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- -----------//INFLUX\\-----------
- --[[Movelist
- Mouseclick = 3 attacks
- Attack 1 = Basic swipe
- Attack 2 = Lunge
- Attack 3 = Whirlwind
- E = Waterball
- R = Orbital Cannon(WILL CAUSE LAG AND ANNIHILATES ALMOST EVERYTHING!, DO THIS IN PLACE 2 TO PREVENT BANS!!!)
- ---------]]
- --Whoever thought it was funny to decompile my best work and leak it deserves to get shot in his leg.--
- --I've seen alot of scripters quit lately, i won't be one of them though, i still find enjoyment out of scripting.--
- --Influx! Yes the brother of Reflux! Even though it's alot smaller than Reflux... Stupid FE!--
- if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function NewFakeEvent()
- local Bind = Instance.new("BindableEvent")
- local Fake;Fake = {Connections = {},
- fakeEvent=true;
- Connect=function(self,Func)
- Bind.Event:connect(Func)
- self.Connections[Bind] = true
- return setmetatable({Connected = true},{
- __index = function (self,Index)
- if Index:lower() == "disconnect" then
- return function() Fake.Connections[Bind] = false;self.Connected = false end
- end
- return Fake[Index]
- end;
- __tostring = function() return "Connection" end;
- })
- end}
- Fake.connect = Fake.Connect;return Fake;
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Connections then
- for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
- end
- end
- Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return RealPlayer[Index](RealPlayer,...) end
- end
- return RealPlayer[Index]
- end;
- __tostring = function(self) return RealPlayer.Name end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return Sandbox(owner) end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return RealGame:GetService(Service).Name end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return RealGame:GetService(Service)
- end
- end
- return function (self,...) return RealGame[Index](RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return RealGame[Index]
- end
- end
- return nil
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
- Player=game.Players.LocalPlayer
- Character=Player.Character
- Character.Humanoid.Name = "noneofurbusiness"
- hum = Character.noneofurbusiness
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- Root=Character["HumanoidRootPart"]
- Head=Character["Head"]
- Torso=Character["Torso"]
- Neck=Torso["Neck"]
- mouse = Player:GetMouse()
- walking = false
- hitdebounce = false
- debounce = false
- jumping = false
- attacking = false
- firsttime = false
- tauntdebounce = false
- position = nil
- MseGuide = true
- running = false
- settime = 0
- sine = 0
- t = 0
- throwballv = false
- ws = 18
- change = 1
- wtr1 = false
- combo1 = true
- equip = false
- dgs = 75
- combo2 = false
- switch1 = true
- switch2 = false
- firsttime2 = false
- combo3 = false
- gunallowance = false
- orbitalcannon = false
- shooting = false
- RunSrv = game:GetService("RunService")
- RenderStepped = game:GetService("RunService").RenderStepped
- removeuseless = game:GetService("Debris")
- screenGui = Instance.new("ScreenGui")
- screenGui.Parent = script.Parent
- local HEADLERP = Instance.new("ManualWeld")
- HEADLERP.Parent = Head
- HEADLERP.Part0 = Head
- HEADLERP.Part1 = Head
- HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local TORSOLERP = Instance.new("ManualWeld")
- TORSOLERP.Parent = Root
- TORSOLERP.Part0 = Torso
- TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local ROOTLERP = Instance.new("ManualWeld")
- ROOTLERP.Parent = Root
- ROOTLERP.Part0 = Root
- ROOTLERP.Part1 = Torso
- ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local RIGHTARMLERP = Instance.new("ManualWeld")
- RIGHTARMLERP.Parent = RightArm
- RIGHTARMLERP.Part0 = RightArm
- RIGHTARMLERP.Part1 = Torso
- RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local LEFTARMLERP = Instance.new("ManualWeld")
- LEFTARMLERP.Parent = LeftArm
- LEFTARMLERP.Part0 = LeftArm
- LEFTARMLERP.Part1 = Torso
- LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local RIGHTLEGLERP = Instance.new("ManualWeld")
- RIGHTLEGLERP.Parent = RightLeg
- RIGHTLEGLERP.Part0 = RightLeg
- RIGHTLEGLERP.Part1 = Torso
- RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local LEFTLEGLERP = Instance.new("ManualWeld")
- LEFTLEGLERP.Parent = LeftLeg
- LEFTLEGLERP.Part0 = LeftLeg
- LEFTLEGLERP.Part1 = Torso
- LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local function weldBetween(a, b)
- local weld = Instance.new("ManualWeld", a)
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- return weld
- end
- leftlocation = Instance.new("Part",LeftArm)
- leftlocation.Size = Vector3.new(1,1,1)
- leftlocation.Transparency = 1
- leftlocationweld = weldBetween(leftlocation,LeftArm)
- leftlocation.Name = "leftloc"
- leftlocationweld.C0 = CFrame.new(0,1.2,0)
- function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
