Parent = pack
- rh.BrickColor = BrickColor.new("Tr. Flu. Yellow")
- rh.Locked = true
- rh.CanCollide = false
- mesh = Instance.new("SpecialMesh")
- rh.formFactor = "Symmetric"
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://882255459"
- mesh.Parent = rh
- local weld = Instance.new("Weld")
- weld.Parent = rh
- weld.Part0 = rh
- weld.Part1 = char.Torso
- weld.C0 = CFrame.new(0, -0.8, -0.5)*CFrame.Angles(0, 0, 0)
- mesh.Scale = Vector3.new(0.018,0.0125,0.02)
- hand1 = Instance.new("Model")
- hand1.Parent = char
- hand1.Name = "hand1"
- rh = Instance.new("Part")
- rh.Parent = hand1
- rh.BrickColor = BrickColor.new("Quill grey")
- rh.Locked = true
- rh.CanCollide = false
- mesh = Instance.new("SpecialMesh")
- rh.formFactor = "Symmetric"
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://1208185808"
- mesh.Parent = rh
- local weld = Instance.new("Weld")
- weld.Parent = rh
- weld.Part0 = rh
- weld.Part1 = char["Right Arm"]
- weld.C0 = CFrame.new(-0.05, 0.6, 0.635)*CFrame.Angles(0, 1.5, 0)
- mesh.Scale = Vector3.new(0.07,0.07, 0.07)
- hand2 = Instance.new("Model")
- hand2.Parent = char
- hand2.Name = "hand2"
- rh = Instance.new("Part")
- rh.Parent = hand2
- rh.BrickColor = BrickColor.new("Quill grey")
- rh.Locked = true
- rh.CanCollide = false
- mesh = Instance.new("SpecialMesh")
- rh.formFactor = "Symmetric"
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://1208185808"
- mesh.Parent = rh
- local weld = Instance.new("Weld")
- weld.Parent = rh
- weld.Part0 = rh
- weld.Part1 = char["Left Arm"]
- weld.C0 = CFrame.new(0.05, 0.6, 0.635)*CFrame.Angles(0, -1.5, 0)
- mesh.Scale = Vector3.new(0.07,0.07, 0.07)
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- mse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "p" then
- canworld = true
- one:Play()
- end
- end
- )
- mse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "j" then
- canworld = true
- two:Play()
- end
- end
- )
- mse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "k" then
- canworld = true
- three:Play()
- end
- end
- )
- mse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "l" then
- canworld = true
- four:Play()
- end
- end
- )
- mse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "n" then
- canworld = true
- five:Play()
- end
- end
- )
- mse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "m" then
- canworld = true
- six:Play()
- end
- end
- )
- mse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "," then
- canworld = true
- seven:Play()
- end
- end
- )
- mse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "." then
- canworld = true
- eight:Play()
- end
- end
- )
- mse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "r" then
- canworld = true
- nine:Play()
- end
- end
- )
- mse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "t" then
- canworld = true
- ten:Play()
- end
- end
- )
- mse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "y" then
- canworld = true
- laugh = CFuncs.Sound.Create("1384420463")
- laugh.Volume = 7
- bbgTl.Text = "*laughs in japanese*"
- wait(10)
- bbgTl.Text = " "
- end
- end
- )
- function clerp(a,b,c,d)
- for i = 0,d,.01 do
- a.CFrame = CFrame.new(b:lerp(c,i))
- wait()
- end
- end
- function slerp(a2,b2,c2,d2)
- for i2 = 0,d2,.01 do
- a2.CFrame = CFrame.new(b2:lerp(c2,i2))
- wait()
- end
- end
- part = nil
- mse.KeyDown:connect(function(key)
- if key == "e" and part == nil then
- plr.Character.Torso.CFrame = CFrame.new(Vector3.new(mse.hit.p.X,mse.hit.p.Y+1.5,mse.hit.p.Z),plr.Character.Torso.CFrame.p)
- end
- end
- )
- mse.KeyDown:connect(function(key)
- if key == "e" and part == nil then
- bam = CFuncs.Sound.Create("1180230203")
- bam.Volume = 10
- Instance.new("DistortionSoundEffect", bam).Level = 0.1
- end
- end
- )
- mse.KeyDown:connect(function(key)
- if key == "e" and part == nil then
- cce = Instance.new("ColorCorrectionEffect", game.Lighting)
- cce.Saturation = -2.5
- wait(0.000004)
- cce.Saturation = 0
- end
- end
- )
- canworld = true
- mse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "g" then
- if canworld == false then return end
- if canworld then
- canworld = false
- zwoh = CFuncs.Sound.Create("1193182658")
- zwoh.Volume = 7
- bbgTl.Text = "「THE WORLD: OVER HEAVENã€!"
- local function spawnpart()
- sphere = Instance.new("Part")
- --game.Debris:AddItem(sphere,3)
- local sm = Instance.new("SpecialMesh", sphere)
- sm.MeshType = "Sphere"
- sphere.Transparency = 1
- sphere.Anchored = true
- sphere.CanCollide = false
- sphere.Material = "Neon"
- sphere.BrickColor = BrickColor.new("White")
- end
- wait(1.5)
- xd:Play()
- local function weld(lol)
- local weld = Instance.new("Weld", plr.Character.Torso)
- weld.Part0 = plr.Character.Torso
- weld.Part1 = lol
- weld.C0 = plr.Character.Torso.CFrame:inverse()
- weld.C1 = lol.CFrame:inverse()
- end
- wait(1.4)
- spawnpart()
- for i, v in pairs(game.Players:GetChildren()) do
- t = v.Character:FindFirstChild("Torso")
- if t then
- t.Anchored = true
- plr.Character:FindFirstChild("Torso").Anchored = false
- end
- RA = v.Character:FindFirstChild("Right Arm")
- if RA then
- RA.Anchored = true
- plr.Character:FindFirstChild("Right Arm").Anchored = false
- end
- LA = v.Character:FindFirstChild("Left Arm")
- if LA then
- LA.Anchored = true
- plr.Character:FindFirstChild("Left Arm").Anchored = false
- end
- RL = v.Character:FindFirstChild("Right Leg")
- if RL then
- RL.Anchored = true
- plr.Character:FindFirstChild("Right Leg").Anchored = false
- end
- LL = v.Character:FindFirstChild("Left Leg")
- if LL then
- LL.Anchored = true
- plr.Character:FindFirstChild("Left Leg").Anchored = false
- end
- end
- weld(sphere)
- cce = Instance.new("ColorCorrectionEffect", game.Lighting)
- cce.Saturation = -1.6
- --game.Debris:AddItem(cce, 5)
- sphere.Parent = game.Workspace
- for i = 1,10 do
- sphere.Size = sphere.Size + Vector3.new(100,100,100)
- wait()
- end
- --wait(5)
- wait(2)
- bbgTl.Text = " "
- end
- end
- end)
- mse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "h" then
- canworld = true
- ugoki:Play()
- wait(.5)
- move:Play()
- xd:Stop()
- bbgTl.Text = "..Time resumes once again."
