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ColorblindRBLX

Link sword

Sep 2nd, 2020 (edited)
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  1. local ToolName = "MeshPartAccessory"
  2.  
  3. local StateMover = true
  4.  
  5. local playerss = game.Players.LocalPlayer.Character
  6. local maybe = playerss[ToolName].Handle
  7.  
  8. if maybe:FindFirstChild("AccessoryWeld") then maybe:FindFirstChild("AccessoryWeld"):Destroy() end
  9. if game.Players.LocalPlayer.Character[ToolName].Handle:FindFirstChild("AccessoryWeld") then game.Players.LocalPlayer.Character[ToolName].Handle:FindFirstChild("AccessoryWeld"):Destroy() end
  10.  
  11. if Bypass == "death" then
  12. coroutine.wrap(function()
  13.     while true do
  14.         if HumanDead then break end
  15.         if StateMover then
  16.             bbv.Position = playerss.Torso.CFrame.p
  17.             bullet.Position = playerss.Torso.CFrame.p
  18.         end
  19.         game:GetService("RunService").RenderStepped:wait()
  20.     end
  21. end)()
  22. end
  23.  
  24. local CDDF = {}
  25. local DamageFling = function(DmgPer)
  26.     if HumanDead or Bypass ~= "death" or DmgPer.Name == game.Players.LocalPlayer.Name or DmgPer.Name == "non" or CDDF[DmgPer] or not DmgPer or not DmgPer:FindFirstChildOfClass("Humanoid") or DmgPer:FindFirstChildOfClass("Humanoid").Health <= 0 then return end
  27.     CDDF[DmgPer] = true; StateMover = false
  28.     bbav = Instance.new("BodyAngularVelocity",bullet)
  29.     bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
  30.     bbav.P = 1000000000000000000000000000
  31.     bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000)
  32.     game:GetService("Debris"):AddItem(bbav,0.1)
  33.     bullet.Rotation = playerss.Torso.Rotation
  34.     for _=1,20 do
  35.         local PosFling = (((DmgPer:FindFirstChild("HumanoidRootPart") and DmgPer:FindFirstChild("HumanoidRootPart") .CFrame) or (DmgPer:FindFirstChildOfClass("Part") and DmgPer:FindFirstChildOfClass("Part").CFrame))*CFrame.new(0,0.5,0)).p
  36.         bbv.Position = PosFling
  37.         bullet.Position = PosFling
  38.         wait(0.01)
  39.     end
  40.     bbv.Position = playerss.Torso.CFrame.p
  41.     bullet.Position = playerss.Torso.CFrame.p
  42.     CDDF[DmgPer] = false; StateMover = true
  43. end
  44. wait(1 / 60)
  45. Effects = { }
  46. local Player = game.Players.localPlayer
  47. local Mouse = Player:GetMouse()
  48. local Character = playerss
  49. local Humanoid = Character.Humanoid
  50. local Head = Character.Head
  51. local RootPart = Character.HumanoidRootPart
  52. local Torso = Character.Torso
  53. local LeftArm = Character["Left Arm"]
  54. local RightArm = Character["Right Arm"]
  55. local LeftLeg = Character["Left Leg"]
  56. local RightLeg = Character["Right Leg"]
  57. local Camera = game.Workspace.CurrentCamera
  58. local RootJoint = RootPart.RootJoint
  59. local Equipped = false
  60. local Attack = false
  61. local Anim = 'Idle'
  62. local Idle = 0
  63. local Combo = 1
  64. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  65. local Velocity = RootPart.Velocity.y
  66. local Sine = 0
  67. local Change = 1
  68. Instance.new("ForceField",Character).Visible = false
  69. humanoid = Humanoid
  70.  
  71. local Create = FELOADLIBRARY.Create
  72.  
  73. humanoid.WalkSpeed = 20
  74. humanoid.JumpPower = 60
  75. humanoid.Animator.Parent = nil
  76. Character.Animate.Parent = nil
  77.  
  78. local newMotor = function(part0, part1, c0, c1)
  79.     local w = Create('Motor'){
  80.         Parent = part0,
  81.         Part0 = part0,
  82.         Part1 = part1,
  83.         C0 = c0,
  84.         C1 = c1,
  85.     }
  86.     return w
  87. end
  88.  
  89. function clerp(a, b, t)
  90.     return a:lerp(b, t)
  91. end
  92.  
  93. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  94. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  95.  
  96. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  97. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  98. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  99. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  100. RootJoint.C1 = CFrame.new(0, 0, 0)
  101. RootJoint.C0 = CFrame.new(0, 0, 0)
  102. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  103. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  104.  
  105. local rarmc1 = RW.C1
  106. local larmc1 = LW.C1
  107. local rlegc1 = RH.C1
  108. local llegc1 = LH.C1
  109.  
  110. local resetc1 = false
  111.  
  112. function PlayAnimationFromTable(table, speed, bool)
  113.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  114.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  115.     RW.C0 = clerp(RW.C0, table[3], speed)
  116.     LW.C0 = clerp(LW.C0, table[4], speed)
  117.     RH.C0 = clerp(RH.C0, table[5], speed)
  118.     LH.C0 = clerp(LH.C0, table[6], speed)
  119.     if bool == true then
  120.         if resetc1 == false then
  121.             resetc1 = true
  122.             RootJoint.C1 = RootJoint.C1
  123.             Torso.Neck.C1 = Torso.Neck.C1
  124.             RW.C1 = rarmc1
  125.             LW.C1 = larmc1
  126.             RH.C1 = rlegc1
  127.             LH.C1 = llegc1
  128.         end
  129.     end
  130. end
  131.  
  132. function swait(num)
  133.     if num == 0 or num == nil then
  134.         game:GetService("RunService").RenderStepped:wait(0)
  135.     else
  136.         for i = 0, num do
  137.             game:GetService("RunService").RenderStepped:wait(0)
  138.         end
  139.     end
  140. end
  141.  
  142. local m = Create("Model"){
  143.     Parent = Character,
  144.     Name = "WeaponModel"
  145. }
  146.  
  147. function RemoveOutlines(part)
  148.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  149. end
  150.    
  151. CFuncs = { 
  152.     Part = {
  153.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  154.             local Part = Create("Part"){
  155.                 Parent = Parent,
  156.                 Reflectance = Reflectance,
  157.                 Transparency = Transparency,
  158.                 CanCollide = false,
  159.                 Locked = true,
  160.                 BrickColor = BrickColor.new(tostring(BColor)),
  161.                 Name = Name,
  162.                 Size = Size,
  163.                 Material = Material,
  164.             }
  165.             RemoveOutlines(Part)
  166.             if Size == Vector3.new() then
  167.                 Part.Size = Vector3.new(0.2, 0.2, 0.2)
  168.             else
  169.                 Part.Size = Size
  170.             end
  171.             return Part
  172.         end;
  173.     };
  174.    
  175.     Mesh = {
  176.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  177.             local Msh = Create(Mesh){
  178.                 Parent = Part,
  179.                 Offset = OffSet,
  180.                 Scale = Scale,
  181.             }
  182.             if Mesh == "SpecialMesh" then
  183.                 Msh.MeshType = MeshType
  184.                 Msh.MeshId = MeshId
  185.             end
  186.             return Msh
  187.         end;
  188.     };
  189.  
  190.     Weld = {
  191.         Create = function(Parent, Part0, Part1, C0, C1)
  192.             local Weld = Create("Weld"){
  193.                 Parent = Parent,
  194.                 Part0 = Part0,
  195.                 Part1 = Part1,
  196.                 C0 = C0,
  197.                 C1 = C1,
  198.             }
  199.             return Weld
  200.         end;
  201.     };
  202.  
  203.     Sound = {
  204.         Create = function(id, par, vol, pit)
  205.             coroutine.resume(coroutine.create(function()
  206.                 local S = Create("Sound"){
  207.                     Volume = vol,
  208.                     Pitch = pit or 1,
  209.                     SoundId = "rbxassetid://" .. id,
  210.                     Parent = par or workspace,
  211.                 }
  212.                 wait()
  213.                 S:play()
  214.                 game:GetService("Debris"):AddItem(S, 10)
  215.             end))
  216.         end;
  217.     };
  218.    
  219.     ParticleEmitter = {
  220.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  221.             local Particle = Create("ParticleEmitter"){
  222.                 Parent = Parent,
  223.                 Color = ColorSequence.new(Color1, Color2),
  224.                 LightEmission = LightEmission,
  225.                 Size = Size,
  226.                 Texture = Texture,
  227.                 Transparency = Transparency,
  228.                 ZOffset = ZOffset,
  229.                 Acceleration = Accel,
  230.                 Drag = Drag,
  231.                 LockedToPart = LockedToPart,
  232.                 VelocityInheritance = VelocityInheritance,
  233.                 EmissionDirection = EmissionDirection,
  234.                 Enabled = Enabled,
  235.                 Lifetime = LifeTime,
  236.                 Rate = Rate,
  237.                 Rotation = Rotation,
  238.                 RotSpeed = RotSpeed,
  239.                 Speed = Speed,
  240.                 VelocitySpread = VelocitySpread,
  241.             }
  242.             return Particle
  243.         end;
  244.     };
  245.    
  246.     CreateTemplate = {
  247.        
  248.     };
  249. }
  250.  
  251.  
  252. SwordHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordHandle",Vector3.new(0.869999945, 0.450000048, 0.440000325))
  253. SwordHandleWeld=CFuncs.Weld.Create(m,Character["Right Arm"],SwordHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.185770988, 0.870510101, 0.408577919, 0.203587696, 0.0859783739, 0.975274265, 0.215029001, 0.967887759, -0.130214334, -0.955151618, 0.236222297, 0.178562179))
  254.  
