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wanTH092

STAR

May 12th, 2018
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  1. warn("Star Glitcher Loaded.")
  2. warn("All purpose switcher...")
  3. warn("Edit By Frepix.")
  4. warn("Minor Edit By UndeniableInfinity.")
  5. warn("Please Support The Original Creator Of This Script.")
  6. plr = game.Players.LocalPlayer
  7. char = plr.Character
  8. hum = char.Humanoid
  9. local cam = game.Workspace.CurrentCamera
  10. local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
  11. Camera = cam
  12. local CamInterrupt = false
  13. local TwoD = false
  14. local TargetInfo = {nil, nil}
  15. cam.CameraType = "Custom"
  16. t = char.Torso
  17. h = char.Head
  18. ra = char["Right Arm"]
  19. la = char["Left Arm"]
  20. rl = char["Right Leg"]
  21. ll = char["Left Leg"]
  22. tors = char.Torso
  23. lleg = char["Left Leg"]
  24. root = char.HumanoidRootPart
  25. hed = char.Head
  26. rleg = char["Right Leg"]
  27. rarm = char["Right Arm"]
  28. larm = char["Left Arm"]
  29. radian = math.rad
  30. random = math.random
  31. Vec3 = Vector3.new
  32. Inst = Instance.new
  33. cFrame = CFrame.new
  34. Euler = CFrame.fromEulerAnglesXYZ
  35. vt = Vector3.new
  36. bc = BrickColor.new
  37. br = BrickColor.random
  38. it = Instance.new
  39. cf = CFrame.new
  40. local Booleans = {CamFollow = true, GyroUse = true}
  41. function lerp(object, newCFrame, alpha)
  42.     return object:lerp(newCFrame, alpha)
  43. end
  44.  
  45. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  46. ff.Visible = false
  47.  
  48.  
  49. local Directer = Inst("BodyGyro", root)
  50. Directer.MaxTorque = Vec3(0, 0, 0)
  51. Directer.P = 600000
  52. local CPart = Inst("Part")
  53. CPart.Anchored = true
  54. CPart.CanCollide = false
  55. CPart.Locked = true
  56. CPart.Transparency = 1
  57. local rainbowmode = false
  58. local chaosmode = false
  59. kan = Instance.new("Sound", char)
  60. kan.Volume = 1.98
  61. kan.TimePosition = 0
  62. kan.PlaybackSpeed = 1
  63. kan.Pitch = 1
  64. kan.SoundId = "rbxassetid://415898123"
  65. kan.Name = "wrecked"
  66. kan.Looped = true
  67. kan:Play()
  68. function newTheme(ID, timepos, pitch, vol)
  69.     local kanz = kan
  70.     kanz.PlaybackSpeed = pitch
  71.     kanz.Pitch = pitch
  72.     kanz.SoundId = ID
  73.     kanz.Name = "wrecked"
  74.     kanz.Looped = true
  75. end
  76. function CameraShake(Times, Power, PlayerTarget)
  77.     coroutine.resume(coroutine.create(function()
  78.         FV = Instance.new("BoolValue", PlayerTarget)
  79.         FV.Name = "CameraShake"
  80.         for ShakeNum = 1, Times do
  81.             swait()
  82.             local ef = Power
  83.             if ef >= 1 then
  84.                 Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
  85.             else
  86.                 ef = Power * 10
  87.                 Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
  88.             end
  89.         end
  90.         Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  91.         FV:Destroy()
  92.     end))
  93. end
  94. function CameraEnshaking(Length, Intensity)
  95.     coroutine.resume(coroutine.create(function()
  96.         local intensity = 1 * Intensity
  97.         local rotM = 0.01 * Intensity
  98.         for i = 0, Length, 0.1 do
  99.             swait()
  100.             intensity = intensity - 0.05 * Intensity / Length
  101.             rotM = rotM - 5.0E-4 * Intensity / Length
  102.             hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  103.             cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  104.         end
  105.         Humanoid.CameraOffset = Vec3(0, 0, 0)
  106.     end))
  107. end
  108. function CamShake(Part, Distan, Power, Times)
  109.     local de = Part.Position
  110.     for i, v in pairs(workspace:children()) do
  111.         if v:IsA("Model") and v:findFirstChild("Humanoid") then
  112.             for _, c in pairs(v:children()) do
  113.                 if c.ClassName == "Part" and Distan > (c.Position - de).magnitude then
  114.                     do
  115.                         local Noob = v.Humanoid
  116.                         if Noob ~= nil then
  117.                             coroutine.resume(coroutine.create(function()
  118.                                 FV = Instance.new("BoolValue", Noob)
  119.                                 FV.Name = "CameraShake"
  120.                                 for ShakeNum = 1, Times do
  121.                                     swait()
  122.                                     local ef = Power
  123.                                     if ef >= 1 then
  124.                                         Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
  125.                                     else
  126.                                         ef = Power * 10
  127.                                         Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
  128.                                     end
  129.                                 end
  130.                                 Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  131.                                 FV:Destroy()
  132.                             end))
  133.                             CameraShake(Times, Power, Noob)
  134.                         end
  135.                     end
  136.                 end
  137.             end
  138.         end
  139.     end
  140. end
  141. function chatfunc(text, color)
  142.     local chat = coroutine.wrap(function()
  143.         if Character:FindFirstChild("TalkingBillBoard") ~= nil then
  144.             Character:FindFirstChild("TalkingBillBoard"):destroy()
  145.         end
  146.         local naeeym2 = Instance.new("BillboardGui", Character)
  147.         naeeym2.Size = UDim2.new(0, 100, 0, 40)
  148.         naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  149.         naeeym2.Adornee = Character.Head
  150.         naeeym2.Name = "TalkingBillBoard"
  151.         local tecks2 = Instance.new("TextLabel", naeeym2)
  152.         tecks2.BackgroundTransparency = 1
  153.         tecks2.BorderSizePixel = 0
  154.         tecks2.Text = ""
  155.         tecks2.Font = "SciFi"
  156.         tecks2.TextSize = 30
  157.         tecks2.TextStrokeTransparency = 0
  158.         tecks2.TextColor3 = color
  159.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  160.         tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  161.         local tecks3 = Instance.new("TextLabel", naeeym2)
  162.         tecks3.BackgroundTransparency = 1
  163.         tecks3.BorderSizePixel = 0
  164.         tecks3.Text = ""
  165.         tecks3.Font = "SciFi"
  166.         tecks3.TextSize = 30
  167.         tecks3.TextStrokeTransparency = 0
  168.         tecks3.TextColor3 = Color3.new(0, 0, 0)
  169.         tecks3.TextStrokeColor3 = color
  170.         tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  171.         coroutine.resume(coroutine.create(function()
  172.             while true do
  173.                 swait(1)
  174.                 if chaosmode == true then
  175.                     tecks2.TextColor3 = BrickColor.random().Color
  176.                     tecks3.TextStrokeColor3 = BrickColor.random().Color
  177.                 end
  178.                 tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  179.                 tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  180.                 tecks2.Rotation = math.random(-5, 5)
  181.                 tecks3.Rotation = math.random(-5, 5)
  182.             end
  183.         end))
  184.         for i = 1, string.len(text) do
  185.             CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  186.             tecks2.Text = string.sub(text, 1, i)
  187.             tecks3.Text = string.sub(text, 1, i)
  188.             swait(1)
  189.         end
  190.         wait(1)
  191.         local randomrot = math.random(1, 2)
  192.         if randomrot == 1 then
  193.             for i = 1, 50 do
  194.                 swait()
  195.                 tecks2.Rotation = tecks2.Rotation - 0.75
  196.                 tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  197.                 tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  198.                 tecks3.Rotation = tecks2.Rotation + 0.75
  199.                 tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  200.                 tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  201.             end
  202.         elseif randomrot == 2 then
  203.             for i = 1, 50 do
  204.                 swait()
  205.                 tecks2.Rotation = tecks2.Rotation + 0.75
  206.                 tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  207.                 tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  208.                 tecks3.Rotation = tecks2.Rotation - 0.75
  209.                 tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  210.                 tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  211.             end
  212.         end
  213.         naeeym2:Destroy()
  214.     end)
  215.     chat()
  216. end
  217. local Create = LoadLibrary("RbxUtility").Create
  218. CFuncs = {
  219.     Part = {
  220.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  221.             local Part = Create("Part")({
  222.                 Parent = Parent,
  223.                 Reflectance = Reflectance,
  224.                 Transparency = Transparency,
  225.                 CanCollide = false,
  226.                 Locked = true,
  227.                 BrickColor = BrickColor.new(tostring(BColor)),
  228.                 Name = Name,
  229.                 Size = Size,
  230.                 Material = Material
  231.             })
  232.             RemoveOutlines(Part)
  233.             return Part
  234.         end
  235.     },
  236.     Mesh = {
  237.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  238.             local Msh = Create(Mesh)({
  239.                 Parent = Part,
  240.                 Offset = OffSet,
  241.                 Scale = Scale
  242.             })
  243.             if Mesh == "SpecialMesh" then
  244.                 Msh.MeshType = MeshType
  245.                 Msh.MeshId = MeshId
  246.             end
  247.             return Msh
  248.         end
  249.     },
  250.     Mesh = {
  251.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  252.             local Msh = Create(Mesh)({
  253.                 Parent = Part,
  254.                 Offset = OffSet,
  255.                 Scale = Scale
  256.             })
  257.             if Mesh == "SpecialMesh" then
  258.                 Msh.MeshType = MeshType
  259.                 Msh.MeshId = MeshId
  260.             end
  261.             return Msh
  262.         end
  263.     },
  264.     Weld = {
  265.         Create = function(Parent, Part0, Part1, C0, C1)
  266.             local Weld = Create("Weld")({
  267.                 Parent = Parent,
  268.                 Part0 = Part0,
  269.                 Part1 = Part1,
  270.                 C0 = C0,
  271.                 C1 = C1
  272.             })
  273.             return Weld
  274.         end
  275.     },
  276.     Sound = {
  277.         Create = function(id, par, vol, pit)
  278.             coroutine.resume(coroutine.create(function()
  279.                 local S = Create("Sound")({
  280.                     Volume = vol,
  281.                     Pitch = pit or 1,
  282.                     SoundId = id,
  283.                     Parent = par or workspace
  284.                 })
  285.                 wait()
  286.                 S:play()
  287.                 game:GetService("Debris"):AddItem(S, 10)
  288.             end))
  289.         end
  290.     },
  291.     LongSound = {
  292.         Create = function(id, par, vol, pit)
  293.             coroutine.resume(coroutine.create(function()
  294.                 local S = Create("Sound")({
  295.                     Volume = vol,
  296.                     Pitch = pit or 1,
  297.                     SoundId = id,
  298.                     Parent = par or workspace
  299.                 })
  300.                 wait()
  301.                 S:play()
  302.                 game:GetService("Debris"):AddItem(S, 30)
  303.             end))
  304.         end
  305.     },
  306.     ParticleEmitter = {
  307.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  308.             local fp = Create("ParticleEmitter")({
  309.                 Parent = Parent,
  310.                 Color = ColorSequence.new(Color1, Color2),
  311.                 LightEmission = LightEmission,
  312.                 Size = Size,
  313.                 Texture = Texture,
  314.                 Transparency = Transparency,
  315.                 ZOffset = ZOffset,
  316.                 Acceleration = Accel,
  317.                 Drag = Drag,
  318.                 LockedToPart = LockedToPart,
  319.                 VelocityInheritance = VelocityInheritance,
  320.                 EmissionDirection = EmissionDirection,
  321.                 Enabled = Enabled,
  322.                 Lifetime = LifeTime,
  323.                 Rate = Rate,
  324.                 Rotation = Rotation,
  325.                 RotSpeed = RotSpeed,
  326.                 Speed = Speed,
  327.                 VelocitySpread = VelocitySpread
  328.             })
  329.             return fp
  330.         end
  331.     },
  332.     CreateTemplate = {}
  333. }
  334. function New(Object, Parent, Name, Data)
  335.     local Object = Instance.new(Object)
  336.     for Index, Value in pairs(Data or {}) do
  337.         Object[Index] = Value
  338.     end
  339.     Object.Parent = Parent
  340.     Object.Name = Name
  341.     return Object
  342. end
  343. local halocolor = BrickColor.new("Pastel light blue")
  344. local halocolor2 = BrickColor.new("Really black")
  345. local starcolor = BrickColor.new("Really black")
  346. local lunacolor = BrickColor.new("Navy blue")
  347. local lunacolor2 = BrickColor.new("Bright blue")
  348. local wepcolor = BrickColor.new("Really black")
  349. local maincolor = BrickColor.new("Really black")
  350. local m = Instance.new("Model", char)
  351. local m2 = Instance.new("Model", char)
  352. local m3 = Instance.new("Model", char)
  353. local mw1 = Instance.new("Model", char)
  354. local mw2 = Instance.new("Model", char)
  355. local extrawingmod1 = Instance.new("Model", char)
  356. local extrawingmod2 = Instance.new("Model", char)
  357. function CreateParta(parent, transparency, reflectance, material, brickcolor)
  358.     local p = Instance.new("Part")
  359.     p.TopSurface = 0
  360.     p.BottomSurface = 0
  361.     p.Parent = parent
  362.     p.Size = Vector3.new(0.1, 0.1, 0.1)
  363.     p.Transparency = transparency
  364.     p.Reflectance = reflectance
  365.     p.CanCollide = false
  366.     p.Locked = true
  367.     p.BrickColor = brickcolor
  368.     p.Material = material
  369.     return p
  370. end
  371. function CreateMesh(parent, meshtype, x1, y1, z1)
  372.     local mesh = Instance.new("SpecialMesh", parent)
  373.     mesh.MeshType = meshtype
  374.     mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10)
  375.     return mesh
  376. end
  377. function CreateSpecialMesh(parent, meshid, x1, y1, z1)
  378.     local mesh = Instance.new("SpecialMesh", parent)
  379.     mesh.MeshType = "FileMesh"
  380.     mesh.MeshId = meshid
  381.     mesh.Scale = Vector3.new(x1, y1, z1)
  382.     return mesh
  383. end
  384. function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1)
  385.     local mesh = Instance.new("SpecialMesh", parent)
  386.     mesh.MeshType = "FileMesh"
  387.     mesh.MeshId = meshid
  388.     mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  389.     mesh.Scale = Vector3.new(x1, y1, z1)
  390.     mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  391.     return mesh
  392. end
  393. function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za)
  394.     local weld = Instance.new("Weld")
  395.     weld.Parent = parent
  396.     weld.Part0 = part0
  397.     weld.Part1 = part1
  398.     weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za)
  399.     weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za)
  400.     return weld
  401. end
  402. local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor)
  403. CreateMesh(handle, "Brick", 0, 0, 0)
  404. local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  405. local valuaring = 10
  406. for i = 0, 49 do
  407.     valuaring = valuaring + 10
  408.     rn = CreateParta(mw2, 0, 0, "Neon", halocolor)
  409.     CreateMesh(rn, "Brick", 0.25, 0.1, 0.1)
  410.     CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  411. end
  412. local handle = CreateParta(m, 1, 1, "Neon", maincolor)
  413. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  414. local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  415. local lwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
  416. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  417. local lwing1weld = CreateWeld(lwing1, handle, lwing1, 3, 0, 0, math.rad(5), math.rad(0), math.rad(12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  418. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  419. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  420. CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  421. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  422. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  423. CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  424. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  425. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  426. CreateWeld(wed, lwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  427. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  428. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  429. CreateWeld(wed, lwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  430. local lwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
  431. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  432. local lwing2weld = CreateWeld(lwing2, handle, lwing2, 4, 1, 0, math.rad(10), math.rad(0), math.rad(25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  433. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  434. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  435. CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  436. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  437. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  438. CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  439. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  440. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  441. CreateWeld(wed, lwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  442. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  443. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  444. CreateWeld(wed, lwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  445. local lwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
  446. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  447. local lwing3weld = CreateWeld(lwing3, handle, lwing3, 4.75, 2, 0, math.rad(15), math.rad(0), math.rad(37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  448. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  449. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  450. CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  451. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  452. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  453. CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  454. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  455. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  456. CreateWeld(wed, lwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  457. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  458. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  459. CreateWeld(wed, lwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  460. local lwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
  461. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  462. local lwing4weld = CreateWeld(lwing4, handle, lwing4, 5.75, 3, 0, math.rad(20), math.rad(0), math.rad(50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  463. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  464. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  465. CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  466. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  467. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  468. CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  469. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  470. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  471. CreateWeld(wed, lwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  472. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  473. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  474. CreateWeld(wed, lwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  475. local lwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
  476. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  477. local lwing5weld = CreateWeld(lwing5, handle, lwing5, 6.75, 4, 0, math.rad(25), math.rad(0), math.rad(62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  478. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  479. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  480. CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  481. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  482. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  483. CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  484. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  485. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  486. CreateWeld(wed, lwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  487. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  488. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  489. CreateWeld(wed, lwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  490. local lwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
  491. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  492. local lwing6weld = CreateWeld(lwing6, handle, lwing6, 7.75, 5, 0, math.rad(30), math.rad(0), math.rad(75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  493. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  494. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  495. CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  496. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  497. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  498. CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  499. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  500. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  501. CreateWeld(wed, lwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  502. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  503. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  504. CreateWeld(wed, lwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  505. local rwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
  506. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  507. local rwing1weld = CreateWeld(rwing1, handle, rwing1, -3, 0, 0, math.rad(5), math.rad(0), math.rad(-12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  508. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  509. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  510. CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  511. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  512. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  513. CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  514. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  515. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  516. CreateWeld(wed, rwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  517. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  518. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  519. CreateWeld(wed, rwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  520. local rwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
  521. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  522. local rwing2weld = CreateWeld(rwing2, handle, rwing2, -4, 1, 0, math.rad(10), math.rad(0), math.rad(-25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  523. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  524. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  525. CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  526. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  527. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  528. CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  529. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  530. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  531. CreateWeld(wed, rwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  532. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  533. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  534. CreateWeld(wed, rwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  535. local rwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
  536. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  537. local rwing3weld = CreateWeld(rwing3, handle, rwing3, -4.75, 2, 0, math.rad(15), math.rad(0), math.rad(-37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  538. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  539. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  540. CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  541. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  542. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  543. CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  544. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  545. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  546. CreateWeld(wed, rwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  547. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  548. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  549. CreateWeld(wed, rwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  550. local rwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
  551. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  552. local rwing4weld = CreateWeld(rwing4, handle, rwing4, -5.75, 3, 0, math.rad(20), math.rad(0), math.rad(-50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  553. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  554. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  555. CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  556. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  557. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  558. CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  559. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  560. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  561. CreateWeld(wed, rwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  562. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  563. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  564. CreateWeld(wed, rwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  565. local rwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
  566. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  567. local rwing5weld = CreateWeld(rwing5, handle, rwing5, -6.75, 4, 0, math.rad(25), math.rad(0), math.rad(-62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  568. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  569. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  570. CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  571. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  572. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  573. CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  574. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  575. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  576. CreateWeld(wed, rwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  577. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  578. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  579. CreateWeld(wed, rwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  580. local rwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
  581. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  582. local rwing6weld = CreateWeld(rwing6, handle, rwing6, -7.75, 3, 0, math.rad(30), math.rad(0), math.rad(-75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  583. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  584. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  585. CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  586. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  587. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  588. CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  589. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  590. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  591. CreateWeld(wed, rwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  592. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  593. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  594. CreateWeld(wed, rwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  595. ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
  596. CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
  597. CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  598. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  599. CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
  600. CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  601. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  602. CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
  603. CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  604. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  605. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  606. CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  607. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  608. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  609. CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  610. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  611. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  612. CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  613. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  614. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  615. CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  616. gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
  617. CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
  618. CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  619. star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  620. CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
  621. CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  622. starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
  623. CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
  624. CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  625. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  626. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  627. CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  628. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  629. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  630. CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  631. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  632. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  633. CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  634. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  635. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  636. CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  637. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  638. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  639. CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  640. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  641. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  642. CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  643. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  644. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  645. CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  646. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  647. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  648. CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  649. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  650. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  651. CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  652. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  653. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  654. CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  655. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  656. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  657. CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  658. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  659. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  660. CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  661. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  662. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  663. CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  664. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  665. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  666. CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  667. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  668. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  669. CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  670. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  671. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  672. CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  673. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  674. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  675. CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  676. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  677. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  678. CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  679. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  680. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  681. CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  682. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  683. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  684. CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  685. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  686. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  687. CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  688. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  689. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  690. CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  691. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  692. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  693. CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  694. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  695. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  696. CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  697. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  698. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  699. CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  700. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  701. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  702. CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  703. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  704. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  705. CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  706. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  707. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  708. CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  709. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  710. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  711. CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  712. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  713. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  714. CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  715. ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
  716. CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
  717. CreateWeld(ran, rarm, ran, 0, 0.15, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  718. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  719. CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
  720. CreateWeld(ran, rarm, ran, 0, 0.155, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  721. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  722. CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
  723. CreateWeld(ran, rarm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  724. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  725. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  726. CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  727. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  728. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  729. CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  730. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  731. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  732. CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  733. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  734. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  735. CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  736. gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
  737. CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
  738. CreateWeld(gane, rarm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  739. star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  740. CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
  741. CreateWeld(star, rarm, star, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  742. starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
  743. CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
  744. CreateWeld(starl, rarm, starl, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  745. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  746. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  747. CreateWeld(dotsec, rarm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  748. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  749. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  750. CreateWeld(dotseca, rarm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  751. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  752. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  753. CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  754. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  755. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  756. CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  757. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  758. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  759. CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  760. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  761. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  762. CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  763. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  764. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  765. CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  766. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  767. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  768. CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  769. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  770. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  771. CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  772. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  773. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  774. CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  775. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  776. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  777. CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  778. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  779. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  780. CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  781. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  782. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  783. CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  784. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  785. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  786. CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  787. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  788. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  789. CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  790. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  791. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  792. CreateWeld(dotsec, rarm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  793. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  794. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  795. CreateWeld(dotseca, rarm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  796. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  797. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  798. CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  799. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  800. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  801. CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  802. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  803. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  804. CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  805. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  806. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  807. CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  808. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  809. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  810. CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  811. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  812. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  813. CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  814. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  815. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  816. CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  817. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  818. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  819. CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  820. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  821. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  822. CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  823. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  824. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  825. CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  826. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  827. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  828. CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  829. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  830. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  831. CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  832. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  833. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  834. CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  835. for i, v in pairs(m:GetChildren()) do
  836.     if v:IsA("Part") then
  837.         v.BrickColor = BrickColor.new("Really black")
  838.         v.Material = "Glass"
  839.     end
  840. end
  841. for i, v in pairs(m2:GetChildren()) do
  842.     if v:IsA("Part") then
  843.         v.BrickColor = BrickColor.new("Crimson")
  844.         v.Material = "Granite"
  845.     end
  846. end
  847. for i, v in pairs(m3:GetChildren()) do
  848.     if v:IsA("Part") then
  849.         v.BrickColor = BrickColor.new("Really red")
  850.         v.Material = "Neon"
  851.     end
  852. end
  853. for i, v in pairs(mw2:GetChildren()) do
  854.     if v:IsA("Part") then
  855.         v.BrickColor = BrickColor.new("Really red")
  856.         v.Material = "Neon"
  857.     end
  858. end
  859. for i, v in pairs(mw1:GetChildren()) do
  860.     if v:IsA("Part") then
  861.         v.Transparency = 1
  862.         v.BrickColor = BrickColor.new("Really red")
  863.         v.Material = "Neon"
  864.     end
  865. end
  866. for i, v in pairs(extrawingmod1:GetChildren()) do
  867.     if v:IsA("Part") then
  868.         v.Transparency = 1
  869.         v.BrickColor = BrickColor.new("White")
  870.         v.Material = "Neon"
  871.     end
  872. end
  873. for i, v in pairs(extrawingmod2:GetChildren()) do
  874.     if v:IsA("Part") then
  875.         v.Transparency = 1
  876.         v.BrickColor = BrickColor.new("White")
  877.         v.Material = "Neon"
  878.     end
  879. end
  880.  
  881. FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  882. Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
  883. Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  884. FHead.CanCollide = false
  885.  
  886.  
  887.  
  888. local MAINRUINCOLOR = BrickColor.new("Really red")
  889. function RemoveOutlines(part)
  890.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  891. end
  892. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  893.     local Part = Create("Part")({
  894.         Parent = Parent,
  895.         Reflectance = Reflectance,
  896.         Transparency = Transparency,
  897.         CanCollide = false,
  898.         Locked = true,
  899.         BrickColor = BrickColor.new(tostring(BColor)),
  900.         Name = Name,
  901.         Size = Size,
  902.         Material = Material
  903.     })
  904.     Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  905.     RemoveOutlines(Part)
  906.     return Part
  907. end
  908. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  909.     local Msh = Create(Mesh)({
  910.         Parent = Part,
  911.         Offset = OffSet,
  912.         Scale = Scale
  913.     })
  914.     if Mesh == "SpecialMesh" then
  915.         Msh.MeshType = MeshType
  916.         Msh.MeshId = MeshId
  917.     end
  918.     return Msh
  919. end
  920. function CreateWeld(Parent, Part0, Part1, C0, C1)
  921.     local Weld = Create("Weld")({
  922.         Parent = Parent,
  923.         Part0 = Part0,
  924.         Part1 = Part1,
  925.         C0 = C0,
  926.         C1 = C1
  927.     })
  928.     return Weld
  929. end
  930. Player = game:GetService("Players").LocalPlayer
  931. Character = Player.Character
  932. PlayerGui = Player.PlayerGui
  933. Backpack = Player.Backpack
  934. Torso = Character.Torso
  935. Head = Character.Head
  936. Humanoid = Character.Humanoid
  937. m = Instance.new("Model", Character)
  938. LeftArm = Character["Left Arm"]
  939. LeftLeg = Character["Left Leg"]
  940. RightArm = Character["Right Arm"]
  941. RightLeg = Character["Right Leg"]
  942. LS = Torso["Left Shoulder"]
  943. LH = Torso["Left Hip"]
  944. RS = Torso["Right Shoulder"]
  945. RH = Torso["Right Hip"]
  946. Face = Head.face
  947. Neck = Torso.Neck
  948. it = Instance.new
  949. attacktype = 1
  950. vt = Vector3.new
  951. cf = CFrame.new
  952. euler = CFrame.fromEulerAnglesXYZ
  953. angles = CFrame.Angles
  954. cloaked = false
  955. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  956. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  957. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  958. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  959. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  960. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  961. RootPart = Character.HumanoidRootPart
  962. RootJoint = RootPart.RootJoint
  963. RootCF = euler(-1.57, 0, 3.14)
  964. attack = false
  965. attackdebounce = false
  966. deb = false
  967. equipped = true
  968. hand = false
  969. MMouse = nil
  970. combo = 0
  971. mana = 0
  972. trispeed = 0.2
  973. attackmode = "none"
  974. local idle = 0
  975. local Anim = "Idle"
  976. local Effects = {}
  977. local gun = false
  978. local shoot = false
  979. local sine = 0
  980. local change = 1
  981. player = nil
  982. local toggleTag = true
  983. local txt = Instance.new("BillboardGui", Head)
  984. txt.Adornee = nil
  985. txt.Name = "NameDetect"
  986. txt.Size = UDim2.new(4, 0, 1.2, 0)
  987. txt.StudsOffset = Vector3.new(-8, 5.333333333333333, 0)
  988. local text = Instance.new("TextLabel", txt)
  989. text.Size = UDim2.new(5, 0, 3.5, 0)
  990. text.FontSize = "Size8"
  991. text.TextScaled = true
  992. text.TextTransparency = 0
  993. text.BackgroundTransparency = 1
  994. text.TextTransparency = 0
  995. text.TextStrokeTransparency = 0
  996. text.Font = "Fantasy"
  997. text.TextStrokeColor3 = Color3.new(1, 0, 0)
  998. text.TextColor3 = Color3.new(0, 0, 0)
  999. text.Text = "Sweet Dreams"
  1000. function RecolorTextAndRename(name, col1, col2)
  1001.     text.TextStrokeColor3 = col2
  1002.     text.TextColor3 = col1
  1003.     text.Text = name
  1004. end
  1005. mouse = Player:GetMouse()
  1006. RSH, LSH = nil, nil
  1007. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  1008. RW.Name = "Right Shoulder"
  1009. LW.Name = "Left Shoulder"
  1010. LH = Torso["Left Hip"]
  1011. RH = Torso["Right Hip"]
  1012. TorsoColor = Torso.BrickColor
  1013. function NoOutline(Part)
  1014.     Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  1015. end
  1016. player = Player
  1017. ch = Character
  1018. RSH = ch.Torso["Right Shoulder"]
  1019. LSH = ch.Torso["Left Shoulder"]
  1020. RSH.Parent = nil
  1021. LSH.Parent = nil
  1022. RW.Name = "Right Shoulder"
  1023. RW.Part0 = ch.Torso
  1024. RW.C0 = cf(1.5, 0.5, 0)
  1025. RW.C1 = cf(0, 0.5, 0)
  1026. RW.Part1 = ch["Right Arm"]
  1027. RW.Parent = ch.Torso
  1028. LW.Name = "Left Shoulder"
  1029. LW.Part0 = ch.Torso
  1030. LW.C0 = cf(-1.5, 0.5, 0)
  1031. LW.C1 = cf(0, 0.5, 0)
  1032. LW.Part1 = ch["Left Arm"]
  1033. LW.Parent = ch.Torso
  1034. local Stats = Instance.new("BoolValue")
  1035. Stats.Name = "Stats"
  1036. Stats.Parent = Character
  1037. local Atk = Instance.new("NumberValue")
  1038. Atk.Name = "Damage"
  1039. Atk.Parent = Stats
  1040. Atk.Value = 1
  1041. local Def = Instance.new("NumberValue")
  1042. Def.Name = "Defense"
  1043. Def.Parent = Stats
  1044. Def.Value = 1
  1045. local Speed = Instance.new("NumberValue")
  1046. Speed.Name = "Speed"
  1047. Speed.Parent = Stats
  1048. Speed.Value = 1
  1049. local Mvmt = Instance.new("NumberValue")
  1050. Mvmt.Name = "Movement"
  1051. Mvmt.Parent = Stats
  1052. Mvmt.Value = 1
  1053. local donum = 0
  1054. function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  1055.     local fp = it("Part")
  1056.     fp.formFactor = formfactor
  1057.     fp.Parent = parent
  1058.     fp.Reflectance = reflectance
  1059.     fp.Transparency = transparency
  1060.     fp.CanCollide = false
  1061.     fp.Locked = true
  1062.     fp.BrickColor = brickcolor
  1063.     fp.Name = name
  1064.     fp.Size = size
  1065.     fp.Position = Torso.Position
  1066.     NoOutline(fp)
  1067.     fp.Material = "SmoothPlastic"
  1068.     fp:BreakJoints()
  1069.     return fp
  1070. end
  1071. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  1072.     local mesh = it(Mesh)
  1073.     mesh.Parent = part
  1074.     if Mesh == "SpecialMesh" then
  1075.         mesh.MeshType = meshtype
  1076.         if meshid ~= "nil" then
  1077.             mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  1078.         end
  1079.     end
  1080.     mesh.Offset = offset
  1081.     mesh.Scale = scale
  1082.     return mesh
  1083. end
  1084. function weld(parent, part0, part1, c0)
  1085.     local weld = it("Weld")
  1086.     weld.Parent = parent
  1087.     weld.Part0 = part0
  1088.     weld.Part1 = part1
  1089.     weld.C0 = c0
  1090.     return weld
  1091. end
  1092. local Color1 = Torso.BrickColor
  1093. local bodvel = Instance.new("BodyVelocity")
  1094. local bg = Instance.new("BodyGyro")
  1095. function swait(num)
  1096.     if num == 0 or num == nil then
  1097.         game:service("RunService").Stepped:wait(0)
  1098.     else
  1099.         for i = 0, num do
  1100.             game:service("RunService").Stepped:wait(0)
  1101.         end
  1102.     end
  1103. end
  1104. local r = 255
  1105. local g = 0
  1106. local b = 0
  1107. coroutine.resume(coroutine.create(function()
  1108.     while wait() do
  1109.         for i = 0, 50.8 do
  1110.             swait()
  1111.             g = g + 5
  1112.         end
  1113.         for i = 0, 50.8 do
  1114.             swait()
  1115.             r = r - 5
  1116.         end
  1117.         for i = 0, 50.8 do
  1118.             swait()
  1119.             b = b + 5
  1120.         end
  1121.         for i = 0, 50.8 do
  1122.             swait()
  1123.             g = g - 5
  1124.         end
  1125.         for i = 0, 50.8 do
  1126.             swait()
  1127.             r = r + 5
  1128.         end
  1129.         for i = 0, 50.8 do
  1130.             swait()
  1131.             b = b - 5
  1132.         end
  1133.     end
  1134. end))
  1135. function so(id, par, vol, pit)
  1136.     coroutine.resume(coroutine.create(function()
  1137.         local sou = Instance.new("Sound", par or workspace)
  1138.         sou.Volume = vol
  1139.         sou.Pitch = pit or 1
  1140.         sou.SoundId = id
  1141.         swait()
  1142.         sou:play()
  1143.         game:GetService("Debris"):AddItem(sou, 6)
  1144.     end))
  1145. end
  1146. function clerp(a, b, t)
  1147.     local qa = {
  1148.         QuaternionFromCFrame(a)
  1149.     }
  1150.     local qb = {
  1151.         QuaternionFromCFrame(b)
  1152.     }
  1153.     local ax, ay, az = a.x, a.y, a.z
  1154.     local bx, by, bz = b.x, b.y, b.z
  1155.     local _t = 1 - t
  1156.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1157. end
  1158. function QuaternionFromCFrame(cf)
  1159.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1160.     local trace = m00 + m11 + m22
  1161.     if trace > 0 then
  1162.         local s = math.sqrt(1 + trace)
  1163.         local recip = 0.5 / s
  1164.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1165.     else
  1166.         local i = 0
  1167.         if m00 < m11 then
  1168.             i = 1
  1169.         end
  1170.         if m22 > (i == 0 and m00 or m11) then
  1171.             i = 2
  1172.         end
  1173.         if i == 0 then
  1174.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1175.             local recip = 0.5 / s
  1176.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1177.         elseif i == 1 then
  1178.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1179.             local recip = 0.5 / s
  1180.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1181.         elseif i == 2 then
  1182.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1183.             local recip = 0.5 / s
  1184.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1185.         end
  1186.     end
  1187. end
  1188. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1189.     local xs, ys, zs = x + x, y + y, z + z
  1190.     local wx, wy, wz = w * xs, w * ys, w * zs
  1191.     local xx = x * xs
  1192.     local xy = x * ys
  1193.     local xz = x * zs
  1194.     local yy = y * ys
  1195.     local yz = y * zs
  1196.     local zz = z * zs
  1197.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1198. end
  1199. function QuaternionSlerp(a, b, t)
  1200.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1201.     local startInterp, finishInterp
  1202.     if cosTheta >= 1.0E-4 then
  1203.         if 1 - cosTheta > 1.0E-4 then
  1204.             local theta = math.acos(cosTheta)
  1205.             local invSinTheta = 1 / math.sin(theta)
  1206.             startInterp = math.sin((1 - t) * theta) * invSinTheta
  1207.             finishInterp = math.sin(t * theta) * invSinTheta
  1208.         else
  1209.             startInterp = 1 - t
  1210.             finishInterp = t
  1211.         end
  1212.     elseif 1 + cosTheta > 1.0E-4 then
  1213.         local theta = math.acos(-cosTheta)
  1214.         local invSinTheta = 1 / math.sin(theta)
  1215.         startInterp = math.sin((t - 1) * theta) * invSinTheta
  1216.         finishInterp = math.sin(t * theta) * invSinTheta
  1217.     else
  1218.         startInterp = t - 1
  1219.         finishInterp = t
  1220.     end
  1221.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1222. end
  1223. local CFrameFromTopBack = function(at, top, back)
  1224.     local right = top:Cross(back)
  1225.     return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1226. end
  1227. function Triangle(a, b, c)
  1228.     local edg1 = (c - a):Dot((b - a).unit)
  1229.     local edg2 = (a - b):Dot((c - b).unit)
  1230.     local edg3 = (b - c):Dot((a - c).unit)
  1231.     if edg1 <= (b - a).magnitude and edg1 >= 0 then
  1232.         a, b = a, b
  1233.     elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
  1234.         a, b, c = b, c, a
  1235.     elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
  1236.         a, b, c = c, a, b
  1237.     else
  1238.         assert(false, "unreachable")
  1239.     end
  1240.     local len1 = (c - a):Dot((b - a).unit)
  1241.     local len2 = (b - a).magnitude - len1
  1242.     local width = (a + (b - a).unit * len1 - c).magnitude
  1243.     local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
  1244.     local list = {}
  1245.     if len1 > 0.01 then
  1246.         local w1 = Instance.new("WedgePart", m)
  1247.         game:GetService("Debris"):AddItem(w1, 5)
  1248.         w1.Material = "SmoothPlastic"
  1249.         w1.FormFactor = "Custom"
  1250.         w1.BrickColor = BrickColor.new("Really red")
  1251.         w1.Transparency = 0
  1252.         w1.Reflectance = 0
  1253.         w1.Material = "SmoothPlastic"
  1254.         w1.CanCollide = false
  1255.         local l1 = Instance.new("PointLight", w1)
  1256.         l1.Color = Color3.new(170, 0, 0)
  1257.         NoOutline(w1)
  1258.         local sz = Vector3.new(0.2, width, len1)
  1259.         w1.Size = sz
  1260.         local sp = Instance.new("SpecialMesh", w1)
  1261.         sp.MeshType = "Wedge"
  1262.         sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
  1263.         w1:BreakJoints()
  1264.         w1.Anchored = true
  1265.         w1.Parent = workspace
  1266.         w1.Transparency = 0.7
  1267.         table.insert(Effects, {
  1268.             w1,
  1269.             "Disappear",
  1270.             0.01
  1271.         })
  1272.         w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  1273.         table.insert(list, w1)
  1274.     end
  1275.     if len2 > 0.01 then
  1276.         local w2 = Instance.new("WedgePart", m)
  1277.         game:GetService("Debris"):AddItem(w2, 5)
  1278.         w2.Material = "SmoothPlastic"
  1279.         w2.FormFactor = "Custom"
  1280.         w2.BrickColor = BrickColor.new("Really red")
  1281.         w2.Transparency = 0
  1282.         w2.Reflectance = 0
  1283.         w2.Material = "SmoothPlastic"
  1284.         w2.CanCollide = false
  1285.         local l2 = Instance.new("PointLight", w2)
  1286.         l2.Color = Color3.new(170, 0, 0)
  1287.         NoOutline(w2)
  1288.         local sz = Vector3.new(0.2, width, len2)
  1289.         w2.Size = sz
  1290.         local sp = Instance.new("SpecialMesh", w2)
  1291.         sp.MeshType = "Wedge"
  1292.         sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
  1293.         w2:BreakJoints()
  1294.         w2.Anchored = true
  1295.         w2.Parent = workspace
  1296.         w2.Transparency = 0.7
  1297.         table.insert(Effects, {
  1298.             w2,
  1299.             "Disappear",
  1300.             0.01
  1301.         })
  1302.         w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  1303.         table.insert(list, w2)
  1304.     end
  1305.     return unpack(list)
  1306. end
  1307. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1308.     if hit.Parent == nil then
  1309.         return
  1310.     end
  1311.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1312.     for _, v in pairs(hit.Parent:children()) do
  1313.         if v:IsA("Humanoid") then
  1314.             h = v
  1315.         end
  1316.     end
  1317.     if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  1318.         if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1319.             return
  1320.         end
  1321.         local c = Create("ObjectValue")({
  1322.             Name = "creator",
  1323.             Value = game:service("Players").LocalPlayer,
  1324.             Parent = h
  1325.         })
  1326.         game:GetService("Debris"):AddItem(c, 0.5)
  1327.         if HitSound ~= nil and HitPitch ~= nil then
  1328.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1329.         end
  1330.         local Damage = math.random(minim, maxim)
  1331.         local blocked = false
  1332.         local block = hit.Parent:findFirstChild("Block")
  1333.         if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1334.             blocked = true
  1335.             block.Value = block.Value - 1
  1336.             print(block.Value)
  1337.         end
  1338.         if blocked == false then
  1339.             HitHealth = h.Health
  1340.             h.Health = h.Health - Damage
  1341.             if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  1342.                 print("gained kill")
  1343.             end
  1344.             ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1345.         else
  1346.             h.Health = h.Health - Damage / 2
  1347.             ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1348.         end
  1349.         if Type == "Knockdown" then
  1350.             local hum = hit.Parent.Humanoid
  1351.             hum.PlatformStand = true
  1352.             coroutine.resume(coroutine.create(function(HHumanoid)
  1353.                 swait(1)
  1354.                 HHumanoid.PlatformStand = false
  1355.             end), hum)
  1356.             local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1357.             local bodvol = Create("BodyVelocity")({
  1358.                 velocity = angle * knockback,
  1359.                 P = 5000,
  1360.                 maxForce = Vector3.new(8000, 8000, 8000),
  1361.                 Parent = hit
  1362.             })
  1363.             local rl = Create("BodyAngularVelocity")({
  1364.                 P = 3000,
  1365.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1366.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1367.                 Parent = hit
  1368.             })
  1369.             game:GetService("Debris"):AddItem(bodvol, 0.5)
  1370.             game:GetService("Debris"):AddItem(rl, 0.5)
  1371.         elseif Type == "Normal" then
  1372.             local vp = Create("BodyVelocity")({
  1373.                 P = 500,
  1374.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  1375.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1376.             })
  1377.             if knockback > 0 then
  1378.                 vp.Parent = hit.Parent.Head
  1379.             end
  1380.             game:GetService("Debris"):AddItem(vp, 0.5)
  1381.         elseif Type == "Up" then
  1382.             local bodyVelocity = Create("BodyVelocity")({
  1383.                 velocity = Vector3.new(0, 20, 0),
  1384.                 P = 5000,
  1385.                 maxForce = Vector3.new(8000, 8000, 8000),
  1386.                 Parent = hit
  1387.             })
  1388.             game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1389.             local bodyVelocity = Create("BodyVelocity")({
  1390.                 velocity = Vector3.new(0, 20, 0),
  1391.                 P = 5000,
  1392.                 maxForce = Vector3.new(8000, 8000, 8000),
  1393.                 Parent = hit
  1394.             })
  1395.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1396.         elseif Type == "Leech" then
  1397.             local hum = hit.Parent.Humanoid
  1398.             if hum ~= nil then
  1399.                 for i = 0, 2 do
  1400.                     Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1401.                 end
  1402.                 Humanoid.Health = Humanoid.Health + 10
  1403.             end
  1404.         elseif Type == "UpKnock" then
  1405.             local hum = hit.Parent.Humanoid
  1406.             hum.PlatformStand = true
  1407.             if hum ~= nil then
  1408.                 hitr = true
  1409.             end
  1410.             coroutine.resume(coroutine.create(function(HHumanoid)
  1411.                 swait(5)
  1412.                 HHumanoid.PlatformStand = false
  1413.                 hitr = false
  1414.             end), hum)
  1415.             local bodyVelocity = Create("BodyVelocity")({
  1416.                 velocity = Vector3.new(0, 20, 0),
  1417.                 P = 5000,
  1418.                 maxForce = Vector3.new(8000, 8000, 8000),
  1419.                 Parent = hit
  1420.             })
  1421.             game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1422.             local bodyVelocity = Create("BodyVelocity")({
  1423.                 velocity = Vector3.new(0, 20, 0),
  1424.                 P = 5000,
  1425.                 maxForce = Vector3.new(8000, 8000, 8000),
  1426.                 Parent = hit
  1427.             })
  1428.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1429.         elseif Type == "Snare" then
  1430.             local bp = Create("BodyPosition")({
  1431.                 P = 2000,
  1432.                 D = 100,
  1433.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1434.                 position = hit.Parent.Torso.Position,
  1435.                 Parent = hit.Parent.Torso
  1436.             })
  1437.             game:GetService("Debris"):AddItem(bp, 1)
  1438.         elseif Type == "Slashnare" then
  1439.             Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 60, 60, 60, 12, 12, 12, 0.07)
  1440.             for i = 1, math.random(4, 5) do
  1441.                 Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1442.             end
  1443.             local bp = Create("BodyPosition")({
  1444.                 P = 2000,
  1445.                 D = 100,
  1446.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1447.                 position = hit.Parent.Torso.Position,
  1448.                 Parent = hit.Parent.Torso
  1449.             })
  1450.             game:GetService("Debris"):AddItem(bp, 1)
  1451.         elseif Type == "Spike" then
  1452.             CreateBigIceSword(hit.Parent.Torso.CFrame)
  1453.             local bp = Create("BodyPosition")({
  1454.                 P = 2000,
  1455.                 D = 100,
  1456.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1457.                 position = hit.Parent.Torso.Position,
  1458.                 Parent = hit.Parent.Torso
  1459.             })
  1460.             game:GetService("Debris"):AddItem(bp, 1)
  1461.         elseif Type == "Freeze" then
  1462.             local BodPos = Create("BodyPosition")({
  1463.                 P = 50000,
  1464.                 D = 1000,
  1465.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1466.                 position = hit.Parent.Torso.Position,
  1467.                 Parent = hit.Parent.Torso
  1468.             })
  1469.             local BodGy = Create("BodyGyro")({
  1470.                 maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1471.                 P = 20000,
  1472.                 Parent = hit.Parent.Torso,
  1473.                 cframe = hit.Parent.Torso.CFrame
  1474.             })
  1475.             hit.Parent.Torso.Anchored = true
  1476.             coroutine.resume(coroutine.create(function(Part)
  1477.                 swait(1.5)
  1478.                 Part.Anchored = false
  1479.             end), hit.Parent.Torso)
  1480.             game:GetService("Debris"):AddItem(BodPos, 3)
  1481.             game:GetService("Debris"):AddItem(BodGy, 3)
  1482.         end
  1483.         local debounce = Create("BoolValue")({
  1484.             Name = "DebounceHit",
  1485.             Parent = hit.Parent,
  1486.             Value = true
  1487.         })
  1488.         game:GetService("Debris"):AddItem(debounce, Delay)
  1489.         c = Instance.new("ObjectValue")
  1490.         c.Name = "creator"
  1491.         c.Value = Player
  1492.         c.Parent = h
  1493.         game:GetService("Debris"):AddItem(c, 0.5)
  1494.     end
  1495. end
  1496. function ShowDamage(Pos, Text, Time, Color)
  1497.     local Rate = 0.03333333333333333
  1498.     local Pos = Pos or Vector3.new(0, 0, 0)
  1499.     local Text = Text or ""
  1500.     local Time = Time or 2
  1501.     local Color = Color or Color3.new(1, 0, 1)
  1502.     local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1503.     EffectPart.Anchored = true
  1504.     local BillboardGui = Create("BillboardGui")({
  1505.         Size = UDim2.new(3, 0, 3, 0),
  1506.         Adornee = EffectPart,
  1507.         Parent = EffectPart
  1508.     })
  1509.     local TextLabel = Create("TextLabel")({
  1510.         BackgroundTransparency = 1,
  1511.         Size = UDim2.new(1, 0, 1, 0),
  1512.         Text = Text,
  1513.         TextColor3 = Color,
  1514.         TextScaled = true,
  1515.         Font = Enum.Font.ArialBold,
  1516.         Parent = BillboardGui
  1517.     })
  1518.     game.Debris:AddItem(EffectPart, Time + 0.1)
  1519.     EffectPart.Parent = game:GetService("Workspace")
  1520.     delay(0, function()
  1521.         local Frames = Time / Rate
  1522.         for Frame = 1, Frames do
  1523.             wait(Rate)
  1524.             local Percent = Frame / Frames
  1525.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1526.             TextLabel.TextTransparency = Percent
  1527.         end
  1528.         if EffectPart and EffectPart.Parent then
  1529.             EffectPart:Destroy()
  1530.         end
  1531.     end)
  1532. end
  1533. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1534.     for _, c in pairs(workspace:children()) do
  1535.         local hum = c:findFirstChildOfClass("Humanoid")
  1536.         if hum ~= nil then
  1537.             local head = c:findFirstChild("Head")
  1538.             if head ~= nil then
  1539.                 local targ = head.Position - Part.Position
  1540.                 local mag = targ.magnitude
  1541.                 if magni >= mag and c.Name ~= Player.Name then
  1542.                     Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1543.                 end
  1544.             end
  1545.         end
  1546.     end
  1547. end
  1548. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
  1549.     for _, c in pairs(workspace:children()) do
  1550.         local hum = c:findFirstChild("Humanoid")
  1551.         if hum ~= nil then
  1552.             local head = c:findFirstChild("Torso")
  1553.             if head ~= nil then
  1554.                 local targ = head.Position - Part.Position
  1555.                 local mag = targ.magnitude
  1556.                 if magni >= mag and c.Name ~= Player.Name then
  1557.                     MagicBlock(BrickColor.new("Pastel light blue"), head.CFrame, 5, 5, 5, 1, 1, 1, 0.05)
  1558.                     Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1559.                 end
  1560.             end
  1561.         end
  1562.     end
  1563. end
  1564. function rayCast(Pos, Dir, Max, Ignore)
  1565.     return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1566. end
  1567. function SkullEffect(brickcolor, cframe, x1, y1, z1, delay)
  1568.     local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1569.     prt.Anchored = true
  1570.     prt.CFrame = cframe
  1571.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1572.     game:GetService("Debris"):AddItem(prt, 2)
  1573.     CF = prt.CFrame
  1574.     coroutine.resume(coroutine.create(function(Part, Mesh, TehCF)
  1575.         for i = 0, 1, 0.2 do
  1576.             wait()
  1577.             Part.CFrame = CF * cf(0, 0, -0.4)
  1578.         end
  1579.         for i = 0, 1, delay do
  1580.             wait()
  1581.             Mesh.Scale = Mesh.Scale
  1582.         end
  1583.         for i = 0, 1, 0.1 do
  1584.             wait()
  1585.             Part.Transparency = i
  1586.         end
  1587.         Part.Parent = nil
  1588.     end), prt, msh, CF)
  1589. end
  1590. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1591.     local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1592.     prt.Anchored = true
  1593.     prt.Material = "Neon"
  1594.     prt.CFrame = cframe
  1595.     prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1596.     msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1597.     game:GetService("Debris"):AddItem(prt, 5)
  1598.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1599.         for i = 0, 1, delay do
  1600.             swait()
  1601.             Part.CFrame = Part.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1602.             Part.Transparency = i
  1603.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1604.         end
  1605.         Part.Parent = nil
  1606.     end), prt, msh)
  1607. end
  1608. function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1609.     local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1610.     prt.Anchored = true
  1611.     prt.Material = "Neon"
  1612.     prt.CFrame = cframe
  1613.     msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1614.     game:GetService("Debris"):AddItem(prt, 5)
  1615.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1616.         local rtype = rottype
  1617.         for i = 0, 1, delay do
  1618.             swait()
  1619.             if rtype == 1 then
  1620.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1621.             elseif rtype == 2 then
  1622.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1623.             end
  1624.             Part.Transparency = i
  1625.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1626.         end
  1627.         Part.Parent = nil
  1628.     end), prt, msh)
  1629. end
  1630. function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1631.     local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1632.     prt.Anchored = true
  1633.     prt.CFrame = cframe
  1634.     prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1635.     msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1636.     game:GetService("Debris"):AddItem(prt, 5)
  1637.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1638.         for i = 0, 1, delay do
  1639.             wait()
  1640.             Part.Transparency = i
  1641.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1642.         end
  1643.         Part.Parent = nil
  1644.     end), prt, msh)
  1645. end
  1646. function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1647.     local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1648.     prt.Anchored = true
  1649.     prt.Material = "Neon"
  1650.     prt.CFrame = cframe
  1651.     msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1652.     game:GetService("Debris"):AddItem(prt, 5)
  1653.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1654.         local rtype = rottype
  1655.         for i = 0, 1, delay do
  1656.             swait()
  1657.             if rtype == 1 then
  1658.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1659.             elseif rtype == 2 then
  1660.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1661.             end
  1662.             Part.Transparency = i
  1663.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1664.         end
  1665.         Part.Parent = nil
  1666.     end), prt, msh)
  1667. end
  1668. function MagicShock(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1669.     local prt = part(3, char, 1, 1, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1670.     prt.Anchored = true
  1671.     prt.Material = "Neon"
  1672.     prt.CFrame = cframe
  1673.     local dec = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
  1674.     local dec2 = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
  1675.     msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
  1676.     game:GetService("Debris"):AddItem(prt, 5)
  1677.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1678.         local rtype = rottype
  1679.         for i = 0, 1, delay do
  1680.             swait()
  1681.             if rtype == 1 then
  1682.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1683.             elseif rtype == 2 then
  1684.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1685.             end
  1686.             dec.Transparency = i
  1687.             dec2.Transparency = i
  1688.             Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1689.         end
  1690.         Part.Parent = nil
  1691.     end), prt, msh)
  1692. end
  1693. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1694.     local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1695.     prt.Anchored = true
  1696.     prt.Material = "Neon"
  1697.     prt.CFrame = cframe
  1698.     msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
  1699.     game:GetService("Debris"):AddItem(prt, 5)
  1700.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1701.         local rtype = rottype
  1702.         for i = 0, 1, delay do
  1703.             swait()
  1704.             if rtype == 1 then
  1705.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1706.             elseif rtype == 2 then
  1707.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1708.             end
  1709.             prt.Transparency = i
  1710.             Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1711.         end
  1712.         Part.Parent = nil
  1713.     end), prt, msh)
  1714. end
  1715. function MagicShockAltCircle(brickcolor, cframe, x1, z1, x3, z3, delay, rottype)
  1716.     local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1717.     prt.Anchored = true
  1718.     prt.Material = "Neon"
  1719.     prt.CFrame = cframe
  1720.     msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, 1, z1))
  1721.     game:GetService("Debris"):AddItem(prt, 5)
  1722.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1723.         local rtype = rottype
  1724.         for i = 0, 1, delay do
  1725.             swait()
  1726.             if rtype == 1 then
  1727.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0.1, 0)
  1728.             elseif rtype == 2 then
  1729.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, -0.1, 0)
  1730.             end
  1731.             prt.Transparency = i
  1732.             Mesh.Scale = Mesh.Scale + vt(x3, 0, z3)
  1733.         end
  1734.         Part.Parent = nil
  1735.     end), prt, msh)
  1736. end
  1737. function MagicShockTrailAlt(brickcolor, cframe, x1, y1, z1, x3, y3, delay, rottype)
  1738.     local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1739.     prt.Anchored = true
  1740.     prt.Material = "Neon"
  1741.     prt.CFrame = cframe
  1742.     msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1743.     game:GetService("Debris"):AddItem(prt, 5)
  1744.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1745.         local rtype = rottype
  1746.         for i = 0, 1, delay do
  1747.             swait()
  1748.             if rtype == 1 then
  1749.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1750.             elseif rtype == 2 then
  1751.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1752.             end
  1753.             prt.Transparency = i
  1754.             Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1755.         end
  1756.         Part.Parent = nil
  1757.     end), prt, msh)
  1758. end
  1759. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1760.     local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1761.     prt.Anchored = true
  1762.     prt.Material = "Neon"
  1763.     prt.CFrame = cframe
  1764.     msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1765.     game:GetService("Debris"):AddItem(prt, 5)
  1766.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1767.         local rtype = rottype
  1768.         for i = 0, 1, delay do
  1769.             swait()
  1770.             if rtype == 1 then
  1771.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1772.             elseif rtype == 2 then
  1773.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1774.             end
  1775.             prt.Transparency = i
  1776.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1777.         end
  1778.         Part.Parent = nil
  1779.     end), prt, msh)
  1780. end
  1781. function MagicBlock2(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
  1782.     local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1783.     prt.Anchored = false
  1784.     prt.CFrame = cframe
  1785.     msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1786.     local wld = weld(prt, prt, Parent, cframe)
  1787.     game:GetService("Debris"):AddItem(prt, 5)
  1788.     coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
  1789.         for i = 0, 1, delay do
  1790.             wait()
  1791.             Weld.C0 = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cframe
  1792.             Part.Transparency = i
  1793.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1794.         end
  1795.         Part.Parent = nil
  1796.     end), prt, msh, wld)
  1797. end
  1798. function MagicBlock3(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
  1799.     local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1800.     prt.Anchored = false
  1801.     prt.CFrame = cframe
  1802.     msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1803.     local wld = weld(prt, prt, Parent, euler(0, 0, 0) * cf(0, 0, 0))
  1804.     game:GetService("Debris"):AddItem(prt, 5)
  1805.     coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
  1806.         for i = 0, 1, delay do
  1807.             wait()
  1808.             Weld.C0 = euler(i * 20, 0, 0)
  1809.             Part.Transparency = i
  1810.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1811.         end
  1812.         Part.Parent = nil
  1813.     end), prt, msh, wld)
  1814. end
  1815. function MagicCircle2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1816.     local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1817.     prt.Anchored = true
  1818.     prt.CFrame = cframe
  1819.     local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1820.     game:GetService("Debris"):AddItem(prt, 2)
  1821.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1822.         for i = 0, 1, delay do
  1823.             wait()
  1824.             Part.CFrame = Part.CFrame
  1825.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1826.             local prt2 = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1827.             prt2.Anchored = true
  1828.             prt2.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1829.             local msh2 = mesh("SpecialMesh", prt2, "Sphere", "", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
  1830.             game:GetService("Debris"):AddItem(prt2, 2)
  1831.             coroutine.resume(coroutine.create(function(Part, Mesh)
  1832.                 for i = 0, 1, 0.1 do
  1833.                     wait()
  1834.                     Part.CFrame = Part.CFrame * cf(0, 0.5, 0)
  1835.                 end
  1836.                 Part.Parent = nil
  1837.             end), prt2, msh2)
  1838.         end
  1839.         for i = 0, 1, delay * 2 do
  1840.             wait()
  1841.             Part.CFrame = Part.CFrame
  1842.             Mesh.Scale = vt(x1 + x3 - (x1 + x3) * i, y1 + y3 - (y1 + y3) * i, z1 + z3 - (z1 + z3) * i)
  1843.         end
  1844.         Part.Parent = nil
  1845.     end), prt, msh)
  1846. end
  1847. function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1848.     local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1849.     prt.Anchored = true
  1850.     prt.CFrame = cframe
  1851.     local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1852.     game:GetService("Debris"):AddItem(prt, 2)
  1853.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1854.         for i = 0, 1, delay do
  1855.             wait()
  1856.             Part.CFrame = Part.CFrame
  1857.             Part.Transparency = i
  1858.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1859.         end
  1860.         Part.Parent = nil
  1861.     end), prt, msh)
  1862. end
  1863. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  1864.     local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1865.     prt.Anchored = true
  1866.     prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1867.     local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1868.     game:GetService("Debris"):AddItem(prt, 2)
  1869.     coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  1870.         CF = Part.CFrame
  1871.         Numbb = 0
  1872.         randnumb = math.random() / 10
  1873.         rand1 = math.random() / 10
  1874.         for i = 0, 1, rand1 do
  1875.             wait()
  1876.             CF = CF * cf(0, math.random() / 2, 0)
  1877.             Part.CFrame = CF * euler(Numbb, 0, 0)
  1878.             Part.Transparency = i
  1879.             Numbb = Numbb + randnumb
  1880.         end
  1881.         Part.Parent = nil
  1882.     end), prt, CF, Numbb, randnumb)
  1883. end
  1884. function MagicWaveThing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1885.     local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1886.     prt.Anchored = true
  1887.     prt.CFrame = cframe
  1888.     msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1))
  1889.     game:GetService("Debris"):AddItem(prt, 5)
  1890.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1891.         for i = 0, 1, delay do
  1892.             wait()
  1893.             Part.CFrame = Part.CFrame * euler(0, 0.7, 0)
  1894.             Part.Transparency = i
  1895.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1896.         end
  1897.         Part.Parent = nil
  1898.     end), prt, msh)
  1899. end
  1900. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1901.     local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1902.     prt.Anchored = true
  1903.     prt.CFrame = cframe
  1904.     msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
  1905.     game:GetService("Debris"):AddItem(prt, 2)
  1906.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1907.         for i = 0, 1, delay do
  1908.             wait()
  1909.             Part.CFrame = Part.CFrame * cf(0, y3 / 2, 0)
  1910.             Part.Transparency = i
  1911.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1912.         end
  1913.         Part.Parent = nil
  1914.     end), prt, msh)
  1915. end
  1916. function StravEffect(brickcolor, cframe, x, y, z, x1, y1, z1, delay)
  1917.     local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1918.     prt.Anchored = true
  1919.     prt.CFrame = cframe * cf(x, y, z)
  1920.     msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1))
  1921.     game:GetService("Debris"):AddItem(prt, 5)
  1922.     coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee)
  1923.         local num = math.random()
  1924.         local num2 = math.random(-3, 2) + math.random()
  1925.         local numm = 0
  1926.         for i = 0, 1, delay * 2 do
  1927.             swait()
  1928.             Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0)
  1929.             Part.Transparency = i
  1930.             numm = numm + 0.01
  1931.         end
  1932.         Part.Parent = nil
  1933.         Mesh.Parent = nil
  1934.     end), prt, msh, x, y, z)
  1935. end
  1936. function dmgstart(dmg, what)
  1937.     hitcon = what.Touched:connect(function(hit)
  1938.         local hum = hit.Parent:FindFirstChild("Humanoid")
  1939.         if hum and not hum:IsDescendantOf(Character) then
  1940.             hum:TakeDamage(dmg)
  1941.         end
  1942.     end)
  1943. end
  1944. function dmgstop()
  1945.     hitcon:disconnect()
  1946. end
  1947. function Cloak()
  1948.     Face.Parent = nil
  1949.     cloaked = true
  1950.     for _, v in pairs(Torso.Parent:children()) do
  1951.         if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1952.             coroutine.resume(coroutine.create(function()
  1953.                 for i = 0, 1, 0.2 do
  1954.                     wait()
  1955.                     v.Transparency = i
  1956.                 end
  1957.                 v.Transparency = 1
  1958.             end))
  1959.         end
  1960.         if v.className == "Hat" then
  1961.             hatp = v.Handle
  1962.             coroutine.resume(coroutine.create(function(derp)
  1963.                 for i = 0, 1, 0.2 do
  1964.                     wait()
  1965.                     derp.Transparency = i
  1966.                 end
  1967.                 derp.Transparency = 1
  1968.             end), hatp)
  1969.         end
  1970.     end
  1971.     for _, v in pairs(m:children()) do
  1972.         if v.className == "Part" then
  1973.             coroutine.resume(coroutine.create(function()
  1974.                 for i = 0, 1, 0.2 do
  1975.                     wait()
  1976.                     v.Transparency = i
  1977.                 end
  1978.                 v.Transparency = 1
  1979.             end))
  1980.         end
  1981.     end
  1982. end
  1983. function UnCloak()
  1984.     so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1)
  1985.     Face.Parent = Head
  1986.     cloaked = false
  1987.     for _, v in pairs(Torso.Parent:children()) do
  1988.         if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1989.             coroutine.resume(coroutine.create(function()
  1990.                 for i = 0, 1, 0.1 do
  1991.                     wait()
  1992.                     v.Transparency = v.Transparency - 0.1
  1993.                 end
  1994.                 v.Transparency = 0
  1995.             end))
  1996.         end
  1997.         if v.className == "Hat" then
  1998.             hatp = v.Handle
  1999.             coroutine.resume(coroutine.create(function(derp)
  2000.                 for i = 0, 1, 0.1 do
  2001.                     wait()
  2002.                     derp.Transparency = derp.Transparency - 0.1
  2003.                 end
  2004.                 derp.Transparency = 0
  2005.             end), hatp)
  2006.         end
  2007.     end
  2008.     for _, v in pairs(m:children()) do
  2009.         if v.className == "Part" and v.Name ~= "hitbox" and v.Name ~= "tip" then
  2010.             coroutine.resume(coroutine.create(function()
  2011.                 for i = 0, 1, 0.1 do
  2012.                     wait()
  2013.                     v.Transparency = v.Transparency - 0.1
  2014.                 end
  2015.                 v.Transparency = 0
  2016.             end))
  2017.             v.Transparency = 0
  2018.         end
  2019.     end
  2020. end
  2021. local origcolor = BrickColor.new("Pastel light blue")
  2022. function Explode(rad, par, pitch, vol, mindam, maxdam)
  2023.     local expart = Instance.new("Part", char)
  2024.     local expart2 = Instance.new("Part", char)
  2025.     local rin = Instance.new("Part", char)
  2026.     local rin2 = Instance.new("Part", char)
  2027.     local partMesh = Instance.new("SpecialMesh", expart)
  2028.     partMesh.MeshType = "Sphere"
  2029.     local partMesh2 = Instance.new("SpecialMesh", expart2)
  2030.     partMesh2.MeshType = "Sphere"
  2031.     local partMesh3 = Instance.new("SpecialMesh", rin)
  2032.     partMesh3.MeshType = "Brick"
  2033.     local partMesh4 = Instance.new("SpecialMesh", rin2)
  2034.     partMesh4.MeshType = "Brick"
  2035.     CFuncs.Sound.Create("rbxassetid://165970126", expart, vol, pitch)
  2036.     partMesh.Scale = vt(rad, rad, rad)
  2037.     expart.Size = vt(1, 1, 1)
  2038.     expart.Transparency = 0
  2039.     expart.Anchored = true
  2040.     expart.Material = "Neon"
  2041.     expart.BrickColor = bc("White")
  2042.     expart.CFrame = par.CFrame
  2043.     partMesh2.Scale = vt(rad, rad, rad)
  2044.     expart2.Size = vt(1.15, 1.15, 1.15)
  2045.     expart2.Transparency = 0.5
  2046.     expart2.Anchored = true
  2047.     expart2.Material = "Neon"
  2048.     expart2.BrickColor = par.BrickColor
  2049.     expart2.CFrame = par.CFrame
  2050.     rin.Size = vt(1.15, 1.15, 1.15)
  2051.     rin.Transparency = 1
  2052.     rin.Anchored = true
  2053.     rin.Material = "Neon"
  2054.     rin.BrickColor = par.BrickColor
  2055.     rin.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
  2056.     rin2.Size = vt(1.15, 1.15, 1.15)
  2057.     rin2.Transparency = 1
  2058.     rin2.Anchored = true
  2059.     rin2.Material = "Neon"
  2060.     rin2.BrickColor = par.BrickColor
  2061.     rin2.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
  2062.     partMesh3.Scale = vt(0, 1, 0)
  2063.     partMesh4.Scale = vt(0, 1, 0)
  2064.     local dec2 = Instance.new("Decal", rin)
  2065.     dec2.Face = "Top"
  2066.     dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  2067.     dec2.Parent = rin
  2068.     local dec2b = dec2:Clone()
  2069.     dec2b.Face = "Bottom"
  2070.     dec2b.Parent = rin
  2071.     local dec2a = Instance.new("Decal", rin2)
  2072.     dec2a.Face = "Top"
  2073.     dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
  2074.     dec2a.Parent = rin2
  2075.     local dec2ab = dec2a:Clone()
  2076.     dec2ab.Face = "Bottom"
  2077.     dec2ab.Parent = rin2
  2078.     expart.CanCollide = false
  2079.     expart2.CanCollide = false
  2080.     rin.CanCollide = false
  2081.     rin2.CanCollide = false
  2082.     MagniDamage(par, rad * 5, mindam, maxdam, 0, "Normal")
  2083.     local value = 1 * rad / 6.5
  2084.     for i = 0, 199 do
  2085.         partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2086.         expart.CFrame = expart.CFrame
  2087.         partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
  2088.         expart2.CFrame = expart.CFrame
  2089.         value = value - 0.035 * rad / 30
  2090.         if value < 7.5 then
  2091.             partMesh3.Scale = partMesh3.Scale + vt(rad / 5, 0, rad / 5)
  2092.             rin.CFrame = rin.CFrame * CFrame.Angles(0, math.rad(1), 0)
  2093.             partMesh4.Scale = partMesh4.Scale + vt(rad / 7.5, 0, rad / 7.5)
  2094.             rin2.CFrame = rin2.CFrame * CFrame.Angles(0, math.rad(-1), 0)
  2095.         end
  2096.         if value < 0 then
  2097.             dec2.Transparency = dec2.Transparency + 0.025
  2098.             dec2a.Transparency = dec2a.Transparency + 0.025
  2099.             dec2b.Transparency = dec2b.Transparency + 0.025
  2100.             dec2ab.Transparency = dec2ab.Transparency + 0.025
  2101.             expart.Transparency = expart.Transparency + 0.025
  2102.             expart2.Transparency = expart2.Transparency + 0.025
  2103.             rin.Transparency = rin.Transparency + 0.025
  2104.             rin2.Transparency = rin2.Transparency + 0.025
  2105.         end
  2106.         swait()
  2107.     end
  2108.     game:GetService("Debris"):AddItem(expart, 1)
  2109.     game:GetService("Debris"):AddItem(expart2, 1)
  2110.     game:GetService("Debris"):AddItem(rin, 1)
  2111.     game:GetService("Debris"):AddItem(rin2, 1)
  2112. end
  2113. function ExplodeShort(rad, par, pitch, vol, mindam, maxdam)
  2114.     local expart = Instance.new("Part", char)
  2115.     local expart2 = Instance.new("Part", char)
  2116.     local partMesh = Instance.new("SpecialMesh", expart)
  2117.     partMesh.MeshType = "Sphere"
  2118.     local partMesh2 = Instance.new("SpecialMesh", expart2)
  2119.     partMesh2.MeshType = "Sphere"
  2120.     CFuncs.Sound.Create("http://www.roblox.com/asset/?id=142070127", expart, vol, pitch)
  2121.     partMesh.Scale = vt(rad, rad, rad)
  2122.     expart.Size = vt(1, 1, 1)
  2123.     expart.Transparency = 0
  2124.     expart.Anchored = true
  2125.     expart.Material = "Neon"
  2126.     expart.BrickColor = bc("White")
  2127.     expart.CFrame = par.CFrame
  2128.     partMesh2.Scale = vt(rad, rad, rad)
  2129.     expart2.Size = vt(1.15, 1.15, 1.15)
  2130.     expart2.Transparency = 0.5
  2131.     expart2.Anchored = true
  2132.     expart2.Material = "Neon"
  2133.     expart2.BrickColor = par.BrickColor
  2134.     expart2.CFrame = par.CFrame
  2135.     expart.CanCollide = false
  2136.     expart2.CanCollide = false
  2137.     MagniDamage(par, rad * 2.5, mindam, maxdam, 0, "Normal")
  2138.     local value = 1 * rad / 6.5
  2139.     for i = 0, 75 do
  2140.         partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2141.         expart.CFrame = expart.CFrame
  2142.         partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
  2143.         expart2.CFrame = expart.CFrame
  2144.         value = value - 0.035 * rad / 5
  2145.         if value < 0 then
  2146.             value = 0
  2147.             expart.Transparency = expart.Transparency + 0.05
  2148.             expart2.Transparency = expart2.Transparency + 0.05
  2149.         end
  2150.         swait()
  2151.     end
  2152.     game:GetService("Debris"):AddItem(expart, 1)
  2153.     game:GetService("Debris"):AddItem(expart2, 1)
  2154. end
  2155. function AreaDanger(rad, par, mindam, maxdam)
  2156.     local expart = Instance.new("Part", char)
  2157.     local partMesh = Instance.new("SpecialMesh", expart)
  2158.     CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
  2159.     partMesh.MeshType = "Sphere"
  2160.     partMesh.Scale = vt(rad, rad, rad)
  2161.     expart.Size = vt(1, 1, 1)
  2162.     expart.Transparency = 0.5
  2163.     expart.Anchored = true
  2164.     expart.Material = "Neon"
  2165.     expart.CanCollide = false
  2166.     expart.BrickColor = par.BrickColor
  2167.     expart.CFrame = par.CFrame
  2168.     local value = 1 * rad / 5
  2169.     MagicBlock(origcolor, expart.CFrame, 0, 0, 0, rad / 2, rad / 2, rad / 2, 0.1)
  2170.     for i = 0, 14 do
  2171.         wait()
  2172.         partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2173.         expart.CFrame = expart.CFrame
  2174.         value = value - 0.035 * rad
  2175.         if value < 0 then
  2176.             value = 0
  2177.         end
  2178.     end
  2179.     wait(0.25)
  2180.     CFuncs.Sound.Create("rbxassetid://588738544", expart, 1.5, 1)
  2181.     wait(0.5)
  2182.     CFuncs.Sound.Create("rbxassetid://588737825", expart, 1.5, 1)
  2183.     CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 0.75)
  2184.     MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
  2185.     MagicBlock(origcolor, expart.CFrame, rad * 2, rad * 2, rad * 2, 0.1, 0.1, 0.1, 0.025)
  2186.     for i = 0, 14 do
  2187.         wait()
  2188.         partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2189.         expart.CFrame = expart.CFrame
  2190.         value = value - 0.035 * rad / 2
  2191.     end
  2192.     expart.Transparency = 1
  2193.     game:GetService("Debris"):AddItem(expart, 5)
  2194. end
  2195. function Swarmsplosions(negrad, rad, par, mindam, maxdam)
  2196.     CFuncs.Sound.Create("rbxassetid://588737825", par, 2.5, 2)
  2197.     CFuncs.Sound.Create("rbxassetid://231917784", par, 2.5, 1)
  2198.     CFuncs.Sound.Create("rbxassetid://231917744", par, 2.5, 1)
  2199.     CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
  2200.     MagniDamageWithEffect(par, 25, 5, 10, 0, "Normal")
  2201.     MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.025)
  2202.     for i = 0, 24 do
  2203.         MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 25, 0.005, math.random(1, 2))
  2204.     end
  2205.     for i = 0, 24 do
  2206.         local expart = Instance.new("Part", char)
  2207.         expart.Transparency = 1
  2208.         expart.Anchored = true
  2209.         expart.CanCollide = false
  2210.         expart.CFrame = par.CFrame * CFrame.new(math.random(negrad, rad), math.random(negrad, rad), math.random(negrad, rad))
  2211.         CFuncs.Sound.Create("rbxassetid://588737825", expart, 1, 2)
  2212.         CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
  2213.         MagniDamage(expart, rad / 2, mindam, maxdam, 0, "Normal")
  2214.         MagicBlock(origcolor, expart.CFrame, rad, rad, rad, 0.1, 0.1, 0.1, 0.025)
  2215.         for i = 0, 9 do
  2216.             MagicShockTrailAlt2(origcolor, expart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 5, 0.05, math.random(1, 2))
  2217.         end
  2218.         game:GetService("Debris"):AddItem(expart, 2)
  2219.         wait(0.1)
  2220.     end
  2221. end
  2222. function EXterPlosion(par)
  2223.     CFuncs.Sound.Create("rbxassetid://919941001", par, 10, 1)
  2224.     CFuncs.Sound.Create("rbxassetid://138213851", par, 5, 0.85)
  2225.     CFuncs.Sound.Create("rbxassetid://157878578", par, 5, 0.2)
  2226.     CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
  2227.     MagniDamageWithEffect(par, 500, 80, 99, 0, "Normal")
  2228.     MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.005)
  2229.     MagicBlock(origcolor, par.CFrame, 0, 0, 0, 150, 150, 150, 0.1)
  2230.     for i = 0, 24 do
  2231.         MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.5, -0.5, 500, 0.1, math.random(1, 2))
  2232.     end
  2233.     for i = 0, 24 do
  2234.         MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.25, -0.25, 50, 0.005, math.random(1, 2))
  2235.     end
  2236. end
  2237. function ring(type, pos, scale, value)
  2238.     local type = type
  2239.     local rng = Instance.new("Part", char)
  2240.     rng.Anchored = true
  2241.     rng.BrickColor = origcolor
  2242.     rng.CanCollide = false
  2243.     rng.FormFactor = 3
  2244.     rng.Name = "Ring"
  2245.     rng.Size = Vector3.new(1, 1, 1)
  2246.     rng.Transparency = 0
  2247.     rng.TopSurface = 0
  2248.     rng.BottomSurface = 0
  2249.     rng.CFrame = pos
  2250.     local rngm = Instance.new("SpecialMesh", rng)
  2251.     rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2252.     rngm.Scale = scale
  2253.     local scaler2 = 1
  2254.     if type == "Add" then
  2255.         scaler2 = 1 * value
  2256.     elseif type == "Divide" then
  2257.         scaler2 = 1 / value
  2258.     end
  2259.     coroutine.resume(coroutine.create(function()
  2260.         for i = 0, 10, 0.1 do
  2261.             swait()
  2262.             if type == "Add" then
  2263.                 scaler2 = scaler2 - 0.01 * value
  2264.             elseif type == "Divide" then
  2265.                 scaler2 = scaler2 - 0.01 / value
  2266.             end
  2267.             rng.Transparency = rng.Transparency + 0.01
  2268.             rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  2269.         end
  2270.         rng:Destroy()
  2271.     end))
  2272. end
  2273. function wave(type, pos, scale, value)
  2274.     local type = type
  2275.     local rng = Instance.new("Part", char)
  2276.     rng.Anchored = true
  2277.     rng.BrickColor = origcolor
  2278.     rng.CanCollide = false
  2279.     rng.FormFactor = 3
  2280.     rng.Name = "Ring"
  2281.     rng.Size = Vector3.new(1, 1, 1)
  2282.     rng.Transparency = 0
  2283.     rng.TopSurface = 0
  2284.     rng.BottomSurface = 0
  2285.     rng.CFrame = pos
  2286.     local rngm = Instance.new("SpecialMesh", rng)
  2287.     rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2288.     rngm.Scale = scale
  2289.     local scaler2 = 1
  2290.     if type == "Add" then
  2291.         scaler2 = 1 * value
  2292.     elseif type == "Divide" then
  2293.         scaler2 = 1 / value
  2294.     end
  2295.     coroutine.resume(coroutine.create(function()
  2296.         for i = 0, 10, 0.1 do
  2297.             swait()
  2298.             if type == "Add" then
  2299.                 scaler2 = scaler2 - 0.01 * value
  2300.             elseif type == "Divide" then
  2301.                 scaler2 = scaler2 - 0.01 / value
  2302.             end
  2303.             rng.Transparency = rng.Transparency + 0.01
  2304.             rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2305.         end
  2306.         rng:Destroy()
  2307.     end))
  2308. end
  2309. function wind(type, pos, scale, value, speed)
  2310.     local type = type
  2311.     local rng = Instance.new("Part", char)
  2312.     rng.Anchored = true
  2313.     rng.BrickColor = origcolor
  2314.     rng.CanCollide = false
  2315.     rng.FormFactor = 3
  2316.     rng.Name = "Ring"
  2317.     rng.Size = Vector3.new(1, 1, 1)
  2318.     rng.Transparency = 0
  2319.     rng.TopSurface = 0
  2320.     rng.BottomSurface = 0
  2321.     rng.CFrame = pos
  2322.     local rngm = Instance.new("SpecialMesh", rng)
  2323.     rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2324.     rngm.Scale = scale
  2325.     local scaler2 = 1
  2326.     if type == "Add" then
  2327.         scaler2 = 1 * value
  2328.     elseif type == "Divide" then
  2329.         scaler2 = 1 / value
  2330.     end
  2331.     coroutine.resume(coroutine.create(function()
  2332.         for i = 0, 10, 0.1 do
  2333.             swait()
  2334.             if type == "Add" then
  2335.                 scaler2 = scaler2 - 0.01 * value
  2336.             elseif type == "Divide" then
  2337.                 scaler2 = scaler2 - 0.01 / value
  2338.             end
  2339.             rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
  2340.             rng.Transparency = rng.Transparency + 0.01
  2341.             rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2342.         end
  2343.         rng:Destroy()
  2344.     end))
  2345. end
  2346. function groundwind(type, pos, scale, value, speed)
  2347.     local type = type
  2348.     local rng = Instance.new("Part", char)
  2349.     rng.Anchored = true
  2350.     rng.BrickColor = origcolor
  2351.     rng.CanCollide = false
  2352.     rng.FormFactor = 3
  2353.     rng.Name = "Ring"
  2354.     rng.Size = Vector3.new(1, 1, 1)
  2355.     rng.Transparency = 0
  2356.     rng.TopSurface = 0
  2357.     rng.BottomSurface = 0
  2358.     rng.CFrame = pos
  2359.     local rngm = Instance.new("SpecialMesh", rng)
  2360.     rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2361.     rngm.Scale = scale
  2362.     local scaler2 = 1
  2363.     if type == "Add" then
  2364.         scaler2 = 1 * value
  2365.     elseif type == "Divide" then
  2366.         scaler2 = 1 / value
  2367.     end
  2368.     coroutine.resume(coroutine.create(function()
  2369.         for i = 0, 10, 0.1 do
  2370.             swait()
  2371.             if type == "Add" then
  2372.                 scaler2 = scaler2 - 0.01 * value
  2373.             elseif type == "Divide" then
  2374.                 scaler2 = scaler2 - 0.01 / value
  2375.             end
  2376.             rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
  2377.             rng.Transparency = rng.Transparency + 0.01
  2378.             rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2 / 5, scaler2)
  2379.         end
  2380.         rng:Destroy()
  2381.     end))
  2382. end
  2383. function CameraManager()
  2384.     if TwoD and not CamInterrupt then
  2385.         if Humanoid.Health > 0 then
  2386.             Camera.CameraSubject = Humanoid
  2387.             Camera.CameraType = "Scriptable"
  2388.             Humanoid.AutoRotate = false
  2389.             if Booleans.GyroUse then
  2390.                 Directer.MaxTorque = Vec3(0, huge, 0)
  2391.             else
  2392.                 Directer.MaxTorque = Vec3(0, 0, 0)
  2393.             end
  2394.             if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
  2395.                 if Booleans.CamFollow then
  2396.                     CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
  2397.                     Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
  2398.                 else
  2399.                     CPart.Position = RootPart.Position
  2400.                 end
  2401.             else
  2402.                 local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
  2403.                 CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
  2404.             end
  2405.             Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
  2406.         else
  2407.             Camera.CameraSubject = Humanoid
  2408.             Camera.CameraType = "Custom"
  2409.             Controller.Disabled = false
  2410.         end
  2411.     end
  2412. end
  2413. function sphere(bonuspeed, type, pos, scale, value, color)
  2414.     local type = type
  2415.     local rng = Instance.new("Part", char)
  2416.     rng.Anchored = true
  2417.     rng.BrickColor = color
  2418.     rng.CanCollide = false
  2419.     rng.FormFactor = 3
  2420.     rng.Name = "Ring"
  2421.     rng.Material = "Neon"
  2422.     rng.Size = Vector3.new(1, 1, 1)
  2423.     rng.Transparency = 0
  2424.     rng.TopSurface = 0
  2425.     rng.BottomSurface = 0
  2426.     rng.CFrame = pos
  2427.     local rngm = Instance.new("SpecialMesh", rng)
  2428.     rngm.MeshType = "Sphere"
  2429.     rngm.Scale = scale
  2430.     if rainbowmode == true then
  2431.         rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2432.     end
  2433.     local scaler2 = 1
  2434.     if type == "Add" then
  2435.         scaler2 = 1 * value
  2436.     elseif type == "Divide" then
  2437.         scaler2 = 1 / value
  2438.     end
  2439.     coroutine.resume(coroutine.create(function()
  2440.         for i = 0, 10 / bonuspeed, 0.1 do
  2441.             swait()
  2442.             if rainbowmode == true then
  2443.                 rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2444.             end
  2445.             if type == "Add" then
  2446.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  2447.             elseif type == "Divide" then
  2448.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  2449.             end
  2450.             if chaosmode == true then
  2451.                 rng.BrickColor = BrickColor.random()
  2452.             end
  2453.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2454.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2455.         end
  2456.         rng:Destroy()
  2457.     end))
  2458. end
  2459. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  2460.     local type = type
  2461.     local rng = Instance.new("Part", char)
  2462.     rng.Anchored = true
  2463.     rng.BrickColor = color
  2464.     rng.CanCollide = false
  2465.     rng.FormFactor = 3
  2466.     rng.Name = "Ring"
  2467.     rng.Material = "Neon"
  2468.     rng.Size = Vector3.new(1, 1, 1)
  2469.     rng.Transparency = 0
  2470.     rng.TopSurface = 0
  2471.     rng.BottomSurface = 0
  2472.     rng.CFrame = pos
  2473.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2474.     local rngm = Instance.new("SpecialMesh", rng)
  2475.     rngm.MeshType = "Sphere"
  2476.     rngm.Scale = vt(x1, y1, z1)
  2477.     if rainbowmode == true then
  2478.         rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2479.     end
  2480.     local scaler2 = 1
  2481.     local speeder = FastSpeed
  2482.     if type == "Add" then
  2483.         scaler2 = 1 * value
  2484.     elseif type == "Divide" then
  2485.         scaler2 = 1 / value
  2486.     end
  2487.     coroutine.resume(coroutine.create(function()
  2488.         for i = 0, 10 / bonuspeed, 0.1 do
  2489.             swait()
  2490.             if rainbowmode == true then
  2491.                 rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2492.             end
  2493.             if type == "Add" then
  2494.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  2495.             elseif type == "Divide" then
  2496.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  2497.             end
  2498.             if chaosmode == true then
  2499.                 rng.BrickColor = BrickColor.random()
  2500.             end
  2501.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2502.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2503.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2504.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2505.         end
  2506.         rng:Destroy()
  2507.     end))
  2508. end
  2509. function sphereMKCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  2510.     local type = type
  2511.     local rng = Instance.new("Part", char)
  2512.     rng.Anchored = true
  2513.     rng.BrickColor = color
  2514.     rng.CanCollide = false
  2515.     rng.FormFactor = 3
  2516.     rng.Name = "Ring"
  2517.     rng.Material = "Neon"
  2518.     rng.Size = Vector3.new(1, 1, 1)
  2519.     rng.Transparency = 1
  2520.     rng.TopSurface = 0
  2521.     rng.BottomSurface = 0
  2522.     rng.CFrame = pos
  2523.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2524.     local rngm = Instance.new("SpecialMesh", rng)
  2525.     rngm.MeshType = "Sphere"
  2526.     rngm.Scale = vt(x1, y1, z1)
  2527.     if rainbowmode == true then
  2528.         rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2529.     end
  2530.     local scaler2 = 1
  2531.     local speeder = FastSpeed
  2532.     if type == "Add" then
  2533.         scaler2 = 1 * value
  2534.     elseif type == "Divide" then
  2535.         scaler2 = 1 / value
  2536.     end
  2537.     coroutine.resume(coroutine.create(function()
  2538.         for i = 0, 10 / bonuspeed, 0.1 do
  2539.             swait()
  2540.             if rainbowmode == true then
  2541.                 rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2542.             end
  2543.             if type == "Add" then
  2544.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  2545.             elseif type == "Divide" then
  2546.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  2547.             end
  2548.             if chaosmode == true then
  2549.                 rng.BrickColor = BrickColor.random()
  2550.             end
  2551.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2552.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2553.             rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2554.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2555.         end
  2556.         rng:Destroy()
  2557.     end))
  2558. end
  2559. function dmg(dude)
  2560.     if dude.Name ~= Character then
  2561.         local bgf = Instance.new("BodyGyro", dude.Head)
  2562.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
  2563.         local val = Instance.new("BoolValue", dude)
  2564.         val.Name = "IsHit"
  2565.         local ds = coroutine.wrap(function()
  2566.             dude:WaitForChild("Head"):BreakJoints()
  2567.             wait(0.5)
  2568.             targetted = nil
  2569.             CFuncs.Sound.Create("rbxassetid://62339698", char, 0.5, 0.3)
  2570.             coroutine.resume(coroutine.create(function()
  2571.                 for i, v in pairs(dude:GetChildren()) do
  2572.                     if v:IsA("Accessory") then
  2573.                         v:Destroy()
  2574.                     end
  2575.                     if v:IsA("Humanoid") then
  2576.                         v:Destroy()
  2577.                     end
  2578.                     if v:IsA("CharacterMesh") then
  2579.                         v:Destroy()
  2580.                     end
  2581.                     if v:IsA("Model") then
  2582.                         v:Destroy()
  2583.                     end
  2584.                     if v:IsA("Part") or v:IsA("MeshPart") then
  2585.                         for x, o in pairs(v:GetChildren()) do
  2586.                             if o:IsA("Decal") then
  2587.                                 o:Destroy()
  2588.                             end
  2589.                         end
  2590.                         coroutine.resume(coroutine.create(function()
  2591.                             v.Material = "Neon"
  2592.                             v.CanCollide = false
  2593.                             local bld = Instance.new("ParticleEmitter", v)
  2594.                             bld.LightEmission = 1
  2595.                             bld.Texture = "rbxassetid://284205403"
  2596.                             bld.Color = ColorSequence.new(Color3.new(1, 1, 1))
  2597.                             bld.Rate = 50
  2598.                             bld.Lifetime = NumberRange.new(1)
  2599.                             bld.Size = NumberSequence.new({
  2600.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  2601.                                 NumberSequenceKeypoint.new(1, 0, 0)
  2602.                             })
  2603.                             bld.Transparency = NumberSequence.new({
  2604.                                 NumberSequenceKeypoint.new(0, 0, 0),
  2605.                                 NumberSequenceKeypoint.new(1, 1, 0)
  2606.                             })
  2607.                             bld.Speed = NumberRange.new(0, 0)
  2608.                             bld.VelocitySpread = 50000
  2609.                             bld.Rotation = NumberRange.new(-500, 500)
  2610.                             bld.RotSpeed = NumberRange.new(-500, 500)
  2611.                             local sbs = Instance.new("BodyPosition", v)
  2612.                             sbs.P = 3000
  2613.                             sbs.D = 1000
  2614.                             sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2615.                             sbs.position = v.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))
  2616.                             v.Color = Color3.new(1, 1, 1)
  2617.                             coroutine.resume(coroutine.create(function()
  2618.                                 for i = 0, 49 do
  2619.                                     swait(1)
  2620.                                     v.Transparency = v.Transparency + 0.02
  2621.                                 end
  2622.                                 CFuncs.Sound.Create("rbxassetid://1192402877", v, 0.25, 1)
  2623.                                 bld.Speed = NumberRange.new(1, 5)
  2624.                                 bld.Acceleration = vt(0, 10, 0)
  2625.                                 wait(0.5)
  2626.                                 bld.Enabled = false
  2627.                                 wait(3)
  2628.                                 v:Destroy()
  2629.                                 dude:Destroy()
  2630.                             end))
  2631.                         end))
  2632.                     end
  2633.                 end
  2634.             end))
  2635.         end)
  2636.         ds()
  2637.     end
  2638. end
  2639. function FindNearestHead(Position, Distance, SinglePlayer)
  2640.     if SinglePlayer then
  2641.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2642.     end
  2643.     local List = {}
  2644.     for i, v in pairs(workspace:GetChildren()) do
  2645.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then
  2646.             table.insert(List, v)
  2647.         end
  2648.     end
  2649.     return List
  2650. end
  2651. function FaceMouse()
  2652.     Cam = workspace.CurrentCamera
  2653.     return {
  2654.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2655.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2656.     }
  2657. end
  2658. function FaceMouse2()
  2659.     Cam = workspace.CurrentCamera
  2660.     return {
  2661.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
  2662.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2663.     }
  2664. end
  2665. local ModeOfGlitch = 1
  2666. local storehumanoidWS = 16
  2667. function ExtinctiveHeartbreak()
  2668.     local targetted
  2669.     if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2670.         targetted = mouse.Target.Parent
  2671.     end
  2672.     if targetted ~= nil then
  2673.         attack = true
  2674.         CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
  2675.         for i = 0, 9 do
  2676.             sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2677.         end
  2678.         sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2679.         local originalpos = root.CFrame
  2680.         RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, -2, 2)
  2681.         for i = 0, 9 do
  2682.             sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2683.         end
  2684.         hum.WalkSpeed = 0
  2685.         targetted.Head.Anchored = true
  2686.         sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2687.         for i = 0, 2, 0.1 do
  2688.             swait()
  2689.             RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
  2690.             LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
  2691.             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4)
  2692.             Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
  2693.             RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)
  2694.             LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.4)
  2695.         end
  2696.         coroutine.resume(coroutine.create(function()
  2697.             bld = Instance.new("ParticleEmitter", targetted:WaitForChild("Torso"))
  2698.             bld.LightEmission = 0.1
  2699.             bld.Texture = "rbxassetid://284205403"
  2700.             bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
  2701.             bld.Rate = 500
  2702.             bld.Lifetime = NumberRange.new(1)
  2703.             bld.Size = NumberSequence.new({
  2704.                 NumberSequenceKeypoint.new(0, 2, 0),
  2705.                 NumberSequenceKeypoint.new(1, 0, 0)
  2706.             })
  2707.             bld.Acceleration = vt(0, -25, 0)
  2708.             bld.Transparency = NumberSequence.new({
  2709.                 NumberSequenceKeypoint.new(0, 0, 0),
  2710.                 NumberSequenceKeypoint.new(1, 0, 0)
  2711.             })
  2712.             bld.Speed = NumberRange.new(10, 50)
  2713.             bld.EmissionDirection = "Front"
  2714.             bld.VelocitySpread = 25
  2715.             bld.Rotation = NumberRange.new(-500, 500)
  2716.             bld.RotSpeed = NumberRange.new(-500, 500)
  2717.         end))
  2718.         coroutine.resume(coroutine.create(function()
  2719.             bld = Instance.new("ParticleEmitter", targetted:WaitForChild("UpperTorso"))
  2720.             bld.LightEmission = 0.1
  2721.             bld.Texture = "rbxassetid://284205403"
  2722.             bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
  2723.             bld.Rate = 500
  2724.             bld.Lifetime = NumberRange.new(1)
  2725.             bld.Size = NumberSequence.new({
  2726.                 NumberSequenceKeypoint.new(0, 2, 0),
  2727.                 NumberSequenceKeypoint.new(1, 0, 0)
  2728.             })
  2729.             bld.Acceleration = vt(0, -25, 0)
  2730.             bld.Transparency = NumberSequence.new({
  2731.                 NumberSequenceKeypoint.new(0, 0, 0),
  2732.                 NumberSequenceKeypoint.new(1, 0, 0)
  2733.             })
  2734.             bld.Speed = NumberRange.new(10, 50)
  2735.             bld.EmissionDirection = "Front"
  2736.             bld.VelocitySpread = 25
  2737.             bld.Rotation = NumberRange.new(-500, 500)
  2738.             bld.RotSpeed = NumberRange.new(-500, 500)
  2739.         end))
  2740.         CameraEnshaking(5, 5)
  2741.         game:GetService("Debris"):AddItem(bld, 3)
  2742.         dmg(targetted)
  2743.         CFuncs.Sound.Create("rbxassetid://429400881", targetted.Head, 1, 1)
  2744.         for i = 0, 1, 0.1 do
  2745.             swait()
  2746.             RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
  2747.             LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
  2748.             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0.25, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.8)
  2749.             Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(80)), 0.8)
  2750.             RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
  2751.             LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(-80)), 0.8)
  2752.         end
  2753.         CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
  2754.         for i = 0, 9 do
  2755.             sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2756.         end
  2757.         sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2758.         root.CFrame = originalpos
  2759.         for i = 0, 9 do
  2760.             sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2761.         end
  2762.         sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2763.         bld.Enabled = false
  2764.         attack = false
  2765.         hum.WalkSpeed = storehumanoidWS
  2766.     end
  2767. end
  2768. function PureBomb()
  2769.     attack = true
  2770.     local orb = Instance.new("Part", char)
  2771.     orb.Anchored = true
  2772.     orb.BrickColor = BrickColor.new("Toothpaste")
  2773.     orb.CanCollide = false
  2774.     orb.FormFactor = 3
  2775.     orb.Name = "Ring"
  2776.     orb.Material = "Neon"
  2777.     orb.Size = Vector3.new(1, 1, 1)
  2778.     orb.Transparency = 0
  2779.     orb.TopSurface = 0
  2780.     orb.BottomSurface = 0
  2781.     local orbm = Instance.new("SpecialMesh", orb)
  2782.     orbm.MeshType = "Sphere"
  2783.     orbm.Name = "SizeMesh"
  2784.     orbm.Scale = vt(0, 0, 0)
  2785.     local scaled = 0.1
  2786.     local posid = 0
  2787.     CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1)
  2788.     for i = 0, 5, 0.1 do
  2789.         swait()
  2790.         scaled = scaled - 0.001
  2791.         posid = posid - scaled
  2792.         orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  2793.         orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled)
  2794.         sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Toothpaste"), 10)
  2795.         RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1)
  2796.         LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1)
  2797.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2798.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2799.         RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1)
  2800.         LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1)
  2801.     end
  2802.     for i = 0, 2, 0.1 do
  2803.         swait()
  2804.         orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  2805.         RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  2806.         LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  2807.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)
  2808.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4)
  2809.         RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4)
  2810.         LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  2811.     end
  2812.     coroutine.resume(coroutine.create(function()
  2813.         orb.Anchored = false
  2814.         CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
  2815.         local a = Instance.new("Part", workspace)
  2816.         a.Name = "Direction"
  2817.         a.Anchored = true
  2818.         a.BrickColor = bc("Bright red")
  2819.         a.Material = "Neon"
  2820.         a.Transparency = 1
  2821.         a.CanCollide = false
  2822.         local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  2823.         local ignore = orb
  2824.         local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2825.         a.BottomSurface = 10
  2826.         a.TopSurface = 10
  2827.         local distance = (orb.CFrame.p - position).magnitude
  2828.         a.Size = Vector3.new(0.1, 0.1, 0.1)
  2829.         a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2830.         orb.CFrame = a.CFrame
  2831.         a:Destroy()
  2832.         local bv = Instance.new("BodyVelocity")
  2833.         bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2834.         bv.velocity = orb.CFrame.lookVector * 125
  2835.         bv.Parent = orb
  2836.         local hitted = false
  2837.         game:GetService("Debris"):AddItem(orb, 15)
  2838.         wait()
  2839.         local hit = orb.Touched:connect(function(hit)
  2840.             if hitted == false then
  2841.                 hitted = true
  2842.                 CameraEnshaking(10, 2.5)
  2843.                 CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  2844.                 MagniDamage(orb, 65, 65, 90, 0, "Normal")
  2845.                 sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste"))
  2846.                 sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste"))
  2847.                 for i = 0, 9 do
  2848.                     sphereMK(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  2849.                     sphereMK(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  2850.                 end
  2851.                 orb.Anchored = true
  2852.                 orb.Transparency = 1
  2853.                 wait(8)
  2854.                 orb:Destroy()
  2855.             end
  2856.         end)
  2857.     end))
  2858.     for i = 0, 1, 0.1 do
  2859.         swait()
  2860.         RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  2861.         LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  2862.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
  2863.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4)
  2864.         RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4)
  2865.         LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  2866.     end
  2867.     attack = false
  2868. end
  2869. function ChaosGroundStrike()
  2870.     attack = true
  2871.     for i = 0, 2, 0.1 do
  2872.         swait()
  2873.         RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2874.         LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2875.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2876.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2877.         RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  2878.         LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  2879.     end
  2880.     CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
  2881.     CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
  2882.     CameraEnshaking(4, 12)
  2883.     for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
  2884.         if v:FindFirstChild("Head") then
  2885.             dmg(v)
  2886.         end
  2887.     end
  2888.     sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
  2889.     sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random())
  2890.     sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random())
  2891.     for i = 0, 2, 0.1 do
  2892.         swait()
  2893.         sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  2894.         sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  2895.         RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2896.         LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2897.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2898.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2899.         RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  2900.         LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  2901.     end
  2902.     attack = false
  2903. end
  2904. function ChaosBegone()
  2905.     attack = true
  2906.     chatfunc("WHY WONT YOU PEOPLE...", BrickColor.random().Color)
  2907.     for i = 0, 10, 0.1 do
  2908.         swait()
  2909.         RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2910.         LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2911.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2912.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2913.         RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  2914.         LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  2915.     end
  2916.     chatfunc("DIE!!", BrickColor.random().Color)
  2917.     CFuncs.Sound.Create("rbxassetid://438666141", char, 7.5, 1)
  2918.     CFuncs.Sound.Create("rbxassetid://1208650519", char, 7.5, 1)
  2919.     CameraEnshaking(5, 25)
  2920.     for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
  2921.         if v:FindFirstChild("Head") then
  2922.             dmg(v)
  2923.         end
  2924.     end
  2925.     sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1000, BrickColor.random())
  2926.     sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2000, BrickColor.random())
  2927.     sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100000, 0.1, 100000), 0.01, BrickColor.random())
  2928.     for i = 0, 3, 0.1 do
  2929.         swait()
  2930.         sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  2931.         sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  2932.         sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  2933.         sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  2934.         RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2935.         LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2936.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2937.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2938.         RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  2939.         LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  2940.     end
  2941.     attack = false
  2942. end
  2943. function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon)
  2944.     local orb = Instance.new("Part", char)
  2945.     orb.Anchored = true
  2946.     orb.BrickColor = color
  2947.     orb.CanCollide = false
  2948.     orb.FormFactor = 3
  2949.     orb.Name = "Ring"
  2950.     orb.Material = "Neon"
  2951.     orb.Size = Vector3.new(1, 1, 1)
  2952.     orb.Transparency = 0
  2953.     orb.TopSurface = 0
  2954.     orb.BottomSurface = 0
  2955.     local orbm = Instance.new("SpecialMesh", orb)
  2956.     orbm.MeshType = "Sphere"
  2957.     orb.CFrame = positted
  2958.     orbm.Name = "SizeMesh"
  2959.     orbm.Scale = vt(1, 1, 1)
  2960.     CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1)
  2961.     sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor)
  2962.     coroutine.resume(coroutine.create(function()
  2963.         wait(timer)
  2964.         CameraEnshaking(3, ShakePower)
  2965.         orb.Transparency = 1
  2966.         MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal")
  2967.         sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor)
  2968.         CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7)
  2969.         wait(3)
  2970.         orb:Destroy()
  2971.     end))
  2972. end
  2973. function orb_spawn(positted, timer)
  2974.     local randomcol = math.random(1, 2)
  2975.     local orb = Instance.new("Part", char)
  2976.     orb.Anchored = true
  2977.     if randomcol == 1 then
  2978.         orb.BrickColor = BrickColor.new("White")
  2979.     elseif randomcol == 2 then
  2980.         orb.BrickColor = BrickColor.new("Really black")
  2981.     end
  2982.     orb.CanCollide = false
  2983.     orb.FormFactor = 3
  2984.     orb.Name = "Ring"
  2985.     orb.Material = "Neon"
  2986.     orb.Size = Vector3.new(1, 1, 1)
  2987.     orb.Transparency = 0
  2988.     orb.TopSurface = 0
  2989.     orb.BottomSurface = 0
  2990.     local orbm = Instance.new("SpecialMesh", orb)
  2991.     orbm.MeshType = "Sphere"
  2992.     orb.CFrame = positted
  2993.     orbm.Name = "SizeMesh"
  2994.     orbm.Scale = vt(1, 1, 1)
  2995.     CFuncs.Sound.Create("rbxassetid://183763506", orb, 1.5, 1)
  2996.     sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.025, orb.BrickColor)
  2997.     for i = 0, 2 do
  2998.         sphereMK(5, 0.15, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1.5, 1.5, 7.5, -0.015, orb.BrickColor, 0)
  2999.     end
  3000.     coroutine.resume(coroutine.create(function()
  3001.         wait(timer)
  3002.         CameraEnshaking(3, 2)
  3003.         orb.Transparency = 1
  3004.         MagniDamage(orb, 17.5, 10, 50, 0, "Normal")
  3005.         sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.5, orb.BrickColor)
  3006.         for i = 0, 4 do
  3007.             sphereMK(5, 0.65, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2.5, 2.5, 15, -0.025, orb.BrickColor, 0)
  3008.         end
  3009.         CFuncs.Sound.Create("rbxassetid://192410089", orb, 2, 0.7)
  3010.         wait(3)
  3011.         orb:Destroy()
  3012.     end))
  3013. end
  3014. function scattercorrupt()
  3015.     attack = true
  3016.     local rot = 0
  3017.     local randomrotations = math.random(1, 2)
  3018.     local lookv = 2.5
  3019.     local power = 5
  3020.     sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.new("Royal purple"))
  3021.     sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.new("Royal purple"))
  3022.     for i = 0, 9 do
  3023.         sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1, BrickColor.new("Royal purple"), 0)
  3024.     end
  3025.     CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6)
  3026.     CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5)
  3027.     CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1)
  3028.     CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75)
  3029.     CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5)
  3030.     local hite = Instance.new("Part", char)
  3031.     hite.Anchored = true
  3032.     hite.CanCollide = false
  3033.     hite.FormFactor = 3
  3034.     hite.Name = "Ring"
  3035.     hite.Material = "Neon"
  3036.     hite.Size = Vector3.new(1, 1, 1)
  3037.     hite.Transparency = 1
  3038.     hite.TopSurface = 0
  3039.     hite.BottomSurface = 0
  3040.     hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0)
  3041.     local rem = Instance.new("Part", char)
  3042.     rem.Anchored = true
  3043.     rem.CanCollide = false
  3044.     rem.FormFactor = 3
  3045.     rem.Name = "Ring"
  3046.     rem.Material = "Neon"
  3047.     rem.Size = Vector3.new(1, 1, 1)
  3048.     rem.Transparency = 1
  3049.     rem.TopSurface = 0
  3050.     rem.BottomSurface = 0
  3051.     rem.CFrame = hite.CFrame
  3052.     local rem2 = rem:Clone()
  3053.     rem2.Parent = char
  3054.     rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3055.     local rem3 = rem:Clone()
  3056.     rem3.Parent = char
  3057.     rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  3058.     local rem4 = rem:Clone()
  3059.     rem4.Parent = char
  3060.     rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  3061.     hite:Destroy()
  3062.     coroutine.resume(coroutine.create(function()
  3063.         for i = 0, 24 do
  3064.             swait(1)
  3065.             if randomrotations == 1 then
  3066.                 rot = rot + 1
  3067.             elseif randomrotations == 2 then
  3068.                 rot = rot - 1
  3069.             end
  3070.             power = power + 0.5
  3071.             lookv = lookv + 7.5
  3072.             rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0)
  3073.             rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3074.             rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  3075.             rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  3076.             orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3077.             orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3078.             orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3079.             orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3080.         end
  3081.     end))
  3082.     attack = false
  3083. end
  3084. function yinyangi()
  3085.     attack = true
  3086.     for i = 0, 2, 0.1 do
  3087.         swait()
  3088.         RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
  3089.         LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
  3090.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  3091.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3092.         RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  3093.         LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  3094.     end
  3095.     local bv = Instance.new("BodyVelocity")
  3096.     bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3097.     bv.velocity = root.CFrame.lookVector * 175
  3098.     bv.Parent = root
  3099.     for Rotations = 0, 9 do
  3100.         for i = 0, 1, 0.5 do
  3101.             swait()
  3102.             bv.velocity = root.CFrame.lookVector * 175
  3103.             RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3104.             LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3105.             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
  3106.             Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3107.             RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3108.             LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3109.         end
  3110.         orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3111.         for i = 0, 1, 0.5 do
  3112.             swait()
  3113.             bv.velocity = root.CFrame.lookVector * 175
  3114.             RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3115.             LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3116.             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(180)), 0.5)
  3117.             Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3118.             RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3119.             LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3120.         end
  3121.         orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3122.         for i = 0, 1, 0.5 do
  3123.             swait()
  3124.             bv.velocity = root.CFrame.lookVector * 175
  3125.             RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3126.             LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3127.             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(270)), 0.5)
  3128.             Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3129.             RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3130.             LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3131.         end
  3132.         orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3133.         for i = 0, 1, 0.5 do
  3134.             swait()
  3135.             bv.velocity = root.CFrame.lookVector * 175
  3136.             RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3137.             LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3138.             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(360)), 0.5)
  3139.             Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3140.             RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3141.             LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3142.         end
  3143.         orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3144.     end
  3145.     bv:Destroy()
  3146.     attack = false
  3147. end
  3148. function Wip()
  3149.     attack = true
  3150.     local rngb = Instance.new("Part", char)
  3151.     rngb.Anchored = true
  3152.     rngb.BrickColor = origcolor
  3153.     rngb.CanCollide = false
  3154.     rngb.FormFactor = 3
  3155.     rngb.Name = "Ring"
  3156.     rngb.Material = "Neon"
  3157.     rngb.Size = Vector3.new(1, 0.05, 1)
  3158.     rngb.Transparency = 1
  3159.     rngb.TopSurface = 0
  3160.     rngb.BottomSurface = 0
  3161.     local rngmb = Instance.new("SpecialMesh", rngb)
  3162.     rngmb.MeshType = "Brick"
  3163.     rngmb.Name = "SizeMesh"
  3164.     rngmb.Scale = vt(0, 1, 0)
  3165.     local orb = rngb:Clone()
  3166.     orb.Parent = char
  3167.     orb.Transparency = 0
  3168.     orb.BrickColor = BrickColor.new("White")
  3169.     orb.Size = vt(1, 1, 1)
  3170.     local orbmish = orb.SizeMesh
  3171.     orbmish.Scale = vt(0, 0, 0)
  3172.     orbmish.MeshType = "Sphere"
  3173.     local orbe = rngb:Clone()
  3174.     orbe.Parent = char
  3175.     orbe.Transparency = 0.5
  3176.     orbe.BrickColor = BrickColor.new("New Yeller")
  3177.     orbe.Size = vt(1, 1, 1)
  3178.     local orbmish2 = orbe.SizeMesh
  3179.     orbmish2.Scale = vt(0, 0, 0)
  3180.     orbmish2.MeshType = "Sphere"
  3181.     orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3182.     rngb:Destroy()
  3183.     for i = 0, 5, 0.1 do
  3184.         swait()
  3185.         if rainbowmode == true then
  3186.             orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3187.         end
  3188.         orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3189.         orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3190.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  3191.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3192.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  3193.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3194.         RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3195.         LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3196.         RootPart.CFrame = FaceMouse()[1]
  3197.     end
  3198.     orbe.Transparency = 1
  3199.     orb.Transparency = 1
  3200.     orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
  3201.     CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
  3202.     local a = Instance.new("Part", Character)
  3203.     a.Name = "Direction"
  3204.     a.Anchored = true
  3205.     a.BrickColor = bc("White")
  3206.     a.Material = "Neon"
  3207.     a.Transparency = 0
  3208.     a.Shape = "Cylinder"
  3209.     a.CanCollide = false
  3210.     local a2 = Instance.new("Part", Character)
  3211.     a2.Name = "Direction"
  3212.     a2.Anchored = true
  3213.     a2.BrickColor = bc("New Yeller")
  3214.     a2.Color = Color3.new(r / 255, g / 255, b / 255)
  3215.     a2.Material = "Neon"
  3216.     a2.Transparency = 0.5
  3217.     a2.Shape = "Cylinder"
  3218.     a2.CanCollide = false
  3219.     local ba = Instance.new("Part", Character)
  3220.     ba.Name = "HitDirect"
  3221.     ba.Anchored = true
  3222.     ba.BrickColor = bc("Really black")
  3223.     ba.Material = "Neon"
  3224.     ba.Transparency = 1
  3225.     ba.CanCollide = false
  3226.     local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3227.     local ignore = Character
  3228.     local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3229.     a.BottomSurface = 10
  3230.     a.TopSurface = 10
  3231.     a2.BottomSurface = 10
  3232.     a2.TopSurface = 10
  3233.     local distance = (orb.CFrame.p - position).magnitude
  3234.     a.Size = Vector3.new(distance, 1, 1)
  3235.     a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3236.     a2.Size = Vector3.new(distance, 1, 1)
  3237.     a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3238.     ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3239.     a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3240.     a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3241.     game:GetService("Debris"):AddItem(a, 20)
  3242.     game:GetService("Debris"):AddItem(a2, 20)
  3243.     game:GetService("Debris"):AddItem(ba, 20)
  3244.     local msh = Instance.new("SpecialMesh", a)
  3245.     msh.MeshType = "Cylinder"
  3246.     msh.Scale = vt(1, 25, 25)
  3247.     local msh2 = Instance.new("SpecialMesh", a2)
  3248.     msh2.MeshType = "Cylinder"
  3249.     msh2.Scale = vt(1, 30, 30)
  3250.     for i = 0, 10, 0.1 do
  3251.         swait()
  3252.         CameraEnshaking(1, 5)
  3253.         a2.Color = Color3.new(r / 255, g / 255, b / 255)
  3254.         orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3255.         orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3256.         ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3257.         hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3258.         distance = (orb.CFrame.p - position).magnitude
  3259.         if typrot == 1 then
  3260.             rotation = rotation + 2.5
  3261.         elseif typrot == 2 then
  3262.             rotation = rotation - 2.5
  3263.         end
  3264.         RootPart.CFrame = FaceMouse()[1]
  3265.         a.Size = Vector3.new(distance, 1, 1)
  3266.         a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3267.         a2.Size = Vector3.new(distance, 1, 1)
  3268.         a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3269.         ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3270.         a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3271.         a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3272.         msh.Scale = msh.Scale - vt(0, 0.25, 0.25)
  3273.         msh2.Scale = msh2.Scale - vt(0, 0.3, 0.3)
  3274.         sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
  3275.         sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
  3276.         MagniDamage(ba, 30, 500, 60000, 0, "Normal")
  3277.     end
  3278.     a:Destroy()
  3279.     a2:Destroy()
  3280.     ba:Destroy()
  3281.     orb:Destroy()
  3282.     orbe:Destroy()
  3283.     attack = false
  3284. end
  3285. function UniversalSpark()
  3286.     attack = true
  3287.     local rngb = Instance.new("Part", char)
  3288.     rngb.Anchored = true
  3289.     rngb.BrickColor = origcolor
  3290.     rngb.CanCollide = false
  3291.     rngb.FormFactor = 3
  3292.     rngb.Name = "Ring"
  3293.     rngb.Material = "Neon"
  3294.     rngb.Size = Vector3.new(1, 0.05, 1)
  3295.     rngb.Transparency = 1
  3296.     rngb.TopSurface = 0
  3297.     rngb.BottomSurface = 0
  3298.     local rngmb = Instance.new("SpecialMesh", rngb)
  3299.     rngmb.MeshType = "Brick"
  3300.     rngmb.Name = "SizeMesh"
  3301.     rngmb.Scale = vt(0, 1, 0)
  3302.     local orb = rngb:Clone()
  3303.     orb.Parent = char
  3304.     orb.Transparency = 0
  3305.     orb.BrickColor = BrickColor.new("White")
  3306.     orb.Size = vt(1, 1, 1)
  3307.     local orbmish = orb.SizeMesh
  3308.     orbmish.Scale = vt(0, 0, 0)
  3309.     orbmish.MeshType = "Sphere"
  3310.     local orbe = rngb:Clone()
  3311.     orbe.Parent = char
  3312.     orbe.Transparency = 0.5
  3313.     orbe.BrickColor = BrickColor.new("New Yeller")
  3314.     orbe.Size = vt(1, 1, 1)
  3315.     local orbmish2 = orbe.SizeMesh
  3316.     orbmish2.Scale = vt(0, 0, 0)
  3317.     orbmish2.MeshType = "Sphere"
  3318.     orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3319.     rngb:Destroy()
  3320.     for i = 0, 5, 0.1 do
  3321.         swait()
  3322.         if rainbowmode == true then
  3323.             orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3324.         end
  3325.         orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3326.         orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3327.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  3328.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3329.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  3330.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3331.         RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3332.         LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3333.         RootPart.CFrame = FaceMouse()[1]
  3334.     end
  3335.     orbe.Transparency = 1
  3336.     orb.Transparency = 1
  3337.     orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
  3338.     CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
  3339.     CFuncs.Sound.Create("rbxassetid://741272936", char, 0.75, 1)
  3340.     CFuncs.Sound.Create("rbxassetid://1192402877", char, 1, 1)
  3341.     CFuncs.Sound.Create("rbxassetid://1208650519", char, 0.75, 1)
  3342.     CFuncs.Sound.Create("rbxassetid://164881112", char, 0.75, 1)
  3343.     CFuncs.Sound.Create("rbxassetid://429123896", char, 1, 0.85)
  3344.     CFuncs.Sound.Create("rbxassetid://164178927", char, 1, 1)
  3345.     local xd = Instance.new("Sound", char)
  3346.     xd.SoundId = "rbxassetid://445796828"
  3347.     xd.Pitch = 0.75
  3348.     xd.Looped = true
  3349.     xd.Volume = 1.25
  3350.     xd:Play()
  3351.     local a = Instance.new("Part", Character)
  3352.     a.Name = "Direction"
  3353.     a.Anchored = true
  3354.     a.BrickColor = bc("Alder")
  3355.     a.Color = MAINRUINCOLOR.Color
  3356.     a.Material = "Neon"
  3357.     a.Transparency = 0.5
  3358.     a.Shape = "Cylinder"
  3359.     a.CanCollide = false
  3360.     local a2 = Instance.new("Part", Character)
  3361.     a2.Name = "Direction"
  3362.     a2.Anchored = true
  3363.     a2.BrickColor = bc("New Yeller")
  3364.     a2.Color = MAINRUINCOLOR.Color
  3365.     a2.Material = "Neon"
  3366.     a2.Transparency = 0.5
  3367.     a2.Shape = "Cylinder"
  3368.     a2.CanCollide = false
  3369.     local ba = Instance.new("Part", Character)
  3370.     ba.Name = "HitDirect"
  3371.     ba.Anchored = true
  3372.     ba.BrickColor = bc("Really black")
  3373.     ba.Material = "Neon"
  3374.     ba.Transparency = 1
  3375.     ba.CanCollide = false
  3376.     local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3377.     local ignore = Character
  3378.     local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3379.     a.BottomSurface = 10
  3380.     a.TopSurface = 10
  3381.     a2.BottomSurface = 10
  3382.     a2.TopSurface = 10
  3383.     local distance = (orb.CFrame.p - position).magnitude
  3384.     a.Size = Vector3.new(distance, 1, 1)
  3385.     a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3386.     a2.Size = Vector3.new(distance, 1, 1)
  3387.     a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3388.     ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3389.     a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3390.     a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3391.     game:GetService("Debris"):AddItem(a, 60)
  3392.     game:GetService("Debris"):AddItem(a2, 60)
  3393.     game:GetService("Debris"):AddItem(ba, 60)
  3394.     local outerscale = 0
  3395.     local msh = Instance.new("SpecialMesh", a)
  3396.     msh.MeshType = "Cylinder"
  3397.     msh.Scale = vt(1, 0, 0)
  3398.     local msh2 = Instance.new("SpecialMesh", a2)
  3399.     msh2.MeshType = "Cylinder"
  3400.     msh2.Scale = vt(1, 0, 0)
  3401.     for i = 0, 2, 0.1 do
  3402.         swait()
  3403.         CameraEnshaking(1, 1)
  3404.         msh2.Scale = msh2.Scale + vt(0, outerscale * 20, outerscale * 20)
  3405.         msh.Scale = msh.Scale + vt(0, outerscale * 15, outerscale * 15)
  3406.         outerscale = outerscale - 0.015
  3407.         orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3408.         orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3409.         ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3410.         hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3411.         distance = (orb.CFrame.p - position).magnitude
  3412.         if typrot == 1 then
  3413.             rotation = rotation + 2.5
  3414.         elseif typrot == 2 then
  3415.             rotation = rotation - 2.5
  3416.         end
  3417.         RootPart.CFrame = FaceMouse()[1]
  3418.         a.Size = Vector3.new(distance, 1, 1)
  3419.         a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3420.         a2.Size = Vector3.new(distance, 1, 1)
  3421.         a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3422.         ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3423.         a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3424.         a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3425.         sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3426.         sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3427.         MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3428.     end
  3429.     for z = 0, 2 do
  3430.         for i = 0, 4, 0.1 do
  3431.             swait()
  3432.             CameraEnshaking(1, 1)
  3433.             msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3434.             msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3435.             outerscale = outerscale + 0.015
  3436.             orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3437.             orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3438.             ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3439.             hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3440.             distance = (orb.CFrame.p - position).magnitude
  3441.             if typrot == 1 then
  3442.                 rotation = rotation + 2.5
  3443.             elseif typrot == 2 then
  3444.                 rotation = rotation - 2.5
  3445.             end
  3446.             RootPart.CFrame = FaceMouse()[1]
  3447.             a.Size = Vector3.new(distance, 1, 1)
  3448.             a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3449.             a2.Size = Vector3.new(distance, 1, 1)
  3450.             a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3451.             ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3452.             a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3453.             a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3454.             sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3455.             sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3456.             MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3457.         end
  3458.         for i = 0, 4, 0.1 do
  3459.             swait()
  3460.             CameraEnshaking(1, 1)
  3461.             msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3462.             msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3463.             outerscale = outerscale - 0.015
  3464.             orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3465.             orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3466.             ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3467.             hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3468.             distance = (orb.CFrame.p - position).magnitude
  3469.             if typrot == 1 then
  3470.                 rotation = rotation + 2.5
  3471.             elseif typrot == 2 then
  3472.                 rotation = rotation - 2.5
  3473.             end
  3474.             RootPart.CFrame = FaceMouse()[1]
  3475.             a.Size = Vector3.new(distance, 1, 1)
  3476.             a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3477.             a2.Size = Vector3.new(distance, 1, 1)
  3478.             a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3479.             ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3480.             a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3481.             a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3482.             sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3483.             sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3484.             MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3485.         end
  3486.     end
  3487.     for i = 0, 4, 0.1 do
  3488.         swait()
  3489.         CameraEnshaking(1, 1)
  3490.         msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3491.         msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3492.         xd.Volume = xd.Volume - 0.025
  3493.         a.Transparency = a.Transparency + 0.025
  3494.         a2.Transparency = a2.Transparency + 0.025
  3495.         outerscale = outerscale - 0.015
  3496.         orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3497.         orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3498.         ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3499.         hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3500.         distance = (orb.CFrame.p - position).magnitude
  3501.         if typrot == 1 then
  3502.             rotation = rotation + 2.5
  3503.         elseif typrot == 2 then
  3504.             rotation = rotation - 2.5
  3505.         end
  3506.         RootPart.CFrame = FaceMouse()[1]
  3507.         a.Size = Vector3.new(distance, 1, 1)
  3508.         a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3509.         a2.Size = Vector3.new(distance, 1, 1)
  3510.         a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3511.         ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3512.         a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3513.         a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3514.         sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3515.         sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3516.         MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3517.     end
  3518.     xd:Destroy()
  3519.     a:Destroy()
  3520.     a2:Destroy()
  3521.     ba:Destroy()
  3522.     orb:Destroy()
  3523.     orbe:Destroy()
  3524.     attack = false
  3525. end
  3526. function resetmode()
  3527.     rainbowmode = false
  3528.     chaosmode = false
  3529.     RecolorTextAndRename("Singularity", Color3.new(0, 0, 0), Color3.new(1, 0, 0))
  3530.     ModeOfGlitch = 1
  3531.     storehumanoidWS = 16
  3532.     for i, v in pairs(mw2:GetChildren()) do
  3533.         if v:IsA("Part") then
  3534.             v.BrickColor = BrickColor.new("Really red")
  3535.             v.Material = "Neon"
  3536.         end
  3537.     end
  3538.     for i, v in pairs(mw1:GetChildren()) do
  3539.         if v:IsA("Part") then
  3540.             v.Transparency = 1
  3541.             v.BrickColor = BrickColor.new("Really red")
  3542.             v.Material = "Neon"
  3543.         end
  3544.     end
  3545.     MAINRUINCOLOR = BrickColor.new("Really red")
  3546.     hum.WalkSpeed = 16
  3547.     newTheme("rbxassetid://415898123", 0, 1, 10)
  3548.     for i, v in pairs(m:GetChildren()) do
  3549.         if v:IsA("Part") then
  3550.             v.BrickColor = BrickColor.new("Really black")
  3551.             v.Material = "Glass"
  3552.         end
  3553.     end
  3554.     for i, v in pairs(m2:GetChildren()) do
  3555.         if v:IsA("Part") then
  3556.             v.BrickColor = BrickColor.new("Crimson")
  3557.             v.Material = "Granite"
  3558.         end
  3559.     end
  3560.     for i, v in pairs(m3:GetChildren()) do
  3561.         if v:IsA("Part") then
  3562.             v.BrickColor = BrickColor.new("Really red")
  3563.             v.Material = "Neon"
  3564.         end
  3565.     end
  3566.     for i, v in pairs(extrawingmod1:GetChildren()) do
  3567.         if v:IsA("Part") then
  3568.             v.Transparency = 1
  3569.             v.BrickColor = BrickColor.new("White")
  3570.             v.Material = "Neon"
  3571.         end
  3572.     end
  3573.     for i, v in pairs(extrawingmod2:GetChildren()) do
  3574.         if v:IsA("Part") then
  3575.             v.Transparency = 1
  3576.             v.BrickColor = BrickColor.new("White")
  3577.             v.Material = "Neon"
  3578.         end
  3579.     end
  3580. end
  3581. function attackone()
  3582.     attack = true
  3583.     for i = 0, 1, 0.1 do
  3584.         swait()
  3585.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2)
  3586.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2)
  3587.         RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  3588.         LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  3589.         RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  3590.         LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  3591.     end
  3592.     CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1)
  3593.     local hitb = Instance.new("Part", char)
  3594.     hitb.Anchored = true
  3595.     hitb.CanCollide = false
  3596.     hitb.FormFactor = 3
  3597.     hitb.Name = "Ring"
  3598.     hitb.Material = "Neon"
  3599.     hitb.Size = Vector3.new(1, 1, 1)
  3600.     hitb.Transparency = 1
  3601.     hitb.TopSurface = 0
  3602.     hitb.BottomSurface = 0
  3603.     hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
  3604.     MagniDamage(hitb, 3, 10, 30, 0, "Normal")
  3605.     hitb:Destroy()
  3606.     for i = 0, 1, 0.1 do
  3607.         swait()
  3608.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4)
  3609.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4)
  3610.         RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
  3611.         LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
  3612.         RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  3613.         LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  3614.     end
  3615.     attack = false
  3616. end
  3617. function attacktwo()
  3618.     attack = true
  3619.     for i = 0, 1, 0.1 do
  3620.         swait()
  3621.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2)
  3622.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
  3623.         RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
  3624.         LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
  3625.         RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  3626.         LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  3627.     end
  3628.     CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1)
  3629.     local hitb = Instance.new("Part", char)
  3630.     hitb.Anchored = true
  3631.     hitb.CanCollide = false
  3632.     hitb.FormFactor = 3
  3633.     hitb.Name = "Ring"
  3634.     hitb.Material = "Neon"
  3635.     hitb.Size = Vector3.new(1, 1, 1)
  3636.     hitb.Transparency = 1
  3637.     hitb.TopSurface = 0
  3638.     hitb.BottomSurface = 0
  3639.     hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
  3640.     MagniDamage(hitb, 3, 10, 30, 0, "Normal")
  3641.     hitb:Destroy()
  3642.     for i = 0, 1, 0.1 do
  3643.         swait()
  3644.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4)
  3645.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4)
  3646.         RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
  3647.         LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
  3648.         RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  3649.         LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  3650.     end
  3651.     attack = false
  3652. end
  3653. function attackthree()
  3654.     attack = true
  3655.     for i = 0, 1, 0.1 do
  3656.         swait()
  3657.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
  3658.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
  3659.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
  3660.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3661.         RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3662.         LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3663.     end
  3664.     local distlook = 5
  3665.     for i = 0, 4 do
  3666.         swait(2)
  3667.         CameraEnshaking(2, 3)
  3668.         local hite = Instance.new("Part", char)
  3669.         hite.Anchored = true
  3670.         hite.CanCollide = false
  3671.         hite.FormFactor = 3
  3672.         hite.Name = "Ring"
  3673.         hite.Material = "Neon"
  3674.         hite.Size = Vector3.new(1, 1, 1)
  3675.         hite.Transparency = 1
  3676.         hite.TopSurface = 0
  3677.         hite.BottomSurface = 0
  3678.         hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook
  3679.         sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR)
  3680.         sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR)
  3681.         MagniDamage(hite, 10, 15, 35, 0, "Normal")
  3682.         for i = 0, 2 do
  3683.             sphereMK(2, 0.2, "Add", rarm.CFrame * CFrame.Angles(math.rad(-90 + math.random(-20, 20)), math.rad(math.random(-20, 20)), math.rad(math.random(-20, 20))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3684.             sphereMK(3, 0.2, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3685.             sphereMK(6, 0.35, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3686.         end
  3687.         CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1)
  3688.         CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6)
  3689.         game:GetService("Debris"):AddItem(hite, 5)
  3690.         distlook = distlook + 10
  3691.     end
  3692.     attack = false
  3693. end
  3694. local attacktype = 1
  3695. mouse.Button1Down:connect(function()
  3696.     if attack == false and attacktype == 1 then
  3697.         attacktype = 2
  3698.         attackone()
  3699.     elseif attack == false and attacktype == 2 then
  3700.         attacktype = 3
  3701.         attacktwo()
  3702.     elseif attack == false and attacktype == 3 then
  3703.         attacktype = 1
  3704.         attackthree()
  3705.     elseif attack == false and attacktype == 4 then
  3706.         attacktype = 1
  3707.     end
  3708. end)
  3709. mouse.KeyDown:connect(function(k)
  3710.     if k == "q" and attack == false and ModeOfGlitch ~= 2 then
  3711.         ModeOfGlitch = 2
  3712.         storehumanoidWS = 16
  3713.         hum.WalkSpeed = 16
  3714.         rainbowmode = false
  3715.         chaosmode = false
  3716.         RecolorTextAndRename("Purity", Color3.new(1, 1, 1), Color3.new(0, 1, 1))
  3717.         newTheme("rbxassetid://1119453744", 20.25, 1, 1)
  3718.         MAINRUINCOLOR = BrickColor.new("Toothpaste")
  3719.         for i, v in pairs(mw2:GetChildren()) do
  3720.             if v:IsA("Part") then
  3721.                 v.BrickColor = MAINRUINCOLOR
  3722.                 v.Material = "Neon"
  3723.             end
  3724.         end
  3725.         for i, v in pairs(mw1:GetChildren()) do
  3726.             if v:IsA("Part") then
  3727.                 v.Transparency = 1
  3728.                 v.BrickColor = MAINRUINCOLOR
  3729.                 v.Material = "Neon"
  3730.             end
  3731.         end
  3732.         for i, v in pairs(m:GetChildren()) do
  3733.             if v:IsA("Part") then
  3734.                 v.BrickColor = BrickColor.new("White")
  3735.                 v.Material = "Ice"
  3736.             end
  3737.         end
  3738.         for i, v in pairs(m2:GetChildren()) do
  3739.             if v:IsA("Part") then
  3740.                 v.BrickColor = BrickColor.new("Pastel light blue")
  3741.                 v.Material = "Glass"
  3742.             end
  3743.         end
  3744.         for i, v in pairs(m3:GetChildren()) do
  3745.             if v:IsA("Part") then
  3746.                 v.BrickColor = BrickColor.new("Toothpaste")
  3747.                 v.Material = "Neon"
  3748.             end
  3749.         end
  3750.         for i, v in pairs(extrawingmod1:GetChildren()) do
  3751.             if v:IsA("Part") then
  3752.                 v.Transparency = 1
  3753.                 v.BrickColor = BrickColor.new("White")
  3754.                 v.Material = "Neon"
  3755.             end
  3756.         end
  3757.         for i, v in pairs(extrawingmod2:GetChildren()) do
  3758.             if v:IsA("Part") then
  3759.                 v.Transparency = 1
  3760.                 v.BrickColor = BrickColor.new("White")
  3761.                 v.Material = "Neon"
  3762.             end
  3763.         end
  3764.     elseif k == "q" and attack == false and ModeOfGlitch == 2 then
  3765.         resetmode()
  3766.     end
  3767.     if k == "e" and attack == false and ModeOfGlitch ~= 3 then
  3768.         ModeOfGlitch = 3
  3769.         storehumanoidWS = 16
  3770.         hum.WalkSpeed = 16
  3771.         rainbowmode = false
  3772.         chaosmode = false
  3773.         RecolorTextAndRename("Corruption", Color3.new(0, 0, 0), Color3.new(0.35, 0, 1))
  3774.         newTheme("rbxassetid://1509634377", 58.15, 1,2)
  3775.         MAINRUINCOLOR = BrickColor.new("Royal purple")
  3776.         for i, v in pairs(mw2:GetChildren()) do
  3777.             if v:IsA("Part") then
  3778.                 v.BrickColor = MAINRUINCOLOR
  3779.                 v.Material = "Neon"
  3780.             end
  3781.         end
  3782.         for i, v in pairs(mw1:GetChildren()) do
  3783.             if v:IsA("Part") then
  3784.                 v.Transparency = 1
  3785.                 v.BrickColor = MAINRUINCOLOR
  3786.                 v.Material = "Neon"
  3787.             end
  3788.         end
  3789.         for i, v in pairs(m:GetChildren()) do
  3790.             if v:IsA("Part") then
  3791.                 v.BrickColor = BrickColor.new("Black")
  3792.                 v.Material = "Ice"
  3793.             end
  3794.         end
  3795.         for i, v in pairs(m2:GetChildren()) do
  3796.             if v:IsA("Part") then
  3797.                 v.BrickColor = BrickColor.new("Dark indigo")
  3798.                 v.Material = "Glass"
  3799.             end
  3800.         end
  3801.         for i, v in pairs(m3:GetChildren()) do
  3802.             if v:IsA("Part") then
  3803.                 v.BrickColor = BrickColor.new("Royal purple")
  3804.                 v.Material = "Neon"
  3805.             end
  3806.         end
  3807.         for i, v in pairs(extrawingmod1:GetChildren()) do
  3808.             if v:IsA("Part") then
  3809.                 v.Transparency = 1
  3810.                 v.BrickColor = BrickColor.new("White")
  3811.                 v.Material = "Neon"
  3812.             end
  3813.         end
  3814.         for i, v in pairs(extrawingmod2:GetChildren()) do
  3815.             if v:IsA("Part") then
  3816.                 v.Transparency = 1
  3817.                 v.BrickColor = BrickColor.new("White")
  3818.                 v.Material = "Neon"
  3819.             end
  3820.         end
  3821.     elseif k == "e" and attack == false and ModeOfGlitch == 3 then
  3822.         resetmode()
  3823.     end
  3824.     if k == "r" and attack == false and ModeOfGlitch ~= 4 then
  3825.         ModeOfGlitch = 4
  3826.         storehumanoidWS = 16
  3827.         hum.WalkSpeed = 16
  3828.         rainbowmode = false
  3829.         chaosmode = true
  3830.         RecolorTextAndRename("HATRED", Color3.new(0, 0, 0), BrickColor.random().Color)
  3831.         newTheme("rbxassetid://415898123", 0, 1, 10)
  3832.         MAINRUINCOLOR = BrickColor.new("Black")
  3833.         for i, v in pairs(mw2:GetChildren()) do
  3834.             if v:IsA("Part") then
  3835.                 v.BrickColor = MAINRUINCOLOR
  3836.                 v.Material = "Neon"
  3837.             end
  3838.         end
  3839.         for i, v in pairs(mw1:GetChildren()) do
  3840.             if v:IsA("Part") then
  3841.                 v.Transparency = 0.75
  3842.                 v.BrickColor = BrickColor.random()
  3843.                 v.Material = "Neon"
  3844.             end
  3845.         end
  3846.         for i, v in pairs(m:GetChildren()) do
  3847.             if v:IsA("Part") then
  3848.                 v.BrickColor = BrickColor.new("Black")
  3849.                 v.Material = "Neon"
  3850.             end
  3851.         end
  3852.         for i, v in pairs(m2:GetChildren()) do
  3853.             if v:IsA("Part") then
  3854.                 v.BrickColor = BrickColor.random()
  3855.                 v.Material = "Neon"
  3856.             end
  3857.         end
  3858.         for i, v in pairs(m3:GetChildren()) do
  3859.             if v:IsA("Part") then
  3860.                 v.BrickColor = BrickColor.new("Black")
  3861.                 v.Material = "Neon"
  3862.             end
  3863.         end
  3864.         for i, v in pairs(extrawingmod1:GetChildren()) do
  3865.             if v:IsA("Part") then
  3866.                 v.Transparency = 1
  3867.                 v.BrickColor = BrickColor.new("White")
  3868.                 v.Material = "Neon"
  3869.             end
  3870.         end
  3871.         for i, v in pairs(extrawingmod2:GetChildren()) do
  3872.             if v:IsA("Part") then
  3873.                 v.Transparency = 1
  3874.                 v.BrickColor = BrickColor.new("White")
  3875.                 v.Material = "Neon"
  3876.             end
  3877.         end
  3878.     elseif k == "r" and attack == false and ModeOfGlitch == 4 then
  3879.         resetmode()
  3880.     end
  3881.     if k == "t" and attack == false and ModeOfGlitch ~= 5 then
  3882.         ModeOfGlitch = 5
  3883.        
  3884.         storehumanoidWS = 16
  3885.         hum.WalkSpeed = 16
  3886.         rainbowmode = false
  3887.         chaosmode = false
  3888.         RecolorTextAndRename("Solitude", Color3.new(0, 0, 0), Color3.new(255, 255, 255))
  3889.         newTheme("rbxassetid://723652641", 10, 1, 3.2)
  3890.    ModeOfGlitch = 1    
  3891.         MAINRUINCOLOR = BrickColor.new("Really black")
  3892.         for i, v in pairs(mw2:GetChildren()) do
  3893.             if v:IsA("Part") then
  3894.                 v.BrickColor = MAINRUINCOLOR
  3895.                 v.Material = "Neon"
  3896.             end
  3897.         end
  3898.         for i, v in pairs(mw1:GetChildren()) do
  3899.             if v:IsA("Part") then
  3900.                 v.Transparency = 0
  3901.                 v.BrickColor = MAINRUINCOLOR
  3902.                 v.Material = "Neon"
  3903.             end
  3904.         end
  3905.         for i, v in pairs(m:GetChildren()) do
  3906.             if v:IsA("Part") then
  3907.                 v.BrickColor = BrickColor.new("Really black")
  3908.                 v.Material = "Ice"
  3909.             end
  3910.         end
  3911.         for i, v in pairs(m2:GetChildren()) do
  3912.             if v:IsA("Part") then
  3913.                 v.BrickColor = BrickColor.new("Really black")
  3914.                 v.Material = "Ice"
  3915.             end
  3916.         end
  3917.         for i, v in pairs(m3:GetChildren()) do
  3918.             if v:IsA("Part") then
  3919.                 v.BrickColor = BrickColor.new("Really black")
  3920.                 v.Material = "Neon"
  3921.             end
  3922.         end
  3923.         for i, v in pairs(extrawingmod1:GetChildren()) do
  3924.             if v:IsA("Part") then
  3925.                 v.Transparency = 1
  3926.                 v.BrickColor = BrickColor.new("White")
  3927.                 v.Material = "Neon"
  3928.             end
  3929.         end
  3930.         for i, v in pairs(extrawingmod2:GetChildren()) do
  3931.             if v:IsA("Part") then
  3932.                 v.Transparency = 1
  3933.                 v.BrickColor = BrickColor.new("White")
  3934.                 v.Material = "Neon"
  3935.             end
  3936.         end
  3937.     elseif k == "t" and attack == false and ModeOfGlitch == 5 then
  3938.         resetmode()
  3939.     end
  3940.     if k == "y" and attack == false and ModeOfGlitch ~= 6 then
  3941.         ModeOfGlitch = 6
  3942.         storehumanoidWS = 75
  3943.         hum.WalkSpeed = 75
  3944.         rainbowmode = false
  3945.         chaosmode = false
  3946.         RecolorTextAndRename("Equality", Color3.new(0, 0, 0), Color3.new(1, 1, 1))
  3947.         newTheme("rbxassetid://519067542", 0, 1, 1)
  3948.         MAINRUINCOLOR = BrickColor.new("Really black")
  3949.         for i, v in pairs(mw2:GetChildren()) do
  3950.             if v:IsA("Part") then
  3951.                 v.BrickColor = BrickColor.new("White")
  3952.                 v.Material = "Neon"
  3953.             end
  3954.         end
  3955.         for i, v in pairs(mw1:GetChildren()) do
  3956.             if v:IsA("Part") then
  3957.                 v.Transparency = 0
  3958.                 v.BrickColor = BrickColor.new("Really black")
  3959.                 v.Material = "Neon"
  3960.             end
  3961.         end
  3962.         for i, v in pairs(m:GetChildren()) do
  3963.             if v:IsA("Part") then
  3964.                 v.BrickColor = BrickColor.new("White")
  3965.                 v.Material = "Ice"
  3966.             end
  3967.         end
  3968.         for i, v in pairs(m2:GetChildren()) do
  3969.             if v:IsA("Part") then
  3970.                 v.BrickColor = BrickColor.new("Really black")
  3971.                 v.Material = "Ice"
  3972.             end
  3973.         end
  3974.         for i, v in pairs(m3:GetChildren()) do
  3975.             if v:IsA("Part") then
  3976.                 v.BrickColor = BrickColor.new("White")
  3977.                 v.Material = "Neon"
  3978.             end
  3979.         end
  3980.         for i, v in pairs(extrawingmod1:GetChildren()) do
  3981.             if v:IsA("Part") then
  3982.                 v.Transparency = 1
  3983.                 v.BrickColor = BrickColor.new("White")
  3984.                 v.Material = "Neon"
  3985.             end
  3986.         end
  3987.         for i, v in pairs(extrawingmod2:GetChildren()) do
  3988.             if v:IsA("Part") then
  3989.                 v.Transparency = 1
  3990.                 v.BrickColor = BrickColor.new("White")
  3991.                 v.Material = "Neon"
  3992.             end
  3993.         end
  3994.        
  3995.        
  3996.     elseif k == "y" and attack == false and ModeOfGlitch == 6 then
  3997.         resetmode()
  3998.     end
  3999.     if k == "u" and attack == false and ModeOfGlitch ~= 6127843 then
  4000.         ModeOfGlitch = 6127843
  4001.         storehumanoidWS = 50
  4002.         hum.WalkSpeed = 50
  4003.         rainbowmode = true
  4004.         chaosmode = false
  4005.         RecolorTextAndRename("StarLight", Color3.new(1, 1, 1), Color3.new(1, 1, 1))
  4006.         newTheme("rbxassetid://152539141", 0, 1, 1)
  4007.         MAINRUINCOLOR = BrickColor.new("White")
  4008.         for i, v in pairs(mw2:GetChildren()) do
  4009.             if v:IsA("Part") then
  4010.                 v.BrickColor = MAINRUINCOLOR
  4011.                 v.Material = "Neon"
  4012.             end
  4013.         end
  4014.         for i, v in pairs(mw1:GetChildren()) do
  4015.             if v:IsA("Part") then
  4016.                 v.Transparency = 0
  4017.                 v.BrickColor = MAINRUINCOLOR
  4018.                 v.Material = "Neon"
  4019.             end
  4020.         end
  4021.         for i, v in pairs(m:GetChildren()) do
  4022.             if v:IsA("Part") then
  4023.                 v.BrickColor = BrickColor.new("White")
  4024.                 v.Material = "Neon"
  4025.             end
  4026.         end
  4027.         for i, v in pairs(m2:GetChildren()) do
  4028.             if v:IsA("Part") then
  4029.                 v.BrickColor = BrickColor.new("White")
  4030.                 v.Material = "Neon"
  4031.             end
  4032.         end
  4033.         for i, v in pairs(m3:GetChildren()) do
  4034.             if v:IsA("Part") then
  4035.                 v.BrickColor = BrickColor.new("White")
  4036.                 v.Material = "Neon"
  4037.             end
  4038.         end
  4039.         for i, v in pairs(extrawingmod1:GetChildren()) do
  4040.             if v:IsA("Part") then
  4041.                 v.Transparency = 1
  4042.                 v.BrickColor = BrickColor.new("White")
  4043.                 v.Material = "Neon"
  4044.             end
  4045.         end
  4046.         for i, v in pairs(extrawingmod2:GetChildren()) do
  4047.             if v:IsA("Part") then
  4048.                 v.Transparency = 1
  4049.                 v.BrickColor = BrickColor.new("White")
  4050.                 v.Material = "Neon"
  4051.             end
  4052.         end
  4053.     elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then
  4054.         resetmode()
  4055.     end
  4056.     if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then
  4057.         ModeOfGlitch = 1000000
  4058.         storehumanoidWS = 100
  4059.         hum.WalkSpeed = 100
  4060.         rainbowmode = false
  4061.         chaosmode = false
  4062.         RecolorTextAndRename("True Starlight", Color3.new(0.25, 0, 1), Color3.new(0.5, 0, 1))
  4063.         newTheme("rbxassetid://614032233", 0, 1, 1)
  4064.         MAINRUINCOLOR = BrickColor.new("Bright violet")
  4065.         for i, v in pairs(mw2:GetChildren()) do
  4066.             if v:IsA("Part") then
  4067.                 v.BrickColor = MAINRUINCOLOR
  4068.                 v.Material = "Neon"
  4069.             end
  4070.         end
  4071.         for i, v in pairs(mw1:GetChildren()) do
  4072.             if v:IsA("Part") then
  4073.                 v.Transparency = 0
  4074.                 v.BrickColor = MAINRUINCOLOR
  4075.                 v.Material = "Neon"
  4076.             end
  4077.         end
  4078.         for i, v in pairs(m:GetChildren()) do
  4079.             if v:IsA("Part") then
  4080.                 v.Color = Color3.new(0.5, 0, 1)
  4081.                 v.Material = "Neon"
  4082.             end
  4083.         end
  4084.         for i, v in pairs(m2:GetChildren()) do
  4085.             if v:IsA("Part") then
  4086.                 v.Color = Color3.new(0.25, 0, 1)
  4087.                 v.Material = "Neon"
  4088.             end
  4089.         end
  4090.         for i, v in pairs(m3:GetChildren()) do
  4091.             if v:IsA("Part") then
  4092.                 v.Color = Color3.new(0.45, 0, 1)
  4093.                 v.Material = "Neon"
  4094.             end
  4095.         end
  4096.         for i, v in pairs(extrawingmod1:GetChildren()) do
  4097.             if v:IsA("Part") then
  4098.                 v.Transparency = 0
  4099.                 v.Color = Color3.new(0.25, 0, 1)
  4100.                 v.Material = "Neon"
  4101.             end
  4102.         end
  4103.         for i, v in pairs(extrawingmod2:GetChildren()) do
  4104.             if v:IsA("Part") then
  4105.                 v.Transparency = 0
  4106.                 v.Color = Color3.new(0.5, 0, 1)
  4107.                 v.Material = "Neon"
  4108.             end
  4109.         end
  4110.     elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then
  4111.         resetmode()
  4112.     end
  4113.     if k == "l" and toggleTag == false then
  4114.         toggleTag = true
  4115.         text.TextTransparency = 0
  4116.         text.TextStrokeTransparency = 0
  4117.     elseif k == "l" and toggleTag == true then
  4118.         toggleTag = false
  4119.         text.TextTransparency = 1
  4120.         text.TextStrokeTransparency = 1
  4121.     end
  4122.     if k == "z" and attack == false and ModeOfGlitch == 1 then
  4123.         ExtinctiveHeartbreak()
  4124.     elseif k == "z" and attack == false and ModeOfGlitch == 2 then
  4125.         PureBomb()
  4126.     elseif k == "z" and attack == false and ModeOfGlitch == 3 then
  4127.         scattercorrupt()
  4128.     elseif k == "z" and attack == false and ModeOfGlitch == 4 then
  4129.         ChaosGroundStrike()
  4130.     elseif k == "z" and attack == false and ModeOfGlitch == 5 then
  4131.     elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then
  4132.         UniversalSpark()
  4133.     elseif k == "l" and attack == false and ModeOfGlitch == 1000000 then
  4134.         scattercorrupt()
  4135.         wait(1)
  4136.         yinyangi()
  4137.     elseif k == "l" and attack == false and ModeOfGlitch == 5 then
  4138.         scattercorrupt()
  4139.         scattercorrupt()
  4140.     elseif k == "z" and attack == false and ModeOfGlitch == 6 then
  4141.         yinyangi()
  4142.     elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then
  4143.         Wip()
  4144.     end
  4145.     if k == "l" and attack == false and ModeOfGlitch == 4 then
  4146.         ChaosBegone()
  4147.     end
  4148. end)
  4149. coroutine.resume(coroutine.create(function()
  4150.     while true do
  4151.         swait(2)
  4152.         if rainbowmode == true or ModeOfGlitch == 6 then
  4153.             sphereMK(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -6, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, MAINRUINCOLOR, 0)
  4154.         end
  4155.     end
  4156. end))
  4157. coroutine.resume(coroutine.create(function()
  4158.     while true do
  4159.         swait(0.5)
  4160.         if ModeOfGlitch == 1000000 then
  4161.             sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0)
  4162.         end
  4163.     end
  4164. end))
  4165. coroutine.resume(coroutine.create(function()
  4166.     while true do
  4167.         swait(2)
  4168.         if chaosmode == true then
  4169.             RecolorTextAndRename("HATRED", Color3.new(0, 0, 0), BrickColor.random().Color)
  4170.             for i, v in pairs(mw1:GetChildren()) do
  4171.                 if v:IsA("Part") then
  4172.                     v.Transparency = 0.75
  4173.                     v.BrickColor = BrickColor.random()
  4174.                     v.Material = "Neon"
  4175.                 end
  4176.             end
  4177.             for i, v in pairs(m2:GetChildren()) do
  4178.                 if v:IsA("Part") then
  4179.                     v.BrickColor = BrickColor.random()
  4180.                     v.Material = "Neon"
  4181.                 end
  4182.             end
  4183.         end
  4184.     end
  4185. end))
  4186. Humanoid.Name = "STARGLITCHER"
  4187. Humanoid.MaxHealth = math.huge
  4188. Humanoid.Health = math.huge
  4189. Instance.new("ForceField", char).Visible = false
  4190. Humanoid.Animator.Parent = nil
  4191. idleanim = 0.4
  4192. while true do
  4193.     if rainbowmode == true then
  4194.         RecolorTextAndRename("StarLight", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500))
  4195.         MAINRUINCOLOR = BrickColor.new("White")
  4196.         for i, v in pairs(m:GetChildren()) do
  4197.             if v:IsA("Part") then
  4198.                 v.Color = Color3.new(r / 255, g / 255, b / 255)
  4199.             end
  4200.         end
  4201.         for i, v in pairs(m2:GetChildren()) do
  4202.             if v:IsA("Part") then
  4203.                 v.Color = Color3.new(r / 255, g / 255, b / 255)
  4204.             end
  4205.         end
  4206.         for i, v in pairs(m3:GetChildren()) do
  4207.             if v:IsA("Part") then
  4208.                 v.Color = Color3.new(r / 255, g / 255, b / 255)
  4209.             end
  4210.         end
  4211.         for i, v in pairs(mw1:GetChildren()) do
  4212.             if v:IsA("Part") then
  4213.                 v.Color = Color3.new(r / 255, g / 255, b / 255)
  4214.                 v.Material = "Neon"
  4215.             end
  4216.         end
  4217.         for i, v in pairs(mw2:GetChildren()) do
  4218.             if v:IsA("Part") then
  4219.                 v.Color = Color3.new(r / 255, g / 255, b / 255)
  4220.                 v.Material = "Neon"
  4221.             end
  4222.         end
  4223.     end
  4224.     CameraManager()
  4225.     swait()
  4226.     lwing1weld.C1 = clerp(lwing1weld.C1, cf(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(12.5 + 5 * math.cos(sine / 32))), 0.3)
  4227.     lwing2weld.C1 = clerp(lwing2weld.C1, cf(3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(25 + 7.5 * math.cos(sine / 32))), 0.3)
  4228.     lwing3weld.C1 = clerp(lwing3weld.C1, cf(3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(37.5 + 10 * math.cos(sine / 32))), 0.3)
  4229.     lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 32))), 0.3)
  4230.     lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 32))), 0.3)
  4231.     lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 32))), 0.3)
  4232.     rwing1weld.C1 = clerp(rwing1weld.C1, cf(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(-12.5 - 5 * math.cos(sine / 32))), 0.3)
  4233.     rwing2weld.C1 = clerp(rwing2weld.C1, cf(-3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(-25 - 7.5 * math.cos(sine / 32))), 0.3)
  4234.     rwing3weld.C1 = clerp(rwing3weld.C1, cf(-3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(-37.5 - 10 * math.cos(sine / 32))), 0.3)
  4235.     rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 32))), 0.3)
  4236.     rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 32))), 0.3)
  4237.     rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 32))), 0.3)
  4238.     sine = sine + change
  4239.     local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  4240.     local velderp = RootPart.Velocity.y
  4241.     hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  4242.     if equipped == true or equipped == false then
  4243.         if attack == false then
  4244.             idle = idle + 1
  4245.         else
  4246.             idle = 0
  4247.         end
  4248.         if not (idle >= 500) or attack == false then
  4249.         end
  4250.         if RootPart.Velocity.y > 1 and hitfloor == nil then
  4251.             Anim = "Jump"
  4252.             if attack == false then
  4253.                 RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  4254.                 LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
  4255.                 RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  4256.                 Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.1)
  4257.                 RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(25)), 0.1)
  4258.                 LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(-25)), 0.1)
  4259.             end
  4260.         elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  4261.             Anim = "Fall"
  4262.             if attack == false then
  4263.                 RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  4264.                 LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
  4265.                 RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4266.                 Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4267.                 RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  4268.                 LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  4269.             end
  4270.         elseif torvel < 1 and hitfloor ~= nil then
  4271.             Anim = "Idle"
  4272.             if attack == false then
  4273.                 if ModeOfGlitch == 1 then
  4274.                     RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10 - 2.5 * math.cos(sine / 32)), math.rad(-20), math.rad(0)), 0.1)
  4275.                     LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10 + 2.5 * math.cos(sine / 32))), 0.1)
  4276.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(10 - 2 * math.cos(sine / 32)), math.rad(0), math.rad(20)), 0.1)
  4277.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 32)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(-20 - 5 * math.cos(sine / 0.465))), 0.1)
  4278.                     RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
  4279.                     LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
  4280.                 elseif ModeOfGlitch == 2 or ModeOfGlitch == 6127843 then
  4281.                     RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4282.                     LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4283.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4284.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
  4285.                     RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(30 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1)
  4286.                     LW.C0 = clerp(LW.C0, cf(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(40 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1)
  4287.                 elseif ModeOfGlitch == 3 then
  4288.                     RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 - 1 * math.cos(sine / 34))), 0.1)
  4289.                     LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4290.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-20)), 0.1)
  4291.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(20)), 0.1)
  4292.                     RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
  4293.                     LW.C0 = clerp(LW.C0, cf(-1.5, 0.75, 0) * angles(math.rad(170), math.rad(-20), math.rad(20)), 0.1)
  4294.                 elseif ModeOfGlitch == 4 then
  4295.                     RH.C0 = clerp(RH.C0, cf(1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(20)), 0.1)
  4296.                     LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(-20)), 0.1)
  4297.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 32)) * angles(math.rad(20 - 0.5 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1)
  4298.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
  4299.                     RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
  4300.                     LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
  4301.                 elseif ModeOfGlitch == 5 then
  4302.                     RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4303.                     LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4304.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4305.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
  4306.                     RW.C0 = clerp(RW.C0, cf(1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.1)
  4307.                     LW.C0 = clerp(LW.C0, cf(-1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.1)
  4308.                 elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
  4309.                     RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-10)), 0.1)
  4310.                     LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(10)), 0.1)
  4311.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4312.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15), math.rad(0), math.rad(0)), 0.1)
  4313.                     RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20 + 2.5 * math.cos(sine / 28))), 0.1)
  4314.                     LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20 - 2.5 * math.cos(sine / 28))), 0.1)
  4315.                 end
  4316.             end
  4317.         elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
  4318.             Anim = "Walk"
  4319.             if attack == false then
  4320.                 if ModeOfGlitch == 1 then
  4321.                     RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4322.                     LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4323.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
  4324.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 5 * math.cos(sine / 0.325)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
  4325.                     RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
  4326.                     LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
  4327.                 elseif ModeOfGlitch == 4 then
  4328.                     RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(5 + 25 * math.cos(sine / 12))), 0.1)
  4329.                     LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(-5 + 25 * math.cos(sine / 12))), 0.1)
  4330.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 8)) * angles(math.rad(12.5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 12))), 0.1)
  4331.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
  4332.                     RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 - 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
  4333.                     LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
  4334.                 elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 then
  4335.                     RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4336.                     LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4337.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
  4338.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
  4339.                     RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
  4340.                     LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 45 * math.cos(sine / 8)), math.rad(0), math.rad(-10 + 10 * math.cos(sine / 4))), 0.1)
  4341.                 end
  4342.             end
  4343.         elseif torvel >= 22 and hitfloor ~= nil then
  4344.             Anim = "Run"
  4345.             if attack == false then
  4346.                 if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 then
  4347.                     RH.C0 = clerp(RH.C0, cf(1, -0.75 - 0.25 * math.cos(sine / 3), -0.25 - 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
  4348.                     LH.C0 = clerp(LH.C0, cf(-1, -0.75 + 0.25 * math.cos(sine / 3), -0.25 + 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
  4349.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.125 + 0.125 * math.cos(sine / 3)) * angles(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(sine / 6))), 0.1)
  4350.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 15 * math.cos(sine / 6))), 0.1)
  4351.                     RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 155 * math.cos(sine / 6)), math.rad(0), math.rad(5 - 10 * math.cos(sine / 3))), 0.1)
  4352.                     LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 155 * math.cos(sine / 6)), math.rad(0), math.rad(-5 + 10 * math.cos(sine / 3))), 0.1)
  4353.                 elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
  4354.                     RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
  4355.                     LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
  4356.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  4357.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  4358.                     RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(30 + 2.5 * math.cos(sine / 28))), 0.2)
  4359.                     LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30 - 2.5 * math.cos(sine / 28))), 0.2)
  4360.                 end
  4361.             end
  4362.         end
  4363.     end
  4364. end
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