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Tetezaza1542

underfell sans

Aug 9th, 2018
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  1. -- Created by Nebula_Zorua --
  2. -- Edit by 1x1x1x1IAMbck --
  3. -- Sans Curse (A Curse of Light) --
  4. -- Custom Arcane Adventures Magic --
  5. -- Wielder: Everybody (Released) --
  6.  
  7.  
  8.  
  9. -- Discord: Nebula the Zorua#6969
  10. -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
  11.  
  12. -- You can change the Magic Circle n stuff down under Customization, at MagicVariant --
  13.  
  14. --controls
  15. local Frm=Instance.new("Frame",MovesGui)Frm.BackgroundColor3=Color3.new()Frm.BorderSizePixel=0
  16. Frm.BackgroundTransparency=.5 Frm.Size=UDim2.new(.3,0,.5,0)local Show=true Frm.Position=UDim2.new(.7,0,.5,0)
  17. local normal=Instance.new("TextLabel",Frm)normal.Size=UDim2.new(1,0,1,0)normal.TextStrokeTransparency=0
  18. normal.BackgroundTransparency=1 normal.TextColor3=Color3.new(1,1,1)
  19. normal.TextXAlignment="Left"normal.TextYAlignment="Top"
  20. normal.Text=[[
  21. -----------
  22. *Q : Normal Gaster Blaster
  23. *E : Double Gaster Blaster
  24. *R : Big Gaster Blaster
  25. *X : Transformation
  26. *T : Teleport
  27. *F : Stun Gaster Blaster
  28.  
  29. Created by Nebula_Zorua
  30. Edited by 1x1x1x1IAMbck
  31.  
  32. ]]
  33.  
  34. -- Name tag
  35. Player = game.Players.LocalPlayer
  36. Character = Player.Character
  37. local txt = Instance.new("BillboardGui", Character)
  38. txt.Adornee = Character.Head
  39. txt.Name = "_status"
  40. txt.Size = UDim2.new(2, 0, 1.2, 0)
  41. txt.StudsOffset = Vector3.new(-9, 8, 0)
  42. local text = Instance.new("TextLabel", txt)
  43. text.Size = UDim2.new(10, 0, 7, 0)
  44. text.FontSize = "Size24"
  45. text.TextScaled = true
  46. text.TextTransparency = 0
  47. text.BackgroundTransparency = 1
  48. text.TextTransparency = 0
  49. text.TextStrokeTransparency = 0
  50. text.Font = "Antique"
  51. text.TextStrokeColor3 = Color3.new(170,0,0)
  52. text.Text = "UF!Sans"
  53.  
  54.  
  55.  
  56. -- Music
  57. hate = Instance.new("Sound",game.Workspace)
  58. hate.SoundId = "rbxassetid://583633630"hate.MaxDistance = 10000
  59. hate.Volume = 4
  60. hate:play() hate.Name = "BIG BLACK" hate.Looped = true
  61.  
  62.  
  63. --Hood--
  64. local Hood = Instance.new("Part", char)
  65. Hood.Name = "Hood"
  66. Hood.CanCollide = false
  67. Hood.BrickColor = BrickColor.new("Institutional white")
  68. Hood.Transparency = 0
  69. Hood.Material = "Plastic"
  70. Hood.Size = Vector3.new(1, 1, 2)
  71. Hood.TopSurface = Enum.SurfaceType.Smooth
  72. Hood.BottomSurface = Enum.SurfaceType.Smooth
  73.  
  74. local Weld = Instance.new("Weld", Hood)
  75. Weld.Part0 = tors
  76. Weld.Part1 = Hood
  77. Weld.C1 = CFrame.new(0, .4, -.9)
  78. Weld.C0 = CFrame.Angles(math.rad(-0),math.rad(0),math.rad(180))
  79.  
  80.  
  81. --teleport
  82. wait(1)
  83. player = game.Players.LocalPlayer
  84. torso = player.Character:WaitForChild("Torso")
  85. mouse = player:GetMouse()
  86.  
  87. mouse.KeyDown:connect(function(key)
  88. if key == "t" then
  89. dist = (torso.Position - mouse.Hit.p).magnitude
  90. if dist <= 10000 then
  91. torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
  92. end
  93. end
  94. end)
  95.  
  96. --main
  97. wait(1)
  98. plr = game.Players.LocalPlayer
  99. char = plr.Character
  100. mouse = plr:GetMouse()
  101. whitecolor = Color3.new(1,1,1)
  102. epicmode = false
  103. normal = true
  104. for i,v in pairs(char:GetChildren()) do
  105. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  106. v:Destroy()
  107. end
  108. end
  109. local shirt = Instance.new("Shirt",char)
  110. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1145883171"
  111. local pants = Instance.new("Pants",char)
  112. pants.PantsTemplate = "http://www.roblox.com/asset/?id=454688894"
  113. local bdycolors = char["Body Colors"]
  114. bdycolors.HeadColor3 = whitecolor
  115. bdycolors.LeftArmColor3 = whitecolor
  116. bdycolors.LeftLegColor3 = whitecolor
  117. bdycolors.RightArmColor3 = whitecolor
  118. bdycolors.RightLegColor3 = whitecolor
  119. bdycolors.TorsoColor3 = whitecolor
  120. for i,v in pairs(char:GetChildren()) do
  121. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  122. v:Destroy()
  123. end
  124. end
  125.  
  126.  
  127.  
  128. -- Chat
  129. local talksound = Instance.new("Sound",char.Torso)
  130. talksound.SoundId = "rbxassetid://928210219"
  131. talksound.Volume = 4
  132. local blastsound = Instance.new("Sound",char.Torso)
  133. blastsound.Name = "blast_sound"
  134. blastsound.SoundId = "rbxassetid://345052019"
  135. blastsound.Volume = 4
  136. function swait(num)
  137. if num==0 or num==nil then
  138. game:service'RunService'.Stepped:wait(0)
  139. else
  140. for i=0,num do
  141. game:service'RunService'.Stepped:wait(0)
  142. end
  143. end
  144. end
  145.  
  146. function chatfunc(text)
  147. local chat = coroutine.wrap(function()
  148. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  149. char:FindFirstChild("TalkingBillBoard"):Destroy()
  150. end
  151. local naeeym2 = Instance.new("BillboardGui",char)
  152. naeeym2.Size = UDim2.new(0,100,0,40)
  153. naeeym2.StudsOffset = Vector3.new(0,3,0)
  154. naeeym2.Adornee = char.Head
  155. naeeym2.Name = "TalkingBillBoard"
  156. local tecks2 = Instance.new("TextLabel",naeeym2)
  157. tecks2.BackgroundTransparency = 1
  158. tecks2.BorderSizePixel = 0
  159. tecks2.Text = ""
  160. tecks2.Font = "Fantasy"
  161. tecks2.TextSize = 50
  162. tecks2.TextStrokeTransparency = 0
  163. tecks2.TextColor3 = Color3.new(.6,0,0)
  164. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  165. tecks2.Size = UDim2.new(1,0,0.5,0)
  166. local tecks3 = Instance.new("TextLabel",naeeym2)
  167. tecks3.BackgroundTransparency = 1
  168. tecks3.BorderSizePixel = 0
  169. tecks3.Text = ""
  170. tecks3.Font = "Fantasy"
  171. tecks3.TextSize = 50
  172. tecks3.TextStrokeTransparency = 0
  173. tecks3.TextColor3 = Color3.new(1,1,1)
  174. tecks3.TextStrokeColor3 = Color3.new(200,0,0)
  175. tecks3.Size = UDim2.new(1,0,0.5,0)
  176. for i = 1,string.len(text),1 do
  177. tecks2.Text = string.sub(text,1,i)
  178. tecks3.Text = string.sub(text,1,i)
  179. talksound:Play()
  180. wait(0.01)
  181. end
  182. wait(2)
  183. for i = 1, 50 do
  184. swait()
  185. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  186. tecks2.Rotation = tecks2.Rotation - .8
  187. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  188. tecks2.TextTransparency = tecks2.TextTransparency + .04
  189. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  190. tecks3.Rotation = tecks2.Rotation + .8
  191. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  192. tecks3.TextTransparency = tecks2.TextTransparency + .04
  193. end
  194. naeeym2:Destroy()
  195. end)
  196. chat()
  197. end
  198. function onChatted(msg)
  199. chatfunc(msg)
  200. end
  201. plr.Chatted:connect(onChatted)
  202. chatfunc("Hmm?")
  203. wait(1)
  204. chatfunc("Who is there?")
  205. wait(1.2)
  206. chatfunc("Maybe it is my friend?")
  207. wait(2)
  208. chatfunc("Brother killer?!")
