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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
- ----whoop finally fixed this gg
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- --m=Instance.new('Model',Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- equipped=true
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local footsteps = false
- local boost = false
- local targetted = nil
- local Super = false
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
- local cn = CFrame.new
- local char = Player.Character
- local rutprt = char.HumanoidRootPart
- Humanoid.Animator.Parent = nil
- Character.Animate.Parent = nil
- Character.Humanoid.Health = 10000
- Character.Humanoid.MaxHealth = 10000
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- h.Health=h.Health-Damage
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(5)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=30000
- rl.maxTorque=Vector3.new(0,10,10)*5000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(2,4),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,40,0)
- bodyVelocity.P=1000
- bodyVelocity.maxForce=Vector3.new(1e+009, 1e+009, 1e+009)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(5000,5000,5000)*5000
- rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Target" then
- if Targetting==false then
- ZTarget=hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- swait(5)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- end),ZTarget)
- TargHum=ZTarget.Parent:findFirstChild("Humanoid")
- targetgui=Instance.new("BillboardGui")
- targetgui.Parent=ZTarget
- targetgui.Size=UDim2.new(10,100,10,100)
- targ=Instance.new("ImageLabel")
- targ.Parent=targetgui
- targ.BackgroundTransparency=1
- targ.Image="rbxassetid://4834067"
- targ.Size=UDim2.new(1,0,1,0)
- cam.CameraType="Scriptable"
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- Targetting=true
- RocketTarget=ZTarget
- for i=1,Property do
- --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
- if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- swait()
- end
- --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- end
- Targetting=false
- RocketTarget=nil
- targetgui.Parent=nil
- cam.CameraType="Custom"
- end
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=Color
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
- end
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- -------------Head---------------------------------
- char:FindFirstChildOfClass'Humanoid'.JumpPower = 65
- Head = Instance.new("Part", char)
- Head.Size = Vector3.new(1,1,1)
- Headmesh = Instance.new("SpecialMesh", Head)
- Headmesh.MeshId = "rbxassetid://430064078"
- Headmesh.Scale = Vector3.new(.55,.55,.55)
- Headmesh.TextureId = "rbxassetid://430064079"
- Head.Transparency = 0
- Head.CanCollide = false
- Head.Name = "plrHead"
- Head.Anchored = false
- Head.BrickColor = BrickColor.new("Really black")
- Weld = Instance.new("Weld", char)
- Weld.Part0 = char["Head"]
- Weld.Part1 = Head
- Weld.C1 = CFrame.new(0, -.3, -.4)*CFrame.Angles(0,(0),0)
- ------------Shoe---------------------------------
- char:FindFirstChildOfClass'Humanoid'.JumpPower = 65
- lshoe = Instance.new("Part", char)
- lshoe.Size = Vector3.new(1,1,1)
- lshoemesh = Instance.new("SpecialMesh", lshoe)
- lshoemesh.MeshId = "rbxassetid://108884514"
- lshoemesh.Scale = Vector3.new(.94,1,.8)
- lshoemesh.TextureId = "rbxassetid://126203964"
- lshoe.Transparency = 0
- lshoe.CanCollide = false
- lshoe.Name = "plrlshoe"
- lshoe.Anchored = false
- lshoe.BrickColor = BrickColor.new("Really black")
- Weld = Instance.new("Weld", char)
- Weld.Part0 = char["Left Leg"]
- Weld.Part1 = lshoe
- Weld.C1 = CFrame.new(0, .5, .2)*CFrame.Angles(0,(0),0)
- ------------Shoe---------------------------------
- char:FindFirstChildOfClass'Humanoid'.JumpPower = 65
- rshoe = Instance.new("Part", char)
- rshoe.Size = Vector3.new(1,1,1)
- rshoemesh = Instance.new("SpecialMesh", rshoe)
- rshoemesh.MeshId = "rbxassetid://108884514"
- rshoemesh.Scale = Vector3.new(.94,1,.8)
- rshoemesh.TextureId = "rbxassetid://126203964"
