Advertisement
ericdesouza

The sin Dragoon

Mar 24th, 2018
2,104
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9. Character = game.Players.LocalPlayer.Character
  10. Head = Character.Head
  11.  
  12. CV="Red"
  13. p = game.Players.LocalPlayer
  14. char = p.Character
  15. local txt = Instance.new("BillboardGui", char)
  16. txt.Adornee = char .Head
  17. txt.Name = "_status"
  18. txt.Size = UDim2.new(2, 0, 1.2, 0)
  19. txt.StudsOffset = Vector3.new(-9, 8, 0)
  20. local text = Instance.new("TextLabel", txt)
  21. text.Size = UDim2.new(10, 0, 7, 0)
  22. text.FontSize = "Size24"
  23. text.TextScaled = true
  24. text.TextTransparency = 0
  25. text.BackgroundTransparency = 1
  26. text.TextTransparency = 0
  27. text.TextStrokeTransparency = 0
  28. text.Font = "Antique"
  29. text.TextStrokeColor3 = Color3.new(0,0,0)
  30.  
  31. v=Instance.new("Part")
  32. v.Name = "ColorBrick"
  33. v.Parent=p.Character
  34. v.FormFactor="Symmetric"
  35. v.Anchored=true
  36. v.CanCollide=false
  37. v.BottomSurface="Smooth"
  38. v.TopSurface="Smooth"
  39. v.Size=Vector3.new(10,5,3)
  40. v.Transparency=0.9
  41. v.CFrame=char.Torso.CFrame
  42. v.BrickColor=BrickColor.new(CV)
  43. v.Transparency=0.9
  44. text.TextColor3 = Color3.new(1,0,0)
  45. v.Shape="Block"
  46. text.Text = "Sin Dragoon "
  47.  
  48. Player = game:GetService("Players").LocalPlayer
  49. PlayerGui = Player.PlayerGui
  50. Cam = workspace.CurrentCamera
  51. Backpack = Player.Backpack
  52. Character = Player.Character
  53. Humanoid = Character.Humanoid
  54. Mouse = Player:GetMouse()
  55. RootPart = Character["HumanoidRootPart"]
  56. Torso = Character["Torso"]
  57. Head = Character["Head"]
  58. RightArm = Character["Right Arm"]
  59. LeftArm = Character["Left Arm"]
  60. RightLeg = Character["Right Leg"]
  61. LeftLeg = Character["Left Leg"]
  62. RootJoint = RootPart["RootJoint"]
  63. Neck = Torso["Neck"]
  64. RightShoulder = Torso["Right Shoulder"]
  65. LeftShoulder = Torso["Left Shoulder"]
  66. RightHip = Torso["Right Hip"]
  67. LeftHip = Torso["Left Hip"]
  68. local sick = Instance.new("Sound",Character)
  69. sick.SoundId = "rbxassetid://1182824812"
  70. sick.Looped = true
  71. sick.Pitch = 1
  72. sick.Volume = 1.5
  73. sick:Play()
  74. script.Parent = PlayerGui
  75. script.Name = "Sin Ultimate"
  76.  
  77. IT = Instance.new
  78. CF = CFrame.new
  79. VT = Vector3.new
  80. RAD = math.rad
  81. C3 = Color3.new
  82. UD2 = UDim2.new
  83. BRICKC = BrickColor.new
  84. ANGLES = CFrame.Angles
  85. EULER = CFrame.fromEulerAnglesXYZ
  86. COS = math.cos
  87. ACOS = math.acos
  88. SIN = math.sin
  89. ASIN = math.asin
  90. ABS = math.abs
  91. MRANDOM = math.random
  92. FLOOR = math.floor
  93.  
  94. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  95. local NEWMESH = IT(MESH)
  96. if MESH == "SpecialMesh" then
  97. NEWMESH.MeshType = MESHTYPE
  98. if MESHID ~= "nil" and MESHID ~= "" then
  99. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  100. end
  101. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  102. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  103. end
  104. end
  105. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  106. NEWMESH.Scale = SCALE
  107. NEWMESH.Parent = PARENT
  108. return NEWMESH
  109. end
  110.  
  111. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  112. local NEWPART = IT("Part")
  113. NEWPART.formFactor = FORMFACTOR
  114. NEWPART.Reflectance = REFLECTANCE
  115. NEWPART.Transparency = TRANSPARENCY
  116. NEWPART.CanCollide = false
  117. NEWPART.Locked = true
  118. NEWPART.Anchored = true
  119. if ANCHOR == false then
  120. NEWPART.Anchored = false
  121. end
  122. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  123. NEWPART.Name = NAME
  124. NEWPART.Size = SIZE
  125. NEWPART.Position = Torso.Position
  126. NEWPART.Material = MATERIAL
  127. NEWPART:BreakJoints()
  128. NEWPART.Parent = PARENT
  129. return NEWPART
  130. end
  131.  
  132. --//=================================\\
  133. --|| CUSTOMIZATION
  134. --\\=================================//
  135.  
  136. Player_Size = 0 --Size of the player.
  137. Animation_Speed = 3
  138. Frame_Speed = 1 / 30 -- (1 / 20) OR (1 / 30)
  139.  
  140. local Speed = 16
  141. local Effects2 = {}
  142.  
  143. --//=================================\\
  144. --|| END OF CUSTOMIZATION
  145. --\\=================================//
  146.  
  147. local function weldBetween(a, b)
  148. local weldd = Instance.new("ManualWeld")
  149. weldd.Part0 = a
  150. weldd.Part1 = b
  151. weldd.C0 = CFrame.new()
  152. weldd.C1 = b.CFrame:inverse() * a.CFrame
  153. weldd.Parent = a
  154. return weldd
  155. end
  156.  
  157. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  158. local acs = Instance.new("Part")
  159. acs.CanCollide = false
  160. acs.Anchored = false
  161. acs.Size = Vector3.new(0,0,0)
  162. acs.CFrame = attachmentpart.CFrame
  163. acs.Parent = Character
  164. acs.BrickColor = color
  165. local meshs = Instance.new("SpecialMesh")
  166. meshs.MeshId = mesh
  167. meshs.TextureId = texture
  168. meshs.Parent = acs
  169. meshs.Scale = scale
  170. meshs.Offset = offset
  171. weldBetween(attachmentpart,acs)
  172. end
  173.  
  174. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  175. if TYPE == "Gem" then
  176. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  177. acs.Anchored = false
  178. acs.CanCollide = false
  179. acs.CFrame = PART.CFrame
  180. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "420077883", "", SIZE, OFFSET)
  181. acs.Texture = "http://www.roblox.com/asset/?id=420075957"
  182. weldBetween(PART,acs)
  183. elseif TYPE == "Skull" then
  184. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  185. acs.Anchored = false
  186. acs.CanCollide = false
  187. acs.CFrame = PART.CFrame
  188. acs.Texture = "http://www.roblox.com/asset/?id=420075957"
  189. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "420077883", "", SIZE, OFFSET)
  190. weldBetween(PART,acs)
  191. elseif TYPE == "Eye" then
  192. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  193. acs.Anchored = false
  194. acs.CanCollide = false
  195. acs.CFrame = PART.CFrame
  196. acs.Texture = "http://www.roblox.com/asset/?id=420075957"
  197. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  198. weldBetween(PART,acs)
  199. end
  200. end
  201.  
  202. --//=================================\\
  203. --|| USEFUL VALUES
  204. --\\=================================//
  205.  
  206. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  207. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  208. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  209. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  210. local CHANGEDEFENSE = 0
  211. local CHANGEDAMAGE = 0
  212. local CHANGEMOVEMENT = 0
  213. local ANIM = "Idle"
  214. local ATTACK = false
  215. local EQUIPPED = false
  216. local HOLD = false
  217. local COMBO = 1
  218. local Rooted = false
  219. local SINE = 0
  220. local KEYHOLD = false
  221. local CHANGE = 2 / Animation_Speed
  222. local WALKINGANIM = false
  223. local WALK = 0
  224. local VALUE1 = false
  225. local VALUE2 = false
  226. local ROBLOXIDLEANIMATION = IT("Animation")
  227. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  228. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  229. --ROBLOXIDLEANIMATION.Parent = Humanoid
  230. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  231. WEAPONGUI.Name = "Weapon GUI"
  232. local Weapon = IT("Model")
  233. Weapon.Name = "Adds"
  234. local Effects = IT("Folder", Weapon)
  235. Effects.Name = "Effects"
  236. local ANIMATOR = Humanoid.Animator
  237. local ANIMATE = Character.Animate
  238. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  239. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  240. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  241. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  242. local UNANCHOR = true
  243.  
  244. local SKILLTEXTCOLOR = BRICKC"Maroon".Color
  245.  
  246. --//=================================\\
  247. --\\=================================//
  248.  
  249.  
  250. --//=================================\\
  251. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  252. --\\=================================//
  253.  
  254. ArtificialHB = Instance.new("BindableEvent", script)
  255. ArtificialHB.Name = "ArtificialHB"
  256.  
  257. script:WaitForChild("ArtificialHB")
  258.  
  259. frame = Frame_Speed
  260. tf = 0
  261. allowframeloss = false
  262. tossremainder = false
  263. lastframe = tick()
  264. script.ArtificialHB:Fire()
  265.  
  266. game:GetService("RunService").Heartbeat:connect(function(s, p)
  267. tf = tf + s
  268. if tf >= frame then
  269. if allowframeloss then
  270. script.ArtificialHB:Fire()
  271. lastframe = tick()
  272. else
  273. for i = 1, math.floor(tf / frame) do
  274. script.ArtificialHB:Fire()
  275. end
  276. lastframe = tick()
  277. end
  278. if tossremainder then
  279. tf = 0
  280. else
  281. tf = tf - frame * math.floor(tf / frame)
  282. end
  283. end
  284. end)
  285.  
  286. --//=================================\\
  287. --\\=================================//
  288.  
  289.  
  290.  
  291.  
  292.  
  293. --//=================================\\
  294. --|| SOME FUNCTIONS
  295. --\\=================================//
  296.  
  297. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  298. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  299. end
  300.  
  301. function PositiveAngle(NUMBER)
  302. if NUMBER >= 0 then
  303. NUMBER = 0
  304. end
  305. return NUMBER
  306. end
  307.  
  308. function NegativeAngle(NUMBER)
  309. if NUMBER <= 0 then
  310. NUMBER = 0
  311. end
  312. return NUMBER
  313. end
  314.  
  315. function Swait(NUMBER)
  316. if NUMBER == 0 or NUMBER == nil then
  317. ArtificialHB.Event:wait()
  318. else
  319. for i = 1, NUMBER do
  320. ArtificialHB.Event:wait()
  321. end
  322. end
  323. end
  324.  
  325. function QuaternionFromCFrame(cf)
  326. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  327. local trace = m00 + m11 + m22
  328. if trace > 0 then
  329. local s = math.sqrt(1 + trace)
  330. local recip = 0.5 / s
  331. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  332. else
  333. local i = 0
  334. if m11 > m00 then
  335. i = 1
  336. end
  337. if m22 > (i == 0 and m00 or m11) then
  338. i = 2
  339. end
  340. if i == 0 then
  341. local s = math.sqrt(m00 - m11 - m22 + 1)
  342. local recip = 0.5 / s
  343. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  344. elseif i == 1 then
  345. local s = math.sqrt(m11 - m22 - m00 + 1)
  346. local recip = 0.5 / s
  347. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  348. elseif i == 2 then
  349. local s = math.sqrt(m22 - m00 - m11 + 1)
  350. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  351. end
  352. end
  353. end
  354.  
  355. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  356. local xs, ys, zs = x + x, y + y, z + z
  357. local wx, wy, wz = w * xs, w * ys, w * zs
  358. local xx = x * xs
  359. local xy = x * ys
  360. local xz = x * zs
  361. local yy = y * ys
  362. local yz = y * zs
  363. local zz = z * zs
  364. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  365. end
  366.  
  367. function QuaternionSlerp(a, b, t)
  368. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  369. local startInterp, finishInterp;
  370. if cosTheta >= 0.0001 then
  371. if (1 - cosTheta) > 0.0001 then
  372. local theta = ACOS(cosTheta)
  373. local invSinTheta = 1 / SIN(theta)
  374. startInterp = SIN((1 - t) * theta) * invSinTheta
  375. finishInterp = SIN(t * theta) * invSinTheta
  376. else
  377. startInterp = 1 - t
  378. finishInterp = t
  379. end
  380. else
  381. if (1 + cosTheta) > 0.0001 then
  382. local theta = ACOS(-cosTheta)
  383. local invSinTheta = 1 / SIN(theta)
  384. startInterp = SIN((t - 1) * theta) * invSinTheta
  385. finishInterp = SIN(t * theta) * invSinTheta
  386. else
  387. startInterp = t - 1
  388. finishInterp = t
  389. end
  390. end
  391. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  392. end
  393.  
  394. function Clerp(a, b, t)
  395. local qa = {QuaternionFromCFrame(a)}
  396. local qb = {QuaternionFromCFrame(b)}
  397. local ax, ay, az = a.x, a.y, a.z
  398. local bx, by, bz = b.x, b.y, b.z
  399. local _t = 1 - t
  400. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  401. end
  402.  
  403. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  404. local frame = IT("Frame")
  405. frame.BackgroundTransparency = TRANSPARENCY
  406. frame.BorderSizePixel = BORDERSIZEPIXEL
  407. frame.Position = POSITION
  408. frame.Size = SIZE
  409. frame.BackgroundColor3 = COLOR
  410. frame.BorderColor3 = BORDERCOLOR
  411. frame.Name = NAME
  412. frame.Parent = PARENT
  413. return frame
  414. end
  415.  
  416. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  417. local label = IT("TextLabel")
  418. label.BackgroundTransparency = 1
  419. label.Size = UD2(1, 0, 1, 0)
  420. label.Position = UD2(0, 0, 0, 0)
  421. label.TextColor3 = TEXTCOLOR
  422. label.TextStrokeTransparency = STROKETRANSPARENCY
  423. label.TextTransparency = TRANSPARENCY
  424. label.FontSize = TEXTFONTSIZE
  425. label.Font = TEXTFONT
  426. label.BorderSizePixel = BORDERSIZEPIXEL
  427. label.TextScaled = false
  428. label.Text = TEXT
  429. label.Name = NAME
  430. label.Parent = PARENT
  431. return label
  432. end
  433.  
  434. function NoOutlines(PART)
  435. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  436. end
  437.  
  438.  
  439. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  440. local NEWWELD = IT(TYPE)
  441. NEWWELD.Part0 = PART0
  442. NEWWELD.Part1 = PART1
  443. NEWWELD.C0 = C0
  444. NEWWELD.C1 = C1
  445. NEWWELD.Parent = PARENT
  446. return NEWWELD
  447. end
  448.  
  449. local sound = IT("Sound",nil)
  450.  
  451. function CreateSound(ID, PARENT, VOLUME, PITCH)
  452. local NEWSOUND = nil
  453. coroutine.resume(coroutine.create(function()
  454. NEWSOUND = sound:Clone()
  455. NEWSOUND.Parent = PARENT
  456. NEWSOUND.Volume = VOLUME
  457. NEWSOUND.Pitch = PITCH
  458. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  459. Swait()
  460. NEWSOUND:play()
  461. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  462. end))
  463. return NEWSOUND
  464. end
  465.  
  466. function CFrameFromTopBack(at, top, back)
  467. local right = top:Cross(back)
  468. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  469. end
  470.  
  471. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  472. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  473. local mesh = IT("SpecialMesh",wave)
  474. mesh.MeshType = "FileMesh"
  475. mesh.MeshId = "http://www.roblox.com/asset/?id=420077883"
  476. mesh.Scale = SIZE
  477. mesh.Offset = VT(0,0,-SIZE.X/8)
  478. wave.CFrame = CFRAME
  479. coroutine.resume(coroutine.create(function(PART)
  480. for i = 1, WAIT do
  481. Swait()
  482. mesh.Scale = mesh.Scale + GROW
  483. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  484. if DOESROT == true then
  485. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  486. end
  487. wave.Transparency = wave.Transparency + (0.5/WAIT)
  488. if wave.Transparency > 0.99 then
  489. wave:remove()
  490. end
  491. end
  492. end))
  493. end
  494.  