- for i, v in pairs(game.Players:GetChildren()) do
- t = v.Character:FindFirstChild("Torso")
- if t then
- t.Anchored = false
- end
- RA = v.Character:FindFirstChild("Right Arm")
- if RA then
- RA.Anchored = false
- end
- LA = v.Character:FindFirstChild("Left Arm")
- if LA then
- LA.Anchored = false
- end
- RL = v.Character:FindFirstChild("Right Leg")
- if RL then
- RL.Anchored = false
- end
- LL = v.Character:FindFirstChild("Left Leg")
- if LL then
- LL.Anchored = false
- end
- end
- cce.Saturation = -1.5
- wait(0.01)
- cce.Saturation = -1.4
- wait(0.01)
- cce.Saturation = -1.3
- wait(0.01)
- cce.Saturation = -1.2
- wait(0.01)
- cce.Saturation = -1.1
- wait(0.01)
- cce.Saturation = -1
- wait(0.01)
- cce.Saturation = -0.9
- wait(0.01)
- cce.Saturation = -0.8
- wait(0.01)
- cce.Saturation = -0.7
- wait(0.01)
- cce.Saturation = -0.6
- wait(0.01)
- cce.Saturation = -0.5
- wait(0.01)
- cce.Saturation = -0.4
- wait(0.01)
- cce.Saturation = -0.3
- wait(0.01)
- cce.Saturation = -0.2
- wait(0.01)
- cce.Saturation = -0.1
- wait(0.01)
- cce.Saturation = 0
- wait(0.5)
- bbgTl.Text = " "
- sphere:Destroy()
- end
- end)
- Effects = {}
- local Player = game.Players.localPlayer
- local Character = Player.Character
- Character.Archivable = true
- AdvancingFortress = Character:Clone()
- AdvancingFortress.Parent = Character
- torso = AdvancingFortress.Torso
- hum = AdvancingFortress.Humanoid
- AdvancingFortress.Name = "Advancing Fortress"
- pl = AdvancingFortress
- local FOrin = "rbxassetid://541645615"
- AdvancingFortress.Head.face.Texture = FOrin
- Character["Advancing Fortress"].Hat3:Destroy()
- Character["Advancing Fortress"].Hat.Part.Transparency = 1
- Character["Advancing Fortress"].Pipe.Part.Transparency = 1
- Character["Advancing Fortress"].Armor.Part.Transparency = 1
- Character["Advancing Fortress"].armban1.Part.Transparency = 1
- Character["Advancing Fortress"].armban2.Part.Transparency = 1
- Character["Advancing Fortress"].lhip.Part.Transparency = 1
- Character["Advancing Fortress"].rhip.Part.Transparency = 1
- Character["Advancing Fortress"].h1.Part.Transparency = 1
- Character["Advancing Fortress"].h2.Part.Transparency = 1
- Character["Advancing Fortress"].h3.Part.Transparency = 1
- Character["Advancing Fortress"].h4.Part.Transparency = 1
- Character["Advancing Fortress"].pack.Part.Transparency = 1
- Character["Advancing Fortress"].hand1.Part.Transparency = 1
- Character["Advancing Fortress"].hand2.Part.Transparency = 1
- AdvancingFortress.Head.face.Transparency = 1
- Character.Hat:Destroy()
- Character.Pipe:Destroy()
- Character.Armor:Destroy()
- Character.armban1:Destroy()
- Character.armban2:Destroy()
- Character.lhip:Destroy()
- Character.rhip:Destroy()
- Character.h1:Destroy()
- Character.h2:Destroy()
- Character.h3:Destroy()
- Character.h4:Destroy()
- Character.pack:Destroy()
- Character.hand1:Destroy()
- Character.hand2:Destroy()
- for i, v in pairs(AdvancingFortress:GetChildren()) do
- if v:IsA("BasePart") then
- v.Transparency = 1
- end
- end
- local Humanoid = AdvancingFortress.Humanoid
- local Mouse = Player:GetMouse()
- local LeftArm = AdvancingFortress["Left Arm"]
- local RightArm = AdvancingFortress["Right Arm"]
- local LeftLeg = AdvancingFortress["Left Leg"]
- local RightLeg = AdvancingFortress["Right Leg"]
- local Head = AdvancingFortress.Head
- local Torso = AdvancingFortress.Torso
- local Camera = game.Workspace.CurrentCamera
- local RootPart = AdvancingFortress.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local attack = false
- local Anim = "Idle"
- local attacktype = 1
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local Create = LoadLibrary("RbxUtility").Create
- local TimeStop = false
- local m = Create("Model")({
- Parent = AdvancingFortress,
- Name = "WeaponModel"
- })
- AdvancingFortress.Head.Name = "FHead"
- AdvancingFortress.Torso.Name = "FTorso"
- AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart"
- Humanoid.Animator.Parent = nil
- AdvancingFortress.Animate.Parent = nil
- local function newMotor(part0, part1, c0, c1)
- local w = Create("Weld")({
- Parent = part0,
- Part0 = part0,
- Part1 = part1,
- C0 = c0,
- C1 = c1
- })
- return w
- end
- function clerp(a, b, t)
- return a:lerp(b, t)
- end
- RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
- local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
- local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
- local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
- RootJoint.C1 = CFrame.new(0, 0, 0)
- RootJoint.C0 = CFrame.new(0, 0, 0)
- Torso.Neck.C1 = CFrame.new(0, 0, 0)
- Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
- local rarmc1 = RW.C1
- local larmc1 = LW.C1
- local rlegc1 = RH.C1
- local llegc1 = LH.C1
- local resetc1 = false
- function PlayAnimationFromTable(table, speed, bool)
- RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
- RW.C0 = clerp(RW.C0, table[3], speed)
- LW.C0 = clerp(LW.C0, table[4], speed)
- RH.C0 = clerp(RH.C0, table[5], speed)
- LH.C0 = clerp(LH.C0, table[6], speed)
- if bool == true and resetc1 == false then
- resetc1 = true
- RootJoint.C1 = RootJoint.C1
- Torso.Neck.C1 = Torso.Neck.C1
- RW.C1 = rarmc1
- LW.C1 = larmc1
- RH.C1 = rlegc1
- LH.C1 = llegc1
- end
- end
- ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
- script:WaitForChild("Heartbeat")
- frame = 0.03333333333333333
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- CFuncs = {
- Part = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Weld = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- },
- Sound = {
- Create = function(id, par, vol, pit)
- local Sound = Create("Sound")({
- Volume = vol,
- Pitch = pit or 1,
- SoundId = "rbxassetid://" .. id,
- Parent = par or workspace
- })
- Sound:play()
- game:GetService("Debris"):AddItem(Sound, 130)
- return Sound
- end
- },
- Decal = {
- Create = function(Color, Texture, Transparency, Name, Parent)
- local Decal = Create("Decal")({
- Color3 = Color,
- Texture = "rbxassetid://" .. Texture,
- Transparency = Transparency,
- Name = Name,
- Parent = Parent
- })
- return Decal
- end
- },
- BillboardGui = {
- Create = function(Parent, Image, Position, Size)
- local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
- BillPar.CFrame = CFrame.new(Position)
- local Bill = Create("BillboardGui")({
- Parent = BillPar,
- Adornee = BillPar,
- Size = UDim2.new(1, 0, 1, 0),
- SizeOffset = Vector2.new(Size, Size)
- })
- local d = Create("ImageLabel", Bill)({
- Parent = Bill,
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Image = "rbxassetid://" .. Image
- })
- return BillPar
- end
- },
- ParticleEmitter = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local Particle = Create("ParticleEmitter")({
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread
- })
- return Particle
- end
- },
- CreateTemplate = {}
- }
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- function FindNearestTorso(pos)
- local list = game.Workspace:children()
- local torso
- local dist = 1000
- local temp, human, temp2
- for x = 1, #list do
- temp2 = list[x]
- if temp2.className == "Model" and temp2.Name ~= Character.Name then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid")
- if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
- local dohit = true
- if dohit == true then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso, dist
- end
- function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- local c = Create("ObjectValue")({
- Name = "creator",
- Value = game:service("Players").LocalPlayer,
- Parent = h
- })
- game:GetService("Debris"):AddItem(c, 0.5)
- CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil and block.className == "IntValue" and block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- if TimeStop == false then
- h.Health = h.Health - Damage
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Tr. Flu. Yellow").Color)
- elseif TimeStop == true then
- repeat wait() until TimeStop == false
- h.Health = h.Health - Damage / 2
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Tr. Flu. Yellow").Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Create("BodyVelocity")({
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- local rl = Create("BodyAngularVelocity")({
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity")({
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- })
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
- elseif Type == "DarkUp" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- swait()
- Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
- end
- end))
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition")({
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- local BodGy = Create("BodyGyro")({
- maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
- P = 20000,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame
- })
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue")({
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true
- })
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Create("ObjectValue")({
- Name = "creator",
- Value = Player,
- Parent = h
- })
- game:GetService("Debris"):AddItem(c, 0.5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = 0.03333333333333333
- local Pos = Pos or Vector3.new(0, 0, 0)
- local Text = Text or ""
- local Time = Time or 2
- local Color = Color or Color3.new(1, 0, 1)
- local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui")({
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart
- })
- local TextLabel = Create("TextLabel")({
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- Font = "SciFi",
- TextColor3 = Color,
- TextScaled = true,
- Parent = BillboardGui
- })
- game.Debris:AddItem(EffectPart, Time)
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = Time / Rate
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = Frame / Frames
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- local STDamage = false
- function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if Magnitude >= mag and c.Name ~= Player.Name then
- Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch)
- if STDamage == true then
- for i = 1, 3 do
- Effects.Block.Create(BrickColor.new("Maroon"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1)
- end
- for i = 1, 10 do
- CamShake(1, 70000)
- Effects.Break.Create(BrickColor.new("Maroon"), head.CFrame, 1, 1, 1)
- end
- elseif STDamage == false then
- CamShake(1, 90000)
- Effects.Block.Create(BrickColor.new("Maroon"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1)
- for i = 1, 2 do
- Effects.Break.Create(BrickColor.new("Maroon"), head.CFrame, 0.4, 0.4, 0.4)
- end
- end
- end
- end
- end
- end
- end
- HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999))
- HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663E-8, 0.707106411, -8.19564079E-8, 1.00000119, -1.41561088E-7, -0.707106352, 1.38630043E-7, -0.707107484))
- Eye1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Really black", "Eye1", Vector3.new(0.400000006, 0.200000003, 0.200000003))
- PartWeld = CFuncs.Weld.Create(m, HHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0381011963, -0.0574798584, 0.471725464, -2.89082527E-6, 0.173647985, -0.984807968, -6.2584877E-7, 0.984808922, 0.173648104, 1.00000012, 1.02902288E-6, -2.77161598E-6))
- CFuncs.Mesh.Create("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Eye2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Really black", "Eye2", Vector3.new(0.400000006, 0.200000003, 0.200000003))
- PartWeld = CFuncs.Weld.Create(m, HHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0115432739, -0.0487277508, 0.482452393, -0.981060266, -0.173648134, -0.0858327746, -0.172987267, 0.984808922, -0.0151339322, 0.0871568322, 3.96735317E-7, -0.996194839))
- CFuncs.Mesh.Create("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "THandle", Vector3.new(1, 0.799999893, 1))
- THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
- AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
- AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
- HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
- HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
- PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550004005, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
- PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0.200003624, -0.359994888, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
- PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.20000267, 0.359992981, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
- PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209899902, -0.809997559, 5.7220459E-6, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
- PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.300003052, 0.650004387, 1.71661377E-5, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
- PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.650003433, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
- PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, -0.049996376, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
- HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
- HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
- AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
- AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918E-5, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
- HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
- HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
- PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, -0.360012054, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
- PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.0499982834, -9.53674316E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
- PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
- PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21005249, -0.81000042, 2.28881836E-5, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
- PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550003052, -5.7220459E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
- PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299995422, 0.650003433, -3.81469727E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
- PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.65000248, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
- LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006))
- LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
- HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
- HitboxLWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "Part", Vector3.new(0.800000012, 0.800000012, 0.200000003))
- PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
- PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600002289, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
- PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454998016, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "Part", Vector3.new(0.400000006, 1.20000005, 0.200000003))
- PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Quill grey", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
- PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499725342, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.604999542, -0.504998207, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.60499382, -0.495001793, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.495001793, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.504998207, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006))
- LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
- PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600001335, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "Part", Vector3.new(0.400000006, 1.20000005, 0.300000012))
- PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
- PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454999924, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Quill grey", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
- PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499534607, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
- CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "Part", Vector3.new(0.800000012, 0.800000012, 0.300000012))
- PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
- WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.505000114, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
- WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.505000114, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
- WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.494999886, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Tr. Flu. Yellow", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
- WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.494999886, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
- Shield = CFuncs.Part.Create(m, "Neon", 0, 0, "Tr. Flu. Yellow", "Part", Vector3.new(9.1, 8.5, 0.2))
- CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://0", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04))
- Shield.Parent = nil
- EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
- Effects = {
- Block = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- },
- Cylinder = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- Effects[#Effects + 1] = {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3
- }
- end
- },
- Head = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Sphere = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Sphere2 = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Elec = {
- Create = function(cff, x, y, z)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Tr. Flu. Yellow"), "Part", Vector3.new(1, 1, 1))
- prt.Anchored = true
- prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
- prt.CFrame = CFrame.new(prt.Position)
- game:GetService("Debris"):AddItem(prt, 2)
- local xval = math.random() / 2
- local yval = math.random() / 2
- local zval = math.random() / 2
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
- table.insert(Effects, {
- prt,
- "Elec",
- 0.1,
- x,
- y,
- z,
- xval,
- yval,
- zval
- })
- end
- },
- Ring = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Wave = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Break = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- },
- Fire = {
- Create = function(brickcolor, cframe, x1, y1, z1, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Fire",
- delay,
- 1,
- 1,
- 1,
- msh
- })
- end
- },
- FireWave = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local d = Create("Decal")({
- Parent = prt,
- Texture = "rbxassetid://26356434",
- Face = "Top"
- })
- local d = Create("Decal")({
- Parent = prt,
- Texture = "rbxassetid://26356434",
- Face = "Bottom"
- })
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "FireWave",
- 1,
- 30,
- math.random(400, 600) / 100,
- msh
- })
- end
- },
- Lightning = {
- Create = function(p0, p1, tym, ofs, col, th, tra, last)
- local magz = (p0 - p1).magnitude
- local curpos = p0
- local trz = {
- -ofs,
- ofs
- }
- for i = 1, tym do
- local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
- local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
- local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
- li.Material = "Neon"
- if tym == i then
- local magz2 = (curpos - p1).magnitude
- li.Size = Vector3.new(th, th, magz2)
- li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
- table.insert(Effects, {
- li,
- "Disappear",
- last
- })
- else
- li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
- curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
- game.Debris:AddItem(li, 10)
- table.insert(Effects, {
- li,
- "Disappear",
- last
- })
- end
- end
- end
- },
- EffectTemplate = {}
- }
- local Invisible = true
- function Reappear()
- for _, i in pairs(AdvancingFortress:children()) do
- if i:IsA("BasePart") then
- coroutine.resume(coroutine.create(function(Part)
- for i = 0, 1, 0.3 do
- swait()
- Part.Transparency = -i
- end
- Part.Transparency = 0
- end), i)
- end
- end
- for _, i in pairs(m:children()) do
- if i:IsA("BasePart") then
- coroutine.resume(coroutine.create(function(Part)
- for i = 0, 1, 0.3 do
- swait()
- Part.Transparency = i
- end
- Part.Transparency = 0
- end), i)
- end
- end
- end
- function ReappearArmorOnly()
- for _, i in pairs(m:children()) do
- if i:IsA("BasePart") then
- coroutine.resume(coroutine.create(function(Part)
- for i = 0, 1, 0.3 do
- swait()
- Part.Transparency = i
- end
- Part.Transparency = 0
- end), i)
- end
- end
- end
- function Disappear()
- for _, i in pairs(AdvancingFortress:children()) do
- if i:IsA("BasePart") then
- coroutine.resume(coroutine.create(function(Part)
- for i = 0, 1, 0.3 do
- swait()
- Part.Transparency = i
- end
- Part.Transparency = 1
- end), i)
- end
- end
- for _, i in pairs(m:children()) do
- if i:IsA("BasePart") then
- coroutine.resume(coroutine.create(function(Part)
- for i = 0, 1, 0.3 do
- swait()
- Part.Transparency = i
- end
- Part.Transparency = 1
- end), i)
- end
- end
- end
- function DisappearArmorOnly()
- for _, i in pairs(m:children()) do
- if i:IsA("BasePart") then
- coroutine.resume(coroutine.create(function(Part)
- for i = 0, 1, 0.3 do
- swait()
- Part.Transparency = i
- end
- Part.Transparency = 1
- end), i)
- end
- end
- end
- function CamShake(time, freq)
- coroutine.resume(coroutine.create(function()
- local cam = game:GetService("Workspace").CurrentCamera
- local time = 10
- local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
- if math.random(1, 2) == 1 then
- seed = Vector3.new(-seed.x, seed.y, 0)
- end
- if math.random(1, 2) == 1 then
- seed = Vector3.new(seed.x, -seed.y, 0)
- end
- cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
- for i = 1, time do
- cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
- wait()
- end
- end))
- end
- local bigg = false
- function PE()
- pep = Instance.new("ParticleEmitter")
- pep.Name = "pep"
- pep.Lifetime = NumberRange.new(1)
- pep.Rate = 5
- pep.Texture = "rbxassetid://298768656"
- pep.VelocitySpread = 60
- pep.Parent = char.Head
- end
- local ora = false
- function ORA()
- attack = true
- local S = CFuncs.Sound.Create("601465752", Torso, 1, 1)
- S.Looped = true
- S.Volume = 10
- if ora == true then
- while ora == true do
- CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
- MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "131070686", 1)
- for i = 0, 1, 0.8 do
- swait()
- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
- PlayAnimationFromTable({
- CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.8, false)
- end
- CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
- MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "131070686", 1)
