Advertisement
ArcDesLHK

Skyraider

Jun 12th, 2023
31
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.05 KB | None | 0 0
  1. Skyraider Airkor
  2. Level 5 WIND Machine/Effect
  3. 2000/2000
  4. You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Skyraider" Tuner from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except WIND Synchro Monsters. You can only use this effect of "Skyraider Airkor" once per turn.
  5.  
  6. Skyraider Attacker
  7. Level 4 WIND Warrior/Effect
  8. 1600/300
  9. If this card battles an opponent's monster, it gains 400 ATK during the Damage Step only. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Skyraider" monster from your Deck, except "Skyraider Attacker". While this card is in your GY, if a face-up "Skyraider" Synchro Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use this effect of "Skyraider Attacker" once per turn.
  10.  
  11. Skyraider Bird
  12. Level 2 WIND Winged Beast/Tuner/Effect
  13. 500/500
  14. If you control a "Skyraider" monster, you can Special Summon this card (from your hand). You can only Special Summon "Skyraider Bird" once per turn this way. The first time this card would be destroyed by battle each turn, it is not destroyed.
  15.  
  16. Skyraider Bravier
  17. Level 4 WIND Winged Beast/Effect
  18. 1500/800
  19. You can target 1 "Skyraider" monster in your GY, except "Skyraider Bravier"; Special Summon this card from your hand, and if you do, add that monster to your hand, also you cannot Special Summon for the rest of this turn, except "Skyraider" monsters. If this card is sent from the field to the GY: You can target 1 "Skyraider" Tuner in your GY; Special Summon that target. You can only use each effect of "Skyraider Bravier" once per turn.
  20.  
  21. Skyraider Defender
  22. Level 4 WIND Warrior/Effect
  23. 100/2000
  24. When an opponent's monster declares an attack: You can Special Summon this card from your hand, then end the Battle Phase. You can Tribute this card; Special Summon 1 "Skyraider" monster from your Deck, except "Skyraider Defender". You can only use this effect of "Skyraider Defender" once per turn.
  25.  
  26. Skyraider Jetkor
  27. Level 1 WIND Machine/Effect
  28. 100/900
  29. Once per turn: You can declare a Level from 1 to 6; Special Summon 1 "Skyraider Token" (Machine/Tuner/WIND/Level ?/ATK 0/DEF 0) with the same Level as the declared Level.
  30.  
  31. Skyraider Speeder
  32. Level 1 WIND Warrior/Tuner/Effect
  33. 200/200
  34. If you control no monsters, or you control a "Skyraider" Synchro Monster, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Skyraider Speeder" once per turn.
  35.  
  36. Skyraider Striker
  37. Level 2 WIND Warrior/Effect
  38. 900/200
  39. If this card is added to your hand, except by drawing it: You can Special Summon it. (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Skyraider" monster you control; it gains 1200 ATK until the end of this turn. When your "Skyraider" monster destroys an opponent's monster by battle, while this card is in your GY: You can Special Summon this card, and if you do, treat this card as a Tuner. You can only use each effect of "Skyraider Striker" once per turn.
  40.  
  41. Skyraider Synchron
  42. Level 3 WIND Warrior/Tuner/Effect
  43. 1300/500
  44. If this card is Normal or Special Summoned: You can target 1 "Skyraider" monster in your GY, except "Skyraider Synchron"; Special Summon it in Defense Position. You can target 1 other "Skyraider" monster you control; it becomes Level 3, 4, or 5 until the end of this turn. You can only use each effect of "Skyraider Synchron" once per turn.
  45.  
  46. Skyraider Wing Flyer
  47. Level 3 WIND Winged Beast/Tuner/Effect
  48. 1500/1000
  49. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Skyraider" monster from your GY. You can only Special Summon "Skyraider Wing Flyer" once per turn this way. You can only use each of the following effects of "Skyraider Wing Flyer" once per turn. If this card is Special Summoned: You can declare a Level from 1 to 6; Special Summon 1 "Skyraider Token" (Machine/Tuner/WIND/Level ?/ATK 0/DEF 0) with the same Level as the declared Level. During the End Phase, if a Synchro Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand.
  50.  
  51. Skyraider Zephyr
  52. Level 6 WIND Warrior/Synchro/Effect
  53. 2300/1400
  54. 1 Tuner + 1+ non-Tuner monsters
  55. If this card is Synchro Summoned: You can inflict damage to your opponent equal to the original ATK of the Tuner that was used for this card's Synchro Summon. If this card in your possession is sent to the GY by an opponent's card: You can add 1 "Skyraider" card from your Deck to your hand. You can only use each effect of "Skyraider Zephyr" once per turn.
  56.  
  57. Skyraider Bores
  58. Level 5 WIND Winged Beast/Synchro/Effect
  59. 2100/800
  60. 1 Tuner + 1+ non-Tuner monsters
  61. Gains 300 ATK for each "Skyraider" Tuner and Synchro Monster in your GY. You can only use each of the following effects of "Skyraider Bores" once per turn. If this card is Synchro Summoned: You can send 1 "Skyraider" monster from your Deck to the GY. If this face-up card leaves the field: You can target 1 card on the field; destroy it.
  62.  
  63. Skyraider Abel
  64. Level 6 WIND Machine/Synchro/Effect
  65. 2200/1000
  66. 1 Tuner + 1+ non-Tuner monsters
  67. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, you can inflict 300 damage to your opponent for each card in their hand. If this card in your possession is sent to the GY by an opponent's card: You can add 1 "Skyraider" card from your GY to your hand, except "Skyraider Abel". You can only use this effect of "Skyraider Abel" once per turn.
  68.  
  69. Skyraider Enlil
  70. Level 7 WIND Machine/Synchro/Effect
  71. 2500/1500
  72. 1 Tuner + 1+ non-Tuner monsters
  73. This card can make a second attack during each Battle Phase. You can only use each of the following effects of "Skyraider Enlil" once per turn. If this card is Synchro Summoned: It gains ATK equal to half the original ATK of the Tuner that was used for this card's Synchro Summon. If this card in your possession is sent to the GY by an opponent's card: You can target 1 "Skyraider" Tuner in your GY; Special Summon that target.
  74.  
  75. Skyraider Baran
  76. Level 2 WIND Machine/Synchro/Tuner/Effect
  77. 800/1000
  78. 1 Tuner + 1 non-Tuner monster
  79. This card can attack directly. Once per Chain, during your opponent's Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
  80.  
  81. Skyraider Neven
  82. Level 5 WIND Warrior/Synchro/Tuner/Effect
  83. 2000/2000
  84. 1 Tuner + 1+ non-Tuner monsters
  85. This card can attack directly, but when it uses this effect, any battle damage it inflicts to your opponent is halved. Once per Chain, during your opponent's Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects.
  86.  
  87. Skyraider Airspace
  88. Field Spell
  89. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can activate 1 of the following effects.
  90. ● Target 1 "Skyraider" Tuner in your GY; Special Summon that target.
  91. ● Immediately after this effect resolves, Synchro Summon using monsters you control as material, including a "Skyraider" monster.
  92. You can only use this effect of "Skyraider Airspace" once per turn.
  93.  
  94. Battle Turbine
  95. Equip Spell
  96. Equip only to a "Skyraider" Synchro Monster you control. It gains 600 ATK. You can only use each of the following effects of "Battle Turbine" once per turn. During damage calculation, if the equipped monster battles an opponent's monster: You can have the equipped monster's ATK become equal to the total ATK of all "Skyraider" monsters you control, during that damage calculation only. If you control the equipped monster and this card: You can send both to the GY; inflict 600 damage to your opponent.
  97.  
  98. Emergency Takeoff
  99. Normal Spell
  100. Target 1 card you control and 1 "Skyraider" monster in your GY; destroy that card on the field, and if you do, Special Summon that other monster from the GY. You can only activate 1 "Emergency Takeoff" per turn.
  101.  
  102. Flying with Wind
  103. Normal Spell
  104. Pay 1000 LP, then target 1 "Skyraider" Synchro Monster you control; this turn, it must attack all monsters your opponent controls once each, other monsters you control cannot attack, also each time it destroys a monster by battle, draw 1 card.
  105.  
  106. Wing Guard
  107. Normal Trap
  108. When an opponent's monster declares an attack: Negate the attack, then you can Special Summon 1 "Skyraider" Tuner or Synchro Monster from your Deck or GY.
  109.  
  110. Skyraider Tuning
  111. Normal Trap
  112. Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using "Skyraider" monsters in your hand as Materials, but it cannot activate its effects this turn.
  113.  
  114. Assault Gear
  115. Continuous Trap
  116. If a face-up "Skyraider" Synchro Monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can banish this card from your GY, then target 1 "Skyraider" monster in your GY; add it to your hand. You can only use each effect of "Assault Gear" once per turn.
  117.  
  118. Sky Blowback
  119. Counter Trap
  120. When your opponent activates a monster effect: Destroy 1 "Skyraider" Tuner or Synchro Monster you control, and if you do, negate the activation, and if you do that, destroy that monster. You can only activate 1 "Sky Blowback" per turn.
  121.  
  122. Aerial Wing Synchro Dragon
  123. Level 8 WIND Dragon/Synchro/Effct
  124. 2500/2000
  125. 1 Tuner + 1+ non-Tuner monsters
  126. Once per turn, when your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can negate the activation, and if you do, destroy that card. When this card declares an attack on an opponent's face-up monster: You can negate that attack, and if you do, this card's current ATK becomes doubled until the end of this turn, also it can make a second attack in a row.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement