Advertisement
memberhero

Anti Dead Eye

Jul 15th, 2018
435
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. script.Name = "Anti Dead Eye Made To Destroy Dead Eye Abusers"
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6. function CreateSound(ID, PARENT, VOLUME, PITCH)
  7. local NSound = nil
  8. coroutine.resume(coroutine.create(function()
  9. NSound = Instance.new("Sound", PARENT)
  10. NSound.Volume = VOLUME
  11. NSound.Pitch = PITCH
  12. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  13. swait()
  14. NSound:play()
  15. game:GetService("Debris"):AddItem(NSound, 10)
  16. end))
  17. return NSound
  18. end
  19.  
  20. --Very lazi from here to below except the animations but who cares /shrug
  21. function chatfunc(text)
  22. local chat = coroutine.wrap(function()
  23. if char:FindFirstChild("TalkingBillBoard")~= nil then
  24. char:FindFirstChild("TalkingBillBoard"):destroy()
  25. end
  26. local naeeym2 = Instance.new("BillboardGui",char)
  27. naeeym2.Size = UDim2.new(0,100,0,40)
  28. naeeym2.StudsOffset = Vector3.new(0,3,0)
  29. naeeym2.Adornee = char.Head
  30. naeeym2.Name = "TalkingBillBoard"
  31. local tecks2 = Instance.new("TextLabel",naeeym2)
  32. tecks2.BackgroundTransparency = 1
  33. tecks2.BorderSizePixel = 0
  34. tecks2.Text = ""
  35. tecks2.Font = "Fantasy"
  36. tecks2.TextSize = 30
  37. tecks2.TextStrokeTransparency = 0
  38. tecks2.TextColor3 = Color3.new(255,0,0)
  39. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  40. tecks2.Size = UDim2.new(1,0,0.5,0)
  41. local tecks3 = Instance.new("TextLabel",naeeym2)
  42. tecks3.BackgroundTransparency = 1
  43. tecks3.BorderSizePixel = 0
  44. tecks3.Text = ""
  45. tecks3.Font = "Fantasy"
  46. tecks3.TextSize = 30
  47. tecks3.TextStrokeTransparency = 0
  48. tecks3.TextColor3 = Color3.new(255,0,0)
  49. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  50. tecks3.Size = UDim2.new(1,0,0.5,0)
  51. coroutine.resume(coroutine.create(function()
  52. while tecks3 ~= nil do
  53. swait()
  54. tecks3.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  55. tecks3.Rotation = math.random(-3,3)
  56. tecks3.TextColor3 = Color3.new(math.random(0, 255)/255,0,0)
  57. tecks3.TextStrokeColor3 = Color3.new(math.random(0, 255)/255,0,0)
  58. end
  59. end))
  60. for i = 1,string.len(text),1 do
  61. tecks2.Text = string.sub(text,1,i)
  62. tecks3.Text = string.sub(text,1,i)
  63. wait(0.01)
  64. end
  65. wait(2)
  66. for i = 1, 50 do
  67. swait()
  68. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-10,10),.05,math.random(-10,10))
  69. tecks2.Rotation = tecks2.Rotation - 2
  70. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  71. tecks2.TextTransparency = tecks2.TextTransparency + .04
  72. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-10,10),.05,math.random(-10,10))
  73. tecks3.Rotation = tecks2.Rotation + 2
  74. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  75. tecks3.TextTransparency = tecks2.TextTransparency + .04
  76. end
  77. naeeym2:Destroy()
  78. end)
  79. chat()
  80. end
  81. function onChatted(msg)
  82. chatfunc(msg)
  83. end
  84. --plr.Chatted:connect(onChatted)
  85.  
  86. GlowParticle = Instance.new("ParticleEmitter",ra)
  87. GlowParticle.LightEmission = 0
  88. GlowParticle.Color = ColorSequence.new(Color3.new(0,0,0),Color3.new(0,0,0))
  89. GlowParticle.Size = NumberSequence.new(0,0.6)
  90. GlowParticle.Rotation = NumberRange.new(0, 360)
  91. GlowParticle.Texture = "http://www.roblox.com/asset/?id=1523916715"
  92. GlowParticle.Transparency = NumberSequence.new(0,1)
  93. GlowParticle.LockedToPart = true
  94. GlowParticle.Lifetime = NumberRange.new(1)
  95. GlowParticle.Rate = 999
  96. GlowParticle.Speed = NumberRange.new(0)
  97. GlowParticle.VelocitySpread = 500
  98.  
  99. function TargetSelect(person)
  100. local dd=coroutine.wrap(function()
  101. if targetted ~= person then
  102. targetted = person
  103. GlowParticle.Enabled = true
  104. end
  105. end)
  106. dd()
  107. end
  108.  
  109. if targetted == nil then
  110. GlowParticle.Enabled = false
  111. end
  112.  
  113. function chatfunc(text)
  114. local chat = coroutine.wrap(function()
  115. if char:FindFirstChild("TalkingBillBoard")~= nil then
  116. char:FindFirstChild("TalkingBillBoard"):destroy()
  117. end
  118. local naeeym2 = Instance.new("BillboardGui",char)
  119. naeeym2.Size = UDim2.new(0,100,0,40)
  120. naeeym2.StudsOffset = Vector3.new(0,3,0)
  121. naeeym2.Adornee = char.Head
  122. naeeym2.Name = "TalkingBillBoard"
  123. local tecks2 = Instance.new("TextLabel",naeeym2)
  124. tecks2.BackgroundTransparency = 1
  125. tecks2.BorderSizePixel = 0
  126. tecks2.Text = ""
  127. tecks2.Font = "Fantasy"
  128. tecks2.TextSize = 30
  129. tecks2.TextStrokeTransparency = 0
  130. tecks2.TextColor3 = Color3.new(255,0,0)
  131. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  132. tecks2.Size = UDim2.new(1,0,0.5,0)
  133. local tecks3 = Instance.new("TextLabel",naeeym2)
  134. tecks3.BackgroundTransparency = 1
  135. tecks3.BorderSizePixel = 0
  136. tecks3.Text = ""
  137. tecks3.Font = "Fantasy"
  138. tecks3.TextSize = 30
  139. tecks3.TextStrokeTransparency = 0
  140. tecks3.TextColor3 = Color3.new(255,0,0)
  141. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  142. tecks3.Size = UDim2.new(1,0,0.5,0)
  143. coroutine.resume(coroutine.create(function()
  144. while tecks3 ~= nil do
  145. swait()
  146. tecks3.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  147. tecks3.Rotation = math.random(-3,3)
  148. tecks3.TextColor3 = Color3.new(math.random(0, 255)/255,0,0)
  149. tecks3.TextStrokeColor3 = Color3.new(math.random(0, 255)/255,0,0)
  150. end
  151. end))
  152. for i = 1,string.len(text),1 do
  153. tecks2.Text = string.sub(text,1,i)
  154. tecks3.Text = string.sub(text,1,i)
  155. wait(0.01)
  156. end
  157. wait(2)
  158. for i = 1, 50 do
  159. swait()
  160. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-10,10),.05,math.random(-10,10))
  161. tecks2.Rotation = tecks2.Rotation - 2
  162. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  163. tecks2.TextTransparency = tecks2.TextTransparency + .04
  164. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-10,10),.05,math.random(-10,10))
  165. tecks3.Rotation = tecks2.Rotation + 2
  166. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  167. tecks3.TextTransparency = tecks2.TextTransparency + .04
  168. end
  169. naeeym2:Destroy()
  170. end)
  171. chat()
  172. end
  173. function onChatted(msg)
  174. chatfunc(msg)
  175. end
  176.  
  177. --
  178. local Player = game:GetService('Players').LocalPlayer
  179. repeat wait() until Player.Character
  180. local Character = Player.Character
  181.  
  182. --All The Settings for Trails in this Script
  183. TrailSettings = {
  184. Lifetime = 0.7,
  185. Texture = 'rbxassetid://31270182',
  186. --Color1 is for UpperBody and Accessories, Color2 is for Lower Body
  187. Color1 = ColorSequence.new(BrickColor.new('Lime green').Color,BrickColor.new('Lime green').Color),
  188. Color2 = ColorSequence.new(BrickColor.new('Lime green').Color,BrickColor.new('Lime green').Color),
  189. AllBody = true,
  190. UpperBodyOnly = false,
  191. LowerBodyOnly = false,
  192. Accessories = false,
  193. Extras = true,
  194. R15 = false, --Change to true if you're using R15
  195. R15Parts = {
  196. 'UpperTorso',
  197. 'LowerTorso',
  198. }
  199. }
  200.  
  201. local Trail; --Making other Trails uses this in this Script
  202.  
  203. --UpperBody Function
  204. UpperBody = function()
  205. if TrailSettings.R15 == false then
  206. A0 = Instance.new('Attachment',Character.Torso)
  207. A1 = Instance.new('Attachment',Character.Head)
  208. A2 = Instance.new('Attachment',Character['Right Arm'])
  209. A3 = Instance.new('Attachment',Character['Left Arm'])
  210. Trail = Instance.new('Trail',Character)
  211. Trail.Attachment0 = A0
  212. Trail.Attachment1 = A1
  213. Trail.Texture = TrailSettings.Texture
  214. Trail.Color = TrailSettings.Color1
  215. Trail.Lifetime = TrailSettings.Lifetime
  216. local Trail2 = Trail:Clone()
  217. Trail2.Parent = Character
  218. Trail2.Attachment1 = A2
  219. local Trail3 = Trail:Clone()
  220. Trail3.Parent = Character
  221. Trail3.Attachment1 = A3
  222. local Trail6 = Trail:Clone()
  223. Trail6.Parent = Character
  224. Trail6.Attachment0 = A1
  225. Trail6.Attachment1 = A2
  226. local Trail7 = Trail:Clone()
  227. Trail7.Parent = Character
  228. Trail7.Attachment0 = A1
  229. Trail7.Attachment1 = A3
  230. else
  231. A0 = Instance.new('Attachment',Character[TrailSettings.R15Parts[1]])
  232. A0R = Instance.new('Attachment',Character[TrailSettings.R15Parts[2]])
  233. A1 = Instance.new('Attachment',Character.Head)
  234. A2 = Instance.new('Attachment',Character['RightUpperArm'])
  235. A2R = Instance.new('Attachment',Character['RightLowerArm'])
  236. A3 = Instance.new('Attachment',Character['LeftUpperArm'])
  237. A3R = Instance.new('Attachment',Character['LeftLowerArm'])
  238. Trail = Instance.new('Trail',Character)
  239. Trail.Attachment0 = A0
  240. Trail.Attachment1 = A1
  241. Trail.Texture = TrailSettings.Texture
  242. Trail.Color = TrailSettings.Color1
  243. Trail.Lifetime = TrailSettings.Lifetime
  244. local Trail2 = Trail:Clone()
  245. Trail2.Parent = Character
  246. Trail2.Attachment1 = A2
  247. local Trail3 = Trail:Clone()
  248. Trail3.Parent = Character
  249. Trail3.Attachment1 = A3
  250. local Trail6 = Trail:Clone()
  251. Trail6.Parent = Character
  252. Trail6.Attachment0 = A1
  253. Trail6.Attachment1 = A2
  254. local Trail7 = Trail:Clone()
  255. Trail7.Parent = Character
  256. Trail7.Attachment0 = A1
  257. Trail7.Attachment1 = A3
  258. --R15 Trails
  259. local Trail1R = Trail:Clone()
  260. Trail1R.Parent = Character
  261. Trail1R.Attachment1 = A2R
  262. local Trail2R = Trail:Clone()
  263. Trail2R.Parent = Character
  264. Trail2R.Attachment1 = A3R
  265. local Trail6R = Trail:Clone()
  266. Trail6.Parent = Character
  267. Trail6.Attachment0 = A1
  268. Trail6.Attachment1 = A2R
  269. local Trail7R = Trail:Clone()
  270. Trail7.Parent = Character
  271. Trail7.Attachment0 = A1
  272. Trail7.Attachment1 = A3R
  273. end
  274. end
  275.  
