Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- --hello there buster
- local s = Instance.new("Sound")
- s.Name = "awman" -- This is the name of the sound!
- s.SoundId = "http://www.roblox.com/asset/?version=1&id=3112337580" --Type your music ID here
- s.Volume = 100 -- this is the fat level
- s.Pitch = .8 -- this is the gay level
- -----------yeet--------------------------
- s.Looped = true
- s.PlayOnRemove = false
- s.archivable = false
- s.Parent = owner.Character.Torso
- function killer()
- if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- Mouse.Target.Parent:BreakJoints()
- end
- end
- function momgay()
- local explosion = Instance.new("Explosion")
- explosion.BlastPressure = 999999
- explosion.BlastRadius = 22
- explosion.DestroyJointRadiusPercent = 1
- explosion.ExplosionType = "Craters"
- explosion.Parent = game.Workspace
- explosion.Position = Mouse.Hit.p
- explosion.Hit:connect(function(Part, Distance)
- Part.Anchored = false
- Part:BreakJoints()
- end)
- end
- function killah()
- if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- yeet = Mouse.Target.Parent
- local player = game.Players:GetPlayerFromCharacter(yeet)
- player:LoadCharacter()
- end
- end
- function killette()
- if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- Mouse.Target.Parent:FindFirstChild('Head').Name = "idek"
- Mouse.Target.Parent.idek.Parent = workspace
- wait(1)
- workspace.idek.Position = owner.Character.Torso.Position
- end
- end
- function killet()
- if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- Mouse.Target.Parent:FindFirstChildOfClass('Humanoid'):Remove()
- end
- end
- function killee()
- local explosion = Instance.new("Explosion")
- explosion.BlastPressure = 999999999
- explosion.BlastRadius = 999999999
- explosion.DestroyJointRadiusPercent = 1
- explosion.ExplosionType = "Craters"
- explosion.Parent = game.Workspace
- explosion.Position = Mouse.Hit.p
- explosion.Hit:connect(function(Part, Distance)
- Part.Anchored = false
- Part:BreakJoints()
- end)
- end
- function killettee()
- if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- Mouse.Target.Parent.Head.Position = owner.Character.Torso.Position
- Mouse.Target.Parent.HumanoidRootPart.Anchored = true
- wait(2)
- Mouse.Target.Parent:BreakJoints()
- end
- end
- function killety()
- if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- Mouse.Target.Parent:Remove()
- end
- end
- ---------------------
- Mouse.KeyDown:connect(function(key)
- if key == 'r' then
- killer()
- elseif key == 'x' then
- momgay()
- elseif key == 'y' then
- killah()
- elseif key == 'k' then
- killette()
- elseif key == 'l' then
- killet()
- elseif key == 'c' then
- killee()
- elseif key == 'm' then
- killettee()
- elseif key == 'q' then
- killety()
- end
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement