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- Skyraider Airkor
- Level 5 WIND Machine/Effect
- 2000/2000
- You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Skyraider" Tuner from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except WIND Synchro Monsters. You can only use this effect of "Skyraider Airkor" once per turn.
- Skyraider Attacker
- Level 4 WIND Warrior/Effect
- 1600/300
- If this card battles an opponent's monster, it gains 400 ATK during the Damage Step only. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Skyraider" monster from your Deck, except "Skyraider Attacker". While this card is in your GY, if a face-up "Skyraider" Synchro Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use this effect of "Skyraider Attacker" once per turn.
- Skyraider Bird
- Level 2 WIND Winged Beast/Tuner/Effect
- 500/500
- If you control a "Skyraider" monster, you can Special Summon this card (from your hand). You can only Special Summon "Skyraider Bird" once per turn this way. The first time this card would be destroyed by battle each turn, it is not destroyed.
- Skyraider Bravier
- Level 4 WIND Winged Beast/Effect
- 1500/800
- You can target 1 "Skyraider" monster in your GY, except "Skyraider Bravier"; Special Summon this card from your hand, and if you do, add that monster to your hand, also you cannot Special Summon for the rest of this turn, except "Skyraider" monsters. If this card is sent from the field to the GY: You can target 1 "Skyraider" Tuner in your GY; Special Summon that target. You can only use each effect of "Skyraider Bravier" once per turn.
- Skyraider Defender
- Level 4 WIND Warrior/Effect
- 100/2000
- When an opponent's monster declares an attack: You can Special Summon this card from your hand, then end the Battle Phase. You can Tribute this card; Special Summon 1 "Skyraider" monster from your Deck, except "Skyraider Defender". You can only use this effect of "Skyraider Defender" once per turn.
- Skyraider Jetkor
- Level 1 WIND Machine/Effect
- 100/900
- Once per turn: You can declare a Level from 1 to 6; Special Summon 1 "Skyraider Token" (Machine/Tuner/WIND/Level ?/ATK 0/DEF 0) with the same Level as the declared Level.
- Skyraider Speeder
- Level 1 WIND Warrior/Tuner/Effect
- 200/200
- If you control no monsters, or you control a "Skyraider" Synchro Monster, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Skyraider Speeder" once per turn.
- Skyraider Striker
- Level 2 WIND Warrior/Effect
- 900/200
- If this card is added to your hand, except by drawing it: You can Special Summon it. (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Skyraider" monster you control; it gains 1200 ATK until the end of this turn. When your "Skyraider" monster destroys an opponent's monster by battle, while this card is in your GY: You can Special Summon this card, and if you do, treat this card as a Tuner. You can only use each effect of "Skyraider Striker" once per turn.
- Skyraider Synchron
- Level 3 WIND Warrior/Tuner/Effect
- 1300/500
- If this card is Normal or Special Summoned: You can target 1 "Skyraider" monster in your GY, except "Skyraider Synchron"; Special Summon it in Defense Position. You can target 1 other "Skyraider" monster you control; it becomes Level 3, 4, or 5 until the end of this turn. You can only use each effect of "Skyraider Synchron" once per turn.
- Skyraider Wing Flyer
- Level 3 WIND Winged Beast/Tuner/Effect
- 1500/1000
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Skyraider" monster from your GY. You can only Special Summon "Skyraider Wing Flyer" once per turn this way. You can only use each of the following effects of "Skyraider Wing Flyer" once per turn. If this card is Special Summoned: You can declare a Level from 1 to 6; Special Summon 1 "Skyraider Token" (Machine/Tuner/WIND/Level ?/ATK 0/DEF 0) with the same Level as the declared Level. During the End Phase, if a Synchro Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand.
- Skyraider Zephyr
- Level 6 WIND Warrior/Synchro/Effect
- 2300/1400
- 1 Tuner + 1+ non-Tuner monsters
- If this card is Synchro Summoned: You can inflict damage to your opponent equal to the original ATK of the Tuner that was used for this card's Synchro Summon. If this card in your possession is sent to the GY by an opponent's card: You can add 1 "Skyraider" card from your Deck to your hand. You can only use each effect of "Skyraider Zephyr" once per turn.
- Skyraider Bores
- Level 5 WIND Winged Beast/Synchro/Effect
- 2100/800
- 1 Tuner + 1+ non-Tuner monsters
- Gains 300 ATK for each "Skyraider" Tuner and Synchro Monster in your GY. You can only use each of the following effects of "Skyraider Bores" once per turn. If this card is Synchro Summoned: You can send 1 "Skyraider" monster from your Deck to the GY. If this face-up card leaves the field: You can target 1 card on the field; destroy it.
- Skyraider Abel
- Level 6 WIND Machine/Synchro/Effect
- 2200/1000
- 1 Tuner + 1+ non-Tuner monsters
- Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, you can inflict 300 damage to your opponent for each card in their hand. If this card in your possession is sent to the GY by an opponent's card: You can add 1 "Skyraider" card from your GY to your hand, except "Skyraider Abel". You can only use this effect of "Skyraider Abel" once per turn.
- Skyraider Enlil
- Level 7 WIND Machine/Synchro/Effect
- 2500/1500
- 1 Tuner + 1+ non-Tuner monsters
- This card can make a second attack during each Battle Phase. You can only use each of the following effects of "Skyraider Enlil" once per turn. If this card is Synchro Summoned: It gains ATK equal to half the original ATK of the Tuner that was used for this card's Synchro Summon. If this card in your possession is sent to the GY by an opponent's card: You can target 1 "Skyraider" Tuner in your GY; Special Summon that target.
- Skyraider Baran
- Level 2 WIND Machine/Synchro/Tuner/Effect
- 800/1000
- 1 Tuner + 1 non-Tuner monster
- This card can attack directly. Once per Chain, during your opponent's Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
- Skyraider Neven
- Level 5 WIND Warrior/Synchro/Tuner/Effect
- 2000/2000
- 1 Tuner + 1+ non-Tuner monsters
- This card can attack directly, but when it uses this effect, any battle damage it inflicts to your opponent is halved. Once per Chain, during your opponent's Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects.
- Skyraider Airspace
- Field Spell
- If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can activate 1 of the following effects.
- ● Target 1 "Skyraider" Tuner in your GY; Special Summon that target.
- ● Immediately after this effect resolves, Synchro Summon using monsters you control as material, including a "Skyraider" monster.
- You can only use this effect of "Skyraider Airspace" once per turn.
- Battle Turbine
- Equip Spell
- Equip only to a "Skyraider" Synchro Monster you control. It gains 600 ATK. You can only use each of the following effects of "Battle Turbine" once per turn. During damage calculation, if the equipped monster battles an opponent's monster: You can have the equipped monster's ATK become equal to the total ATK of all "Skyraider" monsters you control, during that damage calculation only. If you control the equipped monster and this card: You can send both to the GY; inflict 600 damage to your opponent.
- Emergency Takeoff
- Normal Spell
- Target 1 card you control and 1 "Skyraider" monster in your GY; destroy that card on the field, and if you do, Special Summon that other monster from the GY. You can only activate 1 "Emergency Takeoff" per turn.
- Flying with Wind
- Normal Spell
- Pay 1000 LP, then target 1 "Skyraider" Synchro Monster you control; this turn, it must attack all monsters your opponent controls once each, other monsters you control cannot attack, also each time it destroys a monster by battle, draw 1 card.
- Wing Guard
- Normal Trap
- When an opponent's monster declares an attack: Negate the attack, then you can Special Summon 1 "Skyraider" Tuner or Synchro Monster from your Deck or GY.
- Skyraider Tuning
- Normal Trap
- Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using "Skyraider" monsters in your hand as Materials, but it cannot activate its effects this turn.
- Assault Gear
- Continuous Trap
- If a face-up "Skyraider" Synchro Monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can banish this card from your GY, then target 1 "Skyraider" monster in your GY; add it to your hand. You can only use each effect of "Assault Gear" once per turn.
- Sky Blowback
- Counter Trap
- When your opponent activates a monster effect: Destroy 1 "Skyraider" Tuner or Synchro Monster you control, and if you do, negate the activation, and if you do that, destroy that monster. You can only activate 1 "Sky Blowback" per turn.
- Aerial Wing Synchro Dragon
- Level 8 WIND Dragon/Synchro/Effct
- 2500/2000
- 1 Tuner + 1+ non-Tuner monsters
- Once per turn, when your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can negate the activation, and if you do, destroy that card. When this card declares an attack on an opponent's face-up monster: You can negate that attack, and if you do, this card's current ATK becomes doubled until the end of this turn, also it can make a second attack in a row.
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