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autoexec.cfg

Apr 8th, 2020
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  1. // Unexplained crashes? Try changing mat_queue_mode to `-1'.
  2. // ----------------------------------------------------------------------------
  3. // Comanglia' frames config inspired by chris, designed to get you a large performance boost
  4. // v1.8beta | March 2017 | https://dl.dropboxusercontent.com/u/92187841/gfx.cfg
  5. // ----------------------------------------------------------------------------
  6. // Launch options:
  7. // You don't have to remove -dxlevel from the launch options after the first launch!
  8. //
  9. // Fullscreen: -dxlevel 81 -full -w 1920 -h 1080 -novid
  10. // Windowed: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid
  11. // -useforcedmparms -noforcemaccel -noforcemspd // All of these are outdated and don't matter anymore
  12. //
  13. // DX Levels
  14. // -dxlevel 80, -dxlevel 81, -dxlevel 90, -dxlevel 91, -dxlevel 95, -dxlevel 98
  15. // if you can use -dxlevel 81 USE IT your fps will be significantly more stable, some Nvidia users may experience a weird strobing effect
  16. // (some series of outdated nvidia drivers remove this affect)
  17. // ----------------------------------------------------------------------------
  18.  
  19. // ----------------------------------------------------------------------------
  20. // FPS cap
  21. // ----------------------------------------------------------------------------
  22. // The primary benefit of an FPS cap is to make the FPS more stable, other than
  23. // that, it doesn't do a lot. A moderate, consistent framerate is much more
  24. // desirable than a variable but sometimes high framerate. A common
  25. // misconception is that if any more frames are generated than your monitor can
  26. // display, they are useless. This is wrong -- frames are used for much more
  27. // than mere display, and affect the way the game feels well past your
  28. // refresh rate.
  29. // ----------------------------------------------------------------------------
  30. cl_showfps 0 // Turning this FPS meter on actually decreases fps by about 3%-4%
  31. fps_max 300 // fps caps on PCs that consistently meet that cap causes horrible input lag when attempting to turn/aim
  32. //fps_max 132 // I'm leaving this in here though because some PCs (usually laptops) tend to overheat and have microstutters without frame caps.
  33. sv_cheats 0
  34.  
  35. // ----------------------------------------------------------------------------
  36. // Net settings
  37. // ----------------------------------------------------------------------------
  38. // Whilst net settings perhaps aren't an integral part of an FPS config, they
  39. // are a fact of life in competitive TF2, and as such, they are included here.
  40. //
  41. // A common question I am asked -- what defines whether a good connection is
  42. // good or bad? Mostly personal preference. If you're not willing to make the
  43. // choice, try both and see which is better for you.
  44. //
  45. // Generally, meeting both of the following conditions would classify it as a
  46. // good connection:
  47. //
  48. // - Ping of <80 to the average server you join
  49. // - Generally no/negligible choke/loss (can be checked with `net_graph')
  50. //
  51. // There's some pretty good documentation on this here:
  52. // http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
  53. //
  54. // Uncomment (remove the `//' from) one of the groups if you want to use them.
  55. // ----------------------------------------------------------------------------
  56.  
  57. // Good connection
  58. cl_cmdrate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
  59. cl_interp .0152 // change to whatever you like for certain classes projectiles/popping uber/flames = .0152 hitscan = .031 on bad connections = .062
  60. cl_interp_ratio 1
  61. cl_lagcompensation 1
  62. cl_pred_optimize 2
  63. cl_smooth 0
  64. cl_smoothtime 0.01
  65. cl_updaterate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
  66. rate 60000 // anything above 62,000 is completely useless, anything above 48,000ish is useless in HL
  67.  
  68. // Competitive connection // Very few servers will have these settings
  69. //cl_cmdrate 128
  70. //cl_interp .007 // this will likely have to be user defined .007 should be roughly the lowest interp, hit scan might do well at .0152 for this
  71. //cl_interp_ratio 1
  72. //cl_lagcompensation 1
  73. //cl_pred_optimize 2
  74. //cl_smooth 0
  75. //cl_smoothtime 0.01
  76. //cl_updaterate 128
  77. //rate 90000 // With higher tick rates you have more bandwidth being used
  78.  
  79. // Bad connection
  80. //cl_cmdrate 40
  81. //cl_interp 0
  82. //cl_interp_ratio 2
  83. //cl_lagcompensation 1
  84. //cl_pred_optimize 2
  85. //cl_smooth 0
  86. //cl_smoothtime 0.01
  87. //cl_updaterate 40
  88. //rate 35000
  89.  
  90. // ----------------------------------------------------------------------------
  91. // Sprays
  92. // ----------------------------------------------------------------------------
  93. // Bear in mind that these are disabled on war servers due to `sv_pure 2'
  94. // anyway, so if you play competitive TF2, this won't help you.
  95. // ----------------------------------------------------------------------------
  96.  
  97. // Disable sprays
  98. cl_playerspraydisable 1
  99. r_spray_lifetime 0
  100.  
  101. // Enable sprays -- uncomment this section if you want these settings
  102. //cl_playerspraydisable 0
  103. //r_spray_lifetime 2
  104.  
  105. // ----------------------------------------------------------------------------
  106. // Shadows
  107. // ----------------------------------------------------------------------------
  108.  
  109. // Disable shadows
  110. r_shadowmaxrendered 0
  111. r_shadowrendertotexture 0
  112. r_shadows 0
  113. nb_shadow_dist 0
  114.  
  115. // Enable shadows -- I highly recommend keeping them off if you're frequently near or below the refresh rate of your monitor as you'll lose about 15-20% of your framerate
  116. //mat_shadowstate 1
  117. //r_shadowmaxrendered 11
  118. //r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
  119. // competitive TF2 players to see opponents standing
  120. // near the other side of a wall. You may see some
  121. // performance loss from setting this to `1'.
  122. //r_shadows 1
  123. //nb_shadow_dist 400
  124.  
  125. // ----------------------------------------------------------------------------
  126. // Facial features
  127. // ----------------------------------------------------------------------------
  128.  
  129. // Disable facial features
  130. r_eyes 0
  131. r_flex 0
  132. r_lod 2
  133. r_rootlod 2
  134. r_teeth 0
  135. r_eyemove 0
  136. r_eyeshift_x 0
  137. r_eyeshift_y 0
  138. r_eyeshift_z 0
  139. r_eyesize 0
  140. blink_duration 0
  141.  
  142. // Enable facial features -- turning them on lowers framerate by 5ish%
  143. //r_eyes 1
  144. //r_flex 1
  145. //r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
  146. //r_rootlod 1
  147. //r_teeth 1
  148.  
  149. // ----------------------------------------------------------------------------
  150. // Ragdolls
  151. // ----------------------------------------------------------------------------
  152. // You will have reduced performance on deaths which produce ragdolls.
  153. // ----------------------------------------------------------------------------
  154.  
  155. // Disable ragdolls
  156. cl_ragdoll_fade_time 0
  157. cl_ragdoll_forcefade 1
  158. cl_ragdoll_physics_enable 0
  159. g_ragdoll_fadespeed 0
  160. g_ragdoll_lvfadespeed 0
  161. ragdoll_sleepaftertime 0
  162.  
  163. // Enable ragdolls -- lowers by 10ish%
  164. //cl_ragdoll_fade_time 15
  165. //cl_ragdoll_forcefade 0
  166. //cl_ragdoll_physics_enable 1
  167. //g_ragdoll_fadespeed 600
  168. //g_ragdoll_lvfadespeed 100
  169. //ragdoll_sleepaftertime "5.0f"
  170.  
  171. // ----------------------------------------------------------------------------
  172. // Gibs
  173. // ----------------------------------------------------------------------------
  174. // You will have reduced performance on deaths which produce gibs.
  175. // ----------------------------------------------------------------------------
  176.  
  177. // Disable gibs
  178. cl_phys_props_enable 0
  179. cl_phys_props_max 0
  180. props_break_max_pieces 0
  181. r_propsmaxdist 1
  182. violence_agibs 0
  183. violence_hgibs 0
  184.  
  185. // Enable gibs -- 6-7% less framerate
  186. //cl_phys_props_enable 1
  187. //cl_phys_props_max 128
  188. //props_break_max_pieces -1
  189. //r_propsmaxdist 1000
  190. //violence_agibs 1
  191. //violence_hgibs 1
  192.  
  193. // ----------------------------------------------------------------------------
  194. // Graphical
  195. // ----------------------------------------------------------------------------
  196. // Now we come to the main brunt of the config. You probably don't want to mess
  197. // with this.
