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- Magimist Archer
- Level 3 DARK Warrior/Effect
- 800/1500
- You can target 1 "Polymerization" in your GY; Special Summon this card from your hand, and if you do, add that card to your hand. While this card is in your GY, if a face-up DARK Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can add this card to your hand. You can only use each effect of "Magimist Archer" once per turn.
- Magimist Lancer
- Level 4 DARK Warrior/Effect
- 1700/600
- If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other "Magimist" monsters from your hand or field as Fusion Material. While this card is in your GY, if a face-up DARK Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Magimist Lancer" once per turn.
- Magimist Mage
- Level 2 DARK Spellcaster/Effect
- 800/800
- Once per turn, during your Main Phase: You can Fusion Summon 1 "Magimist" Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material. You can only use each of the following effects of "Magimist Mage" once per turn. If this card is Normal or Special Summoned: You can add 1 "Magimist" monster from your Deck to your hand, except "Magimist Mage". When a Fusion Monster you control is destroyed by battle: You can banish this card from your GY; add 1 "Polymerization" from your Deck or GY to your hand.
- Magimist Elf
- Level 3 DARK Spellcaster/Effect
- 1000/1000
- If you control a "Magimist" monster, you can Special Summon this card (from your hand). You can only Special Summon "Magimist Elf" once per turn this way. If this card is Normal or Special Summoned, if you control only "Magimist" monsters: You can add 1 "Polymerization" from your Deck to your hand. You can only use this effect of "Magimist Elf" once per turn.
- Magimist Spartoi
- Level 4 DARK Warrior/Effect
- 800/1200
- During your Main Phase, you can Normal Summon 1 "Magimist" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, during your Main Phase: You can Fusion Summon 1 "Magimist" Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material.
- Magimist Fortuneteller
- Level 2 DARK Spellcaster/Effect
- 500/1500
- When your opponent activates a card or effect that targets a Fusion Monster(s) you control (Quick Effect): You can Special Summon this card from your hand, and if you do, negate that effect. You can only use this effect of "Magimist Fortuneteller" once per turn.
- Magimist Swordsman
- Level 4 DARK Warrior/Effect
- 1600/800
- If this card battles, it gains 400 ATK during the Damage Step only. When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 4 or lower "Magimist" monster from your Deck. When a Fusion Monster you control is destroyed by battle: You can banish this card from your GY; destroy 1 card on the field. You can only use this effect of "Magimist Swordsman" once per turn.
- Magimist Shield Bearer
- Level 3 DARK Warrior/Effect
- 500/1600
- If this card is Normal or Special Summoned: You can banish 1 "Magimist" monster from your GY; draw 1 card. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 "Magimist" card in your GY, except "Magimist Shield Bearer"; add it to your hand. You can only use each effect of "Magimist Shield Bearer" once per turn.
- Magimist Summoner
- Level 3 DARK Spellcaster/Effect
- 1000/500
- If this card is Normal or Special Summoned: You can send 1 "Magimist" monster from your Deck to the GY, except "Magimist Summoner". If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 "Magimist" monster in your GY, except "Magimist Summoner"; Special Summon that target. You can only use each effect of "Magimist Summoner" once per turn.
- Magimist Wizard
- Level 4 DARK Spellcaster/Effect
- 1800/800
- The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 "Polymerization" in your GY; add that target to your hand. You can only use this effect of "Magimist Wizard" once per turn.
- Magimist Wizard Girl
- Level 3 DARK Spellcaster/Effect
- 1000/1000
- If you Normal or Special Summon a "Magimist" monster, except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Magimist Wizard Girl" once per turn. If a "Magimist" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
- Magimist Witch
- Level 2 DARK Spellcaster/Effect
- 800/800
- You can Special Summon this card (from your hand) by banishing 1 "Magimist" monster from your GY. You can only Special Summon "Magimist Witch" once per turn this way. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other "Magimist" monsters from your hand or field as Fusion Material. You can only use this effect of "Magimist Witch" once per turn.
- Magimist Alchemist
- Level 6 DARK Spellcaster/Effect
- 2100/1400
- You can Special Summon this card (from your hand) by Tributing 1 "Magimist" monster. You can only use each of the following effects of "Magimist Alchemist" once per turn. You can target 1 "Magimist" card in your GY, except "Magimist Alchemist"; add it to your hand. During your Main Phase: You can Special Summon 1 Level 4 or lower "Magimist" monster from your hand.
- Magimist Warlock
- Level 5 DARK Spellcaster/Effect
- 2000/800
- You can Special Summon this card (from your hand) by Tributing 1 "Magimist" monster. You can only use each of the following effects of "Magimist Warlock" once per turn. You can target 1 "Magimist" card in your GY, except "Magimist Warlock"; add it to your hand. You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them.
- Magimist Saint Wizard
- Level 6 DARK Spellcaster/Fusion/Effect
- 2300/1500
- 2 "Magimist" monsters
- Banish any monster destroyed by battle with this card. You can only use each of the following effects of "Magimist Saint Wizard" once per turn. During your Main Phase: You can make all monsters you currently control gain ATK equal to their own Level x 100, until the end of the opponent's turn. When an effect of a card in the GY is activated (Quick Effect): You can negate the activation.
- Magimist Magician Knight
- Level 6 DARK Spellcaster/Fusion/Effect
- 2100/800
- 1 Warrior "Magimist" monster + 1 Spellcaster "Magimist" monster
- Negate the effects of a monster destroyed by battle with this card (including in the GY). You can only use each of the following effects of "Magimist Magician Knight" once per turn. During your Main Phase: You can make all monsters your opponent currently controls lose ATK equal to their own Level x 100, until the end of the opponent's turn. If this card is destroyed by battle and sent to the GY: Destroy the monster that destroyed it.
- Magimist Paladin
- Level 8 DARK Warrior/Fusion/Effect
- 2800/2000
- 1 "Magimist" Fusion Monster + 1 DARK monster
- Once per turn, when a Trap Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 300 ATK for each Fusion Monster you control and in your GY. While "Polymerization" is in your GY, your opponent cannot Special Summon monsters by Spell effects.
- Magimist Dark Witch
- Level 5 DARK Spellcaster/Fusion/Effect
- 1900/2300
- 2 "Magimist" monsters
- While "Polymerization" is in your GY, your opponent cannot target other monsters you control for attacks. You can only use each of the following effects of "Magimist Dark Witch" once per turn. If this card is Fusion Summoned by a Spell Card or effect: You can target 1 monster your opponent controls; destroy it. You can target 1 Warrior "Magimist" monster in your GY; add it to your hand.
- Magimist Dark Warlock
- Level 7 DARK Spellcaster/Fusion/Effect
- 2300/2800
- 2 "Magimist" monsters
- While "Polymerization" is in your GY, your opponent can only activate 1 Trap Card each turn. At the start of your opponent's Battle Phase: You can target 1 Attack Position monster your opponent controls; this Battle Phase, your opponent cannot attack with other monsters until that one has, and if it does not declare an attack, destroy it at the end of the Battle Phase.
- Magimist Phantom Wizard
- Level 7 DARK Spellcaster/Fusion/Effect
- 2400/1600
- 2 "Magimist" monsters
- While "Polymerization" is in your GY, your opponent can only activate 1 monster effect each turn. Once per turn: You can target 1 monster your opponent controls; destroy it. If this card would be destroyed by battle or card effect, you can discard 1 Spell instead.
- Magimist Magician
- Level 7 DARK Spellcaster/Fusion/Effect
- 2400/1500
- 2 "Magimist" monsters
- While "Polymerization" is in your GY, this card gains 500 ATK. You can only use each of the following effects of "Magimist Magician" once per turn. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "Magimist" monsters you control. You can target 1 "Polymerization" in your GY; add it to your hand.
- Mixer Cauldron
- Continuous Spell
- When this card is activated: You can add 1 "Magimist" monster from your Deck to your hand. During your Main Phase: You can Fusion Summon 1 "Magimist" Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material. You can only use this effect of "Mixer Cauldron" once per turn. You can only activate 1 "Mixer Cauldron" per turn.