  209. wait(0.5)
  210. char.Humanoid.Name = "Sans"
  211. local music = Instance.new("Sound",char.Torso)
  212. music.SoundId = "rbxassetid://0"
  213. music.Volume = 4
  214. music.Looped = true
  215. music:Play()
  216. LeyeColor = BrickColor.new("Really red")
  217. local eyemodel = Instance.new("Model",char)
  218. eyemodel.Name = "Eyes"
  219. local reye = Instance.new("Part",eyemodel)
  220. reye.Name = "BurningEff"
  221. reye.Color = Color3.new(1,1,1)
  222. reye.Material = "Neon"
  223. reye.Transparency = 1
  224. local reyemesh = Instance.new("SpecialMesh",reye)
  225. reyemesh.MeshType = "Sphere"
  226. reye.Size = Vector3.new(0.12, 0.37, 0.27)
  227. local reyeweld = Instance.new("Weld",reye)
  228. reyeweld.Part0 = reye
  229. reyeweld.Part1 = char.Head
  230. reyeweld.C0 = CFrame.new(-0.551300049, -0.19681406, -0.198293686, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  231. local leye = Instance.new("Part",eyemodel)
  232. leye.Name = "LeftEye"
  233. leye.BrickColor = LeyeColor
  234. leye.Material = "Neon"
  235. leye.Size = Vector3.new(0.2,0.2,0.2)
  236. local leyemesh = Instance.new("SpecialMesh",leye)
  237. leyemesh.MeshType = "Sphere"
  238. leyemesh.Scale = Vector3.new(0.7,1.1,0.7)
  239. local leyeweld = Instance.new("Weld",leye)
  240. leyeweld.Part0 = leye
  241. leyeweld.Part1 = char.Head
  242. leyeweld.C0 = CFrame.new(-0.109999999, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  243. local leyeclone = leye:Clone()
  244. leyeclone.Transparency = 1
  245. leyeclone.Name = "RightEye"
  246. leyeclone.Parent = eyemodel
  247. for i,v in pairs(leyeclone:GetChildren()) do
  248. if v.ClassName == "Weld" then
  249. v:Destroy()
  250. end
  251. end
  252. local leyeweld2 = Instance.new("Weld",leyeclone)
  253. leyeweld2.Part0 = leyeclone
  254. leyeweld2.Part1 = char.Head
  255. leyeweld2.C0 = CFrame.new(0.0864697844, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  256. local fire = Instance.new("Fire",reye)
  257. fire.Heat = 25000
  258. fire.Color = leye.BrickColor.Color
  259. fire.Size = 2
  260. -- welds xd
  261. local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
  262. local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  263. rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  264. rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
  265. rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
  266. local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
  267. local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  268. lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  269. lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
  270. lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
  271. for i = 0,1 ,0.03 do
  272. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.925931931, -0.0977840424, 0.974765539, 0.886040092, -0.463608712, -1.69641942e-06, 0.405292064, 0.774584651, 0.485548228, -0.225103036, -0.430215806, 0.87421),i)
  273. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.881086826, -0.201818228, 0.747067213, 0.882895231, 0.4695701, 1.00883415e-06, -0.397803098, 0.747956276, 0.531332433, 0.249497056, -0.469111204, 0.847163498),i)
  274. game:GetService("RunService").RenderStepped:wait()
  275. end
  276. local slapsound = Instance.new("Sound",char.Torso)
  277. slapsound.SoundId = "rbxassetid://511340819"
  278. slapsound.Volume = 4
  279. -- Funcs
  280. function Blast(AAA)
  281. if AAA == "f" then
  282. local chatmath = math.random(1,3)
  283. if chatmath == 1 then
  284. chatfunc("Gaster Blaster!")
  285. end
  286. if chatmath == 2 then
  287. chatfunc("This is what you get for killing everybody.")
  288. end
  289. if chatmath == 3 then
  290. chatfunc("Look, I gave up trying to go back a long time ago.")
  291. end
  292. local gasterblaster = Instance.new("Part",char.Torso)
  293. gasterblaster.Size = Vector3.new(7, 16, 4)
  294. gasterblaster.CanCollide = false
  295. local gasterblastermesh = Instance.new("FileMesh",gasterblaster)
  296. gasterblastermesh.MeshId = "rbxassetid://431908407"
  297. gasterblastermesh.Scale = Vector3.new(0.05,0.05,0.05)
  298. local gasterblastertexture = Instance.new("Decal",gasterblaster)
  299. gasterblastertexture.Face = "Back"
  300. gasterblastertexture.Texture = "http://www.roblox.com/asset/?id=441975828"
  301. local weeld = Instance.new("Weld",gasterblaster)
  302. weeld.Part0 = gasterblaster
  303. weeld.Part1 = char.Torso
  304. weeld.C0 = CFrame.new(3.71674585, -11.54426, -0.129204988, -0.999741375, 0, 0.0227420069, 0, 1, 0, -0.0227420069, 0, -0.999741375)
  305. blastsound:Play()
  306. char.Head.Anchored = true
  307. wait(1)
  308. local blast = Instance.new("Part",gasterblaster)
  309. blast.Size = Vector3.new(18.07, 16.36, 73.54)
  310. blast.Transparency = 0.7
  311. blast.Material = "Neon"
  312. blast.Color = Color3.new(1,1,1)
  313. blast.CanCollide = true
  314. local blastweld = Instance.new("Weld",blast)
  315. blastweld.Part0 = blast
  316. blastweld.Part1 = gasterblaster
  317. blastweld.C0 = CFrame.new(-0.430000305, 1.73999977, -40.1399994, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  318. blast.Touched:connect(function(part)
  319. part.Parent:FindFirstChildOfClass("Humanoid"):Destroy() -- Makes them not able to move
  320. end)
  321. wait(2)
  322. char.Head.Anchored = false
  323. blast:Destroy()
  324. gasterblaster:Destroy()
  325. end
  326. end
  327. mouse.KeyDown:connect(Blast)
  328.  
  329.  
  330. function Death()
  331. music:Stop()
  332. local deadsound = Instance.new("Sound",char.Torso)
  333. deadsound.SoundId = "rbxassetid://427025525"
  334. deadsound.Volume = 4
  335. deadsound:Play()
  336. for i,v in pairs(char:GetChildren()) do
  337. if v.ClassName == "Part" then
  338. v.Transparency = 1
  339. end
  340. leye.Transparency = 1
  341. fire:Destroy()
  342. char.Head.face.Transparency = 1
  343. end
  344. end
  345. char.Sans.Died:connect(Death)
  346.  
  347.  
  348. function Transform(key)
  349. if key == "x" then
  350. music.SoundId = "rbxassetid://0"
  351. music:Stop()
  352. music:Play()
  353. chatfunc("Hehe, forgetting something?")
  354. leyeclone.Transparency = 0
  355. local fire2 = Instance.new("Fire",leyeclone)
  356. fire2.Heat = 25000
  357. fire2.Color = leye.BrickColor.Color
  358. fire2.Size = 2
  359. end
  360. end
  361. mouse.KeyDown:connect(Transform)
  362.  
  363.  
  364.  
  365.  
  366. --// Shortcut Variables \\--
  367. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  368. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  369. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  370. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  371. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  372. local R3 = {N=Region3.new}
  373. local De = S.Debris
  374. local WS = workspace
  375. local Lght = S.Lighting
  376. local RepS = S.ReplicatedStorage
  377. local IN = Instance.new
  378. local Plrs = S.Players
  379.  
  380. local Emit = IN("ParticleEmitter").Emit;
  381.  
  382. --// Initializing \\--
  383. local Plr = Plrs.LocalPlayer
  384. local Char = Plr.Character
  385. local Hum = Char:FindFirstChildOfClass'Humanoid'
  386. local RArm = Char["Right Arm"]
  387. local LArm = Char["Left Arm"]
  388. local RLeg = Char["Right Leg"]
  389. local LLeg = Char["Left Leg"]
  390. local Root = Char:FindFirstChild'HumanoidRootPart'
  391. local Torso = Char.Torso
  392. local Head = Char.Head
  393. local NeutralAnims = true
  394. local Attack = false
  395. local Debounces = {Debounces={}}
  396. local Mouse = Plr:GetMouse()
  397. local Hit = {}
  398. local Sine = 0
  399. local Change = 1
  400.  
  401. local Effects = IN("Folder",Char)
  402. Effects.Name = "Effects"
  403.  
  404.  
  405.  
  406. --// Music \\--
  407.  
  408.  
  409.  
  410. --// Debounce System \\--
  411.  
  412.  
  413. function Debounces:New(name,cooldown)
  414. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  415. setmetatable(aaaaa,{__index = Debounces})
  416. Debounces.Debounces[name] = aaaaa
  417. return aaaaa
  418. end
  419.  
  420. function Debounces:Use(overrideUsable)
  421. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  422. if(self.Usable or overrideUsable)then
  423. self.Usable = false
  424. self.CoolingDown = true
  425. local LastUse = time()
  426. self.LastUse = LastUse
  427. delay(self.Cooldown or 2,function()
  428. if(self.LastUse == LastUse)then
  429. self.CoolingDown = false
  430. self.Usable = true
  431. end
  432. end)
  433. end
  434. end
  435.  
  436. function Debounces:Get(name)
  437. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  438. for i,v in next, Debounces.Debounces do
  439. if(i == name)then
  440. return v;
  441. end
  442. end
  443. end
  444.  
  445. function Debounces:GetProgressPercentage()
  446. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  447. if(self.CoolingDown and not self.Usable)then
  448. return math.max(
  449. math.floor(
  450. (
  451. (time()-self.LastUse)/self.Cooldown or 2
  452. )*100
  453. )
  454. )
  455. else
  456. return 100
  457. end
  458. end
  459.  
  460. --// Instance Creation Functions \\--
  461.  
  462. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  463. local Sound = IN("Sound")
  464. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  465. Sound.Pitch = pitch or 1
  466. Sound.Volume = volume or 1
  467. Sound.Looped = looped or false
  468. if(autoPlay)then
  469. coroutine.wrap(function()
  470. repeat wait() until Sound.IsLoaded
  471. Sound.Playing = autoPlay or false
  472. end)()
  473. end
  474. if(not looped and effect)then
  475. Sound.Stopped:connect(function()
  476. Sound.Volume = 0
  477. Sound:destroy()
  478. end)
  479. elseif(effect)then
  480. warn("Sound can't be looped and a sound effect!")
  481. end
  482. Sound.Parent =parent or Torso
  483. return Sound
  484. end
  485. function Part(parent,color,material,size,cframe,anchored,cancollide)
  486. local part = IN("Part")
  487. part.Parent = parent or Char
  488. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  489. part.Material = material or Enum.Material.SmoothPlastic
  490. part.TopSurface,part.BottomSurface=10,10
  491. part.Size = size or V3.N(1,1,1)
  492. part.CFrame = cframe or CF.N(0,0,0)
  493. part.CanCollide = cancollide or false
  494. part.Anchored = anchored or false
  495. return part
  496. end
  497.  
  498. function Weld(part0,part1,c0,c1)
  499. local weld = IN("Weld")
  500. weld.Parent = part0
  501. weld.Part0 = part0
  502. weld.Part1 = part1
  503. weld.C0 = c0 or CF.N()
  504. weld.C1 = c1 or CF.N()
  505. return weld
  506. end
  507.  
  508. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  509. local part = IN("SpecialMesh")
  510. part.MeshId = meshid or ""
  511. part.TextureId = textid or ""
  512. part.Scale = scale or V3.N(1,1,1)
  513. part.Offset = offset or V3.N(0,0,0)
  514. part.MeshType = meshtype or Enum.MeshType.Sphere
  515. part.Parent = parent
  516. return part
  517. end
  518.  
  519. NewInstance = function(instance,parent,properties)
  520. local inst = Instance.new(instance)
  521. inst.Parent = parent
  522. if(properties)then
  523. for i,v in next, properties do
  524. pcall(function() inst[i] = v end)
  525. end
  526. end
  527. return inst;
  528. end
  529.  
  530. function Clone(instance,parent,properties)
  531. local inst = instance:Clone()
  532. inst.Parent = parent
  533. if(properties)then
  534. for i,v in next, properties do
  535. pcall(function() inst[i] = v end)
  536. end
  537. end
  538. return inst;
  539. end
  540.  
  541. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  542. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  543. local Sound = IN("Sound")
  544. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  545. Sound.Pitch = pitch or 1
  546. Sound.Volume = volume or 1
  547. Sound.Looped = looped or false
  548. if(autoPlay)then
  549. coroutine.wrap(function()
  550. repeat wait() until Sound.IsLoaded
  551. Sound.Playing = autoPlay or false
  552. end)()
  553. end
  554. if(not looped and effect)then
  555. Sound.Stopped:connect(function()
  556. Sound.Volume = 0
  557. soundPart:destroy()
  558. end)
  559. elseif(effect)then
  560. warn("Sound can't be looped and a sound effect!")
  561. end
  562. Sound.Parent = soundPart
  563. return Sound
  564. end
  565.  
  566.  
  567. --// Extended ROBLOX tables \\--
  568. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  569. --// Require stuff \\--
  570. function CamShake(who,times,intense,origin)
  571. coroutine.wrap(function()
  572. if(script:FindFirstChild'CamShake')then
  573. local cam = script.CamShake:Clone()
  574. cam:WaitForChild'intensity'.Value = intense
  575. cam:WaitForChild'times'.Value = times
  576.  
  577. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  578. cam.Parent = who
  579. wait()
  580. cam.Disabled = false
  581. elseif(who == Plr or who == Char)then
  582. local intensity = intense
  583. local cam = workspace.CurrentCamera
  584. for i = 1, times do
  585. local camDistFromOrigin
  586. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  587. camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
  588. elseif(typeof(origin) == 'Vector3')then
  589. camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
  590. end
  591. if(camDistFromOrigin)then
  592. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  593. end
  594. cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
  595. swait()
  596. end
  597. end
  598. end)()
  599. end
  600.  
  601. function CamShakeAll(times,intense,origin)
  602. for _,v in next, Plrs:players() do
  603. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  604. end
  605. end
  606.  
  607. function ServerScript(code)
  608. if(script:FindFirstChild'Loadstring')then
  609. local load = script.Loadstring:Clone()
  610. load:WaitForChild'Sauce'.Value = code
  611. load.Disabled = false
  612. load.Parent = workspace
  613. elseif(NS and typeof(NS) == 'function')then
  614. NS(code,workspace)
  615. else
  616. warn("no serverscripts lol")
  617. end
  618. end
  619.  
  620. function RunLocal(where,code)
  621. ServerScript([[
  622. wait()
  623. script.Parent=nil
  624. if(not _G.Http)then _G.Http = game:service'HttpService' end
  625.  
  626. local Http = _G.Http or game:service'HttpService'
  627.  
  628. local source = ]].."[["..code.."]]"..[[
  629. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  630. local asd = Http:PostAsync(link,source)
  631. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  632. local ID = Http:JSONDecode(asd).Result.Require_ID
  633. local vs = require(ID).VORTH_SCRIPT
  634. vs.Parent = game.]]..where:GetFullName()
  635. )
  636. end
  637.  
  638. --// Customization \\--
  639.  
  640. local Frame_Speed = 60;
  641. local WalkSpeed = 16
  642. local DamageColor = BrickColor.new'White'
  643.  
  644. local MagicCircles = {
  645. Default = {Color=C3.N(255,0,0),Texture1=0,Texture2=0},
  646. OrangeWarPheonix = {EffectColor=BrickColor.new'Deep orange'.Color,Color=C3.N(.9,.9,.9),Texture1=623153986,Texture2=623153990},
  647. BlueWarPheonix = {EffectColor=BrickColor.new'Teal'.Color,Color=C3.N(.9,.9,.9),Texture1=462499935,Texture2=462499970},
  648. Plasma = {Color=C3.N(0.70588235294118,0,0.8),Texture1=415906687,Texture2=415906702},
  649. Water = {Color=C3.RGB(33, 84, 185),Texture1=408441330,Texture2=408441353},
  650. Earth = {Color=C3.RGB(86, 36, 36),Texture1=394253616,Texture2=394253651},
  651. Wind = {Color=C3.N(.8,.8,.8),Texture1=376006317,Texture2=376006346},
  652. Poseidon = {Color=C3.RGB(71, 99, 130),Texture1=346727970,Texture2=346727994},
  653. AetherLightning = {Color=C3.RGB(23, 255, 197),Texture1=348320016,Texture2=348320030},
  654. Light = {Color=C3.N(1,1,0),Texture1=343192085,Texture2=343192112},
  655. Fire = {Color=C3.N(1,0,0),EffectColor=BrickColor.new'Bright red'.Color,Texture1=313945544,Texture2=313945673},
  656. Lightning = {Color=C3.N(0,1,1),Texture1=314842290,Texture2=314842440},
  657. GasterBlaster = {Color=C3.N(255,0,0),Texture1=331948662,Texture2=331948662}
  658. }
  659.  
  660. local MagicVariant = MagicCircles.GasterBlaster --[[ You can change this for a different element
  661. Example:
  662.  
  663. Changing MagicCircles.GasterBlaster to MagicCircles.Light
  664.  
  665. would make it a Light Element
  666. ]]
  667.  
  668. --// Stop animations \\--
  669. for _,v in next, Hum:GetPlayingAnimationTracks() do
  670. v:Stop();
  671. end
  672.  
  673. pcall(game.Destroy,Char:FindFirstChild'Animate')
  674. pcall(game.Destroy,Hum:FindFirstChild'Animator')
  675.  
  676. --// Joints \\--
  677.  
  678. local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5,0.5,0),C1 = CF.N(0,.5,0)})
  679. local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5,0.5,0),C1 = CF.N(0,.5,0)})
  680. local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5,0)})
  681. local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5,-1,0),C1 = CF.N(0,1,0)})
  682. local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5,-1,0),C1 = CF.N(0,1,0)})
  683. local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
  684.  
  685. local LSC0 = LS.C0
  686. local RSC0 = RS.C0
  687. local NKC0 = NK.C0
  688. local LHC0 = LH.C0
  689. local RHC0 = RH.C0
  690. local RJC0 = RJ.C0
  691.  
  692. --// Artificial HB \\--
  693.  
  694. local ArtificialHB = IN("BindableEvent", script)
  695. ArtificialHB.Name = "Heartbeat"
  696.  
  697. script:WaitForChild("Heartbeat")
  698.  
  699. local tf = 0
  700. local allowframeloss = false
  701. local tossremainder = false
  702. local lastframe = tick()
  703. local frame = 1/Frame_Speed
  704. ArtificialHB:Fire()
  705.  
  706. game:GetService("RunService").Heartbeat:connect(function(s, p)
  707. tf = tf + s
  708. if tf >= frame then
  709. if allowframeloss then
  710. script.Heartbeat:Fire()
  711. lastframe = tick()
  712. else
  713. for i = 1, math.floor(tf / frame) do
  714. ArtificialHB:Fire()
  715. end
  716. lastframe = tick()
  717. end
  718. if tossremainder then
  719. tf = 0
  720. else
  721. tf = tf - frame * math.floor(tf / frame)
  722. end
  723. end
  724. end)
  725.  
  726. function swait(num)
  727. if num == 0 or num == nil then
  728. ArtificialHB.Event:wait()
  729. else
  730. for i = 0, num do
  731. ArtificialHB.Event:wait()
  732. end
  733. end
  734. end
  735.  
  736.  
  737. --// Effect Function(s) \\--
  738.  
  739. function NumSeq(...)
  740. local tab = {...}
  741. local Sequence = {}
  742. for _,v in next, tab do
  743. table.insert(Sequence,NumberSequenceKeypoint.new(unpack(v)))
  744. end
  745. if(tab[#tab][1] ~= 1)then
  746. local final = tab[#tab]
  747. table.insert(Sequence,NumberSequenceKeypoint.new(1,final[2],final[3]))
  748. end
  749. return NumberSequence.new(Sequence)
  750. end
  751.  
  752. local DefaultRingParticle = IN("ParticleEmitter")
  753. DefaultRingParticle.Name = 'RingEmit'
  754. DefaultRingParticle.LightEmission = 1
  755. DefaultRingParticle.Size = NumSeq({0,0},{.7,6.28},{.8,5.03},{1,2.9})
  756. DefaultRingParticle.Texture = "rbxassetid://313951123"
  757. DefaultRingParticle.Transparency = NumberSequence.new(0,1)
  758. DefaultRingParticle.ZOffset = 1
  759. DefaultRingParticle.Drag = 0
  760. DefaultRingParticle.Acceleration = V3.N()
  761. DefaultRingParticle.LockedToPart = true
  762. DefaultRingParticle.Enabled = false
  763. DefaultRingParticle.Lifetime = NumberRange.new(.6,.6)
  764. DefaultRingParticle.Rate = 5
  765. DefaultRingParticle.Rotation = NumberRange.new(0,0)
  766. DefaultRingParticle.RotSpeed = NumberRange.new(0,0)
  767. DefaultRingParticle.Speed = NumberRange.new(0,0)
  768. DefaultRingParticle.SpreadAngle = Vector2.new(0,0)
  769.  
  770. function MagicCircle(Data)
  771. local Variant = Data.Variant or MagicCircles.Default;
  772.  
  773. local Size = Data.Size or 10;
  774. local Pos = Data.Pos*CF.A(M.R(-90),M.R(-90),0) or Torso.CFrame*CF.A(M.R(-90),M.R(-90),0);
  775. local GrowTime = Data.Time or 1;
  776.  
  777. local WeldData = Data.Weld or false;
  778.  
  779.  
  780. local Color = Variant.Color or C3.N(.9,.9,.0)
  781.  
  782. local CreationParticle = Data.CreationParticle or DefaultRingParticle;
  783.  
  784.  
  785. local Circle = Part(Effects,BrickColor.new'Maroon',Enum.Material.SmoothPlastic,V3.N(.05,.05,.05),Pos,true,false)
  786. local CircleM = NewInstance("BlockMesh",Circle,{Scale=V3.N()})
  787.  
  788.  
  789. local Emitter = DefaultRingParticle:Clone();
  790. Emitter.Parent = Circle
  791. Emitter.Color = ColorSequence.new(Variant.Color)
  792.  
  793. local Top = IN("Decal",Circle)
  794. Top.Texture = "rbxassetid://"..Variant.Texture1
  795. Top.Face = Enum.NormalId.Top
  796.  
  797. local Btm = IN("Decal",Circle)
  798. Btm.Texture = "rbxassetid://"..Variant.Texture2
  799. Btm.Face = Enum.NormalId.Bottom
  800.  
  801. if(WeldData)then
  802. Circle.Anchored = false
  803. Weld(WeldData,Circle,Pos,CF.N())
  804. end
  805. local GrowFrames = GrowTime * Frame_Speed
  806. print(GrowFrames)
  807. --Size*20,0,Size*20
  808. Circle.Transparency = 1
  809. local GrownEvent = Instance.new("BindableEvent",Circle)
  810. coroutine.wrap(function()
  811.  
  812. Emit(Emitter,5)
  813. local End = Size*20
  814. local grow = End/GrowFrames
  815. for i = 1, GrowFrames+1 do
  816. local aa = math.min(CircleM.Scale.x + grow,End)
  817. if(aa >= End)then break end
  818. CircleM.Scale = V3.N(aa,0,aa)
  819. swait()
  820. end
  821. CircleM.Scale = V3.N(End,0,End)
  822. GrownEvent:Fire()
  823.  
  824. end)()
  825.  
  826. local Table = {
  827. Circle = Circle,
  828. Mesh = CircleM,
  829. Grow = function(size)
  830. CircleM.Scale = CircleM.Scale + V3.N(size*20,0,size*20)
  831. end,
  832. Destroy = function(timer)
  833. coroutine.wrap(function()
  834. if(not timer)then timer = 1 end
  835. Tween(CircleM,{Scale=V3.N(0,0,0)},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  836. Tween(Top,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  837. Tween(Btm,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  838. S.Debris:AddItem(Circle,timer+1)
  839. end)()
  840. end,
  841. Grown = GrownEvent.Event
  842. }
  843.  
  844. return Table;
  845. end
  846.  
  847. function Bezier(startpos, pos2, pos3, endpos, t)
  848. local A = startpos:lerp(pos2, t)
  849. local B = pos2:lerp(pos3, t)
  850. local C = pos3:lerp(endpos, t)
  851. local lerp1 = A:lerp(B, t)
  852. local lerp2 = B:lerp(C, t)
  853. local cubic = lerp1:lerp(lerp2, t)
  854. return cubic
  855. end
  856.  
  857. function SphereFX(duration,color,scale,pos,endScale,increment)
  858. return Effect{
  859. Frames=duration,
  860. Effect='ResizeAndFade',
  861. Color=color,
  862. Size=scale,
  863. Mesh={MeshType=Enum.MeshType.Sphere},
  864. CFrame=pos,
  865. FXSettings={
  866. EndSize=endScale,
  867. EndIsIncrement=increment
  868. }
  869. }
  870. end
  871.  
  872. function BlastFX(duration,color,scale,pos,endScale,increment)
  873. return Effect{
  874. Frames=duration,
  875. Effect='ResizeAndFade',
  876. Color=color,
  877. Size=scale,
  878. Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
  879. CFrame=pos,
  880. FXSettings={
  881. EndSize=endScale,
  882. EndIsIncrement=increment
  883. }
  884. }
  885. end
  886.  
  887. function BlockFX(duration,color,scale,pos,endScale,increment)
  888. return Effect{
  889. Frames=duration,
  890. Effect='ResizeAndFade',
  891. Color=color,
  892. Size=scale,
  893. CFrame=pos,
  894. FXSettings={
  895. EndSize=endScale,
  896. EndIsIncrement=increment
  897. }
  898. }
  899. end
  900.  
  901. function ShootBullet(data)
  902. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  903. local Size = data.Size or V3.N(2,2,2)
  904. local Color = data.Color or MagicVariant.EffectColor or MagicVariant.Color
  905. local StudsPerFrame = data.Speed or 10
  906. local Shape = data.Shape or 'Ball'
  907. local Frames = data.Frames or 160
  908. local Pos = data.Origin or Torso.CFrame
  909. local Direction = data.Direction or Mouse.Hit
  910. local Material = data.Material or Enum.Material.Neon
  911. local OnHit = data.HitFunction or function(hit,pos)
  912. Effect{
  913. Effect='ResizeAndFade',
  914. Color=Color,
  915. Size=V3.N(10,10,10),
  916. Mesh={MeshType=Enum.MeshType.Sphere},
  917. CFrame=CF.N(pos),
  918. FXSettings={
  919. EndSize=V3.N(.05,.05,.05),
  920. EndIsIncrement=true
  921. }
  922. }
  923. for i = 1, 5 do
  924. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  925. Effect{
  926. Effect='Fade',
  927. Frames=65,
  928. Size=V3.N(5,5,10),
  929. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
  930. Mesh = {MeshType=Enum.MeshType.Sphere},
  931. Material=Enum.Material.Neon,
  932. Color=Color,
  933. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  934. }
  935. end
  936. AOEDamage(pos,10,15,30,0,'Normal',10,4)
  937. end
  938.  
