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- -- Lumber Tycoon 2 Gui Created by LuckyMMB @ V3rmillion.net
- -- Discord https://discord.gg/GKzJnUC
- --- Automatically Add players to Blacklist ---
- Mouse = game.Players.LocalPlayer:GetMouse()
- Client = game.ReplicatedStorage.Interaction.ClientSetListPlayer
- players = game.Players
- for i, v in pairs(players:GetPlayers()) do
- if v.Name ~= players.LocalPlayer.Name then
- Client:InvokeServer(players.LocalPlayer.BlacklistFolder, v, true)
- end
- end
- players.PlayerAdded:connect(function(plr)
- Client:InvokeServer(players.LocalPlayer.BlacklistFolder, plr, true)
- end)
- --- Fly ---
- function fly()
- for i,v in pairs(script:GetChildren()) do
- pcall(function() v.Value = "" end)
- game:GetService("Debris"):AddItem(v,.1)
- end
- function weld(p0,p1,c0,c1,par)
- local w = Instance.new("Weld",p0 or par)
- w.Part0 = p0
- w.Part1 = p1
- w.C0 = c0 or CFrame.new()
- w.C1 = c1 or CFrame.new()
- return w
- end
- local motors = {}
- function motor(p0,p1,c0,c1,des,vel,par)
- local w = Instance.new("Motor6D",p0 or par)
- w.Part0 = p0
- w.Part1 = p1
- w.C0 = c0 or CFrame.new()
- w.C1 = c1 or CFrame.new()
- w.MaxVelocity = tonumber(vel) or .05
- w.DesiredAngle = tonumber(des) or 0
- return w
- end
- function lerp(a,b,c)
- return a+(b-a)*c
- end
- function clerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = lerp(v,com2[i],al)
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- function ccomplerp(c1,c2,al)
- local com1 = {c1:components()}
- local com2 = {c2:components()}
- for i,v in pairs(com1) do
- com1[i] = lerp(v,com2[i],al)
- end
- return CFrame.new(unpack(com1))
- end
- function tickwave(time,length,offset)
- return (math.abs((tick()+(offset or 0))%time-time/2)*2-time/2)/time/2*length
- end
- function invcol(c)
- c = c.Color
- return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r))
- end
- local oc = oc or function(...) return ... end
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local tor = char.Torso
- local hum = char.Humanoid
- hum.PlatformStand = false
- pcall(function()
- char.Wings:Destroy()
- end)
- pcall(function()
- char.Angel:Destroy() -- hat
- end)
- local mod = Instance.new("Model",char)
- mod.Name = "Wings"
- local special = {
- [game.Players.LocalPlayer.Name] = {"Black","Bright red",.5,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
- }
- local topcolor = BrickColor.new("Really black")
- local feacolor = BrickColor.new("Black")
- local ptrans = 0
- local pref = 0
- local fire = true
- local fmcol = Color3.new()
- local fscol = Color3.new()
- local spec = special[plr.Name:lower()]
- if spec then
- topcolor,feacolor,ptrans,pref,fire,fmcol,fscol = spec[1] and BrickColor.new(spec[1]) or topcolor,spec[2] and BrickColor.new(spec[2]) or feacolor,spec[3],spec[4],spec[5],spec[6],spec[7]
- end
- local part = Instance.new("Part")
- part.FormFactor = "Custom"
- part.Size = Vector3.new(.2,.2,.2)
- part.TopSurface,part.BottomSurface = 0,0
- part.CanCollide = false
- part.BrickColor = BrickColor.new("Black")
- part.Transparency = ptrans
- part.Reflectance = pref
- local ef = Instance.new("Fire",fire and part or nil)
- ef.Size = .15
- ef.Color = BrickColor.new("Black").Color
- ef.SecondaryColor = BrickColor.new("Bright red").Color
- part:BreakJoints()
- function newpart()
- local clone = part:Clone()
- clone.Parent = mod
- clone:BreakJoints()
- return clone
- end
- local feath = newpart()
- feath.BrickColor = feacolor
- feath.Transparency = 0
- Instance.new("SpecialMesh",feath).MeshType = "Sphere"
- function newfeather()
- local clone = feath:Clone()
- clone.Parent = mod
- clone:BreakJoints()
- return clone
- end
- flying = false
- moving = false
- for i,v in pairs(tor:GetChildren()) do
- if v.ClassName:lower():match("body") then
- v:Destroy()
- end
- end
- local ctor = tor:Clone()
- ctor:ClearAllChildren()
- ctor.Name = "cTorso"
- ctor.Transparency = 1
- ctor.CanCollide = false
- ctor.FormFactor = "Custom"
- ctor.Size = Vector3.new(.2,.2,.2)
- ctor.Parent = mod
- weld(tor,ctor)
- local bg = Instance.new("BodyGyro",ctor)
- bg.maxTorque = Vector3.new()
- bg.P = 15000
- bg.D = 1000
- local bv = Instance.new("BodyVelocity",ctor)
- bv.maxForce = Vector3.new()
- bv.P = 15000
- vel = Vector3.new()
- cf = CFrame.new()
- flspd = 0
- keysdown = {}
- keypressed = {}
- ktime = {}
- descendtimer = 0
- jumptime = tick()
- hum.Jumping:connect(function()
- jumptime = tick()
- end)
- cam = workspace.CurrentCamera
- kd = plr:GetMouse().KeyDown:connect(oc(function(key)
- keysdown[key] = true
- keypressed[key] = true
- if key == "q" then
- descendtimer = tick()
- elseif key == " " and not hum.Jump then
- jumptime = tick()
- elseif (key == "a" or key == "d") and ktime[key] and tick()-ktime[key] < .3 and math.abs(reqrotx) < .3 then
- reqrotx = key == "a" and math.pi*2 or -math.pi*2
- end
- ktime[key] = tick()
- end))
- ku = plr:GetMouse().KeyUp:connect(function(key)
- keysdown[key] = false
- if key == " " then
- descendtimer = tick()
- end
- end)
- function mid(a,b,c)
- return math.max(a,math.min(b,c or -a))
- end
- function bn(a)
- return a and 1 or 0
- end
- function gm(tar)
- local m = 0
- for i,v in pairs(tar:GetChildren()) do
- if v:IsA("BasePart") then
- m = m + v:GetMass()
- end
- m = m + gm(v)
- end
- return m
- end
- reqrotx = 0
- local grav = 196.2
- local con
- con = game:GetService("RunService").Stepped:connect(oc(function()
- local obvel = tor.CFrame:vectorToObjectSpace(tor.Velocity)
- local sspd, uspd,fspd = obvel.X,obvel.Y,obvel.Z
- if flying then
- local lfldir = fldir
- fldir = cam.CoordinateFrame:vectorToWorldSpace(Vector3.new(bn(keysdown.d)-bn(keysdown.a),0,bn(keysdown.s)-bn(keysdown.w))).unit
- local lmoving = moving
- moving = fldir.magnitude > .1
- if lmoving and not moving then
- idledir = lfldir*Vector3.new(1,0,1)
- descendtimer = tick()
- end
- local dbomb = fldir.Y < -.6 or (moving and keysdown["1"])
- if moving and keysdown["0"] and lmoving then
- fldir = (Vector3.new(lfldir.X,math.min(fldir.Y,lfldir.Y+.01)-.1,lfldir.Z)+(fldir*Vector3.new(1,0,1))*.05).unit
- end
- local down = tor.CFrame:vectorToWorldSpace(Vector3.new(0,-1,0))
- local descending = (not moving and keysdown["q"] and not keysdown[" "])
- cf = ccomplerp(cf,CFrame.new(tor.Position,tor.Position+(not moving and idledir or fldir)),keysdown["0"] and .02 or .07)
- local gdown = not dbomb and cf.lookVector.Y < -.2 and tor.Velocity.unit.Y < .05
- hum.PlatformStand = true
- bg.maxTorque = Vector3.new(1,1,1)*9e5
- local rotvel = CFrame.new(Vector3.new(),tor.Velocity):toObjectSpace(CFrame.new(Vector3.new(),fldir)).lookVector
- bg.cframe = cf * CFrame.Angles(not moving and -.1 or -math.pi/2+.2,moving and mid(-2.5,rotvel.X/1.5) + reqrotx or 0,0)
- reqrotx = reqrotx - reqrotx/10
- bv.maxForce = Vector3.new(1,1,1)*9e4*.5
- local anioff =(bn(keysdown[" "])-bn(keysdown["q"]))/2
- local ani = tickwave(1.5-anioff,1)
- bv.velocity = bv.velocity:Lerp(Vector3.new(0,bn(not moving)*-ani*15+(descending and math.min(20,tick()-descendtimer)*-8 or bn(keysdown[" "])-bn(keysdown["q"]))*15,0)+vel,.6)
- vel = moving and cf.lookVector*flspd or Vector3.new()
- flspd = math.min(120,lerp(flspd,moving and (fldir.Y<0 and flspd+(-fldir.Y)*grav/60 or math.max(50,flspd-fldir.Y*grav/300)) or 60,.4))
- local hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(tor.Position,Vector3.new(0,-3.5+math.min(0,bv.velocity.y)/30,0)),{char})
- if hit and down.Y < -.85 and tick()-flystart > 1 then
- flying = false
- hum.PlatformStand = false
- tor.Velocity = Vector3.new()
- end
- else
- bg.maxTorque = Vector3.new()
- bv.maxForce = Vector3.new()
- local x,y,z = fspd/160,uspd/700,sspd/900
- if keypressed[" "] and not flying and (tick()-jumptime > .05 and (tick()-jumptime < 3 or hum.Jump)) then
- vel = Vector3.new(0,50,0)
- bv.velocity = vel
- idledir = cam.CoordinateFrame.lookVector*Vector3.new(1,0,1)
- cf = tor.CFrame * CFrame.Angles(-.01,0,0)
- tor.CFrame = cf
- bg.cframe = cf
- flystart = tick()
- flying = true
- end
- end
- keypressed = {}
- end))
- end
- fly()
- ---
- Option = false
- BTool = "Nothing"
- WCollide = "Nothing"
- LT2Info = "Nothing"
- GreyStart = "Nothing"
- MDown = false
- afkactive = false
- CustomLocationSet = false
- -- Objects
- local LT2GUI = Instance.new("ScreenGui")
- local MainFrame = Instance.new("Frame")
- local MenuLeftFrame = Instance.new("Frame")
- local LT2GUI2Frame = Instance.new("Frame")
- local BringTree = Instance.new("TextButton")
- local Waypoints = Instance.new("TextButton")
- local SellFrame = Instance.new("Frame")
- local SellWoodPlanks = Instance.new("TextButton")
- local SellWood = Instance.new("TextButton")
- local SellPlanks = Instance.new("TextButton")
- local SellWoodTxt1 = Instance.new("TextLabel")
- local SellPlanksTxt1 = Instance.new("TextLabel")
- local Greywood = Instance.new("TextButton")
- local GreywoodFrame = Instance.new("Frame")
- local GreywoodHeader = Instance.new("TextLabel")
- local GreywoodInfo = Instance.new("TextLabel")
- local GreywoodStart = Instance.new("TextButton")
- local StartFrameInfo = Instance.new("TextLabel")
- local TPWood = Instance.new("TextButton")
- local TPPlanks = Instance.new("TextButton")
- local PlankFrame = Instance.new("Frame")
- local ProcessedWoodList = Instance.new("ScrollingFrame")
- local TpAllPlanks = Instance.new("TextButton")
- local TpAllPlanksSpacer = Instance.new("TextLabel")
- local TpAllPlanksTxt1 = Instance.new("TextLabel")
- local GodMode = Instance.new("TextButton")
- local GoldAxe = Instance.new("TextButton")
- local GoldAxeInfo = Instance.new("TextLabel")
- local GoldAxeFrame = Instance.new("Frame")
- local GoldAxeHeader = Instance.new("TextLabel")
- local GoldAxeStart = Instance.new("TextButton")
- local Duper = Instance.new("TextButton")
- local Depart = Instance.new("TextLabel")
- local CopyTool = Instance.new("TextButton")
- local DeleteTool = Instance.new("TextButton")
- local MoveTool = Instance.new("TextButton")
- local WaterCollide = Instance.new("TextButton")
- local Minimize = Instance.new("TextButton")
- local MenuFrame = Instance.new("Frame")
- local WaypointFrame = Instance.new("Frame")
- local WaypointList = Instance.new("ScrollingFrame")
- local BoxedCars = Instance.new("TextButton")
- local Cave = Instance.new("TextButton")
- local LinksLogic = Instance.new("TextButton")
- local Volcano = Instance.new("TextButton")
- local BobsShack = Instance.new("TextButton")
- local FancyFurnishings = Instance.new("TextButton")
- local LandStore = Instance.new("TextButton")
- local Dock = Instance.new("TextButton")
- local FineArtsShop = Instance.new("TextButton")
- local PalmIsland = Instance.new("TextButton")
- local Bridge = Instance.new("TextButton")
- local Swamp = Instance.new("TextButton")
- local SpawnPoint = Instance.new("TextButton")
- local WoodRUs = Instance.new("TextButton")
- local EndTimes = Instance.new("TextButton")
- local ShrineOfSight = Instance.new("TextButton")
- local TheDen = Instance.new("TextButton")
- local VolcanoWin = Instance.new("TextButton")
- local SkiLodge = Instance.new("TextButton")
- local StrangeMan = Instance.new("TextButton")
- local ShowLocation = Instance.new("TextButton")
- local CustomTPPoint = Instance.new("TextButton")
- local PlotTp = Instance.new("TextButton")
- local BringTreeFrame = Instance.new("Frame")
- local BringTreeHeader = Instance.new("TextLabel")
- local BringTreeInfo1 = Instance.new("TextButton")
- local BringTreeInfo2 = Instance.new("TextLabel")
- local ElmTree = Instance.new("TextButton")
- local CherryTree = Instance.new("TextButton")
- local OakTree = Instance.new("TextButton")
- local BirchTree = Instance.new("TextButton")
- local CaveCrawlerTree = Instance.new("TextButton")
- local GoldTree = Instance.new("TextButton")
- local GreenTree = Instance.new("TextButton")
- local SpookyTree = Instance.new("TextButton")
- local FirTree = Instance.new("TextButton")
- local VolcanoTree = Instance.new("TextButton")
- local KoaTree = Instance.new("TextButton")
- local PalmTree = Instance.new("TextButton")
- local EndTimesTree = Instance.new("TextButton")
- local WalnutTree = Instance.new("TextButton")
- local DupeFrame = Instance.new("Frame")
- local Info = Instance.new("TextLabel")
- local Dupe = Instance.new("TextButton")
- local DupingText1 = Instance.new("TextLabel")
- local MoreInfo = Instance.new("TextButton")
- local Read = Instance.new("TextLabel")
- local PlayerFrame = Instance.new("Frame")
- local Player1 = Instance.new("TextButton")
- local Player2 = Instance.new("TextButton")
- local Player3 = Instance.new("TextButton")
- local Player4 = Instance.new("TextButton")
- local Player5 = Instance.new("TextButton")
- local Player6 = Instance.new("TextButton")
- local PlyrSel = Instance.new("TextLabel")
- local TpPlayer = Instance.new("TextButton")
- local TpBase = Instance.new("TextButton")
- local WalkSpeed = Instance.new("TextButton")
- local JumpPower = Instance.new("TextButton")
- local WalkText = Instance.new("TextBox")
- local JumpText = Instance.new("TextBox")
- local NoClip = Instance.new("TextButton")
- local GuiLabel = Instance.new("TextButton")
- local GuiInfo = Instance.new("TextLabel")
- local GuiInfoExtras = Instance.new("TextLabel")
- local BToolsHeader = Instance.new("TextLabel")
- local AntiAFK = Instance.new("TextButton")
- local AntiAFKtime = Instance.new("TextLabel")
- local PlayerTp = Instance.new("TextButton")
- local TPTool = Instance.new("TextButton")
- local ReJoinServer = Instance.new("TextButton")
- local OpenFrame = Instance.new("Frame")
- local Open = Instance.new("TextButton")
- local CloseLT2 = Instance.new("TextButton")
- -- Properties
- LT2GUI.Name = "LT2GUI"
- LT2GUI.Parent = game.CoreGui
- local LT2CORE = game.CoreGui["LT2GUI"]
- OpenFrame.Name = "OpenFrame"
- OpenFrame.Parent = LT2GUI
- OpenFrame.BackgroundColor3 = Color3.new(0, 0, 0)
- OpenFrame.BorderColor3 = Color3.new(0, 1, 0)
- OpenFrame.Position = UDim2.new(0.5, -40, 0, -28)
- OpenFrame.Size = UDim2.new(0, 80, 0, 20)
- Open.Name = "Open"
- Open.Parent = OpenFrame
- Open.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- Open.BorderColor3 = Color3.new(0, 1, 0)
- Open.Size = UDim2.new(0, 80, 0, 20)
- Open.Font = Enum.Font.Fantasy
- Open.FontSize = Enum.FontSize.Size18
- Open.Text = "Open GUI"
- Open.TextColor3 = Color3.new(0, 1, 0)
- Open.TextSize = 18
- Open.Selectable = true
- Open.TextWrapped = true
- MainFrame.Name = "MainFrame"
- MainFrame.Parent = LT2GUI
- MainFrame.Active = true
- MainFrame.BackgroundColor3 = Color3.new(0, 0, 0)
- MainFrame.BackgroundTransparency = 0.15
- MainFrame.BorderColor3 = Color3.new(0, 1, 0)
- MainFrame.Draggable = true
- MainFrame.Position = UDim2.new(0, 5, 1, -550)
- MainFrame.Selectable = true
- MainFrame.Size = UDim2.new(0, 335, 0, 370)
- MainFrame.Visible = false
- MenuLeftFrame.Name = "MenuLeftFrame"
- MenuLeftFrame.Parent = MainFrame
- MenuLeftFrame.BackgroundColor3 = Color3.new(0, 0, 0)
- MenuLeftFrame.BackgroundTransparency = 1
- MenuLeftFrame.Position = UDim2.new(0, 5, 0, 40)
- MenuLeftFrame.Size = UDim2.new(0, 140, 0, 325)
- MenuFrame.Name = "MenuFrame"
- MenuFrame.Parent = MainFrame
- MenuFrame.BackgroundColor3 = Color3.new(0, 0, 0)
- MenuFrame.BackgroundTransparency = 0
- MenuFrame.BorderColor3 = Color3.new(0, 1, 0)
- MenuFrame.Position = UDim2.new(0, 155, 0, 40)
- MenuFrame.Size = UDim2.new(0, 170, 0, 290)
- StartFrameInfo.Name = "StartFrameInfo"
- StartFrameInfo.Parent = MenuFrame
- StartFrameInfo.BackgroundColor3 = Color3.new(0, 0, 0)
- StartFrameInfo.BackgroundTransparency = 1
- StartFrameInfo.Position = UDim2.new(0, 3, 0, 3)
- StartFrameInfo.Size = UDim2.new(0, 164, 0, 284)
- StartFrameInfo.Font = Enum.Font.Fantasy
- StartFrameInfo.FontSize = Enum.FontSize.Size14
- StartFrameInfo.Text = "All current players and new players who join will be automatically blacklisted.\n\nTP Tool adds a backpack item to click teleport you.\n\nTP Wood to You - Chop a tree/s then go to where you want them and click this button to teleport what you chopped to you.\n\nDouble tap Space Bar to Fly.\nFly in to the ground to land.\n\nClick on LT2 at the top for more info and extra options."
- StartFrameInfo.TextColor3 = Color3.new(1, 1, 1)
- StartFrameInfo.TextWrapped = true
- StartFrameInfo.TextSize = 14
- CloseLT2.Name = "CloseLT2"
- CloseLT2.Parent = MainFrame
- CloseLT2.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- CloseLT2.BorderColor3 = Color3.new(0, 1, 0)
- CloseLT2.Position = UDim2.new(0, 10, 0, 10)
- CloseLT2.Size = UDim2.new(0, 20, 0, 20)
- CloseLT2.Font = Enum.Font.Fantasy
- CloseLT2.FontSize = Enum.FontSize.Size18
- CloseLT2.Text = "X"
- CloseLT2.TextColor3 = Color3.new(1, 1, 1)
- CloseLT2.TextScaled = true
- CloseLT2.TextWrapped = true
- CloseLT2.TextSize = 17
- Minimize.Name = "Minimize"
- Minimize.Parent = MainFrame
- Minimize.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- Minimize.BorderColor3 = Color3.new(0, 1, 0)
- Minimize.Position = UDim2.new(0, 40, 0, 10)
- Minimize.Size = UDim2.new(0, 20, 0, 20)
- Minimize.Font = Enum.Font.Fantasy
- Minimize.FontSize = Enum.FontSize.Size18
- Minimize.Text = "-"
- Minimize.TextColor3 = Color3.new(1, 1, 1)
- Minimize.TextScaled = true
- Minimize.TextWrapped = true
- Minimize.TextSize = 17
- GuiLabel.Name = "GuiLabel"
- GuiLabel.Parent = MainFrame
- GuiLabel.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- GuiLabel.BackgroundTransparency = 0
- GuiLabel.BorderColor3 = Color3.new(0.2, 0.2, 0.2)
- GuiLabel.Position = UDim2.new(0, 78, 0, 6)
- GuiLabel.Size = UDim2.new(0, 49, 0, 28)
- GuiLabel.Font = Enum.Font.Fantasy
- GuiLabel.FontSize = Enum.FontSize.Size14
- GuiLabel.Text = "LT2"
- GuiLabel.TextColor3 = Color3.new(1, 0, 1)
- GuiLabel.TextScaled = true
- GuiLabel.TextSize = 14
- GuiLabel.TextWrapped = true
- LT2GUI2Frame.Name = "LT2GUI2Frame"
- LT2GUI2Frame.Parent = MainFrame
- LT2GUI2Frame.BackgroundColor3 = Color3.new(0, 0, 0)
- LT2GUI2Frame.BackgroundTransparency = 0
- LT2GUI2Frame.BorderColor3 = Color3.new(0, 1, 0)
- LT2GUI2Frame.Position = UDim2.new(0, 10, 0, 40)
- LT2GUI2Frame.Size = UDim2.new(0, 315, 0, 320)
- LT2GUI2Frame.ZIndex = 8
- LT2GUI2Frame.Visible = false
- LT2GUI2Frame.Active = false
- GuiInfo.Name = "GuiInfo"
- GuiInfo.Parent = LT2GUI2Frame
- GuiInfo.BackgroundColor3 = Color3.new(0, 0, 0)
- GuiInfo.BorderColor3 = Color3.new(0, 1, 0)
- GuiInfo.Position = UDim2.new(0, 0, 0, 5)
- GuiInfo.Size = UDim2.new(0, 315, 0, 200)
- GuiInfo.BackgroundTransparency = 1
- GuiInfo.Font = Enum.Font.Fantasy
- GuiInfo.FontSize = Enum.FontSize.Size14
- GuiInfo.Text = "CREDITS - I took ideas from different scripts and added a lot of new stuff so if you see anything that you made please let me know and I will add thanks to this screen.\n\nHope you enjoy using this.\n\nIf you want to get in touch my discord is LuckyMMB#8646"
- GuiInfo.TextColor3 = Color3.new(1, 1, 1)
- GuiInfo.TextSize = 14
- GuiInfo.ZIndex = 8
- GuiInfo.TextWrapped = true
- GuiInfo.TextYAlignment = Enum.TextYAlignment.Top
- GuiInfoExtras.Name = "GuiInfoExtras"
- GuiInfoExtras.Parent = LT2GUI2Frame
- GuiInfoExtras.BackgroundColor3 = Color3.new(0, 0, 0)
- GuiInfoExtras.BorderColor3 = Color3.new(0, 0, 0)
- GuiInfoExtras.Position = UDim2.new(0, 125, 0, 180)
- GuiInfoExtras.Size = UDim2.new(0, 65, 0, 20)
- GuiInfoExtras.BackgroundTransparency = 0
- GuiInfoExtras.Font = Enum.Font.Fantasy
- GuiInfoExtras.FontSize = Enum.FontSize.Size18
- GuiInfoExtras.TextColor3 = Color3.new(1, 1, 1)
- GuiInfoExtras.Text = "EXTRAS"
- GuiInfoExtras.ZIndex = 8
- GuiInfoExtras.TextSize = 20
- ReJoinServer.Name = "ReJoinServer"
- ReJoinServer.Parent = LT2GUI2Frame
- ReJoinServer.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- ReJoinServer.BorderColor3 = Color3.new(0, 1, 0)
- ReJoinServer.Position = UDim2.new(0, 80, 0, 210)
- ReJoinServer.Size = UDim2.new(0, 155, 0, 20)
- ReJoinServer.BackgroundTransparency = 0
- ReJoinServer.Font = Enum.Font.Fantasy
- ReJoinServer.FontSize = Enum.FontSize.Size18
- ReJoinServer.Text = "ReJoin Server"
- ReJoinServer.TextColor3 = Color3.new(1, 1, 1)
- ReJoinServer.ZIndex = 8
- ReJoinServer.TextSize = 17
- AntiAFK.Name = "AntiAFK"
- AntiAFK.Parent = LT2GUI2Frame
- AntiAFK.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- AntiAFK.BorderColor3 = Color3.new(0, 1, 0)
- AntiAFK.Position = UDim2.new(0, 80, 0, 240)
- AntiAFK.Size = UDim2.new(0, 155, 0, 20)
- AntiAFK.BackgroundTransparency = 0
- AntiAFK.Font = Enum.Font.Fantasy
- AntiAFK.FontSize = Enum.FontSize.Size18
- AntiAFK.Text = "Start Anti-AFK Mode"
- AntiAFK.TextColor3 = Color3.new(1, 1, 1)
- AntiAFK.ZIndex = 8
- AntiAFK.TextSize = 17
- AntiAFKtime.Name = "AntiAFKtime"
- AntiAFKtime.Parent = LT2GUI2Frame
- AntiAFKtime.BackgroundColor3 = Color3.new(0, 0, 0)
- AntiAFKtime.BorderColor3 = Color3.new(0, 0, 0)
- AntiAFKtime.Position = UDim2.new(0, 80, 0, 263)
- AntiAFKtime.Size = UDim2.new(0, 155, 0, 20)
- AntiAFKtime.BackgroundTransparency = 0
- AntiAFKtime.Font = Enum.Font.Fantasy
- AntiAFKtime.FontSize = Enum.FontSize.Size18
- AntiAFKtime.Text = "AFK for: 0 Seconds"
- AntiAFKtime.TextColor3 = Color3.new(1, 1, 1)
- AntiAFKtime.ZIndex = 8
- AntiAFKtime.TextSize = 17
- BToolsHeader.Name = "BToolsHeader"
- BToolsHeader.Parent = LT2GUI2Frame
- BToolsHeader.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- BToolsHeader.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
- BToolsHeader.Position = UDim2.new(0, 10, 0, 290)
- BToolsHeader.Size = UDim2.new(0, 70, 0, 20)
- BToolsHeader.BackgroundTransparency = 0
- BToolsHeader.Font = Enum.Font.Fantasy
- BToolsHeader.FontSize = Enum.FontSize.Size18
- BToolsHeader.Text = "BTools"
- BToolsHeader.TextColor3 = Color3.new(1, 1, 1)
- BToolsHeader.ZIndex = 8
- BToolsHeader.TextSize = 17
- CopyTool.Name = "CopyTool"
- CopyTool.Parent = LT2GUI2Frame
- CopyTool.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- CopyTool.TextColor3 = Color3.new(1, 1, 1)
- CopyTool.BorderColor3 = Color3.new(0, 1, 0)
- CopyTool.Position = UDim2.new(0, 97, 0, 290)
- CopyTool.Size = UDim2.new(0, 64, 0, 20)
- CopyTool.Font = Enum.Font.Fantasy
- CopyTool.FontSize = Enum.FontSize.Size18
- CopyTool.BackgroundTransparency = 0
- CopyTool.Text = "Copy"
- CopyTool.ZIndex = 8
- CopyTool.TextSize = 17
- DeleteTool.Name = "DeleteTool"
- DeleteTool.Parent = LT2GUI2Frame
- DeleteTool.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- DeleteTool.TextColor3 = Color3.new(1, 1, 1)
- DeleteTool.BorderColor3 = Color3.new(0, 1, 0)
- DeleteTool.Position = UDim2.new(0, 169, 0, 290)
- DeleteTool.Size = UDim2.new(0, 64, 0, 20)
- DeleteTool.Font = Enum.Font.Fantasy
- DeleteTool.FontSize = Enum.FontSize.Size18
- DeleteTool.BackgroundTransparency = 0
- DeleteTool.Text = "Delete"
- DeleteTool.ZIndex = 8
- DeleteTool.TextSize = 17
- MoveTool.Name = "MoveTool"
- MoveTool.Parent = LT2GUI2Frame
- MoveTool.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- MoveTool.TextColor3 = Color3.new(1, 1, 1)
- MoveTool.BorderColor3 = Color3.new(0, 1, 0)
- MoveTool.Position = UDim2.new(0, 241, 0, 290)
- MoveTool.Size = UDim2.new(0, 64, 0, 20)
- MoveTool.Font = Enum.Font.Fantasy
- MoveTool.FontSize = Enum.FontSize.Size18
- MoveTool.BackgroundTransparency = 0
- MoveTool.Text = "Move"
- MoveTool.ZIndex = 8
- MoveTool.TextSize = 17
- TPTool.Name = "TPTool"
- TPTool.Parent = MainFrame
- TPTool.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- TPTool.BorderColor3 = Color3.new(0, 1, 0)
- TPTool.Position = UDim2.new(0, 145, 0, 10)
- TPTool.Size = UDim2.new(0, 60, 0, 20)
- TPTool.Font = Enum.Font.Fantasy
- TPTool.FontSize = Enum.FontSize.Size18
- TPTool.Text = "Tp Tool"
- TPTool.TextColor3 = Color3.new(1, 1, 1)
- TPTool.TextSize = 17
- NoClip.Name = "NoClip"
- NoClip.Parent = MainFrame
- NoClip.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- NoClip.BorderColor3 = Color3.new(0, 1, 0)
- NoClip.Position = UDim2.new(0, 215, 0, 10)
- NoClip.Size = UDim2.new(0, 110, 0, 20)
- NoClip.Font = Enum.Font.Fantasy
- NoClip.FontSize = Enum.FontSize.Size18
- NoClip.Text = "Enable NoClip"
- NoClip.TextColor3 = Color3.new(1, 1, 1)
- NoClip.TextSize = 17
- Depart.Name = "Depart"
- Depart.Parent = MenuLeftFrame
- Depart.BackgroundColor3 = Color3.new(0, 0, 0)
- Depart.BackgroundTransparency = 1
- Depart.Position = UDim2.new(0, 5, 0, 0)
- Depart.Size = UDim2.new(0, 135, 0, 20)
- Depart.Font = Enum.Font.Fantasy
- Depart.FontSize = Enum.FontSize.Size18
- Depart.Text = "Ferry Departs: 0"
- Depart.TextColor3 = Color3.new(1, 1, 1)
- Depart.TextSize = 17
- Waypoints.Name = "Waypoints"
- Waypoints.Parent = MenuLeftFrame
- Waypoints.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- Waypoints.TextColor3 = Color3.new(1, 1, 1)
- Waypoints.BorderColor3 = Color3.new(0, 1, 0)
- Waypoints.Position = UDim2.new(0, 5, 0, 30)
- Waypoints.Size = UDim2.new(0, 135, 0, 20)
- Waypoints.Font = Enum.Font.Fantasy
- Waypoints.FontSize = Enum.FontSize.Size18
- Waypoints.Text = "Waypoints"
- Waypoints.TextSize = 17
- TPWood.Name = "TPWood"
- TPWood.Parent = MenuLeftFrame
- TPWood.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- TPWood.BorderColor3 = Color3.new(0, 1, 0)
- TPWood.Position = UDim2.new(0, 5, 0, 60)
- TPWood.Size = UDim2.new(0, 135, 0, 20)
- TPWood.Font = Enum.Font.Fantasy
- TPWood.FontSize = Enum.FontSize.Size18
- TPWood.Text = "TP Wood to You"
- TPWood.TextColor3 = Color3.new(1, 1, 1)
- TPWood.TextSize = 17
- TPPlanks.Name = "TPPlanks"
- TPPlanks.Parent = MenuLeftFrame
- TPPlanks.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- TPPlanks.BorderColor3 = Color3.new(0, 1, 0)
- TPPlanks.Position = UDim2.new(0, 5, 0, 90)
- TPPlanks.Size = UDim2.new(0, 135, 0, 20)
- TPPlanks.Font = Enum.Font.Fantasy
- TPPlanks.FontSize = Enum.FontSize.Size18
- TPPlanks.Text = "TP Planks to You"
- TPPlanks.TextColor3 = Color3.new(1, 1, 1)
- TPPlanks.TextSize = 17
- PlankFrame.Name = "PlankFrame"
- PlankFrame.Parent = MenuFrame
- PlankFrame.BackgroundColor3 = Color3.new(0, 0, 0)
- PlankFrame.BackgroundTransparency = 0
- PlankFrame.BorderColor3 = Color3.new(0, 1, 0)
- PlankFrame.Position = UDim2.new(0, 0, 0, 34)
- PlankFrame.Size = UDim2.new(0, 170, 0, 256)
- PlankFrame.Visible = false
- ProcessedWoodList.Name = "ProcessedWoodList"
- ProcessedWoodList.Parent = PlankFrame
- ProcessedWoodList.BackgroundColor3 = Color3.new(0, 0, 0)
- ProcessedWoodList.BackgroundTransparency = 1
- ProcessedWoodList.BorderColor3 = Color3.new(0, 1, 0)
- ProcessedWoodList.Position = UDim2.new(0, 0, 0, 1)
- ProcessedWoodList.Size = UDim2.new(0, 170, 0, 256)
- TpAllPlanks.Name = "TpAllPlanks"
- TpAllPlanks.Parent = PlankFrame
- TpAllPlanks.BackgroundColor3 = Color3.new(0.15, 0.15, 0.15)
- TpAllPlanks.BorderColor3 = Color3.new(0, 1, 0)
- TpAllPlanks.Position = UDim2.new(0, 0, 0, -34)
- TpAllPlanks.Size = UDim2.new(0, 170, 0, 30)
- TpAllPlanks.Font = Enum.Font.Fantasy
- TpAllPlanks.FontSize = Enum.FontSize.Size18
- TpAllPlanks.Text = "TP ALL PLANKS"
- TpAllPlanks.TextColor3 = Color3.new(1, 1, 1)
- TpAllPlanks.TextSize = 18
- TpAllPlanksSpacer.Name = "TpAllPlanksSpacer"
- TpAllPlanksSpacer.Parent = PlankFrame
- TpAllPlanksSpacer.BackgroundTransparency = 0
- TpAllPlanksSpacer.BackgroundColor3 = Color3.new(0, 0, 0)
- TpAllPlanksSpacer.BorderColor3 = Color3.new(0, 1, 0)
- TpAllPlanksSpacer.Position = UDim2.new(0, 0, 0, -4)
- TpAllPlanksSpacer.Size = UDim2.new(0, 170, 0, 4)
- TpAllPlanksSpacer.Font = Enum.Font.Fantasy
- TpAllPlanksSpacer.Text = ""
- TpAllPlanksSpacer.TextColor3 = Color3.new(1, 1, 1)
- TpAllPlanksSpacer.TextSize = 17
- SellWoodPlanks.Name = "SellWoodPlanks"
- SellWoodPlanks.Parent = MenuLeftFrame
- SellWoodPlanks.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- SellWoodPlanks.BorderColor3 = Color3.new(0, 1, 0)
- SellWoodPlanks.Position = UDim2.new(0, 5, 0, 120)
- SellWoodPlanks.Size = UDim2.new(0, 135, 0, 20)
- SellWoodPlanks.Font = Enum.Font.Fantasy
- SellWoodPlanks.FontSize = Enum.FontSize.Size18
- SellWoodPlanks.Text = "Sell Wood/Planks"
- SellWoodPlanks.TextColor3 = Color3.new(1, 1, 1)
- SellWoodPlanks.TextSize = 17
- SellFrame.Name = "SellFrame"
- SellFrame.Parent = MenuFrame
- SellFrame.BackgroundColor3 = Color3.new(0, 0, 0)
- SellFrame.BackgroundTransparency = 0
- SellFrame.BorderColor3 = Color3.new(0, 1, 0)
- SellFrame.Size = UDim2.new(0, 170, 0, 290)
- SellFrame.Visible = false
- SellWood.Name = "SellWood"
- SellWood.Parent = SellFrame
- SellWood.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- SellWood.BorderColor3 = Color3.new(0, 1, 0)
- SellWood.Position = UDim2.new(0, 30, 0, 10)
- SellWood.Size = UDim2.new(0, 110, 0, 20)
- SellWood.Font = Enum.Font.Fantasy
- SellWood.FontSize = Enum.FontSize.Size18
- SellWood.Text = "Sell Cut Wood"
- SellWood.TextColor3 = Color3.new(1, 1, 1)
- SellWood.TextSize = 17
- SellWoodTxt1.Name = "SellWoodTxt1"
- SellWoodTxt1.Parent = SellFrame
- SellWoodTxt1.BackgroundColor3 = Color3.new(0, 0, 0)
- SellWoodTxt1.BackgroundTransparency = 1
- SellWoodTxt1.BorderColor3 = Color3.new(0, 0, 0)
- SellWoodTxt1.Position = UDim2.new(0, 5, 0, 35)
- SellWoodTxt1.Size = UDim2.new(0, 160, 0, 100)
- SellWoodTxt1.Font = Enum.Font.Fantasy
- SellWoodTxt1.FontSize = Enum.FontSize.Size18
- SellWoodTxt1.Text = "Click this after you finish chopping trees to send the wood to the Wood Drop Off and sell it automatically. If it gets stuck click Sell again.\n\n"
- SellWoodTxt1.TextColor3 = Color3.new(0, 1, 0)
- SellWoodTxt1.TextSize = 14
- SellWoodTxt1.TextWrapped = true
- SellWoodTxt1.TextYAlignment = Enum.TextYAlignment.Top
- SellPlanks.Name = "SellPlanks"
- SellPlanks.Parent = SellFrame
- SellPlanks.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- SellPlanks.BorderColor3 = Color3.new(0, 1, 0)
- SellPlanks.Position = UDim2.new(0, 6, 0, 135)
- SellPlanks.Size = UDim2.new(0, 158, 0, 20)
- SellPlanks.Font = Enum.Font.Fantasy
- SellPlanks.FontSize = Enum.FontSize.Size18
- SellPlanks.Text = "Sell Processed Planks"
- SellPlanks.TextColor3 = Color3.new(1, 1, 1)
- SellPlanks.TextSize = 17
- SellPlanksTxt1.Name = "SellPlanksTxt1"
- SellPlanksTxt1.Parent = SellFrame
- SellPlanksTxt1.BackgroundColor3 = Color3.new(0, 0, 0)
- SellPlanksTxt1.BackgroundTransparency = 1
- SellPlanksTxt1.BorderColor3 = Color3.new(0, 0, 0)
- SellPlanksTxt1.Position = UDim2.new(0, 5, 0, 160)
- SellPlanksTxt1.Size = UDim2.new(0, 160, 0, 120)
- SellPlanksTxt1.Font = Enum.Font.Fantasy
- SellPlanksTxt1.FontSize = Enum.FontSize.Size18
- SellPlanksTxt1.Text = "Click this to send ALL processed planks on your plot to the Wood Drop Off and sell it automatically. If it gets stuck click Sell again. WARNING: Do Not click this unless you want ALL your planks to be sold."
- SellPlanksTxt1.TextColor3 = Color3.new(0, 1, 0)
- SellPlanksTxt1.TextSize = 14
- SellPlanksTxt1.TextWrapped = true
- SellPlanksTxt1.TextYAlignment = Enum.TextYAlignment.Top
- BringTree.Name = "BringTree"
- BringTree.Parent = MenuLeftFrame
- BringTree.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- BringTree.BorderColor3 = Color3.new(0, 1, 0)
- BringTree.Position = UDim2.new(0, 5, 0, 150)
- BringTree.Size = UDim2.new(0, 135, 0, 20)
- BringTree.Font = Enum.Font.Fantasy
- BringTree.FontSize = Enum.FontSize.Size18
- BringTree.Text = "Bring A Tree"
- BringTree.TextColor3 = Color3.new(1, 1, 1)
- BringTree.TextSize = 17
- PlayerTp.Name = "PlayerTp"
- PlayerTp.Parent = MenuLeftFrame
- PlayerTp.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- PlayerTp.TextColor3 = Color3.new(1, 1, 1)
- PlayerTp.BorderColor3 = Color3.new(0, 1, 0)
- PlayerTp.Position = UDim2.new(0, 5, 0, 180)
- PlayerTp.Size = UDim2.new(0, 135, 0, 20)
- PlayerTp.Font = Enum.Font.Fantasy
- PlayerTp.FontSize = Enum.FontSize.Size18
- PlayerTp.Text = "Tp to Players"
- PlayerTp.TextSize = 17
- Duper.Name = "Duper"
- Duper.Parent = MenuLeftFrame
- Duper.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- Duper.TextColor3 = Color3.new(1, 1, 1)
- Duper.BorderColor3 = Color3.new(0, 1, 0)
- Duper.Position = UDim2.new(0, 5, 0, 210)
- Duper.Size = UDim2.new(0, 135, 0, 20)
- Duper.Font = Enum.Font.Fantasy
- Duper.FontSize = Enum.FontSize.Size18
- Duper.Text = "Item Duping"
- Duper.TextSize = 17
- Greywood.Name = "Greywood"
- Greywood.Parent = MenuLeftFrame
- Greywood.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- Greywood.TextColor3 = Color3.new(1, 1, 1)
- Greywood.BorderColor3 = Color3.new(0, 1, 0)
- Greywood.Position = UDim2.new(0, 5, 0, 240)
- Greywood.Size = UDim2.new(0, 135, 0, 20)
- Greywood.Font = Enum.Font.Fantasy
- Greywood.FontSize = Enum.FontSize.Size18
- Greywood.Text = "Grey Structures"
- Greywood.TextSize = 17
- GreywoodFrame.Name = "GreywoodFrame"
- GreywoodFrame.Parent = MenuFrame
- GreywoodFrame.BackgroundColor3 = Color3.new(0, 0, 0)
- GreywoodFrame.BackgroundTransparency = 0
- GreywoodFrame.BorderColor3 = Color3.new(0, 1, 0)
- GreywoodFrame.Size = UDim2.new(0, 170, 0, 290)
- GreywoodFrame.Visible = false
- GreywoodHeader.Name = "GreywoodHeader"
- GreywoodHeader.Parent = GreywoodFrame
- GreywoodHeader.BackgroundColor3 = Color3.new(1, 1, 1)
- GreywoodHeader.BackgroundTransparency = 0.15
- GreywoodHeader.BorderColor3 = Color3.new(0, 1, 0)
- GreywoodHeader.Size = UDim2.new(0, 170, 0, 35)
- GreywoodHeader.Font = Enum.Font.Fantasy
- GreywoodHeader.FontSize = Enum.FontSize.Size18
- GreywoodHeader.Text = "TURN EMPTY BLUEPRINT TO GREYWOOD"
- GreywoodHeader.TextColor3 = Color3.new(0, 0, 0)
- GreywoodHeader.TextScaled = true
- GreywoodHeader.TextSize = 17
- GreywoodHeader.TextWrapped = true
- GreywoodInfo.Name = "GreywoodInfo"
- GreywoodInfo.Parent = GreywoodFrame
- GreywoodInfo.BackgroundColor3 = Color3.new(0, 0, 0)
- GreywoodInfo.BackgroundTransparency = 1
- GreywoodInfo.Position = UDim2.new(0, 5, 0, 40)
- GreywoodInfo.Size = UDim2.new(0, 160, 0, 250)
- GreywoodInfo.Font = Enum.Font.Fantasy
- GreywoodInfo.FontSize = Enum.FontSize.Size14
- GreywoodInfo.Text = "1. Place Blueprints down.\n2. Click on 'Start' below.\n3. Press 'e' on blueprint.\n4. Click on Move.\n5. Press 'b' to cancel the move.\n6. It should now be filled with GreyWood\n\nNOTE: Some blueprints will not fill with Grey. Smooth Wall blueprints seem to work best but you can try whatever you want."
- GreywoodInfo.TextColor3 = Color3.new(0, 1, 0)
- GreywoodInfo.TextSize = 14
- GreywoodInfo.TextYAlignment = Enum.TextYAlignment.Top
- GreywoodInfo.TextWrapped = true
- GreywoodStart.Name = "GreywoodStart"
- GreywoodStart.Parent = GreywoodFrame
- GreywoodStart.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- GreywoodStart.BorderColor3 = Color3.new(0, 1, 0)
- GreywoodStart.Position = UDim2.new(0, 25, 0, 255)
- GreywoodStart.Size = UDim2.new(0, 120, 0, 25)
- GreywoodStart.Font = Enum.Font.Fantasy
- GreywoodStart.FontSize = Enum.FontSize.Size18
- GreywoodStart.Text = "Start"
- GreywoodStart.TextColor3 = Color3.new(1, 1, 1)
- GreywoodStart.TextSize = 17
- WaterCollide.Name = "WaterCollide"
- WaterCollide.Parent = MenuLeftFrame
- WaterCollide.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- WaterCollide.BorderColor3 = Color3.new(0, 1, 0)
- WaterCollide.Position = UDim2.new(0, 5, 0, 270)
- WaterCollide.Size = UDim2.new(0, 135, 0, 20)
- WaterCollide.Font = Enum.Font.Fantasy
- WaterCollide.FontSize = Enum.FontSize.Size18
- WaterCollide.Text = "Walk on Water"
- WaterCollide.TextColor3 = Color3.new(1, 1, 1)
- WaterCollide.TextSize = 17
- GodMode.Name = "GodMode"
- GodMode.Parent = MenuLeftFrame
- GodMode.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- GodMode.TextColor3 = Color3.new(1, 1, 1)
- GodMode.BorderColor3 = Color3.new(0, 1, 0)
- GodMode.Position = UDim2.new(0, 5, 0, 300)
- GodMode.Size = UDim2.new(0, 55, 0, 20)
- GodMode.Font = Enum.Font.Fantasy
- GodMode.FontSize = Enum.FontSize.Size18
- GodMode.Text = "God"
- GodMode.TextScaled = true
- GodMode.TextSize = 17
- GoldAxe.Name = "GoldAxe"
- GoldAxe.Parent = MenuLeftFrame
- GoldAxe.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- GoldAxe.TextColor3 = Color3.new(1, 1, 1)
- GoldAxe.BorderColor3 = Color3.new(0, 1, 0)
- GoldAxe.Position = UDim2.new(0, 70, 0, 300)
- GoldAxe.Size = UDim2.new(0, 70, 0, 20)
- GoldAxe.Font = Enum.Font.Fantasy
- GoldAxe.FontSize = Enum.FontSize.Size18
- GoldAxe.Text = "Gold Axe"
- GoldAxe.TextWrapped = true
- GoldAxe.TextSize = 17
- GoldAxeFrame.Name = "GoldAxeFrame"
- GoldAxeFrame.Parent = MenuFrame
- GoldAxeFrame.BackgroundColor3 = Color3.new(0, 0, 0)
- GoldAxeFrame.BackgroundTransparency = 0
- GoldAxeFrame.BorderColor3 = Color3.new(0, 1, 0)
- GoldAxeFrame.Size = UDim2.new(0, 170, 0, 290)
- GoldAxeFrame.Visible = false
- GoldAxeHeader.Name = "GoldAxeHeader"
- GoldAxeHeader.Parent = GoldAxeFrame
- GoldAxeHeader.BackgroundColor3 = Color3.new(1, 1, 1)
- GoldAxeHeader.BackgroundTransparency = 0.15
- GoldAxeHeader.BorderColor3 = Color3.new(0, 1, 0)
- GoldAxeHeader.Size = UDim2.new(0, 170, 0, 35)
- GoldAxeHeader.Font = Enum.Font.Fantasy
- GoldAxeHeader.FontSize = Enum.FontSize.Size18
- GoldAxeHeader.Text = "CHOP WOOD WITH GOLDEN AXE POWER"
- GoldAxeHeader.TextColor3 = Color3.new(0, 0, 0)
- GoldAxeHeader.TextScaled = true
- GoldAxeHeader.TextSize = 17
- GoldAxeHeader.TextWrapped = true
- GoldAxeInfo.Name = "GoldAxeInfo"
- GoldAxeInfo.Parent = GoldAxeFrame
- GoldAxeInfo.BackgroundColor3 = Color3.new(0, 0, 0)
- GoldAxeInfo.BackgroundTransparency = 1
- GoldAxeInfo.Position = UDim2.new(0, 5, 0, 40)
- GoldAxeInfo.Size = UDim2.new(0, 160, 0, 210)
- GoldAxeInfo.Font = Enum.Font.Fantasy
- GoldAxeInfo.FontSize = Enum.FontSize.Size14
- GoldAxeInfo.Text = "1. Buy a Basic Hatchet if you don't have one\n\n2. Click the start button to enable Golden Axe mode\n\n3. Take out the Basic Hatchet and hold down the left mouse button on a tree to cut through it.\n\nONLY use a Basic Hatchet with Golden Axe mode enabled or you will drop the axe and die."
- GoldAxeInfo.TextColor3 = Color3.new(0, 1, 0)
- GoldAxeInfo.TextSize = 14
- GoldAxeInfo.TextYAlignment = Enum.TextYAlignment.Top
- GoldAxeInfo.TextWrapped = true
- GoldAxeStart.Name = "GoldAxeStart"
- GoldAxeStart.Parent = GoldAxeFrame
- GoldAxeStart.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- GoldAxeStart.BorderColor3 = Color3.new(0, 1, 0)
- GoldAxeStart.Position = UDim2.new(0, 25, 0, 255)
- GoldAxeStart.Size = UDim2.new(0, 120, 0, 25)
- GoldAxeStart.Font = Enum.Font.Fantasy
- GoldAxeStart.FontSize = Enum.FontSize.Size18
- GoldAxeStart.Text = "Start"
- GoldAxeStart.TextColor3 = Color3.new(1, 1, 1)
- GoldAxeStart.TextSize = 17
- WaypointFrame.Name = "WaypointFrame"
- WaypointFrame.Parent = MenuFrame
- WaypointFrame.BackgroundColor3 = Color3.new(0, 0, 0)
- WaypointFrame.BackgroundTransparency = 0
- WaypointFrame.BorderColor3 = Color3.new(0, 1, 0)
- WaypointFrame.Size = UDim2.new(0, 170, 0, 290)
- WaypointFrame.Visible = false
- WaypointList.Name = "WaypointList"
- WaypointList.Parent = WaypointFrame
- WaypointList.BackgroundColor3 = Color3.new(0, 0, 0)
- WaypointList.BackgroundTransparency = 0
- WaypointList.BorderColor3 = Color3.new(0, 1, 0)
- WaypointList.Size = UDim2.new(0, 170, 0, 290)
- WaypointList.CanvasSize = UDim2.new(0, 0, 2.15, 0)
- ShowLocation.Name = "ShowLocation"
- ShowLocation.Parent = WaypointList
- ShowLocation.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- ShowLocation.TextColor3 = Color3.new(1, 1, 1)
- ShowLocation.BorderColor3 = Color3.new(0, 1, 0)
- ShowLocation.Position = UDim2.new(0, 5, 0, 5)
- ShowLocation.Size = UDim2.new(0, 147, 0, 40)
- ShowLocation.Font = Enum.Font.Fantasy
- ShowLocation.FontSize = Enum.FontSize.Size14
- ShowLocation.Text = "Show Current Coords\nSet Custom Location"
- ShowLocation.TextWrapped = true
- ShowLocation.TextSize = 15
- CustomTPPoint.Name = "CustomTPPoint"
- CustomTPPoint.Parent = WaypointList
- CustomTPPoint.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- CustomTPPoint.TextColor3 = Color3.new(1, 1, 1)
- CustomTPPoint.BorderColor3 = Color3.new(0, 1, 0)
- CustomTPPoint.Position = UDim2.new(0, 5, 0, 50)
- CustomTPPoint.Size = UDim2.new(0, 147, 0, 20)
- CustomTPPoint.Font = Enum.Font.Fantasy
- CustomTPPoint.FontSize = Enum.FontSize.Size14
- CustomTPPoint.Text = "TP to Custom Location"
- CustomTPPoint.TextWrapped = true
- CustomTPPoint.TextSize = 15
- PlotTp.Name = "PlotTp"
- PlotTp.Parent = WaypointList
- PlotTp.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- PlotTp.TextColor3 = Color3.new(1, 1, 1)
- PlotTp.BorderColor3 = Color3.new(0, 1, 0)
- PlotTp.Position = UDim2.new(0, 5, 0, 75)
- PlotTp.Size = UDim2.new(0, 147, 0, 20)
- PlotTp.Font = Enum.Font.Fantasy
- PlotTp.FontSize = Enum.FontSize.Size14
- PlotTp.Text = "Tp to Your Plot"
- PlotTp.TextSize = 16
- SpawnPoint.Name = "SpawnPoint"
- SpawnPoint.Parent = WaypointList
- SpawnPoint.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- SpawnPoint.TextColor3 = Color3.new(1, 1, 1)
- SpawnPoint.BorderColor3 = Color3.new(0, 1, 0)
- SpawnPoint.Position = UDim2.new(0, 5, 0, 100)
- SpawnPoint.Size = UDim2.new(0, 147, 0, 20)
- SpawnPoint.Font = Enum.Font.Fantasy
- SpawnPoint.FontSize = Enum.FontSize.Size14
- SpawnPoint.Text = "Spawn Point"
- SpawnPoint.TextSize = 16
- WoodRUs.Name = "WoodRUs"
- WoodRUs.Parent = WaypointList
- WoodRUs.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- WoodRUs.TextColor3 = Color3.new(1, 1, 1)
- WoodRUs.BorderColor3 = Color3.new(0, 1, 0)
- WoodRUs.Position = UDim2.new(0, 5, 0, 125)
- WoodRUs.Size = UDim2.new(0, 147, 0, 20)
- WoodRUs.Font = Enum.Font.Fantasy
- WoodRUs.FontSize = Enum.FontSize.Size14
- WoodRUs.Text = "Wood R Us"
- WoodRUs.TextSize = 16
- LinksLogic.Name = "LinksLogic"
- LinksLogic.Parent = WaypointList
- LinksLogic.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- LinksLogic.TextColor3 = Color3.new(1, 1, 1)
- LinksLogic.BorderColor3 = Color3.new(0, 1, 0)
- LinksLogic.Position = UDim2.new(0, 5, 0, 150)
- LinksLogic.Size = UDim2.new(0, 147, 0, 20)
- LinksLogic.Font = Enum.Font.Fantasy
- LinksLogic.FontSize = Enum.FontSize.Size14
- LinksLogic.Text = "Link's Logic"
- LinksLogic.TextSize = 16
- BoxedCars.Name = "BoxedCars"
- BoxedCars.Parent = WaypointList
- BoxedCars.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- BoxedCars.TextColor3 = Color3.new(1, 1, 1)
- BoxedCars.BorderColor3 = Color3.new(0, 1, 0)
- BoxedCars.Position = UDim2.new(0, 5, 0, 175)
- BoxedCars.Size = UDim2.new(0, 147, 0, 20)
- BoxedCars.Font = Enum.Font.Fantasy
- BoxedCars.FontSize = Enum.FontSize.Size14
- BoxedCars.Text = "Boxed Cars"
- BoxedCars.TextSize = 16
- FancyFurnishings.Name = "FancyFurnishings"
- FancyFurnishings.Parent = WaypointList
- FancyFurnishings.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- FancyFurnishings.TextColor3 = Color3.new(1, 1, 1)
- FancyFurnishings.BorderColor3 = Color3.new(0, 1, 0)
- FancyFurnishings.Position = UDim2.new(0, 5, 0, 200)
- FancyFurnishings.Size = UDim2.new(0, 147, 0, 20)
- FancyFurnishings.Font = Enum.Font.Fantasy
- FancyFurnishings.FontSize = Enum.FontSize.Size14
- FancyFurnishings.Text = "Fancy Furnishings"
- FancyFurnishings.TextSize = 16
- LandStore.Name = "LandStore"
- LandStore.Parent = WaypointList
- LandStore.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- LandStore.TextColor3 = Color3.new(1, 1, 1)
- LandStore.BorderColor3 = Color3.new(0, 1, 0)
- LandStore.Position = UDim2.new(0, 5, 0, 225)
- LandStore.Size = UDim2.new(0, 147, 0, 20)
- LandStore.Font = Enum.Font.Fantasy
- LandStore.FontSize = Enum.FontSize.Size14
- LandStore.Text = "Land Store"
- LandStore.TextSize = 16
- FineArtsShop.Name = "FineArtsShop"
- FineArtsShop.Parent = WaypointList
- FineArtsShop.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- FineArtsShop.TextColor3 = Color3.new(1, 1, 1)
- FineArtsShop.BorderColor3 = Color3.new(0, 1, 0)
- FineArtsShop.Position = UDim2.new(0, 5, 0, 250)
- FineArtsShop.Size = UDim2.new(0, 147, 0, 20)
- FineArtsShop.Font = Enum.Font.Fantasy
- FineArtsShop.FontSize = Enum.FontSize.Size14
- FineArtsShop.Text = "Fine Arts Shop"
- FineArtsShop.TextSize = 16
- BobsShack.Name = "BobsShack"
- BobsShack.Parent = WaypointList
- BobsShack.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- BobsShack.TextColor3 = Color3.new(1, 1, 1)
- BobsShack.BorderColor3 = Color3.new(0, 1, 0)
- BobsShack.Position = UDim2.new(0, 5, 0, 275)
- BobsShack.Size = UDim2.new(0, 147, 0, 20)
- BobsShack.Font = Enum.Font.Fantasy
- BobsShack.FontSize = Enum.FontSize.Size14
- BobsShack.Text = "Bob's Shack"
- BobsShack.TextSize = 16
- Swamp.Name = "Swamp"
- Swamp.Parent = WaypointList
- Swamp.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- Swamp.TextColor3 = Color3.new(1, 1, 1)
- Swamp.BorderColor3 = Color3.new(0, 1, 0)
- Swamp.Position = UDim2.new(0, 5, 0, 300)
- Swamp.Size = UDim2.new(0, 147, 0, 20)
- Swamp.Font = Enum.Font.Fantasy
- Swamp.FontSize = Enum.FontSize.Size14
- Swamp.Text = "Swamp"
- Swamp.TextSize = 16
- PalmIsland.Name = "PalmIsland"
- PalmIsland.Parent = WaypointList
- PalmIsland.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- PalmIsland.TextColor3 = Color3.new(1, 1, 1)
- PalmIsland.BorderColor3 = Color3.new(0, 1, 0)
- PalmIsland.Position = UDim2.new(0, 5, 0, 325)
- PalmIsland.Size = UDim2.new(0, 147, 0, 20)
- PalmIsland.Font = Enum.Font.Fantasy
- PalmIsland.FontSize = Enum.FontSize.Size14
- PalmIsland.Text = "Palm Island"
- PalmIsland.TextSize = 16
- Cave.Name = "Cave"
- Cave.Parent = WaypointList
- Cave.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- Cave.TextColor3 = Color3.new(1, 1, 1)
- Cave.BorderColor3 = Color3.new(0, 1, 0)
- Cave.Position = UDim2.new(0, 5, 0, 350)
- Cave.Size = UDim2.new(0, 147, 0, 20)
- Cave.Font = Enum.Font.Fantasy
- Cave.FontSize = Enum.FontSize.Size14
- Cave.Text = "Cave"
- Cave.TextSize = 16
- Volcano.Name = "Volcano"
- Volcano.Parent = WaypointList
- Volcano.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- Volcano.TextColor3 = Color3.new(1, 1, 1)
- Volcano.BorderColor3 = Color3.new(0, 1, 0)
- Volcano.Position = UDim2.new(0, 5, 0, 375)
- Volcano.Size = UDim2.new(0, 147, 0, 20)
- Volcano.Font = Enum.Font.Fantasy
- Volcano.FontSize = Enum.FontSize.Size14
- Volcano.Text = "Volcano"
- Volcano.TextSize = 16
- Dock.Name = "Dock"
- Dock.Parent = WaypointList
- Dock.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- Dock.TextColor3 = Color3.new(1, 1, 1)
- Dock.BorderColor3 = Color3.new(0, 1, 0)
- Dock.Position = UDim2.new(0, 5, 0, 400)
- Dock.Size = UDim2.new(0, 147, 0, 20)
- Dock.Font = Enum.Font.Fantasy
- Dock.FontSize = Enum.FontSize.Size14
- Dock.Text = "Dock"
- Dock.TextSize = 16
- Bridge.Name = "Bridge"
- Bridge.Parent = WaypointList
- Bridge.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- Bridge.TextColor3 = Color3.new(1, 1, 1)
- Bridge.BorderColor3 = Color3.new(0, 1, 0)
- Bridge.Position = UDim2.new(0, 5, 0, 425)
- Bridge.Size = UDim2.new(0, 147, 0, 20)
- Bridge.Font = Enum.Font.Fantasy
- Bridge.FontSize = Enum.FontSize.Size14
- Bridge.Text = "Bridge"
- Bridge.TextSize = 16
- EndTimes.Name = "EndTimes"
- EndTimes.Parent = WaypointList
- EndTimes.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- EndTimes.TextColor3 = Color3.new(1, 1, 1)
- EndTimes.BorderColor3 = Color3.new(0, 1, 0)
- EndTimes.Position = UDim2.new(0, 5, 0, 450)
- EndTimes.Size = UDim2.new(0, 147, 0, 20)
- EndTimes.Font = Enum.Font.Fantasy
- EndTimes.FontSize = Enum.FontSize.Size14
- EndTimes.Text = "End Times"
- EndTimes.TextSize = 16
- ShrineOfSight.Name = "ShrineOfSight"
- ShrineOfSight.Parent = WaypointList
- ShrineOfSight.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- ShrineOfSight.TextColor3 = Color3.new(1, 1, 1)
- ShrineOfSight.BorderColor3 = Color3.new(0, 1, 0)
- ShrineOfSight.Position = UDim2.new(0, 5, 0, 475)
- ShrineOfSight.Size = UDim2.new(0, 147, 0, 20)
- ShrineOfSight.Font = Enum.Font.Fantasy
- ShrineOfSight.FontSize = Enum.FontSize.Size14
- ShrineOfSight.Text = "Shrine Of Sight"
- ShrineOfSight.TextSize = 16
- TheDen.Name = "TheDen"
- TheDen.Parent = WaypointList
- TheDen.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- TheDen.TextColor3 = Color3.new(1, 1, 1)
- TheDen.BorderColor3 = Color3.new(0, 1, 0)
- TheDen.Position = UDim2.new(0, 5, 0, 500)
- TheDen.Size = UDim2.new(0, 147, 0, 20)
- TheDen.Font = Enum.Font.Fantasy
- TheDen.FontSize = Enum.FontSize.Size14
- TheDen.Text = "The Den"
- TheDen.TextSize = 16
- VolcanoWin.Name = "VolcanoWin"
- VolcanoWin.Parent = WaypointList
- VolcanoWin.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- VolcanoWin.TextColor3 = Color3.new(1, 1, 1)
- VolcanoWin.BorderColor3 = Color3.new(0, 1, 0)
- VolcanoWin.Position = UDim2.new(0, 5, 0, 525)
- VolcanoWin.Size = UDim2.new(0, 147, 0, 20)
- VolcanoWin.Font = Enum.Font.Fantasy
- VolcanoWin.FontSize = Enum.FontSize.Size14
- VolcanoWin.Text = "Volcano Win"
- VolcanoWin.TextSize = 16
- SkiLodge.Name = "SkiLodge"
- SkiLodge.Parent = WaypointList
- SkiLodge.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- SkiLodge.TextColor3 = Color3.new(1, 1, 1)
- SkiLodge.BorderColor3 = Color3.new(0, 1, 0)
- SkiLodge.Position = UDim2.new(0, 5, 0, 550)
- SkiLodge.Size = UDim2.new(0, 147, 0, 20)
- SkiLodge.Font = Enum.Font.Fantasy
- SkiLodge.FontSize = Enum.FontSize.Size14
- SkiLodge.Text = "Ski Lodge"
- SkiLodge.TextSize = 16
- StrangeMan.Name = "StrangeMan"
- StrangeMan.Parent = WaypointList
- StrangeMan.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- StrangeMan.TextColor3 = Color3.new(1, 1, 1)
- StrangeMan.BorderColor3 = Color3.new(0, 1, 0)
- StrangeMan.Position = UDim2.new(0, 5, 0, 575)
- StrangeMan.Size = UDim2.new(0, 147, 0, 20)
- StrangeMan.Font = Enum.Font.Fantasy
- StrangeMan.FontSize = Enum.FontSize.Size14
- StrangeMan.Text = "The Strange Man"
- StrangeMan.TextSize = 16
- BringTreeFrame.Name = "BringTreeFrame"
- BringTreeFrame.Parent = MenuFrame
- BringTreeFrame.BackgroundColor3 = Color3.new(0, 0, 0)
- BringTreeFrame.BackgroundTransparency = 0
- BringTreeFrame.BorderColor3 = Color3.new(0, 1, 0)
- BringTreeFrame.Size = UDim2.new(0, 170, 0, 290)
- BringTreeFrame.Visible = false
- BringTreeHeader.Name = "BringTreeHeader"
- BringTreeHeader.Parent = BringTreeFrame
- BringTreeHeader.BackgroundColor3 = Color3.new(1, 1, 1)
- BringTreeHeader.BackgroundTransparency = 0.15
- BringTreeHeader.BorderColor3 = Color3.new(0, 1, 0)
- BringTreeHeader.Position = UDim2.new(0, 0, 0, 0)
- BringTreeHeader.Size = UDim2.new(0, 170, 0, 35)
- BringTreeHeader.Font = Enum.Font.Fantasy
- BringTreeHeader.FontSize = Enum.FontSize.Size18
- BringTreeHeader.Text = "SELECT A TREE TO SPAWN"
- BringTreeHeader.TextColor3 = Color3.new(0, 0, 0)
- BringTreeHeader.TextScaled = true
- BringTreeHeader.TextSize = 17
- BringTreeHeader.TextWrapped = true
- BringTreeInfo1.Name = "BringTreeInfo1"
- BringTreeInfo1.Parent = BringTreeFrame
- BringTreeInfo1.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- BringTreeInfo1.BorderColor3 = Color3.new(0, 1, 0)
- BringTreeInfo1.Position = UDim2.new(0, 30, 0, 255)
- BringTreeInfo1.Size = UDim2.new(0, 110, 0, 25)
- BringTreeInfo1.Font = Enum.Font.SourceSans
- BringTreeInfo1.FontSize = Enum.FontSize.Size18
- BringTreeInfo1.TextColor3 = Color3.new(1, 1, 1)
- BringTreeInfo1.Text = "Info"
- BringTreeInfo1.TextScaled = true
- BringTreeInfo1.TextSize = 18
- BringTreeInfo2.Name = "BringTreeInfo2"
- BringTreeInfo2.Parent = BringTreeFrame
- BringTreeInfo2.BackgroundColor3 = Color3.new(0, 0, 0)
- BringTreeInfo2.BorderColor3 = Color3.new(0, 1, 0)
- BringTreeInfo2.Position = UDim2.new(0, 185, 1, -260)
- BringTreeInfo2.Size = UDim2.new(0, 170, 0, 300)
- BringTreeInfo2.Visible = false
- BringTreeInfo2.Font = Enum.Font.Fantasy
- BringTreeInfo2.FontSize = Enum.FontSize.Size18
- BringTreeInfo2.Text = "1. Click on a tree name to spawn it.\n2. Use an axe to chop it until the tree vanishes.\n3. Click on 'TP Wood to you' to bring the wood back or click 'Sell Wood' to send the wood to the Wood DropOff and sell it automatically for money.\n\nSome trees don't work so just try them and see if you get lucky."
- BringTreeInfo2.TextColor3 = Color3.new(1, 1, 1)
- BringTreeInfo2.TextSize = 16
- BringTreeInfo2.Active = true
- BringTreeInfo2.Draggable = true
- BringTreeInfo2.ZIndex = 7
- BringTreeInfo2.TextWrapped = true
- BringTreeInfo2.TextYAlignment = Enum.TextYAlignment.Top
- OakTree.Name = "OakTree"
- OakTree.Parent = BringTreeFrame
- OakTree.BackgroundColor3 = Color3.new(0.95256, 0.70952, 0.60368)
- OakTree.BackgroundTransparency = 0.15
- OakTree.BorderColor3 = Color3.new(0, 1, 0)
- OakTree.Position = UDim2.new(0, 5, 0, 45)
- OakTree.Size = UDim2.new(0, 37, 0, 35)
- OakTree.Font = Enum.Font.Fantasy
- OakTree.FontSize = Enum.FontSize.Size18
- OakTree.Text = "OAK\nTREE"
- OakTree.TextColor3 = Color3.new(0, 0, 0)
- OakTree.TextWrapped = true
- OakTree.TextSize = 14
- ElmTree.Name = "ElmTree"
- ElmTree.Parent = BringTreeFrame
- ElmTree.BackgroundColor3 = Color3.new(1, 0.95648, 0.88984)
- ElmTree.BackgroundTransparency = 0.15
- ElmTree.BorderColor3 = Color3.new(0, 1, 0)
- ElmTree.Position = UDim2.new(0, 47, 0, 45)
- ElmTree.Size = UDim2.new(0, 37, 0, 35)
- ElmTree.Font = Enum.Font.Fantasy
- ElmTree.FontSize = Enum.FontSize.Size18
- ElmTree.Text = "ELM\nTREE"
- ElmTree.TextColor3 = Color3.new(0, 0, 0)
- ElmTree.TextWrapped = true
- ElmTree.TextSize = 14
- EndTimesTree.Name = "EndTimesTree"
- EndTimesTree.Parent = BringTreeFrame
- EndTimesTree.BackgroundColor3 = Color3.new(1, 1, 1)
- EndTimesTree.BackgroundTransparency = 0.15
- EndTimesTree.BorderColor3 = Color3.new(0, 1, 0)
- EndTimesTree.Position = UDim2.new(0, 89, 0, 45)
- EndTimesTree.Size = UDim2.new(0, 76, 0, 35)
- EndTimesTree.Font = Enum.Font.Fantasy
- EndTimesTree.FontSize = Enum.FontSize.Size18
- EndTimesTree.Text = "ENDTIMES\nTREE"
- EndTimesTree.TextColor3 = Color3.new(0, 0, 0)
- EndTimesTree.TextWrapped = true
- EndTimesTree.TextSize = 14
- BirchTree.Name = "BirchTree"
- BirchTree.Parent = BringTreeFrame
- BirchTree.BackgroundColor3 = Color3.new(0.9604, 0.9604, 0.9604)
- BirchTree.BackgroundTransparency = 0.15
- BirchTree.BorderColor3 = Color3.new(0, 1, 0)
- BirchTree.Position = UDim2.new(0, 5, 0, 85)
- BirchTree.Size = UDim2.new(0, 45, 0, 35)
- BirchTree.Font = Enum.Font.Fantasy
- BirchTree.FontSize = Enum.FontSize.Size18
- BirchTree.Text = "BIRCH\nTREE"
- BirchTree.TextColor3 = Color3.new(0, 0, 0)
- BirchTree.TextWrapped = true
- BirchTree.TextSize = 14
- VolcanoTree.Name = "VolcanoTree"
- VolcanoTree.Parent = BringTreeFrame
- VolcanoTree.BackgroundColor3 = Color3.new(1, 0, 0)
- VolcanoTree.BackgroundTransparency = 0.15
- VolcanoTree.BorderColor3 = Color3.new(0, 1, 0)
- VolcanoTree.Position = UDim2.new(0, 55, 0, 85)
- VolcanoTree.Size = UDim2.new(0, 65, 0, 35)
- VolcanoTree.Font = Enum.Font.Fantasy
- VolcanoTree.FontSize = Enum.FontSize.Size18
- VolcanoTree.Text = "VOLCANO\nTREE"
- VolcanoTree.TextColor3 = Color3.new(0, 0, 0)
- VolcanoTree.TextWrapped = true
- VolcanoTree.TextSize = 14
- FirTree.Name = "FirTree"
- FirTree.Parent = BringTreeFrame
- FirTree.BackgroundColor3 = Color3.new(1, 0.96824, 0.9212)
- FirTree.BackgroundTransparency = 0.15
- FirTree.BorderColor3 = Color3.new(0, 1, 0)
- FirTree.Position = UDim2.new(0, 125, 0, 85)
- FirTree.Size = UDim2.new(0, 40, 0, 35)
- FirTree.Font = Enum.Font.Fantasy
- FirTree.FontSize = Enum.FontSize.Size18
- FirTree.Text = "FIR\nTREE"
- FirTree.TextColor3 = Color3.new(0, 0, 0)
- FirTree.TextWrapped = true
- FirTree.TextSize = 14
- SpookyTree.Name = "SpookyTree"
- SpookyTree.Parent = BringTreeFrame
- SpookyTree.BackgroundColor3 = Color3.new(0.35672, 0.062736, 0.003921)
- SpookyTree.BackgroundTransparency = 0.15
- SpookyTree.BorderColor3 = Color3.new(0, 1, 0)
- SpookyTree.Position = UDim2.new(0, 5, 0, 125)
- SpookyTree.Size = UDim2.new(0, 60, 0, 35)
- SpookyTree.Font = Enum.Font.Fantasy
- SpookyTree.FontSize = Enum.FontSize.Size18
- SpookyTree.Text = "SPOOKY\nTREE"
- SpookyTree.TextColor3 = Color3.new(1, 1, 1)
- SpookyTree.TextWrapped = true
- SpookyTree.TextSize = 14
- KoaTree.Name = "KoaTree"
- KoaTree.Parent = BringTreeFrame
- KoaTree.BackgroundColor3 = Color3.new(0.72912, 0.125472, 0.003921)
- KoaTree.BackgroundTransparency = 0.15
- KoaTree.BorderColor3 = Color3.new(0, 1, 0)
- KoaTree.Position = UDim2.new(0, 70, 0, 125)
- KoaTree.Size = UDim2.new(0, 45, 0, 35)
- KoaTree.Font = Enum.Font.Fantasy
- KoaTree.FontSize = Enum.FontSize.Size18
- KoaTree.Text = "KOA\nTREE"
- KoaTree.TextColor3 = Color3.new(1, 1, 1)
- KoaTree.TextWrapped = true
- KoaTree.TextSize = 14
- PalmTree.Name = "PalmTree"
- PalmTree.Parent = BringTreeFrame
- PalmTree.BackgroundColor3 = Color3.new(1, 0.96824, 0.9212)
- PalmTree.BackgroundTransparency = 0.15
- PalmTree.BorderColor3 = Color3.new(0, 1, 0)
- PalmTree.Position = UDim2.new(0, 120, 0, 125)
- PalmTree.Size = UDim2.new(0, 45, 0, 35)
- PalmTree.Font = Enum.Font.Fantasy
- PalmTree.FontSize = Enum.FontSize.Size18
- PalmTree.Text = "PALM\nTREE"
- PalmTree.TextColor3 = Color3.new(0, 0, 0)
- PalmTree.TextWrapped = true
- PalmTree.TextSize = 14
- GreenTree.Name = "GreenTree"
- GreenTree.Parent = BringTreeFrame
- GreenTree.BackgroundColor3 = Color3.new(0, 1, 0)
- GreenTree.BackgroundTransparency = 0.15
- GreenTree.BorderColor3 = Color3.new(0, 1, 0)
- GreenTree.Position = UDim2.new(0, 5, 0, 165)
- GreenTree.Size = UDim2.new(0, 51, 0, 35)
- GreenTree.Font = Enum.Font.Fantasy
- GreenTree.FontSize = Enum.FontSize.Size18
- GreenTree.Text = "GREEN\nTREE"
- GreenTree.TextColor3 = Color3.new(0, 0, 0)
- GreenTree.TextWrapped = true
- GreenTree.TextSize = 14
- GoldTree.Name = "GoldTree"
- GoldTree.Parent = BringTreeFrame
- GoldTree.BackgroundColor3 = Color3.new(0.960645, 0.86262, 0.231339)
- GoldTree.BackgroundTransparency = 0.15
- GoldTree.BorderColor3 = Color3.new(0, 1, 0)
- GoldTree.Position = UDim2.new(0, 61, 0, 165)
- GoldTree.Size = UDim2.new(0, 44, 0, 35)
- GoldTree.Font = Enum.Font.Fantasy
- GoldTree.FontSize = Enum.FontSize.Size18
- GoldTree.Text = "GOLD\nTREE"
- GoldTree.TextColor3 = Color3.new(0, 0, 0)
- GoldTree.TextWrapped = true
- GoldTree.TextSize = 14
- CherryTree.Name = "CherryTree"
- CherryTree.Parent = BringTreeFrame
- CherryTree.BackgroundColor3 = Color3.new(0.93296, 0.39984, 0.49)
- CherryTree.BackgroundTransparency = 0.15
- CherryTree.BorderColor3 = Color3.new(0, 1, 0)
- CherryTree.Position = UDim2.new(0, 110, 0, 165)
- CherryTree.Size = UDim2.new(0, 55, 0, 35)
- CherryTree.Font = Enum.Font.Fantasy
- CherryTree.FontSize = Enum.FontSize.Size18
- CherryTree.Text = "CHERRY TREE"
- CherryTree.TextColor3 = Color3.new(0, 0, 0)
- CherryTree.TextWrapped = true
- CherryTree.TextSize = 14
- CaveCrawlerTree.Name = "CaveCrawlerTree"
- CaveCrawlerTree.Parent = BringTreeFrame
- CaveCrawlerTree.BackgroundColor3 = Color3.new(0, 0, 1)
- CaveCrawlerTree.BackgroundTransparency = 0.15
- CaveCrawlerTree.BorderColor3 = Color3.new(0, 1, 0)
- CaveCrawlerTree.Position = UDim2.new(0, 5, 0, 205)
- CaveCrawlerTree.Size = UDim2.new(0, 95, 0, 35)
- CaveCrawlerTree.Font = Enum.Font.Fantasy
- CaveCrawlerTree.FontSize = Enum.FontSize.Size18
- CaveCrawlerTree.Text = "CAVECRAWLER\nTREE"
- CaveCrawlerTree.TextColor3 = Color3.new(1, 1, 1)
- CaveCrawlerTree.TextWrapped = true
- CaveCrawlerTree.TextSize = 14
- WalnutTree.Name = "WalnutTree"
- WalnutTree.Parent = BringTreeFrame
- WalnutTree.BackgroundColor3 = Color3.new(0.360732, 0.176445, 0.137235)
- WalnutTree.BackgroundTransparency = 0.15
- WalnutTree.BorderColor3 = Color3.new(0, 1, 0)
- WalnutTree.Position = UDim2.new(0, 105, 0, 205)
- WalnutTree.Size = UDim2.new(0, 60, 0, 35)
- WalnutTree.Font = Enum.Font.Fantasy
- WalnutTree.FontSize = Enum.FontSize.Size18
- WalnutTree.Text = "WALNUT\nTREE"
- WalnutTree.TextColor3 = Color3.new(1, 1, 1)
- WalnutTree.TextWrapped = true
- WalnutTree.TextSize = 14
- DupeFrame.Name = "DupeFrame"
- DupeFrame.Parent = MenuFrame
- DupeFrame.BackgroundColor3 = Color3.new(0, 0, 0)
- DupeFrame.BackgroundTransparency = 0
- DupeFrame.BorderColor3 = Color3.new(0, 1, 0)
- DupeFrame.Size = UDim2.new(0, 170, 0, 290)
- DupeFrame.Visible = false
- Info.Name = "Info"
- Info.Parent = DupeFrame
- Info.BackgroundColor3 = Color3.new(0, 0, 0)
- Info.BorderColor3 = Color3.new(0, 1, 0)
- Info.Position = UDim2.new(0, 185, 1, -370)
- Info.Size = UDim2.new(0, 170, 0, 410)
- Info.Visible = false
- Info.Font = Enum.Font.Fantasy
- Info.FontSize = Enum.FontSize.Size14
- Info.Text = "1. Make sure no Save Slot is loaded in (or unload it).\n2. Click the 'Dupe' button.\n3. The button will turn green.\n4. Load the Save Slot you want to dupe from.\n5. After it's loaded check the Slot does not say 'Current'.\n6. Whitelist the person you want to move [dupe] your items to and make sure they aren't blacklisted\n7. Move the items you want to dupe to your friends base.\n8. Once you are done, reload your Save Slot that you just moved your items from.\n9. Once your Save Slot has reloaded, your base and every thing will be where it was before you duped.\n10. When you are done duping, reload your Slot one more time so you don't lose the items off of your base.\n11. You can disable this by unloading your Save Slot and pressing the Dupe button, it will turn grey."
- Info.TextColor3 = Color3.new(1, 1, 1)
- Info.TextSize = 14
- Info.Active = true
- Info.Draggable = true
- Info.ZIndex = 7
- Info.TextWrapped = true
- Info.TextYAlignment = Enum.TextYAlignment.Top
- Read.Name = "Read"
- Read.Parent = DupeFrame
- Read.BackgroundColor3 = Color3.new(1, 1, 1)
- Read.BackgroundTransparency = 0.15
- Read.BorderColor3 = Color3.new(0, 1, 0)
- Read.Size = UDim2.new(0, 170, 0, 35)
- Read.Font = Enum.Font.Fantasy
- Read.FontSize = Enum.FontSize.Size18
- Read.Text = "READ INFO BEFORE USING THIS"
- Read.TextColor3 = Color3.new(0, 0, 0)
- Read.TextScaled = true
- Read.TextSize = 17
- Read.TextWrapped = true
- Dupe.Name = "Dupe"
- Dupe.Parent = DupeFrame
- Dupe.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- Dupe.BorderColor3 = Color3.new(0, 1, 0)
- Dupe.Position = UDim2.new(0, 50, 0, 65)
- Dupe.Size = UDim2.new(0, 70, 0, 25)
- Dupe.Font = Enum.Font.Fantasy
- Dupe.FontSize = Enum.FontSize.Size18
- Dupe.Text = "Dupe"
- Dupe.TextScaled = true
- Dupe.TextColor3 = Color3.new(1, 1, 1)
- Dupe.TextSize = 17
- DupingText1.Name = "DupingText1"
- DupingText1.Parent = DupeFrame
- DupingText1.BackgroundColor3 = Color3.new(0, 0, 0)
- DupingText1.BackgroundTransparency = 1
- DupingText1.Position = UDim2.new(0, 5, 0, 100)
- DupingText1.Size = UDim2.new(0, 160, 0, 140)
- DupingText1.Font = Enum.Font.Fantasy
- DupingText1.FontSize = Enum.FontSize.Size14
- DupingText1.Text = "Loaded Slot Will Save"
- DupingText1.TextColor3 = Color3.new(0, 1, 0)
- DupingText1.TextSize = 14
- DupingText1.TextYAlignment = Enum.TextYAlignment.Top
- DupingText1.TextWrapped = true
- MoreInfo.Name = "MoreInfo"
- MoreInfo.Parent = DupeFrame
- MoreInfo.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- MoreInfo.BorderColor3 = Color3.new(0, 1, 0)
- MoreInfo.Position = UDim2.new(0, 25, 0, 240)
- MoreInfo.Size = UDim2.new(0, 120, 0, 25)
- MoreInfo.Font = Enum.Font.SourceSans
- MoreInfo.FontSize = Enum.FontSize.Size18
- MoreInfo.Text = "Info"
- MoreInfo.TextScaled = true
- MoreInfo.TextColor3 = Color3.new(1, 1, 1)
- MoreInfo.TextSize = 18
- PlayerFrame.Name = "PlayerFrame"
- PlayerFrame.Parent = MenuFrame
- PlayerFrame.BackgroundColor3 = Color3.new(0, 0, 0)
- PlayerFrame.BackgroundTransparency = 0
- PlayerFrame.BorderColor3 = Color3.new(0, 1, 0)
- PlayerFrame.Size = UDim2.new(0, 170, 0, 290)
- PlayerFrame.Visible = false
- PlyrSel.Name = "PlyrSel"
- PlyrSel.Parent = PlayerFrame
- PlyrSel.BackgroundColor3 = Color3.new(1, 1, 1)
- PlyrSel.BackgroundTransparency = 0.15
- PlyrSel.BorderColor3 = Color3.new(0, 1, 0)
- PlyrSel.Position = UDim2.new(0, 5, 0, 5)
- PlyrSel.Size = UDim2.new(0, 160, 0, 20)
- PlyrSel.Font = Enum.Font.SourceSans
- PlyrSel.FontSize = Enum.FontSize.Size18
- PlyrSel.Text = "SELECT A PLAYER"
- PlyrSel.TextColor3 = Color3.new(0, 0, 0)
- PlyrSel.TextScaled = true
- PlyrSel.TextSize = 17
- PlyrSel.TextWrapped = true
- Player1.Name = "Player1"
- Player1.Parent = PlayerFrame
- Player1.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- Player1.BorderColor3 = Color3.new(0, 1, 0)
- Player1.Position = UDim2.new(0, 5, 0, 40)
- Player1.Size = UDim2.new(0, 160, 0, 20)
- Player1.Font = Enum.Font.Fantasy
- Player1.FontSize = Enum.FontSize.Size18
- Player1.Text = ""
- Player1.TextColor3 = Color3.new(1, 1, 1)
- Player1.TextSize = 16
- Player1.TextWrapped = true
- Player2.Name = "Player2"
- Player2.Parent = PlayerFrame
- Player2.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- Player2.BorderColor3 = Color3.new(0, 1, 0)
- Player2.Position = UDim2.new(0, 5, 0, 65)
- Player2.Size = UDim2.new(0, 160, 0, 20)
- Player2.Font = Enum.Font.Fantasy
- Player2.FontSize = Enum.FontSize.Size18
- Player2.Text = ""
- Player2.TextColor3 = Color3.new(1, 1, 1)
- Player2.TextSize = 16
- Player2.TextWrapped = true
- Player3.Name = "Player3"
- Player3.Parent = PlayerFrame
- Player3.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- Player3.BorderColor3 = Color3.new(0, 1, 0)
- Player3.Position = UDim2.new(0, 5, 0, 90)
- Player3.Size = UDim2.new(0, 160, 0, 20)
- Player3.Font = Enum.Font.Fantasy
- Player3.FontSize = Enum.FontSize.Size18
- Player3.Text = ""
- Player3.TextColor3 = Color3.new(1, 1, 1)
- Player3.TextSize = 16
- Player3.TextWrapped = true
- Player4.Name = "Player4"
- Player4.Parent = PlayerFrame
- Player4.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- Player4.BorderColor3 = Color3.new(0, 1, 0)
- Player4.Position = UDim2.new(0, 5, 0, 115)
- Player4.Size = UDim2.new(0, 160, 0, 20)
- Player4.Font = Enum.Font.Fantasy
- Player4.FontSize = Enum.FontSize.Size18
- Player4.Text = ""
- Player4.TextColor3 = Color3.new(1, 1, 1)
- Player4.TextSize = 16
- Player4.TextWrapped = true
- Player5.Name = "Player5"
- Player5.Parent = PlayerFrame
- Player5.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- Player5.BorderColor3 = Color3.new(0, 1, 0)
- Player5.Position = UDim2.new(0, 5, 0, 140)
- Player5.Size = UDim2.new(0, 160, 0, 20)
- Player5.Font = Enum.Font.Fantasy
- Player5.FontSize = Enum.FontSize.Size18
- Player5.Text = ""
- Player5.TextColor3 = Color3.new(1, 1, 1)
- Player5.TextSize = 16
- Player5.TextWrapped = true
- Player6.Name = "Player6"
- Player6.Parent = PlayerFrame
- Player6.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- Player6.BorderColor3 = Color3.new(0, 1, 0)
- Player6.Position = UDim2.new(0, 5, 0, 165)
- Player6.Size = UDim2.new(0, 160, 0, 20)
- Player6.Font = Enum.Font.Fantasy
- Player6.FontSize = Enum.FontSize.Size18
- Player6.Text = ""
- Player6.TextColor3 = Color3.new(1, 1, 1)
- Player6.TextSize = 16
- Player6.TextWrapped = true
- TpPlayer.Name = "TpPlayer"
- TpPlayer.Parent = PlayerFrame
- TpPlayer.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- TpPlayer.BackgroundTransparency = 0
- TpPlayer.BorderColor3 = Color3.new(0, 1, 0)
- TpPlayer.Position = UDim2.new(0, 5, 0, 225)
- TpPlayer.Size = UDim2.new(0, 75, 0, 35)
- TpPlayer.Font = Enum.Font.Fantasy
- TpPlayer.FontSize = Enum.FontSize.Size18
- TpPlayer.Text = "Tp to Player"
- TpPlayer.TextColor3 = Color3.new(1, 1, 1)
- TpPlayer.TextScaled = true
- TpPlayer.TextWrapped = true
- TpPlayer.TextSize = 14
- TpBase.Name = "TpBase"
- TpBase.Parent = PlayerFrame
- TpBase.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- TpBase.BackgroundTransparency = 0
- TpBase.BorderColor3 = Color3.new(0, 1, 0)
- TpBase.Position = UDim2.new(0, 90, 0, 225)
- TpBase.Size = UDim2.new(0, 75, 0, 35)
- TpBase.Font = Enum.Font.Fantasy
- TpBase.FontSize = Enum.FontSize.Size18
- TpBase.Text = "Tp to\nBase"
- TpBase.TextColor3 = Color3.new(1, 1, 1)
- TpPlayer.TextSize = 22
- WalkSpeed.Name = "WalkSpeed"
- WalkSpeed.Parent = MainFrame
- WalkSpeed.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- WalkSpeed.TextColor3 = Color3.new(1, 1, 1)
- WalkSpeed.BorderColor3 = Color3.new(0, 1, 0)
- WalkSpeed.Position = UDim2.new(0, 155, 0, 340)
- WalkSpeed.Size = UDim2.new(0, 45, 0, 20)
- WalkSpeed.Font = Enum.Font.Fantasy
- WalkSpeed.FontSize = Enum.FontSize.Size18
- WalkSpeed.Text = "Walk"
- WalkSpeed.TextSize = 17
- WalkText.Name = "WalkText"
- WalkText.Parent = MainFrame
- WalkText.BackgroundColor3 = Color3.new(0, 0, 0)
- WalkText.BorderColor3 = Color3.new(0, 1, 0)
- WalkText.Position = UDim2.new(0, 205, 0, 340)
- WalkText.Size = UDim2.new(0, 28, 0, 20)
- WalkText.Font = Enum.Font.Fantasy
- WalkText.FontSize = Enum.FontSize.Size18
- WalkText.Text = "16"
- WalkText.TextColor3 = Color3.new(1, 1, 1)
- WalkText.TextSize = 17
- WalkText.TextScaled = true
- JumpPower.Name = "JumpPower"
- JumpPower.Parent = MainFrame
- JumpPower.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- JumpPower.TextColor3 = Color3.new(1, 1, 1)
- JumpPower.BorderColor3 = Color3.new(0, 1, 0)
- JumpPower.Position = UDim2.new(0, 243, 0, 340)
- JumpPower.Size = UDim2.new(0, 49, 0, 20)
- JumpPower.Font = Enum.Font.Fantasy
- JumpPower.FontSize = Enum.FontSize.Size18
- JumpPower.Text = "Jump"
- JumpPower.TextSize = 17
- JumpText.Name = "JumpText"
- JumpText.Parent = MainFrame
- JumpText.BackgroundColor3 = Color3.new(0, 0, 0)
- JumpText.BorderColor3 = Color3.new(0, 1, 0)
- JumpText.Position = UDim2.new(0, 297, 0, 340)
- JumpText.Size = UDim2.new(0, 28, 0, 20)
- JumpText.Font = Enum.Font.Fantasy
- JumpText.FontSize = Enum.FontSize.Size18
- JumpText.Text = "50"
- JumpText.TextColor3 = Color3.new(1, 1, 1)
- JumpText.TextSize = 17
- JumpText.TextScaled = true
- game.Lighting.Changed:connect(function()
- game.Lighting.TimeOfDay = "12:00:00"
- game.Lighting.FogEnd = 9999
- game.Lighting.Brightness = 1
- end)
- --- Menus ---
- local Menus = {
- [BringTree] = BringTreeFrame;
- [Waypoints] = WaypointFrame;
- [Duper] = DupeFrame;
- [TPPlanks] = PlankFrame;
- [GoldAxe] = GoldAxeFrame;
- [PlayerTp] = PlayerFrame;
- [Greywood] = GreywoodFrame;
- [GuiLabel] = LT2GUI2Frame;
- [SellWoodPlanks] = SellFrame;
- }
- for button,frame in pairs(Menus) do
- button.MouseButton1Click:connect(function()
- if frame.Visible then
- frame.Visible = false
- return
- end
- for k,v in pairs(Menus) do
- v.Visible = v == frame
- end
- end)
- end
- --- Open/Close ---
- Open.MouseButton1Down:connect(function()
- OpenFrame.Visible = false
- MainFrame.Visible = true
- end)
- Minimize.MouseButton1Down:connect(function()
- MainFrame.Visible = false
- OpenFrame.Visible = true
- end)
- CloseLT2.MouseButton1Down:connect(function()
- LT2CORE:destroy()
- end)
- local service = setmetatable({}, {
- __index = function(t, k)
- return game:GetService(k)
- end
- })
- function Create(cls,props)
- local inst = Instance.new(cls)
- for i,v in pairs(props) do
- inst[i] = v
- end
- return inst
- end
- --- TP Planks to you ---
- checkplanks = false
- local WoodPlanks={}
- local ProcessedWoodList = LT2GUI.MainFrame.MenuFrame.PlankFrame.ProcessedWoodList
- function UpdatePlanks()
- local inc = 0
- WoodPlanks={}
- for i,v in pairs(game.Workspace.PlayerModels:GetChildren()) do
- if v.Name=="Plank" and v.Owner.Value==game.Players.LocalPlayer then
- if v:FindFirstChild("TreeClass") and WoodPlanks[v.TreeClass.Value] then
- WoodPlanks[v.TreeClass.Value]=WoodPlanks[v.TreeClass.Value]
- WoodPlanks[v.TreeClass.Value]["Wood"][v]=v
- elseif v:FindFirstChild("TreeClass") then
- WoodPlanks[v.TreeClass.Value]={Wood={v.WoodSection}}
- end
- end
- end
- end
- function UpdateMovePlanks()
- checkplanks = true
- local inc=0
- UpdatePlanks()
- ProcessedWoodList:ClearAllChildren()
- for i,v in pairs(WoodPlanks) do
- ProcessedWoodList.CanvasSize=UDim2.new(0,0,0,25*inc)
- local TPButton=Create("TextButton",{Parent=ProcessedWoodList,Size=UDim2.new(0,147,0,20),Position=UDim2.new(0,5,0,25*inc),Text=" "..i,ZIndex=3,BackgroundColor3 = Color3.new(0.2, 0.2, 0.2),Font = Enum.Font.Fantasy,TextColor3 = Color3.new(1, 1, 1),TextSize = 16,BorderColor3 = Color3.new(0, 1, 0)})
- TPButton.MouseButton1Click:Connect(function()
- sendNotice = game.ReplicatedStorage.Notices.SendUserNotice
- sendNotice:Fire("Click where you want the Planks to TP to")
- local ButtonPress
- ButtonPress = game.Players.LocalPlayer:GetMouse().Button1Down:Connect(function()
- Square = game.Players.LocalPlayer:GetMouse().Target
- if (Square.Name == "OriginSquare" or Square.Name == "Square") then
- ButtonPress:Disconnect()
- for _, Plank in pairs(game.Workspace.PlayerModels:GetChildren()) do
- if Plank.Name=="Plank" and Plank:FindFirstChild("TreeClass") then
- if Plank.TreeClass.Value == i and Plank.Owner.Value == game.Players.LocalPlayer then
- Plank:MoveTo(Square.Position)
- for i=1,100 do
- game.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(Plank)
- end
- end
- end
- end
- end
- end)
- end)
- inc=inc+1
- end
- inc=0
- end
- TpAllPlanks.MouseButton1Click:Connect(function()
- for _, Plank in pairs(game.Workspace.PlayerModels:GetChildren()) do
- if Plank.Name=="Plank" and Plank:findFirstChild("Owner") then
- if Plank.Owner.Value == game.Players.LocalPlayer then
- sendNotice = game.ReplicatedStorage.Notices.SendUserNotice
- sendNotice:Fire("Click where you want ALL the Planks to TP to")
- local ButtonPress
- ButtonPress = game.Players.LocalPlayer:GetMouse().Button1Down:Connect(function()
- Square = game.Players.LocalPlayer:GetMouse().Target
- if (Square.Name == "OriginSquare" or Square.Name == "Square") then
- ButtonPress:Disconnect()
- Plank:MoveTo(Square.Position)
- for i=1,100 do
- game.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(Plank)
- end
- end
- end)
- end
- end
- end
- end)
- if not checkplanks then
- UpdateMovePlanks()
- end
- game.Workspace.PlayerModels.ChildAdded:connect(function(Item)
- if Item:FindFirstChild("Owner") and Item.Owner.Value == game.Players.LocalPlayer and Item:FindFirstChild("TreeClass") then
- UpdateMovePlanks()
- end
- end)
- game.Workspace.PlayerModels.ChildRemoved:connect(function(Item)
- if Item:FindFirstChild("Owner") and Item.Owner.Value == game.Players.LocalPlayer and Item:FindFirstChild("TreeClass") then
- UpdateMovePlanks()
- end
- end)
- --- GuiInfo ---
- GuiLabel.MouseButton1Down:connect(function()
- if Lt2Info == "Info" then
- Lt2Info = "Nothing"
- GuiLabel.TextColor3 = Color3.new(1, 0, 1)
- GuiLabel.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- MenuLeftFrame.Active = true
- MenuLeftFrame.Selectable = true
- else
- Lt2Info = "Info"
- GuiLabel.TextColor3 = Color3.new(0, 1, 0)
- GuiLabel.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- MenuLeftFrame.Active = false
- MenuLeftFrame.Selectable = false
- end
- end)
- --- BringTreeInfo ---
- BringTreeInfo1.MouseButton1Down:connect(function()
- if BringTreeInfo1.Text == "Info" then
- BringTreeInfo1.Text = "Close Info"
- BringTreeInfo2.Visible = true
- else
- BringTreeInfo1.Text = "Info"
- BringTreeInfo2.Visible = false
- end
- end)
- --- Walkspeed/JumpPower ---
- player = game.Players.LocalPlayer
- Walk = 16
- Jump = 50
- WalkSpeed.MouseButton1Down:connect(function()
- Walk = WalkText.Text
- end)
- JumpPower.MouseButton1Down:connect(function()
- Jump = JumpText.Text
- end)
- player.Character.Humanoid.JumpPower = Jump
- player.Character.Humanoid.WalkSpeed = Walk
- player.Character.Humanoid.Changed:connect(function()
- player.Character.Humanoid.JumpPower = Jump
- player.Character.Humanoid.WalkSpeed = Walk
- end)
- --- Gold Axe ---
- GoldAxeStart.MouseButton1Down:Connect(function()
- GoldAxe.BackgroundColor3 = Color3.new(0, 0.5, 0)
- GoldAxeStart.Text = "Active"
- Detect = coroutine.wrap(function()
- Player = game.Players.LocalPlayer
- mouse = Player:GetMouse()
- mouse.Button1Down:connect(function()
- MouseDown = true
- end)
- mouse.Button1Up:connect(function()
- MouseDown = false
- end)
- end)
- Detect()
- Player = game.Players.LocalPlayer
- mouse = Player:GetMouse()
- game:GetService('RunService').RenderStepped:connect(function()
- if Player.Character:FindFirstChild("Tool") then
- if MouseDown == true then
- if mouse.Target.Name == "WoodSection" then
- targetWood = mouse.Target
- Tool=Player.Character.Tool
- ---FaceVector
- Height = targetWood.CFrame:pointToObjectSpace(mouse.Hit.p).Y + targetWood.Size.Y/2
- local ray = Ray.new(Player.Character.Head.Position, ((targetWood.CFrame * CFrame.new(0, Height - targetWood.Size.Y/2, 0)).p - Player.Character.Head.Position).unit * 200)
- part,_,p = workspace:FindPartOnRay(ray, Player.Character)
- function fixVector(V)
- return Vector3.new(math.floor(V.X + 0.5), math.floor(V.Y + 0.5), math.floor(V.Z + 0.5))
- end
- local faceVector = fixVector(targetWood.CFrame:vectorToObjectSpace(p))
- if faceVector.Y ~= 0 then
- return
- end
- local lookAtCFrame = CFrame.new(Player.Character.Head.Position, mouse.Hit.p)
- local relativeCFrame = lookAtCFrame:toObjectSpace(targetWood.CFrame * CFrame.Angles(math.pi/2, 0, 0))
- local relativeLookVector = relativeCFrame.lookVector
- local m = relativeLookVector.Y >= 0 and 1 or -1
- if faceVector.X == 1 then
- faceVector = Vector3.new(0, 0, -1) * m
- elseif faceVector.X == -1 then
- faceVector = Vector3.new(0, 0, 1) * m
- elseif faceVector.Z == 1 then
- faceVector = Vector3.new(1, 0, 0) * m
- elseif faceVector.Z == -1 then
- faceVector = Vector3.new(-1, 0, 0) * m
- end
- local cutEvent = targetWood.Parent.CutEvent
- game.ReplicatedStorage.Interaction.RemoteProxy:FireServer(cutEvent, {sectionId = targetWood.ID.Value, faceVector = faceVector, height = Height, hitPoints = 0.2, cooldown = 0, cuttingClass = "Axe", tool = Player.Character.Tool})
- end
- end
- end
- end)
- end)
- --- Show Current Location
- ShowLocation.MouseButton1Down:connect(function()
- function round(num, numDecimalPlaces)
- local mult = 10^(numDecimalPlaces or 0)
- return math.floor(num * mult + 0.5) / mult
- end
- LocationX = round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.x, 1)
- LocationY = round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, 1)
- LocationZ = round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.z, 1)
- ShowLocation.Text = "Current/Set Location\n"..LocationX..", "..LocationY..", "..LocationZ
- CustomTPPoint.Text = "TP to "..LocationX..", "..LocationY..", "..LocationZ
- CustomLocationSet = true
- end)
- --- TP to custom location ---
- CustomTPPoint.MouseButton1Down:connect(function()
- if CustomLocationSet == true then
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = CFrame.new(LocationX, LocationY, LocationZ)
- end
- end)
- --- Player Tp ---
- local buttons = {
- Player1,
- Player2,
- Player3,
- Player4,
- Player5,
- Player6
- }
- spawn(function()
- while true do
- Player1.Text = ""
- Player2.Text = ""
- Player3.Text = ""
- Player4.Text = ""
- Player5.Text = ""
- Player6.Text = ""
- for i, v in pairs(game.Players:GetChildren()) do
- buttons[i].Text = v.Name
- buttons[i].Visible = true
- end
- wait(0.5)
- end
- end)
- Player1.MouseButton1Down:connect(function()
- PlyrSel.Text = Player1.Text
- end)
- Player2.MouseButton1Down:connect(function()
- PlyrSel.Text = Player2.Text
- end)
- Player3.MouseButton1Down:connect(function()
- PlyrSel.Text = Player3.Text
- end)
- Player4.MouseButton1Down:connect(function()
- PlyrSel.Text = Player4.Text
- end)
- Player5.MouseButton1Down:connect(function()
- PlyrSel.Text = Player5.Text
- end)
- Player6.MouseButton1Down:connect(function()
- PlyrSel.Text = Player6.Text
- end)
- TpPlayer.MouseButton1Down:connect(function()
- if PlyrSel.Text == "SELECT A PLAYER" then
- warn("No Player Selected")
- else
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace[PlyrSel.Text].HumanoidRootPart.CFrame
- end
- end)
- TpBase.MouseButton1Down:connect(function()
- for i, v in pairs(game.Workspace.Properties:GetChildren()) do
- if v.Owner.Value == game.Players[PlyrSel.Text] then
- local p= CFrame.new(v.OriginSquare.CFrame.x, v.OriginSquare.CFrame.y +3.5, v.OriginSquare.CFrame.z)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = p
- end
- end
- end)
- --- NoClip ---
- noclip = false
- game:GetService('RunService').Stepped:connect(function()
- if noclip then
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- end)
- NoClip.MouseButton1Down:connect(function()
- noclip = not noclip
- if NoClip.Text == "Enable NoClip" then
- NoClip.Text = "Disable NoClip"
- NoClip.BackgroundColor3 = Color3.new(0, 0.5, 0)
- else
- NoClip.Text = "Enable NoClip"
- NoClip.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- end
- end)
- --- Waypoints ---
- local WayPoints = {
- ["Wood R Us"] = CFrame.new(265, 5, 57),
- ["SpawnPoint"] = CFrame.new(155, 5, 74),
- ["Land Store"] = CFrame.new(258, 5, -99),
- ["Link's Logic"] = CFrame.new(4607, 9, -798),
- ["Cave"] = CFrame.new(3581, -177, 430),
- ["Volcano"] = CFrame.new(-1585, 625, 1140),
- ["Swamp"] = CFrame.new(-1209, 138, -801),
- ["Palm Island"] = CFrame.new(2549, 5, -42),
- ["Fancy Furnishings"] = CFrame.new(491, 13, -1720),
- ["Boxed Cars"] = CFrame.new(509, 5.2, -1463),
- ["Fine Arts Shop"] = CFrame.new(5207, -156, 719),
- ["Bob's Shack"] = CFrame.new(260, 10, -2542),
- ["Dock"] = CFrame.new(1114, 3.2, -197),
- ["Bridge"] = CFrame.new(113, 15, -977),
- ["End Times"] = CFrame.new(113, -204, -951),
- ["Shrine Of Sight"] = CFrame.new(-1600, 205, 919),
- ["The Den"] = CFrame.new(323, 49, 1930),
- ["Volcano Win"] = CFrame.new(-1675, 358, 1476),
- ["Ski Lodge"] = CFrame.new(1244, 66, 2306),
- ["Strange Man"] = CFrame.new(1061, 20, 1131)
- }
- WoodRUs.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["Wood R Us"]
- end)
- SpawnPoint.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["SpawnPoint"]
- end)
- LandStore.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["Land Store"]
- end)
- LinksLogic.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["Link's Logic"]
- end)
- Cave.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["Cave"]
- end)
- Volcano.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["Volcano"]
- end)
- Swamp.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["Swamp"]
- end)
- PalmIsland.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["Palm Island"]
- end)
- FancyFurnishings.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["Fancy Furnishings"]
- end)
- BoxedCars.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["Boxed Cars"]
- end)
- FineArtsShop.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["Fine Arts Shop"]
- end)
- BobsShack.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["Bob's Shack"]
- end)
- Dock.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["Dock"]
- end)
- Bridge.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["Bridge"]
- end)
- EndTimes.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["End Times"]
- end)
- ShrineOfSight.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["Shrine Of Sight"]
- end)
- TheDen.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["The Den"]
- end)
- VolcanoWin.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["Volcano Win"]
- end)
- SkiLodge.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["Ski Lodge"]
- end)
- StrangeMan.MouseButton1Down:connect(function()
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- uTorso.CFrame = WayPoints["Strange Man"]
- end)
- --- Make Greywood ---
- GreywoodStart.MouseButton1Down:Connect(function()
- if GreyStart == "Nothing" then
- GreyStart = "On"
- GreywoodStart.BackgroundColor3 = Color3.new(0, 0.5, 0)
- GreywoodStart.Text = "Stop"
- for i,v in next,workspace.PlayerModels:GetChildren() do
- if v:FindFirstChild("Type") then
- if v.Type.Value == "Blueprint" then
- v.Type.Value = "Structure"
- end
- end
- end
- else
- GreyStart = "Nothing"
- GreywoodStart.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- GreywoodStart.Text = "Start"
- for i,v in next,workspace.PlayerModels:GetChildren() do
- if v:FindFirstChild("Type") then
- if v.Type.Value == "Structure" then
- v.Type.Value = "Blueprint"
- end
- end
- end
- end
- end)
- --- Anti AFK ---
- AntiAFK.MouseButton1Down:Connect(function()
- if afkactive == true then
- afkactive = false
- AntiAFK.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- AntiAFK.Text = "Start Anti-AFK Mode"
- elseif afkactive == false then
- afkactive = true
- AntiAFK.BackgroundColor3 = Color3.new(0, 0.5, 0)
- AntiAFK.Text = "Stop Anti-AFK Mode"
- logtime = coroutine.wrap(function()
- afktotaltime=0
- while afkactive == true do
- wait(1)
- afktotaltime=afktotaltime+1
- AntiAFKtime.Text = "AFK for: "..afktotaltime.." Seconds"
- end
- end)
- messageBot = coroutine.wrap(function()
- while afkactive == true do
- wait(300)
- possiblechats = {"afk", "Away from keyboard", "I'm AFK"}
- decide=math.random(1,#possiblechats)
- game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(possiblechats[decide], "All")
- game.Players:Chat("/e point")
- end
- end)
- moveChar = coroutine.wrap(function()
- plr = game:service'Players'.LocalPlayer
- char = plr.Character
- hum = char:FindFirstChildOfClass'Humanoid'
- while afkactive==true do
- wait(1)
- hum:Move(Vector3.new(1, 0, 0), false)
- wait(1)
- hum:Move(Vector3.new(-1, 0, 0), false)
- wait(1)
- hum:Move(Vector3.new(1, 0, 0), false)
- wait(1)
- hum:Move(Vector3.new(-1, 0, 0), false)
- wait(1)
- hum:Move(Vector3.new(0, 1, 0), false)
- wait(1)
- hum:Move(Vector3.new(0, 1, 0), false)
- wait(60)
- end
- end)
- logtime()
- moveChar()
- messageBot()
- end
- end)
- --- Plot Tp ---
- PlotTp.MouseButton1Down:connect(function()
- for i,v in pairs(game.Workspace.Properties:GetChildren()) do
- if v.Owner.Value == game.Players.LocalPlayer then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.OriginSquare.CFrame + Vector3.new(0,10,0)
- end
- end
- end)
- ---TP Wood ---
- TPWood.MouseButton1Click:Connect(function()
- for _, Log in pairs(service.Workspace.LogModels:GetChildren()) do
- if Log.Name:sub(1, 6) == "Loose_" and Log:findFirstChild("Owner") then
- if Log.Owner.Value == service.Players.LocalPlayer then
- Log:MoveTo(service.Players.LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(0, 20, 0))
- for i=1,100 do
- service.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(Log)
- end
- end
- end
- end
- end)
- --- Sell Wood ---
- SellWood.MouseButton1Click:Connect(function()
- for _, Log in pairs(service.Workspace.LogModels:GetChildren()) do
- if Log.Name:sub(1, 6) == "Loose_" and Log:findFirstChild("Owner") then
- if Log.Owner.Value == service.Players.LocalPlayer then
- for i,v in pairs(Log:GetChildren()) do
- if v.Name=="WoodSection" then
- spawn(function()
- for i=1,10 do
- wait()
- v.CFrame=CFrame.new(Vector3.new(315, -0.296, 85.791))*CFrame.Angles(math.rad(90),0,0)
- end
- end)
- end
- end
- spawn(function()
- for i=1,20 do
- wait()
- service.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(Log)
- end
- end)
- end
- end
- end
- end)
- --- Sell Planks ---
- SellPlanks.MouseButton1Click:Connect(function()
- for _, Plank in pairs(service.Workspace.PlayerModels:GetChildren()) do
- if Plank.Name=="Plank" and Plank:findFirstChild("Owner") then
- if Plank.Owner.Value == service.Players.LocalPlayer then
- for i,v in pairs(Plank:GetChildren()) do
- if v.Name=="WoodSection" then
- spawn(function()
- for i=1,10 do
- wait()
- v.CFrame=CFrame.new(Vector3.new(315, -0.296, 85.791))*CFrame.Angles(math.rad(90),0,0)
- end
- end)
- end
- end
- spawn(function()
- for i=1,20 do
- wait()
- service.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(Plank)
- end
- end)
- end
- end
- end
- end)
- --- God Mode ---
- GodMode.MouseButton1Click:Connect(function()
- GodMode.BackgroundColor3 = Color3.new(0, 0.5, 0)
- game.Players.LocalPlayer.Character.Humanoid.Name = "1"
- local l = game.Players.LocalPlayer.Character["1"]:Clone()
- l.Parent = game.Players.LocalPlayer.Character
- l.Name = "Humanoid"
- wait(0.1)
- game.Players.LocalPlayer.Character["1"]:Destroy()
- game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character.Animate.Disabled = true
- l.Changed:Connect(function()
- if l then
- l.WalkSpeed=Walk
- l.JumpPower=Jump
- end
- end)
- end)
- --- Dupe ---
- MoreInfo.MouseButton1Down:connect(function()
- if MoreInfo.Text == "Info" then
- MoreInfo.Text = "Close Info"
- Info.Visible = true
- else
- MoreInfo.Text = "Info"
- Info.Visible = false
- end
- end)
- Option = false
- Dupe.MouseButton1Down:connect(function()
- plr = game:GetService("Players").LocalPlayer
- slot = plr.CurrentSaveSlot
- if Option == false then
- if slot.Value == -1 then
- Option = true
- slot.RobloxLocked = true
- Duper.Text = "Duping Active"
- Duper.BackgroundColor3 = Color3.new(0, 0.5, 0)
- Duper.TextColor3 = Color3.new(1, 1, 1)
- Dupe.BackgroundColor3 = Color3.new(0, 0.5, 0)
- Dupe.TextColor3 = Color3.new(1, 1, 1)
- Dupe.Text = "Duping"
- DupingText1.Text = "Loaded Slot Will NOT Save\n\nMake sure to reload your slot after duping to make sure you get your items back (If you leave before reloading all your changes will be saved)."
- end
- else
- Option = false
- slot.RobloxLocked = false
- Duper.Text = "Item Duping"
- Duper.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- Duper.TextColor3 = Color3.new(1, 1, 1)
- Dupe.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- Dupe.TextColor3 = Color3.new(1, 1, 1)
- Dupe.Text = "Dupe"
- DupingText1.Text = "Loaded Slot Will Save"
- end
- end)
- --- Water Walk ---
- WaterCollide.MouseButton1Down:connect(function()
- if WCollide == "Nothing" then
- WCollide = "On"
- WaterCollide.BackgroundColor3 = Color3.new(0, 0.5, 0)
- WaterCollide.Text = "Water is Solid"
- for i,v in pairs(game.Workspace.Water:GetChildren()) do
- if v:IsA("Part") then
- v.CanCollide = true
- end
- end
- else
- WCollide = "Nothing"
- WaterCollide.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- WaterCollide.Text = "Walk on Water"
- for i,v in pairs(game.Workspace.Water:GetChildren()) do
- if v:IsA("Part") then
- v.CanCollide = false
- end
- end
- end
- end)
- --- BTools ---
- CopyTool.MouseButton1Down:connect(function()
- if BTool == "Copy" then
- BTool = "Nothing"
- CopyTool.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- else
- BTool = "Copy"
- CopyTool.BackgroundColor3 = Color3.new(0, 0.5, 0)
- DeleteTool.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- MoveTool.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- end
- end)
- DeleteTool.MouseButton1Down:connect(function()
- if BTool == "Delete" then
- BTool = "Nothing"
- DeleteTool.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- else
- BTool = "Delete"
- DeleteTool.BackgroundColor3 = Color3.new(0, 0.5, 0)
- CopyTool.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- MoveTool.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- end
- end)
- MoveTool.MouseButton1Down:connect(function()
- if BTool == "Move" then
- BTool = "Nothing"
- MoveTool.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- else
- BTool = "Move"
- MoveTool.BackgroundColor3 = Color3.new(0, 0.5, 0)
- CopyTool.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- DeleteTool.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- end
- end)
- Mouse.Button1Up:connect(function()
- MDown = false
- end)
- Mouse.Button1Down:connect(function()
- MDown = true
- if BTool == "Copy" then
- if Mouse.Target ~= nil then
- Clone = Mouse.Target:clone()
- Clone.Parent = game.Workspace
- end
- end
- if BTool == "Delete" then
- if Mouse.Target ~= nil then
- Mouse.Target:remove()
- end
- end
- if BTool == "Move" then
- if Mouse.Target ~= nil then
- MoveObject = Mouse.Target
- end
- end
- wait()
- if Clone ~= nil then
- Clone.CanCollide = false
- repeat
- wait()
- SubX = Clone.Size.X/2
- SubY = Clone.Size.Y/2
- SubZ = Clone.Size.Z/2
- Clone.Position = Vector3.new(Mouse.Hit.X - SubX, Mouse.Hit.Y - SubY, Mouse.Hit.Z - SubZ)
- until MDown == false
- Clone.CanCollide = true
- Clone.Position = Clone.Position + Vector3.new(SubX, SubY, SubZ)
- Clone = nil
- end
- if MoveObject ~= nil then
- MoveObject.CanCollide = false
- repeat
- wait()
- SubX = MoveObject.Size.X/2
- SubY = MoveObject.Size.Y/2
- SubZ = MoveObject.Size.Z/2
- MoveObject.Position = Vector3.new(Mouse.Hit.X - SubX, Mouse.Hit.Y - SubY, Mouse.Hit.Z - SubZ)
- until MDown == false
- MoveObject.CanCollide = true
- MoveObject.Position = MoveObject.Position + Vector3.new(SubX, SubY, SubZ)
- MoveObject= nil
- end
- end)
- --- TP Tool ---
- TPTool.MouseButton1Down:connect(function()
- local Tele = Instance.new("Tool", game.Players.LocalPlayer.Backpack)
- Tele.RequiresHandle = false
- Tele.RobloxLocked = true
- Tele.Name = "TPTool"
- Tele.ToolTip = "Teleport Tool"
- Tele.Equipped:connect(function(Mouse)
- Mouse.Button1Down:connect(function()
- if Mouse.Target then
- game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name).HumanoidRootPart.CFrame = (CFrame.new(Mouse.Hit.x, Mouse.Hit.y + 5, Mouse.Hit.z))
- end
- end)
- end)
- end)
- --- Departure ---
- game.Workspace.Ferry.TimeToDeparture.Changed:connect(function()
- Depart.Text = "Ferry Departs: ".. game.Workspace.Ferry.TimeToDeparture.Value
- if Depart.Text == "Ferry Departs: 0" then
- wait(6)
- Depart.Text = "Ferry has Departed"
- else
- Depart.Text = "Ferry Departs: ".. game.Workspace.Ferry.TimeToDeparture.Value
- end
- end)
- --- Spawn Tree ---
- function bringtree(telewoodtype)
- local Wood = {
- "Cherry",
- "Palm",
- "CaveCrawler",
- "Generic",
- "Spooky",
- "Fir",
- "GreenSwampy",
- "Oak",
- "Birch",
- "Volcano",
- "LoneCave",
- "GoldSwampy",
- "Koa",
- "Walnut"
- }
- local NewRegionNames = {}
- --Name Changer For Seperating What Is What
- for i, l in pairs(game:GetService("Workspace"):GetChildren()) do
- if l.Name == "TreeRegion" then
- if l ~= nil then
- for i, b in pairs(l:GetChildren()) do
- if b:IsA("Model") then
- if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[1] then
- l.Name = Wood[1]
- warn("TreeRegion #1 Has Been Changed To: "..Wood[1])
- table.insert(NewRegionNames, l.Name)
- end
- end
- end
- end
- end
- end
- for i, l in pairs(game:GetService("Workspace"):GetChildren()) do
- if l.Name == "TreeRegion" then
- if l ~= nil then
- for i, b in pairs(l:GetChildren()) do
- if b:IsA("Model") then
- if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[2] then
- l.Name = Wood[2]
- warn("TreeRegion #2 Has Been Changed To: "..Wood[2])
- table.insert(NewRegionNames, l.Name)
- end
- end
- end
- end
- end
- end
- for i, l in pairs(game:GetService("Workspace"):GetChildren()) do
- if l.Name == "TreeRegion" then
- if l ~= nil then
- for i, b in pairs(l:GetChildren()) do
- if b:IsA("Model") then
- if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[3] then
- l.Name = Wood[3]
- warn("TreeRegion #3 Has Been Changed To: "..Wood[3])
- table.insert(NewRegionNames, l.Name)
- end
- end
- end
- end
- end
- end
- for i, l in pairs(game:GetService("Workspace"):GetChildren()) do
- if l.Name == "TreeRegion" then
- if l ~= nil then
- for i, b in pairs(l:GetChildren()) do
- if b:IsA("Model") then
- if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[4] then
- l.Name = Wood[4]
- warn("TreeRegion #4 Has Been Changed To: "..Wood[4])
- table.insert(NewRegionNames, l.Name)
- end
- end
- end
- end
- end
- end
- for i, l in pairs(game:GetService("Workspace"):GetChildren()) do
- if l.Name == "TreeRegion" then
- if l ~= nil then
- for i, b in pairs(l:GetChildren()) do
- if b:IsA("Model") then
- if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[5] then
- l.Name = Wood[5]
- warn("TreeRegion #5 Has Been Changed To: "..Wood[5])
- table.insert(NewRegionNames, l.Name)
- end
- end
- end
- end
- end
- end
- for i, l in pairs(game:GetService("Workspace"):GetChildren()) do
- if l.Name == "TreeRegion" then
- if l ~= nil then
- for i, b in pairs(l:GetChildren()) do
- if b:IsA("Model") then
- if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[6] then
- l.Name = Wood[6]
- warn("TreeRegion #6 Has Been Changed To: "..Wood[6])
- table.insert(NewRegionNames, l.Name)
- end
- end
- end
- end
- end
- end
- for i, l in pairs(game:GetService("Workspace"):GetChildren()) do
- if l.Name == "TreeRegion" then
- if l ~= nil then
- for i, b in pairs(l:GetChildren()) do
- if b:IsA("Model") then
- if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[7] then
- l.Name = Wood[7]
- warn("TreeRegion #7 Has Been Changed To: "..Wood[7])
- table.insert(NewRegionNames, l.Name)
- end
- end
- end
- end
- end
- end
- for i, l in pairs(game:GetService("Workspace"):GetChildren()) do
- if l.Name == "TreeRegion" then
- if l ~= nil then
- for i, b in pairs(l:GetChildren()) do
- if b:IsA("Model") then
- if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[8] then
- l.Name = Wood[8]
- warn("TreeRegion #8 Has Been Changed To: "..Wood[8])
- table.insert(NewRegionNames, l.Name)
- end
- end
- end
- end
- end
- end
- for i, l in pairs(game:GetService("Workspace"):GetChildren()) do
- if l.Name == "TreeRegion" then
- if l ~= nil then
- for i, b in pairs(l:GetChildren()) do
- if b:IsA("Model") then
- if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[9] then
- l.Name = Wood[9]
- warn("TreeRegion #9 Has Been Changed To: "..Wood[9])
- table.insert(NewRegionNames, l.Name)
- end
- end
- end
- end
- end
- end
- for i, l in pairs(game:GetService("Workspace"):GetChildren()) do
- if l.Name == "TreeRegion" then
- if l ~= nil then
- for i, b in pairs(l:GetChildren()) do
- if b:IsA("Model") then
- if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[10] then
- l.Name = Wood[10]
- warn("TreeRegion #10 Has Been Changed To: "..Wood[10])
- table.insert(NewRegionNames, l.Name)
- end
- end
- end
- end
- end
- end
- for i, l in pairs(game:GetService("Workspace"):GetChildren()) do
- if l.Name == "TreeRegion" then
- if l ~= nil then
- for i, b in pairs(l:GetChildren()) do
- if b:IsA("Model") then
- if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[11] then
- l.Name = Wood[11]
- warn("TreeRegion #11 Has Been Changed To: "..Wood[11])
- table.insert(NewRegionNames, l.Name)
- end
- end
- end
- end
- end
- end
- for i, l in pairs(game:GetService("Workspace"):GetChildren()) do
- if l.Name == "TreeRegion" then
- if l ~= nil then
- for i, b in pairs(l:GetChildren()) do
- if b:IsA("Model") then
- if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[12] then
- l.Name = Wood[12]
- warn("TreeRegion #12 Has Been Changed To: "..Wood[12])
- table.insert(NewRegionNames, l.Name)
- end
- end
- end
- end
- end
- end
- for i, l in pairs(game:GetService("Workspace"):GetChildren()) do
- if l.Name == "TreeRegion" then
- if l ~= nil then
- for i, b in pairs(l:GetChildren()) do
- if b:IsA("Model") then
- if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[13] then
- l.Name = Wood[13]
- warn("TreeRegion #13 Has Been Changed To: "..Wood[13])
- table.insert(NewRegionNames, l.Name)
- end
- end
- end
- end
- end
- end
- for i, l in pairs(game:GetService("Workspace"):GetChildren()) do
- if l.Name == "TreeRegion" then
- if l ~= nil then
- for i, b in pairs(l:GetChildren()) do
- if b:IsA("Model") then
- if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[14] then
- l.Name = Wood[14]
- warn("TreeRegion #14 Has Been Changed To: "..Wood[14])
- table.insert(NewRegionNames, l.Name)
- end
- end
- end
- end
- end
- end
- --Names Checker
- for i, v in pairs(game:GetService("Workspace"):GetChildren()) do
- print(v.Name)
- end
- --Teleporter
- if telewoodtype == Wood[1] then
- for i, v in pairs(game:GetService("Workspace")[Wood[1]]:GetChildren()) do
- if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[1] then
- v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- end
- end
- if telewoodtype == Wood[2] then
- for i, v in pairs(game:GetService("Workspace")[Wood[2]]:GetChildren()) do
- if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[2] then
- v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- end
- end
- if telewoodtype == Wood[3] then
- for i, v in pairs(game:GetService("Workspace")[Wood[3]]:GetChildren()) do
- if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[3] then
- v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- end
- end
- if telewoodtype == Wood[4] then
- for i, v in pairs(game:GetService("Workspace")[Wood[4]]:GetChildren()) do
- if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[4] then
- v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- end
- end
- if telewoodtype == Wood[5] then
- for i, v in pairs(game:GetService("Workspace")[Wood[5]]:GetChildren()) do
- if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[5] then
- v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- end
- end
- if telewoodtype == Wood[6] then
- for i, v in pairs(game:GetService("Workspace")[Wood[6]]:GetChildren()) do
- if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[6] then
- v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- end
- end
- if telewoodtype == Wood[7] then
- for i, v in pairs(game:GetService("Workspace")[Wood[7]]:GetChildren()) do
- if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[7] then
- v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- end
- end
- if telewoodtype == Wood[8] then
- for i, v in pairs(game:GetService("Workspace")[Wood[8]]:GetChildren()) do
- if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[8] then
- v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- end
- end
- if telewoodtype == Wood[9] then
- for i, v in pairs(game:GetService("Workspace")[Wood[9]]:GetChildren()) do
- if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[9] then
- v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- end
- end
- if telewoodtype == Wood[10] then
- for i, v in pairs(game:GetService("Workspace")[Wood[10]]:GetChildren()) do
- if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[10] then
- v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- end
- end
- if telewoodtype == Wood[11] then
- for i, v in pairs(game:GetService("Workspace")[Wood[11]]:GetChildren()) do
- if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[11] then
- v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- end
- end
- if telewoodtype == Wood[12] then
- for i, v in pairs(game:GetService("Workspace")[Wood[12]]:GetChildren()) do
- if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[12] then
- v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- end
- end
- if telewoodtype == Wood[13] then
- for i, v in pairs(game:GetService("Workspace")[Wood[13]]:GetChildren()) do
- if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[13] then
- v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- end
- end
- if telewoodtype == Wood[14] then
- for i, v in pairs(game:GetService("Workspace")[Wood[14]]:GetChildren()) do
- if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[14] then
- v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- end
- end
- end
- OakTree.MouseButton1Down:Connect(function()
- bringtree('Generic')
- end)
- CherryTree.MouseButton1Down:Connect(function()
- bringtree('Cherry')
- end)
- PalmTree.MouseButton1Down:Connect(function()
- bringtree('Palm')
- end)
- CaveCrawlerTree.MouseButton1Down:Connect(function()
- bringtree('CaveCrawler')
- end)
- SpookyTree.MouseButton1Down:Connect(function()
- bringtree('Spooky')
- end)
- FirTree.MouseButton1Down:Connect(function()
- bringtree('Fir')
- end)
- GreenTree.MouseButton1Down:Connect(function()
- bringtree('GreenSwampy')
- end)
- BirchTree.MouseButton1Down:Connect(function()
- bringtree('Birch')
- end)
- VolcanoTree.MouseButton1Down:Connect(function()
- bringtree('Volcano')
- end)
- EndTimesTree.MouseButton1Down:Connect(function()
- bringtree('LoneCave')
- end)
- ElmTree.MouseButton1Down:Connect(function()
- bringtree('Oak')
- end)
- KoaTree.MouseButton1Down:Connect(function()
- bringtree('Koa')
- end)
- GoldTree.MouseButton1Down:Connect(function()
- bringtree('GoldSwampy')
- end)
- WalnutTree.MouseButton1Down:Connect(function()
- bringtree('Walnut')
- end)
- --- ReJoin Server ---
- ReJoinServer.MouseButton1Down:connect(function()
- local placeId = "13822889"
- game:GetService("TeleportService"):Teleport(placeId)
- end)
- --- End ---
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