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- function mod(tool,data)
- env = require(game:GetService("Players")["LocalPlayer"]["Backpack"][tool]["Setting"])
- env.Auto = true
- env.MuzzleOffset = Vector3.new(0, 0.625, 3.25)
- env.BulletOffset = Vector3.new(0, 0.625, 1.25)
- env.BaseDamage = 1000
- env.FireRate = 0.001
- env.ReloadTime = 4
- env.AmmoPerMag = math.huge
- env.Spread = 0
- env.Range = 2000
- env.HeadshotEnabled = true
- env.HeadshotDamageMultiplier = 1.3
- env.MouseIconID = "316279304"
- env.IdleAnimationID = 94331086
- env.IdleAnimationSpeed = 1
- env.FireAnimationID = 94332152
- env.FireAnimationSpeed = 1
- env.ReloadAnimationID = 95384819
- env.ReloadAnimationSpeed = 1.5
- env.EquippedAnimationID = nil
- env.EquippedAnimationSpeed = 1
- env.WalkSpeedRedutionEnabled = false
- env.WalkSpeedRedution = 6
- env.HoldDownEnabled = false
- env.HoldDownAnimationID = 1637489010
- env.HoldDownAnimationSpeed = 0.5
- env.BulletHoleEnabled = true
- env.BulletHoleSize = 1
- env.BulletHoleTexture = {64291961}
- env.BulletHoleVisibleTime = 15
- env.BulletHoleFadeTime = 15
- env.HitEffectEnabled = true
- env.HitSoundIDs = {
- 186809061,
- 186809249,
- 186809250,
- 186809252
- }
- env.HitSoundPitch = math.random(90, 110) / 100
- env.CustomHitEffect = false
- env.BloodEnabled = true
- env.HitCharSndIDs = {
- 245630921,
- 245630994,
- 245631056,
- 245631112,
- 245631167
- }
- env.HitCharSndPitch = 1
- env.TweenLength = 0.5
- env.EasingStyle = Enum.EasingStyle.Quint
- env.EasingDirection = Enum.EasingDirection.Out
- env.TweenLengthNAD = 0.5
- env.EasingStyleNAD = Enum.EasingStyle.Quint
- env.EasingDirectionNAD = Enum.EasingDirection.Out
- env.WhizSoundEnabled = false
- env.WhizSoundID = {
- 342190005,
- 342190012,
- 342190017,
- 342190024
- }
- env.WhizSoundVolume = 1
- env.WhizSoundPitch = 1
- env.HitmarkerEnabled = true
- env.HitmarkerIconID = "286279066"
- env.HitmarkerFadeTime = 0.5
- env.MuzzleLightEnabled = true
- env.LightOffset = Vector3.new(0, 0, 0)
- env.LightBrightness = 1
- env.LightColor = Color3.new(1, 1, 1)
- env.LightRange = 45
- env.LightShadows = true
- env.VisibleTime = 0.015
- env.BulletShellEnabled = false
- env.BulletShellOffset = Vector3.new(0, 0.4, 0)
- env.ShellSize = Vector3.new(0.144, 0.144, 0.524)
- env.AllowCollide = false
- env.ShellScale = Vector3.new(2, 2, 2)
- env.ShellMeshID = "94295100"
- env.ShellTextureID = "94287792"
- env.DisappearTime = 5
- env.IronsightEnabled = true
- env.FieldOfViewOS = 40
- env.MouseSensitiveOS = 0.2
- env.SpreadRedutionOS = 0.6
- env.LimitedAmmoEnabled = false
- env.Ammo = math.huge
- env.MaxAmmo = math.huge
- env.ShotgunEnabled = false
- env.BulletPerShot = 8
- env.ShotgunReload = false
- env.ShotgunClipinAnimationID = nil
- env.ShotgunClipinAnimationSpeed = 1
- env.ShellClipinSpeed = 0.5
- env.BurstFireEnabled = false
- env.BulletPerBurst = 3
- env.BurstRate = 0.075
- env.SniperEnabled = false
- env.FieldOfViewS = 12.5
- env.MouseSensitiveS = 0.2
- env.SpreadRedutionS = 0.6
- env.CameraShakingEnabled = true
- env.Recoil = 0
- env.AngleX = 0
- env.AngleY = 0
- env.RecoilSpeed = 0.01
- env.DampeningSpeed = 0.06
- env.RecoilRedution = 0.2
- env.ExplosiveEnabled = false
- env.Radius = 8
- env.VisualizerEnabled = false
- env.BulletSpeed = 50
- env.BulletSize = Vector3.new(0.1, 0.1, 100)
- env.BulletColor = Color3.fromRGB(245, 205, 48)
- env.BulletTransparency = 0.25
- env.BulletMaterial = Enum.Material.Neon
- env.FadeTime = 0.25
- env.BulletShape = Enum.MeshType.Brick
- env.ChargedShotEnabled = false
- env.ChargingTime = 1
- env.MinigunEnabled = false
- env.DelayBeforeFiring = 1
- env.DelayAfterFiring = 1
- env.Knockback = 10
- env.Lifesteal = 999
- env.FlamingBullet = true
- env.DualEnabled = false
- env.Piercing = 999
- end
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