  255. FSwordHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordHandle",Vector3.new(0.869999945, 0.450000048, 0.440000325))
  256. FSwordHandleWeld=CFuncs.Weld.Create(m,FSwordHandle,SwordHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.185770988, 0.870510101, 0.408577919, 0.203587696, 0.0859783739, 0.975274265, 0.215029001, 0.967887759, -0.130214334, -0.955151618, 0.236222297, 0.178562179))
  257.  
  258. SwordHitbox=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordHitbox",Vector3.new(2.86000085, 0.780000031, 0.490000904))
  259. SwordHitboxWeld=CFuncs.Weld.Create(m,FSwordHandle,SwordHitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.40326214, -0.0246145725, 0.0822520256, 0.996526599, -0.0713239759, 0.0429853499, -0.0685022175, -0.995603502, -0.063884899, 0.04735291, 0.0607184023, -0.997031152))
  260. Sword=CFuncs.Part.Create(m,Enum.Material.Plastic,0.40000000596046,0,"Dark stone grey","Sword",Vector3.new(1, 0.800000012, 4))
  261. SwordWeld=CFuncs.Weld.Create(m,FSwordHandle,Sword,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00868201256, -0.0434961319, -1.57871437, -0.0685393885, -0.995604873, -0.0638238713, -0.0473001003, -0.060659457, 0.997037172, -0.996526659, 0.0713551864, -0.0429345965))
  262. CFuncs.Mesh.Create("SpecialMesh",Sword,Enum.MeshType.FileMesh,"rbxasset://fonts/sword.mesh",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  263. SwordTip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordTip",Vector3.new(0.0500000007, 0.0500000007, 0.0500000007))
  264. SwordTipWeld=CFuncs.Weld.Create(m,FSwordHandle,SwordTip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.99350071, 0.0115001202, -0.0282430649, 0.996526718, -0.0713239908, 0.0429855287, 0.0685023069, 0.995603621, 0.0638830736, -0.0473529696, -0.0607165657, 0.997031391))
  265. SwordBase=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordBase",Vector3.new(0.0500000007, 0.0500000007, 0.0500000007))
  266. SwordBaseWeld=CFuncs.Weld.Create(m,FSwordHandle,SwordBase,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.965875626, -0.108898878, -0.0282406807, 0.996527016, -0.0713239983, 0.0429854989, 0.0685023293, 0.995603859, 0.0638830885, -0.0473529994, -0.0607165806, 0.997031689))
  267. sw00ng=CFuncs.Mesh.Create("SpecialMesh",Sword,Enum.MeshType.FileMesh,"rbxasset://fonts/sword.mesh",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  268. sw00ng.TextureId = "rbxasset://textures/SwordTexture.png"
  269. Dodgebox=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Dodgebox",Vector3.new(0.380000204, 0.440000057, 0.370000631))
  270. DodgeboxWeld=CFuncs.Weld.Create(m,Character["Left Arm"],Dodgebox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19000053, 0.0500006676, 0.00499725342, -5.2829273e-07, -1, 9.87201929e-08, -1.00000012, 5.32949343e-07, -2.98023224e-08, 2.98023224e-08, -9.68575478e-08, -1.00000012))
  271. RHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","RHandle",Vector3.new(4.92000628, 0.740000546, 0.839999795))
  272. RHandleWeld=CFuncs.Weld.Create(m,Character["Left Arm"],RHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.891376376, 0.0220794678, -0.335389137, -0.0211870149, 0.999322236, 0.0301050469, 0.985142112, 0.0157343224, 0.171019673, 0.170430094, 0.0332811475, -0.98480773))
  273. kaboomsky=CFuncs.Mesh.Create("SpecialMesh",RHandle,Enum.MeshType.FileMesh,"rbxasset://fonts/rocketlauncher.mesh",Vector3.new(0, 0, 0),Vector3.new(0.75, 0.75, 0.75))
  274. RocketMaker=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","RocketMaker",Vector3.new(0.349999934, 0.350000024, 0.369999945))
  275. RocketMakerWeld=CFuncs.Weld.Create(m,RHandle,RocketMaker,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.6350019, 0.17499733, 0.0449929237, 0.999999702, 0, 7.4505806e-09, 0, 1.72555447e-05, -1, 0, 1.00000012, 1.72555447e-05))
  276.  
  277. kaboomsky=CFuncs.Mesh.Create("SpecialMesh",RHandle,Enum.MeshType.FileMesh,"rbxasset://fonts/rocketlauncher.mesh",Vector3.new(0, 0, 0),Vector3.new(0.75, 0.75, 0.75))
  278. kaboomsky.TextureId = "rbxasset://textures/rocketlaunchertex.png"
  279.  
  280. for _,v in pairs(m:GetChildren()) do
  281.     if v:IsA("BasePart") then
  282.         v.Transparency = 1
  283.     end
  284. end
  285.  
  286. local athp = Instance.new("Attachment",FSwordHandle)
  287. local atho = Instance.new("Attachment",FSwordHandle)
  288.  
  289. Character[ToolName].Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp
  290. Character[ToolName].Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho
  291.  
  292. athp.Position = Vector3.new(-2.7,0,0)
  293. atho.Rotation = Vector3.new(0,0,-45)
  294.  
  295.  
  296. swordtrail = Instance.new("Trail", SwordHitbox)
  297. A2 = Instance.new('Attachment',SwordBase)
  298. A3 = Instance.new('Attachment',SwordTip)
  299. swordtrail.Lifetime = .1
  300. swordtrail.Enabled = false
  301. swordtrail.Attachment0 = A2
  302. swordtrail.Attachment1 = A3
  303. local startColor = Color3.new(0, 0, 0)
  304. local endColor = Color3.new(200,200, 200)
  305. local startT = .2
  306. local endT = .8
  307.  
  308. local sequence = ColorSequence.new(startColor, endColor)
  309. local sequence2 = NumberSequence.new(startT, endT)
  310.  
  311. swordtrail.Color = sequence
  312. swordtrail.Transparency = sequence2
  313.  
  314.  
  315. local function RayCast(Position, Direction, Range, Ignore)
  316.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  317. end
  318.  
  319.  
  320. local function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  321.     if hit.Parent == nil then
  322.         return
  323.     end
  324.     local h = hit.Parent:FindFirstChild("Humanoid")
  325.     for _, v in pairs(hit.Parent:children()) do
  326.         if v:IsA("Humanoid") then
  327.             h = v
  328.         end
  329.     end
  330.     if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  331.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  332.             if hit.Parent.DebounceHit.Value == true then
  333.                 return
  334.             end
  335.         end
  336.         local c = Create("ObjectValue"){
  337.             Name = "creator",
  338.             Value = game:service("Players").LocalPlayer,
  339.             Parent = h,
  340.         }
  341.         game:GetService("Debris"):AddItem(c, .5)
  342.         if HitSound ~= nil and HitPitch ~= nil then
  343.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  344.         end
  345.         local Damage = math.random(minim, maxim)
  346.         local blocked = false
  347.         local block = hit.Parent:findFirstChild("Block")
  348.         if block ~= nil then
  349.             if block.className == "IntValue" then
  350.                 if block.Value > 0 then
  351.                     blocked = true
  352.                     block.Value = block.Value - 1
  353.                     print(block.Value)
  354.                 end
  355.             end
  356.         end
  357.         if blocked == false then
  358.             coroutine.wrap(function()
  359.                 DamageFling(h.Parent)
  360.             end)()
  361.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), Damage, 1, BrickColor.new(Torso.Color).Color)
  362.         else
  363.             coroutine.wrap(function()
  364.                 DamageFling(h.Parent)
  365.             end)()
  366.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), Damage, 1, BrickColor.new(Torso.Color).Color)
  367.         end
  368.         if Type == "Knockdown" then
  369.             local hum = hit.Parent.Humanoid
  370.             hum.PlatformStand = true
  371.             coroutine.resume(coroutine.create(function(HHumanoid)
  372.                 swait(1)
  373.                 HHumanoid.PlatformStand = false
  374.             end), hum)
  375.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  376.             local bodvol = Create("BodyVelocity"){
  377.                 velocity = angle * knockback,
  378.                 P = 5000,
  379.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  380.                 Parent = hit,
  381.             }
  382.             local rl = Create("BodyAngularVelocity"){
  383.                 P = 3000,
  384.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  385.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  386.                 Parent = hit,
  387.             }
  388.             game:GetService("Debris"):AddItem(bodvol, .5)
  389.             game:GetService("Debris"):AddItem(rl, .5)
  390.         elseif Type == "Normal" then
  391.             local vp = Create("BodyVelocity"){
  392.                 P = 500,
  393.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  394.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  395.             }
  396.             if knockback > 0 then
  397.                 vp.Parent = hit.Parent.Torso
  398.             end
  399.             game:GetService("Debris"):AddItem(vp, .5)
  400.         elseif Type == "Up" then
  401.             local bodyVelocity = Create("BodyVelocity"){
  402.                 velocity = Vector3.new(0, 20, 0),
  403.                 P = 5000,
  404.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  405.                 Parent = hit,
  406.             }
  407.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  408.         elseif Type == "DarkUp" then
  409.             coroutine.resume(coroutine.create(function()
  410.                 for i = 0, 1, 0.1 do
  411.                     swait()
  412.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  413.                 end
  414.             end))
  415.             local bodyVelocity = Create("BodyVelocity"){
  416.                 velocity = Vector3.new(0, 20, 0),
  417.                 P = 5000,
  418.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  419.                 Parent = hit,
  420.             }
  421.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  422.         elseif Type == "Snare" then
  423.             local bp = Create("BodyPosition"){
  424.                 P = 2000,
  425.                 D = 100,
  426.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  427.                 position = hit.Parent.Torso.Position,
  428.                 Parent = hit.Parent.Torso,
  429.             }
  430.             game:GetService("Debris"):AddItem(bp, 1)
  431.         elseif Type == "Freeze" then
  432.             local BodPos = Create("BodyPosition"){
  433.                 P = 50000,
  434.                 D = 1000,
  435.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  436.                 position = hit.Parent.Torso.Position,
  437.                 Parent = hit.Parent.Torso,
  438.             }
  439.             local BodGy = Create("BodyGyro") {
  440.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  441.                 P = 20e+003,
  442.                 Parent = hit.Parent.Torso,
  443.                 cf = hit.Parent.Torso.CFrame,
  444.             }
  445.             hit.Parent.Torso.Anchored = true
  446.             coroutine.resume(coroutine.create(function(Part)
  447.                 swait(1.5)
  448.                 Part.Anchored = false
  449.             end), hit.Parent.Torso)
  450.             game:GetService("Debris"):AddItem(BodPos, 3)
  451.             game:GetService("Debris"):AddItem(BodGy, 3)
  452.         end
  453.         local debounce = Create("BoolValue"){
  454.             Name = "DebounceHit",
  455.             Parent = hit.Parent,
  456.             Value = true,
  457.         }
  458.         game:GetService("Debris"):AddItem(debounce, Delay)
  459.         c = Create("ObjectValue"){
  460.             Name = "creator",
  461.             Value = Player,
  462.             Parent = h,
  463.         }
  464.         game:GetService("Debris"):AddItem(c, .5)
  465.     end
  466. end
  467.  
  468. function ShowDamage(Pos, Text, Time, Color)
  469.     local Rate = (1 / 30)
  470.     local Pos = (Pos or Vector3.new(0, 0, 0))
  471.     local Text = (Text or "")
  472.     local Time = (Time or 2)
  473.     local Color = (Color or Color3.new(1, 0, 1))
  474.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  475.     EffectPart.Anchored = true
  476.     local BillboardGui = Create("BillboardGui"){
  477.         Size = UDim2.new(3, 0, 3, 0),
  478.         Adornee = EffectPart,
  479.         Parent = EffectPart,
  480.     }
  481.     local TextLabel = Create("TextLabel"){
  482.         BackgroundTransparency = 1,
  483.         Size = UDim2.new(1, 0, 1, 0),
  484.         Text = Text,
  485.         Font = "SourceSansLight",
  486.         TextColor3 = Color,
  487.         TextScaled = true,
  488.         Parent = BillboardGui,
  489.     }
  490.     game.Debris:AddItem(EffectPart, (Time))
  491.     EffectPart.Parent = game:GetService("Workspace")
  492.     delay(0, function()
  493.         local Frames = (Time / Rate)
  494.         for Frame = 1, Frames do
  495.             wait(Rate)
  496.             local Percent = (Frame / Frames)
  497.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  498.             TextLabel.TextTransparency = Percent
  499.         end
  500.         if EffectPart and EffectPart.Parent then
  501.             EffectPart:Destroy()
  502.         end
  503.     end)
  504. end
  505.  
  506. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  507.     for _, c in pairs(workspace:children()) do
  508.         local hum = c:findFirstChild("Humanoid")
  509.         if hum ~= nil then
  510.             local head = c:findFirstChild("Torso")
  511.             if head ~= nil then
  512.                 local targ = head.Position - Part.Position
  513.                 local mag = targ.magnitude
  514.                 if mag <= Magnitude and c.Name ~= Player.Name then
  515.                     Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  516.                 end
  517.             end
  518.         end
  519.     end
  520. end
  521.  
  522. EffectModel = Create("Model"){
  523.     Parent = Character,
  524.     Name = "EffectModel",
  525. }
  526.  
  527. Effects = {
  528.     Block = {
  529.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  530.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  531.             prt.Anchored = true
  532.             prt.CFrame = cframe
  533.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  534.             game:GetService("Debris"):AddItem(prt, 10)
  535.             if Type == 1 or Type == nil then
  536.                 table.insert(Effects, {
  537.                     prt,
  538.                     "Block1",
  539.                     delay,
  540.                     x3,
  541.                     y3,
  542.                     z3,
  543.                     msh
  544.                 })
  545.             elseif Type == 2 then
  546.                 table.insert(Effects, {
  547.                     prt,
  548.                     "Block2",
  549.                     delay,
  550.                     x3,
  551.                     y3,
  552.                     z3,
  553.                     msh
  554.                 })
  555.             elseif Type == 3 then
  556.                 table.insert(Effects, {
  557.                     prt,
  558.                     "Block3",
  559.                     delay,
  560.                     x3,
  561.                     y3,
  562.                     z3,
  563.                     msh,
  564.                     Part
  565.                 })
  566.             elseif Type == 4 then
  567.                 table.insert(Effects, {
  568.                     prt,
  569.                     "Block2Fire",
  570.                     delay,
  571.                     x3,
  572.                     y3,
  573.                     z3,
  574.                     msh
  575.                 })
  576.             end
  577.         end
  578.     };
  579.  
  580.     Sphere = {
  581.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  582.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  583.             prt.Anchored = true
  584.             prt.CFrame = cframe
  585.             if parent == nil then
  586.                 prt.Parent = workspace
  587.             else
  588.                 prt.Parent = parent
  589.             end
  590.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  591.             game:GetService("Debris"):AddItem(prt, 10)
  592.             table.insert(Effects, {
  593.                 prt,
  594.                 "Cylinder",
  595.                 delay,
  596.                 x3,
  597.                 y3,
  598.                 z3,
  599.                 msh
  600.             })
  601.         end
  602.     };
  603.  
  604.     Blood = {
  605.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  606.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  607.             prt.Anchored = true
  608.             prt.CFrame = cframe
  609.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  610.             game:GetService("Debris"):AddItem(prt, 10)
  611.             table.insert(Effects, {
  612.                 prt,
  613.                 "Blood",
  614.                 delay,
  615.                 x3,
  616.                 y3,
  617.                 z3,
  618.                 msh
  619.             })
  620.         end
  621.     };
  622.  
  623.     Blast = {
  624.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  625.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  626.             prt.Anchored = true
  627.             prt.CFrame = cframe
  628.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  629.             game:GetService("Debris"):AddItem(prt, 10)
  630.             table.insert(Effects, {
  631.                 prt,
  632.                 "Block4",
  633.                 delay,
  634.                 x3,
  635.                 y3,
  636.                 z3,
  637.                 msh,
  638.                 Part
  639.             })
  640.         end
  641.     };
  642.  
  643.     Ring = {
  644.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  645.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  646.             prt.Anchored = true
  647.             prt.CFrame = cframe
  648.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  649.             game:GetService("Debris"):AddItem(prt, 10)
  650.             table.insert(Effects, {
  651.                 prt,
  652.                 "Cylinder",
  653.                 delay,
  654.                 x3,
  655.                 y3,
  656.                 z3,
  657.                 msh
  658.             })
  659.         end
  660.     };
  661.  
  662.     Cylinder = {
  663.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  664.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  665.             prt.Anchored = true
  666.             prt.CFrame = cframe
  667.             local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  668.             game:GetService("Debris"):AddItem(prt, 10)
  669.             table.insert(Effects, {
  670.                 prt,
  671.                 "Cylinder",
  672.                 delay,
  673.                 x3,
  674.                 y3,
  675.                 z3,
  676.                 msh
  677.             })
  678.         end
  679.     };
  680.  
  681.     Head = {
  682.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  683.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  684.             prt.Anchored = true
  685.             prt.CFrame = cframe
  686.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  687.             game:GetService("Debris"):AddItem(prt, 10)
  688.             table.insert(Effects, {
  689.                 prt,
  690.                 "Cylinder",
  691.                 delay,
  692.                 x3,
  693.                 y3,
  694.                 z3,
  695.                 msh
  696.             })
  697.         end
  698.     };
  699.  
  700.     Wave = {
  701.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  702.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  703.             prt.Anchored = true
  704.             prt.CFrame = cframe
  705.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  706.             game:GetService("Debris"):AddItem(prt, 10)
  707.             table.insert(Effects, {
  708.                 prt,
  709.                 "Cylinder",
  710.                 delay,
  711.                 x3,
  712.                 y3,
  713.                 z3,
  714.                 msh
  715.             })
  716.         end
  717.     };
  718.  
  719.     Break = {
  720.         Create = function(brickcolor, cframe, x1, y1, z1)
  721.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  722.             prt.Anchored = true
  723.             prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  724.             game:GetService("Debris"):AddItem(prt, 10)
  725.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  726.             local num = math.random(10, 50) / 1000
  727.             table.insert(Effects, {
  728.                 prt,
  729.                 "Shatter",
  730.                 num,
  731.                 prt.CFrame,
  732.                 math.random() - math.random(),
  733.                 0,
  734.                 math.random(50, 100) / 100
  735.             })
  736.         end
  737.     };
  738.  
  739.     Elec = {
  740.         Create = function(brickcolor, cff, x, y, z)
  741.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  742.             prt.Anchored = true
  743.             prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  744.             prt.CFrame = CFrame.new(prt.Position)
  745.             game:GetService("Debris"):AddItem(prt, 10)
  746.             xval = math.random() / 9
  747.             yval = math.random() / 9
  748.             zval = math.random() / 9
  749.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  750.             eul1 = math.random(-50, 50)
  751.             eul2 = math.random(-50, 50)
  752.             eul3 = math.random(-50, 50)
  753.             euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  754.             euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  755.             table.insert(Effects, {
  756.                 prt,
  757.                 "Elec",
  758.                 .05,
  759.                 x,
  760.                 y,
  761.                 z,
  762.                 xval,
  763.                 yval,
  764.                 zval,
  765.                 msh,
  766.                 euld,
  767.                 euld2
  768.             })
  769.         end
  770.     };
  771.  
  772.     Elec2 = {
  773.         Create = function(brickcolor, cff, x, y, z)
  774.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  775.             prt.Anchored = true
  776.             prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  777.             prt.CFrame = CFrame.new(prt.Position)
  778.             game:GetService("Debris"):AddItem(prt, 10)
  779.             xval = math.random() / 7
  780.             yval = math.random() / 7
  781.             zval = math.random() / 7
  782.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  783.             eul1 = math.random(-50, 50)
  784.             eul2 = math.random(-50, 50)
  785.             eul3 = math.random(-50, 50)
  786.             euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  787.             euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  788.             table.insert(Effects, {
  789.                 prt,
  790.                 "Elec",
  791.                 .1,
  792.                 x,
  793.                 y,
  794.                 z,
  795.                 xval,
  796.                 yval,
  797.                 zval,
  798.                 msh,
  799.                 euld,
  800.                 euld2
  801.             })
  802.         end
  803.     };
  804.  
  805.     Clone = {
  806.         Create = function()
  807.             for _, v in pairs(Torso.Parent:children()) do
  808.                 if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  809.                     local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  810.                     c.Anchored = true
  811.                     c.CFrame = v.CFrame
  812.                     game:GetService("Debris"):AddItem(c, 5)
  813.                     local cmsh = nil
  814.                     if v.Name == "Head" then
  815.                         cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  816.                     else
  817.                         cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  818.                     end
  819.                     table.insert(Effects, {
  820.                         c,
  821.                         "Cylinder",
  822.                         0.05,
  823.                         0.1,
  824.                         0.1,
  825.                         0.1,
  826.                         cmsh
  827.                     })
  828.                 end
  829.             end
  830.         end
  831.     };
  832.  
  833.     EffectTemplate = {
  834.  
  835.     };
  836. }
  837.  
  838.  
  839.  
  840. function basicatk3()
  841.     Attack = true
  842.     for i = 0, 1, 0.1 do
  843.         swait()
  844.         PlayAnimationFromTable({
  845.          CFrame.new(-0.0142343417, 0.0233179983, 0.020687107, 0.573575377, 0, -0.819152832, 0, 1, 0, 0.819152832, 0, 0.573575377) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  846.          CFrame.new(2.98023224e-07, 1.49992621, 2.16066837e-07, 0.608099699, -0.0691893846, 0.790839791, 0, 0.99619478, 0.0871555731, -0.793860614, -0.0529992878, 0.605785728) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  847.          CFrame.new(2.05688548, 0.769726157, 0.0676793456, -0.311439514, -0.945715487, -0.092885226, 0.945463896, -0.298567384, -0.130214006, 0.09541291, -0.128373384, 0.987125456) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  848.          CFrame.new(-0.411215395, 0.158524469, -0.878887057, 0.250847429, -0.870902896, 0.422615528, 0.960933626, 0.276778936, -3.5065608e-07, -0.116970763, 0.406105578, 0.906309128) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  849.          CFrame.new(0.657444179, -1.99999833, -0.128117085, 0.896965504, -0.0924630314, 0.432323426, 0.14320904, 0.98592627, -0.0862591267, -0.418263227, 0.139284089, 0.897583365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  850.          CFrame.new(-0.494430214, -2.06444812, 0.151889086, 0.924378932, -0.0320322104, 0.380128324, -0.00379799958, 0.995646238, 0.093135722, -0.381456703, -0.0875364318, 0.920232713) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  851.         }, .3, false)
  852.         FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  853.     end
  854.     swordtrail.Enabled = true
  855.     local con = SwordHitbox.Touched:connect(function(hit)
  856.     Damage(SwordHitbox, hit, 0, 0, 0, "Normal", RootPart, 0.2, "851453784", 1)end)
  857.     CFuncs.Sound.Create("12222208", SwordHitbox, 1, 1)
  858.         for i = 0, 1, 0.1 do
  859.         swait()
  860.         PlayAnimationFromTable({
  861.          CFrame.new(-0.0142339114, 0.0233179983, 0.0206872839, 0.642787755, 0, 0.766044497, 0, 1, 0, -0.766044497, 0, 0.642787755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  862.          CFrame.new(9.59248496e-07, 1.49992597, 4.65522191e-07, 0.60942173, 0, -0.792846382, 0, 1, 0, 0.792846322, 0, 0.609421849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  863.          CFrame.new(1.73596513, 0.521444082, -0.798278034, 0.809956312, -0.584440529, 0.0489933714, 0.032929007, -0.0380880162, -0.998731732, 0.585565269, 0.810542405, -0.0116045829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  864.          CFrame.new(-1.85990238, 0.325684935, -0.117992491, 0.89608562, 0.442657262, 0.0329447091, -0.4075903, 0.849945962, -0.333859384, -0.175786465, 0.285738617, 0.942047179) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  865.          CFrame.new(0.425910503, -2.07023525, 0.0920312852, 0.940003216, -0.0248685181, 0.340258449, -0.0248680059, 0.98969233, 0.141034499, -0.340258539, -0.141034409, 0.929695547) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  866.          CFrame.new(-0.614895225, -2, -0.0110759763, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  867.         }, .3, false)
  868.         Torso.Velocity=RootPart.CFrame.lookVector*50
  869.         FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(.5, .5, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-90)), .5)
  870.         end
  871.         Torso.Velocity=RootPart.CFrame.lookVector*0
  872.         con:Disconnect()
  873.         swordtrail.Enabled = false
  874.     Attack = false
  875. end
  876.  
  877. function basicatk1()
  878.     Attack = true
  879.     CFuncs.Sound.Create("12222216", SwordHitbox, 1, 1)
  880.         local con = SwordHitbox.Touched:connect(function(hit)
  881.     Damage(SwordHitbox, hit, 0, 0, 0, "Normal", RootPart, 0.2, "851453784", 1)end)
  882.     for i = 0, 1, 0.1 do
  883.         swait()
  884.         PlayAnimationFromTable({
  885.          CFrame.new(-0.0142327882, 0.0233180653, 0.0206850152, 0.342022419, 9.53674316e-07, -0.939693272, -1.97067857e-06, 0.999999821, -2.77161598e-06, 0.939691842, -3.1888485e-06, 0.342018187) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  886.          CFrame.new(-3.0002484e-06, 1.49992502, -4.16819603e-06, 0.536599159, 0, 0.843837321, 0, 1, 0, -0.843837321, 0, 0.536599159) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  887.          CFrame.new(1.86725414, 0.520918071, 0.271278173, -0.192566082, -0.920491397, -0.340020508, 0.967886448, -0.121106967, -0.220293105, 0.16159907, -0.371522188, 0.914252102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  888.          CFrame.new(-1.63878369, 0.0883156657, 0.277901947, 0.932158768, 0.313689649, 0.180773243, -0.33414492, 0.937619865, 0.0960013121, -0.139381975, -0.149892926, 0.978828311) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  889.          CFrame.new(0.631921172, -2.00664234, -0.186664119, 0.932272255, -0.109707505, 0.344721258, 0.134574026, 0.989692569, -0.0489756428, -0.335795075, 0.0920491666, 0.937426567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  890.          CFrame.new(-0.51753515, -2, 0.082954295, 0.939693093, 0, 0.342018992, 0, 1, 0, -0.342019022, 0, 0.939693093) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  891.         }, .3, false)
  892.         FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 1)
  893.     end
  894.     swordtrail.Enabled = true
  895.         for i = 0, .5, 0.1 do
  896.         swait()
  897.         PlayAnimationFromTable({
  898.          CFrame.new(-0.0142326681, 0.0233180001, 0.0206871442, 1.78813934e-07, 0, 1.00000203, 0, 1, 0, -1.00000203, 0, 1.49011612e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  899.          CFrame.new(0, 1.49992609, 0, 0.462487102, 0, -0.886626124, 0, 1, 0, 0.886626124, 0, 0.462487072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  900.          CFrame.new(1.59986377, 0.488647908, -0.460965931, 0.695726395, -0.716896534, 0.0449903496, 0.0475609899, -0.0165210012, -0.998731732, 0.716730595, 0.696983814, 0.0226022154) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  901.          CFrame.new(-1.80470943, 0.308719665, 0.00611042976, 0.864646077, 0.492070675, 0.1012609, -0.498273998, 0.865697801, 0.0478584878, -0.0641115457, -0.0918363109, 0.993708193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  902.          CFrame.new(0.450665146, -1.87432182, 0.242756784, 0.938798666, 0.182527304, -0.29213196, -0.024868004, 0.881770015, 0.471023679, 0.343567908, -0.434931636, 0.832343459) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  903.          CFrame.new(-0.463921428, -2, -0.403737426, 0.766046047, 0, -0.642788887, 0, 1, 0, 0.642788887, 0, 0.766046047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  904.         }, .3, false)
  905.         FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(.5, .5, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-90)), 1)
  906.     end
  907.    
  908.    
  909.     for i = 0, .5, 0.1 do
  910.         swait()
  911.         PlayAnimationFromTable({
  912.          CFrame.new(-0.0142326681, 0.0233180001, 0.0206871442, 1.78813934e-07, 0, 1.00000203, 0, 1, 0, -1.00000203, 0, 1.49011612e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  913.          CFrame.new(0, 1.49992609, 0, 0.462487102, 0, -0.886626124, 0, 1, 0, 0.886626124, 0, 0.462487072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  914.          CFrame.new(1.59986377, 0.488647908, -0.460965931, 0.695726395, -0.716896534, 0.0449903496, 0.0475609899, -0.0165210012, -0.998731732, 0.716730595, 0.696983814, 0.0226022154) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  915.          CFrame.new(-1.80470943, 0.308719665, 0.00611042976, 0.864646077, 0.492070675, 0.1012609, -0.498273998, 0.865697801, 0.0478584878, -0.0641115457, -0.0918363109, 0.993708193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  916.          CFrame.new(0.450665146, -1.87432182, 0.242756784, 0.938798666, 0.182527304, -0.29213196, -0.024868004, 0.881770015, 0.471023679, 0.343567908, -0.434931636, 0.832343459) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  917.          CFrame.new(-0.463921428, -2, -0.403737426, 0.766046047, 0, -0.642788887, 0, 1, 0, 0.642788887, 0, 0.766046047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  918.         }, .3, false)
  919.         FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, .5, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), .1)
  920.     end
  921.     swordtrail.Enabled = false
  922.         con:Disconnect()
  923.     Attack = false
  924. end
  925.  
  926.  
  927.  
  928.  
  929.  
  930. function basicatk2()
  931.     Attack = true
  932.     CFuncs.Sound.Create("12222216", SwordHitbox, 1, .8)
  933.         local con = SwordHitbox.Touched:connect(function(hit)
  934.     Damage(SwordHitbox, hit, 0, 0, 0, "Normal", RootPart, 0.2, "851453784", 1)end)
  935.         for i = 0, .5, 0.1 do
  936.             PlayAnimationFromTable({
  937.          CFrame.new(0.199326009, 0, -0.0621959642, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  938.          CFrame.new(0, 1.49999201, 0, 0.866025805, 0, -0.499999762, 0, 1, 0, 0.499999762, 0, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  939.          CFrame.new(0.930871904, 0.250794977, -1.28154397, -0.0386770852, 0.569197655, -0.821290731, -0.998659015, 0.00628901878, 0.0513885207, 0.0344153345, 0.822176874, 0.568191111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  940.          CFrame.new(-1.60257423, 0.0277413726, -0.076416865, 0.0147553682, 0.129409567, 0.991481602, 0.224142969, 0.965926051, -0.12940973, -0.974444628, 0.224143118, -0.0147536397) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  941.          CFrame.new(0.624383092, -1.99999106, -0.0120142996, 0.707107008, 0, -0.707106769, 0, 1, 0, 0.707106769, 0, 0.707107008) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  942.          CFrame.new(-0.482958466, -1.99999106, -0.129410326, 0.707106769, 0, 0.707107008, 0, 1, 0, -0.707107008, 0, 0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  943.             }, .3, false)
  944.             FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  945.         end
  946.         swordtrail.Enabled = true
  947.     for i = 0, .5, 0.1 do
  948.         swait()
  949.         PlayAnimationFromTable({
  950.          CFrame.new(0.366101086, 0, -0.414826214, 0.258818984, 0, 0.965925872, 0, 1, 0, -0.965925872, 0, 0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  951.          CFrame.new(0, 1.49999201, 0, 0.342023224, 0, -0.939691603, 0, 1, 0, 0.939691603, 0, 0.342023224) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  952.          CFrame.new(0.0553627312, 1.3573252, -1.17095125, 0.785249949, 0.559134185, 0.265991658, 0.545306027, -0.827990174, 0.130666092, 0.293298304, 0.0424413234, -0.955078542) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  953.          CFrame.new(-1.60256672, 0.0277402997, -0.0764263347, 0.0147550702, 0.129409924, 0.991481423, 0.224143073, 0.965925932, -0.129410043, -0.974444628, 0.224143118, -0.0147539973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  954.          CFrame.new(0.624385655, -1.99999106, -0.0120021999, 0.707108498, 0, -0.70710516, 0, 1, 0, 0.70710516, 0, 0.707108498) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  955.          CFrame.new(-0.48295331, -1.99999106, -0.129420042, 0.70710516, 0, 0.707108498, 0, 1, 0, -0.707108498, 0, 0.70710516) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  956.         }, .3, false)
  957.         FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  958.     end
  959.     for i = 0, .5, 0.1 do
  960.         swait()
  961.         PlayAnimationFromTable({
  962.          CFrame.new(0.366099417, -0.200000986, -0.414823025, 0.582563281, 0.271655113, 0.766044199, -0.42261821, 0.906307876, -1.75809453e-06, -0.694272339, -0.323743135, 0.642787993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  963.          CFrame.new(-0.231262937, 1.54721832, -0.0511251986, 0.851651847, -0.42261821, -0.309973061, 0.397132277, 0.906307876, -0.144540951, 0.342016667, -1.75809453e-06, 0.939694047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  964.          CFrame.new(-0.0908454061, 1.16592097, -1.08897507, -0.0772816539, 0.583855987, 0.808170736, 0.727612376, -0.521148086, 0.446077228, 0.681621552, 0.622508645, -0.384545565) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  965.          CFrame.new(-1.61299813, 0.0366990864, 0.314264029, -0.455841899, 0.169077203, 0.87385428, 0.0347501114, 0.984423816, -0.172343403, -0.889382243, -0.048194766, -0.454617083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  966.          CFrame.new(1.21119905, -1.34869587, -0.183849275, 0.851651549, -0.252021521, -0.459537864, 0.397132158, 0.882479608, 0.252023607, 0.342017442, -0.39713347, 0.851650953) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  967.          CFrame.new(0.0580956787, -1.95897889, 0.369651437, 0.640855312, -0.42261821, 0.640857816, 0.298834234, 0.906307876, 0.298838168, -0.707108855, -1.75809453e-06, 0.707104981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  968.         }, .3, false)
  969.         FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  970.     end
  971.     for i = 0, .5, 0.1 do
  972.         swait()
  973.         PlayAnimationFromTable({
  974.          CFrame.new(0.366085619, -1.19999647, -0.414817601, 0.582568169, -0.412207156, 0.700499654, -0.422613144, 0.582565188, 0.69427377, -0.694271266, -0.700502098, 0.165179759) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  975.          CFrame.new(0.112729274, 1.56678414, 0.254275501, 0.577656388, 0.0997146964, -0.810166836, -0.213354647, 0.976452529, -0.0319427848, 0.787904203, 0.191304803, 0.585328698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  976.          CFrame.new(1.96889925, 0.746382177, -0.185331225, 0.0769328177, -0.997015715, 0.00641870499, 0.879773498, 0.0648541152, -0.470948815, 0.469127119, 0.0418784246, 0.882137418) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  977.          CFrame.new(-1.88176703, 0.136358321, 0.177449048, -0.455846965, 0.778092861, 0.43217504, 0.703643739, 0.612389445, -0.360367835, -0.545058966, 0.139824644, -0.826655984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  978.          CFrame.new(0.90178746, -1.14663219, -0.653959215, 0.851655245, 0.190028608, -0.488439023, -0.00672882795, 0.935840786, 0.352359027, 0.524059415, -0.296801776, 0.798292339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  979.          CFrame.new(-0.830604553, -2.07172632, -0.233860642, 0.784890771, 0.0754829049, -0.615019679, -0.147760659, 0.986719251, -0.0674703121, 0.601758778, 0.143832445, 0.785620093) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  980.         }, .3, false)
  981.         FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  982.     end
  983.     swordtrail.Enabled = false 
  984.         con:Disconnect()
  985.     Attack = false
  986. end
  987.  
  988.  
  989. function dodgeball()
  990.     Attack = true
  991.     humanoid.AutoRotate = false
  992.         local spawnPos = Torso.Position
  993. orb1=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Crimson"), "ref", Vector3.new(2,2,2)) 
  994. orb1.Anchored=true
  995. orb1.CanCollide=false
  996.  
  997. game:GetService("Debris"):AddItem(orb1, 10)
  998. orb1.Elasticity = 1
  999.         local mbewm2 = Instance.new("SpecialMesh", orb1)
  1000.         mbewm2.MeshType = "Sphere"
  1001.         mbewm2.Scale = Vector3.new(1,1,1)
  1002.     game:GetService("Debris"):AddItem(orb1, 3)
  1003.     for i = 0, 2, 0.1 do
  1004.         orb1.CFrame = Dodgebox.CFrame
  1005.         swait()
  1006.         PlayAnimationFromTable({
  1007.          CFrame.new(-0.0142339477, 0.0233179312, 0.0206872448, 0.642789185, 7.39382813e-08, 0.766043305, -4.8651782e-07, 1, 3.11712938e-07, -0.766043305, -5.73050784e-07, 0.642789245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1008.          CFrame.new(-3.34310243e-06, 1.49992716, -2.40420513e-06, 0.609423697, -6.78923243e-07, -0.792844892, 8.58872227e-08, 1, -7.90281774e-07, 0.792844832, 4.13525413e-07, 0.609423757) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1009.          CFrame.new(1.70033991, 0.0784267411, 0.291652292, 0.980928302, -0.190888226, -0.0366283059, 0.192193046, 0.924432218, 0.329373628, -0.0290131569, -0.330131561, 0.943489075) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1010.          CFrame.new(-1.9394995, 0.331927955, -0.314799666, 0.117194936, 0.856613636, -0.502472639, -0.987918258, 0.0488963015, -0.14706032, -0.101404801, 0.513636589, 0.851994693) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1011.          CFrame.new(0.596234262, -2.04406619, 0.245654553, 0.999976635, 0.00595425069, -0.00338888168, -0.00461965939, 0.95128876, 0.308266908, 0.00505927205, -0.308244109, 0.951293945) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1012.          CFrame.new(-0.699660361, -2.00000048, 0.0218301564, 0.984807849, -4.44691977e-07, 0.173648536, 4.41870725e-07, 1, 5.48861863e-08, -0.173648536, 2.26791599e-08, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1013.         }, .3, false)
  1014.         RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1015.     end
  1016.         local con = orb1.Touched:connect(function(hit)
  1017.      CFuncs.Sound.Create("112503990", Torso, 1, .8)end)
  1018.     orb1.Anchored=false
  1019.     orb1.CanCollide=true
  1020.    
  1021.     local roketsped = 500
  1022.         local spawnPosition = (RootPart.CFrame * CFrame.new(0, 0, -3)).p
  1023.         orb1.CFrame = CFrame.new(spawnPosition, Mouse.hit.p)
  1024.         orb1.Velocity = orb1.CFrame.lookVector * roketsped
  1025. local GRAVITY_ACCELERATION = 196.2
  1026.     local bodyForce = Instance.new('BodyForce', orb1)
  1027.     bodyForce.Name = 'Antigravity'
  1028.     bodyForce.force = Vector3.new(0, orb1:GetMass() * GRAVITY_ACCELERATION, 0)
  1029.    
  1030. game:GetService("Debris"):AddItem(orb1, 8)
  1031.  
  1032.     for i = 0, 1, 0.1 do
  1033.         swait()
  1034.         PlayAnimationFromTable({
  1035.          CFrame.new(-0.0142358784, 0.0233174488, 0.0206872076, 0.642785072, 3.25146175e-06, -0.766046703, -2.37840504e-06, 1, 2.24876021e-06, 0.766046762, 3.76494427e-07, 0.642785072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1036.          CFrame.new(-5.94174753e-06, 1.49992752, 6.44530655e-06, 0.674973369, -2.24472751e-06, 0.737842202, 3.30112925e-06, 1, 2.24354153e-08, -0.737842202, 2.4205583e-06, 0.674973369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1037.          CFrame.new(1.67408049, 0.116924986, -0.235040307, 0.93551451, -0.291971684, 0.198909909, 0.329377055, 0.924430549, -0.192195028, -0.127762914, 0.245317593, 0.960987091) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1038.          CFrame.new(-1.58664989, 0.765351355, -0.846855521, -0.120212317, 0.321875662, -0.939119458, -0.987918437, -0.131986037, 0.0812216997, -0.0978073403, 0.937537193, 0.333853245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1039.          CFrame.new(0.766593277, -1.96006727, -0.107848071, 0.976080298, -0.137189135, 0.168661386, 0.138399139, 0.990365744, 0.00461723236, -0.167669922, 0.0188358091, 0.985663354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1040.          CFrame.new(-0.403303981, -1.99999976, -0.0619408637, 0.984807789, -2.66062125e-06, 0.173648238, 2.98927625e-06, 1, -1.63115692e-06, -0.173648268, 2.1254591e-06, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1041.         }, .3, false)
  1042.         RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1043.     end
  1044.     humanoid.AutoRotate = true
  1045.     Attack = false
  1046.     while orb1 do
  1047.     swait()
  1048.     MagnitudeDamage(orb1, 4, 0, 0, 100, "Normal", "112503990", 1)  
  1049.     end
  1050.    
  1051. end
  1052.  
  1053.  
  1054. function roketlunch()
  1055.     Attack = true
  1056.     humanoid.WalkSpeed = 0
  1057.     humanoid.JumpPower = 0
  1058.     RHandle.Transparency = 0
  1059.     Sword.Transparency = 1
  1060.     for i = 0, 1, 0.1 do
  1061.         swait()
  1062.         PlayAnimationFromTable({
  1063.          CFrame.new(-0.0142319212, 0.0233183783, 0.0206877608, 1.00000012, 1.49011612e-08, 2.98023224e-08, 2.72463048e-08, 0.984807968, 0.173647314, 2.98023224e-08, -0.17364724, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1064.          CFrame.new(0.0154076805, 1.5522356, -0.0916171968, 0.999084175, 0.0180828422, -0.0387787819, -0.00742995739, 0.9658584, 0.258964151, 0.0421376526, -0.258438855, 0.965108156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1065.          CFrame.new(1.28755724, 0.00418370962, -0.0650342703, 0.890014946, 0.230696142, -0.393259257, -0.298804998, 0.946620405, -0.120936036, 0.344367683, 0.225142673, 0.911439359) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1066.          CFrame.new(-1.59552705, 0.053297095, -0.298519343, 0.986049891, 0.15347448, -0.0644321442, -0.162331849, 0.801095366, -0.576103032, -0.036800772, 0.578525543, 0.814833522) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1067.          CFrame.new(0.573113441, -1.8059541, -0.374102622, 0.999206126, -0.0373207629, 0.0139417946, 0.0392762311, 0.98143959, -0.187706873, -0.00667765737, 0.188105404, 0.982126117) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1068.          CFrame.new(-0.433013678, -1.95186841, 0.175973177, 1, 0, 2.98023224e-08, 0, 0.98480773, 0.173648328, 2.98023224e-08, -0.173648328, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1069.         }, .3, false)
  1070.     end
  1071.    
  1072.    
  1073.         for i = 0, 3, 0.1 do
  1074.         swait()
  1075.         PlayAnimationFromTable({
  1076.          CFrame.new(-0.0142319426, -1.08839262, 0.0206871927, 1.00000012, 1.49011612e-08, 2.98023224e-08, 2.72463048e-08, 0.984807968, 0.173647314, 2.98023224e-08, -0.17364724, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1077.          CFrame.new(0.0154080922, 1.55223548, -0.0916156173, 0.999084175, 0.0180828422, -0.0387787819, -0.00742995739, 0.9658584, 0.258964151, 0.0421376526, -0.258438855, 0.965108156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1078.          CFrame.new(0.428888142, 0.573096275, -1.0865351, 0.629741013, 0.73693651, -0.245664269, -0.133446366, -0.208918005, -0.968785584, -0.765257001, 0.64286691, -0.0332227312) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1079.          CFrame.new(-1.24049437, 0.563232303, -0.47247985, 0.974705219, -0.150607079, -0.165128678, -0.176947653, -0.0686892122, -0.981820583, 0.136526525, 0.986204565, -0.0936013013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1080.          CFrame.new(0.542829335, -1.05595815, -0.494429678, 0.999206185, -0.0391747355, 0.00724902749, 0.0392762125, 0.999124289, -0.0144301355, -0.00667738914, 0.0147034377, 0.999869585) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1081.          CFrame.new(-0.433013409, -1.47995389, 0.259185165, 1, -2.98023224e-08, 0, 0, 0.17364727, 0.984807968, 2.98023224e-08, -0.984807849, 0.173647255) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1082.         }, .3, false)
  1083.         RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1084.         end
  1085.        
  1086.         local roket=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Smoky grey"), "ref", Vector3.new(1,1,2))   
  1087. roket.Anchored=false
  1088. roket.CanCollide=true
  1089. local roketsped = 100
  1090.         local spawnPosition = (RootPart.CFrame * CFrame.new(0, 0, -6)).p
  1091.         roket.CFrame = CFrame.new(spawnPosition, Mouse.hit.p) --NOTE: This must be done before assigning Parent
  1092.         roket.Velocity = roket.CFrame.lookVector * roketsped
  1093. CFuncs.Sound.Create("31761785", roket, 3, 1)
  1094. local GRAVITY_ACCELERATION = 196.2
  1095.     local bodyForce = Instance.new('BodyForce', roket)
  1096.     bodyForce.Name = 'Antigravity'
  1097.     bodyForce.force = Vector3.new(0, roket:GetMass() * GRAVITY_ACCELERATION, 0)
  1098.    
  1099. game:GetService("Debris"):AddItem(roket, 8)
  1100.         local con = roket.Touched:connect(function(hit)
  1101.     MagnitudeDamage(roket, 10, 0, 0, 100, "Normal", "112503990", 1) Effects.Sphere.Create(BrickColor.new(roket.Color), roket.CFrame, 3, 3, 3, 3, 3, 3, 0.03) roket.Transparency = 1 CFuncs.Sound.Create("169628396", Character, .1, 1)  local boo = Instance.new("Explosion", roket) boo.Position = roket.Position boo.BlastRadius = 30
  1102. boo.BlastPressure = 500 roket:Destroy() end)   
  1103.             for i = 0, 2, 0.1 do
  1104.         swait()
  1105.         PlayAnimationFromTable({
  1106.          CFrame.new(-0.0142334783, -1.08840001, 0.0206862688, 1.00000119, 7.67409801e-07, -2.98023224e-08, 6.21078584e-07, 0.984811127, -0.173649758, 2.38418579e-07, 0.173647732, 0.984807074) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1107.          CFrame.new(-0.0153429285, 1.61389816, 0.0791989863, 0.999084234, -0.0110745579, -0.0413306355, 0.00743017718, 0.996153533, -0.0873102993, 0.0421385169, 0.0869232267, 0.995323479) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1108.          CFrame.new(0.489735812, 0.316905022, -1.24634087, 0.629742265, 0.683080673, -0.369899511, -0.387131512, -0.136858344, -0.911810875, -0.67346406, 0.717405558, 0.178256541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1109.          CFrame.new(-1.24049377, 0.367668957, -0.636619806, 0.974705458, -0.198001236, -0.103657492, -0.119579755, -0.0701957047, -0.990339994, 0.188812226, 0.977685094, -0.092097044) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1110.          CFrame.new(0.542830348, -1.16139019, -0.103446305, 0.999207258, -0.0391742066, 0.00724938512, 0.0346246623, 0.943902194, 0.328414857, -0.0197079182, -0.327904552, 0.944504917) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1111.          CFrame.new(-0.433018923, -1.30207276, 0.749731183, 1.00000107, -2.38418579e-07, 6.00692658e-07, 7.78585672e-07, -0.173647717, 0.984811127, 5.96046448e-08, -0.984807074, -0.173649803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1112.         }, .3, false)
  1113.         Torso.Velocity=RootPart.CFrame.lookVector*-20
  1114.         RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1115.     end
  1116.     RHandle.Transparency = 1
  1117.     Sword.Transparency = 0
  1118.    
  1119.     humanoid.WalkSpeed = 13
  1120.     humanoid.JumpPower = 60
  1121.     Attack = false
  1122.     end
  1123.  
  1124.  
  1125.  
  1126. function fireinDhole()
  1127.     Attack = true
  1128.         local bomb1=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Crimson"), "ref", Vector3.new(1,1,1))  
  1129.         bomb1.Anchored=true
  1130.         bomb1.CanCollide=true
  1131.         game:GetService("Debris"):AddItem(orb1, 10)
  1132.         bomb1.Elasticity = .3
  1133.         local mbewm2 = Instance.new("SpecialMesh", bomb1)
  1134.         mbewm2.MeshId = "rbxasset://fonts/timebomb.mesh"
  1135.         mbewm2.TextureId = "rbxasset://textures/bombtex.png"
  1136.         mbewm2.Scale = Vector3.new(1,1,1)
  1137.    
  1138.     CFuncs.Sound.Create("11565378", bomb1, 1, 1)
  1139.     for i = 0, 2, 0.1 do
  1140.         swait()
  1141.         PlayAnimationFromTable({
  1142.          CFrame.new(-0.0142339477, 0.0233179312, 0.0206872448, 0.642789185, 7.39382813e-08, 0.766043305, -4.8651782e-07, 1, 3.11712938e-07, -0.766043305, -5.73050784e-07, 0.642789245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1143.          CFrame.new(-3.34310243e-06, 1.49992716, -2.40420513e-06, 0.609423697, -6.78923243e-07, -0.792844892, 8.58872227e-08, 1, -7.90281774e-07, 0.792844832, 4.13525413e-07, 0.609423757) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1144.          CFrame.new(1.70033991, 0.0784267411, 0.291652292, 0.980928302, -0.190888226, -0.0366283059, 0.192193046, 0.924432218, 0.329373628, -0.0290131569, -0.330131561, 0.943489075) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1145.          CFrame.new(-1.66880238, 0.166423663, -0.183722675, 0.845035851, 0.182852611, -0.502473533, -0.291941375, 0.945062757, -0.147059917, 0.447978795, 0.270963728, 0.851994097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1146.          CFrame.new(0.596234262, -2.04406619, 0.245654553, 0.999976635, 0.00595425069, -0.00338888168, -0.00461965939, 0.95128876, 0.308266908, 0.00505927205, -0.308244109, 0.951293945) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1147.          CFrame.new(-0.699660361, -2.00000048, 0.0218301564, 0.984807849, -4.44691977e-07, 0.173648536, 4.41870725e-07, 1, 5.48861863e-08, -0.173648536, 2.26791599e-08, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1148.         }, .3, false)
  1149.         bomb1.CFrame = Dodgebox.CFrame
  1150.     end
  1151.         for i = 0, .5, 0.1 do
  1152.         swait()
  1153.         PlayAnimationFromTable({
  1154.          CFrame.new(-0.0142358784, 0.0233174488, 0.0206872076, 0.642785072, 3.25146175e-06, -0.766046703, -2.37840504e-06, 1, 2.24876021e-06, 0.766046762, 3.76494427e-07, 0.642785072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1155.          CFrame.new(-5.94174753e-06, 1.49992752, 6.44530655e-06, 0.674973369, -2.24472751e-06, 0.737842202, 3.30112925e-06, 1, 2.24354153e-08, -0.737842202, 2.4205583e-06, 0.674973369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1156.          CFrame.new(1.67408049, 0.116924986, -0.235040307, 0.93551451, -0.291971684, 0.198909909, 0.329377055, 0.924430549, -0.192195028, -0.127762914, 0.245317593, 0.960987091) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1157.          CFrame.new(-1.53036773, 0.2318203, -0.558730543, 0.939119756, 0.343578428, -0.00287370384, -0.0812207609, 0.213862434, -0.973481536, -0.333852679, 0.914449036, 0.228748128) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1158.          CFrame.new(0.766593277, -1.96006727, -0.107848071, 0.976080298, -0.137189135, 0.168661386, 0.138399139, 0.990365744, 0.00461723236, -0.167669922, 0.0188358091, 0.985663354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1159.          CFrame.new(-0.403303981, -1.99999976, -0.0619408637, 0.984807789, -2.66062125e-06, 0.173648238, 2.98927625e-06, 1, -1.63115692e-06, -0.173648268, 2.1254591e-06, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1160.         }, .3, false)
  1161.         bomb1.CFrame = Dodgebox.CFrame
  1162.     end
  1163.     bomb1.CFrame = RootPart.CFrame * CFrame.new(0,0,-3)
  1164.     bomb1.Anchored=false
  1165.     bomb1.Velocity=RootPart.CFrame.lookVector*50
  1166.     for i = 0, .5, 0.1 do
  1167.         swait()
  1168.         PlayAnimationFromTable({
  1169.          CFrame.new(-0.0142358784, 0.0233174488, 0.0206872076, 0.642785072, 3.25146175e-06, -0.766046703, -2.37840504e-06, 1, 2.24876021e-06, 0.766046762, 3.76494427e-07, 0.642785072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1170.          CFrame.new(-5.94174753e-06, 1.49992752, 6.44530655e-06, 0.674973369, -2.24472751e-06, 0.737842202, 3.30112925e-06, 1, 2.24354153e-08, -0.737842202, 2.4205583e-06, 0.674973369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1171.          CFrame.new(1.67408049, 0.116924986, -0.235040307, 0.93551451, -0.291971684, 0.198909909, 0.329377055, 0.924430549, -0.192195028, -0.127762914, 0.245317593, 0.960987091) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1172.          CFrame.new(-1.53036773, 0.2318203, -0.558730543, 0.939119756, 0.343578428, -0.00287370384, -0.0812207609, 0.213862434, -0.973481536, -0.333852679, 0.914449036, 0.228748128) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1173.          CFrame.new(0.766593277, -1.96006727, -0.107848071, 0.976080298, -0.137189135, 0.168661386, 0.138399139, 0.990365744, 0.00461723236, -0.167669922, 0.0188358091, 0.985663354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1174.          CFrame.new(-0.403303981, -1.99999976, -0.0619408637, 0.984807789, -2.66062125e-06, 0.173648238, 2.98927625e-06, 1, -1.63115692e-06, -0.173648268, 2.1254591e-06, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1175.         }, .3, false)
  1176.     end
  1177.     Attack = false
  1178.     wait(4)
  1179.     MagnitudeDamage(bomb1, 30, 0, 0, 400, "Normal", "112503990", 1)
  1180.     Effects.Sphere.Create(BrickColor.new(Torso.Color), bomb1.CFrame, 3, 3, 3, 3, 3, 3, 0.03)
  1181.     CFuncs.Sound.Create("169628396", bomb1, 3, 1)
  1182.     bomb1.Transparency = 1
  1183.     bomb1.Anchored=true
  1184.     bomb1.CanCollide=false
  1185.     local boo = Instance.new("Explosion", bomb1)   
  1186. boo.Position = bomb1.Position
  1187. boo.BlastRadius = 30
  1188. boo.BlastPressure = 500
  1189. end
  1190.  
  1191.  
  1192.  
  1193.  
  1194. Mouse.KeyDown:connect(function(Key)
  1195.     Key = Key:lower()
  1196.         if Attack == false and Key == 'z' then
  1197.         dodgeball()
  1198.                         elseif Attack == false and Key == 'x' then
  1199.         roketlunch()
  1200.                 elseif Attack == false and Key == 'c' then
  1201.         fireinDhole()
  1202.     end
  1203. end)
  1204.  
  1205.  
  1206.  
  1207. Mouse.Button1Up:connect(function()
  1208.     if Attack == false and Combo== 1 then
  1209.         basicatk1()
  1210.         Combo=2
  1211.         elseif Attack == false and Combo== 2 then
  1212.         basicatk2()
  1213.         Combo=3
  1214.     elseif Attack == false and Combo== 3 then
  1215.         basicatk3()
  1216.         Combo=1
  1217.     end
  1218.     end)
  1219.  
  1220.  
  1221.    
  1222.  
  1223.  
  1224. --{{Linked Sword remake by SezHu. Made for WolfyKi11er.}}--
  1225. coroutine.wrap(function()
  1226. while true do
  1227.     swait()
  1228.     if HumanDead then break end
  1229.     for i, v in pairs(Character:GetChildren()) do
  1230.         if v:IsA("Part") then
  1231.             v.Material = "SmoothPlastic"
  1232.         elseif v:IsA("Accessory") then
  1233.             v:WaitForChild("Handle").Material = "SmoothPlastic"
  1234.         end
  1235.     end
  1236.     for i, v in pairs(Character:GetChildren()) do
  1237.         if v:IsA'Model' then
  1238.             for _, c in pairs(v:GetChildren()) do
  1239.                 if c:IsA'Part' then
  1240.                     c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1241.                 end
  1242.             end
  1243.         end
  1244.     end
  1245.     TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1246.     Velocity = RootPart.Velocity.y
  1247.     Sine = Sine + Change
  1248.     local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1249.     if RootPart.Velocity.y > 1 and hit == nil then
  1250.         Anim = "Jump"
  1251.         if Attack == false then
  1252.             Change = 1
  1253.         PlayAnimationFromTable({
  1254.          CFrame.new(-0.0142319221, 0.0233184248, 0.0206878185, 1.00000012, 1.49011612e-08, 0, 2.72463048e-08, 0.965925992, 0.258818656, 2.98023224e-08, -0.258818597, 0.965925932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1255.          CFrame.new(0.0172861218, 1.54588914, -0.00366462767, 0.999084175, 0.00742999092, -0.0421376228, -0.011074245, 0.996153653, -0.0869220346, 0.0413297117, 0.0873090774, 0.995323658) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1256.          CFrame.new(1.54051697, 0.254249156, -0.521965742, 0.890014946, -0.152965426, -0.429505706, -0.32768172, 0.440404594, -0.835864007, 0.317014515, 0.884672523, 0.341842651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1257.          CFrame.new(-1.55745959, 0.112057857, 0.343250573, 0.986049891, 0.113037676, 0.12218184, -0.158506706, 0.861737013, 0.481959641, -0.050808996, -0.49460274, 0.867632747) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1258.          CFrame.new(0.566533923, -1.59700418, -0.481964171, 0.999206185, -0.0385679156, -0.00998616219, 0.0397087261, 0.94381088, 0.328091979, -0.00322881341, -0.328228056, 0.944592893) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1259.          CFrame.new(-0.433014154, -1.95977831, 0.0051856637, 1, 0, 0, 0, 0.965925813, 0.258819401, -2.98023224e-08, -0.258819431, 0.965925753) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1260.         }, .3, false)
  1261.         FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1262.         end
  1263.     elseif RootPart.Velocity.y < -1 and hit == nil then
  1264.         Anim = "Fall"
  1265.         if Attack == false then
  1266.             Change = 1
  1267.         PlayAnimationFromTable({
  1268.          CFrame.new(-0.0142319212, 0.0233183783, 0.0206877608, 1.00000012, 1.49011612e-08, 2.98023224e-08, 2.72463048e-08, 0.984807968, 0.173647314, 2.98023224e-08, -0.17364724, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1269.          CFrame.new(0.0154076805, 1.5522356, -0.0916171968, 0.999084175, 0.0180828422, -0.0387787819, -0.00742995739, 0.9658584, 0.258964151, 0.0421376526, -0.258438855, 0.965108156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1270.          CFrame.new(1.44003379, 0.0510732532, -0.418421805, 0.890014946, -0.0760585517, -0.449542671, -0.298804998, 0.647417247, -0.701118112, 0.344367683, 0.75833106, 0.553484201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1271.          CFrame.new(-1.55745959, 0.141547889, 0.332177758, 0.986049891, 0.113037676, 0.12218184, -0.162331849, 0.815350056, 0.555745184, -0.036800772, -0.567826271, 0.822325349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1272.          CFrame.new(0.573113441, -1.8059541, -0.374102622, 0.999206126, -0.0373207629, 0.0139417946, 0.0392762311, 0.98143959, -0.187706873, -0.00667765737, 0.188105404, 0.982126117) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1273.          CFrame.new(-0.433013678, -1.95186841, 0.175973177, 1, 0, 2.98023224e-08, 0, 0.98480773, 0.173648328, 2.98023224e-08, -0.173648328, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1274.         }, .3, false)
  1275.         FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1276.         end    
  1277.     elseif TorsoVelocity < 1 and hit ~= nil then
  1278.         Anim = "Idle"
  1279.         if Attack == false then
  1280.             Change = 1
  1281.         PlayAnimationFromTable({
  1282.          CFrame.new(-0.014233104, 0.0233179983, 0.020687025, 0.866024911, 0, -0.500000954, 0, 1, 0, 0.500000954, 0, 0.866024852) * CFrame.new(0, 0 + .05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1283.          CFrame.new(0, 1.49992597, 0, 0.886625588, 0, 0.462487936, 0, 1, 0, -0.462487817, 0, 0.886625707) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .08 * math.cos(Sine/25), 0, 0),
  1284.          CFrame.new(1.70001733, 0.169989109, 0.310000241, 0.827918112, -0.251382649, -0.501356483, 0.215029001, 0.967887759, -0.130214334, 0.51799041, 6.03497028e-07, 0.855386436) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0 + 2 * math.cos(Sine/25)), math.rad(0), math.rad(0)),
  1285.          CFrame.new(-1.61998975, 0.0599977374, 2.55400209e-06, 0.981399894, 0.191975057, 4.17232513e-07, -0.191975072, 0.981399834, 9.87734779e-07, -2.38418579e-07, -1.05053186e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 2 * math.cos(Sine/25))),
  1286.          CFrame.new(0.649993002, -1.99999797, 9.67067535e-07, 0.98969245, -0.143209025, 1.16229057e-06, 0.14320904, 0.98969245, -1.03930267e-06, -1.01327896e-06, 1.19954348e-06, 1) * CFrame.new(0, 0 - .08 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0 + .01 * math.cos(Sine/25)),
  1287.          CFrame.new(-0.500000954, -2, -9.53674316e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 - .08 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1288.         }, .3, false)
  1289.         FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1290.         end
  1291.     elseif TorsoVelocity > 2 and hit ~= nil then
  1292.         Anim = "Walk"
  1293.             if Attack == false then
  1294.         PlayAnimationFromTable({
  1295.          CFrame.new(-0.0142326364, 0.023318341, 0.0206875801, 1.00000012, 1.5803721e-08, 5.96046448e-08, 2.72463048e-08, 1, 5.61747235e-08, 2.98023224e-08, 2.44280045e-08, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(-.2, math.rad(0 - 10 * math.cos(Sine/6)/2), 0),
  1296.          CFrame.new(1.03447394e-06, 1.49992573, -8.27737608e-07, 0.999084234, 2.72463048e-08, -0.0427876711, 2.93197502e-08, 1, 2.55612349e-08, 0.0427877009, 5.61747235e-08, 0.999084353) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1297.          CFrame.new(1.66816366, 0.125450149, 0.167713135, 0.975411952, -0.217704624, -0.0342991352, 0.22028406, 0.9678877, 0.12111339, 0.0068307519, -0.125690982, 0.992045999) * CFrame.new(0, 0, 0 + .2 * math.cos(Sine/6)/2) * CFrame.Angles(math.rad(0 - 30 * math.cos(Sine/6)/2), 0, 0),
  1298.          CFrame.new(-1.58983934, 0.0268005617, -0.146883398, 0.986049891, 0.166255936, -0.00805497169, -0.16625604, 0.981399775, -0.0959867239, -0.00805321336, 0.0959868878, 0.995350063) * CFrame.new(0, 0, 0 - .3 * math.cos(Sine/6)/2) * CFrame.Angles(math.rad(0 + 30 * math.cos(Sine/6)/2), 0, 0),
  1299.          CFrame.new(.5, -1.64 - 0.8 * math.cos(Sine / 6) / 2, 0 + 2 *  math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(-50 *  math.sin(Sine / 6)), math.rad(-3), math.rad(0)),
  1300.                 CFrame.new(-.5, -1.64 + 0.8 * math.cos(Sine / 6) / 2, 0 -  2 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(50 *  math.sin(Sine / 6)), math.rad(3), math.rad(0)),}, .3, false)
  1301.         FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1302. end
  1303.     end
  1304.    
  1305.     if #Effects > 0 then
  1306.         for e = 1, #Effects do
  1307.             if Effects[e] ~= nil then
  1308.                 local Thing = Effects[e]
  1309.                 if Thing ~= nil then
  1310.                     local Part = Thing[1]
  1311.                     local Mode = Thing[2]
  1312.                     local Delay = Thing[3]
  1313.                     local IncX = Thing[4]
  1314.                     local IncY = Thing[5]
  1315.                     if Thing[1].Transparency <= 1 then
  1316.                         if Thing[2] == "Block1" then
  1317.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1318.                             Mesh = Thing[7]
  1319.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1320.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1321.                         elseif Thing[2] == "Ice" then
  1322.                             if Thing[6] <= Thing[5] then
  1323.                                 Thing[6] = Thing[6] + .05
  1324.                                 Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  1325.                             else
  1326.                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1327.                             end
  1328.                         elseif Thing[2] == "Shatter" then
  1329.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1330.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1331.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1332.                             Thing[6] = Thing[6] + Thing[5]
  1333.                         elseif Thing[2] == "Block2" then
  1334.                             Thing[1].CFrame = Thing[1].CFrame
  1335.                             Mesh = Thing[7]
  1336.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1337.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1338.                         elseif Thing[2] == "Block3" then
  1339.                             Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1340.                             Mesh = Thing[7]
  1341.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1342.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1343.                         elseif Thing[2] == "Block4" then
  1344.                             Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  1345.                             Mesh = Thing[7]
  1346.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1347.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1348.                         elseif Thing[2] == "Block2Fire" then
  1349.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1350.                             Mesh = Thing[7]
  1351.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1352.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1353.                             if Thing[1].Transparency >= .3 then
  1354.                                 Thing[1].BrickColor = BrickColor.new("Bright red")
  1355.                             else
  1356.                                 Thing[1].BrickColor = BrickColor.new("Bright yellow")
  1357.                             end
  1358.                         elseif Thing[2] == "Cylinder" then
  1359.                             Mesh = Thing[7]
  1360.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1361.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1362.                         elseif Thing[2] == "Blood" then
  1363.                             Mesh = Thing[7]
  1364.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  1365.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1366.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1367.                         elseif Thing[2] == "Elec" then
  1368.                             Mesh = Thing[10]
  1369.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1370.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1371.                             Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  1372.                             Thing[1].Rotation = Vector3.new(0, 0, 0)
  1373.                         elseif Thing[2] == "Disappear" then
  1374.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1375.                         end
  1376.                     else
  1377.                         Part.Parent = nil
  1378.                         table.remove(Effects, e)
  1379.                     end
  1380.                 end
  1381.             end
  1382.         end
  1383.     end
  1384. end
  1385. end)()
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