  495. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  496. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  497. local mesh = IT("SpecialMesh",wave)
  498. mesh.MeshType = "FileMesh"
  499. mesh.MeshId = "http://www.roblox.com/asset/?id=420077883"
  500. mesh.Scale = SIZE
  501. mesh.Offset = VT(0,0,0)
  502. wave.CFrame = CFRAME
  503. coroutine.resume(coroutine.create(function(PART)
  504. for i = 1, WAIT do
  505. Swait()
  506. mesh.Scale = mesh.Scale + GROW
  507. if DOESROT == true then
  508. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  509. end
  510. wave.Transparency = wave.Transparency + (0.5/WAIT)
  511. if wave.Transparency > 0.99 then
  512. wave:remove()
  513. end
  514. end
  515. end))
  516. end
  517.  
  518. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  519. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  520. local mesh = IT("SpecialMesh",wave)
  521. mesh.MeshType = "Sphere"
  522. mesh.Scale = SIZE
  523. mesh.Offset = VT(0,0,0)
  524. wave.CFrame = CFRAME
  525. coroutine.resume(coroutine.create(function(PART)
  526. for i = 1, WAIT do
  527. Swait()
  528. mesh.Scale = mesh.Scale + GROW
  529. wave.Transparency = wave.Transparency + (1/WAIT)
  530. if wave.Transparency > 0.99 then
  531. wave:remove()
  532. end
  533. end
  534. end))
  535. end
  536.  
  537. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  538. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  539. local mesh = IT("BlockMesh",wave)
  540. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  541. coroutine.resume(coroutine.create(function(PART)
  542. for i = 1, WAIT do
  543. Swait()
  544. mesh.Scale = mesh.Scale + GROW
  545. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  546. wave.Transparency = wave.Transparency + (1/WAIT)
  547. if wave.Transparency > 0.99 then
  548. wave:remove()
  549. end
  550. end
  551. end))
  552. end
  553.  
  554. function MakeForm(PART,TYPE)
  555. if TYPE == "Cyl" then
  556. local MSH = IT("CylinderMesh",PART)
  557. elseif TYPE == "Ball" then
  558. local MSH = IT("SpecialMesh",PART)
  559. MSH.MeshType = "Sphere"
  560. elseif TYPE == "Wedge" then
  561. local MSH = IT("SpecialMesh",PART)
  562. MSH.MeshType = "Wedge"
  563. elseif TYPE == "Gem" then
  564. CreateMesh("SpecialMesh", PART, "FileMesh", "420077883", "", PART.Size, VT(0,0,0))
  565. end
  566. end
  567.  
  568. function CheckTableForString(Table, String)
  569. for i, v in pairs(Table) do
  570. if string.find(string.lower(String), string.lower(v)) then
  571. return true
  572. end
  573. end
  574. return false
  575. end
  576.  
  577. function CheckIntangible(Hit)
  578. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  579. if Hit and Hit.Parent then
  580. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  581. return true
  582. end
  583. end
  584. return false
  585. end
  586.  
  587. Debris = game:GetService("Debris")
  588.  
  589. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  590. if FLOOR ~= nil then
  591. coroutine.resume(coroutine.create(function()
  592. local PART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  593. PART.CFrame = CF(POSITION)
  594. for i = 1, 45 do
  595. local RingPiece = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  596. RingPiece.Material = FLOOR.Material
  597. RingPiece.Color = FLOOR.Color
  598. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  599. Debris:AddItem(RingPiece,SWAIT/100)
  600. end
  601. PART:remove()
  602. end))
  603. end
  604. end
  605.  
  606. function CreatePentagram(size,doesrotate,rotatedirection,waitt,cframe,offset)
  607. local sinkhole = IT("Part",Effects)
  608. sinkhole.Size = VT(size,0,size)
  609. sinkhole.CFrame = cframe * CF(0,offset,0)
  610. sinkhole.Material = "Neon"
  611. sinkhole.Color = C3(1,0,0)
  612. sinkhole.Anchored = true
  613. sinkhole.CanCollide = false
  614. sinkhole.Transparency = 1
  615. local decal = IT("Decal",sinkhole)
  616. decal.Face = "Top"
  617. decal.Texture = "http://www.roblox.com/asset/?id=818983932"
  618. coroutine.resume(coroutine.create(function(PART)
  619. for i = 1, waitt do
  620. Swait()
  621. if doesrotate == true then
  622. sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  623. end
  624. if i > waitt-11 then
  625. decal.Transparency = decal.Transparency + 0.1
  626. end
  627. end
  628. sinkhole:remove()
  629. end))
  630. return sinkhole
  631. end
  632.  
  633. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  634. local Direction = CFrame.new(StartPos, Vec).lookVector
  635. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  636. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  637. if RayHit and CheckIntangible(RayHit) then
  638. if DelayIfHit then
  639. wait()
  640. end
  641. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  642. end
  643. return RayHit, RayPos, RayNormal
  644. end
  645.  
  646. function turnto(position)
  647. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  648. end
  649.  
  650. --//=================================\\
  651. --|| WEAPON CREATION
  652. --\\=================================//
  653.  
  654. function CreateNeonCircle(ATTACHPART,POSITION,SIZE,DOESSPIN,COLOR,MATERIAL,THICKNESS,WIDTH)
  655. local PART = CreatePart(3, Weapon, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0,0,0),false)
  656. for i = 1, 45 do
  657. local RingPiece = CreatePart(3, Weapon, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS,WIDTH,SIZE*0.65),false)
  658. local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i*8), RAD(0)), CF(0, 0, 0) * CF(SIZE*4, 0, 0))
  659. end
  660. local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)),CF(0, 0, 0))
  661. coroutine.resume(coroutine.create(function()
  662. --[[if DOESSPIN == true then
  663. while true do
  664. wait()
  665. PartWeld.C0 = Clerp(PartWeld.C0, POSITION * ANGLES(RAD(0), RAD(SINE*2), RAD(0)), 1)
  666. end
  667. end]]--
  668. end))
  669. end
  670.  
  671. local naeeym2 = Instance.new("BillboardGui",Character)
  672. naeeym2.AlwaysOnTop = true
  673. naeeym2.Size = UDim2.new(5,35,2,35)
  674. naeeym2.StudsOffset = Vector3.new(0,3,0)
  675. naeeym2.Adornee = Character.Head
  676. naeeym2.Name = "Name"
  677. naeeym2.PlayerToHideFrom = Player
  678. local tecks2 = Instance.new("TextLabel",naeeym2)
  679. tecks2.BackgroundTransparency = 1
  680. tecks2.TextScaled = true
  681. tecks2.BorderSizePixel = 0
  682. tecks2.Text = "Sin Ultimate"
  683. tecks2.Font = "Antique"
  684. tecks2.TextSize = 30
  685. tecks2.TextStrokeTransparency = 0.9
  686. tecks2.TextColor3 = Color3.new(0,0,0)
  687. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  688. tecks2.Size = UDim2.new(1,0,0.5,0)
  689. tecks2.Parent = naeeym2
  690.  
  691. Humanoid.DisplayDistanceType = "None"
  692. Humanoid.Name = "Sin"
  693.  
  694. local Shield = IT("Part",Weapon)
  695. Shield.Name = "Barrier"
  696. Shield.Shape = "Ball"
  697. Shield.Material = "Neon"
  698. Shield.Color = C3(1,0,0)
  699. Shield.Transparency = 0.8
  700. Shield.Size = VT(0.5,0.5,0.5)
  701. local mesh = IT("SpecialMesh",Shield)
  702. mesh.MeshType = "Sphere"
  703. mesh.Scale = VT(13,13,13)
  704. Shield.CFrame = RootPart.CFrame
  705. weldBetween(RootPart,Shield)
  706.  
  707. local COLOR = "Maroon"
  708. local COLOR2 = "Really black"
  709.  
  710. local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  711. local mesh = Instance.new("SpecialMesh",gear)
  712. mesh.MeshType = "FileMesh"
  713. mesh.MeshId = "rbxassetid://420077883"
  714. mesh.Scale = VT(10,10,10)
  715. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 4 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  716. local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  717. local mesh = Instance.new("SpecialMesh",gear)
  718. mesh.MeshType = "FileMesh"
  719. mesh.MeshId = "rbxassetid://420077883"
  720. mesh.Scale = VT(7,7,7)
  721. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 6 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  722. local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  723. local mesh = Instance.new("SpecialMesh",gear)
  724. mesh.MeshType = "FileMesh"
  725. mesh.MeshId = "rbxassetid://420077883"
  726. mesh.Scale = VT(5,5,5)
  727. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 8 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  728. local BottomPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(1*Player_Size,6*Player_Size,1*Player_Size),false)
  729. local mesh = Instance.new("SpecialMesh",BottomPart)
  730. mesh.MeshType = "Sphere"
  731. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  732.  
  733. --CreateNeonCircle(RootPart,CF(0,2,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.7,false,COLOR,"Neon",0.2,0.2)
  734. --CreateNeonCircle(RootPart,CF(0,1.5,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.8,false,COLOR,"Neon",0.2,0.2)
  735. --CreateNeonCircle(RootPart,CF(0,1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.85,false,COLOR,"Neon",0.2,0.2)
  736. CreateNeonCircle(Head,CF(0,-0.55,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.07,false,COLOR,"Neon",0.05,0.05)
  737. CreateNeonCircle(RootPart,CF(0,4.4,0)*ANGLES(RAD(0),RAD(0),RAD(0)),1,true,COLOR,"Neon",0,0)
  738. CreateNeonCircle(RootPart,CF(0,3.7,0)*ANGLES(RAD(0),RAD(0),RAD(0)),1,true,COLOR,"Neon",0,0)
  739.  
  740. local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35,0.35,0.35),false)
  741. local mesh = Instance.new("SpecialMesh",gear)
  742. mesh.MeshType = "FileMesh"
  743. mesh.MeshId = "rbxassetid://420077883"
  744. mesh.Scale = VT(10,10,10)
  745. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0, 0, -3.3) * ANGLES(RAD(0), RAD(70), RAD(0)), CF(0, 0, 0))
  746. local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35,0.35,0.35),false)
  747. local mesh = Instance.new("SpecialMesh",gear)
  748. mesh.MeshType = "FileMesh"
  749. mesh.MeshId = "rbxassetid://420077883"
  750. mesh.Scale = VT(7,7,7)
  751. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0, 0, -4.3) * ANGLES(RAD(0), RAD(70), RAD(0)), CF(0, 0, 0))
  752.  
  753. local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35,0.35,0.35),false)
  754. local mesh = Instance.new("SpecialMesh",gear)
  755. mesh.MeshType = "FileMesh"
  756. mesh.MeshId = "rbxassetid://420077883"
  757. mesh.Scale = VT(10,10,10)
  758. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0, 0, -3.3) * ANGLES(RAD(0), RAD(-70), RAD(0)), CF(0, 0, 0))
  759. local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35,0.35,0.35),false)
  760. local mesh = Instance.new("SpecialMesh",gear)
  761. mesh.MeshType = "FileMesh"
  762. mesh.MeshId = "rbxassetid://420077883"
  763. mesh.Scale = VT(7,7,7)
  764. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0, 0, -4.3) * ANGLES(RAD(0), RAD(-70), RAD(0)), CF(0, 0, 0))
  765.  
  766. local BottomPart = CreatePart(3, Weapon, "Neon", 0, 0, COLOR2, "Handle", VT(1*Player_Size,4*Player_Size,1*Player_Size),false)
  767. MakeForm(BottomPart,"Cyl")
  768. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  769.  
  770. local BottomPart = CreatePart(3, Weapon, "Neon", 0, 0, COLOR2, "Handle", VT(3,3,3),false)
  771. local mesh = Instance.new("SpecialMesh",BottomPart)
  772. mesh.MeshType = "Sphere"
  773. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(-5,0,-1.9) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  774. local BottomPart = CreatePart(3, Weapon, "Neon", 0, 0, COLOR2, "Handle", VT(3,3,3),false)
  775. local mesh = Instance.new("SpecialMesh",BottomPart)
  776. mesh.MeshType = "Sphere"
  777. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(5,0,-1.9) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  778. local BottomPart = CreatePart(3, Weapon, "Neon", 0, 0, COLOR2, "Handle", VT(4*Player_Size,2*Player_Size,4*Player_Size),false)
  779. local mesh = Instance.new("SpecialMesh",BottomPart)
  780. mesh.MeshType = "Sphere"
  781. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  782. local BottomPart = CreatePart(3, Weapon, "Neon", 0, 0, COLOR2, "Handle", VT(2*Player_Size,4*Player_Size,2*Player_Size),false)
  783. local mesh = Instance.new("SpecialMesh",BottomPart)
  784. mesh.MeshType = "Sphere"
  785. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  786. local BottomPart = CreatePart(3, Weapon, "Neon", 0, 0, COLOR2, "Handle", VT(1*Player_Size,4*Player_Size,1*Player_Size),false)
  787. MakeForm(BottomPart,"Cyl")
  788. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  789.  
  790. function MakeHand()
  791. local Part1 = nil
  792. local HandWeld = nil
  793. local HAND = Weapon
  794. Part1 = CreatePart(3, HAND, "Neon", 0, 0, COLOR2, "HandPart", VT(2,2,2),false)
  795. MakeForm(Part1,"Ball")
  796. HandWeld = CreateWeldOrSnapOrMotor("Weld", RootPart, Part1, RootPart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  797. CreateNeonCircle(Part1,CF(0,1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.8,false,COLOR,"Neon",0.1,0.1)
  798. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "HandPart", VT(2.01,0.05,2.01),false)
  799. MakeForm(Part,"Cyl")
  800. CreateWeldOrSnapOrMotor("Weld", Part1, Part, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  801. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "HandPart", VT(2.01,0.05,2.01),false)
  802. MakeForm(Part,"Cyl")
  803. CreateWeldOrSnapOrMotor("Weld", Part1, Part, Part1, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  804. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "HandPart", VT(2.01,0.05,2.01),false)
  805. MakeForm(Part,"Cyl")
  806. CreateWeldOrSnapOrMotor("Weld", Part1, Part, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  807. --CreateNeonCircle(Part1,CF(0,0,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.35,false,COLOR2,"SmoothPlastic",0.7,0.1)
  808. CreateNeonCircle(Part1,CF(0,0,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.4,false,COLOR2,"SmoothPlastic",0.7,0.1)
  809. CreateNeonCircle(Part1,CF(0,0,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.43,false,COLOR,"Neon",0.7,0.08)
  810. local Parta = CreatePart(3, HAND, "SmoothPlastic", 0, 1, COLOR2, "FingerJoint", VT(0,0,0),false)
  811. CreateWeldOrSnapOrMotor("Weld", Part1, Parta, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  812. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(0.7,3,0.7),false)
  813. MakeForm(Part,"Cyl")
  814. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  815. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR, "FingerPart", VT(0.71,0.2,0.71),false)
  816. MakeForm(Part,"Cyl")
  817. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  818. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(1.2,1.2,1.2),false)
  819. MakeForm(Part,"Gem")
  820. Part.Mesh.Offset = VT(0,-0.65,0)
  821. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,3.55/1.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  822. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(0.7,1.5,0.7),false)
  823. MakeForm(Part,"Cyl")
  824. Part.Mesh.Offset = VT(0,-1,0.5)
  825. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,2/1.5,-2.5/1.5) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  826. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR, "FingerPart", VT(1.2,3,1.2),false)
  827. MakeForm(Part,"Gem")
  828. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,-3/1.5,6/1.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  829. local Parta = CreatePart(3, HAND, "Glass", 0, 1, COLOR2, "FingerJoint", VT(0,0,0),false)
  830. CreateWeldOrSnapOrMotor("Weld", Part1, Parta, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(125)), CF(0, 0, 0))
  831. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(0.7,3,0.7),false)
  832. MakeForm(Part,"Cyl")
  833. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  834. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "FingerPart", VT(0.71,0.2,0.71),false)
  835. MakeForm(Part,"Cyl")
  836. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  837. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(1.2,1.2,1.2),false)
  838. MakeForm(Part,"Gem")
  839. Part.Mesh.Offset = VT(0,-0.65,0)
  840. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,3.55/1.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  841. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(0.7,1.5,0.7),false)
  842. MakeForm(Part,"Cyl")
  843. Part.Mesh.Offset = VT(0,-1,0.5)
  844. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,2/1.5,-2.5/1.5) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  845. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR, "FingerPart", VT(1.2,3,1.2),false)
  846. MakeForm(Part,"Gem")
  847. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,-3/1.5,6/1.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  848. local Parta = CreatePart(3, HAND, "Glass", 0, 1, COLOR2, "FingerJoint", VT(0,0,0),false)
  849. CreateWeldOrSnapOrMotor("Weld", Part1, Parta, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, 0, 0))
  850. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(0.7,3,0.7),false)
  851. MakeForm(Part,"Cyl")
  852. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  853. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR, "FingerPart", VT(0.71,0.2,0.71),false)
  854. MakeForm(Part,"Cyl")
  855. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  856. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(1.2,1.2,1.2),false)
  857. MakeForm(Part,"Gem")
  858. Part.Mesh.Offset = VT(0,-0.65,0)
  859. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,3.55/1.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  860. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(0.7,1.5,0.7),false)
  861. MakeForm(Part,"Cyl")
  862. Part.Mesh.Offset = VT(0,-1,0.5)
  863. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,2/1.5,-2.5/1.5) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  864. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR, "FingerPart", VT(1.2,3,1.2),false)
  865. MakeForm(Part,"Gem")
  866. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,-3/1.5,6/1.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  867. local Parta = CreatePart(3, HAND, "Glass", 0, 1, COLOR2, "FingerJoint", VT(0,0,0),false)
  868. CreateWeldOrSnapOrMotor("Weld", Part1, Parta, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(-180)), CF(0, 0, 0))
  869. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(0.7,3,0.7),false)
  870. MakeForm(Part,"Cyl")
  871. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  872. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR, "FingerPart", VT(0.71,0.2,0.71),false)
  873. MakeForm(Part,"Cyl")
  874. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  875. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(1.2,1.2,1.2),false)
  876. MakeForm(Part,"Gem")
  877. Part.Mesh.Offset = VT(0,-0.65,0)
  878. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,3.55/1.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  879. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(0.7,1.5,0.7),false)
  880. MakeForm(Part,"Cyl")
  881. Part.Mesh.Offset = VT(0,-1,0.5)
  882. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,2/1.5,-2.5/1.5) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  883. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR, "FingerPart", VT(1.2,3,1.2),false)
  884. MakeForm(Part,"Gem")
  885. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,-3/1.5,6/1.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  886. for _, c in pairs(HAND:GetChildren()) do
  887. if c.ClassName == "Part" then
  888. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  889. if c.Material ~= Enum.Material.Neon then
  890. c.Color = C3(0,0,0)
  891. end
  892. end
  893. end
  894. return Part1, HandWeld
  895. end
  896.  
  897. local Palm1, ArmWeld1 = MakeHand()
  898. local Palm2, ArmWeld2 = MakeHand()
  899. local Palm3, ArmWeld3 = MakeHand()
  900. local Palm4, ArmWeld4 = MakeHand()
  901.  
  902. for _, c in pairs(Weapon:GetChildren()) do
  903. if c.ClassName == "Part" then
  904. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  905. if c.Material ~= Enum.Material.Neon then
  906. c.Color = C3(0,0,0)
  907. end
  908. end
  909. end
  910.  
  911. Weapon.Parent = Character
  912.  
  913. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  914. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  915. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  916. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  917. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  918.  
  919. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Claw Force", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 1")
  920. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Sinner Wave", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2")
  921. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Depth's Rage", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 3")
  922. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Hellfire sync", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 4")
  923. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] True power of Dragoon", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  924.  
  925. --//=================================\\
  926. --|| DAMAGING
  927. --\\=================================//
  928.  
  929. function killnearest(position,range)
  930. for i,v in ipairs(workspace:GetChildren()) do
  931. local body = v:GetChildren()
  932. for part = 1, #body do
  933. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  934. if(body[part].Position - position).Magnitude < range then
  935. if v.ClassName == "Model" then
  936. v:BreakJoints()
  937. end
  938. end
  939. end
  940. end
  941. end
  942. end
  943.  
  944. function fling(position,range,maxstrength)
  945. for i,v in ipairs(workspace:GetChildren()) do
  946. local body = v:GetChildren()
  947. for part = 1, #body do
  948. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  949. if(body[part].Position - position).Magnitude < range and body[part]:FindFirstChild("Flung") == nil then
  950. local bv = Instance.new("BodyVelocity")
  951. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  952. bv.Name = "Flung"
  953. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  954. bv.Parent = body[part]
  955. Debris:AddItem(bv,0.2)
  956. end
  957. end
  958. end
  959. end
  960. end
  961.  
  962. --//=================================\\
  963. --|| ATTACK FUNCTIONS AND STUFF
  964. --\\=================================//
  965.  
  966. function CastProperRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  967. local Direction = CFrame.new(StartPos, Vec).lookVector
  968. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  969. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  970. if RayHit and CheckIntangible(RayHit) then
  971. if DelayIfHit then
  972. wait()
  973. end
  974. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  975. end
  976. return RayHit, RayPos, RayNormal
  977. end
  978.  
  979. Humanoid.Died:connect(function()
  980. q = workspace:GetChildren()
  981. --CreatePentagram(1500,true,-0.1,150,CF(RootPart.Position),-3)
  982. Head.Parent = nil
  983. Head = nil
  984. for i = 1, #q do
  985. local child = q[i]
  986. if child.ClassName == "Model" and child:FindFirstChild("Humanoid") then
  987. child:BreakJoints()
  988. end
  989. end
  990. local taunt = CreateSound("135009414", workspace, 10, 1)
  991. local effect = IT("PitchShiftSoundEffect",taunt)
  992. effect.Octave = 0.700
  993. ATTACK = true
  994. end)
  995.  
  996. Humanoid.HealthChanged:connect(function()
  997. if Humanoid.Health == 0 then
  998. Humanoid.MaxHealth = "inf"
  999. Humanoid.Health = "inf"
  1000. end
  1001. end)
  1002.  
  1003. function PoseAllOut()
  1004. coroutine.resume(coroutine.create(function()
  1005. for i=0, 1, 0.1 / Animation_Speed do
  1006. Swait()
  1007. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1008. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1009. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(-145)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1010. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(145)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1011. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1012. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1013. end
  1014. end))
  1015. end
  1016.  
  1017. function PoseArmCrossed()
  1018. coroutine.resume(coroutine.create(function()
  1019. for i=0, 1, 0.1 / Animation_Speed do
  1020. Swait()
  1021. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1022. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1023. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1024. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1025. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1026. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1027. end
  1028. end))
  1029. end
  1030.  
  1031. function PoseGoForward()
  1032. coroutine.resume(coroutine.create(function()
  1033. for i=0, 1, 0.1 / Animation_Speed do
  1034. Swait()
  1035. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1036. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1037. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1038. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1039. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1040. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1041. end
  1042. end))
  1043. end
  1044.  
  1045. function ClawForce()
  1046. ATTACK = true
  1047. Rooted = false
  1048. PoseArmCrossed()
  1049. for i=0, 2, 0.1 / Animation_Speed do
  1050. Swait()
  1051. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(10 + 0.75,8,0) * ANGLES(RAD(-15), RAD(25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1052. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(-10 - 0.75,8,0) * ANGLES(RAD(-15), RAD(-25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1053. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(13 + 0.75,-4,0) * ANGLES(RAD(-25), RAD(35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1054. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(-13 - 0.75,-4,0) * ANGLES(RAD(-25), RAD(-35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1055. end
  1056. Rooted = true
  1057. for i=0, 0.2, 0.1 / Animation_Speed do
  1058. Swait()
  1059. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(18,0,15) * ANGLES(RAD(90), RAD(25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1060. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(-18,0,15) * ANGLES(RAD(90), RAD(-25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1061. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(18,-15,15) * ANGLES(RAD(90), RAD(35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1062. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(-18,-15,15) * ANGLES(RAD(90), RAD(-35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1063. end
  1064. CreateWave(VT(15,0,15),45,CF(Palm1.Position)*CF(0,-2,0),true,-0.2,COLOR2,VT(0.2,0.25,0.2))
  1065. CreateWave(VT(15,0,15),45,CF(Palm1.Position)*CF(0,-2,0),true,0.2,COLOR2,VT(0.2,0.25,0.2))
  1066. CreateWave(VT(15,0,15),45,CF(Palm2.Position)*CF(0,-2,0),true,-0.2,COLOR2,VT(0.2,0.25,0.2))
  1067. CreateWave(VT(15,0,15),45,CF(Palm2.Position)*CF(0,-2,0),true,0.2,COLOR2,VT(0.2,0.25,0.2))
  1068. CreateWave(VT(15,0,15),45,CF(Palm3.Position)*CF(0,-2,0),true,-0.2,COLOR2,VT(0.2,0.25,0.2))
  1069. CreateWave(VT(15,0,15),45,CF(Palm3.Position)*CF(0,-2,0),true,0.2,COLOR2,VT(0.2,0.25,0.2))
  1070. CreateWave(VT(15,0,15),45,CF(Palm4.Position)*CF(0,-2,0),true,-0.2,COLOR2,VT(0.2,0.25,0.2))
  1071. CreateWave(VT(15,0,15),45,CF(Palm4.Position)*CF(0,-2,0),true,0.2,COLOR2,VT(0.2,0.25,0.2))
  1072. killnearest(Palm1.Position,15)
  1073. killnearest(Palm2.Position,15)
  1074. killnearest(Palm3.Position,15)
  1075. killnearest(Palm4.Position,15)
  1076. CreateSound("289842971", Effects, 3, 0.8)
  1077. CreateSound("289842971", Effects, 3, 1)
  1078. for i=0, 1, 0.1 / Animation_Speed do
  1079. Swait()
  1080. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(18,0,15) * ANGLES(RAD(90), RAD(25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1081. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(-18,0,15) * ANGLES(RAD(90), RAD(-25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1082. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(18,-15,15) * ANGLES(RAD(90), RAD(35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1083. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(-18,-15,15) * ANGLES(RAD(90), RAD(-35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1084. end
  1085. ATTACK = false
  1086. Rooted = false
  1087. end
  1088.  
