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- local PopesHubPublic = Instance.new("ScreenGui")
- local Drag = Instance.new("Frame")
- local Contents = Instance.new("Frame")
- local Button1 = Instance.new("TextButton")
- local Button2 = Instance.new("TextButton")
- local Button3 = Instance.new("TextButton")
- local Button4 = Instance.new("TextButton")
- local Button5 = Instance.new("TextButton")
- local Button6 = Instance.new("TextButton")
- local Button7 = Instance.new("TextButton")
- local Button8 = Instance.new("TextButton")
- local Button9 = Instance.new("TextButton")
- local Button10 = Instance.new("TextButton")
- local TopText = Instance.new("TextLabel")
- local Close = Instance.new("TextButton")
- PopesHubPublic.Name = "Pope's Hub (Public)"
- PopesHubPublic.Parent = game.CoreGui
- Drag.Name = "Drag"
- Drag.Parent = PopesHubPublic
- Drag.Active = true
- Drag.BackgroundColor3 = Color3.new(0.121569, 0.121569, 0.121569)
- Drag.BorderSizePixel = 0
- Drag.ZIndex = 3
- Drag.Draggable = true
- Drag.Position = UDim2.new(0, 230, 0, 110)
- Drag.Size = UDim2.new(0, 395, 0, 50)
- Contents.Name = "Contents"
- Contents.Parent = Drag
- Contents.BackgroundColor3 = Color3.new(0.121569, 0.121569, 0.121569)
- Contents.BackgroundTransparency = 0.5
- Contents.BorderSizePixel = 0
- Contents.Position = UDim2.new(0, 0, 0, 50)
- Contents.Size = UDim2.new(0, 395, 0, 255)
- Button1.Name = "Glock"
- Button1.Parent = Contents
- Button1.BackgroundColor3 = Color3.new(1, 1, 1)
- Button1.BorderSizePixel = 0
- Button1.Position = UDim2.new(0, 5, 0, 5)
- Button1.Size = UDim2.new(0, 190, 0, 45)
- Button1.Font = Enum.Font.SciFi
- Button1.Text = "Glock"
- Button1.FontSize = Enum.FontSize.Size18
- Button1.TextSize = 18
- Button2.Name = "Draw Tool"
- Button2.Parent = Contents
- Button2.BackgroundColor3 = Color3.new(1, 1, 1)
- Button2.BorderSizePixel = 0
- Button2.Position = UDim2.new(0, 200, 0, 5)
- Button2.Size = UDim2.new(0, 190, 0, 45)
- Button2.Font = Enum.Font.SciFi
- Button2.Text = "Draw Tool"
- Button2.FontSize = Enum.FontSize.Size18
- Button2.TextSize = 18
- Button3.Name = "GenkaddaOmega"
- Button3.Parent = Contents
- Button3.BackgroundColor3 = Color3.new(1, 1, 1)
- Button3.BorderSizePixel = 0
- Button3.Position = UDim2.new(0, 5, 0, 55)
- Button3.Size = UDim2.new(0, 190, 0, 45)
- Button3.Font = Enum.Font.SciFi
- Button3.Text = "GenkaddaOmega"
- Button3.FontSize = Enum.FontSize.Size18
- Button3.TextSize = 18
- Button4.Name = "Rocky2u's Admin"
- Button4.Parent = Contents
- Button4.BackgroundColor3 = Color3.new(1, 1, 1)
- Button4.BorderSizePixel = 0
- Button4.Position = UDim2.new(0, 200, 0, 55)
- Button4.Size = UDim2.new(0, 190, 0, 45)
- Button4.Font = Enum.Font.SciFi
- Button4.Text = "Rocky2u's Admin"
- Button4.FontSize = Enum.FontSize.Size18
- Button4.TextSize = 18
- Button5.Name = "Dex"
- Button5.Parent = Contents
- Button5.BackgroundColor3 = Color3.new(1, 1, 1)
- Button5.BorderSizePixel = 0
- Button5.Position = UDim2.new(0, 5, 0, 105)
- Button5.Size = UDim2.new(0, 190, 0, 45)
- Button5.Font = Enum.Font.SciFi
- Button5.Text = "Dex"
- Button5.FontSize = Enum.FontSize.Size18
- Button5.TextSize = 18
- Button6.Name = "Zombie Infection"
- Button6.Parent = Contents
- Button6.BackgroundColor3 = Color3.new(1, 1, 1)
- Button6.BorderSizePixel = 0
- Button6.Position = UDim2.new(0, 200, 0, 105)
- Button6.Size = UDim2.new(0, 190, 0, 45)
- Button6.Font = Enum.Font.SciFi
- Button6.Text = "Zombie Infection"
- Button6.FontSize = Enum.FontSize.Size18
- Button6.TextSize = 18
- Button7.Name = "Follow"
- Button7.Parent = Contents
- Button7.BackgroundColor3 = Color3.new(1, 1, 1)
- Button7.BorderSizePixel = 0
- Button7.Position = UDim2.new(0, 5, 0, 155)
- Button7.Size = UDim2.new(0, 190, 0, 45)
- Button7.Font = Enum.Font.SciFi
- Button7.Text = "Follow"
- Button7.FontSize = Enum.FontSize.Size18
- Button7.TextSize = 18
- Button8.Name = "LT2 Gui"
- Button8.Parent = Contents
- Button8.BackgroundColor3 = Color3.new(1, 1, 1)
- Button8.BorderSizePixel = 0
- Button8.Position = UDim2.new(0, 200, 0, 155)
- Button8.Size = UDim2.new(0, 190, 0, 45)
- Button8.Font = Enum.Font.SciFi
- Button8.Text = "LT2 Gui"
- Button8.FontSize = Enum.FontSize.Size18
- Button8.TextSize = 18
- Button9.Name = "Raspy's Apoc Gui"
- Button9.Parent = Contents
- Button9.BackgroundColor3 = Color3.new(1, 1, 1)
- Button9.BorderSizePixel = 0
- Button9.Position = UDim2.new(0, 5, 0, 205)
- Button9.Size = UDim2.new(0, 190, 0, 45)
- Button9.Font = Enum.Font.SciFi
- Button9.Text = "Raspy's Apoc Gui"
- Button9.FontSize = Enum.FontSize.Size18
- Button9.TextSize = 18
- Button10.Name = "Fencing Reach"
- Button10.Parent = Contents
- Button10.BackgroundColor3 = Color3.new(1, 1, 1)
- Button10.BorderSizePixel = 0
- Button10.Position = UDim2.new(0, 200, 0, 205)
- Button10.Size = UDim2.new(0, 190, 0, 45)
- Button10.Font = Enum.Font.SciFi
- Button10.Text = "Fencing Reach"
- Button10.FontSize = Enum.FontSize.Size18
- Button10.TextSize = 18
- TopText.Name = "TopText"
- TopText.Parent = Drag
- TopText.ZIndex = 3
- TopText.BackgroundColor3 = Color3.new(1, 1, 1)
- TopText.BackgroundTransparency = 1
- TopText.BorderSizePixel = 0
- TopText.Size = UDim2.new(1, 0, 1, 0)
- TopText.Font = Enum.Font.SciFi
- TopText.FontSize = Enum.FontSize.Size28
- TopText.Text = "Pope's Hub"
- TopText.TextColor3 = Color3.new(1, 1, 1)
- TopText.TextSize = 28
- Close.Name = "Close"
- Close.Parent = Drag
- Close.ZIndex = 3
- Close.BackgroundColor3 = Color3.new(1, 1, 1)
- Close.BackgroundTransparency = 1
- Close.Position = UDim2.new(0, 370, 0, 5)
- Close.Size = UDim2.new(0, 20, 0, 20)
- Close.Font = Enum.Font.SourceSansLight
- Close.FontSize = Enum.FontSize.Size32
- Close.Text = "X"
- Close.TextColor3 = Color3.new(1, 1, 1)
- Close.TextSize = 32
- Button1.MouseButton1Down:connect(function()
- local Scale = game.Players.LocalPlayer.Character.Torso.Size.X/2*(game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted") ~= nil and game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted").Scale.Z or 1)*0.8
- local Speed = 20*Scale
- local Gravity = 0.1
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)
- local Torso = Character.HumanoidRootPart
- local Mouse = game.Players.LocalPlayer:GetMouse()
- local RenderStepped = game:GetService("RunService").RenderStepped
- local Camera = Workspace.CurrentCamera
- Camera:ClearAllChildren()
- local Model = Instance.new("Model",Character)
- local IgnoreList = {Character,Workspace.Terrain}
- local Part0Joint = CFrame.new(Vector3.new(1,0.75,0)*Scale*1.25)
- local Part1Joint = CFrame.new(Vector3.new(-0.5,0.75,0)*Scale*1.25)
- local RotationOffset = CFrame.Angles(math.rad(90),math.rad(0),0)
- local Gangster = false
- local Part0JointHead = CFrame.new(Vector3.new(0,1,0)*Scale*1.25)
- local Part1JointHead = CFrame.new(Vector3.new(0,-0.5,0)*Scale*1.25)
- local RotationOffsetHead = CFrame.Angles(0,0,0)
- local Handle = Instance.new("Part",Model)
- Handle.CanCollide = false
- Handle.Name = "Handle"
- Handle.Position = Vector3.new(0,100,0)
- Handle:BreakJoints()
- Handle.FormFactor = "Custom"
- Handle.Size = Vector3.new(0.2,0.2,0.2)
- Handle.TopSurface = "SmoothNoOutlines"
- Handle.BottomSurface = "SmoothNoOutlines"
- Handle.FrontSurface = "SmoothNoOutlines"
- Handle.BackSurface = "SmoothNoOutlines"
- Handle.RightSurface = "SmoothNoOutlines"
- Handle.LeftSurface = "SmoothNoOutlines"
- Handle.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("BlockMesh",Handle)
- Mesh.Scale = Vector3.new(0.25,1,0.4) / 0.2 * Scale
- local HandleWeld = Instance.new("Motor6D")
- HandleWeld.Part0 = Character["Right Arm"]
- HandleWeld.Part1 = Handle
- HandleWeld.C0 = CFrame.new(Vector3.new(0,-1,0)*Scale) * CFrame.Angles(math.rad(-105),0,0)
- HandleWeld.Parent = Handle
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("CylinderMesh",Part)
- Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Handle
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(-0.115,-0.475,-0.190)*Scale) * CFrame.Angles(0,0,0)
- PartWeld.Parent = Part
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("CylinderMesh",Part)
- Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Handle
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(0.115,-0.475,0.190)*Scale) * CFrame.Angles(0,0,0)
- PartWeld.Parent = Part
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("CylinderMesh",Part)
- Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Handle
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(-0.115,-0.475,0.190)*Scale) * CFrame.Angles(0,0,0)
- PartWeld.Parent = Part
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("CylinderMesh",Part)
- Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Handle
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(0.115,-0.475,-0.190)*Scale) * CFrame.Angles(0,0,0)
- PartWeld.Parent = Part
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(0.23,0.2,0.1) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Handle
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(0,-0.475,-0.175)*Scale) * CFrame.Angles(0,0,0)
- PartWeld.Parent = Part
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(0.23,0.2,0.1) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Handle
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(0,-0.475,0.175)*Scale) * CFrame.Angles(0,0,0)
- PartWeld.Parent = Part
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(0.1,0.2,0.38) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Handle
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(-0.1,-0.475,0)*Scale) * CFrame.Angles(0,0,0)
- PartWeld.Parent = Part
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(0.1,0.2,0.38) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Handle
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(0.1,-0.475,0)*Scale) * CFrame.Angles(0,0,0)
- PartWeld.Parent = Part
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(0.1,0.3,0.05) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Handle
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.Angles(math.rad(15),0,0) * CFrame.new(Vector3.new(0,0.25,-0.75)*Scale) * CFrame.Angles(math.rad(-10),0,0)
- PartWeld.Parent = Part
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(0.1,0.05,0.625) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Handle
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.Angles(math.rad(15),0,0) * CFrame.new(Vector3.new(0,0.1,-0.435)*Scale)
- PartWeld.Parent = Part
- for i = 0,80,10 do
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(0.25,0.15,0.03555*2) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Handle
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(0,0.15,0.315)*Scale) * CFrame.Angles(math.rad(i-65),0,0) * CFrame.new(Vector3.new(0,0.2,0)*Scale)
- PartWeld.Parent = Part
- end
- local Barrel = Instance.new("Part",Model)
- Barrel.CanCollide = false
- Barrel.Position = Vector3.new(0,100,0)
- Barrel:BreakJoints()
- Barrel.FormFactor = "Custom"
- Barrel.Size = Vector3.new(0.2,0.2,0.2)
- Barrel.TopSurface = "SmoothNoOutlines"
- Barrel.BottomSurface = "SmoothNoOutlines"
- Barrel.FrontSurface = "SmoothNoOutlines"
- Barrel.BackSurface = "SmoothNoOutlines"
- Barrel.RightSurface = "SmoothNoOutlines"
- Barrel.LeftSurface = "SmoothNoOutlines"
- Barrel.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("BlockMesh",Barrel)
- Mesh.Scale = Vector3.new(0.25,0.2,2) / 0.2 * Scale
- local BarrelWeld = Instance.new("Motor6D")
- BarrelWeld.Part0 = Handle
- BarrelWeld.Part1 = Barrel
- BarrelWeld.C0 = CFrame.Angles(math.rad(15),0,0) * CFrame.new(Vector3.new(0,0.5,-0.7)*Scale)
- BarrelWeld.Parent = Barrel
- local Barrel1 = Barrel
- local Barrel2 = Instance.new("Part",Model)
- Barrel2.CanCollide = false
- Barrel2.Position = Vector3.new(0,100,0)
- Barrel2:BreakJoints()
- Barrel2.FormFactor = "Custom"
- Barrel2.Size = Vector3.new(0.2,0.2,0.2)
- Barrel2.TopSurface = "SmoothNoOutlines"
- Barrel2.BottomSurface = "SmoothNoOutlines"
- Barrel2.FrontSurface = "SmoothNoOutlines"
- Barrel2.BackSurface = "SmoothNoOutlines"
- Barrel2.RightSurface = "SmoothNoOutlines"
- Barrel2.LeftSurface = "SmoothNoOutlines"
- Barrel2.BrickColor = BrickColor.new("Really black")
- local Mesh = Instance.new("BlockMesh",Barrel2)
- Mesh.Scale = Vector3.new(0.25,0.25,2) / 0.2 * Scale
- local Barrel2Weld = Instance.new("Motor6D")
- Barrel2Weld.Part0 = Barrel
- Barrel2Weld.Part1 = Barrel2
- Barrel2Weld.C0 = CFrame.new(Vector3.new(0,0.225,0)*Scale)
- Barrel2Weld.Parent = Barrel2
- local RealBarrel = Instance.new("Part",Model)
- RealBarrel.CanCollide = false
- RealBarrel.Position = Vector3.new(0,100,0)
- RealBarrel:BreakJoints()
- RealBarrel.FormFactor = "Custom"
- RealBarrel.Size = Vector3.new(0.2,0.2,0.2)
- RealBarrel.TopSurface = "SmoothNoOutlines"
- RealBarrel.BottomSurface = "SmoothNoOutlines"
- RealBarrel.FrontSurface = "SmoothNoOutlines"
- RealBarrel.BackSurface = "SmoothNoOutlines"
- RealBarrel.RightSurface = "SmoothNoOutlines"
- RealBarrel.LeftSurface = "SmoothNoOutlines"
- RealBarrel.BrickColor = BrickColor.new("Dark grey metallic")
- local Mesh = Instance.new("CylinderMesh",RealBarrel)
- Mesh.Scale = Vector3.new(0.2,2,0.2) / 0.2 * Scale
- local RealBarrelWeld = Instance.new("Motor6D")
- RealBarrelWeld.Part0 = Barrel
- RealBarrelWeld.Part1 = RealBarrel
- RealBarrelWeld.C0 = CFrame.new(Vector3.new(0,0.1,-0.01)*Scale) * CFrame.Angles(math.rad(-90),0,0)
- RealBarrelWeld.Parent = RealBarrel
- for i = 1,75,15 do
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(0.05,0.065,0.05) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Handle
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(0,0.525,-0.515)*Scale) * CFrame.Angles(math.rad(i),0,0) * CFrame.new(Vector3.new(0,0,0.2)*Scale)
- PartWeld.Parent = Part
- end
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Really black")
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(0.05,0.11,0.1) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Barrel2
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(0.06,0.135,0.925)*Scale)
- PartWeld.Parent = Part
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Really black")
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(0.05,0.11,0.1) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Barrel2
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(-0.06,0.135,0.925)*Scale)
- PartWeld.Parent = Part
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Really black")
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(0.025,0.1,0.1) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Barrel2
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(0,0.135,-0.925)*Scale)
- PartWeld.Parent = Part
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.Transparency = 1
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Really black")
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(0.1,0.1,0.1) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Barrel
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(0,0,-5)*Scale)
- PartWeld.Parent = Part
- local Light = Instance.new("PointLight",Part)
- Light.Color = BrickColor.new("Gold").Color
- Light.Enabled = true
- Light.Shadows = true
- Light.Brightness = 0
- Light.Range = 6
- local Part = Instance.new("Part",Model)
- Part.Material = "Neon"
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Bright yellow")
- Part.Transparency = 0.25
- local RecoilMesh = Instance.new("SpecialMesh",Part)
- RecoilMesh.MeshType = "FileMesh"
- RecoilMesh.MeshId = "http://www.roblox.com/Asset/?id=1323306"
- RecoilMesh.TextureId = "http://www.roblox.com/Asset/?id=98896228"
- RecoilMesh.Scale = Vector3.new(0.175,0,0.175) * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = RealBarrel
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(0,0.95,0)*Scale)
- PartWeld.Parent = Part
- function ShootBullet(Target,barrel)
- local barrel = barrel or Barrel
- local Bullet = Instance.new("Part",Workspace)
- Barrel.CanCollide = false
- Bullet.FormFactor = "Custom"
- Bullet.Size = Vector3.new(0.2,0.2,5)*Scale
- Bullet.TopSurface = "Smooth"
- Bullet.BottomSurface = "Smooth"
- Bullet.Anchored = true
- Bullet.CanCollide = false
- Bullet.CFrame = CFrame.new((barrel.CFrame*CFrame.new(0,0,-barrel.Size.Z*barrel.Mesh.Scale.Z/2)).p,Target)*CFrame.new(0,0,-Bullet.Size.Z/2)
- Bullet.Transparency = 0.1
- Bullet.BrickColor = BrickColor.new("Gold")
- --[[local Mesh = Instance.new("SpecialMesh",Bullet)
- Mesh.MeshType = "FileMesh"
- Mesh.Scale = Vector3.new(0.5,0.5,0.2)
- Mesh.MeshId = "http://www.roblox.com/asset/?id=2697549"
- --Mesh.TextureId = "http://www.roblox.com/asset/?id=2697544"]]
- local Mesh = Instance.new("BlockMesh",Bullet)
- Mesh.Scale = Vector3.new(0.2,0.2,5)*Scale/Bullet.Size
- IgnoreList[#IgnoreList+1] = Bullet
- RenderStepped:wait()
- for i = Speed,1000,Speed do -- Loop to do the bullet movement and stuff.
- local ray,Hit,Pos,SurfaceNormal;
- ray = Ray.new(Bullet.Position,((Bullet.CFrame*CFrame.Angles(math.rad(-Gravity),0,0)*CFrame.new(0,0,-Speed)).p-Bullet.Position).unit*Speed)
- Hit,Pos,SurfaceNormal = Workspace:FindPartOnRayWithIgnoreList(ray,IgnoreList)
- Bullet.CFrame = Bullet.CFrame*CFrame.Angles(math.rad(-Gravity),0,0)*CFrame.new(0,0,-Speed)
- if Hit ~= nil then
- local Hum = Hit.Parent:FindFirstChild("Humanoid") or Hit.Parent.Parent:FindFirstChild("Humanoid") or (Hit.Parent.Parent.Parent ~= nil and Hit.Parent.Parent.Parent:FindFirstChild("Humanoid"))
- if Hum ~= nil then
- Hum:TakeDamage((((Gangster and math.random(99999,99999) or math.random(99999,99999))*Scale)/100)*Hum.MaxHealth)
- end
- break
- end
- RenderStepped:wait()
- end
- Bullet:Destroy()
- end
- Mouse.Button1Down:connect(function()
- if not Down and not DB then
- Down = true
- while Down do
- if Humanoid.Health == 0 then break end
- if not DB then
- DB = true
- local Sound = Instance.new("Sound",Barrel)
- Sound.SoundId = "http://www.roblox.com/Asset/?id=165946426" -- 132373574
- Sound.Volume = 5*Scale
- Sound.Pitch = (math.random(70,110)/100)/((Scale < 0.25 and 0.25) or (Scale > 4 and 4) or Scale)
- Sound:Play()
- Spawn(function()
- ShootBullet(Mouse.Hit.p,Barrel1)
- end)
- RecoilMesh.VertexColor = Vector3.new(1,math.random(160,245)/255,20/255)
- PartWeld.C0 = PartWeld.C0 * CFrame.Angles(0,math.rad(math.random(-40,40)),0)
- local Shell = Instance.new("Part",Workspace)
- Shell.FormFactor = "Custom"
- Shell.BrickColor = BrickColor.new("Bright yellow")
- Shell.Size = Vector3.new(0.2,0.5,0.2)*Scale
- Shell.CFrame = Barrel.CFrame*CFrame.new(0.5,0.5,0)*CFrame.Angles(math.rad(-90),0,0)
- Shell.Velocity = ((Barrel.CFrame*CFrame.new(5,0,math.random(-2,2))).p-Barrel.CFrame.p)*5*Scale
- local Mesh = Instance.new("CylinderMesh",Shell)
- Mesh.Scale = Vector3.new(0.2,0.5,0.2)*Scale/Shell.Size
- Spawn(function()
- wait(5)
- Shell:Destroy()
- end)
- for i = 1,20,7.5 do
- RotationOffset = RotationOffset*CFrame.Angles(math.rad(7.5),0,0)
- Part1Joint = Part1Joint*CFrame.new(Vector3.new(0,-0.15,0)*Scale)
- Barrel2Weld.C0 = Barrel2Weld.C0*CFrame.new(Vector3.new(0,0,0.15)*Scale)
- Light.Brightness = Light.Brightness+38
- RecoilMesh.Scale = RecoilMesh.Scale+(Vector3.new(0,0.375,0)*Scale)
- RenderStepped:wait()
- end
- wait(0.02)
- for i = 1,20,3.75 do
- RotationOffset = RotationOffset*CFrame.Angles(math.rad(-3.75),0,0)
- Part1Joint = Part1Joint*CFrame.new(Vector3.new(0,0.075,0)*Scale)
- Barrel2Weld.C0 = Barrel2Weld.C0*CFrame.new(Vector3.new(0,0,-0.075)*Scale)
- Light.Brightness = Light.Brightness-19
- RecoilMesh.Scale = RecoilMesh.Scale+(Vector3.new(0,-0.1875,0)*Scale)
- RenderStepped:wait()
- end
- wait(0.02)
- DB = false
- end
- end
- end
- end)
- Mouse.Button1Up:connect(function()
- Down = false
- end)
- Mouse.KeyDown:connect(function(Key)
- if Key:lower() == "g" and not DB then
- DB = true
- if Gangster == true then
- for i = 1,70,5 do
- RotationOffset = RotationOffset*CFrame.Angles(0,math.rad(-5),0)
- RenderStepped:wait()
- end
- Gangster = false
- else
- for i = 1,70,5 do
- RotationOffset = RotationOffset*CFrame.Angles(0,math.rad(5),0)
- RenderStepped:wait()
- end
- Gangster = true
- end
- DB = false
- end
- end)
- local Weld = Instance.new("Weld")
- Weld.Part0 = Torso
- Weld.Part1 = Character["Right Arm"]
- Weld.Parent = Torso
- local Weld2 = Instance.new("Weld")
- Weld2.Part0 = Torso
- Weld2.Part1 = Character.Head
- Weld2.Parent = Torso
- local RA = Character["Right Arm"]
- game:GetService("RunService"):BindToRenderStep("Pistol",Enum.RenderPriority.Character.Value,function()
- local Point = Torso.CFrame:vectorToObjectSpace(Mouse.Hit.p-Torso.CFrame.p)
- if Point.Z > 0 then
- if Point.X > 0 then
- Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(Mouse.Hit.X,Torso.Position.Y,Mouse.Hit.Z))*CFrame.Angles(0,math.rad(90),0)
- elseif Point.X < 0 then
- Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(Mouse.Hit.X,Torso.Position.Y,Mouse.Hit.Z))*CFrame.Angles(0,math.rad(-90),0)
- end
- end
- local CFr = (Torso.CFrame*Part0Joint):toObjectSpace(CFrame.new((Torso.CFrame*Part0Joint).p,Mouse.Hit.p))--RayEnd))
- Weld.C0 = Part0Joint * (CFr-CFr.p) * RotationOffset
- Weld.C1 = Part1Joint
- Weld.Part0 = Torso
- Weld.Part1 = RA
- local CFr = (Torso.CFrame*Part0JointHead):toObjectSpace(CFrame.new((Torso.CFrame*Part0JointHead).p,Mouse.Hit.p))--RayEnd))
- Weld2.C0 = Part0JointHead * (CFr-CFr.p) * RotationOffsetHead
- Weld2.C1 = Part1JointHead
- Weld2.Part0 = Torso
- Weld2.Part1 = Character.Head
- local Last = Scale
- Scale = game.Players.LocalPlayer.Character.Torso.Size.X/2*(game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted") ~= nil and game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted").Scale.Z or 1)*0.8
- Speed = 20*Scale
- if Scale ~= Last then
- Part0Joint = CFrame.new(Vector3.new(1,0.75,0)*Scale*1.25)
- Part1Joint = CFrame.new(Vector3.new(-0.5,0.75,0)*Scale*1.25)
- Part0JointHead = CFrame.new(Vector3.new(0,1,0)*Scale*1.25)
- Part1JointHead = CFrame.new(Vector3.new(0,-0.5,0)*Scale*1.25)
- end
- end)
- end)
- Button2.MouseButton1Down:connect(function()
- me = game.Players.LocalPlayer
- char = me.Character
- hold = false
- thickness = 0.1
- maxt = 10
- bricks = {}
- color = BrickColor.new("Black")
- colors = {}
- for i=0,63,1 do
- table.insert(colors, BrickColor.palette(i))
- end
- function checkt()
- if thickness < 0.1 then
- thickness = 0.1
- end
- if thickness > maxt then
- thickness = maxt
- end
- end
- function makegui()
- local maxx = 200
- local x = 0
- local y = 0
- local g = Instance.new("ScreenGui")
- g.Name = "Colors"
- local fr = Instance.new("Frame",g)
- fr.Position = UDim2.new(0, 10, 0.3, 0)
- fr.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- fr.BorderColor3 = Color3.new(0,0,0)
- local txt = nil
- local txt2 = nil
- local txt3 = nil
- for i,v in pairs(colors) do
- local gah = Instance.new("TextButton",fr)
- gah.Position = UDim2.new(0, x + 3, 0, y + 3)
- gah.Size = UDim2.new(0, 25, 0, 25)
- gah.BackgroundColor = v
- gah.BorderColor3 = Color3.new(0,0,0)
- gah.Text = ""
- gah.MouseButton1Down:connect(function()
- color = v
- txt.Text = v.Name
- end)
- gah.MouseEnter:connect(function()
- txt2.Text = v.Name
- end)
- gah.MouseLeave:connect(function() txt2.Text = ""
- end)
- x = x + 28
- if x >= maxx then
- x = 0
- y = y + 28
- end
- end
- fr.Size = UDim2.new(0, maxx + 27, 0, y + 40)
- txt = Instance.new("TextLabel",fr)
- txt.Size = UDim2.new(0.95, 0, 0, 35)
- txt.Position = UDim2.new(0.025, 0, 0, y + 3)
- txt.Text = color.Name
- txt.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- txt.BorderColor3 = Color3.new(0, 0, 0)
- txt.TextColor3 = Color3.new(1, 1, 1)
- txt.FontSize = "Size24"
- txt.Font = "ArialBold"
- txt.TextYAlignment = "Bottom"
- txt.TextXAlignment = "Left"
- txt2 = Instance.new("TextLabel",txt)
- txt2.Size = UDim2.new(1, 0, 0, 0)
- txt2.Text = color.Name
- txt2.BackgroundTransparency = 1
- txt2.TextColor3 = Color3.new(1, 1, 1)
- txt2.FontSize = "Size12"
- txt2.TextYAlignment = "Top"
- txt2.TextXAlignment = "Right"
- txt3 = Instance.new("TextLabel",fr)
- txt3.Size = UDim2.new(0.5, 0, 0, 25)
- txt3.Position = UDim2.new(0.25, 0, 1, 0)
- txt3.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- txt3.BorderColor3 = Color3.new(0,0,0)
- txt3.TextColor3 = Color3.new(1,1,1)
- txt3.FontSize = "Size12"
- txt3.Text = thickness
- g.Parent = me.PlayerGui
- coroutine.resume(coroutine.create(function()
- while g.Parent ~= nil do
- txt3.Text = thickness
- wait()
- end
- end))
- end
- function remgui()
- for i,v in pairs(me.PlayerGui:children()) do
- if v.Name == "Colors" then v:remove() end
- end
- end
- if script.Parent.className ~= "HopperBin" then
- h = Instance.new("HopperBin",me.Backpack)
- h.Name = "Draw"
- script.Parent = h
- end
- bin = script.Parent
- function weld(p1, p2)
- local w = Instance.new("Weld")
- w.Part0 = p2
- w.Part1 = p1
- w.C0 = p2.CFrame:toObjectSpace(p1.CFrame)
- w.Parent = p2
- end
- function B1D(mouse)
- hold = true
- coroutine.resume(coroutine.create(function()
- mouse.Button1Up:wait()
- hold = false
- end))
- local p = Instance.new("Part",char)
- p.formFactor = "Custom"
- p.Size = Vector3.new(1,0.5,0.5)
- p.Anchored = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.CanCollide = false
- p.BrickColor = color
- p.Locked = true
- local m = Instance.new("BlockMesh",p)
- local targ = mouse.Target
- table.insert(bricks, p)
- local pos = mouse.Hit.p
- while hold do
- local mag = (pos - mouse.Hit.p).magnitude
- m.Scale = Vector3.new(thickness, 0.4, (mag+(thickness/3))*2)
- p.CFrame = CFrame.new(pos, mouse.Hit.p) * CFrame.new(0, 0, -mag/2 - thickness/5)
- if mag > thickness/2+0.1 then
- B1D(mouse)
- if targ ~= nil then
- if targ.Anchored == false then
- p.Anchored = false
- weld(p, targ)
- end
- end
- break
- end
- wait()
- end
- end
- bin.Selected:connect(function(mouse)
- makegui()
- mouse.KeyDown:connect(function(key)
- key = key:lower()
- local kh = true
- coroutine.resume(coroutine.create(function()
- mouse.KeyUp:wait()
- kh = false
- end))
- if key == "q" then
- while kh do
- thickness = thickness - 0.1
- checkt()
- wait()
- end
- elseif key == "e" then
- while kh do
- thickness = thickness + 0.1
- checkt()
- wait()
- end
- elseif key == "z" then
- while kh do
- if #bricks > 0 then
- bricks[#bricks]:remove()
- table.remove(bricks, #bricks)
- end
- wait()
- end
- elseif key == "f" then
- for i = #bricks, 1, -1 do
- bricks[i]:remove()
- table.remove(bricks, i)
- end
- end
- end)
- mouse.Button1Down:connect(function()
- B1D(mouse)
- end)
- end)
- bin.Deselected:connect(function()
- remgui()
- end)
- end)
- Button3.MouseButton1Down:connect(function()
- --[[Genkadda_Omega (WIP) by Citrus]]--
- --[[Version 2]]--
- --[[Thank you to Fang and Asriel/Frisk for helping fix cero and adding the nightshift blast]]--
- --[[Thank you to PixelFir3 for the gauntlet]]--
- --[[And thank you to TheDarkRevenant for making the original Genkadda!]]--
- --[[ TODO List:
- Fix Cero beam angle (it's a bit off compared to the other one)
- Redo some animations entirely
- Make a toggle for turning future voice sfx on/off(?)
- More attacks, including alternate attacks when dashing
- Remove any redundant bits and generally clean up
- Make the charge (C) grab someone when Z or X is held
- Changes:
- v2:
- - Added a few customization/configuration settings
- - Added basic alternating attacks (Q)
- - Added a charge attack
- - Added a boost jump
- - Hood n' cape
- - Added a throw and kick
- - While not grabbing someone, press X to kick.
- - While grabbing someone, press X to throw them.
- - Puncture attack with R in boosted mode, good for hitting low enemies if aimed correctly
- - Damage markers
- - Modified boosted mode's Q move to swing three times
- - Melee attacks leave you floating properly in boosted mode
- v1:
- - Added a boosted/holy mode that can be toggled with H
- - While in this mode, attacks are altered
- - Rushing spin attack
- - Different dashing animation
- - Added Cero Beam and Nightshift Blast from Zerioth
- - Added other, larger beam
- - Made the standard two swipes with q actually hit both times
- Controls:
- Q = Two sword swipes/Alternating sword attacks
- E = Slap
- R = Overhead downwards swing/Sting jab
- T = Pelvic thrust
- Y = Nightshift blast
- G = Spinning attack/Boost spin
- C = Cero beam/Charge attack
- V = Large beam
- Z = Grab
- X = Kick (When not holding someone)/Throw (When holding someone)
- Left Ctrl = Sprint/Dash
- N = Boost jump
- F = Toggle flight
- H = Switch between dark/light (boosted) mode
- Configuration:]]
- BoostedAlwaysDashes = false --[[ Set to true to always dash when boosted. ]]
- BoostedColorScheme = "Pastel light blue" --[[ BrickColor for use in boosted mode ]]
- Profanity = false --[[ Enables/disables Genkadda's profanity when slapping someone or pressing L ]]
- AirHumpDamage = false --[[ Pressing T does damage. (Possibly buggy?) ]]
- Hood = true --[[ Equips hood ]]
- Cape = true --[[ Equips cape ]]
- ---------------------------------------------------------------------------------------------------------------------------
- ---------------------------------------------------------------------------------------------------------------------------
- local p = game.Players.LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- ----------------------------------------------
- z = Instance.new("Sound", torso)
- z.SoundId = "rbxassetid://475091702" -- Put Music ID Here.
- z.Looped = true
- z.Volume = 1
- wait(.1)
- z:Play()
- ---------------------------------------------
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local vt=Vector3.new
- local deb = false
- local CanAttack = true
- local shot = 0
- local animpose = "Idle"
- local lastanimpose = "Idle"
- local stanceToggle = "Normal"
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- math.randomseed(os.time())
- hum.MaxHealth = 9001
- wait(1)
- hum.Health = 9001
- for i,v in pairs (hed:GetChildren()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end
- --game:service'InsertService':LoadAsset(16469427):children()[1].Parent = char
- --char.Reaper.Handle.Mesh.TextureId = "http://www.roblox.com/asset/?id=176349813"
- Mesh2 = function(par,num,x,y,z)
- local msh = _
- if num == 1 then
- msh = Instance.new("CylinderMesh",par)
- elseif num == 2 then
- msh = Instance.new("SpecialMesh",par)
- msh.MeshType = 3
- elseif num == 3 then
- msh = Instance.new("BlockMesh",par)
- elseif num == 4 then
- msh = Instance.new("SpecialMesh",par)
- msh.MeshType = "Torso"
- elseif type(num) == 'string' then
- msh = Instance.new("SpecialMesh",par)
- msh.MeshId = num
- end
- msh.Scale = Vector3.new(x,y,z)
- return msh
- end
- Weld2 = function(p0,p1,x,y,z,rx,ry,rz,par)
- local w = Instance.new('Motor',par or p0)
- w.Part0 = p0
- w.Part1 = p1
- w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz)
- return w
- end
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=Instance.new("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=torso.Position
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- if Hood == true then
- for _,v in pairs(char:GetChildren()) do if v.ClassName=="Hat" then v:remove() end end
- local hat = part(3,char,0,0,BrickColor.new("Really black"),"Hood",vt(0.5,1,1.02))
- Mesh2(hat,'http://www.roblox.com/asset/?id=16952952',1.05,1.05,1.05) --hood
- Weld2(char.Head,hat,0,-.25,0,0,0,0,hat)
- end
- if Cape == true then
- local verlet = {}
- verlet.step_time = 1 / 50
- verlet.gravity = Vector3.new(0, -150, 0)
- local char = game.Players.LocalPlayer.Character
- local torso = char:WaitForChild("Torso")
- local parts = {}
- local render = game:GetService("RunService").RenderStepped
- wait()
- local point = {}
- local link = {}
- local rope = {}
- local function ccw(A,B,C)
- return (C.y-A.y) * (B.x-A.x) > (B.y-A.y) * (C.x-A.x)
- end
- local function intersect(A,B,C,D)
- return ccw(A,C,D) ~= ccw(B,C,D) and ccw(A,B,C) ~= ccw(A,B,D)
- end
- local function vec2(v)
- return Vector2.new(v.x, v.z)
- end
- function point:step()
- if not self.fixed then
- local derivative = (self.position - self.last_position) * 0.95
- self.last_position = self.position
- self.position = self.position + derivative + ((verlet.gravity + (torso.CFrame.lookVector * -90)) * verlet.step_time ^ 2) --//
- --[[local torsoP = torso.CFrame * CFrame.new(-1, 0, 0.5)
- local torsoE = torso.CFrame * CFrame.new(1, 0, 0.5)
- local pointE = self.position + torso.CFrame.lookVector * 100
- local doIntersect = intersect(vec2(torsoP.p), vec2(torsoE.p), vec2(self.position), vec2(pointE))
- if not doIntersect then
- self.postition = self.position - torso.CFrame.lookVector * 10
- end]]
- end
- end
- function link:step()
- for i = 1, 1 do
- local distance = self.point1.position - self.point2.position
- local magnitude = distance.magnitude
- local differance = (self.length - magnitude) / magnitude
- local translation = ((self.point1.fixed or self.point2.fixed) and 1 or 0.6) * distance * differance
- if not self.point1.fixed then
- self.point1.position = self.point1.position + translation
- end
- if not self.point2.fixed then
- self.point2.position = self.point2.position - translation
- end
- end
- end
- function verlet.new(class, a, b, c)
- if class == "Point" then
- local new = {}
- setmetatable(new, {__index = point})
- new.class = class
- new.position = a or Vector3.new()
- new.last_position = new.position
- new.velocity = verlet.gravity
- new.fixed = false
- return new
- elseif class == "Link" then
- local new = {}
- setmetatable(new, {__index = link})
- new.class = class
- new.point1 = a
- new.point2 = b
- new.length = c or (a.position - b.position).magnitude
- return new
- elseif class == "Rope" then
- local new = {}
- setmetatable(new, {__index = link})
- new.class = class
- new.start_point = a
- new.finish_point = b
- new.points = {}
- new.links = {}
- local inc = (b - a) / 10
- for i = 0, 10 do
- table.insert(new.points, verlet.new("Point", a + (i * inc)))
- end
- for i = 2, #new.points do
- table.insert(new.links, verlet.new("Link", new.points[i - 1], new.points[i]))
- end
- return new
- end
- end
- local tris = {}
- local triParts = {}
- local function GetDiscoColor(hue)
- local section = hue % 1 * 3
- local secondary = 0.5 * math.pi * (section % 1)
- if section < 1 then
- return Color3.new(0, 0, 0)
- elseif section < 2 then
- return Color3.new(0, 0, 0)
- else
- return Color3.new(0, 0, 0)
- end
- end
- local function setupPart(part)
- part.Anchored = true
- part.FormFactor = 3
- part.CanCollide = false
- part.TopSurface = 10
- part.BottomSurface = 10
- part.LeftSurface = 10
- part.RightSurface = 10
- part.FrontSurface = 10
- part.BackSurface = 10
- part.Material = "Neon"
- local m = Instance.new("SpecialMesh", part)
- m.MeshType = "Wedge"
- m.Scale = Vector3.new(0.2, 1, 1)
- return part
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- local function drawTri(parent, a, b, c)
- local this = {}
- local mPart1 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
- local mPart2 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
- function this:Set(a, b, c)
- local ab, bc, ca = b-a, c-b, a-c
- local abm, bcm, cam = ab.magnitude, bc.magnitude, ca.magnitude
- local edg1 = math.abs(0.5 + ca:Dot(ab)/(abm*abm))
- local edg2 = math.abs(0.5 + ab:Dot(bc)/(bcm*bcm))
- local edg3 = math.abs(0.5 + bc:Dot(ca)/(cam*cam))
- if edg1 < edg2 then
- if edg1 >= edg3 then
- a, b, c = c, a, b
- ab, bc, ca = ca, ab, bc
- abm = cam
- end
- else
- if edg2 < edg3 then
- a, b, c = b, c, a
- ab, bc, ca = bc, ca, ab
- abm = bcm
- else
- a, b, c = c, a, b
- ab, bc, ca = ca, ab, bc
- abm = cam
- end
- end
- local len1 = -ca:Dot(ab)/abm
- local len2 = abm - len1
- local width = (ca + ab.unit*len1).magnitude
- local maincf = CFrameFromTopBack(a, ab:Cross(bc).unit, -ab.unit)
- if len1 > 0.2 then
- mPart1.Parent = parent
- mPart1.Size = Vector3.new(0.2, width, len1)
- mPart1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- else
- mPart1.Parent = nil
- end
- if len2 > 0.2 then
- mPart2.Parent = parent
- mPart2.Size = Vector3.new(0.2, width, len2)
- mPart2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- else
- mPart2.Parent = nil
- end
- end
- function this:SetProperty(prop, value)
- mPart1[prop] = value
- mPart2[prop] = value
- end
- this:Set(a, b, c)
- function this:Destroy()
- mPart1:Destroy()
- mPart2:Destroy()
- end
- this.p1 = mPart1
- this.p2 = mPart2
- this.p1.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p1.CFrame.Y * 0.5 + time())))
- this.p2.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p2.CFrame.Y * 0.5 + time())))
- return this
- end
- function verlet.draw(object, id)
- if object.class == "Point" then
- local part = parts[id]
- part.BrickColor = BrickColor.new(255, 0, 0)
- part.Transparency = 0
- part.formFactor = 3
- part.Anchored = true
- part.CanCollide = false
- part.TopSurface = 0
- part.BottomSurface = 0
- part.Size = Vector3.new(0.35, 0.35, 0.35)
- part.Material = "Neon"
- part.CFrame = CFrame.new(object.position)
- part.Parent = torso
- return part
- elseif object.class == "Link" then
- local part = parts[id]
- local dist = (object.point1.position - object.point2.position).magnitude
- part.Size = Vector3.new(0.2, 0.2, dist)
- part.CFrame = CFrame.new(object.point1.position, object.point2.position) * CFrame.new(0, 0, dist * -0.5)
- part.Parent = torso
- return part
- end
- end
- function verlet.clear()
- for _, v in pairs(workspace:GetChildren()) do
- if v.Name == "Part" then
- v:Destroy()
- end
- end
- end
- local points = {}
- local links = {}
- for x = 0, 2 do
- points[x] = {}
- for y = 0, 3 do
- points[x][y] = verlet.new("Point", torso.Position + Vector3.new(x * 0.8 - 2, 2 - y * 0.8, 5 + y * 0.4))
- points[x][y].fixed = y == 0
- end
- end
- for x = 1, 2 do
- for y = 0, 3 do
- links[#links + 1] = verlet.new("Link", points[x][y], points[x - 1][y], 1 + y * 0.08)
- end
- end
- for x = 0, 2 do
- for y = 1, 3 do
- links[#links + 1] = verlet.new("Link", points[x][y], points[x][y - 1], 1.2 + y * 0.03)
- end
- end
- render:connect(function()
- for x = 0, 2 do
- for y = 0, 3 do
- if y == 0 then
- points[x][y].position = (torso.CFrame * CFrame.new(x * 1 - 1, 1, 0.5)).p
- else
- points[x][y]:step()
- end
- end
- end
- for i = 1, #links do
- links[i]:step()
- end
- for i = 1, #tris do
- triParts[#triParts + 1] = tris[i].p1
- triParts[#triParts + 1] = tris[i].p2
- end
- tris = {}
- for x = 1, 2 do
- for y = 1, 3 do
- tris[#tris + 1] = drawTri(torso, points[x - 1][y - 1].position, points[x - 1][y].position, points[x][y - 1].position)
- tris[#tris + 1] = drawTri(torso, points[x][y].position, points[x - 1][y].position, points[x][y - 1].position)
- end
- end
- end)
- end
- ----------------------------------------------------
- --[[Additional Variables]]
- local lightspeed = math.random(0.1,0.2)
- local holy = false -- Is in holy/boosted form?
- local eColors = {"Dark indigo", "Really black"}
- local idz = {"161006212", "161006195"}
- local Effects={}
- local attackvalue = 1
- hs = Instance.new("Sound",torso)
- hs.SoundId = "http://www.roblox.com/asset/?id=149560784"
- hs.Pitch = 1.2
- hs.Volume = 0.6
- hs.Looped = true
- ds = Instance.new("Sound",torso)
- ds.SoundId = "http://roblox.com/asset/?id=149560784"
- ds.Pitch = 0.3
- ds.Volume = 0.4
- ds.Looped = true
- ds:play()
- if holy == false then
- eColors = {"Dark indigo", "Really black"}
- else if holy == true then
- eColors = {BoostedColorScheme}
- end
- end
- local ptz = {0.7, 0.8, 0.9, 1}
- local ptz2 = {1.5, 1.6, 1.7, 1.8, 1.9, 2}
- partic2 = Instance.new("ParticleEmitter",torso)
- partic2.Color = ColorSequence.new(Color3.new(100/225,100/255,100/255),Color3.new(100/255,100/255,100/255))
- partic2.LightEmission = .95
- partic2.VelocityInheritance = 0.2
- partic2.Rate = 300
- partic2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- partic2.Lifetime = NumberRange.new(0.1,0.2)
- partic2.RotSpeed = NumberRange.new(100,100)
- partic2.Speed = NumberRange.new(2,6)
- partic2.Enabled = false
- partic2.LockedToPart = false
- ----------------------------------------------------
- --[[Additional Functions]]
- cf=CFrame.new
- vt=Vector3.new
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Stepped:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Stepped:wait(0)
- end
- end
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- ----------------------------------------------------
- function newRay(start,face,range,wat)
- local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
- hit,pos=game.Workspace:FindPartOnRayWithIgnoreList(rey,wat)
- return rey,hit,pos
- end
- ----------------------------------------------------
- lmod = Instance.new("Model",char)
- function Landing()
- part=Instance.new('Part',lmod)
- part.Anchored=true
- part.CanCollide=false
- part.FormFactor='Custom'
- part.Size=Vector3.new(.2,.2,.2)
- part.CFrame=root.CFrame*CFrame.new(0,-2,0)
- part.Transparency=.7
- part.BrickColor=BrickColor.new('Institutional white')
- mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
- mesh.Scale=Vector3.new(8,3,8)
- for i,v in pairs(FindNearestTorso(torso.CFrame.p,20))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(20,30))
- v.Humanoid.PlatformStand = true
- coroutine.resume(coroutine.create(function()
- wait(2)
- v.Humanoid.PlatformStand = false
- end))
- v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
- end
- end
- coroutine.resume(coroutine.create(function()
- for i=0,3.8,0.05 do
- wait()
- part.CFrame=part.CFrame
- part.Transparency=i + 0.5
- mesh.Scale=mesh.Scale+Vector3.new(1, -0.1 ,1)
- end
- part.Parent = nil
- end))
- end
- ----------------------------------------------------
- hs1 = Instance.new("Sound",hed)
- hs1.Volume=1
- hs1.Looped = false
- hs1.Pitch = 1
- hs1.SoundId = "http://roblox.com/asset/?id=419372077"
- hs2 = Instance.new("Sound",hed)
- hs2.Volume=1
- hs2.Looped = false
- hs2.Pitch = 1
- hs2.SoundId = "http://roblox.com/asset/?id=419378177"
- local DGU = function(p,txt)
- hs1:Play()
- hs2:Play()
- local par = Instance.new("Part",game.Workspace)
- par.Transparency = 1
- par.Anchored = true
- par.CFrame = p.CFrame
- par.CanCollide = false
- game.Debris:AddItem(par,10)
- local f = Instance.new("BillboardGui",par)
- f.Size = UDim2.new(1.2,0,1.2,0)
- f.AlwaysOnTop = true
- f.StudsOffset = Vector3.new(0,2,0)
- local fr = Instance.new("Frame",f)
- fr.BackgroundTransparency = 1
- fr.Size = UDim2.new(1,0,1,0)
- fr.ClipsDescendants = true
- local fe = Instance.new("TextLabel",fr)
- fe.Size = UDim2.new(1,0,1,0)
- fe.BackgroundTransparency = 1
- if holy ~= true then
- fe.TextColor3 = BrickColor.new("Royal purple").Color
- else
- fe.TextColor3 = BrickColor.new(BoostedColorScheme).Color
- end
- fe.TextStrokeTransparency = 0
- fe.Text = txt
- fe.TextScaled = true
- fe.Font = "Legacy"
- fe.Position = UDim2.new(0,0,1,0)
- fe:TweenPosition(UDim2.new(0,0,0,0),"In","Linear",.5)
- wait(2)
- fe:TweenPosition(UDim2.new(0,0,-1,0),"In","Linear",.4)
- for i = 0,10 do
- wait()
- fe.TextTransparency = fe.TextTransparency + .1
- end
- end
- makeui = function(color,txt)
- local par = Instance.new("Part",game.Workspace)
- par.Transparency = 1
- par.Anchored = true
- par.CFrame = char.Head.CFrame
- par.CanCollide = false
- game.Debris:AddItem(par,10)
- local f = Instance.new("BillboardGui",par)
- f.Size = UDim2.new(1.2,0,1.2,0)
- f.AlwaysOnTop = true
- f.StudsOffset = Vector3.new(0,4,0)
- local fr = Instance.new("Frame",f)
- fr.BackgroundTransparency = 1
- fr.Size = UDim2.new(2,0,2,0)
- fr.ClipsDescendants = true
- local fe = Instance.new("TextLabel",fr)
- fe.Size = UDim2.new(1,0,1,0)
- fe.BackgroundTransparency = 1
- fe.TextColor3 = Color3.new(255,255,255)
- fe.TextStrokeTransparency = 0
- fe.Text = txt
- fe.TextScaled = true
- fe.Font = "SourceSansBold"
- game.Debris:AddItem(f,4)
- fe.Position = UDim2.new(0,0,1,0)
- fe:TweenPosition(UDim2.new(0,0,0,0),"In","Linear",.5)
- wait(2)
- fe:TweenPosition(UDim2.new(0,0,-1,0),"In","Linear",.4)
- for i = 0,10 do
- wait()
- fe.TextTransparency = fe.TextTransparency + .1
- end
- end
- ----------------------------------------------------
- Debounces = {
- CanAttack = true;
- CanJoke = true;
- NoIdl = false;
- Slashing = false;
- Slashed = false;
- Slapping = false;
- Slapped = false;
- ks = false;
- }
- local Touche = {char.Name, }
- ----------------------------------------------------
- function HasntTouched(plrname)
- local ret = true
- for _, v in pairs(Touche) do
- if v == plrname then
- ret = false
- end
- end
- return ret
- end
- ----------------------------------------------------
- function weld5(part0, part1, c0, c1)
- weeld=Instance.new("Weld", part0)
- weeld.Part0=part0
- weeld.Part1=part1
- weeld.C0=c0
- weeld.C1=c1
- return weeld
- end
- ----------------------------------------------------
- mod=Instance.new('Model',char)
- function Burst()
- part=Instance.new('Part',mod)
- part.Anchored=true
- part.CanCollide=false
- part.FormFactor='Custom'
- part.Size=Vector3.new(.2,.2,.2)
- part.CFrame=root.CFrame*CFrame.new(0,1,0)*CFrame.Angles(math.rad(90),0,0)
- part.Transparency=.7
- if holy ~= true then
- part.BrickColor=BrickColor.new('Really black')
- else
- part.BrickColor=BrickColor.new(BoostedColorScheme)
- end
- mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
- mesh.Scale=Vector3.new(10,5,10)
- part2=part:clone()
- part2.Parent=mod
- if holy ~= true then
- part2.BrickColor=BrickColor.new('Dark indigo')
- else
- part2.BrickColor=BrickColor.new(BoostedColorScheme)
- end
- mesh2=mesh:clone()
- mesh2.Parent=part2
- mesh2.Scale=Vector3.new(5,2.5,5)
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- part.CFrame=part.CFrame
- part.Transparency=i
- mesh.Scale=mesh.Scale+Vector3.new(1,1,1)
- part2.CFrame=part2.CFrame
- part2.Transparency=i
- mesh2.Scale=mesh2.Scale+Vector3.new(1,1,1)
- end
- part.Parent=nil
- part2.Parent=nil
- end))
- end
- ----------------------------------------------------
- mod4 = Instance.new("Model",char)
- ptez = {0.7, 0.8, 0.9, 1}
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- function Slam()
- part=Instance.new('Part',mod4)
- part.Anchored=true
- part.CanCollide=false
- part.FormFactor='Custom'
- part.Size=Vector3.new(.2,.2,.2)
- part.CFrame=root.CFrame*CFrame.new(0,-2.8,-1.4)*CFrame.Angles(math.rad(90),0,0)
- part.Transparency=.7
- if holy ~= true then
- part.BrickColor=BrickColor.new('Really black')
- else
- part.BrickColor=BrickColor.new(BoostedColorScheme)
- end
- mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
- mesh.Scale=Vector3.new(3,3,3)
- part2=Instance.new('Part',mod4)
- part2.Anchored=true
- part2.CanCollide=false
- part2.FormFactor='Custom'
- part2.Size=Vector3.new(.2,.2,.2)
- part2.CFrame=root.CFrame*CFrame.new(0,-2.4,-1.6)
- part2.Transparency=.7
- if holy ~= true then
- part2.BrickColor=BrickColor.new('Dark indigo')
- else
- part2.BrickColor=BrickColor.new(BoostedColorScheme)
- end
- mesh2=Instance.new('SpecialMesh',part2)
- mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
- mesh2.Scale=Vector3.new(3,1.5,3)
- wait(.1)
- --x:Play()
- --x1:Play()
- for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
- if v:FindFirstChild('Humanoid') and holy == true then
- holyslamdmg = math.random(99999999,99999999)
- v.Humanoid:TakeDamage(holyslamdmg)
- coroutine.resume(coroutine.create(function()
- wait(2)
- v.Humanoid.PlatformStand = false
- end))
- elseif v:FindFirstChild('Humanoid') and holy ~= true then
- slamdmg = math.random(65,75)
- v.Humanoid:TakeDamage(slamdmg)
- coroutine.resume(coroutine.create(function()
- wait(2)
- v.Humanoid.PlatformStand = false
- end))
- end
- so("http://roblox.com/asset/?id=206082327", torso, 1, 1)
- so("http://roblox.com/asset/?id=142070127", torso, 1, 0.7)
- so("http://roblox.com/asset/?id=263610111", torso, 1, 1)
- so("http://roblox.com/asset/?id=263610131", torso, 1, 1)
- so("http://roblox.com/asset/?id=166221646", torso,1,1)
- so("http://roblox.com/asset/?id=200632875", torso, 1, 1)
- end
- coroutine.resume(coroutine.create(function()
- for i=0,0.62,0.13 do
- wait()
- part.CFrame=part.CFrame
- part.Transparency=i
- mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
- part2.CFrame=part2.CFrame
- part2.Transparency=i
- mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
- end
- part.Parent=nil
- part2.Parent=nil
- end))
- end
- ----------------------------------------------------PUNCH FUNC
- function Punch()
- part=Instance.new('Part',mod4)
- part.Anchored=true
- part.CanCollide=false
- part.FormFactor='Custom'
- part.Size=Vector3.new(.2,.2,.2)
- part.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(0),0,0)
- part.Transparency=.7
- part.BrickColor=BrickColor.new('Really black')
- mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
- mesh.Scale=Vector3.new(3,3,3)
- part2=Instance.new('Part',mod4)
- part2.Anchored=true
- part2.CanCollide=false
- part2.FormFactor='Custom'
- part2.Size=Vector3.new(.2,.2,.2)
- part2.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(90),0,0)
- part2.Transparency=.7
- part2.BrickColor=BrickColor.new('Dark indigo')
- mesh2=Instance.new('SpecialMesh',part2)
- mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
- mesh2.Scale=Vector3.new(3,1.5,3)
- for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(2,6))
- end
- end
- coroutine.resume(coroutine.create(function()
- for i=0,0.62,0.4 do
- wait()
- part.CFrame=part.CFrame
- part.Transparency=i
- mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
- part2.CFrame=part2.CFrame
- part2.Transparency=i
- mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
- end
- part.Parent=nil
- part2.Parent=nil
- end))
- end
- ----------------------------------------------------
- GroundWave = function()
- local HandCF2 = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local Colors = {"Dark indigo", "Really black"}
- local wave = Instance.new("Part", torso)
- if holy == false then
- wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- else
- wave.BrickColor = BrickColor.new(BoostedColorScheme)
- end
- wave.Anchored = true
- wave.CanCollide = false
- wave.Material = "Neon"
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF2
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 14, 1 do
- wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
- wave.Size = wm.Scale
- wave.CFrame = HandCF2
- wave.Transparency = i/14
- wait()
- end
- wait()
- wave:Destroy()
- end)()
- end
- --------------------------------------------------------------------
- Magik = function()
- Spawn(function()
- local function lerp(a,b,c)
- return a+(b-a)*c
- end
- local function rndRange(rng)
- return math.random(-rng*1000,rng*1000)/1000
- end
- local magik = Instance.new("Part", larm)
- local Colors = {"Dark indigo", "Really black"}
- magik.Anchored = true
- magik.Locked = true
- magik.Material = "Neon"
- magik.FormFactor = "Custom"
- magik.Size = Vector3.new(1.2, 1.2, 1.2)
- magik.TopSurface = "Smooth"
- magik.BottomSurface = "Smooth"
- magik.Transparency = 0
- magik.CanCollide = false
- if holy == false then
- magik.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- else
- magik.BrickColor = BrickColor.new(BoostedColorScheme)
- end
- local mr = math.rad
- local rnx,rny,rnz = mr(rndRange(180)),mr(rndRange(180)),mr(rndRange(180))
- local cf = larm.CFrame * CFrame.new(0, -.8, 0) * CFrame.Angles(rnx,rny,rnz)
- magik.CFrame = cf
- for i = 0, 1, .05 do
- local newTrans = lerp(0.5, 1, i)
- local ns = lerp(1,1.2,i)
- magik.Transparency = newTrans
- magik.Size = Vector3.new(ns,ns,ns)
- magik.CFrame = cf
- rs:wait()
- end
- magik:Destroy()
- wait()
- end)
- end
- ----------------------------------------------------
- Magik2 = function()
- Spawn(function()
- if stanceToggle == "Melee" then
- local function lerp(a,b,c)
- return a+(b-a)*c
- end
- local function rndRange(rng)
- return math.random(-rng*1000,rng*1000)/1000
- end
- local magik2 = Instance.new("Part", rarm)
- local Colors = {"Dark indigo", "Really black"}
- magik2.Anchored = true
- magik2.Locked = true
- magik2.FormFactor = "Custom"
- magik2.Size = Vector3.new(1.2, 1.2, 1.2)
- magik2.TopSurface = "Smooth"
- magik2.BottomSurface = "Smooth"
- magik2.Transparency = 0
- magik2.Material = "Neon"
- magik2.CanCollide = false
- if holy == false then
- magik2.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- else
- magik2.BrickColor = BrickColor.new(BoostedColorScheme)
- end
- local mr = math.rad
- local rnx,rny,rnz = mr(rndRange(180)),mr(rndRange(180)),mr(rndRange(180))
- local cf = rarm.CFrame * CFrame.new(0, -.8, 0) * CFrame.Angles(rnx,rny,rnz)
- magik2.CFrame = cf
- for i = 0, 1, .05 do
- local newTrans = lerp(0.5, 1, i)
- local ns = lerp(1,1.2,i)
- magik2.Transparency = newTrans
- magik2.Size = Vector3.new(ns,ns,ns)
- magik2.CFrame = cf
- rs:wait()
- end
- magik2:Destroy()
- elseif stanceToggle ~= "Melee" then
- wait()
- end
- end)
- end
- ----------------------------------------------------
- function lerp(a, b, t) -- Linear interpolation
- return a + (b - a)*t
- end
- function slerp(a, b, t) --Spherical interpolation
- dot = a:Dot(b)
- if dot > 0.99999 or dot < -0.99999 then
- return t <= 0.5 and a or b
- else
- r = math.acos(dot)
- return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
- end
- end
- function matrixInterpolate(a, b, t)
- local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
- local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
- local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
- local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
- local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
- local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
- local t = v1:Dot(v2)
- if not (t < 0 or t == 0 or t > 0) then -- Failsafe
- return CFrame.new()
- end
- return CFrame.new(
- v0.x, v0.y, v0.z,
- v1.x, v1.y, v1.z,
- v2.x, v2.y, v2.z,
- v3.x, v3.y, v3.z)
- end
- function Tween(a,b,c)
- return a+(b-a)*c
- end
- ----------------------------------------------------
- function genWeld(a,b)
- local w = Instance.new("Weld",a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- function weld(a, b)
- local weld = Instance.new("Weld")
- weld.Name = "W"
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- weld.Parent = a
- return weld;
- end
- ----------------------------------------------------
- function Lerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- ----------------------------------------------------
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- ----------------------------------------------------
- newWeld(torso, larm, -1.5, 0.5, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, rarm, 1.5, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, hed, 0, 1.5, 0)
- newWeld(torso, lleg, -0.5, -1, 0)
- lleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(torso, rleg, 0.5, -1, 0)
- rleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(root, torso, 0, -1, 0)
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- ----------------------------------------------------
- --local SIDz = {"167985102, 163752916"}--181449739, 167161785, 148274436, 167985102, 163752916
- z = Instance.new("Sound",char) --music
- z.SoundId = "rbxassetid://0"--..SIDz[math.random(1,#SIDz)]
- z.Looped = true
- z.Volume = 1
- z.Pitch = .72
- wait(1)
- z:Play()
- hum.WalkSpeed = 10
- hum.JumpPower=70
- --[[partic = Instance.new("ParticleEmitter",hed)
- partic.Color = ColorSequence.new(Color3.new(15/225,0,225/45),Color3.new(20/255,0,205/255))
- partic.LightEmission = .95
- partic.VelocityInheritance = 0
- partic.Rate = 300
- partic.Texture = "rbxassetid:// 241650934" --56561915392079955
- partic.Lifetime = NumberRange.new(0.1,0.2)
- partic.RotSpeed = NumberRange.new(100,100)
- partic.Speed = NumberRange.new(2,6)
- partic.Enabled = true
- partic.LockedToPart = true]]
- --Nah
- ----------------------------------------------------
- ----------------------------------------------------
- local m = Instance.new("Model")
- m.Name = "Genkadda"
- p1 = Instance.new("Part", m)
- p1.Material = "Metal"
- p1.BrickColor = BrickColor.new("Really black")
- p1.Name = "BladePart"
- p1.FormFactor = Enum.FormFactor.Symmetric
- p1.Size = Vector3.new(1, 1, 1)
- p1.CFrame = CFrame.new(103.003883, 10.755723, -7.61905956, 5.61699271e-005, -7.1823597e-006, 0.999998987, -0.984785616, -0.173714966, 3.55839729e-005, 0.173720747, -0.984761655, 5.9530139e-006)
- p1.CanCollide = false
- p1.Locked = true
- p1.Elasticity = 0
- p1.BottomSurface = Enum.SurfaceType.Smooth
- p1.TopSurface = Enum.SurfaceType.Smooth
- b1 = Instance.new("BlockMesh", p1)
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(0.299999923, 1, 0.120000005)
- p2 = Instance.new("Part", m)
- p2.Material = "Metal"
- p2.BrickColor = BrickColor.new("Really black")
- p2.FormFactor = Enum.FormFactor.Symmetric
- p2.Size = Vector3.new(1, 1, 1)
- p2.CFrame = CFrame.new(103.00399, 10.7255898, -6.52608919, 0.00135809346, 0.00169118668, -0.999996662, 0.965820193, 0.259168088, 0.0017684648, 0.259154975, -0.965800881, -0.00130418094)
- p2.CanCollide = false
- p2.Locked = true
- p2.Elasticity = 0
- p2.BottomSurface = Enum.SurfaceType.Smooth
- p2.TopSurface = Enum.SurfaceType.Smooth
- b2 = Instance.new("BlockMesh", p2)
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(0.099999927, 0.699999928, 0.099999927)
- p3 = Instance.new("Part", m)
- p3.Material = "Metal"
- p3.BrickColor = BrickColor.new("Really black")
- p3.FormFactor = Enum.FormFactor.Symmetric
- p3.Size = Vector3.new(1, 2, 1)
- p3.CFrame = CFrame.new(103.004028, 11.1456547, -6.819067, 1.43263023e-005, -2.88564479e-006, 0.999998987, -0.882936299, -0.469471544, -7.18829688e-006, 0.469469696, -0.882911503, 1.35099981e-005)
- p3.CanCollide = false
- p3.Locked = true
- p3.Elasticity = 0
- p3.BottomSurface = Enum.SurfaceType.Smooth
- p3.TopSurface = Enum.SurfaceType.Smooth
- b3 = Instance.new("BlockMesh", p3)
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(0.099999927, 0.699999928, 0.099999927)
- p4 = Instance.new("Part", m)
- p4.Material = "Metal"
- p4.BrickColor = BrickColor.new("Really black")
- p4.Name = "BladePart"
- p4.FormFactor = Enum.FormFactor.Symmetric
- p4.Size = Vector3.new(1, 1, 1)
- p4.CFrame = CFrame.new(103.003372, 10.965373, -6.66876507, 1.57370523e-005, -6.04354591e-006, 0.999996603, -0.965898931, -0.25886938, -7.14969246e-006, 0.258875549, -0.965874314, 1.58735529e-005)
- p4.CanCollide = false
- p4.Locked = true
- p4.Elasticity = 0
- p4.BottomSurface = Enum.SurfaceType.Smooth
- p4.TopSurface = Enum.SurfaceType.Smooth
- b4 = Instance.new("BlockMesh", p4)
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(0.299999923, 1, 0.120000005)
- p5 = Instance.new("Part", m)
- p5.Material = "Metal"
- p5.BrickColor = BrickColor.new("Really black")
- p5.Name = "Hilt"
- p5.FormFactor = Enum.FormFactor.Custom
- p5.Size = Vector3.new(1, 0.400000006, 1.60000014)
- p5.CFrame = CFrame.new(103.003395, 11.0653381, -6.1687479, -0.99999404, 5.54991711e-005, -0.000617815298, -0.000594727404, -0.000124425016, 0.999983907, 2.66434654e-005, 0.999962509, 0.000109782166)
- p5.CanCollide = false
- p5.Locked = true
- p5.BottomSurface = Enum.SurfaceType.Smooth
- p5.TopSurface = Enum.SurfaceType.Smooth
- b5 = Instance.new("BlockMesh", p5)
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(0.299999923, 0.399999917, 0.799999952)
- p6 = Instance.new("Part", m)
- p6.Material = "Metal"
- p6.BrickColor = BrickColor.new("Really black")
- p6.Name = "Handle"
- p6.FormFactor = Enum.FormFactor.Custom
- p6.Size = Vector3.new(1.29999995, 1, 1)
- p6.CFrame = CFrame.new(103.000061, 11.0688219, -5.5480547, -1.23393656e-005, -1.36360759e-005, 0.999994218, 5.37017331e-006, 0.999984086, -9.45257489e-006, -0.999962509, -9.28580994e-006, 1.64470257e-005)
- p6.CanCollide = false
- p6.Locked = true
- p6.BottomSurface = Enum.SurfaceType.Smooth
- p6.TopSurface = Enum.SurfaceType.Smooth
- b6 = Instance.new("SpecialMesh", p6)
- b6.MeshType = Enum.MeshType.Cylinder
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(1, 0.200000003, 0.200000003)
- p7 = Instance.new("Part", m)
- p7.Material = "Metal"
- p7.BrickColor = BrickColor.new("Really black")
- p7.FormFactor = Enum.FormFactor.Symmetric
- p7.Size = Vector3.new(1, 1, 1)
- p7.CFrame = CFrame.new(103.000099, 11.0688391, -4.79808855, -0.000332629686, 0.00429873355, -0.99998492, -4.5920292e-006, 0.999974728, 0.00432178052, 0.999962449, -8.49941443e-006, -0.000361445156)
- p7.CanCollide = false
- p7.Locked = true
- b7 = Instance.new("SpecialMesh", p7)
- b7.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- b7.TextureId = ""
- b7.MeshType = Enum.MeshType.FileMesh
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p8 = Instance.new("Part", m)
- p8.Material = "Metal"
- p8.BrickColor = BrickColor.new("Really black")
- p8.Name = "BladePart"
- p8.FormFactor = Enum.FormFactor.Symmetric
- p8.Size = Vector3.new(1, 1, 1)
- p8.CFrame = CFrame.new(103.003326, 10.6254845, -8.59870911, -2.92104669e-005, -1.10579058e-005, 0.999994218, -0.996175766, -0.0871899351, -5.3152442e-005, 0.0872026458, -0.996152997, 2.03179661e-005)
- p8.CanCollide = false
- p8.Locked = true
- p8.Elasticity = 0
- p8.BottomSurface = Enum.SurfaceType.Smooth
- p8.TopSurface = Enum.SurfaceType.Smooth
- b8 = Instance.new("BlockMesh", p8)
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(0.299999923, 1, 0.120000005)
- p9 = Instance.new("Part", m)
- p9.Material = "Metal"
- p9.BrickColor = BrickColor.new("Really black")
- p9.Name = "BladePart"
- p9.FormFactor = Enum.FormFactor.Symmetric
- p9.Size = Vector3.new(1, 1, 1)
- p9.CFrame = CFrame.new(103.003311, 10.625597, -9.51878738, -2.59891603e-005, -1.34348729e-005, 0.999994218, -0.996185422, 0.087079078, -4.78096408e-005, -0.0870626047, -0.996165276, 1.31400229e-005)
- p9.CanCollide = false
- p9.Locked = true
- p9.Elasticity = 0
- p9.BottomSurface = Enum.SurfaceType.Smooth
- p9.TopSurface = Enum.SurfaceType.Smooth
- b9 = Instance.new("BlockMesh", p9)
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(0.299999923, 1, 0.120000005)
- p10 = Instance.new("Part", m)
- p10.Material = "Metal"
- p10.BrickColor = BrickColor.new("Really black")
- p10.Name = "BladeTip"
- p10.FormFactor = Enum.FormFactor.Symmetric
- p10.Size = Vector3.new(1, 1, 2)
- p10.CFrame = CFrame.new(103.00309, 11.1081867, -11.6109829, -0.999994099, -0.000455793255, 4.643387e-005, 0.00045133481, -0.965918779, -0.25878337, 0.000134008093, -0.258763671, 0.965901971)
- p10.CanCollide = false
- p10.Locked = true
- p10.Elasticity = 0
- p10.BottomSurface = Enum.SurfaceType.Smooth
- p10.TopSurface = Enum.SurfaceType.Smooth
- b10 = Instance.new("SpecialMesh", p10)
- b10.MeshType = Enum.MeshType.Wedge
- b10.Name = "Mesh"
- b10.Scale = Vector3.new(0.119999997, 0.299999923, 0.699999928)
- p11 = Instance.new("Part", m)
- p11.Material = "Metal"
- p11.BrickColor = BrickColor.new("Really black")
- p11.Name = "BladePart"
- p11.FormFactor = Enum.FormFactor.Symmetric
- p11.Size = Vector3.new(1, 1, 1)
- p11.CFrame = CFrame.new(103.003296, 10.7956495, -10.4587727, 2.83485351e-005, -1.54050977e-005, 0.999994218, -0.96592474, 0.258761972, 8.27970416e-006, -0.258742362, -0.965907693, 2.1241216e-005)
- p11.CanCollide = false
- p11.Locked = true
- p11.Elasticity = 0
- p11.BottomSurface = Enum.SurfaceType.Smooth
- p11.TopSurface = Enum.SurfaceType.Smooth
- b11 = Instance.new("BlockMesh", p11)
- b11.Name = "Mesh"
- b11.Scale = Vector3.new(0.299999923, 1, 0.120000005)
- p12 = Instance.new("Part", m)
- p12.Material = "Metal"
- p12.BrickColor = BrickColor.new("Really black")
- p12.Name = "BladeTip2"
- p12.FormFactor = Enum.FormFactor.Custom
- p12.Size = Vector3.new(1, 1, 2.4000001)
- p12.CFrame = CFrame.new(102.999977, 10.6319504, -10.4398403, -0.999994218, -5.5769262e-005, 6.55075928e-005, 4.61044419e-006, 0.882887006, 0.469551951, -0.000112806956, 0.469529003, -0.882874727)
- p12.CanCollide = false
- p12.Locked = true
- p12.Elasticity = 0
- p12.BottomSurface = Enum.SurfaceType.Smooth
- p12.TopSurface = Enum.SurfaceType.Smooth
- b12 = Instance.new("SpecialMesh", p12)
- b12.MeshType = Enum.MeshType.Wedge
- b12.Name = "Mesh"
- b12.Scale = Vector3.new(0.119999997, 0.239999995, 0.699999928)
- p13 = Instance.new("Part", m)
- p13.Material = "Metal"
- p13.BrickColor = BrickColor.new("Medium stone grey")
- p13.Transparency = 1
- p13.Name = "HitBox"
- p13.FormFactor = Enum.FormFactor.Custom
- p13.Size = Vector3.new(6.0999999, 0.400000006, 1.5999999)
- p13.CFrame = CFrame.new(103.009995, 10.9988394, -9.2679081, 1.22519814e-005, -0.999994218, 1.36361559e-005, -5.27501106e-006, 9.45320426e-006, -0.999984264, 0.999962687, -1.65344682e-005, 9.20891762e-006)
- p13.CanCollide = false
- p13.Locked = true
- p13.BottomSurface = Enum.SurfaceType.Smooth
- p13.TopSurface = Enum.SurfaceType.Smooth
- w1 = Instance.new("Weld", p1)
- w1.Name = "Part_Weld"
- w1.Part0 = p1
- w1.C0 = CFrame.new(11.9124546, -5.63626003, -103.00383, 4.33940659e-005, -0.984795153, 0.173719674, 1.85460614e-009, -0.173719659, -0.984795094, 1, 4.27345876e-005, -7.53657105e-006)
- w1.Part1 = p2
- w1.C1 = CFrame.new(-8.80891991, -9.26009178, 102.975845, 0.00136663229, 0.965830803, 0.259170175, 0.00170310249, 0.25916782, -0.965830863, -0.999997616, 0.00176132878, -0.00129072159)
- w2 = Instance.new("Weld", p2)
- w2.Name = "Part_Weld"
- w2.Part0 = p2
- w2.C0 = CFrame.new(-8.80891991, -9.26009178, 102.975845, 0.00136663229, 0.965830803, 0.259170175, 0.00170310249, 0.25916782, -0.965830863, -0.999997616, 0.00176132878, -0.00129072159)
- w2.Part1 = p3
- w2.C1 = CFrame.new(13.0439634, -0.78926897, -103.003448, -4.37113883e-008, -0.88294369, 0.469478935, 0, -0.469478935, -0.88294369, 1, -3.85946954e-008, 2.05215755e-008)
- w3 = Instance.new("Weld", p3)
- w3.Name = "BladePart_Weld"
- w3.Part0 = p3
- w3.C0 = CFrame.new(13.0439634, -0.78926897, -103.003448, -4.37113883e-008, -0.88294369, 0.469478935, 0, -0.469478935, -0.88294369, 1, -3.85946954e-008, 2.05215755e-008)
- w3.Part1 = p4
- w3.C1 = CFrame.new(12.3193283, -3.60437131, -103.003067, 2.38418579e-006, -0.965907753, 0.258877277, 0, -0.258874893, -0.965907753, 0.999997616, 0, 2.38418579e-006)
- w4 = Instance.new("Weld", p4)
- w4.Name = "Hilt_Weld"
- w4.Part0 = p4
- w4.C0 = CFrame.new(12.3193283, -3.60437131, -103.003067, 2.38418579e-006, -0.965907753, 0.258877277, 0, -0.258874893, -0.965907753, 0.999997616, 0, 2.38418579e-006)
- w4.Part1 = p5
- w4.C1 = CFrame.new(103.010277, 6.16758585, -11.003541, -0.999999821, -0.00060418935, 4.31301851e-005, 4.32021443e-005, -0.000119086159, 1, -0.000604184228, 0.999999821, 0.000119112243)
- w5 = Instance.new("Weld", p5)
- w5.Name = "Handle_Weld"
- w5.Part0 = p5
- w5.C0 = CFrame.new(103.010277, 6.16758585, -11.003541, -0.999999821, -0.00060418935, 4.31301851e-005, 4.32021443e-005, -0.000119086159, 1, -0.000604184228, 0.999999821, 0.000119112243)
- w5.Part1 = p6
- w5.C1 = CFrame.new(-5.54999733, -11.0699978, -103, -4.37113883e-008, 2.98366913e-008, -1, 0, 1, 2.98366913e-008, 1, 1.3042032e-015, -4.37113883e-008)
- w6 = Instance.new("Weld", p6)
- w6.Name = "Part_Weld"
- w6.Part0 = p6
- w6.C0 = CFrame.new(-5.54999733, -11.0699978, -103, -4.37113883e-008, 2.98366913e-008, -1, 0, 1, 2.98366913e-008, 1, 1.3042032e-015, -4.37113883e-008)
- w6.Part1 = p7
- w6.C1 = CFrame.new(4.83552647, -11.5140886, 102.949669, -0.000344927335, 7.4505806e-007, 0.99999994, 0.00431239465, 0.999990702, 7.4505806e-007, -0.999990642, 0.00431239465, -0.000344927335)
- w7 = Instance.new("Weld", p7)
- w7.Name = "BladePart_Weld"
- w7.Part0 = p7
- w7.C0 = CFrame.new(4.83552647, -11.5140886, 102.949669, -0.000344927335, 7.4505806e-007, 0.99999994, 0.00431239465, 0.999990702, 7.4505806e-007, -0.999990642, 0.00431239465, -0.000344927335)
- w7.Part1 = p8
- w7.C1 = CFrame.new(11.3406382, -7.6414094, -103.0028, -4.38670977e-005, -0.996191144, 0.0871966407, 1.91451011e-009, -0.0871966407, -0.996191144, 1, -4.36998489e-005, 3.82696771e-006)
- w8 = Instance.new("Weld", p8)
- w8.Name = "BladePart_Weld"
- w8.Part0 = p8
- w8.C0 = CFrame.new(11.3406382, -7.6414094, -103.0028, -4.38670977e-005, -0.996191144, 0.0871966407, 1.91451011e-009, -0.0871966407, -0.996191144, 1, -4.36998489e-005, 3.82696771e-006)
- w8.Part1 = p9
- w8.C1 = CFrame.new(9.76131344, -10.4100504, -103.002922, -3.85031162e-005, -0.996201694, -0.0870751292, 1.47589729e-009, 0.0870751366, -0.996201754, 1, -3.83570004e-005, -3.35119148e-006)
- w9 = Instance.new("Weld", p9)
- w9.Name = "BladeTip_Weld"
- w9.Part0 = p9
- w9.C0 = CFrame.new(9.76131344, -10.4100504, -103.002922, -3.85031162e-005, -0.996201694, -0.0870751292, 1.47589729e-009, 0.0870751366, -0.996201754, 1, -3.83570004e-005, -3.35119148e-006)
- w9.Part1 = p10
- w9.C1 = CFrame.new(102.999939, 7.7735939, 14.0892649, -0.999999881, 0.000441889424, 0.000150508567, -0.000465785735, -0.965935588, -0.258782327, 3.10284122e-005, -0.258782327, 0.965935647)
- w10 = Instance.new("Weld", p10)
- w10.Name = "BladePart_Weld"
- w10.Part0 = p10
- w10.C0 = CFrame.new(102.999939, 7.7735939, 14.0892649, -0.999999881, 0.000441889424, 0.000150508567, -0.000465785735, -0.965935588, -0.258782327, 3.10284122e-005, -0.258782327, 0.965935647)
- w10.Part1 = p11
- w10.C1 = CFrame.new(7.72030354, -12.8984127, -103.003448, 1.83585671e-005, -0.965941429, -0.258760989, 3.25545535e-010, 0.258760959, -0.96594137, 1, 1.77332167e-005, 4.7507956e-006)
- w11 = Instance.new("Weld", p11)
- w11.Name = "BladeTip2_Weld"
- w11.Part0 = p11
- w11.C0 = CFrame.new(7.72030354, -12.8984127, -103.003448, 1.83585671e-005, -0.965941429, -0.258760989, 3.25545535e-010, 0.258760959, -0.96594137, 1, 1.77332167e-005, 4.7507956e-006)
- w11.Part1 = p12
- w11.C1 = CFrame.new(102.999031, -4.47981405, -14.2206001, -1, -4.84334305e-006, -9.63198472e-005, -4.95036402e-005, 0.882903397, 0.469554722, 8.27668991e-005, 0.469554722, -0.882903397)
- w12 = Instance.new("Weld", p12)
- w12.Name = "HitBox_Weld"
- w12.Part0 = p12
- w12.C0 = CFrame.new(102.999031, -4.47981405, -14.2206001, -1, -4.84334305e-006, -9.63198472e-005, -4.95036402e-005, 0.882903397, 0.469554722, 8.27668991e-005, 0.469554722, -0.882903397)
- w12.Part1 = p13
- w12.C1 = CFrame.new(9.27000427, 103.009995, 10.9999933, -4.37113883e-008, -4.37113883e-008, 1, -1, 1.91068547e-015, -4.37113883e-008, 0, -1, -4.37113883e-008)
- w13 = Instance.new("Weld", p13)
- w13.Name = "Weld"
- w13.Part0 = p13
- w13.C0 = CFrame.new(9.27000427, 103.009995, 10.9999933, -4.37113883e-008, -4.37113883e-008, 1, -1, 1.91068547e-015, -4.37113883e-008, 0, -1, -4.37113883e-008)
- m.Parent = char
- m:MakeJoints()
- ----------------------------------------------------
- local cor = Instance.new("Part", char.Genkadda)
- cor.Name = "Thingy"
- cor.Locked = true
- cor.BottomSurface = 0
- cor.CanCollide = false
- cor.Size = Vector3.new(1, 9, 1)
- cor.Transparency = 1
- cor.TopSurface = 0
- corw = Instance.new("Weld", cor)
- corw.Part0 = rarm
- corw.Part1 = cor
- corw.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(90))
- corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- weld1 = Instance.new("Weld", char.Genkadda)
- weld1.Part0 = cor
- weld1.Part1 = p6
- weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- ----------------------------------------------------
- cmod=Instance.new('Model',char)
- function charge()
- hed.Velocity=hed.CFrame.lookVector*200
- part=Instance.new('Part',cmod)
- part.Anchored=true
- part.CanCollide=false
- part.FormFactor='Custom'
- part.Size=Vector3.new(.2,.2,.2)
- part.CFrame=hed.CFrame*CFrame.Angles(math.rad(90),0,0)
- part.Transparency=.7
- part.BrickColor=BrickColor.new('Institutional white')
- mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
- mesh.Scale=Vector3.new(6,2,6)
- part2=part:clone()
- part2.Parent=cmod
- part2.BrickColor=BrickColor.new(BoostedColorScheme)
- mesh2=mesh:clone()
- mesh2.Parent=part2
- mesh2.Scale=Vector3.new(20,10,20)
- part3=part2:clone()
- part3.Parent = cmod
- part3.BrickColor=BrickColor.new('Institutional white')
- mesh3=mesh2:clone()
- mesh2.Parent=part3
- mesh3.Scale=Vector3.new(30,200,30)
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- part.CFrame=part.CFrame
- part.Transparency=i
- mesh.Scale=mesh.Scale+Vector3.new(1,1,1)
- part2.CFrame=part2.CFrame
- part2.Transparency=i
- mesh2.Scale=mesh2.Scale+Vector3.new(1,1,1)
- part3.CFrame=part3.CFrame
- part3.Transparency=i
- mesh3.Scale=mesh3.Scale+Vector3.new(1,1,1)
- end
- part.Parent=nil
- part2.Parent=nil
- part3.Parent = nil
- end))
- end
- function ChargeAttack()
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- chrg = lleg.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- --[[if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- chargedp = hit:FindFirstChild("Humanoid")
- hit:FindFirstChild("Humanoid"):TakeDamage(5)
- hit:FindFirstChild("Humanoid").PlatformStand = true
- coroutine.resume(coroutine.create(function()
- wait(2)
- chargedp.PlatformStand = false
- end))
- hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -70
- --Debounces.Slashed = false
- --end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- --[[ if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2)
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -70
- --Debounces.Slashed = false
- end
- end
- end
- end)
- so("http://www.roblox.com/asset/?id=199145659",hed,1,1.5)
- for i = 1, 14 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.5)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1, 0.6, -.4)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), 0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.5)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.4, -0.7, -0.2) * CFrame.Angles(-0.2, 5, math.rad(5)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.4, -0.8, 0.1) * CFrame.Angles(-0.3, 0, math.rad(10)), 0.2)
- if Debounces.on == false then break end
- wait()
- end
- Debounces.Slashing = true
- so("http://roblox.com/asset/?id=200633077",hed,1,ptz2[math.random(1,#ptz2)])
- coroutine.resume(coroutine.create(function()
- for i = 1, 14 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad (90),math.rad(-40),math.rad(80)), 0.35)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad (- 70)), 0.35)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90), math.rad(0)), 0.35)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.2, -1) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.35)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.35)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.35)
- cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles (math.rad(0), math.rad(-30), math.rad(0)), 0.35)
- if Debounces.on == false then break end
- wait()
- end
- end))
- partic2.Enabled = true
- charge()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://200632875"
- z.Volume = 1.5
- z.Pitch = .8
- z1 = Instance.new("Sound",hed)
- z1.SoundId = "rbxassetid://200632875"
- z1.Volume = 1.5
- z1.Pitch = .9
- z:Play()
- z1:Play()
- wait(0.5)
- partic2.Enabled = false
- z:Destroy()
- z1:Destroy()
- chrg:disconnect()
- Debounces.Slashing = false
- cor.Weld.C1 = CFrame.Angles(0,0,0)
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- ----------------------------------------------------
- ----------------------------------------------------
- function CeroBeam()
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- char.Humanoid.WalkSpeed = .01
- Debounces.on = true
- Vanish()
- xx = Instance.new("Sound")
- xx.SoundId = "http://www.roblox.com/asset/?id=199145659"
- xx.Parent = char.Head
- xx.Looped = false
- xx.Pitch = .88
- xx.Volume = 1
- wait(.1)
- xx:Play()
- if holy == true then
- so("http://roblox.com/asset/?id=231917788",hed,1,1)
- else
- end
- if holy ~= true then
- for i = 1, 20 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-18), 0, math.rad(-20)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(65), 0, math.rad(-40)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(-10)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(8), 0, math.rad(10)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-10), math.rad(-70), 0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(84), 0), 0.4)
- if Debounces.on==false then break end
- wait()
- end
- wait(1)
- else
- for i = 1, 5 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-18), 0, math.rad(-20)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(65), 0, math.rad(-40)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(-10)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(8), 0, math.rad(10)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-10), math.rad(-70), 0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(84), 0), 0.4)
- if Debounces.on==false then break end
- wait()
- end
- wait(1)
- end
- x = Instance.new("Sound")
- x.SoundId = "http://www.roblox.com/asset/?id=142070127"
- x2 = Instance.new("Sound")
- x2.SoundId = "http://www.roblox.com/asset/?id=183763506"
- x.Parent = char.Head
- x2.Parent = char.Head
- x.Looped = false
- x2.Looped = false
- x.Pitch = .88
- x.Volume = 1
- x2.Pitch = .88
- x2.Volume = 1
- wait(.1)
- x:Play()
- x2:Play()
- Debounces.on = false
- Debounces.Here = false
- for i = 1, 6 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-12)), 0.4)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(101)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-6)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(6)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-8), math.rad(-84), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.4)
- wait()
- end
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- if holy ~= true then
- rng.BrickColor = BrickColor.new("Really black")
- else
- rng.BrickColor = BrickColor.new(BoostedColorScheme)
- end
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0.35
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.Material = "Neon"
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(10, 10, 1)
- local bem = Instance.new("Part", char)
- bem.Anchored = true
- if holy ~= true then
- bem.BrickColor = BrickColor.new("Really black")
- else
- bem.BrickColor = BrickColor.new(BoostedColorScheme)
- end
- bem.Material = "Neon"
- bem.CanCollide = false
- bem.FormFactor = 3
- bem.Name = "Beam" .. shot
- bem.Size = Vector3.new(1, 1, 1)
- bem.Transparency = 0.35
- bem.TopSurface = 0
- bem.BottomSurface = 0
- local bemm = Instance.new("SpecialMesh", bem)
- bemm.MeshType = 4
- bemm.Scale = Vector3.new(1, 4, 4)
- local out = Instance.new("Part", char)
- out.Anchored = true
- if holy ~= true then
- out.BrickColor = BrickColor.new("Really black")
- else
- out.BrickColor = BrickColor.new(BoostedColorScheme)
- end
- out.Material = "Neon"
- out.CanCollide = false
- out.FormFactor = 3
- out.Name = "Out"
- out.Size = Vector3.new(1, 1, 1)
- out.Transparency = 0.35
- out.TopSurface = 0
- out.BottomSurface = 0
- local outm = Instance.new("SpecialMesh", out)
- outm.MeshId = "http://www.roblox.com/asset/?id=1033714"
- outm.Scale = Vector3.new(2, 2, 2)
- local bnd = Instance.new("Part", char)
- bnd.Anchored = true
- if holy ~= true then
- bnd.BrickColor = BrickColor.new("Really black")
- else
- bnd.BrickColor = BrickColor.new(BoostedColorScheme)
- end
- bnd.Material = "Neon"
- bnd.CanCollide = false
- bnd.FormFactor = 3
- bnd.Name = "BEnd"
- bnd.Size = Vector3.new(1, 1, 1)
- bnd.Transparency = 0.35
- bnd.TopSurface = 0
- bnd.BottomSurface = 0
- local bndm = Instance.new("SpecialMesh", bnd)
- bndm.MeshType = 3
- bndm.Scale = Vector3.new(4, 4, 4)
- out.CFrame = rarm.CFrame * CFrame.new(0, -1.75, 0)
- bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90))
- bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
- rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0)
- Debounces.Shewt = true
- coroutine.wrap(function()
- for i = 1, 20, 0.2 do
- rngm.Scale = Vector3.new(10 + i*2, 10 + i*2, 1)
- rng.Transparency = i/20
- wait()
- end
- wait()
- rng:Destroy()
- end)()
- if Debounces.Shewt == true then
- char:WaitForChild("Beam" .. shot).Touched:connect(function(ht) --Here
- print("Hit")
- hit = ht.Parent
- if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
- print("Yes")
- if HasntTouched(hit.Name) == true and deb == false then
- deb = true
- coroutine.wrap(function()
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 140
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(18,63))
- wait(1)
- hit:FindFirstChild("Humanoid").PlatformStand = false
- end)()
- table.insert(Touche, hit.Name)
- deb = false
- end
- elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then
- print("Yes")
- if HasntTouched(hit.Parent.Name) == true and deb == false then
- deb = true
- coroutine.wrap(function()
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
- hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 140
- wait(1)
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = false
- end)()
- table.insert(Touche, hit.Parent.Name)
- deb = false
- for i, v in pairs(Touche) do
- print(v)
- end
- end
- end
- end)
- end
- for i = 0, 200, 7 do
- bem.Size = Vector3.new(i, 1, 1)
- bem.CFrame = rarm.CFrame * CFrame.new(0, -2.5 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90))
- bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 0)
- wait()
- end
- wait()
- Debounces.Shewt = false
- bem:Destroy()
- out:Destroy()
- bnd:Destroy()
- char.Humanoid.WalkSpeed = 10
- Debounces.Ready = false
- for i, v in pairs(Touche) do
- table.remove(Touche, i)
- end
- wait()
- table.insert(Touche, char.Name)
- Debounces.NoIdl = false
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- cor.Weld.C1 = CFrame.Angles(0,0,0)
- Debounces.on = false
- Appear()
- end
- end
- end
- ----------------------------------------------------
- function Kick()
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- Debounces.ks = true
- rleg.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- if Debounces.Slapping == true and Debounces.Slapped == false then
- Debounces.Slapped = true
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380538"
- z.Volume = 1
- z:Play()
- Debounces.ks=false
- end
- hit:FindFirstChild("Humanoid"):TakeDamage(10)
- hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 90
- wait(.5)
- Debounces.Slapped = false
- z:Destroy()
- end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- if Debounces.Slapping == true and Debounces.Slapped == false then
- Debounces.Slapped = true
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Volume = 1
- z:Play()
- z2 = Instance.new("Sound",char)
- z2.SoundId = "rbxassetid://200632136"
- z2.Pitch = z1.Pitch
- z2.Volume = 1
- z3 = Instance.new("Sound",char)
- z3.SoundId = "rbxassetid://200632136"
- z3.Pitch = z1.Pitch
- z3.Volume = 1
- z1:Play()
- z2:Play()
- z3:Play()
- Debounces.ks=false
- end
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(10)
- wait(.5)
- Debounces.Slapped = false
- z:Destroy()
- z1:Destroy()
- z2:Destroy()
- z3:Destroy()
- end
- end
- end
- end
- end)
- if holy == true then
- hum.WalkSpeed = 1
- for i = 1, 14 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-16),math.rad(0), math.rad(0)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40), 0,math.rad(-20)), 0.7)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-40),math.rad(0), math.rad(20)), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.6) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.5) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
- if Debounces.on==false then break end
- rs:wait(2)
- end
- Debounces.Slapping = true
- for i = 1, 20 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(10),math.rad(-10),math.rad(10)),0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(16),math.rad(0), math.rad(0)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40), 0,math.rad(-20)), 0.7)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-40),math.rad(0), math.rad(20)), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(math.rad(80), 0, 0), 0.7)
- if Debounces.on==false then break end
- rs:wait(2)
- end
- elseif holy ~= true then
- hum.WalkSpeed = 1
- for i = 1, 14 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-16),math.rad(0), math.rad(0)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40), 0,math.rad(-20)), 0.7)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-40),math.rad(0), math.rad(20)), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.6) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.5) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
- if Debounces.on==false then break end
- rs:wait(2)
- end
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169445092"
- z.Volume = 1
- wait(0.1)
- z:Play()
- Debounces.Slapping = true
- for i = 1, 20 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(10),math.rad(-10),math.rad(10)),0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(16),math.rad(0), math.rad(0)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40), 0,math.rad(-20)), 0.7)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-40),math.rad(0), math.rad(20)), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(math.rad(80), 0, 0), 0.7)
- if Debounces.on==false then break end
- rs:wait(2)
- end
- end
- if BoostedAlwaysDashes == true and holy == true then
- hum.WalkSpeed = 50
- elseif BoostedAlwaysDashes == false and holy == true then
- hum.WalkSpeed = 10
- elseif holy == false then
- hum.WalkSpeed = 10
- end
- Debounces.Slapping = false
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- function Throw()
- if Grab == true then
- Grab = false
- stanceToggle = "Normal"
- for i = 1, 16 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(-50)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
- if Debounces.on == false then end
- rs:wait()
- end
- for i = 1, 16 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(20)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1.5,-.4)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(20)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(-10),0), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-15), math.rad(-15), math.rad(20)), 0.3)
- if Debounces.on == false then end
- rs:wait()
- end
- if gp ~= nil then
- coroutine.resume(coroutine.create(function()
- tossed = gp:FindFirstChild("Torso").Parent.Humanoid
- wait(3)
- tossed.PlatformStand = false
- end))
- z3 = Instance.new("Sound",torso)
- z3.SoundId = "rbxassetid://200632136"
- z3.Pitch = 0.7
- z3.Volume = 1
- z3:Play()
- for i,v in pairs(larm:GetChildren()) do
- if v.Name == "asd" and v:IsA("Weld") then
- v:Remove()
- end
- end
- bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
- bv.maxForce = Vector3.new(400000, 400000, 400000)
- bv.P = 125000
- bv.velocity = char.Head.CFrame.lookVector * 70
- for i = 1, 12 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6, 0, -.75)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(20)), 0.5)
- if Debounces.on == false then end
- wait()
- end
- ht=nil
- Spawn(function()
- wait(0.5)
- bv:Destroy()
- end)
- stanceToggle = "Normal"
- Debounces.on = false
- Debounces.NoIdl = false
- elseif ht == nil then wait()
- Grab = false
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- ---------------------------------------------------- Gauntlet
- m=Instance.new('Model',char)
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=char.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- MN=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal purple","Handle",Vector3.new(1.09732866, 2.19465828, 1.09732854))
- MNweld=weld(m,char["Right Arm"],MN,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0323486328, -0.0509860516, -0.00120401382, -0.00500982394, 0.00520668458, 0.999973893, -0.00739898486, 0.999958873, -0.00524367485, -0.999960065, -0.00742506143, -0.0049710935))
- TR7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR7",Vector3.new(1.09732866, 0.274332285, 1.09732854))
- TR7weld=weld(m,MN,TR7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983, 0.000261111214, -1.00000393))
- mesh("SpecialMesh",TR7,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1.02999997, 1.02999997))
- MD9=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD9",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- MD9weld=weld(m,MN,MD9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.741846681, 0.199262142, 1.00000405, -6.92205504e-06, 0.000154254027, 4.65649646e-05, 0.965939224, -0.25876984, -0.000147186685, 0.258768767, 0.965943158))
- mesh("SpecialMesh",MD9,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.411340922, 1.01999998))
- MD1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD1",Vector3.new(0.237408489, 0.259352177, 0.518704116))
- MD1weld=weld(m,MN,MD1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.402763367, -0.974855185, 0.682875633, 0.99988991, -0.0150081124, -0.00168980728, 0.0149988253, 0.999872923, -0.00539785437, 0.00177063467, 0.00537188631, 0.999988079))
- mesh("SpecialMesh",MD1,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
- MD10=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD10",Vector3.new(1.09732866, 0.274332285, 1.09732854))
- MD10weld=weld(m,MN,MD10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD10,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- MD11=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD11",Vector3.new(0.266768694, 1.09732914, 0.658397138))
- MD11weld=weld(m,MN,MD11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.493839264, -0.274354219, 4.24385071e-05, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD11,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 1, 1.00999999))
- MD12=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD12",Vector3.new(0.266768694, 1.09732914, 0.658397138))
- MD12weld=weld(m,MN,MD12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.493812561, -0.274300575, -0.000376224518, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD12,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 1, 1.00999999))
- MD13=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD13",Vector3.new(1.09732866, 0.822996795, 1.09732854))
- MD13weld=weld(m,MN,MD13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, 0.68582201, 0.000464439392, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD13,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- MD14=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD14",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- MD14weld=weld(m,MN,MD14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, 0.603547096, 0.000416755676, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD14,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.411340922, 1.04999995))
- MD15=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD15",Vector3.new(1.09732866, 0.274332285, 1.09732854))
- MD15weld=weld(m,MN,MD15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-05, 0.137180567, -4.529953e-05, -1.0000037, -0.000862163957, 0.000179466791, -0.000862103421, 0.999999523, 0.000520790287, -0.000179945491, 0.000520619913, -1.00000381))
- mesh("SpecialMesh",MD15,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- MD16=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD16",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- MD16weld=weld(m,MN,MD16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.86645508e-05, 0.932742357, 0.000658988953, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD16,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.411340922, 1.04999995))
- MD19=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD19",Vector3.new(1.09732866, 0.274332285, 1.09732854))
- MD19weld=weld(m,MN,MD19,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983, 0.000261111214, -1.00000393))
- mesh("SpecialMesh",MD19,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.01999998, 1.01999998))
- MD18=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD18",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- MD18weld=weld(m,MN,MD18,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-05, -0.246893644, -0.00013256073, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD18,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.411340922, 1.01999998))
- MD2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD2",Vector3.new(0.2574085, 0.259352177, 0.518704116))
- MD2weld=weld(m,MN,MD2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.392555237, -0.573539257, 1.09872949, 0.999886394, -0.0152528733, -0.00162532134, 0.0119883548, 0.710953057, 0.70314008, -0.00956933573, -0.703074038, 0.71105516))
- mesh("SpecialMesh",MD2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
- MD3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD3",Vector3.new(0.247408509, 0.259352177, 0.518704116))
- MD3weld=weld(m,MN,MD3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.397964478, -0.817667723, 0.487944126, 0.999890864, -0.0149886403, -0.00193861127, 0.0139457425, 0.964460015, -0.263861924, 0.00582473399, 0.26380372, 0.964563668))
- mesh("SpecialMesh",MD3,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
- MD4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD4",Vector3.new(0.247408509, 0.259352177, 0.518704116))
- MD4weld=weld(m,MN,MD4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.422103882, -0.82026124, 0.507567406, 0.999890864, -0.0149886403, -0.00193861127, 0.0139457425, 0.964460015, -0.263861924, 0.00582473399, 0.26380372, 0.964563668))
- mesh("SpecialMesh",MD4,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
- MD5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD5",Vector3.new(0.2574085, 0.259352177, 0.518704116))
- MD5weld=weld(m,MN,MD5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.427509308, -0.557831764, 1.11046171, 0.999886394, -0.0152528733, -0.00162532134, 0.0119883548, 0.710953057, 0.70314008, -0.00956933573, -0.703074038, 0.71105516))
- mesh("SpecialMesh",MD5,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
- MD6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD6",Vector3.new(0.237408489, 0.259352177, 0.518704116))
- MD6weld=weld(m,MN,MD6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417263031, -0.972257376, 0.702233315, 0.99988991, -0.0150081124, -0.00168980728, 0.0149988253, 0.999872923, -0.00539785437, 0.00177063467, 0.00537188631, 0.999988079))
- mesh("SpecialMesh",MD6,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
- MD7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD7",Vector3.new(1.09732866, 0.274332285, 1.09732854))
- MD7weld=weld(m,MN,MD7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983, 0.000261111214, -1.00000393))
- mesh("SpecialMesh",MD7,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- MD8=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD8",Vector3.new(1.09732866, 0.274332285, 1.09732854))
- MD8weld=weld(m,MN,MD8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD8,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.01999998, 1.01999998))
- TR1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR1",Vector3.new(0.266768694, 0.54866457, 0.548664272))
- TR1weld=weld(m,MN,TR1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.548826218, 0.30154109, 4.57763672e-05, -0.000205519143, -0.0001726388, -1, -4.31765802e-05, 1, -0.00017263052, 1, 4.314119e-05, -0.000205526594))
- mesh("SpecialMesh",TR1,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.700000048, 0.700000048))
- TR2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR2",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- TR2weld=weld(m,MN,TR2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.741921067, 0.198978901, 1.00000405, -2.92747281e-05, -1.7457176e-05, 2.37242784e-05, 0.965939343, -0.258769363, 2.44602561e-05, 0.25876832, 0.965943277))
- mesh("SpecialMesh",TR2,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0822681859, 1.02999997))
- TR3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR3",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- TR3weld=weld(m,MN,TR3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-05, 0.603546381, 0.000186920166, 1.00000787, -8.63452442e-05, -2.6775524e-07, 8.62879679e-05, 1, -2.05411197e-07, 2.68686563e-07, 2.3024586e-07, 1.00000775))
- mesh("SpecialMesh",TR3,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.0822681859, 1.05999994))
- TR4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR4",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- TR4weld=weld(m,MN,TR4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000106811523, 0.93274045, 0.000304222107, 1.00000787, -8.63452442e-05, -2.6775524e-07, 8.62879679e-05, 1, -2.05411197e-07, 2.68686563e-07, 2.3024586e-07, 1.00000775))
- mesh("SpecialMesh",TR4,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.0822681859, 1.05999994))
- TR5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR5",Vector3.new(1.09732866, 0.274332285, 1.09732854))
- TR5weld=weld(m,MN,TR5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",TR5,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1.02999997, 1.02999997))
- TR6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Eggplant","TR6",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- TR6weld=weld(m,MN,TR6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-05, -0.246893644, -0.00013256073, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",TR6,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0822681859, 1.02999997))
- MD21=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","MD21",Vector3.new(0.266768694, 0.54866457, 0.548664272))
- MD21weld=weld(m,MN,MD21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.548921585, 0.301375628, 0.000118255615, -0.000262488145, -9.39509191e-05, -1.00000393, -0.000154611655, 1, -9.38984886e-05, 1.00000393, 0.000154557638, -0.000262471847))
- mesh("SpecialMesh",MD21,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.411340952, 0.900000036, 0.900000036))
- --[[TG1=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","Handle",Vector3.new(0.231713057, 0.953130603, 0.953130603))
- TG1weld=weld(m,char["HumanoidRootPart"],TG1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.042350769, 2.25753069, -2.74072218, -0.0144443018, -0.00148237997, 0.999894559, 0.138804898, -0.99031961, 0.000536966661, 0.990214407, 0.138798028, 0.0145102367))
- mesh("SpecialMesh",TG1,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.5, 0.5))]]
- local edit = function(name,mat,col)
- name.Material = mat
- name.BrickColor = BrickColor.new(col)
- end
- local dark = function()
- edit(TR1,"Neon","Royal purple")
- edit(TR2,"Neon","Royal purple")
- edit(TR3,"Neon","Royal purple")
- edit(TR4,"Neon","Royal purple")
- edit(TR5,"Neon","Royal purple")
- edit(TR6,"Neon","Royal purple")
- edit(TR7,"Neon","Royal purple")
- edit(MN,"Neon","Royal purple")
- --
- end
- local light = function()
- edit(TR1,"Neon",BoostedColorScheme)
- edit(TR2,"Neon",BoostedColorScheme)
- edit(TR3,"Neon",BoostedColorScheme)
- edit(TR4,"Neon",BoostedColorScheme)
- edit(TR5,"Neon",BoostedColorScheme)
- edit(TR6,"Neon",BoostedColorScheme)
- edit(TR7,"Neon",BoostedColorScheme)
- edit(MN,"Neon",BoostedColorScheme)
- --
- end
- dark()
- ----------------------------------------------------
- --ATTACK FUNCTIONS--
- ----------------------------------------------------
- function slashattack1()
- attackvalue = 2
- if holy == true then
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad (60),math.rad(70),math.rad(70)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad (-40)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50), math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(-.4, -0.2, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait(2)
- end
- else
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad (60),math.rad(70),math.rad(70)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad (-40)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50), math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(-.4, -1, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait(2)
- end
- end
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- wait(.01)
- z:Play()
- if holy == true then
- --so("http://roblox.com/asset/?id=231917788",hed,1,1.7)
- so("http://roblox.com/asset/?id=200633077",hed,1,ptz2[math.random(1,#ptz2)])
- else
- so("http://roblox.com/asset/?id=200633029",hed,1,ptz2[math.random(1,#ptz2)])
- end
- Debounces.Slashing = true
- if holy == true then
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) * CFrame.Angles(math.rad(-40),math.rad(-50),math.rad(40)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.65, -.3) * CFrame.Angles(math.rad(65),math.rad(-20),math.rad(30)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-9),math.rad(35), math.rad(0)), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.2, 1) * CFrame.Angles(math.rad(0), math.rad(-65), math.rad(0)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-10)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.3)
- cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles (math.rad(-50), math.rad(30), math.rad(0)), 0.35)
- if Debounces.on == false then break end
- rs:wait(2)
- end
- z1 = Instance.new("Sound", hed)
- z1.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
- z1.Pitch = ptz[math.random(1,#ptz)]
- z1.Volume = 1
- wait(.01)
- z1:Play()
- if holy == true then
- --so("http://roblox.com/asset/?id=231917788",hed,1,1.7)
- so("http://roblox.com/asset/?id=200633077",hed,1,ptz2[math.random(1,#ptz2)])
- else
- so("http://roblox.com/asset/?id=200633029",hed,1,ptz2[math.random(1,#ptz2)])
- end
- else
- end
- if holy == true then
- for i = 1, 360, 48 do
- torso.Weld.C1 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(i), math.rad(0))
- rs:wait(4)
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- end
- else
- end
- if holy == true then
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) * CFrame.Angles(math.rad(40),math.rad(20),math.rad(-20)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad (-40)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50), math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(-.4, -0.2, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait(2)
- end
- else
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) * CFrame.Angles(math.rad(-40),math.rad(-20),math.rad(40)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.65, -.3) * CFrame.Angles(math.rad(65),math.rad(-20),math.rad(30)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-9),math.rad(35), math.rad(0)), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 1) * CFrame.Angles(math.rad(0), math.rad(-65), math.rad(0)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-10)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.3)
- if Debounces.on == false then break end
- rs:wait(2)
- end
- end
- z1 = Instance.new("Sound", hed)
- z1.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
- z1.Pitch = ptz[math.random(1,#ptz)]
- z1.Volume = 1
- wait(.01)
- z1:Play()
- if holy == true then
- --so("http://roblox.com/asset/?id=231917788",hed,1,1.7)
- so("http://roblox.com/asset/?id=200633077",hed,1,ptz2[math.random(1,#ptz2)])
- else
- so("http://roblox.com/asset/?id=200633029",hed,1,ptz2[math.random(1,#ptz2)])
- end
- Debounces.Slashing = true
- for i = 1, 26 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad (90),math.rad(-40),math.rad(80)), 0.35)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad (- 70)), 0.35)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90), math.rad(0)), 0.35)
- if holy == true then
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.2, -1) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.35)
- else
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.35)
- end
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.35)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.35)
- cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles (math.rad(0), math.rad(-30), math.rad(0)), 0.35)
- if Debounces.on == false then break end
- rs:wait(2)
- end
- end
- ---[[Secondary attack swipes]]
- function slashattack2()
- attackvalue = 1
- if holy == true then
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad (60),math.rad(70),math.rad(70)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad (-40)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50), math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(-.4, -0.2, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait(2)
- end
- else
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad (60),math.rad(70),math.rad(70)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad (-40)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50), math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(-.4, -1, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait(2)
- end
- end
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- wait(.01)
- z:Play()
- if holy == true then
- --so("http://roblox.com/asset/?id=231917788",hed,1,1.7)
- so("http://roblox.com/asset/?id=200633077",hed,1,ptz2[math.random(1,#ptz2)])
- else
- so("http://roblox.com/asset/?id=200633029",hed,1,ptz2[math.random(1,#ptz2)])
- end
- Debounces.Slashing = true
- if holy == true then
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) * CFrame.Angles(math.rad(-40),math.rad(-50),math.rad(40)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.65, -.3) * CFrame.Angles(math.rad(65),math.rad(-20),math.rad(30)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-9),math.rad(35), math.rad(0)), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.2, 1) * CFrame.Angles(math.rad(0), math.rad(-65), math.rad(0)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-10)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.3)
- cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles (math.rad(-50), math.rad(30), math.rad(0)), 0.35)
- if Debounces.on == false then break end
- rs:wait(2)
- end
- z1 = Instance.new("Sound", hed)
- z1.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
- z1.Pitch = ptz[math.random(1,#ptz)]
- z1.Volume = 1
- wait(.01)
- z1:Play()
- if holy == true then
- --so("http://roblox.com/asset/?id=231917788",hed,1,1.7)
- so("http://roblox.com/asset/?id=200633077",hed,1,ptz2[math.random(1,#ptz2)])
- else
- so("http://roblox.com/asset/?id=200633029",hed,1,ptz2[math.random(1,#ptz2)])
- end
- else
- end
- if holy == true then
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) * CFrame.Angles(math.rad(-40),math.rad(-20),math.rad(40)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.65, -.3) * CFrame.Angles(math.rad(65),math.rad(-20),math.rad(30)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50), math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(-.4, -0.2, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait(2)
- end
- else
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) * CFrame.Angles(math.rad(-40),math.rad(-20),math.rad(40)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.65, -.3) * CFrame.Angles(math.rad(65),math.rad(-20),math.rad(30)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-9),math.rad(35), math.rad(0)), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 1) * CFrame.Angles(math.rad(0), math.rad(-65), math.rad(0)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-10)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.3)
- if Debounces.on == false then break end
- rs:wait(2)
- end
- end
- z1 = Instance.new("Sound", hed)
- z1.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
- z1.Pitch = ptz[math.random(1,#ptz)]
- z1.Volume = 1
- wait(.01)
- z1:Play()
- if holy == true then
- --so("http://roblox.com/asset/?id=231917788",hed,1,1.7)
- so("http://roblox.com/asset/?id=200633077",hed,1,ptz2[math.random(1,#ptz2)])
- else
- so("http://roblox.com/asset/?id=200633029",hed,1,ptz2[math.random(1,#ptz2)])
- end
- Debounces.Slashing = true
- for i = 1, 26 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad (90),math.rad(-40),math.rad(80)), 0.35)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad (- 70)), 0.35)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90), math.rad(0)), 0.35)
- if holy == true then
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.2, -1) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.35)
- else
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.35)
- end
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.35)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.35)
- cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles (math.rad(0), math.rad(-30), math.rad(0)), 0.35)
- if Debounces.on == false then break end
- rs:wait(2)
- end
- end
- ----------------------------------------------------
- function Vanish()
- for i = 1, 10 do wait()
- for i,v in pairs(char.Genkadda:GetChildren()) do
- if v:IsA("Part") or v:IsA("WedgePart") then
- if v.Name ~= "HitBox" or v.Name ~= "Thingy" then
- v.Transparency = v.Transparency + 0.1
- end
- end
- end
- end
- end
- ----------------------------------------------------
- function Appear()
- for i = 1, 10 do wait()
- for i,v in pairs(char.Genkadda:GetChildren()) do
- if v:IsA("Part") or v:IsA("WedgePart") then
- if v.Name ~= "HitBox" or v.Name ~= "Thingy" then
- v.Transparency = v.Transparency - 0.1
- end
- end
- end
- end
- end
- ----------------------------------------------------
- local player = game.Players.LocalPlayer
- local pchar = player.Character
- local mouse = player:GetMouse()
- local cam = workspace.CurrentCamera
- local rad = math.rad
- local keysDown = {}
- local flySpeed = 0
- local MAX_FLY_SPEED = 150
- local canFly = false
- local flyToggled = false
- local forward, side = 0, 0
- local lastForward, lastSide = 0, 0
- local floatBP = Instance.new("BodyPosition")
- floatBP.maxForce = Vector3.new(0, math.huge, 0)
- local flyBV = Instance.new("BodyVelocity")
- flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9)
- local turnBG = Instance.new("BodyGyro")
- turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- mouse.KeyDown:connect(function(key)
- keysDown[key] = true
- if key == "f" then
- flyToggled = not flyToggled
- if not flyToggled then
- stanceToggle = "Normal"
- floatBP.Parent = nil
- flyBV.Parent = nil
- turnBG.Parent = nil
- root.Velocity = Vector3.new()
- pchar.Humanoid.PlatformStand = false
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- keysDown[key] = nil
- end)
- local function updateFly()
- if not flyToggled then return end
- lastForward = forward
- lastSide = side
- forward = 0
- side = 0
- if keysDown.w then
- forward = forward + 1
- end
- if keysDown.s then
- forward = forward - 1
- end
- if keysDown.a then
- side = side - 1
- end
- if keysDown.d then
- side = side + 1
- end
- canFly = (forward ~= 0 or side ~= 0)
- if canFly then
- stanceToggle = "Floating"
- turnBG.Parent = root
- floatBP.Parent = nil
- flyBV.Parent = root
- flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED)
- if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end
- else
- floatBP.position = root.Position
- floatBP.Parent = root
- flySpeed = flySpeed - 1
- if flySpeed < 0 then flySpeed = 0 end
- end
- local camCF = cam.CoordinateFrame
- local in_forward = canFly and forward or lastForward
- local in_side = canFly and side or lastSide
- flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side,
- in_forward * 0.2, 0).p) - camCF.p) * flySpeed
- turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0,
- 0)
- end
- game:service'RunService'.RenderStepped:connect(function()
- if flyToggled then
- pchar.Humanoid.PlatformStand = true
- end
- updateFly()
- end)
- ----------------------------------------------------
- p13.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- randmg = math.random(20,25)
- if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true
- hit:FindFirstChild("Humanoid"):TakeDamage(randmg)
- wait(.3)
- Debounces.Slashed = false
- end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- randmg = math.random(20,25)
- if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(randmg)
- wait(.3)
- Debounces.Slashed = false
- end
- end
- end
- end
- end)
- p13.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name and hit:FindFirstChild("Humanoid").Health > 0 then
- if Debounces.Slashing == true and Debounces.Slashed == false then
- DGU(hit:FindFirstChild("Head"),randmg)
- else
- end
- else
- end
- end
- end
- end)
- ----------------------------------------------------
- idz = {"161006212", "161006195"}
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- if attackvalue == 1 then
- slashattack1()
- elseif attackvalue == 2 then
- slashattack2()
- end
- Debounces.Slashing = false
- z:Destroy()
- z1:Destroy()
- cor.Weld.C1 = CFrame.Angles(0,0,0)
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- end)
- -------------------------------
- pts = {4, 4.2, 4.4, 4.6, 4.8, 5, 5.2, 5.4}
- mouse.KeyDown:connect(function(key)
- if key == "e" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- Debounces.ks = true
- larm.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- if Debounces.Slapping == true and Debounces.Slapped == false then
- Debounces.Slapped = true
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Volume = 1
- z:Play()
- z1 = Instance.new("Sound",char)
- z1.SoundId = "rbxassetid://261010715"
- z1.Pitch = pts[math.random(1,#pts)]
- z1.Volume = 1
- z2 = Instance.new("Sound",char)
- z2.SoundId = "rbxassetid://261010715"
- z2.Pitch = z1.Pitch
- z2.Volume = 1
- z3 = Instance.new("Sound",char)
- z3.SoundId = "rbxassetid://261010715"
- z3.Pitch = z1.Pitch
- z3.Volume = 1
- if Profanity == true then
- z1:Play()
- z2:Play()
- z3:Play()
- else end
- Debounces.ks=false
- end
- hit:FindFirstChild("Humanoid"):TakeDamage(10)
- hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 90
- wait(.5)
- Debounces.Slapped = false
- z:Destroy()
- z1:Destroy()
- z2:Destroy()
- z3:Destroy()
- end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- if Debounces.Slapping == true and Debounces.Slapped == false then
- Debounces.Slapped = true
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Volume = 1
- z:Play()
- z1 = Instance.new("Sound",char)
- z1.SoundId = "rbxassetid://261010715"
- z1.Pitch = pts[math.random(1,#pts)]
- z1.Volume = 1
- z2 = Instance.new("Sound",char)
- z2.SoundId = "rbxassetid://261010715"
- z2.Pitch = z1.Pitch
- z2.Volume = 1
- z3 = Instance.new("Sound",char)
- z3.SoundId = "rbxassetid://261010715"
- z3.Pitch = z1.Pitch
- z3.Volume = 1
- z1:Play()
- z2:Play()
- z3:Play()
- Debounces.ks=false
- end
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(10)
- wait(.5)
- Debounces.Slapped = false
- z:Destroy()
- z1:Destroy()
- z2:Destroy()
- z3:Destroy()
- end
- end
- end
- end
- end)
- for i = 1, 14 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3, 0.5, -.3) * CFrame.Angles(math.rad(50), 0, math.rad(40)), 0.5)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(40)), 0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.5)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.5)
- if Debounces.on==false then break end
- rs:wait(2)
- end
- Debounces.Slapping = true
- for i = 1, 20 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3, 0.7, .3) * CFrame.Angles(math.rad(50), 0, math.rad(-110)), 0.6)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(40)), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.6)
- if Debounces.on==false then break end
- rs:wait(2)
- end
- Debounces.Slapping = false
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- end)
- -------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "r" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- if holy ~= true then
- for i = 1, 20 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.1, 0.6, -.4) * CFrame.Angles(math.rad(130), 0, math.rad(40)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.1, 0.6, -.4) * CFrame.Angles(math.rad(130), 0, math.rad(-40)), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), 0, 0), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(50), 0, 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.2, -.5) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
- cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, -.2, 0) * CFrame.Angles (math.rad(40), math.rad(0), math.rad(0)), 0.35)
- if Debounces.on==false then break end
- rs:wait(2)
- end
- else
- for i = 1, 10 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.65, -.3) * CFrame.Angles(math.rad(65),math.rad(-20),math.rad(30)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, 0, -1) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-10), math.rad(18), 0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-60), math.rad(-10)), 0.6)
- cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles (math.rad(40), math.rad(0), math.rad(0)), 0.35)
- if Debounces.on==false then break end
- rs:wait(2)
- end
- end
- Debounces.Slashing = true
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://206083107"
- z.Pitch = .75
- z.Volume = .65
- wait(0.1)
- z:Play()
- z1 = Instance.new("Sound", hed)
- z1.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
- z1.Pitch = ptz[math.random(1,#ptz)]
- z1.Volume = 1
- wait(.01)
- z1:Play()
- if holy == true then
- so("http://roblox.com/asset/?id=200633077",hed,1,ptz2[math.random(1,#ptz2)])
- else
- so("http://roblox.com/asset/?id=200633029",hed,1,ptz2[math.random(1,#ptz2)])
- end
- if holy ~= true then
- for i = 1, 20 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.1, 0.6, -.4) * CFrame.Angles(math.rad(50), 0, math.rad(40)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.1, 0.6, -.4) * CFrame.Angles(math.rad(50), 0, math.rad(-40)), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-30), 0, 0), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -.7) * CFrame.Angles(math.rad(20), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-40), 0, 0), 0.3)
- cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, -.2, 0) * CFrame.Angles (math.rad(40), math.rad(-20), math.rad(20)), 0.35)
- if Debounces.on==false then break end
- rs:wait(2)
- end
- else
- for i = 1, 10 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-21), math.rad(50), math.rad(-40)), 0.46)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(0), 0, math.rad(18)), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-14), 0, math.rad(-10)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(6), 0, math.rad(10)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-14), math.rad(-36), 0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(36), 0), 0.6)
- cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles (math.rad(40), math.rad(-20), math.rad(20)), 0.35)
- if Debounces.on==false then break end
- rs:wait(2)
- end
- end
- Debounces.Slashing = false
- cor.Weld.C1 = CFrame.Angles(0,0,0)
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- end)
- -------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "t" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- Debounces.ks = true
- if AirHumpDamage == true then
- torso.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- if Debounces.Slapping == true and Debounces.Slapped == false then
- Debounces.Slapped = true
- if Debounces.ks==true then
- so("http://www.roblox.com/asset/?id=169380528",torso,0.4,1)
- so("http://www.roblox.com/asset/?id=169380538",torso,0.4,1)
- Debounces.ks=false
- end
- hit:FindFirstChild("Humanoid"):TakeDamage(10)
- hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 1
- wait(.5)
- Debounces.Slapped = false
- end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- if Debounces.Slapping == true and Debounces.Slapped == false then
- Debounces.Slapped = true
- if Debounces.ks==true then
- so("http://www.roblox.com/asset/?id=169380528",torso,0.4,1)
- so("http://www.roblox.com/asset/?id=169380538",torso,0.4,1)
- Debounces.ks=false
- end
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(10)
- wait(.5)
- Debounces.Slapped = false
- end
- end
- end
- end
- end)
- end
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(0)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(0)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, .4) * CFrame.Angles(math.rad(-20), math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on==false then break end
- rs:wait(2)
- end
- if AirHumpDamage == true then
- Debounces.Slapping = true
- end
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -.4) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on==false then break end
- rs:wait(2)
- end
- if AirHumpDamage == true then
- Debounces.Slapping = false
- end
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- end)
- -------------------------------
- local ptz3 = {0.5, 0.6, 0.7}
- mouse.KeyDown:connect(function(key)
- if key == "g" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- Debounces.Slashing = true
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- if holy == true then
- eColors = {BoostedColorScheme}
- for i,v in pairs(char.Genkadda:GetChildren()) do
- if v:IsA("Part") or v:IsA("WedgePart") then
- if v.Name ~= "HitBox" or v.Name ~= "Thingy" then
- v.BrickColor = BrickColor.new(BoostedColorScheme)
- v.Material = "Neon"
- end
- end
- end
- char.Humanoid.WalkSpeed = 50
- GroundWave()
- so("http://roblox.com/asset/?id=200633077",hed,1,ptz3[math.random(1,#ptz3)])
- so("http://www.roblox.com/asset/?id=241816017",hed,1,0.5)
- so("http://www.roblox.com/asset/?id=241816017",hed,1,1)
- else
- so("http://roblox.com/asset/?id=200633029",hed,1,0.9)
- end
- for i = 1, 8 do
- z:play()
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-90)), 0.8)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(90)), 0.8)
- if holy ~= true then
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, 0, 0), 0.8)
- else
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.2, 0) * CFrame.Angles(0, 0, 0), 0.8)
- end
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), 0.8)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.8)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.8)
- if Debounces.on==false then break end
- rs:wait(2)
- end
- if holy == true then
- for i = 1, 2880, 48 do
- torso.Weld.C1 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(i), math.rad(0))
- rs:wait(4)
- end
- else
- for i = 1, 1440, 48 do
- torso.Weld.C1 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(i), math.rad(0))
- rs:wait(4)
- end
- end
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- Debounces.Slashing = false
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- if BoostedAlwaysDashes == true and holy == true then
- char.Humanoid.WalkSpeed = 50
- elseif BoostedAlwaysDashes == false and holy == true then
- char.Humanoid.WalkSpeed = 10
- elseif BoostedAlwaysDashes == true and holy == false then
- char.Humanoid.WalkSpeed = 10
- end
- end
- end
- end
- end)
- ----------------------------------------------------
- pt = {6.6, 6.8, 7, 7.2, 7.4}
- mouse.KeyDown:connect(function(key)
- if key == "l" then
- if Debounces.CanJoke == true then
- Debounces.CanJoke = false
- if Profanity == true then
- u = Instance.new("Sound",char)
- u.SoundId = "http://www.roblox.com/asset/?id=261303790"
- u.Pitch = pt[math.random(1,#pt)]
- u.Volume = 1
- u2 = Instance.new("Sound",char)
- u2.SoundId = "http://www.roblox.com/asset/?id=261303790"
- u2.Pitch = u.Pitch
- u2.Volume = 1
- u3 = Instance.new("Sound",char)
- u3.SoundId = "http://www.roblox.com/asset/?id=261303790"
- u3.Pitch = u.Pitch
- u3.Volume = 1
- wait(.01)
- u:Play()
- u2:Play()
- u3:Play()
- wait(1.5)
- u:Destroy()
- u2:Destroy()
- u3:Destroy()
- else end
- if Debounces.CanJoke == false then
- Debounces.CanJoke = true
- end
- end
- end
- end)
- ------------------------------- Conditional Grab/Kick Key
- mouse.KeyDown:connect(function(key)
- if key == "x" then
- if Grab ~= true then
- Kick()
- elseif Grab == true then
- Throw()
- end
- end
- end)
- ----------------------------------------------------Cero
- mouse.KeyDown:connect(function(key)
- if key == "c" then
- if holy ~= true then
- CeroBeam()
- else
- ChargeAttack()
- end
- end
- end)
- -------------------------------
- ----------------------------------------------------EDIT END
- Grab = false
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- Debounces.on = true
- Debounces.NoIdl = true
- Debounces.ks = true
- if Grab == false then
- gp = nil
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
- if Debounces.on == false then break end
- rs:wait(2)
- end
- con1=larm.Touched:connect(function(hit) -- this is grab
- ht = hit.Parent
- hum1=ht:FindFirstChild('Humanoid')
- if hum1 ~= nil then
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://200632821"
- z.Volume = 1
- z:Play()
- Debounces.ks=false
- end
- hum1.PlatformStand=true
- gp = ht
- Grab = true
- asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,1.5),CFrame.new(0,0,0))
- asd.Parent = larm
- asd.Name = "asd"
- asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
- stanceToggle = "Grabbed"
- --[[elseif hum1 == nil then
- con1:disconnect()
- wait() return]]--
- end
- end)
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(30),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-30), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
- if Debounces.on == false then break end
- rs:wait(2)
- end
- con1:disconnect()
- Debounces.on = false
- Debounces.NoIdl = false
- elseif Grab == true then
- Grab = false
- --[[for i = 1, 16 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
- cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3)
- if Debounces.on == false then end
- rs:wait()
- end]]--
- for i = 1, 16 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(-50)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
- if Debounces.on == false then end
- rs:wait()
- end
- Slam()
- coroutine.resume(coroutine.create(function()
- if holy == true then
- DGU(larm, holyslamdmg)
- elseif holy ~= true then
- DGU(larm, slamdmg)
- end
- end))
- if gp ~= nil then
- for i,v in pairs(larm:GetChildren()) do
- if v.Name == "asd" and v:IsA("Weld") then
- v:Remove()
- end
- end
- for i = 1, 16 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.4)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(20),0), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-60), math.rad(-30), 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(80), math.rad(30), math.rad(-20)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(70), math.rad(-15), math.rad(20)), 0.3)
- if Debounces.on == false then end
- rs:wait()
- end
- stanceToggle = "Normal"
- --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
- bv.maxForce = Vector3.new(400000, 400000, 400000)
- bv.P = 125000
- bv.velocity = char.Head.CFrame.lookVector * 200]]--
- ht=nil
- Debounces.on = false
- Debounces.NoIdl = false
- elseif ht == nil then wait()
- Grab = false
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end)
- ----------------------------------------------------
- Charging = false
- chargewait = false
- mouse.KeyDown:connect(function(key)
- if key == "h" then
- if Charging == false and chargewait == false then
- Charging = true
- chargewait = true
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- if holy ~= true then
- holy = true
- else holy = false
- end
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-40)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(40)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- pt=Instance.new('Part',torso)
- pt.Anchored=true
- pt.CanCollide=false
- pt.Locked = true
- pt.Material = "Neon"
- pt.FormFactor='Custom'
- pt.Size=Vector3.new(1,1,1)
- pt.CFrame=root.CFrame*CFrame.new(0,-1,0)
- pt.Transparency=.6
- if holy == true then
- pt.BrickColor=BrickColor.new(BoostedColorScheme)
- else
- pt.BrickColor = BrickColor.new("Really black")
- end
- msh=Instance.new('SpecialMesh',pt)
- msh.MeshId='http://www.roblox.com/asset/?id=20329976'
- msh.Scale=Vector3.new(8,4,8)
- pt2=pt:clone()
- pt2.Parent = torso
- pt2.CFrame=root.CFrame*CFrame.new(0,-1,0)
- if holy == true then
- pt2.BrickColor=BrickColor.new(BoostedColorScheme)
- else
- pt2.BrickColor = BrickColor.new("Royal purple")
- end
- msh2=msh:clone()
- msh2.Parent=pt2
- msh2.Scale=Vector3.new(10,5,10)
- custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
- bl = Instance.new("Part", char)
- bl.Locked = true
- bl.Name = "Shell"
- if holy == true then
- bl.BrickColor = BrickColor.new(BoostedColorScheme)
- else
- bl.BrickColor = BrickColor.new("Really black")
- end
- bl.Anchored = true
- bl.Material = "Neon"
- bl.CanCollide = false
- bl.Transparency = 0
- bl.Reflectance = 0
- bl.BottomSurface = 0
- bl.TopSurface = 0
- bl.Shape = 0
- blm = Instance.new("SpecialMesh",bl)
- blm.MeshType = "Sphere"
- blm.Scale = Vector3.new(1,1,1)
- so("http://www.roblox.com/asset/?id=340722848",hed,2,1.2)
- so("http://www.roblox.com/asset/?id=340722848",torso,0.5,0.8)
- so("http://roblox.com/asset/?id=168586621",torso,1,0.5)
- if holy == true then
- light()
- ds:stop()
- hs:play()
- eColors = {BoostedColorScheme}
- for i,v in pairs(char.Genkadda:GetChildren()) do
- if v:IsA("Part") or v:IsA("WedgePart") then
- if v.Name ~= "HitBox" or v.Name ~= "Thingy" then
- v.BrickColor = BrickColor.new(BoostedColorScheme)
- v.Material = "Neon"
- end
- end
- end
- else
- dark()
- hs:stop()
- ds:play()
- eColors = {"Dark indigo", "Really black"}
- for i,v in pairs(char.Genkadda:GetChildren()) do
- if v:IsA("Part") or v:IsA("WedgePart") then
- if v.Name ~= "HitBox" or v.Name ~= "Thingy" then
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Metal"
- end
- end
- end
- end
- coroutine.resume(coroutine.create(function()
- for i=1, math.huge, 4 do
- if Charging == true then
- rs:wait()
- bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
- blm.Scale = blm.Scale + Vector3.new(0.5, 0.5, 0.5)
- bl.Transparency = bl.Transparency + 0.05
- pt.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2),0)
- pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2),0)
- msh.Scale = msh.Scale + Vector3.new(0.05,0,0.05)
- msh2.Scale = msh2.Scale + Vector3.new(0.05,0,0.05)
- elseif Charging == false then break
- end
- end
- end))
- repeat
- local p = Instance.new('Part',torso)
- p.formFactor = 'Custom'
- p.Size = Vector3.new(1,1,1)
- if holy == true then
- p.BrickColor = BrickColor.new(BoostedColorScheme)
- else
- p.BrickColor = BrickColor.new("Really black")
- end
- p.CanCollide = false
- p.Transparency = 0
- p.Anchored = true
- p.Locked=true
- p.Material = "Neon"
- s = math.random(1,40)/10
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(s,s,s)
- p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random())
- --[[coroutine.wrap(function()
- wait(2)
- while Charging == true do
- wait(2)
- GroundWave1()
- wait(2)
- end
- end)()]]--
- Spawn(function()
- while rs:wait() do
- if Charging == true then
- rarm.Weld.C0 = CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(-30,-20)),math.rad(math.random(30,50)))
- larm.Weld.C0 = CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(20,30)),math.rad(math.random(-50,-30)))
- hed.Weld.C0 = CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(math.random(26,34)),math.rad(math.random(-5,5)),math.rad(0))
- torso.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(math.random(-4,4)), math.rad(0))
- lleg.Weld.C0 = CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(10,20)), math.rad(math.random(-20,-10)))
- rleg.Weld.C0 = CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(-20,-10)), math.rad(math.random(10,20)))
- elseif Charging == false then break
- end
- end
- end)
- Spawn(function()
- while rs:wait() do
- if p.Transparency >= 1 then p:Destroy() break end
- p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
- p.Transparency = p.Transparency+0.01
- end
- end)
- wait(.3)
- until Charging == false
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyUp:connect(function(key)
- if key == "h" then
- if Charging == true and chargewait == true then
- chargewait = false
- wait(1)
- Charging = false
- --[[for i,v in pairs (torso:GetChildren()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end]]
- if holy == true and BoostedAlwaysDashes == true then
- hum.WalkSpeed = 50
- elseif holy == true and BoostedAlwaysDashes == false then
- hum.WalkSpeed = 10
- elseif holy == false then
- hum.WalkSpeed = 10
- end
- --so("http://roblox.com/asset/?id=160867463",torso,1,0.7)
- pt:Destroy()
- pt2:Destroy()
- bl:Destroy()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- Debounces.grab = false
- end
- end
- end
- end)
- ----------------------------------------------------
- Sit = false
- mouse.KeyDown:connect(function(key)
- if key == "b" then
- if Sit == false then
- Sit = true
- hum.WalkSpeed = 0.1
- stanceToggle = "Sitting"
- elseif Sit == true then
- Sit = false
- if holy ~= true then
- hum.WalkSpeed = 10
- elseif holy == true and BoostedAlwaysDashes == true then
- hum.WalkSpeed = 50
- elseif holy == true and BoostedAlwaysDashes == false then
- hum.WalkSpeed = 10
- end
- stanceToggle = "Normal"
- end
- end
- end)
- -------------------------------
- Melee = false
- mouse.KeyDown:connect(function(key)
- if key == "m" then
- if Melee == false then
- Melee = true
- Vanish()
- stanceToggle = "Melee"
- elseif Melee == true then
- Melee = false
- Appear()
- stanceToggle = "Normal"
- end
- end
- end)
- -------------------------------
- mouse.KeyDown:connect(function(key)
- if holy ~= true then
- if string.byte(key) == 50 then
- if Debounces.CanAttack == true then
- if stanceToggle ~= "Floating" then
- char.Humanoid.WalkSpeed = 60
- Burst()
- elseif Debounces.CanAttack == false then
- elseif stanceToggle == "Floating" then
- wait()
- end
- end
- end
- elseif holy == true then
- if string.byte(key) == 50 then
- if Debounces.CanAttack == true then
- if stanceToggle ~= "Floating" then
- char.Humanoid.WalkSpeed = 60
- Burst()
- elseif Debounces.CanAttack == false then
- elseif stanceToggle == "Floating" then
- wait()
- end
- end
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- if string.byte(key) == 50 and holy ~= true then
- char.Humanoid.WalkSpeed = 10
- elseif string.byte(key) == 50 and holy == true then
- char.Humanoid.WalkSpeed = 10
- end
- end)
- -------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "p" then
- if CanAttack == true then
- CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- for i = 1, 20 do
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.2, -2.75) * CFrame.Angles(math.rad(90), math.rad(40), math.rad(0)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1, 1, -.5) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(40)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1, 1, -.5) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(-40)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(-10)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(10)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2)
- if Debounces.on == false then
- break
- end
- wait()
- end
- wait()
- z = Instance.new("Sound")
- z.SoundId = "http://www.roblox.com/asset/?id=159218913"
- z.Parent = char.Head
- z.Looped = false
- z.Pitch = 1
- z.Volume = 1
- wait(.01)
- z:Play()
- Debounces.Slashing = true
- for i = 1, 20 do
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.2, -2.75) * CFrame.Angles(math.rad(90), math.rad(40), math.rad(0)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1, .5, -.5) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(40)), 0.6)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1, .5, -.5) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-40)), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1.5, -.5) * CFrame.Angles(math.rad(-90), 0, math.rad(0)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -.5, -1) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-20), math.rad(0), 0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.6)
- wait()
- if Debounces.on == false then
- break
- end
- wait()
- end
- Debounces.Slashing = false
- Debounces.NoIdl = false
- wait()
- if CanAttack == false then
- CanAttack = true
- end
- end
- end
- end)
- ----------------------------------------------------
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "v" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- if holy ~= true then
- for i = 1, 15 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait(2.7)
- end
- so("http://roblox.com/asset/?id=231917788",hed,1,0.7)
- x = Instance.new("Sound",char.Head)
- x.SoundId = "rbxassetid://183763515"
- x.Pitch = 0.7
- x.Volume = .8
- x3 = Instance.new("Sound",char.Head)
- x3.SoundId = "rbxassetid://183763487"
- x3.Pitch = 1
- x3.Volume = .8
- wait(.1)
- x:Play()
- x3:Play()
- else
- for i = 1, 15 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.2, -0.5) * CFrame.Angles(-0.2, 0, math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.7, 0.1) * CFrame.Angles(-0.3, 0, math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait(2.7)
- end
- so("http://roblox.com/asset/?id=231917788",hed,1,0.7)
- x = Instance.new("Sound",char.Head)
- x.SoundId = "rbxassetid://183763515"
- x.Pitch = 0.7
- x.Volume = .8
- x3 = Instance.new("Sound",char.Head)
- x3.SoundId = "rbxassetid://183763487"
- x3.Pitch = 1
- x3.Volume = .8
- wait(.1)
- x:Play()
- x3:Play()
- end
- if holy == true then
- so("http://roblox.com/asset/?id=233091161",hed,1,0.6)
- so("http://roblox.com/asset/?id=2233091183",hed,1,1)
- else
- end
- Debounces.on = false
- Debounces.Here = false
- shot = shot + 1
- local rng = Instance.new("Part", larm)
- rng.Anchored = true
- if holy ~= true then
- rng.BrickColor = BrickColor.new("Dark indigo")
- else
- rng.BrickColor = BrickColor.new(BoostedColorScheme)
- end
- rng.Material = "Neon"
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0.35
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng2 = rng:clone()
- rng3 = rng2:clone()
- rng4 = rng2:clone()
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(10, 10, 1)
- rngm2 = rngm:clone()
- rngm2.Scale = Vector3.new(5, 5, 3)
- rngm3=rngm2:clone()
- rngm3.Parent = rng3
- rngm3.Scale = Vector3.new(8, 8, 1)
- rngm4 = rngm2:clone()
- rngm4.Parent = rng4
- rngm4.Scale = Vector3.new(6, 6, 1)
- local bem = Instance.new("Part", larm)
- bem.Anchored = true
- if holy == false then
- bem.BrickColor = BrickColor.new("Really black")
- else
- bem.BrickColor = BrickColor.new(BoostedColorScheme)
- end
- bem.CanCollide = false
- bem.Material = "Neon"
- bem.FormFactor = 3
- bem.Name = "Beam" .. shot
- bem.Size = Vector3.new(1, 1, 1)
- bem.Transparency = 0.35
- bem.TopSurface = 0
- bem.BottomSurface = 0
- local bemm = Instance.new("SpecialMesh", bem)
- bemm.MeshType = 4
- bemm.Scale = Vector3.new(1, 4, 4)
- local out = Instance.new("Part", larm)
- out.Anchored = true
- out.Material = "Neon"
- coroutine.wrap(function()
- for i = 1, 10, 0.5 do
- bem.Transparency = (i/16)
- out.Transparency = (i/16)
- wait()
- end
- end)()
- if holy == false then
- out.BrickColor = BrickColor.new("Really black")
- else
- out.BrickColor = BrickColor.new(BoostedColorScheme)
- end
- out.CanCollide = false
- out.FormFactor = 3
- out.Name = "Out"
- out.Size = Vector3.new(4, 4, 4)
- out.Transparency = 0.35
- out.TopSurface = 0
- out.BottomSurface = 0
- local outm = Instance.new("SpecialMesh", out)
- outm.MeshId = "http://www.roblox.com/asset/?id=1033714"
- outm.Scale = Vector3.new(6, 4, 6)
- local bnd = Instance.new("Part", larm)
- bnd.Anchored = true
- bnd.BrickColor = BrickColor.new("Really red")
- bnd.CanCollide = false
- bnd.FormFactor = 3
- bnd.Name = "Bend"
- bnd.Size = Vector3.new(1, 1, 1)
- bnd.Transparency = 1
- bnd.TopSurface = 0
- bnd.BottomSurface = 0
- local bndm = Instance.new("SpecialMesh", bnd)
- bndm.MeshType = 3
- bndm.Scale = Vector3.new(8, 8, 8)
- out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
- bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90))
- bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
- rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0)
- rng3.CFrame = rng.CFrame * CFrame.new(0, -.5, 0)
- rng4.CFrame = rng.CFrame * CFrame.new(0, -1, 0)
- Debounces.Shewt = true
- coroutine.wrap(function()
- for i = 1, 20, 0.2 do
- rngm.Scale = Vector3.new(10 + i*2, 10 + i*2, 1)
- rngm3.Scale = Vector3.new(8 + i*3, 8 + i*3, 1)
- rngm4.Scale = Vector3.new(6 + i*4, 6 + i*4, 1)
- rng.Transparency = i/20
- rng3.Transparency = 1/24
- rng4.Transparency = i/26
- wait()
- end
- wait()
- rng:Destroy()
- end)()
- if Debounces.Shewt == true then
- larm:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
- hit = ht.Parent
- if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
- if HasntTouched(hit.Name) == true and deb == false then
- deb = true
- coroutine.wrap(function()
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(24,73))
- end)()
- table.insert(Touche, hit.Name)
- deb = false
- end
- elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then
- if HasntTouched(hit.Parent.Name) == true and deb == false then
- deb = true
- coroutine.wrap(function()
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
- hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
- wait(1)
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = false
- end)()
- table.insert(Touche, hit.Parent.Name)
- deb = false
- for i, v in pairs(Touche) do
- print(v)
- end
- end
- end
- end)
- end
- for i = 0, 260, 8 do
- bem.Size = Vector3.new(i, 3, 3)
- out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
- bem.CFrame = larm.CFrame * CFrame.new(0, -4.2 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90))
- bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 1.2)
- bnd.Size = Vector3.new(1,1,1)
- bndm.Scale = Vector3.new(8,8,8)
- if i % 10 == 0 then
- local newRng = rng2:Clone()
- newRng.Parent = larm
- newRng.CFrame = larm.CFrame * CFrame.new(0, -4.2-i, 0) * CFrame.Angles(math.rad(90), 0, 0)
- local newRngm = rngm2:clone()
- newRngm.Parent=newRng
- coroutine.wrap(function()
- for i = 1, 10, 0.5 do
- newRngm.Scale = Vector3.new(8 + i*2, 8 + i*2, 3)
- newRng.Transparency = i/10
- wait()
- end
- wait()
- newRng:Destroy()
- end)()
- coroutine.wrap(function()
- for i = 1, 10, 0.5 do
- bem.Transparency = bem.Transparency + 0.005
- out.Transparency = out.Transparency + 0.005
- wait()
- end
- end)()
- end
- wait()
- end
- wait()
- Debounces.Shewt = false
- bem:Destroy()
- out:Destroy()
- bnd:Destroy()
- Debounces.Ready = false
- for i, v in pairs(Touche) do
- table.remove(Touche, i)
- end
- wait()
- table.insert(Touche, char.Name)
- Debounces.NoIdl = false
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- end
- end
- end
- end)
- ----------------------------------------------------
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "n" then
- if holy == true then
- hum.WalkSpeed = 0
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- wait(.1)
- so("http://www.roblox.com/asset/?id=169445572",hed,1.5,1.5)
- so("http://www.roblox.com/asset/?id=169380495",hed,1.5,1.5)
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.6,-.2) *CFrame.Angles (math.rad (45),math.rad(0),math.rad(32)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,1,0)*CFrame.Angles(math.rad (0),math.rad(0),math.rad(-20)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad (- 8),math.rad(-40), math.rad(-8)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles (math.rad (-50), math.rad(40), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, .4, -.6) * CFrame.Angles (math.rad (30), 0, math.rad(20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles (math.rad(- 10), math.rad(-40), math.rad(0)), 0.2)
- if Debounces.on == false then break end
- wait()
- end
- wait(0.5)
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Institutional white")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0.5
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.Position = torso.Position - Vector3.new(0,2,0)
- rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(1, 1, 2)
- x = Instance.new("Sound",torso)
- x.SoundId = "http://www.roblox.com/asset/?id=169445602"
- x.Looped = false
- x.Pitch = .7
- x.Volume = 2
- x:Play()
- partic2.Enabled = true
- coroutine.wrap(function()
- for i = 1, 60, 8 do
- rngm.Scale = Vector3.new(1.2 + i*1.1, 1.2 + i*1.1, 1)
- rng.Transparency = i/60
- wait()
- end
- wait()
- rng:Destroy()
- end)()
- hum.WalkSpeed = 50
- BV = Instance.new("BodyVelocity", torso)
- BV.maxForce = Vector3.new(0,200000,0)
- BV.P = 100000
- BV.velocity = Vector3.new(0,150,0)
- for i = 1, 20 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
- cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, 200, 0), 0.3)
- if Debounces.on == false then break end
- wait()
- end
- x:Destroy()
- BV:Destroy()
- coroutine.resume(coroutine.create(function()
- for i = 1, 2880, 48 do
- torso.Weld.C1 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(i), math.rad(0), math.rad(0))
- rs:wait(4)
- end
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- end))
- for i = 1, 30 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-14),math.rad(0), math.rad(0)),0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-16), math.rad (0), math.rad(0)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -1) * CFrame.Angles(math.rad(20), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.6) * CFrame.Angles(math.rad(-30), 0, 0), 0.3)
- if Debounces.on == false then break end
- wait()
- end
- if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then
- for i = 1, 30 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-18),math.rad(0), math.rad(0)),0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad (0), math.rad(0)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.4) * CFrame.Angles(math.rad(-20), 0, 0), 0.3)
- if Debounces.on == false then break end
- wait()
- end
- end
- local ry,ht,ps=nil,nil,nil
- while ht==nil do
- ry,ht,ps=newRay(root.CFrame*CFrame.new(0,-2,0),root.CFrame*CFrame.new(0,-3,0),4.1,{char})
- wait()
- end
- Landing()
- z = Instance.new("Sound",torso)
- z.SoundId = "rbxassetid://142070127"
- z.Volume = 2
- wait(.1)
- z:Play()
- partic2.Enabled = false
- hum.WalkSpeed = 0
- for i = 1, 25 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.3) *CFrame.Angles (math.rad(120),math.rad(10),math.rad(32)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,1,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-20)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad (-8),math.rad(-40), math.rad(-8)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-50), math.rad(40), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, 0, -.6) * CFrame.Angles(math.rad(30), 0, math.rad(20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-40), math.rad(0)), 0.2)
- cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 229.5, 0), 0.3)
- if Debounces.on == false then break end
- wait()
- end
- wait(0.2)
- Debounces.on = false
- Debounces.NoIdl = false
- cor.Weld.C1 = CFrame.Angles(0,0,0)
- if holy == true and BoostedAlwaysDashes == true then
- hum.WalkSpeed = 50
- elseif holy == true and BoostedAlwaysDashes == false then
- hum.WalkSpeed = 10
- elseif holy ~= true then
- hum.WalkSpeed = 10
- end
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- end
- end
- end
- elseif holy ~= true then
- end
- end)
- ----------------------------------------------------
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "y" then
- if CanAttack == true then
- CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- for i = 1, 20 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(30)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(-30)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, 0.5, -1) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, 0.5, -1) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-26), math.rad(0), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
- if Debounces.on == false then
- break
- end
- wait()
- end
- wait()
- if Daytime == true then
- Daytime = false
- l.TimeOfDay = 24
- else
- Daytime = true
- l.TimeOfDay = 12
- l.OutdoorAmbient = Color3.new(0.498039, 0.498039, 0.498039)
- end
- char.Humanoid.MaxHealth = math.huge
- c = Instance.new("Sound")
- c.SoundId = "http://www.roblox.com/asset/?id=152758283"
- c.Parent = m
- c.Looped = false
- if Daytime == true then
- c.Pitch = -1
- elseif Daytime == false then
- c.Pitch = 1.12
- end
- c.Volume = 1
- wait(.01)
- c:Play()
- local Shockwave = function()
- local Wave = Instance.new("Part", game.Workspace--[[?]])
- Wave.Name = "Shockwave"
- Wave.BrickColor = BrickColor.new("Really black")
- Wave.Size = Vector3.new(1, 1, 1)
- Wave.Shape = "Ball"
- Wave.CanCollide = false
- Wave.Anchored = true
- Wave.TopSurface = 0
- Wave.BottomSurface = 0
- Wave.Touched:connect(function(hit)
- print(hit.Name)
- if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
- if hit.Parent.Name ~= char.Name then
- print("Damaged " .. hit.Parent.Name)
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 1
- hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * -120
- end
- end
- end)
- Instance.new("SpecialMesh", Wave).MeshType = "Sphere"
- Delay(0, function()
- --
- -- Okay.
- if Daytime == false then
- for i = 1, 38, 1 do
- Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
- Wave.CFrame = char.Torso.CFrame
- local t = i / 38
- Wave.Transparency = t
- wait()
- end
- else
- for i = 38, 1, -1 do
- Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
- Wave.CFrame = char.Torso.CFrame
- local t = i / 38
- Wave.Transparency = t
- wait()
- end
- end
- Wave:Destroy()
- end)
- Delay(0, function()
- while wait() do
- if Wave ~= nil then
- Wave.CFrame = char.Torso.CFrame
- else
- break
- end
- end
- end)
- end
- Shockwave()
- for i = 1, 20 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(120), 0, math.rad(-100)), 0.6)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(120), 0, math.rad(100)), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-20)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(20)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(35), math.rad(0), 0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.6)
- wait()
- if Debounces.on == false then
- break
- end
- wait()
- end
- wait(2)
- Debounces.NoIdl = false
- if CanAttack == false then
- CanAttack = true
- wait()
- end
- end -- for the canattack thing
- end
- end)
- -------------------------------
- local animpose = "Idle"
- local lastanimpose = "Idle"
- local grab = false
- local sine = 0
- local change = 1
- local val = 0
- local ffing = false
- local jump = false
- -------------------------------
- --[[if stanceToggle == "Sitting" then
- if wait(math.random(1,2)) == 1 then
- stanceToggle = "Sitting2"
- wait(8)
- stanceToggle = "Sitting"
- end
- end]]--
- -------------------------------
- game:GetService("RunService").RenderStepped:connect(function()
- if char.Humanoid.Jump == true then
- jump = true
- else
- jump = false
- end
- char.Humanoid.FreeFalling:connect(function(f)
- if f then
- ffing = true
- else
- ffing = false
- end
- end)
- sine = sine + change
- if jump == true then
- animpose = "Jumping"
- elseif ffing == true then
- animpose = "Freefalling"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
- animpose = "Idle"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
- animpose = "Walking"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
- animpose = "Running"
- end
- if animpose ~= lastanimpose then
- sine = 0
- if Debounces.NoIdl == false then
- if stanceToggle == "Normal" and holy ~= true then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-20)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-15), math.rad(20)), 0.2)
- cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- elseif stanceToggle == "Sitting" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/30),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20+2*math.cos(sine/30))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.5, -.54) * CFrame.Angles(math.rad(88), 0, math.rad(48)), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-20), math.sin(sine/60)/3, 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1) * CFrame.Angles(math.rad(-6), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56), 0, 0), 0.3)
- elseif stanceToggle == "Floating" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4)
- wait()
- end
- else
- end
- end
- lastanimpose = animpose
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- if stanceToggle == "Normal" and holy ~= true then
- change = 0.5
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-20-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(50),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-15), math.rad(20)), 0.2)
- elseif stanceToggle == "Normal" and holy == true then
- change = 0.8
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(-0.5, 0, math.rad(8+2*math.cos(sine/14))), 0.4)
- elseif stanceToggle == "Melee" and holy ~= true then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20+1*math.cos(sine/14)),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- elseif stanceToggle == "Melee" and holy == true then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(-0.5, 0, math.rad(8+2*math.cos(sine/14))), 0.4)
- elseif stanceToggle == "Sitting" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.5, -.54) * CFrame.Angles(math.rad(88), 0, math.rad(48)), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5-0.06*math.cos(sine/25), -.2) * CFrame.Angles(math.rad(0-20*math.cos(sine/25)/2), math.sin(sine/50)/2.4, 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1) * CFrame.Angles(math.rad(-6), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56), 0, 0), 0.3)
- elseif stanceToggle == "Floating" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4)
- elseif stanceToggle == "Grabbed" and holy ~= true then
- grab = true
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(130+4*math.cos(sine/14)),math.rad(0),math.rad(-60+4*math.cos(sine/14))), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
- elseif stanceToggle == "Grabbed" and holy == true then
- grab = true
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(130+4*math.cos(sine/14)),math.rad(0),math.rad(-60+4*math.cos(sine/14))), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(-0.5, 0, math.rad(8+2*math.cos(sine/14))), 0.4)
- end
- elseif animpose == "Walking" then
- if stanceToggle == "Normal" and holy ~= true then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5, 0)*CFrame.Angles(math.rad(-20), math.rad(-20),math.rad(40)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6, -math.sin(sine/8)/2.8)*CFrame.Angles(math.sin(sine/8)/4, -math.sin(sine/8)/2, math.rad(-10)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/4)), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.1*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/4)), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4)
- elseif stanceToggle == "Normal" and holy == true then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8+2*math.cos(sine/14)), 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8+2*math.cos(sine/14)), 0, math.rad(8)), 0.4)
- end
- elseif stanceToggle == "Melee" and holy ~= true then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/4), math.sin(sine/8)/4) * CFrame.Angles(-math.sin(sine/8)/2.8, -math.sin(sine/8)/3, math.rad(10+2*math.cos(sine/4))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/4), -math.sin(sine/8)/4)*CFrame.Angles(math.sin(sine/8)/2.8, -math.sin(sine/8)/3, math.rad(-10-2*math.cos(sine/4))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/4)), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.07*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+1*math.cos(sine/4)), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4)
- elseif stanceToggle == "Melee" and holy == true then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
- elseif stanceToggle == "Floating" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14-4*math.cos(sine/14)),0,0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0-8*math.cos(sine/14)), 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(1-9*math.cos(sine/13)), 0, math.rad(8)), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.2*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
- elseif stanceToggle == "Grabbed" and holy ~= true then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5, 0)*CFrame.Angles(math.rad(-20), math.rad(-20),math.rad(40)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(-30)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/4)), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.1*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/4)), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4)
- elseif stanceToggle == "Grabbed" and holy == true then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5, 0)*CFrame.Angles(math.rad(-20), math.rad(-20),math.rad(40)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(-30)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14-4*math.cos(sine/14)),0,0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0-8*math.cos(sine/14)), 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(1-9*math.cos(sine/13)), 0, math.rad(8)), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
- end
- elseif animpose == "Running" then
- if stanceToggle == "Normal" and holy ~= true then
- change = 1
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles (math.rad(44), math.rad (0), math.rad(0)), 0.15)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 1-0.1*math.cos(sine/14), -1) * CFrame.Angles(math.rad(- 80), math.rad(0), 0), 0.15)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad (0), math.rad(50), math.rad(-40)), 0.15)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(40)), 0.15)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(- 10)), .15)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(10)), .15)
- elseif stanceToggle == "Normal" and holy == true then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.35,.4)*CFrame.Angles(math.rad(250),math.rad(350),math.rad(-30+2*math.cos(sine/14))), 0.2)--cfawm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.55,-.4)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(40-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(20),math.rad(10),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-40),math.rad(-10), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.2) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(10), math.rad(0)), 0.4)
- elseif stanceToggle == "Floating" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-14-4*math.cos(sine/14)),0,0)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10-12*math.cos(sine/16)), 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10-12*math.cos(sine/16)), 0, math.rad(8)), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), -.2) * CFrame.Angles(math.rad(-15),0, math.rad(0)), 0.05)
- end
- elseif animpose == "Jumping" then --JUMPING ANIM
- if stanceToggle == "Normal" and holy ~= true then
- change = 0.8
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-10),math.rad(0), math.rad(0)),0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
- --cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, 200, 0), 0.3)
- elseif stanceToggle == "Melee" and holy ~= true then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-10),math.rad(0), math.rad(0)),0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
- --cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, 200, 0), 0.3)
- elseif stanceToggle == "Melee" and holy == true then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-10),math.rad(0), math.rad(0)),0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
- --cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, 200, 0), 0.3)
- elseif stanceToggle == "Grabbed" and holy ~= true then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-18),math.rad(0), math.rad(0)),0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad (0), math.rad(0)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.4) * CFrame.Angles(math.rad(-20), 0, 0), 0.3)
- elseif stanceToggle == "Grabbed" and holy == true then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5, 0)*CFrame.Angles(math.rad(-20), math.rad(-20),math.rad(40)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(-30)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14-4*math.cos(sine/14)),0,0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0-8*math.cos(sine/14)), 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(1-9*math.cos(sine/13)), 0, math.rad(8)), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
- end
- elseif animpose == "Freefalling" then --FF ANIM
- if stanceToggle == "Normal" and holy ~= true then
- change = 0.8
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-18),math.rad(0), math.rad(0)),0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad (0), math.rad(0)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.4) * CFrame.Angles(math.rad(-20), 0, 0), 0.3)
- --cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, 200, 0), 0.3)
- end
- elseif stanceToggle == "Normal" and holy == true then
- change = 0.8
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-18),math.rad(0), math.rad(0)),0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad (0), math.rad(0)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.4) * CFrame.Angles(math.rad(-20), 0, 0), 0.3)
- --cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, 200, 0), 0.3)
- elseif stanceToggle == "Melee" and holy ~= true then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-18),math.rad(0), math.rad(0)),0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad (0), math.rad(0)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.4) * CFrame.Angles(math.rad(-20), 0, 0), 0.3)
- --cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, 200, 0), 0.3)
- elseif stanceToggle == "Melee" and holy == true then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-18),math.rad(0), math.rad(0)),0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad (0), math.rad(0)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.4) * CFrame.Angles(math.rad(-20), 0, 0), 0.3)
- --cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, 200, 0), 0.3)
- elseif stanceToggle == "Grabbed" and holy ~= true then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-18),math.rad(0), math.rad(0)),0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad (0), math.rad(0)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.4) * CFrame.Angles(math.rad(-20), 0, 0), 0.3)
- elseif stanceToggle == "Grabbed" and holy == true then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-18),math.rad(0), math.rad(0)),0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad (0), math.rad(0)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.4) * CFrame.Angles(math.rad(-20), 0, 0), 0.3)
- end
- end
- end)
- Spawn(function()
- while wait() do
- updateFly()
- end
- end)
- Spawn(function()
- while wait(.1) do
- Magik()
- end
- end)
- Spawn(function()
- while wait(.1) do
- Magik2()
- end
- end)
- Spawn(function()
- while wait(4) do
- GroundWave()
- end
- end)
- function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) -- Lightning module
- --[[Part0 = Vector3 (Start pos)
- Part1 = Vector3 (End pos)
- Times = number (Amount of lightning parts)
- Offset = number (Offset)
- Color = color (brickcolor value)
- Thickness = number (thickness)
- Trans = number (transparency)
- ]]--
- local magz = (Part0 - Part1).magnitude
- local curpos = Part0
- local trz = {-Offset,Offset}
- for i=1,Times do
- local li = Instance.new("Part", torso)
- li.Name = "Lightning"
- li.TopSurface =0
- li.Material = "Neon"
- li.BottomSurface = 0
- li.Anchored = true
- li.Locked = true
- li.Transparency = Trans or 0.4
- li.BrickColor = BrickColor.new(Color)
- li.formFactor = "Custom"
- li.CanCollide = false
- li.Size = Vector3.new(Thickness,Thickness,magz/Times)
- local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
- local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
- if Times == i then
- local magz2 = (curpos - Part1).magnitude
- li.Size = Vector3.new(Thickness,Thickness,magz2)
- li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
- else
- li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
- end
- curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
- game.Debris:AddItem(li,.1)
- end
- end
- BodyParts = {} -- Parts to emit lightning effects from
- for _, v in pairs(char.Genkadda:GetChildren()) do
- if v:IsA("Part") and v.Name ~= "HitBox" and v.Name ~= "Thingy" then
- table.insert(BodyParts, v)
- end
- end
- Bounding = {} -- Calculate the bounding boxes
- for _, v in pairs(BodyParts) do
- local temp = {X=nil, Y=nil, Z=nil}
- temp.X = v.Size.X/2 * 10
- temp.Y = v.Size.Y/2 * 10
- temp.Z = v.Size.Z/2 * 10
- Bounding[v.Name] = temp
- --table.insert(Bounding, v.Name, temp)
- end
- while wait(lightspeed) do -- Emit the Lightning effects randomly, original was (1,10)/10
- if Melee ~= true then --[[Make sure we only see the lightning when holding our sword]]
- if holy == true then
- lightspeed = math.random(0.1,0.2)
- else
- lightspeed = math.random(0.5,1)
- end
- local Body1 = BodyParts[math.random(#BodyParts)]
- local Body2 = BodyParts[math.random(#BodyParts)]
- local Pos1 = Vector3.new(
- math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X)/10,
- math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y)/10,
- math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z)/10
- )
- local Pos2 = Vector3.new(
- math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X)/10,
- math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y)/10,
- math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z)/10
- )
- local SPos1 = Body1.Position + Pos1
- local SPos2 = Body2.Position + Pos2
- Lightning(SPos1, SPos2, 4, 3, eColors[math.random(1,#eColors)], .2, .56)
- end
- end
- end)
- Button4.MouseButton1Down:connect(function()
- local ADMINS = {}
- local BANS = {7355}
- -- / stuff
- local VERSION = '1.7.9'
- local UPDATED = '2/24/2017'
- local CHANGELOG = {
- ' * changed control center look',
- ' + added ;fun',
- ' + added ;message [s]',
- ' * fixed ;nograv [plr]',
- ' - removed ;spam and ;nospam (updates)',
- ' * hopefully fixed ;crash [plr]',
- ' - removed ;fr [plr] and ;unfr [plr] (updates)',
- ' + added ;control [plr] (beta)'
- }
- local CREDITS = [[
- Rocky2u - lol
- veinyrox - ;crash and ;shutdown
- Josh - help with phpmyadmin
- Harkinian - half of the message function
- ]]
- function _G.ADD_ADMIN(ID) table.insert(ADMINS, ID) end
- function _G.ADD_BAN(ID) table.insert(BANS, ID) end
- local gCoreGui = game:GetService('CoreGui')
- local gLighting = game:GetService('Lighting')
- local gNetworkClient = game:GetService('NetworkClient')
- local gPlayers = game:GetService('Players')
- local gWorkspace = game:GetService('Workspace')
- local LP = gPlayers.LocalPlayer
- local MOUSE = LP:GetMouse()
- local SERVER_LOCKED = false
- local SHOWING_MESSAGE = false
- local SERVICES = {}
- SERVICES.EVENTS = {}
- local COMMANDS = {}
- local STD = {}
- local FRIEND_SPAM = {}
- local JAILED = {}
- local KICKS = {}
- local C_PREFIX = ';'
- local SPLIT = ' '
- local IP = gNetworkClient.ClientReplicator.MachineAddress
- local PORT = gNetworkClient.ClientReplicator.Port
- local NEW = LoadLibrary('RbxUtility').Create
- for i,v in pairs(gCoreGui:GetChildren()) do if v.Name == 'cmdbar_seth' or v.Name == 'notify_seth' then v:destroy() end end
- function UPDATE_CHAT(PLAYER) local C = PLAYER.Chatted:connect(function(M) if CHECK_ADMIN(PLAYER) then DEXECUTE(M, PLAYER) end end) table.insert(SERVICES.EVENTS, C) end
- function STD.TABLE(T, V) if not T then return false end for i,v in pairs(T) do if v == V then return true end end return false end
- function STD.ENDAT(S, V) local SF = S:find(V) if SF then return S:sub(0, SF - string.len(V)), true else return S, false end end
- function CHECK_ADMIN(PLAYER) if FIND_IN_TABLE(ADMINS, PLAYER.userId) then return true elseif PLAYER.userId == LP.userId then return true end end
- function FCOMMAND(COMMAND) for i,v in pairs(COMMANDS) do if v.N:lower() == COMMAND:lower() or STD.TABLE(v.A, COMMAND:lower()) then return v end end end
- function GCOMMAND(M) local CMD, HS = STD.ENDAT(M:lower(), SPLIT) if HS then return {CMD, true} else return {CMD, false} end end
- function GPREFIX(STRING) if STRING:sub(1, string.len(C_PREFIX)) == C_PREFIX then return {'COMMAND', string.len(C_PREFIX) + 1} end return end
- function GARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S:lower(), SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
- function GCAPARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S, SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
- function ECOMMAND(STRING, SPEAKER) repeat if STRING:find(' ') then STRING = STRING:gsub(' ', ' ') end until not STRING:find(' ') local SCMD, A, CMD SCMD = GCOMMAND(STRING) CMD = FCOMMAND(SCMD[1]) if not CMD then return end A = STRING:sub(string.len(SCMD[1]) + string.len(SPLIT) + 1) local ARGS = GARGS(A) CA = GCAPARGS(A) pcall(function() CMD.F(ARGS, SPEAKER) end) end
- function DEXECUTE(STRING, SPEAKER) if not CHECK_ADMIN(SPEAKER) then return end STRING = STRING:gsub('/e ', '') local GP = GPREFIX(STRING) if not GP then return end STRING = STRING:sub(GP[2]) if GP[1] == 'COMMAND' then ECOMMAND(STRING, SPEAKER) end end
- function GLS(LOWER, START) local AA = '' for i,v in pairs(CA) do if i > START then if AA ~= '' then AA = AA .. ' ' .. v else AA = AA .. v end end end if not LOWER then return AA else return string.lower(AA) end end
- function C3(R, G, B) return Color3.new(R/255, G/255, B/255) end
- function GET_MASS(A, B) B = 0 for i,v in pairs(A:GetChildren()) do if v:IsA('BasePart') then B = B + v:GetMass() end GET_MASS(v) end return B end
- gPlayers.PlayerAdded:connect(function(PLAYER)
- if SERVER_LOCKED then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end
- if FIND_IN_TABLE(BANS, PLAYER.userId) then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end
- UPDATE_CHAT(PLAYER)
- if CHECK_ADMIN(PLAYER) then PLAYER.CharacterAdded:connect(function() game.Chat:Chat(PLAYER.Character.Head, STUFF .. 'Welcome, you\'re an admin!') end) end
- end)
- function ADD_COMMAND(N, D, A, F) table.insert(COMMANDS, {N = N, D = D, A = A, F = F}) end
- function GET_PLAYER(NAME, SPEAKER)
- local NAME_TABLE = {}
- NAME = NAME:lower()
- if NAME == 'me' then
- table.insert(NAME_TABLE, SPEAKER.Name)
- elseif NAME == 'others' then
- for i,v in pairs(gPlayers:GetPlayers()) do if v.Name ~= SPEAKER.Name then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'all' then
- for i,v in pairs(gPlayers:GetPlayers()) do table.insert(NAME_TABLE, v.Name) end
- elseif NAME == 'random' then
- table.insert(NAME_TABLE, gPlayers:GetPlayers()[math.random(1, #gPlayers:GetPlayers())].Name)
- elseif NAME == 'team' then
- for i,v in pairs(gPlayers:GetPlayers()) do if v.TeamColor == SPEAKER.TeamColor then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'nonadmins' then
- for i,v in pairs(gPlayers:GetPlayers()) do if not CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'admins' then
- for i,v in pairs(gPlayers:GetPlayers()) do if CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'nonfriends' then
- for i,v in pairs(gPlayers:GetPlayers()) do if not v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'friends' then
- for i,v in pairs(gPlayers:GetPlayers()) do if v ~= SPEAKER and v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'nonguests' then
- for i,v in pairs(gPlayers:GetPlayers()) do if not v.Guest then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'guests' then
- for i,v in pairs(gPlayers:GetPlayers()) do if v.Guest then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'nbcs' then
- for i,v in pairs(gPlayers:GetPlayers()) do if v.MembershipType == Enum.MembershipType.None then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'bcs' then
- for i,v in pairs(gPlayers:GetPlayers()) do if v.MembershipType == Enum.MembershipType.BuildersClub then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'tbcs' then
- for i,v in pairs(gPlayers:GetPlayers()) do if v.MembershipType == Enum.MembershipType.TurboBuildersClub then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'obcs' then
- for i,v in pairs(gPlayers:GetPlayers()) do if v.MembershipType == Enum.MembershipType.OutrageousBuildersClub then table.insert(NAME_TABLE, v.Name) end end
- else
- for i,v in pairs(gPlayers:GetPlayers()) do local L_NAME = v.Name:lower() local F = L_NAME:find(NAME) if F == 1 then table.insert(NAME_TABLE, v.Name) end end
- end
- return NAME_TABLE
- end
- -- / stuff
- STUFF = '[ Rocky2u\'s CMDs ] : '
- local SI = 'rbxasset://textures/blackBkg_square.png'
- function LOAD_DATA()
- local DATA = Instance.new('Folder')
- LOOPED = Instance.new('Folder', DATA)
- GUIS = Instance.new('Folder', DATA)
- HUMANOIDS = Instance.new('Folder', DATA)
- OTHER = Instance.new('Folder', DATA)
- MAIN_GUI = Instance.new('ScreenGui', GUIS)
- MAIN_GUI.Name = 'seth_main'
- NEW'TextLabel'{Name = 'main', Active = true, BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.5, -200, 0.4, 0), Size = UDim2.new(0, 400, 0, 25), Draggable = true, Font = 'SourceSansBold', Text = ' Control Center', TextColor3 = C3(255, 255, 255), TextSize = 20, TextXAlignment = 'Left', Parent = MAIN_GUI}
- NEW'Frame'{Name = 'holder', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, 0), Size = UDim2.new(1, 25, 12, 0), Parent = MAIN_GUI.main}
- local BUTTONS = Instance.new('Folder', MAIN_GUI.main.holder) BUTTONS.Name = 'buttons'
- NEW'TextButton'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'server info', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
- NEW'TextButton'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 110, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'admins', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
- NEW'TextButton'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 215, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'bans', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
- NEW'TextButton'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 320, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
- NEW'TextButton'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 50, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'fun', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
- NEW'TextButton'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 160, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'changelog', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
- NEW'TextButton'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 270, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'credits', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
- local HOLDERS = Instance.new('Folder', MAIN_GUI.main.holder) HOLDERS.Name = 'holders'
- NEW'Frame'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Parent = HOLDERS}
- NEW'TextLabel'{Name = 'fe', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' FilteringEnabled | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
- NEW'TextLabel'{Name = 'ip', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 30), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' IP Address | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
- NEW'TextLabel'{Name = 'port', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 60), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Port | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
- NEW'TextLabel'{Name = 'place_id', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 90), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Place ID | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
- NEW'TextLabel'{Name = 'players', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 120), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Players | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
- NEW'TextLabel'{Name = 'time', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 150), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Time | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
- NEW'TextLabel'{Name = 'gravity', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 180), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Gravity | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
- NEW'ScrollingFrame'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
- NEW'ScrollingFrame'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
- NEW'ScrollingFrame'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 115), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
- NEW'ScrollingFrame'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
- NEW'ScrollingFrame'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
- local Y_CHANGES = 0
- for i,v in pairs(CHANGELOG) do
- NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_CHANGES), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.changelog}
- HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 30)
- Y_CHANGES = Y_CHANGES + 30
- end
- NEW'Frame'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, Parent = HOLDERS}
- NEW'TextLabel'{Name = 'text', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(1, 0, 1, 0), Font = 'SourceSansBold', Text = CREDITS, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', TextYAlignment = 'Top', Parent = HOLDERS.credits}
- NEW'TextBox'{Name = 'search', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.25, 0, 0, 85), Size = UDim2.new(0.5, 0, 0, 25), Visible = false, Font = 'SourceSansBold', Text = 'search commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = HOLDERS}
- NEW'Frame'{Name = 'line', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 75), Size = UDim2.new(1, -10, 0, 5), Parent = MAIN_GUI.main.holder}
- NEW'TextButton'{Name = 'close', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = MAIN_GUI.main}
- CMD_BAR_H = Instance.new('ScreenGui', GUIS)
- CMD_BAR_H.Name = 'cmdbar_seth'
- NEW'TextBox'{Name = 'bar', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, -200, 1, -50), Size = UDim2.new(0, 225, 0, 25), Font = 'SourceSansItalic', Text = 'press ; to execute a command', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = CMD_BAR_H}
- NEW'ScrollingFrame'{Name = 'commands', BackgroundColor3 = C3(50, 50, 50), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, -25), Size = UDim2.new(1, 0, 0, 0), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 6, ScrollingEnabled = true, BottomImage = SI, MidImage = SI, TopImage = SI, Parent = CMD_BAR_H.bar}
- NEW'TextLabel'{Name = 'commands_ex', BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(0, 200, 0, 20), Visible = false, Font = 'SourceSansBold', TextColor3 = C3(255, 255, 255), TextSize = 18, TextXAlignment = 'Left', Parent = CMD_BAR_H.bar}
- local NOTIFY_H = Instance.new('ScreenGui', GUIS)
- NOTIFY_H.Name = 'notify_seth'
- local N = Instance.new('Frame', NOTIFY_H)
- N.Name = 'notify'
- N.BackgroundColor3 = C3(0, 0, 0)
- N.BackgroundTransparency = 0.5
- N.BorderSizePixel = 0
- N.Position = UDim2.new(0, -225, 0.6, 0)
- N.Size = UDim2.new(0, 225, 0, 30)
- local BAR = Instance.new('Frame', N)
- BAR.Name = ''
- BAR.BackgroundColor3 = C3(255, 255, 255)
- BAR.BackgroundTransparency = 0.5
- BAR.BorderSizePixel = 0
- BAR.Position = UDim2.new(0, 0, 1, 0)
- BAR.Size = UDim2.new(1, 0, 0, 5)
- local TEXT = Instance.new('TextLabel', N)
- TEXT.Name = 'text'
- TEXT.BackgroundTransparency = 1
- TEXT.BorderSizePixel = 0
- TEXT.Size = UDim2.new(1, 0, 1, 0)
- TEXT.Font = 'SourceSansBold'
- TEXT.TextColor3 = C3(255, 255, 255)
- TEXT.TextSize = 18
- TEXT.TextXAlignment = 'Left'
- PAPER_MESH = Instance.new('BlockMesh', OTHER)
- PAPER_MESH.Scale = Vector3.new(1, 1, 0.1)
- JAIL = Instance.new('Model', OTHER)
- JAIL.Name = 'JAIL'
- local B = Instance.new('Part', JAIL)
- B.Name = 'BUTTOM'
- B.BrickColor = BrickColor.new('Black')
- B.Transparency = 0.5
- B.Anchored = true
- B.Locked = true
- B.Size = Vector3.new(6, 1, 6)
- B.TopSurface = 'Smooth'
- B.BottomSurface = 'Smooth'
- local M = Instance.new('Part', JAIL)
- M.Name = 'MAIN'
- M.BrickColor = BrickColor.new('Black')
- M.Transparency = 1
- M.Anchored = true
- M.CanCollide = false
- M.Locked = true
- M.Position = B.Position + Vector3.new(0, 3, 0)
- M.Size = Vector3.new(1, 1, 1)
- local P1 = Instance.new('Part', JAIL)
- P1.BrickColor = BrickColor.new('Black')
- P1.Transparency = 1
- P1.Position = B.Position + Vector3.new(0, 3.5, -2.5)
- P1.Rotation = Vector3.new(0, 90, 0)
- P1.Anchored = true
- P1.Locked = true
- P1.Size = Vector3.new(1, 6, 6)
- local P2 = Instance.new('Part', JAIL)
- P2.BrickColor = BrickColor.new('Black')
- P2.Transparency = 1
- P2.Position = B.Position + Vector3.new(-2.5, 3.5, 0)
- P2.Rotation = Vector3.new(-180, 0, -180)
- P2.Anchored = true
- P2.Locked = true
- P2.Size = Vector3.new(1, 6, 4)
- local P3 = Instance.new('Part', JAIL)
- P3.BrickColor = BrickColor.new('Black')
- P3.Transparency = 1
- P3.Position = B.Position + Vector3.new(2.5, 3.5, 0)
- P3.Rotation = Vector3.new(0, 0, 0)
- P3.Anchored = true
- P3.Locked = true
- P3.Size = Vector3.new(1, 6, 4)
- local P4 = Instance.new('Part', JAIL)
- P4.BrickColor = BrickColor.new('Black')
- P4.Transparency = 1
- P4.Position = B.Position + Vector3.new(0, 3.5, 2.5)
- P4.Rotation = Vector3.new(0, 90, 0)
- P4.Anchored = true
- P4.Locked = true
- P4.Size = Vector3.new(1, 6, 4)
- local TOP = Instance.new('Part', JAIL)
- TOP.BrickColor = BrickColor.new('Black')
- TOP.Transparency = 0.5
- TOP.Position = B.Position + Vector3.new(0, 7, 0)
- TOP.Rotation = Vector3.new(0, 0, 0)
- TOP.Anchored = true
- TOP.Locked = true
- TOP.Size = Vector3.new(6, 1, 6)
- TOP.TopSurface = 'Smooth'
- TOP.BottomSurface = 'Smooth'
- ROCKET = Instance.new('Part', OTHER)
- ROCKET.Name = 'rocket_seth'
- ROCKET.CanCollide = false
- ROCKET.Size = Vector3.new(2, 5, 2)
- Instance.new('CylinderMesh', ROCKET)
- local F = Instance.new('Part', ROCKET)
- F.BrickColor = BrickColor.new('Black')
- F.CanCollide = false
- F.Size = Vector3.new(2, 0.2, 2)
- Instance.new('CylinderMesh', F)
- local PE = Instance.new('ParticleEmitter', F)
- PE.Color = ColorSequence.new(C3(236, 139, 70), C3(236, 139, 70))
- PE.Size = NumberSequence.new(0.2)
- PE.Texture = 'rbxassetid://17238048'
- PE.LockedToPart = true
- PE.Lifetime = NumberRange.new(0.2)
- PE.Rate = 50
- PE.Speed = NumberRange.new(-20)
- local TOP = Instance.new('Part', ROCKET)
- TOP.CanCollide = false
- TOP.Shape = 'Ball'
- TOP.Size = Vector3.new(2, 2, 2)
- TOP.TopSurface = 'Smooth'
- TOP.BottomSurface = 'Smooth'
- local BF = Instance.new('BodyForce', ROCKET)
- BF.Name = 'force'
- BF.Force = Vector3.new(0, 0, 0)
- local W1 = Instance.new('Weld', ROCKET)
- W1.Part0 = ROCKET
- W1.Part1 = F
- W1.C1 = CFrame.new(0, 2.6, 0)
- local W2 = Instance.new('Weld', ROCKET)
- W2.Part0 = ROCKET
- W2.Part1 = TOP
- W2.C1 = CFrame.new(0, -2.6, 0)
- ALIEN_H = Instance.new('Accessory', OTHER)
- local H = Instance.new('Part', ALIEN_H)
- H.Name = 'Handle'
- H.Size = Vector3.new(2, 2.4, 2)
- local HA = Instance.new('Attachment', H)
- HA.Name = 'HatAttachment'
- HA.Position = Vector3.new(0, 0.15, 0)
- local SM = Instance.new('SpecialMesh', H)
- SM.MeshId = 'rbxassetid://13827689'
- SM.MeshType = 'FileMesh'
- SM.Scale = Vector3.new(1, 1.02, 1)
- SM.TextureId = 'rbxassetid://13827796'
- local S = Instance.new('Model', OTHER) S.Name = 'swastika'
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Anchored = true, CanCollide = false, Size = Vector3.new(2, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(4, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, -4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-4, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- CMD_BAR_H.Parent = gCoreGui
- end
- local RS = game:GetService('RunService').RenderStepped
- function OPEN_MAIN()
- SETH_MAIN = MAIN_GUI:Clone()
- local BUTTONS = SETH_MAIN.main.holder.buttons
- local HOLDERS = SETH_MAIN.main.holder.holders
- for i,v in pairs(SETH_MAIN.main.holder.buttons:GetChildren()) do
- v.MouseButton1Down:connect(function(X, Y)
- OPEN_TAB(v.Name)
- if not v:FindFirstChild('circle') then
- local C = Instance.new('ImageLabel', v)
- C.BackgroundTransparency = 1
- C.Position = UDim2.new(0, X - 0, 0, Y - 35) - UDim2.new(0, v.AbsolutePosition.X, 0, v.AbsolutePosition.Y)
- C.Size = UDim2.new(0, 0, 0, 0)
- C.ZIndex = v.ZIndex
- C.Image = 'rbxassetid://200182847'
- C.ImageColor3 = C3(0, 100, 255)
- C.Name = 'circle'
- C:TweenSizeAndPosition(UDim2.new(0, 500, 0, 500), C.Position - UDim2.new(0, 250, 0, 250), 'Out', 'Quart', 2.5)
- for i = 0, 1, 0.03 do
- C.ImageTransparency = i
- RS:wait()
- end
- C:destroy()
- end
- end)
- end
- HOLDERS.server.place_id.Text = ' Place ID | ' .. game.PlaceId
- game:GetService('RunService').Stepped:connect(function()
- if SETH_MAIN:FindFirstChild('main') and HOLDERS:FindFirstChild('server') then
- if not gWorkspace.FilteringEnabled then
- HOLDERS.server.fe.Text = ' FilteringEnabled | false'
- else
- HOLDERS.server.fe.Text = ' FilteringEnabled | true'
- end
- HOLDERS.server.ip.Text = ' IP Address | ' .. IP
- HOLDERS.server.port.Text = ' Port | ' .. PORT
- HOLDERS.server.players.Text = ' Players | ' .. gPlayers.NumPlayers .. '/' .. gPlayers.MaxPlayers
- HOLDERS.server.time.Text = ' Time | ' .. gLighting.TimeOfDay
- HOLDERS.server.gravity.Text = ' Gravity | ' .. gWorkspace.Gravity
- end
- end)
- function UPDATE_ADMINS()
- HOLDERS.admins:ClearAllChildren()
- HOLDERS.admins.CanvasSize = UDim2.new(0, 0, 0, 0)
- local Y_ADMINS = 5
- for i,v in pairs(ADMINS) do
- NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_ADMINS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.admins}
- NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.admins[v]}
- HOLDERS.admins[v].update.MouseButton1Down:connect(function()
- table.remove(ADMINS, i)
- UPDATE_ADMINS()
- end)
- HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 30)
- Y_ADMINS = Y_ADMINS + 30
- end
- HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 5)
- spawn(function()
- for i,v in pairs(HOLDERS.admins:GetChildren()) do
- v.Text = ' ' .. gPlayers:GetNameFromUserIdAsync(v.Name)
- end
- end)
- end
- UPDATE_ADMINS()
- function UPDATE_BANS()
- HOLDERS.bans:ClearAllChildren()
- HOLDERS.bans.CanvasSize = UDim2.new(0, 0, 0, 0)
- local Y_BANS = 5
- for i,v in pairs(BANS) do
- NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_BANS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', Text = '', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.bans}
- NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.bans[v]}
- HOLDERS.bans[v].update.MouseButton1Down:connect(function()
- table.remove(BANS, i)
- UPDATE_BANS()
- end)
- HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 30)
- Y_BANS = Y_BANS + 30
- end
- HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 5)
- spawn(function()
- for i,v in pairs(HOLDERS.bans:GetChildren()) do
- v.Text = ' ' .. gPlayers:GetNameFromUserIdAsync(v.Name)
- end
- end)
- end
- UPDATE_BANS()
- local function DISPLAY_CMDS()
- local Y_COMMANDS = 0
- for i,v in pairs(COMMANDS) do
- NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds}
- HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25)
- Y_COMMANDS = Y_COMMANDS + 25
- end
- end
- DISPLAY_CMDS()
- HOLDERS.search.Changed:connect(function()
- if SETH_MAIN:FindFirstChild('main') and SETH_MAIN.main.holder.holders:FindFirstChild('search') then
- if HOLDERS.search.Text ~= 'search commands' and HOLDERS.search.Focused then
- if HOLDERS.search.Text ~= '' then
- if not HOLDERS.search.Text:find(' ') then
- HOLDERS.cmds:ClearAllChildren()
- HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0)
- local Y_COMMANDS = 0
- for i,v in pairs(COMMANDS) do
- if v.N:find(HOLDERS.search.Text) then
- HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25)
- NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds}
- HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 25)
- Y_COMMANDS = Y_COMMANDS + 25
- end
- end
- end
- else
- HOLDERS.cmds:ClearAllChildren()
- HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0)
- DISPLAY_CMDS()
- end
- end
- end
- end)
- local FUN = {'balefire', 'swastika', 'trowel', 'path giver', 'orbital strike'}
- local Y_FUN = 5
- for i,v in pairs(FUN) do
- NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_FUN), Size = UDim2.new(1, -50, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.fun}
- HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 30)
- Y_FUN = Y_FUN + 30
- end
- HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 5)
- for i,v in pairs(HOLDERS.fun:GetChildren()) do
- NEW'TextButton'{Name = 'load', BackgroundColor3 = C3(50, 50, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 45, 0, 25), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'load', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = v}
- v.load.MouseButton1Down:connect(function()
- if v.Name == 'balefire' then LOAD_BALEFIRE()
- elseif v.Name == 'swastika' then local S = OTHER.swastika:Clone() S.Parent = gWorkspace S:MoveTo(LP.Character.Head.Position + Vector3.new(0, 10, 0))
- elseif v.Name == 'trowel' then LOAD_TROWEL()
- elseif v.Name == 'path giver' then LOAD_PATH()
- elseif v.Name == 'orbital strike' then LOAD_STRIKE()
- end
- end)
- end
- SETH_MAIN.main.close.MouseButton1Down:connect(function()
- SETH_MAIN:destroy()
- end)
- SETH_MAIN.Parent = gCoreGui
- end
- LOAD_DATA()
- --/ TOOLS
- function LOAD_BALEFIRE()
- local HB = Instance.new('HopperBin', LP.Backpack)
- HB.Name = 'balefire'
- local function BF(P)
- for i = 1, 50 do
- local E = Instance.new('Explosion', gWorkspace)
- E.BlastRadius = 3
- E.BlastPressure = 999999
- E.Position = LP.Character.Torso.CFrame.p + ((P - LP.Character.Torso.CFrame.p).unit * 6 * i) + ((P - LP.Character.Torso.CFrame.p).unit * 7)
- end
- end
- FIRED = false
- local function FIRE(M)
- if not FIRED then
- FIRED = true
- BF(M.Hit.p)
- wait(0.25)
- FIRED = false
- end
- end
- HB.Selected:connect(function(M)
- M.Button1Down:connect(function()
- FIRE(M)
- end)
- end)
- end
- function LOAD_TROWEL()
- local T = Instance.new('Tool', LP.Backpack) T.Name = 'trowel'
- NEW'Part'{Name = 'Handle', Size = Vector3.new(1, 4.4, 1), Parent = T}
- NEW'SpecialMesh'{MeshId = 'rbxasset://fonts/trowel.mesh', MeshType = 'FileMesh', TextureId = 'rbxasset://textures/TrowelTexture.png', Parent = T.Handle}
- NEW'Sound'{Name = 'build', SoundId = 'rbxasset://sounds//bass.wav', Volume = 1, Parent = T.Handle}
- local HEIGHT = 5
- local SPEED = 0.05
- local WIDTH = 15
- function BRICK(CF, P, C)
- local B = Instance.new('Part')
- B.BrickColor = C
- B.CFrame = CF * CFrame.new(P + B.Size / 2)
- B.Parent = game.Workspace
- B:MakeJoints()
- B.Material = 'Neon'
- return B, P + B.Size
- end
- function BW(CF)
- local BC = BrickColor.Random()
- local B = {}
- assert(WIDTH > 0)
- local Y = 0
- while Y < HEIGHT do
- local P
- local X = -WIDTH / 2
- while X < WIDTH / 2 do
- local brick
- brick, P = BRICK(CF, Vector3.new(X, Y, 0), BC)
- X = P.x
- table.insert(B, brick)
- wait(SPEED)
- end
- Y = P.y
- end
- return B
- end
- function S(A)
- if math.abs(A.x) > math.abs(A.z) then
- if A.x > 0 then
- return Vector3.new(1, 0, 0)
- else
- return Vector3.new(-1, 0, 0)
- end
- else
- if A.z > 0 then
- return Vector3.new(0, 0, 1)
- else
- return Vector3.new(0, 0, -1)
- end
- end
- end
- T.Enabled = true
- T.Activated:connect(function()
- if T.Enabled and LP.Character:FindFirstChild('Humanoid') then
- T.Enabled = false
- T.Handle.build:Play()
- BW(CFrame.new(LP.Character.Humanoid.TargetPoint, LP.Character.Humanoid.TargetPoint + S((LP.Character.Humanoid.TargetPoint - LP.Character.Head.Position).unit)))
- T.Enabled = true
- end
- end)
- end
- function LOAD_PATH()
- local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'path giver'
- local function PATH(M, C)
- if ENABLED and LP.Character then
- if not gWorkspace:FindFirstChild('paths_seth') then Instance.new('Folder', gWorkspace).Name = 'paths_seth' end
- local hit = M.Target
- local point = M.Hit.p
- local P = Instance.new('Part', gWorkspace.paths_seth)
- P.BrickColor = C
- P.Material = 'Neon'
- P.Transparency = 0.75
- P.Anchored = true
- P.Size = Vector3.new(20, 1, 20)
- P.Velocity = M.Hit.lookVector * 75
- P.BottomSurface = 'Smooth'
- P.TopSurface = 'Smooth'
- P.CFrame = CFrame.new(LP.Character.Head.Position)
- P.CFrame = CFrame.new(LP.Character.Torso.Position.x, LP.Character.Torso.Position.y - 4, LP.Character.Torso.Position.z)
- P.CFrame = CFrame.new(P.Position, point)
- wait()
- PATH(M, C)
- end
- end
- local function SELECTED(M)
- M.Button1Down:connect(function() ENABLED = true PATH(M, BrickColor.Random()) end)
- M.Button1Up:connect(function() ENABLED = false end)
- M.KeyDown:connect(function(K) if K == 'r' then if gWorkspace:FindFirstChild('paths_seth') then gWorkspace.paths_seth:destroy() end end end)
- end
- HB.Selected:connect(SELECTED)
- end
- function LOAD_STRIKE()
- local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'orbital strike'
- local function SHOOT(T)
- if ENABLED then
- local P0 = CFrame.new(0, 1500, 0)
- P0 = P0 + ((P0 * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)).lookVector * 0.5) + (P0 * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)).lookVector
- local P1 = P0 + ((P0.p - T.Hit.p).unit * -2)
- SATELITE.CFrame = CFrame.new((P0.p + P1.p) / 2, P0.p) * CFrame.fromEulerAnglesXYZ(-math.pi / 2, 0, 0)
- local M = Instance.new('Model', gWorkspace)
- NEW'Part'{BrickColor = BrickColor.new('Pink'), Material = 'Neon', CFrame = CFrame.new((SATELITE.CFrame.p + T.Hit.p) / 2, SATELITE.CFrame.p), Anchored = true, CanCollide = false, Size = Vector3.new(1, 1, 1), Parent = M}
- NEW'BlockMesh'{Scale = Vector3.new(1, 1, (SATELITE.CFrame.p - T.Hit.p).magnitude), Parent = M.Part}
- NEW'Explosion'{Position = T.Hit.p, BlastRadius = 20, Parent = gWorkspace}
- for i = 1,10 do M.Part.Transparency = 0.5 + (i * 0.05) wait(0.05) end
- M:destroy()
- end
- end
- HB.Selected:connect(function(M)
- if not gWorkspace:FindFirstChild('orbital_seth') then
- SATELITE = Instance.new('Part', gWorkspace)
- SATELITE.Name = 'orbital_seth'
- SATELITE.Position = Vector3.new(0, 1500, 0)
- SATELITE.Anchored = true
- SATELITE.CanCollide = false
- SATELITE.Size = Vector3.new(5, 16.8, 5)
- NEW'SpecialMesh'{MeshId = 'rbxassetid://1064328', Scale = Vector3.new(0.2, 0.2, 0.2), Parent = SATELITE}
- end
- M.Button1Down:connect(function() ENABLED = true SHOOT(M) end)
- M.Button1Up:connect(function() ENABLED = false end)
- end)
- end
- function FIND_IN_TABLE(TABLE, NAME)
- for i,v in pairs(TABLE) do
- if v == NAME then
- return true
- end
- end
- return false
- end
- function GET_IN_TABLE(TABLE, NAME)
- for i = 1, #TABLE do
- if TABLE[i] == NAME then
- return i
- end
- end
- return false
- end
- local NOCLIP, JESUSFLY, SWIM = false, false, false
- game:GetService('RunService').Stepped:connect(function()
- if NOCLIP then
- if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(11) end
- elseif JESUSFLY then
- if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(12) end
- elseif SWIM then
- if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(4) end
- end
- for i,v in pairs(gPlayers:GetPlayers()) do if FIND_IN_TABLE(KICKS, v) then KICK(v) end end
- end)
- local NOTIFY_1 = false
- local NOTIFY_2 = false
- function NOTIFY(M, R, G, B)
- spawn(function()
- repeat wait() until not NOTIFY_1
- local NOTIFY_SETH = GUIS.notify_seth:Clone() NOTIFY_SETH.Parent = gCoreGui
- if NOTIFY_SETH then
- NOTIFY_SETH.notify[''].BackgroundColor3 = C3(R, G, B)
- NOTIFY_SETH.notify.text.Text = ' ' .. M
- repeat wait() until not NOTIFY_1
- NOTIFY_1 = true
- wait(0.5)
- NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, 0), 'InOut', 'Quad', 0.4, false) wait(0.5)
- wait(0.5)
- repeat wait() until not NOTIFY_2
- NOTIFY_1 = false
- NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
- wait(0.5)
- NOTIFY_2 = true
- wait(2.5)
- NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, -225, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
- end
- wait(1)
- NOTIFY_SETH:destroy()
- NOTIFY_2 = false
- end)
- end
- function KICK(P)
- spawn(function()
- for i = 1,5 do
- if P.Character and P.Character:FindFirstChild('HumanoidRootPart') and P.Character:FindFirstChild('Torso') then
- P.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(999000, 1001000), 1000000, 1000000)
- local SP = Instance.new('SkateboardPlatform', P.Character) SP.Position = P.Character.HumanoidRootPart.Position SP.Transparency = 1
- spawn(function()
- repeat wait()
- if P.Character and P.Character:FindFirstChild('HumanoidRootPart') then SP.Position = P.Character.HumanoidRootPart.Position end
- until not gPlayers:FindFirstChild(P.Name)
- end)
- P.Character.Torso.Anchored = true
- end
- end
- end)
- end
- gPlayers.PlayerRemoving:connect(function(P)
- if FIND_IN_TABLE(KICKS, P) then
- for i,v in pairs(KICKS) do if v == P then table.remove(KICKS, i) end end
- NOTIFY('KICKED ' .. P.Name, 255, 255, 255)
- end
- if FIND_IN_TABLE(JAILED, P.Name) then
- for i,v in pairs(JAILED) do if v == P.Name then table.remove(KICKS, i) end end
- end
- end)
- function FIX_LIGHTING()
- gLighting.Ambient = C3(0.5, 0.5, 0.5)
- gLighting.Brightness = 1
- gLighting.GlobalShadows = true
- gLighting.Outlines = false
- gLighting.TimeOfDay = 14
- gLighting.FogEnd = 100000
- end
- function COLOR(PLAYER, BCOLOR)
- for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') then v:destroy() elseif v:IsA('ShirtGraphic') then v.Archivable = false v.Graphic = '' end end
- for i,v in pairs(PLAYER.Character.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.BrickColor = BrickColor.new(BCOLOR)
- elseif v:IsA('Accessory') then
- v.Handle.BrickColor = BrickColor.new(BCOLOR)
- for a,b in pairs(v.Handle:GetChildren()) do
- if b:IsA('SpecialMesh') then
- b.TextureId = ''
- end
- end
- end
- end
- end
- function LAG(PLAYER)
- local POS = CFrame.new(math.random(-100000, 100000), math.random(-100000, 100000), math.random(-100000, 100000))
- spawn(function()
- repeat wait()
- if PLAYER and PLAYER.Character then
- PLAYER.CameraMode = 'LockFirstPerson'
- PLAYER.Character.HumanoidRootPart.CFrame = POS
- PLAYER.Character.Torso.Anchored = true
- Instance.new('ForceField', PLAYER.Character)
- Instance.new('Smoke', PLAYER.Character.Head)
- end
- until not gPlayers:FindFirstChild(PLAYER.Name)
- end)
- end
- local FLYING = false
- if LP.Character and LP.Character:FindFirstChild('Humanoid') then
- LP.Character.Humanoid.Died:connect(function() FLYING = false end)
- end
- function sFLY()
- repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso') and LP.Character:FindFirstChild('Humanoid')
- repeat wait() until MOUSE
- local T = LP.Character.Torso
- local CONTROL = {F = 0, B = 0, L = 0, R = 0}
- local lCONTROL = {F = 0, B = 0, L = 0, R = 0}
- local SPEED = 0
- local function FLY()
- FLYING = true
- local BG = Instance.new('BodyGyro', T)
- local BV = Instance.new('BodyVelocity', T)
- BG.P = 9e4
- BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- BG.cframe = T.CFrame
- BV.velocity = Vector3.new(0, 0.1, 0)
- BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
- spawn(function()
- repeat wait()
- LP.Character.Humanoid.PlatformStand = true
- if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then
- SPEED = 50
- elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then
- SPEED = 0
- end
- if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then
- BV.velocity = ((gWorkspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((gWorkspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) - gWorkspace.CurrentCamera.CoordinateFrame.p)) * SPEED
- lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
- elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0 then
- BV.velocity = ((gWorkspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((gWorkspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) - gWorkspace.CurrentCamera.CoordinateFrame.p)) * SPEED
- else
- BV.velocity = Vector3.new(0, 0.1, 0)
- end
- BG.cframe = gWorkspace.CurrentCamera.CoordinateFrame
- until not FLYING
- CONTROL = {F = 0, B = 0, L = 0, R = 0}
- lCONTROL = {F = 0, B = 0, L = 0, R = 0}
- SPEED = 0
- BG:destroy()
- BV:destroy()
- LP.Character.Humanoid.PlatformStand = false
- end)
- end
- MOUSE.KeyDown:connect(function(KEY)
- if KEY:lower() == 'w' then
- CONTROL.F = 1
- elseif KEY:lower() == 's' then
- CONTROL.B = -1
- elseif KEY:lower() == 'a' then
- CONTROL.L = -1
- elseif KEY:lower() == 'd' then
- CONTROL.R = 1
- end
- end)
- MOUSE.KeyUp:connect(function(KEY)
- if KEY:lower() == 'w' then
- CONTROL.F = 0
- elseif KEY:lower() == 's' then
- CONTROL.B = 0
- elseif KEY:lower() == 'a' then
- CONTROL.L = 0
- elseif KEY:lower() == 'd' then
- CONTROL.R = 0
- end
- end)
- FLY()
- end
- function NOFLY()
- FLYING = false
- LP.Character.Humanoid.PlatformStand = false
- end
- function RESET_MODEL(MODEL)
- for i,v in pairs(MODEL:GetChildren()) do
- if v:IsA('Seat') and v.Name == 'FakeTorso' then
- v:destroy()
- elseif v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
- v:destroy()
- elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.Transparency = 0
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- end
- end
- for i,v in pairs(MODEL.Torso:GetChildren()) do
- if v:IsA('SpecialMesh') then
- v:destroy()
- end
- end
- if MODEL.Head:FindFirstChild('Mesh') then
- MODEL.Head.Mesh:destroy()
- end
- if MODEL.Torso:FindFirstChild('Neck') then MODEL.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(90), math.rad(180), 0) end
- if MODEL.Torso:FindFirstChild('Left Shoulder') then MODEL.Torso['Left Shoulder'].C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0) end
- if MODEL.Torso:FindFirstChild('Right Shoulder') then MODEL.Torso['Right Shoulder'].C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0) end
- if MODEL.Torso:FindFirstChild('Left Hip') then MODEL.Torso['Left Hip'].C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, math.rad(-90), 0) end
- if MODEL.Torso:FindFirstChild('Right Hip') then MODEL.Torso['Right Hip'].C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, math.rad(90), 0) end
- end
- function UPDATE_MODEL(MODEL, USERNAME)
- local AppModel = gPlayers:GetCharacterAppearanceAsync(gPlayers:GetUserIdFromNameAsync(USERNAME))
- MODEL.Name = USERNAME
- for i,v in pairs(AppModel:GetChildren()) do
- if v:IsA('SpecialMesh') or v:IsA('BlockMesh') or v:IsA('CylinderMesh') then
- v.Parent = MODEL.Head
- elseif v:IsA('Decal') then
- if MODEL.Head:FindFirstChild('face') then
- MODEL.Head.face.Texture = v.Texture
- else
- local FACE = Instance.new('Decal', MODEL.Head)
- FACE.Texture = v.Texture
- end
- elseif v:IsA('BodyColors') or v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
- if MODEL:FindFirstChild('Body Colors') then
- MODEL['Body Colors']:destroy()
- end
- v.Parent = MODEL
- elseif v:IsA('Accessory') then
- v.Parent = MODEL
- v.Handle.CFrame = MODEL.Head.CFrame * CFrame.new(0, MODEL.Head.Size.Y / 2, 0) * v.AttachmentPoint:inverse()
- end
- end
- if not MODEL.Head:FindFirstChild('Mesh') then
- local SM = Instance.new('SpecialMesh', MODEL.Head)
- SM.MeshType = Enum.MeshType.Head
- SM.Scale = Vector3.new(1.25, 1.25, 1.25)
- end
- end
- function CREEPER(PLAYER)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Shirt') or v:IsA('Pants') then
- v:destroy()
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- end
- end
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Accessory') then
- v:destroy()
- end
- end
- PLAYER.Character.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(90),math.rad(180),0)
- PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(90),0)
- PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(-90),0)
- PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(90),0)
- PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(-90),0)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.BrickColor = BrickColor.new('Bright green')
- end
- end
- end
- function SHREK(PLAYER)
- COLOR(PLAYER, 'Bright green')
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') or v:IsA('CharacterMesh') then
- v:destroy()
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- end
- end
- for i,v in pairs(PLAYER.Character.Head:GetChildren()) do
- if v:IsA('Decal') or v:IsA('SpecialMesh') then
- v:destroy()
- end
- end
- if PLAYER.Character:FindFirstChild('Shirt Graphic') then
- PLAYER.Character['Shirt Graphic'].Archivable = false
- PLAYER.Character['Shirt Graphic'].Graphic = ''
- end
- local M = Instance.new('SpecialMesh', PLAYER.Character.Head)
- local S = Instance.new('Shirt', PLAYER.Character)
- local P = Instance.new('Pants', PLAYER.Character)
- M.MeshType = 'FileMesh'
- M.MeshId = 'rbxassetid://19999257'
- M.Offset = Vector3.new(-0.1, 0.1, 0)
- M.TextureId = 'rbxassetid://156397869'
- S.ShirtTemplate = 'rbxassetid://133078194'
- P.PantsTemplate = 'rbxassetid://133078204'
- end
- function DUCK(PLAYER)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'Torso' and v.Name ~= 'HumanoidRootPart' then
- v.Transparency = 1
- elseif v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
- v:destroy()
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- end
- end
- local DUCK = Instance.new('SpecialMesh', PLAYER.Character.Torso)
- DUCK.MeshType = 'FileMesh'
- DUCK.MeshId = 'rbxassetid://9419831'
- DUCK.TextureId = 'rbxassetid://9419827'
- DUCK.Scale = Vector3.new(5, 5, 5)
- if PLAYER.Character.Head:FindFirstChild('face') then
- PLAYER.Character.Head.face.Transparency = 1
- end
- end
- function DOG(PLAYER)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Shirt') or v:IsA('Pants') then
- v:destroy()
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- end
- end
- PLAYER.Character.Torso.Transparency = 1
- PLAYER.Character.Torso.Neck.C0 = CFrame.new(0, -0.5, -2) * CFrame.Angles(math.rad(90), math.rad(180), 0)
- PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(90), 0)
- PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(-0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(-90), 0)
- PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(1.5, -1, 1.5) * CFrame.Angles(0, math.rad(90), 0)
- PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(-1.5, -1, 1.5) * CFrame.Angles(0, math.rad(-90), 0)
- local FakeTorso = Instance.new('Seat', PLAYER.Character)
- local BF = Instance.new('BodyForce', FakeTorso)
- local W = Instance.new('Weld', PLAYER.Character.Torso)
- FakeTorso.Name = 'FakeTorso'
- FakeTorso.TopSurface = 0
- FakeTorso.BottomSurface = 0
- FakeTorso.Size = Vector3.new(3,1,4)
- FakeTorso.BrickColor = BrickColor.new('Brown')
- FakeTorso.CFrame = PLAYER.Character.Torso.CFrame
- BF.Force = Vector3.new(0, FakeTorso:GetMass() * 196.25, 0)
- W.Part0 = PLAYER.Character.Torso
- W.Part1 = FakeTorso
- W.C0 = CFrame.new(0, -0.5, 0)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.BrickColor = BrickColor.new('Brown')
- end
- end
- end
- function ALIEN(PLAYER)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
- v:destroy()
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.BrickColor = BrickColor.new('Fossil')
- end
- end
- ALIEN_H:Clone().Parent = PLAYER.Character
- end
- function DECALSPAM(INSTANCE, ID)
- for i,v in pairs(INSTANCE:GetChildren()) do
- if v:IsA('BasePart') then
- spawn(function()
- local FACES = {'Back', 'Bottom', 'Front', 'Left', 'Right', 'Top'}
- local CURRENT_FACE = 1
- for i = 1, 6 do
- local DECAL = Instance.new('Decal', v)
- DECAL.Name = 'decal_seth'
- DECAL.Texture = 'rbxassetid://' .. ID - 1
- DECAL.Face = FACES[CURRENT_FACE]
- CURRENT_FACE = CURRENT_FACE + 1
- end
- end)
- end
- DECALSPAM(v, ID)
- end
- end
- function UNDECALSPAM(INSTANCE)
- for i,v in pairs(INSTANCE:GetChildren()) do
- if v:IsA('BasePart') then
- for a,b in pairs(v:GetChildren()) do
- if b:IsA('Decal') and b.Name == 'decal_seth' then
- b:destroy()
- end
- end
- end
- UNDECALSPAM(v)
- end
- end
- function CREATE_DONG(PLAYER, DONG_COLOR)
- if PLAYER.Character:FindFirstChild('DONG') then
- PLAYER.Character.DONG:destroy()
- end
- local D = Instance.new('Model', PLAYER.Character)
- D.Name = 'DONG'
- local BG = Instance.new('BodyGyro', PLAYER.Character.Torso)
- local MAIN = Instance.new('Part', PLAYER.Character['DONG'])
- local M1 = Instance.new('CylinderMesh', MAIN)
- local W1 = Instance.new('Weld', PLAYER.Character.Head)
- local P1 = Instance.new('Part', PLAYER.Character['DONG'])
- local M2 = Instance.new('SpecialMesh', P1)
- local W2 = Instance.new('Weld', P1)
- local B1 = Instance.new('Part', PLAYER.Character['DONG'])
- local M3 = Instance.new('SpecialMesh', B1)
- local W3 = Instance.new('Weld', B1)
- local B2 = Instance.new('Part', PLAYER.Character['DONG'])
- local M4 = Instance.new('SpecialMesh', B2)
- local W4 = Instance.new('Weld', B2)
- MAIN.TopSurface = 0 MAIN.BottomSurface = 0 MAIN.Name = 'Main' MAIN.Size = Vector3.new(0.6, 2.5, 0.6) MAIN.BrickColor = BrickColor.new(DONG_COLOR) MAIN.Position = PLAYER.Character.Head.Position MAIN.CanCollide = false
- W1.Part0 = MAIN W1.Part1 = PLAYER.Character.Head W1.C0 = CFrame.new(0, 0.25, 2.1) * CFrame.Angles(math.rad(45), 0, 0)
- P1.Name = 'Mush' P1.BottomSurface = 0 P1.TopSurface = 0 P1.Size = Vector3.new(0.6, 0.6, 0.6) P1.CFrame = CFrame.new(MAIN.Position) P1.BrickColor = BrickColor.new('Pink') P1.CanCollide = false
- M2.MeshType = 'Sphere'
- W2.Part0 = MAIN W2.Part1 = P1 W2.C0 = CFrame.new(0, 1.3, 0)
- B1.Name = 'Left Ball' B1.BottomSurface = 0 B1.TopSurface = 0 B1.CanCollide = false B1.Size = Vector3.new(1, 1, 1) B1.CFrame = CFrame.new(PLAYER.Character['Left Leg'].Position) B1.BrickColor = BrickColor.new(DONG_COLOR)
- M3.Parent = B1 M3.MeshType = 'Sphere'
- W3.Part0 = PLAYER.Character['Left Leg'] W3.Part1 = B1 W3.C0 = CFrame.new(0, 0.5, -0.5)
- B2.Name = 'Right Ball' B2.BottomSurface = 0 B2.CanCollide = false B2.TopSurface = 0 B2.Size = Vector3.new(1, 1, 1) B2.CFrame = CFrame.new(PLAYER.Character['Right Leg'].Position) B2.BrickColor = BrickColor.new(DONG_COLOR)
- M4.MeshType = 'Sphere'
- W4.Part0 = PLAYER.Character['Right Leg'] W4.Part1 = B2 W4.C0 = CFrame.new(0, 0.5, -0.5)
- end
- function SCALE(C, S)
- if tonumber(S) < 0.5 then S = 0.5 elseif tonumber(S) > 25 then S = 25 end
- local HAT_CLONE = {}
- for i,v in pairs(C:GetChildren()) do if v:IsA('Accessory') then local HC = v:Clone() table.insert(HAT_CLONE, HC) v:destroy() end end
- local HEAD = C.Head
- local TORSO = C.Torso
- local LA = C['Left Arm']
- local RA = C['Right Arm']
- local LL = C['Left Leg']
- local RL = C['Right Leg']
- local HRP = C.HumanoidRootPart
- HEAD.Size = Vector3.new(S * 2, S, S)
- TORSO.Size = Vector3.new(S * 2, S * 2, S)
- LA.Size = Vector3.new(S, S * 2, S)
- RA.Size = Vector3.new(S, S * 2, S)
- LL.Size = Vector3.new(S, S * 2, S)
- RL.Size = Vector3.new(S, S * 2, S)
- HRP.Size = Vector3.new(S * 2, S * 2, S)
- local M1 = Instance.new('Motor6D', TORSO)
- local M2 = Instance.new('Motor6D', TORSO)
- local M3 = Instance.new('Motor6D', TORSO)
- local M4 = Instance.new('Motor6D', TORSO)
- local M5 = Instance.new('Motor6D', TORSO)
- local M6 = Instance.new('Motor6D', HRP)
- M1.Name = 'Neck' M1.Part0 = TORSO M1.Part1 = HEAD M1.C0 = CFrame.new(0, 1 * S, 0) * CFrame.Angles(-1.6, 0, 3.1) M1.C1 = CFrame.new(0, -0.5 * S, 0) * CFrame.Angles(-1.6, 0, 3.1)
- M2.Name = 'Left Shoulder' M2.Part0 = TORSO M2.Part1 = LA M2.C0 = CFrame.new(-1 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0) M2.C1 = CFrame.new(0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0)
- M3.Name = 'Right Shoulder' M3.Part0 = TORSO M3.Part1 = RA M3.C0 = CFrame.new(1 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0) M3.C1 = CFrame.new(-0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0)
- M4.Name = 'Left Hip' M4.Part0 = TORSO M4.Part1 = LL M4.C0 = CFrame.new(-1 * S, -1 * S, 0) * CFrame.Angles(0, -1.6, 0) M4.C1 = CFrame.new(-0.5 * S, 1 * S, 0) * CFrame.Angles(0, -1.6, 0)
- M5.Name = 'Right Hip' M5.Part0 = TORSO M5.Part1 = RL M5.C0 = CFrame.new(1 * S, -1 * S, 0) * CFrame.Angles(0, 1.6, 0) M5.C1 = CFrame.new(0.5 * S, 1 * S, 0) * CFrame.Angles(0, 1.6, 0)
- M6.Name = 'RootJoint' M6.Part0 = HRP M6.Part1 = TORSO M6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) M6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
- for i,v in pairs(HAT_CLONE) do v.Parent = C end
- end
- function CAPE(COLOR)
- if LP.Character:FindFirstChild('Cape') then LP.Character.Cape:destroy() end
- repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso')
- local T = LP.Character.Torso
- local C = Instance.new('Part', T.Parent)
- C.Name = 'cape_seth'
- C.Anchored = false
- C.CanCollide = false
- C.TopSurface = 0
- C.BottomSurface = 0
- C.BrickColor = BrickColor.new(COLOR)
- C.Material = 'Neon'
- C.Size = Vector3.new(0.2, 0.2, 0.2)
- local M = Instance.new('BlockMesh', C)
- M.Scale = Vector3.new(9, 17.5, 0.5)
- local M1 = Instance.new('Motor', C)
- M1.Part0 = C
- M1.Part1 = T
- M1.MaxVelocity = 1
- M1.C0 = CFrame.new(0, 1.75, 0) * CFrame.Angles(0, math.rad(90), 0)
- M1.C1 = CFrame.new(0, 1, .45) * CFrame.Angles(0, math.rad(90), 0)
- local WAVE = false
- repeat wait(1 / 44)
- local ANG = 0.2
- local oldMag = T.Velocity.magnitude
- local MV = 0.1
- if WAVE then
- ANG = ANG + ((T.Velocity.magnitude / 10) * 0.05) + 1
- WAVE = false
- else
- WAVE = false
- end
- ANG = ANG + math.min(T.Velocity.magnitude / 30, 1)
- M1.MaxVelocity = math.min((T.Velocity.magnitude / 10), 0.04) + MV
- M1.DesiredAngle = -ANG
- if M1.CurrentAngle < -0.05 and M1.DesiredAngle > -.05 then
- M1.MaxVelocity = 0.04
- end
- repeat
- wait()
- until M1.CurrentAngle == M1.DesiredAngle or math.abs(T.Velocity.magnitude - oldMag) >= (T.Velocity.magnitude / 10) + 1
- if T.Velocity.magnitude < 0.1 then
- wait(0.1)
- end
- until not C or C.Parent ~= T.Parent
- end
- function INFECT(PLAYER)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- Instance.new('Folder', PLAYER.Character).Name = 'infected_seth'
- if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') then
- v:destroy()
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- end
- end
- if PLAYER.Character.Head:FindFirstChild('face') then
- PLAYER.Character.Head.face.Texture = 'rbxassetid://7074882'
- end
- for i,v in pairs (PLAYER.Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- if v.Name == 'Head' or v.Name == 'Left Arm' or v.Name == 'Right Arm' then
- v.BrickColor = BrickColor.new('Medium green')
- elseif v.Name == 'Torso' or v.Name == 'Left Leg' or v.Name == 'Right Leg' then
- v.BrickColor = BrickColor.new('Brown')
- end
- end
- end
- local T = PLAYER.Character.Torso.Touched:connect(function(TC)
- if not TC.Parent:FindFirstChild('infected_seth') then
- local GPFC = gPlayers:GetPlayerFromCharacter(TC.Parent)
- if GPFC then
- INFECT(GPFC)
- end
- end
- end)
- end
- function fWeld(zName, zParent, zPart0, zPart1, zCoco, A, B, C, D, E, F)
- local funcw = Instance.new('Weld') funcw.Name = zName funcw.Parent = zParent funcw.Part0 = zPart0 funcw.Part1 = zPart1
- if (zCoco) then
- funcw.C0 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
- else
- funcw.C1 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
- end
- return funcw
- end
- function BANG(VICTIM)
- spawn(function()
- local P1 = gPlayers.LocalPlayer.Character.Torso
- local V1 = gPlayers[VICTIM].Character.Torso
- V1.Parent.Humanoid.PlatformStand = true
- P1['Left Shoulder']:destroy() local LA1 = Instance.new('Weld', P1) LA1.Part0 = P1 LA1.Part1 = P1.Parent['Left Arm'] LA1.C0 = CFrame.new(-1.5, 0, 0) LA1.Name = 'Left Shoulder'
- P1['Right Shoulder']:destroy() local RS1 = Instance.new('Weld', P1) RS1.Part0 = P1 RS1.Part1 = P1.Parent['Right Arm'] RS1.C0 = CFrame.new(1.5, 0, 0) RS1.Name = 'Right Shoulder'
- V1['Left Shoulder']:destroy() local LS2 = Instance.new('Weld', V1) LS2.Part0 = V1 LS2.Part1 = V1.Parent['Left Arm'] LS2.C0 = CFrame.new(-1.5, 0, 0) LS2.Name = 'Left Shoulder'
- V1['Right Shoulder']:destroy() local RS2 = Instance.new('Weld', V1) RS2.Part0 = V1 RS2.Part1 = V1.Parent['Right Arm'] RS2.C0 = CFrame.new(1.5, 0, 0) RS2.Name = 'Right Shoulder'
- V1['Left Hip']:destroy() local LH2 = Instance.new('Weld', V1) LH2.Part0 = V1 LH2.Part1 = V1.Parent['Left Leg'] LH2.C0 = CFrame.new(-0.5, -2, 0) LH2.Name = 'Left Hip'
- V1['Right Hip']:destroy() local RH2 = Instance.new('Weld', V1) RH2.Part0 = V1 RH2.Part1 = V1.Parent['Right Leg'] RH2.C0 = CFrame.new(0.5, -2, 0) RH2.Name = 'Right Hip'
- local D = Instance.new('Part', P1) D.TopSurface = 0 D.BottomSurface = 0 D.CanCollide = false D.BrickColor = BrickColor.new('Pastel brown') D.Shape = 'Ball' D.Size = Vector3.new(1, 1, 1)
- local DM1 = Instance.new('SpecialMesh', D) DM1.MeshType = 'Sphere' DM1.Scale = Vector3.new(0.4, 0.4, 0.4)
- fWeld('weld', P1, P1, D, true, -0.2, -1.3, -0.6, 0, 0, 0)
- local D2 = D:Clone() D2.Parent = P1
- fWeld('weld', P1, P1, D2, true, 0.2, -1.3, -0.6, 0, 0, 0)
- local C = Instance.new('Part', P1) C.TopSurface = 0 C.BottomSurface = 0 C.CanCollide = false C.BrickColor = BrickColor.new('Pastel brown') C.Size = Vector3.new(0.4, 1.3, 0.4)
- fWeld('weld', P1, P1, C, true, 0, -1, -0.52 + (-C.Size.y / 2), math.rad(-80), 0, 0)
- local C2 = D:Clone() C2.BrickColor = BrickColor.new('Pink') C2.Mesh.Scale = Vector3.new(0.4, 0.62, 0.4) C2.Parent = P1
- fWeld('weld', C, C, C2, true, 0, 0 + (C.Size.y / 2), 0, math.rad(-10), 0, 0)
- local CM = Instance.new('CylinderMesh', C)
- local BL = Instance.new('Part', V1) BL.TopSurface = 0 BL.BottomSurface = 0 BL.CanCollide = false BL.BrickColor = BrickColor.new('Pastel brown') BL.Shape = 'Ball' BL.Size = Vector3.new(1, 1, 1)
- local DM2 = Instance.new('SpecialMesh', BL) DM2.MeshType = 'Sphere' DM2.Scale = Vector3.new(1.2, 1.2, 1.2)
- fWeld('weld', V1, V1, BL, true, -0.5, 0.5, -0.6, 0, 0, 0)
- local BR = Instance.new('Part', V1) BR.TopSurface = 0 BR.BottomSurface = 0 BR.CanCollide = false BR.BrickColor = BrickColor.new('Pastel brown') BR.Shape = 'Ball' BR.Size = Vector3.new(1, 1, 1)
- local DM3 = Instance.new('SpecialMesh', BR) DM3.MeshType = 'Sphere' DM3.Scale = Vector3.new(1.2, 1.2, 1.2)
- fWeld('weld', V1, V1, BR, true, 0.5, 0.5, -0.6, 0, 0, 0)
- local BLN = Instance.new('Part', V1) BLN.TopSurface = 0 BLN.BottomSurface = 0 BLN.CanCollide = false BLN.BrickColor = BrickColor.new('Pink') BLN.Shape = 'Ball' BLN.Size = Vector3.new(1, 1, 1)
- local DM4 = Instance.new('SpecialMesh', BLN) DM4.MeshType = 'Sphere' DM4.Scale = Vector3.new(0.2, 0.2, 0.2)
- fWeld('weld', V1, V1, BLN, true, -0.5, 0.5, -1.2, 0, 0, 0)
- local BRN = Instance.new('Part', V1) BRN.TopSurface = 0 BRN.BottomSurface = 0 BRN.CanCollide = false BRN.BrickColor = BrickColor.new('Pink') BRN.Shape = 'Ball' BRN.Size = Vector3.new(1, 1, 1)
- local DM5 = Instance.new('SpecialMesh', BRN) DM5.MeshType = 'Sphere' DM5.Scale = Vector3.new(0.2, 0.2, 0.2)
- fWeld('weld', V1, V1, BRN, true, 0.5, 0.5, -1.2, 0, 0, 0)
- LH2.C1 = CFrame.new(0.2, 1.6, 0.4) * CFrame.Angles(3.9, -0.4, 0) RH2.C1 = CFrame.new(-0.2, 1.6, 0.4) * CFrame.Angles(3.9, 0.4, 0)
- LS2.C1 = CFrame.new(-0.2, 0.9, 0.6) * CFrame.Angles(3.9, -0.2, 0) RS2.C1 = CFrame.new(0.2, 0.9, 0.6) * CFrame.Angles(3.9, 0.2, 0)
- LA1.C1 = CFrame.new(-0.5, 0.7, 0) * CFrame.Angles(-0.9, -0.4, 0) RS1.C1 = CFrame.new(0.5, 0.7, 0) * CFrame.Angles(-0.9, 0.4, 0)
- if P1:FindFirstChild('weldx') then P1.weldx:destroy() end
- WE = fWeld('weldx', P1, P1, V1, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
- local N = V1.Neck N.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
- end)
- spawn(function() while wait() do for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, -0.3, 0) end for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, 0.3, 0) end end end)
- end
- function RESPAWN(PLAYER)
- local M = Instance.new('Model', gWorkspace) M.Name = 'respawn_seth'
- local T = Instance.new('Part', M) T.Name = 'Torso' T.CanCollide = false T.Transparency = 1
- Instance.new('Humanoid', M)
- PLAYER.Character = M
- end
- function LOAD_MESSAGE(STRING)
- gPlayers.LocalPlayer.CharacterAppearanceId = 20018
- RESPAWN(LP)
- R = false
- LP.CharacterAdded:connect(function()
- if not R then
- wait(0.5)
- if LP.Character:FindFirstChild('Humanoid') then
- MAIN_HAT = LP.Character:FindFirstChild('BunnyEarsOfCaprice'):Clone()
- end
- R = true
- end
- end)
- repeat wait() until R
- RESPAWN(LP)
- LP.CharacterAppearanceId = 0
- if MAIN_HAT then
- MAIN_HAT.Handle.CanCollide = true
- local M = MAIN_HAT.Handle.BunnyTools.EggScript3:Clone()
- local P = Instance.new('Part')
- M.Disabled = false
- M.Parent = P
- MAIN_HAT.Handle.BunnyTools.EggMesh3:Clone().Parent = P
- MAIN_HAT:destroy()
- P.Parent = LP.Character
- repeat wait() until LP:FindFirstChild('ChessMsg')
- MG = LP:FindFirstChild('ChessMsg')
- MG.Name = 'message_seth'
- MG.Text = ''
- MG.Parent = gWorkspace
- MESSAGE(STRING)
- P:destroy()
- for i,v in pairs(gWorkspace:GetChildren()) do
- if v:IsA('Part') and v.BrickColor == BrickColor.new('Bright red') and v.Reflectance == 0 and v.Transparency == 0 and not v.Anchored and v.CanCollide and v.Locked and v:FindFirstChild('Decal') and v.Size == Vector3.new(8, 0.4, 8) then
- if v.Decal.Texture == 'http://www.roblox.com/asset/?id=1531000' and v.Transparency == 0 and v.Decal.Face == Enum.NormalId.Top then
- v:destroy()
- end
- end
- end
- end
- end
- function MESSAGE(STRING)
- if not SHOWING_MESSAGE then
- spawn(function()
- SHOWING_MESSAGE = true
- MG.Text = STRING
- wait(5)
- MG.Text = ''
- SHOWING_MESSAGE = false
- end)
- end
- end
- _G.CLICK_TP = false
- local M_CTRL = false
- MOUSE.KeyDown:connect(function(K) if K:byte() == 50 then M_CTRL = true end end)
- MOUSE.KeyUp:connect(function(K) if K:byte() == 50 then M_CTRL = false end end)
- MOUSE.Button1Down:connect(function() if _G.CLICK_TP and M_CTRL and MOUSE.Target and LP.Character and LP.Character:FindFirstChild('HumanoidRootPart') then LP.Character.HumanoidRootPart.CFrame = CFrame.new(MOUSE.Hit.p) + Vector3.new(0, 3, 0) end end)
- gLighting.Outlines = false -- / outlines are gross
- if FIND_IN_TABLE(BANS, LP.userId) then LP:Kick() end
- for i,v in pairs(gPlayers:GetPlayers()) do if FIND_IN_TABLE(BANS, v.userId) then table.insert(KICKS, v) else UPDATE_CHAT(v) end end
- -- / commands
- ADD_COMMAND('ff','ff [plr]', {},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- Instance.new('ForceField', gPlayers[v].Character)
- end
- end)
- ADD_COMMAND('unff','unff [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(gPlayers[v].Character:GetChildren()) do
- if v:IsA('ForceField') then
- v:destroy()
- end
- end
- end
- end)
- ADD_COMMAND('fire','fire [plr] [r] [g] [b]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(gPlayers[v].Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- local F = Instance.new('Fire', v)
- if ARGS[2] and ARGS[3] and ARGS[4] then
- F.Color = C3(ARGS[2], ARGS[3], ARGS[4])
- F.SecondaryColor = C3(ARGS[2], ARGS[3], ARGS[4])
- end
- end
- end
- end
- end)
- ADD_COMMAND('unfire','unfire [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- for i,v in pairs(v:GetChildren()) do
- if v:IsA('Fire') then
- v:destroy()
- end
- end
- end
- end
- end)
- ADD_COMMAND('sp','sp [plr] [r] [g] [b]',{'sparkles'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(gPlayers[v].Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- if ARGS[2] and ARGS[3] and ARGS[4] then
- Instance.new('Sparkles', v).Color = C3(ARGS[2], ARGS[3], ARGS[4])
- else
- Instance.new('Sparkles', v)
- end
- end
- end
- end
- end)
- ADD_COMMAND('unsp','unsp [plr]',{'unsparkles'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(gPlayers[v].Character:GetChildren()) do
- for i,v in pairs(v:GetChildren()) do
- if v:IsA('Sparkles') then
- v:destroy()
- end
- end
- end
- end
- end)
- ADD_COMMAND('smoke','smoke [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- Instance.new('Smoke', gPlayers[v].Character.Torso)
- end
- end)
- ADD_COMMAND('unsmoke','unsmoke [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(gPlayers[v].Character.Torso:GetChildren()) do
- if v:IsA('Smoke') then
- v:destroy()
- end
- end
- end
- end)
- ADD_COMMAND('btools','btools [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- Instance.new('HopperBin', gPlayers[v].Backpack).BinType = 2
- Instance.new('HopperBin', gPlayers[v].Backpack).BinType = 3
- Instance.new('HopperBin', gPlayers[v].Backpack).BinType = 4
- end
- end)
- ADD_COMMAND('god','god [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- PCHAR.Humanoid.MaxHealth = math.huge PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
- end
- end
- end)
- ADD_COMMAND('sgod','sgod [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- PCHAR.Humanoid.MaxHealth = 10000000 PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
- end
- end
- end)
- ADD_COMMAND('ungod','ungod [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- PCHAR.Humanoid.MaxHealth = 100
- end
- end
- end)
- ADD_COMMAND('heal','heal [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
- end
- end
- end)
- ADD_COMMAND('freeze','freeze [plr]',{'frz'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.Anchored = true
- end
- end
- end
- end
- end)
- ADD_COMMAND('thaw','thaw [plr]',{'unfreeze','unfrz'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(gPlayers[v].Character:GetChildren()) do
- if v:IsA('Part') then
- v.Anchored = false
- end
- end
- end
- end
- end)
- ADD_COMMAND('kill','kill [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- gPlayers[v].Character:BreakJoints()
- end
- end)
- ADD_COMMAND('sound','sound [id]',{},
- function(ARGS, SPEAKER)
- for i,v in pairs(gWorkspace:GetChildren()) do if v:IsA('Sound') then v:Stop() v:destroy() end end
- if ARGS[1]:lower() ~= 'off' then
- local S = Instance.new('Sound', gWorkspace) S.Name = 'song_seth' S.Archivable = false S.Looped = true S.SoundId = 'rbxassetid://' .. ARGS[1] S.Volume = 1 S:Play()
- end
- end)
- ADD_COMMAND('volume','volume [int]',{},
- function(ARGS, SPEAKER)
- for i,v in pairs(gWorkspace:GetChildren()) do if v:IsA('Sound') then v.Volume = ARGS[1] end end
- end)
- ADD_COMMAND('pitch','pitch [int]',{},
- function(ARGS, SPEAKER)
- for i,v in pairs(gWorkspace:GetChildren()) do if v:IsA('Sound') then v.Pitch = ARGS[1] end end
- end)
- ADD_COMMAND('explode','explode [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- if PCHAR:FindFirstChild('Torso') then
- Instance.new('Explosion', PCHAR).Position = PCHAR.Torso.Position
- end
- end
- end)
- ADD_COMMAND('invis','invis [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.Transparency = 1
- end
- if v:IsA('Accessory') and v:FindFirstChild('Handle') then
- v.Handle.Transparency = 1
- end
- end
- if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end
- end
- end)
- ADD_COMMAND('vis','vis [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.Transparency = 0
- end
- if v:IsA('Accessory') and v:FindFirstChild('Handle') then
- v.Handle.Transparency = 0
- end
- end
- if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end
- end
- end)
- ADD_COMMAND('goto','goto [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- if PCHAR then
- SPEAKER.Character.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame
- end
- end
- end)
- ADD_COMMAND('bring','bring [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- spawn(function()
- for i = 0, 4 do
- if PCHAR then
- PCHAR.HumanoidRootPart.CFrame = SPEAKER.Character.HumanoidRootPart.CFrame
- end
- end
- end)
- end
- end)
- ADD_COMMAND('tp','tp [plr] [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1], SPEAKER), GET_PLAYER(ARGS[2], SPEAKER)
- for i,v in pairs(PLAYERS1) do for a,b in pairs(PLAYERS2) do
- spawn(function()
- for i = 0, 3 do
- if gPlayers[v].Character and gPlayers[b].Character then
- gPlayers[v].Character.HumanoidRootPart.CFrame = gPlayers[b].Character.HumanoidRootPart.CFrame
- end
- end
- end)
- end end
- end)
- ADD_COMMAND('char','char [plr] [id]',{'charapp'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- gPlayers[v].CharacterAppearanceId = ARGS[2]
- gPlayers[v].Character:BreakJoints()
- end
- end)
- ADD_COMMAND('ws','ws [plr] [int]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- PCHAR.Humanoid.WalkSpeed = tonumber(ARGS[2])
- end
- end
- end)
- ADD_COMMAND('time','time [int]',{},
- function(ARGS, SPEAKER)
- gLighting:SetMinutesAfterMidnight(tonumber(ARGS[1]) * 60)
- end)
- ADD_COMMAND('kick','kick [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- table.insert(KICKS, gPlayers[v])
- end
- end)
- ADD_COMMAND('ban','ban [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- table.insert(BANS, gPlayers[v].userId)
- table.insert(KICKS, gPlayers[v])
- UPDATE_BANS()
- end
- end)
- ADD_COMMAND('unban','unban [username]',{},
- function(ARGS, SPEAKER)
- if FIND_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])) then
- table.remove(BANS, GET_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])))
- end
- end)
- ADD_COMMAND('unlockws','unlock',{'unlock'},
- function(ARGS, SPEAKER)
- local function UNLOCK(INSTANCE)
- for i,v in pairs(INSTANCE:GetChildren()) do
- if v:IsA('BasePart') then
- v.Locked = false
- end
- UNLOCK(v)
- end
- end
- UNLOCK(gWorkspace)
- end)
- ADD_COMMAND('lockws','lock',{'lock'},
- function(ARGS, SPEAKER)
- local function LOCK(INSTANCE)
- for i,v in pairs(INSTANCE:GetChildren()) do
- if v:IsA('BasePart') then
- v.Locked = true
- end
- LOCK(v)
- end
- end
- LOCK(gWorkspace)
- end)
- ADD_COMMAND('unanchorws','unanchor',{'unanchor'},
- function(ARGS, SPEAKER)
- local function UNANCHOR(INSTANCE)
- for i,v in pairs(INSTANCE:GetChildren()) do
- if v:IsA('BasePart') then
- v.Anchored = false
- end
- UNANCHOR(v)
- end
- end
- UNANCHOR(gWorkspace)
- end)
- ADD_COMMAND('anchorws','anchor',{'anchor'},
- function(ARGS, SPEAKER)
- local function ANCHOR(INSTANCE)
- for i,v in pairs(INSTANCE:GetChildren()) do
- if v:IsA('BasePart') then
- v.Anchored = true
- end
- ANCHOR(v)
- end
- end
- ANCHOR(gWorkspace)
- end)
- ADD_COMMAND('hsize','hsize [plr] [int]',{'hatsize'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(gPlayers[v].Character:GetChildren()) do
- if v:IsA('Accessory') then
- for a,b in pairs(v.Handle:GetChildren()) do
- if b:IsA('SpecialMesh') then
- b.Scale = ARGS[2] * Vector3.new(1, 1, 1)
- end
- end
- end
- end
- end
- end)
- ADD_COMMAND('shats','shats [plr]',{'stealhats'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(gPlayers[v].Character:GetChildren()) do
- if v:IsA('Accessory') then
- v.Parent = SPEAKER.Character
- end
- end
- end
- end)
- ADD_COMMAND('rhats','rhats [plr]',{'removehats'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(gPlayers[v].Character:GetChildren()) do
- if v:IsA('Accessory') then
- v:destroy()
- end
- end
- end
- end)
- ADD_COMMAND('firstp','firstp [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- gPlayers[v].CameraMode = 'LockFirstPerson'
- end
- end)
- ADD_COMMAND('thirdp','thirdp [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- gPlayers[v].CameraMode = 'Classic'
- end
- end)
- ADD_COMMAND('chat','chat [plr] [string]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- game.Chat:Chat(gPlayers[v].Character.Head, GLS(false, 1))
- end
- end)
- ADD_COMMAND('name','name [plr] [string]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- gPlayers[v].Character.Name = GLS(false, 1)
- end
- end)
- ADD_COMMAND('unname','unname [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- gPlayers[v].Character.Name = gPlayers[v].Name
- end
- end)
- ADD_COMMAND('noname','noname [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- gPlayers[v].Character.Name = ''
- end
- end)
- ADD_COMMAND('stun','stun [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- PCHAR.Humanoid.PlatformStand = true
- end
- end)
- ADD_COMMAND('unstun','unstun [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- PCHAR.Humanoid.PlatformStand = false
- end
- end)
- ADD_COMMAND('guest','guest [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- gPlayers[v].CharacterAppearanceId = 1
- PCHAR:BreakJoints()
- end
- end)
- ADD_COMMAND('noob','noob [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- gPlayers[v].CharacterAppearanceId = 155902847
- PCHAR:BreakJoints()
- end
- end)
- ADD_COMMAND('damage','damage [plr] [int]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- PCHAR.Humanoid.Health = PCHAR.Humanoid.Health - ARGS[2]
- end
- end)
- ADD_COMMAND('view','view [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- gWorkspace.CurrentCamera.CameraSubject = PCHAR
- end
- end)
- ADD_COMMAND('unview','unview',{},
- function()
- gWorkspace.CurrentCamera.CameraSubject = gPlayers.LocalPlayer.Character
- end)
- ADD_COMMAND('nolimbs','nolimbs [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'Head' and v.Name ~= 'Torso' and v.Name ~= 'HumanoidRootPart' then
- v:destroy()
- end
- end
- end
- end)
- ADD_COMMAND('box','box [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- local SB = Instance.new('SelectionBox', PCHAR)
- SB.Adornee = SB.Parent
- SB.Color = BrickColor.new('' .. (ARGS[2]))
- end
- end)
- ADD_COMMAND('unbox','nobox [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- for i,v in pairs(gPlayers[v].Character:GetChildren()) do
- if v:IsA('SelectionBox') then
- v:destroy()
- end
- end
- end
- end)
- ADD_COMMAND('ghost','ghost [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.Transparency = 0.5
- elseif v:IsA('Accessory') and v:FindFirstChild('Handle') then
- v.Handle.Transparency = 0.5
- elseif PCHAR.Head:FindFirstChild('face') then
- PCHAR.Head.face.Transparency = 0.5
- end
- end
- end
- end)
- ADD_COMMAND('sphere','sphere [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR=gPlayers[v].Character
- local SS = Instance.new('SelectionSphere', PCHAR)
- SS.Adornee = SS.Parent
- end
- end)
- ADD_COMMAND('sky','sky [id]',{},
- function(ARGS, SPEAKER)
- if ARGS[1] then
- for i,v in pairs(gLighting:GetChildren()) do if v:IsA('Sky') then v:destroy() end end
- local SKIES = {'Bk', 'Dn', 'Ft', 'Lf', 'Rt', 'Up'}
- local SKY = Instance.new('Sky', gLighting)
- for i,v in pairs(SKIES) do
- SKY['Skybox' .. v] = 'rbxassetid://' .. ARGS[1] - 1
- end
- end
- end)
- ADD_COMMAND('ambient','ambient [r] [g] [b]',{},
- function(ARGS, SPEAKER)
- if ARGS[1] and ARGS[2] and ARGS[3] then
- gLighting.Ambient = C3(ARGS[1], ARGS[2], ARGS[3])
- end
- end)
- ADD_COMMAND('jail','jail [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if FIND_IN_TABLE(JAILED, gPlayers[v].Name) then return end
- table.insert(JAILED, gPlayers[v].Name)
- local PCHAR = gPlayers[v].Character
- local J = JAIL:Clone() J.Parent = gWorkspace J:MoveTo(PCHAR.Torso.Position) J.Name = 'JAIL_' .. gPlayers[v].Name
- repeat wait()
- PCHAR = gPlayers[v].Character if PCHAR and PCHAR:FindFirstChild('HumanoidRootPart') and J:FindFirstChild('MAIN') then PCHAR.HumanoidRootPart.CFrame = J.MAIN.CFrame + Vector3.new(0, 1, 0) end
- until not FIND_IN_TABLE(JAILED, gPlayers[v].Name)
- end
- end)
- ADD_COMMAND('unjail','unjail [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for a,b in pairs(JAILED) do if b == gPlayers[v].Name then table.remove(JAILED, a) end end
- if gWorkspace:FindFirstChild('JAIL_' .. gPlayers[v].Name) then gWorkspace['JAIL_' .. gPlayers[v].Name]:destroy() end
- end
- end)
- ADD_COMMAND('animation','animation [plr] [id]',{'anim'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local ID = ARGS[2]
- if ARGS[2] == 'climb' then ID = '180436334' end
- if ARGS[2] == 'fall' then ID = '180436148' end
- if ARGS[2] == 'jump' then ID = '125750702' end
- if ARGS[2] == 'sit' then ID = '178130996' end
- for a,b in pairs(gPlayers[v].Character.Animate:GetChildren()) do
- if b:IsA('StringValue') then
- for c,d in pairs(b:GetChildren()) do
- if d:IsA('Animation') then
- d.AnimationId = 'rbxassetid://' .. ID
- end
- end
- end
- end
- end
- end)
- ADD_COMMAND('fix','fix [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- RESET_MODEL(PCHAR)
- UPDATE_MODEL(PCHAR, gPlayers[v].Name)
- end
- end)
- ADD_COMMAND('creeper','creeper [plr]',{'crpr'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- CREEPER(gPlayers[v])
- end
- end)
- ADD_COMMAND('uncreeper','uncreeper [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- RESET_MODEL(PCHAR)
- UPDATE_MODEL(PCHAR, gPlayers[v].Name)
- end
- end)
- ADD_COMMAND('shrek','shrek [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- SHREK(gPlayers[v])
- end
- end)
- ADD_COMMAND('unshrek','unshrek [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- RESET_MODEL(PCHAR)
- UPDATE_MODEL(PCHAR, gPlayers[v].Name)
- end
- end)
- ADD_COMMAND('nuke','nuke [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- spawn(function()
- if gPlayers[v] and PCHAR and PCHAR:FindFirstChild('Torso') then
- local N = Instance.new('Part', gWorkspace)
- N.Name = 'nuke_seth'
- N.Anchored = true
- N.CanCollide = false
- N.Shape = 'Ball'
- N.Size = Vector3.new(1, 1, 1)
- N.BrickColor = BrickColor.new('New Yeller')
- N.Transparency = 0.5
- N.Reflectance = 0.2
- N.TopSurface = 0
- N.BottomSurface = 0
- N.Touched:connect(function(T)
- if T and T.Parent then
- local E = Instance.new('Explosion', gWorkspace)
- E.Position = T.Position
- E.BlastRadius = 20
- E.BlastPressure = math.huge
- end
- end)
- local CF = PCHAR.Torso.CFrame
- N.CFrame = CF
- for i = 1,30 do
- N.Size = N.Size + Vector3.new(5, 5, 5)
- N.CFrame = CF
- wait(1 / 44)
- end
- N:destroy()
- end
- end)
- end
- end)
- ADD_COMMAND('unnuke','nonuke',{},
- function(ARGS, SPEAKER)
- for i,v in pairs(gWorkspace:GetChildren()) do
- if v:IsA('Part') and v.Name == 'nuke_seth' then
- v:destroy()
- end
- end
- end)
- ADD_COMMAND('infect','infect [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- INFECT(gPlayers[v])
- end
- end)
- ADD_COMMAND('uninfect','uninfect [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- RESET_MODEL(PCHAR)
- UPDATE_MODEL(PCHAR, gPlayers[v].Name)
- end
- end)
- ADD_COMMAND('duck','duck [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- DUCK(gPlayers[v])
- end
- end)
- ADD_COMMAND('unduck','unduck [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- RESET_MODEL(PCHAR)
- UPDATE_MODEL(PCHAR, gPlayers[v].Name)
- end
- end)
- ADD_COMMAND('disable','disable [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- PCHAR.Humanoid.Name = 'HUMANOID_' .. gPlayers[v].Name
- local humanoid = PCHAR['HUMANOID_' .. gPlayers[v].Name]
- humanoid.Parent = HUMANOIDS
- end
- end
- end)
- ADD_COMMAND('enable','enable [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- return
- else
- if HUMANOIDS:FindFirstChild('HUMANOID_' .. gPlayers[v].Name) then
- local humanoid = HUMANOIDS['HUMANOID_' .. gPlayers[v].Name] humanoid.Parent = PCHAR humanoid.Name = 'Humanoid'
- end
- end
- end
- end)
- ADD_COMMAND('size','size [plr] [int]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- SCALE(gPlayers[v].Character, ARGS[2])
- end
- end)
- ADD_COMMAND('clone','clone [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character PCHAR.Archivable = true
- local C = PCHAR:Clone() C.Parent = gWorkspace C:MoveTo(PCHAR:GetModelCFrame().p) C:MakeJoints()
- PCHAR.Archivable = false
- end
- end)
- ADD_COMMAND('spin','spin [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- for i,v in pairs(PCHAR.Torso:GetChildren()) do
- if v.Name == 'SPIN' then
- v:destroy()
- end
- end
- local T = PCHAR.Torso
- local BG = Instance.new('BodyGyro', T) BG.Name = 'SPIN' BG.maxTorque = Vector3.new(0, math.huge, 0) BG.P = 11111 BG.cframe = T.CFrame
- spawn(function()
- repeat wait(1/44)
- BG.CFrame = BG.CFrame * CFrame.Angles(0,math.rad(30),0)
- until not BG or BG.Parent ~= T
- end)
- end
- end)
- ADD_COMMAND('unspin','unspin [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- for i,v in pairs(PCHAR.Torso:GetChildren()) do
- if v.Name == 'SPIN' then
- v:destroy()
- end
- end
- end
- end)
- ADD_COMMAND('dog','dog [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- DOG(gPlayers[v])
- end
- end)
- ADD_COMMAND('undog','undog [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- RESET_MODEL(PCHAR)
- UPDATE_MODEL(PCHAR, gPlayers[v].Name)
- end
- end)
- ADD_COMMAND('loopheal','loopheal [plr]',{'lheal'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- if LOOPED:FindFirstChild(gPlayers[v].Name .. '_heal') then
- LOOPED[gPlayers[v].Name .. '_heal']:destroy()
- else
- local loopheal = Instance.new('StringValue', LOOPED)
- loopheal.Name = gPlayers[v].Name .. '_heal'
- spawn(function() while wait() do
- if LOOPED:FindFirstChild(gPlayers[v].Name .. '_heal') then
- PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
- end
- end end)
- end
- end
- end)
- ADD_COMMAND('unloopheal','unloopheal [plr]',{'unlheal'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- if LOOPED:FindFirstChild(gPlayers[v].Name .. '_heal') then
- LOOPED[gPlayers[v].Name .. '_heal']:destroy()
- end
- end
- end)
- ADD_COMMAND('fling','fling [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- local X
- local Z
- repeat
- X = math.random(-9999, 9999)
- until math.abs(X) >= 5555
- repeat
- Z = math.random(-9999, 9999)
- until math.abs(Z) >= 5555
- PCHAR.Torso.Velocity = Vector3.new(0, 0, 0)
- local BF = Instance.new('BodyForce', PCHAR.Torso) BF.force = Vector3.new(X * 4, 9999 * 5, Z * 4)
- end
- end
- end)
- ADD_COMMAND('alien','alien [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- ALIEN(gPlayers[v])
- end
- end)
- ADD_COMMAND('nograv','nograv [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if not gPlayers[v].Character.Torso:FindFirstChild('nograv_seth') then
- NEW'BodyForce'{Name = 'nograv_seth', Force = Vector3.new(0, GET_MASS(gPlayers[v].Character) * 196.2, 0), Parent = gPlayers[v].Character.Torso}
- end
- end
- end)
- ADD_COMMAND('grav','grav [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if gPlayers[v].Character.Torso:FindFirstChild('nograv_seth') then
- gPlayers[v].Character.Torso.nograv_seth:destroy()
- end
- end
- end)
- ADD_COMMAND('cape','cape [brick color]',{},
- function(ARGS, SPEAKER)
- spawn(function()
- if LP.Character:FindFirstChild('Cape') then
- LP.Character.Cape:destroy()
- end
- if not ARGS[1] then
- ARGS[1] = 'Deep blue'
- end
- CAPE(GLS(false, 1))
- end)
- end)
- ADD_COMMAND('uncape','uncape',{},
- function(ARGS, SPEAKER)
- if LP.Character:FindFirstChild('cape_seth') then
- LP.Character.cape_seth:destroy()
- end
- end)
- ADD_COMMAND('paper','paper [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- PAPER_MESH:Clone().Parent = v
- end
- end
- end
- end)
- ADD_COMMAND('punish','punish [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- PCHAR.Parent = gLighting
- end
- end)
- ADD_COMMAND('unpunish','unpunish [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gLighting['' .. gPlayers[v].Name]
- PCHAR.Parent = gWorkspace
- end
- end)
- local DISCO = false
- ADD_COMMAND('disco','disco',{},
- function(ARGS, SPEAKER)
- DISCO = true
- spawn(function()
- repeat wait(1) gLighting.Ambient = C3(math.random(), math.random(), math.random()) until not DISCO
- end)
- end)
- ADD_COMMAND('undisco','undisco',{},
- function(ARGS, SPEAKER)
- DISCO = false
- end)
- ADD_COMMAND('team','team [plr] [team]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for a,b in pairs(game.Teams:GetChildren()) do
- if string.lower(b.Name) == GLS(true, 1) then
- gPlayers[v].Team = b
- end
- end
- end
- end)
- ADD_COMMAND('jp','jp [plr] [int]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.JumpPower = ARGS[2] end
- end
- end)
- ADD_COMMAND('smallhead','smallhead [plr]',{'shead'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- PCHAR.Head.Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
- PCHAR.Head.Mesh.Offset = Vector3.new(0, -0.25, 0)
- end
- end)
- ADD_COMMAND('bighead','bighead [plr]',{'bhead'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- PCHAR.Head.Mesh.Scale = Vector3.new(2.25, 2.25, 2.25)
- PCHAR.Head.Mesh.Offset = Vector3.new(0, 0.5, 0)
- end
- end)
- ADD_COMMAND('headsize','headsize [plr] [int]',{'hsize'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- if ARGS[2] == 1 then
- PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
- PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0)
- else
- PCHAR.Head.Mesh.Scale = ARGS[2] * Vector3.new(1.25, 1.25, 1.25)
- end
- end
- end)
- ADD_COMMAND('fixhead','fixhead [plr]',{'fhead'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
- PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0)
- PCHAR.Head.Transparency = 0
- if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end
- end
- end)
- ADD_COMMAND('removehead','removehead [plr]',{'rhead'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- PCHAR.Head.Transparency = 1
- if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end
- end
- end)
- ADD_COMMAND('stealtools','stealtools [plr]',{'stools'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(gPlayers[v].Backpack:GetChildren()) do
- if v:IsA('Tool') or v:IsA('HopperBin') then
- v.Parent = LP.Backpack
- end
- end
- end
- end)
- ADD_COMMAND('removetools','removetools [plr]',{'rtools'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(gPlayers[v].Backpack:GetChildren()) do
- if v:IsA('Tool') or v:IsA('HopperBin') then
- v:destroy()
- end
- end
- end
- end)
- ADD_COMMAND('clonetools','clonetools [plr]',{'ctools'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(gPlayers[v].Backpack:GetChildren()) do
- if v:IsA('Tool') or v:IsA('HopperBin') then
- v:Clone().Parent = LP.Backpack
- end
- end
- end
- end)
- ADD_COMMAND('dong','dong [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- if ARGS[2] == 'black' then
- CREATE_DONG(gPlayers[v], 'Brown')
- end
- if ARGS[2] == 'asian' then
- CREATE_DONG(gPlayers[v], 'Cool yellow')
- end
- if ARGS[2] == 'alien' then
- CREATE_DONG(gPlayers[v], 'Lime green')
- end
- if ARGS[2] == 'frozen' then
- CREATE_DONG(gPlayers[v], 1019)
- end
- if not ARGS[2] then
- CREATE_DONG(gPlayers[v], 'Pastel brown')
- end
- end
- end)
- ADD_COMMAND('particles','particles [plr] [id]',{'pts'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- for i,v in pairs(PCHAR.Torso:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:destroy()
- end
- end
- Instance.new('ParticleEmitter', PCHAR.Torso).Texture = 'rbxassetid://' .. ARGS[2] - 1
- end
- end)
- ADD_COMMAND('rocket','rocket [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- spawn(function()
- local R = ROCKET:Clone()
- R.Parent = gWorkspace
- local W = Instance.new('Weld', R)
- W.Part0 = W.Parent
- W.Part1 = PCHAR.Torso
- W.C1 = CFrame.new(0, 0.5, 1)
- R.force.Force = Vector3.new(0, 15000, 0)
- wait()
- PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame * CFrame.new(0, 5, 0)
- wait(5)
- Instance.new('Explosion', R).Position = R.Position
- wait(1)
- R:destroy()
- end)
- end
- end)
- ADD_COMMAND('blackify','blackify [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- COLOR(gPlayers[v], 'Really black')
- end
- end)
- ADD_COMMAND('whitify','whitify [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- COLOR(gPlayers[v], 'White')
- end
- end)
- ADD_COMMAND('color','color [plr] [brick color]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- COLOR(gPlayers[v], GLS(false, 1))
- end
- end)
- ADD_COMMAND('sword','sword [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- ECOMMAND('gear ' .. gPlayers[v].Name .. ' 125013769')
- end
- end)
- ADD_COMMAND('change','change [plr] [stat] [int/string]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if gPlayers[v]:FindFirstChild('leaderstats') then
- for i,v in pairs(gPlayers[v].leaderstats:GetChildren()) do
- if string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('IntValue') or v:IsA('NumberValue') then
- if ARGS[3] then v.Value = tonumber(ARGS[3]) end
- elseif string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('StringValue') then
- v.Value = GLS(false, 2)
- end
- end
- end
- end
- end)
- ADD_COMMAND('bait','bait',{},
- function(ARGS, SPEAKER)
- spawn(function()
- local M = Instance.new('Model', gWorkspace) M.Name = 'Touch For Admin!'
- local P = Instance.new('Part', M) P.Name = 'Head' P.Position = SPEAKER.Character.Head.Position P.BrickColor = BrickColor.new('Pink') P.Material = 'Neon'
- local H = Instance.new('Humanoid', M)
- P.Touched:connect(function(RIP) if RIP.Parent.Name ~= SPEAKER.Name or RIP.Parent.Name ~= LP.Name then if RIP.Parent:FindFirstChild('Humanoid') then RIP.Parent.Humanoid:destroy() end end end)
- end)
- end)
- ADD_COMMAND('naked','naked [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
- v:destroy()
- end
- for i,v in pairs(PCHAR.Torso:GetChildren()) do
- if v:IsA('Decal') then
- v:destroy()
- end
- end
- end
- end
- end)
- ADD_COMMAND('decalspam','decalspam [decal]',{'dspam'},
- function(ARGS, SPEAKER)
- if ARGS[1] then
- DECALSPAM(gWorkspace, ARGS[1])
- end
- end)
- ADD_COMMAND('undecalspam','undecalspam',{'undspam'},
- function(ARGS, SPEAKER)
- if ARGS[1] then
- UNDECALSPAM(gWorkspace)
- end
- end)
- ADD_COMMAND('bang','bang [plr]',{'rape'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- BANG(gPlayers[v].Name)
- end
- end)
- ADD_COMMAND('lag','lag [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- LAG(gPlayers[v])
- end
- end)
- ADD_COMMAND('respawn','respawn [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- RESPAWN(gPlayers[v])
- end
- end)
- ADD_COMMAND('face','face [plr] [decal]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- for i,v in pairs(PCHAR.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
- local F = Instance.new('Decal', PCHAR.Head) F.Name = 'face' F.Texture = 'rbxassetid://' .. ARGS[2] - 1
- end
- end)
- ADD_COMMAND('shirt','shirt [plr] [decal]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Shirt') then v:destroy() end end
- local S = Instance.new('Shirt', PCHAR) S.Name = 'Shirt' S.ShirtTemplate = 'rbxassetid://' .. ARGS[2] - 1
- end
- end)
- ADD_COMMAND('pants','pants [plr] [decal]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Pants') then v:destroy() end end
- local P = Instance.new('Pants', PCHAR) P.Name = 'Shirt' P.PantsTemplate = 'rbxassetid://' .. ARGS[2] - 1
- end
- end)
- ADD_COMMAND('longneck','longneck [plr]',{'lneck', 'giraffe'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- RESET_MODEL(PCHAR)
- UPDATE_MODEL(PCHAR, gPlayers[v].Name)
- for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Accessory') then v.Handle.Mesh.Offset = Vector3.new(0, 5, 0) end end
- if PCHAR.Head:FindFirstChild('Mesh') then PCHAR.Head.Mesh.Offset = Vector3.new(0, 5, 0) end
- local G = Instance.new('Part', PCHAR) G.Name = 'giraffe_seth' G.BrickColor = PCHAR.Head.BrickColor G.Size = Vector3.new(2, 1, 1)
- local SM = Instance.new('SpecialMesh', G) SM.Scale = Vector3.new(1.25, 5, 1.25) SM.Offset = Vector3.new(0, 2, 0)
- local W = Instance.new('Weld', G) W.Part0 = PCHAR.Head W.Part1 = G
- end
- end)
- ADD_COMMAND('stealchar','stealchar [plr]',{'schar'},
- function(ARGS, SPEAKER)
- local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1])
- for i,v in pairs(PLAYERS1) do
- RESET_MODEL(SPEAKER.Character) UPDATE_MODEL(SPEAKER.Character, gPlayers[v].Name)
- end
- end)
- ADD_COMMAND('baseplate','baseplate',{'bp'},
- function(ARGS, SPEAKER)
- for i,v in pairs(gWorkspace:GetChildren()) do if v:IsA('Model') and v.Name == 'baseplate_seth' then v:destroy() end end
- local BP = Instance.new('Part', gWorkspace) BP.Name = 'baseplate_seth' BP.Anchored = true BP.BrickColor = BrickColor.new('Bright green') BP.Size = Vector3.new(2048, 5, 2048) BP.Position = Vector3.new(0, 0, 0)
- end)
- ADD_COMMAND('norotate','norotate [plr]',{'nrt'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = false end
- end
- end)
- ADD_COMMAND('rotate','rotate [plr]',{'rt'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = true end
- end
- end)
- ADD_COMMAND('admin','admin [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if not CHECK_ADMIN(gPlayers[v]) then
- table.insert(ADMINS, gPlayers[v].userId)
- UPDATE_ADMINS()
- spawn(function()
- game.Chat:Chat(gPlayers[v].Character.Head, STUFF .. 'You\'re now an admin!')
- wait(3)
- game.Chat:Chat(gPlayers[v].Character.Head, STUFF .. 'Give me a try! | ' .. C_PREFIX .. 'ff me')
- end)
- end
- end
- end)
- ADD_COMMAND('unadmin','unadmin [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if CHECK_ADMIN(gPlayers[v]) then
- if FIND_IN_TABLE(ADMINS, gPlayers[v].userId) then
- table.remove(ADMINS, GET_IN_TABLE(ADMINS, gPlayers[v].userId))
- UPDATE_ADMINS()
- game.Chat:Chat(gPlayers[v].Character.Head, STUFF .. 'You\'re no longer an admin.')
- end
- end
- end
- end)
- ADD_COMMAND('minzoom','minzoom [plr] [int]',{'minz'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- gPlayers[v].CameraMinZoomDistance = ARGS[2]
- end
- end)
- ADD_COMMAND('maxzoom','maxzoom [plr] [int]',{'maxz'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- gPlayers[v].CameraMaxZoomDistance = ARGS[2]
- end
- end)
- ADD_COMMAND('age','age [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- NOTIFY(gPlayers[v].Name .. ' | ' .. gPlayers[v].AccountAge, 255, 255, 255)
- end
- end)
- ADD_COMMAND('hl','hl [plr] [r] [g] [b]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- if PCHAR:FindFirstChild('Torso') then
- local HL = Instance.new('SpotLight', PCHAR.Torso) HL.Name = 'seth_hl' HL.Brightness = 5 HL.Range = 60
- if ARGS[2] and ARGS[3] and ARGS[4] then
- HL.Color = C3(ARGS[2], ARGS[3], ARGS[4])
- end
- end
- end
- end)
- ADD_COMMAND('unhl','unhl [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- if PCHAR:FindFirstChild('Torso') then
- for i,v in pairs(PCHAR.Torso:GetChildren()) do
- if v:IsA('SpotLight') and v.Name == 'seth_hl' then
- v:destroy()
- end
- end
- end
- end
- end)
- ADD_COMMAND('crash','crash [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- PCHAR.Torso.Anchored = true
- for i,v in pairs(PCHAR:GetChildren()) do
- if v:IsA('Humanoid') then
- for i = 1,10 do
- v.HipHeight = 1/0*0
- end
- end
- end
- end
- end)
- ADD_COMMAND('shutdown','shutdown',{},
- function(ARGS, SPEAKER)
- gWorkspace.Gravity = 1/0*0
- end)
- ADD_COMMAND('smite','smite [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- spawn(function()
- local function CastRay(A, B, C) local V = B - A return workspace:FindPartOnRayWithIgnoreList(Ray.new(A, V.unit * math.min(V.magnitude, 999)), C or {}, false, true) end
- local PP = PCHAR.PrimaryPart.Position - Vector3.new(0, 3, 0)
- local S = Instance.new('Sound', gWorkspace) S.SoundId = 'rbxassetid://178090362' S.Volume = 1 S:Play() spawn(function() wait(7) S:destroy() end)
- local S,P2 = CastRay(PP, PP - Vector3.new(0, 9, 0), {PCHAR})
- local P1 = Instance.new('Part', game.Workspace)
- P1.BrickColor = BrickColor.new('Institutional white')
- P1.Material = 'Neon'
- P1.Transparency = 0.9
- P1.Anchored = true
- P1.CanCollide = false
- P1.Size = Vector3.new(0.2, 0.2, 0.2)
- P1.CFrame = CFrame.new((S and P2 or PP) + Vector3.new(0, 1e3, 0))
- Instance.new('BlockMesh', P1).Scale = Vector3.new(10, 10000, 10)
- local P2, P3, P4, P5 = P1:Clone(), P1:Clone(), P1:Clone(), P1:Clone()
- for i, v in next, {P2, P3, P4, P5} do i = i * 0.1 v.Parent, v.Size = P1, Vector3.new(0.2 + i, 0.2, 0.2 + i ) v.CFrame = P1.CFrame end wait(0.5) P1:destroy() PCHAR:BreakJoints()
- end)
- end
- end)
- ADD_COMMAND('skydive','skydive [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- spawn(function()
- for i = 0, 3 do
- if PCHAR then
- PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame + Vector3.new(0, 7500, 0)
- end
- end
- end)
- end
- end)
- ADD_COMMAND('message','message [string]',{'m'},
- function(ARGS, SPEAKER)
- spawn(function()
- if MG then
- MESSAGE(GLS(false, 0))
- else
- LOAD_MESSAGE(GLS(false, 0))
- end
- end)
- end)
- ADD_COMMAND('control','control [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = gPlayers[v].Character
- local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = gPlayers[v].Name
- local CONTROL_ENABLED = false
- local function CONTROL(P, V3)
- if CONTROL_ENABLED then
- if P.Character and P.Character:FindFirstChild('Humanoid') then
- P.Character.Humanoid:MoveTo(V3)
- end
- end
- end
- HB.Selected:connect(function(M)
- M.Button1Down:connect(function() CONTROL_ENABLED = true CONTROL(gPlayers:FindFirstChild(HB.Name), M.Hit.p) end)
- M.Button1Up:connect(function() CONTROL_ENABLED = false end)
- end)
- end
- end)
- -- / extra
- ADD_COMMAND('gravity','gravity [int]',{},
- function(ARGS, SPEAKER)
- gWorkspace.Gravity = ARGS[1]
- end)
- ADD_COMMAND('fixlighting','fixlighting',{'fixl'},
- function(ARGS, SPEAKER)
- FIX_LIGHTING()
- end)
- ADD_COMMAND('fixfog','fixfog',{'clrfog'},
- function(ARGS, SPEAKER)
- gLighting.FogColor = C3(191, 191, 191)
- gLighting.FogEnd = 100000000
- gLighting.FogStart = 0
- end)
- ADD_COMMAND('day','day',{},
- function(ARGS, SPEAKER)
- gLighting.TimeOfDay = 14
- end)
- ADD_COMMAND('night','night',{},
- function(ARGS, SPEAKER)
- gLighting.TimeOfDay = 24
- end)
- ADD_COMMAND('serverlock','serverlock',{'slock'},
- function(ARGS, SPEAKER)
- SERVER_LOCKED = true
- end)
- ADD_COMMAND('unserverlock','unserverlock',{'unslock'},
- function(ARGS, SPEAKER)
- SERVER_LOCKED = false
- end)
- ADD_COMMAND('fogend','fogend [int]',{},
- function(ARGS, SPEAKER)
- gLighting.FogEnd = ARGS[1]
- end)
- ADD_COMMAND('fogcolor','fogcolor [r] [g] [b]',{},
- function(ARGS, SPEAKER)
- if ARGS[1] and ARGS[2] and ARGS[3] then
- gLighting.FogColor = C3(ARGS[1], ARGS[2], ARGS[3])
- end
- end)
- ADD_COMMAND('noclip','noclip',{},
- function(ARGS, SPEAKER)
- NOCLIP = true
- JESUSFLY = false
- SWIM = false
- end)
- ADD_COMMAND('clip','clip',{},
- function(ARGS, SPEAKER)
- NOCLIP = false
- end)
- ADD_COMMAND('jesusfly','jesusfly',{},
- function(ARGS, SPEAKER)
- NOCLIP = false
- JESUSFLY = true
- SWIM = false
- end)
- ADD_COMMAND('nojfly','nojfly',{},
- function(ARGS, SPEAKER)
- JESUSFLY = false
- end)
- ADD_COMMAND('swim','swim',{},
- function(ARGS, SPEAKER)
- NOCLIP = false
- JESUSFLY = false
- SWIM = true
- end)
- ADD_COMMAND('noswim','noswim',{},
- function(ARGS, SPEAKER)
- SWIM = false
- end)
- ADD_COMMAND('fly','fly',{},
- function(ARGS, SPEAKER)
- sFLY()
- end)
- ADD_COMMAND('unfly','unfly',{},
- function(ARGS, SPEAKER)
- NOFLY()
- end)
- ADD_COMMAND('prefix','prefix [string]',{},
- function(ARGS, SPEAKER)
- if ARGS[1] then
- C_PREFIX = ARGS[1]
- NOTIFY('Changed prefix to \'' .. ARGS[1] .. '\'', 255, 255, 255)
- end
- end)
- ADD_COMMAND('version','version',{},
- function(ARGS, SPEAKER)
- NOTIFY('VERSION | ' .. VERSION, 255, 255, 255)
- end)
- ADD_COMMAND('fe','fe',{},
- function(ARGS, SPEAKER)
- spawn(function()
- CHECK_FE()
- end)
- end)
- function OPEN_COMMANDS()
- SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 30)
- SETH_MAIN.main.holder.holders.search.Visible = true
- end
- function CLOSE_COMMANDS()
- SETH_MAIN.main.holder.holders.search.Visible = false
- SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 0)
- end
- function OPEN_TAB(TAB)
- if not gCoreGui:FindFirstChild('seth_main') then OPEN_MAIN() end
- for a,b in pairs(SETH_MAIN.main.holder.holders:GetChildren()) do
- if b.Name ~= TAB then
- b.Visible = false
- else
- b.Visible = true
- end
- if TAB ~= 'cmds' then
- CLOSE_COMMANDS()
- else
- OPEN_COMMANDS()
- end
- end
- end
- ADD_COMMAND('serverinfo','serverinfo',{'sinfo'},
- function(ARGS, SPEAKER)
- OPEN_TAB('server')
- end)
- ADD_COMMAND('admins','admins',{},
- function(ARGS, SPEAKER)
- OPEN_TAB('admins')
- end)
- ADD_COMMAND('cmds','cmds',{'commands'},
- function(ARGS, SPEAKER)
- OPEN_TAB('cmds')
- end)
- ADD_COMMAND('bans','bans',{},
- function(ARGS, SPEAKER)
- OPEN_TAB('bans')
- end)
- ADD_COMMAND('fun','fun',{},
- function(ARGS, SPEAKER)
- OPEN_TAB('fun')
- end)
- ADD_COMMAND('changelog','changelog',{},
- function(ARGS, SPEAKER)
- OPEN_TAB('changelog')
- end)
- ADD_COMMAND('credits','credits',{},
- function(ARGS, SPEAKER)
- OPEN_TAB('credits')
- end)
- MOUSE.KeyDown:connect(function(key)
- if key:byte() == 29 then
- if not NOCLIP then
- ECOMMAND('noclip')
- elseif NOCLIP then
- ECOMMAND('clip')
- end
- elseif key:byte() == 30 then
- if not JESUSFLY then
- ECOMMAND('jesusfly')
- elseif JESUSFLY then
- ECOMMAND('nojfly')
- end
- end
- end)
- -- / after loaded
- function CHECK_FE()
- if not gWorkspace.FilteringEnabled then
- NOTIFY('Filtering is disabled', 50, 255, 50)
- elseif gWorkspace.FilteringEnabled then
- NOTIFY('Filtering is ENABLED', 255, 50, 50)
- end
- end
- CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
- local GOING_IN = true
- CMD_BAR_H.bar.Changed:connect(function()
- if CMD_BAR_H.bar.Text ~= 'press ; to execute a command' and CMD_BAR_H.bar.Focused and not GOING_IN then
- if CMD_BAR_H.bar.Text ~= '' then
- if not CMD_BAR_H.bar.Text:find(' ') then
- CMD_BAR_H.bar.commands.Visible = true
- CMD_BAR_H.bar.commands:ClearAllChildren()
- CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
- local Y_COMMANDS = 0
- for i,v in pairs(COMMANDS) do
- if v.N:find(CMD_BAR_H.bar.Text) then
- CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 1, -200), 'InOut', 'Quad', 0.2, true)
- CMD_BAR_H.bar.commands.CanvasSize = CMD_BAR_H.bar.commands.CanvasSize + UDim2.new(0, 0, 0, 20)
- local COMMANDS_C = CMD_BAR_H.bar.commands_ex:Clone()
- COMMANDS_C.Position = UDim2.new(0, 0, 0, Y_COMMANDS)
- COMMANDS_C.Visible = true
- COMMANDS_C.Text = ' ' .. v.D
- COMMANDS_C.Parent = CMD_BAR_H.bar.commands
- Y_COMMANDS = Y_COMMANDS + 20
- end
- end
- end
- else
- CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
- CMD_BAR_H.bar.commands:ClearAllChildren()
- CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
- end
- end
- end)
- CMD_BAR_H.bar.FocusLost:connect(function()
- GOING_IN = true
- if CMD_BAR_H.bar.Text ~= '' then
- spawn(function()
- ECOMMAND(CMD_BAR_H.bar.Text, LP)
- end)
- end
- CMD_BAR_H.bar.commands:ClearAllChildren()
- CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
- CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
- CMD_BAR_H.bar:TweenPosition(UDim2.new(0, -225, 1, -50), 'InOut', 'Quad', 0.5, true)
- end)
- MOUSE.KeyDown:connect(function(K)
- if K:byte() == 59 then
- GOING_IN = false
- CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
- CMD_BAR_H.bar:CaptureFocus()
- end
- end)
- NOTIFY('Hello, ' .. gPlayers.LocalPlayer.Name, 255, 255, 255)
- CHECK_FE()
- end)
- Button5.MouseButton1Down:connect(function()
- loadstring(game:GetObjects("rbxassetid://418957341")[1].Source)()
- end)
- Button6.MouseButton1Down:connect(function()
- Name = game.Players.LocalPlayer
- pcall(function() workspace[Name].Droid:remove() end)
- player = game.Players[Name]
- char = player.Character
- char.Humanoid.MaxHealth = math.huge
- wait(0.5)
- char.Humanoid.Health = char.Humanoid.MaxHealth
- Time=500000
- r=tick()
- wait()
- print("Your life span is: ~"..math.floor((Time/(tick()-r))*(tick()-r)))
- function Infect(char)
- Color=BrickColor.new("Brown")
- Color2=BrickColor.new("Grime")
- local model = Instance.new("Model")
- model.Parent = char
- model.Name = "Droid"
- char.Humanoid.WalkSpeed=12
- fake=char.Head:clone()
- pcall(function() fake.face:remove() char.Head.face:remove()
- char.Head.Transparency=1
- fake.Parent=model
- fake.Transparency=0
- w=Instance.new("Weld")
- w.Part1=fake
- w.Part0=char.Head
- w.Parent=char
- fake.Mesh.Scale=fake.Mesh.Scale+Vector3.new(-0.01,-0.01,-0.01)
- fake.BrickColor=Color2
- for _,v in pairs(char:children()) do
- if v.className=="Part" then
- v.TopSurface="Smooth"
- v.BottomSurface="Smooth"
- elseif v.className=="Hat" then
- v:remove()
- end
- end
- char.Shirt:remove()
- char.Pants:remove()
- end)
- char.Head.Changed:connect(function(p)
- if p=="BrickColor" then
- wait()
- char["Right Leg"].BrickColor=Color
- char["Left Leg"].BrickColor=Color
- char["Torso"].BrickColor=Color
- char["Head"].BrickColor=Color2
- char["Right Arm"].BrickColor=Color2
- char["Left Arm"].BrickColor=Color2
- end
- end)
- char.Head.BrickColor=BrickColor:Red()
- Arms={char.Torso["Left Shoulder"],char.Torso["Right Shoulder"]} or {char.Torso["Left Shouldr"],char.Torso["Right Shouldr"]}
- char.Torso.Neck.C0=char.Torso.Neck.C0*CFrame.Angles(math.rad(8),math.rad(12),0)
- Arms[1].Parent=nil
- w = Instance.new("Weld")
- w.Name="Left Shouldr"
- w.Parent = char.Torso
- w.Part0 = char["Left Arm"]
- w.Part1 = w.Parent
- w.C0=CFrame.new(1.5,0.3,0)*CFrame.Angles(math.rad(-95),math.rad(9),math.rad(20))
- Arms[2].Parent=nil
- w2 = Instance.new("Weld")
- w2.Name="Right Shouldr"
- w2.Parent = char.Torso
- w2.Part0 = char["Right Arm"]
- w2.Part1 = w2.Parent
- w2.C0=CFrame.new(-1.5,0.3,0)*CFrame.Angles(math.rad(-95),math.rad(-9),math.rad(-20))
- char["Left Arm"].Touched:connect(function(hit)
- if hit.Parent:findFirstChild("Torso") and hit.Parent.Torso:findFirstChild("Right Shoulder") then
- Delay(0,function() Infect(hit.Parent) end)
- end
- end)
- char["Right Arm"].Touched:connect(function(hit)
- if hit.Parent:findFirstChild("Torso") and hit.Parent.Torso:findFirstChild("Right Shoulder") then
- Delay(0,function() Infect(hit.Parent) end)
- end
- end)
- Delay(0,function()
- r=tick()
- wait()
- local charh=char
- for i=1,Time/(tick()-r) do
- wait()
- Dist=150
- Targ=nil
- for _,v in pairs(game.Players:children()) do
- if v:IsA("Player") and v.Character and v.Character:findFirstChild("Torso") and v.Character.Torso:findFirstChild("Right Shoulder") then
- if (v.Character.Torso.Position-charh.Torso.Position).magnitude<Dist then
- Dist=(v.Character.Torso.Position-charh.Torso.Position).magnitude
- Targ=v.Character.Torso
- end
- end
- end
- if Targ and Targ.Parent then
- charh.Humanoid:MoveTo(Targ.Position,workspace.Base)
- Targ=nil
- end
- end
- charh.Head:remove()
- end)
- end
- Infect(char)
- --lego
- end)
- Button7.MouseButton1Down:connect(function()
- game:GetService("RunService"):BindToRenderStep("ew", 0, function()
- for i,v in pairs(game.Players:GetChildren()) do
- v.Character.Humanoid:MoveTo(game.Players.LocalPlayer.Character.Head.Position)
- end
- end)
- end)
- Button8.MouseButton1Down:connect(function()
- -- Lumber hub Version 1.9b
- -- Dont leak or you will face the fists of furry
- game.StarterPlayer.StarterPlayerScripts.Clean2:Remove()
- warn('anti exploit removed')
- local LH = Instance.new("ScreenGui")
- local Main = Instance.new("Frame")
- local tBar = Instance.new("Frame")
- local exit = Instance.new("TextButton")
- local Header = Instance.new("TextLabel")
- local bHolder = Instance.new("Frame")
- local godmode = Instance.new("TextButton")
- local stealaxes = Instance.new("TextButton")
- local dragger = Instance.new("TextButton")
- local whitelist = Instance.new("TextButton")
- local land = Instance.new("TextButton")
- local printt = Instance.new("TextButton")
- local tHolder = Instance.new("ScrollingFrame")
- local woodsrus = Instance.new("TextButton")
- local landstore = Instance.new("TextButton")
- local bridge = Instance.new("TextButton")
- local fancy = Instance.new("TextButton")
- local boxed = Instance.new("TextButton")
- local links = Instance.new("TextButton")
- local maze = Instance.new("TextButton")
- local rukaxe = Instance.new("TextButton")
- local swamp = Instance.new("TextButton")
- local volcano = Instance.new("TextButton")
- local volcanow = Instance.new("TextButton")
- local palm = Instance.new("TextButton")
- local blue = Instance.new("TextButton")
- local Open = Instance.new("TextButton")
- -- Properties
- LH.Name = "LH"
- LH.Parent = game.CoreGui
- Main.Name = "Main"
- Main.Parent = LH
- Main.BackgroundColor3 = Color3.new(0.133333, 0.137255, 0.141176)
- Main.BorderSizePixel = 0
- Main.Position = UDim2.new(0, 300, 0, 150)
- Main.Size = UDim2.new(0, 300, 0, 200)
- Main.Active = true
- Main.Draggable = true
- Main.Visible = false
- tBar.Name = "tBar"
- tBar.Parent = Main
- tBar.BackgroundColor3 = Color3.new(0, 0.423529, 0.976471)
- tBar.BorderSizePixel = 0
- tBar.Size = UDim2.new(0, 300, 0, 30)
- exit.Name = "exit"
- exit.Parent = tBar
- exit.BackgroundColor3 = Color3.new(0.827451, 0.243137, 0.298039)
- exit.BorderSizePixel = 0
- exit.Position = UDim2.new(0, 270, 0, 2)
- exit.Size = UDim2.new(0, 25, 0, 25)
- exit.Font = Enum.Font.SourceSansBold
- exit.FontSize = Enum.FontSize.Size24
- exit.Text = "-"
- exit.TextColor3 = Color3.new(1, 1, 1)
- Header.Name = "Header"
- Header.Parent = tBar
- Header.BackgroundColor3 = Color3.new(1, 1, 1)
- Header.BackgroundTransparency = 1
- Header.BorderSizePixel = 0
- Header.Size = UDim2.new(0, 200, 0, 30)
- Header.Font = Enum.Font.SourceSansBold
- Header.FontSize = Enum.FontSize.Size18
- Header.Text = " Lumber Hub"
- Header.TextColor3 = Color3.new(1, 1, 1)
- Header.TextXAlignment = Enum.TextXAlignment.Left
- bHolder.Name = "bHolder"
- bHolder.Parent = Main
- bHolder.BackgroundColor3 = Color3.new(1, 1, 1)
- bHolder.BackgroundTransparency = 1
- bHolder.BorderSizePixel = 0
- bHolder.Position = UDim2.new(0, 0, 0, 30)
- bHolder.Size = UDim2.new(0, 300, 0, 170)
- godmode.Name = "godmode"
- godmode.Parent = bHolder
- godmode.BackgroundColor3 = Color3.new(0.184314, 0.254902, 0.552941)
- godmode.BorderSizePixel = 0
- godmode.Position = UDim2.new(0, 10, 0, 10)
- godmode.Size = UDim2.new(0, 125, 0, 20)
- godmode.Font = Enum.Font.SourceSans
- godmode.FontSize = Enum.FontSize.Size18
- godmode.Text = "Godmode"
- godmode.TextColor3 = Color3.new(1, 1, 1)
- stealaxes.Name = "stealaxes"
- stealaxes.Parent = bHolder
- stealaxes.BackgroundColor3 = Color3.new(0.184314, 0.254902, 0.552941)
- stealaxes.BorderSizePixel = 0
- stealaxes.Position = UDim2.new(0, 10, 0, 35)
- stealaxes.Size = UDim2.new(0, 125, 0, 20)
- stealaxes.Font = Enum.Font.SourceSans
- stealaxes.FontSize = Enum.FontSize.Size18
- stealaxes.Text = "Steal All Axes"
- stealaxes.TextColor3 = Color3.new(1, 1, 1)
- dragger.Name = "dragger"
- dragger.Parent = bHolder
- dragger.BackgroundColor3 = Color3.new(0.184314, 0.254902, 0.552941)
- dragger.BorderSizePixel = 0
- dragger.Position = UDim2.new(0, 10, 0, 60)
- dragger.Size = UDim2.new(0, 125, 0, 20)
- dragger.Font = Enum.Font.SourceSans
- dragger.FontSize = Enum.FontSize.Size18
- dragger.Text = "Dragger"
- dragger.TextColor3 = Color3.new(1, 1, 1)
- whitelist.Name = "whitelist"
- whitelist.Parent = bHolder
- whitelist.BackgroundColor3 = Color3.new(0.184314, 0.254902, 0.552941)
- whitelist.BorderSizePixel = 0
- whitelist.Position = UDim2.new(0, 10, 0, 85)
- whitelist.Size = UDim2.new(0, 125, 0, 20)
- whitelist.Font = Enum.Font.SourceSans
- whitelist.FontSize = Enum.FontSize.Size18
- whitelist.Text = "Whitelisted"
- whitelist.TextColor3 = Color3.new(1, 1, 1)
- land.Name = "land"
- land.Parent = bHolder
- land.BackgroundColor3 = Color3.new(0.184314, 0.254902, 0.552941)
- land.BorderSizePixel = 0
- land.Position = UDim2.new(0, 10, 0, 110)
- land.Size = UDim2.new(0, 125, 0, 20)
- land.Font = Enum.Font.SourceSans
- land.FontSize = Enum.FontSize.Size18
- land.Text = "Free land purchases"
- land.TextColor3 = Color3.new(1, 1, 1)
- printt.Name = "printt"
- printt.Parent = bHolder
- printt.BackgroundColor3 = Color3.new(0.184314, 0.254902, 0.552941)
- printt.BorderSizePixel = 0
- printt.Position = UDim2.new(0, 10, 0, 135)
- printt.Size = UDim2.new(0, 125, 0, 20)
- printt.Font = Enum.Font.SourceSans
- printt.FontSize = Enum.FontSize.Size18
- printt.Text = "Print all trees"
- printt.TextColor3 = Color3.new(1, 1, 1)
- tHolder.Name = "tHolder"
- tHolder.Parent = Main
- tHolder.BackgroundColor3 = Color3.new(0.133333, 0.137255, 0.141176)
- tHolder.BorderSizePixel = 0
- tHolder.Position = UDim2.new(0, 150, 0, 30)
- tHolder.Size = UDim2.new(0, 150, 0, 170)
- woodsrus.Name = "woodsrus"
- woodsrus.Parent = tHolder
- woodsrus.BackgroundColor3 = Color3.new(0.184314, 0.254902, 0.552941)
- woodsrus.BorderSizePixel = 0
- woodsrus.Position = UDim2.new(0, 10, 0, 10)
- woodsrus.Size = UDim2.new(0, 110, 0, 20)
- woodsrus.Font = Enum.Font.SourceSans
- woodsrus.FontSize = Enum.FontSize.Size18
- woodsrus.Text = "Woods R Us"
- woodsrus.TextColor3 = Color3.new(1, 1, 1)
- landstore.Name = "landstore"
- landstore.Parent = tHolder
- landstore.BackgroundColor3 = Color3.new(0.184314, 0.254902, 0.552941)
- landstore.BorderSizePixel = 0
- landstore.Position = UDim2.new(0, 10, 0, 35)
- landstore.Size = UDim2.new(0, 110, 0, 20)
- landstore.Font = Enum.Font.SourceSans
- landstore.FontSize = Enum.FontSize.Size18
- landstore.Text = "Land Store"
- landstore.TextColor3 = Color3.new(1, 1, 1)
- bridge.Name = "bridge"
- bridge.Parent = tHolder
- bridge.BackgroundColor3 = Color3.new(0.184314, 0.254902, 0.552941)
- bridge.BorderSizePixel = 0
- bridge.Position = UDim2.new(0, 10, 0, 60)
- bridge.Size = UDim2.new(0, 110, 0, 20)
- bridge.Font = Enum.Font.SourceSans
- bridge.FontSize = Enum.FontSize.Size18
- bridge.Text = "The Bridge"
- bridge.TextColor3 = Color3.new(1, 1, 1)
- fancy.Name = "fancy"
- fancy.Parent = tHolder
- fancy.BackgroundColor3 = Color3.new(0.184314, 0.254902, 0.552941)
- fancy.BorderSizePixel = 0
- fancy.Position = UDim2.new(0, 10, 0, 85)
- fancy.Size = UDim2.new(0, 110, 0, 20)
- fancy.Font = Enum.Font.SourceSans
- fancy.FontSize = Enum.FontSize.Size18
- fancy.Text = "Fancy Furnishings"
- fancy.TextColor3 = Color3.new(1, 1, 1)
- boxed.Name = "boxed"
- boxed.Parent = tHolder
- boxed.BackgroundColor3 = Color3.new(0.184314, 0.254902, 0.552941)
- boxed.BorderSizePixel = 0
- boxed.Position = UDim2.new(0, 10, 0, 110)
- boxed.Size = UDim2.new(0, 110, 0, 20)
- boxed.Font = Enum.Font.SourceSans
- boxed.FontSize = Enum.FontSize.Size18
- boxed.Text = "Boxed Cars"
- boxed.TextColor3 = Color3.new(1, 1, 1)
- links.Name = "links"
- links.Parent = tHolder
- links.BackgroundColor3 = Color3.new(0.184314, 0.254902, 0.552941)
- links.BorderSizePixel = 0
- links.Position = UDim2.new(0, 10, 0, 135)
- links.Size = UDim2.new(0, 110, 0, 20)
- links.Font = Enum.Font.SourceSans
- links.FontSize = Enum.FontSize.Size18
- links.Text = "Link's Logic"
- links.TextColor3 = Color3.new(1, 1, 1)
- maze.Name = "maze"
- maze.Parent = tHolder
- maze.BackgroundColor3 = Color3.new(0.184314, 0.254902, 0.552941)
- maze.BorderSizePixel = 0
- maze.Position = UDim2.new(0, 10, 0, 160)
- maze.Size = UDim2.new(0, 110, 0, 20)
- maze.Font = Enum.Font.SourceSans
- maze.FontSize = Enum.FontSize.Size18
- maze.Text = "Maze"
- maze.TextColor3 = Color3.new(1, 1, 1)
- rukaxe.Name = "rukaxe"
- rukaxe.Parent = tHolder
- rukaxe.BackgroundColor3 = Color3.new(0.184314, 0.254902, 0.552941)
- rukaxe.BorderSizePixel = 0
- rukaxe.Position = UDim2.new(0, 10, 0, 185)
- rukaxe.Size = UDim2.new(0, 110, 0, 20)
- rukaxe.Font = Enum.Font.SourceSans
- rukaxe.FontSize = Enum.FontSize.Size18
- rukaxe.Text = "Rukirye Axe "
- rukaxe.TextColor3 = Color3.new(1, 1, 1)
- swamp.Name = "swamp"
- swamp.Parent = tHolder
- swamp.BackgroundColor3 = Color3.new(0.184314, 0.254902, 0.552941)
- swamp.BorderSizePixel = 0
- swamp.Position = UDim2.new(0, 10, 0, 210)
- swamp.Size = UDim2.new(0, 110, 0, 20)
- swamp.Font = Enum.Font.SourceSans
- swamp.FontSize = Enum.FontSize.Size18
- swamp.Text = "The Swamp"
- swamp.TextColor3 = Color3.new(1, 1, 1)
- volcano.Name = "volcano"
- volcano.Parent = tHolder
- volcano.BackgroundColor3 = Color3.new(0.184314, 0.254902, 0.552941)
- volcano.BorderSizePixel = 0
- volcano.Position = UDim2.new(0, 10, 0, 235)
- volcano.Size = UDim2.new(0, 110, 0, 20)
- volcano.Font = Enum.Font.SourceSans
- volcano.FontSize = Enum.FontSize.Size18
- volcano.Text = "Volcano Entrance"
- volcano.TextColor3 = Color3.new(1, 1, 1)
- volcanow.Name = "volcanow"
- volcanow.Parent = tHolder
- volcanow.BackgroundColor3 = Color3.new(0.184314, 0.254902, 0.552941)
- volcanow.BorderSizePixel = 0
- volcanow.Position = UDim2.new(0, 10, 0, 260)
- volcanow.Size = UDim2.new(0, 110, 0, 20)
- volcanow.Font = Enum.Font.SourceSans
- volcanow.FontSize = Enum.FontSize.Size18
- volcanow.Text = "Volcano Wood"
- volcanow.TextColor3 = Color3.new(1, 1, 1)
- palm.Name = "palm"
- palm.Parent = tHolder
- palm.BackgroundColor3 = Color3.new(0.184314, 0.254902, 0.552941)
- palm.BorderSizePixel = 0
- palm.Position = UDim2.new(0, 10, 0, 285)
- palm.Size = UDim2.new(0, 110, 0, 20)
- palm.Font = Enum.Font.SourceSans
- palm.FontSize = Enum.FontSize.Size18
- palm.Text = "Palm Island"
- palm.TextColor3 = Color3.new(1, 1, 1)
- blue.Name = "blue"
- blue.Parent = tHolder
- blue.BackgroundColor3 = Color3.new(0.184314, 0.254902, 0.552941)
- blue.BorderSizePixel = 0
- blue.Position = UDim2.new(0, 10, 0, 310)
- blue.Size = UDim2.new(0, 110, 0, 20)
- blue.Font = Enum.Font.SourceSans
- blue.FontSize = Enum.FontSize.Size18
- blue.Text = "Blue Wood"
- blue.TextColor3 = Color3.new(1, 1, 1)
- Open.Name = "Open"
- Open.Parent = LH
- Open.BackgroundColor3 = Color3.new(0, 0.423529, 0.976471)
- Open.BorderSizePixel = 0
- Open.Position = UDim2.new(0, 5, 1, -30)
- Open.Size = UDim2.new(0, 25, 0, 25)
- Open.Font = Enum.Font.SourceSansBold
- Open.FontSize = Enum.FontSize.Size24
- Open.Text = "+"
- Open.TextColor3 = Color3.new(1, 1, 1)
- local main = game.CoreGui.LH.Main
- local scripts = main.bHolder
- local tele = main.tHolder
- local open = game.CoreGui.LH.Open
- local close = main.tBar.exit
- scripts.whitelist.MouseButton1Click:connect(function()
- local SpoofReturns = function(name,class,returns)
- if name == "ClientIsWhitelisted" and returns[1] == false then
- returns[1] = true
- end
- return unpack(returns)
- end
- local meta,oldmeta = getrawmetatable(game),{}
- for i,v in next,meta do oldmeta[i] = v end
- local realmethods = {}
- realmethods.Fire = Instance.new("BindableEvent").Fire
- realmethods.Invoke = Instance.new("BindableFunction").Invoke
- realmethods.FireServer = Instance.new("RemoteEvent").FireServer
- realmethods.InvokeServer = Instance.new("RemoteFunction").InvokeServer
- meta.__index = function(t,k)
- if k == "Fire" or k == "Invoke" or k == "FireServer" or k == "InvokeServer" then
- return function(self,...)
- return SpoofReturns(t.Name,t.ClassName,{realmethods[k](self,...)})
- end
- else
- return oldmeta.__index(t,k)
- end
- end
- local MSGText = "You are now whitelisted by everybody."
- game.ReplicatedStorage.Notices.SendUserNotice:Fire(MSGText)
- end)
- scripts.godmode.MouseButton1Click:connect(function()
- while wait(.5) do
- game.ReplicatedStorage.Interaction.DamageHumanoid:FireServer(-100)
- end
- end)
- scripts.land.MouseButton1Click:connect(function()
- local SpoofReturns = function(name,class,returns)
- if name == "AttemptPurchase" and returns[1] == false then
- returns[1] = true
- end
- return unpack(returns)
- end
- local meta,oldmeta = getrawmetatable(game),{}
- for i,v in next,meta do oldmeta[i] = v end
- local realmethods = {}
- realmethods.Fire = Instance.new("BindableEvent").Fire
- realmethods.Invoke = Instance.new("BindableFunction").Invoke
- realmethods.FireServer = Instance.new("RemoteEvent").FireServer
- realmethods.InvokeServer = Instance.new("RemoteFunction").InvokeServer
- meta.__index = function(t,k)
- if k == "Fire" or k == "Invoke" or k == "FireServer" or k == "InvokeServer" then
- return function(self,...)
- return SpoofReturns(t.Name,t.ClassName,{realmethods[k](self,...)})
- end
- else
- return oldmeta.__index(t,k)
- end
- end
- local MSGText = "You can now buy land for free."
- game.ReplicatedStorage.Notices.SendUserNotice:Fire(MSGText)
- end)
- scripts.stealaxes.MouseButton1Click:connect(function()
- for _,v in pairs(game.Players:GetPlayers()) do
- for _,w in pairs(v.Backpack:GetChildren()) do
- w.Parent = game.Players.LocalPlayer.Backpack
- end
- end
- local MSGText = "Stealed all axes."
- game.ReplicatedStorage.Notices.SendUserNotice:Fire(MSGText)
- end)
- scripts.dragger.MouseButton1Click:connect(function()
- local dragger = game:GetObjects("rbxassetid://504044423")[1]
- dragger.Parent = game.Players.LocalPlayer.Backpack
- sadObjs = {}
- function runObj(obj)
- table.insert(sadObjs,obj)
- local ind = #sadObjs
- loadstring("print(sadObjs["..ind.."])")()
- spawn(function()loadstring("script = sadObjs["..ind.."]\n"..obj.Source)()end)
- end
- runObj(dragger.SwordScript)
- runObj(dragger["Dragger Local"])
- local MSGText = "Dragger loaded"
- game.ReplicatedStorage.Notices.SendUserNotice:Fire(MSGText)
- end)
- scripts.printt.MouseButton1Click:connect(function()
- function g(o)
- for i,v in pairs(o:children())do
- if string.match(v.ClassName, "StringValue") then
- print("Name: "..v.Value.." | ".."Location: ".."game."..v:GetFullName())
- end
- g(v)
- end
- end
- pcall(g,game)
- local MSGText = "Printed all trees, pres f9"
- game.ReplicatedStorage.Notices.SendUserNotice:Fire(MSGText)
- end)
- tele.fancy.MouseButton1Click:connect(function()
- local GetPosition = (Vector3.new(244, 7, -2538));
- game.Players.LocalPlayer.Character:MoveTo(GetPosition);
- end)
- tele.bridge.MouseButton1Click:connect(function()
- local GetPosition = (Vector3.new(116, 3, -607));
- game.Players.LocalPlayer.Character:MoveTo(GetPosition);
- end)
- tele.boxed.MouseButton1Click:connect(function()
- local GetPosition = (Vector3.new(509, 2, -1480));
- game.Players.LocalPlayer.Character:MoveTo(GetPosition);
- end)
- tele.links.MouseButton1Click:connect(function()
- local GetPosition = (Vector3.new(4579, 2, -736));
- game.Players.LocalPlayer.Character:MoveTo(GetPosition);
- end)
- tele.maze.MouseButton1Click:connect(function()
- local GetPosition = (Vector3.new(5085, 2, 369));
- game.Players.LocalPlayer.Character:MoveTo(GetPosition);
- end)
- tele.blue.MouseButton1Click:connect(function()
- local GetPosition = (Vector3.new(3336, -226, 523));
- game.Players.LocalPlayer.Character:MoveTo(GetPosition);
- end)
- tele.rukaxe.MouseButton1Click:connect(function()
- local GetPosition = (Vector3.new(334, 51, 1958));
- game.Players.LocalPlayer.Character:MoveTo(GetPosition);
- end)
- tele.swamp.MouseButton1Click:connect(function()
- local GetPosition = (Vector3.new(-1069, 130, -804));
- game.Players.LocalPlayer.Character:MoveTo(GetPosition);
- end)
- tele.volcano.MouseButton1Click:connect(function()
- local GetPosition = (Vector3.new(-1359, 295, 983));
- game.Players.LocalPlayer.Character:MoveTo(GetPosition);
- end)
- tele.volcanow.MouseButton1Click:connect(function()
- local GetPosition = (Vector3.new(-1606, 622, 1053));
- game.Players.LocalPlayer.Character:MoveTo(GetPosition);
- end)
- tele.palm.MouseButton1Click:connect(function()
- local GetPosition = (Vector3.new(2593, -6, -39));
- game.Players.LocalPlayer.Character:MoveTo(GetPosition);
- end)
- tele.woodsrus.MouseButton1Click:connect(function()
- local GetPosition = (Vector3.new(248.212189, 4.5, 57.5238838));
- game.Players.LocalPlayer.Character:MoveTo(GetPosition);
- end)
- tele.landstore.MouseButton1Click:connect(function()
- local GetPosition = (Vector3.new(243, 2, -100));
- game.Players.LocalPlayer.Character:MoveTo(GetPosition);
- end)
- open.MouseButton1Click:connect(function()
- main.Visible = true
- open.Visible = false
- end)
- close.MouseButton1Click:connect(function()
- main.Visible = false
- open.Visible = true
- end)
- end)
- Button9.MouseButton1Down:connect(function()
- if game.Players.LocalPlayer.PlayerScripts:FindFirstChild("LocalScript") then
- game.Players.LocalPlayer.PlayerScripts.LocalScript.Disabled = true
- game.Players.LocalPlayer.PlayerScripts.LocalScript:Destroy()
- wait()
- game.Players.LocalPlayer.PlayerScripts.LocalScript.Disabled = true
- game.Players.LocalPlayer.PlayerScripts.LocalScript:Destroy()
- end
- game.Players.LocalPlayer.PlayerScripts.ChildAdded:connect(function(kek)
- if kek.Name == "LocalScript" then
- kek.Disabled = true
- kek:Destroy()
- end
- end)
- local mt = getrawmetatable(game)
- if fullaccess then
- fullaccess(mt)
- elseif setreadonly then
- setreadonly(mt,false)
- end
- local foh = mt.__index
- local topkey = nil
- local good = game.Lighting.Remote.ChangeValue
- mt.__index = function(r, m)
- if r == good and m == "FireServer" then
- return function(self, kekekekek, ...)
- if not topkey then
- topkey = kekekekek
- end
- foh(r, m)(self, kekekekek, ...)
- end
- end
- return foh(r, m)
- end
- while wait() do
- if topkey ~= nil then
- print(topkey)
- kek = topkey
- if game.Lighting.Remote:FindFirstChild("AddDamageSelf") then
- game.Lighting.Remote.Destruct:FireServer(topkey, game.Lighting.Remote.AddDamageSelf)
- end
- CreateGui = function()
- local NewGuiPart1 = Instance.new("ScreenGui")
- NewGuiPart1.Name = "SpawnGui"
- NewGuiPart1.Parent = game.CoreGui
- local NewGuiPart2 = Instance.new("Frame")
- NewGuiPart2.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart2.BackgroundTransparency = 0.40000000596046
- NewGuiPart2.Name = "PlayerInfo"
- NewGuiPart2.Position = UDim2.new(0.5, -100, 0, 60)
- NewGuiPart2.Size = UDim2.new(0, 200, 0, 17)
- NewGuiPart2.ZIndex = 8
- NewGuiPart2.Parent = NewGuiPart1
- local NewGuiPart3 = Instance.new("TextLabel")
- NewGuiPart3.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059)
- NewGuiPart3.BackgroundTransparency = 1
- NewGuiPart3.BorderSizePixel = 0
- NewGuiPart3.Name = "pName"
- NewGuiPart3.Position = UDim2.new(0, 0, -1, -3)
- NewGuiPart3.Size = UDim2.new(1, 0, 1, 0)
- NewGuiPart3.ZIndex = 8
- NewGuiPart3.Font = Enum.Font.ArialBold
- NewGuiPart3.FontSize = Enum.FontSize.Size24
- NewGuiPart3.Text = "Player"
- NewGuiPart3.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart3.TextStrokeTransparency = 0.69999998807907
- NewGuiPart3.Parent = NewGuiPart2
- local NewGuiPart4 = Instance.new("TextLabel")
- NewGuiPart4.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059)
- NewGuiPart4.BackgroundTransparency = 1
- NewGuiPart4.BorderSizePixel = 0
- NewGuiPart4.Name = "Health"
- NewGuiPart4.Size = UDim2.new(1, 0, 1, 0)
- NewGuiPart4.ZIndex = 10
- NewGuiPart4.Font = Enum.Font.ArialBold
- NewGuiPart4.FontSize = Enum.FontSize.Size18
- NewGuiPart4.Text = "100"
- NewGuiPart4.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart4.Parent = NewGuiPart2
- local NewGuiPart5 = Instance.new("Frame")
- NewGuiPart5.BackgroundColor3 = Color3.new(0, 0.74902, 0)
- NewGuiPart5.BackgroundTransparency = 0.5
- NewGuiPart5.BorderSizePixel = 0
- NewGuiPart5.Name = "Bar"
- NewGuiPart5.Size = UDim2.new(1, 0, 1, 0)
- NewGuiPart5.ZIndex = 9
- NewGuiPart5.Parent = NewGuiPart2
- local NewGuiPart6 = Instance.new("TextButton")
- NewGuiPart6.Active = true
- NewGuiPart6.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart6.BackgroundTransparency = 0.40000000596046
- NewGuiPart6.Name = "Previous"
- NewGuiPart6.Position = UDim2.new(0, -21, 0, 0)
- NewGuiPart6.Selectable = true
- NewGuiPart6.Size = UDim2.new(0, 17, 1, 0)
- NewGuiPart6.Style = Enum.ButtonStyle.Custom
- NewGuiPart6.ZIndex = 9
- NewGuiPart6.Font = Enum.Font.ArialBold
- NewGuiPart6.FontSize = Enum.FontSize.Size14
- NewGuiPart6.Text = "<"
- NewGuiPart6.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart6.Parent = NewGuiPart2
- local NewGuiPart7 = Instance.new("TextButton")
- NewGuiPart7.Active = true
- NewGuiPart7.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart7.BackgroundTransparency = 0.40000000596046
- NewGuiPart7.Name = "Reset"
- NewGuiPart7.Position = UDim2.new(1, -68, 1, 4)
- NewGuiPart7.Selectable = true
- NewGuiPart7.Size = UDim2.new(0, 68, 0, 11)
- NewGuiPart7.Style = Enum.ButtonStyle.Custom
- NewGuiPart7.ZIndex = 9
- NewGuiPart7.Font = Enum.Font.ArialBold
- NewGuiPart7.FontSize = Enum.FontSize.Size14
- NewGuiPart7.Text = "Reset View"
- NewGuiPart7.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart7.Parent = NewGuiPart2
- local NewGuiPart8 = Instance.new("TextButton")
- NewGuiPart8.Active = true
- NewGuiPart8.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart8.BackgroundTransparency = 0.40000000596046
- NewGuiPart8.Name = "Next"
- NewGuiPart8.Position = UDim2.new(1, 4, 0, 0)
- NewGuiPart8.Selectable = true
- NewGuiPart8.Size = UDim2.new(0, 17, 1, 0)
- NewGuiPart8.Style = Enum.ButtonStyle.Custom
- NewGuiPart8.ZIndex = 9
- NewGuiPart8.Font = Enum.Font.ArialBold
- NewGuiPart8.FontSize = Enum.FontSize.Size14
- NewGuiPart8.Text = ">"
- NewGuiPart8.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart8.Parent = NewGuiPart2
- local NewGuiPart9 = Instance.new("Frame")
- NewGuiPart9.Active = true
- NewGuiPart9.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart9.BackgroundTransparency = 0.40000000596046
- NewGuiPart9.Name = "BigFrame"
- NewGuiPart9.Position = UDim2.new(0.5, -250, 0.5, -175)
- NewGuiPart9.Size = UDim2.new(0, 500, 0, 350)
- NewGuiPart9.ClipsDescendants = true
- NewGuiPart9.Draggable = true
- NewGuiPart9.Parent = NewGuiPart1
- local NewGuiPart10 = Instance.new("Frame")
- NewGuiPart10.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart10.BackgroundTransparency = 1
- NewGuiPart10.Name = "Local"
- NewGuiPart10.Size = UDim2.new(1, 0, 1, 0)
- NewGuiPart10.Visible = false
- NewGuiPart10.ZIndex = 2
- NewGuiPart10.ClipsDescendants = true
- NewGuiPart10.Parent = NewGuiPart9
- local NewGuiPart11 = Instance.new("Frame")
- NewGuiPart11.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart11.BackgroundTransparency = 1
- NewGuiPart11.Position = UDim2.new(0.00999999978, 0, 0, 28)
- NewGuiPart11.Size = UDim2.new(0.980000019, 0, 0, 17)
- NewGuiPart11.ZIndex = 8
- NewGuiPart11.Parent = NewGuiPart10
- local NewGuiPart12 = Instance.new("TextLabel")
- NewGuiPart12.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059)
- NewGuiPart12.BackgroundTransparency = 1
- NewGuiPart12.BorderSizePixel = 0
- NewGuiPart12.Name = "Item"
- NewGuiPart12.Size = UDim2.new(0, 40, 0, 17)
- NewGuiPart12.ZIndex = 8
- NewGuiPart12.Font = Enum.Font.ArialBold
- NewGuiPart12.FontSize = Enum.FontSize.Size14
- NewGuiPart12.Text = "Item: "
- NewGuiPart12.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart12.Parent = NewGuiPart11
- local NewGuiPart13 = Instance.new("TextBox")
- NewGuiPart13.BackgroundColor3 = Color3.new(0.0431373, 0.0431373, 0.0431373)
- NewGuiPart13.BackgroundTransparency = 0.40000000596046
- NewGuiPart13.BorderColor3 = Color3.new(0, 0, 0)
- NewGuiPart13.BorderSizePixel = 0
- NewGuiPart13.Name = "Box"
- NewGuiPart13.Position = UDim2.new(1, 0, 0, 2)
- NewGuiPart13.Size = UDim2.new(3.5, 2, 1, -4)
- NewGuiPart13.ZIndex = 9
- NewGuiPart13.Font = Enum.Font.ArialBold
- NewGuiPart13.FontSize = Enum.FontSize.Size14
- NewGuiPart13.Text = ""
- NewGuiPart13.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart13.Parent = NewGuiPart12
- local NewGuiPart14 = Instance.new("TextLabel")
- NewGuiPart14.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059)
- NewGuiPart14.BackgroundTransparency = 1
- NewGuiPart14.BorderSizePixel = 0
- NewGuiPart14.Name = "Count"
- NewGuiPart14.Position = UDim2.new(0, 171, 0, 0)
- NewGuiPart14.Size = UDim2.new(0, 40, 0, 17)
- NewGuiPart14.ZIndex = 8
- NewGuiPart14.Font = Enum.Font.ArialBold
- NewGuiPart14.FontSize = Enum.FontSize.Size14
- NewGuiPart14.Text = "x"
- NewGuiPart14.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart14.Parent = NewGuiPart11
- local NewGuiPart15 = Instance.new("TextBox")
- NewGuiPart15.BackgroundColor3 = Color3.new(0.0431373, 0.0431373, 0.0431373)
- NewGuiPart15.BackgroundTransparency = 0.40000000596046
- NewGuiPart15.BorderColor3 = Color3.new(0, 0, 0)
- NewGuiPart15.BorderSizePixel = 0
- NewGuiPart15.Name = "Box"
- NewGuiPart15.Position = UDim2.new(0, 29, 0, 2)
- NewGuiPart15.Size = UDim2.new(0, 15, 1, -4)
- NewGuiPart15.ZIndex = 9
- NewGuiPart15.Font = Enum.Font.ArialBold
- NewGuiPart15.FontSize = Enum.FontSize.Size14
- NewGuiPart15.Text = ""
- NewGuiPart15.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart15.Parent = NewGuiPart14
- local NewGuiPart16 = Instance.new("TextButton")
- NewGuiPart16.Active = true
- NewGuiPart16.BackgroundColor3 = Color3.new(0, 0.333333, 0)
- NewGuiPart16.BackgroundTransparency = 0.60000002384186
- NewGuiPart16.BorderColor3 = Color3.new(0, 0, 0)
- NewGuiPart16.BorderSizePixel = 0
- NewGuiPart16.Name = "Spawn"
- NewGuiPart16.Position = UDim2.new(0, 218, 0, 2)
- NewGuiPart16.Selectable = true
- NewGuiPart16.Size = UDim2.new(0, 50, 1, -4)
- NewGuiPart16.Style = Enum.ButtonStyle.Custom
- NewGuiPart16.ZIndex = 9
- NewGuiPart16.Font = Enum.Font.ArialBold
- NewGuiPart16.FontSize = Enum.FontSize.Size12
- NewGuiPart16.Text = "SPAWN"
- NewGuiPart16.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart16.Parent = NewGuiPart11
- local NewGuiPart17 = Instance.new("ScrollingFrame")
- NewGuiPart17.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart17.BackgroundTransparency = 0.40000000596046
- NewGuiPart17.Name = "ItemList"
- NewGuiPart17.Position = UDim2.new(0, 0, 1, 25)
- NewGuiPart17.Selectable = true
- NewGuiPart17.Size = UDim2.new(0, 271, 0, 100)
- NewGuiPart17.CanvasSize = UDim2.new(0, 0, 0, 0)
- NewGuiPart17.ScrollBarThickness = 4
- NewGuiPart17.ClipsDescendants = true
- NewGuiPart17.Parent = NewGuiPart11
- local NewGuiPart18 = Instance.new("TextButton")
- NewGuiPart18.Active = true
- NewGuiPart18.BackgroundColor3 = Color3.new(0.0431373, 0.0431373, 0.0431373)
- NewGuiPart18.BackgroundTransparency = 0.60000002384186
- NewGuiPart18.BorderColor3 = Color3.new(0, 0, 0)
- NewGuiPart18.BorderSizePixel = 0
- NewGuiPart18.Name = "Template"
- NewGuiPart18.Position = UDim2.new(0, 2, 0, 2)
- NewGuiPart18.Selectable = true
- NewGuiPart18.Size = UDim2.new(1, -4, 0, 13)
- NewGuiPart18.Style = Enum.ButtonStyle.Custom
- NewGuiPart18.Visible = false
- NewGuiPart18.ZIndex = 9
- NewGuiPart18.Font = Enum.Font.ArialBold
- NewGuiPart18.FontSize = Enum.FontSize.Size12
- NewGuiPart18.Text = "MilitaryPackBlack"
- NewGuiPart18.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart18.Parent = NewGuiPart17
- local NewGuiPart19 = Instance.new("TextBox")
- NewGuiPart19.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart19.BackgroundTransparency = 0.40000000596046
- NewGuiPart19.Name = "SearchBox"
- NewGuiPart19.Position = UDim2.new(0, 0, 1, 4)
- NewGuiPart19.Size = UDim2.new(0, 271, 0, 17)
- NewGuiPart19.ZIndex = 9
- NewGuiPart19.Font = Enum.Font.ArialBold
- NewGuiPart19.FontSize = Enum.FontSize.Size14
- NewGuiPart19.Text = "Click here to search"
- NewGuiPart19.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart19.Parent = NewGuiPart11
- local NewGuiPart20 = Instance.new("Frame")
- NewGuiPart20.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart20.BackgroundTransparency = 0.40000000596046
- NewGuiPart20.Size = UDim2.new(0, 271, 0, 17)
- NewGuiPart20.ZIndex = 8
- NewGuiPart20.Parent = NewGuiPart11
- local NewGuiPart21 = Instance.new("TextLabel")
- NewGuiPart21.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart21.BackgroundTransparency = 0.40000000596046
- NewGuiPart21.Name = "Title"
- NewGuiPart21.Position = UDim2.new(0, 274, 0, 0)
- NewGuiPart21.Size = UDim2.new(1, -274, 0, 17)
- NewGuiPart21.ZIndex = 8
- NewGuiPart21.Font = Enum.Font.ArialBold
- NewGuiPart21.FontSize = Enum.FontSize.Size14
- NewGuiPart21.Text = "LoadOuts"
- NewGuiPart21.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart21.Parent = NewGuiPart11
- local NewGuiPart22 = Instance.new("ScrollingFrame")
- NewGuiPart22.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart22.BackgroundTransparency = 0.40000000596046
- NewGuiPart22.Name = "LoadOutList"
- NewGuiPart22.Position = UDim2.new(0, 274, 1, 4)
- NewGuiPart22.Selectable = true
- NewGuiPart22.Size = UDim2.new(1, -274, 0, 121)
- NewGuiPart22.CanvasSize = UDim2.new(0, 0, 0, 0)
- NewGuiPart22.ScrollBarThickness = 4
- NewGuiPart22.ClipsDescendants = true
- NewGuiPart22.Parent = NewGuiPart11
- local NewGuiPart23 = Instance.new("Frame")
- NewGuiPart23.BackgroundColor3 = Color3.new(0, 0, 0)
- NewGuiPart23.Name = "Line"
- NewGuiPart23.Position = UDim2.new(0.00999999978, 0, 0, 174)
- NewGuiPart23.Size = UDim2.new(0.980000019, 0, 0, 1)
- NewGuiPart23.ClipsDescendants = true
- NewGuiPart23.Parent = NewGuiPart10
- local NewGuiPart24 = Instance.new("Frame")
- NewGuiPart24.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart24.BackgroundTransparency = 1
- NewGuiPart24.Name = "Frame2"
- NewGuiPart24.Position = UDim2.new(0.00999999978, 0, 0, 179)
- NewGuiPart24.Size = UDim2.new(0.980000019, 0, 0, 17)
- NewGuiPart24.ZIndex = 8
- NewGuiPart24.Parent = NewGuiPart10
- local NewGuiPart25 = Instance.new("TextLabel")
- NewGuiPart25.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart25.BackgroundTransparency = 0.40000000596046
- NewGuiPart25.Name = "Hunger"
- NewGuiPart25.Size = UDim2.new(0.300000012, 0, 0, 17)
- NewGuiPart25.ZIndex = 8
- NewGuiPart25.Font = Enum.Font.ArialBold
- NewGuiPart25.FontSize = Enum.FontSize.Size14
- NewGuiPart25.Text = " Infinite Hunger"
- NewGuiPart25.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart25.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart25.Parent = NewGuiPart24
- local NewGuiPart26 = Instance.new("TextButton")
- NewGuiPart26.Active = true
- NewGuiPart26.BackgroundColor3 = Color3.new(0.552941, 0.0235294, 0.0313726)
- NewGuiPart26.BackgroundTransparency = 0.60000002384186
- NewGuiPart26.BorderSizePixel = 0
- NewGuiPart26.Name = "Btn"
- NewGuiPart26.Position = UDim2.new(1, -46, 0, 2)
- NewGuiPart26.Selectable = true
- NewGuiPart26.Size = UDim2.new(0, 44, 0, 13)
- NewGuiPart26.Style = Enum.ButtonStyle.Custom
- NewGuiPart26.ZIndex = 10
- NewGuiPart26.Font = Enum.Font.ArialBold
- NewGuiPart26.FontSize = Enum.FontSize.Size12
- NewGuiPart26.Text = "OFF"
- NewGuiPart26.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart26.Parent = NewGuiPart25
- local NewGuiPart27 = Instance.new("TextLabel")
- NewGuiPart27.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart27.BackgroundTransparency = 0.40000000596046
- NewGuiPart27.Name = "Thirst"
- NewGuiPart27.Position = UDim2.new(0, 0, 1, 4)
- NewGuiPart27.Size = UDim2.new(0.300000012, 0, 0, 17)
- NewGuiPart27.ZIndex = 8
- NewGuiPart27.Font = Enum.Font.ArialBold
- NewGuiPart27.FontSize = Enum.FontSize.Size14
- NewGuiPart27.Text = " Infinite Thirst"
- NewGuiPart27.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart27.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart27.Parent = NewGuiPart24
- local NewGuiPart28 = Instance.new("TextButton")
- NewGuiPart28.Active = true
- NewGuiPart28.BackgroundColor3 = Color3.new(0.552941, 0.0235294, 0.0313726)
- NewGuiPart28.BackgroundTransparency = 0.60000002384186
- NewGuiPart28.BorderSizePixel = 0
- NewGuiPart28.Name = "Btn"
- NewGuiPart28.Position = UDim2.new(1, -46, 0, 2)
- NewGuiPart28.Selectable = true
- NewGuiPart28.Size = UDim2.new(0, 44, 0, 13)
- NewGuiPart28.Style = Enum.ButtonStyle.Custom
- NewGuiPart28.ZIndex = 10
- NewGuiPart28.Font = Enum.Font.ArialBold
- NewGuiPart28.FontSize = Enum.FontSize.Size12
- NewGuiPart28.Text = "OFF"
- NewGuiPart28.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart28.Parent = NewGuiPart27
- local NewGuiPart29 = Instance.new("TextLabel")
- NewGuiPart29.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart29.BackgroundTransparency = 0.40000000596046
- NewGuiPart29.Name = "Godmode"
- NewGuiPart29.Position = UDim2.new(0, 0, 1, 25)
- NewGuiPart29.Size = UDim2.new(0.300000012, 0, 0, 17)
- NewGuiPart29.ZIndex = 8
- NewGuiPart29.Font = Enum.Font.ArialBold
- NewGuiPart29.FontSize = Enum.FontSize.Size14
- NewGuiPart29.Text = " LocalPlayer God"
- NewGuiPart29.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart29.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart29.Parent = NewGuiPart24
- local NewGuiPart30 = Instance.new("TextButton")
- NewGuiPart30.Active = true
- NewGuiPart30.BackgroundColor3 = Color3.new(0.552941, 0.0235294, 0.0313726)
- NewGuiPart30.BackgroundTransparency = 0.60000002384186
- NewGuiPart30.BorderSizePixel = 0
- NewGuiPart30.Name = "Btn"
- NewGuiPart30.Position = UDim2.new(1, -46, 0, 2)
- NewGuiPart30.Selectable = true
- NewGuiPart30.Size = UDim2.new(0, 44, 0, 13)
- NewGuiPart30.Style = Enum.ButtonStyle.Custom
- NewGuiPart30.ZIndex = 10
- NewGuiPart30.Font = Enum.Font.ArialBold
- NewGuiPart30.FontSize = Enum.FontSize.Size12
- NewGuiPart30.Text = "OFF"
- NewGuiPart30.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart30.Parent = NewGuiPart29
- local NewGuiPart31 = Instance.new("TextLabel")
- NewGuiPart31.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart31.BackgroundTransparency = 0.40000000596046
- NewGuiPart31.Name = "Stamina"
- NewGuiPart31.Position = UDim2.new(0.300000012, 4, 0, 0)
- NewGuiPart31.Size = UDim2.new(0.300000012, 0, 0, 17)
- NewGuiPart31.ZIndex = 8
- NewGuiPart31.Font = Enum.Font.ArialBold
- NewGuiPart31.FontSize = Enum.FontSize.Size14
- NewGuiPart31.Text = " Infinite Stamina"
- NewGuiPart31.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart31.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart31.Parent = NewGuiPart24
- local NewGuiPart32 = Instance.new("TextButton")
- NewGuiPart32.Active = true
- NewGuiPart32.BackgroundColor3 = Color3.new(0.552941, 0.0235294, 0.0313726)
- NewGuiPart32.BackgroundTransparency = 0.60000002384186
- NewGuiPart32.BorderSizePixel = 0
- NewGuiPart32.Name = "Btn"
- NewGuiPart32.Position = UDim2.new(1, -46, 0, 2)
- NewGuiPart32.Selectable = true
- NewGuiPart32.Size = UDim2.new(0, 44, 0, 13)
- NewGuiPart32.Style = Enum.ButtonStyle.Custom
- NewGuiPart32.ZIndex = 10
- NewGuiPart32.Font = Enum.Font.ArialBold
- NewGuiPart32.FontSize = Enum.FontSize.Size12
- NewGuiPart32.Text = "[WIP]"
- NewGuiPart32.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart32.Parent = NewGuiPart31
- local NewGuiPart33 = Instance.new("TextLabel")
- NewGuiPart33.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart33.BackgroundTransparency = 0.40000000596046
- NewGuiPart33.Name = "Reload"
- NewGuiPart33.Position = UDim2.new(0.300000012, 4, 1, 4)
- NewGuiPart33.Size = UDim2.new(0.300000012, 0, 0, 17)
- NewGuiPart33.ZIndex = 8
- NewGuiPart33.Font = Enum.Font.ArialBold
- NewGuiPart33.FontSize = Enum.FontSize.Size14
- NewGuiPart33.Text = " Instant Reload"
- NewGuiPart33.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart33.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart33.Parent = NewGuiPart24
- local NewGuiPart34 = Instance.new("TextButton")
- NewGuiPart34.Active = true
- NewGuiPart34.BackgroundColor3 = Color3.new(0.552941, 0.0235294, 0.0313726)
- NewGuiPart34.BackgroundTransparency = 0.60000002384186
- NewGuiPart34.BorderSizePixel = 0
- NewGuiPart34.Name = "Btn"
- NewGuiPart34.Position = UDim2.new(1, -46, 0, 2)
- NewGuiPart34.Selectable = true
- NewGuiPart34.Size = UDim2.new(0, 44, 0, 13)
- NewGuiPart34.Style = Enum.ButtonStyle.Custom
- NewGuiPart34.ZIndex = 10
- NewGuiPart34.Font = Enum.Font.ArialBold
- NewGuiPart34.FontSize = Enum.FontSize.Size12
- NewGuiPart34.Text = "OFF"
- NewGuiPart34.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart34.Parent = NewGuiPart33
- local NewGuiPart35 = Instance.new("Frame")
- NewGuiPart35.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart35.BackgroundTransparency = 1
- NewGuiPart35.Name = "Buttons"
- NewGuiPart35.Size = UDim2.new(1, 0, 0, 23)
- NewGuiPart35.ClipsDescendants = true
- NewGuiPart35.Parent = NewGuiPart9
- local NewGuiPart36 = Instance.new("TextButton")
- NewGuiPart36.Active = true
- NewGuiPart36.BackgroundColor3 = Color3.new(0, 0.333333, 0)
- NewGuiPart36.BackgroundTransparency = 0.40000000596046
- NewGuiPart36.BorderColor3 = Color3.new(0, 0.254902, 0)
- NewGuiPart36.Name = "Local"
- NewGuiPart36.Position = UDim2.new(0.00999999978, 0, 0, 5)
- NewGuiPart36.Selectable = true
- NewGuiPart36.Size = UDim2.new(0, 100, 0, 13)
- NewGuiPart36.Style = Enum.ButtonStyle.Custom
- NewGuiPart36.ZIndex = 10
- NewGuiPart36.Font = Enum.Font.ArialBold
- NewGuiPart36.FontSize = Enum.FontSize.Size14
- NewGuiPart36.Text = "LOCAL"
- NewGuiPart36.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart36.Parent = NewGuiPart35
- local NewGuiPart37 = Instance.new("TextButton")
- NewGuiPart37.Active = true
- NewGuiPart37.BackgroundColor3 = Color3.new(0.552941, 0.0235294, 0.0313726)
- NewGuiPart37.BackgroundTransparency = 0.40000000596046
- NewGuiPart37.BorderColor3 = Color3.new(0.356863, 0.0117647, 0.0196078)
- NewGuiPart37.Name = "Server"
- NewGuiPart37.Position = UDim2.new(0.00999999978, 106, 0, 5)
- NewGuiPart37.Selectable = true
- NewGuiPart37.Size = UDim2.new(0, 100, 0, 13)
- NewGuiPart37.Style = Enum.ButtonStyle.Custom
- NewGuiPart37.ZIndex = 10
- NewGuiPart37.Font = Enum.Font.ArialBold
- NewGuiPart37.FontSize = Enum.FontSize.Size14
- NewGuiPart37.Text = "SERVER"
- NewGuiPart37.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart37.Parent = NewGuiPart35
- local NewGuiPart38 = Instance.new("Frame")
- NewGuiPart38.BackgroundColor3 = Color3.new(0, 0, 0)
- NewGuiPart38.Name = "Line"
- NewGuiPart38.Position = UDim2.new(0.00999999978, 0, 0, 23)
- NewGuiPart38.Size = UDim2.new(0.980000019, 0, 0, 1)
- NewGuiPart38.ClipsDescendants = true
- NewGuiPart38.Parent = NewGuiPart9
- local NewGuiPart39 = Instance.new("Frame")
- NewGuiPart39.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart39.BackgroundTransparency = 1
- NewGuiPart39.Name = "Server"
- NewGuiPart39.Size = UDim2.new(1, 0, 1, 0)
- NewGuiPart39.ZIndex = 2
- NewGuiPart39.ClipsDescendants = true
- NewGuiPart39.Parent = NewGuiPart9
- local NewGuiPart40 = Instance.new("Frame")
- NewGuiPart40.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart40.BackgroundTransparency = 1
- NewGuiPart40.Name = "Buttons"
- NewGuiPart40.Position = UDim2.new(0, 0, 0, 28)
- NewGuiPart40.Size = UDim2.new(1, 0, 0, 13)
- NewGuiPart40.ClipsDescendants = true
- NewGuiPart40.Parent = NewGuiPart39
- local NewGuiPart41 = Instance.new("TextButton")
- NewGuiPart41.Active = true
- NewGuiPart41.BackgroundColor3 = Color3.new(0, 0.333333, 0)
- NewGuiPart41.BackgroundTransparency = 0.40000000596046
- NewGuiPart41.BorderColor3 = Color3.new(0, 0.254902, 0)
- NewGuiPart41.Name = "Player"
- NewGuiPart41.Position = UDim2.new(0.00999999978, 0, 0, 0)
- NewGuiPart41.Selectable = true
- NewGuiPart41.Size = UDim2.new(0, 100, 0, 13)
- NewGuiPart41.Style = Enum.ButtonStyle.Custom
- NewGuiPart41.ZIndex = 10
- NewGuiPart41.Font = Enum.Font.ArialBold
- NewGuiPart41.FontSize = Enum.FontSize.Size14
- NewGuiPart41.Text = "PLAYER"
- NewGuiPart41.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart41.Parent = NewGuiPart40
- local NewGuiPart42 = Instance.new("TextButton")
- NewGuiPart42.Active = true
- NewGuiPart42.BackgroundColor3 = Color3.new(0.552941, 0.0235294, 0.0313726)
- NewGuiPart42.BackgroundTransparency = 0.40000000596046
- NewGuiPart42.BorderColor3 = Color3.new(0.356863, 0.0117647, 0.0196078)
- NewGuiPart42.Name = "Vehicle"
- NewGuiPart42.Position = UDim2.new(0.00999999978, 106, 0, 0)
- NewGuiPart42.Selectable = true
- NewGuiPart42.Size = UDim2.new(0, 100, 0, 13)
- NewGuiPart42.Style = Enum.ButtonStyle.Custom
- NewGuiPart42.ZIndex = 10
- NewGuiPart42.Font = Enum.Font.ArialBold
- NewGuiPart42.FontSize = Enum.FontSize.Size14
- NewGuiPart42.Text = "VEHICLE"
- NewGuiPart42.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart42.Parent = NewGuiPart40
- local NewGuiPart43 = Instance.new("TextButton")
- NewGuiPart43.Active = true
- NewGuiPart43.BackgroundColor3 = Color3.new(0.552941, 0.0235294, 0.0313726)
- NewGuiPart43.BackgroundTransparency = 0.40000000596046
- NewGuiPart43.BorderColor3 = Color3.new(0.356863, 0.0117647, 0.0196078)
- NewGuiPart43.Name = "ItemSpawn"
- NewGuiPart43.Position = UDim2.new(0.00999999978, 211, 0, 0)
- NewGuiPart43.Selectable = true
- NewGuiPart43.Size = UDim2.new(0, 100, 0, 13)
- NewGuiPart43.Style = Enum.ButtonStyle.Custom
- NewGuiPart43.ZIndex = 10
- NewGuiPart43.Font = Enum.Font.ArialBold
- NewGuiPart43.FontSize = Enum.FontSize.Size14
- NewGuiPart43.Text = "SPAWNING"
- NewGuiPart43.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart43.Parent = NewGuiPart40
- local NewGuiPart44 = Instance.new("TextButton")
- NewGuiPart44.Active = true
- NewGuiPart44.BackgroundColor3 = Color3.new(0.552941, 0.0235294, 0.0313726)
- NewGuiPart44.BackgroundTransparency = 0.40000000596046
- NewGuiPart44.BorderColor3 = Color3.new(0.356863, 0.0117647, 0.0196078)
- NewGuiPart44.Name = "Misc"
- NewGuiPart44.Position = UDim2.new(0.00999999978, 316, 0, 0)
- NewGuiPart44.Selectable = true
- NewGuiPart44.Size = UDim2.new(0, 100, 0, 13)
- NewGuiPart44.Style = Enum.ButtonStyle.Custom
- NewGuiPart44.ZIndex = 10
- NewGuiPart44.Font = Enum.Font.ArialBold
- NewGuiPart44.FontSize = Enum.FontSize.Size14
- NewGuiPart44.Text = "MISC"
- NewGuiPart44.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart44.Parent = NewGuiPart40
- local NewGuiPart45 = Instance.new("Frame")
- NewGuiPart45.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart45.BackgroundTransparency = 1
- NewGuiPart45.Name = "Vehicle"
- NewGuiPart45.Size = UDim2.new(1, 0, 1, 0)
- NewGuiPart45.Visible = false
- NewGuiPart45.ZIndex = 2
- NewGuiPart45.ClipsDescendants = true
- NewGuiPart45.Parent = NewGuiPart39
- local NewGuiPart46 = Instance.new("TextButton")
- NewGuiPart46.Active = true
- NewGuiPart46.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart46.BackgroundTransparency = 0.40000000596046
- NewGuiPart46.Name = "Prev"
- NewGuiPart46.Position = UDim2.new(0.200000003, 0, 0, 51)
- NewGuiPart46.Selectable = true
- NewGuiPart46.Size = UDim2.new(0, 26, 0, 26)
- NewGuiPart46.Style = Enum.ButtonStyle.Custom
- NewGuiPart46.ZIndex = 10
- NewGuiPart46.Font = Enum.Font.ArialBold
- NewGuiPart46.FontSize = Enum.FontSize.Size14
- NewGuiPart46.Text = "<"
- NewGuiPart46.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart46.Parent = NewGuiPart45
- local NewGuiPart47 = Instance.new("TextButton")
- NewGuiPart47.Active = true
- NewGuiPart47.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart47.BackgroundTransparency = 0.40000000596046
- NewGuiPart47.Name = "Next"
- NewGuiPart47.Position = UDim2.new(0.800000012, -26, 0, 51)
- NewGuiPart47.Selectable = true
- NewGuiPart47.Size = UDim2.new(0, 26, 0, 26)
- NewGuiPart47.Style = Enum.ButtonStyle.Custom
- NewGuiPart47.ZIndex = 10
- NewGuiPart47.Font = Enum.Font.ArialBold
- NewGuiPart47.FontSize = Enum.FontSize.Size14
- NewGuiPart47.Text = ">"
- NewGuiPart47.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart47.Parent = NewGuiPart45
- local NewGuiPart48 = Instance.new("TextLabel")
- NewGuiPart48.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart48.BackgroundTransparency = 0.40000000596046
- NewGuiPart48.Name = "CurrentVehicle"
- NewGuiPart48.Position = UDim2.new(0.200000003, 34, 0, 51)
- NewGuiPart48.Size = UDim2.new(0.5, -18, 0, 26)
- NewGuiPart48.ZIndex = 8
- NewGuiPart48.Font = Enum.Font.ArialBold
- NewGuiPart48.FontSize = Enum.FontSize.Size14
- NewGuiPart48.Text = "Not Set"
- NewGuiPart48.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart48.Parent = NewGuiPart45
- local NewGuiPart49 = Instance.new("TextLabel")
- NewGuiPart49.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart49.BackgroundTransparency = 0.40000000596046
- NewGuiPart49.Name = "GodVehicle"
- NewGuiPart49.Position = UDim2.new(0.00999999978, 0, 0, 82)
- NewGuiPart49.Size = UDim2.new(0.300000012, 0, 0, 17)
- NewGuiPart49.ZIndex = 8
- NewGuiPart49.Font = Enum.Font.ArialBold
- NewGuiPart49.FontSize = Enum.FontSize.Size14
- NewGuiPart49.Text = " God Vehicle"
- NewGuiPart49.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart49.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart49.Parent = NewGuiPart45
- local NewGuiPart50 = Instance.new("TextButton")
- NewGuiPart50.Active = true
- NewGuiPart50.BackgroundColor3 = Color3.new(0.552941, 0.0235294, 0.0313726)
- NewGuiPart50.BackgroundTransparency = 0.60000002384186
- NewGuiPart50.BorderSizePixel = 0
- NewGuiPart50.Name = "Btn"
- NewGuiPart50.Position = UDim2.new(1, -46, 0, 2)
- NewGuiPart50.Selectable = true
- NewGuiPart50.Size = UDim2.new(0, 44, 0, 13)
- NewGuiPart50.Style = Enum.ButtonStyle.Custom
- NewGuiPart50.ZIndex = 10
- NewGuiPart50.Font = Enum.Font.ArialBold
- NewGuiPart50.FontSize = Enum.FontSize.Size12
- NewGuiPart50.Text = "OFF"
- NewGuiPart50.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart50.Parent = NewGuiPart49
- local NewGuiPart51 = Instance.new("TextLabel")
- NewGuiPart51.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart51.BackgroundTransparency = 0.40000000596046
- NewGuiPart51.Name = "ExplVehicle"
- NewGuiPart51.Position = UDim2.new(0.00999999978, 0, 0, 104)
- NewGuiPart51.Size = UDim2.new(0.300000012, 0, 0, 17)
- NewGuiPart51.ZIndex = 8
- NewGuiPart51.Font = Enum.Font.ArialBold
- NewGuiPart51.FontSize = Enum.FontSize.Size14
- NewGuiPart51.Text = " Explode Vehicle"
- NewGuiPart51.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart51.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart51.Parent = NewGuiPart45
- local NewGuiPart52 = Instance.new("TextButton")
- NewGuiPart52.Active = true
- NewGuiPart52.BackgroundColor3 = Color3.new(0.552941, 0.0235294, 0.0313726)
- NewGuiPart52.BackgroundTransparency = 0.60000002384186
- NewGuiPart52.BorderSizePixel = 0
- NewGuiPart52.Name = "Btn"
- NewGuiPart52.Position = UDim2.new(1, -46, 0, 2)
- NewGuiPart52.Selectable = true
- NewGuiPart52.Size = UDim2.new(0, 44, 0, 13)
- NewGuiPart52.Style = Enum.ButtonStyle.Custom
- NewGuiPart52.ZIndex = 10
- NewGuiPart52.Font = Enum.Font.ArialBold
- NewGuiPart52.FontSize = Enum.FontSize.Size12
- NewGuiPart52.Text = "OFF"
- NewGuiPart52.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart52.Parent = NewGuiPart51
- local NewGuiPart53 = Instance.new("ScrollingFrame")
- NewGuiPart53.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart53.BackgroundTransparency = 0.40000000596046
- NewGuiPart53.Name = "PlayerList"
- NewGuiPart53.Position = UDim2.new(0.469999999, 58, 0, 104)
- NewGuiPart53.Selectable = true
- NewGuiPart53.Size = UDim2.new(0.300000012, -12, 0, 83)
- NewGuiPart53.CanvasSize = UDim2.new(0, 0, 0, 0)
- NewGuiPart53.ScrollBarThickness = 4
- NewGuiPart53.ClipsDescendants = true
- NewGuiPart53.Parent = NewGuiPart45
- local NewGuiPart54 = Instance.new("TextLabel")
- NewGuiPart54.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart54.BackgroundTransparency = 0.40000000596046
- NewGuiPart54.Name = "TPVehicle"
- NewGuiPart54.Position = UDim2.new(0.310000002, 5, 0, 82)
- NewGuiPart54.Size = UDim2.new(0.540000021, 60, 0, 17)
- NewGuiPart54.ZIndex = 8
- NewGuiPart54.Font = Enum.Font.ArialBold
- NewGuiPart54.FontSize = Enum.FontSize.Size14
- NewGuiPart54.Text = " Clone/TP Vehicle to:"
- NewGuiPart54.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart54.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart54.Parent = NewGuiPart45
- local NewGuiPart55 = Instance.new("TextButton")
- NewGuiPart55.Active = true
- NewGuiPart55.BackgroundColor3 = Color3.new(0, 0.254902, 0)
- NewGuiPart55.BackgroundTransparency = 0.60000002384186
- NewGuiPart55.BorderSizePixel = 0
- NewGuiPart55.Name = "Btn"
- NewGuiPart55.Position = UDim2.new(1, -56, 0, 2)
- NewGuiPart55.Selectable = true
- NewGuiPart55.Size = UDim2.new(0, 54, 0, 13)
- NewGuiPart55.Style = Enum.ButtonStyle.Custom
- NewGuiPart55.ZIndex = 10
- NewGuiPart55.Font = Enum.Font.ArialBold
- NewGuiPart55.FontSize = Enum.FontSize.Size12
- NewGuiPart55.Text = "TP"
- NewGuiPart55.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart55.Parent = NewGuiPart54
- local NewGuiPart56 = Instance.new("TextBox")
- NewGuiPart56.BackgroundColor3 = Color3.new(0.0431373, 0.0431373, 0.0431373)
- NewGuiPart56.BackgroundTransparency = 0.40000000596046
- NewGuiPart56.BorderColor3 = Color3.new(0, 0, 0)
- NewGuiPart56.BorderSizePixel = 0
- NewGuiPart56.Name = "Box"
- NewGuiPart56.Position = UDim2.new(0, 132, 0, 2)
- NewGuiPart56.Size = UDim2.new(0, 140, 1, -4)
- NewGuiPart56.ZIndex = 9
- NewGuiPart56.Font = Enum.Font.ArialBold
- NewGuiPart56.FontSize = Enum.FontSize.Size14
- NewGuiPart56.Text = ""
- NewGuiPart56.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart56.Parent = NewGuiPart54
- local NewGuiPart57 = Instance.new("TextLabel")
- NewGuiPart57.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart57.BackgroundTransparency = 0.40000000596046
- NewGuiPart57.Name = "SetOnRoadSpeed"
- NewGuiPart57.Position = UDim2.new(0.00999999978, 0, 0, 146)
- NewGuiPart57.Size = UDim2.new(0.300000012, 0, 0, 17)
- NewGuiPart57.ZIndex = 8
- NewGuiPart57.Font = Enum.Font.ArialBold
- NewGuiPart57.FontSize = Enum.FontSize.Size14
- NewGuiPart57.Text = " Onroad Speed:"
- NewGuiPart57.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart57.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart57.Parent = NewGuiPart45
- local NewGuiPart58 = Instance.new("TextBox")
- NewGuiPart58.BackgroundColor3 = Color3.new(0.0431373, 0.0431373, 0.0431373)
- NewGuiPart58.BackgroundTransparency = 0.40000000596046
- NewGuiPart58.BorderColor3 = Color3.new(0, 0, 0)
- NewGuiPart58.BorderSizePixel = 0
- NewGuiPart58.Name = "Box"
- NewGuiPart58.Position = UDim2.new(1, -52, 0, 2)
- NewGuiPart58.Size = UDim2.new(0, 50, 0, 13)
- NewGuiPart58.ZIndex = 9
- NewGuiPart58.Font = Enum.Font.ArialBold
- NewGuiPart58.FontSize = Enum.FontSize.Size14
- NewGuiPart58.Text = ""
- NewGuiPart58.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart58.Parent = NewGuiPart57
- local NewGuiPart59 = Instance.new("TextLabel")
- NewGuiPart59.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart59.BackgroundTransparency = 0.40000000596046
- NewGuiPart59.Name = "SetOffRoadSpeed"
- NewGuiPart59.Position = UDim2.new(0.00999999978, 0, 0, 168)
- NewGuiPart59.Size = UDim2.new(0.300000012, 0, 0, 17)
- NewGuiPart59.ZIndex = 8
- NewGuiPart59.Font = Enum.Font.ArialBold
- NewGuiPart59.FontSize = Enum.FontSize.Size14
- NewGuiPart59.Text = " Offroad Speed:"
- NewGuiPart59.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart59.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart59.Parent = NewGuiPart45
- local NewGuiPart60 = Instance.new("TextBox")
- NewGuiPart60.BackgroundColor3 = Color3.new(0.0431373, 0.0431373, 0.0431373)
- NewGuiPart60.BackgroundTransparency = 0.40000000596046
- NewGuiPart60.BorderColor3 = Color3.new(0, 0, 0)
- NewGuiPart60.BorderSizePixel = 0
- NewGuiPart60.Name = "Box"
- NewGuiPart60.Position = UDim2.new(1, -52, 0, 2)
- NewGuiPart60.Size = UDim2.new(0, 50, 0, 13)
- NewGuiPart60.ZIndex = 9
- NewGuiPart60.Font = Enum.Font.ArialBold
- NewGuiPart60.FontSize = Enum.FontSize.Size14
- NewGuiPart60.Text = ""
- NewGuiPart60.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart60.Parent = NewGuiPart59
- local NewGuiPart61 = Instance.new("TextLabel")
- NewGuiPart61.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart61.BackgroundTransparency = 0.40000000596046
- NewGuiPart61.Name = "ResetSpeed"
- NewGuiPart61.Position = UDim2.new(0.00999999978, 0, 0, 190)
- NewGuiPart61.Size = UDim2.new(0.300000012, 0, 0, 17)
- NewGuiPart61.ZIndex = 8
- NewGuiPart61.Font = Enum.Font.ArialBold
- NewGuiPart61.FontSize = Enum.FontSize.Size14
- NewGuiPart61.Text = " Reset Speed"
- NewGuiPart61.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart61.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart61.Parent = NewGuiPart45
- local NewGuiPart62 = Instance.new("TextButton")
- NewGuiPart62.Active = true
- NewGuiPart62.BackgroundColor3 = Color3.new(0, 0.333333, 0)
- NewGuiPart62.BackgroundTransparency = 0.60000002384186
- NewGuiPart62.BorderSizePixel = 0
- NewGuiPart62.Name = "Btn"
- NewGuiPart62.Position = UDim2.new(1, -46, 0, 2)
- NewGuiPart62.Selectable = true
- NewGuiPart62.Size = UDim2.new(0, 44, 0, 13)
- NewGuiPart62.Style = Enum.ButtonStyle.Custom
- NewGuiPart62.ZIndex = 10
- NewGuiPart62.Font = Enum.Font.ArialBold
- NewGuiPart62.FontSize = Enum.FontSize.Size12
- NewGuiPart62.Text = "EXEC"
- NewGuiPart62.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart62.Parent = NewGuiPart61
- local NewGuiPart63 = Instance.new("TextLabel")
- NewGuiPart63.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart63.BackgroundTransparency = 0.40000000596046
- NewGuiPart63.Name = "HornId"
- NewGuiPart63.Position = UDim2.new(0.00999999978, 0, 0, 210)
- NewGuiPart63.Size = UDim2.new(0.300000012, 0, 0, 17)
- NewGuiPart63.ZIndex = 8
- NewGuiPart63.Font = Enum.Font.ArialBold
- NewGuiPart63.FontSize = Enum.FontSize.Size14
- NewGuiPart63.Text = "Horn Id:"
- NewGuiPart63.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart63.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart63.Parent = NewGuiPart45
- local NewGuiPart64 = Instance.new("TextBox")
- NewGuiPart64.BackgroundColor3 = Color3.new(0.0431373, 0.0431373, 0.0431373)
- NewGuiPart64.BackgroundTransparency = 0.40000000596046
- NewGuiPart64.BorderColor3 = Color3.new(0, 0, 0)
- NewGuiPart64.BorderSizePixel = 0
- NewGuiPart64.Name = "Box"
- NewGuiPart64.Position = UDim2.new(1, -97, 0, 3)
- NewGuiPart64.Size = UDim2.new(0, 96, 0, 12)
- NewGuiPart64.ZIndex = 9
- NewGuiPart64.Font = Enum.Font.ArialBold
- NewGuiPart64.FontSize = Enum.FontSize.Size14
- NewGuiPart64.Text = ""
- NewGuiPart64.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart64.Parent = NewGuiPart63
- local NewGuiPart65 = Instance.new("TextLabel")
- NewGuiPart65.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart65.BackgroundTransparency = 0.40000000596046
- NewGuiPart65.Name = "CloneVehicle"
- NewGuiPart65.Position = UDim2.new(0.00999999978, 0, 0, 124)
- NewGuiPart65.Size = UDim2.new(0.300000012, 0, 0, 17)
- NewGuiPart65.ZIndex = 8
- NewGuiPart65.Font = Enum.Font.ArialBold
- NewGuiPart65.FontSize = Enum.FontSize.Size14
- NewGuiPart65.Text = "Clone Vehicle"
- NewGuiPart65.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart65.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart65.Parent = NewGuiPart45
- local NewGuiPart66 = Instance.new("TextButton")
- NewGuiPart66.Active = true
- NewGuiPart66.BackgroundColor3 = Color3.new(0.552941, 0.0235294, 0.0313726)
- NewGuiPart66.BackgroundTransparency = 0.60000002384186
- NewGuiPart66.BorderSizePixel = 0
- NewGuiPart66.Name = "Btn"
- NewGuiPart66.Position = UDim2.new(1, -46, 0, 2)
- NewGuiPart66.Selectable = true
- NewGuiPart66.Size = UDim2.new(0, 44, 0, 13)
- NewGuiPart66.Style = Enum.ButtonStyle.Custom
- NewGuiPart66.ZIndex = 10
- NewGuiPart66.Font = Enum.Font.ArialBold
- NewGuiPart66.FontSize = Enum.FontSize.Size12
- NewGuiPart66.Text = "EXEC"
- NewGuiPart66.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart66.Parent = NewGuiPart65
- local NewGuiPart67 = Instance.new("Frame")
- NewGuiPart67.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart67.BackgroundTransparency = 1
- NewGuiPart67.Name = "Player"
- NewGuiPart67.Size = UDim2.new(1, 0, 1, 0)
- NewGuiPart67.ZIndex = 2
- NewGuiPart67.ClipsDescendants = true
- NewGuiPart67.Parent = NewGuiPart39
- local NewGuiPart68 = Instance.new("Frame")
- NewGuiPart68.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart68.BackgroundTransparency = 1
- NewGuiPart68.Position = UDim2.new(0.00999999978, 0, 0, 51)
- NewGuiPart68.Size = UDim2.new(0.980000019, 0, 0, 17)
- NewGuiPart68.ZIndex = 8
- NewGuiPart68.Parent = NewGuiPart67
- local NewGuiPart69 = Instance.new("TextButton")
- NewGuiPart69.Active = true
- NewGuiPart69.BackgroundColor3 = Color3.new(0, 0.333333, 0)
- NewGuiPart69.BackgroundTransparency = 0.60000002384186
- NewGuiPart69.BorderColor3 = Color3.new(0, 0, 0)
- NewGuiPart69.BorderSizePixel = 0
- NewGuiPart69.Name = "Execute"
- NewGuiPart69.Position = UDim2.new(1, -62, 0, 2)
- NewGuiPart69.Selectable = true
- NewGuiPart69.Size = UDim2.new(0, 60, 1, -4)
- NewGuiPart69.Style = Enum.ButtonStyle.Custom
- NewGuiPart69.ZIndex = 9
- NewGuiPart69.Font = Enum.Font.ArialBold
- NewGuiPart69.FontSize = Enum.FontSize.Size12
- NewGuiPart69.Text = "EXECUTE"
- NewGuiPart69.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart69.Parent = NewGuiPart68
- local NewGuiPart70 = Instance.new("ScrollingFrame")
- NewGuiPart70.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart70.BackgroundTransparency = 0.40000000596046
- NewGuiPart70.Name = "PlayerList"
- NewGuiPart70.Position = UDim2.new(0, 0, 1, 25)
- NewGuiPart70.Selectable = true
- NewGuiPart70.Size = UDim2.new(0.5, -2, 0, 100)
- NewGuiPart70.CanvasSize = UDim2.new(0, 0, 0, 0)
- NewGuiPart70.ScrollBarThickness = 4
- NewGuiPart70.ClipsDescendants = true
- NewGuiPart70.Parent = NewGuiPart68
- local NewGuiPart71 = Instance.new("Frame")
- NewGuiPart71.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart71.BackgroundTransparency = 0.40000000596046
- NewGuiPart71.Size = UDim2.new(1, 0, 0, 17)
- NewGuiPart71.ZIndex = 8
- NewGuiPart71.Parent = NewGuiPart68
- local NewGuiPart72 = Instance.new("TextLabel")
- NewGuiPart72.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart72.BackgroundTransparency = 0.40000000596046
- NewGuiPart72.Name = "Title1"
- NewGuiPart72.Position = UDim2.new(0, 0, 1, 4)
- NewGuiPart72.Size = UDim2.new(0.5, -2, 0, 17)
- NewGuiPart72.ZIndex = 8
- NewGuiPart72.Font = Enum.Font.ArialBold
- NewGuiPart72.FontSize = Enum.FontSize.Size14
- NewGuiPart72.Text = "Players"
- NewGuiPart72.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart72.Parent = NewGuiPart68
- local NewGuiPart73 = Instance.new("ScrollingFrame")
- NewGuiPart73.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart73.BackgroundTransparency = 0.40000000596046
- NewGuiPart73.Name = "ModeList"
- NewGuiPart73.Position = UDim2.new(0.5, 2, 1, 25)
- NewGuiPart73.Selectable = true
- NewGuiPart73.Size = UDim2.new(0.5, -2, 0, 100)
- NewGuiPart73.CanvasSize = UDim2.new(0, 0, 0, 0)
- NewGuiPart73.ScrollBarThickness = 4
- NewGuiPart73.ClipsDescendants = true
- NewGuiPart73.Parent = NewGuiPart68
- local NewGuiPart74 = Instance.new("TextLabel")
- NewGuiPart74.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059)
- NewGuiPart74.BackgroundTransparency = 1
- NewGuiPart74.BorderSizePixel = 0
- NewGuiPart74.Name = "Mode"
- NewGuiPart74.Position = UDim2.new(0, 217, 0, 0)
- NewGuiPart74.Size = UDim2.new(0, 40, 0, 17)
- NewGuiPart74.ZIndex = 8
- NewGuiPart74.Font = Enum.Font.ArialBold
- NewGuiPart74.FontSize = Enum.FontSize.Size14
- NewGuiPart74.Text = "Mode:"
- NewGuiPart74.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart74.Parent = NewGuiPart68
- local NewGuiPart75 = Instance.new("TextBox")
- NewGuiPart75.BackgroundColor3 = Color3.new(0.0431373, 0.0431373, 0.0431373)
- NewGuiPart75.BackgroundTransparency = 0.40000000596046
- NewGuiPart75.BorderColor3 = Color3.new(0, 0, 0)
- NewGuiPart75.BorderSizePixel = 0
- NewGuiPart75.Name = "Box"
- NewGuiPart75.Position = UDim2.new(1, 2, 0, 2)
- NewGuiPart75.Size = UDim2.new(4, 5, 1, -4)
- NewGuiPart75.ZIndex = 9
- NewGuiPart75.Font = Enum.Font.ArialBold
- NewGuiPart75.FontSize = Enum.FontSize.Size14
- NewGuiPart75.Text = ""
- NewGuiPart75.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart75.Parent = NewGuiPart74
- local NewGuiPart76 = Instance.new("TextLabel")
- NewGuiPart76.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059)
- NewGuiPart76.BackgroundTransparency = 1
- NewGuiPart76.BorderSizePixel = 0
- NewGuiPart76.Name = "Player"
- NewGuiPart76.Position = UDim2.new(0, 4, 0, 0)
- NewGuiPart76.Size = UDim2.new(0, 40, 0, 17)
- NewGuiPart76.ZIndex = 8
- NewGuiPart76.Font = Enum.Font.ArialBold
- NewGuiPart76.FontSize = Enum.FontSize.Size14
- NewGuiPart76.Text = "Player:"
- NewGuiPart76.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart76.Parent = NewGuiPart68
- local NewGuiPart77 = Instance.new("TextBox")
- NewGuiPart77.BackgroundColor3 = Color3.new(0.0431373, 0.0431373, 0.0431373)
- NewGuiPart77.BackgroundTransparency = 0.40000000596046
- NewGuiPart77.BorderColor3 = Color3.new(0, 0, 0)
- NewGuiPart77.BorderSizePixel = 0
- NewGuiPart77.Name = "Box"
- NewGuiPart77.Position = UDim2.new(1, 4, 0, 2)
- NewGuiPart77.Size = UDim2.new(4, 5, 1, -4)
- NewGuiPart77.ZIndex = 9
- NewGuiPart77.Font = Enum.Font.ArialBold
- NewGuiPart77.FontSize = Enum.FontSize.Size14
- NewGuiPart77.Text = ""
- NewGuiPart77.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart77.Parent = NewGuiPart76
- local NewGuiPart78 = Instance.new("TextLabel")
- NewGuiPart78.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart78.BackgroundTransparency = 0.40000000596046
- NewGuiPart78.Name = "Title2"
- NewGuiPart78.Position = UDim2.new(0.5, 2, 1, 4)
- NewGuiPart78.Size = UDim2.new(0.5, -2, 0, 17)
- NewGuiPart78.ZIndex = 8
- NewGuiPart78.Font = Enum.Font.ArialBold
- NewGuiPart78.FontSize = Enum.FontSize.Size14
- NewGuiPart78.Text = "Modes"
- NewGuiPart78.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart78.Parent = NewGuiPart68
- local NewGuiPart79 = Instance.new("Frame")
- NewGuiPart79.BackgroundColor3 = Color3.new(0, 0, 0)
- NewGuiPart79.Name = "Line"
- NewGuiPart79.Position = UDim2.new(0.00999999978, 0, 0, 198)
- NewGuiPart79.Size = UDim2.new(0.980000019, 0, 0, 1)
- NewGuiPart79.ClipsDescendants = true
- NewGuiPart79.Parent = NewGuiPart67
- local NewGuiPart80 = Instance.new("TextLabel")
- NewGuiPart80.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart80.BackgroundTransparency = 0.40000000596046
- NewGuiPart80.Name = "StatChange"
- NewGuiPart80.Position = UDim2.new(0.00999999978, 0, 0, 204)
- NewGuiPart80.Size = UDim2.new(0.889999986, 0, 0, 17)
- NewGuiPart80.ZIndex = 8
- NewGuiPart80.Font = Enum.Font.ArialBold
- NewGuiPart80.FontSize = Enum.FontSize.Size14
- NewGuiPart80.Text = " Player:"
- NewGuiPart80.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart80.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart80.Parent = NewGuiPart67
- local NewGuiPart81 = Instance.new("TextLabel")
- NewGuiPart81.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart81.BackgroundTransparency = 1
- NewGuiPart81.Name = "Label"
- NewGuiPart81.Position = UDim2.new(0, 195, 0, 0)
- NewGuiPart81.Size = UDim2.new(0, 100, 0, 17)
- NewGuiPart81.ZIndex = 8
- NewGuiPart81.Font = Enum.Font.ArialBold
- NewGuiPart81.FontSize = Enum.FontSize.Size14
- NewGuiPart81.Text = " Stat:"
- NewGuiPart81.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart81.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart81.Parent = NewGuiPart80
- local NewGuiPart82 = Instance.new("ScrollingFrame")
- NewGuiPart82.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart82.BackgroundTransparency = 0.40000000596046
- NewGuiPart82.Name = "PlayerList"
- NewGuiPart82.Position = UDim2.new(0.109999999, 2, 1, 5)
- NewGuiPart82.Selectable = true
- NewGuiPart82.Size = UDim2.new(0, 138, 0, 83)
- NewGuiPart82.CanvasSize = UDim2.new(0, 0, 0, 0)
- NewGuiPart82.ScrollBarThickness = 4
- NewGuiPart82.ClipsDescendants = true
- NewGuiPart82.Parent = NewGuiPart80
- local NewGuiPart83 = Instance.new("ScrollingFrame")
- NewGuiPart83.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart83.BackgroundTransparency = 0.40000000596046
- NewGuiPart83.Name = "StatList"
- NewGuiPart83.Position = UDim2.new(0.50999999, 4, 1, 5)
- NewGuiPart83.Selectable = true
- NewGuiPart83.Size = UDim2.new(0, 78, 0, 83)
- NewGuiPart83.CanvasSize = UDim2.new(0, 0, 0, 0)
- NewGuiPart83.ScrollBarThickness = 4
- NewGuiPart83.ClipsDescendants = true
- NewGuiPart83.Parent = NewGuiPart80
- local NewGuiPart84 = Instance.new("Frame")
- NewGuiPart84.BackgroundTransparency = 1
- NewGuiPart84.Name = "Player"
- NewGuiPart84.Size = UDim2.new(1, 0, 1, 0)
- NewGuiPart84.Parent = NewGuiPart80
- local NewGuiPart85 = Instance.new("TextBox")
- NewGuiPart85.BackgroundColor3 = Color3.new(0.0431373, 0.0431373, 0.0431373)
- NewGuiPart85.BackgroundTransparency = 0.40000000596046
- NewGuiPart85.BorderColor3 = Color3.new(0, 0, 0)
- NewGuiPart85.BorderSizePixel = 0
- NewGuiPart85.Name = "Box"
- NewGuiPart85.Position = UDim2.new(0, 50, 0, 2)
- NewGuiPart85.Size = UDim2.new(0, 140, 1, -4)
- NewGuiPart85.ZIndex = 9
- NewGuiPart85.Font = Enum.Font.ArialBold
- NewGuiPart85.FontSize = Enum.FontSize.Size14
- NewGuiPart85.Text = ""
- NewGuiPart85.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart85.Parent = NewGuiPart84
- local NewGuiPart86 = Instance.new("Frame")
- NewGuiPart86.BackgroundTransparency = 1
- NewGuiPart86.Name = "Stat"
- NewGuiPart86.Size = UDim2.new(1, 0, 1, 0)
- NewGuiPart86.Parent = NewGuiPart80
- local NewGuiPart87 = Instance.new("TextBox")
- NewGuiPart87.BackgroundColor3 = Color3.new(0.0431373, 0.0431373, 0.0431373)
- NewGuiPart87.BackgroundTransparency = 0.40000000596046
- NewGuiPart87.BorderColor3 = Color3.new(0, 0, 0)
- NewGuiPart87.BorderSizePixel = 0
- NewGuiPart87.Name = "Box"
- NewGuiPart87.Position = UDim2.new(0, 230, 0, 2)
- NewGuiPart87.Size = UDim2.new(0, 80, 1, -4)
- NewGuiPart87.ZIndex = 9
- NewGuiPart87.Font = Enum.Font.ArialBold
- NewGuiPart87.FontSize = Enum.FontSize.Size14
- NewGuiPart87.Text = ""
- NewGuiPart87.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart87.Parent = NewGuiPart86
- local NewGuiPart88 = Instance.new("TextLabel")
- NewGuiPart88.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059)
- NewGuiPart88.BackgroundTransparency = 1
- NewGuiPart88.BorderSizePixel = 0
- NewGuiPart88.Name = "Count"
- NewGuiPart88.Position = UDim2.new(0, 300, 0, 0)
- NewGuiPart88.Size = UDim2.new(0, 40, 0, 17)
- NewGuiPart88.ZIndex = 8
- NewGuiPart88.Font = Enum.Font.ArialBold
- NewGuiPart88.FontSize = Enum.FontSize.Size14
- NewGuiPart88.Text = "x"
- NewGuiPart88.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart88.Parent = NewGuiPart80
- local NewGuiPart89 = Instance.new("TextBox")
- NewGuiPart89.BackgroundColor3 = Color3.new(0.0431373, 0.0431373, 0.0431373)
- NewGuiPart89.BackgroundTransparency = 0.40000000596046
- NewGuiPart89.BorderColor3 = Color3.new(0, 0, 0)
- NewGuiPart89.BorderSizePixel = 0
- NewGuiPart89.Name = "oldbox"
- NewGuiPart89.Position = UDim2.new(0, 29, 0, 2)
- NewGuiPart89.Size = UDim2.new(0, 50, 1, -4)
- NewGuiPart89.ZIndex = 9
- NewGuiPart89.Font = Enum.Font.ArialBold
- NewGuiPart89.FontSize = Enum.FontSize.Size14
- NewGuiPart89.Text = ""
- NewGuiPart89.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart89.Parent = NewGuiPart88
- local NewGuiPart90 = Instance.new("TextButton")
- NewGuiPart90.Active = true
- NewGuiPart90.BackgroundColor3 = Color3.new(0, 0.333333, 0)
- NewGuiPart90.BackgroundTransparency = 0.60000002384186
- NewGuiPart90.BorderColor3 = Color3.new(0, 0, 0)
- NewGuiPart90.BorderSizePixel = 0
- NewGuiPart90.Name = "Btn"
- NewGuiPart90.Position = UDim2.new(1, -62, 0, 2)
- NewGuiPart90.Selectable = true
- NewGuiPart90.Size = UDim2.new(0, 60, 1, -4)
- NewGuiPart90.Style = Enum.ButtonStyle.Custom
- NewGuiPart90.ZIndex = 9
- NewGuiPart90.Font = Enum.Font.ArialBold
- NewGuiPart90.FontSize = Enum.FontSize.Size12
- NewGuiPart90.Text = "EXECUTE"
- NewGuiPart90.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart90.Parent = NewGuiPart80
- local NewGuiPart91 = Instance.new("Frame")
- NewGuiPart91.BackgroundColor3 = Color3.new(0, 0, 0)
- NewGuiPart91.Name = "Line"
- NewGuiPart91.Position = UDim2.new(0.00999999978, 0, 0, 45)
- NewGuiPart91.Size = UDim2.new(0.980000019, 0, 0, 1)
- NewGuiPart91.ClipsDescendants = true
- NewGuiPart91.Parent = NewGuiPart39
- local NewGuiPart92 = Instance.new("Frame")
- NewGuiPart92.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart92.BackgroundTransparency = 1
- NewGuiPart92.Name = "Misc"
- NewGuiPart92.Size = UDim2.new(1, 0, 1, 0)
- NewGuiPart92.Visible = false
- NewGuiPart92.ZIndex = 2
- NewGuiPart92.ClipsDescendants = true
- NewGuiPart92.Parent = NewGuiPart39
- local NewGuiPart93 = Instance.new("TextLabel")
- NewGuiPart93.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart93.BackgroundTransparency = 0.40000000596046
- NewGuiPart93.Name = "Rarity"
- NewGuiPart93.Position = UDim2.new(0.00999999978, 0, 0, 51)
- NewGuiPart93.Size = UDim2.new(0.400000006, 0, 0, 17)
- NewGuiPart93.ZIndex = 2
- NewGuiPart93.Font = Enum.Font.ArialBold
- NewGuiPart93.FontSize = Enum.FontSize.Size14
- NewGuiPart93.Text = " Loot Spawn Rarity"
- NewGuiPart93.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart93.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart93.Parent = NewGuiPart92
- local NewGuiPart94 = Instance.new("TextBox")
- NewGuiPart94.BackgroundColor3 = Color3.new(0.0431373, 0.0431373, 0.0431373)
- NewGuiPart94.BackgroundTransparency = 0.40000000596046
- NewGuiPart94.BorderColor3 = Color3.new(0, 0, 0)
- NewGuiPart94.BorderSizePixel = 0
- NewGuiPart94.Name = "Box"
- NewGuiPart94.Position = UDim2.new(1, -62, 0, 2)
- NewGuiPart94.Size = UDim2.new(0, 60, 0, 13)
- NewGuiPart94.ZIndex = 3
- NewGuiPart94.Font = Enum.Font.ArialBold
- NewGuiPart94.FontSize = Enum.FontSize.Size14
- NewGuiPart94.Text = ""
- NewGuiPart94.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart94.Parent = NewGuiPart93
- local NewGuiPart95 = Instance.new("TextLabel")
- NewGuiPart95.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059)
- NewGuiPart95.BackgroundTransparency = 1
- NewGuiPart95.BorderSizePixel = 0
- NewGuiPart95.Name = "Rarity"
- NewGuiPart95.Position = UDim2.new(0, -12, 0, 0)
- NewGuiPart95.Size = UDim2.new(0, 13, 1, 0)
- NewGuiPart95.ZIndex = 2
- NewGuiPart95.Font = Enum.Font.ArialBold
- NewGuiPart95.FontSize = Enum.FontSize.Size14
- NewGuiPart95.Text = "%"
- NewGuiPart95.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart95.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart95.Parent = NewGuiPart94
- local NewGuiPart96 = Instance.new("TextLabel")
- NewGuiPart96.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart96.BackgroundTransparency = 0.40000000596046
- NewGuiPart96.Name = "AE"
- NewGuiPart96.Position = UDim2.new(0.00999999978, 130, 0, 71)
- NewGuiPart96.Size = UDim2.new(0.25, 0, 0, 17)
- NewGuiPart96.ZIndex = 2
- NewGuiPart96.Font = Enum.Font.ArialBold
- NewGuiPart96.FontSize = Enum.FontSize.Size14
- NewGuiPart96.Text = "TM46"
- NewGuiPart96.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart96.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart96.Parent = NewGuiPart92
- local NewGuiPart97 = Instance.new("TextButton")
- NewGuiPart97.Active = true
- NewGuiPart97.BackgroundColor3 = Color3.new(0.745098, 0.266667, 0.121569)
- NewGuiPart97.BackgroundTransparency = 0.60000002384186
- NewGuiPart97.BorderSizePixel = 0
- NewGuiPart97.Name = "Btn"
- NewGuiPart97.Position = UDim2.new(1, -42, 1, -15)
- NewGuiPart97.Selectable = true
- NewGuiPart97.Size = UDim2.new(0, 40, 0, 13)
- NewGuiPart97.Style = Enum.ButtonStyle.Custom
- NewGuiPart97.ZIndex = 10
- NewGuiPart97.Font = Enum.Font.ArialBold
- NewGuiPart97.FontSize = Enum.FontSize.Size12
- NewGuiPart97.Text = "Place"
- NewGuiPart97.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart97.Parent = NewGuiPart96
- local NewGuiPart98 = Instance.new("TextLabel")
- NewGuiPart98.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart98.BackgroundTransparency = 0.40000000596046
- NewGuiPart98.Name = "C4"
- NewGuiPart98.Position = UDim2.new(0.00999999978, 0, 0, 71)
- NewGuiPart98.Size = UDim2.new(0.25, 0, 0, 17)
- NewGuiPart98.ZIndex = 2
- NewGuiPart98.Font = Enum.Font.ArialBold
- NewGuiPart98.FontSize = Enum.FontSize.Size14
- NewGuiPart98.Text = "C4"
- NewGuiPart98.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart98.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart98.Parent = NewGuiPart92
- local NewGuiPart99 = Instance.new("TextButton")
- NewGuiPart99.Active = true
- NewGuiPart99.BackgroundColor3 = Color3.new(0.745098, 0.266667, 0.121569)
- NewGuiPart99.BackgroundTransparency = 0.60000002384186
- NewGuiPart99.BorderSizePixel = 0
- NewGuiPart99.Name = "Btn"
- NewGuiPart99.Position = UDim2.new(1, -42, 1, -15)
- NewGuiPart99.Selectable = true
- NewGuiPart99.Size = UDim2.new(0, 40, 0, 13)
- NewGuiPart99.Style = Enum.ButtonStyle.Custom
- NewGuiPart99.ZIndex = 10
- NewGuiPart99.Font = Enum.Font.ArialBold
- NewGuiPart99.FontSize = Enum.FontSize.Size12
- NewGuiPart99.Text = "Place"
- NewGuiPart99.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart99.Parent = NewGuiPart98
- local NewGuiPart100 = Instance.new("TextLabel")
- NewGuiPart100.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart100.BackgroundTransparency = 0.40000000596046
- NewGuiPart100.Name = "VS50"
- NewGuiPart100.Position = UDim2.new(0.00999999978, 260, 0, 71)
- NewGuiPart100.Size = UDim2.new(0.25, 0, 0, 17)
- NewGuiPart100.ZIndex = 2
- NewGuiPart100.Font = Enum.Font.ArialBold
- NewGuiPart100.FontSize = Enum.FontSize.Size14
- NewGuiPart100.Text = "VS50"
- NewGuiPart100.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart100.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart100.Parent = NewGuiPart92
- local NewGuiPart101 = Instance.new("TextButton")
- NewGuiPart101.Active = true
- NewGuiPart101.BackgroundColor3 = Color3.new(0.745098, 0.266667, 0.121569)
- NewGuiPart101.BackgroundTransparency = 0.60000002384186
- NewGuiPart101.BorderSizePixel = 0
- NewGuiPart101.Name = "Btn"
- NewGuiPart101.Position = UDim2.new(1, -42, 1, -15)
- NewGuiPart101.Selectable = true
- NewGuiPart101.Size = UDim2.new(0, 40, 0, 13)
- NewGuiPart101.Style = Enum.ButtonStyle.Custom
- NewGuiPart101.ZIndex = 10
- NewGuiPart101.Font = Enum.Font.ArialBold
- NewGuiPart101.FontSize = Enum.FontSize.Size12
- NewGuiPart101.Text = "Place"
- NewGuiPart101.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart101.Parent = NewGuiPart100
- local NewGuiPart102 = Instance.new("TextLabel")
- NewGuiPart102.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart102.BackgroundTransparency = 0.40000000596046
- NewGuiPart102.Name = "Music"
- NewGuiPart102.Position = UDim2.new(0.00999999978, 210, 0, 51)
- NewGuiPart102.Size = UDim2.new(0.400000006, 50, 0, 17)
- NewGuiPart102.ZIndex = 2
- NewGuiPart102.Font = Enum.Font.ArialBold
- NewGuiPart102.FontSize = Enum.FontSize.Size14
- NewGuiPart102.Text = "Play Music"
- NewGuiPart102.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart102.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart102.Parent = NewGuiPart92
- local NewGuiPart103 = Instance.new("TextBox")
- NewGuiPart103.BackgroundColor3 = Color3.new(0.0431373, 0.0431373, 0.0431373)
- NewGuiPart103.BackgroundTransparency = 0.40000000596046
- NewGuiPart103.BorderColor3 = Color3.new(0, 0, 0)
- NewGuiPart103.BorderSizePixel = 0
- NewGuiPart103.Name = "Box"
- NewGuiPart103.Position = UDim2.new(1, -152, 0, 2)
- NewGuiPart103.Size = UDim2.new(0, 60, 0, 13)
- NewGuiPart103.ZIndex = 3
- NewGuiPart103.Font = Enum.Font.ArialBold
- NewGuiPart103.FontSize = Enum.FontSize.Size14
- NewGuiPart103.Text = ""
- NewGuiPart103.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart103.Parent = NewGuiPart102
- local NewGuiPart104 = Instance.new("TextLabel")
- NewGuiPart104.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059)
- NewGuiPart104.BackgroundTransparency = 1
- NewGuiPart104.BorderSizePixel = 0
- NewGuiPart104.Name = "ID"
- NewGuiPart104.Position = UDim2.new(0, -20, 0, 0)
- NewGuiPart104.Size = UDim2.new(0, 13, 1, 0)
- NewGuiPart104.ZIndex = 2
- NewGuiPart104.Font = Enum.Font.ArialBold
- NewGuiPart104.FontSize = Enum.FontSize.Size14
- NewGuiPart104.Text = "ID"
- NewGuiPart104.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart104.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart104.Parent = NewGuiPart103
- local NewGuiPart105 = Instance.new("TextButton")
- NewGuiPart105.Active = true
- NewGuiPart105.BackgroundColor3 = Color3.new(0.745098, 0.266667, 0.121569)
- NewGuiPart105.BackgroundTransparency = 0.60000002384186
- NewGuiPart105.BorderSizePixel = 0
- NewGuiPart105.Name = "Btn"
- NewGuiPart105.Position = UDim2.new(1, -81, 1, -15)
- NewGuiPart105.Selectable = true
- NewGuiPart105.Size = UDim2.new(0, 70, 0, 13)
- NewGuiPart105.Style = Enum.ButtonStyle.Custom
- NewGuiPart105.ZIndex = 10
- NewGuiPart105.Font = Enum.Font.ArialBold
- NewGuiPart105.FontSize = Enum.FontSize.Size12
- NewGuiPart105.Text = "Play Music"
- NewGuiPart105.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart105.Parent = NewGuiPart102
- local NewGuiPart106 = Instance.new("TextLabel")
- NewGuiPart106.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart106.BackgroundTransparency = 0.40000000596046
- NewGuiPart106.Name = "Shirt"
- NewGuiPart106.Position = UDim2.new(0.00999999978, 0, 0, 91)
- NewGuiPart106.Size = UDim2.new(0.400000006, 50, 0, 17)
- NewGuiPart106.ZIndex = 2
- NewGuiPart106.Font = Enum.Font.ArialBold
- NewGuiPart106.FontSize = Enum.FontSize.Size14
- NewGuiPart106.Text = "Change Shirt"
- NewGuiPart106.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart106.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart106.Parent = NewGuiPart92
- local NewGuiPart107 = Instance.new("TextBox")
- NewGuiPart107.BackgroundColor3 = Color3.new(0.0431373, 0.0431373, 0.0431373)
- NewGuiPart107.BackgroundTransparency = 0.40000000596046
- NewGuiPart107.BorderColor3 = Color3.new(0, 0, 0)
- NewGuiPart107.BorderSizePixel = 0
- NewGuiPart107.Name = "Box"
- NewGuiPart107.Position = UDim2.new(1, -142, 0, 2)
- NewGuiPart107.Size = UDim2.new(0, 60, 0, 13)
- NewGuiPart107.ZIndex = 3
- NewGuiPart107.Font = Enum.Font.ArialBold
- NewGuiPart107.FontSize = Enum.FontSize.Size14
- NewGuiPart107.Text = ""
- NewGuiPart107.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart107.Parent = NewGuiPart106
- local NewGuiPart108 = Instance.new("TextLabel")
- NewGuiPart108.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059)
- NewGuiPart108.BackgroundTransparency = 1
- NewGuiPart108.BorderSizePixel = 0
- NewGuiPart108.Name = "ID"
- NewGuiPart108.Position = UDim2.new(0, -20, 0, 0)
- NewGuiPart108.Size = UDim2.new(0, 13, 1, 0)
- NewGuiPart108.ZIndex = 2
- NewGuiPart108.Font = Enum.Font.ArialBold
- NewGuiPart108.FontSize = Enum.FontSize.Size14
- NewGuiPart108.Text = "ID"
- NewGuiPart108.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart108.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart108.Parent = NewGuiPart107
- local NewGuiPart109 = Instance.new("TextButton")
- NewGuiPart109.Active = true
- NewGuiPart109.BackgroundColor3 = Color3.new(0.745098, 0.266667, 0.121569)
- NewGuiPart109.BackgroundTransparency = 0.60000002384186
- NewGuiPart109.BorderSizePixel = 0
- NewGuiPart109.Name = "Btn"
- NewGuiPart109.Position = UDim2.new(1, -71, 1, -15)
- NewGuiPart109.Selectable = true
- NewGuiPart109.Size = UDim2.new(0, 70, 0, 13)
- NewGuiPart109.Style = Enum.ButtonStyle.Custom
- NewGuiPart109.ZIndex = 10
- NewGuiPart109.Font = Enum.Font.ArialBold
- NewGuiPart109.FontSize = Enum.FontSize.Size12
- NewGuiPart109.Text = "Change"
- NewGuiPart109.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart109.Parent = NewGuiPart106
- local NewGuiPart110 = Instance.new("TextLabel")
- NewGuiPart110.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart110.BackgroundTransparency = 0.40000000596046
- NewGuiPart110.Name = "Pants"
- NewGuiPart110.Position = UDim2.new(0.00999999978, 0, 0, 111)
- NewGuiPart110.Size = UDim2.new(0.400000006, 50, 0, 17)
- NewGuiPart110.ZIndex = 2
- NewGuiPart110.Font = Enum.Font.ArialBold
- NewGuiPart110.FontSize = Enum.FontSize.Size14
- NewGuiPart110.Text = "Change Pants"
- NewGuiPart110.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart110.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart110.Parent = NewGuiPart92
- local NewGuiPart111 = Instance.new("TextBox")
- NewGuiPart111.BackgroundColor3 = Color3.new(0.0431373, 0.0431373, 0.0431373)
- NewGuiPart111.BackgroundTransparency = 0.40000000596046
- NewGuiPart111.BorderColor3 = Color3.new(0, 0, 0)
- NewGuiPart111.BorderSizePixel = 0
- NewGuiPart111.Name = "Box"
- NewGuiPart111.Position = UDim2.new(1, -142, 0, 2)
- NewGuiPart111.Size = UDim2.new(0, 60, 0, 13)
- NewGuiPart111.ZIndex = 3
- NewGuiPart111.Font = Enum.Font.ArialBold
- NewGuiPart111.FontSize = Enum.FontSize.Size14
- NewGuiPart111.Text = ""
- NewGuiPart111.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart111.Parent = NewGuiPart110
- local NewGuiPart112 = Instance.new("TextLabel")
- NewGuiPart112.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059)
- NewGuiPart112.BackgroundTransparency = 1
- NewGuiPart112.BorderSizePixel = 0
- NewGuiPart112.Name = "ID"
- NewGuiPart112.Position = UDim2.new(0, -20, 0, 0)
- NewGuiPart112.Size = UDim2.new(0, 13, 1, 0)
- NewGuiPart112.ZIndex = 2
- NewGuiPart112.Font = Enum.Font.ArialBold
- NewGuiPart112.FontSize = Enum.FontSize.Size14
- NewGuiPart112.Text = "ID"
- NewGuiPart112.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart112.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart112.Parent = NewGuiPart111
- local NewGuiPart113 = Instance.new("TextButton")
- NewGuiPart113.Active = true
- NewGuiPart113.BackgroundColor3 = Color3.new(0.745098, 0.266667, 0.121569)
- NewGuiPart113.BackgroundTransparency = 0.60000002384186
- NewGuiPart113.BorderSizePixel = 0
- NewGuiPart113.Name = "Btn"
- NewGuiPart113.Position = UDim2.new(1, -71, 1, -15)
- NewGuiPart113.Selectable = true
- NewGuiPart113.Size = UDim2.new(0, 70, 0, 13)
- NewGuiPart113.Style = Enum.ButtonStyle.Custom
- NewGuiPart113.ZIndex = 10
- NewGuiPart113.Font = Enum.Font.ArialBold
- NewGuiPart113.FontSize = Enum.FontSize.Size12
- NewGuiPart113.Text = "Change"
- NewGuiPart113.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart113.Parent = NewGuiPart110
- local NewGuiPart116 = Instance.new("Frame")
- NewGuiPart116.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart116.BackgroundTransparency = 1
- NewGuiPart116.Name = "ItemSpawn"
- NewGuiPart116.Position = UDim2.new(0.00999999978, 0, 0, 50)
- NewGuiPart116.Size = UDim2.new(0.980000019, 0, 0, 17)
- NewGuiPart116.Visible = false
- NewGuiPart116.ZIndex = 8
- NewGuiPart116.Parent = NewGuiPart39
- local NewGuiPart117 = Instance.new("TextLabel")
- NewGuiPart117.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059)
- NewGuiPart117.BackgroundTransparency = 1
- NewGuiPart117.BorderSizePixel = 0
- NewGuiPart117.Name = "Item"
- NewGuiPart117.Size = UDim2.new(0, 40, 0, 17)
- NewGuiPart117.ZIndex = 8
- NewGuiPart117.Font = Enum.Font.ArialBold
- NewGuiPart117.FontSize = Enum.FontSize.Size14
- NewGuiPart117.Text = "Item: "
- NewGuiPart117.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart117.Parent = NewGuiPart116
- local NewGuiPart118 = Instance.new("TextBox")
- NewGuiPart118.BackgroundColor3 = Color3.new(0.0431373, 0.0431373, 0.0431373)
- NewGuiPart118.BackgroundTransparency = 0.40000000596046
- NewGuiPart118.BorderColor3 = Color3.new(0, 0, 0)
- NewGuiPart118.BorderSizePixel = 0
- NewGuiPart118.Name = "Box"
- NewGuiPart118.Position = UDim2.new(1, 0, 0, 2)
- NewGuiPart118.Size = UDim2.new(3.5, 2, 1, -4)
- NewGuiPart118.ZIndex = 9
- NewGuiPart118.Font = Enum.Font.ArialBold
- NewGuiPart118.FontSize = Enum.FontSize.Size14
- NewGuiPart118.Text = ""
- NewGuiPart118.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart118.Parent = NewGuiPart117
- local NewGuiPart119 = Instance.new("TextLabel")
- NewGuiPart119.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059)
- NewGuiPart119.BackgroundTransparency = 1
- NewGuiPart119.BorderSizePixel = 0
- NewGuiPart119.Name = "Count"
- NewGuiPart119.Position = UDim2.new(0, 171, 0, 0)
- NewGuiPart119.Size = UDim2.new(0, 40, 0, 17)
- NewGuiPart119.ZIndex = 8
- NewGuiPart119.Font = Enum.Font.ArialBold
- NewGuiPart119.FontSize = Enum.FontSize.Size14
- NewGuiPart119.Text = "x"
- NewGuiPart119.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart119.Parent = NewGuiPart116
- local NewGuiPart120 = Instance.new("TextBox")
- NewGuiPart120.BackgroundColor3 = Color3.new(0.0431373, 0.0431373, 0.0431373)
- NewGuiPart120.BackgroundTransparency = 0.40000000596046
- NewGuiPart120.BorderColor3 = Color3.new(0, 0, 0)
- NewGuiPart120.BorderSizePixel = 0
- NewGuiPart120.Name = "oldbox"
- NewGuiPart120.Position = UDim2.new(0, 29, 0, 2)
- NewGuiPart120.Size = UDim2.new(0, 15, 1, -4)
- NewGuiPart120.Visible = false
- NewGuiPart120.ZIndex = 9
- NewGuiPart120.Font = Enum.Font.ArialBold
- NewGuiPart120.FontSize = Enum.FontSize.Size14
- NewGuiPart120.Text = ""
- NewGuiPart120.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart120.Parent = NewGuiPart119
- local NewGuiPart121 = Instance.new("TextLabel")
- NewGuiPart121.BackgroundColor3 = Color3.new(0.184314, 0.184314, 0.184314)
- NewGuiPart121.BackgroundTransparency = 0.40000000596046
- NewGuiPart121.BorderSizePixel = 0
- NewGuiPart121.Name = "Box"
- NewGuiPart121.Position = UDim2.new(0, 29, 0, 2)
- NewGuiPart121.Size = UDim2.new(0, 15, 1, -4)
- NewGuiPart121.ZIndex = 8
- NewGuiPart121.Font = Enum.Font.ArialBold
- NewGuiPart121.FontSize = Enum.FontSize.Size14
- NewGuiPart121.Text = "1"
- NewGuiPart121.TextColor3 = Color3.new(0.439216, 0.439216, 0.439216)
- NewGuiPart121.Parent = NewGuiPart119
- local NewGuiPart122 = Instance.new("TextButton")
- NewGuiPart122.Active = true
- NewGuiPart122.BackgroundColor3 = Color3.new(0, 0.333333, 0)
- NewGuiPart122.BackgroundTransparency = 0.60000002384186
- NewGuiPart122.BorderColor3 = Color3.new(0, 0, 0)
- NewGuiPart122.BorderSizePixel = 0
- NewGuiPart122.Name = "Spawn"
- NewGuiPart122.Position = UDim2.new(0, 218, 0, 2)
- NewGuiPart122.Selectable = true
- NewGuiPart122.Size = UDim2.new(0, 50, 1, -4)
- NewGuiPart122.Style = Enum.ButtonStyle.Custom
- NewGuiPart122.ZIndex = 9
- NewGuiPart122.Font = Enum.Font.ArialBold
- NewGuiPart122.FontSize = Enum.FontSize.Size12
- NewGuiPart122.Text = "SPAWN"
- NewGuiPart122.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart122.Parent = NewGuiPart116
- local NewGuiPart123 = Instance.new("ScrollingFrame")
- NewGuiPart123.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart123.BackgroundTransparency = 0.40000000596046
- NewGuiPart123.Name = "ItemList"
- NewGuiPart123.Position = UDim2.new(0, 0, 1, 25)
- NewGuiPart123.Selectable = true
- NewGuiPart123.Size = UDim2.new(0, 271, 0, 100)
- NewGuiPart123.CanvasSize = UDim2.new(0, 0, 0, 0)
- NewGuiPart123.ScrollBarThickness = 4
- NewGuiPart123.ClipsDescendants = true
- NewGuiPart123.Parent = NewGuiPart116
- local NewGuiPart124 = Instance.new("TextBox")
- NewGuiPart124.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart124.BackgroundTransparency = 0.40000000596046
- NewGuiPart124.Name = "SearchBox"
- NewGuiPart124.Position = UDim2.new(0, 0, 1, 4)
- NewGuiPart124.Size = UDim2.new(0, 271, 0, 17)
- NewGuiPart124.ZIndex = 9
- NewGuiPart124.Font = Enum.Font.ArialBold
- NewGuiPart124.FontSize = Enum.FontSize.Size14
- NewGuiPart124.Text = "Click here to search"
- NewGuiPart124.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart124.Parent = NewGuiPart116
- local NewGuiPart125 = Instance.new("Frame")
- NewGuiPart125.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart125.BackgroundTransparency = 0.40000000596046
- NewGuiPart125.Size = UDim2.new(0, 271, 0, 17)
- NewGuiPart125.ZIndex = 8
- NewGuiPart125.Parent = NewGuiPart116
- local NewGuiPart126 = Instance.new("TextLabel")
- NewGuiPart126.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart126.BackgroundTransparency = 0.40000000596046
- NewGuiPart126.Name = "Title"
- NewGuiPart126.Position = UDim2.new(0, 274, 0, 0)
- NewGuiPart126.Size = UDim2.new(1, -274, 0, 17)
- NewGuiPart126.ZIndex = 8
- NewGuiPart126.Font = Enum.Font.ArialBold
- NewGuiPart126.FontSize = Enum.FontSize.Size14
- NewGuiPart126.Text = "LoadOuts"
- NewGuiPart126.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart126.Parent = NewGuiPart116
- local NewGuiPart127 = Instance.new("ScrollingFrame")
- NewGuiPart127.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart127.BackgroundTransparency = 0.40000000596046
- NewGuiPart127.Name = "LoadOutList"
- NewGuiPart127.Position = UDim2.new(0, 274, 1, 4)
- NewGuiPart127.Selectable = true
- NewGuiPart127.Size = UDim2.new(1, -274, 0, 121)
- NewGuiPart127.CanvasSize = UDim2.new(0, 0, 0, 0)
- NewGuiPart127.ScrollBarThickness = 4
- NewGuiPart127.ClipsDescendants = true
- NewGuiPart127.Parent = NewGuiPart116
- local NewGuiPart128 = Instance.new("TextLabel")
- NewGuiPart128.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart128.BackgroundTransparency = 1
- NewGuiPart128.Name = "Title"
- NewGuiPart128.Position = UDim2.new(1, 0, 0, 0)
- NewGuiPart128.Size = UDim2.new(0, 0, 0, 17)
- NewGuiPart128.ZIndex = 8
- NewGuiPart128.Font = Enum.Font.ArialBold
- NewGuiPart128.FontSize = Enum.FontSize.Size14
- NewGuiPart128.Text = "Click and drag "
- NewGuiPart128.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart128.TextXAlignment = Enum.TextXAlignment.Right
- NewGuiPart128.Parent = NewGuiPart9
- local NewGuiPart129 = Instance.new("TextButton")
- NewGuiPart129.Active = true
- NewGuiPart129.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- NewGuiPart129.BackgroundTransparency = 0.40000000596046
- NewGuiPart129.Name = "Toggle"
- NewGuiPart129.Position = UDim2.new(0, 50, 1, -38)
- NewGuiPart129.Selectable = true
- NewGuiPart129.Size = UDim2.new(0, 34, 0, 34)
- NewGuiPart129.Style = Enum.ButtonStyle.Custom
- NewGuiPart129.ZIndex = 9
- NewGuiPart129.Font = Enum.Font.ArialBold
- NewGuiPart129.FontSize = Enum.FontSize.Size28
- NewGuiPart129.Text = "-"
- NewGuiPart129.TextColor3 = Color3.new(0.752941, 0.752941, 0.752941)
- NewGuiPart129.Parent = NewGuiPart1
- end
- CreateGui()
- Gui = game.CoreGui.SpawnGui
- local rekt = topkey
- local BF = Gui:WaitForChild("BigFrame")
- local SF = BF:WaitForChild("Server")
- local LF = BF:WaitForChild("Local")
- local LP = game.Players.LocalPlayer
- local Template = LF.Frame.ItemList.Template
- local Btns = BF.Buttons
- local pInfo = Gui.PlayerInfo
- local LocalSpawn = LF.Frame
- local LocalStats = LF.Frame2
- local sBtns = SF.Buttons
- local VehicleFr = SF.Vehicle
- local PlayerFr = SF.Player
- local MiscFr = SF.Misc
- local ServerSpawn = SF.ItemSpawn
- local OnCol, OffCol = Color3.new(0, 85/255, 0), Color3.new(141/255, 6/255, 8/255)
- local bOnCol, bOffCol = Color3.new(0, 65/255, 0), Color3.new(91/255, 3/255, 5/255)
- local CurrMsgCol = "White"
- local CurrVehIndex = 1
- local CurrPlrIndex = 1
- local CurrVeh, CurrPlr
- local NumPlrs = game.Players.NumPlayers
- local Bools = {
- ["Stamina"] = false,
- ["Hunger"] = false,
- ["Thirst"] = false,
- ["Godmode"] = false,
- ["Reload"] = false
- }
- local PlayerModes = {
- {["NAME"] = "Horde", ["FUNC"] = function(...)
- local tab = {...}
- local Players = GetPlayers(tab[1])
- ForEach(Players, function(Player)
- local clonesubject = nil
- local stahp = false
- local collected_zombies = {}
- for _, zombie in pairs(game.Workspace.Zombies:GetChildren()) do
- if #zombie:GetChildren() > 0 and #collected_zombies < 90 then
- table.insert(collected_zombies, zombie)
- end
- end
- for index = 0, 50, 5 do
- if index ~= 50 then
- local zombies = {unpack(collected_zombies, index)}
- for z_index = 1, 5 do
- local zombie = zombies[z_index]
- if zombie and pcall(game.IsA, zombie, "Instance") then
- local formula = z_index / 5 * math.pi * 2
- RepV(
- zombie,
- Player.Character.Torso.CFrame * CFrame.new(5 * math.sin(formula), 0, 5 * math.cos(formula))
- )
- end
- end
- end
- end
- end)
- end},
- {["NAME"] = "Invis", ["FUNC"] = function(...)
- local tab = {...}
- local Players = GetPlayers(tab[1])
- ForEach(Players, function(Player)
- function meh(root)
- for _, v in pairs(root:GetChildren()) do
- if v:IsA("BasePart") then
- game.Lighting.Remote.BreakWindow2:FireServer(rekt, v, true)
- end
- meh(v)
- end
- end
- meh(Player.Character)
- game.Lighting.Remote.Destruct:FireServer(kek, Player.Character.Head.face)
- end)
- end},
- {["NAME"] = "MakTroll", ["FUNC"] = function(...)
- local tab = {...}
- local Players = GetPlayers(tab[1])
- ForEach(Players, function(Player)
- if Player and game.Workspace:findFirstChild(Player.Name) then
- AddItem(Player.playerstats.slots.slot1, tonumber(2003))
- AddItem(Player.playerstats.slots.slot2, tonumber(2003))
- AddItem(Player.playerstats.slots.slot3, tonumber(2003))
- AddItem(Player.playerstats.slots.slot4, tonumber(2003))
- AddItem(Player.playerstats.slots.slot5, tonumber(2003))
- AddItem(Player.playerstats.slots.slot6, tonumber(2003))
- AddItem(Player.playerstats.slots.slot7, tonumber(2003))
- AddItem(Player.playerstats.slots.slot8, tonumber(2003))
- AddItem(Player.playerstats.slots.slot9, tonumber(2003))
- AddItem(Player.playerstats.slots.slot10, tonumber(2003))
- AddItem(Player.playerstats.slots.slot11, tonumber(2003))
- AddItem(Player.playerstats.slots.slot12, tonumber(2003))
- AddItem(Player.playerstats.slots.slot13, tonumber(2003))
- AddItem(Player.playerstats.slots.slot14, tonumber(2003))
- AddItem(Player.playerstats.slots.slot15, tonumber(2003))
- AddItem(Player.playerstats.slots.slot16, tonumber(2003))
- AddItem(Player.playerstats.slots.slot17, tonumber(2003))
- AddItem(Player.playerstats.slots.slot18, tonumber(2003))
- AddItem(Player.playerstats.slots.slot19, tonumber(2003))
- AddItem(Player.playerstats.slots.slot20, tonumber(2003))
- AddItem(Player.playerstats.slots.slot20, tonumber(2003))
- AddItem(Player.playerstats.slots.slot20, tonumber(2003))
- AddItem(Player.playerstats.slots.slot20, tonumber(2003))
- AddItem(Player.playerstats.slots.slot20, tonumber(2003))
- AddItem(Player.playerstats.slots.slot20, tonumber(2003))
- AddItem(Player.playerstats.slots.slot20, tonumber(2003))
- AddItem(Player.playerstats.slots.slot20, tonumber(2003))
- AddItem(Player.playerstats.slots.slot20, tonumber(2003))
- AddItem(Player.playerstats.slots.slot20, tonumber(2003))
- AddItem(Player.playerstats.slots.slot20, tonumber(2003))
- end
- end)
- end},
- {["NAME"] = "Loadout", ["FUNC"] = function(...) -- lelelelellelel
- local tab = {...}
- local Players = GetPlayers(tab[1])
- ForEach(Players, function(Player)
- if Player and game.Workspace:findFirstChild(Player.Name) then
- function meh(root)
- for _, v in pairs(root:GetChildren()) do
- if v.Name == "ObjectID" then
- Destroy(v)
- end
- meh(v)
- end
- end
- meh(Player.playerstats.slots)
- end
- AddItem(Player.playerstats.slots.slotprimary, tonumber(1023))
- AddItem(Player.playerstats.slots.slotbackpack, tonumber(4016))
- AddItem(Player.playerstats.slots.slot1, tonumber(9013))
- AddItem(Player.playerstats.slots.slot2, tonumber(9006))
- AddItem(Player.playerstats.slots.slot3, tonumber(53))
- AddItem(Player.playerstats.slots.slot4, tonumber(53))
- AddItem(Player.playerstats.slots.slot5, tonumber(53))
- AddItem(Player.playerstats.slots.slot6, tonumber(53))
- AddItem(Player.playerstats.slots.slot7, tonumber(53))
- AddItem(Player.playerstats.slots.slot8, tonumber(53))
- AddItem(Player.playerstats.slots.slot9, tonumber(53))
- AddItem(Player.playerstats.slots.slot10, tonumber(53))
- AddItem(Player.playerstats.slots.slot11, tonumber(53))
- AddItem(Player.playerstats.slots.slot12, tonumber(53))
- AddItem(Player.playerstats.slots.slot13, tonumber(53))
- AddItem(Player.playerstats.slots.slot14, tonumber(53))
- AddItem(Player.playerstats.slots.slot15, tonumber(53))
- AddItem(Player.playerstats.slots.slot16, tonumber(11))
- AddItem(Player.playerstats.slots.slot17, tonumber(11))
- AddItem(Player.playerstats.slots.slot18, tonumber(11))
- AddItem(Player.playerstats.slots.slot19, tonumber(11))
- end)
- end},
- {["NAME"] = "Kill", ["FUNC"] = function(...)
- local tab = {...}
- local Players = GetPlayers(tab[1])
- ForEach(Players, function(Player)
- if Player and game.Workspace:findFirstChild(Player.Name) then
- Destroy(Player.Character.Head)
- end
- end)
- end},
- {["NAME"] = "Heal", ["FUNC"] = function(...)
- local tab = {...}
- local Players = GetPlayers(tab[1])
- ForEach(Players, function(Player)
- if Player and game.Workspace:findFirstChild(Player.Name) then
- Heal(Player, 100)
- end
- end)
- end},
- {["NAME"] = "Hunger", ["FUNC"] = function(...)
- local tab = {...}
- local Players = GetPlayers(tab[1])
- ForEach(Players, function(Player)
- if Player and game.Workspace:findFirstChild(Player.Name) then
- ChangeVal(Player.playerstats.Hunger, 1000000)
- end
- end)
- end},
- {["NAME"] = "Thirst", ["FUNC"] = function(...)
- local tab = {...}
- local Players = GetPlayers(tab[1])
- ForEach(Players, function(Player)
- if Player and game.Workspace:findFirstChild(Player.Name) then
- ChangeVal(Player.playerstats.Thirst, 1000000)
- end
- end)
- end},
- {["NAME"] = "God", ["FUNC"] = function(...)
- local tab = {...}
- local Players = GetPlayers(tab[1])
- ForEach(Players, function(Player)
- if Player and game.Workspace:findFirstChild(Player.Name) then
- kek1 = game.Players.LocalPlayer.Character.Humanoid
- kek2 = Player.Character.Humanoid
- game.Lighting.Remote.ChangeParent:FireServer(kek, kek1, Player.Character)
- game.Lighting.Remote.ChangeParent:FireServer(kek, kek2, game.Players.LocalPlayer.Character)
- wait()
- game.Lighting.Remote.HealthSet:FireServer(kek, "MaxHealth", math.huge)
- game.Lighting.Remote.HealthSet:FireServer(kek, "Health", math.huge)
- wait()
- game.Lighting.Remote.ChangeParent:FireServer(kek, kek1, game.Players.LocalPlayer.Character)
- game.Lighting.Remote.ChangeParent:FireServer(kek, kek2, Player.Character)
- end
- end)
- end},
- {["NAME"] = "UnGod", ["FUNC"] = function(...)
- local tab = {...}
- local Players = GetPlayers(tab[1])
- ForEach(Players, function(Player)
- if Player and game.Workspace:findFirstChild(Player.Name) then
- kek1 = game.Players.LocalPlayer.Character.Humanoid
- kek2 = Player.Character.Humanoid
- game.Lighting.Remote.ChangeParent:FireServer(kek, kek1, Player.Character)
- game.Lighting.Remote.ChangeParent:FireServer(kek, kek2, game.Players.LocalPlayer.Character)
- wait()
- game.Lighting.Remote.HealthSet:FireServer(kek, "MaxHealth", 100)
- game.Lighting.Remote.HealthSet:FireServer(kek, "Health", 100)
- wait()
- game.Lighting.Remote.ChangeParent:FireServer(kek, kek1, game.Players.LocalPlayer.Character)
- game.Lighting.Remote.ChangeParent:FireServer(kek, kek2, Player.Character)
- end
- end)
- end},
- {["NAME"] = "Go To Player", ["FUNC"] = function(...)
- local tab = {...}
- local Players = GetPlayers(tab[1])
- ForEach(Players, function(Player)
- game.Lighting.Remote:WaitForChild("TeleportRequest"):InvokeServer("Me To", math.floor(tick() % 1 * 100000), Player.Name)
- end)
- end},
- {["NAME"] = "Bring Player", ["FUNC"] = function(...)
- local tab = {...}
- local Players = GetPlayers(tab[1])
- ForEach(Players, function(Player)
- game.Lighting.Remote:WaitForChild("TeleportRequest"):InvokeServer("To Me", math.floor(tick() % 1 * 100000), Player.Name)
- end)
- end},
- {["NAME"] = "Kick", ["FUNC"] = function(...)
- local tab = {...}
- local Players = GetPlayers(tab[1])
- ForEach(Players, function(Player)
- if Player and game.Workspace:findFirstChild(Player.Name) then
- game.Lighting.Remote.SetCFrame:FireServer(Players[1].Character, CFrame.new(99e9,99e9,99e9))
- end
- end)
- end},
- {["NAME"] = "Clear loot", ["FUNC"] = function(...)
- function meh(root)
- for _, v in pairs(root:GetChildren()) do
- if v:IsA("Model") then
- Destroy(v)
- end
- meh(v)
- end
- end
- meh(game.Workspace.DropLoot)
- end},
- {["NAME"] = "Fix mak", ["FUNC"] = function(...)
- local tab = {...}
- local Players = GetPlayers(tab[1])
- ForEach(Players, function(Player)
- function meh(root)
- for _, v in pairs(root:GetChildren()) do
- if v.Name == "ObjectID" then
- Destroy(v)
- end
- meh(v)
- end
- end
- meh(Player.playerstats.slots)
- end)
- end}}
- local LPModes = {
- --[[{["NAME"] = "Stamina", ["FUNC"] = function()
- if Stamina == true then
- Stamina = false
- ChangeVal(LP.Backpack.GlobalFunctions.Stamina, 100)
- else
- Stamina = true
- ChangeVal(LP.Backpack.GlobalFunctions.Stamina, 100000)
- end
- end},]]
- {["NAME"] = "Hunger", ["FUNC"] = function()
- if Bools["Hunger"] == true then
- Bools["Hunger"] = false
- ChangeVal(LP.playerstats.Hunger, 100)
- else
- Bools["Hunger"] = true
- ChangeVal(LP.playerstats.Hunger, 100000)
- end
- end},
- {["NAME"] = "Thirst", ["FUNC"] = function()
- if Bools["Thirst"] == true then
- Bools["Thirst"] = false
- ChangeVal(LP.playerstats.Thirst, 100)
- else
- Bools["Thirst"] = true
- ChangeVal(LP.playerstats.Thirst, 100000)
- end
- end}
- ,
- {["NAME"] = "Godmode", ["FUNC"] = function()
- if Bools["Godmode"] == true then
- Bools["Thirst"] = false
- game.Lighting.Remote.HealthSet:FireServer(kek, "MaxHealth", 100)
- game.Lighting.Remote.HealthSet:FireServer(kek, "Health", 100)
- else
- Bools["Godmode"] = true
- game.Lighting.Remote.HealthSet:FireServer(kek, "MaxHealth", math.huge)
- game.Lighting.Remote.HealthSet:FireServer(kek, math.huge)
- end
- end}
- }
- local VehicleSpeeds = {
- ["Humvee"] = {["MaxSpeed"] = 62, ["Offroad"] = 40},
- ["Humvee2"] = {["MaxSpeed"] = 62, ["Offroad"] = 40},
- ["Jeep"] = {["MaxSpeed"] = 58, ["Offroad"] = 40},
- ["Jeep2"] = {["MaxSpeed"] = 58, ["Offroad"] = 40},
- ["SUV"] = {["MaxSpeed"] = 60, ["Offroad"] = 42},
- ["Car"] = {["MaxSpeed"] = 60, ["Offroad"] = 35},
- ["ATV"] = {["MaxSpeed"] = 52, ["Offroad"] = 46},
- ["Ambulance"] = {["MaxSpeed"] = 65, ["Offroad"] = 35},
- ["Bicycle"] = {["MaxSpeed"] = 36, ["Offroad"] = 28},
- ["Pickup"] = {["MaxSpeed"] = 58, ["Offroad"] = 40},
- ["Pickup2"] = {["MaxSpeed"] = 58, ["Offroad"] = 40},
- ["Tractor"] = {["MaxSpeed"] = 45, ["Offroad"] = 40},
- ["Motorside"] = {["MaxSpeed"] = 55, ["Offroad"] = 35},
- ["Motorcycle"] = {["MaxSpeed"] = 55, ["Offroad"] = 35},
- ["Ural"] = {["MaxSpeed"] = 55, ["Offroad"] = 35},
- ["Ural2"] = {["MaxSpeed"] = 55, ["Offroad"] = 35},
- ["DeliveryVan"] = {["MaxSpeed"] = 58, ["Offroad"] = 30},
- ["PoliceCar"] = {["MaxSpeed"] = 68, ["Offroad"] = 36},
- ["Firetruck"] = {["MaxSpeed"] = 66, ["Offroad"] = 36},
- }
- local VehicleModes = {
- {["NAME"] = "GodVehicle", ["FUNC"] = function(...)
- local tab = {...}
- local Veh = tab[1]
- ForEach(Veh.Stats:GetChildren(), function(Value)
- if Value.Name ~= "MaxSpeed" or Value.Name ~= "Speed" then
- Value.Value = 9999999
- ChangeVal(Veh.Stats.Armor.Max, 9999999)
- wait(0.1)
- ChangeVal(Veh.Stats.Armor, 9999999)
- end
- end)
- end
- },
- {["NAME"] = "UnGodVehicle", ["FUNC"] = function(...)
- local tab = {...}
- local Veh = tab[1]
- ForEach(Veh.Stats:GetChildren(), function(Value)
- ChangeVal(Value, Value:GetChildren()[1].Value)
- end)
- end},
- {["NAME"] = "TPVehicle", ["FUNC"] = function(...)
- local tab = {...}
- local Players = GetPlayers(tab[2])
- local Veh = tab[1]
- RepV(Veh,Players[1].Character.Torso.CFrame * CFrame.new(-20, 0, 0))
- end},
- {["NAME"] = "CloneVehicle", ["FUNC"] = function(...)
- local tab = {...}
- local Players = GetPlayers(tab[2])
- local Veh = tab[1]
- game.Lighting.Remote.PlaceMaterial:FireServer(Veh, Vector3.new(0,0,0))
- local wow = workspace:WaitForChild(Veh.Name)
- game.Lighting.Remote.ChangeParent:FireServer(kek, wow, workspace.Vehicles)
- game.Lighting.Remote.SetCFrame:FireServer(wow, Players[1].Character.Torso.CFrame * CFrame.new(-20, 0, 0))
- end},
- {["NAME"] = "ExplVehicle", ["FUNC"] = function(...)
- local tab = {...}
- local Veh = tab[1]
- ChangeVal(Veh.Stats.Engine, 0)
- end},
- {["NAME"] = "SetOnRoadSpeed", ["FUNC"] = function(...)
- local tab = {...}
- local Veh = tab[1]
- ChangeVal(Veh.Stats.MaxSpeed, tonumber(tab[2]))
- end},
- {["NAME"] = "SetOffRoadSpeed", ["FUNC"] = function(...)
- local tab = {...}
- local Veh = tab[1]
- ChangeVal(Veh.Stats.MaxSpeed.Offroad, tonumber(tab[2]))
- end},
- {["NAME"] = "ResetSpeed", ["FUNC"] = function(...)
- local tab = {...}
- local Veh = tab[1]
- ForEach(VehicleSpeeds[Veh.Name], function(Value, Index)
- ChangeVal(Veh.Stats.MaxSpeed, Value.MaxSpeed)
- ChangeVal(Veh.Stats.MaxSpeed.Offroad, Value.MaxSpeed.Offroad)
- end)
- end},
- {["NAME"] = "HornId", ["FUNC"] = function(...)
- local tab = {...}
- local Veh = tab[1]
- Sound(Veh.Essentials.Base.Horn, "http://www.roblox.com/asset/?id="..tostring(game.CoreGui.SpawnGui.BigFrame.Server.Vehicle.HornId.Box.Text))
- game.Lighting.Remote.SoundPitchLocalSet:FireServer(kek, Veh.Essentials.Base.Horn, 1)
- game.Lighting.Remote.SoundVolumeLocalSet:FireServer(kek, Veh.Essentials.Base.Horn, 1)
- end},
- }
- local LoadOuts = {
- {["NAME"] = "Mercenary (MK 17)", ["ITEMS"] = {
- "Map",
- "Entrencher",
- "Sabre",
- "GPS",
- "Compass",
- "Detonator",
- "OmniLight",
- "MilitaryPackBlack",
- "Mk 17",
- "Suppressor762",
- "ACOG",
- "Grip",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "C4",
- "BloodBag",
- "BloodBag",
- "BloodBag",
- "BloodBag",
- "MRE",
- "MRE",
- "WaterBottle",
- "WaterBottle"
- }},
- {["NAME"] = "Overwatch (M14)", ["ITEMS"] = {
- "Map",
- "Entrencher",
- "Sabre",
- "GPS",
- "Compass",
- "OmniLight",
- "MilitaryPackBlack",
- "M14",
- "Suppressor762",
- "ACOG",
- "Grip",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "BloodBag",
- "BloodBag",
- "BloodBag",
- "BloodBag",
- "MRE",
- "MRE",
- "WaterBottle",
- "WaterBottle",
- "VS50",
- "VS50"
- }},
- {["NAME"] = "Breacher (M4A1)", ["ITEMS"] = {
- "Map",
- "Entrencher",
- "Sabre",
- "GPS",
- "Compass",
- "OmniLight",
- "MilitaryPackBlack",
- "M4A1",
- "Suppressor556",
- "ACOG",
- "Grip",
- "STANAGAmmo100",
- "STANAGAmmo100",
- "STANAGAmmo100",
- "STANAGAmmo100",
- "STANAGAmmo100",
- "STANAGAmmo100",
- "STANAGAmmo100",
- "STANAGAmmo100",
- "BloodBag",
- "BloodBag",
- "BloodBag",
- "BloodBag",
- "Painkillers",
- "Painkillers",
- "Painkillers",
- "Painkillers",
- "MRE",
- "MRE",
- "WaterBottle",
- "WaterBottle",
- }},
- {["NAME"] = "Mercenary (FAL)", ["ITEMS"] = {
- "Map",
- "Entrencher",
- "Sabre",
- "GPS",
- "Compass",
- "Detonator",
- "OmniLight",
- "MilitaryPackBlack",
- "FAL",
- "Suppressor762",
- "ACOG",
- "Grip",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "M14Ammo50",
- "C4",
- "BloodBag",
- "BloodBag",
- "BloodBag",
- "BloodBag",
- "MRE",
- "MRE",
- "WaterBottle",
- "WaterBottle"
- }},
- {["NAME"] = "Terrorist", ["ITEMS"] = {
- "Map",
- "Entrencher",
- "Sabre",
- "GPS",
- "Compass",
- "Detonator",
- "OmniLight",
- "MilitaryPackBlack",
- "AK-47",
- "AK47Ammo75",
- "AK47Ammo75",
- "AK47Ammo75",
- "AK47Ammo75",
- "AK47Ammo75",
- "AK47Ammo75",
- "AK47Ammo75",
- "AK47Ammo75",
- "AK47Ammo75",
- "C4",
- "C4",
- "C4",
- "C4",
- "C4",
- "C4",
- "C4",
- "C4",
- "C4",
- "C4",
- }},
- {["NAME"] = "Vehicle Repair", ["ITEMS"] = {
- "ReinforcedWheel",
- "ReinforcedWheel",
- "ReinforcedWheel",
- "ReinforcedWheel",
- "ReinforcedWheel",
- "ReinforcedWheel",
- "JerryCan",
- "JerryCan",
- "JerryCan",
- "JerryCan",
- "FuelTank",
- "Engine",
- "ScrapMetal",
- "ArmorPlates",
- "BallisticGlass"
- }},
- }
- local Stats = {
- {["NAME"] = "PlayerKills", ["FUNC"] = function(...)
- local tab = {...}
- local Players = GetPlayers(tab[1])
- ForEach(Players, function(Player)
- if Player and game.Workspace:findFirstChild(Player.Name) then
- ChangeVal(Player.playerstats.PlayerKill.Aggressive, tonumber(tab[2]))
- end
- end)
- end},
- {["NAME"] = "ZombieKills", ["FUNC"] = function(...)
- local tab = {...}
- local Players = GetPlayers(tab[1])
- ForEach(Players, function(Player)
- if Player and game.Workspace:findFirstChild(Player.Name) then
- ChangeVal(Player.playerstats.ZombieKill.Military, tonumber(tab[2]))
- spawn(function()
- local d = Player.playerstats.Days.Value
- wait(0.1)
- ChangeVal(Player.playerstats.Days, 0)
- wait(1)
- ChangeVal(Player.playerstats.Days, d)
- end)
- end
- end)
- end},
- {["NAME"] = "Days", ["FUNC"] = function(...)
- local tab = {...}
- local Players = GetPlayers(tab[1])
- ForEach(Players, function(Player)
- if Player and game.Workspace:findFirstChild(Player.Name) then
- ChangeVal(Player.playerstats.Days, tonumber(tab[2]))
- end
- end)
- end},
- }
- local DropIDs = {
- {["NAME"] = "AK-104", ["ID"] = "1037"},
- {["NAME"] = "WindscreenGlass", ["ID"] = "184"},
- {["NAME"] = "WaterBottle", ["ID"] = "209"},
- {["NAME"] = "Watch", ["ID"] = "3001"},
- {["NAME"] = "VehicleJack", ["ID"] = "3016"},
- {["NAME"] = "Vegetables", ["ID"] = "214"},
- {["NAME"] = "VS50", ["ID"] = "256"},
- {["NAME"] = "Uzi", ["ID"] = "2015"},
- {["NAME"] = "Ushanka", ["ID"] = "7014"},
- {["NAME"] = "USP45Ammo", ["ID"] = "26"},
- {["NAME"] = "USP45", ["ID"] = "2007"},
- {["NAME"] = "Twinkies", ["ID"] = "212"},
- {["NAME"] = "Tuna", ["ID"] = "4"},
- {["NAME"] = "TrinityBeret", ["ID"] = "7015"},
- {["NAME"] = "TomatoSoup", ["ID"] = "215"},
- {["NAME"] = "TM46", ["ID"] = "257"},
- {["NAME"] = "TEC9Ammo32", ["ID"] = "57"},
- {["NAME"] = "TEC9Ammo20", ["ID"] = "56"},
- {["NAME"] = "TEC9Ammo", ["ID"] = "20"},
- {["NAME"] = "TEC-9", ["ID"] = "2005"},
- {["NAME"] = "SurvivalPackTan", ["ID"] = "4009"},
- {["NAME"] = "SurvivalPackGrey", ["ID"] = "4010"},
- {["NAME"] = "SurvivalPackGreen", ["ID"] = "4011"},
- {["NAME"] = "SurvivalPackBrown", ["ID"] = "4012"},
- {["NAME"] = "Suppressor9", ["ID"] = "9007"},
- {["NAME"] = "Suppressor762", ["ID"] = "9010"},
- {["NAME"] = "Suppressor556", ["ID"] = "9009"},
- {["NAME"] = "Suppressor545", ["ID"] = "9011"},
- {["NAME"] = "Suppressor45", ["ID"] = "9008"},
- {["NAME"] = "Spam", ["ID"] = "6"},
- {["NAME"] = "SodaSprite", ["ID"] = "205"},
- {["NAME"] = "SodaRoot", ["ID"] = "207"},
- {["NAME"] = "SodaPepsi", ["ID"] = "7"},
- {["NAME"] = "SodaPepper", ["ID"] = "9"},
- {["NAME"] = "SodaMoxie", ["ID"] = "208"},
- {["NAME"] = "SodaDew", ["ID"] = "202"},
- {["NAME"] = "SodaCrush", ["ID"] = "201"},
- {["NAME"] = "SodaCoke", ["ID"] = "8"},
- {["NAME"] = "ShotgunAmmo", ["ID"] = "18"},
- {["NAME"] = "Shotgun", ["ID"] = "1002"},
- {["NAME"] = "ShadesGrey", ["ID"] = "8005"},
- {["NAME"] = "ShadesBlack", ["ID"] = "8001"},
- {["NAME"] = "ScrapMetal", ["ID"] = "183"},
- {["NAME"] = "Sabre", ["ID"] = "3014"},
- {["NAME"] = "SUSAT", ["ID"] = "9014"},
- {["NAME"] = "STANAGAmmo50", ["ID"] = "52"},
- {["NAME"] = "STANAGAmmo30", ["ID"] = "51"},
- {["NAME"] = "STANAGAmmo100", ["ID"] = "53"},
- {["NAME"] = "SKSAmmo", ["ID"] = "45"},
- {["NAME"] = "SKS", ["ID"] = "1018"},
- {["NAME"] = "SCAR-L", ["ID"] = "1022"},
- {["NAME"] = "RoadFlare", ["ID"] = "251"},
- {["NAME"] = "RevolverAmmo", ["ID"] = "25"},
- {["NAME"] = "Revolver", ["ID"] = "2006"},
- {["NAME"] = "ReinforcedWheel", ["ID"] = "189"},
- {["NAME"] = "Reflex", ["ID"] = "9003"},
- {["NAME"] = "RedChemlight", ["ID"] = "3020"},
- {["NAME"] = "RedBeret", ["ID"] = "7013"},
- {["NAME"] = "RawMeat", ["ID"] = "220"},
- {["NAME"] = "Ranger", ["ID"] = "7003"},
- {["NAME"] = "RamboClothingTop", ["ID"] = "5003"},
- {["NAME"] = "RamboClothingBottom", ["ID"] = "6003"},
- {["NAME"] = "Radio", ["ID"] = "3018"},
- {["NAME"] = "RPK", ["ID"] = "1034"},
- {["NAME"] = "Pringles", ["ID"] = "204"},
- {["NAME"] = "PilotGreen", ["ID"] = "7010"},
- {["NAME"] = "PilotBlack", ["ID"] = "7009"},
- {["NAME"] = "Pasta", ["ID"] = "5"},
- {["NAME"] = "Painkillers", ["ID"] = "12"},
- {["NAME"] = "PaddedClothingTop", ["ID"] = "5002"},
- {["NAME"] = "PaddedClothingBottom", ["ID"] = "6002"},
- {["NAME"] = "PPSHAmmo", ["ID"] = "46"},
- {["NAME"] = "PPSH", ["ID"] = "1019"},
- {["NAME"] = "PP19Ammo64", ["ID"] = "58"},
- {["NAME"] = "SmallCrate", ["ID"] = "38"},
- {["NAME"] = "OmniLight", ["ID"] = "3015"},
- {["NAME"] = "OTs-14", ["ID"] = "1036"},
- {["NAME"] = "NagantAmmo", ["ID"] = "17"},
- {["NAME"] = "Mosin-Nagant", ["ID"] = "1001"},
- {["NAME"] = "Model459Ammo14", ["ID"] = "59"},
- {["NAME"] = "Model 459", ["ID"] = "2013"},
- {["NAME"] = "Mk48Ammo", ["ID"] = "23"},
- {["NAME"] = "Mk 48", ["ID"] = "1005"},
- {["NAME"] = "Mk 23", ["ID"] = "2018"},
- {["NAME"] = "Mk 17", ["ID"] = "1031"},
- {["NAME"] = "MilitaryPackGrime", ["ID"] = "4013"},
- {["NAME"] = "MilitaryPackGrey", ["ID"] = "4015"},
- {["NAME"] = "MilitaryPackGreen", ["ID"] = "4014"},
- {["NAME"] = "MilitaryPackBlack", ["ID"] = "4016"},
- {["NAME"] = "MaverickAmmo", ["ID"] = "27"},
- {["NAME"] = "Maverick", ["ID"] = "1010"},
- {["NAME"] = "Material6", ["ID"] = "36"},
- {["NAME"] = "Material5", ["ID"] = "35"},
- {["NAME"] = "Material4", ["ID"] = "34"},
- {["NAME"] = "Material3", ["ID"] = "33"},
- {["NAME"] = "Material2", ["ID"] = "32"},
- {["NAME"] = "Material1", ["ID"] = "31"},
- {["NAME"] = "Matches", ["ID"] = "3005"},
- {["NAME"] = "MaskSpecOps", ["ID"] = "8009"},
- {["NAME"] = "MaskPhantom", ["ID"] = "8013"},
- {["NAME"] = "MaskMime", ["ID"] = "8008"},
- {["NAME"] = "MaskMercenary", ["ID"] = "8007"},
- {["NAME"] = "MaskHockey", ["ID"] = "8012"},
- {["NAME"] = "Map", ["ID"] = "3003"},
- {["NAME"] = "MakarovAmmo", ["ID"] = "16"},
- {["NAME"] = "Makarov", ["ID"] = "2003"},
- {["NAME"] = "MRE", ["ID"] = "10"},
- {["NAME"] = "MP5Ammo", ["ID"] = "29"},
- {["NAME"] = "MP5", ["ID"] = "1012"},
- {["NAME"] = "M9Ammo32", ["ID"] = "55"},
- {["NAME"] = "M9Ammo17", ["ID"] = "54"},
- {["NAME"] = "M9Ammo", ["ID"] = "19"},
- {["NAME"] = "M93R", ["ID"] = "2016"},
- {["NAME"] = "M9", ["ID"] = "2004"},
- {["NAME"] = "M870Ammo", ["ID"] = "28"},
- {["NAME"] = "M870", ["ID"] = "1011"},
- {["NAME"] = "M4A1Ammo", ["ID"] = "22"},
- {["NAME"] = "M4A1", ["ID"] = "1004"},
- {["NAME"] = "M3Ammo30", ["ID"] = "60"},
- {["NAME"] = "M3", ["ID"] = "1028"},
- {["NAME"] = "M249Ammo100", ["ID"] = "61"},
- {["NAME"] = "M249", ["ID"] = "1024"},
- {["NAME"] = "M1911Ammo", ["ID"] = "15"},
- {["NAME"] = "M1911", ["ID"] = "2002"},
- {["NAME"] = "M14Ammo50", ["ID"] = "64"},
- {["NAME"] = "M14Ammo30", ["ID"] = "63"},
- {["NAME"] = "M14Ammo20", ["ID"] = "62"},
- {["NAME"] = "M14", ["ID"] = "1016"},
- {["NAME"] = "M1014", ["ID"] = "1027"},
- {["NAME"] = "M1 Garand", ["ID"] = "1006"},
- {["NAME"] = "Lemonade", ["ID"] = "206"},
- {["NAME"] = "Laser", ["ID"] = "9006"},
- {["NAME"] = "Kobra", ["ID"] = "9004"},
- {["NAME"] = "Knife", ["ID"] = "3013"},
- {["NAME"] = "KethArmorTop", ["ID"] = "5011"},
- {["NAME"] = "KethArmorBottom", ["ID"] = "6011"},
- {["NAME"] = "JerryCanEmpty", ["ID"] = "186"},
- {["NAME"] = "JerryCan", ["ID"] = "185"},
- {["NAME"] = "HornRimmed", ["ID"] = "8006"},
- {["NAME"] = "Holo", ["ID"] = "9002"},
- {["NAME"] = "HikingPackWhite", ["ID"] = "4006"},
- {["NAME"] = "HikingPackOrange", ["ID"] = "4005"},
- {["NAME"] = "HikingPackBrown", ["ID"] = "4008"},
- {["NAME"] = "HikingPackBlue", ["ID"] = "4007"},
- {["NAME"] = "Hatchet", ["ID"] = "3011"},
- {["NAME"] = "HK417", ["ID"] = "1033"},
- {["NAME"] = "HK21", ["ID"] = "1032"},
- {["NAME"] = "GusArmorTop", ["ID"] = "5010"},
- {["NAME"] = "GusArmorBottom", ["ID"] = "6010"},
- {["NAME"] = "Grip", ["ID"] = "9005"},
- {["NAME"] = "GreenChemlight", ["ID"] = "3021"},
- {["NAME"] = "GarandAmmo", ["ID"] = "24"},
- {["NAME"] = "GPS", ["ID"] = "3006"},
- {["NAME"] = "G37", ["ID"] = "2017"},
- {["NAME"] = "G36K", ["ID"] = "1023"},
- {["NAME"] = "G3", ["ID"] = "1030"},
- {["NAME"] = "G18Ammo", ["ID"] = "41"},
- {["NAME"] = "G18", ["ID"] = "2011"},
- {["NAME"] = "FuelTank", ["ID"] = "182"},
- {["NAME"] = "Floodlight", ["ID"] = "37"},
- {["NAME"] = "FlashlightSurvival", ["ID"] = "3009"},
- {["NAME"] = "FlashlightOld", ["ID"] = "3008"},
- {["NAME"] = "FlashlightMilitary", ["ID"] = "3010"},
- {["NAME"] = "FlashlightAttachment", ["ID"] = "9012"},
- {["NAME"] = "Firewood", ["ID"] = "250"},
- {["NAME"] = "Firefighter", ["ID"] = "8004"},
- {["NAME"] = "FedorovAmmo", ["ID"] = "44"},
- {["NAME"] = "Fedorov", ["ID"] = "1017"},
- {["NAME"] = "Fedora", ["ID"] = "7004"},
- {["NAME"] = "FannyPackWhite", ["ID"] = "4002"},
- {["NAME"] = "FannyPackTan", ["ID"] = "4001"},
- {["NAME"] = "FannyPackPurple", ["ID"] = "4004"},
- {["NAME"] = "FannyPackBlue", ["ID"] = "4003"},
- {["NAME"] = "FAL", ["ID"] = "1029"},
- {["NAME"] = "Eyepatch", ["ID"] = "8003"},
- {["NAME"] = "Entrencher", ["ID"] = "3004"},
- {["NAME"] = "EngineParts", ["ID"] = "181"},
- {["NAME"] = "EnfieldAmmo", ["ID"] = "42"},
- {["NAME"] = "Enfield", ["ID"] = "1015"},
- {["NAME"] = "Detonator", ["ID"] = "3017"},
- {["NAME"] = "Crowbar", ["ID"] = "3012"},
- {["NAME"] = "CowlGreen", ["ID"] = "7002"},
- {["NAME"] = "CowlBlack", ["ID"] = "7001"},
- {["NAME"] = "Cowboy", ["ID"] = "7012"},
- {["NAME"] = "CookedMeat", ["ID"] = "221"},
- {["NAME"] = "Compass", ["ID"] = "3002"},
- {["NAME"] = "ClothingTopFalse", ["ID"] = "5000"},
- {["NAME"] = "ClothingBottomFalse", ["ID"] = "6000"},
- {["NAME"] = "CivilianClothingTop", ["ID"] = "5001"},
- {["NAME"] = "CivilianClothingBottom", ["ID"] = "6001"},
- {["NAME"] = "ChocolateBar", ["ID"] = "211"},
- {["NAME"] = "ChipsAhoy", ["ID"] = "213"},
- {["NAME"] = "ChickenSoup", ["ID"] = "216"},
- {["NAME"] = "CheezIts", ["ID"] = "203"},
- {["NAME"] = "CarWheel", ["ID"] = "180"},
- {["NAME"] = "CamoWoodlandsTop", ["ID"] = "5007"},
- {["NAME"] = "CamoWoodlandsBottom", ["ID"] = "6007"},
- {["NAME"] = "CamoUrbanTop", ["ID"] = "5005"},
- {["NAME"] = "CamoUrbanBottom", ["ID"] = "6005"},
- {["NAME"] = "CamoSpecialTop", ["ID"] = "5009"},
- {["NAME"] = "CamoSpecialBottom", ["ID"] = "6009"},
- {["NAME"] = "CamoSnowTop", ["ID"] = "5008"},
- {["NAME"] = "CamoSnowBottom", ["ID"] = "6008"},
- {["NAME"] = "CamoJungleTop", ["ID"] = "5006"},
- {["NAME"] = "CamoJungleBottom", ["ID"] = "6006"},
- {["NAME"] = "CamoDesertTop", ["ID"] = "5004"},
- {["NAME"] = "CamoDesertBottom", ["ID"] = "6004"},
- {["NAME"] = "CZ75Ammo", ["ID"] = "40"},
- {["NAME"] = "CZ75", ["ID"] = "2010"},
- {["NAME"] = "CCO", ["ID"] = "9001"},
- {["NAME"] = "CBJ-MS", ["ID"] = "2014"},
- {["NAME"] = "C4", ["ID"] = "255"},
- {["NAME"] = "BrimmedBrown", ["ID"] = "7007"},
- {["NAME"] = "BrimmedBlack", ["ID"] = "7008"},
- {["NAME"] = "Bowler", ["ID"] = "7005"},
- {["NAME"] = "BlueChemlight", ["ID"] = "3022"},
- {["NAME"] = "BloodBag", ["ID"] = "11"},
- {["NAME"] = "Binoculars", ["ID"] = "3007"},
- {["NAME"] = "Biker", ["ID"] = "7006"},
- {["NAME"] = "BeefStew", ["ID"] = "217"},
- {["NAME"] = "BeefJerky", ["ID"] = "210"},
- {["NAME"] = "Beans", ["ID"] = "3"},
- {["NAME"] = "Beanie", ["ID"] = "7011"},
- {["NAME"] = "BandanaSkull", ["ID"] = "8014"},
- {["NAME"] = "BandanaRenegade", ["ID"] = "8011"},
- {["NAME"] = "BandanaRed", ["ID"] = "8010"},
- {["NAME"] = "BandanaBlack", ["ID"] = "8002"},
- {["NAME"] = "BallisticUrban", ["ID"] = "7018"},
- {["NAME"] = "BallisticSpecOps", ["ID"] = "7019"},
- {["NAME"] = "BallisticJungle", ["ID"] = "7017"},
- {["NAME"] = "BallisticGlass", ["ID"] = "187"},
- {["NAME"] = "BallisticDesert", ["ID"] = "7016"},
- {["NAME"] = "Auto-5", ["ID"] = "1025"},
- {["NAME"] = "ArmorPlates", ["ID"] = "188"},
- {["NAME"] = "AN-94", ["ID"] = "1040"},
- {["NAME"] = "AKS-74U", ["ID"] = "1041"},
- {["NAME"] = "AKM", ["ID"] = "1038"},
- {["NAME"] = "AKAmmo75", ["ID"] = "67"},
- {["NAME"] = "AKAmmo45", ["ID"] = "66"},
- {["NAME"] = "AKAmmo30", ["ID"] = "65"},
- {["NAME"] = "AK47Ammo75", ["ID"] = "50"},
- {["NAME"] = "AK47Ammo40", ["ID"] = "49"},
- {["NAME"] = "AK47Ammo30", ["ID"] = "48"},
- {["NAME"] = "AK-74", ["ID"] = "1039"},
- {["NAME"] = "AK-47", ["ID"] = "1003"},
- {["NAME"] = "AK-12", ["ID"] = "1035"},
- {["NAME"] = "ACOG", ["ID"] = "9013"},
- {["NAME"] = "LargeCrate", ["ID"] = "39"},
- {["NAME"] = "PP-19", ["ID"] = "1026"},
- }
- RepV = function(veh,cf)
- game.Lighting.Remote.SetCFrame:FireServer(veh,cf)
- end
- ChangeVal = function(instance, property, new_val)
- game.Lighting.Remote.ChangeValue:FireServer(rekt, instance, property, new_val)
- end
- Sound = function(instance, SoundID)
- game.Lighting.Remote.SoundIdSet:FireServer(rekt, instance, SoundID)
- end
- CreateVal = function(parent, new_val)
- game.Lighting.Remote.CreateValue:FireServer("ObjectID", parent, new_val)
- print(parent:findFirstChild("ObjectID") and "found" or "missing")
- end
- CreateSlot = function(number, parent, new_val)
- game.Lighting.Remote.CreateValue:FireServer("slot[number]", parent, new_val)
- end
- Damage = function(Player, Amount)
- game.Lighting.Remote.AddDamage:FireServer(Player.Character.Humanoid, Amount)
- end
- Heal = function(Player, Amount)
- game.Lighting.Remote.AddHealth:FireServer(Player.Character.Humanoid, Amount)
- end
- AddItem = function(Slot, ID)
- game.Lighting.Remote.AddObject:FireServer(Slot, ID)
- end
- DropItem = function(Slot, oID)
- game.Lighting.Remote.DropItem:FireServer(Slot, oID)
- end
- Destroy = function(instance)
- game.Lighting.Remote.Destruct:FireServer(kek, instance)
- end
- GenerateList = function(Data, Parent)
- for i,v in pairs(Parent:GetChildren()) do
- if v ~= Template then
- v:Destroy()
- end
- end
- for i = 1, #Data do
- local YSize = 13
- local YPos = ((i * YSize) - YSize)
- local newLabel = Template:Clone()
- if Parent.Parent.Name == "ItemSpawn" then
- newLabel.Name = Data[i].NAME
- newLabel.Text = Data[i].NAME
- else
- newLabel.Name = Data[i].Name
- newLabel.Text = Data[i].Name
- end
- newLabel.Parent = Parent
- newLabel.Visible = true
- newLabel.Position = UDim2.new(0, 2, 0, YPos + 2)
- Parent.CanvasSize = UDim2.new(0, 0, 0, YPos + YSize + 4)
- newLabel.MouseButton1Click:connect(function()
- if Parent.Name == "ItemList" then
- if Parent.Parent.Name == "ItemSpawn" then
- Parent.Parent.Item.Box.Text = Data[i].NAME
- GenerateList(DropIDs, Parent)
- else
- Parent.Parent.Item.Box.Text = Data[i].Name
- GenerateList(game.Lighting.LootDrops:GetChildren(), Parent)
- Parent.Parent.Count.Box.Text = "1"
- end
- elseif Parent.Name == "PlayerList" then
- if Parent.Parent.Name == "Vehicle" then
- Parent.Parent.TPVehicle.Box.Text = Data[i].Name
- else
- Parent.Parent.Player.Box.Text = Data[i].Name
- end
- elseif Parent.Name == "ModeList" then
- Parent.Parent.Mode.Box.Text = Data[i].Name
- elseif Parent.Name == "StatList" then
- Parent.Parent.Stat.Box.Text = Data[i].Name
- end
- end)
- end
- end
- GenerateList(game.Lighting.LootDrops:GetChildren(), LF.Frame.ItemList)
- GenerateList(DropIDs, SF.ItemSpawn.ItemList)
- GenerateList(game.Players:GetChildren(), SF.Player.Frame.PlayerList)
- GenerateList(game.Players:GetChildren(), SF.Player.StatChange.PlayerList)
- GenerateList(game.Players:GetChildren(), SF.Vehicle.PlayerList)
- game.Players.PlayerAdded:connect(function(obj)
- GenerateList(game.Players:GetChildren(), SF.Player.Frame.PlayerList)
- GenerateList(game.Players:GetChildren(), SF.Player.StatChange.PlayerList)
- GenerateList(game.Players:GetChildren(), SF.Vehicle.PlayerList)
- end)
- game.Players.PlayerRemoving:connect(function(obj)
- GenerateList(game.Players:GetChildren(), SF.Player.Frame.PlayerList)
- GenerateList(game.Players:GetChildren(), SF.Player.StatChange.PlayerList)
- GenerateList(game.Players:GetChildren(), SF.Vehicle.PlayerList)
- end)
- spawn(function()
- for i,v in pairs(PlayerFr.Frame.ModeList:GetChildren()) do
- if v ~= Template then
- v:Destroy()
- end
- end
- for i = 1, #PlayerModes do
- local YSize = 13
- local YPos = ((i * YSize) - YSize)
- local newLabel = Template:Clone()
- newLabel.Name = PlayerModes[i].NAME
- newLabel.Text = PlayerModes[i].NAME
- newLabel.Parent = PlayerFr.Frame.ModeList
- newLabel.Visible = true
- newLabel.Position = UDim2.new(0, 2, 0, YPos + 2)
- PlayerFr.Frame.ModeList.CanvasSize = UDim2.new(0, 0, 0, YPos + YSize + 4)
- newLabel.MouseButton1Click:connect(function()
- PlayerFr.Frame.Mode.Box.Text = PlayerModes[i].NAME
- end)
- end
- end)
- spawn(function()
- for i,v in pairs(LF.Frame.LoadOutList:GetChildren()) do
- if v ~= Template then
- v:Destroy()
- end
- end
- for i = 1, #LoadOuts do
- local YSize = 13
- local YPos = ((i * YSize) - YSize)
- local newLabel = Template:Clone()
- newLabel.Name = LoadOuts[i].NAME
- newLabel.Text = LoadOuts[i].NAME
- newLabel.Parent = LF.Frame.LoadOutList
- newLabel.Visible = true
- newLabel.Position = UDim2.new(0, 2, 0, YPos + 2)
- LF.Frame.LoadOutList.CanvasSize = UDim2.new(0, 0, 0, YPos + YSize + 4)
- newLabel.MouseButton1Click:connect(function()
- PlayerFr.Frame.Item.Box.Text = LoadOuts[i].NAME
- end)
- end
- end)
- spawn(function()
- for i,v in pairs(PlayerFr.StatChange.StatList:GetChildren()) do
- if v ~= Template then
- v:Destroy()
- end
- end
- for i = 1, #Stats do
- local YSize = 13
- local YPos = ((i * YSize) - YSize)
- local newLabel = Template:Clone()
- newLabel.Name = Stats[i].NAME
- newLabel.Text = Stats[i].NAME
- newLabel.Parent = PlayerFr.StatChange.StatList
- newLabel.Visible = true
- newLabel.Position = UDim2.new(0, 2, 0, YPos + 2)
- PlayerFr.StatChange.StatList.CanvasSize = UDim2.new(0, 0, 0, YPos + YSize + 4)
- newLabel.MouseButton1Click:connect(function()
- PlayerFr.StatChange.Stat.Box.Text = Stats[i].NAME
- end)
- end
- end)
- SpawnItem = function(String)
- local Angle = math.random(1, 63) / 10
- local Drop = game.Lighting.LootDrops[String]:Clone()
- Drop.Parent = game.Workspace
- Drop:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(6 * math.cos(Angle), 0, 6 * math.sin(Angle)))
- end
- ServerSpawnItem = function(String)
- for i, v in pairs(DropIDs) do
- if String:lower() == DropIDs[i].NAME:lower() then
- wait(1)
- AddItem(game.Players.LocalPlayer.playerstats.slots.slot20, tonumber(DropIDs[i].ID))
- game.Players.LocalPlayer.playerstats.slots.slot20:WaitForChild("ObjectID")
- DropItem(game.Players.LocalPlayer.playerstats.slots.slot20, game.Players.LocalPlayer.playerstats.slots.slot20.ObjectID)
- local ev
- ev = game.Workspace.DropLoot.ChildAdded:connect(function(obj)
- if obj.Name == String then
- if not obj:findFirstChild("ObjectID") then
- CreateVal(obj, game.Lighting:findFirstChild(String).ObjectID.Value)
- end
- else
- Destroy(obj)
- end
- end)
- ev:disconnect()
- end
- end
- end
- ForEach = function(Base, Function)
- for Index, Value in pairs (Base) do
- Function(Value, Index)
- end
- end
- GetPlayers = function(String) -- note 2 self: snipped this from my cmdscript
- local UsersCalled = {}
- for newString in String:gmatch('([^,]+)') do -- thanks scleratis
- if newString:lower() == "me" then
- table.insert(UsersCalled, game.Players.LocalPlayer)
- elseif newString:lower() == "all" then
- ForEach(game.Players:children(), function(Player)
- table.insert(UsersCalled, Player)
- end)
- elseif newString:lower() == "others" then
- ForEach(game.Players:children(), function(Player)
- if Player ~= game.Players.LocalPlayer then
- table.insert(UsersCalled, Player)
- end
- end)
- elseif newString:lower() == "random" then
- table.insert(UsersCalled, game.Players:children()[math.random(#game.Players:children())])
- else
- for i,v in pairs(game.Players:children()) do
- if v.Name:lower():sub(1, #newString) == newString:lower() then
- table.insert(UsersCalled, v)
- end
- end
- end
- end
- return UsersCalled
- end
- AdjustPlr = function(Table, Forward)
- local Plrs = Table
- if Forward == true then
- CurrPlrIndex = CurrPlrIndex + 1
- else
- CurrPlrIndex = CurrPlrIndex - 1
- if CurrPlrIndex < 1 then
- CurrPlrIndex = game.Players.NumPlrs
- end
- end
- if Plrs[CurrPlrIndex] ~= nil then
- CurrPlr = Plrs[CurrPlrIndex]
- game.Workspace.CurrentCamera.CameraSubject = CurrPlr.Character.Humanoid
- --if Plrs[CurrPlrIndex] ~= game.Players.LocalPlayer then
- spawn(function()
- local index = CurrPlrIndex
- while CurrPlrIndex == index do
- wait()
- local health, maxhealth
- if game.Workspace:findFirstChild(CurrPlr.Name) then
- health = CurrPlr.Character.Humanoid.Health
- maxhealth = CurrPlr.Character.Humanoid.MaxHealth
- end
- pInfo.Bar.Size = UDim2.new(health / maxhealth, 0, 1, 0)
- pInfo.Health.Text = tostring(math.floor(health))
- pInfo.pName.Text = CurrPlr.Name
- end
- end)
- --end
- elseif Plrs[CurrPlrIndex] == nil then
- Plrs[CurrPlrIndex] = NumPlrs
- CurrPlr = Plrs[CurrPlrIndex]
- game.Workspace.CurrentCamera.CameraSubject = Plrs[CurrPlrIndex].Character.Humanoid
- end
- end
- AdjustVeh = function(Table, Forward)
- local Vehs = Table
- if Forward == true then
- CurrVehIndex = CurrVehIndex + 1
- else
- CurrVehIndex = CurrVehIndex - 1
- end
- if Vehs[CurrVehIndex] ~= nil then
- CurrVeh = Vehs[CurrVehIndex]
- elseif Vehs[CurrVehIndex] == nil then
- Vehs[CurrVehIndex] = #Vehs
- CurrVeh = Vehs[CurrVehIndex]
- end
- VehicleFr.CurrentVehicle.Text = CurrVeh.Name
- end
- LocalSpawn.Spawn.MouseButton1Click:connect(function()
- local Amount, Count = 0, 0
- if LocalSpawn.Count.Box.Text == "" then
- Amount = 1
- else
- Amount = tonumber(LocalSpawn.Count.Box.Text)
- end
- repeat
- wait()
- Count = Count + 1
- SpawnItem(LocalSpawn.Item.Box.Text)
- until
- Count == Amount
- LocalSpawn.Count.Box.Text = ""
- LocalSpawn.Item.Box.Text = ""
- end)
- ServerSpawn.Spawn.MouseButton1Click:connect(function()
- local Amount, Count = 0, 0
- if ServerSpawn.Count.Box.Text == "" then
- Amount = 1
- else
- Amount = tonumber(ServerSpawn.Count.Box.Text)
- end
- if Amount > 15 then
- Amount = 15
- end
- repeat
- wait()
- Count = Count + 1
- ServerSpawnItem(ServerSpawn.Item.Box.Text)
- until
- Count == Amount
- ServerSpawn.Count.Box.Text = ""
- ServerSpawn.Item.Box.Text = ""
- end)
- PlayerFr.Frame.Execute.MouseButton1Click:connect(function()
- for i, v in pairs(PlayerModes) do
- if PlayerModes[i].NAME == PlayerFr.Frame.Mode.Box.Text then
- PlayerModes[i].FUNC(PlayerFr.Frame.Player.Box.Text)
- end
- end
- end)
- PlayerFr.StatChange.Btn.MouseButton1Click:connect(function()
- for i, v in pairs(Stats) do
- if Stats[i].NAME == PlayerFr.StatChange.Stat.Box.Text then
- Stats[i].FUNC(PlayerFr.StatChange.Player.Box.Text, PlayerFr.StatChange.Count.oldbox.Text)
- end
- end
- end)
- ServerSpawn.SearchBox.FocusLost:connect(function(enterPressed)
- if ServerSpawn.SearchBox.Text == "" or ServerSpawn.SearchBox.Text == " " then
- GenerateList(DropIDs, ServerSpawn.ItemList)
- ServerSpawn.SearchBox.Text = "Click here to search"
- else
- local temp_table = {}
- for i, v in pairs(DropIDs) do
- if DropIDs[i].NAME:lower():find(ServerSpawn.SearchBox.Text) then
- table.insert(temp_table, #temp_table + 1, DropIDs[i])
- end
- end
- GenerateList(temp_table, ServerSpawn.ItemList)
- ServerSpawn.SearchBox.Text = "Click here to search"
- end
- end)
- LocalSpawn.SearchBox.FocusLost:connect(function(enterPressed)
- if LocalSpawn.SearchBox.Text == "" or LocalSpawn.SearchBox.Text == " " then
- GenerateList(game.Lighting.LootDrops:GetChildren(), LocalSpawn.ItemList)
- LocalSpawn.SearchBox.Text = "Click here to search"
- else
- local temp_table = {}
- for i, v in pairs(game.Lighting.LootDrops:GetChildren()) do
- if v.Name:lower():find(LocalSpawn.SearchBox.Text) then
- table.insert(temp_table, #temp_table + 1, v)
- end
- end
- GenerateList(temp_table, LocalSpawn.ItemList)
- LocalSpawn.SearchBox.Text = "Click here to search"
- end
- end)
- VehicleFr.Next.MouseButton1Click:connect(function()
- AdjustVeh(game.Workspace.Vehicles:GetChildren(), true)
- end)
- VehicleFr.Prev.MouseButton1Click:connect(function()
- AdjustVeh(game.Workspace.Vehicles:GetChildren(), false)
- end)
- pInfo.Next.MouseButton1Click:connect(function()
- AdjustPlr(game.Players:GetChildren(), true)
- end)
- pInfo.Reset.MouseButton1Click:connect(function()
- game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
- end)
- pInfo.Previous.MouseButton1Click:connect(function()
- AdjustPlr(game.Players:GetChildren(), false)
- end)
- Gui.Toggle.MouseButton1Down:connect(function()
- BF.Visible = not BF.Visible
- pInfo.Visible = BF.Visible
- Gui.Toggle.Text = (BF.Visible and "-" or "+")
- end)
- for _, v in pairs(VehicleFr:GetChildren()) do
- if v.Name == "TPVehicle" or v:findFirstChild("Btn") then
- spawn(function()
- v.Btn.MouseButton1Click:connect(function()
- if v:IsA("TextLabel") and v.Name ~= "CurrentVehicle" then
- for a, b in pairs(VehicleModes) do
- if VehicleModes[a].NAME == v.Name then
- if v.Name ~= "ResetSpeed" and v.Name ~= "TPVehicle" and v.Name ~= "ExplVehicle" and v.Name ~= "CloneVehicle" then
- if v.Btn.Text == "OFF" then
- v.Btn.Text = "ON"
- v.Btn.BackgroundColor3 = OnCol
- else
- v.Btn.Text = "OFF"
- v.Btn.BackgroundColor3 = OffCol
- end
- end
- if v.Name == "GodVehicle" then
- if v.Btn.Text == "OFF" then
- for h, c in pairs(VehicleModes) do
- if VehicleModes[h].NAME == "UnGodVehicle" then
- VehicleModes[h].FUNC(game.Workspace.Vehicles:GetChildren()[CurrVehIndex], VehicleFr.TPVehicle.Box.Text)
- end
- end
- elseif v.Btn.Text == "ON" then
- for h, c in pairs(VehicleModes) do
- if VehicleModes[h].NAME == "GodVehicle" then
- VehicleModes[h].FUNC(game.Workspace.Vehicles:GetChildren()[CurrVehIndex], VehicleFr.TPVehicle.Box.Text)
- end
- end
- end
- else
- VehicleModes[a].FUNC(game.Workspace.Vehicles:GetChildren()[CurrVehIndex], VehicleFr.TPVehicle.Box.Text)
- end
- end
- end
- end
- end)
- end)
- elseif v.Name ~= "TPVehicle" and v:findFirstChild("Box") then
- spawn(function()
- v.Box.FocusLost:connect(function(enterPressed)
- if enterPressed then
- for a, b in pairs(VehicleModes) do
- if VehicleModes[a].NAME == v.Name then
- VehicleModes[a].FUNC(game.Workspace.Vehicles:GetChildren()[CurrVehIndex], v.Box.Text)
- end
- end
- end
- end)
- end)
- elseif v.Name ~= "TPVehicle" and v:findFirstChild("Box") then
- spawn(function()
- v.Box.FocusLost:connect(function(enterPressed)
- if enterPressed then
- for a, b in pairs(VehicleModes) do
- if VehicleModes[a].NAME == v.Name then
- VehicleModes[a].FUNC(game.Workspace.Vehicles:GetChildren()[CurrVehIndex], v.Box.Text)
- end
- end
- end
- end)
- end)
- end
- end
- for _, v in pairs(MiscFr:GetChildren()) do
- if v.Name == "AE" then
- spawn(function()
- v.Btn.MouseButton1Click:connect(function()
- local player = game.Players.LocalPlayer
- local material = game.Lighting.Materials.TM46Placed
- local pos = player.Character.Torso.Position - material.Head.Position + Vector3.new(0,-2.9,0)
- game.Lighting.Remote.PlaceMaterial:FireServer(material, pos, true)
- end)
- end)
- end
- end
- for _, v in pairs(MiscFr:GetChildren()) do
- if v.Name == "C4" then
- spawn(function()
- v.Btn.MouseButton1Click:connect(function()
- local player = game.Players.LocalPlayer
- local material = game.Lighting.Materials.C4Placed
- local pos = player.Character.Torso.Position - material.Head.Position + Vector3.new(0,-2.9,0)
- game.Lighting.Remote.PlaceMaterial:FireServer(material, pos, true)
- end)
- end)
- end
- end
- for _, v in pairs(MiscFr:GetChildren()) do
- if v.Name == "Music" then
- spawn(function()
- v.Btn.MouseButton1Click:connect(function()
- if game.workspace.Vehicles:FindFirstChild("Died") then
- game.Lighting.Remote.SoundIdSet:FireServer(kek, game.Workspace.Vehicles.Died, "http://www.roblox.com/asset/?id="..tostring(v.Box.Text))
- game.Lighting.Remote.SoundPitchLocalSet:FireServer(kek, workspace.Vehicles.Died, 1)
- game.Lighting.Remote.PlaySound:FireServer(game.Workspace.Vehicles.Died,1,1)
- game.Workspace.Vehicles.Died.Ended:wait()
- game.Lighting.Remote.StopSound:FireServer(game.Workspace.Vehicles.Died)
- else
- game.Lighting.Remote.CreateSounds:InvokeServer()
- game.Lighting.Remote.ChangeParent:FireServer(kek, game.Players.LocalPlayer.Character.Head.Died, game.Workspace.Vehicles)
- wait()
- game.Lighting.Remote.SoundIdSet:FireServer(kek, game.Workspace.Vehicles.Died, "http://www.roblox.com/asset/?id="..tostring(v.Box.Text))
- game.Lighting.Remote.SoundPitchLocalSet:FireServer(kek, workspace.Vehicles.Died, 1)
- game.Lighting.Remote.PlaySound:FireServer(game.Workspace.Vehicles.Died,1,1)
- game.Workspace.Vehicles.Died.Ended:wait()
- game.Lighting.Remote.StopSound:FireServer(game.Workspace.Vehicles.Died)
- end
- end)
- end)
- end
- end
- for _, v in pairs(MiscFr:GetChildren()) do
- if v.Name == "Pants" then
- spawn(function()
- v.Btn.MouseButton1Click:connect(function()
- game.Lighting.Remote.ChangeValue:FireServer(kek,game.Players.LocalPlayer.playerstats.character.pants.ObjectID.Pants, v.Box.Text)
- game.Lighting.Remote.CheckPants:FireServer()
- if game.Players.LocalPlayer.Character:FindFirstChild("Heavy") then
- game.Lighting.Remote.Destruct:FireServer(kek, game.Players.LocalPlayer.Character.Heavy)
- elseif game.Players.LocalPlayer.Character:FindFirstChild("Standard") then
- game.Lighting.Remote.Destruct:FireServer(kek, game.Players.LocalPlayer.Character.Light)
- elseif game.Players.LocalPlayer.Character:FindFirstChild("Light") then
- game.Lighting.Remote.Destruct:FireServer(kek, game.Players.LocalPlayer.Character.Light)
- else print("No vest found")
- end
- end)
- end)
- end
- end
- for _, v in pairs(MiscFr:GetChildren()) do
- if v.Name == "Shirt" then
- spawn(function()
- v.Btn.MouseButton1Click:connect(function()
- game.Lighting.Remote.ChangeValue:FireServer(kek,game.Players.LocalPlayer.playerstats.character.shirt.ObjectID.Shirt, v.Box.Text)
- game.Lighting.Remote.CheckShirt:FireServer()
- if game.Players.LocalPlayer.Character:FindFirstChild("Heavy") then
- game.Lighting.Remote.Destruct:FireServer(kek, game.Players.LocalPlayer.Character.Heavy)
- elseif game.Players.LocalPlayer.Character:FindFirstChild("Standard") then
- game.Lighting.Remote.Destruct:FireServer(kek, game.Players.LocalPlayer.Character.Standard)
- elseif game.Players.LocalPlayer.Character:FindFirstChild("Light") then
- game.Lighting.Remote.Destruct:FireServer(kek, game.Players.LocalPlayer.Character.Light)
- else print("No vest found")
- end
- end)
- end)
- end
- end
- for _, v in pairs(MiscFr:GetChildren()) do
- if v.Name == "VS50" then
- spawn(function()
- v.Btn.MouseButton1Click:connect(function()
- local player = game.Players.LocalPlayer
- local material = game.Lighting.Materials.VS50Placed
- local pos = player.Character.Torso.Position - material.Head.Position + Vector3.new(0,-2.9,0)
- game.Lighting.Remote.PlaceMaterial:FireServer(material, pos, true)
- end)
- end)
- end
- end
- for _, v in pairs(LocalStats:GetChildren()) do
- spawn(function()
- v.Btn.MouseButton1Click:connect(function()
- if v.Name ~= "Stamina" then
- for a, b in pairs(LPModes) do
- if LPModes[a].NAME == v.Name then
- LPModes[a].FUNC()
- end
- end
- wait()
- if Bools[v.Name] == false then
- v.Btn.Text = "OFF"
- v.Btn.BackgroundColor3 = OffCol
- v.Btn.BorderColor3 = bOffCol
- elseif Bools[v.Name] == true then
- v.Btn.Text = "ON"
- v.Btn.BackgroundColor3 = OnCol
- v.Btn.BorderColor3 = bOnCol
- end
- end
- end)
- end)
- end
- spawn(function()
- for _, v in pairs(Btns:GetChildren()) do
- v.MouseButton1Click:connect(function()
- for _, b in pairs(Btns:GetChildren()) do
- if b ~= v then
- b.BackgroundColor3 = OffCol
- b.BorderColor3 = bOffCol
- else
- b.BackgroundColor3 = OnCol
- b.BorderColor3 = bOnCol
- end
- end
- for _, b in pairs(v.Parent.Parent:GetChildren()) do
- if b:IsA("Frame") and b.Name ~= "Buttons" and b.Name ~= "Line" and b.Name ~= v.Name then
- b.Visible = false
- elseif b.Name == v.Name then
- b.Visible = true
- end
- end
- end)
- end
- end)
- spawn(function()
- for _, v in pairs(sBtns:GetChildren()) do
- v.MouseButton1Click:connect(function()
- for _, b in pairs(sBtns:GetChildren()) do
- if b ~= v then
- b.BackgroundColor3 = OffCol
- b.BorderColor3 = bOffCol
- else
- b.BackgroundColor3 = OnCol
- b.BorderColor3 = bOnCol
- end
- end
- for _, b in pairs(v.Parent.Parent:GetChildren()) do
- if b:IsA("Frame") and b.Name ~= "Buttons" and b.Name ~= "Line" and b.Name ~= v.Name then
- b.Visible = false
- elseif b.Name == v.Name then
- b.Visible = true
- end
- end
- end)
- end
- end)
- if game.Lighting.Remote:FindFirstChild("BanService") then
- game.Lighting.Remote.Destruct:FireServer(kek, game.Lighting.Remote.BanService)
- end
- break
- end
- end
- end)
- Button10.MouseButton1Down:connect(function()
- a=Instance.new("SelectionBox",game.Players.LocalPlayer.Backpack.Foil.Handle)
- a.Adornee=game.Players.LocalPlayer.Backpack.Foil.Handle
- game.Players.LocalPlayer.Backpack.Foil.Handle.CanCollide=false
- game.Players.LocalPlayer.Backpack.Foil.Handle.Size=Vector3.new(0,0,165)
- end)
- Close.MouseButton1Down:connect(function()
- if Close.Text == "X" then
- Close.Text = "+"
- Contents:TweenSize(UDim2.new(0, 395, 0, 0), "Out", "Quad", 0.3, "false")
- Button1:TweenPosition(UDim2.new(0, 5, 0, -47), "Out", "Quad", 0.3, "false")
- Button2:TweenPosition(UDim2.new(0, 200, 0, -47), "Out", "Quad", 0.3, "false")
- Button3:TweenPosition(UDim2.new(0, 5, 0, -47), "Out", "Quad", 0.3, "false")
- Button4:TweenPosition(UDim2.new(0, 200, 0, -47), "Out", "Quad", 0.3, "false")
- Button5:TweenPosition(UDim2.new(0, 5, 0, -47), "Out", "Quad", 0.3, "false")
- Button6:TweenPosition(UDim2.new(0, 200, 0, -47), "Out", "Quad", 0.3, "false")
- Button7:TweenPosition(UDim2.new(0, 5, 0, -47), "Out", "Quad", 0.3, "false")
- Button8:TweenPosition(UDim2.new(0, 200, 0, -47), "Out", "Quad", 0.3, "false")
- Button9:TweenPosition(UDim2.new(0, 5, 0, -47), "Out", "Quad", 0.3, "false")
- Button10:TweenPosition(UDim2.new(0, 200, 0, -47), "Out", "Quad", 0.3, "false")
- wait(0.4)
- Button1.Visible = false
- Button2.Visible = false
- Button3.Visible = false
- Button4.Visible = false
- Button5.Visible = false
- Button6.Visible = false
- Button7.Visible = false
- Button8.Visible = false
- Button9.Visible = false
- Button10.Visible = false
- else
- Close.Text = "X"
- Contents:TweenSize(UDim2.new(0,395,0,255), "Out", "Quad", 0.3, "false")
- Button1:TweenPosition(UDim2.new(0, 5, 0, 5), "Out", "Quad", 0.3, "false")
- Button2:TweenPosition(UDim2.new(0, 200, 0, 5), "Out", "Quad", 0.3, "false")
- Button3:TweenPosition(UDim2.new(0, 5, 0,55), "Out", "Quad", 0.3, "false")
- Button4:TweenPosition(UDim2.new(0, 200, 0, 55), "Out", "Quad", 0.3, "false")
- Button5:TweenPosition(UDim2.new(0, 5, 0, 105), "Out", "Quad", 0.3, "false")
- Button6:TweenPosition(UDim2.new(0, 200, 0, 105), "Out", "Quad", 0.3, "false")
- Button7:TweenPosition(UDim2.new(0, 5, 0, 155), "Out", "Quad", 0.3, "false")
- Button8:TweenPosition(UDim2.new(0, 200, 0, 155), "Out", "Quad", 0.3, "false")
- Button9:TweenPosition(UDim2.new(0, 5, 0, 205), "Out", "Quad", 0.3, "false")
- Button10:TweenPosition(UDim2.new(0, 200, 0, 205), "Out", "Quad", 0.3, "false")
- Button1.Visible = true
- Button2.Visible = true
- Button3.Visible = true
- Button4.Visible = true
- Button5.Visible = true
- Button6.Visible = true
- Button7.Visible = true
- Button8.Visible = true
- Button9.Visible = true
- Button10.Visible = true
- end
- end)
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