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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- local plr = owner
- local Char = plr.Character
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Part0 = Instance.new("Part")
- SpecialMesh1 = Instance.new("SpecialMesh")
- Snap2 = Instance.new("Snap")
- Part0.Name = "Plumbob"
- Part0.Parent = mas
- Part0.CFrame = CFrame.new(-3.42134094, 2.00000501, 4.07658386, -0, 0, 1, -0, 1, 0, -1, 0, 0)
- Part0.Orientation = Vector3.new(0, 90, 0)
- Part0.Position = Vector3.new(-3.42134094, 2.00000501, 4.07658386)
- Part0.Rotation = Vector3.new(0, 90, 0)
- Part0.Color = Color3.new(0, 1, 0)
- Part0.Size = Vector3.new(1, 4, 1)
- Part0.Anchored = true
- Part0.CanCollide = false
- Part0.BrickColor = BrickColor.new("Lime green")
- Part0.Reflectance = 0.30000001192093
- Part0.brickColor = BrickColor.new("Lime green")
- Part0.FormFactor = Enum.FormFactor.Symmetric
- Part0.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh1.Parent = Part0
- SpecialMesh1.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- SpecialMesh1.Scale = Vector3.new(1.25, 3, 1.25)
- SpecialMesh1.MeshType = Enum.MeshType.FileMesh
- Snap2.Parent = Part0
- Snap2.C0 = CFrame.new(0, -2, 0, 1, 0, 0, -0, -0, -1, 0, 1, 0)
- Snap2.C1 = CFrame.new(-3.42134094, 10.0000048, 4.07658386, 0, 1, 0, 0, 0, -1, -1, 0, 0)
- Snap2.Part0 = Part0
- Snap2.Part1 = nil
- Snap2.part1 = nil
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = Char
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- local direction = CFrame.new(Part0.Position, Char['Head'].Position).lookVector
- local increment = direction * 0
- while true do
- wait()
- Part0.CFrame = game.Workspace[plr.Name]['Head'].CFrame + (direction * increment) +
- Vector3.new(0,4,0)
- Part0.Rotation = game.Workspace[plr.Name]['Head'].Rotation + (direction * increment) +
- Vector3.new(0,0,increment)
- end
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