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Sinderblock

The Boredom Warden

Jul 15th, 2018
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  1. --//====================================================\\--
  2. --||               Edited by Sic_cle                    ||--
  3. --||           Originated from Shackluster              ||--
  4. --\\====================================================//--
  5.  
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. local sick = Instance.new("Sound",Character)
  29. sick.SoundId = "rbxassetid://168801010"
  30. sick.Looped = true
  31. sick.Pitch = 1
  32. sick.Volume = 1
  33. sick:Play()
  34.  
  35. IT = Instance.new
  36. CF = CFrame.new
  37. VT = Vector3.new
  38. RAD = math.rad
  39. C3 = Color3.new
  40. UD2 = UDim2.new
  41. BRICKC = BrickColor.new
  42. ANGLES = CFrame.Angles
  43. EULER = CFrame.fromEulerAnglesXYZ
  44. COS = math.cos
  45. ACOS = math.acos
  46. SIN = math.sin
  47. ASIN = math.asin
  48. ABS = math.abs
  49. MRANDOM = math.random
  50. FLOOR = math.floor
  51.  
  52. --//=================================\\
  53. --||          USEFUL VALUES
  54. --\\=================================//
  55.  
  56. Animation_Speed = 3
  57. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  58. local Speed = 25
  59. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  61. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  62. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  63. local DAMAGEMULTIPLIER = 1
  64. local ANIM = "Idle"
  65. local ATTACK = false
  66. local EQUIPPED = false
  67. local HOLD = false
  68. local COMBO = 1
  69. local Rooted = false
  70. local SINE = 0
  71. local KEYHOLD = false
  72. local CHANGE = 2 / Animation_Speed
  73. local WALKINGANIM = false
  74. local VALUE1 = false
  75. local VALUE2 = false
  76. local ROBLOXIDLEANIMATION = IT("Animation")
  77. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  78. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  79. --ROBLOXIDLEANIMATION.Parent = Humanoid
  80. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  81. WEAPONGUI.Name = "Weapon GUI"
  82. local Effects = IT("Folder", Character)
  83. Effects.Name = "Effects"
  84. local ANIMATOR = Humanoid.Animator
  85. local ANIMATE = Character.Animate
  86. local UNANCHOR = true
  87. local PLAYMAINANIM = true
  88. local BOLTSOUNDS = {168586621,168586586,178452241}
  89.  
  90. --//=================================\\
  91. --\\=================================//
  92.  
  93.  
  94. --//=================================\\
  95. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  96. --\\=================================//
  97.  
  98. ArtificialHB = Instance.new("BindableEvent", script)
  99. ArtificialHB.Name = "ArtificialHB"
  100.  
  101. script:WaitForChild("ArtificialHB")
  102.  
  103. frame = Frame_Speed
  104. tf = 0
  105. allowframeloss = false
  106. tossremainder = false
  107. lastframe = tick()
  108. script.ArtificialHB:Fire()
  109.  
  110. game:GetService("RunService").Heartbeat:connect(function(s, p)
  111.     tf = tf + s
  112.     if tf >= frame then
  113.         if allowframeloss then
  114.             script.ArtificialHB:Fire()
  115.             lastframe = tick()
  116.         else
  117.             for i = 1, math.floor(tf / frame) do
  118.                 script.ArtificialHB:Fire()
  119.             end
  120.         lastframe = tick()
  121.         end
  122.         if tossremainder then
  123.             tf = 0
  124.         else
  125.             tf = tf - frame * math.floor(tf / frame)
  126.         end
  127.     end
  128. end)
  129.  
  130. --//=================================\\
  131. --\\=================================//
  132.  
  133. --//=================================\\
  134. --||          SOME FUNCTIONS
  135. --\\=================================//
  136.  
  137. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  138.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  139. end
  140.  
  141. function PositiveAngle(NUMBER)
  142.     if NUMBER >= 0 then
  143.         NUMBER = 0
  144.     end
  145.     return NUMBER
  146. end
  147.  
  148. function NegativeAngle(NUMBER)
  149.     if NUMBER <= 0 then
  150.         NUMBER = 0
  151.     end
  152.     return NUMBER
  153. end
  154.  
  155. function Swait(NUMBER)
  156.     if NUMBER == 0 or NUMBER == nil then
  157.         ArtificialHB.Event:wait()
  158.     else
  159.         for i = 1, NUMBER do
  160.             ArtificialHB.Event:wait()
  161.         end
  162.     end
  163. end
  164.  
  165. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  166.     local NEWMESH = IT(MESH)
  167.     if MESH == "SpecialMesh" then
  168.         NEWMESH.MeshType = MESHTYPE
  169.         if MESHID ~= "nil" and MESHID ~= "" then
  170.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  171.         end
  172.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  173.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  174.         end
  175.     end
  176.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  177.     NEWMESH.Scale = SCALE
  178.     NEWMESH.Parent = PARENT
  179.     return NEWMESH
  180. end
  181.  
  182. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  183.     local NEWPART = IT("Part")
  184.     NEWPART.formFactor = FORMFACTOR
  185.     NEWPART.Reflectance = REFLECTANCE
  186.     NEWPART.Transparency = TRANSPARENCY
  187.     NEWPART.CanCollide = false
  188.     NEWPART.Locked = true
  189.     NEWPART.Anchored = true
  190.     if ANCHOR == false then
  191.         NEWPART.Anchored = false
  192.     end
  193.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  194.     NEWPART.Name = NAME
  195.     NEWPART.Size = SIZE
  196.     NEWPART.Position = Torso.Position
  197.     NEWPART.Material = MATERIAL
  198.     NEWPART:BreakJoints()
  199.     NEWPART.Parent = PARENT
  200.     return NEWPART
  201. end
  202.  
  203.     local function weldBetween(a, b)
  204.         local weldd = Instance.new("ManualWeld")
  205.         weldd.Part0 = a
  206.         weldd.Part1 = b
  207.         weldd.C0 = CFrame.new()
  208.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  209.         weldd.Parent = a
  210.         return weldd
  211.     end
  212.  
  213.  
  214. function QuaternionFromCFrame(cf)
  215.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  216.     local trace = m00 + m11 + m22
  217.     if trace > 0 then
  218.         local s = math.sqrt(1 + trace)
  219.         local recip = 0.5 / s
  220.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  221.     else
  222.         local i = 0
  223.         if m11 > m00 then
  224.             i = 1
  225.         end
  226.         if m22 > (i == 0 and m00 or m11) then
  227.             i = 2
  228.         end
  229.         if i == 0 then
  230.             local s = math.sqrt(m00 - m11 - m22 + 1)
  231.             local recip = 0.5 / s
  232.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  233.         elseif i == 1 then
  234.             local s = math.sqrt(m11 - m22 - m00 + 1)
  235.             local recip = 0.5 / s
  236.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  237.         elseif i == 2 then
  238.             local s = math.sqrt(m22 - m00 - m11 + 1)
  239.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  240.         end
  241.     end
  242. end
  243.  
  244. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  245.     local xs, ys, zs = x + x, y + y, z + z
  246.     local wx, wy, wz = w * xs, w * ys, w * zs
  247.     local xx = x * xs
  248.     local xy = x * ys
  249.     local xz = x * zs
  250.     local yy = y * ys
  251.     local yz = y * zs
  252.     local zz = z * zs
  253.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  254. end
  255.  
  256. function QuaternionSlerp(a, b, t)
  257.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  258.     local startInterp, finishInterp;
  259.     if cosTheta >= 0.0001 then
  260.         if (1 - cosTheta) > 0.0001 then
  261.             local theta = ACOS(cosTheta)
  262.             local invSinTheta = 1 / SIN(theta)
  263.             startInterp = SIN((1 - t) * theta) * invSinTheta
  264.             finishInterp = SIN(t * theta) * invSinTheta
  265.         else
  266.             startInterp = 1 - t
  267.             finishInterp = t
  268.         end
  269.     else
  270.         if (1 + cosTheta) > 0.0001 then
  271.             local theta = ACOS(-cosTheta)
  272.             local invSinTheta = 1 / SIN(theta)
  273.             startInterp = SIN((t - 1) * theta) * invSinTheta
  274.             finishInterp = SIN(t * theta) * invSinTheta
  275.         else
  276.             startInterp = t - 1
  277.             finishInterp = t
  278.         end
  279.     end
  280.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  281. end
  282.  
  283. function Clerp(a, b, t)
  284.     local qa = {QuaternionFromCFrame(a)}
  285.     local qb = {QuaternionFromCFrame(b)}
  286.     local ax, ay, az = a.x, a.y, a.z
  287.     local bx, by, bz = b.x, b.y, b.z
  288.     local _t = 1 - t
  289.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  290. end
  291.  
  292. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  293.     local frame = IT("Frame")
  294.     frame.BackgroundTransparency = TRANSPARENCY
  295.     frame.BorderSizePixel = BORDERSIZEPIXEL
  296.     frame.Position = POSITION
  297.     frame.Size = SIZE
  298.     frame.BackgroundColor3 = COLOR
  299.     frame.BorderColor3 = BORDERCOLOR
  300.     frame.Name = NAME
  301.     frame.Parent = PARENT
  302.     return frame
  303. end
  304.  
  305. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  306.     local label = IT("TextLabel")
  307.     label.BackgroundTransparency = 1
  308.     label.Size = UD2(1, 0, 1, 0)
  309.     label.Position = UD2(0, 0, 0, 0)
  310.     label.TextColor3 = TEXTCOLOR
  311.     label.TextStrokeTransparency = STROKETRANSPARENCY
  312.     label.TextTransparency = TRANSPARENCY
  313.     label.FontSize = TEXTFONTSIZE
  314.     label.Font = TEXTFONT
  315.     label.BorderSizePixel = BORDERSIZEPIXEL
  316.     label.TextScaled = false
  317.     label.Text = TEXT
  318.     label.Name = NAME
  319.     label.Parent = PARENT
  320.     return label
  321. end
  322.  
  323. function NoOutlines(PART)
  324.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  325. end
  326.  
  327. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  328.     local NEWWELD = IT(TYPE)
  329.     NEWWELD.Part0 = PART0
  330.     NEWWELD.Part1 = PART1
  331.     NEWWELD.C0 = C0
  332.     NEWWELD.C1 = C1
  333.     NEWWELD.Parent = PARENT
  334.     return NEWWELD
  335. end
  336.  
  337. local S = IT("Sound")
  338. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  339.     local NEWSOUND = nil
  340.     coroutine.resume(coroutine.create(function()
  341.         NEWSOUND = S:Clone()
  342.         NEWSOUND.Parent = PARENT
  343.         NEWSOUND.Volume = VOLUME
  344.         NEWSOUND.Pitch = PITCH
  345.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  346.         NEWSOUND:play()
  347.         if DOESLOOP == true then
  348.             NEWSOUND.Looped = true
  349.         else
  350.             repeat wait(1) until NEWSOUND.Playing == false
  351.             NEWSOUND:remove()
  352.         end
  353.     end))
  354.     return NEWSOUND
  355. end
  356.  
  357. local EyeSizes={
  358.     NumberSequenceKeypoint.new(0,2,0),
  359.     NumberSequenceKeypoint.new(1,0,0)
  360. }
  361. local EyeTrans={
  362.     NumberSequenceKeypoint.new(0,0.5,0),
  363.     NumberSequenceKeypoint.new(1,1,0)
  364. }
  365. local PE=Instance.new("ParticleEmitter",nil)
  366. PE.LightEmission=.8
  367. PE.Color = ColorSequence.new(BRICKC("Industrial White").Color,BRICKC("Industrial White").Color)
  368. PE.Size=NumberSequence.new(EyeSizes)
  369. PE.Transparency=NumberSequence.new(EyeTrans)
  370. PE.Lifetime=NumberRange.new(0.35,1)
  371. PE.Rotation=NumberRange.new(0,360)
  372. PE.Rate=100
  373. PE.VelocitySpread = 10000
  374. PE.Acceleration = Vector3.new(0,85,0)
  375. PE.Drag = 5
  376. PE.Speed = NumberRange.new(0.1,5)
  377. PE.Texture="http://www.roblox.com/asset/?id=1460745664"
  378. PE.ZOffset = 0.5
  379. PE.Name = "PE"
  380. PE.Enabled = false
  381.  
  382. function Fire(art)
  383.     local PARTICLES = PE:Clone()
  384.     PARTICLES.Parent = art
  385.     PARTICLES.Enabled = true
  386.     return PARTICLES
  387. end
  388.  
  389. function CFrameFromTopBack(at, top, back)
  390.     local right = top:Cross(back)
  391.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  392. end
  393.  
  394. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  395. function WACKYEFFECT(Table)
  396.     local TYPE = (Table.EffectType or "Sphere")
  397.     local SIZE = (Table.Size or VT(1,1,1))
  398.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  399.     local TRANSPARENCY = (Table.Transparency or 0)
  400.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  401.     local CFRAME = (Table.CFrame or Torso.CFrame)
  402.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  403.     local ROTATION1 = (Table.RotationX or 0)
  404.     local ROTATION2 = (Table.RotationY or 0)
  405.     local ROTATION3 = (Table.RotationZ or 0)
  406.     local MATERIAL = (Table.Material or "Neon")
  407.     local COLOR = (Table.Color or C3(1,1,1))
  408.     local TIME = (Table.Time or 45)
  409.     local SOUNDID = (Table.SoundID or nil)
  410.     local SOUNDPITCH = (Table.SoundPitch or nil)
  411.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  412.     coroutine.resume(coroutine.create(function()
  413.         local PLAYSSOUND = false
  414.         local SOUND = nil
  415.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  416.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  417.             PLAYSSOUND = true
  418.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  419.         end
  420.         EFFECT.Color = COLOR
  421.         local MSH = nil
  422.         if TYPE == "Sphere" then
  423.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  424.         elseif TYPE == "Block" or TYPE == "Box" then
  425.             MSH = IT("BlockMesh",EFFECT)
  426.             MSH.Scale = SIZE
  427.         elseif TYPE == "Wave" then
  428.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  429.         elseif TYPE == "Ring" then
  430.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  431.         elseif TYPE == "Slash" then
  432.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  433.         elseif TYPE == "Round Slash" then
  434.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  435.         elseif TYPE == "Swirl" then
  436.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  437.         elseif TYPE == "Skull" then
  438.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  439.         elseif TYPE == "Crystal" then
  440.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  441.         end
  442.         if MSH ~= nil then
  443.             local MOVESPEED = nil
  444.             if MOVEDIRECTION ~= nil then
  445.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  446.             end
  447.             local GROWTH = SIZE - ENDSIZE
  448.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  449.             if TYPE == "Block" then
  450.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  451.             else
  452.                 EFFECT.CFrame = CFRAME
  453.             end
  454.             for LOOP = 1, TIME+1 do
  455.                 Swait()
  456.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  457.                 if TYPE == "Wave" then
  458.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  459.                 end
  460.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  461.                 if TYPE == "Block" then
  462.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  463.                 else
  464.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  465.                 end
  466.                 if MOVEDIRECTION ~= nil then
  467.                     local ORI = EFFECT.Orientation
  468.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  469.                     EFFECT.Orientation = ORI
  470.                 end
  471.             end
  472.             if PLAYSSOUND == false then
  473.                 EFFECT:remove()
  474.             else
  475.                 repeat wait(1) until SOUND.Playing == false
  476.                 EFFECT:remove()
  477.             end
  478.         else
  479.             if PLAYSSOUND == false then
  480.                 EFFECT:remove()
  481.             else
  482.                 repeat Swait() until SOUND.Playing == false
  483.                 EFFECT:remove()
  484.             end
  485.         end
  486.     end))
  487. end
  488.  
  489. function MakeForm(PART,TYPE)
  490.     if TYPE == "Cyl" then
  491.         local MSH = IT("CylinderMesh",PART)
  492.     elseif TYPE == "Ball" then
  493.         local MSH = IT("SpecialMesh",PART)
  494.         MSH.MeshType = "Sphere"
  495.     elseif TYPE == "Wedge" then
  496.         local MSH = IT("SpecialMesh",PART)
  497.         MSH.MeshType = "Wedge"
  498.     end
  499. end
  500.  
  501. Debris = game:GetService("Debris")
  502.  
  503. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  504.     local DIRECTION = CF(StartPos,EndPos).lookVector
  505.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  506. end
  507.  
