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- --Pyro by madiik
- p = game.Players.LocalPlayer
- c = p.Character
- torso = c.Torso
- local firee = false
- local damage = 1
- local debounce = false
- local debounced = false
- local debounceair = false
- local firedebounce = false
- local removehatchet = false
- local hatchetequipped = false
- RunService = game:service'RunService'
- Debris = game:service'Debris'
- local mouse = p:GetMouse()
- damagelist = {}
- time_until_extinguish = 50
- for _,v in pairs(c:children()) do
- pcall(function()
- if v.className == "Hat" then
- v:remove()
- end
- end)
- end
- ra = c["Right Arm"]
- la = c["Left Arm"]
- rs = c.Torso["Right Shoulder"]
- ls = c.Torso["Left Shoulder"]
- mask = Instance.new("Part")
- mask.Size = Vector3.new(2, 1, 1)
- mask.BrickColor = BrickColor.new("Dark stone grey")
- mask:BreakJoints()
- mask.Name = "Mask"
- mask.Parent = c
- ms4 = Instance.new("SpecialMesh", mask)
- ms4.Scale = Vector3.new(1.3, 1.15, 1.3)
- w9 = Instance.new("Weld", mask)
- w9.Part0 = mask
- w9.Part1 = c.Head
- w9.C0 = CFrame.new(0, 0, 0)
- mask2 = Instance.new("Part")
- mask2.FormFactor = "Custom"
- mask2.Size = Vector3.new(0.4, 0.5, 0.4)
- mask2.BrickColor = BrickColor.new("Dark stone grey")
- mask2:BreakJoints()
- mask2.Parent = c
- ms5 = Instance.new("CylinderMesh", mask2)
- ms5.Scale = Vector3.new(1, 1, 1)
- w8 = Instance.new("Weld", mask2)
- w8.Part0 = mask2
- w8.Part1 = c.Head
- w8.C0 = CFrame.new(0.25, -0.4, -0.1) * CFrame.Angles(math.pi/2, 0, 0)
- mask3 = Instance.new("Part")
- mask3.FormFactor = "Custom"
- mask3.Size = Vector3.new(0.4, 0.5, 0.4)
- mask3.BrickColor = BrickColor.new("Dark stone grey")
- mask3:BreakJoints()
- mask3.Parent = c
- ms6 = Instance.new("CylinderMesh", mask3)
- ms6.Scale = Vector3.new(1, 1, 1)
- w10 = Instance.new("Weld", mask3)
- w10.Part0 = mask3
- w10.Part1 = c.Head
- w10.C0 = CFrame.new(-0.25, -0.4, -0.1) * CFrame.Angles(math.pi/2, 0, 0)
- mask4 = Instance.new("Part")
- mask4.FormFactor = "Custom"
- mask4.Size = Vector3.new(0.35, 0.51, 0.35)
- mask4.BrickColor = BrickColor.new("Black")
- mask4:BreakJoints()
- mask4.Reflectance = 0.4
- mask4.Parent = c
- ms7 = Instance.new("CylinderMesh", mask4)
- ms7.Scale = Vector3.new(1, 1, 1)
- w11 = Instance.new("Weld", mask4)
- w11.Part0 = mask4
- w11.Part1 = c.Head
- w11.C0 = CFrame.new(0.25, -0.4, -0.1) * CFrame.Angles(math.pi/2, 0, 0)
- mask5 = Instance.new("Part")
- mask5.FormFactor = "Custom"
- mask5.Size = Vector3.new(0.35, 0.51, 0.35)
- mask5.BrickColor = BrickColor.new("Black")
- mask5.Reflectance = 0.4
- mask5:BreakJoints()
- mask5.Parent = c
- ms8 = Instance.new("CylinderMesh", mask5)
- ms8.Scale = Vector3.new(1, 1, 1)
- w12 = Instance.new("Weld", mask5)
- w12.Part0 = mask5
- w12.Part1 = c.Head
- w12.C0 = CFrame.new(-0.25, -0.4, -0.1) * CFrame.Angles(math.pi/2, 0, 0)
- mask7 = Instance.new("Part")
- mask7.FormFactor = "Custom"
- mask7.Size = Vector3.new(0.2, 1.1, 0.2)
