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ArcDesLHK

Hydro Dragon

Mar 3rd, 2022 (edited)
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  1. Hydro Dragon of the Glaciers
  2. Level 7 WATER Sea Serpent/Wave/Effect
  3. 2400/1800
  4. You can Tribute 2 other Sea Serpent monsters from your hand or field with consecutive Levels; Special Summon this card from your hand. When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 "Hydro Dragon" monster from your Deck to the GY, except "Hydro Dragon of the Glaciers". You can only use each effect of "Hydro Dragon of the Glaciers" once per turn.
  5.  
  6. Hydro Dragon of the Geysers
  7. Level 4 WATER Sea Serpent/Effect
  8. 1700/1500
  9. If this card is Normal or Special Summoned: You can add 1 Sea Serpent monster from your Deck to your hand, except a Level 4 monster. If this card is sent to the GY: You can target 1 "Hydro Dragon" Spell/Trap in your GY; Set that target to your field. You can only use each effect of "Hydro Dragon of the Geysers" once per turn.
  10.  
  11. Hydro Dragon of the Rivers
  12. Level 1 WATER Sea Serpent/Effect
  13. 800/1500
  14. If this card is Normal or Special Summoned: You can send 1 "Hydro Dragon" Spell/Trap from your Deck to the GY. If this card is sent to the GY: You can target 1 "Hydro Dragon" monster in your GY, except "Hydro Dragon of the Rivers"; Special Summon that target. You can only use each effect of "Hydro Dragon of the Rivers" once per turn.
  15.  
  16. Hydro Dragon of the Streams
  17. Level 5 WATER Sea Serpent/Effect
  18. 1800/2300
  19. If you have 2 or more "Hydro Dragon" monsters with consecutive Levels in your GY, you can Special Summon this card (from your hand). You can only Special Summon "Hydro Dragon of the Streams" once per turn this way. During your Main Phase: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Hydro Dragon" card to your hand, except "Hydro Dragon of the Streams", also shuffle the rest into your Deck. You can only use this effect of "Hydro Dragon of the Streams" once per turn.
  20.  
  21. Hydro Dragon of the Springs
  22. Level 2 WATER Sea Serpent/Effect
  23. 600/1600
  24. If this card is sent from the hand to the GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field. You can discard 1 card; send 1 "Hydro Dragon" card from your Deck to the GY, except "Hydro Dragon of the Springs". You can only use each effect of "Hydro Dragon of the Springs" once per turn.
  25.  
  26. Hydro Dragon of the Currents
  27. Level 6 WATER Sea Serpent/Effect
  28. 2300/1800
  29. You can Tribute 2 other Sea Serpent monsters from your hand or field with consecutive Levels; Special Summon this card from your hand. When a monster effect is activated (Quick Effect): You can send 1 "Hydro Dragon" monster from your Deck to the GY, except "Hydro Dragon of the Currents". You can only use each effect of "Hydro Dragon of the Currents" once per turn.
  30.  
  31. Hydro Dragon of the Canals
  32. Level 3 WATER Sea Serpent/Effect
  33. 1100/1700
  34. If you have 2 or more "Hydro Dragon" monsters with consecutive Levels in your GY: You can discard this card; draw 2 cards. During your Main Phase: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Hydro Dragon" card to your hand, except "Hydro Dragon of the Canals", also shuffle the rest into your Deck. You can only use each effect of "Hydro Dragon of the Canals" once per turn.
  35.  
  36. Hydro Dragon of the Sacred Waters
  37. Level 10 WATER Sea Serpent/Resonance/Effect
  38. 2900/2500
  39. 1 Level 7 WATER Wave -> Count-Down 6
  40. Cannot be destroyed by card effects. You can only use each of the following effects of "Hydro Dragon of the Sacred Waters" once per turn. If this card is Resonance Summoned: You can target 1 face-up monster your opponent controls; it loses 400 ATK/DEF for each "Hydro Dragon" monster used for this card's Resonance Summon. During your End Phase: You can target 1 "Hydro Dragon" Mono Monster in your GY; Special Summon that target.
  41. ● Mono Link: 7
  42.  
  43. Hydro Dragon of the Sacred Flow
  44. Level 7 WATER Sea Serpent/Mono/Effect
  45. 2400/1500
  46. Must first be Mono Summoned. If this card is Mono Summoned using a Sea Serpent monster's Mono Link: You can destroy all cards on the field. When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can negate the activation, and if you do, destroy that card, then you can make 1 other "Hydro Dragon" monster you control and this card gain 1000 ATK until the end of this turn. You can only use this effect of "Hydro Dragon of the Sacred Flow" once per turn.
  47.  
  48. Hydro Dragon's Waterfall
  49. Normal Spell
  50. Discard 1 card; add 2 Sea Serpent monsters with consecutive Levels from your Deck to your hand. You can banish this card from your GY; send 1 "Hydro Dragon" monster from your Deck to the GY. You can only use 1 "Hydro Dragon's Waterfall" effect per turn, and only once that turn.
  51.  
  52. Hydro Dragon's Flow
  53. Normal Spell
  54. Send 1 "Hydro Dragon" monster from your Deck to the GY. You can banish this card from your GY; discard any number of cards, and if you do, draw that many cards. You can only use 1 "Hydro Dragon's Flow" effect per turn, and only once that turn.
  55.  
  56. Hydro Dragon's Lake
  57. Continuous Trap
  58. You can target 1 "Hydro Dragon" monster in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck when it leaves the field (even if this card leaves the field). If this face-up card you control is destroyed by a card effect: You can draw 1 card. You can only use each effect of "Hydro Dragon's Lake" once per turn.
  59.  
  60. Holy Hydro Dragons
  61. Normal Trap
  62. If there are 2 or more "Hydro Dragon" monsters with consecutive Levels in your GY: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Level 7 or higher "Hydro Dragon" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn.
  63.  
  64. Hydro Dragon of the Lakes
  65. Level 7 WATER Sea Serpent/Wave/Effect
  66. 2500/800
  67. You can Tribute 2 other Sea Serpent monsters from your hand or field with consecutive Levels; Special Summon this card from your hand. When an opponent's monster declares an attack: You can send 1 "Hydro Dragon" monster from your Deck to the GY, and if you do, your "Hydro Dragon" monsters cannot be destroyed by battle this turn. You can only use each effect of "Hydro Dragon of the Lakes" once per turn.
  68.  
  69. Hydro Dragon of the Ponds
  70. Level 1 WATER Sea Serpent/Effect
  71. 600/400
  72. If this card is Normal or Special Summoned: You can send 1 "Hydro Dragon" monster from your Deck to the GY, except "Hydro Dragon of the Ponds". If this card is sent to the GY: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. You can only use each effect of "Hydro Dragon of the Ponds" once per turn.
  73.  
  74. Hydro Dragon of the Pool
  75. Level 4 WATER Sea Serpent/Effect
  76. 1900/1000
  77. If this card is Normal or Special Summoned: You can target 1 Sea Serpent monster in your GY; Special Summon 1 "Hydro Dragon" monster from your hand or Deck, with 1 Level higher or 1 Level lower from that monster, except "Hydro Dragon of the Pool". If this card is sent to the GY: You can target 1 "Hydro Dragon" Spell/Trap in your GY; Set that target to your field. You can only use each effect of "Hydro Dragon of the Pool" once per turn.
  78.  
  79. Hydro Dragon of the Creeks
  80. Level 3 WATER Sea Serpent/Effect
  81. 1400/1400
  82. If you have 2 or more "Hydro Dragon" monsters with consecutive Levels in your GY: You can discard this card, then target 1 Spell/Trap your opponent controls; destroy that target. During your Main Phase: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Hydro Dragon" card to your hand, except "Hydro Dragon of the Creeks", also shuffle the rest into your Deck. You can only use each effect of "Hydro Dragon of the Creeks" once per turn.
  83.  
  84. Hydro Dragon's Sauna
  85. Normal Spell
  86. Send 2 Sea Serpent monsters with consecutive Levels from your hand to the GY; draw 3 cards. You can banish this card from your GY; send 1 "Hydro Dragon" monster from your Deck to the GY. You can only use 1 "Hydro Dragon's Sauna" effect per turn, and only once that turn.
  87.  
  88. Hydro Dragon's Access
  89. Counter Trap
  90. When a Spell/Trap Card, or monster effect, is activated while you control a "Hydro Dragon" monster: Negate the activation, and if you do, destroy that card. If you control a "Hydro Dragon" Resonance Monster, you can activate this card from your hand. You can only activate 1 "Hydro Dragon's Access" per turn.
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