Jozrael

lilith-hp2.yaml

Feb 12th, 2025
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  1. # Q. What is this file?
  2. # A. This file contains options which allow you to configure your multiworld experience while allowing
  3. # others to play how they want as well.
  4. #
  5. # Q. How do I use it?
  6. # A. The options in this file are weighted. This means the higher number you assign to a value, the
  7. # more chances you have for that option to be chosen. For example, an option like this:
  8. #
  9. # map_shuffle:
  10. # on: 5
  11. # off: 15
  12. #
  13. # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
  14. # off.
  15. #
  16. # Q. I've never seen a file like this before. What characters am I allowed to use?
  17. # A. This is a .yaml file. You are allowed to use most characters.
  18. # To test if your yaml is valid or not, you can use this website:
  19. # http://www.yamllint.com/
  20. # You can also verify that your Archipelago options are valid at this site:
  21. # https://archipelago.gg/check
  22.  
  23. # Your name in-game, limited to 16 characters.
  24. # {player} will be replaced with the player's slot number.
  25. # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
  26. # {number} will be replaced with the counter value of the name.
  27. # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
  28. name: Lily
  29.  
  30. # Used to describe your yaml. Useful if you have multiple files.
  31. description: Lilith Hunie Pop 2 Template
  32.  
  33. game: Hunie Pop 2
  34. requires:
  35. version: 0.5.1 # Version of Archipelago required for this yaml to work as expected.
  36.  
  37. Hunie Pop 2:
  38. # Game Options
  39. progression_balancing:
  40. # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
  41. #
  42. # A lower setting means more getting stuck. A higher setting means less getting stuck.
  43. #
  44. # You can define additional values between the minimum and maximum values.
  45. # Minimum value is 0
  46. # Maximum value is 99
  47. random: 0
  48. random-low: 0
  49. random-high: 0
  50. disabled: 0 # equivalent to 0
  51. normal: 50 # equivalent to 50
  52. extreme: 0 # equivalent to 99
  53.  
  54. accessibility:
  55. # Set rules for reachability of your items/locations.
  56. #
  57. # **Full:** ensure everything can be reached and acquired.
  58. #
  59. # **Minimal:** ensure what is needed to reach your goal can be acquired.
  60. full: 50
  61. minimal: 0
  62.  
  63. number_of_starting_girls:
  64. # number of girls you start unlocked Note will prioritise fulfilling the amount of starting pairs so may be higher then set
  65. #
  66. # You can define additional values between the minimum and maximum values.
  67. # Minimum value is 2
  68. # Maximum value is 12
  69. 3: 0
  70. random: 50
  71. random-low: 0
  72. random-high: 0
  73.  
  74. number_of_starting_pairs:
  75. # number of pairs you start unlocked
  76. #
  77. # You can define additional values between the minimum and maximum values.
  78. # Minimum value is 1
  79. # Maximum value is 24
  80. 1: 0
  81. random: 50
  82. random-low: 0
  83. random-high: 0
  84.  
  85. number_blue_seed:
  86. # number of blue note seeds given at start
  87. #
  88. # You can define additional values between the minimum and maximum values.
  89. # Minimum value is 0
  90. # Maximum value is 999
  91. 0: 50
  92. random: 0
  93. random-low: 0
  94. random-high: 0
  95.  
  96. number_green_seed:
  97. # number of green star seeds given at start
  98. #
  99. # You can define additional values between the minimum and maximum values.
  100. # Minimum value is 0
  101. # Maximum value is 999
  102. 0: 50
  103. random: 0
  104. random-low: 0
  105. random-high: 0
  106.  
  107. number_orange_seed:
  108. # number of orange moon seeds given at start
  109. #
  110. # You can define additional values between the minimum and maximum values.
  111. # Minimum value is 0
  112. # Maximum value is 999
  113. 0: 50
  114. random: 0
  115. random-low: 0
  116. random-high: 0
  117.  
  118. number_red_seed:
  119. # number of red flame seeds given at start
  120. #
  121. # You can define additional values between the minimum and maximum values.
  122. # Minimum value is 0
  123. # Maximum value is 999
  124. 0: 50
  125. random: 0
  126. random-low: 0
  127. random-high: 0
  128.  
  129. number_shop_items:
  130. # number of archipelago items in the shop Note if there is not enough locations for items it will add shop locations to satisfy the locations needed, MAX is 494 so total locations isn't over 1000
  131. #
  132. # You can define additional values between the minimum and maximum values.
  133. # Minimum value is 0
  134. # Maximum value is 494
  135. 0: 0
  136. random: 50
  137. random-low: 0
  138. random-high: 0
  139.  
  140. enable_questions:
  141. # enable having items locked behind asking girls their favourite stuff Note if there is not enough locations for items it will add shop locations to satisfy the locations needed
  142. 'false': 0
  143. 'true': 50
  144.  
  145. disable_baggage:
  146. # disable baggage completely
  147. 'false': 50
  148. 'true': 0
  149.  
  150. enabled_girls:
  151. # girls enabled to be accessed
  152. ['lola', 'jessie', 'lillian', 'zoey', 'sarah', 'lailani', 'candace', 'nora', 'brooke', 'ashley', 'abia', 'polly']
  153.  
  154. lovers_instead_wings:
  155. # require player to get all available pairs to lovers instead of collecting wings
  156. 'false': 50
  157. 'true': 0
  158.  
  159. puzzle_goal_start:
  160. # Starting affection goal for date puzzles
  161. #
  162. # You can define additional values between the minimum and maximum values.
  163. # Minimum value is 1
  164. # Maximum value is 9999
  165. 300: 0
  166. random: 50
  167. random-low: 0
  168. random-high: 0
  169.  
  170. puzzle_goal_add:
  171. # affection added to the starting goal based on how many pairs you have taken on dates
  172. #
  173. # You can define additional values between the minimum and maximum values.
  174. # Minimum value is 1
  175. # Maximum value is 999
  176. 25: 0
  177. random: 50
  178. random-low: 0
  179. random-high: 0
  180.  
  181. puzzle_goal_boss:
  182. # affection goal for boss puzzles
  183. #
  184. # You can define additional values between the minimum and maximum values.
  185. # Minimum value is 1
  186. # Maximum value is 9999
  187. 5000: 0
  188. random: 50
  189. random-low: 0
  190. random-high: 0
  191.  
  192. disable_outfits:
  193. # disable having outfits as locations/items
  194. 'false': 50
  195. 'true': 0
  196.  
  197. puzzle_moves:
  198. # moves you start a puzzle with (EASY MODE=30, NORMAL MODE=25, HARD MODE=20) NOTE: boss fight will start with 4x this number caped at 999
  199. #
  200. # You can define additional values between the minimum and maximum values.
  201. # Minimum value is 10
  202. # Maximum value is 999
  203. 25: 50
  204. random: 0
  205. random-low: 0
  206. random-high: 0
  207.  
  208. filler_item:
  209. # how the filler item is handled by making them all either:
  210. # 1:nothing items,
  211. # 2:random seed item,
  212. # 3:random date gift
  213. #
  214. # You can define additional values between the minimum and maximum values.
  215. # Minimum value is 1
  216. # Maximum value is 3
  217. 3: 0
  218. random: 50
  219. random-low: 0
  220. random-high: 0
  221.  
  222. exclude_shop_items:
  223. # shop items after the number set will be excluded from having progression items in them. will do nothing if set higher than the number of shop items,
  224. # NOTE will cause world generation to fail if number is set too low as there will be not enough location slots for progression items
  225. #
  226. # You can define additional values between the minimum and maximum values.
  227. # Minimum value is 0
  228. # Maximum value is 495
  229. 20: 0
  230. random: 0
  231. random-low: 0
  232. random-high: 50
  233.  
  234. hide_shop_item_details:
  235. # hide shop item id and item progression category
  236. 'false': 50
  237. 'true': 0
  238.  
  239. outfits_require_date_completion:
  240. # require date to be successfully completed before outfit can be unlocked
  241. 'false': 0
  242. 'true': 50
  243.  
  244. boss_wings_requirement:
  245. # number of wings required to access the boss
  246. # NOTE: Asking Kyu about the wings will show you the amount of wings needed
  247. #
  248. # You can define additional values between the minimum and maximum values.
  249. # Minimum value is 1
  250. # Maximum value is 24
  251. 24: 50
  252. random: 0
  253. random-low: 0
  254. random-high: 0
  255.  
  256. # Item & Location Options
  257. local_items:
  258. # Forces these items to be in their native world.
  259. []
  260.  
  261. non_local_items:
  262. # Forces these items to be outside their native world.
  263. []
  264.  
  265. start_inventory:
  266. # Start with these items.
  267. {}
  268.  
  269. start_hints:
  270. # Start with these item's locations prefilled into the ``!hint`` command.
  271. []
  272.  
  273. start_location_hints:
  274. # Start with these locations and their item prefilled into the ``!hint`` command.
  275. []
  276.  
  277. exclude_locations:
  278. # Prevent these locations from having an important item.
  279. []
  280.  
  281. priority_locations:
  282. # Prevent these locations from having an unimportant item.
  283. []
  284.  
  285. item_links:
  286. # Share part of your item pool with other players.
  287. []
  288.  
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