  508. local HATWELD = nil
  509. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  510.     PLAYMAINANIM = false
  511.     if WhichPose == "Cast1" then
  512.         for i=0, Time, 0.1 / Animation_Speed do
  513.             Swait()
  514.             if Magic == true then
  515.                 WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Industrial White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  516.             end
  517.             if Gyro ~= nil and Gyro ~= false then
  518.                 Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  519.             end
  520.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  521.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  522.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  523.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  524.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  525.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  526.         end
  527.     elseif WhichPose == "Cast2" then
  528.         for i=0, Time, 0.1 / Animation_Speed do
  529.             Swait()
  530.             if Magic == true then
  531.                 WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Industrial White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  532.                 WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Industrial White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  533.             end
  534.             if Gyro ~= nil and Gyro ~= false then
  535.                 Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  536.             end
  537.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  538.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  539.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  540.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  541.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  542.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  543.         end
  544.     elseif WhichPose == "RightArmUp" then
  545.         for i=0, Time, 0.1 / Animation_Speed do
  546.             Swait()
  547.             if Magic == true then
  548.                 WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Industrial White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  549.             end
  550.             if Gyro ~= nil and Gyro ~= false then
  551.                 Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  552.             end
  553.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  554.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  555.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  556.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  557.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  558.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  559.         end
  560.     elseif WhichPose == "Taunt" then
  561.         for i=0, Time, 0.1 / Animation_Speed do
  562.             Swait()
  563.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  564.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  565.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  566.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  567.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  568.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  569.         end
  570.         HATWELD.Part0 = RightArm
  571.         HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  572.         CreateSound(221057812,Torso,10,1,false)
  573.         for i=0, Time*2, 0.1 / Animation_Speed do
  574.             Swait()
  575.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  576.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  577.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  578.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  579.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  580.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  581.         end
  582.         for i=0, Time, 0.1 / Animation_Speed do
  583.             Swait()
  584.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  585.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  586.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  587.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  588.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  589.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  590.             HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  591.         end
  592.         HATWELD.Part0 = Head
  593.         HATWELD.C0 = CF(0,0.35,0)
  594.     elseif WhichPose == "Prepare key" then
  595.         for i=0, Time, 0.1 / Animation_Speed do
  596.             Swait()
  597.             if Gyro ~= nil and Gyro ~= false then
  598.                 Gyro.cframe = CF(RootPart.Position,Tors.Position)
  599.             end
  600.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  601.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  602.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  603.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  604.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  605.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  606.         end
  607.     elseif WhichPose == "Turn key" then
  608.         for i=0, Time, 0.1 / Animation_Speed do
  609.             Swait()
  610.             if Gyro ~= nil and Gyro ~= false then
  611.                 Gyro.cframe = CF(RootPart.Position,Tors.Position)
  612.             end
  613.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  614.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  615.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  616.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  617.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  618.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  619.         end
  620.     end
  621.     PLAYMAINANIM = true
  622. end
  623.  
  624. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  625. function Lightning(Table)
  626.     local Color = Table.Color or C3(1,1,1)
  627.     local StartPos = Table.Start or Torso.Position
  628.     local EndPos = Table.End or Mouse.Hit.p
  629.     local SegmentLength = Table.SegmentL or 2
  630.     local Thickness = Table.Thickness or 0.1
  631.     local Dissapear = Table.DoesFade or false
  632.     local Parent = Table.Ignore or Character
  633.     local MaxDist = Table.MaxDist or 400
  634.     local Branches = Table.Branches or false
  635.     local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  636.     local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  637.     local LIGHTNINGMODEL = IT("Model",Effects)
  638.     LIGHTNINGMODEL.Name = "Lightning"
  639.     local LastBolt = nil
  640.     for E = 1, DISTANCE do
  641.         local ExtraSize = (DISTANCE-E)/15
  642.         local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  643.         PART.Color = Color
  644.         MakeForm(PART,"Cyl")
  645.         if LastBolt == nil then
  646.             PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  647.         else
  648.             PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  649.         end
  650.         LastBolt = PART
  651.         if Branches == true then
  652.             local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  653.             if CHOICE == 1 then
  654.                 local LASTBRANCH = nil
  655.                 for i = 1, MRANDOM(2,5) do
  656.                     local ExtraSize2 = ((DISTANCE-E)/25)/i
  657.                     local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  658.                     PART.Color = Color
  659.                     MakeForm(PART,"Cyl")
  660.                     if LASTBRANCH == nil then
  661.                         PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  662.                     else
  663.                         PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  664.                     end
  665.                     LASTBRANCH = PART
  666.                 end
  667.             end
  668.         end
  669.     end
  670.     if Dissapear == true then
  671.         coroutine.resume(coroutine.create(function()
  672.             for i = 1, 10 do
  673.                 Swait()
  674.                 for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  675.                     if c.ClassName == "Part" then
  676.                         c.Transparency = i/10
  677.                     end
  678.                 end
  679.             end
  680.             LIGHTNINGMODEL:remove()
  681.         end))
  682.     elseif Dissapear == false then
  683.         Debris:AddItem(LIGHTNINGMODEL,0.1)
  684.     end
  685.     return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  686. end
  687.  
  688. --//=================================\\
  689. --||         WEAPON CREATION
  690. --\\=================================//
  691.  