- rshoe.Transparency = 0
- rshoe.CanCollide = false
- rshoe.Name = "plrshoe"
- rshoe.Anchored = false
- rshoe.BrickColor = BrickColor.new("Really black")
- Weld = Instance.new("Weld", char)
- Weld.Part0 = char["Right Leg"]
- Weld.Part1 = rshoe
- Weld.C1 = CFrame.new(0, .5, .2)*CFrame.Angles(0,(0),0)
- --------------rFist---------------------------------
- --
- --char:FindFirstChildOfClass'Humanoid'.JumpPower = 65
- --
- --rRing = Instance.new("Part", char)
- --rRing.Size = Vector3.new(.1,.1,.1)
- --rRingmesh = Instance.new("SpecialMesh", rRing)
- --rRingmesh.MeshId = "rbxassetid://539775492"
- --rRingmesh.Scale = Vector3.new(.03,.03,.03)
- --rRingmesh.TextureId = "rbxassetid://539775494"
- --rRing.Transparency = 0
- --rRing.CanCollide = false
- --rRing.Name = "plrRing"
- --rRing.Anchored = false
- --rRing.BrickColor = BrickColor.new("Really black")
- --Weld = Instance.new("Weld", char)
- --Weld.Part0 = char["Right Arm"]
- --Weld.Part1 = rRing
- --Weld.C1 = CFrame.new(.8, .2, 0)*CFrame.Angles(3.15,0,-8)
- --------------lFist---------------------------------
- --
- --char:FindFirstChildOfClass'Humanoid'.JumpPower = 65
- --
- --rRing = Instance.new("Part", char)
- --rRing.Size = Vector3.new(.1,.1,.1)
- --rRingmesh = Instance.new("SpecialMesh", rRing)
- --rRingmesh.MeshId = "rbxassetid://539776108"
- --rRingmesh.Scale = Vector3.new(.03,.03,.03)
- --rRingmesh.TextureId = "rbxassetid://539776112"
- --rRing.Transparency = 0
- --rRing.CanCollide = false
- --rRing.Name = "plrRing"
- --rRing.Anchored = false
- --rRing.BrickColor = BrickColor.new("Really black")
- --Weld = Instance.new("Weld", char)
- --Weld.Part0 = char["Left Arm"]
- --Weld.Part1 = rRing
- --Weld.C1 = CFrame.new(-.8, .2, 0)*CFrame.Angles(3.15,0,8)
- -----------------------tail----------------------
- tail = Instance.new("Part", char)
- tail.Size = Vector3.new(.5,.5,.5)
- tailmesh = Instance.new("SpecialMesh", tail)
- tailmesh.MeshId = "rbxassetid://249768539"
- tailmesh.Scale = Vector3.new(.5,.5,.8)
- tailmesh.TextureId = "rbxassetid://448552687"
- tail.Transparency = 0
- tail.CanCollide = false
- tail.Name = "plrtail"
- tail.Anchored = false
- tail.BrickColor = BrickColor.new("Really black")
- Weld = Instance.new("Weld", char)
- Weld.Part0 = char["Torso"]
- Weld.Part1 = tail
- Weld.C1 = CFrame.new(0, -.8, .7)*CFrame.Angles(5,0,3.1)
- for _, a in pairs(char:children()) do
- if a:IsA'Accessory' or a:IsA'CharacterMesh' or a:IsA'Pants' or a:IsA'Shirt' then
- a:Destroy()
- end
- end
- local s = Instance.new('Shirt', char)
- s.ShirtTemplate = "rbxassetid://1126067970"
- local p = Instance.new('Pants', char)
- p.PantsTemplate = "rbxassetid://782593541"
- --------------------------------------
- plr=game:service'Players'.LocalPlayer
- chr=plr.Character
- local ms = plr:GetMouse()
- CV="Bright red"
- local txt = Instance.new("BillboardGui", chr)
- txt.Adornee = chr.Head
- txt.Name = "_status"
- txt.Size = UDim2.new(4, 0, 2.5, 0)
- txt.StudsOffset = Vector3.new(-4, 2.5, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(3, 0, 0.5, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "SciFi"
- text.TextStrokeColor3 = Color3.new(0,0,139)
- text.Text = "Sonic The Hedgehog"
- --------------------------------------
- plr=game:service'Players'.LocalPlayer
- chr=plr.Character
- local ms = plr:GetMouse()
- CV="Bright red"
- local txt = Instance.new("BillboardGui", chr)
- txt.Adornee = chr.Head
- txt.Name = "_status"
- txt.Size = UDim2.new(4, 0, 2.5, 0)
- txt.StudsOffset = Vector3.new(-4, 1.5, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(3, 0, 0.5, 0)
- text.FontSize = "Size24"
- text.TextScaled = false
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "SciFi"
- text.TextStrokeColor3 = Color3.new(128,0,0)
- text.Text = "By bannaboy43"
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 60
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- function FindNearestTorso(Position, Distance, SinglePlayer)
- if SinglePlayer then
- return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
- end
- local List = {}
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") then
- if v:findFirstChild("Torso") then
- if v ~= Character then
- if (v.Torso.Position - Position).magnitude <= Distance then
- table.insert(List, v)
- end
- end
- end
- end
- end
- return List
- end
- local Boost = Instance.new("Part")
- Boost.Parent = Character
- Boost.Size = Vector3.new(1,1,1)
- Boost.Archivable = true
- Boost.Transparency = 1
- Boost.CanCollide = false
- Boost.BrickColor = BrickColor.new("Toothpaste")
- Boost.Material = "Neon"
- local Boostmesh = Instance.new("CylinderMesh",Boost)
- Boostmesh.Scale = Vector3.new(0,0,0)
- local Boostweld = Instance.new("Weld")
- Boostweld.Parent = Boost
- Boostweld.Part0 = Torso
- Boostweld.Part1 = Boost
- Boostweld.C1 = CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(0))
- Boostweld.Part0 = Torso
- local Emerald = Instance.new("Part")
- Emerald.Parent = Character
- Emerald.Size = Vector3.new(0.2,0.2,0.2)
- Emerald.Archivable = true
- Emerald.Transparency = 1
- Emerald.CanCollide = false
- Emerald.BrickColor = BrickColor.new("Toothpaste")
- Emerald.Material = "Neon"
- local Emeraldmesh = Instance.new("SpecialMesh",Emerald)
- Emeraldmesh.MeshId = "http://www.roblox.com/asset?id=160003363"
- Emeraldmesh.Scale = Vector3.new(3.5,3.5,3.5)
- local Emeraldweld = Instance.new("Weld")
- Emeraldweld.Parent = Emerald
- Emeraldweld.Part0 = Torso
- Emeraldweld.Part1 = Emerald
- Emeraldweld.C1 = CFrame.new(3.5, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- Emeraldweld.Part0 = Torso
- --[[
- local Boost2 = Instance.new("Part")
- Boost2.Parent = Character
- Boost2.Size = Vector3.new(1,1,1)
- Boost2.Archivable = true
- Boost2.Transparency = 0.80
- Boost2.CanCollide = false
- Boost2.BrickColor = BrickColor.new("Toothpaste")
- Boost2.Material = "Neon"
- local Boost2mesh = Instance.new("CylinderMesh",Boost2)
- Boost2mesh.Scale = Vector3.new(15,15,15)
- local Boost2weld = Instance.new("Weld")
- Boost2weld.Parent = Boost2
- Boost2weld.Part0 = Torso
- Boost2weld.Part1 = Boost2
- Boost2weld.C1 = CFrame.new(1, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- Boost2weld.Part0 = Torso
- ]]--
- local x = Instance.new("Sound", Torso)
- x.SoundId = "http://www.roblox.com/asset/?id=979251686"
- x.Looped = true
- x.Volume = 0.01
- x.Pitch = 1
- local x2 = Instance.new("Sound", Torso)
- x2.SoundId = "http://www.roblox.com/asset/?id=979251686"
- x2.Looped = true
- x2.Volume = 0.3
- x2.Pitch = 1
- local x3 = Instance.new("Sound", char)
- x3.SoundId = "http://www.roblox.com/asset/?id=142520980"
- x3.Looped = true
- x3.Volume = 3
- x3.Pitch = 1
- x3:Play()
- local x4 = Instance.new("Sound", Torso)
- x4.SoundId = "http://www.roblox.com/asset/?id=156821036"
- x4.Looped = false
- x4.Volume = 3
- x4.Pitch = 1
- local x5 = Instance.new("Sound", Torso)
- x5.SoundId = "http://www.roblox.com/asset/?id=162460823"
- x5.Looped = false
- x5.Volume = 1
- x5.Pitch = 1
- local x6 = Instance.new("Sound", Torso)
- x6.SoundId = "http://www.roblox.com/asset/?id=800121776"
- x6.Looped = false
- x6.Volume = 1
- x6.Pitch = 1
- local x7 = Instance.new("Sound", Torso)
- x7.SoundId = "http://www.roblox.com/asset/?id=804889329"
- x7.Looped = false
- x7.Volume = 1
- x7.Pitch = 1
- local x8 = Instance.new("Sound", Torso)
- x8.SoundId = "http://www.roblox.com/asset/?id=804907617"
- x8.Looped = false
- x8.Volume = 5
- x8.Pitch = 1
- local x9 = Instance.new("Sound", Character)
- x9.SoundId = "http://www.roblox.com/asset/?id=392140397"
- x9.Looped = false
- x9.Volume = 1
- x9.Pitch = 1
- local x10 = Instance.new("Sound", Character)
- x10.SoundId = "http://www.roblox.com/asset/?id=526149541"
- x10.Looped = true
- x10.Volume = 0.40
- x10.Pitch = 1
- local x11 = Instance.new("Sound", Torso)
- x11.SoundId = "http://www.roblox.com/asset/?id=515143864"
- x11.Looped = false
- x11.Volume = 1.5
- x11.Pitch = 1
- --537371462
- Character.Humanoid.WalkSpeed = 72
- target = Instance.new("BillboardGui",Character)
- target.Size = UDim2.new(10,0,10,0)
- target.Enabled = false
- imgl = Instance.new("ImageLabel",target)
- imgl.Position = UDim2.new(0,0,0,0)
- imgl.Size = UDim2.new(1,0,1,0)
- imgl.Image = "rbxassetid://711463989"
- imgl.BackgroundTransparency = 1
- imgl.ImageColor3 = Color3.new(255,255,255)
- img2 = Instance.new("ImageLabel",target)
- img2.Position = UDim2.new(0,0,0,0)
- img2.Size = UDim2.new(1,0,1,0)
- img2.Image = "rbxassetid://711463989"
- img2.BackgroundTransparency = 1
- img2.ImageColor3 = Color3.new(0,0,0)
- function TargetSelect(person)
- local dd=coroutine.wrap(function()
- if targetted ~= person then
- targetted = person
- img2.Size = UDim2.new(1,0,1,0)
- img2.ImageTransparency = 0
- imgl.Position = UDim2.new(0,0,0,0)
- for i = 0, 2, 0.1 do
- swait()
- img2.Size = UDim2.new(1.01,0,1.01,0)
- end
- end
- end)
- dd()
- end
- function LockOn()
- if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
- TargetSelect(mouse.Target.Parent)
- end
- end
- function HomingAttack()
- attack = true
- Humanoid.Jump=true
- x6:Play()
- x11:Play()
- --local GGyro = Instance.new("BodyPosition")
- --for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 100)) do
- --if v:FindFirstChild('Head') then
- --end
- --end
- if targetted == nil then
- attack = false
- end
- RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0,0,0)
- x5:Play()
- local con6=Humanoid.Touched:connect(function(hit) Damagefunc(hit,5,10,math.random(20,40),"Up",RootPart,.2,1) end)
- for i = 0,1,0.13 do
- change = 1
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1.5)* angles(math.rad(180*i),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
- RootPart.Velocity = RootPart.CFrame.lookVector * 0.2
- end
- for i = 0,4,0.12 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(180*i),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(60),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, -0.2, -0.5) * angles(math.rad(90), math.rad(10), math.rad(-70)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, -0.2, -0.5) * angles(math.rad(90), math.rad(-10), math.rad(70)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-.4,-0.3)*angles(math.rad(10),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.4,-0.3)*angles(math.rad(10),math.rad(-90),math.rad(0)),.3)
- RootPart.Velocity = RootPart.CFrame.lookVector * 0.2
- end
- attack = false
- for i = 0,6,0.12 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(20*i)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(60),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, -0.2, -0.5) * angles(math.rad(90), math.rad(10), math.rad(-70)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, -0.2, -0.5) * angles(math.rad(90), math.rad(-10), math.rad(70)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-.4,-0.3)*angles(math.rad(10),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.4,-0.3)*angles(math.rad(10),math.rad(-90),math.rad(0)),.3)
- RootPart.Velocity = RootPart.CFrame.lookVector * 0.2
- end
- Humanoid.Jump=false
- wait(2)
- con6:disconnect()
- end
- -------------
- mouse.KeyDown:connect(function(key)
- if string.byte(key) == 48 and Super == false then
- boost = true
- Character.Humanoid.WalkSpeed = 240
- RootPart.Velocity = RootPart.CFrame.lookVector * 320
- local handee = Instance.new("Part")
- handee.Parent = Character
- handee.Size = Vector3.new(0.2,0.2,0.2)
- handee.Archivable = true
- handee.Transparency = 1
- handee.CanCollide = false
- handee.BrickColor = BrickColor.new("White")
- handee.Material = "Neon"
- local handeemesh = Instance.new("BlockMesh",handee)
- handeemesh.Scale = Vector3.new(1,1,1)
- local handeeweld = Instance.new("Weld")
- handeeweld.Parent = handee
- handeeweld.Part0 = LeftLeg
- handeeweld.Part1 = handee
- handeeweld.C1 = CFrame.new(0, 1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- handeeweld.Part0 = LeftLeg
- local handee2 = Instance.new("Part")
- handee2.Parent = Character
- handee2.Size = Vector3.new(0.2,0.2,0.2)
- handee2.Archivable = true
- handee2.Transparency = 1
- handee2.CanCollide = false
- handee2.BrickColor = BrickColor.new("White")
- handee2.Material = "Neon"
- local handee2mesh = Instance.new("BlockMesh",handee2)
- handee2mesh.Scale = Vector3.new(1,1,1)
