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Baldeagle22

fds

Sep 10th, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. local a = Instance.new("Sound")
  88. a.Name = "Sound"
  89. a.SoundId = "http://www.roblox.com/asset/?id=433992205"
  90. a.Volume = 1
  91. a.Pitch = 1
  92. a.Looped = true
  93. a.archivable = false
  94. a.Parent = game.Workspace
  95. a:play()
  96. for i, v in pairs(game.Players:GetChildren()) do--this is going down in order of evrything in players, v is the variable
  97. p = v.Character
  98.  
  99. local weld = Instance.new("Weld",p.Torso)
  100. weld.Part0 = p.Torso
  101.  
  102. local train = Instance.new("Part",p.Torso)
  103. train.Anchored = true
  104. train.CanCollide = false
  105. train.Size = Vector3.new(3,2,6)
  106. train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  107. weld.Part1 = train
  108. weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0)
  109. train.Anchored = false
  110. local TrainMesh = Instance.new("SpecialMesh",train)
  111. TrainMesh.MeshType = Enum.MeshType.FileMesh
  112. TrainMesh.Scale = Vector3.new(.5,.5,.5)
  113. TrainMesh.MeshId = "rbxassetid://471652548"
  114. TrainMesh.TextureId = "rbxassetid://471652580"
  115.  
  116.  
  117. local weld2 = Instance.new("Weld",p.Torso)
  118. weld2.Part0 = p.Torso
  119. local Smoke = Instance.new("Part",p.Torso)
  120. Smoke.Anchored = true
  121. Smoke.CanCollide = false
  122. Smoke.Size = Vector3.new(1,1,1)
  123. Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  124. weld2.Part1 = Smoke
  125. weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0)
  126. Smoke.Anchored = false
  127. Smoke.Transparency = 1;
  128.  
  129. p.Humanoid.WalkSpeed = 60;
  130.  
  131.  
  132. for i,v in pairs(p:GetChildren()) do
  133. if v:IsA("Part") then
  134. v.Transparency = 1;
  135. elseif v:IsA("Hat") then
  136. v:Destroy()
  137. elseif v:IsA("Model") then
  138. v:Destroy()
  139. end
  140. end
  141. end
  142.  
  143. local playerLeaderstats = {}
  144. for i, v in pairs(game.Players:GetChildren()) do
  145. table.insert(playerLeaderstats, v)
  146. end
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