  692. for i = 1, 15 do
  693.     local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  694.     FACE.Color = C3(0,0,0)
  695.     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  696.     CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  697. end
  698. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Industrial White", "Hat", VT(2,0.2,2),false)
  699. MakeForm(HAT1,"Cyl")
  700. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  701. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Industrial White", "Hat", VT(2.01,0.15,2.01),false)
  702. BELT.Color = C3(15/255,15/255,15/255)
  703. MakeForm(BELT,"Cyl")
  704. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  705. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Industrial White", "Hat", VT(1.3,2.2,1.3),false)
  706. MakeForm(HAT2,"Cyl")
  707. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  708. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Industrial White", "Hat", VT(1.31,0.2,1.31),false)
  709. BELT.Color = C3(15/255,15/255,15/255)
  710. MakeForm(BELT,"Cyl")
  711. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(255, 0, 0))
  712. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Navy Blue", "Gem", VT(0.25,0.25,0.1),false)
  713. MakeForm(GEM,"Ball")
  714. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  715. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Navy Blue", "Gem", VT(0.25,0.25,0.1),false)
  716. MakeForm(GEM,"Ball")
  717. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  718. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really Red", "Gem", VT(0.1,0.25,0.25),false)
  719. MakeForm(GEM,"Ball")
  720. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  721. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really Red", "Gem", VT(0.1,0.25,0.25),false)
  722. MakeForm(GEM,"Ball")
  723. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  724. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Industrial White", "Hat", VT(1.31,0.1,1.31),false)
  725. BELT.Color = C3(15/255,15/255,15/255)
  726. MakeForm(BELT,"Cyl")
  727. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  728. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Industrial White", "Hat", VT(1.31,0.1,1.31),false)
  729. BELT.Color = C3(15/255,15/255,15/255)
  730. MakeForm(BELT,"Cyl")
  731. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  732. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Industrial White", "Hat", VT(1.31,0.1,1.31),false)
  733. BELT.Color = C3(15/255,15/255,15/255)
  734. MakeForm(BELT,"Cyl")
  735. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  736. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Industrial White", "Hat", VT(1.31,0.1,1.31),false)
  737. BELT.Color = C3(15/255,15/255,15/255)
  738. MakeForm(BELT,"Cyl")
  739. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  740. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Industrial White", "Hat", VT(1.3,0.5,1.3),false)
  741. MakeForm(BELT,"Ball")
  742. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  743. Humanoid.DisplayDistanceType = "None"
  744. local naeeym2 = IT("BillboardGui",Character)
  745. naeeym2.AlwaysOnTop = true
  746. naeeym2.Size = UDim2.new(5,35,2,15)
  747. naeeym2.StudsOffset = Vector3.new(0,3,0)
  748. naeeym2.MaxDistance = 75
  749. naeeym2.Adornee = Character.Head
  750. naeeym2.Name = "Name"
  751. naeeym2.PlayerToHideFrom = Player
  752. local tecks2 = IT("TextLabel",naeeym2)
  753. tecks2.BackgroundTransparency = 1
  754. tecks2.TextScaled = true
  755. tecks2.BorderSizePixel = 0
  756. tecks2.Text = "The Bored Warden"
  757. tecks2.Font = "Bodoni"
  758. tecks2.TextSize = 30
  759. tecks2.TextStrokeTransparency = 0.5
  760. tecks2.TextColor3 = C3(0,0,0)
  761. tecks2.TextStrokeColor3 = BRICKC"Industrial White".Color
  762. tecks2.Size = UDim2.new(1,0,0.5,0)
  763. tecks2.Parent = naeeym2
  764. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Industrial White", "FaceGradient", VT(0.15,0.15,0.15),false)
  765. MakeForm(EYE,"Ball")
  766. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.55), CF(0, 0, 0))
  767. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Industrial White", "FaceGradient", VT(0.05,0.14,0.05),false)
  768. EYE.Color = C3(0,0,0)
  769. MakeForm(EYE,"Ball")
  770. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.6), CF(0, 0, 0))
  771. local top = Instance.new("Shirt")
  772. top.ShirtTemplate = "rbxassetid://676428254"
  773. top.Parent = Character
  774. top.Name = "Cloth"
  775. local bottom = Instance.new("Pants")
  776. bottom.PantsTemplate = "rbxassetid://676428351"
  777. bottom.Parent = Character
  778. bottom.Name = "Cloth"
  779. for _, c in pairs(Character:GetChildren()) do
  780.     if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  781.         c.Material = "Neon"
  782.         if c:FindFirstChildOfClass("ParticleEmitter") then
  783.             c:FindFirstChildOfClass("ParticleEmitter"):remove()
  784.         end
  785.         c.Color = C3(1,1,1)
  786.         if c == Head then
  787.             if c:FindFirstChild("face") then
  788.                 c.face:remove()
  789.             end
  790.         end
  791.     elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  792.         c:remove()
  793.     elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  794.         c:remove()
  795.     end
  796. end
  797. local BODY = {}
  798. for _, c in pairs(Character:GetDescendants()) do
  799.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  800.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  801.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  802.         end
  803.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  804.     elseif c:IsA("JointInstance") then
  805.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  806.     end
  807. end
  808. for e = 1, #BODY do
  809.     if BODY[e] ~= nil then
  810.         local STUFF = BODY[e]
  811.         local PART = STUFF[1]
  812.         local PARENT = STUFF[2]
  813.         local MATERIAL = STUFF[3]
  814.         local COLOR = STUFF[4]
  815.         local TRANSPARENCY = STUFF[5]
  816.         if PART.ClassName == "Part" and PART ~= RootPart then
  817.             PART.Material = MATERIAL
  818.             PART.Color = COLOR
  819.             PART.Transparency = TRANSPARENCY
  820.         end
  821.         PART.AncestryChanged:Connect(function()
  822.             PART.Parent = PARENT
  823.         end)
  824.     end
  825. end
  826. function refit()
  827.     Character.Parent = workspace
  828.     for e = 1, #BODY do
  829.         if BODY[e] ~= nil then
  830.             local STUFF = BODY[e]
  831.             local PART = STUFF[1]
  832.             local PARENT = STUFF[2]
  833.             local MATERIAL = STUFF[3]
  834.             local COLOR = STUFF[4]
  835.             local TRANSPARENCY = STUFF[5]
  836.             if PART.ClassName == "Part" and PART ~= RootPart then
  837.                 PART.Material = MATERIAL
  838.                 PART.Color = COLOR
  839.                 PART.Transparency = TRANSPARENCY
  840.             end
  841.             if PART.Parent ~= PARENT then
  842.                 Humanoid:remove()
  843.                 PART.Parent = PARENT
  844.                 Humanoid = IT("Humanoid",Character)
  845.             end
  846.         end
  847.     end
  848. end
  849. local SKILLTEXTCOLOR = BRICKC"Industrial White".Color
  850. local SKILLFONT = "Bodoni"
  851. local SKILLTEXTSIZE = 7
  852.  
  853. Humanoid.Died:connect(function()
  854.     refit()
  855. end)
  856.  
  857. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(23,43,12), C3(23, 43, 12), "Skill 1 Frame")
  858. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(23, 43, 12), "Skill 2 Frame")
  859. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(23, 42, 12), "Skill 3 Frame")
  860. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(14, 44, 12), "Skill 4 Frame")
  861. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(12, 20, 199), "Skill 5 Frame")
  862.  
  863. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Boredom Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  864. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Boredom Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  865. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring of Boredom", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  866. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boredem Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  867. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Boredom Prison", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 51, 23, 43, "Text 5")
  868.  
  869. --//=================================\\
  870. --||            DAMAGING
  871. --\\=================================//
  872.  
  873. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  874.     local CHILDREN = workspace:GetDescendants()
  875.     for index, CHILD in pairs(CHILDREN) do
  876.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  877.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  878.             if HUM then
  879.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  880.                 if TORSO then
  881.                     if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  882.                         CHILD:BreakJoints()
  883.                         if FLING ~= 0 then
  884.                             for _, c in pairs(CHILD:GetChildren()) do
  885.                                 if c:IsA("BasePart") and c.Transparency == 0 then
  886.                                     if BURN == true then
  887.                                         Fire(c)
  888.                                     end
  889.                                     local bv = Instance.new("BodyVelocity")
  890.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  891.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  892.                                     bv.Parent = c
  893.                                     Debris:AddItem(bv,0.05)
  894.                                 end
  895.                             end
  896.                         end
  897.                     end
  898.                 end
  899.             end
  900.         end
  901.     end
  902. end
  903.  
  904. --//=================================\\
  905. --||    ATTACK FUNCTIONS AND STUFF
  906. --\\=================================//
  907.  
  908. function Warden_Zap()
  909.     ATTACK = true
  910.     Rooted = false
  911.     local GYRO = IT("BodyGyro",RootPart)
  912.     GYRO.D = 750
  913.     GYRO.P = 20000
  914.     GYRO.MaxTorque = VT(0,40000000,0)
  915.     CreateSound(348663022,RightArm,1.5,2,false)
  916.     Pose("Cast1",0.8,1,true,GYRO)
  917.     local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
  918.     local Hitpos = LightningTable.End
  919.     ApplyAoE(Hitpos,10,35)
  920.     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Industrial White".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  921.     for i = 1, 4 do
  922.         WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Industrial White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  923.     end
  924.     Pose("Cast1",0.8,1,true)
  925.     GYRO:remove()
  926.     ATTACK = false
  927.     Rooted = false
  928. end
  929.  
  930. function Warden_Thunder()
  931.     ATTACK = true
  932.     Rooted = false
  933.     local GYRO = IT("BodyGyro",RootPart)
  934.     GYRO.D = 750
  935.     GYRO.P = 20000
  936.     GYRO.MaxTorque = VT(0,40000000,0)
  937.     CreateSound(469345336,Torso,3,2,false)
  938.     Pose("Cast2",1.5,2,true,GYRO)
  939.     coroutine.resume(coroutine.create(function()
  940.         local FRAME = RootPart.CFrame
  941.         for i = 1, 25 do
  942.             local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
  943.             local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
  944.             local Hitpos = LightningTable.End
  945.             ApplyAoE(Hitpos,20,15)
  946.             WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Industrial White".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  947.             for i = 1, 4 do
  948.                 WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Industrial White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  949.             end
  950.             wait(0.05)
  951.         end
  952.     end))
  953.     Pose("Cast2",1.5,0.7,true)
  954.     GYRO:remove()
  955.     ATTACK = false
  956.     Rooted = false
  957. end
  958.  
  959. function Inferno_Ring()
  960.     ATTACK = true
  961.     Rooted = false
  962.     local GYRO = IT("BodyGyro",RootPart)
  963.     GYRO.D = 750
  964.     GYRO.P = 20000
  965.     GYRO.MaxTorque = VT(0,40000000,0)
  966.     local FIRE = IT("Model",Effects)
  967.     FIRE.Name = "Fire"
  968.     local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Industrial White", "Center", VT(0,0,0))
  969.     FIRE.PrimaryPart = MAIN
  970.     local FIRES = {}
  971.     for i = 1, 45 do
  972.         local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Industrial White", "RingPart", VT(3,3,3))
  973.         PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
  974.         local F = Fire(PRT)
  975.         table.insert(FIRES,F)
  976.     end
  977.     repeat
  978.         FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
  979.         Pose("Cast1",1.5,0.01,false,GYRO)
  980.     until HOLD == true
  981.     coroutine.resume(coroutine.create(function()
  982.         for i = 1, 4 do
  983.             ApplyAoE(MAIN.Position,21,-15,true)
  984.             CreateSound(463598785,MAIN,3,1,false)
  985.             for E = 1, #FIRES do
  986.                 if FIRES[E] ~= nil then
  987.                     FIRES[E].Acceleration = VT(0,300,0)
  988.                     FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
  989.                 end
  990.             end
  991.             wait(0.3)
  992.         end
  993.         for E = 1, #FIRES do
  994.             if FIRES[E] ~= nil then
  995.                 FIRES[E].Enabled = false
  996.             end
  997.         end
  998.         Debris:AddItem(FIRE,5)
  999.     end))
  1000.     CreateSound(215395388,RightArm,3,2,false)
  1001.     Pose("RightArmUp",1.5,0.5,true)
  1002.     GYRO:remove()
  1003.     ATTACK = false
  1004.     Rooted = false
  1005. end
  1006.  
  1007. function Warden_Wall()
  1008.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
  1009.     if HITFLOOR ~= nil then
  1010.         if HITFLOOR.Anchored == true then
  1011.             local WALL = HITFLOOR:Clone()
  1012.             WALL.Size = VT(45,45,5)
  1013.             WALL.Parent = Effects
  1014.             WALL.Name = "Wall"
  1015.             WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
  1016.             CreateSound(130972023,WALL,5,0.8,false)
  1017.             ATTACK = true
  1018.             Rooted = true
  1019.             local HIT = WALL.Touched:Connect(function(hit)
  1020.                 if hit.Parent ~= Character then
  1021.                     hit:BreakJoints()
  1022.                 end
  1023.             end)
  1024.             coroutine.resume(coroutine.create(function()
  1025.                 WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Industrial White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1026.                 for i = 1, 90 do
  1027.                     Swait()
  1028.                     WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
  1029.                 end
  1030.                 HIT:disconnect()
  1031.                 wait(5)
  1032.                 for i = 1, 46 do
  1033.                     Swait()
  1034.                     WALL.CFrame = WALL.CFrame*CF(0,-1,0)
  1035.                 end
  1036.                 WALL:remove()
  1037.             end))
  1038.             Pose("RightArmUp",1.5,1.2,true)
  1039.             ATTACK = false
  1040.             Rooted = false
  1041.         end
  1042.     end
  1043. end
  1044.  
  1045. function Prison_Key()
  1046.     if Mouse.Target ~= nil then
  1047.         if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1048.             local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1049.             local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1050.             local GYRO = IT("BodyGyro",RootPart)
  1051.             GYRO.D = 750
  1052.             GYRO.P = 20000
  1053.             GYRO.MaxTorque = VT(0,40000000,0)
  1054.             local grav = Instance.new("BodyPosition",TORSO)
  1055.             grav.D = 15
  1056.             grav.P = 20000
  1057.             grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1058.             grav.position = TORSO.Position
  1059.             local GYRO2 = IT("BodyGyro",TORSO)
  1060.             GYRO2.D = 750
  1061.             GYRO2.P = 20000
  1062.             GYRO2.MaxTorque = VT(0,40000000,0)
  1063.             GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1064.             grav.Name = "Jail"
  1065.             local LOCKPARTS = {}
  1066.             ATTACK = true
  1067.             Rooted = false
  1068.             local LOCK = IT("Model",Effects)
  1069.             LOCK.Name = "Lock"
  1070.             local LOCK2 = IT("Model",LOCK)
  1071.             LOCK2.Name = "Metal"
  1072.             --CREATE LOCK--
  1073.                 local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  1074.                 LOCK.PrimaryPart = BASE
  1075.                 BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  1076.                 local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  1077.                 PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  1078.                 MakeForm(PRT,"Cyl")
  1079.                 local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  1080.                 PRT.Color = C3(0,0,0)
  1081.                 PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  1082.                 MakeForm(PRT,"Cyl")
  1083.                 local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  1084.                 PRT.Color = C3(0,0,0)
  1085.                 PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  1086.                 for i = 1, 45 do
  1087.                     local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1088.                     PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  1089.                 end
  1090.                 local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1091.                 PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  1092.                 LOCK2.PrimaryPart = PRT
  1093.             ---------------
  1094.             local CHILDREN = LOCK:GetDescendants()
  1095.             for index, CHILD in pairs(CHILDREN) do
  1096.                 if CHILD:IsA("BasePart") then
  1097.                     CHILD.Transparency = 1
  1098.                 end
  1099.             end
  1100.             for i = 1, 75 do
  1101.                 LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  1102.                 Swait()
  1103.                 GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1104.                 GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1105.                 local CHILDREN = LOCK:GetDescendants()
  1106.                 for index, CHILD in pairs(CHILDREN) do
  1107.                     if CHILD:IsA("BasePart") then
  1108.                         CHILD.Transparency = CHILD.Transparency - 1/75
  1109.                     end
  1110.                 end
  1111.             end
  1112.             HUM.DisplayDistanceType = "None"
  1113.             local KEY = IT("Model",Effects)
  1114.             KEY.Name = "Key"
  1115.             --CREATE KEY--
  1116.                 local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Industrial White", "KeyBase", VT(0.1, 1, 0.1),false)
  1117.                 KEY.PrimaryPart = KBASE
  1118.                 KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  1119.                 local WLD = weldBetween(RightArm,KBASE)
  1120.                 for i = 1, 45 do
  1121.                     local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Industrial White", "Key", VT(0.1, 0.1, 0.1),false)
  1122.                     PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  1123.                     weldBetween(KBASE,PRT)
  1124.                 end
  1125.                 local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Industrial White", "Key", VT(0.3, 0.1, 0.1),false)
  1126.                 PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  1127.                 weldBetween(KBASE,PRT)
  1128.                 local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Industrial White", "Key", VT(0.3, 0.1, 0.1),false)
  1129.                 PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  1130.                 weldBetween(KBASE,PRT)
  1131.             --------------
  1132.             Rooted = true
  1133.             Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  1134.             coroutine.resume(coroutine.create(function()
  1135.                 for i = 1, 10 do
  1136.                     Swait()
  1137.                     GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1138.                     GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1139.                 end
  1140.                 CreateSound(1149318312,BASE,5,1,false)
  1141.                 CreateSound(160772554,BASE,3,1,false)
  1142.                 LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  1143.                 for i = 1, 4 do
  1144.                     WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Industrial White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1145.                 end
  1146.                 WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Industrial White".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1147.                 wait(1)
  1148.                 TORSO.Parent.Parent = LOCK
  1149.                 for i = 1, 75 do
  1150.                     Swait()
  1151.                     local CHILDREN = KEY:GetDescendants()
  1152.                     for index, CHILD in pairs(CHILDREN) do
  1153.                         if CHILD:IsA("BasePart") then
  1154.                             CHILD.Transparency = i/25
  1155.                         end
  1156.                     end
  1157.                     local CHILDREN = LOCK:GetDescendants()
  1158.                     for index, CHILD in pairs(CHILDREN) do
  1159.                         if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1160.                             CHILD.Transparency = CHILD.Transparency + 1/75
  1161.                         elseif CHILD.ClassName == "Decal" then
  1162.                             CHILD.Transparency = CHILD.Transparency + 1/75
  1163.                         end
  1164.                     end
  1165.                 end
  1166.                 TORSO.Parent:ClearAllChildren()
  1167.                 KEY:remove()
  1168.                 LOCK:remove()
  1169.             end))
  1170.             Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  1171.             GYRO:remove()
  1172.             ATTACK = false
  1173.             Rooted = false
  1174.         end
  1175.     end
  1176. end
  1177.  
  1178. function Hat()
  1179.     ATTACK = true
  1180.     Rooted = false
  1181.     Pose("Taunt",0.4,1.2,false)
  1182.     ATTACK = false
  1183.     Rooted = false
  1184. end
  1185.  
  1186. --//=================================\\
  1187. --||      ASSIGN THINGS TO KEYS
  1188. --\\=================================//
  1189.  
  1190. function MouseDown(Mouse)
  1191.     HOLD = true
  1192.     if ATTACK == false then
  1193.     end
  1194. end
  1195.  
  1196. function MouseUp(Mouse)
  1197. HOLD = false
  1198. end
  1199.  
  1200. function KeyDown(Key)
  1201.     KEYHOLD = true
  1202.     if Key == "z" and ATTACK == false then
  1203.         Warden_Zap()
  1204.     end
  1205.  
  1206.     if Key == "b" and ATTACK == false then
  1207.         Warden_Thunder()
  1208.     end
  1209.  
  1210.     if Key == "c" and ATTACK == false then
  1211.         Inferno_Ring()
  1212.     end
  1213.  
  1214.     if Key == "v" and ATTACK == false then
  1215.         Warden_Wall()
  1216.     end
  1217.  
  1218.     if Key == "x" and ATTACK == false then
  1219.         Prison_Key()
  1220.     end
  1221.  
  1222.     if Key == "t" and ATTACK == false then
  1223.         Hat()
  1224.     end
  1225. end
  1226.  
  1227. function KeyUp(Key)
  1228.     KEYHOLD = false
  1229. end
  1230.  
  1231.     Mouse.Button1Down:connect(function(NEWKEY)
  1232.         MouseDown(NEWKEY)
  1233.     end)
  1234.     Mouse.Button1Up:connect(function(NEWKEY)
  1235.         MouseUp(NEWKEY)
  1236.     end)
  1237.     Mouse.KeyDown:connect(function(NEWKEY)
  1238.         KeyDown(NEWKEY)
  1239.     end)
  1240.     Mouse.KeyUp:connect(function(NEWKEY)
  1241.         KeyUp(NEWKEY)
  1242.     end)
  1243.  
  1244. --//=================================\\
  1245. --\\=================================//
  1246.  
  1247.  
  1248. function unanchor()
  1249.     if UNANCHOR == true then
  1250.         g = Character:GetChildren()
  1251.         for i = 1, #g do
  1252.             if g[i].ClassName == "Part" then
  1253.                 g[i].Anchored = false
  1254.             end
  1255.         end
  1256.     end
  1257. end
  1258.  
  1259.  
  1260. --//=================================\\
  1261. --||    WRAP THE WHOLE SCRIPT UP
  1262. --\\=================================//
  1263.  
  1264. Humanoid.Changed:connect(function(Jump)
  1265.     if Jump == "Jump" and (Disable_Jump == true) then
  1266.         Humanoid.Jump = false
  1267.     end
  1268. end)
  1269.  
  1270. while true do
  1271.     Swait()
  1272.     script.Parent = WEAPONGUI
  1273.     Humanoid.Parent = Character
  1274.     if Humanoid then
  1275.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1276.         IDLEANIMATION:Play()
  1277.     end
  1278.     if ANIMATE.Parent == Character then
  1279.         ANIMATE:Destroy()
  1280.     end
  1281.     SINE = SINE + CHANGE
  1282.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1283.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1284.     Humanoid.HipHeight = 1
  1285.     Humanoid.Name = "Warden"
  1286.     Humanoid.PlatformStand = false
  1287.     if PLAYMAINANIM == true then
  1288.         if TORSOVELOCITY < 1 then
  1289.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1290.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1291.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1292.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1293.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1294.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1295.         elseif TORSOVELOCITY > 1 then
  1296.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1297.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1298.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1299.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1300.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1301.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
  1302.         end
  1303.     end
  1304.     unanchor()
  1305.     Humanoid.MaxHealth = "inf"
  1306.     Humanoid.Health = "inf"
  1307.     if Rooted == false then
  1308.         Disable_Jump = false
  1309.         Humanoid.WalkSpeed = Speed
  1310.     elseif Rooted == true then
  1311.         Disable_Jump = true
  1312.         Humanoid.WalkSpeed = 0
  1313.     end
  1314.     for _, c in pairs(Character:GetChildren()) do
  1315.         if c.ClassName == "Part" and c.Name ~= "Eye" then
  1316.             c.Material = "Neon"
  1317.             if c:FindFirstChildOfClass("ParticleEmitter") then
  1318.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1319.             end
  1320.             c.Color = C3(1,1,1)
  1321.             if c == Head then
  1322.                 if c:FindFirstChild("face") then
  1323.                     c.face:remove()
  1324.                 end
  1325.             end
  1326.         elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  1327.             c:remove()
  1328.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1329.             c:remove()
  1330.         end
  1331.     end
  1332.     sick.SoundId = "rbxassetid://168801010"
  1333.     sick.Looped = true
  1334.     sick.Pitch = 1
  1335.     sick.Volume = 3
  1336.     sick:Resume()
  1337.     sick.Parent = Torso
  1338.     refit()
  1339.     if Head:FindFirstChildOfClass("Sound") then
  1340.         Head:FindFirstChildOfClass("Sound"):remove()
  1341.     end
  1342. end
  1343.  
  1344. --//=================================\\
  1345. --\\=================================//
  1346.  
  1347.  
  1348.  
  1349.  
  1350.  
  1351. --//====================================================\\--
  1352. --||                     END OF SCRIPT
  1353. --\\====================================================//--
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