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- on any movement:
- "%block below player%" is "tnt block"
- # set block behind player to blue glass
- add location of block below player to {_block::%player%::*}
- wait 0.2 second
- loop {_block::%player%::*}:
- #"%block at loop-value%" is "tnt block"
- set block at loop-value to air
- spawn primed tnt at loop-value
- remove loop-value from {_block::%player%::*}
- on load:
- clear {_block::*}
- on logout:
- clear {_block::%player%::*}
- on break:
- broadcast "%event-block%"
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