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- SnowC = {"Institutional white", "White", "Transparent", "Phosph. White", "Light stone grey"}
- me = game.Players.LocalPlayer
- char = me.Character
- Modelname = "SoulBall"
- dmg = 15
- Dist = 2.5
- Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
- snowname = "Snow"
- ball = nil
- necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- able = true
- Modes = {"Throw", "Collect"}
- MaxBallzies = 10
- Ballzies = 1
- Order = 1
- Mode = Modes[Order]
- Add = {
- Sphere = function(P)
- local m = Instance.new("SpecialMesh",P)
- m.MeshType = "Sphere"
- return m
- end,
- BF = function(P)
- local bf = Instance.new("BodyForce",P)
- bf.force = Vector3.new(0, P:GetMass()*187, 0)
- return bf
- end,
- BP = function(P)
- local bp = Instance.new("BodyPosition",P)
- bp.maxForce = Vector3.new(math.huge, 0, math.huge)
- bp.P = 14000
- return bp
- end,
- BG = function(P)
- local bg = Instance.new("BodyGyro",P)
- bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- bg.P = 8000
- return bg
- end
- }
- function GetNoobs(Pos, Mag)
- local obs = {}
- for i,v in pairs(workspace:children()) do
- if v:IsA("Model") and v ~= char then
- local t, h = v:findFirstChild("Torso"), v:findFirstChild("Humanoid")
- if t ~= nil and h ~= nil then
- local p = nil
- local d = Mag
- for a,k in pairs(v:children()) do
- if k:IsA("BasePart") then
- if (k.Position - Pos).magnitude < d then
- p = k
- d = (k.Position - Pos).magnitude
- end
- end
- end
- if p ~= nil then
- table.insert(obs, {t, h})
- end
- end
- end
- end
- return obs
- end
- function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)
- local p = Instance.new("Part")
- p.formFactor = "Custom"
- p.Anchored = Anchor
- p.CanCollide = Collide
- p.Transparency = Tran
- p.Reflectance = Ref
- p.BrickColor = BrickColor.new(Color)
- for _, Surf in pairs(Surfaces) do
- p[Surf] = "Smooth"
- end
- p.Size = Vector3.new(X, Y, Z)
- if Break then
- p:BreakJoints()
- else p:MakeJoints() end
- p.Parent = Parent
- return p
- end
- function Weld(p0, p1, x, y, z, a, b, c)
- local w = Instance.new("Weld")
- w.Parent = p0
- w.Part0 = p0
- w.Part1 = p1
- w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c)
- return w
- end
- function ComputePos(pos1, pos2)
- local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
- return CFrame.new(pos1, pos3)
- end
- for i,v in pairs(char:children()) do
- if v.Name == Modelname then
- v:remove()
- end
- end
- gui = me.PlayerGui
- for i,v in pairs(gui:children()) do
- if v.Name == "SnowGui" then
- v:remove()
- end
- end
- sc = Instance.new("ScreenGui")
- sc.Name = "SnowGui"
- mainframe = Instance.new("Frame",sc)
- mainframe.Size = UDim2.new(0,300,0,40)
- mainframe.Position = UDim2.new(0.5, -150, 0, 2)
- mainframe.BackgroundTransparency = 0.3
- mainframe.BackgroundColor3 = Color3.new(0.6, 0.6, 0.85)
- mo = Instance.new("TextLabel",mainframe)
- mo.Text = Mode
- mo.FontSize = "Size14"
- mo.BackgroundColor3 = Color3.new(0.8, 0.8, 1)
- mo.TextColor3 = Color3.new(0.2, 0.2, 0.5)
- mo.Size = UDim2.new(0, 180, 0, 32)
- mo.Position = UDim2.new(0, 4, 0, 4)
- mo.BackgroundTransparency = 0.3
- ma = Instance.new("TextLabel",mainframe)
- ma.Text = Ballzies.."/"..MaxBallzies
- ma.FontSize = "Size14"
- ma.BackgroundColor3 = Color3.new(0.8, 0.8, 1)
- ma.TextColor3 = Color3.new(0.2, 0.2, 0.5)
- ma.Size = UDim2.new(0, 108, 0, 32)
- ma.Position = UDim2.new(0, 188, 0, 4)
- ma.BackgroundTransparency = 0.3
- function CheckBallzies()
- if Ballzies > MaxBallzies then
- Ballzies = MaxBallzies
- elseif Ballzies < 0 then
- Ballzies = 0
- end
- ma.Text = Ballzies.."/"..MaxBallzies
- end
- sc.Parent = gui
- torso = char.Torso
- neck = torso.Neck
- hum = char.Humanoid
- Rarm = char["Right Arm"]
- Larm = char["Left Arm"]
- Rleg = char["Right Leg"]
- Lleg = char["Left Leg"]
- throwsound = Instance.new("Sound")
- throwsound.SoundId = "rbxasset://sounds//swordslash.wav"
- throwsound.Volume = 0.8
- throwsound.Pitch = 1.2
- throwsound.Parent = Rarm
- hitsound = Instance.new("Sound")
- hitsound.SoundId = "http://www.roblox.com/asset/?id=2801263"
- hitsound.Volume = 0.55
- hitsound.Pitch = 1.8
- Mo = Instance.new("Model")
- Mo.Name = Modelname
- main = Part(Mo, false, false, 0, 0, "Brown", 2, 2, 0.2, true)
- Weld(torso, main, 0, 0, -0.6, 0, 0, 0)
- Floor = Part(Mo, false, false, 0, 0, "Reddish brown", 1.95, 0.2, 1, true)
- Weld(main, Floor, 0, 0.93, -0.4, 0, 0, 0)
- for i=-0.9, 1, 1.8 do
- local side = Part(Mo, false, false, 0, 0, "Brown", 0.2, 2, 0.8, true)
- Weld(main, side, i, 0, -0.36, 0, 0, 0)
- end
- for i = -60, 55, 15 do
- local ba = Part(Mo, false, false, 0, 0, "Brown", 2, 0.44, 0.2, true)
- local wa = Weld(main, ba, 0, 0, 0, 0, 0, 0)
- wa.C0 = CFrame.new(0,-0.1,0.1) * CFrame.Angles(math.rad(i),0,0)
- wa.C1 = CFrame.new(0,0,-1.1)
- for x=-0.9, 1, 1.8 do
- local si = Part(Mo, false, false, 0, 0, "Brown", 0.2, 0.5, 0.7, true)
- Weld(ba, si, x, 0, 0.34, 0, 0, 0)
- end
- end
- for i = -0.8, 0.85, 1.6 do
- for x = -1, 1.1, 2 do
- local bah = Part(Mo, false, false, 0, 0, "Reddish brown", 0.45, 0.2, 1.1, true)
- Weld(main, bah, i, x, 0.5, 0, 0, 0)
- end
- for x = -20, 20, 5 do
- local p = Part(Mo, false, false, 0, 0, "Reddish brown", 0.45, 0.4, 0.2, true)
- local wa = Weld(main, p, 0, 0, 0, 0, 0, 0)
- wa.C0 = CFrame.new(i,0,1.2) * CFrame.Angles(math.rad(x),0,0)
- wa.C1 = CFrame.new(0,0,2.4)
- end
- end
- for i = 90, -91, -180 do
- local pock = Part(Mo, false, false, 0, 0, "Reddish brown", 0.7, 0.8, 0.3, true)
- local wa = Weld(main, pock, 0, 0, 0, 0, 0, 0)
- wa.C0 = CFrame.new(0, -0.1, 0.5) * CFrame.Angles(0, math.rad(i), 0)
- wa.C1 = CFrame.new(0, 0, 1)
- local pock2 = Part(Mo, false, false, 0, 0, "Reddish brown", 0.8, 0.4, 0.4, true)
- Weld(pock, pock2, 0, -0.25, 0, 0, 0, 0)
- local shin = Part(Mo, false, false, 0, 0.05, "Bright yellow", 0.4, 0.2, 0.2, true)
- Weld(pock2, shin, 0, -0.06, 0.15, 0, 0, 0)
- Add.Sphere(shin)
- end
- local lastpart = nil
- for i = -120, 0, 20 do
- local p = Part(Mo, false, false, 0, 0, "Reddish brown", 2, 0.47, 0.2, true)
- local wa = Weld(main, p, 0, 0, 0, 0, 0, 0)
- wa.C0 = CFrame.new(0,0.23,0.5) * CFrame.Angles(math.rad(i),0,0)
- wa.C1 = CFrame.new(0,0,-0.9)
- lastpart = p
- end
- shiny = Part(Mo, false, false, 0, 0.05, "Bright yellow", 0.5, 0.3, 0.2, true)
- Weld(lastpart, shiny, 0, 0, -0.07, 0, 0, 0)
- RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
- LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
- RLBW = Weld(torso, RLBrick, -0.5, 1, 0, 0, 0, 0)
- LLBW = Weld(torso, LLBrick, 0.5, 1, 0, 0, 0, 0)
- RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
- LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0)
- RLW = Weld(RLBrick, nil, 0, 1, 0, 0, 0, 0)
- LLW = Weld(LLBrick, nil, 0, 1, 0, 0, 0, 0)
- Mo.Parent = char
- RAWBattle = nil
- LAWBattle = nil
- function SelectAnim()
- RAW.Part1 = Rarm
- LAW.Part1 = Larm
- for i=0,16,2 do
- RAW.C0 = CFrame.Angles(0,0,math.rad(i))
- LAW.C0 = CFrame.Angles(0,0,math.rad(-i))
- wait()
- end
- if RAWBattle == nil then
- RAWBattle = RAW.C0
- LAWBattle = LAW.C0
- end
- end
- function DeselectAnim()
- for i=16,0,-2 do
- RAW.C0 = CFrame.Angles(0,0,math.rad(i))
- LAW.C0 = CFrame.Angles(0,0,math.rad(-i))
- wait()
- end
- RAW.Part1 = nil
- LAW.Part1 = nil
- end
- function makeball()
- local b = Part(Mo, false, false, 0, 0, SnowC[math.random(1,#SnowC)],1,1,1,true)
- local bw = Weld(Rarm, b, 0, 1.2, 0, 0, 0, 0)
- local m = Add.Sphere(b)
- m.Scale = Vector3.new(0.1,0.1,0.1)
- b.Material = "Concrete"
- ball = {b, bw}
- for i=0.1,1.25,0.1 do
- wait()
- m.Scale = Vector3.new(i,i,i)
- end
- wait(0.04)
- end
- function throw(Mousepos)
- if able and Ballzies > 0 then
- able = false
- coroutine.resume(coroutine.create(function()
- makeball()
- end))
- Ballzies = Ballzies - 1
- CheckBallzies()
- local torsopos = torso.CFrame
- local bgcf = ComputePos(torsopos.p, Mousepos)
- local bg = Add.BG(torso)
- local bp = Add.BP(torso)
- bp.position = torsopos.p
- RLW.Part1 = Rleg
- LLW.Part1 = Lleg
- for i=0,-90,-90/4 do
- bg.cframe = bgcf * CFrame.Angles(0,math.rad(i),0)
- RAW.C0 = RAWBattle * CFrame.Angles(0,0,math.rad(-i/1.7))
- LAW.C0 = LAWBattle * CFrame.Angles(0,0,math.rad(i/1.9))
- neck.C0 = necko * CFrame.Angles(0,0,math.rad(-i))
- RLW.C0 = CFrame.Angles(0,0,math.rad(-i/4.5))
- LLW.C0 = CFrame.Angles(0,0,math.rad(i/4.5))
- wait()
- end
- wait(0.08)
- for i = 0, 90, 90/3 do
- bg.cframe = bgcf * CFrame.Angles(0,math.rad(i-90),0)
- RAW.C0 = RAWBattle * CFrame.Angles(0,0,math.rad(i-(-90/1.7)))
- neck.C0 = necko * CFrame.Angles(0,0,math.rad(-i+90))
- RLW.C0 = CFrame.Angles(0,0,math.rad(-(i/4.5)-(-90/4.5)))
- LLW.C0 = CFrame.Angles(0,0,math.rad((i/4.5)-(90/4.5)))
- wait()
- end
- throwsound:play()
- coroutine.resume(coroutine.create(function()
- local ta = ball
- ta[1].Parent = workspace
- ta[2]:remove()
- local c = CFrame.new(ball[1].Position, Mousepos) * CFrame.Angles(math.pi/8.5,0,0)
- local mag = (torsopos.p - Mousepos).magnitude
- mag = mag-(mag/5)
- if mag > 70 then mag = 70 end
- local kert = (40+(mag*2))
- wait()
- ta[1].Velocity = c.lookVector * kert
- local abletohit = true
- ta[1].Touched:connect(function(hit)
- if hit.Parent ~= char and hit.Parent.Parent ~= char and abletohit then
- abletohit = false
- local pz = ta[1].Position
- local siz = ta[1].Size.x
- local bla = Part(workspace, true, false, 0, 0, "White", 0.1, 0.1, 0.1, true)
- bla.CFrame = CFrame.new(pz)
- local saa = hitsound:clone()
- saa.Parent = bla
- saa:play()
- coroutine.resume(coroutine.create(function()
- local toz = GetNoobs(pz, Dist)
- for i,v in pairs(toz) do
- v[2].PlatformStand = true
- v[2].Health = v[2].Health - dmg
- local caa = CFrame.new(pz, v[1].Position)
- v[1].Velocity = caa.lookVector * (dmg*2)
- coroutine.resume(coroutine.create(function()
- wait(0.07)
- v[2].PlatformStand = false
- end))
- end
- wait(0.5)
- bla:remove()
- end))
- ta[1]:remove()
- for i=1,math.random(2,7) do
- siz = math.random(40, 120)/100
- local sho = Part(workspace, false, false, 0, 0, SnowC[math.random(1,#SnowC)], siz, siz, siz, true)
- sho.CFrame = CFrame.new(pz)
- sho.Velocity = Vector3.new(math.random(-40,40),math.random(-20,40),math.random(-40,40))
- sho.Material = "Concrete"
- Add.Sphere(sho)
- coroutine.resume(coroutine.create(function()
- wait(1)
- sho:remove()
- end))
- end
- end
- end)
- wait(4)
- ta[1]:remove()
- end))
- for i = 90, 180, 90/3 do
- bg.cframe = bgcf * CFrame.Angles(0,math.rad(i-90),0)
- RAW.C0 = RAWBattle * CFrame.Angles(0,0,math.rad(-i-(180/1.7)))
- neck.C0 = necko * CFrame.Angles(0,0,math.rad(-i+90))
- RLW.C0 = CFrame.Angles(0,0,math.rad((i/4.5)+(-90/4.5)))
- LLW.C0 = CFrame.Angles(0,0,math.rad(-(i/4.5)+(90/4.5)))
- wait()
- end
- wait(0.16)
- for i = 180, 90, -90/6 do
- bg.cframe = bgcf * CFrame.Angles(0,math.rad(i-90),0)
- RAW.C0 = RAWBattle * CFrame.Angles(0,0,math.rad(i-90))
- neck.C0 = necko * CFrame.Angles(0,0,math.rad(-i+90))
- LAW.C0 = LAWBattle * CFrame.Angles(0,0,math.rad(-i/1.9+(90/1.9)))
- RLW.C0 = CFrame.Angles(0,0,math.rad((i/4.5)+(-90/4.5)))
- LLW.C0 = CFrame.Angles(0,0,math.rad(-(i/4.5)+(90/4.5)))
- wait()
- end
- wait(0.06)
- bg:remove()
- bp:remove()
- RLW.Part1 = nil
- LLW.Part1 = nil
- RAW.C0 = RAWBattle
- LAW.C0 = LAWBattle
- neck.C0 = necko
- ball = nil
- able = true
- end
- end
- function GrabSnow(Snow, mouse)
- if able == true then
- able = false
- if Snow.Name == snowname and (Snow.Position - torso.Position).magnitude < 50 then
- local pos = CFrame.new(torso.Position, Snow.Position)
- pos = pos * CFrame.new(0,0,-(torso.Position - Snow.Position).magnitude + Snow.Size.X/2.2).p
- local blah = true
- mouse.Button1Down:connect(function()
- if blah == true then
- blah = false
- end
- end)
- repeat
- wait()
- if Snow.Parent ~= nil then
- hum:MoveTo(pos, Snow)
- else break end
- if blah == false then break end
- until (torso.Position - pos).magnitude < 4.4
- if blah then
- local bp = Add.BP(torso)
- bp.position = Vector3.new(pos.x, torso.Position.Y, pos.z)
- local bg = Add.BG(torso)
- bg.cframe = CFrame.new(torso.Position, Vector3.new(Snow.Position.x, torso.Position.y - 0.4, Snow.Position.z))
- RLW.Part1 = Rleg
- LLW.Part1 = Lleg
- for i=0,80,10 do
- wait()
- RAW.C0 = RAWBattle * CFrame.Angles(math.rad(i),0,math.rad(-i/2)) * CFrame.new(0,-i/130,0)
- LAW.C0 = LAWBattle * CFrame.Angles(math.rad(i),0,math.rad(i/2)) * CFrame.new(0,-i/130,0)
- RLW.C0 = CFrame.Angles(0,0,math.rad(i/6.5))
- LLW.C0 = CFrame.Angles(0,0,math.rad(-i/6.5))
- end
- local c1, c2 = RAW.C0, LAW.C0
- local makingball = true
- coroutine.resume(coroutine.create(function()
- while makingball == true do
- RAW.C0 = c1 * CFrame.Angles(math.random(-30,30)/100, math.random(-20,20)/100, math.random(-30,30)/100)
- LAW.C0 = c2 * CFrame.Angles(math.random(-30,30)/100, math.random(-20,20)/100, math.random(-30,30)/100)
- wait()
- end
- end))
- makeball()
- makingball = false
- ball[1]:remove()
- wait(0.1)
- bp:remove()
- bg:remove()
- for i=80,0,-10 do
- wait()
- RAW.C0 = RAWBattle * CFrame.Angles(math.rad(i),0,math.rad(-i/2)) * CFrame.new(0,-i/130,0)
- LAW.C0 = LAWBattle * CFrame.Angles(math.rad(i),0,math.rad(i/2)) * CFrame.new(0,-i/130,0)
- RLW.C0 = CFrame.Angles(0,0,math.rad(i/6.5))
- LLW.C0 = CFrame.Angles(0,0,math.rad(-i/6.5))
- end
- Ballzies = Ballzies + 1
- CheckBallzies()
- RLW.Part1 = nil
- LLW.Part1 = nil
- else
- hum:MoveTo(torso.Position, torso)
- end
- end
- able = true end
- end
- function KD(key)
- key = key:lower()
- if key == "q" then
- Order = Order - 1
- elseif key == "e" then
- Order = Order + 1
- end
- if Order > #Modes then
- Order = 1
- elseif Order < 1 then
- Order = #Modes
- end
- Mode = Modes[Order]
- mo.Text = Modes[Order]
- end
- function Select(mouse)
- SelectAnim()
- mouse.KeyDown:connect(function(key) KD(key) end)
- mouse.Button1Down:connect(function()
- if Mode == Modes[2] then
- GrabSnow(mouse.Target, mouse)
- elseif Mode == Modes[1] then
- throw(mouse.Hit.p)
- end
- end)
- end
- function Deselect(mouse)
- DeselectAnim()
- end
- if not script.Parent:IsA("HopperBin") then
- H = Instance.new("HopperBin",me.Backpack)
- H.Name = Modelname
- script.Parent = H
- end
- bin = script.Parent
- bin.Selected:connect(Select)
- bin.Deselected:connect(Deselect)
- coroutine.resume(coroutine.create(function()
- while true do
- local touchy = false
- for i = 1, math.random(26,40) do
- local siz = math.random(120,280)/100
- local RandX, RandY, RandZ = math.random(-150,150), math.random(90,110), math.random(-150,150)
- local s = Part(Mo, false, false, 0, 0, SnowC[math.random(1,#SnowC)],siz,siz,siz,true)
- Add.Sphere(s)
- local b = Add.BF(s)
- b.force = Vector3.new(0, s:GetMass() * 164, 0)
- s.CFrame = CFrame.new(RandX, RandY, RandZ)
- coroutine.resume(coroutine.create(function()
- repeat wait() until s.Position.Y < 0
- local po = s.Position
- touchy = true
- s:remove()
- end))
- wait(0.04)
- end
- repeat wait(0.1) until touchy
- wait(1)
- for i = 1, math.random(12, 26) do
- wait()
- local siz = math.random(180,260)/100
- local RandX, RandZ = math.random(-150,150), math.random(-150,150)
- local pile = Part(workspace:findFirstChild("Base"), true, false, 1, 0, SnowC[math.random(1,#SnowC)],siz*6.5,siz*2.7,siz*6.5,true)
- pile.CFrame = CFrame.new(RandX, 1.05, RandZ)
- pile.Name = snowname
- Add.Sphere(pile)
- coroutine.resume(coroutine.create(function()
- for i=1,-0.05,-0.05 do
- pile.Transparency = i
- wait()
- end
- wait(30)
- for i=0,1,0.03 do
- pile.Transparency = i
- wait()
- end
- pile:remove()
- end))
- end
- wait(20)
- end
- end))
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