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ArcDesLHK

Magimist

Jun 14th, 2023
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  1. Magimist Archer
  2. Level 3 DARK Warrior/Effect
  3. 800/1500
  4. You can target 1 "Polymerization" in your GY; Special Summon this card from your hand, and if you do, add that card to your hand. While this card is in your GY, if a face-up DARK Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can add this card to your hand. You can only use each effect of "Magimist Archer" once per turn.
  5.  
  6. Magimist Lancer
  7. Level 4 DARK Warrior/Effect
  8. 1700/600
  9. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other "Magimist" monsters from your hand or field as Fusion Material. While this card is in your GY, if a face-up DARK Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Magimist Lancer" once per turn.
  10.  
  11. Magimist Mage
  12. Level 2 DARK Spellcaster/Effect
  13. 800/800
  14. Once per turn, during your Main Phase: You can Fusion Summon 1 "Magimist" Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material. You can only use each of the following effects of "Magimist Mage" once per turn. If this card is Normal or Special Summoned: You can add 1 "Magimist" monster from your Deck to your hand, except "Magimist Mage". When a Fusion Monster you control is destroyed by battle: You can banish this card from your GY; add 1 "Polymerization" from your Deck or GY to your hand.
  15.  
  16. Magimist Elf
  17. Level 3 DARK Spellcaster/Effect
  18. 1000/1000
  19. If you control a "Magimist" monster, you can Special Summon this card (from your hand). You can only Special Summon "Magimist Elf" once per turn this way. If this card is Normal or Special Summoned, if you control only "Magimist" monsters: You can add 1 "Polymerization" from your Deck to your hand. You can only use this effect of "Magimist Elf" once per turn.
  20.  
  21. Magimist Spartoi
  22. Level 4 DARK Warrior/Effect
  23. 800/1200
  24. During your Main Phase, you can Normal Summon 1 "Magimist" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, during your Main Phase: You can Fusion Summon 1 "Magimist" Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material.
  25.  
  26. Magimist Fortuneteller
  27. Level 2 DARK Spellcaster/Effect
  28. 500/1500
  29. When your opponent activates a card or effect that targets a Fusion Monster(s) you control (Quick Effect): You can Special Summon this card from your hand, and if you do, negate that effect. You can only use this effect of "Magimist Fortuneteller" once per turn.
  30.  
  31. Magimist Swordsman
  32. Level 4 DARK Warrior/Effect
  33. 1600/800
  34. If this card battles, it gains 400 ATK during the Damage Step only. When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 4 or lower "Magimist" monster from your Deck. When a Fusion Monster you control is destroyed by battle: You can banish this card from your GY; destroy 1 card on the field. You can only use this effect of "Magimist Swordsman" once per turn.
  35.  
  36. Magimist Shield Bearer
  37. Level 3 DARK Warrior/Effect
  38. 500/1600
  39. If this card is Normal or Special Summoned: You can banish 1 "Magimist" monster from your GY; draw 1 card. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 "Magimist" card in your GY, except "Magimist Shield Bearer"; add it to your hand. You can only use each effect of "Magimist Shield Bearer" once per turn.
  40.  
  41. Magimist Summoner
  42. Level 3 DARK Spellcaster/Effect
  43. 1000/500
  44. If this card is Normal or Special Summoned: You can send 1 "Magimist" monster from your Deck to the GY, except "Magimist Summoner". If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 "Magimist" monster in your GY, except "Magimist Summoner"; Special Summon that target. You can only use each effect of "Magimist Summoner" once per turn.
  45.  
  46. Magimist Wizard
  47. Level 4 DARK Spellcaster/Effect
  48. 1800/800
  49. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 "Polymerization" in your GY; add that target to your hand. You can only use this effect of "Magimist Wizard" once per turn.
  50.  
  51. Magimist Wizard Girl
  52. Level 3 DARK Spellcaster/Effect
  53. 1000/1000
  54. If you Normal or Special Summon a "Magimist" monster, except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Magimist Wizard Girl" once per turn. If a "Magimist" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
  55.  
  56. Magimist Witch
  57. Level 2 DARK Spellcaster/Effect
  58. 800/800
  59. You can Special Summon this card (from your hand) by banishing 1 "Magimist" monster from your GY. You can only Special Summon "Magimist Witch" once per turn this way. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other "Magimist" monsters from your hand or field as Fusion Material. You can only use this effect of "Magimist Witch" once per turn.
  60.  
  61. Magimist Alchemist
  62. Level 6 DARK Spellcaster/Effect
  63. 2100/1400
  64. You can Special Summon this card (from your hand) by Tributing 1 "Magimist" monster. You can only use each of the following effects of "Magimist Alchemist" once per turn. You can target 1 "Magimist" card in your GY, except "Magimist Alchemist"; add it to your hand. During your Main Phase: You can Special Summon 1 Level 4 or lower "Magimist" monster from your hand.
  65.  
  66. Magimist Warlock
  67. Level 5 DARK Spellcaster/Effect
  68. 2000/800
  69. You can Special Summon this card (from your hand) by Tributing 1 "Magimist" monster. You can only use each of the following effects of "Magimist Warlock" once per turn. You can target 1 "Magimist" card in your GY, except "Magimist Warlock"; add it to your hand. You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them.
  70.  
  71. Magimist Saint Wizard
  72. Level 6 DARK Spellcaster/Fusion/Effect
  73. 2300/1500
  74. 2 "Magimist" monsters
  75. Banish any monster destroyed by battle with this card. You can only use each of the following effects of "Magimist Saint Wizard" once per turn. During your Main Phase: You can make all monsters you currently control gain ATK equal to their own Level x 100, until the end of the opponent's turn. When an effect of a card in the GY is activated (Quick Effect): You can negate the activation.
  76.  
  77. Magimist Magician Knight
  78. Level 6 DARK Spellcaster/Fusion/Effect
  79. 2100/800
  80. 1 Warrior "Magimist" monster + 1 Spellcaster "Magimist" monster
  81. Negate the effects of a monster destroyed by battle with this card (including in the GY). You can only use each of the following effects of "Magimist Magician Knight" once per turn. During your Main Phase: You can make all monsters your opponent currently controls lose ATK equal to their own Level x 100, until the end of the opponent's turn. If this card is destroyed by battle and sent to the GY: Destroy the monster that destroyed it.
  82.  
  83. Magimist Paladin
  84. Level 8 DARK Warrior/Fusion/Effect
  85. 2800/2000
  86. 1 "Magimist" Fusion Monster + 1 DARK monster
  87. Once per turn, when a Trap Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 300 ATK for each Fusion Monster you control and in your GY. While "Polymerization" is in your GY, your opponent cannot Special Summon monsters by Spell effects.
  88.  
  89. Magimist Dark Witch
  90. Level 5 DARK Spellcaster/Fusion/Effect
  91. 1900/2300
  92. 2 "Magimist" monsters
  93. While "Polymerization" is in your GY, your opponent cannot target other monsters you control for attacks. You can only use each of the following effects of "Magimist Dark Witch" once per turn. If this card is Fusion Summoned by a Spell Card or effect: You can target 1 monster your opponent controls; destroy it. You can target 1 Warrior "Magimist" monster in your GY; add it to your hand.
  94.  
  95. Magimist Dark Warlock
  96. Level 7 DARK Spellcaster/Fusion/Effect
  97. 2300/2800
  98. 2 "Magimist" monsters
  99. While "Polymerization" is in your GY, your opponent can only activate 1 Trap Card each turn. At the start of your opponent's Battle Phase: You can target 1 Attack Position monster your opponent controls; this Battle Phase, your opponent cannot attack with other monsters until that one has, and if it does not declare an attack, destroy it at the end of the Battle Phase.
  100.  
  101. Magimist Phantom Wizard
  102. Level 7 DARK Spellcaster/Fusion/Effect
  103. 2400/1600
  104. 2 "Magimist" monsters
  105. While "Polymerization" is in your GY, your opponent can only activate 1 monster effect each turn. Once per turn: You can target 1 monster your opponent controls; destroy it. If this card would be destroyed by battle or card effect, you can discard 1 Spell instead.
  106.  
  107. Magimist Magician
  108. Level 7 DARK Spellcaster/Fusion/Effect
  109. 2400/1500
  110. 2 "Magimist" monsters
  111. While "Polymerization" is in your GY, this card gains 500 ATK. You can only use each of the following effects of "Magimist Magician" once per turn. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "Magimist" monsters you control. You can target 1 "Polymerization" in your GY; add it to your hand.
  112.  
  113. Mixer Cauldron
  114. Continuous Spell
  115. When this card is activated: You can add 1 "Magimist" monster from your Deck to your hand. During your Main Phase: You can Fusion Summon 1 "Magimist" Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material. You can only use this effect of "Mixer Cauldron" once per turn. You can only activate 1 "Mixer Cauldron" per turn.
  116.  
  117. Magimist Rod
  118. Equip Spell
  119. Equip only to a DARK Fusion Monster you control. It cannot be destroyed by battle or card effects. You take no battle damage from attacks involving it. If the equipped monster is a "Magimist" monster and you have "Polymerization" in your GY, this card cannot be destroyed by card effects.
  120.  
  121. Magimist Workshop
  122. Continuous Spell
  123. When this card is activated: You can add 1 "Magimist" Spell/Trap from your Deck to your hand, except "Magimist Workshop". While you control a "Magimist" Fusion Monster and you have "Polymerization" in your GY, each time your opponent Normal or Special Summons a monster(s), you gain 200 LP, and if you do, inflict 200 damage to your opponent. You can only activate 1 "Magimist Workshop" per turn.
  124.  
  125. Magimist Palace
  126. Field Spell
  127. All Fusion Monsters you control gain 200 ATK. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. If you Fusion Summon a "Magimist" Fusion Monster: You can discard 1 card, and if you do, draw 2 cards. You can only use this effect of "Magimist Palace" once per turn.
  128.  
  129. Magimist Tranfusion
  130. Quick-Play Spell
  131. Fusion Summon 1 "Magimist" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
  132.  
  133. Stinging Paralyze
  134. Normal Trap
  135. When you take damage: Fusion Summon 1 "Magimist" Fusion Monster from your Extra Deck, by shuffling the Fusion Materials mentioned on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards, and if you do, destroy 1 Spell/Trap on the field. You can only activate 1 "Stinging Paralyze" per turn.
  136.  
  137. Magimist Barrier
  138. Normal Trap
  139. When an opponent's monster declares an attack: Negate the attack, and if you do, if "Polymerization" is in your GY, you can apply this effect.
  140. ● Fusion Summon 1 "Magimist" Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
  141. You can only activate 1 "Magimist Barrier" per turn.
  142.  
  143. Drain Out
  144. Normal Trap
  145. Target 1 "Magimist" Fusion Monster you control; return that target to the Extra Deck, then, if all the materials that were used for its Fusion Summon are in your GY or banished, you can Special Summon all of them, then, if "Polymerization" is in your GY, you can inflict damage to your opponent equal to the returned monster's ATK on the field. You can only activate 1 "Drain Out" per turn.
  146.  
  147. Ritual Mark
  148. Continuous Trap
  149. While you have "Polymerization" in your GY, this card cannot be destroyed, or banished, by card effects. If a "Magimist" Fusion Monster is on the field: You can target 1 face-up monster on the field; destroy it. You can only use this effect of "Ritual Mark" once per turn.
  150.  
  151. Explosive Synthesis
  152. Normal Trap
  153. Target 1 "Magimist" monster in your GY; Special Summon it, then you can apply this effect.
  154. ● Fusion Summon 1 DARK Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from the field, including the Summoned monster.
  155. You can only activate 1 "Explosive Synthesis" per turn.
  156.  
  157. Synthesis Chemical Fusion Dragon
  158. Level 7 DARK Dragon/Fusion/Effect
  159. 2500/2000
  160. 2+ DARK monsters on the field
  161. If this card is Fusion Summoned: It gains 1000 ATK for each material used for its Fusion Summon, until the end of this turn. When this card declares an attack: You can make your opponent unable to activate monster effects during the Battle Phase this turn, also, if the attack target is a Level 5 or higher monster, negate that monster's effects until the end of your opponent's turn. When this card destroys a Special Summon monster with 2000 or more original ATK by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK or DEF of the destroyed monster in the GY (whichever is higher).
  162.  
  163. Amalgam Chemical Fusion Dragon
  164. Level 10 DARK Dragon/Fusion/Effect
  165. 3300/2500
  166. "Synthesis Chemical Fusion Dragon" + Level 8 or higher DARK monster
  167. If this card is Fusion Summoned: You can make this card gain ATK equal to 1 Special Summon monster on the field until the end of turn. When this card destroys a Special Summon monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster in the Graveyard. If this card attacks: You can activate this effect; your opponent cannot activate monster effects during the Battle Phase this turn, also if the attack target is Special Summon monster, negate that monster's effects until your opponent's End Phase.
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