- mask7.BrickColor = BrickColor.new("Dark stone grey")
- mask7:BreakJoints()
- mask7.Parent = c
- ms8 = Instance.new("CylinderMesh", mask7)
- ms8.Scale = Vector3.new(1, 1, 1)
- w12 = Instance.new("Weld", mask7)
- w12.Part0 = mask7
- w12.Part1 = c.Head
- w12.C0 = CFrame.new(-0.6, -0.3, -0.1) * CFrame.Angles(math.pi/2, 0, 0)
- spot = Instance.new("SpotLight", mask)
- spot.Range = 60
- spot.Angle = 70
- spot.Color = Color3.new(1, 1, 0)
- mask6 = Instance.new("Part")
- mask6.FormFactor = "Custom"
- mask6.Size = Vector3.new(0.35, 0.65, 0.35)
- mask6.BrickColor = BrickColor.new("Dark stone grey")
- mask6:BreakJoints()
- mask6.Parent = c
- ms9 = Instance.new("CylinderMesh", mask6)
- ms9.Scale = Vector3.new(1, 1, 1)
- w13 = Instance.new("Weld", mask6)
- w13.Part0 = mask6
- w13.Part1 = c.Head
- w13.C0 = CFrame.new(0.2, -0.4, 0) * CFrame.Angles(math.rad(115), math.rad(22.5), 0)
- tool = Instance.new("HopperBin", p.Backpack)
- tool.Name = "Pyro"
- tool.Selected:connect(function(mouse)
- bg2 = Instance.new("BodyGyro",c.Torso)
- bg2.P = 20e+003
- bg2.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- game:service("RunService").Stepped:connect(function()
- bg2.cframe = CFrame.new(c.Torso.Position,Vector3.new(mouse.hit.p.x,c.Torso.Position.y,mouse.hit.p.z)) * CFrame.Angles(0, math.rad(-60), 0)
- end)
- rs.Part0 = nil
- rs.Part1 = nil
- ls.Part0 = nil
- ls.Part1 = nil
- rweld = Instance.new("Weld", c)
- rweld.C0 = CFrame.new(-1.48,0,0.2) * CFrame.Angles(math.rad(-18), math.rad(0), math.rad(0))
- rweld.Part0 = ra
- rweld.Part1 = torso
- lweld = Instance.new("Weld", c)
- lweld.C0 = CFrame.new(1.5,0.2,0.2) * CFrame.Angles(math.rad(-50), math.rad(22.5), math.rad(0))
- lweld.Part0 = la
- lweld.Part1 = torso
- neck = c.Torso.Neck
- neck.C0 = neck.C0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)) wait(0.01)
- ballon1 = Instance.new("Part")
- ballon1.Size = Vector3.new(1, 2, 1)
- ballon1.BrickColor = BrickColor.new("White")
- ballon1:BreakJoints()
- ballon1.Parent = c
- Instance.new("SpecialMesh", ballon1)
- w = Instance.new("Weld", ballon1)
- w.Part0 = ballon1
- w.Part1 = torso
- w.C0 = CFrame.new(0.45, 0, -0.8)
- ballon2 = Instance.new("Part")
- ballon2.Size = Vector3.new(1, 2, 1)
- ballon2.BrickColor = BrickColor.new("White")
- ballon2:BreakJoints()
- ballon2.Parent = c
- Instance.new("SpecialMesh", ballon2)
- w1 = Instance.new("Weld", ballon2)
- w1.Part0 = ballon2
- w1.Part1 = torso
- w1.C0 = CFrame.new(-0.45, 0, -0.8)
- base = Instance.new("Part")
- base.FormFactor = "Custom"
- base.Size = Vector3.new(0.4, 5, 0.4)
- base:breakJoints()
- base.BrickColor = BrickColor.Black()
- base.Parent = c
- Instance.new("CylinderMesh", base)
- w2 = Instance.new("Weld", base)
- w2.Part0 = base
- w2.Part1 = torso
- w2.C0 = CFrame.new(1.1, 0.5, 0.5) * CFrame.Angles(math.pi/2,math.rad(120), 0)
- sound = Instance.new("Sound", base)
- sound.SoundId = "http://roblox.com/asset/?id=10209616"
- sound.Volume = 1
- sound.Looped = true
- fire = Instance.new("Part")
- fire.Parent = nil
- fire.FormFactor = "Custom"
- fire.Size = Vector3.new(8, 55, 4)
- fire.Transparency = 1
- fire.CanCollide = false
- fire.Anchored = true
- pl = Instance.new("PointLight", fire)
- pl.Range = 24
- pl.Color = Color3.new(255/255, 170/255, 0/255)
- coroutine.wrap(function()
- while true do
- fire.CFrame = base.CFrame * CFrame.new(0, -30, 0)
- RunService.Stepped:wait()
- end
- end)()
- sm = Instance.new("Part", c)
- sm.FormFactor = "Custom"
- sm.BottomSurface = 0
- sm.TopSurface = 0
- sm.BrickColor = BrickColor.Black()
- sm.Size = Vector3.new(0.5, 0.5, 0.5)
- sm.Transparency = 0
- sm:BreakJoints()
- pl7 = Instance.new("PointLight", sm)
- pl7.Range = 12
- pl7.Color = Color3.new(255/255, 170/255, 0/255)
- smoke = Instance.new("Smoke", sm)
- smoke.Enabled = false
- smoke.Color = Color3.new(255/255, 170/255, 0/255)
- smoke.RiseVelocity = 15
- smoke.Size = 1
- w3 = Instance.new("Weld", sm)
- w3.Part0 = sm
- w3.Part1 = base
- w3.C0 = CFrame.new(0, -2.5, 0) * CFrame.Angles(math.pi, 0, 0)
- p1 = Instance.new("Part", c)
- p1.FormFactor = "Custom"
- p1.BrickColor = BrickColor.Gray()
- p1.Size = Vector3.new(0.8, 1.7, 0.8)
- p1:BreakJoints()
- Instance.new("CylinderMesh", p1)
- w4 = Instance.new("Weld", p1)
- w4.Part0 = p1
- w4.Part1 = base
- w4.C0 = CFrame.new(0, 0.5, 0.3)
- p2 = Instance.new("Part", c)
- p2.FormFactor = "Custom"
- p2.BrickColor = BrickColor.Black()
- p2.Size = Vector3.new(0.4, 1, 0.4)
- p2:BreakJoints()
- p2.BottomSurface = 0
- p2.TopSurface = 0
- w5 = Instance.new("Weld", p2)
- w5.Part0 = p2
- w5.Part1 = base
- w5.C0 = CFrame.new(0, 0, -2.5) * CFrame.Angles(math.pi/2, 0, 0)
- p3 = Instance.new("Part", c)
- p3.FormFactor = "Custom"
- p3.BrickColor = BrickColor.Black()
- p3.Size = Vector3.new(0.3, 1, 0.2)
- p3:BreakJoints()
- p3.BottomSurface = 0
- p3.TopSurface = 0
- w6 = Instance.new("Weld", p3)
- w6.Part0 = p3
- w6.Part1 = base
- w6.C0 = CFrame.new(0, -1, -0.3) * CFrame.Angles(math.pi/6, 0, 0)
- p4 = Instance.new("Part", c)
- p4.FormFactor = "Custom"
- p4.BrickColor = BrickColor.Black()
- p4.Size = Vector3.new(0.3, 1, 0.2)
- p4:BreakJoints()
- p4.BottomSurface = 0
- p4.TopSurface = 0
- w7 = Instance.new("Weld", p4)
- w7.Part0 = p4
- w7.Part1 = base
- w7.C0 = CFrame.new(0, -0.1, -1.5) * CFrame.Angles(math.pi/2, 0, 0)
- fiaar = Instance.new("Fire", sm)
- fiaar.Size = 1
- fiaar.Heat = 200
- fiaar.Enabled = false
- mouse.KeyDown:connect(function(key)
- if key == "e" then
- if debounceair then return end
- if firee then return end
- debounceair = true
- airblast()
- end
- if string.byte(key) == 48 then
- c.Humanoid.WalkSpeed = 28
- end
- end)
- mouse.KeyUp:connect(function(key)
- if string.byte(key) == 48 then
- c.Humanoid.WalkSpeed = 16
- end
- end)
- mouse.Button1Down:connect(function()
- if firee == false then
- firee = true
- end
- end)
- mouse.Button1Up:connect(function()
- if firee == true then
- firee = false
- end
- end)
- end)
- tool.Deselected:connect(function(mouse)
- ballon1:Destroy()
- ballon2:Destroy()
- base:Destroy()
- sm:Destroy()
- fire:Destroy()
- neck.C0 = neck.C0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)) wait(0.01)
- bg2:Destroy()
- p1:Destroy()
- p2:Destroy()
- p3:Destroy()
- p4:Destroy()
- rs.Part0 = c.Torso
- rs.Part1 = ra
- ls.Part0 = c.Torso
- ls.Part1 = la
- rweld:Destroy()
- lweld:Destroy()
- end)
- function ahh(hit)
- if hit.Parent.Name == game.Players.LocalPlayer.Name then return end
- if hit ~= nil and hit.Parent ~= nil then
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- coroutine.wrap(function()
- if not damagelist[hit.Parent.Name] then
- if hit.Parent.Humanoid.Health ~= 0 then
- damagelist[hit.Parent.Name] = {humanoid = hit.Parent.Humanoid, time = time_until_extinguish}
- for i,v in pairs(hit.Parent:children()) do
- if v:IsA("Part") then
- Instance.new("Fire", v)
- end
- end
- end
- else
- damagelist[hit.Parent.Name].time = time_until_extinguish
- end
- end)()
- end
- end
- end
- coroutine.wrap(function()
- while wait() do
- for i,damageobject in pairs(damagelist) do
- damageobject.humanoid.Health = damageobject.humanoid.Health - damage
- damageobject.time = damageobject.time - 1
- if damageobject.time < 1 then
- if damageobject.humanoid then
- for _,n in pairs(damageobject.humanoid.Parent:children()) do
- if n:IsA("Part") and n.Parent:IsA("Model") ~= nil and n:findFirstChild("Fire") ~= nil then
- n.Fire:Destroy()
- end
- end
- end
- damagelist[i] = nil
- end
- end
- if not debounceair then
- if firee then
- --coroutine.wrap(function()
- if base ~= nil then
- smoke.Enabled = true
- pl7.Enabled = true
- fiaar.Enabled = true
- fire.Parent = Workspace
- sound:play()
- fire.Touched:connect(ahh)
- end
- --end)()
- else
- if base ~= nil then
- smoke.Enabled = false
- fire.Parent = nil
- pl7.Enabled = false
- fiaar.Enabled = false
- sound:stop()
- end
- end
- end
- end
- end)()
- function airblast()
- if hatchetequipped then return end
- if air ~= nil then return end
- air = Instance.new("Part")
- air.FormFactor = "Custom"
- air.Size = Vector3.new(8, 3, 8)
- air.Transparency = 0.8
- air:BreakJoints()
- air.BottomSurface = 0
- air.TopSurface = 0
- air.CanCollide = false
- air.Anchored = true
- air.Parent = Workspace
- coroutine.wrap(function()
- wait(0.15)
- air.CanCollide = true
- end)()
- coroutine.wrap(function()
- for i = 0, 40, 1.2 do
- air.CFrame = base.CFrame * CFrame.new(0, -i, 0)
- RunService.Stepped:wait(0.0000001)
- end
- end)()
- coroutine.wrap(function()
- while air ~= nil do
- for _, model in pairs(workspace:children()) do
- if model:IsA("Model") and model:findFirstChild("Humanoid") ~= nil and model.Name ~= p.Name then
- if (model.Torso.CFrame.Position - air.CFrame.Position).magnitude < 3 then
- model.Torso.CFrame = base.CFrame * CFrame.new(0, 0, 30)
- end
- end
- end
- wait()
- end
- end)()
- wait(2)
- air:Destroy()
- end
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