- for i = 0, 1, 0.8 do
- swait()
- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
- PlayAnimationFromTable({
- CFrame.new(1.1920929E-6, -0.0170394331, -0.52941519, 0.70710516, -2.21270369E-7, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.22189522E-6, 1.49999356, 1.04308128E-6, 0.707110465, 0.122788236, 0.696360528, -1.4748274E-6, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169E-6, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.8, false)
- end
- CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
- MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "131070686", 1)
- for i = 0, 1, 0.8 do
- swait()
- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
- PlayAnimationFromTable({
- CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.26510859E-5, 1.49999118, -2.16066837E-7, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458E-6, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.8, false)
- end
- CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
- MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "131070686", 1)
- for i = 0, 1, 0.8 do
- swait()
- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
- PlayAnimationFromTable({
- CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001E-7, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(2.71201134E-6, 1.4999969, 8.94069672E-7, 0.642777503, 0.133020476, 0.754416466, 4.31999706E-6, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933E-6, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.8, false)
- end
- CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
- MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "131070686", 1)
- end
- end
- S:Stop()
- local S2 = CFuncs.Sound.Create("1277342512", Torso, 1.5, 1)
- S2.Volume = 10
- for i = 0, 1, 0.13 do
- swait()
- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5)
- PlayAnimationFromTable({
- CFrame.new(2.68220901E-6, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994E-7, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-5.36441803E-7, 1.49999356, -1.28149986E-6, 0.707105994, -0.122788511, 0.696365297, -3.47710994E-7, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.2, false)
- end
- CFuncs.Sound.Create("471881954", HitboxR, 1, 1)
- MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "610359590", 1)
- for i = 0, 1, 0.1 do
- swait()
- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
- PlayAnimationFromTable({
- CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.6, false)
- end
- attack = false
- end
- function CastleCrusherFist()
- attack = true
- STDamage = true
- local S3 = CFuncs.Sound.Create("1368114767", Torso, 1, 1)
- Instance.new("DistortionSoundEffect", S3).Level = 0
- for i = 0, 1, 0.1 do
- S3.Volume = 10
- swait()
- Effects.Block.Create(BrickColor.new("Tr. Flu. Yellow"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
- Effects.Break.Create(BrickColor.new("Tr. Flu. Yellow"), HitboxR.CFrame, 0.5, 0.5, 0.5)
- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.2)
- PlayAnimationFromTable({
- CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.2, false)
- end
- MagnitudeDamage(HitboxR, 100, 40, 170, 190, "Normal", "705598350", 5)
- Effects.Wave.Create(BrickColor.new("Tr. Flu. Yellow"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
- CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
- CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
- for i = 0, 1, 0.08 do
- swait()
- Effects.Block.Create(BrickColor.new("Tr. Flu. Yellow"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
- Effects.Break.Create(BrickColor.new("Tr. Flu. Yellow"), HitboxR.CFrame, 0.5, 0.5, 0.5)
- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
- PlayAnimationFromTable({
- CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.6, false)
- end
- STDamage = false
- attack = false
- end
- function CastleCrusherFist()
- attack = true
- STDamage = true
- local S2 = CFuncs.Sound.Create("1368114767", Torso, 1, 1)
- Instance.new("DistortionSoundEffect", S2).Level = 0
- for i = 0, 1, 0.1 do
- S2.Volume = 10
- swait()
- Effects.Block.Create(BrickColor.new("Tr. Flu. Yellow"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
- Effects.Break.Create(BrickColor.new("Tr. Flu. Yellow"), HitboxR.CFrame, 0.5, 0.5, 0.5)
- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5)
- PlayAnimationFromTable({
- CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.2, false)
- end
- Effects.Wave.Create(BrickColor.new("Tr. Flu. Yellow"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
- Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 200
- CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
- CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
- for i = 0, 1, 0.08 do
- swait()
- MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "705598350", 1)
- Effects.Block.Create(BrickColor.new("Tr. Flu. Yellow"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
- Effects.Break.Create(BrickColor.new("Tr. Flu. Yellow"), HitboxR.CFrame, 0.5, 0.5, 0.5)
- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1)
- PlayAnimationFromTable({
- CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.6, false)
- end
- STDamage = false
- attack = false
- end
- function weld5(part0, part1, c0, c1)
- local weeld = Instance.new("Weld", part0)
- weeld.Part0 = part0
- weeld.Part1 = part1
- weeld.C0 = c0
- weeld.C1 = c1
- return weeld
- end
- local Grab = false
- function GRABEMBOIGRABEM()
- attack = true
- gp = nil
- con1 = HitboxR.Touched:connect(function(hit)
- local ht = hit.Parent
- local hum1 = ht:FindFirstChild("Humanoid")
- if Grab == false then
- if hum1 ~= nil and hit.Parent ~= Character then
- hum1.PlatformStand = true
- gp = ht
- Grab = true
- local asd = weld5(RightArm, ht:FindFirstChild("Head"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
- asd.Parent = RightArm
- asd.Name = "asd"
- asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
- CFuncs.Sound.Create("200632821", Torso, 1, 1)
- CFuncs.Sound.Create("957028076", Torso, 1, 1)
- elseif hum1 == nil then
- con1:disconnect()
- wait()
- return
- end
- end
- end)
- for i = 0, 1, 0.2 do
- swait()
- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3)
- PlayAnimationFromTable({
- CFrame.new(-1.08022243E-4, -0.233785003, -0.0873367637, 0.499999821, -1.78813863E-7, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.2665987E-7, 1.49999368, -1.02072954E-6, 0.573575675, 0.0713936985, 0.816035628, -5.01982868E-7, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.3, false)
- end
- for i = 0, 1, 0.1 do
- swait()
- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
- PlayAnimationFromTable({
- CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(4.81307507E-6, 1.49999106, -3.65450978E-6, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.3, false)
- end
- if Grab == true then
- for i = 1, 5 do
- for i = 0, 1, 0.35 do
- swait()
- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
- PlayAnimationFromTable({
- CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-3.05473804E-6, 1.49998987, 8.94069672E-7, 0.707109332, 0.122785509, 0.696362555, 1.49011612E-6, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122E-6, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367E-6, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.4, false)
- end
- for i = 0, 1, 0.3 do
- swait()
- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
- PlayAnimationFromTable({
- CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.76951289E-7, 1.49999058, 2.2649765E-6, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.7, false)