- Magimist Rod
- Equip Spell
- Equip only to a DARK Fusion Monster you control. It cannot be destroyed by battle or card effects. You take no battle damage from attacks involving it. If the equipped monster is a "Magimist" monster and you have "Polymerization" in your GY, this card cannot be destroyed by card effects.
- Magimist Workshop
- Continuous Spell
- When this card is activated: You can add 1 "Magimist" Spell/Trap from your Deck to your hand, except "Magimist Workshop". While you control a "Magimist" Fusion Monster and you have "Polymerization" in your GY, each time your opponent Normal or Special Summons a monster(s), you gain 200 LP, and if you do, inflict 200 damage to your opponent. You can only activate 1 "Magimist Workshop" per turn.
- Magimist Palace
- Field Spell
- All Fusion Monsters you control gain 200 ATK. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. If you Fusion Summon a "Magimist" Fusion Monster: You can discard 1 card, and if you do, draw 2 cards. You can only use this effect of "Magimist Palace" once per turn.
- Magimist Tranfusion
- Quick-Play Spell
- Fusion Summon 1 "Magimist" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
- Stinging Paralyze
- Normal Trap
- When you take damage: Fusion Summon 1 "Magimist" Fusion Monster from your Extra Deck, by shuffling the Fusion Materials mentioned on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards, and if you do, destroy 1 Spell/Trap on the field. You can only activate 1 "Stinging Paralyze" per turn.
- Magimist Barrier
- Normal Trap
- When an opponent's monster declares an attack: Negate the attack, and if you do, if "Polymerization" is in your GY, you can apply this effect.
- ● Fusion Summon 1 "Magimist" Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
- You can only activate 1 "Magimist Barrier" per turn.
- Drain Out
- Normal Trap
- Target 1 "Magimist" Fusion Monster you control; return that target to the Extra Deck, then, if all the materials that were used for its Fusion Summon are in your GY or banished, you can Special Summon all of them, then, if "Polymerization" is in your GY, you can inflict damage to your opponent equal to the returned monster's ATK on the field. You can only activate 1 "Drain Out" per turn.
- Ritual Mark
- Continuous Trap
- While you have "Polymerization" in your GY, this card cannot be destroyed, or banished, by card effects. If a "Magimist" Fusion Monster is on the field: You can target 1 face-up monster on the field; destroy it. You can only use this effect of "Ritual Mark" once per turn.
- Explosive Synthesis
- Normal Trap
- Target 1 "Magimist" monster in your GY; Special Summon it, then you can apply this effect.
- ● Fusion Summon 1 DARK Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from the field, including the Summoned monster.
- You can only activate 1 "Explosive Synthesis" per turn.
- Synthesis Chemical Fusion Dragon
- Level 7 DARK Dragon/Fusion/Effect
- 2500/2000
- 2+ DARK monsters on the field
- If this card is Fusion Summoned: It gains 1000 ATK for each material used for its Fusion Summon, until the end of this turn. When this card declares an attack: You can make your opponent unable to activate monster effects during the Battle Phase this turn, also, if the attack target is a Level 5 or higher monster, negate that monster's effects until the end of your opponent's turn. When this card destroys a Special Summon monster with 2000 or more original ATK by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK or DEF of the destroyed monster in the GY (whichever is higher).
- Amalgam Chemical Fusion Dragon
- Level 10 DARK Dragon/Fusion/Effect
- 3300/2500
- "Synthesis Chemical Fusion Dragon" + Level 8 or higher DARK monster
- If this card is Fusion Summoned: You can make this card gain ATK equal to 1 Special Summon monster on the field until the end of turn. When this card destroys a Special Summon monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster in the Graveyard. If this card attacks: You can activate this effect; your opponent cannot activate monster effects during the Battle Phase this turn, also if the attack target is Special Summon monster, negate that monster's effects until your opponent's End Phase.
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