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Amokah

Plumbob

Mar 14th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88. local plr = owner
  89. local Char = plr.Character
  90. function sandbox(var,func)
  91. local env = getfenv(func)
  92. local newenv = setmetatable({},{
  93. __index = function(self,k)
  94. if k=="script" then
  95. return var
  96. else
  97. return env[k]
  98. end
  99. end,
  100. })
  101. setfenv(func,newenv)
  102. return func
  103. end
  104. cors = {}
  105. mas = Instance.new("Model",game:GetService("Lighting"))
  106. Part0 = Instance.new("Part")
  107. SpecialMesh1 = Instance.new("SpecialMesh")
  108. Snap2 = Instance.new("Snap")
  109. Part0.Name = "Plumbob"
  110. Part0.Parent = mas
  111. Part0.CFrame = CFrame.new(-3.42134094, 2.00000501, 4.07658386, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  112. Part0.Orientation = Vector3.new(0, 90, 0)
  113. Part0.Position = Vector3.new(-3.42134094, 2.00000501, 4.07658386)
  114. Part0.Rotation = Vector3.new(0, 90, 0)
  115. Part0.Color = Color3.new(0, 1, 0)
  116. Part0.Size = Vector3.new(1, 4, 1)
  117. Part0.Anchored = true
  118. Part0.CanCollide = false
  119. Part0.BrickColor = BrickColor.new("Lime green")
  120. Part0.Reflectance = 0.30000001192093
  121. Part0.brickColor = BrickColor.new("Lime green")
  122. Part0.FormFactor = Enum.FormFactor.Symmetric
  123. Part0.formFactor = Enum.FormFactor.Symmetric
  124. SpecialMesh1.Parent = Part0
  125. SpecialMesh1.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  126. SpecialMesh1.Scale = Vector3.new(1.25, 3, 1.25)
  127. SpecialMesh1.MeshType = Enum.MeshType.FileMesh
  128. Snap2.Parent = Part0
  129. Snap2.C0 = CFrame.new(0, -2, 0, 1, 0, 0, -0, -0, -1, 0, 1, 0)
  130. Snap2.C1 = CFrame.new(-3.42134094, 10.0000048, 4.07658386, 0, 1, 0, 0, 0, -1, -1, 0, 0)
  131. Snap2.Part0 = Part0
  132. Snap2.Part1 = nil
  133. Snap2.part1 = nil
  134. for i,v in pairs(mas:GetChildren()) do
  135. v.Parent = Char
  136. pcall(function() v:MakeJoints() end)
  137. end
  138. mas:Destroy()
  139. for i,v in pairs(cors) do
  140. spawn(function()
  141. pcall(v)
  142. end)
  143. end
  144.  
  145.  
  146.  
  147. local direction = CFrame.new(Part0.Position, Char['Head'].Position).lookVector
  148. local increment = direction * 0
  149.  
  150. while true do
  151. wait()
  152. Part0.CFrame = game.Workspace[plr.Name]['Head'].CFrame + (direction * increment) +
  153. Vector3.new(0,4,0)
  154. Part0.Rotation = game.Workspace[plr.Name]['Head'].Rotation + (direction * increment) +
  155. Vector3.new(0,0,increment)
  156. end
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