- local handee2weld = Instance.new("Weld")
- handee2weld.Parent = handee2
- handee2weld.Part0 = RightLeg
- handee2weld.Part1 = handee2
- handee2weld.C1 = CFrame.new(0, 1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- handee2weld.Part0 = RightLeg
- local particleemitter2 = Instance.new("ParticleEmitter", handee)
- particleemitter2.VelocitySpread = 0, 0
- particleemitter2.Lifetime = NumberRange.new(2)
- particleemitter2.Texture = "http://roblox.com/asset/?id=243728104"
- particleemitter2.Speed = NumberRange.new(0.5)
- particleemitter2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 1)})
- particleemitter2.RotSpeed = NumberRange.new(0, 360)
- particleemitter2.Rate = 128
- particleemitter2.Rotation = NumberRange.new(0, 360)
- particleemitter2.Acceleration = Vector3.new(0,1.5,0)
- particleemitter2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.01), NumberSequenceKeypoint.new(1, 10), NumberSequenceKeypoint.new(1, 1)})
- particleemitter2.LightEmission = 0.8
- particleemitter2.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5), Color3.new(0.5, 0.5, 0.5))
- particleemitter2.Enabled = false
- local particleemitter3 = Instance.new("ParticleEmitter", handee2)
- particleemitter3.VelocitySpread = 180
- particleemitter3.Lifetime = NumberRange.new(2)
- particleemitter3.Texture = "http://roblox.com/asset/?id=284205403"
- particleemitter3.Speed = NumberRange.new(0.5)
- particleemitter3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 1)})
- particleemitter3.RotSpeed = NumberRange.new(-45, 45)
- particleemitter3.Rate = 128
- particleemitter3.Rotation = NumberRange.new(-45, 45)
- particleemitter3.Acceleration = Vector3.new(0,0,0)
- particleemitter3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.701, 0), NumberSequenceKeypoint.new(1, 1)})
- particleemitter3.LightEmission = 0.8
- particleemitter3.Color = ColorSequence.new(Color3.new(0, 255, 255), Color3.new(0,255,255))
- particleemitter3.Enabled = false
- x4:Play()
- local con5=Humanoid.Touched:connect(function(hit) Damagefunc(hit,50,70,math.random(500,500),"Knockdown",RootPart,.2,1) end)
- Boost.Transparency = 0.75
- repeat
- wait()
- until boost==false
- particleemitter2.Enabled = false
- con5:disconnect()
- particleemitter3.Enabled = false
- end
- end)
- mouse.KeyDown:connect(function(key)
- if string.byte(key) == 48 and Super == true then
- boost = true
- Character.Humanoid.WalkSpeed = 420
- x4:Play()
- RootPart.Velocity = RootPart.CFrame.lookVector * 500
- Boost.Transparency = 0.75
- local handee = Instance.new("Part")
- handee.Parent = Character
- handee.Size = Vector3.new(0.2,0.2,0.2)
- handee.Archivable = true
- handee.Transparency = 1
- handee.CanCollide = false
- handee.BrickColor = BrickColor.new("White")
- handee.Material = "Neon"
- local handeemesh = Instance.new("BlockMesh",handee)
- handeemesh.Scale = Vector3.new(1,1,1)
- local handeeweld = Instance.new("Weld")
- handeeweld.Parent = handee
- handeeweld.Part0 = LeftLeg
- handeeweld.Part1 = handee
- handeeweld.C1 = CFrame.new(0, 1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- handeeweld.Part0 = LeftLeg
- local handee2 = Instance.new("Part")
- handee2.Parent = Character
- handee2.Size = Vector3.new(0.2,0.2,0.2)
- handee2.Archivable = true
- handee2.Transparency = 1
- handee2.CanCollide = false
- handee2.BrickColor = BrickColor.new("White")
- handee2.Material = "Neon"
- local handee2mesh = Instance.new("BlockMesh",handee2)
- handee2mesh.Scale = Vector3.new(1,1,1)
- local handee2weld = Instance.new("Weld")
- handee2weld.Parent = handee2
- handee2weld.Part0 = RightLeg
- handee2weld.Part1 = handee2
- handee2weld.C1 = CFrame.new(0, 1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- handee2weld.Part0 = RightLeg
- local particleemitter2 = Instance.new("ParticleEmitter", handee)
- particleemitter2.VelocitySpread = 180
- particleemitter2.Lifetime = NumberRange.new(2)
- particleemitter2.Texture = "http://roblox.com/asset/?id=284205403"
- particleemitter2.Speed = NumberRange.new(0.5)
- particleemitter2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 1)})