- A = Instance.new("Attachment", PARENT)
- A.Position = POSITION1
- A.Name = "A"
- B = Instance.new("Attachment", PARENT)
- B.Position = POSITION2
- B.Name = "B"
- tr1 = Instance.new("Trail", PARENT)
- tr1.Attachment0 = A
- tr1.Attachment1 = B
- tr1.Enabled = true
- tr1.Lifetime = LIFETIME
- tr1.TextureMode = "Static"
- tr1.LightInfluence = 0
- tr1.Color = COLOR
- tr1.Transparency = NumberSequence.new(0, 1)
- end
- shirt = Instance.new("Shirt", Character)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", Character)
- pants.Name = "Pants"
- Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1591925990"
- Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1819336634"
- skull = Instance.new("Part",Character)
- skull.Size = Vector3.new(2,2,2)
- skull.CFrame = Head.CFrame
- skull.CanCollide = false
- skullweld = Instance.new("Weld",skull)
- skullweld.Part0 = skull
- skullweld.Part1 = Head
- skullweld.C0 = skull.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.39,0)
- mskull = Instance.new("SpecialMesh", skull)
- mskull.MeshType = "FileMesh"
- mskull.Scale = Vector3.new(1.25, 1.25, 1.25)
- mskull.VertexColor = Vector3.new(0,0,25)
- mskull.MeshId,mskull.TextureId = 'http://www.roblox.com/asset/?id=116524125','http://www.roblox.com/asset/?id=116524213'
- johndoe = Instance.new("Part",Head)
- johndoe.Shape = "Ball"
- johndoe.Material = "Neon"
- johndoe.BrickColor = BrickColor.new("Cyan")
- johndoe.Size = Vector3.new(1.68,1.68,1.68)
- johndoeweld = weldBetween(johndoe,Head)
- johndoeweld.C0 = CFrame.new(0,-.15,.1)
- seacutlass = Instance.new("Part",Character)
- seacutlass.Size = Vector3.new(2,2,2)
- seacutlass.CFrame = RightArm.CFrame
- seacutlass.CanCollide = false
- seacutlassweld = Instance.new("Weld",seacutlass)
- seacutlassweld.Part0 = seacutlass
- seacutlassweld.Part1 = RightArm
- seacutlassweld.C0 = seacutlass.CFrame:inverse() * RightArm.CFrame * CFrame.new(-.7,-2.1,0) * CFrame.Angles(math.rad(230),math.rad(0),math.rad(45))
- mseacutlass = Instance.new("SpecialMesh", seacutlass)
- mseacutlass.MeshType = "FileMesh"
- mseacutlass.Scale = Vector3.new(1, 1, 1)
- mseacutlass.MeshId,mseacutlass.TextureId = 'http://www.roblox.com/asset/?id=155403991','http://www.roblox.com/asset/?id=155403949'
- hitbox = Instance.new("Part",seacutlass)
- hitbox.Size = Vector3.new(1,4,1)
- hitbox.CanCollide = false
- hitbox.Transparency = 1
- hitboxweld = weldBetween(hitbox,seacutlass)
- hitboxweld.C0 = CFrame.new(0,-1,.25) * CFrame.Angles(math.rad(40),0,0)
- swordslash1 = Instance.new("Sound",seacutlass)
- swordslash1.SoundId = "rbxassetid://553461718"
- swordslash1.Volume = 4
- swordslash1.Name = "swordslash1"
- swordslash1.Pitch = 1
- swordslash2 = Instance.new("Sound",seacutlass)
- swordslash2.SoundId = "rbxassetid://553461718"
- swordslash2.Volume = 4
- swordslash2.Name = "swordslash2"
- swordslash2.Pitch = .85
- swordslash3 = Instance.new("Sound",seacutlass)
- swordslash3.SoundId = "rbxassetid://553461718"
- swordslash3.Volume = 4
- swordslash3.Name = "swordslash3"
- swordslash3.Pitch = 1.15
- seacutlass.ChildRemoved:connect(function(removed)
- if removed.Name == "swordslash1" then
- swordslash1 = Instance.new("Sound",seacutlass)
- swordslash1.SoundId = "rbxassetid://553461718"
- swordslash1.Name = "swordslash1"
- swordslash1.Volume = 4
- swordslash1.Pitch = 1
- elseif removed.Name == "swordslash2" then
- swordslash2 = Instance.new("Sound",seacutlass)
- swordslash2.SoundId = "rbxassetid://553461718"
- swordslash2.Volume = 4
- swordslash2.Name = "swordslash2"
- swordslash2.Pitch = .85
- elseif removed.Name == "swordslash3" then
- swordslash3 = Instance.new("Sound",seacutlass)
- swordslash3.SoundId = "rbxassetid://553461718"
- swordslash3.Volume = 4
- swordslash3.Name = "swordslash3"
- swordslash3.Pitch = 1.15
- end
- end)
- A = Instance.new("Attachment", seacutlass)
- A.Position = Vector3.new(0,2.25,0)
- A.Name = "A"
- B = Instance.new("Attachment", seacutlass)
- B.Position = Vector3.new(0,-.50,0)
- B.Name = "B"
- tr1 = Instance.new("Trail", seacutlass)
- tr1.Attachment0 = A
- tr1.Attachment1 = B
- tr1.Enabled = false
- tr1.Lifetime = 1
- tr1.TextureMode = "Static"
- tr1.LightInfluence = 0
- tr1.Color = ColorSequence.new(BrickColor.new("Cyan").Color,BrickColor.new("White"))
- tr1.Transparency = NumberSequence.new(0, 1)
- coroutine.wrap(function()
- while wait() do
- hum.WalkSpeed = ws
- LeftArm.BrickColor = BrickColor.new("Really black")
- RightArm.BrickColor = BrickColor.new("Really black")
- Head.BrickColor = BrickColor.new("Really black")
- end
- end)()
- godmode = coroutine.wrap(function()
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("BasePart") and v ~= Root then
- v.Anchored = false
- end
- end
- while true do
- hum.MaxHealth = math.huge
- wait(0.0000001)
- hum.Health = math.huge
- wait()
- end
- end)
- godmode()
- ff = Instance.new("ForceField", Character)
- ff.Visible = false
- coroutine.wrap(function()
- for i,v in pairs(Character:GetChildren()) do
- if v.Name == "Animate" then v:Remove()
- end
- end
- end)()
- function damagealll(Radius,Position)
- local Returning = {}
- for _,v in pairs(workspace:GetChildren()) do
- if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
- if v:FindFirstChild("Torso") then
- local Mag = (v.Torso.Position - Position).magnitude
- if Mag < Radius then
- table.insert(Returning,v)
- end
- elseif v:FindFirstChild("UpperTorso") then
- local Mag = (v.UpperTorso.Position - Position).magnitude
- if Mag < Radius then
- table.insert(Returning,v)
- end
- end
- end
- end
- return Returning
- end
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 60
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- game:service("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Stepped:wait(0)
- end
- end
- end
- doomtheme = Instance.new("Sound", Torso)
- doomtheme.Volume = 3
- doomtheme.Name = "doomtheme"
- doomtheme.Looped = true
- doomtheme.SoundId = "rbxassetid://2136330117"
- doomtheme:Play()
- Torso.ChildRemoved:connect(function(removed)
- if removed.Name == "doomtheme" then
- doomtheme = Instance.new("Sound", Torso)
- doomtheme.Volume = 1
- doomtheme.Name = "doomtheme"
- doomtheme.Looped = true
- doomtheme.SoundId = "rbxassetid://2136330117"
- doomtheme:Play()
- end
- end)
- for _,n in pairs(Character:GetChildren()) do
- if n:IsA("Accessory") then n:Remove() end
- end
- for _,x in pairs(Character:GetChildren()) do
- if x:IsA("Decal") then x:Remove() end
- end
- function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
- so = Instance.new("Sound")
- so.Parent = PARENT
- so.SoundId = "rbxassetid://"..ID
- so.Volume = VOL
- so.Looped = LOOP
- so:Play()
- removeuseless:AddItem(so,REMOVE)
- end
- locpart = Instance.new("Part",Torso)
- locpart.Size = Vector3.new(1.1,1.1,1.1)
- locpart.Transparency = 1
- locpart.CanCollide = false
- locweld = weldBetween(locpart,Torso)
- circlepart = Instance.new("Part",Torso)
- circlepart.Size = Vector3.new(1,1,1)
- circlepart.Transparency = 1
- circlepart.CanCollide = false
- circlepart.Anchored = false
- circlepart.Name = "c1"
- circlepartweld = weldBetween(circlepart,locpart)
- circlepart2 = Instance.new("Part",Torso)
- circlepart2.Size = Vector3.new(1,1,1)
- circlepart2.Transparency = 1
- circlepart2.CanCollide = false
- circlepart2.Anchored = false
- circlepart2.Name = "c2"
- circlepart2weld = weldBetween(circlepart2,locpart)
- circlepart3 = Instance.new("Part",Torso)
- circlepart3.Size = Vector3.new(1,1,1)
- circlepart3.Transparency = 1
- circlepart3.CanCollide = false
- circlepart3.Anchored = false
- circlepart3.Name = "c3"
- circlepart3weld = weldBetween(circlepart3,locpart)
- circlepart4 = Instance.new("Part",Torso)
- circlepart4.Size = Vector3.new(1,1,1)
- circlepart4.Transparency = 1
- circlepart4.CanCollide = false
- circlepart4.Anchored = false
- circlepart4.Name = "c4"
- circlepart4weld = weldBetween(circlepart4,locpart)
- A = Instance.new("Attachment", circlepart3)
- A.Position = Vector3.new(0,.05,0)
- A.Name = "A"
- B = Instance.new("Attachment", circlepart3)
- B.Position = Vector3.new(0,-.05,0)
- B.Name = "B"
- trail = Instance.new("Trail", circlepart3)
- trail.Attachment0 = A
- trail.Attachment1 = B
- trail.Enabled = true
- trail.Lifetime = 2.5
- trail.TextureMode = "Static"
- trail.LightInfluence = 0
- trail.Color = ColorSequence.new(BrickColor.new("Cyan").Color,BrickColor.new("White"))
- trail.Transparency = NumberSequence.new(0, 1)
- A2 = Instance.new("Attachment", circlepart4)
- A2.Position = Vector3.new(0,.05,0)
- A.Name = "A"
- B2 = Instance.new("Attachment", circlepart4)
- B2.Position = Vector3.new(0,-.05,0)
- B.Name = "B"
- trail2 = Instance.new("Trail", circlepart4)
- trail2.Attachment0 = A2
- trail2.Attachment1 = B2
- trail2.Enabled = true
- trail2.Lifetime = 2.5
- trail2.TextureMode = "Static"
- trail2.LightInfluence = 0
- trail2.Color = ColorSequence.new(BrickColor.new("Cyan").Color,BrickColor.new("White"))
- trail2.Transparency = NumberSequence.new(0, 1)
- A = Instance.new("Attachment", circlepart)
- A.Position = Vector3.new(0,.05,0)
- A.Name = "A"
- B = Instance.new("Attachment", circlepart)
- B.Position = Vector3.new(0,-.05,0)
- B.Name = "B"
- trail3 = Instance.new("Trail", circlepart)
- trail3.Attachment0 = A
- trail3.Attachment1 = B
- trail3.Enabled = true
- trail3.Lifetime = 1
- trail3.TextureMode = "Static"
- trail3.LightInfluence = 0
- trail3.Color = ColorSequence.new(BrickColor.new("Cyan").Color,BrickColor.new("White"))
- trail3.Transparency = NumberSequence.new(0, 1)
- A2 = Instance.new("Attachment", circlepart2)
- A2.Position = Vector3.new(0,.05,0)
- A.Name = "A"
- B2 = Instance.new("Attachment", circlepart2)
- B2.Position = Vector3.new(0,-.05,0)
- B.Name = "B"
- trail4 = Instance.new("Trail", circlepart2)
- trail4.Attachment0 = A2
- trail4.Attachment1 = B2
- trail4.Enabled = true
- trail4.Lifetime = 1
- trail4.TextureMode = "Static"
- trail4.LightInfluence = 0
- trail4.Color = ColorSequence.new(BrickColor.new("Cyan").Color,BrickColor.new("White"))
- trail4.Transparency = NumberSequence.new(0, 1)
- x = 0
- g = 0
- range = 2.5
- range2 = 5
- coroutine.wrap(function()
- while true do
- x = x + 2
- g = g + 1
- swait()
- circlepartweld.C0 = CFrame.new(range,0,0) * CFrame.Angles(math.rad(0),math.rad(x),math.rad(0))
- circlepart2weld.C0 = CFrame.new(-range,0,0) * CFrame.Angles(math.rad(0),math.rad(x),math.rad(0))
- circlepart3weld.C0 = CFrame.new(-range2,0,0) * CFrame.Angles(math.rad(0),math.rad(g),math.rad(0))
- circlepart4weld.C0 = CFrame.new(range2,0,0) * CFrame.Angles(math.rad(0),math.rad(g),math.rad(0))
- end
- end)()
- wind = Instance.new("Part", Torso)
- wind.BrickColor = BrickColor.new("Cyan")
- wind.Size = Vector3.new(5,5,5)
- wind.CanCollide = false
- wind.Anchored = true
- wind.Name = "wind"
- wind.Transparency = .75
- wind.Material = "Neon"
- windmesh = Instance.new("SpecialMesh", wind)
- windmesh.Scale = Vector3.new(.5,.8,.5)
- windmesh.MeshId = "rbxassetid://168892432"
- n = 0
- coroutine.wrap(function()
- while true do
- swait()
- n = n + 3
- wind.CFrame = Root.CFrame * CFrame.new(0,-1,-1.5) * CFrame.Angles(math.rad(0),math.rad(n),0)
- end
- end)()
- coroutine.wrap(function()
- while true do
- swait()
- if spin then
- trail.Enabled = true
- trail2.Enabled = true
- trail3.Enabled = true
- trail4.Enabled = true
- while wind.Transparency > .75 do
- if not spin then break end
- swait()
- wind.Transparency = wind.Transparency - .025
- end
- elseif not spin then
- trail.Enabled = false
- trail2.Enabled = false
- trail3.Enabled = false
- trail4.Enabled = false
- while wind.Transparency < 1 do
- if spin then break end
- swait()
- wind.Transparency = wind.Transparency + .025
- end
- end
- end
- end)()
- checks1 = coroutine.wrap(function() -------Checks
- while true do
- if Root.Velocity.y > 1 then
- position = "Jump"
- elseif Root.Velocity.y < -1 then
- position = "Falling"
- elseif Root.Velocity.Magnitude < 2 then
- position = "Idle"
- elseif Root.Velocity.Magnitude < 20 then
- position = "Walking"
- elseif Root.Velocity.Magnitude > 20 then
- position = "Running"
- else
- end
- wait()
- end
- end)
- checks1()
- mouse.Button1Down:connect(function()
- if debounce then return end
- debounce = true
- attacking = true
- spin = false
- if combo1 then
- combo1 = false
- combo3 = false
- combo2 = true
- ws = 12
- g1 = Instance.new("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new(0,9000,0)
- g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
- for i = 1, 12 do
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.1)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.3)
- seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-1.5,1.5) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(240)),.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(-40),math.rad(0)), 0.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.55,0) * CFrame.Angles(math.rad(20),math.rad(5),math.rad(20)),.3)
- swait()
- end
- hitdebounce = false
- swordslash1:Play()
- tr1.Enabled = true
- hitbox.Touched:connect(function(hit)
- if hit.Parent:FindFirstChildOfClass("Humanoid") then
- slachtoffer = hit.Parent:FindFirstChildOfClass("Humanoid")
- if slachtoffer.Parent.Name ~= Player.Name then
- if hitdebounce then return end
- hitdebounce = true
- slachtoffer:TakeDamage(math.random(17,26))
- end
- end
- end)
- for i = 1, 12 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
- seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-2.2,1.4) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(200)),.15)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1.35,.5) * CFrame.Angles(math.rad(-90),math.rad(40),math.rad(0)), 0.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.55,0) * CFrame.Angles(math.rad(-20),math.rad(5),math.rad(20)),.3)
- swait()
- end
- removeuseless:AddItem(g1,.01)
- tr1.Enabled = false
- attacking = false
- hitdebounce = true
- debounce = false
- spin = true
- ws = 18
- elseif combo2 then
- combo3 = true
- combo2 = false
- combo1 = false
- ws = 12
- g1 = Instance.new("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new(0,9000,0)
- g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
- for i = 1, 12 do
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.1)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)), 0.3)
- seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-1.8,2) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(-130)),.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(-40),math.rad(0)), 0.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.55,0) * CFrame.Angles(math.rad(20),math.rad(5),math.rad(20)),.3)
- swait()
- end
- hitdebounce = false
- tr1.Enabled = true
- swordslash2:Play()
- hitbox.Touched:connect(function(hit)
- if hit.Parent:FindFirstChildOfClass("Humanoid") then
- slachtoffer = hit.Parent:FindFirstChildOfClass("Humanoid")
- if slachtoffer.Parent.Name ~= Player.Name then
- if hitdebounce then return end
- hitdebounce = true
- slachtoffer:TakeDamage(math.random(31,42))
- end
- end
- end)
- ws = 7
- for i = 1, 12 do
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.3)
- seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-1.8,2) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(-130)),.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.25,1.75,.5) * CFrame.Angles(math.rad(-90),math.rad(70),math.rad(0)), 0.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.4,-.2) * CFrame.Angles(math.rad(20),math.rad(7),math.rad(12)),.3)
- swait()
- end
- removeuseless:AddItem(g1,.01)
- ws = 18
- tr1.Enabled = false
- attacking = false
- hitdebounce = true
- debounce = false
- spin = true
- elseif combo3 then
- combo1 = true
- combo2 = false
- combo3 = false
- z = 0
- ws = 4
- tr1.Enabled = true
- for i = 1, 10 do
- swait()
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.45, 1.55, .15) * CFrame.Angles(math.rad(0), math.rad(2), math.rad(-2)), .3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.45, 1.8, .2) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(2)), .3)
- seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-1,1.5) * CFrame.Angles(math.rad(-310),math.rad(0),math.rad(0)),.8)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.25,1.75,.5) * CFrame.Angles(math.rad(-90),math.rad(70),math.rad(0)), 0.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.4,-.2) * CFrame.Angles(math.rad(20),math.rad(7),math.rad(12)),.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.5, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.3)
- end
- hitdebounce = false
- hitbox.Touched:connect(function(hit2)
- if hit2.Parent:FindFirstChildOfClass("Humanoid") then
- slachtoffer = hit2.Parent:FindFirstChildOfClass("Humanoid")
- if slachtoffer.Parent.Name ~= Player.Name then
- if hitdebounce then return end
- slachtoffer:TakeDamage(math.random(1,5))
- end
- end
- end)
- coroutine.wrap(function()
- for i = 1, 9 do
- swordslash3:Play()
- swait(5)
- end
- end)()
- for i = 1, 50 do
- z = z + 50
- swait()
- seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-0,1) * CFrame.Angles(math.rad(z),math.rad(0),math.rad(0)),.8)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.25,1.75,.5) * CFrame.Angles(math.rad(-90),math.rad(70),math.rad(0)), 0.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.4,-.2) * CFrame.Angles(math.rad(20),math.rad(7),math.rad(12)),.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.5, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.3)
- end
- hitdebounce = true
- ws = 18
- attacking = false
- debounce = false
- tr1.Enabled = false
- spin = true
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='r' then
- if orbitalcannon then return end
- if debounce then return end
- orbitalcannon = true
- debounce = true
- uhoh = true
- attacking = true
- ws = 0
- coroutine.wrap(function()
- for i = 1, 15 do
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(-.5,2,0) * CFrame.Angles(math.rad(0),math.rad(-20),math.rad(140)),.3)
- swait()
- end
- end)()
- powerball = Instance.new("Part",Torso)
- powerball.Anchored = true
- powerball.CanCollide = false
- powerball.Size = Vector3.new(1,1,1)
- powerball.Transparency = 1
- powerball.Material = "Neon"
- powerball.BrickColor = BrickColor.new("Cyan")
- powerball.CFrame = leftlocation.CFrame * CFrame.new(-40,0,0)
- powerball.Shape = "Ball"
- gz = Instance.new("Sound", powerball)
- gz.SoundId = "rbxassetid://907530407"
- gz.Looped = true
- gz.Volume = 0
- gz:Play()
- for i = 1, 300 do
- gz.Volume = gz.Volume + .25
- powerball.CFrame = leftlocation.CFrame * CFrame.new(0,-40,0)
- seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(-.7,-2.1,0) * CFrame.Angles(math.rad(230),math.rad(0),math.rad(45)),.8)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90 - 3 * math.sin(sine/12)),math.rad(-40),math.rad(0)), 0.1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
- powerball.Size = powerball.Size + Vector3.new(.25,.25,.25)
- powerball.Transparency = powerball.Transparency - .025
- swait()
- end
- gz:Remove()
- g1 = Instance.new("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new(0,9000,0)
- LightOfDeath = Instance.new("Part", Torso)
- LightOfDeath.Size = Vector3.new(0.5, 0.5, 0.5)
- LightOfDeath.Material = "Neon"
- LightOfDeath.BrickColor = BrickColor.new("Cyan")
- LightOfDeath.Transparency = 1
- LightOfDeath.Anchored = true
- LightOfDeath.CanCollide = false
- LightOfDeathMESH = Instance.new("SpecialMesh", LightOfDeath)
- LightOfDeathMESH.MeshType = "Cylinder"
- LightOfDeathMESH.Scale = Vector3.new(1000,3,3)
- LightOfDeath.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
- coroutine.wrap(function()
- wait(9)
- uhoh = false
- end)()
- soundofdoom = Instance.new("Sound", powerball)
- soundofdoom.SoundId = "rbxassetid://1545630949"
- soundofdoom.Volume = 10
- soundofdoom:Play()
- ws = 0
- while uhoh do
- if mouse.Target ~= nil then
- LightOfDeath.CFrame = LightOfDeath.CFrame:lerp(CFrame.new(mouse.Hit.p) * CFrame.Angles(0,0,math.rad(90)),.1)
- powerball.CFrame = powerball.CFrame:lerp(CFrame.new(mouse.Hit.p) * CFrame.new(0,250,0),.1)
- end
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
- LightOfDeath.Transparency = LightOfDeath.Transparency - .05
- swait()
- end
- coroutine.wrap(function()
- coroutine.wrap(function()
- for i = 1, 400 do
- Hit = damagealll(200,LightOfDeath.Position)
- for _,v in pairs(Hit) do
- v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
- vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
- vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
- torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
- vel.velocity = CFrame.new(LightOfDeath.Position,torso.Position).lookVector*875
- removeuseless:AddItem(vel,.1)
- end
- explosionc = Instance.new("Part",Torso)
- explosionc.Anchored = true
- explosionc.CanCollide = false
- explosionc.Size = Vector3.new(1,1,1)
- explosionc.BrickColor = BrickColor.new("Cyan")
- explosionc.Material = "Neon"
- explosionc.CFrame = CFrame.new(LightOfDeath.Position)
- explosionc.Shape = "Ball"
- explosionc.Name = "explob"
- removeuseless:AddItem(explosionc,2)
- swait(.1)
- end
- end)()
- powerball.Transparency = 0
- LightOfDeath.Transparency = 0
- for i = 1, 400 do
- powerball.Transparency = powerball.Transparency + .05
- LightOfDeath.Transparency = LightOfDeath.Transparency + .05
- sk = Instance.new("Part",Torso)
- sk.CanCollide = false
- sk.Anchored = true
- sk.BrickColor = BrickColor.new("Cyan")
- sk.Name = "sk"
- sk.CFrame = LightOfDeath.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
- skmesh = Instance.new("SpecialMesh",sk)
- skmesh.MeshId = "rbxassetid://662586858"
- skmesh.Name = "waterwave"
- skmesh.Scale = Vector3.new(.04,.01,.04)
- removeuseless:AddItem(sk,2)
- for i,v in pairs(Torso:GetDescendants()) do if v.Name == "waterwave" then
- v.Scale = v.Scale + Vector3.new(.2,0,.2)
- v.Parent.Transparency = v.Parent.Transparency + .05
- end
- end
- for i,v in pairs(Torso:GetChildren()) do
- if v.Name == "explob" then
- v.Size = v.Size + Vector3.new(20,20,20)
- v.Transparency = v.Transparency + .05
- end
- end
- swait()
- end
- for i = 1, 50 do
- for i,v in pairs(Torso:GetDescendants()) do if v.Name == "waterwave" then
- v.Scale = v.Scale + Vector3.new(.2,0,.2)
- v.Parent.Transparency = v.Parent.Transparency + .05
- end
- end
- for i,v in pairs(Torso:GetChildren()) do
- if v.Name == "explob" then
- v.Size = v.Size + Vector3.new(20,20,20)
- v.Transparency = v.Transparency + .05
- end
- end
- swait()
- end
- powerball:Remove()
- LightOfDeath:Remove()
- orbitalcannon = false
- end)()
- for i = 1, 35 do
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
- swait()
- end
- removeuseless:AddItem(g1,.001)
- ws = 18
- attacking = false
- debounce = false
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='e' then
- if debounce then return end
- debounce = true
- attacking = true
- ws = 2
- g1 = Instance.new("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new(0,9000,0)
- SOUND(leftlocation,214876666,8,false,6)
- coroutine.wrap(function()
- for i = 1, 49 do
- waterballs = Instance.new("Part",Torso)
- waterballs.Anchored = true
- waterballs.CanCollide = false
- waterballs.Shape = "Ball"
- waterballs.BrickColor = BrickColor.new("Cyan")
- waterballs.Material = "Neon"
- waterballs.Transparency = .6
- waterballs.CFrame = leftlocation.CFrame
- waterballs.Size = Vector3.new(10,10,10)
- waterballs.Name = "wter"
- removeuseless:AddItem(waterballs,2)
- sk = Instance.new("Part",Torso)
- sk.CanCollide = false
- sk.Anchored = true
- sk.BrickColor = BrickColor.new("Cyan")
- sk.Name = "sk"
- sk.CFrame = leftlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
- skmesh = Instance.new("SpecialMesh",sk)
- skmesh.MeshId = "rbxassetid://662586858"
- skmesh.Name = "waterwave"
- skmesh.Scale = Vector3.new(.04,.01,.04)
- removeuseless:AddItem(sk,2)
- for i,v in pairs(Torso:GetDescendants()) do if v.Name == "waterwave" then
- v.Scale = v.Scale + Vector3.new(.02,0,.02)
- v.Parent.Transparency = v.Parent.Transparency + .05
- end
- end
- for i,v in pairs(Torso:GetDescendants()) do if v.Name == "wter" then
- v.Size = v.Size - Vector3.new(1,1,1)
- v.Transparency = v.Transparency + .05
- end
- end
- swait()
- end
- for i = 1, 40 do
- for i,v in pairs(Torso:GetDescendants()) do if v.Name == "wter" then
- v.Size = v.Size - Vector3.new(1,1,1)
- v.Transparency = v.Transparency + .05
- end
- end
- for i,v in pairs(Torso:GetDescendants()) do if v.Name == "waterwave" then
- v.Scale = v.Scale + Vector3.new(.02,0,.01)
- v.Parent.Transparency = v.Parent.Transparency + .05
- end
- end
- swait()
- end
- end)()
- for i = 1, 50 do
- seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-1,1.5) * CFrame.Angles(math.rad(-315),math.rad(0),math.rad(0)),.8)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.55,0) * CFrame.Angles(math.rad(-20),math.rad(-5),math.rad(-20)),.3)
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
- LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(-14), math.rad(-20), math.rad(90)), 0.3)
- swait()
- end
- ws = 0
- coroutine.wrap(function()
- local throwball = Instance.new("Part",Torso)
- throwball.Anchored = false
- throwball.CanCollide = false
- throwball.Size = Vector3.new(1,1,1)
- throwball.Material = "Neon"
- throwball.Shape = "Ball"
- throwball.CFrame = leftlocation.CFrame
- throwball.BrickColor = BrickColor.new("Cyan")
- throwball.Name = "throwball"
- removeuseless:AddItem(throwball,4)
- throwball.Touched:connect(function(hit)
- if hit.Name ~= "watblock" and hit.Name ~= "sk" and hit.Name ~= "wter" and hit.Name ~= "leftloc" and hit.Name ~= "c1" and hit.Name ~= "c2" and hit.Name ~= "c3" and hit.Name ~= "c4" and hit.Parent ~= "Torso" and hit.Parent ~= "LeftArm" and hit.Parent ~= "RightArm" and hit.Parent ~= "Head" and hit.Name ~= "wind" then
- if throwballv then return end
- throwballv = true
- explo = Instance.new("Sound",throwball)
- explo.SoundId = "rbxassetid://821439273"
- explo.Volume = 8
- explo.Pitch = 1.3
- explo:Play()
- hit.Transparency = 0
- throwball.Anchored = true
- for i = 1, 15 do
- sk = Instance.new("Part",Torso)
- sk.CanCollide = false
- sk.Anchored = true
- sk.BrickColor = BrickColor.new("Cyan")
- sk.Name = "sk"
- sk.CFrame = throwball.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
- skmesh = Instance.new("SpecialMesh",sk)
- skmesh.MeshId = "rbxassetid://662586858"
- skmesh.Name = "waterwave2"
- skmesh.Scale = Vector3.new(.04,.01,.04)
- removeuseless:AddItem(sk,2)
- end
- Hit = damagealll(25,throwball.Position)
- for _,v in pairs(Hit) do
- v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(39,52))
- vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
- vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
- torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
- vel.velocity = CFrame.new(throwball.Position,torso.Position).lookVector*125
- removeuseless:AddItem(vel,.1)
- end
- explosion = Instance.new("Part",Torso)
- explosion.Anchored = true
- explosion.CanCollide = false
- explosion.Shape = "Ball"
- explosion.BrickColor = BrickColor.new("Cyan")
- explosion.Material = "Neon"
- explosion.CFrame = throwball.CFrame
- explosion2 = Instance.new("Part",Torso)
- explosion2.Anchored = true
- explosion2.CanCollide = false
- explosion2.Shape = "Ball"
- explosion2.BrickColor = BrickColor.new("Cyan")
- explosion2.Material = "Neon"
- explosion2.CFrame = throwball.CFrame
- for i = 1, 30 do
- explo.Volume = explo.Volume - .5
- for i,v in pairs(Torso:GetDescendants()) do if v.Name == "waterwave2" then
- v.Scale = v.Scale + Vector3.new(.02,0,.02)
- v.Parent.Transparency = v.Parent.Transparency + .05
- end
- end
- explosion.Size = explosion.Size + Vector3.new(2,2,2)
- explosion.Transparency = explosion.Transparency + .05
- explosion2.Size = explosion2.Size + Vector3.new(1,1,1)
- explosion2.Transparency = explosion2.Transparency + .045
- swait()
- end
- explosion:Remove()
- explosion2:Remove()
- throwball:Remove()
- throwballv = false
- end
- end)
- local bov = Instance.new("BodyVelocity",throwball)
- bov.maxForce = Vector3.new(99999,99999,99999)
- throwball.CFrame = CFrame.new(throwball.Position,mouse.Hit.p)
- bov.velocity = throwball.CFrame.lookVector*215
- if wtr1 then return end
- wtr1 = true
- while true do
- for i,v in pairs(Torso:GetDescendants()) do if v.Name == "throwball" then
- watblock = Instance.new("Part",Torso)
- watblock.Size = Vector3.new(3,3,3)
- watblock.CanCollide = false
- watblock.BrickColor = BrickColor.new("Cyan")
- watblock.Anchored = false
- watblock.CFrame = v.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- watblock.Material = "Neon"
- watblock.Name = "watblock"
- removeuseless:AddItem(watblock,2)
- end
- end
- for i,v in pairs(Torso:GetDescendants()) do if v.Name == "watblock" then
- v.Size = v.Size - Vector3.new(.25,.25,.25)
- v.Transparency = v.Transparency - .05
- end
- end
- swait()
- end
- end)()
- for i = 1, 12 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
- LEFTARMLERP.C1 = CFrame.new(0,0,0)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(25),math.rad(0)), 0.5)
- swait()
- end
- removeuseless:AddItem(g1,.001)
- ws = 18
- attacking = false
- debounce = false
- end
- end)
- function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function ray2(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
- return ray(StartPos, DIRECTION, Distance, Ignore)
- end
- OrgnC0 = Neck.C0
- local movelimbs = coroutine.wrap(function()
- while RunSrv.RenderStepped:wait() do
- TrsoLV = Torso.CFrame.lookVector
- Dist = nil
- Diff = nil
- if not MseGuide then
- print("Failed to recognize")
- else
- local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
- Dist = (Head.CFrame.p-Point).magnitude
- Diff = Head.CFrame.Y-Point.Y
- local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
- Dist2 = (LeftArm.CFrame.p-Point).magnitude
- Diff2 = LeftArm.CFrame.Y-Point.Y
- HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
- end
- end
- end)
- movelimbs()
- immortal = {}
- for i,v in pairs(Character:GetDescendants()) do
- if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
- if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
- v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
- elseif v:IsA("JointInstance") then
- table.insert(immortal,{v,v.Parent,nil,nil,nil})
- end
- end
- for e = 1, #immortal do
- if immortal[e] ~= nil then
- local STUFF = immortal[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- if levitate then
- if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
- PART.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCY
- end
- PART.AncestryChanged:connect(function()
- PART.Parent = PARENT
- end)
- else
- if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
- PART.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCY
- end
- PART.AncestryChanged:connect(function()
- PART.Parent = PARENT
- end)
- end
- end
- end
- function immortality()
- for e = 1, #immortal do
- if immortal[e] ~= nil then
- local STUFF = immortal[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- if PART.ClassName == "Part" and PART == Root then
- PART.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCY
- end
- if PART.Parent ~= PARENT then
- hum:Remove()
- PART.Parent = PARENT
- hum = Instance.new("Humanoid",Character)
- hum.Name = "noneofurbusiness"
- end
- end
- end
- end
- coroutine.wrap(function()
- while true do
- if hum.Health < .1 then
- deadsound = Instance.new("Sound", Torso)
- deadsound.Volume = 6
- deadsound.SoundId = "rbxassetid://1411352723"
- deadsound:Play()
- immortality()
- end
- wait()
- end
- end)()
- local anims = coroutine.wrap(function()
- while true do
- settime = 0.05
- sine = sine + change
- if position == "Jump" and attacking == false then
- change = 1
- spin = false
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
- elseif position == "Jump2" and attacking == false then
- change = 1
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
- elseif position == "Falling" and attacking == false then
- change = 1
- spin = false
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
- elseif position == "Falling2" and attacking == false then
- change = 1
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
- elseif position == "Walking" and attacking == false and running == false then
- change = 1.2
- walking = true
- spin = false
- seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-1,1.5) * CFrame.Angles(math.rad(-315),math.rad(0),math.rad(0)),.8)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5 + Root.RotVelocity.Y / 85,.35,-.5*math.sin(sine/8)) * CFrame.Angles(math.rad(35*math.sin(sine/8)),math.rad(0*math.sin(sine/8)),math.rad(-10 + Root.RotVelocity.Y / 10, math.sin(-20 * math.sin(sine/4)))),.3)
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5 + Root.RotVelocity.Y / 85,.35,.5*math.sin(sine/8)) * CFrame.Angles(math.rad(-35*math.sin(sine/8)),math.rad(0*math.sin(sine/8)),math.rad(10 + Root.RotVelocity.Y / 10, math.sin(20 * math.sin(sine/4)))),.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.1)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.3)
- elseif position == "Idle" and attacking == false and running == false then
- change = .5
- spin = true
- seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(-.7,-2.1,0) * CFrame.Angles(math.rad(230),math.rad(0),math.rad(45)),.8)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,0,.5) * CFrame.Angles(math.rad(-90 - 3 * math.sin(sine/12)),math.rad(40),math.rad(0)), 0.1)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90 - 3 * math.sin(sine/12)),math.rad(-40),math.rad(0)), 0.1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
- elseif position == "Idle2" and attacking == false and running == false then
- change = .75
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
- LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(40),math.rad(0)), 0.4)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(-40),math.rad(0)), 0.4)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
- elseif position == "Walking2" and attacking == false and running == false then
- ws = 50
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
- elseif position == "Running" and attacking == false then
- change = 1
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
- LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
- end
- swait()
- end
- end)
- anims()
- warn("The power of water. Made by Supr14")
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