- end
- local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
- if hit ~= nil then
- MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3)
- Effects.Block.Create(BrickColor.new("Tr. Flu. Yellow"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
- Effects.Wave.Create(BrickColor.new("Tr. Flu. Yellow"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
- Effects.Sphere.Create(BrickColor.new("Tr. Flu. Yellow"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
- end
- end
- end
- for i, v in pairs(RightArm:GetChildren()) do
- if v.Name == "asd" and v:IsA("Weld") then
- v:Remove()
- end
- end
- Grab = false
- con1:disconnect()
- attack = false
- end
- local IsWearingArmor = false
- function Armor(Mode)
- attack = true
- if IsWearingArmor == false and Mode == "On" then
- IsWearingArmor = true
- Disappear()
- swait(10)
- ReappearArmorOnly()
- CFuncs.Sound.Create("710036613")
- Character.Humanoid.MaxHealth = math.huge
- Character.Humanoid.Health = math.huge
- HHandleWeld.Part0 = Character.Head
- THandleWeld.Part0 = Character.Torso
- AHandleRWeld.Part0 = Character["Right Arm"]
- AHandleLWeld.Part0 = Character["Left Arm"]
- LHandleRWeld.Part0 = Character["Right Leg"]
- LHandleLWeld.Part0 = Character["Left Leg"]
- for i, v in pairs(AdvancingFortress:GetChildren()) do
- if v:IsA("BasePart") then
- v.Transparency = 1
- end
- end
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("Accessory") then
- v.Handle.Transparency = 1
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("Model") then
- v.Handle.Transparency = 1
- end
- end
- end
- end
- elseif IsWearingArmor == true and Mode == "Off" then
- IsWearingArmor = false
- DisappearArmorOnly()
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("Accessory") then
- v.Handle.Transparency = 0
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("Model") then
- v.Handle.Transparency = 0
- end
- end
- end
- end
- swait(10)
- Reappear()
- Character.Humanoid.MaxHealth = math.huge
- Character.Humanoid.Health = math.huge
- HHandleWeld.Part0 = Head
- THandleWeld.Part0 = Torso
- AHandleRWeld.Part0 = RightArm
- AHandleLWeld.Part0 = LeftArm
- LHandleRWeld.Part0 = RightLeg
- LHandleLWeld.Part0 = LeftLeg
- for i, v in pairs(AdvancingFortress:GetChildren()) do
- if v:IsA("BasePart") then
- v.Transparency = 0
- end
- end
- end
- attack = false
- end
- local ShieldMode = false
- local ShieldCharge = false
- function HoloHexShield()
- attack = true
- Shield.Parent = m
- Shield.CanCollide = true
- if ShieldMode == true then
- while ShieldMode == true do
- swait()
- Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
- PlayAnimationFromTable({
- CFrame.new(-1.35600567E-6, -0.00759640103, -0.0868249983, 0.499999046, -1.78813579E-7, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.49011612E-7, 1.4999963, -2.08616257E-7, 0.499999046, 0.0754797831, 0.862731695, -1.78813579E-7, 0.996196151, -0.0871563852, -0.866026044, 0.0435779616, 0.498097092) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.50238657, 0.320674658, 0.252193451, 0.855209947, -0.376432747, -0.356249839, 0.469514668, 0.853786647, 0.224954769, 0.219480619, -0.35964793, 0.906907678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.944740474, 0.689363539, -0.718644142, 0.836517215, -0.545084715, 0.0558781698, -0.258834839, -0.482974619, -0.836504936, 0.482953727, 0.685287297, -0.545103252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.61525929, -1.85127568, 0.120779425, 0.928754449, -0.162676111, 0.333104134, 0.0394990072, 0.93689239, 0.347407103, -0.368597984, -0.309496939, 0.876555264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.849455297, -1.60697818, -0.270956695, 0.696359396, -0.136922374, 0.704511464, -0.122786656, 0.944430828, 0.30491665, -0.707112312, -0.298836082, 0.640850842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.3, false)
- end
- end
- Shield.CanCollide = false
- CFuncs.Sound.Create("200632211", HitboxR, 1, 0.8)
- CFuncs.Sound.Create("200632875", HitboxR, 1, 0.9)
- CFuncs.Sound.Create("794070439", HitboxR, 1, 0.9)
- Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 160
- Effects.Wave.Create(BrickColor.new("Tr. Flu. Yellow"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
- for i = 0, 1, 0.05 do
- swait()
- MagnitudeDamage(Shield, 5, 10, 15, 20, "Normal", "610359515", 1.3)
- Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -3), 1)
- PlayAnimationFromTable({
- CFrame.new(8.64267349E-7, -0.183445007, -0.748600185, 0.499999046, -1.19209105E-7, -0.866026044, 0.496732056, 0.819152176, 0.28678751, 0.709407032, -0.573576331, 0.409575343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-7.15255737E-7, 1.50001967, -6.2584877E-7, 0.499999046, 0.36600244, 0.784893453, -1.19209105E-7, 0.90631634, -0.42262283, -0.866026044, 0.211310923, 0.453157306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.76569033, 0.610707581, 0.171269983, 0.658267856, -0.680293143, -0.322312057, 0.725086272, 0.457917482, 0.514355659, -0.202320263, -0.572288036, 0.794703186) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.07552779, 1.01543474, -0.975205183, 0.645357251, -0.653341353, -0.39580214, -0.64124006, -0.181770697, -0.745500326, 0.4151209, 0.734918237, -0.536255598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.630614281, -1.76328135, 0.440194428, 0.866077662, -0.24334389, 0.436684549, -0.0614839792, 0.815044224, 0.57612747, -0.496114343, -0.525820255, 0.69092983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.857700765, -1.25810766, -0.239681423, 0.499215126, -0.257185757, 0.827429712, -0.238765404, 0.877132356, 0.416689515, -0.832931936, -0.405579239, 0.376470625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.5, false)
- end
- Shield.Parent = nil
- attack = false
- end
- Mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 and IsWearingArmor == false and Invisible == false then
- attacktype = 2
- attackone()
- elseif attack == false and attacktype == 2 and IsWearingArmor == false and Invisible == false then
- attacktype = 1
- attacktwo()
- end
- end)
- game.Lighting.Outlines = false
- function attackone()
- attack = true
- for i = 0, 1, 0.12 do
- swait()
- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
- PlayAnimationFromTable({
- CFrame.new(1.51857734E-4, -0.310488015, -0.087417841, 0.707106054, 5.26835073E-8, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973E-6, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632E-7, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.3, false)
- end
- MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "131070686", 1)
- CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
- RootPart.Velocity = RootPart.CFrame.lookVector * 40
- for i = 0, 1, 0.11 do
- swait()
- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
- PlayAnimationFromTable({
- CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.45, false)
- end
- attack = false
- end
- function attacktwo()
- attack = true
- for i = 0, 1, 0.12 do
- swait()
- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
- PlayAnimationFromTable({
- CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-2.74181366E-6, 1.49999321, -3.4570694E-6, 0.707105815, -0.183012873, -0.683013678, -8.7171793E-7, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446E-7, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.34, false)
- end
- MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1, 3), "Normal", "131070686", 1.1)
- CFuncs.Sound.Create("200632136", HitboxL, 1, 1)
- RootPart.Velocity = RootPart.CFrame.lookVector * 40
- for i = 0, 1, 0.12 do
- swait()
- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
- PlayAnimationFromTable({
- CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-4.01586294E-6, 1.4999907, -1.59628689E-6, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 1.68083934E-4, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.45, false)
- end
- attack = false
- end
- Mouse.KeyDown:connect(function(k)
- k = k:lower()
- if attack == false and ora == false and k == "z" and IsWearingArmor == false and Invisible == false then
- ora = true
- ORA()
- elseif k == ";" and bigg == false then
- bigg = true
- PE()
- z:Play()
- elseif k == ";" and bigg == true then
- bigg = false
- pep:Destroy()
- z:Stop()
- elseif attack == false and k == "x" and IsWearingArmor == false and Invisible == false then
- GRABEMBOIGRABEM()
- elseif attack == false and k == "f" and Invisible == false and IsWearingArmor == false then
- Invisible = true
- Character["Advancing Fortress"].Hat.Part.Transparency = 1
- Character["Advancing Fortress"].Pipe.Part.Transparency = 1
- Character["Advancing Fortress"].Armor.Part.Transparency = 1
- Character["Advancing Fortress"].armban1.Part.Transparency = 1
- Character["Advancing Fortress"].armban2.Part.Transparency = 1
- Character["Advancing Fortress"].lhip.Part.Transparency = 1
- Character["Advancing Fortress"].rhip.Part.Transparency = 1
- Character["Advancing Fortress"].h1.Part.Transparency = 1
- Character["Advancing Fortress"].h2.Part.Transparency = 1
- Character["Advancing Fortress"].h3.Part.Transparency = 1
- Character["Advancing Fortress"].h4.Part.Transparency = 1
- Character["Advancing Fortress"].pack.Part.Transparency = 1
- Character["Advancing Fortress"].hand1.Part.Transparency = 1
- Character["Advancing Fortress"].hand2.Part.Transparency = 1
- Character["Advancing Fortress"].FHead.face.Transparency = 1
- Effects.Sphere.Create(BrickColor.new("Tr. Flu. Yellow"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
- Effects.Block.Create(BrickColor.new("Tr. Flu. Yellow"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
- Disappear()
- elseif attack == false and k == "f" and Invisible == true and IsWearingArmor == false then
- Invisible = false
- CFuncs.Sound.Create("1033003355", Torso, 1, 1)
- Character["Advancing Fortress"].Hat.Part.Transparency = 0
- Character["Advancing Fortress"].Pipe.Part.Transparency = 0
- Character["Advancing Fortress"].Armor.Part.Transparency = 0
- Character["Advancing Fortress"].armban1.Part.Transparency = 0
- Character["Advancing Fortress"].armban2.Part.Transparency = 0
- Character["Advancing Fortress"].lhip.Part.Transparency = 0
- Character["Advancing Fortress"].rhip.Part.Transparency = 0
- Character["Advancing Fortress"].h1.Part.Transparency = 0
- Character["Advancing Fortress"].h2.Part.Transparency = 0
- Character["Advancing Fortress"].h3.Part.Transparency = 0
- Character["Advancing Fortress"].h4.Part.Transparency = 0
- Character["Advancing Fortress"].pack.Part.Transparency = 0
- Character["Advancing Fortress"].hand1.Part.Transparency = 0
- Character["Advancing Fortress"].hand2.Part.Transparency = 0
- Character["Advancing Fortress"].FHead.face.Transparency = 0
- Effects.Sphere.Create(BrickColor.new("Tr. Flu. Yellow"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.08)
- for i = 1, 2 do
- Effects.Block.Create(BrickColor.new("Tr. Flu. Yellow"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
- end
- for i = 1, 20 do
- Effects.Break.Create(BrickColor.new("Tr. Flu. Yellow"), Torso.CFrame, 1, 1, 1)
- end
- Reappear()
- elseif attack == false and ShieldMode == false and k == "c" and IsWearingArmor == false and Invisible == false then
- ShieldMode = true
- HoloHexShield()
- elseif attack == false and k == "v" and IsWearingArmor == false and Invisible == false then
- CastleCrusherFist()
- end
- if k == "[" and IsWearingArmor == false and Invisible == false then
- Armor("On")
- Character["Advancing Fortress"].Hat.Part.Transparency = 1
- Character["Advancing Fortress"].Pipe.Part.Transparency = 1
- Character["Advancing Fortress"].Armor.Part.Transparency = 1
- Character["Advancing Fortress"].armban1.Part.Transparency = 1
- Character["Advancing Fortress"].armban2.Part.Transparency = 1
- Character["Advancing Fortress"].lhip.Part.Transparency = 1
- Character["Advancing Fortress"].rhip.Part.Transparency = 1
- Character["Advancing Fortress"].h1.Part.Transparency = 1
- Character["Advancing Fortress"].h2.Part.Transparency = 1
- Character["Advancing Fortress"].h3.Part.Transparency = 1
- Character["Advancing Fortress"].h4.Part.Transparency = 1
- Character["Advancing Fortress"].pack.Part.Transparency = 1
- Character["Advancing Fortress"].hand1.Part.Transparency = 1
- Character["Advancing Fortress"].hand2.Part.Transparency = 1
- Character["Advancing Fortress"].FHead.face.Transparency = 1
- end
- if k == "]" and IsWearingArmor == true and Invisible == false then
- Armor("Off")
- Character["Advancing Fortress"].Hat.Part.Transparency = 0
- Character["Advancing Fortress"].Pipe.Part.Transparency = 0
- Character["Advancing Fortress"].Armor.Part.Transparency = 0
- Character["Advancing Fortress"].armban1.Part.Transparency = 0
- Character["Advancing Fortress"].armban2.Part.Transparency = 0
- Character["Advancing Fortress"].lhip.Part.Transparency = 0
- Character["Advancing Fortress"].rhip.Part.Transparency = 0
- Character["Advancing Fortress"].h1.Part.Transparency = 0
- Character["Advancing Fortress"].h2.Part.Transparency = 0
- Character["Advancing Fortress"].h3.Part.Transparency = 0
- Character["Advancing Fortress"].h4.Part.Transparency = 0
- Character["Advancing Fortress"].pack.Part.Transparency = 0
- Character["Advancing Fortress"].hand1.Part.Transparency = 0
- Character["Advancing Fortress"].hand2.Part.Transparency = 0
- Character["Advancing Fortress"].FHead.face.Transparency = 0
- end
- end)
- Mouse.KeyUp:connect(function(k)
- k = k:lower()
- if attack == true and ora == true and k == "z" and IsWearingArmor == false then
- ora = false
- elseif attack == true and ShieldMode == true and k == "c" and IsWearingArmor == false then
- ShieldMode = false
- end
- end)
- coroutine.resume(coroutine.create(function(Part, Part2)
- while Part.Parent ~= nil do
- swait(math.random(100, 150))
- for i = 0, 1, 0.2 do
- wait()
- Eye1.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
- Eye2.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
- end
- for i = 0, 1, 0.2 do
- swait()
- Eye1.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
- Eye2.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
- end
- end
- end), Eye1, Eye2)
- while true do
- swait()
- for i, v in pairs(Character:children()) do
- if v:IsA("Part") and IsWearingArmor == true then
- v.Anchored = false
- end
- end
- for i, v in pairs(AdvancingFortress:GetChildren()) do
- if v:IsA("Part") then
- v.Material = "SmoothPlastic"
- v.CanCollide = false
- elseif v:IsA("Humanoid") then
- v:remove()
- elseif v:IsA("Accessory") then
- v:remove()
- elseif v:IsA("Shirt") then
- v:remove()
- elseif v:IsA("Pants") then
- v:remove()
- elseif v:IsA("Script") or v:IsA("LocalScript") then
- v:remove()
- elseif v:IsA("BodyColors") then
- v:remove()
- elseif v:IsA("ShirtGraphic") then
- v:remove()
- end
- end
- HHandle.Transparency = 1
- THandle.Transparency = 1
- AHandleR.Transparency = 1
- AHandleL.Transparency = 1
- LHandleR.Transparency = 1
- LHandleL.Transparency = 1
- RootPart.Transparency = 1
- HitboxR.Transparency = 1
- HitboxL.Transparency = 1
- Head.BrickColor = BrickColor.new("Lily white")
- Torso.BrickColor = BrickColor.new("Lily white")
- RightArm.BrickColor = BrickColor.new("Lily white")
- LeftArm.BrickColor = BrickColor.new("Lily white")
- RightLeg.BrickColor = BrickColor.new("Lily white")
- LeftLeg.BrickColor = BrickColor.new("Lily white")
- RootPart.Anchored = true
- Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = Character.HumanoidRootPart.Velocity.y
- sine = sine + change
- Shield.Anchored = true
- Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1)
- local hit, pos = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then
- Anim = "Jump"
- if attack == false then
- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
- PlayAnimationFromTable({
- CFrame.new(0, 0.00872418843, 0.0292903651, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49999177, -1.49011612E-7, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.64140427, 0.273908556, 0.192029893, 0.946035206, -0.31541416, 0.0743736848, 0.284469575, 0.91821146, 0.275617331, -0.155224368, -0.239586651, 0.958386064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.59350562, 0.239538491, 0.192243189, 0.935008764, 0.347148597, -0.0724328309, -0.312019885, 0.902400434, 0.297181845, 0.168529674, -0.255267143, 0.952069581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.602718651, -1.95556056, 0.410092652, 0.978475571, 0.0150757888, -0.205834776, 0.0853612274, 0.878464639, 0.470120817, 0.187906027, -0.477568805, 0.85826844) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.41903314, -1.41877925, -0.229210436, 0.962251842, -0.0299757104, 0.270510197, -0.084186092, 0.912393093, 0.400567293, -0.258819073, -0.408219665, 0.875425339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.3, false)
- end
- elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if attack == false then
- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
- PlayAnimationFromTable({
- CFrame.new(0, -0.0366669223, -0.0478199311, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.58110774, -0.115850762, 1, 0, 0, 0, 0.98480767, 0.173647821, 0, -0.173647821, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.72150326, 0.610064566, 0.0891361833, 0.724097908, -0.685675204, 0.0743751749, 0.645872176, 0.711960018, 0.275611937, -0.241932437, -0.151533186, 0.958387375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.69228244, 0.568353653, 0.082095027, 0.759895504, 0.646005511, -0.0724337399, -0.601845145, 0.741260946, 0.297183931, 0.24567467, -0.182231784, 0.952074111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.60271728, -1.95556188, 0.410093039, 0.978470623, -0.00292155147, -0.206365243, 0.0853614658, 0.916095972, 0.391767859, 0.187905625, -0.400949359, 0.896622121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.453899324, -1.81726217, -0.229221463, 0.962255239, -0.00628663599, 0.272094905, -0.0841865242, 0.943832874, 0.319526881, -0.258820891, -0.33037129, 0.90767473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.3, false)
- end
- elseif Torsovelocity < 1 and hit ~= nil then
- Anim = "Idle"
- if attack == false then
- change = 1
- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
- PlayAnimationFromTable({
- CFrame.new(0.1, -0.00190299738, -0.0435779989, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.1, 1.49999213, 3.27825546E-7, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.74141297, 0.173907071, -0.107973814, 0.946035922, -0.270955235, 0.177766502, 0.284470022, 0.957103431, -0.055051513, -0.155224428, 0.102649838, 0.982532144) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.49350157, 0.139536366, -0.107754946, 0.935009062, 0.284010828, -0.212358981, -0.312018842, 0.943447471, -0.11203292, 0.168530986, 0.171011835, 0.970748305) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.702711678, -1.89952374, -0.0967197716, 0.978471398, -0.0562333167, -0.198576227, 0.0853610933, 0.986278713, 0.141314447, 0.187904745, -0.155223012, 0.969844699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.519029164, -1.90815639, -0.0860156417, 0.962250412, 0.0410595387, 0.269051194, -0.0841863081, 0.984977186, 0.150772721, -0.258818805, -0.167731494, 0.951251626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.3, false)
- end
- elseif Torsovelocity > 2 and hit ~= nil then
- Anim = "Walk"
- if attack == false then
- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
- PlayAnimationFromTable({
- CFrame.new(0, -0.0234659836, -0.171147972, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49999166, 1.1920929E-7, 1, 0, 0, 0, 0.98480773, -0.173648983, 0, 0.173648953, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.60905385, 0.122740321, 0.227665678, 0.946036339, -0.320693314, 0.0465966538, 0.284468234, 0.89069742, 0.354595304, -0.155219615, -0.322205007, 0.93385905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.55878484, 0.127169654, 0.148623466, 0.93500936, 0.339513272, -0.102411598, -0.312018752, 0.924868107, 0.217401206, 0.168527737, -0.171317667, 0.970695019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.585851789, -1.60362172, -0.143285036, 0.978476226, 0.0150748575, -0.205834031, 0.0853618756, 0.878461003, 0.470117748, 0.187905103, -0.477570593, 0.858265638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.563320339, -1.90456724, 0.225245774, 0.982039452, -0.00800410938, 0.188514173, -0.0707257539, 0.910641074, 0.407099873, -0.174927384, -0.413120717, 0.893718541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.3, false)
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[2] == "Shoot" then
- local Look = Thing[1]
- local move = 30
- if Thing[8] == 3 then
- move = 10
- end
- local hit, pos = rayCast(Thing[4], Thing[1], move, m)
- if Thing[10] ~= nil then
- da = pos
- cf2 = CFrame.new(Thing[4], Thing[10].Position)
- cfa = CFrame.new(Thing[4], pos)
- tehCF = cfa:lerp(cf2, 0.2)
- Thing[1] = tehCF.lookVector
- end
- local mag = (Thing[4] - pos).magnitude
- Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
- if Thing[8] == 2 then
- Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
- end
- Thing[4] = Thing[4] + Look * move
- Thing[3] = Thing[3] - 1
- if 2 < Thing[5] then
- Thing[5] = Thing[5] - 0.3
- Thing[6] = Thing[6] - 0.3
- end
- if hit ~= nil then
- Thing[3] = 0
- if Thing[8] == 1 or Thing[8] == 3 then
- Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
- elseif Thing[8] == 2 then
- Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
- if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
- ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Tr. Flu. Yellow"), "Reference", Vector3.new())
- ref.Anchored = true
- ref.CFrame = CFrame.new(pos)
- CFuncs.Sound.Create("161006093", ref, 1, 1.2)
- game:GetService("Debris"):AddItem(ref, 0.2)
- Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
- Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
- MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
- end
- end
- ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Tr. Flu. Yellow"), "Reference", Vector3.new())
- ref.Anchored = true
- ref.CFrame = CFrame.new(pos)
- Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
- game:GetService("Debris"):AddItem(ref, 1)
- end
- if Thing[3] <= 0 then
- table.remove(Effects, e)
- end
- end
- if Thing[2] == "FireWave" then
- if Thing[3] <= Thing[4] then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
- Thing[3] = Thing[3] + 1
- Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Fire" then
- Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Cylinder" then
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Elec" then
- Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- end
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