- particleemitter2.RotSpeed = NumberRange.new(-45, 45)
- particleemitter2.Rate = 128
- particleemitter2.Rotation = NumberRange.new(-45, 45)
- particleemitter2.Acceleration = Vector3.new(0,1,0)
- particleemitter2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.701, 0), NumberSequenceKeypoint.new(1, 1)})
- particleemitter2.LightEmission = 0.8
- particleemitter2.Color = ColorSequence.new(Color3.new(255, 0, 0), Color3.new(255,0,0))
- particleemitter2.Enabled = true
- local particleemitter3 = Instance.new("ParticleEmitter", handee2)
- particleemitter3.VelocitySpread = 180
- particleemitter3.Lifetime = NumberRange.new(2)
- particleemitter3.Texture = "http://roblox.com/asset/?id=284205403"
- particleemitter3.Speed = NumberRange.new(0.5)
- particleemitter3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 1)})
- particleemitter3.RotSpeed = NumberRange.new(-45, 45)
- particleemitter3.Rate = 128
- particleemitter3.Rotation = NumberRange.new(-45, 45)
- particleemitter3.Acceleration = Vector3.new(0,0,0)
- particleemitter3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.701, 0), NumberSequenceKeypoint.new(1, 1)})
- particleemitter3.LightEmission = 0.8
- particleemitter3.Color = ColorSequence.new(Color3.new(255, 0, 0), Color3.new(255,129,0))
- particleemitter3.Enabled = true
- local con5=Humanoid.Touched:connect(function(hit) Damagefunc(hit,50,70,math.random(500,500),"Knockdown",RootPart,.2,1) end)
- repeat
- wait()
- until boost==false
- particleemitter2.Enabled = false
- particleemitter3.Enabled = false
- con5:disconnect()
- end
- end)
- function SUPERSONIC()
- x9:Play()
- x10:Play()
- x3:Stop()
- Super = true
- --550111102
- Character.Humanoid.Health = math.huge
- Character.Humanoid.MaxHealth = math.huge
- Boostweld.C1 = CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(0))
- Boost.BrickColor = BrickColor.new("New Yeller")
- end
- function nomoreSUPERSONIC()
- x10:Stop()
- x3:Play()
- Super = false
- Character.Humanoid.Health = 10000
- Character.Humanoid.MaxHealth = 10000
- Character.Humanoid.WalkSpeed = 72
- Boostweld.C1 = CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(0))
- Boost.BrickColor = BrickColor.new("Toothpaste")
- end
- mouse.KeyUp:connect(function(key)
- if string.byte(key) == 48 and Super == false then
- boost = false
- Character.Humanoid.WalkSpeed = 72
- x4:Stop()
- Boost.Transparency = 0.85
- wait()
- Boost.Transparency = 0.95
- wait()
- Boost.Transparency = 1
- end
- end)
- mouse.KeyUp:connect(function(key)
- if string.byte(key) == 48 and Super == true then
- boost = false
- Character.Humanoid.WalkSpeed = 150
- x4:Stop()
- Boost.Transparency = 0.85
- wait()
- Boost.Transparency = 0.95
- wait()
- Boost.Transparency = 1
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == 'x' and attack == false then
- HomingAttack()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == 'q' and attack == false then
- LockOn()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == 'e' and attack == false then
- SUPERSONIC()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == 'r' and attack == false then
- nomoreSUPERSONIC()
- end
- end)
- --------------------Dash-----------------------
- player = game.Players.LocalPlayer
- mouse = player:GetMouse()
- START=tick()
- TIME=5
- END=START+TIME
- walk=16
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- local Must = Instance.new("Sound",char)
- Must.SoundId = "rbxassetid://273734478"
- Must.Pitch = 0.99
- Must.Volume = 3.4
- Must.Looped = false
- wait(0)
- Must:Play()
- local pie222 = Instance.new('ParticleEmitter')
- pie222.Parent = rutprt
- pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
- pie222.LightEmission = 1
- pie222.Size = NumberSequence.new(6,1)
- pie222.Texture = "http://www.roblox.com/asset/?id=74697410"
- pie222.Transparency = NumberSequence.new(0.3,1)
- pie222.EmissionDirection = "Top"
- pie222.Enabled = true
- pie222.Lifetime = NumberRange.new(1)
- pie222.Rotation = NumberRange.new(-320, 320)
- pie222.Rate = 300
- pie222.Speed = NumberRange.new(0)
- pie222.LockedToPart = false
- pie222.VelocitySpread = 2
- player.Character.Humanoid.WalkSpeed=400
- wait(7)
- pie222:Destroy()
- player.Character.Humanoid.WalkSpeed=72
- end
- end)
- Character.Humanoid.JumpPower = 140
- -------------
- local sine = 0
- local change = 1
- local val = 0
- while true do
- swait()
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- change = 1
- for i = 0,4,0.12 do
- swait()
- if attack==false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(180*i),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(60),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, -0.2, -0.5) * angles(math.rad(90), math.rad(10), math.rad(-70)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, -0.2, -0.5) * angles(math.rad(90), math.rad(-10), math.rad(70)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-.4,-0.3)*angles(math.rad(10),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.4,-0.3)*angles(math.rad(10),math.rad(-90),math.rad(0)),.3)
- end
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- change = 1
- if attack==false and Super == false then
- RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(40+4*math.cos(sine/2)),math.rad(90),math.rad(0+4*math.cos(sine/2)))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-0.70,-0.25)*angles(math.rad(-20-4*math.cos(sine/2)),math.rad(-90),math.rad(0+4*math.cos(sine/2)))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40+5*math.cos(sine/2)),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.65, 0) * angles(math.rad(-10+4*math.cos(sine/3)), math.rad(0), math.rad(90+4*math.cos(sine/2))), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.65, 0) * angles(math.rad(-10+4*math.cos(sine/3)), math.rad(0), math.rad(-90+4*math.cos(sine/2))), 0.3)
- else
- if attack==false and Super == true then
- RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(40+4*math.cos(sine/2)),math.rad(90),math.rad(0+4*math.cos(sine/2)))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-0.70,-0.25)*angles(math.rad(-20-4*math.cos(sine/2)),math.rad(-90),math.rad(0+4*math.cos(sine/2)))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40+5*math.cos(sine/2)),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.65, 0) * angles(math.rad(-10+4*math.cos(sine/3)), math.rad(0), math.rad(90+4*math.cos(sine/2))), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.65, 0) * angles(math.rad(-10+4*math.cos(sine/3)), math.rad(0), math.rad(-90+4*math.cos(sine/2))), 0.3)
- end
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false and Super == false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.20+0.02*math.cos(sine/10))* angles(math.rad(20),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10-5*math.cos(sine/10)),math.rad(0),math.rad(0)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(0.9, 0.5, -0.7) * angles(math.rad(-0), math.rad(0), math.rad(-90+5*math.cos(sine/10))),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)),.2)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-22),math.rad(90),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,-0.2)*angles(math.rad(8),math.rad(-90),math.rad(0)),.2)
- else
- if attack==false and Super == true then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1.7+0.52*math.cos(sine/64))* angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20.20-6.52*math.cos(sine/64)),math.rad(0),math.rad(0)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15-6.52*math.cos(sine/64)), math.rad(0), math.rad(45+6.52*math.cos(sine/64))),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10+6.52*math.cos(sine/64)), math.rad(0), math.rad(-45-6.52*math.cos(sine/64))),.2)
- RH.C0=clerp(RH.C0,cf(1,-1+0.12*math.cos(sine/54),-0.2)*angles(math.rad(-12-6.52*math.cos(sine/64)),math.rad(90),math.rad(12-16.52*math.cos(sine/64))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-0.8+0.22*math.cos(sine/44),-0.4)*angles(math.rad(14+6.52*math.cos(sine/64)),math.rad(-90),math.rad(20-6.52*math.cos(sine/64))),.2)
- end
- end
- elseif torvel>2 and torvel<140 and hitfloor~=nil then
- Anim="Walk"
- if attack==false and Super == false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(5*math.cos(sine/5))),.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80*math.cos(sine/5)), math.rad(0), math.rad(0)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-80*math.cos(sine/5)), math.rad(0), math.rad(0)),.2)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(35),math.rad(90),math.rad(-40 - 70 *math.cos (sine / -5))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(35),math.rad(-90),math.rad(40 - 70 *math.cos (sine / 5))),.2)
- else
- if attack==false and Super == true then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.2+0.4*math.cos(sine/20.2))* angles(math.rad(40),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.65, 0) * angles(math.rad(-10+4*math.cos(sine/3)), math.rad(0), math.rad(10+4*math.cos(sine/2))), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.65, 0) * angles(math.rad(-10+4*math.cos(sine/3)), math.rad(0), math.rad(-10+4*math.cos(sine/2))), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0+4*math.cos(sine/3)),math.rad(90),math.rad(0+4*math.cos(sine/3))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0-4*math.cos(sine/3)),math.rad(-90),math.rad(0+4*math.cos(sine/3))),.2)
- end
- end
- elseif torvel>=141 and torvel<700 and hitfloor~=nil then
- Anim="Run"
- if attack==false and Super == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, -0.05 + .1 * 2.5 * math.cos(sine / 2)) * angles(math.rad(50), math.rad(2) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 2))), .2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, cn(0, 1.1, -0.2, -1, -0, -0, 0, 0, 1, 0, 1, 0) * angles(math.rad(-50), math.rad(0), math.rad(-5 * math.cos(sine / 10)) + RootPart.RotVelocity.Y / 15), .2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.4) * angles(math.rad(50 * math.cos(6 / 2)), math.rad(-5), math.rad(5 * math.cos(sine / 3))), .2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.4) * angles(math.rad(50 * math.cos(6 / 2)), math.rad(5), math.rad(5 * math.cos(sine / 3))), .2)
- RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(55 * math.cos(sine / 3))), .3)
- LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(55 * math.cos(sine / 3))), .3)
- else
- if attack==false and Super == true then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1.2+0.2*math.cos(sine/1.2))* angles(math.rad(90),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-60),math.rad(0),math.rad(0)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.65, 0) * angles(math.rad(-10+4*math.cos(sine/3)), math.rad(0), math.rad(10+4*math.cos(sine/2))), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.65, 0) * angles(math.rad(-10+4*math.cos(sine/3)), math.rad(0), math.rad(-10+4*math.cos(sine/2))), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-1-4*math.cos(sine/3)),math.rad(90),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(1+4*math.cos(sine/3)),math.rad(-90),math.rad(0)),.2)
- end
- end
- elseif torvel>=-141 and torvel<-700 and hitfloor~=nil then
- Anim="Run2"
- if attack==false and Super == false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.2)* angles(math.rad(-30),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-12),math.rad(0),math.rad(0)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-35),math.rad(-35),math.rad(45)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-35),math.rad(35),math.rad(-45)),.2)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(35),math.rad(90),math.rad(40 - 100 *math.cos (sine / -2.2))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(35),math.rad(-90),math.rad(-40 - 100 *math.cos (sine / 2.2))),.2)
- end
- end
- end
- if Anim == "Walk" then
- if footsteps == false then
- x2:Play()
- footsteps = true
- end
- x.Pitch = 1.2
- elseif Anim == "Idle" then
- x:Stop()
- x2:Stop()
- footsteps = false
- elseif Anim == "Fall" then
- x:Stop()
- x2:Stop()
- footsteps = false
- elseif Anim == "Jump" then
- x:Stop()
- x2:Stop()
- footsteps = false
- elseif Anim == "Run" then
- x.Pitch = 1.8
- if footsteps == false then
- x:Play()
- footsteps = true
- end
- end
- end
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