Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- NullReferenceException: Object reference not set to an instance of an object
- UiUnlocker.ForTutorInUpgradesLock (Boolean state) (at Assets/Scripts/UI/UiUnlocker.cs:122)
- MainUIController.LockTutorInUpgrades (Boolean state) (at Assets/Scripts/UI/MainUIController.cs:390)
- TutorialManager.CompleteTutorialStep (TutorialAction tutorialAction) (at Assets/Scripts/Tutorial/TutorialManager.cs:259)
- TutorialPage.CompleteTutorialStep (TutorialAction tutorialAction) (at Assets/Scripts/Tutorial/TutorialPage.cs:22)
- OpenBarricadesWindowStepNoBlock.OnButtonClick () (at Assets/Scripts/Tutorial/TutorialSteps/OpenBarricadesWindowStepNoBlock.cs:30)
- UnityEngine.Events.InvokableCall.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:165)
- UnityEngine.Events.UnityEvent.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:58)
- UnityEngine.UI.Button.Press () (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:36)
- UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:45)
- UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50)
- UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)
- UnityEngine.EventSystems.EventSystem:Update()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement