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ArcDesLHK

Ropure pt2

Feb 2nd, 2023 (edited)
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  1. Ropure Defender
  2. Level 6 LIGHT Cyberse/Effect
  3. 1500/1800
  4. [REQUIREMENT] None
  5. [EFFECT] Send the top card of your Deck to the Graveyard. If a Cyberse Type Ritual Monster was sent to the Graveyard, add 1 LIGHT Attribute Cyberse Type monster from your Graveyard to your hand.
  6.  
  7. Ropure Lord
  8. Level 7 LIGHT Cyberse/Effect
  9. 2400/1800
  10. [REQUIREMENT] Send 1 Cyberse Type monster from your hand to the Graveyard.
  11. [EFFECT] Shuffle 1 Ritual Spell Card from your Graveyard into the Deck. Then, you can draw 1 card.
  12.  
  13. Ropure Priestess
  14. Level 3 LIGHT Cyberse/Effect
  15. 1200/400
  16. [REQUIREMENT] During the turn you Normal Summoned this card.
  17. [EFFECT] Send the top 3 cards of your Deck to the Graveyard. Increase this card's Level by [the number of Cyberse Type monsters sent to the Graveyard by this effect] until the end of this turn.
  18.  
  19. Ropure Viking
  20. Level 5 LIGHT Cyberse/Effect
  21. 1700/600
  22. [REQUIREMENT] You Normal Summoned this card this turn and have no other monsters on your field.
  23. [EFFECT] Add 1 Cyberse Type Ritual Monster from your Graveyard to your hand.
  24.  
  25. Ropure Lancer
  26. Level 4 LIGHT Cyberse/Effect
  27. 1400/100
  28. [REQUIREMENT] You Normal Summoned this card this turn and have another face-up Cyberse Type monster on your field.
  29. [EFFECT] Increase this card's Level by [the number of monsters on the field] until the end of this turn.
  30.  
  31. Ropure Twin Swordsman
  32. Level 7 LIGHT Cyberse/Effect
  33. 2400/1000
  34. [REQUIREMENT] Shuffle 2 Spell Cards from your Graveyard into the Deck.
  35. [EFFECT] 1 face-up Cyberse Type Ritual Monster monster on your field can make up to 3 attacks on monsters this turn.
  36.  
  37. Ropure Fairy
  38. Level 2 LIGHT Cyberse/Effect
  39. 800/1200
  40. [REQUIREMENT] None
  41. [EFFECT] Shuffle any number of LIGHT Attribute Cyberse Type monsters from your Graveyard into the Deck, then increase this card's Level by [the number of monsters shuffled into the Deck by this effect] until the end of this turn.
  42.  
  43. Great EX-Ropure Dragon King
  44. Level 9 LIGHT Cyberse/Ritual/Effect
  45. 3000/2500
  46. You can Ritual Summon this card with "EX-Ropure Ritual".
  47. [REQUIREMENT] None
  48. [CONTINUOUS EFFECT] Your opponent cannot declare an attack with monsters that are not equipped with an Equip Spell Card.
  49.  
  50. EX-Ropure Crusader
  51. Level 8 LIGHT Cyberse/Ritual/Effect
  52. 2500/2000
  53. You can Ritual Summon this card with "Ropure Ritual".
  54. [REQUIREMENT] None
  55. [CONTINUOUS EFFECT] Your opponent cannot activate Field Spell Cards.
  56.  
  57. EX-Ropure Dynasty Knight
  58. Level 6 LIGHT Cyberse/Ritual/Effect
  59. 2200/1500
  60. You can Ritual Summon this card with "Ropure Ritual".
  61. [REQUIREMENT] If you have an Equip Spell Card in your Graveyard, send 1 card from your hand to the Graveyard.
  62. [EFFECT] Add 1 Equip Spell Card from your Graveyard to your hand.
  63.  
  64. EX-Ropure Magician
  65. Level 7 LIGHT Cyberse/Ritual/Effect
  66. 2500/2100
  67. You can Ritual Summon this card with "Ropure Ritual".
  68. [REQUIREMENT] Send the top card of your Deck to the Graveyard.
  69. [EFFECT] This card gains ATK equal to [the number of Equip Spell Cards, Ritual Spell Cards and Ritual Monsters with different names in your Graveyard] x 300, until the end of this turn.
  70.  
  71. EX-Ropure Sorceress
  72. Level 6 LIGHT Cyberse/Ritual/Effect
  73. 2100/1500
  74. You can Ritual Summon this card with "Ropure Ritual".
  75. [REQUIREMENT] If you have a Level 7 or lower Ritual Monster in your Graveyard, send 1 card from your hand to the Graveyard.
  76. [EFFECT] Special Summon 1 Level 7 or lower Ritual Monster from your Graveyard to your field.
  77.  
  78. Ropure Arms - Great Gauntlets
  79. Equip Spell Card
  80. [REQUIREMENT] Equip this card to 1 face-up Cyberse Type monster on your field.
  81. [EFFECT] Increase the Level of the equipped monster by 3 and can attack twice per turn.
  82.  
  83. Ropure Arms - Crystal Crossbow
  84. Equip Spell Card
  85. [REQUIREMENT] Equip this card to 1 face-up Cyberse Type monster on your field.
  86. [EFFECT] Increase the Level of the equipped monster by 3. If the equipped monster is a Ritual Monster, this card cannot be destroyed by your opponent's Spell Card effects.
  87.  
  88. Ropure Call
  89. Spell Card
  90. [REQUIREMENT] You have no monsters on your field.
  91. [EFFECT] Send the top 3 cards of your Deck to the Graveyard. If a Cyberse Type Ritual Monster(s) is among the cards sent, add 1 LIGHT Attribute Cyberse Type monster from the Graveyard to your hand.
  92.  
  93. EX-Ropure Ritual
  94. Ritual Spell Card
  95. [REQUIREMENT] None
  96. [EFFECT] Ritual Summon "Great EX-Ropure Dragon King" from your hand or your Graveyard by sending monsters from your field to the Graveyard whose total Levels equal or exceed [the Level of the Ritual Monster you Ritual Summon].
  97.  
  98. Ropure Chance
  99. Spell Card
  100. [REQUIREMENT] If you have a Cyberse Type Ritual Monster or a Cyberse Type monster equipped with an Equip Spell Card face-up on your field, send 1 card from your hand to the Graveyard.
  101. [EFFECT] Destroy 1 card on your opponent's field.
  102.  
  103. Ropure Regen
  104. Spell Card
  105. [REQUIREMENT] You have a face-up Level 8 or lower Ritual Monster on your field.
  106. [EFFECT] Up to 2 face-up monsters on your field cannot be destroyed by your opponent's Trap Card effects this turn.
  107.  
  108. Ropure Hole
  109. Trap Card
  110. [REQUIREMENT] When your opponent Special Summons a monster, shuffle 1 Ritual Monster from your Graveyard into the Deck.
  111. [EFFECT] Destroy that monster.
  112.  
  113. Ropure Mimic
  114. Trap Card
  115. [REQUIREMENT] After your opponent activates a Spell Card.
  116. [EFFECT] Set 1 Ritual Spell Card from your Graveyard to your Spell & Trap Zone.
  117.  
  118. Ropure Dungeon
  119. Trap Card
  120. [REQUIREMENT] When an opponent's monster declares an attack.
  121. [EFFECT] The attacking monster loses ATK equal to [the Level of 1 Ritual Monster in your Graveyard] x 100 until the end of this turn. Then, add that monster from your Graveyard to your hand.
  122.  
  123. Ropure Saga
  124. Trap Card
  125. [REQUIREMENT] When a Cyberse Type monster on your field is destroyed by an opponent's attack, send 1 card from your hand to the Graveyard.
  126. [EFFECT] Special Summon that destroyed monster from your Graveyard to your field.
  127.  
  128. JRPG Cybersal App
  129. Spell Card
  130. [REQUIREMENT] Send 1 Cyberse Type monster from your hand to the Graveyard.
  131. [EFFECT] Draw 1 card. Then, if you sent a Ritual Monster to the Graveyard to meet the requirement, you can draw 1 additional card.
  132.  
  133. Fantasy Guide
  134. Spell Card
  135. [REQUIREMENT] You have 3 or more Cyberse Type monsters in your Graveyard.
  136. [EFFECT] Look at 1 face-down card in your opponent's Spell & Trap Zone then return it to its original position. If it was a Trap Card and you have a Cyberse Type Ritual Monster in your Graveyard, destroy that card and inflict 1000 damage to your opponent.
  137.  
  138. Party Attack
  139. Trap Card
  140. [REQUIREMENT] When a monster on your field is destroyed by an opponent's card effect.
  141. [EFFECT] Special Summon 1 LIGHT Attribute Cyberse Type monster from your Graveyard to your field in face-up Defense Position. Then, if you Special Summoned a Ritual Monster by this effect, you can destroy 1 monster on your opponent's field.
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