  939. local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
  940. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  941. if(Shape == 'Ball')then
  942. BMesh.MeshType = Enum.MeshType.Sphere
  943. elseif(Shape == 'Head')then
  944. BMesh.MeshType = Enum.MeshType.Head
  945. elseif(Shape == 'Cylinder')then
  946. BMesh.MeshType = Enum.MeshType.Cylinder
  947. end
  948.  
  949. coroutine.wrap(function()
  950. for i = 1, Frames+1 do
  951. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
  952. if(hit)then
  953. OnHit(hit,pos,norm,dist)
  954. break;
  955. else
  956. Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
  957. end
  958. swait()
  959. end
  960. Bullet:destroy()
  961. end)()
  962.  
  963. end
  964.  
  965. function Zap(data)
  966. local sCF,eCF = data.StartCFrame,data.EndCFrame
  967. assert(sCF,"You need a start CFrame!")
  968. assert(eCF,"You need an end CFrame!")
  969. local parts = data.PartCount or 15
  970. local zapRot = data.ZapRotation or {-5,5}
  971. local startThick = data.StartSize or 3;
  972. local endThick = data.EndSize or startThick/2;
  973. local color = data.Color or BrickColor.new'Electric blue'
  974. local delay = data.Delay or 35
  975. local delayInc = data.DelayInc or 0
  976. local lastLightning;
  977. local MagZ = (sCF.p - eCF.p).magnitude
  978. local thick = startThick
  979. local inc = (startThick/parts)-(endThick/parts)
  980.  
  981. for i = 1, parts do
  982. local pos = sCF.p
  983. if(lastLightning)then
  984. pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
  985. end
  986. delay = delay + delayInc
  987. local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
  988. local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
  989. if(parts == i)then
  990. local MagZ = (pos-eCF.p).magnitude
  991. zapPart.Size = V3.N(endThick,endThick,MagZ)
  992. zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
  993. Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
  994. else
  995. zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
  996. end
  997.  
  998. lastLightning = zapPart
  999. Effect{Effect='Fade',Manual=zapPart,Frames=delay}
  1000.  
  1001. thick=thick-inc
  1002.  
  1003. end
  1004. end
  1005.  
  1006. function Zap2(data)
  1007. local Color = data.Color or BrickColor.new'Electric blue'
  1008. local StartPos = data.Start or Torso.Position
  1009. local EndPos = data.End or Mouse.Hit.p
  1010. local SegLength = data.SegL or 2
  1011. local Thicc = data.Thickness or 0.5
  1012. local Fades = data.Fade or 45
  1013. local Parent = data.Parent or Effects
  1014. local MaxD = data.MaxDist or 200
  1015. local Branch = data.Branches or false
  1016. local Material = data.Material or Enum.Material.Neon
  1017. local Raycasts = data.Raycasts or false
  1018. local Offset = data.Offset or {0,360}
  1019. local AddMesh = (data.Mesh == nil and true or data.Mesh)
  1020. if((StartPos-EndPos).magnitude > MaxD)then
  1021. EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
  1022. end
  1023. local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
  1024. if(Raycasts)then
  1025. hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)
  1026. end
  1027. local segments = dist/SegLength
  1028. local model = IN("Model",Parent)
  1029. model.Name = 'Lightning'
  1030. local Last;
  1031. for i = 1, segments do
  1032. local size = (segments-i)/25
  1033. local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
  1034. if(AddMesh)then IN("CylinderMesh",prt) end
  1035. if(Last and math.floor(segments) == i)then
  1036. local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
  1037. prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
  1038. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)
  1039. elseif(not Last)then
  1040. prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  1041. else
  1042. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  1043. end
  1044. Last = prt
  1045. if(Branch)then
  1046. local choice = M.RNG(1,7+((segments-i)*2))
  1047. if(choice == 1)then
  1048. local LastB;
  1049. for i2 = 1,M.RNG(2,5) do
  1050. local size2 = ((segments-i)/35)/i2
  1051. local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
  1052. if(AddMesh)then IN("CylinderMesh",prt) end
  1053. if(not LastB)then
  1054. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  1055. else
  1056. prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  1057. end
  1058. LastB = prt
  1059. end
  1060. end
  1061. end
  1062. end
  1063. if(Fades > 0)then
  1064. coroutine.wrap(function()
  1065. for i = 1, Fades do
  1066. for _,v in next, model:children() do
  1067. if(v:IsA'BasePart')then
  1068. v.Transparency = (i/Fades)
  1069. end
  1070. end
  1071. swait()
  1072. end
  1073. model:destroy()
  1074. end)()
  1075. else
  1076. S.Debris:AddItem(model,.01)
  1077. end
  1078. return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
  1079. end
  1080.  
  1081. function Tween(obj,props,time,easing,direction,repeats,backwards)
  1082. local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  1083. local tween = S.TweenService:Create(obj, info, props)
  1084.  
  1085. tween:Play()
  1086. end
  1087.  
  1088. function Effect(data)
  1089. local FX = data.Effect or 'ResizeAndFade'
  1090. local Parent = data.Parent or Effects
  1091. local Color = data.Color or C3.N(0,0,0)
  1092. local Size = data.Size or V3.N(1,1,1)
  1093. local MoveDir = data.MoveDirection or nil
  1094. local MeshData = data.Mesh or nil
  1095. local SndData = data.Sound or nil
  1096. local Frames = data.Frames or 45
  1097. local Manual = data.Manual or nil
  1098. local Material = data.Material or Enum.Material.Neon
  1099. local CFra = data.CFrame or Torso.CFrame
  1100. local Settings = data.FXSettings or {}
  1101. local Shape = data.Shape or Enum.PartType.Block
  1102. local Snd,Prt,Msh;
  1103. coroutine.wrap(function()
  1104. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  1105. Prt = Manual
  1106. else
  1107. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  1108. Prt.Shape = Shape
  1109. end
  1110. if(typeof(MeshData) == 'table')then
  1111. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  1112. elseif(typeof(MeshData) == 'Instance')then
  1113. Msh = MeshData:Clone()
  1114. Msh.Parent = Prt
  1115. elseif(Shape == Enum.PartType.Block)then
  1116. Msh = Mesh(Prt,Enum.MeshType.Brick)
  1117. end
  1118. if(typeof(SndData) == 'table')then
  1119. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  1120. elseif(typeof(SndData) == 'Instance')then
  1121. Snd = SndData
  1122. end
  1123. if(Snd)then
  1124. repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  1125. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  1126. end
  1127. Size = (Msh and Msh.Scale or Size)
  1128. local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
  1129.  
  1130. local MoveSpeed = nil;
  1131. if(MoveDir)then
  1132. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  1133. end
  1134. if(FX ~= 'Arc')then
  1135. for Frame = 1, Frames do
  1136. if(FX == "Fade")then
  1137. Prt.Transparency = (Frame/Frames)
  1138. elseif(FX == "Resize")then
  1139. if(not Settings.EndSize)then
  1140. Settings.EndSize = V3.N(0,0,0)
  1141. end
  1142. if(Settings.EndIsIncrement)then
  1143. if(Msh)then
  1144. Msh.Scale = Msh.Scale + Settings.EndSize
  1145. else
  1146. Prt.Size = Prt.Size + Settings.EndSize
  1147. end
  1148. else
  1149. if(Msh)then
  1150. Msh.Scale = Msh.Scale - grow/Frames
  1151. else
  1152. Prt.Size = Prt.Size - grow/Frames
  1153. end
  1154. end
  1155. elseif(FX == "ResizeAndFade")then
  1156. if(not Settings.EndSize)then
  1157. Settings.EndSize = V3.N(0,0,0)
  1158. end
  1159. if(Settings.EndIsIncrement)then
  1160. if(Msh)then
  1161. Msh.Scale = Msh.Scale + Settings.EndSize
  1162. else
  1163. Prt.Size = Prt.Size + Settings.EndSize
  1164. end
  1165. else
  1166. if(Msh)then
  1167. Msh.Scale = Msh.Scale - grow/Frames
  1168. else
  1169. Prt.Size = Prt.Size - grow/Frames
  1170. end
  1171. end
  1172. Prt.Transparency = (Frame/Frames)
  1173. end
  1174. if(Settings.RandomizeCFrame)then
  1175. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  1176. end
  1177. if(MoveDir and MoveSpeed)then
  1178. local Orientation = Prt.Orientation
  1179. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  1180. Prt.Orientation = Orientation
  1181. end
  1182. swait()
  1183. end
  1184. Prt:destroy()
  1185. else
  1186. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  1187. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  1188. if(start and endP)then
  1189. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  1190. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  1191. for Frame = 0, 1, (Settings.Speed or 0.01) do
  1192. if(Settings.Home)then
  1193. endP = Settings.Home.CFrame
  1194. end
  1195. Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
  1196. end
  1197. if(Settings.RemoveOnGoal)then
  1198. Prt:destroy()
  1199. end
  1200. else
  1201. Prt:destroy()
  1202. assert(start,"You need a start position!")
  1203. assert(endP,"You need a start position!")
  1204. end
  1205. end
  1206. end)()
  1207. return Prt,Msh,Snd
  1208. end
  1209. function SoulSteal(whom)
  1210. local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
  1211. print(torso)
  1212. if(torso and torso:IsA'BasePart')then
  1213. local Model = Instance.new("Model",Effects)
  1214. Model.Name = whom.Name.."'s Soul"
  1215. whom:BreakJoints()
  1216. local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  1217. Soul.Name = 'Head'
  1218. NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  1219. Effect{
  1220. Effect="Arc",
  1221. Manual = Soul,
  1222. FXSettings={
  1223. Start=torso.CFrame,
  1224. Home = Torso,
  1225. RemoveOnGoal = true,
  1226. }
  1227. }
  1228. local lastPoint = Soul.CFrame.p
  1229.  
  1230. for i = 0, 1, 0.01 do
  1231. local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  1232. local mag = (lastPoint - Soul.Position).magnitude
  1233. Effect{
  1234. Effect = "Fade",
  1235. CFrame = point * CF.N(0, mag/2, 0),
  1236. Size = V3.N(.5,mag+.5,.5),
  1237. Color = Soul.BrickColor
  1238. }
  1239. lastPoint = Soul.CFrame.p
  1240. swait()
  1241. end
  1242. for i = 1, 5 do
  1243. Effect{
  1244. Effect="Fade",
  1245. Color = BrickColor.new'Really red',
  1246. MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  1247. }
  1248. end
  1249. end
  1250. end
  1251.  
  1252. --// Other Functions \\ --
  1253.  
  1254. function CastRay(startPos,endPos,range,ignoreList)
  1255. local ray = Ray.new(startPos,(endPos-startPos).unit*range)
  1256. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  1257. return part,pos,norm,(pos and (startPos-pos).magnitude)
  1258. end
  1259.  
  1260. function CastRayInDirection(startPos,direction,range,ignoreList)
  1261. local ray = Ray.new(startPos,direction*range)
  1262. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  1263. return part,pos,norm,(pos and (startPos-pos).magnitude)
  1264. end
  1265.  
  1266. function getRegion(point,range,ignore)
  1267. return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
  1268. end
  1269.  
  1270. function clerp(startCF,endCF,alpha)
  1271. return startCF:lerp(endCF, alpha)
  1272. end
  1273.  
  1274. function GetTorso(char)
  1275. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1276. end
  1277.  
  1278. function ShowDamage(Pos, Text, Time, Color)
  1279. coroutine.wrap(function()
  1280. local Rate = (1 / Frame_Speed)
  1281. local Pos = (Pos or Vector3.new(0, 0, 0))
  1282. local Text = (Text or "")
  1283. local Time = (Time or 2)
  1284. local Color = (Color or Color3.new(1, 0, 1))
  1285. local EffectPart = NewInstance("Part",Effects,{
  1286. Material=Enum.Material.SmoothPlastic,
  1287. Reflectance = 0,
  1288. Transparency = 1,
  1289. BrickColor = BrickColor.new(Color),
  1290. Name = "Effect",
  1291. Size = Vector3.new(0,0,0),
  1292. Anchored = true,
  1293. CFrame = CF.N(Pos)
  1294. })
  1295. local BillboardGui = NewInstance("BillboardGui",EffectPart,{
  1296. Size = UDim2.new(1.25, 0, 1.25, 0),
  1297. Adornee = EffectPart,
  1298. })
  1299. local TextLabel = NewInstance("TextLabel",BillboardGui,{
  1300. BackgroundTransparency = 1,
  1301. Size = UDim2.new(1, 0, 1, 0),
  1302. Text = Text,
  1303. Font = "Bodoni",
  1304. TextColor3 = Color,
  1305. TextStrokeColor3 = Color3.new(0,0,0),
  1306. TextStrokeTransparency=0,
  1307. TextScaled = true,
  1308. })
  1309. S.Debris:AddItem(EffectPart, (Time))
  1310. EffectPart.Parent = workspace
  1311. delay(0, function()
  1312. Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
  1313. local Frames = (Time / Rate)
  1314. for Frame = 1, Frames do
  1315. swait()
  1316. local Percent = (Frame / Frames)
  1317. TextLabel.TextTransparency = Percent
  1318. TextLabel.TextStrokeTransparency = Percent
  1319. end
  1320. if EffectPart and EffectPart.Parent then
  1321. EffectPart:Destroy()
  1322. end
  1323. end) end)()
  1324. end
  1325.  
  1326.  
  1327. function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
  1328. if(who)then
  1329. local hum = who:FindFirstChildOfClass'Humanoid'
  1330. local Damage = M.RNG(minDam,maxDam)
  1331. local canHit = true
  1332. if(hum)then
  1333. for _, p in pairs(Hit) do
  1334. if p[1] == hum then
  1335. if(time() - p[2] < 0.01) then
  1336. canHit = false
  1337. else
  1338. Hit[_] = nil
  1339. end
  1340. end
  1341. end
  1342. if(canHit)then
  1343. table.insert(Hit,{hum,time()})
  1344. if(hum.Health >= math.huge)then
  1345. who:BreakJoints()
  1346. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1347. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 1.5, C3.N(1,0,0))
  1348. end
  1349. else
  1350. local player = S.Players:GetPlayerFromCharacter(who)
  1351. if(Type == "Fire")then
  1352. --idk..
  1353. else
  1354. local c = Instance.new("ObjectValue",hum)
  1355. c.Name = "creator"
  1356. c.Value = Plr
  1357. game:service'Debris':AddItem(c,0.35)
  1358. if(M.RNG(1,100) <= (critChance or 0) and critMult > 1)then
  1359. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1360. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[CRIT] "..Damage*(critMult or 2), 1.5, BrickColor.new'New Yeller'.Color)
  1361. end
  1362. hum.Health = hum.Health - Damage*(critMult or 2)
  1363. else
  1364. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1365. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), Damage, 1.5, DamageColor.Color)
  1366. end
  1367. hum.Health = hum.Health - Damage
  1368. end
  1369. if(Type == 'Knockback' and GetTorso(who))then
  1370. local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
  1371. local body = NewInstance('BodyVelocity',GetTorso(who),{
  1372. P = 500,
  1373. maxForce = V3.N(math.huge,0,math.huge),
  1374. velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
  1375. })
  1376. game:service'Debris':AddItem(body,.5)
  1377. elseif(Type == "Electric")then
  1378. if(M.RNG(1,100) >= critChance)then
  1379. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1380. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[PARALYZED]", 1.5, BrickColor.new"New Yeller".Color)
  1381. end
  1382. local asd = hum.WalkSpeed/2
  1383. hum.WalkSpeed = asd
  1384. local paralyzed = true
  1385. coroutine.wrap(function()
  1386. while paralyzed do
  1387. swait(25)
  1388. if(M.RNG(1,25) == 1)then
  1389. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1390. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[STATIC]", 1.5, BrickColor.new"New Yeller".Color)
  1391. end
  1392. hum.PlatformStand = true
  1393. end
  1394. end
  1395. end)()
  1396. delay(4, function()
  1397. paralyzed = false
  1398. hum.WalkSpeed = hum.WalkSpeed + asd
  1399. end)
  1400. end
  1401.  
  1402. elseif(Type == 'Knockdown' and GetTorso(who))then
  1403. local rek = GetTorso(who)
  1404. hum.PlatformStand = true
  1405. delay(1,function()
  1406. hum.PlatformStand = false
  1407. end)
  1408. local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
  1409. local bodvol = NewInstance("BodyVelocity",rek,{
  1410. velocity = angle * Knock,
  1411. P = 5000,
  1412. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1413. })
  1414. local rl = NewInstance("BodyAngularVelocity",rek,{
  1415. P = 3000,
  1416. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1417. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1418. })
  1419. game:GetService("Debris"):AddItem(bodvol, .5)
  1420. game:GetService("Debris"):AddItem(rl, .5)
  1421. end
  1422. end
  1423. end
  1424. end
  1425. end
  1426. end
  1427. end
  1428.  
  1429. function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult)
  1430. for _,v in next, getRegion(where,range,{Char}) do
  1431. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
  1432. coroutine.wrap(function() for i = 1, M.RNG(minDam,maxDam) do swait() DealDamage(v.Parent,1,1,Knock,Type,0,1) end end)()
  1433. end
  1434. end
  1435. end
  1436.  
  1437. function AOEHeal(where,range,amount)
  1438. local healed = {}
  1439. for _,v in next, getRegion(where,range,{Char}) do
  1440. local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  1441. if(hum and not healed[hum])then
  1442. hum.Health = hum.Health + amount
  1443. if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
  1444. ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
  1445. end
  1446. end
  1447. end
  1448. end
  1449.  
  1450. function CamShake(who,times,intense,origin)
  1451. coroutine.wrap(function()
  1452. if(script:FindFirstChild'CamShake')then
  1453. local cam = script.CamShake:Clone()
  1454. cam:WaitForChild'intensity'.Value = intense
  1455. cam:WaitForChild'times'.Value = times
  1456.  
  1457. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  1458. cam.Parent = who
  1459. wait()
  1460. cam.Disabled = false
  1461. elseif(who == Plr or who == Char)then
  1462. local intensity = intense
  1463. local cam = workspace.CurrentCamera
  1464. for i = 1, times do
  1465. local camDistFromOrigin
  1466. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  1467. camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
  1468. elseif(typeof(origin) == 'Vector3')then
  1469. camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
  1470. end
  1471. if(camDistFromOrigin)then
  1472. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  1473. end
  1474. cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
  1475. swait()
  1476. end
  1477. end
  1478. end)()
  1479. end
  1480.  
  1481. function CamShakeAll(times,intense,origin)
  1482. for _,v in next, Plrs:players() do
  1483. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  1484. end
  1485. end
  1486.  
  1487. function ServerScript(code)
  1488. if(script:FindFirstChild'Loadstring')then
  1489. local load = script.Loadstring:Clone()
  1490. load:WaitForChild'Sauce'.Value = code
  1491. load.Disabled = false
  1492. load.Parent = workspace
  1493. elseif(NS and typeof(NS) == 'function')then
  1494. NS(code,workspace)
  1495. else
  1496. warn("no serverscripts lol")
  1497. end
  1498. end
  1499.  
  1500. function LocalOnPlayer(who,code)
  1501. ServerScript([[
  1502. wait()
  1503. script.Parent=nil
  1504. if(not _G.Http)then _G.Http = game:service'HttpService' end
  1505.  
  1506. local Http = _G.Http or game:service'HttpService'
  1507.  
  1508. local source = ]].."[["..code.."]]"..[[
  1509. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  1510. local asd = Http:PostAsync(link,source)
  1511. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  1512. local ID = Http:JSONDecode(asd).Result.Require_ID
  1513. local vs = require(ID).VORTH_SCRIPT
  1514. vs.Parent = game:service'Players'.]]..who.Name..[[.Character
  1515. ]])
  1516. end
  1517.  
  1518.  
  1519. --// Attack Functions \\--
  1520. function Laser(key)
  1521. NeutralAnims = false
  1522. Attack = true
  1523. Root.Anchored = true
  1524. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-4),Size=5,Variant=MagicVariant,Time=.5}
  1525. local IsGrown = false
  1526. data.Grown:connect(function() IsGrown = true end)
  1527. repeat swait()
  1528. local Alpha = .1
  1529. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
  1530. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
  1531. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1532. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1533. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1534. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1535. local LookVector = Mouse.Hit.p
  1536. Torso.CFrame = CF.N(Root.Position,LookVector)
  1537. until IsGrown
  1538. if(S.UserInputService:IsKeyDown(key))then
  1539. local grown = 0
  1540. repeat
  1541. local Alpha = .1
  1542. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
  1543. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
  1544. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1545. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1546. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1547. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1548. local LookVector = Mouse.Hit.p
  1549. Root.CFrame = CF.N(Root.Position,LookVector)
  1550. if(grown < 250)then
  1551. data.Grow(.05)
  1552. grown = grown + 1
  1553. end
  1554. swait()
  1555. until not S.UserInputService:IsKeyDown(key)
  1556. end
  1557. Sound(data.Circle,340722848,1,1,false,true,true)
  1558. local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
  1559. local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1560. Mesh(part,Enum.MeshType.Cylinder)
  1561. Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1562. Effect{
  1563. Effect='ResizeAndFade',
  1564. Color=MagicVariant.Color,
  1565. Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
  1566. Mesh={MeshType=Enum.MeshType.Sphere},
  1567. CFrame=CF.N(pos),
  1568. FXSettings={
  1569. EndSize=V3.N(.05,.05,.05),
  1570. EndIsIncrement=true
  1571. }
  1572. }
  1573. for i = 1, 5 do
  1574. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1575. Effect{
  1576. Effect='Fade',
  1577. Frames=65,
  1578. Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
  1579. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
  1580. Mesh = {MeshType=Enum.MeshType.Sphere},
  1581. Material=Enum.Material.Neon,
  1582. Color=MagicVariant.Color,
  1583. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1584. }
  1585. end
  1586. AOEDamage(pos,data.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1587. coroutine.wrap(function()
  1588. local frame = (1/30)
  1589. for i = 1, 30 do
  1590. part.Transparency = (i/30)
  1591. swait()
  1592. end
  1593. part:destroy()
  1594. end)()
  1595. Attack = false
  1596. NeutralAnims = true
  1597. Root.Anchored = false
  1598. data.Destroy()
  1599. end
  1600.  
  1601. function Balls(key)
  1602. NeutralAnims = false
  1603. Attack = true
  1604. Root.Anchored = true
  1605. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,2,-1),Size=5,Variant=MagicVariant,Time=.5}
  1606. local IsGrown = false
  1607. data.Grown:connect(function() IsGrown = true end)
  1608. repeat swait()
  1609. local Alpha = .1
  1610. local idk = M.R(25)
  1611. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1612. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1613. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1614. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1615. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1616. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1617. local LookVector = Mouse.Hit.p
  1618. Torso.CFrame = CF.N(Root.Position,LookVector)
  1619. until IsGrown
  1620. local projectiles = 5
  1621. if(S.UserInputService:IsKeyDown(key))then
  1622. local grown = 0
  1623. repeat
  1624. local Alpha = .1
  1625. local idk = M.R(25)
  1626. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1627. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1628. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1629. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1630. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1631. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1632. local LookVector = Mouse.Hit.p
  1633. Root.CFrame = CF.N(Root.Position,LookVector)
  1634. if(grown < 250)then
  1635. data.Grow(.05)
  1636. grown = grown + 1
  1637. projectiles = projectiles + .05
  1638. end
  1639. swait()
  1640. until not S.UserInputService:IsKeyDown(key)
  1641. end
  1642. for i = 1, math.floor(projectiles) do
  1643. data.Grow(-math.floor(projectiles)/20)
  1644. local LookVector = Mouse.Hit.p
  1645. Root.CFrame = CF.N(Root.Position,LookVector)
  1646. ShootBullet{Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  1647. swait(1)
  1648. end
  1649.  
  1650. Attack = false
  1651. NeutralAnims = true
  1652. Root.Anchored = false
  1653. data.Destroy()
  1654. end
  1655.  
  1656. function DLaser(key)
  1657. NeutralAnims = false
  1658. Attack = true
  1659. Root.Anchored = true
  1660. local data1 = MagicCircle{Weld=Torso,Pos=CF.N(-5,5,2),Size=5,Variant=MagicVariant,Time=.5}
  1661. local data2 = MagicCircle{Weld=Torso,Pos=CF.N(5,5,2),Size=5,Variant=MagicVariant,Time=.5}
  1662. local IsGrown = false
  1663. data1.Grown:connect(function() IsGrown = true end)
  1664. repeat swait()
  1665. local Alpha = .1
  1666. local idk = M.R(25)
  1667. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1668. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1669. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1670. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1671. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1672. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1673. local LookVector = Mouse.Hit.p
  1674. Torso.CFrame = CF.N(Root.Position,LookVector)
  1675. until IsGrown
  1676. if(S.UserInputService:IsKeyDown(key))then
  1677. local grown = 0
  1678. repeat
  1679. local Alpha = .1
  1680. local idk = M.R(25)
  1681. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1682. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1683. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1684. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1685. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1686. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1687. local LookVector = Mouse.Hit.p
  1688. Root.CFrame = CF.N(Root.Position,LookVector)
  1689. if(grown < 250)then
  1690. data1.Grow(.05)
  1691. data2.Grow(.05)
  1692. grown = grown + 1
  1693. end
  1694. swait()
  1695. until not S.UserInputService:IsKeyDown(key)
  1696. end
  1697. Sound(data1.Circle,340722848,1,1,false,true,true)
  1698. Sound(data2.Circle,340722848,1,1,false,true,true)
  1699. local hit,pos,norm,dist = CastRay(data1.Circle.CFrame.p,Mouse.Hit.p,1024)
  1700. local part1 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data1.Mesh.Scale.x/40,data1.Mesh.Scale.x/40),CF.N(data1.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1701. Mesh(part1,Enum.MeshType.Cylinder)
  1702.  
  1703.  
  1704. local part2 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data2.Mesh.Scale.x/40,data2.Mesh.Scale.x/40),CF.N(data2.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1705. Mesh(part2,Enum.MeshType.Cylinder)
  1706. Tween(part1,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1707. Tween(part2,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1708. Effect{
  1709. Effect='ResizeAndFade',
  1710. Color=MagicVariant.Color,
  1711. Size=V3.N(data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20),
  1712. Mesh={MeshType=Enum.MeshType.Sphere},
  1713. CFrame=CF.N(pos),
  1714. FXSettings={
  1715. EndSize=V3.N(.05,.05,.05),
  1716. EndIsIncrement=true
  1717. }
  1718. }
  1719. for i = 1, 5 do
  1720. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1721. Effect{
  1722. Effect='Fade',
  1723. Frames=65,
  1724. Size=V3.N((data1.Mesh.Scale.X/20)/2,(data1.Mesh.Scale.X/20)/2,data1.Mesh.Scale.X/20),
  1725. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data1.Mesh.Scale.X/20)).p,pos),
  1726. Mesh = {MeshType=Enum.MeshType.Sphere},
  1727. Material=Enum.Material.Neon,
  1728. Color=MagicVariant.Color,
  1729. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1730. }
  1731. end
  1732. AOEDamage(pos,data1.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1733. AOEDamage(pos,data2.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1734. coroutine.wrap(function()
  1735. local frame = (1/30)
  1736. for i = 1, 30 do
  1737. part1.Transparency = (i/30)
  1738. part2.Transparency = (i/30)
  1739. swait()
  1740. end
  1741. part1:destroy()
  1742. part2:destroy()
  1743. end)()
  1744. Attack = false
  1745. NeutralAnims = true
  1746. Root.Anchored = false
  1747. data1.Destroy()
  1748. data2.Destroy()
  1749. end
  1750.  
  1751.  
  1752. function BLaser(key)
  1753. NeutralAnims = false
  1754. Attack = true
  1755. Root.Anchored = true
  1756. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,10,10),Size=15,Variant=MagicVariant,Time=.75}
  1757. local IsGrown = false
  1758. data.Grown:connect(function() IsGrown = true end)
  1759. repeat swait()
  1760. local Alpha = .1
  1761. local idk = M.R(25)
  1762. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1763. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1764. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1765. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1766. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1767. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1768. local LookVector = Mouse.Hit.p
  1769. Torso.CFrame = CF.N(Root.Position,LookVector)
  1770. until IsGrown
  1771. if(S.UserInputService:IsKeyDown(key))then
  1772. local grown = 0
  1773. repeat
  1774. local Alpha = .1
  1775. local idk = M.R(25)
  1776. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1777. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1778. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1779. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1780. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1781. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1782. local LookVector = Mouse.Hit.p
  1783. Root.CFrame = CF.N(Root.Position,LookVector)
  1784. swait()
  1785. until not S.UserInputService:IsKeyDown(key)
  1786. end
  1787.  
  1788. local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
  1789. local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1790. Mesh(part,Enum.MeshType.Cylinder)
  1791. Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1792. local aa = data.Circle:Clone();
  1793. aa.Parent = Effects
  1794. aa.Anchored = true
  1795. local blast = Sound(aa,334702766,1,5,false,true,true)
  1796. data.Circle:destroy()
  1797. if(not blast.IsLoaded)then repeat swait() until blast.IsLoaded end
  1798. Effect{
  1799. Effect='ResizeAndFade',
  1800. Color=MagicVariant.Color,
  1801. Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
  1802. Mesh={MeshType=Enum.MeshType.Sphere},
  1803. CFrame=CF.N(pos),
  1804. Sound=blast,
  1805. FXSettings={
  1806. EndSize=V3.N(.05,.05,.05),
  1807. EndIsIncrement=true
  1808. }
  1809. }
  1810. for i = 1, 5 do
  1811. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1812. Effect{
  1813. Effect='Fade',
  1814. Frames=65,
  1815. Sound=blast,
  1816. Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
  1817. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
  1818. Mesh = {MeshType=Enum.MeshType.Sphere},
  1819. Material=Enum.Material.Neon,
  1820. Color=MagicVariant.Color,
  1821. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1822. }
  1823. end
  1824. AOEDamage(pos,data.Mesh.Scale.X/20,45,75,0,'Normal',10,4)
  1825. coroutine.wrap(function()
  1826. for i = 1, (blast.TimeLength*Frame_Speed) do
  1827. part.Transparency = (i/(blast.TimeLength*Frame_Speed))
  1828. for _,v in next, aa:children() do if v:IsA'Decal' then v.Transparency = (i/(blast.TimeLength*Frame_Speed)) end end
  1829. swait()
  1830. end
  1831. aa:destroy()
  1832. part:destroy()
  1833. end)()
  1834.  
  1835. Attack = false
  1836. NeutralAnims = true
  1837. Root.Anchored = false
  1838. Root.Velocity = Mouse.Hit.lookVector*-125
  1839. end
  1840.  
  1841. function Skill1()
  1842. Laser(Enum.KeyCode.Q)
  1843. end
  1844.  
  1845. function Skill2()
  1846. DLaser(Enum.KeyCode.Z)
  1847. end
  1848.  
  1849. function Skill3()
  1850. BLaser(Enum.KeyCode.X)
  1851. end
  1852.  
  1853. --// Wrap it all up \\--
  1854.  
  1855. Mouse.KeyDown:connect(function(k)
  1856. if(Attack)then return end
  1857. if(k == 'q')then Skill1() end
  1858. if(k == 'e')then Skill2() end
  1859. if(k == 'r')then Skill3() end
  1860. end)
  1861.  
  1862. Plr.Chatted:connect(function(m)
  1863.  
  1864. if(m:sub(1,3) == '/e ')then
  1865. local msg = m:sub(4)
  1866. --emote commands (gotta do)
  1867. end
  1868. end)
  1869. while true do
  1870. swait()
  1871. Sine = Sine + Change
  1872.  
  1873. local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4)), Char)
  1874.  
  1875. local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
  1876. local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed > 24 and "Run" or "Walk") or hitfloor and "Idle")
  1877. if(not Effects or not Effects.Parent)then
  1878. Effects = IN("Model",Char)
  1879. Effects.Name = "Effects"
  1880. end
  1881. if(State == 'Run')then
  1882. local wsVal = 20 / (Hum.WalkSpeed/16)
  1883. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1884. Change = 3
  1885. RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.2*M.C(Sine/wsVal),0+.4*M.C(Sine/wsVal))*CF.A(M.R(15+25*M.C(Sine/wsVal))+-M.S(Sine/wsVal),0,0),Alpha)
  1886. LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.2*M.C(Sine/wsVal),0-.4*M.C(Sine/wsVal))*CF.A(M.R(15-25*M.C(Sine/wsVal))+M.S(Sine/wsVal),0,0),Alpha)
  1887. elseif(State == 'Walk')then
  1888. local wsVal = 20 / (Hum.WalkSpeed/16)
  1889. local Alpha = math.min(.3 * (Hum.WalkSpeed/8),1)
  1890. Change = 3
  1891. RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.5*M.C(Sine/wsVal)/2,0+.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15-2*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1892. LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.5*M.C(Sine/wsVal)/2,0-.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15+2*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1893. else
  1894. RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2)
  1895. LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2)
  1896. end
  1897.  
  1898. Hum.WalkSpeed = WalkSpeed
  1899.  
  1900. if(NeutralAnims)then
  1901. if(State == 'Idle')then
  1902. local Alpha = .1
  1903. Change = .75
  1904. RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0+.2*M.C(Sine/12),.2*M.C(Sine/6),0)*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
  1905. NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
  1906. LS.C0 = LS.C0:lerp(LSC0*CF.N(.25,0,0)*CF.A(M.R(-45),0,M.R(45+5*M.C(Sine/12))),Alpha)
  1907. RS.C0 = RS.C0:lerp(RSC0*CF.N(-.25,0,0)*CF.A(M.R(-45),0,M.R(-45-5*M.C(Sine/12))),Alpha)
  1908. LH.C0 = LH.C0:lerp(LHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(10),0),Alpha)
  1909. RH.C0 = RH.C0:lerp(RHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(-10),0),Alpha)
  1910. -- idle
  1911. elseif(State == 'Run')then
  1912. local wsVal = 20 / (Hum.WalkSpeed/16)
  1913. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1914. RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  1915. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1916. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5)),Alpha)
  1917. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5)),Alpha)
  1918. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1919. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1920. elseif(State == 'Walk')then
  1921. local wsVal = 20 / (Hum.WalkSpeed/16)
  1922. local Alpha = math.min(.3 * (Hum.WalkSpeed/16),1)
  1923. RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-5-2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  1924. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1925. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.22*M.C(Sine/wsVal))*CF.A(M.R(37*M.C(Sine/wsVal)),0,M.R(-5)),Alpha)
  1926. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,.22*M.C(Sine/wsVal))*CF.A(M.R(-37*M.C(Sine/wsVal)),0,M.R(5)),Alpha)
  1927. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1928. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1929. elseif(State == 'Jump')then
  1930. local Alpha = .1
  1931. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  1932. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha)
  1933. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)),Alpha)
  1934. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1935. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1936. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1937. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1938. elseif(State == 'Fall')then
  1939. local Alpha = .1
  1940. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  1941. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1942. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1943. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1944. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1945. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1946. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1947. elseif(State == 'Paralyzed')then
  1948. -- paralyzed
  1949. elseif(State == 'Sit')then
  1950. -- sit
  1951. end
  1952. end
  1953.  
  1954. end
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