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- I Zombie barricade = 0
- I Zombie barricade = 0
- I Zombie barricade = 0
- I Zombie barricade = 0
- I Zombie barricade = 0
- I Zombie barricade = 0
- I Zombie barricade = 0
- I Zombie barricade = 1
- I damage = 1 = 199
- I Zombie barricade = 1
- I damage = 1 = 198
- I Zombie barricade = 0
- I regen = 199
- SensorManager V unRegisterListener by com.aiming.mdt.a.ʻʽʿˉ$ʻʼ
- Parcel E Reading a NULL string not supported here.
- SensorManager V unRegisterListener by com.aiming.mdt.a.ʻʽʿˉ$ʻʼ
- Parcel E Reading a NULL string not supported here.
- SensorManager V unRegisterListener by com.aiming.mdt.a.ʻʽʿˉ$ʻʼ
- Parcel E Reading a NULL string not supported here.
- Unity I Zombie barricade = 2
- I damage = 2 = 197
- I Zombie barricade = 0
- I regen = 198
- I Zombie barricade = 2
- I damage = 2 = 196
- I Zombie barricade = 1
- I damage = 1 = 195
- I Zombie barricade = 5
- I damage = 5 = 189
- I Zombie barricade = 3
- I damage = 3 = 185
- I Zombie barricade = 4
- I damage = 4 = 181
- I Zombie barricade = 6
- I damage = 6 = 174
- I Zombie barricade = 5
- I damage = 5 = 168
- I Zombie barricade = 7
- I damage = 8 = 160
- I Zombie barricade = 8
- I damage = 9 = 151
- I Zombie barricade = 10
- I damage = 11 = 139
- I Zombie barricade = 5
- I damage = 5 = 134
- I Zombie barricade = 5
- I damage = 5 = 128
- I Zombie barricade = 4
- I damage = 4 = 123
- I Zombie barricade = 4
- I damage = 4 = 119
- I Zombie barricade = 5
- I damage = 5 = 113
- I Zombie barricade = 2
- I damage = 2 = 111
- I Zombie barricade = 5
- I damage = 5 = 105
- I Zombie barricade = 6
- I damage = 6 = 98
- I Zombie barricade = 3
- I damage = 3 = 94
- I Zombie barricade = 4
- I damage = 4 = 90
- I Zombie barricade = 2
- I damage = 2 = 88
- I Zombie barricade = 1
- I damage = 1 = 86
- I Zombie barricade = 0
- I regen = 87
- I Zombie barricade = 0
- I regen = 88
- I ==================== StartNewWave START ====================
- I ==================WAVE FORMULA STATS==================
- I Win Wave Factor Lose | Win Factor Percents 1.03 | Wave Time 36.68871 | DPS Different 1 | Current wave 44
- I Current Base HP = 44 Wave HP = 11,1 K Zombie count = 200
- I Zombie with HP 44 : 100 : 50%
- I Zombie with HP 44 : 50 : 25%
- I Zombie with HP 56 : 25 : 12%
- I Zombie with HP 67 : 13 : 6%
- I Zombie with HP 78 : 6 : 3%
- I Zombie with HP 88 : 3 : 1%
- I Zombie with HP 100 : 3 : 1%
- I AnalyticsManager SendWaveStarted
- I AnalyticsManager SendWaveStarted Process
- I ==================== StartNewWave END ====================
- I Zombie barricade = 0
- I Zombie barricade = 0
- I Zombie barricade = 0
- I Zombie barricade = 0
- I Zombie barricade = 0
- I Zombie barricade = 0
- I Zombie barricade = 0
- I Zombie barricade = 0
- I Zombie barricade = 0
- I Zombie barricade = 2
- I damage = 2 = 198
- I Zombie barricade = 0
- I regen = 199
- I Zombie barricade = 3
- I damage = 3 = 196
- I Zombie barricade = 2
- I damage = 2 = 194
- I Zombie barricade = 1
- I damage = 1 = 193
- I Zombie barricade = 3
- I damage = 3 = 190
- I Zombie barricade = 5
- I damage = 5 = 185
- I Zombie barricade = 3
- I damage = 3 = 182
- I Zombie barricade = 5
- I damage = 5 = 177
- I Zombie barricade = 4
- I damage = 4 = 173
- I Zombie barricade = 9
- I damage = 9 = 164
- I Zombie barricade = 7
- I damage = 7 = 157
- I Zombie barricade = 8
- I damage = 8 = 149
- I Zombie barricade = 13
- I damage = 0 = 149
- I Zombie barricade = 16
- I damage = 0 = 149
- I Zombie barricade = 18
- I damage = 18 = 131
- I Zombie barricade = 20
- I damage = 0 = 131
- I Zombie barricade = 23
- I damage = 0 = 131
- I Zombie barricade = 19
- I damage = 19 = 112
- I Zombie barricade = 23
- I damage = 0 = 112
- I Zombie barricade = 29
- I damage = 0 = 112
- I Zombie barricade = 24
- I damage = 0 = 112
- I Zombie barricade = 31
- I damage = 0 = 112
- I Zombie barricade = 28
- I damage = 28 = 84
- I Zombie barricade = 34
- I damage = 0 = 84
- I Zombie barricade = 38
- I damage = 0 = 84
- I Zombie barricade = 32
- I damage = 32 = 52
- I Zombie barricade = 39
- I damage = 0 = 52
- W <color=#0099bc><b>DOTWEEN ► </b></color>Max Tweens reached: capacity has automatically been increased from 200/50 to 200/125. Use DOTween.SetTweensCapaci
- ty to set it manually at startup
- W (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- I Zombie barricade = 31
- I damage = 0 = 52
- I Zombie barricade = 33
- I damage = 0 = 52
- I Zombie barricade = 26
- I damage = 26 = 26
- I Zombie barricade = 29
- I damage = 0 = 26
- I Zombie barricade = 30
- I damage = 0 = 26
- I Zombie barricade = 23
- I damage = 0 = 26
- I Zombie barricade = 24
- I damage = 0 = 26
- I Zombie barricade = 18
- I damage = 0 = 26
- I Zombie barricade = 19
- I damage = 0 = 26
- I Zombie barricade = 21
- I damage = 21 = 5
- I Zombie barricade = 16
- I damage = 0 = 5
- I Zombie barricade = 15
- I damage = 0 = 5
- I Zombie barricade = 12
- I damage = 0 = 5
- I Zombie barricade = 9
- I damage = 0 = 5
- I Zombie barricade = 8
- I damage = 0 = 5
- I Zombie barricade = 5
- I damage = 0 = 5
- I Zombie barricade = 3
- I damage = 3 = 2
- I Zombie barricade = 1
- I damage = 0 = 2
- I Zombie barricade = 1
- I damage = 1 = 1
- I ==================== StartNewWave START ====================
- I ==================WAVE FORMULA STATS==================
- I Win Wave Factor WinX10 | Win Factor Percents 0.9 | Wave Time 55.99605 | DPS Different 1 | Current wave 45
- I Current Base HP = 59 Wave HP = 14,9 K Zombie count = 200
- I Zombie with HP 59 : 100 : 50%
- I Zombie with HP 59 : 50 : 25%
- I Zombie with HP 74 : 25 : 12%
- I Zombie with HP 89 : 13 : 6%
- I Zombie with HP 105 : 6 : 3%
- I Zombie with HP 119 : 3 : 1%
- I Zombie with HP 134 : 3 : 1%
- W <color=#0099bc><b>DOTWEEN ► </b></color>This Tween has been killed and is now invalid
- W (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- I AnalyticsManager SendWaveStarted
- I AnalyticsManager SendWaveStarted Process
- I FabricAnalytics SendWaveStarted Fifth
- chatty I uid=10364(com.rmg.clicking.dead) UnityMain identical 1 line
- Unity I FabricAnalytics SendWaveStarted Fifth
- I ==================== StartNewWave END ====================
- Parcel E Reading a NULL string not supported here.
- Unity I Zombie barricade = 0
- I Zombie barricade = 0
- I Zombie barricade = 0
- I Zombie barricade = 0
- I Zombie barricade = 0
- I Zombie barricade = 0
- I Zombie barricade = 0
- I Zombie barricade = 0
- chatty I uid=10364(com.rmg.clicking.dead) UnityMain identical 1 line
- Unity I Zombie barricade = 0
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