  1089. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1090. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1091. end
  1092.  
  1093. function SinnerWave()
  1094. ATTACK = true
  1095. Rooted = false
  1096. PoseAllOut()
  1097. local angle = -35
  1098. for i = 1, 3 do
  1099. turnto(Mouse.Hit.p)
  1100. coroutine.resume(coroutine.create(function()
  1101. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1102. local SpawnPosition = RayPos
  1103. local floor = RayHit
  1104. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1105. local LastPosition = RayPos
  1106. local Delay = 1
  1107. for i = 1, 4 do
  1108. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 25, {workspace})
  1109. local End = RayPos
  1110. LastPosition = End
  1111. local locatepart = Instance.new("Part",Effects)
  1112. locatepart.Size = VT(0.5,0.5,0.5)
  1113. locatepart.Position = End
  1114. locatepart.CanCollide = false
  1115. locatepart.Anchored = true
  1116. locatepart.Name = "Oof"
  1117. locatepart.Transparency = 1
  1118. if SpawnPosition and i ~= 4 then
  1119. CreateSound("971125740", locatepart, 7, 1)
  1120. killnearest(End,15)
  1121. CreateWave(VT(2,0,2),45,CF(End),true,-0.2,COLOR2,VT(1,0.2,1))
  1122. CreateWave(VT(2,0,2),45,CF(End),true,0.2,COLOR2,VT(1,0.2,1))
  1123. for i = 1, 5 do
  1124. CreateRing(VT(52,13,52),false,0,45,CF(End) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(-52,-3,-52)/45)
  1125. end
  1126. end
  1127. if i == 4 then
  1128. CreateWave(VT(15,0,15),125,CF(End),true,-0.2,COLOR,VT(1,0.2,1))
  1129. CreateWave(VT(15,0,15),125,CF(End),true,0.2,COLOR,VT(1,0.2,1))
  1130. CreateSound("215270668", Effects, 3, 1)
  1131. coroutine.resume(coroutine.create(function()
  1132. local BEAM = CreatePart(3, Effects, "Glass", 0, 0.3, BRICKC(COLOR), "Effect", VT(35,100000,35))
  1133. BEAM.CFrame = CF(End)
  1134. MakeForm(BEAM,"Cyl")
  1135. local BEAM1 = CreatePart(3, Effects, "Glass", 0, 0.3, BRICKC(COLOR), "Effect", VT(22.5,100000,22.5))
  1136. BEAM1.CFrame = CF(End)
  1137. MakeForm(BEAM1,"Cyl")
  1138. local BEAM2 = CreatePart(3, Effects, "Glass", 0, 0.3, BRICKC(COLOR), "Effect", VT(10,100000,10))
  1139. BEAM2.CFrame = CF(End)
  1140. MakeForm(BEAM2,"Cyl")
  1141. for i = 1, 125 do
  1142. Swait()
  1143. local CFRAME = CF(End)*CF(MRANDOM(-2,2),0,MRANDOM(-2,2))
  1144. fling(End,45,100)
  1145. killnearest(End,35)
  1146. BEAM.CFrame = CFRAME
  1147. BEAM1.CFrame = CFRAME
  1148. BEAM2.CFrame = CFRAME
  1149. BEAM.Transparency = BEAM.Transparency + (0.7/125)
  1150. BEAM1.Transparency = BEAM.Transparency
  1151. BEAM2.Transparency = BEAM.Transparency
  1152. end
  1153. BEAM:remove()
  1154. BEAM1:remove()
  1155. BEAM2:remove()
  1156. end))
  1157. end
  1158. Swait(35)
  1159. game:GetService("Debris"):AddItem(locatepart, 5)
  1160. end
  1161. end))
  1162. angle = angle + 35
  1163. end
  1164. ATTACK = false
  1165. Rooted = false
  1166. end
  1167.  
  1168. function DepthsRage()
  1169. ATTACK = true
  1170. Rooted = true
  1171. CreateSound("463598785", Effects, 7, 1)
  1172. for i=0, 3, 0.1 / Animation_Speed do
  1173. Swait()
  1174. CreateRing(VT(0,0,0),false,0,10,CF(Palm1.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(5,0.2,5))
  1175. CreateRing(VT(0,0,0),false,0,10,CF(Palm2.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(5,0.2,5))
  1176. CreateRing(VT(0,0,0),false,0,10,CF(Palm3.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(5,0.2,5))
  1177. CreateRing(VT(0,0,0),false,0,10,CF(Palm4.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(5,0.2,5))
  1178. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(0,-10,0) * ANGLES(RAD(0), RAD(0), RAD(-135)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1179. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(0,-10,0) * ANGLES(RAD(0), RAD(0), RAD(135)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1180. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(0,-10,0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1181. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(0,-10,0) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1182. end
  1183. CreatePentagram(185,true,0.2,170,RootPart.CFrame*CF(0,-15,0),VT(0,0,0))
  1184. local BEAM = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(130,100000,130))
  1185. BEAM.CFrame = CF(RootPart.Position)
  1186. MakeForm(BEAM,"Cyl")
  1187. local BEAM1 = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(130*0.66,100000,130*0.66))
  1188. BEAM1.CFrame = CF(RootPart.Position)
  1189. MakeForm(BEAM1,"Cyl")
  1190. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(130*0.33,100000,130*0.33))
  1191. BEAM2.CFrame = CF(RootPart.Position)
  1192. MakeForm(BEAM2,"Cyl")
  1193. CreateSound("215270668", Effects, 3, 0.8)
  1194. for i = 1, 155 do
  1195. Swait()
  1196. CreateWave(VT(2,0,2),15,CF(RootPart.Position)*CF(0,-15,0),true,-0.2,COLOR2,VT(5,0.4,5))
  1197. CreateWave(VT(2,0,2),15,CF(RootPart.Position)*CF(0,-15,0),true,0.2,COLOR2,VT(5,0.4,5))
  1198. local CFRAME = CF(RootPart.Position)*CF(MRANDOM(-2,2),0,MRANDOM(-2,2))
  1199. fling(RootPart.Position,80,100)
  1200. killnearest(RootPart.Position,70)
  1201. BEAM.CFrame = CFRAME
  1202. BEAM1.CFrame = CFRAME
  1203. BEAM2.CFrame = CFRAME
  1204. BEAM.Transparency = BEAM.Transparency + (0.7/155)
  1205. BEAM1.Transparency = BEAM.Transparency
  1206. BEAM2.Transparency = BEAM.Transparency
  1207. CreateRing(VT(0,0,0),false,0,10,CF(RootPart.Position)*CF(0,-15,0) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(15,0.2,15))
  1208. end
  1209. BEAM:remove()
  1210. BEAM1:remove()
  1211. BEAM2:remove()
  1212. ATTACK = false
  1213. Rooted = false
  1214. end
  1215.  
  1216. function HellfireSync()
  1217. ATTACK = true
  1218. Rooted = false
  1219. PoseGoForward()
  1220. MagicSphere(VT(15,15,15),25,Palm1.CFrame,COLOR2,VT(-15,-15,-15)/25)
  1221. MagicSphere(VT(15,15,15),25,Palm2.CFrame,COLOR2,VT(-15,-15,-15)/25)
  1222. MagicSphere(VT(15,15,15),25,Palm3.CFrame,COLOR2,VT(-15,-15,-15)/25)
  1223. MagicSphere(VT(15,15,15),25,Palm4.CFrame,COLOR2,VT(-15,-15,-15)/25)
  1224. for i=0, 2, 0.1 / Animation_Speed do
  1225. Swait()
  1226. turnto(Mouse.Hit.p)
  1227. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(0,0,10) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1228. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(0,0,10) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1229. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(0,0,10) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(0,0,10) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1231. end
  1232. CreateSound("463598785", Effects, 7, 1)
  1233. for i = 1, 65 do
  1234. Swait()
  1235. turnto(Mouse.Hit.p)
  1236. CreateRing(VT(62,13,62),false,0,50,CF(Palm1.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(-62,-3,-62)/45)
  1237. end
  1238. CreateSound("160212892", Effects, 7, 0.8)
  1239. for i = 1, 50 do
  1240. Swait()
  1241. turnto(Mouse.Hit.p)
  1242. end
  1243. Rooted = true
  1244. local BEAM = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(35,100000,35))
  1245. MakeForm(BEAM,"Cyl")
  1246. local BEAM1 = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(22.5,100000,22.5))
  1247. MakeForm(BEAM1,"Cyl")
  1248. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(10,100000,10))
  1249. MakeForm(BEAM2,"Cyl")
  1250. CreateSound("215270668", Effects, 3, 0.5)
  1251. for i = 1, 175 do
  1252. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.1)
  1253. local a = MRANDOM(-2,2)
  1254. local b = MRANDOM(-2,2)
  1255. local c = MRANDOM(-2,2)
  1256. CreateRing(VT(0,0,0),false,0,10,CF(Palm1.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(5,0.2,5))
  1257. local RayHit, Way = CastProperRay(Palm1.CFrame*CF(0,0,-5)*CF(a,b,c).p,CF(Mouse.Hit.p)*CF(a,b,c).p,2000,Character)
  1258. turnto(Mouse.Hit.p)
  1259. local distance = (CF(Palm1.Position)*CF(a,b,c).p - Way).magnitude
  1260. BEAM.CFrame = CFrame.new(Palm1.CFrame*CF(0,0,-15)*CF(a,b,c).p, Way) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1261. BEAM.Size = Vector3.new(35, distance+15, 35)
  1262. BEAM1.CFrame = CFrame.new(Palm1.CFrame*CF(0,0,-15)*CF(a,b,c).p, Way) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1263. BEAM1.Size = Vector3.new(22.5, distance+15, 22.5)
  1264. BEAM2.CFrame = CFrame.new(Palm1.CFrame*CF(0,0,-15)*CF(a,b,c).p, Way) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1265. BEAM2.Size = Vector3.new(10, distance+15, 10)
  1266. BEAM.Transparency = BEAM.Transparency + (0.7/175)
  1267. BEAM1.Transparency = BEAM.Transparency
  1268. BEAM2.Transparency = BEAM.Transparency
  1269. killnearest(Way,35)
  1270. fling(Way,50,15)
  1271. Swait()
  1272. end
  1273. BEAM:remove()
  1274. BEAM1:remove()
  1275. BEAM2:remove()
  1276. ATTACK = false
  1277. Rooted = false
  1278. end
  1279.  
  1280. function clerp(a, b, t)
  1281. return a:lerp(b, t)
  1282. end
  1283.  
  1284. function newBezier(startpos, pos2, pos3, endpos, t)
  1285. local A = clerp(startpos, pos2, t)
  1286. local B = clerp(pos2, pos3, t)
  1287. local C = clerp(pos3, endpos, t)
  1288. local lerp1 = clerp(A, B, t)
  1289. local lerp2 = clerp(B, C, t)
  1290. local cubic = clerp(lerp1, lerp2, t)
  1291. return cubic
  1292. end
  1293.  
  1294. function SoulSteal(Target,SOUL)
  1295. local newball = Instance.new("Part", workspace)
  1296. newball.Anchored = true
  1297. newball.Shape = "Ball"
  1298. newball.Material = "Neon"
  1299. newball.Size = Vector3.new(0,0,0)
  1300. newball.CanCollide = false
  1301. newball.CFrame = CF(Target)
  1302. newball.BrickColor = BRICKC"Maroon"
  1303. newball.Transparency = 1
  1304. local POS = SOUL.Position
  1305. local onefourth = Target:Lerp(POS, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  1306. local threefourths = Target:Lerp(POS, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  1307. local A1 = IT("Attachment",newball)
  1308. A1.Position = Vector3.new(0, 1.5, 0)
  1309. local A2 = IT("Attachment",newball)
  1310. A2.Position = Vector3.new(0, -1.5, 0)
  1311. local Trail = IT("Trail",newball)
  1312. Trail.LightEmission = 1
  1313. Trail.FaceCamera = true
  1314. Trail.Texture = "rbxassetid://217971729"
  1315. Trail.Attachment0 = A1
  1316. Trail.Attachment1 = A2
  1317. Trail.Lifetime = 20
  1318. Trail.MinLength = 10
  1319. Trail.Transparency = NumberSequence.new(0, 1)
  1320. Trail.Color = ColorSequence.new(newball.Color)
  1321. coroutine.resume(coroutine.create(function()
  1322. for i = 0, 1, 0.07 do
  1323. Swait()
  1324. newball.CFrame = CFrame.new(newBezier(Target, onefourth, threefourths, POS, i))
  1325. end
  1326. newball.Transparency = 1
  1327. CreateSound("511715134", SOUL, 10, MRANDOM(8,12)/10)
  1328. SOUL.Size = SOUL.Size + VT(0.5,0.5,0.5)
  1329. game:GetService("Debris"):AddItem(newball, 5)
  1330. end))
  1331. end
  1332.  
  1333. function TruePowerOfSin()
  1334. ATTACK = true
  1335. Rooted = true
  1336. PoseAllOut()
  1337. local q = workspace:GetChildren()
  1338. for i = 1, #q do
  1339. if q[i]:FindFirstChildOfClass("Humanoid") and q[i] ~= Character then
  1340. local HUMAN = q[i]:FindFirstChildOfClass("Humanoid")
  1341. local TORS = q[i]:FindFirstChild("Torso") or q[i]:FindFirstChild("UpperTorso")
  1342. local grav = Instance.new("BodyPosition",TORS)
  1343. grav.P = 0
  1344. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1345. grav.position = TORS.Position + VT(0,0,0)
  1346. grav.Name = "GravityForce"
  1347. VALUE2 = true
  1348. CreateSound("138167455", TORS, 5, MRANDOM(8,12)/10)
  1349. end
  1350. end
  1351. if VALUE2 == true then
  1352. local SOULSPHERE = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(0,0,0))
  1353. SOULSPHERE.CFrame = CF(RootPart.Position+VT(0,75,0))
  1354. MakeForm(SOULSPHERE,"Ball")
  1355. VALUE1 = true
  1356. Swait(50)
  1357. for i = 1, 25 do
  1358. Swait(5)
  1359. for i = 1, #q do
  1360. if q[i]:FindFirstChildOfClass("Humanoid") and q[i] ~= Character then
  1361. local HUMAN = q[i]:FindFirstChildOfClass("Humanoid")
  1362. local TORS = q[i]:FindFirstChild("Torso") or q[i]:FindFirstChild("UpperTorso")
  1363. SoulSteal(TORS.Position,SOULSPHERE)
  1364. local R = q[i]:GetChildren()
  1365. for o = 1, # R do
  1366. if R[o].ClassName == "LocalScript" or R[o].ClassName == "Script" then
  1367. R[o].Disabled = true
  1368. R[o]:remove()
  1369. R[o]:Destroy()
  1370. end
  1371. end
  1372. Swait()
  1373. end
  1374. end
  1375. end
  1376. for i = 1, #q do
  1377. if q[i]:FindFirstChildOfClass("Humanoid") and q[i] ~= Character then
  1378. local HUMAN = q[i]:FindFirstChildOfClass("Humanoid")
  1379. local TORS = q[i]:FindFirstChild("Torso") or q[i]:FindFirstChild("UpperTorso")
  1380. SoulSteal(TORS.Position,SOULSPHERE)
  1381. if TORS.Parent.Parent ~= nil and TORS ~= nil then
  1382. TORS.GravityForce:remove()
  1383. local R = q[i]:GetChildren()
  1384. for o = 1, #R do
  1385. if R[o].ClassName == "LocalScript" or R[o].ClassName == "Script" then
  1386. R[o].Disabled = true
  1387. R[o]:remove()
  1388. R[o]:Destroy()
  1389. end
  1390. end
  1391. HUMAN:remove()
  1392. end
  1393. end
  1394. end
  1395. coroutine.resume(coroutine.create(function()
  1396. Swait(100)
  1397. CreateSound("535528169", SOULSPHERE, 10, MRANDOM(8,12)/10)
  1398. MagicSphere(SOULSPHERE.Size,30,SOULSPHERE.CFrame,COLOR,SOULSPHERE.Size/60)
  1399. for i = 1, 50 do
  1400. Swait()
  1401. SOULSPHERE.Size = SOULSPHERE.Size * 2
  1402. end
  1403. SOULSPHERE:remove()
  1404. end))
  1405. end
  1406. VALUE2 = false
  1407. VALUE1 = false
  1408. ATTACK = false
  1409. Rooted = false
  1410. end
  1411.  
  1412. --//=================================\\
  1413. --|| ASSIGN THINGS TO KEYS
  1414. --\\=================================//
  1415.  
  1416. function MouseDown(Mouse)
  1417. if ATTACK == false then
  1418. end
  1419. end
  1420.  
  1421. function MouseUp(Mouse)
  1422. HOLD = false
  1423. end
  1424.  
  1425. function KeyDown(Key)
  1426. KEYHOLD = true
  1427. if Key == "z" and ATTACK == false then
  1428. ClawForce()
  1429. end
  1430.  
  1431. if Key == "b" and ATTACK == false then
  1432. SinnerWave()
  1433. end
  1434.  
  1435. if Key == "c" and ATTACK == false then
  1436. DepthsRage()
  1437. end
  1438.  
  1439. if Key == "v" and ATTACK == false then
  1440. HellfireSync()
  1441. end
  1442.  
  1443. if Key == "x" and ATTACK == false then
  1444. TruePowerOfSin()
  1445. end
  1446.  
  1447. if Key == "t" and ATTACK == false then
  1448. CreateSound("907328384", Effects, 5, 0.8)
  1449. end
  1450. end
  1451.  
  1452. function KeyUp(Key)
  1453. KEYHOLD = false
  1454. end
  1455.  
  1456. Mouse.Button1Down:connect(function(NEWKEY)
  1457. MouseDown(NEWKEY)
  1458. end)
  1459. Mouse.Button1Up:connect(function(NEWKEY)
  1460. MouseUp(NEWKEY)
  1461. end)
  1462. Mouse.KeyDown:connect(function(NEWKEY)
  1463. KeyDown(NEWKEY)
  1464. end)
  1465. Mouse.KeyUp:connect(function(NEWKEY)
  1466. KeyUp(NEWKEY)
  1467. end)
  1468.  
  1469. --//=================================\\
  1470. --\\=================================//
  1471.  
  1472.  
  1473. function unanchor()
  1474. if UNANCHOR == true then
  1475. g = Character:GetChildren()
  1476. for i = 1, #g do
  1477. if g[i].ClassName == "Part" then
  1478. g[i].Anchored = false
  1479. end
  1480. end
  1481. g = Weapon:GetChildren()
  1482. for i = 1, #g do
  1483. if g[i].ClassName == "Part" then
  1484. g[i].Anchored = false
  1485. end
  1486. end
  1487. end
  1488. end
  1489.  
  1490.  
  1491. --//=================================\\
  1492. --|| WRAP THE WHOLE SCRIPT UP
  1493. --\\=================================//
  1494.  
  1495. Humanoid.Changed:connect(function(Jump)
  1496. if Jump == "Jump" and (Disable_Jump == true) then
  1497. Humanoid.Jump = false
  1498. end
  1499. end)
  1500.  
  1501. local FF = IT("ForceField",Character)
  1502. FF.Visible = false
  1503.  
  1504. Humanoid.HipHeight = 15
  1505. Speed = 50
  1506.  
  1507. while true do
  1508. Swait()
  1509. ANIMATE.Parent = nil
  1510. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1511. IDLEANIMATION:Play()
  1512. SINE = SINE + CHANGE
  1513. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1514. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1515. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1516. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1517. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1518. if ATTACK == false then
  1519. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(10 + 0.75 * COS(SINE / 52),10 + 0.25 * COS(SINE / 52),0) * ANGLES(RAD(15), RAD(25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1520. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(-10 - 0.75 * COS(SINE / 52),10 + 0.25 * COS(SINE / 52),0) * ANGLES(RAD(15), RAD(-25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1521. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(13 + 0.75 * COS(SINE / 52),-2 + 0.25 * COS(SINE / 52),0) * ANGLES(RAD(25), RAD(35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1522. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(-13 - 0.75 * COS(SINE / 52),-2 + 0.25 * COS(SINE / 52),0) * ANGLES(RAD(25), RAD(-35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1523. end
  1524. if TORSOVELOCITY < 1 then
  1525. ANIM = "Idle"
  1526. if ATTACK == false then
  1527. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1528. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1529. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1530. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1531. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1532. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1533. end
  1534. elseif TORSOVELOCITY > 1 then
  1535. ANIM = "Walk"
  1536. WALK = WALK + 1 / Animation_Speed
  1537. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1538. WALK = 0
  1539. if WALKINGANIM == true then
  1540. WALKINGANIM = false
  1541. elseif WALKINGANIM == false then
  1542. WALKINGANIM = true
  1543. end
  1544. end
  1545. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1546. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1547. if ATTACK == false then
  1548. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1549. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1550. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1551. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1552. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1553. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1554. end
  1555. end
  1556. sick.Parent = Character
  1557. unanchor()
  1558. Humanoid.MaxHealth = "inf"
  1559. Humanoid.Health = "inf"
  1560. if Rooted == false then
  1561. Disable_Jump = false
  1562. Humanoid.WalkSpeed = Speed
  1563. elseif Rooted == true then
  1564. Disable_Jump = true
  1565. Humanoid.WalkSpeed = 0
  1566. end
  1567. if Head:FindFirstChild("face") then
  1568. Head.face:remove()
  1569. end
  1570. if VALUE1 == true then
  1571. MagicBlock(2,30,Palm1.CFrame,COLOR,VT(-0.01,-0.01,-0.01))
  1572. MagicBlock(2,30,Palm2.CFrame,COLOR,VT(-0.01,-0.01,-0.01))
  1573. MagicBlock(2,30,Palm3.CFrame,COLOR,VT(-0.01,-0.01,-0.01))
  1574. MagicBlock(2,30,Palm4.CFrame,COLOR,VT(-0.01,-0.01,-0.01))
  1575. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(0,0,15) * ANGLES(RAD(0), RAD(135+(SINE*5)), RAD(0)), 2 / Animation_Speed)
  1576. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(0,0,15) * ANGLES(RAD(0), RAD(-135+(SINE*5)), RAD(0)), 2 / Animation_Speed)
  1577. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(0,0,15) * ANGLES(RAD(0), RAD(45+(SINE*5)), RAD(0)), 2 / Animation_Speed)
  1578. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(0,0,15) * ANGLES(RAD(0), RAD(-45+(SINE*5)), RAD(0)), 2 / Animation_Speed)
  1579. end
  1580. q = Character:GetChildren()
  1581. for u = 1, #q do
  1582. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1583. q[u]:remove()
  1584. elseif q[u].ClassName == "Shirt" then
  1585. q[u]:Destroy()
  1586. elseif q[u].ClassName == "Pants" then
  1587. q[u]:Destroy()
  1588. elseif q[u].ClassName == "CharacterMesh" then
  1589. q[u]:remove()
  1590. elseif q[u].ClassName == "ShirtGraphic" then
  1591. q[u]:remove()
  1592. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1593. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  1594. end
  1595. end
  1596. end
  1597.  
  1598. --//=================================\\
  1599. --\\=================================//
  1600.  
  1601.  
  1602.  
  1603.  
  1604.  
  1605. --//====================================================\\--
  1606. --|| END OF SCRIPT
  1607. --\\===============================================
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement