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- scale = 2
- player = game.Players.gameroftheyear0444
- z = player.Character
- z.Humanoid.MaxHealth = 150000
- z.Humanoid.Health = 150000
- for _,l in pairs (z:GetChildren()) do
- if l.className == "Hat" then
- l:Remove()
- end end
- for _,i in pairs (z:GetChildren()) do
- if i.className == "Shirt" then
- i:Remove()
- end end
- for _,g in pairs (z:GetChildren()) do
- if g.className == "Pants" then
- g:Remove()
- end end
- for _,j in pairs (z:GetChildren()) do
- if j.className == "CharacterMesh" then
- j:Remove()
- end end
- la = z["Left Arm"]
- ra = z["Right Arm"]
- ll = z["Left Leg"]
- rl = z["Right Leg"]
- h = z.Head
- t = z.Torso
- sizeup = {t,h,ll,rl,ra,la}
- for i = 1, #sizeup do
- sizeup[i].Size = Vector3.new(sizeup[i].Size.x * scale,sizeup[i].Size.y * scale,sizeup[i].Size.z * scale)
- sizeup[i].TopSurface = 0
- sizeup[i].BottomSurface = 0
- sizeup[i].RightSurface = 0
- sizeup[i].LeftSurface = 0
- sizeup[i].FrontSurface = 0
- sizeup[i].BackSurface = 0
- end
- sizex = t.Size.x/2
- sizey = t.Size.x/2
- sizez = t.Size.x/2
- ls = Instance.new("Motor")
- ls.Parent = t
- ls.Name = "Left Shoulder"
- ls.Part0 = t
- ls.Part1 = la
- ls.MaxVelocity = 0.1
- ls.C0 = CFrame.new(-sizex - la.Size.x/2+2,la.Size.y/4-4,-6) * CFrame.fromEulerAnglesXYZ(0,-3.14/2,0)
- ls.C1 = CFrame.new(0,la.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0)
- rs = Instance.new("Motor")
- rs.Parent = t
- rs.Name = "Right Shoulder"
- rs.Part0 = t
- rs.Part1 = ra
- rs.MaxVelocity = 0.1
- rs.C0 = CFrame.new(sizex + ra.Size.x/2-2,ra.Size.y/4-4,-6) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0)
- rs.C1 = CFrame.new(0,ra.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0)
- lh = Instance.new("Motor")
- lh.Parent = t
- lh.Name = "Left Hip"
- lh.Part0 = t
- lh.Part1 = ll
- lh.MaxVelocity = 0.1
- lh.C0 = CFrame.new(sizex - ll.Size.x*1.5,-(ll.Size.y/4)*3,0) * CFrame.fromEulerAnglesXYZ(0,-3.14/2,0)
- lh.C1 = CFrame.new(0,ll.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0)
- rh = Instance.new("Motor")
- rh.Parent = t
- rh.Name = "Right Hip"
- rh.Part0 = t
- rh.Part1 = rl
- rh.MaxVelocity = 0.1
- rh.C0 = CFrame.new(sizex - rl.Size.x/2,-(ll.Size.y/4)*3,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0)
- rh.C1 = CFrame.new(0,rl.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0)
- n = Instance.new("Snap")
- n.Parent = t
- n.Name = "Neck"
- n.Part0 = t
- n.Part1 = h
- n.C0 = CFrame.new(0,sizey + h.Size.y/2-4,-6) * CFrame.fromEulerAnglesXYZ(0,0,0)
- a = z.Animate
- a:Remove()
- a:clone()
- a.Parent = z
- knife = Instance.new("Part")
- knife.formFactor = "Symmetric"
- knife.Size = Vector3.new(4,2,8)
- knife.BrickColor = BrickColor.Yellow()
- knife.Parent = player.Character
- knife.Locked = true
- knife.CanCollide = true
- knife.Transparency = 0
- knife.TopSurface = 0
- knife.BottomSurface = 0
- w = Instance.new("Weld")
- w.Parent = player.Character["Torso"]
- w.Part0 = player.Character["Torso"]
- w.Part1 = knife
- w.C0 = CFrame.new(0,-3,-3) * CFrame.fromEulerAnglesXYZ(0,0,0)
- player.Character.Torso.Transparency = 1
- knife = Instance.new("Part")
- knife.formFactor = "Symmetric"
- knife.Size = Vector3.new(2,4,2)
- knife.BrickColor = BrickColor.Yellow()
- knife.Parent = player.Character
- knife.Locked = true
- knife.CanCollide = false
- knife.Transparency = 0
- knife.TopSurface = 0
- knife.BottomSurface = 0
- w = Instance.new("Weld")
- w.Parent = player.Character["Torso"]
- w.Part0 = player.Character["Torso"]
- w.Part1 = knife
- w.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- knife = Instance.new("Part")
- knife.formFactor = "Symmetric"
- knife.Size = Vector3.new(2,2,2)
- knife.BrickColor = BrickColor.Yellow()
- knife.Parent = player.Character
- knife.Locked = true
- knife.CanCollide = false
- knife.Transparency = 0
- knife.TopSurface = 0
- knife.BottomSurface = 0
- w = Instance.new("Weld")
- w.Parent = player.Character["Torso"]
- w.Part0 = player.Character["Torso"]
- w.Part1 = knife
- w.C0 = CFrame.new(0,1,2) * CFrame.fromEulerAnglesXYZ(0,0,0)
- knife = Instance.new("Part")
- knife.formFactor = "Symmetric"
- knife.Size = Vector3.new(2,2,2)
- knife.BrickColor = BrickColor.Yellow()
- knife.Parent = player.Character
- knife.Locked = true
- knife.CanCollide = false
- knife.Transparency = 0
- knife.TopSurface = 0
- knife.BottomSurface = 0
- kmesh = Instance.new("SpecialMesh")
- kmesh.Scale = Vector3.new(2,2,2)
- kmesh.MeshType = "FileMesh"
- kmesh.TextureId = "http://www.roblox.com/asset/?id=23512577"
- kmesh.MeshId = "http://www.roblox.com/asset/?id=1374148"
- kmesh.Parent = knife
- w = Instance.new("Weld")
- w.Parent = player.Character["Torso"]
- w.Part0 = player.Character["Torso"]
- w.Part1 = knife
- w.C0 = CFrame.new(0,0.2,-6) * CFrame.fromEulerAnglesXYZ(0,0,0)
- for i,v in pairs(player.Character:GetChildren()) do if v.className == "Part" then v.BrickColor = BrickColor.new("Really black") v.Material = "Plastic" end end
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