  276. --Lower Body Function
  277. LowerBody = function()
  278. if TrailSettings.R15 == false then
  279. A4 = Instance.new('Attachment',Character['Right Leg'])
  280. A5 = Instance.new('Attachment',Character['Left Leg'])
  281. local Trail4 = Trail:Clone()
  282. Trail4.Parent = Character
  283. Trail4.Attachment1 = A4
  284. local Trail5 = Trail:Clone()
  285. Trail5.Parent = Character
  286. Trail5.Attachment1 = A5
  287. local Trail8 = Trail:Clone()
  288. Trail8.Parent = Character
  289. Trail8.Attachment0 = A2
  290. Trail8.Attachment1 = A4
  291. Trail8.Color = TrailSettings.Color2
  292. local Trail9 = Trail:Clone()
  293. Trail9.Parent = Character
  294. Trail9.Attachment0 = A3
  295. Trail9.Attachment1 = A5
  296. Trail9.Color = TrailSettings.Color2
  297. local FT = Trail:Clone()
  298. FT.Parent = Character
  299. FT.Attachment0 = A4
  300. FT.Attachment1 = A5
  301. FT.Color = TrailSettings.Color2
  302. else
  303. A4 = Instance.new('Attachment',Character['RightLowerLeg'])
  304. A4R = Instance.new('Attachment',Character['RightUpperLeg'])
  305. A5 = Instance.new('Attachment',Character['LeftLowerLeg'])
  306. A5R = Instance.new('Attachment',Character['LeftUpperLeg'])
  307. local Trail4 = Trail:Clone()
  308. Trail4.Parent = Character
  309. Trail4.Attachment1 = A4
  310. local Trail5 = Trail:Clone()
  311. Trail5.Parent = Character
  312. Trail5.Attachment1 = A5
  313. local Trail8 = Trail:Clone()
  314. Trail8.Parent = Character
  315. Trail8.Attachment0 = A2
  316. Trail8.Attachment1 = A4
  317. Trail8.Color = TrailSettings.Color2
  318. local Trail9 = Trail:Clone()
  319. Trail9.Parent = Character
  320. Trail9.Attachment0 = A3
  321. Trail9.Attachment1 = A5
  322. Trail9.Color = TrailSettings.Color2
  323. local FT = Trail:Clone()
  324. FT.Parent = Character
  325. FT.Attachment0 = A4
  326. FT.Attachment1 = A5
  327. FT.Color = TrailSettings.Color2
  328. --R15 Trails
  329. local Trail3R = Trail:Clone()
  330. Trail3R.Parent = Character
  331. Trail3R.Attachment1 = A4R
  332. local Trail4R = Trail:Clone()
  333. Trail4R.Parent = Character
  334. Trail4R.Attachment1 = A5R
  335. local Trail8 = Trail:Clone()
  336. Trail8.Parent = Character
  337. Trail8.Attachment0 = A2R
  338. Trail8.Attachment1 = A4R
  339. Trail8.Color = TrailSettings.Color2
  340. local Trail9 = Trail:Clone()
  341. Trail9.Parent = Character
  342. Trail9.Attachment0 = A3R
  343. Trail9.Attachment1 = A5R
  344. Trail9.Color = TrailSettings.Color2
  345. local FT2R = Trail:Clone()
  346. FT2R.Parent = Character
  347. FT2R.Attachment0 = A4R
  348. FT2R.Attachment1 = A5R
  349. FT2R.Color = TrailSettings.Color2
  350. end
  351. end
  352.  
  353. --All Body Function calling Both Functions
  354. AllBody = function()
  355. UpperBody()
  356. LowerBody()
  357. end
  358.  
  359. --Checking to make sure that Only some Variables are Selected else do All Body
  360. if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  361. TrailSettings.UpperBodyOnly = false
  362. TrailSettings.LowerBodyOnly = false
  363. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
  364. TrailSettings.UpperBodyOnly = false
  365. TrailSettings.LowerBodyOnly = false
  366. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
  367. TrailSettings.UpperBodyOnly = false
  368. TrailSettings.LowerBodyOnly = false
  369. elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  370. TrailSettings.AllBody = true
  371. TrailSettings.UpperBodyOnly = false
  372. TrailSettings.LowerBodyOnly = false
  373. end
  374.  
  375. --Call Trail Functions
  376. if TrailSettings.UpperBodyOnly == true then
  377. UpperBody()
  378. print('Called Upper Body Trail')
  379. elseif TrailSettings.LowerBodyOnly == true then
  380. LowerBody()
  381. print('Called Lower Body Trail')
  382. elseif TrailSettings.AllBody == true then
  383. AllBody()
  384. print('Called Full Body Trail')
  385. end
  386.  
  387. --Trails for Accessories
  388. if TrailSettings.Accessories == true then
  389. for Index,Item in pairs(Character:GetChildren()) do
  390. if Item:IsA'Accessory' then
  391. local AA = Instance.new('Attachment',Item.Handle)
  392. local ATrail = Trail:Clone()
  393. ATrail.Parent = Character
  394. ATrail.Attachment1 = AA
  395. end
  396. end
  397. end
  398.  
  399. --Extras
  400. if TrailSettings.Extras == true then
  401. --Making an Invisible Platform Part
  402. local a = Instance.new('Part',Character)
  403. a.CanCollide = false
  404. a.Size = Vector3.new(2,.2,2)
  405. a.Transparency = 1
  406.  
  407. --Constantly putting it under your feet
  408. if TrailSettings.R15 == false then
  409. spawn(function()
  410. game:GetService('RunService').RenderStepped:connect(function()
  411. a.CFrame = Character.Torso.CFrame * CFrame.new(0,-3,0)
  412. end)
  413. end)
  414. else
  415. spawn(function()
  416. game:GetService('RunService').RenderStepped:connect(function()
  417. a.CFrame = Character[TrailSettings.R15Parts[2]].CFrame * CFrame.new(0,-2,0)
  418. end)
  419. end)
  420. end
  421.  
  422. --Make a Trail from both feet to the Platform
  423. spawn(function()
  424. repeat wait() until Trail
  425. local AB = Instance.new('Attachment',a)
  426. local ABT = Trail:Clone()
  427. ABT.Parent = Character
  428. ABT.Attachment0 = A4
  429. ABT.Attachment1 = AB
  430. ABT.Color = TrailSettings.Color2
  431. local ABT2 = Trail:Clone()
  432. ABT2.Parent = Character
  433. ABT2.Attachment0 = A5
  434. ABT2.Attachment1 = AB
  435. ABT2.Color = TrailSettings.Color2
  436. end)
  437. end
  438. --
  439.  
  440.  
  441. Player = game:GetService("Players").LocalPlayer
  442. PlayerGui = Player.PlayerGui
  443. Cam = workspace.CurrentCamera
  444. Backpack = Player.Backpack
  445. repeat wait() until Player.Character
  446. Character = Player.Character
  447. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  448. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  449. Mouse = Player:GetMouse()
  450. RootPart = Character["HumanoidRootPart"]
  451. Torso = Character["Torso"]
  452. Head = Character["Head"]
  453. RightArm = Character["Right Arm"]
  454. LeftArm = Character["Left Arm"]
  455. RightLeg = Character["Right Leg"]
  456. LeftLeg = Character["Left Leg"]
  457. RootJoint = RootPart["RootJoint"]
  458. Neck = Torso["Neck"]
  459. RightShoulder = Torso["Right Shoulder"]
  460. LeftShoulder = Torso["Left Shoulder"]
  461. RightHip = Torso["Right Hip"]
  462. LeftHip = Torso["Left Hip"]
  463.  
  464. IT = Instance.new
  465. CF = CFrame.new
  466. VT = Vector3.new
  467. RAD = math.rad
  468. C3 = Color3.new
  469. UD2 = UDim2.new
  470. BRICKC = BrickColor.new
  471. ANGLES = CFrame.Angles
  472. EULER = CFrame.fromEulerAnglesXYZ
  473. COS = math.cos
  474. ACOS = math.acos
  475. SIN = math.sin
  476. ASIN = math.asin
  477. ABS = math.abs
  478. MRANDOM = math.random
  479. FLOOR = math.floor
  480.  
  481. local naeeym2 = Instance.new("BillboardGui",Character)
  482. naeeym2.AlwaysOnTop = true
  483. naeeym2.Size = UDim2.new(7,35,3,15)
  484. naeeym2.StudsOffset = Vector3.new(0,2,0)
  485. naeeym2.MaxDistance = 75
  486. naeeym2.Adornee = Character.Head
  487. naeeym2.Name = "Name2"
  488. local tecks2 = Instance.new("TextLabel",naeeym2)
  489. tecks2.BackgroundTransparency = 1
  490. tecks2.TextScaled = true
  491. tecks2.BorderSizePixel = 0
  492. tecks2.Text = ""
  493. tecks2.Font = "ArialBold"
  494. tecks2.TextSize = 30
  495. tecks2.TextStrokeTransparency = 0
  496. tecks2.TextColor3 = Color3.fromRGB(0,1,0)
  497. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  498. tecks2.Size = UDim2.new(1,0,0.5,0)
  499. tecks2.Parent = naeeym2
  500.  
  501. local naeeym3 = Instance.new("BillboardGui",Character)
  502. naeeym3.AlwaysOnTop = true
  503. naeeym3.Size = UDim2.new(7,35,3,15)
  504. naeeym3.StudsOffset = Vector3.new(2,3,0)
  505. naeeym3.MaxDistance = 75
  506. naeeym3.Adornee = Character.Head
  507. naeeym3.Name = "Name3"
  508. local tecks3 = Instance.new("TextLabel",naeeym2)
  509. tecks3.BackgroundTransparency = 1
  510. tecks3.TextScaled = true
  511. tecks3.BorderSizePixel = 0
  512. tecks3.Text = game.Players.LocalPlayer.Name
  513. tecks3.Font = "ArialBold"
  514. tecks3.TextSize = 30
  515. tecks3.TextStrokeTransparency = 0
  516. tecks3.TextColor3 = Color3.fromRGB(0,1,0)
  517. tecks3.TextStrokeColor3 = Color3.fromRGB(140, 140, 140)
  518. tecks3.Size = UDim2.new(0.5,0,0.2,0)
  519. tecks3.Parent = naeeym3
  520.  
  521. script:ClearAllChildren()
  522. wait(0.2)
  523.  
  524. Player = game:GetService("Players").LocalPlayer
  525. PlayerGui = Player.PlayerGui
  526. Cam = workspace.CurrentCamera
  527. Backpack = Player.Backpack
  528. Character = Player.Character
  529. Humanoid = Character.Humanoid
  530. Mouse = Player:GetMouse()
  531. RootPart = Character["HumanoidRootPart"]
  532. Torso = Character["Torso"]
  533. Head = Character["Head"]
  534. RightArm = Character["Right Arm"]
  535. LeftArm = Character["Left Arm"]
  536. RightLeg = Character["Right Leg"]
  537. LeftLeg = Character["Left Leg"]
  538. RootJoint = RootPart["RootJoint"]
  539. Neck = Torso["Neck"]
  540. RightShoulder = Torso["Right Shoulder"]
  541. LeftShoulder = Torso["Left Shoulder"]
  542. RightHip = Torso["Right Hip"]
  543. LeftHip = Torso["Left Hip"]
  544. local TIME = 0
  545. local sick = Instance.new("Sound",Torso)
  546.  
  547. IT = Instance.new
  548. CF = CFrame.new
  549. VT = Vector3.new
  550. RAD = math.rad
  551. C3 = Color3.new
  552. UD2 = UDim2.new
  553. BRICKC = BrickColor.new
  554. ANGLES = CFrame.Angles
  555. EULER = CFrame.fromEulerAnglesXYZ
  556. COS = math.cos
  557. ACOS = math.acos
  558. SIN = math.sin
  559. ASIN = math.asin
  560. ABS = math.abs
  561. MRANDOM = math.random
  562. FLOOR = math.floor
  563.  
  564. --//=================================\\
  565. --|| USEFUL VALUES
  566. --\\=================================//
  567.  
  568. Animation_Speed = 3
  569. local FORCERESET = false
  570. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  571. local Speed = 16
  572. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  573. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  574. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  575. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  576. local DAMAGEMULTIPLIER = 1
  577. local ANIM = "Idle"
  578. local ATTACK = false
  579. local EQUIPPED = false
  580. local HOLD = false
  581. local COMBO = 1
  582. local Rooted = false
  583. local SINE = 0
  584. local KEYHOLD = false
  585. local CHANGE = 2 / Animation_Speed
  586. local WALKINGANIM = false
  587. local VALUE1 = false
  588. local VALUE2 = false
  589. local ROBLOXIDLEANIMATION = IT("Animation")
  590. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  591. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  592. --ROBLOXIDLEANIMATION.Parent = Humanoid
  593. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  594. WEAPONGUI.Name = "BanishV3Gui"
  595. local Weapon = IT("Model")
  596. Weapon.Name = "Adds"
  597. local Effects = IT("Folder", Weapon)
  598. Effects.Name = "Effects"
  599. local ANIMATOR = Humanoid.Animator
  600. local ANIMATE = Character:FindFirstChild("Animate")
  601. local UNANCHOR = true
  602. local TOBANISH = {}
  603. script.Parent = PlayerGui
  604.  
  605. --//=================================\\
  606. --\\=================================//
  607.  
  608.  
  609. --//=================================\\
  610. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  611. --\\=================================//
  612.  
  613. ArtificialHB = Instance.new("BindableEvent", script)
  614. ArtificialHB.Name = "ArtificialHB"
  615.  
  616. script:WaitForChild("ArtificialHB")
  617.  
  618. frame = Frame_Speed
  619. tf = 0
  620. allowframeloss = false
  621. tossremainder = false
  622. lastframe = tick()
  623. script.ArtificialHB:Fire()
  624.  
  625. game:GetService("RunService").Heartbeat:connect(function(s, p)
  626. tf = tf + s
  627. if tf >= frame then
  628. if allowframeloss then
  629. script.ArtificialHB:Fire()
  630. lastframe = tick()
  631. else
  632. for i = 1, math.floor(tf / frame) do
  633. script.ArtificialHB:Fire()
  634. end
  635. lastframe = tick()
  636. end
  637. if tossremainder then
  638. tf = 0
  639. else
  640. tf = tf - frame * math.floor(tf / frame)
  641. end
  642. end
  643. end)
  644.  
  645. --//=================================\\
  646. --\\=================================//
  647.  
  648. --//=================================\\
  649. --|| SOME FUNCTIONS
  650. --\\=================================//
  651.  
  652. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  653. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  654. end
  655.  
  656. function PositiveAngle(NUMBER)
  657. if NUMBER >= 0 then
  658. NUMBER = 0
  659. end
  660. return NUMBER
  661. end
  662.  
  663. function NegativeAngle(NUMBER)
  664. if NUMBER <= 0 then
  665. NUMBER = 0
  666. end
  667. return NUMBER
  668. end
  669.  
  670. function Swait(NUMBER)
  671. if NUMBER == 0 or NUMBER == nil then
  672. ArtificialHB.Event:wait()
  673. else
  674. for i = 1, NUMBER do
  675. ArtificialHB.Event:wait()
  676. end
  677. end
  678. end
  679.  
  680. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  681. local NEWMESH = IT(MESH)
  682. if MESH == "SpecialMesh" then
  683. NEWMESH.MeshType = MESHTYPE
  684. if MESHID ~= "nil" and MESHID ~= "" then
  685. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  686. end
  687. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  688. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  689. end
  690. end
  691. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  692. NEWMESH.Scale = SCALE
  693. NEWMESH.Parent = PARENT
  694. return NEWMESH
  695. end
  696.  
  697. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  698. local NEWPART = IT("Part")
  699. NEWPART.formFactor = FORMFACTOR
  700. NEWPART.Reflectance = REFLECTANCE
  701. NEWPART.Transparency = TRANSPARENCY
  702. NEWPART.CanCollide = false
  703. NEWPART.Locked = true
  704. NEWPART.Anchored = true
  705. if ANCHOR == false then
  706. NEWPART.Anchored = false
  707. end
  708. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  709. NEWPART.Name = NAME
  710. NEWPART.Size = SIZE
  711. NEWPART.Position = Torso.Position
  712. NEWPART.Material = MATERIAL
  713. NEWPART:BreakJoints()
  714. NEWPART.Parent = PARENT
  715. return NEWPART
  716. end
  717.  
  718. local function weldBetween(a, b)
  719. local weldd = Instance.new("ManualWeld")
  720. weldd.Part0 = a
  721. weldd.Part1 = b
  722. weldd.C0 = CFrame.new()
  723. weldd.C1 = b.CFrame:inverse() * a.CFrame
  724. weldd.Parent = a
  725. return weldd
  726. end
  727.  
  728.  
  729. function QuaternionFromCFrame(cf)
  730. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  731. local trace = m00 + m11 + m22
  732. if trace > 0 then
  733. local s = math.sqrt(1 + trace)
  734. local recip = 0.5 / s
  735. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  736. else
  737. local i = 0
  738. if m11 > m00 then
  739. i = 1
  740. end
  741. if m22 > (i == 0 and m00 or m11) then
  742. i = 2
  743. end
  744. if i == 0 then
  745. local s = math.sqrt(m00 - m11 - m22 + 1)
  746. local recip = 0.5 / s
  747. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  748. elseif i == 1 then
  749. local s = math.sqrt(m11 - m22 - m00 + 1)
  750. local recip = 0.5 / s
  751. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  752. elseif i == 2 then
  753. local s = math.sqrt(m22 - m00 - m11 + 1)
  754. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  755. end
  756. end
  757. end
  758.  
  759. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  760. local xs, ys, zs = x + x, y + y, z + z
  761. local wx, wy, wz = w * xs, w * ys, w * zs
  762. local xx = x * xs
  763. local xy = x * ys
  764. local xz = x * zs
  765. local yy = y * ys
  766. local yz = y * zs
  767. local zz = z * zs
  768. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  769. end
  770.  
  771. function QuaternionSlerp(a, b, t)
  772. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  773. local startInterp, finishInterp;
  774. if cosTheta >= 0.0001 then
  775. if (1 - cosTheta) > 0.0001 then
  776. local theta = ACOS(cosTheta)
  777. local invSinTheta = 1 / SIN(theta)
  778. startInterp = SIN((1 - t) * theta) * invSinTheta
  779. finishInterp = SIN(t * theta) * invSinTheta
  780. else
  781. startInterp = 1 - t
  782. finishInterp = t
  783. end
  784. else
  785. if (1 + cosTheta) > 0.0001 then
  786. local theta = ACOS(-cosTheta)
  787. local invSinTheta = 1 / SIN(theta)
  788. startInterp = SIN((t - 1) * theta) * invSinTheta
  789. finishInterp = SIN(t * theta) * invSinTheta
  790. else
  791. startInterp = t - 1
  792. finishInterp = t
  793. end
  794. end
  795. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  796. end
  797.  
  798. function Clerp(a, b, t)
  799. local qa = {QuaternionFromCFrame(a)}
  800. local qb = {QuaternionFromCFrame(b)}
  801. local ax, ay, az = a.x, a.y, a.z
  802. local bx, by, bz = b.x, b.y, b.z
  803. local _t = 1 - t
  804. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  805. end
  806.  
  807. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  808. local frame = IT("Frame")
  809. frame.BackgroundTransparency = TRANSPARENCY
  810. frame.BorderSizePixel = BORDERSIZEPIXEL
  811. frame.Position = POSITION
  812. frame.Size = SIZE
  813. frame.BackgroundColor3 = COLOR
  814. frame.BorderColor3 = BORDERCOLOR
  815. frame.Name = NAME
  816. frame.Parent = PARENT
  817. return frame
  818. end
  819.  
  820. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  821. local label = IT("TextLabel")
  822. label.BackgroundTransparency = 1
  823. label.Size = UD2(1, 0, 1, 0)
  824. label.Position = UD2(0, 0, 0, 0)
  825. label.TextColor3 = TEXTCOLOR
  826. label.TextStrokeTransparency = STROKETRANSPARENCY
  827. label.TextTransparency = TRANSPARENCY
  828. label.FontSize = TEXTFONTSIZE
  829. label.Font = TEXTFONT
  830. label.BorderSizePixel = BORDERSIZEPIXEL
  831. label.TextScaled = false
  832. label.Text = TEXT
  833. label.Name = NAME
  834. label.Parent = PARENT
  835. return label
  836. end
  837.  
  838. function NoOutlines(PART)
  839. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  840. end
  841.  
  842. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  843. local NEWWELD = IT(TYPE)
  844. NEWWELD.Part0 = PART0
  845. NEWWELD.Part1 = PART1
  846. NEWWELD.C0 = C0
  847. NEWWELD.C1 = C1
  848. NEWWELD.Parent = PARENT
  849. return NEWWELD
  850. end
  851.  
  852. local S = IT("Sound")
  853. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  854. local NEWSOUND = nil
  855. coroutine.resume(coroutine.create(function()
  856. NEWSOUND = S:Clone()
  857. NEWSOUND.Parent = PARENT
  858. NEWSOUND.Volume = VOLUME
  859. NEWSOUND.Pitch = PITCH
  860. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  861. NEWSOUND:play()
  862. if DOESLOOP == true then
  863. NEWSOUND.Looped = true
  864. else
  865. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  866. NEWSOUND:remove()
  867. end
  868. end))
  869. return NEWSOUND
  870. end
  871.  
  872. function CFrameFromTopBack(at, top, back)
  873. local right = top:Cross(back)
  874. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  875. end
  876.  
  877. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  878. function WACKYEFFECT(Table)
  879. local TYPE = (Table.EffectType or "Sphere")
  880. local SIZE = (Table.Size or VT(1,1,1))
  881. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  882. local TRANSPARENCY = (Table.Transparency or 0)
  883. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  884. local CFRAME = (Table.CFrame or Torso.CFrame)
  885. local MOVEDIRECTION = (Table.MoveToPos or nil)
  886. local ROTATION1 = (Table.RotationX or 0)
  887. local ROTATION2 = (Table.RotationY or 0)
  888. local ROTATION3 = (Table.RotationZ or 0)
  889. local MATERIAL = (Table.Material or "Neon")
  890. local COLOR = (Table.Color or C3(1,1,1))
  891. local TIME = (Table.Time or 45)
  892. local SOUNDID = (Table.SoundID or nil)
  893. local SOUNDPITCH = (Table.SoundPitch or nil)
  894. local SOUNDVOLUME = (Table.SoundVolume or nil)
  895. coroutine.resume(coroutine.create(function()
  896. local PLAYSSOUND = false
  897. local SOUND = nil
  898. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  899. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  900. PLAYSSOUND = true
  901. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  902. end
  903. EFFECT.Color = COLOR
  904. local MSH = nil
  905. if TYPE == "Sphere" then
  906. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  907. elseif TYPE == "Block" then
  908. MSH = IT("BlockMesh",EFFECT)
  909. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  910. elseif TYPE == "Wave" then
  911. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  912. elseif TYPE == "Ring" then
  913. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  914. elseif TYPE == "Slash" then
  915. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  916. elseif TYPE == "Round Slash" then
  917. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  918. elseif TYPE == "Swirl" then
  919. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  920. elseif TYPE == "Skull" then
  921. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  922. elseif TYPE == "Crystal" then
  923. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  924. end
  925. if MSH ~= nil then
  926. local MOVESPEED = nil
  927. if MOVEDIRECTION ~= nil then
  928. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  929. end
  930. local GROWTH = SIZE - ENDSIZE
  931. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  932. if TYPE == "Block" then
  933. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  934. else
  935. EFFECT.CFrame = CFRAME
  936. end
  937. for LOOP = 1, TIME+1 do
  938. Swait()
  939. MSH.Scale = MSH.Scale - GROWTH/TIME
  940. if TYPE == "Wave" then
  941. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  942. end
  943. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  944. if TYPE == "Block" then
  945. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  946. else
  947. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  948. end
  949. if MOVEDIRECTION ~= nil then
  950. local ORI = EFFECT.Orientation
  951. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  952. EFFECT.Orientation = ORI
  953. end
  954. end
  955. if PLAYSSOUND == false then
  956. EFFECT:remove()
  957. else
  958. SOUND.Stopped:Connect(function()
  959. EFFECT:remove()
  960. end)
  961. end
  962. else
  963. if PLAYSSOUND == false then
  964. EFFECT:remove()
  965. else
  966. repeat Swait() until SOUND.Playing == false
  967. EFFECT:remove()
  968. end
  969. end
  970. end))
  971. end
  972.  
  973. function MakeForm(PART,TYPE)
  974. if TYPE == "Cyl" then
  975. local MSH = IT("CylinderMesh",PART)
  976. elseif TYPE == "Ball" then
  977. local MSH = IT("SpecialMesh",PART)
  978. MSH.MeshType = "Sphere"
  979. elseif TYPE == "Wedge" then
  980. local MSH = IT("SpecialMesh",PART)
  981. MSH.MeshType = "Wedge"
  982. end
  983. end
  984.  
  985. function SpawnTrail(FROM,TO,BIG)
  986. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0))
  987. MakeForm(TRAIL,"Cyl")
  988. local DIST = (FROM - TO).Magnitude
  989. if BIG == true then
  990. TRAIL.Size = VT(10,DIST,10)
  991. else
  992. TRAIL.Size = VT(10,DIST,10)
  993. end
  994. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  995. coroutine.resume(coroutine.create(function()
  996. for i = 1, 5 do
  997. Swait()
  998. TRAIL.Transparency = TRAIL.Transparency + 0.1
  999. end
  1000. TRAIL:remove()
  1001. end))
  1002. end
  1003.  
  1004. Debris = game:GetService("Debris")
  1005.  
  1006. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1007. local DIRECTION = CF(StartPos,EndPos).lookVector
  1008. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1009. end
  1010.  
  1011. function turnto(position)
  1012. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1013. end
  1014. local asd = Instance.new("ParticleEmitter")
  1015. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  1016. asd.LightEmission = .1
  1017. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1018. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  1019. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1020. asd.Transparency = bbb
  1021. asd.Size = aaa
  1022. asd.ZOffset = .9
  1023. asd.Acceleration = Vector3.new(0, -15, 0)
  1024. asd.LockedToPart = false
  1025. asd.EmissionDirection = "Back"
  1026. asd.Lifetime = NumberRange.new(1, 2)
  1027. asd.Rotation = NumberRange.new(-100, 100)
  1028. asd.RotSpeed = NumberRange.new(-100, 100)
  1029. asd.Speed = NumberRange.new(10)
  1030. asd.Enabled = false
  1031. asd.VelocitySpread = 999
  1032.  
  1033. function getbloody(victim,amount)
  1034. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1035. PART.CFrame = victim.CFrame
  1036. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1037. Debris:AddItem(PART,5)
  1038. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1039. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1040. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1041. local prtcl = asd:Clone()
  1042. prtcl.Parent = PART
  1043. prtcl:Emit(amount*10)
  1044. end
  1045.  
  1046. local Particle = IT("ParticleEmitter",nil)
  1047. Particle.Enabled = false
  1048. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  1049. Particle.LightEmission = 0.5
  1050. Particle.Rate = 150
  1051. Particle.ZOffset = 1
  1052. Particle.Rotation = NumberRange.new(-180, 180)
  1053. Particle.RotSpeed = NumberRange.new(-180, 180)
  1054. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1055. Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
  1056.  
  1057. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1058. function ParticleEmitter(Table)
  1059. local PRTCL = Particle:Clone()
  1060. local Speed = Table.Speed or 5
  1061. local Drag = Table.Drag or 0
  1062. local Size1 = Table.Size1 or 1
  1063. local Size2 = Table.Size2 or 5
  1064. local Lifetime1 = Table.Lifetime1 or 1
  1065. local Lifetime2 = Table.Lifetime2 or 1.5
  1066. local Parent = Table.Parent or Torso
  1067. local Emit = Table.Emit or 100
  1068. local Offset = Table.Offset or 360
  1069. local Acel = Table.Acel or VT(0,0,0)
  1070. local Enabled = Table.Enabled or false
  1071. PRTCL.Parent = Parent
  1072. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1073. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1074. PRTCL.Speed = NumberRange.new(Speed)
  1075. PRTCL.VelocitySpread = Offset
  1076. PRTCL.Drag = Drag
  1077. PRTCL.Acceleration = Acel
  1078. if Enabled == false then
  1079. PRTCL:Emit(Emit)
  1080. Debris:AddItem(PRTCL,Lifetime2)
  1081. else
  1082. PRTCL.Enabled = true
  1083. end
  1084. return PRTCL
  1085. end
  1086.  
  1087.  
  1088. --//=================================\\
  1089. --|| WEAPON CREATION
  1090. --\\=================================//
  1091.  
  1092. local txtfag = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
  1093. txtfag.Adornee = suckadick
  1094. txtfag.Name = "kys nigga"
  1095. txtfag.Size = UDim2.new(2, 0, 1.2, 0)
  1096. txtfag.StudsOffset = Vector3.new(-5, 3, 0)
  1097. local textfag = Instance.new("TextLabel", txtfag)
  1098. textfag.Size = UDim2.new(6, 0, 1, 0)
  1099. textfag.FontSize = "Size8"
  1100. textfag.TextScaled = true
  1101. textfag.TextTransparency = 0
  1102. textfag.BackgroundTransparency = 1
  1103. textfag.TextTransparency = 0
  1104. textfag.TextStrokeTransparency = 0
  1105. textfag.Font = "Cartoon"
  1106. textfag.TextStrokeColor3 = Color3.new(0, 1, 0)
  1107. v = Instance.new("Part")
  1108. v.Name = "ColorBrick"
  1109. v.Parent = part
  1110. v.FormFactor = "Symmetric"
  1111. v.Anchored = true
  1112. v.CanCollide = false
  1113. v.BottomSurface = "Smooth"
  1114. v.TopSurface = "Smooth"
  1115. v.Size = Vector3.new(10, 5, 3)
  1116. v.Transparency = 0.7
  1117. v.BrickColor = game.Players.LocalPlayer.Character.Torso.BrickColor
  1118. v.Transparency = 1
  1119. textfag.TextColor3 = v.BrickColor.Color
  1120. textfag.TextStrokeColor3 = Color3.new(0, 1, 0)
  1121. v.Shape = "Block"
  1122. textfag.Text = "ANTI-DEAD EYE"
  1123. wait(0.3)
  1124.  
  1125. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1126. MakeForm(LeftHole,"Cyl")
  1127. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1128. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Rellt red", "Eye", VT(0.6,0.1,1)/2,false)
  1129. MakeForm(Eye,"Ball")
  1130. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1131. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.6,0.1,1)/2,false)
  1132. MakeForm(Eye,"Ball")
  1133. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1134. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Black", "Eye", VT(0.1,1,1)/2,false)
  1135. MakeForm(Eye,"Ball")
  1136. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1137. local Eye = CreatePart(3, Character, "Neon", 0, 0, "White", "Eye", VT(0.1,1,1)/2,false)
  1138. MakeForm(Eye,"Ball")
  1139. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1140. local A = IT("Attachment",Torso)
  1141. A.Position = VT(1,1.3,0)
  1142. A.Orientation = VT(-0.098, -89.999, 0.227)
  1143. local B = IT("Attachment",Torso)
  1144. B.Position = VT(-1.3,-0.6,0)
  1145. B.Orientation = VT(-88.911, -68.808, 158.782)
  1146. local ChainLink = IT("Beam",Torso)
  1147. ChainLink.Texture = "rbxassetid://73042633"
  1148. ChainLink.Color = ColorSequence.new(C3(0,1,0))
  1149. ChainLink.TextureSpeed = 1
  1150. ChainLink.FaceCamera = true
  1151. ChainLink.Width0 = 1
  1152. ChainLink.Width1 = 1
  1153. ChainLink.TextureLength = 3
  1154. ChainLink.Attachment0 = A
  1155. ChainLink.Attachment1 = B
  1156. ChainLink.CurveSize0 = 1.6
  1157. ChainLink.CurveSize1 = 1.6
  1158. ChainLink.FaceCamera = true
  1159. ChainLink.Transparency = NumberSequence.new(0)
  1160. local ChainLink = IT("Beam",Torso)
  1161. ChainLink.Texture = "rbxassetid://73042633"
  1162. ChainLink.Color = ColorSequence.new(C3(0,1,0))
  1163. ChainLink.TextureSpeed = 1
  1164. ChainLink.FaceCamera = true
  1165. ChainLink.Width0 = 1
  1166. ChainLink.Width1 = 1
  1167. ChainLink.TextureLength = 3
  1168. ChainLink.Attachment0 = B
  1169. ChainLink.Attachment1 = A
  1170. ChainLink.CurveSize0 = 1.6
  1171. ChainLink.CurveSize1 = 1.6
  1172. ChainLink.FaceCamera = true
  1173. ChainLink.Transparency = NumberSequence.new(0)
  1174. local A = IT("Attachment",Torso)
  1175. A.Position = VT(1.3,-0.85,0)
  1176. A.Orientation = VT(-0.098, -89.999, 0.227)
  1177. local B = IT("Attachment",Torso)
  1178. B.Position = VT(-1,2,0)
  1179. B.Orientation = VT(-88.911, -68.808, 158.782)
  1180. local ChainLink = IT("Beam",Torso)
  1181. ChainLink.Texture = "rbxassetid://73042633"
  1182. ChainLink.Color = ColorSequence.new(C3(0,1,0))
  1183. ChainLink.TextureSpeed = 1
  1184. ChainLink.FaceCamera = true
  1185. ChainLink.Width0 = 1
  1186. ChainLink.Width1 = 1
  1187. ChainLink.TextureLength = 3
  1188. ChainLink.Attachment0 = A
  1189. ChainLink.Attachment1 = B
  1190. ChainLink.CurveSize0 = 1.3
  1191. ChainLink.CurveSize1 = 1.3
  1192. ChainLink.FaceCamera = true
  1193. ChainLink.Transparency = NumberSequence.new(0)
  1194. local ChainLink = IT("Beam",Torso)
  1195. ChainLink.Texture = "rbxassetid://73042633"
  1196. ChainLink.Color = ColorSequence.new(C3(0,1,0))
  1197. ChainLink.TextureSpeed = 1
  1198. ChainLink.FaceCamera = true
  1199. ChainLink.Width0 = 1
  1200. ChainLink.Width1 = 1
  1201. ChainLink.TextureLength = 3
  1202. ChainLink.Attachment0 = B
  1203. ChainLink.Attachment1 = A
  1204. ChainLink.CurveSize0 = 1.3
  1205. ChainLink.CurveSize1 = 1.3
  1206. ChainLink.FaceCamera = true
  1207. ChainLink.Transparency = NumberSequence.new(0)
  1208.  
  1209. local A = IT("Attachment",RightBarrel)
  1210. A.Position = VT(0,-2.5,0)
  1211. local B = IT("Attachment",RightBarrel)
  1212. B.Position = VT(0,2.5,0)
  1213. local Trail = IT("Trail",RightBarrel)
  1214. Trail.Attachment0 = A
  1215. Trail.Attachment1 = B
  1216. Trail.Lifetime = 0.2
  1217. Trail.Color = ColorSequence.new(BRICKC"Lime green".Color)
  1218. Trail.Transparency = NumberSequence.new(0, 1)
  1219. Trail.Enabled = false
  1220.  
  1221. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  1222. PRT.LockedToPart = true
  1223. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  1224. PRT.LockedToPart = true
  1225. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  1226. PRT.LockedToPart = true
  1227. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  1228. PRT.LockedToPart = true
  1229. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  1230. PRT.LockedToPart = true
  1231. for _, c in pairs(Character:GetDescendants()) do
  1232. if c and c.Parent then
  1233. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  1234. local ACCESSORY = c.Parent
  1235. c.Parent = Character
  1236. if c then
  1237. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  1238. weldBetween(Head,c)
  1239. else
  1240. weldBetween(Torso,c)
  1241. end
  1242. end
  1243. end
  1244. end
  1245. end
  1246. local BODY = {}
  1247. for _, c in pairs(Character:GetDescendants()) do
  1248. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1249. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1250. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1251. end
  1252. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1253. elseif c:IsA("JointInstance") then
  1254. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1255. end
  1256. end
  1257. function refit()
  1258. Character.Parent = workspace
  1259. for e = 1, #BODY do
  1260. if BODY[e] ~= nil then
  1261. local STUFF = BODY[e]
  1262. local PART = STUFF[1]
  1263. local PARENT = STUFF[2]
  1264. local MATERIAL = STUFF[3]
  1265. local COLOR = STUFF[4]
  1266. local TRANSPARENCY = STUFF[5]
  1267. --local SIZE = STUFF[6]
  1268. local NAME = STUFF[7]
  1269. if PART.ClassName == "Part" and PART ~= RootPart then
  1270. PART.Material = MATERIAL
  1271. PART.Transparency = TRANSPARENCY
  1272. PART.Name = NAME
  1273. end
  1274. if PART.Parent ~= PARENT then
  1275. Humanoid:remove()
  1276. PART.Parent = PARENT
  1277. Humanoid = IT("Humanoid",Character)
  1278. end
  1279. end
  1280. end
  1281. end
  1282. Humanoid.Died:connect(function()
  1283. wait(1)
  1284. Banish(Character)
  1285. end)
  1286.  
  1287. --[[
  1288. Thanks for using Build-To-Lua by jarredbcv.
  1289. ]]--
  1290.  
  1291. New = function(Object, Parent, Name, Data)
  1292. local Object = Instance.new(Object)
  1293. for Index, Value in pairs(Data or {}) do
  1294. Object[Index] = Value
  1295. end
  1296. Object.Parent = Parent
  1297. Object.Name = Name
  1298. return Object
  1299. end
  1300.  
  1301.  
  1302. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  1303. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1304. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  1305. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1306.  
  1307. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
  1308. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1309. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1310. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1311. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1312. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1313. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1314. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1315. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1316. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1317. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1318. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1319. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1320. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1321. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
  1322. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1323.  
  1324. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
  1325. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1326.  
  1327.  
  1328.  
  1329. for i = 1, 35 do
  1330. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1331. FACE.Color = C3(0,0,0)
  1332. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1333. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1334. end
  1335.  
  1336. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Relly red", "Eye", VT(0.6,0.1,1)/2,false)
  1337. MakeForm(Eye,"Ball")
  1338. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1339. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.6,0.1,1)/2,false)
  1340. MakeForm(Eye,"Ball")
  1341. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1342. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Black", "Eye", VT(0.1,1,1)/2,false)
  1343. MakeForm(Eye,"Ball")
  1344. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1345. local Eye = CreatePart(3, Character, "Neon", 0, 0, "White", "Eye", VT(0.1,1,1)/2,false)
  1346. MakeForm(Eye,"Ball")
  1347. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1348.  
  1349. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Lime green", "BraceletPart", VT(1.01,0.3,1.01),false)
  1350. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1351. for i = 1, 3 do
  1352. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Royal purple", "BraceletPart", VT(0.2,1.02,0.2),false)
  1353. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1354. MakeForm(Part,"Cyl")
  1355. end
  1356. for i = 1, 3 do
  1357. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Lime green", "BraceletPart", VT(0.2,1.02,0.2),false)
  1358. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0))
  1359. MakeForm(Part,"Cyl")
  1360. end
  1361. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Lime green", "BraceletPart", VT(0.51,0.6,0.25),false)
  1362. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  1363. MakeForm(Part,"Wedge")
  1364. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Lime green", "BraceletPart", VT(0.51,0.6,0.25),false)
  1365. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  1366. MakeForm(Part,"Wedge")
  1367. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Lime green", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  1368. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  1369. MakeForm(Part,"Wedge")
  1370. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Lime green", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  1371. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  1372. MakeForm(Part,"Wedge")
  1373.  
  1374.  
  1375.  
  1376.  
  1377.  
  1378.  
  1379.  
  1380. for _, c in pairs(Weapon:GetChildren()) do
  1381. if c.ClassName == "Part" then
  1382. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1383. local AURA = c:Clone()
  1384. AURA:BreakJoints()
  1385. AURA.Parent = c
  1386. AURA.CFrame = c.CFrame
  1387. AURA.Size = AURA.Size*1.001
  1388. AURA.Transparency = 0.8
  1389. AURA.BrickColor = BRICKC"Lime green"
  1390. AURA.Material = "Neon"
  1391. weldBetween(c,AURA)
  1392. end
  1393. end
  1394.  
  1395. local SKILLTEXTCOLOR = BRICKC"Lime green".Color
  1396. local SKILLFONT = "Bodoni"
  1397. local SKILLTEXTSIZE = 7
  1398.  
  1399. Humanoid.DisplayDistanceType = "None"
  1400. local naeeym2 = IT("BillboardGui",Character)
  1401. naeeym2.AlwaysOnTop = true
  1402. naeeym2.Size = UDim2.new(5,35,2,15)
  1403. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1404. naeeym2.MaxDistance = 75
  1405. naeeym2.Adornee = Character.Head
  1406. naeeym2.Name = "Name"
  1407. local tecks2 = IT("TextLabel",naeeym2)
  1408. tecks2.BackgroundTransparency = 1
  1409. tecks2.TextScaled = true
  1410. tecks2.BorderSizePixel = 0
  1411. tecks2.Text = ""
  1412. tecks2.Font = "Fantasy"
  1413. tecks2.TextSize = 30
  1414. tecks2.TextStrokeTransparency = 0
  1415. tecks2.TextColor3 = C3(0,1,0)
  1416. tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
  1417. tecks2.Size = UDim2.new(1,0,0.5,0)
  1418. tecks2.Parent = naeeym2
  1419. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1420. MakeForm(LeftHole,"Cyl")
  1421. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1422. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Relly red", "Eye", VT(0.6,0.1,1)/2,false)
  1423. MakeForm(Eye,"Ball")
  1424. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1425. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.6,0.1,1)/2,false)
  1426. MakeForm(Eye,"Ball")
  1427. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1428. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Black", "Eye", VT(0.1,1,1)/2,false)
  1429. MakeForm(Eye,"Ball")
  1430. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1431. local Eye = CreatePart(3, Character, "Neon", 0, 0, "White", "Eye", VT(0.1,1,1)/2,false)
  1432. MakeForm(Eye,"Ball")
  1433. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1434. local A = IT("Attachment",Torso)
  1435. A.Position = VT(1,1.3,0)
  1436. A.Orientation = VT(-0.098, -89.999, 0.227)
  1437. local B = IT("Attachment",Torso)
  1438. B.Position = VT(-1.3,-0.6,0)
  1439. B.Orientation = VT(-88.911, -68.808, 158.782)
  1440. local ChainLink = IT("Beam",Torso)
  1441. ChainLink.Texture = "rbxassetid://73042633"
  1442. ChainLink.Color = ColorSequence.new(C3(0,1,0))
  1443. ChainLink.TextureSpeed = 1
  1444. ChainLink.FaceCamera = true
  1445. ChainLink.Width0 = 1
  1446. ChainLink.Width1 = 1
  1447. ChainLink.TextureLength = 3
  1448. ChainLink.Attachment0 = A
  1449. ChainLink.Attachment1 = B
  1450. ChainLink.CurveSize0 = 1.6
  1451. ChainLink.CurveSize1 = 1.6
  1452. ChainLink.FaceCamera = true
  1453. ChainLink.Transparency = NumberSequence.new(0)
  1454. local ChainLink = IT("Beam",Torso)
  1455. ChainLink.Texture = "rbxassetid://73042633"
  1456. ChainLink.Color = ColorSequence.new(C3(0,1,0))
  1457. ChainLink.TextureSpeed = 1
  1458. ChainLink.FaceCamera = true
  1459. ChainLink.Width0 = 1
  1460. ChainLink.Width1 = 1
  1461. ChainLink.TextureLength = 3
  1462. ChainLink.Attachment0 = B
  1463. ChainLink.Attachment1 = A
  1464. ChainLink.CurveSize0 = 1.6
  1465. ChainLink.CurveSize1 = 1.6
  1466. ChainLink.FaceCamera = true
  1467. ChainLink.Transparency = NumberSequence.new(0)
  1468. local A = IT("Attachment",Torso)
  1469. A.Position = VT(1.3,-0.85,0)
  1470. A.Orientation = VT(-0.098, -89.999, 0.227)
  1471. local B = IT("Attachment",Torso)
  1472. B.Position = VT(-1,2,0)
  1473. B.Orientation = VT(-88.911, -68.808, 158.782)
  1474. local ChainLink = IT("Beam",Torso)
  1475. ChainLink.Texture = "rbxassetid://73042633"
  1476. ChainLink.Color = ColorSequence.new(C3(0,1,0))
  1477. ChainLink.TextureSpeed = 1
  1478. ChainLink.FaceCamera = true
  1479. ChainLink.Width0 = 1
  1480. ChainLink.Width1 = 1
  1481. ChainLink.TextureLength = 3
  1482. ChainLink.Attachment0 = A
  1483. ChainLink.Attachment1 = B
  1484. ChainLink.CurveSize0 = 1.3
  1485. ChainLink.CurveSize1 = 1.3
  1486. ChainLink.FaceCamera = true
  1487. ChainLink.Transparency = NumberSequence.new(0)
  1488. local ChainLink = IT("Beam",Torso)
  1489. ChainLink.Texture = "rbxassetid://73042633"
  1490. ChainLink.Color = ColorSequence.new(C3(0,1,0))
  1491. ChainLink.TextureSpeed = 1
  1492. ChainLink.FaceCamera = true
  1493. ChainLink.Width0 = 1
  1494. ChainLink.Width1 = 1
  1495. ChainLink.TextureLength = 3
  1496. ChainLink.Attachment0 = B
  1497. ChainLink.Attachment1 = A
  1498. ChainLink.CurveSize0 = 1.3
  1499. ChainLink.CurveSize1 = 1.3
  1500. ChainLink.FaceCamera = true
  1501. ChainLink.Transparency = NumberSequence.new(0)
  1502.  
  1503. local A = IT("Attachment",RightBarrel)
  1504. A.Position = VT(0,-2.5,0)
  1505. local B = IT("Attachment",RightBarrel)
  1506. B.Position = VT(0,2.5,0)
  1507. local Trail = IT("Trail",RightBarrel)
  1508. Trail.Attachment0 = A
  1509. Trail.Attachment1 = B
  1510. Trail.Lifetime = 0.2
  1511. Trail.Color = ColorSequence.new(BRICKC"Lime green".Color)
  1512. Trail.Transparency = NumberSequence.new(0, 1)
  1513. Trail.Enabled = false
  1514.  
  1515. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  1516. PRT.LockedToPart = true
  1517. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  1518. PRT.LockedToPart = true
  1519. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  1520. PRT.LockedToPart = true
  1521. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  1522. PRT.LockedToPart = true
  1523. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  1524. PRT.LockedToPart = true
  1525. for _, c in pairs(Character:GetDescendants()) do
  1526. if c and c.Parent then
  1527. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  1528. local ACCESSORY = c.Parent
  1529. c.Parent = Character
  1530. if c then
  1531. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  1532. weldBetween(Head,c)
  1533. else
  1534. weldBetween(Torso,c)
  1535. end
  1536. end
  1537. end
  1538. end
  1539. end
  1540. local BODY = {}
  1541. for _, c in pairs(Character:GetDescendants()) do
  1542. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1543. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1544. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1545. end
  1546. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1547. elseif c:IsA("JointInstance") then
  1548. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1549. end
  1550. end
  1551. function refit()
  1552. Character.Parent = workspace
  1553. for e = 1, #BODY do
  1554. if BODY[e] ~= nil then
  1555. local STUFF = BODY[e]
  1556. local PART = STUFF[1]
  1557. local PARENT = STUFF[2]
  1558. local MATERIAL = STUFF[3]
  1559. local COLOR = STUFF[4]
  1560. local TRANSPARENCY = STUFF[5]
  1561. --local SIZE = STUFF[6]
  1562. local NAME = STUFF[7]
  1563. if PART.ClassName == "Part" and PART ~= RootPart then
  1564. PART.Material = MATERIAL
  1565. PART.Transparency = TRANSPARENCY
  1566. PART.Name = NAME
  1567. end
  1568. if PART.Parent ~= PARENT then
  1569. Humanoid:remove()
  1570. PART.Parent = PARENT
  1571. Humanoid = IT("Humanoid",Character)
  1572. end
  1573. end
  1574. end
  1575. end
  1576.  
  1577.  
  1578. local Particle = IT("ParticleEmitter",nil)
  1579. Particle.Enabled = false
  1580. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1581. Particle.LightEmission = 0.5
  1582. Particle.Rate = 150
  1583. Particle.ZOffset = 0.2
  1584. Particle.Rotation = NumberRange.new(-180, 180)
  1585. Particle.RotSpeed = NumberRange.new(-180, 180)
  1586. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1587. Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
  1588.  
  1589. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1590. function ParticleEmitter(Table)
  1591. local PRTCL = Particle:Clone()
  1592. local Speed = Table.Speed or 5
  1593. local Drag = Table.Drag or 0
  1594. local Size1 = Table.Size1 or 1
  1595. local Size2 = Table.Size2 or 5
  1596. local Lifetime1 = Table.Lifetime1 or 1
  1597. local Lifetime2 = Table.Lifetime2 or 1.5
  1598. local Parent = Table.Parent or Torso
  1599. local Emit = Table.Emit or 100
  1600. local Offset = Table.Offset or 360
  1601. local Acel = Table.Acel or VT(0,0,0)
  1602. local Enabled = Table.Enabled or false
  1603. PRTCL.Parent = Parent
  1604. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1605. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1606. PRTCL.Speed = NumberRange.new(Speed)
  1607. PRTCL.VelocitySpread = Offset
  1608. PRTCL.Drag = Drag
  1609. PRTCL.Acceleration = Acel
  1610. if Enabled == false then
  1611. PRTCL:Emit(Emit)
  1612. Debris:AddItem(PRTCL,Lifetime2)
  1613. else
  1614. PRTCL.Enabled = true
  1615. end
  1616. return PRTCL
  1617. end
  1618.  
  1619. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,1.2,0.2),false)
  1620. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  1621. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.8,0.2),false)
  1622. MakeForm(Part,"Wedge")
  1623. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1624. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.6),false)
  1625. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1626. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.4,0.4,0.4),false)
  1627. MakeForm(Part,"Cyl")
  1628. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1629. for i = 1, 8 do
  1630. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0,0.35,0.41),false)
  1631. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1632. end
  1633. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.5,0.2),false)
  1634. MakeForm(Part,"Wedge")
  1635. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1636. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.39,0.41,0.39),false)
  1637. MakeForm(Part,"Cyl")
  1638. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1639. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.5),false)
  1640. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1641. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.4,0.5),false)
  1642. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1643. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0,0.6),false)
  1644. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  1645. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.28,5,0.28),false)
  1646. MakeForm(RightBarrel,"Cyl")
  1647. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  1648. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0,0.2,0.2),false)
  1649. MakeForm(Part,"Wedge")
  1650. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1651. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.2,0,0.2),false)
  1652. MakeForm(RightHole,"Cyl")
  1653. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1654. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,1.2,0.2),false)
  1655. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  1656. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.8,0.2),false)
  1657. MakeForm(Part,"Wedge")
  1658. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1659. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.6),false)
  1660. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1661. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.4,0.4,0.4),false)
  1662. MakeForm(Part,"Cyl")
  1663. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1664. for i = 1, 8 do
  1665. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0,0.35,0.41),false)
  1666. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1667. end
  1668. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.5,0.2),false)
  1669. MakeForm(Part,"Wedge")
  1670. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1671. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.39,0.41,0.39),false)
  1672. MakeForm(Part,"Cyl")
  1673. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1674. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.5,0.5),false)
  1675. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1676. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.4,0.5),false)
  1677. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1678. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0,0.6),false)
  1679. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  1680. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0.28,5,0.28),false)
  1681. MakeForm(LeftBarrel,"Cyl")
  1682. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  1683. local Part = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Part", VT(0,0.2,0.2),false)
  1684. MakeForm(Part,"Wedge")
  1685. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1686. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Lime green", "Eye", VT(0.2,0,0.2),false)
  1687. MakeForm(LeftHole,"Cyl")
  1688. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1689.  
  1690. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1691. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1692. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1693. MakeForm(Part,"Wedge")
  1694. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1695. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1696. MakeForm(Part,"Wedge")
  1697. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1698. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1699. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1700. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1701. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1702. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1703. MakeForm(Part,"Cyl")
  1704. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1705. for i = 1, 8 do
  1706. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1707. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1708. end
  1709. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1710. MakeForm(Part,"Cyl")
  1711. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1712. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1713. MakeForm(Part,"Ball")
  1714. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1715. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1716. MakeForm(Part,"Wedge")
  1717. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1718. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1719. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1720. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1721. MakeForm(Part,"Cyl")
  1722. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1723. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1724. MakeForm(Part,"Cyl")
  1725. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1726. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1727. MakeForm(Part,"Cyl")
  1728. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1729. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1730. MakeForm(Part,"Wedge")
  1731. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1732. local LASTPART = Handle
  1733. for i = 1, 10 do
  1734. if LASTPART == Handle then
  1735. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1736. LASTPART = Part
  1737. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1738. else
  1739. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1740. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1741. LASTPART = Part
  1742. end
  1743. end
  1744.  
  1745. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1746. MakeForm(Barrel,"Cyl")
  1747. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1748. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1749. MakeForm(Part,"Cyl")
  1750. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1751. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1752. MakeForm(Part,"Wedge")
  1753. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1754. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1755. MakeForm(Hole,"Cyl")
  1756. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1757. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1758. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1759. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1760. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1761. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1762. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1763. coroutine.resume(coroutine.create(function()
  1764. while wait() do
  1765. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1766. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1767. end
  1768. end))
  1769.  
  1770. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1771. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1772.  
  1773. for _, c in pairs(Weapon:GetDescendants()) do
  1774. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1775. c.Material = "Glass"
  1776. c.Color = C3(0,0,0)
  1777. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1778. c.Color = C3(0,1,0)
  1779. c.Material = "Neon"
  1780. end
  1781. end
  1782.  
  1783. Weapon.Parent = Character
  1784. for _, c in pairs(Weapon:GetChildren()) do
  1785. if c.ClassName == "Part" then
  1786. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1787. end
  1788. end
  1789.  
  1790. local SKILLTEXTCOLOR = C3(0,1,0)
  1791. local SKILLFONT = "Fantasy"
  1792. local SKILLTEXTSIZE = 6
  1793.  
  1794.  
  1795.  
  1796. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1797. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1798. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1799. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1800. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1801. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1802. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1803.  
  1804. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] SHOT!", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  1805. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] MORNING STAR!", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  1806. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] DEATH BOUND!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1807. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] WARP!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1808. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Q] DASH!", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  1809. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Y] AUTO AIM SHOT!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1810. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1811.  
  1812. function printbye(Name)
  1813. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1814. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1815. end
  1816.  
  1817. workspace.ChildAdded:connect(function(instance)
  1818. for BANISH = 1, #TOBANISH do
  1819. if TOBANISH[BANISH] ~= nil then
  1820. if instance.Name == TOBANISH[BANISH] then
  1821. coroutine.resume(coroutine.create(function()
  1822. printbye(instance.Name)
  1823. instance:ClearAllChildren()
  1824. Debris:AddItem(instance,0.0005)
  1825. end))
  1826. end
  1827. end
  1828. end
  1829. end)
  1830.  
  1831. --//=================================\\
  1832. --|| DAMAGING
  1833. --\\=================================//
  1834.  
  1835. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1836. if hit.Parent == nil then
  1837. return
  1838. end
  1839. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1840. for _, v in pairs(hit.Parent:children()) do
  1841. if v:IsA("Humanoid") then
  1842. h = v
  1843. end
  1844. end
  1845. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1846.  
  1847. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1848. end
  1849.  
  1850. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1851. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1852. if hit.Parent.DebounceHit.Value == true then
  1853. return
  1854. end
  1855. end
  1856. if insta == true then
  1857. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1858. end
  1859. local c = Create("ObjectValue"){
  1860. Name = "creator",
  1861. Value = game:service("Players").LocalPlayer,
  1862. Parent = h,
  1863. }
  1864. game:GetService("Debris"):AddItem(c, .5)
  1865. if HitSound ~= nil and HitPitch ~= nil then
  1866. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1867. end
  1868. local Damage = math.random(minim, maxim)
  1869. local blocked = false
  1870. local block = hit.Parent:findFirstChild("Block")
  1871. if block ~= nil then
  1872. if block.className == "IntValue" then
  1873. if block.Value > 0 then
  1874. blocked = true
  1875. block.Value = block.Value - 1
  1876. print(block.Value)
  1877. end
  1878. end
  1879. end
  1880. if blocked == false then
  1881. h.Health = h.Health - Damage
  1882. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1883. else
  1884. h.Health = h.Health - (Damage / 2)
  1885. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1886. end
  1887. if Type == "Knockdown" then
  1888. local hum = hit.Parent.Humanoid
  1889. hum.PlatformStand = true
  1890. coroutine.resume(coroutine.create(function(HHumanoid)
  1891. swait(1)
  1892. HHumanoid.PlatformStand = false
  1893. end), hum)
  1894. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1895. local bodvol = Create("BodyVelocity"){
  1896. velocity = angle * knockback,
  1897. P = 5000,
  1898. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1899. Parent = hit,
  1900. }
  1901. local rl = Create("BodyAngularVelocity"){
  1902. P = 3000,
  1903. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1904. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1905. Parent = hit,
  1906. }
  1907. game:GetService("Debris"):AddItem(bodvol, .5)
  1908. game:GetService("Debris"):AddItem(rl, .5)
  1909. elseif Type == "Normal" then
  1910. local vp = Create("BodyVelocity"){
  1911. P = 500,
  1912. maxForce = Vector3.new(math.huge, 0, math.huge),
  1913. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1914. }
  1915. if knockback > 0 then
  1916. vp.Parent = hit.Parent.Torso
  1917. end
  1918. game:GetService("Debris"):AddItem(vp, .5)
  1919. elseif Type == "Up" then
  1920. local bodyVelocity = Create("BodyVelocity"){
  1921. velocity = Vector3.new(0, 20, 0),
  1922. P = 5000,
  1923. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1924. Parent = hit,
  1925. }
  1926. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1927. elseif Type == "DarkUp" then
  1928. coroutine.resume(coroutine.create(function()
  1929. for i = 0, 1, 0.1 do
  1930. swait()
  1931. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1932. end
  1933. end))
  1934. local bodyVelocity = Create("BodyVelocity"){
  1935. velocity = Vector3.new(0, 20, 0),
  1936. P = 5000,
  1937. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1938. Parent = hit,
  1939. }
  1940. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1941. elseif Type == "Snare" then
  1942. local bp = Create("BodyPosition"){
  1943. P = 2000,
  1944. D = 100,
  1945. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1946. position = hit.Parent.Torso.Position,
  1947. Parent = hit.Parent.Torso,
  1948. }
  1949. game:GetService("Debris"):AddItem(bp, 1)
  1950. elseif Type == "Freeze" then
  1951. local BodPos = Create("BodyPosition"){
  1952. P = 50000,
  1953. D = 1000,
  1954. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1955. position = hit.Parent.Torso.Position,
  1956. Parent = hit.Parent.Torso,
  1957. }
  1958. local BodGy = Create("BodyGyro") {
  1959. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1960. P = 20e+003,
  1961. Parent = hit.Parent.Torso,
  1962. cframe = hit.Parent.Torso.CFrame,
  1963. }
  1964. hit.Parent.Torso.Anchored = true
  1965. coroutine.resume(coroutine.create(function(Part)
  1966. swait(1.5)
  1967. Part.Anchored = false
  1968. end), hit.Parent.Torso)
  1969. game:GetService("Debris"):AddItem(BodPos, 3)
  1970. game:GetService("Debris"):AddItem(BodGy, 3)
  1971. end
  1972. local debounce = Create("BoolValue"){
  1973. Name = "DebounceHit",
  1974. Parent = hit.Parent,
  1975. Value = true,
  1976. }
  1977. game:GetService("Debris"):AddItem(debounce, Delay)
  1978. c = Create("ObjectValue"){
  1979. Name = "creator",
  1980. Value = Player,
  1981. Parent = h,
  1982. }
  1983. game:GetService("Debris"):AddItem(c, .5)
  1984. end
  1985. end
  1986.  
  1987. function Kill(Char)
  1988. local NewCharacter = IT("Model",Effects)
  1989. NewCharacter.Name = "Ow im ded ;-;"
  1990. for _, c in pairs(Char:GetDescendants()) do
  1991. if c:IsA("BasePart") and c.Transparency == 0 then
  1992. if c.Parent == Char then
  1993. getbloody(c,5)
  1994. end
  1995. c:BreakJoints()
  1996. c.Material = "Glass"
  1997. c.Color = C3(0,1,0)
  1998. c.CanCollide = true
  1999. c.Transparency = 0.3
  2000. if c:FindFirstChildOfClass("SpecialMesh") then
  2001. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2002. end
  2003. if c.Name == "Head" then
  2004. c:ClearAllChildren()
  2005. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2006. end
  2007. if c.ClassName == "MeshPart" then
  2008. c.TextureID = ""
  2009. end
  2010. if c:FindFirstChildOfClass("BodyPosition") then
  2011. c:FindFirstChildOfClass("BodyPosition"):remove()
  2012. end
  2013. if c:FindFirstChildOfClass("ParticleEmitter") then
  2014. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2015. end
  2016. c.Parent = NewCharacter
  2017. c.Name = "DeadPart"
  2018. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2019. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2020. end
  2021. end
  2022. Char:remove()
  2023. Debris:AddItem(NewCharacter,5)
  2024. end
  2025.  
  2026. function ApplyAoE(POSITION,RANGE,BRUTAL)
  2027. local CHILDREN = workspace:GetDescendants()
  2028. for index, CHILD in pairs(CHILDREN) do
  2029. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2030. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2031. if HUM then
  2032. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2033. if TORSO then
  2034. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2035. if BRUTAL == true then
  2036. Kill(CHILD)
  2037. else
  2038. CHILD:BreakJoints()
  2039. end
  2040. end
  2041. end
  2042. end
  2043. end
  2044. end
  2045. end
  2046.  
  2047. function BulletDetection(FROM,TO,BRUTAL)
  2048. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  2049. coroutine.resume(coroutine.create(function()
  2050. if AIMHIT ~= nil then
  2051. if AIMHIT.Parent ~= Character then
  2052. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2053. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  2054. if BRUTAL == true then
  2055. Kill(AIMHIT.Parent)
  2056. else
  2057. getbloody(AIMHIT,15)
  2058. Banish(AIMHIT.Parent)
  2059. if AIMHIT.Name == "Head" then
  2060. AIMHIT.Name = "HEADSHOT"
  2061. AIMHIT:remove()
  2062. end
  2063. end
  2064. else
  2065. if BRUTAL == true then
  2066. Kill(AIMHIT.Parent.Parent)
  2067. else
  2068. AIMHIT.Parent.Parent:BreakJoints()
  2069. end
  2070. end
  2071. end
  2072. end
  2073. end
  2074. end))
  2075. SpawnTrail(FROM,AIMPOS)
  2076. return AIMHIT,AIMPOS,NORMAL
  2077. end
  2078.  
  2079. function Banish(Foe)
  2080. if Foe then
  2081. coroutine.resume(coroutine.create(function()
  2082. --if game.Players:FindFirstChild(Foe.Name) then
  2083. table.insert(TOBANISH,Foe.Name)
  2084. printbye(Foe.Name)
  2085. --end
  2086. Foe.Archivable = true
  2087. local CLONE = Foe:Clone()
  2088. Foe:Destroy()
  2089. CLONE.Parent = Effects
  2090. CLONE:BreakJoints()
  2091. local MATERIALS = {"Glass","Neon"}
  2092. for _, c in pairs(CLONE:GetDescendants()) do
  2093. if c:IsA("BasePart") then
  2094. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  2095. CreateSound(340722848, c, 10, 1, false)
  2096. end
  2097. c.Anchored = true
  2098. c.Transparency = c.Transparency + 0.2
  2099. c.Material = MATERIALS[MRANDOM(1,2)]
  2100. c.Color = C3(0,1,0)
  2101. if c.ClassName == "MeshPart" then
  2102. c.TextureID = ""
  2103. end
  2104. if c:FindFirstChildOfClass("SpecialMesh") then
  2105. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2106. end
  2107. if c:FindFirstChildOfClass("Decal") then
  2108. c:FindFirstChildOfClass("Decal"):remove()
  2109. end
  2110. c.Name = "Banished"
  2111. c.CanCollide = false
  2112. else
  2113. c:remove()
  2114. end
  2115. end
  2116. local A = false
  2117. for i = 1, 35 do
  2118. if A == false then
  2119. A = true
  2120. elseif A == true then
  2121. A = false
  2122. end
  2123. for _, c in pairs(CLONE:GetDescendants()) do
  2124. if c:IsA("BasePart") then
  2125. c.Anchored = true
  2126. c.Material = MATERIALS[MRANDOM(1,2)]
  2127. c.Transparency = c.Transparency + 0.8/35
  2128. if A == false then
  2129. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  2130. elseif A == true then
  2131. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  2132. end
  2133. end
  2134. end
  2135. Swait()
  2136. end
  2137. CLONE:remove()
  2138. end))
  2139. end
  2140. end
  2141.  
  2142. function ApplyAoE(POSITION,RANGE,ISBANISH)
  2143. local CHILDREN = workspace:GetDescendants()
  2144. for index, CHILD in pairs(CHILDREN) do
  2145. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2146. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2147. if HUM then
  2148. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2149. if TORSO then
  2150. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2151. if ISBANISH == true then
  2152. Banish(CHILD)
  2153. else
  2154. if ISBANISH == "Gravity" then
  2155. HUM.PlatformStand = true
  2156. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2157. local grav = Instance.new("BodyPosition",TORSO)
  2158. grav.D = 15
  2159. grav.P = 20000
  2160. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2161. grav.position = TORSO.Position
  2162. grav.Name = "V3BanishForce"..Player.Name
  2163. else
  2164. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  2165. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  2166. end
  2167. else
  2168. HUM.PlatformStand = false
  2169. end
  2170. end
  2171. elseif ISBANISH == "Gravity" then
  2172. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2173. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  2174. HUM.PlatformStand = false
  2175. end
  2176. end
  2177. end
  2178. end
  2179. end
  2180. end
  2181. end
  2182.  
  2183. --//=================================\\
  2184. --|| ATTACK FUNCTIONS AND STUFF
  2185. --\\=================================//
  2186.  
  2187. function Colorful_Death()
  2188. ATTACK = true
  2189. Rooted = false
  2190. for i=0, 0.05, 0.1 / Animation_Speed do
  2191. Swait()
  2192. turnto(Mouse.Hit.p)
  2193. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2194. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2195. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2196. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2197. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2198. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2199. end
  2200. repeat
  2201. for i=0, 0.05, 0.1 / Animation_Speed do
  2202. Swait()
  2203. turnto(Mouse.Hit.p)
  2204. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2205. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2206. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2207. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2208. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2209. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2210. end
  2211. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2212. SpawnTrail(Hole.Position,POS)
  2213. if HIT ~= nil then
  2214. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2215. Banish(HIT.Parent)
  2216. end
  2217. end
  2218. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2219. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2220. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2221. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2222. for i=0, 0.05, 0.1 / Animation_Speed do
  2223. Swait()
  2224. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2225. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2226. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2227. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2228. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2229. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2230. end
  2231. until KEYHOLD == false
  2232. ATTACK = false
  2233. Rooted = false
  2234. end
  2235.  
  2236.  
  2237. function TakeOnMe()
  2238. Speed = 5
  2239. local MEME = CreateSound(0, Effects, 2, 1, false)
  2240. ATTACK = true
  2241. Rooted = false
  2242. local DANCE = true
  2243. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2244. if NEWKEY == "p" then
  2245. DANCE = false
  2246. end
  2247. end)
  2248.  
  2249. --- PLAYSONG = false
  2250.  
  2251. while true do
  2252.  
  2253. for i = 1, 15 do
  2254. Swait()
  2255. MEME.Parent = Effects
  2256. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2257. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2258. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2259. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2260. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2261. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2262. end
  2263. if DANCE == false then
  2264. break
  2265. end
  2266. for i = 1, 15 do
  2267. Swait()
  2268. MEME.Parent = Effects
  2269. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2270. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2271. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2272. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2273. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2274. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2275. end
  2276. end
  2277.  
  2278. KEY:Disconnect()
  2279. MEME:remove()
  2280. Speed = 25
  2281. ATTACK = false
  2282. Rooted = false
  2283. end
  2284.  
  2285. function RTaunt()
  2286. ATTACK = true
  2287. Rooted = true
  2288. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  2289. repeat
  2290. Swait()
  2291. TAUNT.Parent = Torso
  2292. TAUNT.Playing = true
  2293. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2297. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2299. until TAUNT.TimePosition >= 1.25
  2300. for i=0, 1.6, 0.1 / Animation_Speed do
  2301. Swait()
  2302. TAUNT.Parent = Torso
  2303. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2304. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2305. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2306. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2307. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2308. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2309. end
  2310. ATTACK = false
  2311. Rooted = false
  2312. end
  2313. function Lock_n_Load()
  2314. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2315. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2316. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2317. if TORSO and HUM.Health > 0 then
  2318. ---CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2319. ATTACK = true
  2320. Rooted = true
  2321. local GYRO = IT("BodyGyro",RootPart)
  2322. GYRO.D = 175
  2323. GYRO.P = 20000
  2324. GYRO.MaxTorque = VT(0,40000,0)
  2325. if COMBO == 1 then
  2326. COMBO = 2
  2327. for i=0, 1, 0.1 / Animation_Speed do
  2328. Swait()
  2329. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  2330. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2331. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2332. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2333. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2334. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2335. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2336. end
  2337. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2338. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2339. CreateSound(145080998, LeftHole, 7, 1, false)
  2340. BulletDetection(LeftHole.Position,TORSO.Position,false)
  2341. for i=0, 0.4, 0.1 / Animation_Speed do
  2342. Swait()
  2343. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2344. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2345. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2346. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2347. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2348. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2349. end
  2350. elseif COMBO == 2 then
  2351. COMBO = 1
  2352. for i=0, 1, 0.1 / Animation_Speed do
  2353. Swait()
  2354. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  2355. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2356. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2357. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2358. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2359. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2360. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2361. end
  2362. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2363. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2364. CreateSound(145080998, RightHole, 7, 1, false)
  2365. BulletDetection(RightHole.Position,TORSO.Position,false)
  2366. for i=0, 0.4, 0.1 / Animation_Speed do
  2367. Swait()
  2368. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2369. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2370. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2371. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2372. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2373. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2374. end
  2375. end
  2376. GYRO:remove()
  2377. ATTACK = false
  2378. Rooted = false
  2379. end
  2380. end
  2381. end
  2382. function Morning_Star()
  2383. ATTACK = true
  2384. Rooted = true
  2385. ---CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2386. for i=0, 1, 0.1 / Animation_Speed do
  2387. Swait()
  2388. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2389. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2390. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2391. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2392. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2393. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2394. end
  2395. coroutine.resume(coroutine.create(function()
  2396. local POS = Mouse.Hit.p
  2397. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0))
  2398. MakeForm(RAY,"Cyl")
  2399. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0))
  2400. MakeForm(SPHERE,"Ball")
  2401. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  2402. MakeForm(SHIELD,"Ball")
  2403. SHIELD.CFrame = CF(POS)
  2404. RAY.CFrame = CF(POS)
  2405. SPHERE.CFrame = CF(POS)
  2406. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2407. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2408. for i = 1, 200 do
  2409. Swait()
  2410. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2411. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2412. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2413. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2414. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2415. end
  2416. for i = 1, 45 do
  2417. Swait()
  2418. RAY.Transparency = RAY.Transparency + 1/45
  2419. SPHERE.Transparency = RAY.Transparency
  2420. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2421. end
  2422. RAY:remove()
  2423. SHIELD:remove()
  2424. SPHERE:remove()
  2425. end))
  2426. for i=0, 1, 0.1 / Animation_Speed do
  2427. Swait()
  2428. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2429. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2430. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2431. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2432. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2433. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2434. end
  2435. ATTACK = false
  2436. Rooted = false
  2437. end
  2438.  
  2439. function Deathbound()
  2440. ATTACK = true
  2441. Rooted = true
  2442. for i=0, 1, 0.1 / Animation_Speed do
  2443. Swait()
  2444. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2445. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2446. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2447. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2448. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2449. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2450. end
  2451. local DONE = false
  2452. local GATE = nil
  2453. local GATESPIN = true
  2454. coroutine.resume(coroutine.create(function()
  2455. repeat
  2456. Swait()
  2457. if GATE ~= nil then
  2458. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2459. end
  2460. until GATESPIN == false
  2461. end))
  2462. coroutine.resume(coroutine.create(function()
  2463. repeat
  2464. Swait()
  2465. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2466. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2467. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2468. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2469. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2470. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2471. until DONE == true
  2472. Swait(50)
  2473. for i = 1, 35 do
  2474. Swait(4)
  2475. local FIRED = false
  2476. local CHILDREN = workspace:GetDescendants()
  2477. for index, CHILD in pairs(CHILDREN) do
  2478. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2479. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2480. if HUM then
  2481. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2482. if TORSO then
  2483. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2484. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2485. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2486. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,10,10), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  2487. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,10,10), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2488. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2489. Kill(CHILD)
  2490. FIRED = true
  2491. break
  2492. end
  2493. end
  2494. end
  2495. end
  2496. end
  2497. if FIRED == false then
  2498. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2499. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,10,10), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  2500. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,10,10), Size2 = VT(10,10,01), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2501. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2502. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2503. if HITBOD ~= nil then
  2504. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2505. Kill(HITBOD.Parent)
  2506. end
  2507. end
  2508. end
  2509. end
  2510. for i = 1, 45 do
  2511. Swait()
  2512. GATE.Size = GATE.Size - VT(30,30,30)
  2513. end
  2514. GATESPIN = false
  2515. GATE:remove()
  2516. end))
  2517. Swait(15)
  2518. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2519. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Gate", VT(0,0,0))
  2520. local DECAL = IT("Decal",GATE)
  2521. DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096"
  2522. DECAL.Face = "Top"
  2523. GATE.CFrame = CF(HITPOS)
  2524. CreateSound(160772554, GATE, 7, 1.3, false)
  2525. for i = 1, 45 do
  2526. Swait()
  2527. GATE.Size = GATE.Size + VT(3,0,3)
  2528. end
  2529. CreateSound(145080998, RightHole, 7, 1, false)
  2530. CreateSound(145080998, LeftHole, 7, 1, false)
  2531. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,10,10), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2532. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,10,10), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2533. ATTACK = false
  2534. Rooted = false
  2535. DONE = true
  2536. end
  2537.  
  2538. function Dash()
  2539. ATTACK = true
  2540. Rooted = false
  2541. local TARGET = nil
  2542. local TORS = nil
  2543. local GYRO = IT("BodyGyro",RootPart)
  2544. GYRO.D = 175
  2545. GYRO.P = 20000
  2546. GYRO.MaxTorque = VT(0,40000,0)
  2547. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2548. local RANGE = 5
  2549. CreateSound(541909867, Torso, 7, 1, false)
  2550. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2551. for i=0, 1, 0.1 / Animation_Speed do
  2552. Swait()
  2553. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  2554. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2555. local CHILDREN = workspace:GetDescendants()
  2556. for index, CHILD in pairs(CHILDREN) do
  2557. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2558. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2559. if HUM then
  2560. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2561. if TORSO then
  2562. if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  2563. RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  2564. TARGET = HUM
  2565. TORS = TORSO
  2566. end
  2567. end
  2568. end
  2569. end
  2570. end
  2571. if TARGET then
  2572. break
  2573. end
  2574. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  2575. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  2576. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2577. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2578. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2579. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2580. end
  2581. GYRO:remove()
  2582. if TORS and TARGET then
  2583. Rooted = true
  2584. local BODYPOSITION = IT("BodyPosition", TORS)
  2585. BODYPOSITION.P = 2000
  2586. BODYPOSITION.D = 100
  2587. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  2588. for i=0, 1, 0.1 / Animation_Speed do
  2589. Swait()
  2590. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  2591. BODYPOSITION.Position = TORS.Position
  2592. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2593. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2594. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2595. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2596. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2597. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2598. end
  2599. for i=0, 0.4, 0.1 / Animation_Speed do
  2600. Swait()
  2601. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  2602. BODYPOSITION.Position = TORS.Position
  2603. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2604. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2605. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2606. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2607. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2608. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2609. end
  2610. local LOOP = 0
  2611. local LOOP2 = 0
  2612. for i=0, 5, 0.1 / Animation_Speed do
  2613. Swait()
  2614. LOOP = LOOP + 1
  2615. TORS.Anchored = true
  2616. LOOP2 = LOOP2 + 1
  2617. if LOOP2 >= 5 then
  2618. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2619. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2620. CreateSound(145080998, RightHole, 7, 1, false)
  2621. SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  2622. LOOP2 = 0
  2623. getbloody(TORS,1)
  2624. end
  2625. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  2626. BODYPOSITION.Position = TORS.Position
  2627. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2628. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2629. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2630. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2631. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2632. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2633. end
  2634. BODYPOSITION:remove()
  2635. if TORS then
  2636. TORS.Anchored = false
  2637. Banish(TORS.Parent)
  2638. end
  2639. end
  2640. ATTACK = false
  2641. Rooted = false
  2642. end
  2643.  
  2644. function Taunt()
  2645. ATTACK = true
  2646. Rooted = true
  2647. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  2648. coroutine.resume(coroutine.create(function()
  2649. repeat
  2650. Swait()
  2651. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2652. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2653. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2654. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2655. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2656. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2657. until ATTACK == false
  2658. end))
  2659. repeat wait() until TAUNT.Playing == false
  2660. ATTACK = false
  2661. Rooted = false
  2662. end
  2663.  
  2664.  
  2665. function Debree(POS,SWAIT)
  2666. coroutine.resume(coroutine.create(function()
  2667. local HOLDER = IT("Model",Effects)
  2668. HOLDER.Name = "Debree"
  2669. local HITFLOOR = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2670. MagicSphere(VT(15,1,15),SWAIT,CF(POS),"Reddish brown",VT(0,0,0))
  2671. MagicSphere(VT(13,1,13),SWAIT,CF(POS),"Reddish brown",VT(0,0,0))
  2672. MagicSphere(VT(12,1,12),SWAIT,CF(POS),"Reddish brown",VT(0,0,0))
  2673. repeat Swait() until HITFLOOR ~= nil
  2674. local O = 0
  2675. for i = 1, 18 do
  2676. local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3,3,3))
  2677. Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2678. O = O - (45/4)/5+i/4
  2679. coroutine.resume(coroutine.create(function()
  2680. Swait(SWAIT)
  2681. for i = 1, 60 do
  2682. Swait()
  2683. local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace)
  2684. Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2685. end
  2686. for i = 1, 50 do
  2687. Swait()
  2688. Part.Size = Part.Size * 0.9
  2689. end
  2690. end))
  2691. end
  2692. local O = 0
  2693. for i = 1, 18 do
  2694. local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3,3,3))
  2695. Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2696. O = O + (45/4)/5-i/4
  2697. coroutine.resume(coroutine.create(function()
  2698. Swait(SWAIT)
  2699. for i = 1, 60 do
  2700. Swait()
  2701. local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace)
  2702. Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2703. end
  2704. for i = 1, 50 do
  2705. Swait()
  2706. Part.Size = Part.Size * 0.9
  2707. end
  2708. end))
  2709. end
  2710. Swait(SWAIT+110)
  2711. HOLDER:remove()
  2712. end))
  2713. end
  2714.  
  2715.  
  2716.  
  2717.  
  2718. function WarpVector()
  2719. ATTACK = false
  2720. Rooted = true
  2721.  
  2722. Debree(CF(RootPart.Position)*CF(0,-2.8,0).p,75)
  2723. UNANCHOR = false
  2724.  
  2725. RootPart.Anchored = true
  2726. for i=0, 2, 0.1 / Animation_Speed do
  2727. Swait()
  2728. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2729. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2730. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2731. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2732. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2733. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2734. end
  2735.  
  2736. local POS = RootPart.Position
  2737. RootPart.CFrame = CF(CF(Mouse.Hit.p)*CF(0,2.8,0).p,POS)
  2738. Debree(CF(RootPart.Position)*CF(0,-2.5,0).p,150)
  2739. for i=0, 2, 0.1 / Animation_Speed do
  2740. Swait()
  2741. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2742. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2743. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2744. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2745. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2746. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2747. end
  2748. UNANCHOR = true
  2749. ATTACK = false
  2750. Rooted = false
  2751. end
  2752.  
  2753. function Banisher_Bullet()
  2754. ATTACK = true
  2755. Rooted = false
  2756. for i=2, 2, 2 / Animation_Speed do
  2757. Swait()
  2758. turnto(Mouse.Hit.p)
  2759. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  2760. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  2761. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2762. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2763. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2764. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2765. end
  2766. repeat
  2767. for i=0, 0.2, 0.1 / Animation_Speed do
  2768. Swait()
  2769. turnto(Mouse.Hit.p)
  2770. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  2771. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  2772. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2773. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2774. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2775. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2776. end
  2777. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2778. SpawnTrail(Hole.Position,POS)
  2779. if HIT ~= nil then
  2780. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2781. Banish(HIT.Parent)
  2782. end
  2783. end
  2784. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2785. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2786. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2787. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2788. for i=0, 0.3, 0.1 / Animation_Speed do
  2789. Swait()
  2790. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  2791. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  2792. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2793. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2794. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2795. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2796. end
  2797. until KEYHOLD == false
  2798. ATTACK = false
  2799. Rooted = false
  2800. end
  2801.  
  2802. function AttackTemplate()
  2803. ATTACK = true
  2804. Rooted = false
  2805. for i=0, 1, 0.1 / Animation_Speed do
  2806. Swait()
  2807. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2808. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2809. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2810. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2811. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2812. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2813. end
  2814. ATTACK = false
  2815. Rooted = false
  2816. end
  2817.  
  2818. --//=================================\\
  2819. --|| ASSIGN THINGS TO KEYS
  2820. --\\=================================//
  2821. function MouseDown(Mouse)
  2822. if ATTACK == false then
  2823. end
  2824. end
  2825.  
  2826. function MouseUp(Mouse)
  2827. HOLD = false
  2828. end
  2829.  
  2830. function KeyDown(Key)
  2831. KEYHOLD = true
  2832. if Key == "z" and ATTACK == false then
  2833. Banisher_Bullet()
  2834. end
  2835.  
  2836. if Key == "v" and ATTACK == false then
  2837. Morning_Star()
  2838. end
  2839.  
  2840. if Key == "b" and ATTACK == false then
  2841. RTaunt()
  2842. end
  2843.  
  2844. if Key == "y" and ATTACK == false then
  2845. Lock_n_Load()
  2846. end
  2847.  
  2848. if Key == "n" and ATTACK == false then
  2849. TakeOnMe()
  2850. end
  2851.  
  2852. if Key == "q" and ATTACK == false then
  2853. Dash()
  2854. end
  2855.  
  2856. if Key == "t" and ATTACK == false then
  2857. Taunt()
  2858. end
  2859.  
  2860. if Key == "x" and ATTACK == false then
  2861. Deathbound()
  2862. end
  2863.  
  2864. if Key == "c" and ATTACK == false then
  2865. WarpVector()
  2866. end
  2867. end
  2868.  
  2869. function KeyUp(Key)
  2870. KEYHOLD = false
  2871. end
  2872.  
  2873. Mouse.Button1Down:connect(function(NEWKEY)
  2874. MouseDown(NEWKEY)
  2875. end)
  2876. Mouse.Button1Up:connect(function(NEWKEY)
  2877. MouseUp(NEWKEY)
  2878. end)
  2879. Mouse.KeyDown:connect(function(NEWKEY)
  2880. KeyDown(NEWKEY)
  2881. end)
  2882. Mouse.KeyUp:connect(function(NEWKEY)
  2883. KeyUp(NEWKEY)
  2884. end)
  2885.  
  2886. --//=================================\\
  2887. --\\=================================//
  2888.  
  2889.  
  2890. function unanchor()
  2891. if UNANCHOR == true then
  2892. g = Character:GetChildren()
  2893. for i = 1, #g do
  2894. if g[i].ClassName == "Part" then
  2895. g[i].Anchored = false
  2896. end
  2897. end
  2898. end
  2899. end
  2900.  
  2901.  
  2902. --//=================================\\
  2903. --|| WRAP THE WHOLE SCRIPT UP
  2904. --\\=================================//
  2905.  
  2906. Humanoid.Changed:connect(function(Jump)
  2907. if Jump == "Jump" and (Disable_Jump == true) then
  2908. Humanoid.Jump = false
  2909. end
  2910. end)
  2911.  
  2912. local CONNECT = nil
  2913.  
  2914. while true do
  2915. Swait()
  2916. ANIMATE.Parent = nil
  2917. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2918. Humanoid = IT("Humanoid",Character)
  2919. end
  2920. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2921. v:Stop();
  2922. end
  2923. SINE = SINE + CHANGE
  2924. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2925. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2926. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2927. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2928. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2929. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2930. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2931. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2932. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2933. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2934. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2935. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2936. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2937. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2938. end
  2939. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2940. ANIM = "Jump"
  2941. if ATTACK == false then
  2942. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2943. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.16 / Animation_Speed)
  2945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2946. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  2947. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  2948. end
  2949. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2950. ANIM = "Fall"
  2951. if ATTACK == false then
  2952. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2953. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2954. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.16 / Animation_Speed)
  2955. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2956. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  2957. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.3 / Animation_Speed)
  2958. end
  2959. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2960. ANIM = "Idle"
  2961. if ATTACK == false then
  2962. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.16 / Animation_Speed)
  2963. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.16 / Animation_Speed)
  2964. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.16 / Animation_Speed)
  2965. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.16 / Animation_Speed)
  2966. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.16 / Animation_Speed)
  2967. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.16 / Animation_Speed)
  2968. end
  2969. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2970. ANIM = "Walk"
  2971. if ATTACK == false then
  2972. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.16 / Animation_Speed)
  2973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.16 / Animation_Speed)
  2974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.16 / Animation_Speed)
  2975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2976. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2978. end
  2979. end
  2980. unanchor()
  2981. Humanoid.MaxHealth = "inf"
  2982. Humanoid.Health = "inf"
  2983. if Rooted == false then
  2984. Disable_Jump = false
  2985. Humanoid.WalkSpeed = Speed
  2986. elseif Rooted == true then
  2987. Disable_Jump = true
  2988. Humanoid.WalkSpeed = 0
  2989. end
  2990. sick.Parent = Character.Torso
  2991. sick:resume()
  2992. sick.Volume = 50
  2993.  
  2994. sick.SoundId = "rbxassetid://539526132"
  2995. sick.Name = "BanishV3Music"
  2996. end
  2997. if Head:FindFirstChild("face") then
  2998. Head.face.Texture = "rbxassetid://176217464"
  2999. end
  3000.  
  3001. Humanoid.Changed:connect(function(Jump)
  3002. if Jump == "Jump" and (Disable_Jump == true) then
  3003. Humanoid.Jump = false
  3004. end
  3005. end)
  3006.  
  3007. local BLINKLOOP = 0
  3008.  
  3009. while true do
  3010. Swait()
  3011. script.Parent = WEAPONGUI
  3012. ANIMATE.Parent = nil
  3013. Humanoid.Parent = Character
  3014. if Humanoid then
  3015. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  3016. IDLEANIMATION:Play()
  3017. end
  3018. SINE = SINE + CHANGE
  3019. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3020. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3021. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3022. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3023. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3024. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3025. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3026. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3027. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3028. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3029. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3030. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3031. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3032. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3033. end
  3034. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3035. ANIM = "Jump"
  3036. if ATTACK == false then
  3037. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3038. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3039. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3040. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3041. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3042. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3043. end
  3044. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3045. ANIM = "Fall"
  3046. if ATTACK == false then
  3047. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3048. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3049. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3050. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3051. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3052. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3053. end
  3054. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3055. ANIM = "Idle"
  3056. if ATTACK == false then
  3057. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  3058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  3059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3061. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3062. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3063. end
  3064. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3065. ANIM = "Walk"
  3066. if ATTACK == false then
  3067. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3068. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3069. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3070. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  3071. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3072. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3073. end
  3074. end
  3075. unanchor()
  3076. Humanoid.MaxHealth = "inf"
  3077. Humanoid.Health = "inf"
  3078. if Rooted == false then
  3079. Disable_Jump = false
  3080. Humanoid.WalkSpeed = Speed
  3081. elseif Rooted == true then
  3082. Disable_Jump = true
  3083. Humanoid.WalkSpeed = 0
  3084. end
  3085. sick.SoundId = "rbxassetid://0"
  3086. sick.Looped = true
  3087. sick.Pitch = 0.9
  3088. sick.Volume = 50
  3089. sick.Playing = true
  3090. sick.Parent = Torso
  3091. if Head:FindFirstChild("face") then
  3092. Head.face.Texture = "rbxassetid://404306534"
  3093. end
  3094. BLINKLOOP = BLINKLOOP + 1
  3095. if BLINKLOOP >=650 then
  3096. BLINKLOOP = 0
  3097. ---Blink()
  3098. end
  3099. if #GHOSTS>0 then
  3100. for e=1,#GHOSTS do
  3101. if GHOSTS[e]~=nil then
  3102. local Thing=GHOSTS[e]
  3103. if Thing~=nil then
  3104. if Thing:FindFirstChild("Head") then
  3105. if Thing:FindFirstChild("Head"):FindFirstChild("face") then
  3106. Thing:FindFirstChild("Head").face.Texture = "rbxassetid://479674570"
  3107. end
  3108. if Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound") then
  3109. Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound"):remove()
  3110. end
  3111. end
  3112. local TORSO = Thing:FindFirstChild("Torso")
  3113. if TORSO then
  3114. TORSO.Anchored = false
  3115. local ROOT = Thing.HumanoidRootPart
  3116. local RootJoint1 = ROOT:FindFirstChild("RootJoint")
  3117. local Neck1 = TORSO:FindFirstChild("Neck")
  3118. local RightShoulder1 = TORSO:FindFirstChild("Right Shoulder")
  3119. local LeftShoulder1 = TORSO:FindFirstChild("Left Shoulder")
  3120. local RightHip1 = TORSO:FindFirstChild("Right Hip")
  3121. local LeftHip1 = TORSO:FindFirstChild("Left Hip")
  3122. if ROOT and RootJoint1 then
  3123. local VELOCITY = (ROOT.Velocity * VT(1, 0, 1)).magnitude
  3124. if VELOCITY < 1 then
  3125. RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
  3126. Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
  3127. RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
  3128. LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
  3129. RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  3130. LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  3131. elseif VELOCITY > 1 then
  3132. RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
  3133. Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
  3134. RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
  3135. LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
  3136. RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  3137. LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  3138. end
  3139. end
  3140. local Human = Thing.Humanoid
  3141. if Human then
  3142. Human.HipHeight = 0.3
  3143. for _, c in pairs(Thing:GetChildren()) do
  3144. if c.ClassName == "Part" and c.Transparency < 1 then
  3145. c.Color = C3(0,0,0)
  3146. c.Transparency = 0.65 + 0.15 * COS(SINE / 25)
  3147. elseif c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
  3148. c:remove()
  3149. end
  3150. end
  3151. if Human then
  3152. local IDLEANIMATION = Human:LoadAnimation(ROBLOXIDLEANIMATION)
  3153. IDLEANIMATION:Play()
  3154. end
  3155. local list = game.Workspace:children()
  3156. local torso = nil
  3157. local dist = 50
  3158. local temp = nil
  3159. local human = nil
  3160. local temp2 = nil
  3161. local OwnerInDanger = false
  3162. for x = 1, #list do
  3163. temp2 = list[x]
  3164. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
  3165. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  3166. human = temp2:findFirstChildOfClass("Humanoid")
  3167. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  3168. if (temp.Position - Torso.Position).magnitude < 15 then
  3169. OwnerInDanger = true
  3170. newdist = (temp.Position - TORSO.Position).magnitude
  3171. dist = (Torso.Position - temp.Position).magnitude
  3172. Human:MoveTo(temp.Position)
  3173. torso = temp
  3174. if newdist < 7 then
  3175. torso.CFrame = CF(torso.Position,TORSO.Position)*CF(0,0,5)
  3176. CreateSound(814168787, temp, 1, 2, false)
  3177. ApplyDamage(human,MRANDOM(15,35),temp)
  3178. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3179. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = torso.CFrame*CF(0,-4*torso.Size.Y/2,0), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3180. end
  3181. end
  3182. end
  3183. end
  3184. end
  3185. if OwnerInDanger == false then
  3186. for x = 1, #list do
  3187. temp2 = list[x]
  3188. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
  3189. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  3190. human = temp2:findFirstChildOfClass("Humanoid")
  3191. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  3192. if (temp.Position - Torso.Position).magnitude < dist then
  3193. newdist = (temp.Position - TORSO.Position).magnitude
  3194. Human:MoveTo(temp.Position)
  3195. torso = temp
  3196. if newdist < 15 then
  3197. if MRANDOM(1,35) == 1 then
  3198. CreateSound(438665935, temp, 1, 3, false)
  3199. ApplyDamage(human,MRANDOM(2,20),temp)
  3200. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3201. end
  3202. end
  3203. end
  3204. end
  3205. end
  3206. end
  3207. end
  3208. if torso == nil then
  3209. Human.WalkSpeed = Speed -0.2
  3210. if (Torso.Position - TORSO.Position).magnitude < 12 and (Torso.Position - TORSO.Position).magnitude >= 11 then
  3211. Human:MoveTo(TORSO.Position)
  3212. elseif (Torso.Position - TORSO.Position).magnitude > 15 then
  3213. Human:MoveTo(Torso.Position)
  3214. elseif (Torso.Position - TORSO.Position).magnitude < 11 then
  3215. Human:MoveTo(CF(Torso.Position,TORSO.Position)*CF(0,0,-5).p)
  3216. end
  3217. else
  3218. if OwnerInDanger == false then
  3219. Human.WalkSpeed = Speed*1.2
  3220. else
  3221. Human.WalkSpeed = Speed*5
  3222. end
  3223. end
  3224. if Human.Health == 0 then
  3225. Thing:remove()
  3226. table.remove(GHOSTS,e)
  3227. else
  3228. Human.Health = Human.Health + 0.5
  3229. end
  3230. else
  3231. Thing:remove()
  3232. table.remove(GHOSTS,e)
  3233. end
  3234. else
  3235. Thing:remove()
  3236. table.remove(GHOSTS,e)
  3237. end
  3238. end
  3239. end
  3240. end
  3241. end
  3242.  
  3243. end
  3244.  
  3245. --//=================================\\
  3246. --\\=================================//
  3247.  
  3248.  
  3249.  
  3250.  
  3251.  
  3252. --//====================================================\\--
  3253. --|| END OF SCRIPT
  3254. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement