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ArcDesLHK

Mythical cross-support

Jun 30th, 2023
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  1. Mythical Warrior Stardust
  2. Level 4 WIND Warrior/Effect
  3. 1600/1000
  4. When this card is Normal Summoned: You can target 1 Level 4 or lower "Mythical" monster in your GY; Special Summon that target in Attack Position, but negate its effects, also treat it as a Tuner. Cannot be used as Synchro Material, except for the Synchro Summon of a "Mythical" monster, or a Dragon Synchro Monster.
  5.  
  6. Mythical Warrior Shooting Star
  7. Level 6 WIND Warrior/Effect
  8. 2100/1600
  9. You can Special Summon this card (from your hand) by Tributing 1 "Mythical" or Dragon Synchro Monster. You can only Special Summon "Mythical Warrior Shooting Star" once per turn this way. If this card is Special Summoned: You can send 1 Level 5 or lower "Mythical" monster from your Deck to the GY, and if you do, reduce this card's Level by that monster's, but for the rest of this turn, you cannot activate the effects of monsters with the same name the sent monster had in the GY. You can only use this effect of "Mythical Warrior Shooting Star" once per turn.
  10.  
  11. Mythical Warrior Quasar
  12. Level 8 LIGHT Warrior/Effect
  13. 2000/2000
  14. You can Special Summon this card (from your hand) by banishing 1 "Mythical" or Dragon Synchro Monster from your GY, and if you do, this card gains ATK equal to half the Tributed monster's original ATK. You can only Special Summon "Mythical Warrior Quasar" once per turn this way. If this card in your possession is sent to the GY by an opponent's card: You can Special Summon 1 "Mythical" Tuner from your Deck.
  15.  
  16. Mythical Warrior Shaman
  17. Level 7 LIGHT Warrior/Ritual/Effect
  18. 2500/2000
  19. You can Ritual Summon this card with "Mythical Ritual". You can reveal this card in your hand; add 1 Level 4 or lower "Mythical" monster, or 1 "Mythical Ritual", from your Deck to your hand, then place 1 card from your hand on top of the Deck. When this card destroys a monster by battle: You can destroy 1 monster your opponent controls, and if you do, this card can make a second attack in a row. You can only use each effect of "Mythical Warrior Shaman" once per turn.
  20.  
  21. Mythical Shimmer
  22. Quick-Play Spell
  23. Banish 1 Tuner and 1 non-Tuner "Mythical" monster from your GY, and if you do, Special Summon 1 "Mythical" or a Dragon Synchro Monster from your Extra Deck whose Level equals the total Levels of those banished monsters. (This is treated as a Synchro Summon.) You can only activate 1 "Mythical Shimmer" per turn.
  24.  
  25. Mythical Hope
  26. Normal Spell
  27. If you control a "Mythical" monster and a Spellcaster monster: Change 1 Attack Position monster your opponent controls to Defense Position, then take control of it, and if you do, it cannot be destroyed by battle. If you control "Dark Magician", neither player can activate cards or effects in response to this card's activation.
  28.  
  29. Mythical Dark Magic
  30. Quick-Play Spell
  31. Banish 1 "Mythical" monster and 1 "Dark Magician" or "Dark Magician Girl" from your GY; destroy all monsters on the field, except "Mythical" monsters and DARK Spellcaster monsters. You can only activate 1 "Mythical Dark Magic" per turn.
  32.  
  33. Mythical Bond
  34. Continuous Spell
  35. You can Tribute 1 "Mythical" Effect Monster, then target 1 Normal Monster in your GY; Special Summon that target. You can only use this effect of "Mythical Bond" once per turn. If this card in its owner's control leaves the field because of an opponent's card effect and you control a "Mythical" monster and 1 "Dark Magician" or "Dark Magician Girl": Negate the effects of as many monsters on the field as possible, except "Mythical" monsters you control, and if you do, destroy them.
  36.  
  37. Mythical Genesis
  38. Normal Spell
  39. If you have a Synchro Monster on your field or in your GY: Add 1 Level 5 or higher "Mythical" monster, or 1 "Mythical" Tuner, from your Deck to your hand. You can only activate 1 "Mythical Genesis" per turn.
  40.  
  41. Mythical Dark Magic Rod
  42. Equip Spell
  43. Equip only to "Dark Magician", "Dark Magician Girl" or a "Mythical" monster. It gains 400 ATK. Once per turn, if this card is equipped to a monster: You can inflict damage to your opponent equal to half the equipped monster's original ATK.
  44.  
  45. Mythical Gauntlet
  46. Equip Spell
  47. Equip only to "Dark Magician", "Dark Magician Girl" or a "Mythical" monster. It gains 600 ATK. Once per turn, if you activate a Normal or Quick-Play Spell Card while this card is equipped to a monster: The equipped monster gains 300 ATK.
  48.  
  49. Mythical Ritual
  50. Ritual Spell
  51. This card can be used to Ritual Summon any "Mythical" Ritual Monster. You must also Tribute monsters from your hand or field and/or banish "Dark Magician" or "Dark Magician Girl" from your GY, whose total Levels exactly equal the Level of the "Mythical" Ritual Monster you Ritual Summon.
  52.  
  53. Mythical Stardust Mirage
  54. Quick-Play Spell
  55. If you control a "Shooting Star Dragon" or a Level 5 or higher "Mythical" monster: Special Summon as many monsters as possible from your GY that were destroyed and sent to your GY by battle or an opponent's card effect this turn, then you can place a number of cards from your Deck on top of your Deck, up to the number of monsters Special Summoned this way. You can only activate 1 "Mythical Stardust Mirage" per turn.
  56.  
  57. Mythical Draw
  58. Normal Spell
  59. Tribute 1 "Mythical" monster and 1 monster with 2500 ATK; draw 3 cards. You can only activate 1 "Mythical Draw" per turn.
  60.  
  61. Mythical Pendulum
  62. Normal Spell
  63. If you have 2 "Mythical" cards in your Pendulum Zones: Target 2 "Mythical" monsters in your GY; add them to your hand. You can banish this card from your GY; during your Main Phase this turn, you can conduct 1 Pendulum Summon of a "Mythical" monster(s) in addition to your Pendulum Summon. (You can only gain this effect once per turn.) You can only activate 1 "Mythical Pendulum" per turn.
  64.  
  65. Mythical Starlight
  66. Normal Trap
  67. When a card or effect is activated that would destroy a card(s) you control: Tribute 2 "Mythical" monsters; negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.
  68.  
  69. Mythical Scrap Scarecrow
  70. Normal Trap
  71. When an opponent's monster declares an attack: Target the attacking monster; destroy that target, also, after that, Set this card face-down instead of sending it to the GY. If you control a "Mythical" monster or "Stardust Dragon", you can activate this card from your hand.
  72.  
  73. Mythical Victim Sanctuary
  74. Counter Trap
  75. When a Spell/Trap Card, or monster effect, is activated: Tribute 1 "Mythical" monster or "Stardust Dragon"; negate the activation, and if you do, destroy that card, then, if you Tributed "Stardust Dragon", gain 2500 LP. You can only activate 1 "Mythical Victim Sanctuary" per turn.
  76.  
  77. Mythical Illusion
  78. Normal Trap
  79. Until the end of this turn, all "Mythical" monster, "Dark Magician" or "Dark Magician Girl" you currently control cannot be destroyed by battle, their effects are negated, also they are unaffected by your opponent's card effects.
  80.  
  81. Mythical Wish
  82. Normal Trap
  83. When a "Stardust Dragon" you control is Tributed to activate its own effect: Target that monster or 1 of your "Mythical" monsters that is banished or in your GY; Special Summon it. You can only activate 1 "Mythical Wish" per turn.
  84.  
  85. Mythical Fork Road
  86. Normal Trap
  87. If you control "Mythical Warrior Altair": Target 1 monster you control; its ATK becomes double its original ATK. "Mythical Warrior Altair" you control cannot attack the turn you activate this card.
  88.  
  89. Mythical Transcendent
  90. Normal Trap
  91. If you control "Mythical Warrior Altair" and "Dark Magician" or "Stardust Dragon": Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only activate 1 "Mythical Transcendent" per turn.
  92.  
  93. Mythical Unity
  94. Normal Trap
  95. Tribute 1 Effect Monster, then target 1 Effect Monster your opponent controls; send it to the GY, then Special Summon 1 Level 7 or higher "Mythical" monster from your Deck or GY. You can only activate 1 "Mythical Unity" per turn.
  96.  
  97. United Dark Mythical Power
  98. Normal Trap
  99. Tribute at least 1 "Dark Magician", "Dark Magician Girl", "Stardust Dragon" and/or "Shooting Star Dragon", then target 1 "Mythical" monster you control; equip this card to that target. It gains 1000 ATK for each monster Tributed to activate this card. If the equipped monster destroys your opponent's monster by battle and sends it to the GY: Target 1 "Dark Magician", "Dark Magician Girl", "Stardust Dragon" or "Shooting Star Dragon" in your GY; Special Summon it.
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