  198. // ----------------------------------------------------------------------------
  199. prop_active_gib_limit 0
  200. props_break_max_pieces_perframe 0
  201. fov_desired 90
  202. cl_hud_playerclass_use_playermodel 0 // adds another hud element -3% frames
  203. mat_phong 0 // some people don't like this on I prefer it on for sniper though
  204. cl_muzzleflash_dlight_1st 0
  205. cl_detaildist 0
  206. cl_detailfade 0
  207. cl_drawmonitors 0
  208. cl_ejectbrass 0
  209. cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
  210. cl_new_impact_effects 0
  211. cl_show_splashes 0
  212. cl_rumblescale 0
  213. cl_showhelp 0
  214. cl_showpluginmessages 0
  215. cl_debugrumble 0
  216. func_break_max_pieces 0
  217. glow_outline_effect_enable 0 // Cart glow effect.
  218. lod_transitiondist 0
  219. //mat_antialias 1 // apparently having this in config can break the mumble overlay for some users
  220. mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
  221. // a strange `shine' effect to appear on all players. - Chris
  222. // In the past I wasn't able to prove that disabling this was significant,
  223. // it effects fps by about 1% after several checks - Comanglia
  224. mat_colcorrection_disableentities 1
  225. mat_colorcorrection 0
  226. mat_disable_bloom 1
  227. mat_disable_fancy_blending 1
  228. mat_disable_lightwarp 1
  229. mat_envmapsize 8
  230. mat_envmaptgasize 8
  231. mat_filterlightmaps 1
  232. mat_filtertextures 1
  233. mat_forceaniso 1
  234. mat_hdr_level 0
  235. mat_autoexposure_max 0
  236. mat_autoexposure_min 0
  237. mat_bloomscale 0
  238. mat_bloom_scalefactor_scalar 0
  239. mat_debug_postprocessing_effects 0
  240. mat_debugdepth 0
  241. mat_postprocessing_combine 0
  242. mat_non_hdr_bloom_scalefactor 0
  243. mat_bufferprimitives 1
  244. mat_compressedtextures 1
  245. mat_forcemanagedtextureintohardware 0
  246. mat_framebuffercopyoverlaysize 0
  247. mat_hdr_enabled 0
  248. mat_hdr_manual_tonemap_rate 0
  249. mat_mipmaptextures 0 // ***
  250. mat_showlightmappage -1
  251. mat_softwarelighting 0
  252. mat_software_aa_blur_one_pixel_lines 0
  253. mat_software_aa_edge_threshold 9
  254. mat_software_aa_quality 0// was 9
  255. mat_software_aa_strength 0
  256. mat_software_aa_strength_vgui 0
  257. mat_software_aa_tap_offset 0
  258. mat_software_aa_quality 0
  259. mat_texture_limit -1
  260. mat_use_compressed_hdr_textures 0
  261. mem_max_heapsize 2048
  262. mod_forcedata 1
  263. mod_forcetouchdata 1
  264. mat_max_worldmesh_vertices 512
  265. mat_monitorgamma 2.2 // Controls brightness, try 1.8 to make it brighter or 2.2
  266. // to get it darker. Only works in fullscreen.
  267. mat_parallaxmap 0
  268. mat_picmip 2 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
  269. // at a range from -1 to 2, -1 being the best quality, 2 being the
  270. // worst. - Doesn't really matter much what you set this too if you're cpu bound
  271. mat_reducefillrate 1
  272. mat_reduceparticles 1
  273. mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
  274. // non-shiny, and will remove some specular effects from in-game
  275. // entities which support it. - Setting this to 0 while trilinear is off lowers framerate for reasons I don't understand
  276. mat_trilinear 1
  277. mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
  278. mat_viewportupscale 1
  279. mat_wateroverlaysize 1
  280. mp_decals 9 // - Just keep this below 60ish and you shouldn't notice much different at all maybe .5 average fps for every 30-40 decals
  281. r_3dsky 0
  282. r_ambientboost 0
  283. r_ambientfactor 0
  284. r_ambientmin 0
  285. r_cheapwaterend 1
  286. r_cheapwaterstart 1
  287. r_decals 9
  288. r_maxmodeldecal 9
  289. r_decalstaticprops 0
  290. r_decal_cullsize 15
  291. r_drawdetailprops 0
  292. r_drawmodeldecals 0
  293. r_drawflecks 0
  294. r_dynamic 0
  295. r_flashlightdepthtexture 0
  296. r_forcewaterleaf 1
  297. r_lightaverage 0
  298. r_maxnewsamples 0
  299. r_maxsampledist 1
  300. r_bloomtintb 0
  301. r_bloomtintexponent 0
  302. r_bloomtintg 0
  303. r_bloomtintr 0
  304. r_occlusion 1
  305. r_pixelfog 1
  306. r_propsmaxdist 0
  307. r_renderoverlayfragment 0
  308. r_staticprop_lod 4
  309. r_waterdrawreflection 0
  310. r_waterdrawrefraction 1
  311. r_waterforceexpensive 0
  312. r_waterforcereflectentities 0
  313. r_drawtracers_firstperson 0 // should give a small fps boost in 1st person
  314. r_dopixelvisibility 0
  315. r_drawbatchdecals 0
  316. r_hunkalloclightmaps 0
  317. r_lightcache_zbuffercache 0
  318. r_PhysPropStaticLighting 0
  319. rope_averagelight 0
  320. rope_collide 0
  321. rope_rendersolid 0
  322. rope_shake 0
  323. rope_smooth 0
  324. rope_subdiv 0
  325. rope_wind_dist 0
  326. tf_particles_disable_weather 1 // Disable weather effects on maps supporting
  327. // it, for example, setting this to `1'
  328. // disables rain effects on *_sawmill.
  329. tracer_extra 0
  330. violence_ablood 1 // framerates on -most- pcs are higher with these on
  331. violence_hblood 1
  332. mat_motion_blur_enabled 0 // just incase anyone has this added before loading my cfg
  333. mat_motion_blur_forward_enabled 0
  334. mat_motion_blur_strength 0
  335. r_worldlightmin 0.0001
  336. r_worldlights 0
  337. mp_usehwmmodels -1
  338. mp_usehwmvcds -1
  339.  
  340. // ----------------------------------------------------------------------------
  341. // Misc
  342. // ----------------------------------------------------------------------------
  343. in_usekeyboardsampletime 0
  344. mat_clipz 1 // FX card users should set this to 0
  345. mat_forcehardwaresync 0
  346. mat_levelflush 1
  347. m_rawinput 1 // Turn on raw mouse input. Commented out by default due to
  348. // silly incompatibility with the Xfire overlay. You should use
  349. // it if you can! - WHO USES XFIRE ANYMORE?
  350. mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
  351. r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
  352. // performed on the GPU (as opposed to on the CPU). The
  353. // value `-1' autodetects hardware support for this
  354. // feature, which is safer than forcing it.
  355.  
  356. ai_expression_optimization 1
  357. fast_fogvolume 1
  358. host_thread_mode 0 // Not exactly stable
  359. mod_load_anims_async 1
  360. mod_load_mesh_async 1
  361. mod_load_vcollide_async 1
  362. con_enable 1
  363. con_filter_enable 1
  364. con_filter_text_out particle
  365. datacachesize 256
  366.  
  367. // ----------------------------------------------------------------------------
  368. // Sound
  369. // ----------------------------------------------------------------------------
  370. // I'd be hesitant to say that you would see a great deal of performance
  371. // improvement from lowering the sound quality, but in my experience as a
  372. // competitive TF2 player, lowering the sound quality makes determination of
  373. // directionality and distance that much easier. You may see a small FPS gain
  374. // with these settings, or you may not, either way will likely have a
  375. // negligible effect on performance.
  376. // ----------------------------------------------------------------------------
  377. dsp_enhance_stereo 0
  378. dsp_slow_cpu 1
  379. snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
  380. // helpful in the past, as it seems to (for whatever
  381. // reason) reduce the number of TDRs experienced during
  382. // gameplay. There's some pretty good information on
  383. // TDRs (nerds only) here:
  384. // http://forums.nvidia.com/index.php?showtopic=65161
  385. snd_pitchquality 0
  386. snd_spatialize_roundrobin 1
  387. snd_mixahead .05 // Delay in sound from weapons below .05 has been known to be unstable
  388.  
  389. // ----------------------------------------------------------------------------
  390. // Threading
  391. // ----------------------------------------------------------------------------
  392. mat_queue_mode 2 // mat_queue mode is another frequently asked about cvar, it
  393. // defines the threading method to be used by the material
  394. // system. It has been unstable to use in the past, but
  395. // nowadays it's generally okay.
  396. //
  397. // Here are the possible values:
  398. // -2 legacy default
  399. // -1 default
  400. // 0 synchronous single thread
  401. // 1 queued single thread
  402. // 2 queued multithreaded
  403. //
  404. // If you have problems with the value `2', try setting it to
  405. // `-1'.
  406. //
  407. // As an aside, there are quite a few bugs in the demo system
  408. // that occur when mat_queue_mode is set to a value that is
  409. // not `-1'. If you intend to do work with the demo system,
  410. // maybe you should change this.
  411. //
  412. //After immense testing I've found that default works perfectly
  413. //fine with setting your Thread usage. It automatically set me
  414. //to 2 every time. I'd say it's safer and likely less buggy to
  415. //leave this at -1 than it is at 2.
  416. //
  417. //As a side not I've noticed micro stutters with mat_queue_mode 2
  418. //at 1000+ fps where mat_queue_mode 1 did not stutter at 1000+ fps
  419.  
  420. // cl_threaded_bone_setup 1 // command seems to have been removed around January 2017
  421. cl_threaded_client_leaf_system 0 // DO NOT ENABLE cause crashes to desktop within 4-5 minutes of gameplay 4/18 2014
  422. r_queued_decals 0 // lessens the impact of higher decal limits.
  423. r_queued_ropes 1
  424. r_queued_post_processing 0 // kind of pointless because it's disabled above but if you do like post processing effects keeping this on should lessen the impact on framerate
  425. r_threaded_client_shadow_manager 1
  426. r_threaded_particles 1
  427. r_threaded_renderables 1
  428. cl_setupallbones 0 // seems to have been added around January 2017 default is 0 and 0 gives better fps than 1 in my testing
  429.  
  430. // ----------------------------------------------------------------------------
  431. // HUD
  432. // ----------------------------------------------------------------------------
  433. hud_saytext_time 10 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen
  434. voice_enable 1 //Default is 1, This is the voice chat in the game 1 = on, 0 = off
  435. hud_deathnotice_time 5 // Default is 6, This the the death notices that usually appear at the top right of the screen
  436. hud_achievement_glowtime 0 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
  437. hud_achievement_count 0 //Default is 8, Max number of achievements that can be shown on the HUD
  438. hud_achievement_tracker 0 // Default is 1, Show or hide the achievement tracker
  439.  
  440. // ----------------------------------------------------------------------------
  441. // Test Ship
  442. // ----------------------------------------------------------------------------
  443. cl_localnetworkbackdoor 1 //Network optimizations for Singleplayer, disabling has about a 1-2% fps boost
  444. cl_cloud_settings 0 // I believe this disables cloud syncing of CFGs but not 100% sure
  445. //cl_notifications_show_ingame 0 // Pretty sure this disables Trade/Duel Notifications
  446. sys_minidumpspewlines 500 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance
  447.  
  448. // ----------------------------------------------------------------------------
  449. // Misc
  450. // ----------------------------------------------------------------------------
  451. cl_ask_blacklist_opt_out "1"
  452. cl_ask_favorite_opt_out "1"
  453. sb_dontshow_maxplayer_warning "1"
  454. tf_explanations_backpackpanel "1"
  455. tf_explanations_charinfo_armory_panel "1"
  456. tf_explanations_charinfopanel "1"
  457. tf_explanations_craftingpanel "1"
  458. tf_explanations_discardpanel "1"
  459. tf_explanations_store "1"
  460. tf_training_has_prompted_for_forums "1"
  461. tf_training_has_prompted_for_loadout "1"
  462. tf_training_has_prompted_for_offline_practice "1"
  463. tf_training_has_prompted_for_options "1"
  464. tf_training_has_prompted_for_training "1"
  465. hud_fastswitch 1
  466. sv_forcepreload 1
  467. tf_scoreboard_ping_as_text 1
  468. tf_hud_target_id_disable_floating_health 1
  469.  
  470.  
  471.  
  472. //BINDS
  473.  
  474. bind "KP_END" "join_class scout"
  475. bind "KP_DOWNARROW" "join_class soldier"
  476. bind "KP_PGDN" "join_class pyro"
  477. bind "KP_LEFTARROW" "join_class demoman"
  478. bind "KP_5" "join_class heavyweapons"
  479. bind "KP_RIGHTARROW" "join_class engineer"
  480. bind "KP_HOME" "join_class medic"
  481. bind "KP_UPARROW" "join_class sniper"
  482. bind "KP_PGUP" "join_class spy"
  483. unbind "shift"
  484.  
  485. //COMMANDS
  486. tf_dingalingaling 1
  487. tf_dingaling_pitchmindmg 140
  488. tf_dingaling_pitchmaxdmg 5
  489. viewmodel_fov 90
  490. fov_desired 90
  491. hud_combattext 1
  492. hud_combattext_batching 1
  493. hud_combattext_batching_window 4
  494. volume 0.3
  495. exec talk
  496. sv_allow_point_servercommand always
  497. bind "0" "menuselect 10"
  498. glow_outline_effect_enable 1
  499. tf_scoreboard_ping_as_text 1
  500. bind "]" +voicerecord
  501. bind "b" say_party
  502.  
  503.  
  504. unbind f1
  505. unbind f2
  506. unbind f3
  507. unbind f4
  508. unbind f5
  509. unbind f6
  510. unbind f7
  511. unbind f8
  512. unbind f9
  513.  
  514.  
  515.  
  516. //LOADOUT QUICK SWITCH
  517. bind "j" "load_itempreset 0"
  518. bind "k" "load_itempreset 1"
  519. bind "l" "load_itempreset 2"
  520. bind "semicolon" "load_itempreset 3"
  521.  
  522.  
  523.  
  524. //QUICK RESPAWN
  525. alias +attack3_respawn "load_itempreset 0;+attack3"
  526. alias -attack3_respawn "-attack3"
  527. bind r +attack3_respawn
  528.  
  529.  
  530.  
  531. //BUG FIX
  532. bind "-" "dropitem"
  533. bind "=" "helpme" // Records then stops a demo, restarts audio, reloads hud (general fix all button)
  534. alias "helpme" "record demo ; stop ; snd_restart ; hud_reloadscheme"
  535.  
  536.  
  537.  
  538. //NULL MOVEMENT
  539. // Null-cancelling movement script
  540. // (prevents you from pressing two opposing directions, which causes you to stop moving)
  541.  
  542. bind w +mfwd
  543. bind s +mback
  544. bind a +mleft
  545. bind d +mright
  546.  
  547. alias +mfwd "-back;+forward;alias checkfwd +forward"
  548. alias +mback "-forward;+back;alias checkback +back"
  549. alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
  550. alias +mright "-moveleft;+moveright;alias checkright +moveright"
  551. alias -mfwd "-forward;checkback;alias checkfwd none"
  552. alias -mback "-back;checkfwd;alias checkback none"
  553. alias -mleft "-moveleft;checkright;alias checkleft none"
  554. alias -mright "-moveright;checkleft;alias checkright none"
  555. alias checkfwd none
  556. alias checkback none
  557. alias checkleft none
  558. alias checkright none
  559. alias none ""
  560.  
  561.  
  562.  
  563. //INFINITE CLIP/AMMO/HPREGEN for sv cheats 1
  564. alias +iammo "alias infi iammo;infi"
  565. alias -iammo "alias infi """
  566. alias iammo "impulse 101;wait 5;infi"
  567.  
  568.  
  569.  
  570. //MOUSE3 BHOP
  571. //bind MOUSE3 "+autobhop"
  572. //alias "-autobhop" "bind MWHEELDOWN invnext; bind MOUSE3 +autobhop"
  573. //alias "+autobhop" "bind MWHEELDOWN +jump; bind MOUSE3 -autobhop"
  574. //alias "bhopswitchdisable" "bind MOUSE3 +attack3; bind MWHEELDOWN invnext"
  575.  
  576.  
  577.  
  578. //VIEWMODEL
  579. bindtoggle "/" "r_drawviewmodel"
  580. bindtoggle "'" "tf_use_min_viewmodels"
  581.  
  582.  
  583.  
  584. // ----------------------------------------------------------------------------
  585. // Print to console
  586. // ----------------------------------------------------------------------------
  587. echo "---------------------------------------------------------"
  588. echo "Comanglia' frames config loaded. Inspired by Chris config"
  589. echo "---------------------------------------------------------"
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