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- Ropure Defender
- Level 6 LIGHT Cyberse/Effect
- 1500/1800
- [REQUIREMENT] None
- [EFFECT] Send the top card of your Deck to the Graveyard. If a Cyberse Type Ritual Monster was sent to the Graveyard, add 1 LIGHT Attribute Cyberse Type monster from your Graveyard to your hand.
- Ropure Lord
- Level 7 LIGHT Cyberse/Effect
- 2400/1800
- [REQUIREMENT] Send 1 Cyberse Type monster from your hand to the Graveyard.
- [EFFECT] Shuffle 1 Ritual Spell Card from your Graveyard into the Deck. Then, you can draw 1 card.
- Ropure Priestess
- Level 3 LIGHT Cyberse/Effect
- 1200/400
- [REQUIREMENT] During the turn you Normal Summoned this card.
- [EFFECT] Send the top 3 cards of your Deck to the Graveyard. Increase this card's Level by [the number of Cyberse Type monsters sent to the Graveyard by this effect] until the end of this turn.
- Ropure Viking
- Level 5 LIGHT Cyberse/Effect
- 1700/600
- [REQUIREMENT] You Normal Summoned this card this turn and have no other monsters on your field.
- [EFFECT] Add 1 Cyberse Type Ritual Monster from your Graveyard to your hand.
- Ropure Lancer
- Level 4 LIGHT Cyberse/Effect
- 1400/100
- [REQUIREMENT] You Normal Summoned this card this turn and have another face-up Cyberse Type monster on your field.
- [EFFECT] Increase this card's Level by [the number of monsters on the field] until the end of this turn.
- Ropure Twin Swordsman
- Level 7 LIGHT Cyberse/Effect
- 2400/1000
- [REQUIREMENT] Shuffle 2 Spell Cards from your Graveyard into the Deck.
- [EFFECT] 1 face-up Cyberse Type Ritual Monster monster on your field can make up to 3 attacks on monsters this turn.
- Ropure Fairy
- Level 2 LIGHT Cyberse/Effect
- 800/1200
- [REQUIREMENT] None
- [EFFECT] Shuffle any number of LIGHT Attribute Cyberse Type monsters from your Graveyard into the Deck, then increase this card's Level by [the number of monsters shuffled into the Deck by this effect] until the end of this turn.
- Great EX-Ropure Dragon King
- Level 9 LIGHT Cyberse/Ritual/Effect
- 3000/2500
- You can Ritual Summon this card with "EX-Ropure Ritual".
- [REQUIREMENT] None
- [CONTINUOUS EFFECT] Your opponent cannot declare an attack with monsters that are not equipped with an Equip Spell Card.
- EX-Ropure Crusader
- Level 8 LIGHT Cyberse/Ritual/Effect
- 2500/2000
- You can Ritual Summon this card with "Ropure Ritual".
- [REQUIREMENT] None
- [CONTINUOUS EFFECT] Your opponent cannot activate Field Spell Cards.
- EX-Ropure Dynasty Knight
- Level 6 LIGHT Cyberse/Ritual/Effect
- 2200/1500
- You can Ritual Summon this card with "Ropure Ritual".
- [REQUIREMENT] If you have an Equip Spell Card in your Graveyard, send 1 card from your hand to the Graveyard.
- [EFFECT] Add 1 Equip Spell Card from your Graveyard to your hand.
- EX-Ropure Magician
- Level 7 LIGHT Cyberse/Ritual/Effect
- 2500/2100
- You can Ritual Summon this card with "Ropure Ritual".
- [REQUIREMENT] Send the top card of your Deck to the Graveyard.
- [EFFECT] This card gains ATK equal to [the number of Equip Spell Cards, Ritual Spell Cards and Ritual Monsters with different names in your Graveyard] x 300, until the end of this turn.
- EX-Ropure Sorceress
- Level 6 LIGHT Cyberse/Ritual/Effect
- 2100/1500
- You can Ritual Summon this card with "Ropure Ritual".
- [REQUIREMENT] If you have a Level 7 or lower Ritual Monster in your Graveyard, send 1 card from your hand to the Graveyard.
- [EFFECT] Special Summon 1 Level 7 or lower Ritual Monster from your Graveyard to your field.
- Ropure Arms - Great Gauntlets
- Equip Spell Card
- [REQUIREMENT] Equip this card to 1 face-up Cyberse Type monster on your field.
- [EFFECT] Increase the Level of the equipped monster by 3 and can attack twice per turn.
- Ropure Arms - Crystal Crossbow
- Equip Spell Card
- [REQUIREMENT] Equip this card to 1 face-up Cyberse Type monster on your field.
- [EFFECT] Increase the Level of the equipped monster by 3. If the equipped monster is a Ritual Monster, this card cannot be destroyed by your opponent's Spell Card effects.
- Ropure Call
- Spell Card
- [REQUIREMENT] You have no monsters on your field.
- [EFFECT] Send the top 3 cards of your Deck to the Graveyard. If a Cyberse Type Ritual Monster(s) is among the cards sent, add 1 LIGHT Attribute Cyberse Type monster from the Graveyard to your hand.
- EX-Ropure Ritual
- Ritual Spell Card
- [REQUIREMENT] None
- [EFFECT] Ritual Summon "Great EX-Ropure Dragon King" from your hand or your Graveyard by sending monsters from your field to the Graveyard whose total Levels equal or exceed [the Level of the Ritual Monster you Ritual Summon].
- Ropure Chance
- Spell Card
- [REQUIREMENT] If you have a Cyberse Type Ritual Monster or a Cyberse Type monster equipped with an Equip Spell Card face-up on your field, send 1 card from your hand to the Graveyard.
- [EFFECT] Destroy 1 card on your opponent's field.
- Ropure Regen
- Spell Card
- [REQUIREMENT] You have a face-up Level 8 or lower Ritual Monster on your field.
- [EFFECT] Up to 2 face-up monsters on your field cannot be destroyed by your opponent's Trap Card effects this turn.
- Ropure Hole
- Trap Card
- [REQUIREMENT] When your opponent Special Summons a monster, shuffle 1 Ritual Monster from your Graveyard into the Deck.
- [EFFECT] Destroy that monster.
- Ropure Mimic
- Trap Card
- [REQUIREMENT] After your opponent activates a Spell Card.
- [EFFECT] Set 1 Ritual Spell Card from your Graveyard to your Spell & Trap Zone.
- Ropure Dungeon
- Trap Card
- [REQUIREMENT] When an opponent's monster declares an attack.
- [EFFECT] The attacking monster loses ATK equal to [the Level of 1 Ritual Monster in your Graveyard] x 100 until the end of this turn. Then, add that monster from your Graveyard to your hand.
- Ropure Saga
- Trap Card
- [REQUIREMENT] When a Cyberse Type monster on your field is destroyed by an opponent's attack, send 1 card from your hand to the Graveyard.
- [EFFECT] Special Summon that destroyed monster from your Graveyard to your field.
- JRPG Cybersal App
- Spell Card
- [REQUIREMENT] Send 1 Cyberse Type monster from your hand to the Graveyard.
- [EFFECT] Draw 1 card. Then, if you sent a Ritual Monster to the Graveyard to meet the requirement, you can draw 1 additional card.
- Fantasy Guide
- Spell Card
- [REQUIREMENT] You have 3 or more Cyberse Type monsters in your Graveyard.
- [EFFECT] Look at 1 face-down card in your opponent's Spell & Trap Zone then return it to its original position. If it was a Trap Card and you have a Cyberse Type Ritual Monster in your Graveyard, destroy that card and inflict 1000 damage to your opponent.
- Party Attack
- Trap Card
- [REQUIREMENT] When a monster on your field is destroyed by an opponent's card effect.
- [EFFECT] Special Summon 1 LIGHT Attribute Cyberse Type monster from your Graveyard to your field in face-up Defense Position. Then, if you Special Summoned a Ritual Monster by this effect, you can destroy 1 monster on your opponent's field.
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