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- local Player = owner
- local Character = Player.Character
- local mouse,Mouse,MMouse = nil
- local RemoteEvent = Instance.new("RemoteEvent")
- RemoteEvent.Name = "KeyDown"
- RemoteEvent.Parent = Character
- local RemoteEvent2 = Instance.new("RemoteEvent")
- RemoteEvent2.Name = "ButtonDown"
- RemoteEvent2.Parent = Character
- local RemoteEvent3 = Instance.new("RemoteFunction")
- RemoteEvent3.Name = "MousePos"
- RemoteEvent3.Parent = Character
- function getMouseHit()
- return RemoteEvent3:InvokeClient (owner, 1);
- end;
- NLS([==[
- local Player = game.Players.LocalPlayer
- local mouse = Player:GetMouse()
- local remote = Player.Character:WaitForChild("KeyDown")
- local remote2 = Player.Character:WaitForChild("ButtonDown")
- local remote3 = Player.Character:WaitForChild("MousePos")
- mouse.KeyDown:Connect(function(k)
- k = k:lower()
- remote:FireServer(k)
- end)
- mouse.Button1Down:Connect(function()
- remote2:FireServer()
- end)
- remote3.OnClientInvoke = function (request, ...)
- if (request == 1) then
- return mouse.Hit.p;
- end;
- end;
- ]==],Player.Character)
- print("FE Converter By basstracker1970")
- wait(0.2)
- Effects = { }
- local Mouse = mouse
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local Head = Character.Head
- local RootPart = Character.HumanoidRootPart
- local Torso = Character.Torso
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Camera = game.Workspace.CurrentCamera
- local RootJoint = RootPart.RootJoint
- local Equipped = false
- local Attack = false
- local Anim = 'Idle'
- local Mode = "Doom"
- local Idle = 0
- local Combo = 1
- local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local Velocity = RootPart.Velocity.y
- local Sine = 0
- local Change = 1
- local Stance = false
- local Stance2 = false
- local Buffed = false
- local Buffnum = 0
- local idle = 0
- local Sleepy = 0
- local Sleep = false
- local Mate = 0
- local Love = 0
- Humanoid.Animator.Parent = nil
- Character.Animate.Parent = nil
- local newMotor = function(part0, part1, c0, c1)
- local w = Instance.new('Motor', part0)
- w.Part0 = part0
- w.Part1 = part1
- w.C0 = c0
- w.C1 = c1
- return w
- end
- function clerp(a, b, t)
- return a:lerp(b, t)
- end
- RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
- local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
- local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
- local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
- RootJoint.C1 = CFrame.new(0, 0, 0)
- RootJoint.C0 = CFrame.new(0, 0, 0)
- Torso.Neck.C1 = CFrame.new(0, 0, 0)
- Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
- local rarmc1 = RW.C1
- local larmc1 = LW.C1
- local rlegc1 = RH.C1
- local llegc1 = LH.C1
- local resetc1 = false
- function PlayAnimationFromTable(table, speed, bool)
- local tweenservice = game:GetService("TweenService")
- local TweenInformation = TweenInfo.new(0,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,
- false,
- 0)
- tweenservice:Create(RootJoint,TweenInformation,{C0 = clerp(RootJoint.C0, table[1], speed) }):Play()
- tweenservice:Create(Torso.Neck,TweenInformation,{C0 = clerp(Torso.Neck.C0, table[2], speed) }):Play()
- tweenservice:Create(RW,TweenInformation,{C0 = clerp(RW.C0, table[3], speed) }):Play()
- tweenservice:Create(LW,TweenInformation,{C0 = clerp(LW.C0, table[4], speed) }):Play()
- tweenservice:Create(RH,TweenInformation,{C0 = clerp(RH.C0, table[5], speed) }):Play()
- tweenservice:Create(LH,TweenInformation,{C0 = clerp(LH.C0, table[6], speed) }):Play()
- if bool == true then
- if resetc1 == false then
- resetc1 = true
- RootJoint.C1 = RootJoint.C1
- Torso.Neck.C1 = Torso.Neck.C1
- RW.C1 = rarmc1
- LW.C1 = larmc1
- RH.C1 = rlegc1
- LH.C1 = llegc1
- end
- end
- end
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 30
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Stepped:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- Hh = Create("Sound"){
- Parent = RootPart,
- SoundId = "rbxassetid://900325232",
- Volume = 1,
- Looped = true
- }
- Hh:Play()
- Speed = Create("NumberValue"){
- Name = "Speed",
- Value = 16,
- Parent = Character
- }
- Jump = Create("NumberValue"){
- Name = "Jump",
- Value = 50,
- Parent = Character
- }
- local Buff = Create("BillboardGui"){
- Size = UDim2.new(5, 0, 5, 0),
- Adornee = RootPart,
- Parent = RootPart,
- ExtentsOffset = Vector3.new(0, 3, 0),
- AlwaysOnTop = true
- }
- local BuffLabel = Create("TextLabel"){
- BackgroundTransparency = 1,
- TextStrokeTransparency = 1,
- TextTransparency = 1,
- TextStrokeColor3 = Color3.new(0, 0, 0),
- TextColor3 = Color3.new(0, 0, 0),
- Size = UDim2.new(1, 0, 1, 0),
- Text = "",
- Font = "Fantasy",
- TextScaled = true,
- Parent = Buff,
- }
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- CFuncs = {
- Part = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- if Size == Vector3.new(.2,.2,.2) then
- Part.Size = Vector3.new(0.2, 0.2, 0.2)
- else
- Part.Size = Size
- end
- return Part
- end;
- };
- Corner = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("CornerWedgePart"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end;
- };
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- if MeshId ~= "" then
- Msh.MeshId = "rbxassetid://" ..MeshId
- end
- end
- return Msh
- end;
- };
- Weld = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end;
- };
- Decal = {
- Create = function(Parent, Texture, Transparency, Face)
- local Decal = Create("Decal"){
- Parent = Parent,
- Texture = "rbxassetid://" .. Texture,
- Transparency = Transparency,
- Face = Face
- }
- return Decal
- end;
- };
- Sound = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Pitch = pit or 1,
- SoundId = "rbxassetid://" .. id,
- Parent = par or workspace,
- }
- swait()
- S:play()
- game:GetService("Debris"):AddItem(S, 10)
- end))
- end;
- };
- ParticleEmitter = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local Particle = Create("ParticleEmitter"){
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread,
- }
- return Particle
- end;
- };
- CreateTemplate = {
- };
- }
- function newBezier(startpos, pos2, pos3, endpos, t)
- local A = clerp(startpos, pos2, t)
- local B = clerp(pos2, pos3, t)
- local C = clerp(pos3, endpos, t)
- local lerp1 = clerp(A, B, t)
- local lerp2 = clerp(B, C, t)
- local cubic = clerp(lerp1, lerp2, t)
- return cubic
- end
- function RayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- FindNearestTorso = function(pos)
- local list = (game.Workspace:children())
- local torso = nil
- local dist = 1000
- local temp, human, temp2 = nil, nil, nil
- for x = 1, #list do
- temp2 = list[x]
- if temp2.className == "Model" and temp2.Name ~= Character.Name then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid")
- if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
- local dohit = true
- if dohit == true then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso, dist
- end
- HitSound = { --lazy
- "199149137",
- "199149186",
- "199149221",
- "199149235",
- "199149269",
- "199149297",
- }
- function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChildOfClass("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil then
- if hit.Parent.DebounceHit.Value == true then
- return
- end
- end
- if h.MaxHealth == math.huge then
- hit.Parent.Head:BreakJoints()
- end
- local c = Create("ObjectValue"){
- Name = "creator",
- Value = Player,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- if HitSound ~= nil and HitPitch ~= nil then
- CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- if block.className == "IntValue" then
- if block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- end
- end
- if Mode == "Doom" then
- ShowDamage((Part.CFrame * CFrame.new(math.random(-2.4, 2.4), math.random(-2.4, 2.4), (Part.Size.Z / 2) * math.random(-2.4, 2.4)).p + Vector3.new(0, 1.5, 0)), Damage, 1.5, BrickColor.new("Smokey grey").Color, BrickColor.new("Really black").Color)
- elseif Mode == "Yiqi" then
- ShowDamage((Part.CFrame * CFrame.new(math.random(-2.4, 2.4), math.random(-2.4, 2.4), (Part.Size.Z / 2) * math.random(-2.4, 2.4)).p + Vector3.new(0, 1.5, 0)), Damage, 1.5, BrickColor.new("New Yeller").Color, BrickColor.new("Really black").Color)
- elseif Mode == "Glacial" then
- ShowDamage((Part.CFrame * CFrame.new(math.random(-2.4, 2.4), math.random(-2.4, 2.4), (Part.Size.Z / 2) * math.random(-2.4, 2.4)).p + Vector3.new(0, 1.5, 0)), Damage, 1.5, BrickColor.new("Teal").Color, BrickColor.new("Electric blue").Color)
- elseif Mode == "Lunar" then
- ShowDamage((Part.CFrame * CFrame.new(math.random(-2.4, 2.4), math.random(-2.4, 2.4), (Part.Size.Z / 2) * math.random(-2.4, 2.4)).p + Vector3.new(0, 1.5, 0)), Damage, 1.5, BrickColor.new("New Yeller").Color, BrickColor.new("Navy blue").Color)
- elseif Mode == "Lust" then
- ShowDamage((Part.CFrame * CFrame.new(math.random(-2.4, 2.4), math.random(-2.4, 2.4), (Part.Size.Z / 2) * math.random(-2.4, 2.4)).p + Vector3.new(0, 1.5, 0)), Damage, 1.5, BrickColor.new("Carnation pink").Color, BrickColor.new("Pink").Color)
- end
- h.Health = h.Health - Damage
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = Create("BodyVelocity"){
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- local rl = Create("BodyAngularVelocity"){
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodvol, .5)
- game:GetService("Debris"):AddItem(rl, .5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity"){
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
- }
- game:GetService("Debris"):AddItem(vp, .5)
- elseif Type == "Doom" then
- local vp = Create("BodyVelocity"){
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
- }
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- Effects.Block.Create(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, .5, .5, .5, 6, 6, 6, .1, 1)
- Effects.Sphere.Create(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, .7, .7, .7, 6, 6, 6, .1, 1)
- CFuncs.Sound.Create("206082273", hit.Parent.Torso, 1, 1.7)
- game:GetService("Debris"):AddItem(vp, .5)
- elseif Type == "Doom2" then
- local vp = Create("BodyVelocity"){
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
- }
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- Effects.Block.Create(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 1, 1, 1, 6.4, 6.4, 6.4, .07, 1)
- Effects.Sphere.Create(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 1.3, 1.3, 1.3, 6.4, 6.4, 6.4, .07, 1)
- for i = 1, 7 do
- Effects.Break.Create(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 2, 15, 2)
- end
- CFuncs.Sound.Create("206082273", hit.Parent.Torso, 1, 1.1)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, .5)
- elseif Type == "DarkUp" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- swait()
- Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
- end
- end))
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition"){
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition"){
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- local BodGy = Create("BodyGyro") {
- maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
- P = 20e+003,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame,
- }
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 5)
- game:GetService("Debris"):AddItem(BodGy, 5)
- end
- local debounce = Create("BoolValue"){
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true,
- }
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, .5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color, Color2)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 1))
- local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui"){
- Size = UDim2.new(5, 0, 5, 0),
- Adornee = EffectPart,
- Parent = EffectPart,
- }
- local TextLabel = Create("TextLabel"){
- BackgroundTransparency = 1,
- TextStrokeTransparency = 0,
- TextStrokeColor3 = Color2,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- Font = "Fantasy",
- TextColor3 = Color,
- TextScaled = true,
- Parent = BillboardGui,
- }
- game.Debris:AddItem(EffectPart, (Time))
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = (Time / Rate) -- lazy
- EffectPart.CFrame = CFrame.new(Pos)
- for i = 1, 0, -.05 do
- swait(Rate)
- EffectPart.CFrame = EffectPart.CFrame * CFrame.new(0, i/2.5, 0)
- end
- for i = 0, 1, .05 do
- swait(Rate)
- TextLabel.TextTransparency = TextLabel.TextTransparency + i
- TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + i
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Delay, Type, HitSound, HitPitch)
- for _, c in pairs(workspace:children()) do
- local hum = c:FindFirstChildOfClass("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= Magnitude and c.Name ~= Player.Name then
- Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, Delay, HitSound, HitPitch)
- end
- end
- end
- end
- end
- EffectModel = Instance.new("Model", Character)
- EffectModel.Name = "Effects"
- Effects = {
- Block = {
- --Effects.Block.Create(BrickColor.new("Navy blue"), sword.CFrame, 1, 1, 1, 2, 2, 2, .1, 1)
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
- prt.Anchored = true
- prt.CFrame = cframe
- msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 3 then
- table.insert(Effects, {
- prt,
- "Block3",
- delay,
- x3,
- y3,
- z3,
- msh,
- Part
- })
- elseif Type == 4 then
- table.insert(Effects, {
- prt,
- "Block2Fire",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- };
- Sphere = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- };
- Blood = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Blood",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- };
- Blast = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) --Part)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh,
- --Part
- })
- end
- };
- Ring = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 then
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end;
- };
- Cylinder = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- };
- Head = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- };
- Wave = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- };
- Break = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- game:GetService("Debris"):AddItem(prt, 10)
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- };
- Elec = {
- Create = function(brickcolor, cff, x, y, z)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
- prt.Anchored = true
- prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
- prt.CFrame = CFrame.new(prt.Position)
- game:GetService("Debris"):AddItem(prt, 10)
- xval = math.random() / 9
- yval = math.random() / 9
- zval = math.random() / 9
- msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
- eul1 = math.random(-50, 50)
- eul2 = math.random(-50, 50)
- eul3 = math.random(-50, 50)
- euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
- euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
- table.insert(Effects, {
- prt,
- "Elec",
- .05,
- x,
- y,
- z,
- xval,
- yval,
- zval,
- msh,
- euld,
- euld2
- })
- end
- };
- Elec2 = {
- Create = function(brickcolor, cff, x, y, z)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
- prt.Anchored = true
- prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
- prt.CFrame = CFrame.new(prt.Position)
- game:GetService("Debris"):AddItem(prt, 10)
- xval = math.random() / 7
- yval = math.random() / 7
- zval = math.random() / 7
- msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
- eul1 = math.random(-50, 50)
- eul2 = math.random(-50, 50)
- eul3 = math.random(-50, 50)
- euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
- euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
- table.insert(Effects, {
- prt,
- "Elec",
- .1,
- x,
- y,
- z,
- xval,
- yval,
- zval,
- msh,
- euld,
- euld2
- })
- end
- };
- Clone = {
- Create = function()
- for _, v in pairs(Torso.Parent:children()) do
- if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
- local c = CFuncs.Part.Create(workspace, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
- c.Anchored = true
- c.CFrame = v.CFrame
- game:GetService("Debris"):AddItem(c, 5)
- local cmsh = nil
- if v.Name == "Head" then
- cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
- else
- cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- end
- table.insert(Effects, {
- c,
- "Cylinder",
- 0.05,
- 0.1,
- 0.1,
- 0.1,
- cmsh
- })
- end
- end
- end
- };
- Lightning = {
- Create = function(p0, p1, tym, ofs, col, th, tra, last)
- local magz = (p0 - p1).magnitude
- local curpos = p0
- local trz = {
- -ofs,
- ofs
- }
- for i = 1, tym do
- local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
- li.Anchored = true
- local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
- local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
- li.Material = "Neon"
- if tym == i then
- local magz2 = (curpos - p1).magnitude
- li.Size = Vector3.new(th, th, magz2)
- li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
- table.insert(Effects, {
- li,
- "Disappear",
- last
- })
- else
- do
- do
- li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
- curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
- game.Debris:AddItem(li, 10)
- table.insert(Effects, {
- li,
- "Disappear",
- last
- })
- end
- end
- end
- end
- end
- };
- CustomMesh = {
- Create = function(brickcolor, cframe, id, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", id, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- };
- EffectTemplate = {
- };
- }
- --ªZ¾¹ v
- local m = Create("Model"){
- Parent = Character,
- Name = "WeaponModel"
- }
- function Doom()--¤Ã¹B
- for _, v in pairs(m:children()) do
- if v:IsA("Part") then
- v:Destroy()
- elseif v:IsA("CornerWedgePart") then
- v:Destroy()
- end
- end
- Handle=CFuncs.Part.Create(m,Enum.Material.Marble,0,0,"Really black","Handle",Vector3.new(0.499999911, 2.20000005, 0.499999911))
- HandleWeld=CFuncs.Weld.Create(m,RightArm,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Handle1=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Black","Handle1",Vector3.new(0.499999911, 0.199999928, 0.499999911))
- Handle1Weld=CFuncs.Weld.Create(m,Handle,Handle1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.800014496, 3.81469727e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("CylinderMesh",Handle1,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1.00999999))
- Handle1=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Black","Handle1",Vector3.new(0.499999911, 0.199999928, 0.499999911))
- Handle1Weld=CFuncs.Weld.Create(m,Handle,Handle1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.5, 3.81469727e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("CylinderMesh",Handle1,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.200000003, 1.00999999))
- Handle1=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Black","Handle1",Vector3.new(0.499999911, 0.199999928, 0.499999911))
- Handle1Weld=CFuncs.Weld.Create(m,Handle,Handle1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.600009918, 3.81469727e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("CylinderMesh",Handle1,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.200000003, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.Marble,0,0,"Really black","Part",Vector3.new(0.299999923, 0.199999928, 0.699999928))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.707126617, -1.00712967, 1, 0, 0, 0, 0.707106411, -0.707107425, 0, 0.707107425, 0.707106411))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Marble,0,0,"Really black","Part",Vector3.new(0.299999923, 0.199999928, 0.699999928))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.707126617, 1.00713348, 1, 0, 0, 0, 0.707106352, 0.707107425, 0, -0.707107425, 0.707106352))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Black","Part",Vector3.new(0.199999928, 0.499999911, 0.499999911))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.05056, 1.05714035, 1, 0, 0, 0, 0.707106352, 0.707107425, 0, -0.707107425, 0.707106352))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Marble,0,0,"Really black","Part",Vector3.new(0.299999923, 0.199999928, 0.399999917))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.707122803, 1.55715179, 1, 0, 0, 0, 0.707106352, 0.707107425, 0, -0.707107425, 0.707106352))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Marble,0,0,"Really black","Part",Vector3.new(0.299999923, 0.199999928, 0.399999917))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.707126617, 1.55714035, -1, 0, 0, 0, 0.707106411, -0.707107425, 0, -0.707107425, -0.707106411))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Marble,0,0,"Really black","Part",Vector3.new(0.299999923, 0.199999928, 0.699999928))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.05712891, 1.15714645, 1, 0, 0, 0, 0.707106352, 0.707107425, 0, -0.707107425, 0.707106352))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Marble,0,0,"Really black","Part",Vector3.new(0.299999923, 0.199999928, 0.699999928))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, -1.05713654, -1.15713882, 1, 1.1000001e-05, -1.10000001e-05, -1.55563503e-05, 0.707106888, -0.707106829, 0, 0.707106829, 0.707106888))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Marble,0,0,"Really black","Part",Vector3.new(0.299999923, 0.199999928, 0.199999928))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.05712891, 1.60715866, -1, 0, 0, 0, -0.707106352, -0.707107425, 0, -0.707107425, 0.707106352))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Marble,0,0,"Really black","Part",Vector3.new(0.299999923, 0.199999928, 0.199999928))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.05713654, 1.60715103, 1, 0, 0, 0, -0.707107425, 0.707106352, 0, -0.707106352, -0.707107425))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Marble,0,0,"Really black","Part",Vector3.new(0.499999911, 0.199999928, 0.499999911))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.10001755, 5.7220459e-06, 0.707099795, 0, 0.707113862, 0, 1, 0, -0.707113802, -1.49011612e-08, 0.707099855))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Marble,0,0,"Really black","Part",Vector3.new(0.499999911, 0.199999928, 1))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.15913773, 0.260592461, 1, 0, 0, 0, 0.965925634, -0.258819908, 0, 0.258819908, 0.965925634))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Marble,0,0,"Really black","Part",Vector3.new(0.499999911, 0.199999928, 1.30000007))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.05218887, 1.10172462, 1, 0, 0, 0, 0.866025448, -0.500000298, 0, 0.500000298, 0.866025448))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Marble,0,0,"Really black","Part",Vector3.new(0.499999911, 0.199999928, 1.30000007))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.542980194, 1.88060379, 1, 0, 0, 0, 0.571959198, -0.820282221, 0, 0.820282221, 0.571959198))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Marble,0,0,"Really black","Part",Vector3.new(0.499999911, 0.199999928, 1))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.286889076, 2.43588638, 1, 0, 0, 0, 0.182051018, -0.983289182, 0, 0.983289182, 0.182051018))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Marble,0,0,"Really black","Part",Vector3.new(0.499999911, 0.199999928, 2.89999938))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.651721954, -3.3371315, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Marble,0,0,"Really black","Part",Vector3.new(0.499999911, 0.199999928, 0.499999911))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.65171814, 5.0371666, -1, 0, 0, 0, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Marble,0,0,"Really black","Part",Vector3.new(0.499999911, 0.199999928, 0.499999911))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.05218887, 2.00174332, -1, 0, 0, 0, -0.866025448, 0.500000298, 0, 0.500000298, 0.866025448))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Marble,0,0,"Really black","Part",Vector3.new(0.499999911, 0.199999928, 0.499999911))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.542980194, 2.78062439, -1, 0, 0, 0, -0.571959198, 0.820282221, 0, 0.820282221, 0.571959198))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Marble,0,0,"Really black","Part",Vector3.new(0.499999911, 0.199999928, 0.499999911))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, 0.286889076, 3.18590546, -1, 0, 0, 0, -0.182051018, 0.983289182, 0, 0.983289182, 0.182051018))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Black","Part",Vector3.new(0.199999928, 0.399999917, 0.899999976))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.02740479, 0.268321991, 1, 0, 0, 0, -0.823838234, 0.566825151, 0, -0.566825151, -0.823838234))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Marble,0,0,"Really black","Part",Vector3.new(0.499999911, 0.199999928, 0.499999911))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.15914154, 1.01060963, -1, 0, 0, 0, -0.965925932, 0.258818984, 0, 0.258818984, 0.965925932))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Blade=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Black","Blade",Vector3.new(0.199999928, 0.599999905, 3.19999933))
- BladeWeld=CFuncs.Weld.Create(m,Handle,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.251716614, -3.08711624, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("BlockMesh",Blade,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Black","Part",Vector3.new(0.199999928, 0.399999917, 1))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.496357918, -0.491046906, 1, 0, 0, 0, -0.252346039, 0.967637241, 0, -0.967637241, -0.252346039))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Marble,0,0,"Really black","Part",Vector3.new(0.499999911, 0.199999928, 0.299999923))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.1591301, 0.389405251, -1, 0, 0, 0, 0.965923309, -0.258829057, 0, -0.258829057, -0.965923309))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Marble,0,0,"Really black","Part",Vector3.new(0.499999911, 0.199999928, 0.499999911))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.10002136, 5.7220459e-06, 0.707099795, 0, 0.707113862, 0, 1, 0, -0.707113802, -1.49011612e-08, 0.707099855))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Blade=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Black","Blade",Vector3.new(0.199999928, 0.499999911, 2.49999976))
- BladeWeld=CFuncs.Weld.Create(m,Handle,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.298297644, 4.03713608, -1, 0, 0, 0, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Blade,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Black","Part",Vector3.new(0.199999928, 0.299999923, 1.20000005))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.725131989, -0.195892334, 1, 0, 0, 0, -0.418918103, 0.908024192, 0, -0.908024192, -0.418918103))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Blade=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Black","Blade",Vector3.new(0.199999928, 0.799999952, 1.69999957))
- BladeWeld=CFuncs.Weld.Create(m,Handle,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.148284554, -1.93710327, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("BlockMesh",Blade,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Blade=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Black","Blade",Vector3.new(0.199999928, 0.699999928, 2.00000024))
- BladeWeld=CFuncs.Weld.Create(m,Handle,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.301715851, 5.68717957, -1, 0, 0, 0, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Blade,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Blade=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Black","Blade",Vector3.new(0.199999928, 0.399999917, 1.80000019))
- BladeWeld=CFuncs.Weld.Create(m,Handle,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.661015511, 3.53765488, 1, 0, 0, 0, 0.118240982, -0.992984891, 0, 0.992984891, 0.118240982))
- CFuncs.Mesh.Create("SpecialMesh",Blade,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- c=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","c",Vector3.new(0.199999928, 0.499999911, 0.499999434))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-06, 1.30378723, -1.33065414, 1, 0, 0, 0, 0.707106352, 0.707107425, 0, -0.707107425, 0.707106352))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 1, 1))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Black","c",Vector3.new(0.199999928, 0.199999928, 0.0999994501))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.28881836e-05, -0.0190048218, -2.01284027, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.03999996, 1, 0.5))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Black","c",Vector3.new(0.199999928, 0.199999928, 0.0999994501))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-05, -0.0190010071, -1.7128334, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.03999996, 1, 0.5))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Black","c",Vector3.new(0.199999928, 0.299999923, 0.0999994501))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-05, 1.86283493, -0.0190048218, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.03999996, 1, 0.5))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Black","c",Vector3.new(0.199999928, 0.499999911, 0.499999434))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-06, 1.30378723, -1.33065414, 1, 0, 0, 0, 0.707106352, 0.707107425, 0, -0.707107425, 0.707106352))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 1.20000005, 1.20000005))
- c=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","c",Vector3.new(0.199999928, 0.499999911, 0.499999434))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-06, 1.30378723, -1.33065414, 1, 0, 0, 0, 0.707106352, 0.707107425, 0, -0.707107425, 0.707106352))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.45000005, 1.39999998))
- Hitbox=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Black","Hitbox",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- HitboxWeld=CFuncs.Weld.Create(m,Handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.101718426, -3.83713913, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("BlockMesh",Hitbox,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- end
- function Yiqi() --¸q®ð
- for _, v in pairs(m:children()) do
- if v:IsA("Part") then
- v:Destroy()
- elseif v:IsA("CornerWedgePart") then
- v:Destroy()
- end
- end
- Handle=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Handle",Vector3.new(0.399999917, 1.49999976, 0.399999917))
- HandleWeld=CFuncs.Weld.Create(m,RightArm,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Blade=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","Blade",Vector3.new(0.099999927, 3.49999857, 0.199999332))
- BladeWeld=CFuncs.Weld.Create(m,Handle,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 3.30009079, 0.33001709, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",Blade,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Blade=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","Blade",Vector3.new(0.099999927, 0.199999928, 1.20000017))
- BladeWeld=CFuncs.Weld.Create(m,Handle,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.330013037, 5.65014648, 1, 0, 0, 0, 1.1989323e-07, -1, 0, 1, 1.1989323e-07))
- CFuncs.Mesh.Create("SpecialMesh",Blade,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Blade=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","Blade",Vector3.new(0.099999927, 3.3999989, 0.199999332))
- BladeWeld=CFuncs.Weld.Create(m,Handle,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 3.3500824, -0.370010257, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",Blade,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Blade=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","Blade",Vector3.new(0.099999927, 0.199999928, 1.20000017))
- BladeWeld=CFuncs.Weld.Create(m,Handle,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.3700068, 5.65014648, -1, 0, 0, 0, -1.1989323e-07, 1, 0, 1, 1.1989323e-07))
- CFuncs.Mesh.Create("SpecialMesh",Blade,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Hole=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","Hole",Vector3.new(0.199999928, 0.399999917, 0.399999321))
- HoleWeld=CFuncs.Weld.Create(m,Handle,Hole,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.65003967, -0.0141410828, 0.0141410828, 0, 1, 0, 0.707104325, 0, 0.707109332, 0.707109332, 0, -0.707104266))
- CFuncs.Mesh.Create("BlockMesh",Hole,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1))
- Hole1=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Hole1",Vector3.new(0.199999928, 0.399999917, 0.399999321))
- Hole1Weld=CFuncs.Weld.Create(m,Handle,Hole1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.65003967, -0.0141410828, 0.0141410828, 0, 1, 0, 0.707104325, 0, 0.707109332, 0.707109332, 0, -0.707104266))
- CFuncs.Mesh.Create("BlockMesh",Hole1,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.699999988, 0.699999988))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.199999928, 0.799999952, 0.799999356))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.756620407, -0.749048233, 1, 0, 0, 0, -0.707110107, 0.707103372, 0, -0.707103431, -0.707110107))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.35000002, 1.00999999, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.099999927, 0.599999905, 0.599999309))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.67004395, -0.0141391754, 0.0141391754, 0, 1, 0, 0.707104325, 0, 0.707109332, 0.707109332, 0, -0.707104266))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.00999999, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.599999905, 0.599999309))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.60004425, -0.0141372681, 0.0141391754, 0, 1, 0, 0.707104325, 0, 0.707109332, 0.707109332, 0, -0.707104266))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.099999927, 0.599999905, 0.599999309))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.53004456, -0.0141372681, 0.0141372681, 0, 1, 0, 0.707104325, 0, 0.707109332, 0.707109332, 0, -0.707104266))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.00999999, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.399999917, 0.799999952, 0.799999356))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.756620407, -0.749048233, 1, 0, 0, 0, -0.707110107, 0.707103372, 0, -0.707103431, -0.707110107))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.199999928, 2.39999962, 0.0999993309))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 2.75008011, 0.480022669, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.199999928, 0.399999917, 0.399999321))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.956624985, -0.149049759, 1, 0, 0, 0, -0.707110107, 0.707103372, 0, -0.707103431, -0.707110107))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.199999928, 0.399999917, 0.399999321))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.956628799, -0.149055481, 0.999999881, 0, 0, 0, -0.707110226, 0.707103133, 0, -0.707103133, -0.707110226))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.699999988, 0.699999988))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.199999928, 0.099999927, 0.300000012))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.520008206, 4.10012054, -1, 0, 0, 0, -1.1989323e-07, 1, 0, 1, 1.1989323e-07))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.199999928, 0.099999927, 0.300000012))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-06, -0.480022192, 4.10011292, 1, 0, 0, 0, 1.1989323e-07, -1, 0, 1, 1.1989323e-07))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.199999928, 0.399999917, 0.399999321))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.956624985, -0.149051666, 0.999999881, 0, 0, 0, -0.707110107, 0.707103252, 0, -0.707103252, -0.707110107))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.800000012, 0.800000012))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.199999928, 2.39999962, 0.0999993309))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, 2.75008011, -0.520007968, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.399999917, 0.599999905, 0.599999309))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.28881836e-05, -0.701053619, 0.701047897, 1, 0, 0, 0, 0.707110047, 0.70710361, 0, -0.707103491, 0.707109988))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.20000005, 1.20000005))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.399999917, 0.399999917, 0.399999321))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-06, -0.701053619, 0.701047897, 1, 0, 0, 0, 0.707110047, 0.70710361, 0, -0.707103491, 0.707109988))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.399999917, 0.599999905, 0.599999309))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.701053619, 0.701047897, 1, 0, 0, 0, 0.707110047, 0.70710361, 0, -0.707103491, 0.707109988))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.399999917, 1.50000012, 0.199999332))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, -3.81469727e-06, 0, -1.1989323e-07, 1, 0, 1, 1.1989323e-07, -1, 0, -0))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.800000012))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.399999917, 0.399999917, 0.399999321))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-06, -0.701053619, 0.701047897, 1, 0, 0, 0, 0.707110047, 0.70710361, 0, -0.707103491, 0.707109988))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.20000005, 1.20000005))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.199999928, 0.399999917, 0.399999321))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.3566227, -0.149047852, 1, 0, 0, 0, -0.707110107, 0.707103372, 0, -0.707103431, -0.707110107))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.199999928, 0.399999917, 0.399999321))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.35662079, -0.549045563, 1, 0, 0, 0, -0.707110107, 0.707103372, 0, -0.707103431, -0.707110107))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.199999928, 0.399999917, 0.399999321))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.3566246, -0.54904747, 0.999999881, 0, 0, 0, -0.707110107, 0.707103252, 0, -0.707103252, -0.707110107))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.800000012, 0.800000012))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.199999928, 0.399999917, 0.399999321))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.3566246, -0.149049759, 0.999999881, 0, 0, 0, -0.707110107, 0.707103252, 0, -0.707103252, -0.707110107))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.800000012, 0.800000012))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.199999928, 0.399999917, 0.399999321))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.35662842, -0.549051285, 0.999999881, 0, 0, 0, -0.707110226, 0.707103133, 0, -0.707103133, -0.707110226))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.699999988, 0.699999988))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.199999928, 0.399999917, 0.399999321))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.35662842, -0.149055481, 0.999999881, 0, 0, 0, -0.707110226, 0.707103133, 0, -0.707103133, -0.707110226))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.699999988, 0.699999988))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.199999928, 0.399999917, 0.399999321))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, 0.573951721, 1.33182907, 1, 0, 0, 0, 0.707110167, -0.70710355, 0, 0.70710355, 0.707110167))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.800000012, 0.800000012))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.199999928, 0.399999917, 0.399999321))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.173950195, 0.93182373, 1, 0, 0, 0, 0.707110167, -0.70710355, 0, 0.70710355, 0.707110167))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.699999988, 0.699999988))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.199999928, 0.399999917, 0.399999321))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, 0.573945999, 1.33181763, 1, 0, 0, 0, 0.707110167, -0.70710355, 0, 0.70710355, 0.707110167))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.699999988, 0.699999988))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.199999928, 0.399999917, 0.399999321))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.173950195, 1.33182526, 1, 0, 0, 0, 0.707110167, -0.70710355, 0, 0.70710355, 0.707110167))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.800000012, 0.800000012))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.199999928, 0.399999917, 0.399999321))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.173955917, 0.93182373, 1, 0, 0, 0, 0.707110167, -0.70710355, 0, 0.70710355, 0.707110167))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.800000012, 0.800000012))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.199999928, 0.399999917, 0.399999321))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.17395401, 1.33182144, 1, 0, 0, 0, 0.707110167, -0.70710355, 0, 0.70710355, 0.707110167))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.699999988, 0.699999988))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.199999928, 0.399999917, 0.399999321))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.173950195, 0.931829453, 1, 0, 0, 0, 0.707110167, -0.70710355, 0, 0.70710355, 0.707110167))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.199999928, 0.399999917, 0.399999321))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.173948288, 1.33182716, 1, 0, 0, 0, 0.707110167, -0.70710355, 0, 0.70710355, 0.707110167))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.199999928, 0.399999917, 0.399999321))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, 0.573953629, 1.33183098, 1, 0, 0, 0, 0.707110167, -0.70710355, 0, 0.70710355, 0.707110167))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","c",Vector3.new(0.399999917, 0.599999905, 0.599999309))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.7566185, -0.749044418, 1, 0, 0, 0, -0.707110107, 0.707103372, 0, -0.707103431, -0.707110107))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","c",Vector3.new(0.399999917, 0.299999923, 0.199999332))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.00535202026, 0.904663086, 1, 0, 0, 0, 1.1989323e-07, -1, 0, 1, 1.1989323e-07))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 1, 0.100000001))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","c",Vector3.new(0.399999917, 0.299999923, 0.199999332))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.00535202026, 1.22467804, 1, 0, 0, 0, 1.1989323e-07, -1, 0, 1, 1.1989323e-07))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 1, 0.100000001))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","c",Vector3.new(0.399999917, 0.399999917, 0.199999332))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -1.06002045, -0.060005188, 1, 0, 0, 0, -1, 0, 0, 0, -1))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.769999981, 0.100000001))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","c",Vector3.new(0.399999917, 0.399999917, 0.199999332))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -1.06002426, 0.0900001526, 1, 0, 0, 0, -1, 0, 0, 0, -1))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.769999981, 0.100000001))
- c=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","c",Vector3.new(0.399999917, 0.599999905, 0.599999309))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.756620407, -0.749048233, 1, 0, 0, 0, -0.707110107, 0.707103372, 0, -0.707103431, -0.707110107))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.800000012, 0.800000012))
- Hitbox=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Black","Hitbox",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- HitboxWeld=CFuncs.Weld.Create(m,Hole1,Hitbox,CFrame.new(0, 0, 0),CFrame.new(2.5, 0, 0))
- end
- function Chaos() --²V¨P
- for _, v in pairs(m:children()) do
- if v:IsA("Part") then
- v:Destroy()
- elseif v:IsA("CornerWedgePart") then
- v:Destroy()
- end
- end
- Handle=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","Handle",Vector3.new(0.299999923, 1.10000002, 0.299999923))
- HandleWeld=CFuncs.Weld.Create(m,RightArm,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new( 0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("CylinderMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","Part",Vector3.new(0.299999923, 0.199999928, 0.699999928))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.595973969, 0.199129105, -1, 0, 0, 0, -0.965925872, -0.258818984, 0, -0.258818984, 0.965925872))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","Part",Vector3.new(0.299999923, 0.199999928, 0.599999905))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.595970154, 0.149138451, 1, 0, 0, 0, -0.965925872, 0.258818984, 0, -0.258818984, -0.965925872))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","Part",Vector3.new(0.299999923, 0.199999928, 0.699999928))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.43322754e-05, -0.35559845, 0.805526733, -1, 0, 0, 0, -0.866025388, 0.500000238, 0, 0.500000238, 0.866025388))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.899999976, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","Part",Vector3.new(0.299999923, 0.199999928, 0.599999905))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.43322754e-05, -0.340953827, 0.783576965, 1, 0, 0, 0, -0.866025388, -0.500000238, 0, 0.500000238, -0.866025388))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.899999976, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","Part",Vector3.new(0.299999923, 0.199999928, 0.399999917))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.43322754e-05, 0.0447902679, 1.01200485, -1, 0, 0, 0, -0.500000238, 0.866025388, 0, 0.866025388, 0.500000238))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","Part",Vector3.new(0.299999923, 0.199999928, 0.399999917))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.43322754e-05, 0.0615081787, 1.00969696, 1, 0, 0, 0, -0.500000238, -0.866025388, 0, 0.866025388, -0.500000238))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","Part",Vector3.new(0.299999923, 0.199999928, 0.399999917))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-05, 0.76593399, -0.105199814, -1, 0, 0, 0, 0.965925872, 0.258818984, 0, 0.258818984, -0.965925872))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","Part",Vector3.new(0.299999923, 0.199999928, 0.399999917))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.43322754e-05, 0.759376526, -0.12074852, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1, 1))
- Blade=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Blade",Vector3.new(0.099999927, 0.199999928, 2.00000024))
- BladeWeld=CFuncs.Weld.Create(m,Handle,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.100014329, 1.5500145, -1, 0, 0, 0, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Blade,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Blade=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Blade",Vector3.new(0.099999927, 0.199999928, 2.00000024))
- BladeWeld=CFuncs.Weld.Create(m,Handle,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.0999881029, 1.55001831, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Blade,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Blade=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Blade",Vector3.new(0.099999927, 0.199999928, 1.30000031))
- BladeWeld=CFuncs.Weld.Create(m,Handle,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, 0.0207986832, 1.23677444, -1, 0, 0, 0, 0.258818984, 0.965925872, 0, 0.965925872, -0.258818984))
- CFuncs.Mesh.Create("SpecialMesh",Blade,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Blade=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Blade",Vector3.new(0.099999927, 0.199999928, 1.30000007))
- BladeWeld=CFuncs.Weld.Create(m,Handle,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-06, 0.0208158493, 1.23676682, 1, 0, 0, 0, 0.258818984, -0.965925872, 0, 0.965925872, 0.258818984))
- CFuncs.Mesh.Create("SpecialMesh",Blade,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Blade=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Blade",Vector3.new(0.099999927, 0.199999928, 1.30000031))
- BladeWeld=CFuncs.Weld.Create(m,Handle,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, 0.0207986832, 1.23677444, -1, 0, 0, 0, 0.258818984, 0.965925872, 0, 0.965925872, -0.258818984))
- CFuncs.Mesh.Create("SpecialMesh",Blade,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Blade=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Blade",Vector3.new(0.099999927, 0.199999928, 1.30000007))
- BladeWeld=CFuncs.Weld.Create(m,Handle,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-06, 0.0208158493, 1.23676682, 1, 0, 0, 0, 0.258818984, -0.965925872, 0, 0.965925872, 0.258818984))
- CFuncs.Mesh.Create("SpecialMesh",Blade,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Blade=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Blade",Vector3.new(0.099999927, 0.199999928, 1))
- BladeWeld=CFuncs.Weld.Create(m,Handle,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.140205383, 1.03923416, -1, 0, 0, 0, -0.500000238, 0.866025388, 0, 0.866025388, 0.500000238))
- CFuncs.Mesh.Create("SpecialMesh",Blade,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Blade=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Blade",Vector3.new(0.099999927, 0.199999928, 0.900000215))
- BladeWeld=CFuncs.Weld.Create(m,Handle,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.140193939, 0.989238739, 1, 0, 0, 0, -0.500000238, -0.866025388, 0, 0.866025388, -0.500000238))
- CFuncs.Mesh.Create("SpecialMesh",Blade,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- c=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","c",Vector3.new(0.099999927, 0.199999928, 0.199999452))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.601047516, -0.601047516, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 1.29999995, 1.29999995))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","c",Vector3.new(0.099999927, 0.199999928, 0.199999452))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.601047516, -0.601047516, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 1.54999995, 1.54999995))
- c=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","c",Vector3.new(0.099999927, 0.199999928, 0.199999452))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.601047516, -0.601047516, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 2, 2))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","c",Vector3.new(0.099999927, 0.199999928, 0.0999994501))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -1.52587891e-05, -0.930011749, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 1, 0.150000006))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","c",Vector3.new(0.099999927, 0.199999928, 0.0999994501))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -1.38282776e-05, -0.770004272, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 1, 0.150000006))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","c",Vector3.new(0.099999927, 0.199999928, 0.0999994501))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.62939453e-06, 0.850006104, -1.62124634e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.850000024, 0.150000006))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","c",Vector3.new(0.099999927, 0.199999928, 0.0999994501))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, 0.850013733, -0.0600072145, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.850000024, 0.150000006))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","c",Vector3.new(0.099999927, 0.199999928, 0.0999994501))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, 0.850006104, 0.059981823, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.850000024, 0.150000006))
- Part=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","Part",Vector3.new(0.299999923, 0.199999928, 0.399999917))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.462928772, 0.498205185, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","Part",Vector3.new(0.299999923, 0.199999928, 0.399999917))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.462924957, 0.498220444, -1, 0, 0, 0, 0.866025388, -0.500000238, 0, -0.500000238, -0.866025388))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","Part",Vector3.new(0.299999923, 0.099999927, 0.299999923))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.22010231, 0.681228638, -1, 0, 0, 0, 0.500000238, -0.866025388, 0, -0.866025388, -0.500000238))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","Part",Vector3.new(0.299999923, 0.099999927, 0.299999923))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.220106125, 0.681221008, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(0.199999928, 0.199999928, 0.599999905))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.100001931, 0.850006104, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(0.199999928, 0.199999928, 0.599999905))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.100015283, 0.850006104, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","Part",Vector3.new(0.299999923, 0.199999928, 0.299999923))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.0999962091, -0.450004578, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","Part",Vector3.new(0.299999923, 0.199999928, 0.299999923))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.100011945, -0.449996948, -1, 0, 0, 0, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(0.199999928, 0.199999928, 0.499999911))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-06, 0.357128143, 0.76417923, -1, 0, 0, 0, -0.707106829, -0.707106829, 0, -0.707106829, 0.707106829))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(0.199999928, 0.199999928, 0.499999911))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, 0.357131958, 0.764183044, 1, 0, 0, 0, -0.707106829, 0.707106829, 0, -0.707106829, -0.707106829))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1, 1))
- Hitbox=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Black","Hitbox",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- HitboxWeld=CFuncs.Weld.Create(m,Handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.09672546e-05, -1.5500145, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("BlockMesh",Hitbox,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","Part",Vector3.new(0.099999927, 0.499999911, 0.199999452))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.48498535e-05, -1.20001221, 0.100009084, 1, 0, 0, 0, -1, 0, 0, 0, -1))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","Part",Vector3.new(0.099999927, 0.499999911, 0.199999452))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.7220459e-05, -1.20000839, 0.0999890566, -1, 0, 0, 0, -1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1))
- Handle2=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","Handle2",Vector3.new(0.299999923, 1.10000002, 0.299999923))
- Handle2Weld=CFuncs.Weld.Create(m,LeftArm,Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("CylinderMesh",Handle2,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","Part",Vector3.new(0.299999923, 0.199999928, 0.699999928))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.595973969, 0.199129105, -1, 0, 0, 0, -0.965925872, -0.258818984, 0, -0.258818984, 0.965925872))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","Part",Vector3.new(0.299999923, 0.199999928, 0.599999905))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.595970154, 0.149138451, 1, 0, 0, 0, -0.965925872, 0.258818984, 0, -0.258818984, -0.965925872))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","Part",Vector3.new(0.299999923, 0.199999928, 0.699999928))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.43322754e-05, -0.35559845, 0.805526733, -1, 0, 0, 0, -0.866025388, 0.500000238, 0, 0.500000238, 0.866025388))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.899999976, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","Part",Vector3.new(0.299999923, 0.199999928, 0.599999905))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.43322754e-05, -0.340953827, 0.783576965, 1, 0, 0, 0, -0.866025388, -0.500000238, 0, 0.500000238, -0.866025388))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.899999976, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","Part",Vector3.new(0.299999923, 0.199999928, 0.399999917))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.43322754e-05, 0.0447902679, 1.01200485, -1, 0, 0, 0, -0.500000238, 0.866025388, 0, 0.866025388, 0.500000238))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","Part",Vector3.new(0.299999923, 0.199999928, 0.399999917))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.43322754e-05, 0.0615081787, 1.00969696, 1, 0, 0, 0, -0.500000238, -0.866025388, 0, 0.866025388, -0.500000238))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","Part",Vector3.new(0.299999923, 0.199999928, 0.399999917))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-05, 0.76593399, -0.105199814, -1, 0, 0, 0, 0.965925872, 0.258818984, 0, 0.258818984, -0.965925872))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","Part",Vector3.new(0.299999923, 0.199999928, 0.399999917))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.43322754e-05, 0.759376526, -0.12074852, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1, 1))
- Blade=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Blade",Vector3.new(0.099999927, 0.199999928, 2.00000024))
- BladeWeld=CFuncs.Weld.Create(m,Handle2,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.100014329, 1.5500145, -1, 0, 0, 0, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Blade,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Blade=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Blade",Vector3.new(0.099999927, 0.199999928, 2.00000024))
- BladeWeld=CFuncs.Weld.Create(m,Handle2,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.0999881029, 1.55001831, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Blade,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Blade=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Blade",Vector3.new(0.099999927, 0.199999928, 1.30000031))
- BladeWeld=CFuncs.Weld.Create(m,Handle2,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, 0.0207986832, 1.23677444, -1, 0, 0, 0, 0.258818984, 0.965925872, 0, 0.965925872, -0.258818984))
- CFuncs.Mesh.Create("SpecialMesh",Blade,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Blade=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Blade",Vector3.new(0.099999927, 0.199999928, 1.30000007))
- BladeWeld=CFuncs.Weld.Create(m,Handle2,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-06, 0.0208158493, 1.23676682, 1, 0, 0, 0, 0.258818984, -0.965925872, 0, 0.965925872, 0.258818984))
- CFuncs.Mesh.Create("SpecialMesh",Blade,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Blade=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Blade",Vector3.new(0.099999927, 0.199999928, 1.30000031))
- BladeWeld=CFuncs.Weld.Create(m,Handle2,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, 0.0207986832, 1.23677444, -1, 0, 0, 0, 0.258818984, 0.965925872, 0, 0.965925872, -0.258818984))
- CFuncs.Mesh.Create("SpecialMesh",Blade,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Blade=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Blade",Vector3.new(0.099999927, 0.199999928, 1.30000007))
- BladeWeld=CFuncs.Weld.Create(m,Handle2,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-06, 0.0208158493, 1.23676682, 1, 0, 0, 0, 0.258818984, -0.965925872, 0, 0.965925872, 0.258818984))
- CFuncs.Mesh.Create("SpecialMesh",Blade,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Blade=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Blade",Vector3.new(0.099999927, 0.199999928, 1))
- BladeWeld=CFuncs.Weld.Create(m,Handle2,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.140205383, 1.03923416, -1, 0, 0, 0, -0.500000238, 0.866025388, 0, 0.866025388, 0.500000238))
- CFuncs.Mesh.Create("SpecialMesh",Blade,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Blade=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Blade",Vector3.new(0.099999927, 0.199999928, 0.900000215))
- BladeWeld=CFuncs.Weld.Create(m,Handle2,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.140193939, 0.989238739, 1, 0, 0, 0, -0.500000238, -0.866025388, 0, 0.866025388, -0.500000238))
- CFuncs.Mesh.Create("SpecialMesh",Blade,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- c=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","c",Vector3.new(0.099999927, 0.199999928, 0.199999452))
- cWeld=CFuncs.Weld.Create(m,Handle2,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.601047516, -0.601047516, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 1.29999995, 1.29999995))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","c",Vector3.new(0.099999927, 0.199999928, 0.199999452))
- cWeld=CFuncs.Weld.Create(m,Handle2,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.601047516, -0.601047516, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 1.54999995, 1.54999995))
- c=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","c",Vector3.new(0.099999927, 0.199999928, 0.199999452))
- cWeld=CFuncs.Weld.Create(m,Handle2,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.601047516, -0.601047516, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 2, 2))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","c",Vector3.new(0.099999927, 0.199999928, 0.0999994501))
- cWeld=CFuncs.Weld.Create(m,Handle2,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -1.52587891e-05, -0.930011749, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 1, 0.150000006))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","c",Vector3.new(0.099999927, 0.199999928, 0.0999994501))
- cWeld=CFuncs.Weld.Create(m,Handle2,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -1.38282776e-05, -0.770004272, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 1, 0.150000006))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","c",Vector3.new(0.099999927, 0.199999928, 0.0999994501))
- cWeld=CFuncs.Weld.Create(m,Handle2,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.62939453e-06, 0.850006104, -1.62124634e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.850000024, 0.150000006))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","c",Vector3.new(0.099999927, 0.199999928, 0.0999994501))
- cWeld=CFuncs.Weld.Create(m,Handle2,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, 0.850013733, -0.0600072145, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.850000024, 0.150000006))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","c",Vector3.new(0.099999927, 0.199999928, 0.0999994501))
- cWeld=CFuncs.Weld.Create(m,Handle2,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, 0.850006104, 0.059981823, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.850000024, 0.150000006))
- Part=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","Part",Vector3.new(0.299999923, 0.199999928, 0.399999917))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.462928772, 0.498205185, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","Part",Vector3.new(0.299999923, 0.199999928, 0.399999917))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.462924957, 0.498220444, -1, 0, 0, 0, 0.866025388, -0.500000238, 0, -0.500000238, -0.866025388))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","Part",Vector3.new(0.299999923, 0.099999927, 0.299999923))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.22010231, 0.681228638, -1, 0, 0, 0, 0.500000238, -0.866025388, 0, -0.866025388, -0.500000238))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","Part",Vector3.new(0.299999923, 0.099999927, 0.299999923))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.220106125, 0.681221008, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(0.199999928, 0.199999928, 0.599999905))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.100001931, 0.850006104, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(0.199999928, 0.199999928, 0.599999905))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.100015283, 0.850006104, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","Part",Vector3.new(0.299999923, 0.199999928, 0.299999923))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.0999962091, -0.450004578, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","Part",Vector3.new(0.299999923, 0.199999928, 0.299999923))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.100011945, -0.449996948, -1, 0, 0, 0, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(0.199999928, 0.199999928, 0.499999911))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-06, 0.357128143, 0.76417923, -1, 0, 0, 0, -0.707106829, -0.707106829, 0, -0.707106829, 0.707106829))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(0.199999928, 0.199999928, 0.499999911))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, 0.357131958, 0.764183044, 1, 0, 0, 0, -0.707106829, 0.707106829, 0, -0.707106829, -0.707106829))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1, 1))
- Hitbox2=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Black","Hitbox",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- HitboxWeld=CFuncs.Weld.Create(m,Handle2,Hitbox2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.09672546e-05, -1.5500145, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("BlockMesh",Hitbox,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","Part",Vector3.new(0.099999927, 0.499999911, 0.199999452))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.48498535e-05, -1.20001221, 0.100009084, 1, 0, 0, 0, -1, 0, 0, 0, -1))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Granite,0,0,"Maroon","Part",Vector3.new(0.099999927, 0.499999911, 0.199999452))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.7220459e-05, -1.20000839, 0.0999890566, -1, 0, 0, 0, -1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1))
- end
- function Glacial() --¦B¤t
- for _, v in pairs(m:children()) do
- if v:IsA("Part") then
- v:Destroy()
- elseif v:IsA("CornerWedgePart") then
- v:Destroy()
- end
- end
- Handle=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Medium blue","Handle",Vector3.new(0.499999911, 4.70000172, 0.499999911))
- HandleWeld=CFuncs.Weld.Create(m,RightArm,Handle,CFrame.new(0, 0, 0),CFrame.new( 0, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.099999927, 0.099999927, 1.79999959))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.25, 4.84999466, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.100000001, 0.100000001, 0.349999994))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.250007629, 5.66208267, -1.95337868, 1, 0, 0, 0, 0.906307936, 0.422617972, 0, -0.422617972, 0.906307936))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.100000001, 0.100000001, 0.349999994))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.25, 4.03541565, 2.56863785, 1, 0, 0, 0, 0.906307936, -0.422617912, 0, 0.422617912, 0.906307936))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.100000001, 0.100000001, 0.349999994))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.250007629, 4.03841782, 2.56219673, -1, 0, 0, 0, 0.906308353, 0.422617137, 0, 0.422617137, -0.906308353))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.100000001, 0.100000001, 0.349999994))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.250007629, 5.65909195, -1.95979118, -1, 0, 0, 0, 0.906308889, -0.422615945, 0, -0.422615945, -0.906308889))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.099999927, 0.099999927, 1.79999959))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.250007629, 5.84999847, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.099999927, 0.099999927, 1.29999948))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.250007629, 2.7980957, 4.31084442, -1, 0, 0, 0, 0.707107425, 0.707106411, 0, 0.707106411, -0.707107425))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.099999927, 0.099999927, 1.79999959))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.25, 4.84999466, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.099999927, 0.099999927, 1.29999959))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.250007629, 4.77297592, -3.25018311, 1, 0, 0, 0, 0.707106352, 0.707107425, 0, -0.707107425, 0.707106352))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.099999927, 0.099999927, 1.29999959))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.250007629, 4.76795578, -3.2551918, -1, 0, 0, 0, 0.707107425, -0.707106352, 0, -0.707106352, -0.707107425))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.099999927, 0.099999927, 1.29999948))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.25, 2.79307175, 4.31586266, 1, 0, 0, 0, 0.707106411, -0.707107425, 0, 0.707107425, 0.707106411))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Glass,1,0.20000000298023,"Medium blue","Part",Vector3.new(0.499999911, 1, 1.79999959))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.62939453e-06, 5.33284378, -0.0100059509, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Glass,1,0.20000000298023,"Medium blue","Part",Vector3.new(0.499999911, 0.499999911, 0.5))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-06, 5.0828476, 1.16000843, -1, 0, 0, 0, 1, 0, 0, 0, -1))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.499999315, 1.4000001, 1.3999995))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.40000188, -3.74766922, -3.81837463, 0, 0, 1, -0.707106829, -0.707106888, -1.49011612e-08, 0.707106829, -0.707106888, -1.49011612e-08))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.499999315, 1.4000001, 1.3999995))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.50002003, -3.74766922, -3.81837463, 0, 0, 1, -0.707106829, -0.707106888, -1.49011612e-08, 0.707106829, -0.707106888, -1.49011612e-08))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Glass,1,0.20000000298023,"Medium blue","Part",Vector3.new(0.499999911, 0.499999911, 0.5))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-06, -1.16000843, 5.58284378, -1, 0, 0, 0, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.100000001, 0.100000001, 0.349999994))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.25, 4.03541565, 2.56863785, 1, 0, 0, 0, 0.906307936, -0.422617912, 0, 0.422617912, 0.906307936))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.100000001, 0.100000001, 0.349999994))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.249992371, 4.03841782, 2.56219673, -1, 0, 0, 0, 0.906308353, 0.422617137, 0, 0.422617137, -0.906308353))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.100000001, 0.100000001, 0.349999994))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.249992371, 5.65908813, -1.95979118, -1, 0, 0, 0, 0.906308889, -0.422615945, 0, -0.422615945, -0.906308889))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.100000001, 0.100000001, 0.349999994))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.25, 5.66208267, -1.95337868, 1, 0, 0, 0, 0.906307936, 0.422617972, 0, -0.422617972, 0.906307936))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.100000001, 0.100000001, 0.349999994))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.249992371, 2.42607021, -5.51720047, -1, 0, 0, 0, 0.258820146, -0.965925574, 0, -0.965925574, -0.258820146))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.100000001, 0.100000001, 0.349999994))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.25, 0.336445808, 4.82003784, 1, 0, 0, 0, 0.258818984, -0.965925872, 0, 0.965925872, 0.258818984))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.100000001, 0.100000001, 0.349999994))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.25, 2.43291664, -5.51537323, 1, 0, 0, 0, 0.258818984, 0.965925932, 0, -0.965925932, 0.258818984))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.100000001, 0.100000001, 0.349999994))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.249992371, 0.343313217, 4.81819916, -1, 0, 0, 0, 0.258820176, 0.965925574, 0, 0.965925574, -0.258820176))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.099999927, 0.099999927, 1.29999948))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.249992371, 2.79307175, 4.31586266, 1, 0, 0, 0, 0.707106411, -0.707107425, 0, 0.707107425, 0.707106411))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.099999927, 0.099999927, 1.29999959))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.249992371, 4.77297592, -3.25018311, 1, 0, 0, 0, 0.707106352, 0.707107425, 0, -0.707107425, 0.707106352))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Glass,1,0.20000000298023,"Medium blue","Part",Vector3.new(0.499999911, 0.499999911, 0.5))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-06, -1.14000714, -5.08285141, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Glass,1,0.20000000298023,"Medium blue","Part",Vector3.new(0.499999911, 0.499999911, 0.5))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-06, -5.58285141, 1.14000714, -1, 0, 0, 0, -1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.099999927, 0.099999927, 1.79999959))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.25, 5.85000229, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.100000001, 0.100000001, 0.349999994))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.25, 0.336445808, 4.82003784, 1, 0, 0, 0, 0.258818984, -0.965925872, 0, 0.965925872, 0.258818984))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.100000001, 0.100000001, 0.349999994))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.250007629, 2.43291664, -5.51537323, 1, 0, 0, 0, 0.258818984, 0.965925932, 0, -0.965925932, 0.258818984))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.100000001, 0.100000001, 0.349999994))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.250007629, 0.343313217, 4.81819916, -1, 0, 0, 0, 0.258820176, 0.965925574, 0, 0.965925574, -0.258820176))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.100000001, 0.100000001, 0.349999994))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.250007629, 2.42607498, -5.51720428, -1, 0, 0, 0, 0.258820146, -0.965925574, 0, -0.965925574, -0.258820146))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.099999927, 0.099999927, 1.29999948))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.249992371, 2.79809189, 4.31084061, -1, 0, 0, 0, 0.707107425, 0.707106411, 0, 0.707106411, -0.707107425))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.099999927, 0.099999927, 1.29999959))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.249992371, 4.76795578, -3.2551918, -1, 0, 0, 0, 0.707107425, -0.707106352, 0, -0.707106352, -0.707107425))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.099999927, 1.20000005, 1.19999945))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.250007629, 3.77795792, 3.76381874, 1, 0, 0, 0, 0.707106411, -0.707107425, 0, 0.707107425, 0.707106411))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Medium blue","Part",Vector3.new(0.999999404, 1, 0.999999404))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.25000834, -3.74766922, -3.81837463, 0, 0, 1, -0.707106829, -0.707106888, -1.49011612e-08, 0.707106829, -0.707106888, -1.49011612e-08))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Medium blue","Part",Vector3.new(0.0999993905, 0.799999952, 0.799999475))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.80001521, -3.74767303, -3.81837463, 0, 0, 1, -0.707106829, -0.707106888, -1.49011612e-08, 0.707106829, -0.707106888, -1.49011612e-08))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Medium blue","Part",Vector3.new(0.799999952, 0.099999927, 0.100000001))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81837463, -2.80001521, 4.19768524, -0.707106829, 0.707106888, 1.49011612e-08, 0, 0, 1, 0.707106829, 0.707106888, 1.49011612e-08))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Medium blue","Part",Vector3.new(0.799999952, 0.099999927, 0.100000001))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81837082, -2.8000114, -3.29767799, 0.707106829, -0.707106888, -1.49011612e-08, 0, 0, 1, -0.707106829, -0.707106888, -1.49011612e-08))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Medium blue","Part",Vector3.new(0.799999952, 0.099999927, 0.100000001))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.74768448, -2.8000114, -3.36837006, 0.707106829, 0.707106888, 1.49011612e-08, 0, 0, 1, 0.707106829, -0.707106888, -1.49011612e-08))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Medium blue","Part",Vector3.new(0.799999952, 0.099999927, 0.100000001))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.74768257, -2.8000114, 4.2683754, -0.707106829, -0.707106888, -1.49011612e-08, 0, 0, 1, -0.707106829, 0.707106888, 1.49011612e-08))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Medium blue","Part",Vector3.new(0.799999952, 0.099999927, 0.100000001))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.74768448, -2.69997072, -3.36837006, -0.707106829, -0.707106888, -1.49011612e-08, 0, 0, -1, 0.707106829, -0.707106888, -1.49011612e-08))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Medium blue","Part",Vector3.new(0.999999404, 1, 0.999999404))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.14998293, 3.81838226, 3.74768448, 0, 0, -1, -0.707106829, 0.707106888, 1.49011612e-08, 0.707106829, 0.707106888, 1.49011612e-08))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Medium blue","Part",Vector3.new(0.799999952, 0.099999927, 0.100000001))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.74768639, -2.69998217, 4.26837921, 0.707106829, 0.707106888, 1.49011612e-08, 0, 0, -1, -0.707106829, 0.707106888, 1.49011612e-08))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Medium blue","Part",Vector3.new(0.799999952, 0.099999927, 0.100000001))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81837463, -2.69997072, 4.19768524, 0.707106829, -0.707106888, -1.49011612e-08, 0, 0, -1, 0.707106829, 0.707106888, 1.49011612e-08))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Medium blue","Part",Vector3.new(0.0999993905, 0.799999952, 0.799999475))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.69997072, 3.81838989, 3.74769211, 0, 0, -1, -0.707106829, 0.707106888, 1.49011612e-08, 0.707106829, 0.707106888, 1.49011612e-08))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Medium blue","Part",Vector3.new(0.799999952, 0.099999927, 0.100000001))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81837463, -2.69997072, -3.29768181, -0.707106829, 0.707106888, 1.49011612e-08, 0, 0, -1, -0.707106829, -0.707106888, -1.49011612e-08))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.099999927, 1.20000005, 1.19999945))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.249992371, 3.77796555, 3.76382065, 1, 0, 0, 0, 0.707106411, -0.707107425, 0, 0.707107425, 0.707106411))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
- c=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Medium blue","c",Vector3.new(0.699999928, 1.20000005, 1.19999945))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 3.77795792, 3.76381874, 1, 0, 0, 0, 0.707106411, -0.707107425, 0, 0.707107425, 0.707106411))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Hitbox=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Medium blue","Hitbox",Vector3.new(.2,.2,.2))
- HitboxWeld=CFuncs.Weld.Create(m,c,Hitbox,CFrame.new(0, 0, 0),CFrame.new(0,0,0))
- Part=CFuncs.Corner.Create(m,Enum.Material.Ice,0,0,"Medium blue","Part",Vector3.new(0.0999996886, 0.0999996886, 0.0999996886))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.2683754, -2.80001521, 3.29767036, -0.707106829, 0.707106888, 1.49011612e-08, 0, 0, 1, 0.707106829, 0.707106888, 1.49011612e-08))
- Part=CFuncs.Corner.Create(m,Enum.Material.Ice,0,0,"Medium blue","Part",Vector3.new(0.0999996886, 0.0999996886, 0.0999996886))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.36837006, -2.80001521, -4.1976738, 0.707106829, -0.707106888, -1.49011612e-08, 0, 0, 1, -0.707106829, -0.707106888, -1.49011612e-08))
- Part=CFuncs.Corner.Create(m,Enum.Material.Ice,0,0,"Medium blue","Part",Vector3.new(0.0999996886, 0.0999996886, 0.0999996886))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.1976738, -2.80001521, -4.26837158, 0.707106829, 0.707106888, 1.49011612e-08, 0, 0, 1, 0.707106829, -0.707106888, -1.49011612e-08))
- Part=CFuncs.Corner.Create(m,Enum.Material.Ice,0,0,"Medium blue","Part",Vector3.new(0.0999996886, 0.0999996886, 0.0999996886))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.2976799, -2.80001521, 3.36837006, -0.707106829, -0.707106888, -1.49011612e-08, 0, 0, 1, -0.707106829, 0.707106888, 1.49011612e-08))
- Part=CFuncs.Corner.Create(m,Enum.Material.Ice,0,0,"Medium blue","Part",Vector3.new(0.0999996886, 0.0999996886, 0.0999996886))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.26838684, -2.69997835, -4.19768524, -0.707106829, 0.707106888, 1.49011612e-08, 0, 0, -1, -0.707106829, -0.707106888, -1.49011612e-08))
- Part=CFuncs.Corner.Create(m,Enum.Material.Ice,0,0,"Medium blue","Part",Vector3.new(0.0999996886, 0.0999996886, 0.0999996886))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.29768181, -2.69997454, -4.26838684, -0.707106829, -0.707106888, -1.49011612e-08, 0, 0, -1, 0.707106829, -0.707106888, -1.49011612e-08))
- Part=CFuncs.Corner.Create(m,Enum.Material.Ice,0,0,"Medium blue","Part",Vector3.new(0.0999996886, 0.0999996886, 0.0999996886))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.36838531, -2.69997454, 3.29768372, 0.707106829, -0.707106888, -1.49011612e-08, 0, 0, -1, 0.707106829, 0.707106888, 1.49011612e-08))
- Part=CFuncs.Corner.Create(m,Enum.Material.Ice,0,0,"Medium blue","Part",Vector3.new(0.0999996886, 0.0999996886, 0.0999996886))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.19768524, -2.69997454, 3.36838531, 0.707106829, 0.707106888, 1.49011612e-08, 0, 0, -1, -0.707106829, 0.707106888, 1.49011612e-08))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.400000006, 1.04999995, 1.04999995))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.59999502, -3.74766922, -3.81837463, 0, 0, 1, -0.707106829, -0.707106888, -1.49011612e-08, 0.707106829, -0.707106888, -1.49011612e-08))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.400000006, 1.04999995, 1.04999995))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.70001304, -3.74766922, -3.81837463, 0, 0, 1, -0.707106829, -0.707106888, -1.49011612e-08, 0.707106829, -0.707106888, -1.49011612e-08))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright blue","c",Vector3.new(0.699999928, 1.20000005, 1.19999945))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 3.77795792, 3.76381874, 1, 0, 0, 0, 0.707106411, -0.707107425, 0, 0.707107425, 0.707106411))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.800000012, 0.800000012))
- c=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Medium blue","c",Vector3.new(0.699999928, 1.20000005, 1.19999945))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 3.77795792, 3.76381874, 1, 0, 0, 0, 0.707106411, -0.707107425, 0, 0.707107425, 0.707106411))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.649999976, 0.649999976))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright blue","c",Vector3.new(0.099999927, 0.599999905, 0.299999326))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.310001373, 0, -5.6000061, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 1, 0.200000003))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright blue","c",Vector3.new(0.0999999568, 0.599999905, 0.299999326))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.310001373, 0, -5.00000381, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 1, 0.200000003))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright blue","c",Vector3.new(0.099999927, 0.599999905, 0.299999326))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.309997559, 5.30000305, 0.149994016, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 1, 0.200000003))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright blue","c",Vector3.new(0.099999927, 0.599999905, 0.299999326))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.309997559, 5.12717438, -1.34276485, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 1, 0.200000003))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright blue","c",Vector3.new(0.099999927, 0.599999905, 0.299999326))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.309997559, 5.15306091, 1.24616241, 1, 0, 0, 0, 0.965925932, -0.258818984, 0, 0.258818984, 0.965925932))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 1, 0.200000003))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright blue","c",Vector3.new(0.099999927, 0.599999905, 0.299999326))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.310012817, 5.12717819, -1.34276485, -1, 0, 0, 0, 0.965925932, -0.258818984, 0, -0.258818984, -0.965925932))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 1, 0.200000003))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright blue","c",Vector3.new(0.099999927, 0.599999905, 0.299999326))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.310012817, 0, -5.60000992, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 1, 0.200000003))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright blue","c",Vector3.new(0.099999927, 0.599999905, 0.299999326))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.310012817, 5.30000305, 0.149994016, -1, 0, 0, 0, 1, 0, 0, 0, -1))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 1, 0.200000003))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright blue","c",Vector3.new(0.099999927, 0.599999905, 0.299999326))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.310012817, 5.1530571, 1.24616623, -1, 0, 0, 0, 0.965925872, 0.258818984, 0, 0.258818984, -0.965925872))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 1, 0.200000003))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright blue","c",Vector3.new(0.0999999568, 0.599999905, 0.299999326))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.310012817, 0, -5, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 1, 0.200000003))
- Part=CFuncs.Corner.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.299999684, 0.299999684, 0.299999684))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.1754303, -2.05000758, -3.39059639, 0.707107365, -0.707106352, 0, 0, 0, 1, -0.707106352, -0.707107425, 0))
- Part=CFuncs.Corner.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.299999684, 0.299999684, 0.299999684))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.46128845, -2.05000758, 4.10473442, -0.707107365, 0.707106352, 0, 0, 0, 1, 0.707106352, 0.707107425, 0))
- Part=CFuncs.Corner.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.299999684, 0.299999684, 0.299999684))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.10473061, -2.05000758, 4.17544174, -0.707107365, -0.707106352, 0, 0, 0, 1, -0.707106352, 0.707107425, 0))
- Part=CFuncs.Corner.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.299999684, 0.299999684, 0.299999684))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.3905983, -2.05000758, -3.46129608, 0.707107365, 0.707106352, 0, 0, 0, 1, 0.707106352, -0.707107425, 0))
- Part=CFuncs.Corner.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.299999684, 0.299999684, 0.299999684))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.10472679, -1.95000494, -3.46129608, -0.707107365, -0.707106352, 0, 0, 0, -1, 0.707106352, -0.707107425, 0))
- Part=CFuncs.Corner.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.299999684, 0.299999684, 0.299999684))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.39058685, -1.94999349, 4.17543411, 0.707107365, 0.707106352, 0, 0, 0, -1, -0.707106352, 0.707107425, 0))
- Part=CFuncs.Corner.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.299999684, 0.299999684, 0.299999684))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.17543793, -1.94999349, 4.10474205, 0.707107365, -0.707106352, 0, 0, 0, -1, 0.707106352, 0.707107425, 0))
- Part=CFuncs.Corner.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.299999684, 0.299999684, 0.299999684))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.46130371, -1.95000494, -3.39059448, -0.707107365, 0.707106352, 0, 0, 0, -1, -0.707106352, -0.707107425, 0))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.499999315, 0.599999905, 0.599999309))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.64957428, 1.64956665, -1, 0, 0, 0, -0.707106829, -0.707106888, 0, -0.707106888, 0.707106829))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.299999326, 0.599999905, 0.199999332))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.62939453e-06, -2.69265747, 0.60757637, 1, 0, 0, 0, 0.939692795, 0.342019945, 0, -0.342019916, 0.939692795))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.299999326, 0.599999905, 0.199999332))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.62939453e-06, -2.69265366, -0.607584953, 1, 0, 0, 0, 0.939692795, -0.342019916, 0, 0.342019916, 0.939692795))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.299999326, 0.599999905, 0.199999332))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.62939453e-06, -2.02811432, 1.67250824, 1, 0, 0, 0, 0.642786443, 0.766045511, 0, -0.76604557, 0.642786503))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Electric blue","Part",Vector3.new(0.299999326, 0.599999905, 0.199999332))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.62939453e-06, -2.02810669, -1.67251587, 1, 0, 0, 0, 0.642786443, -0.76604557, 0, 0.76604563, 0.642786503))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright blue","Part",Vector3.new(0.499999315, 0.599999905, 0.599999309))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.64957428, 1.64956665, -1, 0, 0, 0, -0.707106829, -0.707106888, 0, -0.707106888, 0.707106829))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.800000012, 0.800000012))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright blue","Part",Vector3.new(0.499999911, 1.49999976, 0.499999911))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.168609619, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Medium blue","Part",Vector3.new(0.499999911, 1.00000191, 0.499999911))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 4.3813858, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Glass,1,0.40000000596046,"Medium blue","Part",Vector3.new(0.499999911, 1.39999974, 0.499999911))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 3.18136978, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Medium blue","Part",Vector3.new(0.499999315, 0.199999928, 0.499999315))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.45000076, 0, -0.707106829, -1.49011612e-08, 0.707106888, 0, -1, 0, 0.707106829, -1.49011612e-08, 0.707106888))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Medium blue","Part",Vector3.new(0.499999315, 0.199999928, 0.499999315))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.85001755, 0, -0.707106829, -1.49011612e-08, 0.707106888, 0, -1, 0, 0.707106829, -1.49011612e-08, 0.707106888))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright blue","Part",Vector3.new(0.499999911, 1.39999974, 0.499999911))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 3.18136597, -3.81469727e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1, 8))
- end
- function Saint() --¸t®{
- for _, v in pairs(m:children()) do
- if v:IsA("Part") then
- v:Destroy()
- elseif v:IsA("CornerWedgePart") then
- v:Destroy()
- end
- end
- Handle=CFuncs.Part.Create(m,Enum.Material.Marble,0,0,"Daisy orange","Handle",Vector3.new(0.399999917, 2.40000057, 0.399999917))
- HandleWeld=CFuncs.Weld.Create(m,RightArm,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Corner.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.499999672, 5.79999828, 0.499999672))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.23535347, -4.3000474, -0.26465416, 0.707109869, -1.42108561e-13, -0.707110047, 1.60159141e-06, -1.00000668, 1.60158379e-06, -0.707114935, -2.26498651e-06, -0.7071082))
- Part=CFuncs.Corner.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.499999672, 5.79999828, 0.499999672))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.264636993, -4.30004883, -0.235355377, -0.707110763, -9.38188009e-07, 0.707109094, 6.63384185e-07, -1.00000644, -6.63404194e-07, 0.707113862, -1.51971283e-11, 0.707109213))
- Part=CFuncs.Corner.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.499999672, 5.79999828, 0.499999672))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.235363007, -4.30002069, -0.235361099, -0.707106352, 0, -0.707107365, 0, -1, 0, -0.707107365, 0, 0.707106352))
- Part=CFuncs.Corner.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.499999672, 5.79999828, 0.499999672))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.264663696, -4.30001879, -0.264635086, 0.707106352, 0, 0.707107365, 0, -1, 0, 0.707107365, 0, -0.707106352))
- Part=CFuncs.Part.Create(m,Enum.Material.Marble,0,0,"Daisy orange","Part",Vector3.new(0.200000003, 1.70000005, 1.70000005))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.30000293, 3.81469727e-06, 7.62939453e-06, 0, -1, 0, -0.707107365, 0, -0.707106352, 0.707106352, 0, -0.707107365))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.39999998, 1.39999998))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.200000018, 0.899999857))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.116306305, -2.64074063, 1.51339269, -0.996194899, -0.0151339984, 0.0858299956, 0.0754775554, -0.642215252, 0.762799382, 0.0435771272, 0.766375005, 0.640913785))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.200000018, 0.199999809))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.119318008, 1.5361228, 0.277993411, 0.996194482, 0.0151070077, -0.085840039, -0.0871592313, 0.172986045, -0.981060207, 2.82443179e-05, 0.984808385, 0.173644423))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.400000006, 0.0999998674))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.116312027, 0.65530777, -2.7107625, -0.99619478, -0.0151339965, 0.085830979, -0.0818990022, -0.174270049, -0.981286228, 0.0298085492, -0.98458159, 0.172367439))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.199999809))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00506281853, 0.121883392, 2.00553155, 0.049996987, 0.707485795, 0.70495683, 0.996194363, 0.0151298055, -0.0858362317, -0.071393773, 0.706565559, -0.704036951))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.200000018, 0.799999833))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.119344711, -1.53636742, 0.221645415, 0.996194661, 0.0151339946, -0.0858329684, 0.0871569663, -0.172987059, 0.981060326, -6.31261855e-07, -0.984807909, -0.173647791))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.200000018, 1.0999999))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.11631012, -1.61685658, 2.90780258, -0.99619478, -0.0151339965, 0.085830979, 0.0871550068, -0.172987089, 0.981060445, 2.86499443e-07, 0.984807849, 0.173647836))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 1.29999995))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.42101622, 0.118919373, 1.11025858, 0.0819010213, 0.17426905, 0.981286228, 0.996194661, 0.015133989, -0.0858329982, -0.0298088081, 0.984581828, -0.17236641))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.199999809))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.50031376, 0.117767334, 1.22241139, 0.0818990022, -0.499379009, 0.862504005, 0.99619478, 0.0151340971, -0.0858311504, 0.0298090521, 0.866251469, 0.498718202))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.449999809))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.549033642, 0.119760513, 2.24516821, 0.0667689964, 0.500506997, 0.863153994, 0.996194422, 0.01513365, -0.085835658, -0.0560240112, 0.865600288, -0.497591764))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.399999797))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.70225859, 0.117736816, 1.66481984, 0.085833028, 0.000651000242, 0.99630934, 0.996194661, 0.0151339946, -0.0858330354, -0.0151340161, 0.999885261, 0.000650473521))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.399999797))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.12015104, 0.117757797, 1.54783416, 0.0868239924, -0.258159965, 0.962192893, 0.99619472, 0.0151341641, -0.0858316049, 0.00759629952, 0.965983689, 0.258491606))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.299999803))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.956648111, 0.122808456, 1.52749252, 0.00760099804, 0.965983748, 0.25849095, 0.996194482, 0.0151304184, -0.0858359262, -0.0868271738, 0.258159697, -0.962192595))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.199999809))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.69073987, 0.116308212, 0.963389993, 0.0754775628, -0.642215073, 0.762799561, 0.996194899, 0.0151340021, -0.0858300105, 0.0435771085, 0.766375124, 0.640913606))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.599999785))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.137860775, 0.0427150726, 2.56933355, 0.0841859654, 0.421980798, 0.902687609, 0.996194661, -0.0151339537, -0.0858318806, -0.0225581713, 0.906478465, -0.421649098))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.399999797))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.458457232, 0.0417995453, 2.04815841, 0.0754790157, 0.642215192, 0.762799203, 0.996194661, -0.0151339658, -0.0858319327, -0.04357839, 0.766375005, -0.640913606))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.299999803))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.926993847, 0.0393981934, 1.53163743, 0.0616279989, 0.818686008, 0.570924997, 0.99619478, -0.0151346941, -0.0858307704, -0.0616276711, 0.574042022, -0.816503465))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.199999809))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.48546076, 0.11463356, 1.23102856, -0.0818990022, -0.499379009, -0.862504005, -0.99619478, 0.0151340971, 0.0858311504, -0.0298090558, 0.866251528, -0.498718262))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.199999809))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.67760873, 0.113172531, 0.974455357, -0.0754780322, -0.642215252, -0.762799323, -0.996194839, 0.0151343141, 0.0858303681, -0.0435771309, 0.766375065, -0.640913844))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.200000018, 0.899999857))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.113170624, -2.62760687, 1.52446103, 0.996194661, -0.0151339946, -0.08583197, -0.0754790604, -0.642215192, -0.762799203, -0.0435783975, 0.766375065, -0.640913665))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.599999785))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.122313499, 0.0395774841, 2.56204367, -0.0841839761, 0.421980917, -0.902687788, -0.996194899, -0.0151338754, 0.0858297348, 0.0225573462, 0.906478405, 0.421649247))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.449999809))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.534141541, 0.116622925, 2.23661232, -0.0667709932, 0.500506938, -0.863153875, -0.996194243, 0.0151339369, 0.0858381391, 0.0560254939, 0.865600348, 0.497591585))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.400000006, 0.0999998674))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.113174438, 0.638397932, -2.70781803, 0.996194661, -0.0151339946, -0.08583197, 0.0818999708, -0.174270019, 0.981286108, -0.029808715, -0.98458159, -0.172367394))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.299999803))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.936811209, 0.0362586975, 1.51755369, -0.0616279989, 0.818686008, -0.570924997, -0.99619478, -0.0151346941, 0.0858307704, 0.0616276711, 0.574042022, 0.816503465))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.199999809))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00710535049, 0.118747711, 1.99341547, -0.0499979891, 0.707485795, -0.70495683, -0.996194363, 0.0151290977, 0.0858369395, 0.0713937804, 0.706565678, 0.704036951))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.200000018, 0.199999809))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.116178513, 1.51921463, 0.281011641, -0.996194482, 0.0151070077, 0.085840039, 0.0871592313, 0.172986045, 0.981060207, -2.82436049e-05, 0.984808505, -0.173644453))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.399999797))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.1035738, 0.114614487, 1.55231357, -0.0868220031, -0.258159995, -0.962193012, -0.996194959, 0.0151339006, 0.0858296305, -0.00759604387, 0.965983689, -0.258491635))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.399999797))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.47158885, 0.0386600494, 2.0370934, -0.0754790157, 0.642215192, -0.762799203, -0.996194661, -0.0151339658, 0.0858319327, 0.0435783975, 0.766375065, 0.640913665))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.399999797))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.68508339, 0.114601135, 1.66485631, -0.085833028, 0.000651000242, -0.99630934, -0.996194661, 0.0151339946, 0.0858330354, 0.0151340161, 0.999885261, -0.000650473521))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.299999803))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.961129189, 0.119674683, 1.51091433, -0.00759900082, 0.965984106, -0.258490026, -0.996194363, 0.0151323928, 0.0858359262, 0.0868277103, 0.258158565, 0.962192893))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.200000018, 0.799999833))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.116203308, -1.5194633, 0.21862784, -0.996194661, 0.0151339946, 0.08583197, -0.0871559829, -0.172987059, -0.981060326, 4.58695126e-07, -0.984807909, 0.173647806))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 1.29999995))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.40409923, 0.115777969, 1.10731256, -0.0819010213, 0.17426905, -0.981286228, -0.996194661, 0.015133989, 0.0858329982, 0.0298088081, 0.984581828, 0.17236641))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.200000018, 1.0999999))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.113168716, -1.59995604, 2.91081977, 0.996194661, -0.0151339946, -0.08583197, -0.0871559829, -0.172987059, -0.981060326, -4.58695126e-07, 0.984807909, -0.173647806))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.399999797))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.68066025, 0.135811329, 1.66453195, -0.99630934, 0.000651000242, 0.085833028, 0.085833028, 0.0151339928, 0.996194541, -0.000650473638, 0.999885261, -0.015134017))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.200000018, 0.899999857))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.134374142, -2.62401581, 1.52705383, -0.0858289897, -0.0151339984, -0.996194899, -0.76279968, -0.642214775, 0.0754768029, -0.640913427, 0.766375303, 0.0435764417))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.199999809))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0100021362, 0.13995266, 1.99006081, -0.70495683, 0.707485795, 0.049996987, 0.0858367309, 0.0151303038, 0.996194363, 0.704036891, 0.706565559, -0.0713944808))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.200000018, 0.799999833))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.137415409, -1.5150547, 0.21818018, 0.0858330503, 0.0151340095, 0.996194601, -0.981060326, -0.172987059, 0.0871570557, 0.173647791, -0.984807909, -6.30334e-07))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.449999809))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.530483246, 0.137825012, 2.23412514, -0.863153875, 0.500506938, 0.066768989, 0.0858359113, 0.0151340766, 0.996194363, 0.497591734, 0.865600288, -0.0560245104))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.599999785))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.118173599, 0.0607757568, 2.56047058, -0.90268743, 0.421981215, 0.0841860399, 0.0858319551, -0.0151339881, 0.996194661, 0.421649516, 0.906478286, -0.022558216))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.299999803))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.939611435, 0.0574593544, 1.51411629, -0.570924938, 0.818685889, 0.0616289936, 0.0858301967, -0.0151363043, 0.99619478, 0.816503406, 0.574042082, -0.0616262779))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.200000018, 1.0999999))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.134372711, -1.59554291, 2.91126871, -0.0858289897, -0.0151339984, -0.996194899, -0.981060624, -0.17298694, 0.0871530548, -0.173647702, 0.984807909, -7.51458984e-08))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.199999809))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.67401314, 0.134376526, 0.977050781, -0.76279968, -0.642214775, 0.0754779726, 0.085830301, 0.0151342563, 0.996194839, -0.640913308, 0.766375363, 0.0435770787))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.200000018, 0.899999857))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0951066017, -2.64433289, 1.51080132, 0.08583197, -0.0151339946, 0.996194661, 0.762799203, -0.642215192, -0.0754790604, 0.640913606, 0.766375005, -0.0435783938))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.299999803))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.961959362, 0.140877724, 1.50656509, -0.258489996, 0.965983987, 0.00760200014, 0.0858371332, 0.0151296211, 0.996194363, 0.962192774, 0.258158803, -0.0868281499))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.449999809))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.552694321, 0.0985579491, 2.24765396, 0.863153815, 0.500506878, -0.0667709857, -0.0858381167, 0.0151339388, -0.996194124, -0.497591555, 0.865600348, 0.0560254902))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.199999809))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.48147202, 0.135831356, 1.23295784, -0.862504005, -0.499379009, 0.0818990022, 0.0858311504, 0.0151340971, 0.99619478, -0.498718262, 0.866251528, 0.0298090577))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.400000006, 0.0999998674))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0951137543, 0.659614563, -2.71184969, 0.08583197, -0.0151339946, 0.996194661, -0.981286108, -0.174270019, 0.0818999708, 0.172367379, -0.98458159, -0.029808715))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.399999797))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.475187302, 0.0598683357, 2.03450012, -0.762799203, 0.642215192, 0.0754790157, 0.0858319327, -0.0151339658, 0.996194661, 0.640913606, 0.766375005, -0.04357839))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.199999809))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.50429916, 0.0965723991, 1.22048283, 0.862504005, -0.499379009, -0.0818990022, -0.0858311504, 0.0151340971, -0.99619478, 0.498718262, 0.866251528, -0.0298090577))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.199999809))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.69433403, 0.0951099396, 0.960798264, 0.76279968, -0.642214775, -0.0754779726, -0.085830301, 0.0151342563, -0.996194839, 0.640913308, 0.766375363, -0.0435770787))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.199999809))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00796127319, 0.100679874, 2.00888824, 0.70495683, 0.707485795, -0.049996987, -0.08583574, 0.0151293082, -0.996194482, -0.704037011, 0.706565619, 0.0713930726))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.200000018, 0.199999809))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0981178284, 1.54052544, 0.277545452, -0.085840039, 0.0151070077, -0.996194482, -0.981060207, 0.172986045, 0.0871592313, 0.173644438, 0.984808505, -2.82436486e-05))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.399999797))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.12450409, 0.0965509415, 1.54700279, 0.962193012, -0.258159995, -0.0868220031, -0.0858296156, 0.0151338987, -0.996194839, 0.258491665, 0.965983689, -0.00759604387))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.399999797))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.09922409, 0.135821342, 1.55314398, -0.962192893, -0.258159965, 0.0868239924, 0.0858316049, 0.0151341641, 0.99619472, -0.258491606, 0.965983689, 0.00759630045))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.399999797))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.454868317, 0.0205979347, 2.05074692, 0.762799203, 0.642215192, -0.0754790157, -0.0858319327, -0.0151339658, -0.996194661, -0.640913606, 0.766375005, 0.04357839))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.399999797))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.70667267, 0.0965371132, 1.66514337, 0.99630934, 0.000651000242, -0.085833028, -0.085833028, 0.0151339928, -0.996194541, 0.000650473638, 0.999885261, 0.015134017))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.299999803))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.955816746, 0.101610661, 1.53184509, 0.25849095, 0.965983748, -0.00759899803, -0.0858370811, 0.0151327914, -0.996194243, -0.962192535, 0.258159488, 0.0868289173))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.200000018, 0.199999809))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.137385368, 1.51481056, 0.281459808, 0.085840039, 0.0151070077, 0.996194482, 0.981060207, 0.172986045, -0.0871592313, -0.173644438, 0.984808505, 2.82436486e-05))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 1.29999995))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39979935, 0.136987686, 1.10622573, -0.981286228, 0.17426905, 0.0819010213, 0.0858329982, 0.015133989, 0.996194661, 0.17236641, 0.984581828, -0.0298088081))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.599999785))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.142002106, 0.0215134621, 2.57090855, 0.902687728, 0.421980858, -0.084184967, -0.0858306214, -0.0151342908, -0.996194839, -0.421649188, 0.906478405, 0.0225573368))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 0.299999803))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.924192429, 0.0181899071, 1.53507423, 0.570924938, 0.818685889, -0.0616289936, -0.0858301967, -0.0151363043, -0.99619478, -0.816503406, 0.574042082, 0.0616262779))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.400000006, 0.0999998674))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.134376049, 0.634096146, -2.7067306, -0.0858289897, -0.0151339984, -0.996194899, 0.981286347, -0.174270064, -0.0818970427, -0.172367528, -0.984581649, 0.0298082121))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.100000001, 1.29999995))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.42531204, 0.0977210999, 1.11134481, 0.981286228, 0.17426905, -0.0819010213, -0.0858329982, 0.015133989, -0.996194661, -0.17236641, 0.984581828, 0.0298088081))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.200000018, 0.799999833))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0981397629, -1.54077721, 0.222094536, -0.08583197, 0.0151339946, -0.996194661, 0.981060326, -0.172987059, -0.0871559829, -0.173647806, -0.984807909, 4.58695126e-07))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pastel yellow","Part",Vector3.new(0.0999998078, 0.200000018, 1.0999999))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0951099396, -1.62126923, 2.90735364, 0.08583197, -0.0151339946, 0.996194661, 0.981060326, -0.172987059, -0.0871559829, 0.173647806, 0.984807909, -4.58695126e-07))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Corner.Create(m,Enum.Material.Marble,0,0,"Daisy orange","Part",Vector3.new(0.5, 3, 0.5))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.497488022, -2.800035, -0.526786804, 0.707109869, -1.42108561e-13, -0.707110047, 1.60159141e-06, -1.00000668, 1.60158379e-06, -0.707114935, -2.26498651e-06, -0.7071082))
- Part=CFuncs.Corner.Create(m,Enum.Material.Marble,0,0,"Daisy orange","Part",Vector3.new(0.5, 3, 0.5))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.52677536, -2.8000381, -0.497489929, -0.707110763, -9.38188009e-07, 0.707109094, 6.63384185e-07, -1.00000644, -6.63404194e-07, 0.707113862, -1.51971283e-11, 0.707109213))
- Part=CFuncs.Corner.Create(m,Enum.Material.Marble,0,0,"Daisy orange","Part",Vector3.new(0.5, 3, 0.5))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.497489929, -2.8000195, -0.497489929, -0.707106352, 0, -0.707107365, 0, -1, 0, -0.707107365, 0, 0.707106352))
- Part=CFuncs.Corner.Create(m,Enum.Material.Marble,0,0,"Daisy orange","Part",Vector3.new(0.5, 3, 0.5))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.526790619, -2.8000176, -0.526763916, 0.707106352, 0, 0.707107365, 0, -1, 0, 0.707107365, 0, -0.707106352))
- Part=CFuncs.Corner.Create(m,Enum.Material.Marble,0,0,"Daisy orange","Part",Vector3.new(0.649999976, 0.700000048, 0.649999976))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.229283094, -1.7500186, -0.25, 0, 0, -1, 0, -1, 0, -1, 0, 0))
- Part=CFuncs.Corner.Create(m,Enum.Material.Marble,0,0,"Daisy orange","Part",Vector3.new(0.649999976, 0.700000048, 0.649999976))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.270705342, -1.7500205, -0.249996185, 0, 0, 1, 0, -1, 0, 1, 0, 0))
- Part=CFuncs.Corner.Create(m,Enum.Material.Marble,0,0,"Daisy orange","Part",Vector3.new(0.649999976, 0.700000048, 0.649999976))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.250001907, -1.7500205, -0.229290724, -1, 0, 0, 0, -1, 0, 0, 0, 1))
- Part=CFuncs.Corner.Create(m,Enum.Material.Marble,0,0,"Daisy orange","Part",Vector3.new(0.649999976, 0.700000048, 0.649999976))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.250020981, -1.7500186, -0.270705342, 1, 0, 0, 0, -1, 0, 0, 0, -1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Daisy orange","Part",Vector3.new(0.200000003, 1.70000005, 1.70000005))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.30004108, 3.81469727e-06, 7.62939453e-06, 0, -1, 0, -0.707107365, 0, -0.707106352, 0.707106352, 0, -0.707107365))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.40999997, 1.40999997))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Cool yellow","Part",Vector3.new(0.100000001, 1.70000005, 1.70000005))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.35000229, 7.62939453e-06, 1.90734863e-06, 0, -1, 0, 0, 0, -1, 1, 0, 0))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.800000012, 0.800000012))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Cool yellow","Part",Vector3.new(0.100000001, 1.70000005, 1.70000005))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.25000179, 7.62939453e-06, 1.90734863e-06, 0, -1, 0, 0, 0, -1, 1, 0, 0))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.899999976, 0.899999976))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Cool yellow","Part",Vector3.new(0.100000001, 1.70000005, 1.70000005))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.25000179, 7.62939453e-06, -3.81469727e-06, 0, -1, 0, 0.707106829, 0, -0.707106829, 0.707106829, 0, 0.707106829))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.899999976, 0.899999976))
- Part=CFuncs.Part.Create(m,Enum.Material.Marble,0,0,"Daisy orange","Part",Vector3.new(0.100000001, 1.70000005, 1.70000005))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.25000179, 7.62939453e-06, 1.90734863e-06, 0, -1, 0, 0, 0, -1, 1, 0, 0))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.600000024, 0.600000024))
- Part=CFuncs.Part.Create(m,Enum.Material.Marble,0,0,"Daisy orange","Part",Vector3.new(0.100000001, 1.70000005, 1.70000005))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.25000179, 7.62939453e-06, -3.81469727e-06, 0, -1, 0, 0.707106829, 0, -0.707106829, 0.707106829, 0, 0.707106829))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.02499998, 0.600000024, 0.600000024))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Cool yellow","Part",Vector3.new(0.299999803, 0.5, 0.499999791))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -1.48743081, -0.608153701, -1, 3.67422388e-07, 3.85746887e-07, 5.31196577e-07, 0.707106829, 0.707106948, 6.74163614e-09, 0.707107127, -0.70710665))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Cool yellow","Part",Vector3.new(0.299999803, 0.5, 0.499999791))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.50815856, -0.58743, 1.00000072, 3.74207843e-07, -3.55883373e-07, -4.96553128e-07, 0.707107782, -0.707107902, -1.43317127e-08, 0.707108676, 0.707106888))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Cool yellow","Part",Vector3.new(0.299999803, 0.5, 0.499999791))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-06, -1.47529531, 1.49602199, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Hitbox=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Black","Hitbox",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- HitboxWeld=CFuncs.Weld.Create(m,Handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, -3.80001903, 1.00000465, 0, 0, 0, 0, 1, 0, -1.00000465, 0))
- CFuncs.Mesh.Create("BlockMesh",Hitbox,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Cool yellow","Part",Vector3.new(0.300000012, 0.300000012, 0.300000012))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.50815654, 0.587427616, 1, 0, 0, 0, -0.707106829, 0.707106829, 0, -0.707106829, -0.707106829))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Cool yellow","Part",Vector3.new(0.300000012, 0.300000012, 0.300000012))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-06, 1.47529531, -1.49602211, 1, 0, 0, 0, -0.707106829, -0.707106829, 0, 0.707106829, -0.707106829))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Cool yellow","Part",Vector3.new(0.300000012, 0.300000012, 0.300000012))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-06, 1.48743081, 0.608153224, -1, 0, 0, 0, -0.707106829, -0.707106829, 0, -0.707106829, 0.707106829))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Cool yellow","c",Vector3.new(0.400000006, 0.799999833, 0.799999952))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, -1.02529693, 1.04602361, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.800000012, 0.800000012))
- c=CFuncs.Part.Create(m,Enum.Material.Marble,0,0,"Daisy orange","c",Vector3.new(0.400000006, 0.799999833, 0.799999952))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, -1.02529693, 1.04602361, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.02100003, 0.699999988, 0.699999988))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Cool yellow","c",Vector3.new(0.100000001, 0.499999791, 0.199999928))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.149995804, 0.0146634579, 1.26464391, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1, 0.100000001))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Cool yellow","c",Vector3.new(0.100000001, 0.499999791, 0.199999928))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.149995804, 0.0146634579, 1.66464412, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1, 0.100000001))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Cool yellow","c",Vector3.new(0.100000001, 0.449999809, 0.199999928))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.149995804, 1.43102837, 0.30797255, 1, 0, 0, 0, -0.965925872, 0.258818984, 0, -0.258818984, -0.965925872))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.899999976, 0.100000001))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Cool yellow","c",Vector3.new(0.100000001, 0.449999809, 0.199999928))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.149995804, 1.36741698, -0.545374632, 1, 0, 0, 0, -0.965925872, -0.258818984, 0, 0.258818984, -0.965925872))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.899999976, 0.100000001))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Cool yellow","c",Vector3.new(0.100000001, 0.449999809, 0.199999928))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.149995804, 1.46197641, 0.0271036625, 1, 0, 0, 0, -1, 0, 0, 0, -1))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.899999976, 0.100000001))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Cool yellow","c",Vector3.new(0.100000001, 0.449999809, 0.199999928))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.149995804, 1.46197641, 0.127102137, 1, 0, 0, 0, -1, 0, 0, 0, -1))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.899999976, 0.100000001))
- c=CFuncs.Part.Create(m,Enum.Material.Marble,0,0,"Daisy orange","c",Vector3.new(0.400000006, 0.799999833, 0.799999952))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, -1.02529693, 1.04602361, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Cool yellow","c",Vector3.new(0.100000001, 0.449999809, 0.199999928))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.150007248, 1.46197665, 0.159476042, -1, 0, 0, 0, -1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.899999976, 0.100000001))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Cool yellow","c",Vector3.new(0.100000001, 0.449999809, 0.199999928))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.150011063, 1.42264938, 0.339244485, -1, 0, 0, -0, -0.965925872, -0.258818984, 0, -0.258818984, 0.965925872))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.899999976, 0.100000001))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Cool yellow","c",Vector3.new(0.100000001, 0.499999791, 0.199999928))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.15001297, -0.0177080631, 1.66464365, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1, 0.100000001))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Cool yellow","c",Vector3.new(0.100000001, 0.449999809, 0.199999928))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.150003433, 1.46197665, 0.0594770908, -1, 0, 0, 0, -1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.899999976, 0.100000001))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Cool yellow","c",Vector3.new(0.100000001, 0.449999809, 0.199999928))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.150009155, 1.3757962, -0.514102817, -1, 0, 0, 0, -0.965925872, 0.258818984, 0, 0.258818984, 0.965925872))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.899999976, 0.100000001))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Cool yellow","c",Vector3.new(0.100000001, 0.499999791, 0.199999928))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.15001297, -0.0177080631, 1.26464367, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1, 0.100000001))
- end
- function Lunar() --¤ë
- for _, v in pairs(m:children()) do
- if v:IsA("Part") then
- v:Destroy()
- elseif v:IsA("CornerWedgePart") then
- v:Destroy()
- end
- end
- Handle=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Handle",Vector3.new(0.5, 0.0999995694, 2.29999995))
- HandleWeld=CFuncs.Weld.Create(m,RightArm,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
- CFuncs.Mesh.Create("BlockMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Pastel yellow","Part",Vector3.new(0.6, 0.1999995694, 2.10000014))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, 0.0999962091, 1.90734863e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.0999999121, 0.100000016, 0.399999797))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.163356781, 0.229799271, -0.950006485, -0.707106829, 0.707106829, 0, 0.707106829, 0.707106829, 0, 0, 0, -1))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.0999999121, 0.400000006, 0.0999998078))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.165250778, 0.950006485, -0.231693268, 0.707106829, 0.707106829, 0, 0, 0, 1, 0.707106829, -0.707106829, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.0999999121, 0.400000006, 0.0999998078))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.163356781, 0.949991226, -0.229799271, -0.707106829, 0.707106829, 0, 0, 0, -1, -0.707106829, -0.707106829, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.0999999121, 0.100000016, 0.399999797))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.165250778, 0.231693268, -0.949991226, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- Handle2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Navy blue","Handle2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Handle2Weld=CFuncs.Weld.Create(m,Handle,Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.249988556, -0.10005331, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",Handle2,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Handle1=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Navy blue","Handle1",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Handle1Weld=CFuncs.Weld.Create(m,Handle,Handle1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.249988556, -0.100038052, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",Handle1,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.0999999121, 0.300000012, 0.299999803))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500030518, 0.649999619, -1.85003948, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- Page=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Pastel yellow","Page",Vector3.new(0.100000016, 1.99999988, 2.10000014))
- PageWeld=CFuncs.Weld.Create(m,Handle1,Page,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.049987793, 1.15003514, 1.90734863e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",Page,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Page1=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Pastel yellow","Page1",Vector3.new(0.100000016, 1.99999988, 2.10000014))
- Page1Weld=CFuncs.Weld.Create(m,Handle1,Page1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.149986267, 1.15003133, 1.90734863e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",Page1,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Page3=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Pastel yellow","Page3",Vector3.new(0.100000016, 1.99999988, 2.10000014))
- Page3Weld=CFuncs.Weld.Create(m,Handle1,Page3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.249980927, 1.15003657, 1.90734863e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",Page3,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.100000001, 0.0999995694, 2.10000014))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500106812, 2.20003843, 1.90734863e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.0999999121, 0.100000001, 0.0999998078))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500106812, -2.20003843, 1.0999918, 1, 0, 0, 0, -1, 0, 0, 0, -1))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.100000016, 0.299999565, 0.0999996886))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500106812, 2.00003362, 1.0999918, -1, 0, 0, 0, 1, 0, 0, 0, -1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.0999999121, 0.100000016, 0.0999998078))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500106812, -1.10000801, 2.20003843, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.100000001, 1.99999988, 2.29999995))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500030518, 1.1500423, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.0999999121, 0.400000006, 0.399999797))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500106812, 0.949991226, 0.350015402, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.100000001, 1.29999995, 1.29999995))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500030518, 0, -1.34004486, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1.03999996, 0.800000012, 0.800000012))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.100000001, 1.29999995, 1.29999995))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500030518, 0, -1.20004547, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(2.29999995, 0.100000001, 0.0999998078))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, -0.0500030518, -0.100034237, 0, 0, -1, 1, 0, 0, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.0999999121, 0.300000012, 0.299999803))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500106812, 0.900008202, -2.00003362, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.0999999121, 0.400000006, 0.399999797))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500106812, -0.350015402, -0.950006485, 1, 0, 0, 0, -1, 0, 0, 0, -1))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.100000016, 0.299999565, 0.0999996886))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500106812, -0.899991989, 2.20003843, -1, 0, 0, 0, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.0999999121, 0.300000012, 0.299999803))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500106812, 2.00003362, -0.899991989, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.100000016, 0.299999565, 0.0999996886))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500106812, -2.00003362, 1.10000801, -1, 0, 0, 0, -1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.100000016, 0.299999565, 0.0999996886))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500106812, 0.900008202, 2.20003843, -1, 0, 0, 0, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.0999999121, 0.100000001, 0.0999998078))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500030518, 0.699994087, -2.20004606, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.0999999121, 0.100000001, 0.0999998078))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0499916077, 2.20004606, -0.700012207, -1, 0, 0, 0, 1, 0, 0, 0, -1))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.100000016, 1.79999983, 0.0999996886))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.049949646, 1.90734863e-06, -2.20004606, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 0.5))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.0999999121, 0.100000001, 0.0999998078))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0499916077, 1.09998989, -1.80004787, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.0999999121, 0.100000001, 0.0999998078))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500030518, 1.80005169, -1.10000229, -1, 0, 0, 0, 1, 0, 0, 0, -1))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.100000016, 1.59999979, 0.0999996886))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0499610901, 1.1500423, -1.09998989, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 0.5))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.100000016, 1.59999979, 0.0999996886))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0499725342, 1.15003848, 1.10001373, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 0.5))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.100000016, 1.79999983, 0.0999996886))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0499610901, 1.1500423, -0.999990463, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 0.300000012))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.100000016, 1.79999983, 0.0999996886))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0499420166, 1.90734863e-06, -0.200044751, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 0.5))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.100000016, 1.99999988, 0.0999996886))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.049949646, 1.90734863e-06, -0.300039053, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 0.300000012))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.100000016, 1.79999983, 0.0999996886))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.049949646, 1.90734863e-06, -2.10004759, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 0.300000012))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.100000016, 1.79999983, 0.0999996886))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0499725342, 1.15003848, 1.00001431, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 0.300000012))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.0999999121, 0.300000012, 0.299999803))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500526428, -0.540040016, -0.65999794, -1, 0, 0, 0, -1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.800000012, 0.800000012))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.0999999121, 0.300000012, 0.299999803))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500526428, 1.86004186, -0.65999794, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.800000012, 0.800000012))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.0999999121, 0.300000012, 0.299999803))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500526428, 0.659999847, -1.86004186, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.800000012, 0.800000012))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.100000001, 1.29999995, 1.29999995))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500106812, 0, -1.20004547, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 1.20000005, 1.20000005))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.0999999121, 0.300000012, 0.299999803))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500526428, 0.659999847, 0.540040016, -1, 0, 0, 0, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.800000012, 0.800000012))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.100000001, 1.29999995, 1.29999995))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500221252, 0, -1.20004547, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.32000005, 1.29999995))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.0999999121, 0.300000012, 0.299999803))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500030518, -0.550042152, -0.649997711, -1, 0, 0, 0, -1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.0999999121, 0.300000012, 0.299999803))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500030518, 1.85003948, -0.649997711, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.0999999121, 0.300000012, 0.299999803))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500030518, 0.649999619, 0.550042152, -1, 0, 0, 0, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- Page=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Pastel yellow","Page",Vector3.new(0.100000016, 1.99999988, 2.10000014))
- PageWeld=CFuncs.Weld.Create(m,Handle2,Page,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0499954224, 1.15005755, 1.90734863e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",Page,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Page2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Pastel yellow","Page2",Vector3.new(0.100000016, 1.99999988, 2.10000014))
- Page2Weld=CFuncs.Weld.Create(m,Handle2,Page2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.149993896, 1.15005231, 1.90734863e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",Page2,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Page4=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Pastel yellow","Page4",Vector3.new(0.100000016, 1.99999988, 2.10000014))
- Page4Weld=CFuncs.Weld.Create(m,Handle2,Page4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.249996185, 1.15004468, 1.90734863e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",Page4,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(2.29999995, 0.100000001, 0.0999998078))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, 0.10005331, 0.0500259399, 0, 0, -1, 0, 1, 0, 1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.100000016, 0.0999995694, 2.10000014))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500183105, 2.20005369, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.100000016, 1.99999988, 2.29999995))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500259399, 1.15005755, 3.81469727e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.0999999121, 0.400000006, 0.399999797))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500183105, 0.950006485, 0.350034475, -1, 0, 0, 0, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.0999999121, 0.400000006, 0.399999797))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.050037384, -0.350045919, -0.950008392, -1, 0, 0, 0, -1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.0999999121, 0.300000012, 0.299999803))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.050037384, 2.00005651, -0.900013924, -1, 0, 0, 0, 1, 0, 0, 0, -1))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.0999999121, 0.300000012, 0.299999803))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500183105, 0.899995804, -2.00007558, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.0999999121, 0.100000001, 0.0999998078))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.050037384, -2.20006132, 1.10001373, -1, 0, 0, 0, -1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.0999999121, 0.100000016, 0.0999998078))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500183105, -1.09999371, 2.20007658, -1, 0, 0, 0, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.100000016, 0.299999565, 0.0999996886))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.050037384, 2.00005651, 1.10001183, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.0999999121, 0.100000001, 0.0999998078))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500259399, 1.80006695, -1.10000229, -1, 0, 0, 0, 1, 0, 0, 0, -1))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.100000016, 0.299999565, 0.0999996886))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.050037384, -0.900013924, 2.20006132, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.100000016, 0.299999565, 0.0999996886))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500259399, -2.00006413, 1.09999847, 1, 0, 0, 0, -1, 0, 0, 0, -1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.100000016, 0.299999565, 0.0999996886))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500488281, 0.899991989, 2.20005369, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.100000016, 1.79999983, 0.0999996886))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.050075531, 1.90734863e-06, -0.200052381, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 0.5))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.100000016, 1.79999983, 0.0999996886))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500679016, 1.90734863e-06, -2.20006132, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 0.5))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.100000016, 1.99999988, 0.0999996886))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.050075531, 1.90734863e-06, -0.300054312, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 0.300000012))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.100000016, 1.79999983, 0.0999996886))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500640869, 1.15005755, -0.999990463, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 0.300000012))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.0999999121, 0.100000001, 0.0999998078))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.050037384, 2.20006514, -0.700012207, -1, 0, 0, 0, 1, 0, 0, 0, -1))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.100000016, 1.79999983, 0.0999996886))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500564575, 1.15005755, 1.00001431, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 0.300000012))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.0999999121, 0.100000001, 0.0999998078))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500259399, 0.699994087, -2.20006132, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.100000016, 1.59999979, 0.0999996886))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500640869, 1.15005755, -1.09998989, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 0.5))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.100000016, 1.59999979, 0.0999996886))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500564575, 1.15005755, 1.10001373, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 0.5))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.100000016, 1.79999983, 0.0999996886))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500679016, 1.90734863e-06, -2.10006285, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 0.300000012))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.0999999121, 0.100000001, 0.0999998078))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.050037384, 1.09998989, -1.80006695, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.100000001, 0.399999917, 0.399999976))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.050075531, 0.649997711, -0.650048852, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.100000001, 0.399999917, 0.399999976))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0501174927, 0.649997711, -0.650052667, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.800000012, 0.800000012))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.100000001, 0.399999917, 0.399999976))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500679016, -0.650003433, -1.75005639, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.800000012, 0.800000012))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.100000001, 0.399999917, 0.399999976))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500259399, -0.650003433, -1.75005639, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.100000001, 0.399999917, 0.399999976))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0501060486, -0.830003738, -1.35005462, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.699999988, 0.699999988))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.100000001, 0.399999917, 0.399999976))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.050151825, -0.830003738, -1.35005462, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.5, 0.5))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.100000001, 0.399999917, 0.399999976))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0502357483, -0.530002594, -0.550053596, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.400000006, 0.400000006))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.100000001, 0.399999917, 0.399999976))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.050201416, 0.809999466, -1.05005133, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.5, 0.5))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.100000001, 0.399999917, 0.399999976))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0503158569, 0.570001602, -1.85006237, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.400000006, 0.400000006))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.100000001, 0.399999917, 0.399999976))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0502662659, 0.570001602, -1.85005474, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.550000012, 0.550000012))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.100000001, 0.399999917, 0.399999976))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.050151825, 0.809999466, -1.05005515, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.699999988, 0.699999988))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.100000001, 0.399999917, 0.399999976))
- PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0501861572, -0.530002594, -0.550053596, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.550000012, 0.550000012))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","c",Vector3.new(0.100000001, 1, 1))
- cWeld=CFuncs.Weld.Create(m,Handle2,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500183105, 0.848572731, -0.848558903, 1, 0, 0, 0, 0.707110345, 0.707103372, 0, -0.707103372, 0.707110345))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1))
- c=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Navy blue","c",Vector3.new(0.100000001, 1, 1))
- cWeld=CFuncs.Weld.Create(m,Handle2,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.050037384, 0.848578453, -0.848564148, 1, 0, 0, 0, 0.707110345, 0.707103372, 0, -0.707103372, 0.707110345))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.800000012, 0.800000012))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","c",Vector3.new(0.100000001, 0.649999857, 0.199999928))
- cWeld=CFuncs.Weld.Create(m,Handle2,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.050075531, -0.00170326233, 1.25211227, -1, 0, 0, 0, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.949999988, 0.100000001))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","c",Vector3.new(0.100000001, 0.549999833, 0.199999928))
- cWeld=CFuncs.Weld.Create(m,Handle2,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500259399, 1.19505584, -0.300000191, -1, 0, 0, 0, 1, 0, 0, 0, -1))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1, 0.100000001))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","c",Vector3.new(0.100000001, 0.549999833, 0.199999928))
- cWeld=CFuncs.Weld.Create(m,Handle2,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500259399, 1.19505584, 0.299999237, -1, 0, 0, 0, 1, 0, 0, 0, -1))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 1, 0.100000001))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","c",Vector3.new(0.100000001, 0.649999857, 0.199999928))
- cWeld=CFuncs.Weld.Create(m,Handle2,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500679016, -0.299837112, 1.11241126, -1, 0, 0, 0, -0.258822024, 0.965925097, 0, 0.965925097, 0.258822024))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.949999988, 0.100000001))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","c",Vector3.new(0.100000001, 0.649999857, 0.199999928))
- cWeld=CFuncs.Weld.Create(m,Handle2,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.050075531, 0.257724762, 0.968409657, -1, 0, 0, 0, 0.258822024, 0.965925097, 0, 0.965925097, -0.258822024))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.949999988, 0.100000001))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","c",Vector3.new(0.100000001, 0.649999857, 0.199999928))
- cWeld=CFuncs.Weld.Create(m,Handle2,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500679016, -0.00170326233, 1.35211468, -1, 0, 0, 0, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.949999988, 0.100000001))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"New Yeller","c",Vector3.new(0.100000001, 0.649999857, 0.199999928))
- cWeld=CFuncs.Weld.Create(m,Handle2,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500679016, -0.00170326233, 1.4521209, -1, 0, 0, 0, 0, 1, 0, 1, 0))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.949999988, 0.100000001))
- end
- function Lust() --±¡¼¤
- for _, v in pairs(m:children()) do
- if v:IsA("Part") then
- v:Destroy()
- elseif v:IsA("CornerWedgePart") then
- v:Destroy()
- end
- end
- Handle=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Carnation pink","Handle",Vector3.new(0.399999917, 4.99999905, 0.399999917))
- HandleWeld=CFuncs.Weld.Create(m,RightArm,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Hot pink","Part",Vector3.new(0.899999976, 0.899999976, 0.200000003))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000207662582, -2.6499958, 0, -1.51710799e-06, 8.34754683e-05, -1, -1.63050129e-13, -1, -8.34791936e-05, -1.00000012, -1.63698097e-10, 1.51992049e-06))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.FileMesh,"105992239",Vector3.new(0, 0, -0.239999995),Vector3.new(5.19999981, 5.19999981, 2.5))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pink","Part",Vector3.new(0.899999976, 0.899999976, 0.200000003))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000207662582, -2.65001106, 0, -1.51710799e-06, 8.34754683e-05, -1, -1.63050129e-13, -1, -8.34791936e-05, -1.00000012, -1.63698097e-10, 1.51992049e-06))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.FileMesh,"105992239",Vector3.new(0, 0, -0.25),Vector3.new(4, 4, 2.5999999))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Pink","Part",Vector3.new(0.199999928, 0.299999952, 0.599999905))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000169038773, 1.05654144, 2.0878973, 0, 8.33711601e-05, -1, -0.499927998, 0.866066992, 7.22050099e-05, 0.866066992, 0.499927998, 4.16795774e-05))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Pink","Part",Vector3.new(0.199999928, 0.499999911, 0.299998969))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000168800354, -1.53788376, -1.05652809, 0, -8.33711601e-05, 1, -0.866066992, -0.499927998, -4.16795774e-05, 0.499927998, -0.866066992, -7.22050099e-05))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Pink","Part",Vector3.new(0.199999928, 0.499999911, 0.299998969))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000168800354, 1.53778458, -1.05529022, 0, -8.33711601e-05, 1, -0.865983427, 0.500072658, 4.16916373e-05, -0.500072658, -0.865983427, -7.21980396e-05))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Pink","Part",Vector3.new(0.199999928, 0.299999952, 0.599999905))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000169038773, 1.05559158, 2.08758545, 0, -8.33711601e-05, 1, 0.499927998, 0.866066992, 7.22050099e-05, -0.866066992, 0.499927998, 4.16795774e-05))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Pink","Part",Vector3.new(0.199999928, 0.299999952, 0.299999923))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000169277191, -1.05545712, -1.13763237, 0, -8.33711601e-05, 1, -0.499927998, -0.866066992, -7.22050099e-05, 0.866066992, -0.499927998, -4.16795774e-05))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Pink","Part",Vector3.new(0.199999928, 0.299999952, 0.299999923))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000169277191, 1.13808918, 1.05627251, 0, -8.33711601e-05, 1, 0.865983427, 0.500072658, 4.16916373e-05, -0.500072658, 0.865983427, 7.21980396e-05))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pink","Part",Vector3.new(0.199999928, 0.299999923, 0.299998969))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000168323517, -1.76382828, 0.269657135, 0, -8.33711601e-05, 1, -0.258899122, -0.965904474, -8.05285745e-05, 0.965904474, -0.258899122, -2.15847194e-05))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pink","Part",Vector3.new(0.199999928, 0.299999923, 0.299998969))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000168323517, 0.270440102, -1.76285362, 0, -8.33711601e-05, 1, -0.96594733, -0.258739084, -2.15713771e-05, 0.258739084, -0.96594733, -8.0532147e-05))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pink","Part",Vector3.new(0.100000001, 0.200000003, 0.100000001))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.01525402, 0.000205039978, 1.73766518, 0.500000238, 0.866025388, 7.22015393e-05, 7.29365274e-05, 4.12612135e-05, -1, -0.866025388, 0.500000238, -4.25342732e-05))
- CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.79999995, 1.00999999, 1.79999995))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pink","Part",Vector3.new(0.100000001, 0.200000003, 0.100000001))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.01636124, 0.000339746475, -1.73798752, -0.500000238, 0.866025388, 7.22015393e-05, 7.29365274e-05, 0.000125481107, -1, -0.866025388, -0.500000238, -0.00012590547))
- CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.79999995, 1.00999999, 1.79999995))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pink","Part",Vector3.new(0.100000001, 0.200000003, 0.100000001))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.05525208, 0.000207424164, 1.93766022, 0.500000238, 0.866025388, 7.22015393e-05, 7.29365274e-05, 4.12612135e-05, -1, -0.866025388, 0.500000238, -4.25342732e-05))
- CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.20000005, 1.00999999, 1.20000005))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pink","Part",Vector3.new(0.100000001, 0.200000003, 0.100000001))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.05636978, 0.000341176987, -1.93799019, -0.500000238, 0.866025388, 7.22015393e-05, 7.29365274e-05, 0.000125481107, -1, -0.866025388, -0.500000238, -0.00012590547))
- CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.20000005, 1.00999999, 1.20000005))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pink","Part",Vector3.new(0.100000001, 0.200000003, 0.100000001))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.05525208, 0.000207424164, 1.93766022, 0.500000238, 0.866025388, 7.22015393e-05, 7.29365274e-05, 4.12612135e-05, -1, -0.866025388, 0.500000238, -4.25342732e-05))
- CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.20000005, 1.00999999, 1.20000005))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pink","Part",Vector3.new(0.100000001, 0.200000003, 0.100000001))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.05636978, 0.000341176987, -1.93799019, -0.500000238, 0.866025388, 7.22015393e-05, 7.29365274e-05, 0.000125481107, -1, -0.866025388, -0.500000238, -0.00012590547))
- CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.20000005, 1.00999999, 1.20000005))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pink","Part",Vector3.new(0.100000001, 0.200000003, 0.100000001))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.12545395, 0.000205039978, 2.06766129, 0.500000238, 0.866025388, 7.22015393e-05, 7.29365274e-05, 4.12612135e-05, -1, -0.866025388, 0.500000238, -4.25342732e-05))
- CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.899999976, 1.00999999, 0.899999976))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pink","Part",Vector3.new(0.100000001, 0.200000003, 0.100000001))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.12657166, 0.000343561172, -2.06799412, -0.500000238, 0.866025388, 7.22015393e-05, 7.29365274e-05, 0.000125481107, -1, -0.866025388, -0.500000238, -0.00012590547))
- CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.899999976, 1.00999999, 0.899999976))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pink","Part",Vector3.new(0.099999927, 0.099999927, 0.799998999))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000169992447, -1.15653419, 1.88788414, 0, -8.33711601e-05, 1, 0.499927223, -0.86606741, -7.22050463e-05, 0.86606741, 0.499927223, 4.16795119e-05))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1.00999999, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pink","Part",Vector3.new(0.099999927, 0.099999927, 0.799998999))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00016951561, -1.15529633, -1.88775253, 0, -8.33711601e-05, 1, -0.500072658, -0.865983427, -7.21980396e-05, 0.865983427, -0.500072658, -4.16916373e-05))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1.00999999, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Sunrise","Part",Vector3.new(0.199999928, 0.499999911, 0.299998969))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000169277191, -1.53789139, -0.956535339, 0, -8.33711601e-05, 1, -0.866066992, -0.499927998, -4.16795774e-05, 0.499927998, -0.866066992, -7.22050099e-05))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Sunrise","Part",Vector3.new(0.199999928, 0.299999952, 0.799999952))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000169992447, 0.956537247, 2.18789673, 0, 8.33711601e-05, -1, -0.499927998, 0.866066992, 7.22050099e-05, 0.866066992, 0.499927998, 4.16795774e-05))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Sunrise","Part",Vector3.new(0.199999928, 0.199999958, 0.599999905))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000169038773, 0.494052887, 2.66441488, 0, 8.33711601e-05, -1, -0.70704776, 0.707165778, 5.89572301e-05, 0.707165778, 0.70704776, 5.8947393e-05))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Sunrise","Part",Vector3.new(0.199999928, 0.199999958, 0.199999928))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000170230865, -0.906543732, -1.18789864, 0, 8.33711601e-05, -1, 0.499927223, -0.86606741, -7.22050463e-05, -0.86606741, -0.499927223, -4.16795119e-05))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Sunrise","Part",Vector3.new(0.199999928, 0.299999952, 0.799999952))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000173807144, 0.95543766, 2.19197655, 0, -8.33711601e-05, 1, 0.499927223, 0.86606741, 7.22050463e-05, -0.86606741, 0.499927223, 4.16795119e-05))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Sunrise","Part",Vector3.new(0.199999928, 0.199999958, 0.199999928))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000168323517, -0.905432701, -1.19196701, 0, -8.33711601e-05, 1, -0.499927223, -0.86606741, -7.22050463e-05, 0.86606741, -0.499927223, -4.16795119e-05))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Sunrise","Part",Vector3.new(0.199999928, 0.199999958, 0.599999905))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00017285347, 0.491933823, 2.66807175, 0, -8.33711601e-05, 1, 0.707047224, 0.707166255, 5.89572701e-05, -0.707166255, 0.707047224, 5.89473457e-05))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Sunrise","Part",Vector3.new(0.199999928, 0.499999911, 0.299998969))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000173091888, -1.54196739, -0.955424309, 0, 8.33711601e-05, -1, 0.866066992, -0.499927998, -4.16795774e-05, -0.499927998, -0.866066992, -7.22050099e-05))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Pink","Part",Vector3.new(0.199999928, 0.499999911, 0.299998969))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00209999084, 1.53567243, -1.05651093, 1, 0, 0, 0, 0.499999702, 0.866025567, 0, -0.866025567, 0.499999702))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pink","Part",Vector3.new(0.099999927, 0.099999927, 0.799998999))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0020942688, -1.15651608, -1.88564134, 1, 0, 0, 0, -0.86602509, 0.500000477, 0, -0.500000477, -0.86602509))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1.00999999, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Pink","Part",Vector3.new(0.199999928, 0.499999911, 0.299998969))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0020942688, -1.51800108, -1.06154346, 1, 0, 0, 0, -0.500000179, 0.866025329, 0, -0.866025329, -0.500000179))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Pink","Part",Vector3.new(0.199999928, 0.299999952, 0.299999923))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0020942688, -1.05667877, -1.13551593, 1, 0, 0, 0, -0.866109073, 0.499855012, 0, -0.499855012, -0.866109073))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pink","Part",Vector3.new(0.199999928, 0.299999923, 0.299998969))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0020980835, 0.26808548, -1.76222801, 1, 0, 0, 0, -0.25881961, 0.965925753, 0, -0.965925753, -0.25881961))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pink","Part",Vector3.new(0.100000001, 0.200000003, 0.100000001))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.01647568, 0.00213813782, 1.73555064, 0, 0.866067052, -0.499928027, -1, -4.14209499e-05, -7.1756971e-05, -8.28538396e-05, 0.499928027, 0.866067052))
- CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.79999995, 1.00999999, 1.79999995))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pink","Part",Vector3.new(0.199999928, 0.299999923, 0.299998969))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0020942688, -1.75329113, 0.252062798, 1, 0, 0, 0, -0.96592617, 0.258818597, 0, -0.258818597, -0.96592617))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pink","Part",Vector3.new(0.100000001, 0.200000003, 0.100000001))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.02136421, 0.00226593018, -1.71809816, 0, 0.865983725, 0.50007242, -1, 4.14329115e-05, -7.17500589e-05, -8.28538396e-05, -0.50007242, 0.865983725))
- CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.79999995, 1.00999999, 1.79999995))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pink","Part",Vector3.new(0.100000001, 0.200000003, 0.100000001))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.05648136, 0.00213623047, 1.9355545, 0, 0.866067052, -0.499928027, -1, -4.14209499e-05, -7.1756971e-05, -8.28538396e-05, 0.499928027, 0.866067052))
- CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.20000005, 1.00999999, 1.20000005))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pink","Part",Vector3.new(0.100000001, 0.200000003, 0.100000001))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.06136608, 0.00226402283, -1.91809368, 0, 0.865983725, 0.50007242, -1, 4.14329115e-05, -7.17500589e-05, -8.28538396e-05, -0.50007242, 0.865983725))
- CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.20000005, 1.00999999, 1.20000005))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pink","Part",Vector3.new(0.100000001, 0.200000003, 0.100000001))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.05648136, 0.00213623047, 1.9355545, 0, 0.866067052, -0.499928027, -1, -4.14209499e-05, -7.1756971e-05, -8.28538396e-05, 0.499928027, 0.866067052))
- CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.20000005, 1.00999999, 1.20000005))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pink","Part",Vector3.new(0.100000001, 0.200000003, 0.100000001))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.06136608, 0.00226402283, -1.91809368, 0, 0.865983725, 0.50007242, -1, 4.14329115e-05, -7.17500589e-05, -8.28538396e-05, -0.50007242, 0.865983725))
- CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.20000005, 1.00999999, 1.20000005))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pink","Part",Vector3.new(0.100000001, 0.200000003, 0.100000001))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.12667751, 0.00213050842, 2.06555009, 0, 0.866067052, -0.499928027, -1, -4.14209499e-05, -7.1756971e-05, -8.28538396e-05, 0.499928027, 0.866067052))
- CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.899999976, 1.00999999, 0.899999976))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pink","Part",Vector3.new(0.100000001, 0.200000003, 0.100000001))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.13156509, 0.00226593018, -2.04809761, 0, 0.865983725, 0.50007242, -1, 4.14329115e-05, -7.17500589e-05, -8.28538396e-05, -0.50007242, 0.865983725))
- CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.899999976, 1.00999999, 0.899999976))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Pink","Part",Vector3.new(0.199999928, 0.299999952, 0.599999905))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00209236145, 1.06154537, 2.06801033, -1, 0, 0, 0, 0.866025746, 0.499999434, 0, 0.499999434, -0.866025746))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Pink","Part",Vector3.new(0.199999928, 0.299999952, 0.299999923))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0020942688, 1.11819458, 1.06127453, 1, 0, 0, 0, 0.500144124, -0.86594224, 0, 0.86594224, 0.500144124))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Pink","Part",Vector3.new(0.199999928, 0.299999952, 0.599999905))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0020980835, 1.05681896, 2.08547497, 1, 0, 0, 0, 0.866109073, -0.499855012, 0, 0.499855012, 0.866109073))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pink","Part",Vector3.new(0.099999927, 0.099999927, 0.799998999))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0020942688, -1.16153431, 1.86798954, 1, 0, 0, 0, -0.866025746, -0.499999434, 0, 0.499999434, -0.866025746))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1.00999999, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Sunrise","Part",Vector3.new(0.199999928, 0.199999958, 0.199999928))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0020980835, -0.911539078, -1.16799641, -1, 0, 0, 0, -0.866025746, -0.499999434, 0, -0.499999434, 0.866025746))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Sunrise","Part",Vector3.new(0.199999928, 0.499999911, 0.299998969))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0020980835, -1.53985977, -0.956651688, -1, 0, 0, 0, -0.499855787, -0.866108656, 0, -0.866108656, 0.499855787))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Sunrise","Part",Vector3.new(0.199999928, 0.499999911, 0.299998969))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00209236145, -1.5179987, -0.961540222, 1, 0, 0, 0, -0.500000179, 0.866025329, 0, -0.866025329, -0.500000179))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Sunrise","Part",Vector3.new(0.199999928, 0.199999958, 0.599999905))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0020980835, 0.493658066, 2.66635323, 1, 0, 0, 0, 0.707225323, -0.706988275, 0, 0.706988275, 0.707225323))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Sunrise","Part",Vector3.new(0.199999928, 0.199999958, 0.199999928))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0020980835, -0.906651497, -1.18985677, 1, 0, 0, 0, -0.866109073, 0.499855012, 0, -0.499855012, -0.866109073))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Sunrise","Part",Vector3.new(0.199999928, 0.199999958, 0.599999905))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0020980835, 0.504036427, 2.646492, -1, 0, 0, 0, 0.707107306, 0.707106173, 0, 0.707106173, -0.707107306))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Sunrise","Part",Vector3.new(0.199999928, 0.299999952, 0.799999952))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0020942688, 0.961543083, 2.1680088, -1, 0, 0, 0, 0.866025746, 0.499999434, 0, 0.499999434, -0.866025746))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Sunrise","Part",Vector3.new(0.199999928, 0.299999952, 0.799999952))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0020980835, 0.956653595, 2.18986893, 1, 0, 0, 0, 0.866109073, -0.499855012, 0, 0.499855012, 0.866109073))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Hot pink","Part",Vector3.new(0.099999927, 0.399999917, 0.399998963))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.2479248e-05, 0.820232391, -1.31520844, 0, -8.33711601e-05, 1, -0.707106829, 0.707106829, 5.89523152e-05, -0.707106829, -0.707106829, -5.89523152e-05))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Hot pink","Part",Vector3.new(0.099999927, 0.399999917, 0.399998963))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.05718994e-05, 1.32227898, -0.813160896, 0, -8.33711601e-05, 1, -0.707106829, 0.707106829, 5.89523152e-05, -0.707106829, -0.707106829, -5.89523152e-05))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Hot pink","Part",Vector3.new(0.099999927, 0.399999917, 0.399998963))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.2479248e-05, 0.820232391, -1.31520844, 0, -8.33711601e-05, 1, -0.707106829, 0.707106829, 5.89523152e-05, -0.707106829, -0.707106829, -5.89523152e-05))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1.29999995, 1.29999995))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Hot pink","Part",Vector3.new(0.099999927, 0.399999917, 0.399998963))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.05718994e-05, 1.32227898, -0.813160896, 0, -8.33711601e-05, 1, -0.707106829, 0.707106829, 5.89523152e-05, -0.707106829, -0.707106829, -5.89523152e-05))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1.29999995, 1.29999995))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Hot pink","Part",Vector3.new(0.099999927, 0.399999917, 0.399998963))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00499153137, 1.31869125, -0.816747665, 1, 0, 0, 0, 0.707048416, 0.707165301, 0, -0.707165301, 0.707048416))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1.29999995, 1.29999995))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Hot pink","Part",Vector3.new(0.099999927, 0.399999917, 0.399998963))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00499725342, 0.81664753, -1.31879139, 1, 0, 0, 0, 0.707048416, 0.707165301, 0, -0.707165301, 0.707048416))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Hot pink","Part",Vector3.new(0.099999927, 0.399999917, 0.399998963))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00499725342, 0.81664753, -1.31879139, 1, 0, 0, 0, 0.707048416, 0.707165301, 0, -0.707165301, 0.707048416))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1.29999995, 1.29999995))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Hot pink","Part",Vector3.new(0.099999927, 0.399999917, 0.399998963))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00499153137, 1.31869125, -0.816747665, 1, 0, 0, 0, 0.707048416, 0.707165301, 0, -0.707165301, 0.707048416))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.299999923, 0.799999952, 0.399998963))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.89754677, -2.28905964, 1, 0, 0, 0, -0.342098266, 0.939664245, 0, -0.939664245, -0.342098236))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.299999923, 0.799999952, 0.399998963))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 3.04258966, -1.35232639, 1, 0, 0, 0, 0.76599139, 0.642850816, 0, -0.642850816, 0.76599139))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.299999923, 0.799999952, 0.399998963))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.04285145, -1.35201359, 1, 0, 0, 0, -0.766098559, 0.642723143, 0, -0.642723143, -0.766098559))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.299999923, 0.799999952, 0.399998963))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.32290554, -2.12298203, 1, 0, 0, 0, -0.50007242, 0.865983725, 0, -0.865983725, -0.50007242))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.299999923, 0.799999952, 0.399998963))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.8971653, -2.28921604, 1, 0, 0, 0, 0.341941565, 0.939721227, 0, -0.939721227, 0.341941535))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.299999923, 0.799999952, 0.399998963))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 2.32256007, -2.1231966, 1, 0, 0, 0, 0.499928027, 0.866067052, 0, -0.866067052, 0.499928027))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.299999923, 0.799999952, 0.399998963))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 2.97639108, -1.51653385, 1, 0, 0, 0, 0.642724216, 0.766097724, 0, -0.766097724, 0.642724216))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.299999923, 0.799999952, 0.399998963))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.23502827, -1.18677759, 1, 0, 0, 0, -0.766098559, 0.642723143, 0, -0.642723143, -0.766098559))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.299999923, 0.799999952, 0.399998963))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.57976723, -0.160297155, 1, 0, 0, 0, -0.939721584, 0.341940671, 0, -0.341940641, -0.939721584))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.299999923, 0.799999952, 0.399998963))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 3.59088135, -0.143554211, 1, 0, 0, 0, 0.939664602, 0.342097372, 0, -0.342097342, 0.939664602))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.299999923, 0.799999952, 0.399998963))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.95837975, -1.52546597, 1, 0, 0, 0, -0.642851889, 0.765990555, 0, -0.765990555, -0.642851889))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.299999923, 0.799999952, 0.399998963))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 3.25120735, -1.17484474, 1, 0, 0, 0, 0.76599139, 0.642850816, 0, -0.642850816, 0.76599139))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Hitbox=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Pink","Hitbox",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- HitboxWeld=CFuncs.Weld.Create(m,Handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000207662582, -2.65001106, 0, -1.51710799e-06, 8.34754683e-05, -1, -1.63050129e-13, -1, -8.34791936e-05, -1.00000012, -1.63698097e-10, 1.51992049e-06))
- CFuncs.Mesh.Create("SpecialMesh",Hitbox,Enum.MeshType.Brick,"105992239",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pink","Part",Vector3.new(0.399999917, 0.399999917, 1.59999835))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.29560852e-05, 0, -1.39998913, 0, 8.33711601e-05, -1, 1, 0, 0, 0, -1, -8.33711601e-05))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.800000012, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pink","Part",Vector3.new(0.399999917, 0.399999917, 0.0999990329))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.34057617e-05, -4.76837158e-05, -0.59997654, 0.707106829, 5.89523152e-05, -0.707106829, 0.707106829, -5.89523152e-05, 0.707106829, 0, -1, -8.33711601e-05))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.800000012))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pink","Part",Vector3.new(0.399999917, 0.399999917, 0.0999990329))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -7.0810318e-05, -0.59997654, 1, 0, 0, 0, -8.33711601e-05, 1, 0, -1, -8.33711601e-05))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.800000012))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pink","Part",Vector3.new(0.399999917, 0.399999917, 0.69999814))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.05718994e-05, 0, 2.15000248, 0, 8.33711601e-05, -1, 1, 0, 0, 0, -1, -8.33711601e-05))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.800000012, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pink","Part",Vector3.new(0.399999917, 0.399999917, 0.0999990329))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.4359436e-05, -4.86373901e-05, 1.80000591, 0.707106829, 5.89523152e-05, -0.707106829, 0.707106829, -5.89523152e-05, 0.707106829, 0, -1, -8.33711601e-05))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.800000012))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Pink","Part",Vector3.new(0.399999917, 0.399999917, 0.0999990329))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -7.12871552e-05, 1.80000591, 1, 0, 0, 0, -8.33711601e-05, 1, 0, -1, -8.33711601e-05))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.800000012))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Carnation pink","Part",Vector3.new(0.599999905, 0.399999082, 0.599999905))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.70000362, -1.71661377e-05, -4.02927399e-05, 0, 1, 8.33711601e-05, 1, -6.91980606e-09, 8.2999999e-05, 8.2999999e-05, 8.33711601e-05, -1))
- CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1.00999999, 0.800000012))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Carnation pink","Part",Vector3.new(0.599999905, 0.399999082, 0.599999905))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.70000362, -1.71661377e-05, -4.02927399e-05, 0, 1, 8.33711601e-05, 1, -6.91980606e-09, 8.2999999e-05, 8.2999999e-05, 8.33711601e-05, -1))
- CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.01999998, 0.699999988))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Carnation pink","Part",Vector3.new(0.599999905, 0.399999082, 0.599999905))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.70000362, -1.71661377e-05, -4.02927399e-05, 0, 1, 8.33711601e-05, 1, -6.91980606e-09, 8.2999999e-05, 8.2999999e-05, 8.33711601e-05, -1))
- CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Carnation pink","Part",Vector3.new(0.300000012, 0.300000012, 0.300000012))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.46000957, 3.81469727e-06, -0.240036726, 0, 1, 8.33711601e-05, 1, -6.91980606e-09, 8.2999999e-05, 8.2999999e-05, 8.33711601e-05, -1))
- CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Carnation pink","Part",Vector3.new(0.300000012, 0.300000012, 0.300000012))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.46000957, 3.81469727e-06, -0.240036726, 0, 1, 8.33711601e-05, 1, -6.91980606e-09, 8.2999999e-05, 8.2999999e-05, 8.33711601e-05, -1))
- CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.01999998, 0.699999988))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Carnation pink","Part",Vector3.new(0.300000012, 0.300000012, 0.300000012))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.46000957, 3.81469727e-06, -0.240036726, 0, 1, 8.33711601e-05, 1, -6.91980606e-09, 8.2999999e-05, 8.2999999e-05, 8.33711601e-05, -1))
- CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1.00999999, 0.800000012))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Carnation pink","Part",Vector3.new(0.300000012, 0.300000012, 0.300000012))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.9400053, 3.81469727e-06, -0.240038872, 0, 1, 8.33711601e-05, 1, -6.91980606e-09, 8.2999999e-05, 8.2999999e-05, 8.33711601e-05, -1))
- CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Carnation pink","Part",Vector3.new(0.300000012, 0.300000012, 0.300000012))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.9400053, 3.81469727e-06, -0.240038872, 0, 1, 8.33711601e-05, 1, -6.91980606e-09, 8.2999999e-05, 8.2999999e-05, 8.33711601e-05, -1))
- CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1.00999999, 0.800000012))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Carnation pink","Part",Vector3.new(0.300000012, 0.300000012, 0.300000012))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.9400053, 3.81469727e-06, -0.240038872, 0, 1, 8.33711601e-05, 1, -6.91980606e-09, 8.2999999e-05, 8.2999999e-05, 8.33711601e-05, -1))
- CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.01999998, 0.699999988))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Carnation pink","Part",Vector3.new(0.300000012, 0.300000012, 0.300000012))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.46000957, -3.6239624e-05, 0.23996675, 0, 1, 8.33711601e-05, 1, -6.91980606e-09, 8.2999999e-05, 8.2999999e-05, 8.33711601e-05, -1))
- CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1.00999999, 0.800000012))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Carnation pink","Part",Vector3.new(0.300000012, 0.300000012, 0.300000012))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.46000957, -3.6239624e-05, 0.23996675, 0, 1, 8.33711601e-05, 1, -6.91980606e-09, 8.2999999e-05, 8.2999999e-05, 8.33711601e-05, -1))
- CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.01999998, 0.699999988))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Carnation pink","Part",Vector3.new(0.300000012, 0.300000012, 0.300000012))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.46000957, -3.6239624e-05, 0.23996675, 0, 1, 8.33711601e-05, 1, -6.91980606e-09, 8.2999999e-05, 8.2999999e-05, 8.33711601e-05, -1))
- CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Carnation pink","Part",Vector3.new(0.300000012, 0.300000012, 0.300000012))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.9400053, -3.6239624e-05, 0.239964604, 0, 1, 8.33711601e-05, 1, -6.91980606e-09, 8.2999999e-05, 8.2999999e-05, 8.33711601e-05, -1))
- CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Carnation pink","Part",Vector3.new(0.300000012, 0.300000012, 0.300000012))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.9400053, -3.6239624e-05, 0.239964604, 0, 1, 8.33711601e-05, 1, -6.91980606e-09, 8.2999999e-05, 8.2999999e-05, 8.33711601e-05, -1))
- CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.01999998, 0.699999988))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Carnation pink","Part",Vector3.new(0.300000012, 0.300000012, 0.300000012))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.9400053, -3.6239624e-05, 0.239964604, 0, 1, 8.33711601e-05, 1, -6.91980606e-09, 8.2999999e-05, 8.2999999e-05, 8.33711601e-05, -1))
- CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1.00999999, 0.800000012))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.399999976, 0.399999976, 0.200000003))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.55515289e-05, 2.70000362, -0.179965973, 0, 8.33711601e-05, -1, 0, -1, -8.33711601e-05, -1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.FileMesh,"516032652",Vector3.new(0, 0, 0),Vector3.new(0.25, 0.25, 0.25))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.399999976, 0.399999976, 0.200000003))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.36441803e-05, 2.70000362, 0.180034637, 0, 8.33711601e-05, -1, 0, -1, -8.33711601e-05, -1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.FileMesh,"516032652",Vector3.new(0, 0, 0),Vector3.new(0.25, 0.25, 0.25))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Carnation pink","c",Vector3.new(0.199999928, 0.199999928, 0.100000001))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.149960756, 0.199993134, -2.80001736, -0.000166386439, -7.27595761e-12, 1, -1, -9.15242069e-08, -0.000166386453, 1.1920865e-07, -1, 1.45519152e-11))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.800000012, 0.200000003))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Carnation pink","c",Vector3.new(0.299999923, 0.199999928, 0.100000001))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.30261707, 0.199939728, -1.27172685, -8.29999917e-05, -0.866025388, 0.50000006, -1, 3.43148798e-09, -0.000165994017, 0.000143753336, -0.50000006, -0.866025388))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.29999995, 0.800000012, 0.200000003))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Carnation pink","c",Vector3.new(0.299999923, 0.199999928, 0.100000001))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.62999535, 0.199951172, -0.100037575, 0, -1, 0, -1, 0, -0.000165999998, 0.000165999998, 0, -1))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.14999998, 0.800000012, 0.200000003))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Carnation pink","c",Vector3.new(0.199999928, 0.199999928, 0.100000001))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.10003376, 0.199951172, -2.44999027, -0.000166386439, -7.27595761e-12, 1, -1, -9.15242069e-08, -0.000166386453, 1.1920865e-07, -1, 1.45519152e-11))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.800000012, 0.200000003))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Carnation pink","c",Vector3.new(0.199999928, 0.199999928, 0.100000001))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.149966478, 0.199993134, -2.45001125, -0.000166386439, -7.27595761e-12, 1, -1, -9.15242069e-08, -0.000166386453, 1.1920865e-07, -1, 1.45519152e-11))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.800000012, 0.200000003))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Carnation pink","c",Vector3.new(0.299999923, 0.199999928, 0.100000001))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.25265694, 0.199939728, 1.35826111, 8.39999993e-05, -0.866025507, -0.499999881, -1, -8.62600587e-07, -0.000166505968, 0.000143767116, 0.499999881, -0.866025507))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.29999995, 0.800000012, 0.200000003))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Carnation pink","c",Vector3.new(0.199999928, 0.199999928, 0.100000001))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100039482, 0.199951172, -2.79999638, -0.000166386439, -7.27595761e-12, 1, -1, -9.15242069e-08, -0.000166386453, 1.1920865e-07, -1, 1.45519152e-11))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.800000012, 0.200000003))
- c=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Carnation pink","c",Vector3.new(0.599999905, 0.29999879, 0.599999905))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.63000584, 1.52587891e-05, -0.000218391418, 0, -1, -8.2999999e-05, 1, 0, -8.2999999e-05, 8.2999999e-05, -8.2999999e-05, 1))
- CFuncs.Mesh.Create("CylinderMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.20000005, 1.79999995, 1.20000005))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Carnation pink","c",Vector3.new(0.599999905, 0.29999879, 0.599999905))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.63000584, 1.52587891e-05, -0.000218391418, 0, -1, -8.2999999e-05, 1, 0, -8.2999999e-05, 8.2999999e-05, -8.2999999e-05, 1))
- CFuncs.Mesh.Create("CylinderMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1.80999994, 1))
- c=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Carnation pink","c",Vector3.new(0.599999905, 0.29999879, 0.599999905))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.63000584, 1.52587891e-05, -0.000218391418, 0, -1, -8.2999999e-05, 1, 0, -8.2999999e-05, 8.2999999e-05, -8.2999999e-05, 1))
- CFuncs.Mesh.Create("CylinderMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(0.850000024, 1.82000005, 0.850000024))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Carnation pink","c",Vector3.new(0.199999928, 0.199999928, 0.100000001))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.120462179, 0.200016022, -2.44998741, 0.000167999999, 0.000165999998, -1, 1, -1.39439997e-08, 0.000167999999, 1.39439997e-08, -1, -0.000165999998))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.800000012, 0.200000003))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Carnation pink","c",Vector3.new(0.199999928, 0.199999928, 0.100000001))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.120468855, 0.200016022, -2.79999352, 0.000167999999, 0.000165999998, -1, 1, -1.39439997e-08, 0.000167999999, 1.39439997e-08, -1, -0.000165999998))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.800000012, 0.200000003))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Carnation pink","c",Vector3.new(0.299999923, 0.199999928, 0.100000001))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.29240322, 0.2000103, -1.28941345, 8.29999917e-05, -0.865942419, -0.500143826, 1, -2.41235192e-08, 0.000165994017, -0.000143753336, -0.500143826, 0.865942419))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.29999995, 0.800000012, 0.200000003))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Carnation pink","c",Vector3.new(0.199999928, 0.199999928, 0.100000001))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.129538059, 0.200057983, -2.45000839, 0.000167999999, 0.000165999998, -1, 1, -1.39439997e-08, 0.000167999999, 1.39439997e-08, -1, -0.000165999998))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.800000012, 0.200000003))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Carnation pink","c",Vector3.new(0.199999928, 0.199999928, 0.100000001))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.129531384, 0.200059891, -2.8000145, 0.000167999999, 0.000165999998, -1, 1, -1.39439997e-08, 0.000167999999, 1.39439997e-08, -1, -0.000165999998))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.800000012, 0.200000003))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Carnation pink","c",Vector3.new(0.299999923, 0.199999928, 0.100000001))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.62999344, 0.200019836, -0.12046051, 0, -1, -0.000165000005, 1, -2.72249991e-08, 0.000165000005, -0.000165000005, -0.000165000005, 1))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.14999998, 0.800000012, 0.200000003))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Carnation pink","c",Vector3.new(0.299999923, 0.199999928, 0.100000001))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.26286602, 0.2000103, 1.34057403, -8.39999557e-05, -0.86610806, 0.499856889, 1, -2.42725946e-08, 0.000168005965, -0.000145499187, 0.499856889, 0.86610806))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.29999995, 0.800000012, 0.200000003))
- end
- function SleepWalker() --¹Ã¹C
- for _, v in pairs(m:children()) do
- if v:IsA("Part") then
- v:Destroy()
- elseif v:IsA("CornerWedgePart") then
- v:Destroy()
- end
- end
- Handle=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Pastel Blue","Handle",Vector3.new(0.400000006, 5.30000019, 0.400000006))
- HandleWeld=CFuncs.Weld.Create(m,RightArm,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000526428223, 0.56979847, -0.99999094, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("CylinderMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1, 0.800000012))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Light blue","Part",Vector3.new(0.199999928, 0.099999927, 0.099999927))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.20527649, 3.01063204, -1, 0, 0, 0, 0.258818984, 0.965925872, 0, 0.965925872, -0.258818984))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Institutional white","Part",Vector3.new(0.100000001, 0.100000001, 0.100000001))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -1.55969954, -0.952071071, -1, -6.10844442e-09, 8.85709213e-08, -5.24510657e-09, -0.984807849, -0.17364797, 5.84761715e-08, -0.173647955, 0.984807909))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.FileMesh,"9756362",Vector3.new(0, 0, 0),Vector3.new(0.150000006, 0.150000006, 0.150000006))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Light blue","Part",Vector3.new(0.199999928, 0.499999911, 0.299999923))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 2.39187288, -1.11580324, -1, 0, 0, 0, 0.965926111, -0.25881803, 0, -0.25881803, -0.965926111))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- c=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Pastel Blue","c",Vector3.new(0.400000006, 0.699999809, 0.799999833))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -2.49999523, 9.53674316e-07, -1, 0, 0, 0, -1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh",c,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Light blue","Part",Vector3.new(0.199999928, 0.299999923, 0.299999923))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, 1.8489244, -1.55368567, -0.999997377, -1.70938765e-08, 2.44126142e-08, -2.98022513e-08, 0.573575139, -0.819150925, -8.8817842e-15, -0.819151163, -0.573575199))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Light blue","Part",Vector3.new(0.199999928, 0.099999927, 0.199999928))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.62435436, 2.65137434, -1, 0, 0, 0, 0.422617942, 0.906307876, 0, 0.906307876, -0.422617942))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Light blue","Part",Vector3.new(0.199999928, 0.299999923, 0.800000191))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 2.67359877, 0.760099888, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Light blue","Part",Vector3.new(0.199999928, 0.199999928, 1.19999993))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, 0.0404396057, -1.52091074, -1, 0, 0, 0, -0.258818984, -0.965925872, 0, -0.965925872, 0.258818984))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Light blue","Part",Vector3.new(0.199999928, 0.299999923, 1.19999993))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, 0.360473871, -1.7964325, -1, 0, 0, 0, -0.087155968, -0.996194661, 0, -0.996194661, 0.087155968))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Light blue","Part",Vector3.new(0.199999928, 0.299999923, 0.200000137))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.84892988, 1.80368567, 1, 0, 0, 0, 0.573576152, -0.819152296, 0, 0.819152296, 0.573576152))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Light blue","Part",Vector3.new(0.199999928, 0.299999923, 0.299999923))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.221953988, 3.30555344, -1, 0, 0, 0, -0.087155968, 0.996194661, 0, 0.996194661, 0.087155968))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- c=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Pastel Blue","c",Vector3.new(0.400000006, 0.699999809, 0.799999833))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -2.56037998, -0.0500074625, -1, 0, 0, 0, -1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh",c,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.699999988, 0.699999988))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Light blue","Part",Vector3.new(0.199999928, 0.299999923, 0.200000137))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.332607746, 3.06912756, 1, 0, 0, 0, 0.258818984, -0.965925872, 0, 0.965925872, 0.258818984))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Light blue","Part",Vector3.new(0.199999928, 0.199999928, 0.199999928))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.296891689, -2.3831811, -1, 0, 0, 0, -0.258818984, -0.965925872, 0, -0.965925872, 0.258818984))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Light blue","Part",Vector3.new(0.199999928, 0.299999923, 0.700000167))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.33705854, 2.38234758, 1, 0, 0, 0, 0.573576152, -0.819152296, 0, 0.819152296, 0.573576152))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Light blue","Part",Vector3.new(0.199999928, 0.299999923, 0.200000137))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 2.37851095, 1.2049346, 1, 0, 0, 0, 0.819152296, -0.573576152, 0, 0.573576152, 0.819152296))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Pastel Blue","Part",Vector3.new(0.200000018, 0.600000143, 0.200000018))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.54678583, 0.679683924, 0, 0, 0.984807849, 0.173647985, 0, 0.173647985, -0.984807849, -1, 0, 0))
- CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 1, 0.5))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Baby blue","c",Vector3.new(0.400000006, 0.699999809, 0.799999833))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -2.51038456, 9.53674316e-07, -1, 0, 0, 0, -1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh",c,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1.005, 0.800000012, 0.800000012))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Light blue","Part",Vector3.new(0.199999928, 0.199999928, 0.599999905))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, 1.23005486, -1.83723783, -1, 0, 0, 0, 0.258818984, -0.965925872, 0, -0.965925872, -0.258818984))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Light blue","Part",Vector3.new(0.199999928, 0.199999928, 0.599999785))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.791766644, -1.29836702, -1, 0, 0, 0, -0.707106829, -0.707106829, 0, -0.707106829, 0.707106829))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Pastel Blue","Part",Vector3.new(0.299999923, 0.399999917, 0.499999911))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.413787246, 2.87254429, -1, 0, 0, 0, -0.173648939, 0.984807611, 0, 0.984807611, 0.173648939))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Pastel Blue","Part",Vector3.new(0.299999923, 0.299999923, 0.599999905))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -1.91629648, 2.10703421, -1, 0, 0, 0, -0.642788053, 0.76604414, 0, 0.76604414, 0.642788053))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Pastel Blue","Part",Vector3.new(0.299999923, 0.299999923, 0.299999923))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, 1.91629601, -1.65702963, -1, 0, 0, 0, 0.642788053, -0.76604414, 0, -0.76604414, -0.642788053))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Pastel Blue","Part",Vector3.new(0.299999923, 0.199999928, 0.499999911))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, 1.18399012, -2.11251259, -1, 0, 0, 0, 0.342019916, -0.939692736, 0, -0.939692736, -0.342019886))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Blade=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Baby blue","Blade",Vector3.new(0.199999928, 0.599999905, 0.699999928))
- BladeWeld=CFuncs.Weld.Create(m,Handle,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -5.00679016e-06, 4.61038876, -1, 0, 0, 0, -4.76837158e-07, 1, 0, 1, 4.76837158e-07))
- CFuncs.Mesh.Create("SpecialMesh",Blade,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Blade=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Baby blue","Blade",Vector3.new(0.199999928, 0.299999923, 1))
- BladeWeld=CFuncs.Weld.Create(m,Handle,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.449999452, 3.06040001, -1, 0, 0, 0, -4.76837158e-07, 1, 0, 1, 4.76837158e-07))
- CFuncs.Mesh.Create("SpecialMesh",Blade,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Pastel Blue","Part",Vector3.new(0.299999923, 0.299999923, 0.799999952))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, 0.671010494, -2.09831285, 1, 0, 0, 0, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Blade=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Baby blue","Blade",Vector3.new(0.199999928, 0.299999923, 1.20000005))
- BladeWeld=CFuncs.Weld.Create(m,Handle,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.928681016, 3.32862663, -1, 0, 0, 0, -0.342021108, 0.939692378, 0, 0.939692378, 0.342021108))
- CFuncs.Mesh.Create("SpecialMesh",Blade,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Blade=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Baby blue","Blade",Vector3.new(0.199999928, 0.499999911, 0.799999952))
- BladeWeld=CFuncs.Weld.Create(m,Handle,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -1.28022802, 3.08582497, -1, 0, 0, 0, -0.500000954, 0.866024852, 0, 0.866024852, 0.500000954))
- CFuncs.Mesh.Create("SpecialMesh",Blade,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Baby blue","c",Vector3.new(0.399999917, 0.199999928, 0.100000001))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, 0.180005193, 2.40038157, 1, 0, 0, 0, 1.1920929e-07, -1, 0, 1, 1.1920929e-07))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.01499999, 0.699999988, 0.200000003))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Baby blue","c",Vector3.new(0.399999917, 0.199999928, 0.100000001))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.0799832344, 2.40038157, 1, 0, 0, 0, 1.1920929e-07, -1, 0, 1, 1.1920929e-07))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.01499999, 0.699999988, 0.200000003))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Baby blue","c",Vector3.new(0.399999917, 0.199999928, 0.100000001))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.0799832344, 2.73038244, 1, 0, 0, 0, 1.1920929e-07, -1, 0, 1, 1.1920929e-07))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.01499999, 0.699999988, 0.200000003))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Baby blue","c",Vector3.new(0.399999917, 0.199999928, 0.100000001))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, 0.180005312, 2.73038244, 1, 0, 0, 0, 1.1920929e-07, -1, 0, 1, 1.1920929e-07))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.01499999, 0.699999988, 0.200000003))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Baby blue","c",Vector3.new(0.399999917, 0.199999928, 0.100000001))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.93276024, 1.6870513, 1, 0, 0, 0, -0.766044974, -0.64278698, 0, 0.64278698, -0.766044974))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.01499999, 2.20000005, 0.200000003))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Baby blue","c",Vector3.new(0.399999917, 0.199999928, 0.100000001))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.9970417, -1.61044359, 1, 0, 0, 0, -0.76604414, 0.642788053, 0, -0.642788053, -0.76604414))
- CFuncs.Mesh.Create("BlockMesh",c,"","",Vector3.new(0, 0, 0),Vector3.new(1.01499999, 2.20000005, 0.200000003))
- Blade=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Baby blue","Blade",Vector3.new(0.199999928, 0.299999923, 0.799999952))
- BladeWeld=CFuncs.Weld.Create(m,Handle,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.147266865, 2.8144002, -1, 0, 0, 0, 0.173647985, 0.984807849, 0, 0.984807849, -0.173647985))
- CFuncs.Mesh.Create("SpecialMesh",Blade,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Pastel Blue","Part",Vector3.new(0.299999923, 0.199999928, 0.799999952))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, 1.57124329, -1.97771835, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Blade=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Baby blue","Blade",Vector3.new(0.199999928, 0.599999905, 1.50000036))
- BladeWeld=CFuncs.Weld.Create(m,Handle,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -4.76837158e-07, 3.51038885, 1, 0, 0, 0, 1.1920929e-07, -1, 0, 1, 1.1920929e-07))
- CFuncs.Mesh.Create("BlockMesh",Blade,"","",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Light blue","Part",Vector3.new(0.199999928, 0.299999923, 0.400000125))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.9679352, 2.69448495, 1, 0, 0, 0, -0.64278698, 0.766044974, 0, -0.766044974, -0.64278698))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Light blue","Part",Vector3.new(0.199999928, 0.699999928, 0.299999923))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.43322754e-05, -3.74382734, 0.339388609, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Blade=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Baby blue","Blade",Vector3.new(0.199999928, 0.499999911, 1.20000029))
- BladeWeld=CFuncs.Weld.Create(m,Handle,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, 0.0173482895, 3.73959875, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CFuncs.Mesh.Create("BlockMesh",Blade,"","",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Blade=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Baby blue","Blade",Vector3.new(0.199999928, 0.499999911, 0.699999928))
- BladeWeld=CFuncs.Weld.Create(m,Handle,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.0173463821, 4.68959522, -1, 0, 0, 0, 0, -1, 0, -1, 0))
- CFuncs.Mesh.Create("SpecialMesh",Blade,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Light blue","Part",Vector3.new(0.199999928, 0.199999928, 0.099999927))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.43322754e-05, -2.97122478, 1.86535835, 1, 0, 0, 0, 0.76604414, 0.642788053, 0, -0.642788053, 0.76604414))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Light blue","Part",Vector3.new(0.199999928, 0.899999976, 0.199999928))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.43322754e-05, -3.90666342, -0.309562206, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- c=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Pastel Blue","c",Vector3.new(0.400000006, 0.5, 0.600000024))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -2.8396244, -0.018327713, -1, 0, 0, 0, 1, 0, 0, 0, -1))
- CFuncs.Mesh.Create("SpecialMesh",c,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- c=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Pastel Blue","c",Vector3.new(0.400000006, 0.5, 0.600000024))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -2.90000868, -0.0683326721, -1, 0, 0, 0, 1, 0, 0, 0, -1))
- CFuncs.Mesh.Create("SpecialMesh",c,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.699999988, 0.699999988))
- c=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Baby blue","c",Vector3.new(0.400000006, 0.5, 0.600000024))
- cWeld=CFuncs.Weld.Create(m,Handle,c,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -2.85001183, -0.0183296204, -1, 0, 0, 0, 1, 0, 0, 0, -1))
- CFuncs.Mesh.Create("SpecialMesh",c,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1.005, 0.800000012, 0.800000012))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Pastel Blue","Part",Vector3.new(0.299999923, 0.299999923, 0.599999905))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.62939453e-06, 2.99999118, 0.300001264, 1, 0, 0, 0, -1, 3.7252903e-07, 0, -3.7252903e-07, -1))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Light blue","Part",Vector3.new(0.199999928, 0.499999911, 0.299999923))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.43322754e-05, 2.19823885, -1.80606711, 1, 0, 0, 0, -0.866024852, -0.500000954, 0, 0.500000954, -0.866024852))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Light blue","Part",Vector3.new(0.199999928, 0.299999923, 0.700000167))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 2.76705813, 1.48771811, 1, 0, 0, 0, -0.866025388, 0.500000238, 0, -0.500000238, -0.866025388))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Pastel Blue","Part",Vector3.new(0.299999923, 0.199999928, 0.499999911))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.62939453e-06, 2.91192889, 1.07759714, 1, 0, 0, 0, -0.939692736, 0.342019916, 0, -0.342019886, -0.939692736))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Light blue","Part",Vector3.new(0.199999928, 0.799999952, 0.199999928))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.43322754e-05, 2.2099781, -1.27244151, 1, 0, 0, 0, -0.939692378, -0.342021108, 0, 0.342021108, -0.939692378))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Light blue","Part",Vector3.new(0.199999928, 1.10000002, 0.199999928))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.43322754e-05, 2.17056084, -0.804914832, 1, 0, 0, 0, -0.984807611, -0.173648939, 0, 0.173648939, -0.984807611))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Light blue","Part",Vector3.new(0.199999928, 0.699999928, 0.099999927))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.43322754e-05, 2.03338814, -0.0356416702, 1, 0, 0, 0, -0.984807849, 0.173647985, 0, -0.173647985, -0.984807849))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Pastel Blue","Part",Vector3.new(0.299999923, 0.199999928, 0.499999911))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-06, 1.68242407, 2.61385727, 1, 0, 0, 0, -0.499998987, 0.866025984, 0, -0.866025984, -0.499998987))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Pastel Blue","Part",Vector3.new(0.299999923, 0.199999928, 0.199999928))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.68242908, -2.26385689, 1, 0, 0, 0, 0.500000238, -0.866025388, 0, 0.866025388, 0.500000238))
- CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Blade=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Baby blue","Blade",Vector3.new(0.199999928, 0.199999928, 1))
- BladeWeld=CFuncs.Weld.Create(m,Handle,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.476114511, 4.10455799, -1, 0, 0, 0, 0.173647985, -0.984807849, 0, -0.984807849, -0.173647985))
- CFuncs.Mesh.Create("SpecialMesh",Blade,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Blade=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Baby blue","Blade",Vector3.new(0.199999928, 0.299999923, 1.4000001))
- BladeWeld=CFuncs.Weld.Create(m,Handle,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.912060022, 3.48360777, -1, 0, 0, 0, 0.173647985, -0.984807849, 0, -0.984807849, -0.173647985))
- CFuncs.Mesh.Create("SpecialMesh",Blade,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Blade=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Baby blue","Blade",Vector3.new(0.199999928, 0.299999923, 0.699999928))
- BladeWeld=CFuncs.Weld.Create(m,Handle,Blade,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, 1.12084961, 3.02380157, -1, 0, 0, 0, -0.500000238, -0.866025388, 0, -0.866025388, 0.500000238))
- CFuncs.Mesh.Create("SpecialMesh",Blade,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Baby blue","Part",Vector3.new(0.199999928, 0.299999923, 5.00000048))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00388014317, 3.81469727e-06, 0.239603043, 0, 0, -1, 1, 0, 0, 0, -1, 0))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Baby blue","Part",Vector3.new(0.400000006, 0.349999994, 0.400000006))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52488232, 3.81469727e-06, -1.53036976, 0, -0.707106829, -0.707106829, 1, 0, 0, 0, -0.707106829, 0.707106829))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Baby blue","Part",Vector3.new(0.25, 0.349999994, 0.25))
- PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.8692193, 3.81469727e-06, 1.8637321, 0, -0.707106829, -0.707106829, 1, 0, 0, 0, -0.707106829, 0.707106829))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- end
- function Shoot(part, sp)
- local Spread = sp
- epread = Vector3.new((math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread) * (part.Position - getMouseHit()).magnitude / 100
- local MouseLook = CFrame.new((part.Position+ getMouseHit()) / 2, getMouseHit() + epread)
- table.insert(Effects,{MouseLook.lookVector, "Shoot", 100 ,part.Position,8,12, math.random(10,20),2})
- end
- function Swordz(Part, Angle)
- local Sword = CFuncs.Part.Create(m,Enum.Material.Neon,0,.43,"Deep blue","Sword",Vector3.new(0.05,0.05,0.05))
- Sword.CFrame = Part.CFrame * CFrame.Angles(-math.rad(90), math.rad(Angle), 0)
- Sword.Anchored = true
- local Swords = CFuncs.Mesh.Create("SpecialMesh",Sword,"FileMesh","409664704",Vector3.new(0, 0, 0),Vector3.new(5, 5, 5))
- Swords.MeshId = "rbxassetid://409664704"
- game:GetService("Debris"):AddItem(Sword, 2)
- --^ im lazy af v
- coroutine.resume(coroutine.create(function(sword)
- for i = 1, 30 do
- swait()
- local hit, pos = RayCast(sword.Position, (CFrame.new(RootPart.Position - sword.Position)).lookVector, 35, Character)
- local mag = (sword.Position - pos).magnitude
- Effects.Block.Create(BrickColor.new("Navy blue"), sword.CFrame, 1, 1, 1, 2, 2, 2, .1, 1)
- sword.CFrame = sword.CFrame * CFrame.new(0, 0, -2)
- if mag <= 6 and hit.Name ~= Sword.Name then--hit ~= nil then
- break
- end
- end
- Effects.Block.Create(BrickColor.new("Navy blue"), sword.CFrame, 4, 4, 4, 4, 4, 4, .08, 1)
- Effects.Block.Create(BrickColor.new("Navy blue"), sword.CFrame, 4, 4, 4, 4, 4, 4, .08, 1)
- Effects.Sphere.Create(BrickColor.new("Navy blue"), sword.CFrame, 4, 4, 4, 4, 4, 4, .08)
- MagnitudeDamage(Sword, 7, 10, 15, 0, 0, "Normal")
- sword.Transparency = 1
- CFuncs.Sound.Create("200633377", sword, 1, 1.1)
- end), Sword)
- end
- --°Ã§@ v
- function Attackone()
- Attack = true
- if Mode == "Doom" then
- for i = 0, 1, 0.12 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.0395188481, -1.00135803e-05, 0.145323575, 0.788631022, 0, -0.614874005, 0, 1, 0, 0.614874184, 0, 0.788630843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.00747743249, 1.48674774, -0.0790898278, 0.739422798, -0.0650720298, 0.670089304, -0.0245710034, 0.992046595, 0.123450466, -0.672792912, -0.107746869, 0.731942952) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.96573138, 0.445195496, 0.303062946, -0.00140145421, -0.975243211, -0.221130759, 0.95449698, -0.067249693, 0.290539086, -0.298217237, -0.210661441, 0.930960894) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.67417538, 0.0733847916, -0.242376715, 0.937887073, 0.268647403, -0.219537467, -0.332639962, 0.87610513, -0.348984987, 0.0985840261, 0.400335371, 0.911050439) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.499982595, -1.99997497, 1.6450882e-05, 0.882568955, 0, 0.470183194, 0, 1, 0, -0.470183194, 0, 0.882568955) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.500035822, -1.99997497, 1.65402889e-06, 0.821793079, 0, 0.569786251, 0, 1, 0, -0.569786251, 0, 0.821793079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .35, false)
- HandleWeld.C0 = clerp(HandleWeld.C0,CFrame.new(0.0776874349, -1.05070853, -0.405542612, -0.986208618, 0.0856637061, 0.141613215, 0.0134856999, 0.894379318, -0.447106034, -0.164956689, -0.439030081, -0.883199751), .35)
- end
- CFuncs.Sound.Create("199145146", Hitbox, 1, 1)
- for i = 0, 1, 0.1 do
- swait()
- Torso.Velocity = RootPart.CFrame.lookVector * 35
- if Buffed == false then
- MagnitudeDamage(Hitbox, 4, 9, 15, math.random(1, 5), .25, "Normal", HitSound[math.random(1, 6)], 1)
- else
- MagnitudeDamage(Hitbox, 4, 13, 20, math.random(1, 5), .25, "Doom", HitSound[math.random(1, 6)], 1)
- end
- PlayAnimationFromTable({
- CFrame.new(0.0480714478, -1.00135803e-05, -0.00306367315, 0.582109511, 0, 0.813115835, 0, 1, 0, -0.813115656, 0, 0.58210969) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0503463373, 1.47914577, -0.1141188, 0.632797778, 0.104329273, -0.767256439, 0.00158200064, 0.990705132, 0.136017948, 0.774315596, -0.0872856453, 0.626750946) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.470265538, 0.256643802, -1.08491302, 0.0678706616, 0.730512142, 0.67951864, 0.956473231, 0.14611052, -0.25260821, -0.283818185, 0.667086005, -0.688798666) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.71275091, 0.182360157, -0.274272978, 0.321575046, 0.808810055, -0.492357433, -0.908752739, 0.409696132, 0.0794830844, 0.266003639, 0.421871424, 0.86675638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.499985158, -1.99997497, -6.22868538e-06, 0.588040233, 0, -0.808831692, 0, 1, 0, 0.808831692, 0, 0.588040233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.500051558, -1.99997389, 7.31647015e-06, 0.639826417, 0, -0.768519461, 0, 1, 0, 0.768519461, 0, 0.639826417) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .4, false)
- HandleWeld.C0 = clerp(HandleWeld.C0,CFrame.new(-0.146171287, -0.800608993, 0.501587033, -0.972636759, 0.217667773, -0.0812331662, 0.0810528696, 0.645579219, 0.759379983, 0.217734978, 0.732016563, -0.645556629), .3)
- end
- elseif Mode == "Yiqi" then
- for i = 0, 1, 0.11 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.50558043, 0.145793274, 1, 0, 0, 0, 0.981541336, -0.191250071, 0, 0.191250071, 0.981541336) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.811585724, 1.27459478, -0.523028851, 0.0945539623, 0.447872162, 0.889083862, 0.642093778, -0.709929228, 0.289337248, 0.760772705, 0.543517172, -0.354702592) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.759456038, 1.25137472, -0.524862647, 0.181484938, -0.561377168, -0.807415009, -0.687487781, -0.659500182, 0.304006815, -0.703152776, 0.499915242, -0.505629301) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.99999714, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.99999714, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .35, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(-0.11123088, -1.08540964, -0.3213965, 0.0945539623, -0.968996167, 0.22826767, 0.447872162, -0.163374573, -0.879044533, 0.889083862, 0.185351908, 0.418538749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .35)
- end
- CFuncs.Sound.Create("199145887", Hitbox, 1, 1)
- for i = 0, 1, 0.12 do
- swait()
- MagnitudeDamage(Hitbox, 4, 9, 14, math.random(1, 5), .25, "Normal", HitSound[math.random(1, 6)], 1)
- PlayAnimationFromTable({
- CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.47882259, -0.187495679, 1, 0, 0, 0, 0.935372233, 0.353665084, 0, -0.353665084, 0.935372233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.823151708, -0.0350688398, -0.699581981, -0.456820011, 0.580946147, 0.673659503, 0.610391021, 0.755596638, -0.237690017, -0.647099972, 0.302614182, -0.699775934) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.658202946, 0.0349071659, -0.769481301, -0.544690132, -0.55077529, -0.632423401, -0.728114188, 0.684766054, 0.0307457354, 0.416128099, 0.477223277, -0.774012625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.99999714, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.99999714, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .4, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.21610108, -1.09757996, -0.0855071694, -0.456820011, -0.526394248, -0.71709466, 0.580946147, 0.433934391, -0.688623726, 0.673659503, -0.731170416, 0.107576787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .4)
- end
- elseif Mode == "Glacial" then
- for i = 0, 1, 0.08 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.0481257588, 0, -0.0348276347, 0.46338582, 0, 0.886156678, 0, 1, 0, -0.886156678, 0, 0.463385791) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.00894117355, 1.49169934, 0.0568171293, 0.988091111, 3.28570604e-06, 0.153870702, 0.0222210139, 0.989514351, -0.142714888, -0.152257681, 0.144434452, 0.977730274) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.631620467, 0.77581048, -1.26886988, 0.456634521, 0.553526044, 0.69648689, 0.87334919, -0.428099304, -0.23236236, 0.169546932, 0.71438098, -0.678906381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.83927286, 1.07385051, -0.524045467, -0.470259488, 0.753323078, -0.459739655, -0.835745513, -0.547489941, -0.0422403328, -0.28352344, 0.364361435, 0.887048721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.49999249, -1.99998701, 1.4513731e-05, 0.390085429, 0, -0.920778811, 0, 1, 0, 0.920778811, 0, 0.390085399) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.50001049, -1.99998701, 1.25169754e-06, 0.584832609, 0, -0.811154127, 0, 1, 0, 0.811154127, 0, 0.584832549) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .2, false)
- HandleWeld.C0 = clerp(HandleWeld.C0,CFrame.new(-0.291966677, -1.31624103, -0.899504662, 0.988154233, 0.105585739, -0.111368522, -0.141664669, 0.348536372, -0.926527858, -0.0590121597, 0.93132931, 0.359365463), .2)
- end
- CFuncs.Sound.Create("203691447", Hitbox, 1, 1)
- for i = 0, 1, 0.09 do
- swait()
- MagnitudeDamage(Hitbox, 4.5, 10, 14, math.random(1, 5), .25, "Normal", HitSound[math.random(1, 6)], 1)
- PlayAnimationFromTable({
- CFrame.new(-0.116861679, 0, -0.0972912759, 0.667069018, 0, -0.744996011, 0, 1, 0, 0.744996011, 0, 0.667069018) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0534458011, 1.4915458, 0.00851027668, 0.611316621, 0.029578995, 0.790833235, -0.0508229882, 0.998705864, 0.00193242729, -0.789752543, -0.041373834, 0.612028778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.82259154, 0.33480072, -0.535432816, 0.0864860639, -0.748179734, 0.657835484, 0.943324506, 0.273861676, 0.187453076, -0.32040444, 0.604340315, 0.729461432) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.524917483, 0.0688888729, -0.860675812, -0.157736927, -0.572807312, -0.804369986, -0.774481893, 0.577104509, -0.259091258, 0.61261487, 0.582101762, -0.534659505) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.500004828, -1.99998701, 9.32812691e-06, 0.689917922, 0, 0.723887801, 0, 1, 0, -0.723887801, 0, 0.689917922) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.500004411, -1.99998701, 1.49905682e-05, 0.63277626, 0, 0.774334848, 0, 1, 0, -0.774334848, 0, 0.63277626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .25, false)
- HandleWeld.C0 = clerp(HandleWeld.C0,CFrame.new(-0.0238996521, -1.4096365, -0.798680604, 0.992355347, -0.0551102906, -0.11042574, -0.0718211308, 0.469754159, -0.87987107, 0.100362897, 0.881075561, 0.462204903), .3)
- end
- elseif Mode == "Lunar" then
- for i = 0, 1, 0.11 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -0, -0, 0.738996923, 0, -0.673708916, 0, 1, 0, 0.673708916, 0, 0.738996923) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49999523, 0, 0.773884356, 0, 0.633327127, 0, 1, 0, -0.633327127, 0, 0.773884356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.66143918, 0.184283853, 0.163754195, 0.928648114, -0.365986168, -0.0605554581, 0.370962024, 0.916189671, 0.151603594, -4.529953e-06, -0.163250178, 0.986584783) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.44858551, 0.394286275, -1.01893914, 0.903827429, 0.427897334, -8.04662704e-07, -0.0752660036, 0.158979014, -0.984408855, -0.421225756, 0.889735818, 0.175895721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.500003219, -2.00000906, 5.08129597e-06, 0.735163033, 0, 0.67789042, 0, 1, 0, -0.67789042, 0, 0.735163033) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.499986053, -2.00000906, -1.86264515e-06, 0.762726843, 0, 0.646721005, 0, 1, 0, -0.646721005, 0, 0.762726843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .32, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0211273339, -0.956881106, -0.120005287, -1.00000012, -2.41398811e-06, -1.98483467e-05, -1.63912773e-07, 0.993445992, -0.114302114, 2.00271606e-05, -0.114302129, -0.993445992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .32)
- Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, 0), .3)
- Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(0, 0, 0), .3)
- Page1Weld.C0 = clerp(Page1Weld.C0, CFrame.new(0, 0, 0), .3)
- Page2Weld.C0 = clerp(Page2Weld.C0, CFrame.new(0, 0, 0), .3)
- Page3Weld.C0 = clerp(Page3Weld.C0, CFrame.new(0, 0, 0), .3)
- Page4Weld.C0 = clerp(Page4Weld.C0, CFrame.new(0, 0, 0), .3)
- end
- local ref=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
- ref.CFrame = RootPart.CFrame * CFrame.new(0,0,-3.5)
- ref.Anchored = true
- game:GetService("Debris"):AddItem(ref, .5)
- CFuncs.Sound.Create("200633327", ref, 1, 1)
- Effects.Block.Create(BrickColor.new("New Yeller"), ref.CFrame, 1, 1, 1, 4, 4, 4, .1, 1)
- Effects.Sphere.Create(BrickColor.new("New Yeller"), ref.CFrame, 1, 1, 1, 4, 4, 4, .1)
- MagnitudeDamage(ref, 7, 8, 15, math.random(1, 5), 0.01, "Normal")
- for i = 0, 1, 0.13 do
- swait()
- Torso.Velocity = RootPart.CFrame.lookVector * -20
- PlayAnimationFromTable({
- CFrame.new(0.118534043, -0.0115859313, 0.0985899419, 0.912493229, -0.0427665375, 0.406850517, 0, 0.994520664, 0.104540139, -0.409092098, -0.0953921601, 0.907493293) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.11584761, 1.5428282, -0.130767003, 0.928961098, 0.109397046, -0.353643656, -0.0386984199, 0.97879982, 0.20113042, 0.36814931, -0.173156857, 0.913500369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.76646233, 0.065980278, -0.17618224, 0.653888285, -0.746929765, 0.120524943, 0.75290364, 0.626683056, -0.201008677, 0.0746084303, 0.222180843, 0.972146749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.59874642, 0.246240258, -0.610903025, 0.779396415, 0.613408089, 0.127561882, -0.116165496, 0.341551423, -0.932656586, -0.615667939, 0.71209085, 0.337460786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.546703577, -1.98680913, -0.0733474791, 0.992914915, -0.0853455439, -0.0826825798, 0.0789648592, 0.993853211, -0.077592507, 0.0887965262, 0.0705137253, 0.993550777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5771209, -1.98011482, -0.114726231, 0.971717179, 0.0880757272, -0.219108462, -0.112586483, 0.988392889, -0.101998828, 0.207581624, 0.123782657, 0.970354438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .35, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0211014152, -0.956866443, -0.120026909, -1, 2.08616257e-07, -2.23517418e-05, 2.71201134e-06, 0.993445277, -0.114308476, 2.22027302e-05, -0.114308506, -0.993445277) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .35)
- end
- elseif Mode == "Lust" then
- if Love < 1 then
- elseif Love == 1 and Mate == 1 then
- Become_ODer()
- end
- end
- Attack = false
- end
- function Attacktwo()
- Attack = true
- if Mode == "Doom" then
- for i = 0, 1, 0.11 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.0240730084, -1.00135803e-05, -0.0524025038, 0.328424215, 0, 0.944535017, 0, 1, 0, -0.944534898, 0, 0.328424424) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.050315395, 1.47914553, -0.114142761, 0.632797778, 0.104328744, -0.767256558, 0.00158200017, 0.990705252, 0.136017248, 0.774315476, -0.0872852057, 0.626751065) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.570895612, 0.553589344, -1.09452307, 0.320851088, 0.757946014, 0.567954838, 0.946634114, -0.237232491, -0.218185037, -0.0306351408, 0.60765028, -0.793613791) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.79649186, 0.1954135, -0.0801120996, 0.801913559, 0.503070652, -0.322264969, -0.46348688, 0.864211857, 0.195749417, 0.376980931, -0.0076085031, 0.92618978) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.49998349, -1.99997497, -5.34951687e-06, 0.343145818, 0, -0.939282179, 0, 1, 0, 0.939282179, 0, 0.343145788) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.500063598, -1.99997389, 1.29789114e-05, 0.371963203, 0, -0.928247452, 0, 1, 0, 0.928247452, 0, 0.371963173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .4, false)
- HandleWeld.C0 = clerp(HandleWeld.C0,CFrame.new(0.0725984126, -0.975594759, 0.217421904, 0.950762689, 0.0447835475, 0.306667387, 0.286205292, 0.252744883, -0.924233079, -0.118898988, 0.96649617, 0.227483034), .4)
- end
- CFuncs.Sound.Create("199145146", Hitbox, 1, 1.1)
- for i = 0, 1, 0.12 do
- swait()
- if Buffed == false then
- MagnitudeDamage(Hitbox, 4, 9, 15, math.random(1, 5), .25, "Normal", HitSound[math.random(1, 6)], 1)
- else
- MagnitudeDamage(Hitbox, 4, 13, 20, math.random(1, 5), .25, "Doom", HitSound[math.random(1, 6)], 1)
- end
- PlayAnimationFromTable({
- CFrame.new(-0.0137702748, -1.00135803e-05, -0.0127638988, 0.605887413, 0, -0.79555589, 0, 1, 0, 0.795556068, 0, 0.605887234) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0169065148, 1.48484135, -0.139157742, 0.579876781, -0.0626209974, 0.812294006, -0.131912008, 0.976668775, 0.169461668, -0.803954065, -0.205418184, 0.55808717) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.56909883, -0.0292806402, -0.599599421, 0.551368594, -0.565515101, 0.613339543, 0.795739114, 0.577319145, -0.183035374, -0.25058344, 0.588978171, 0.768318057) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.65771153, 0.191026205, -0.241865754, 0.77089262, 0.454799235, -0.44596225, -0.370446175, 0.889669061, 0.266943216, 0.518164337, -0.0405795574, 0.854317904) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.499970704, -1.99997497, 2.1725893e-05, 0.616876423, 0, 0.787060082, 0, 1, 0, -0.787060082, 0, 0.616876423) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.500081301, -1.99997389, 2.87145376e-05, 0.596948445, 0, 0.802279532, 0, 1, 0, -0.802279532, 0, 0.596948445) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .4, false)
- HandleWeld.C0 = clerp(HandleWeld.C0,CFrame.new(-0.0977954566, -0.862495124, 0.359976441, 0.935911536, 0.0472206324, 0.349056125, 0.219248921, 0.697497487, -0.682222366, -0.27568078, 0.715029836, 0.642442584), .4)
- end
- elseif Mode == "Yiqi" then
- for i = 0, 1, 0.12 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.058061678, 0, -0.0157335326, 0.844316304, 0, 0.53584516, 0, 1, 0, -0.53584516, 0, 0.844316304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0302860215, 1.48645055, 0.0898312256, 0.947594702, 0.045160301, 0.316267401, 0, 0.989958644, -0.14135769, -0.319475383, 0.133949772, 0.938079476) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.4332138, 0.778847814, -1.09874797, 0.560731292, 0.548860967, 0.619945288, 0.819774985, -0.473262757, -0.322476923, 0.11640206, 0.689038515, -0.715315759) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.57808328, 0.0704838634, -8.1319431e-06, 0.969608307, 0.244662911, 1.34110451e-06, -0.244662911, 0.969608307, 1.03603279e-05, 1.22189522e-06, -1.03712082e-05, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.500010192, -1.99999905, 8.74698162e-06, 0.850780845, 0, -0.525520802, 0, 1, 0, 0.525520802, 0, 0.850780845) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.499999642, -1.99999905, 3.56137753e-06, 0.881229639, 0, -0.472688496, 0, 1, 0, 0.472688496, 0, 0.881229639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .35, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.125586748, -1.07265246, -0.016151756, 0.974623919, -0.221873224, -0.0296747908, -0.0851901993, -0.245048463, -0.965760827, 0.207004711, 0.943781614, -0.257731497) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .35)
- end
- CFuncs.Sound.Create("199145887", Hitbox, 1, 1.2)
- for i = 0, 1, 0.12 do
- swait()
- MagnitudeDamage(Hitbox, 4, 9, 14, math.random(1, 5), .25, "Normal", HitSound[math.random(1, 6)], 1)
- PlayAnimationFromTable({
- CFrame.new(-0.0159259755, -0, -0.03211255, 0.976954877, 0, -0.213445976, 0, 1, 0, 0.213445976, 0, 0.976954877) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0528813899, 1.54186869, -0.125124022, 0.994279325, -0.0739927068, -0.0770317018, 0.0889609903, 0.972813904, 0.213820159, 0.0591163784, -0.219449744, 0.973831236) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.63668823, 0.223037496, -0.528376579, 0.133337319, -0.711252451, 0.690174758, 0.880286217, 0.40493381, 0.247234613, -0.455321372, 0.574585795, 0.680098295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.57808983, 0.0704815686, -1.53764222e-06, 0.969608247, 0.244663075, 2.02655792e-06, -0.24466306, 0.969608247, 1.24216349e-05, 1.10268593e-06, -1.25356019e-05, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.500014663, -1.99999905, 1.7799437e-05, 0.981034458, 0, 0.193833753, 0, 1, 0, -0.193833768, 0, 0.981034458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.499995112, -1.99999905, 4.43309546e-06, 0.983345449, 0, 0.181746498, 0, 1, 0, -0.181746483, 0, 0.983345449) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .4, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(-0.193156928, -0.922698438, 0.111718953, 0.846447647, -0.250199676, -0.470028698, 0.0560670756, 0.919701099, -0.38859567, 0.529512286, 0.302572638, 0.792506516) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .4)
- end
- elseif Mode == "Glacial" then
- for i = 0, 1, 0.08 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.0261652023, -0, -0.228635475, 0.424164146, 0, -0.905585289, 0, 1, 0, 0.905585289, 0, 0.424164146) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.170197651, 1.40491986, 0.131835073, 0.887429714, 0.199787617, 0.415395558, -0.0452869758, 0.934616566, -0.352762043, -0.458712995, 0.294239521, 0.838454247) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.954859078, 0.925499916, -0.917985976, -0.274920821, 0.596963167, 0.753693223, 0.867938161, -0.183160812, 0.461665988, 0.413644671, 0.781080723, -0.467772424) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.408002794, 0.628176808, -1.08602774, 0.303601354, -0.725138307, -0.618062019, -0.952786207, -0.227672353, -0.200907454, 0.0049700439, 0.649876714, -0.760023355) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.500010073, -1.99998701, 1.29342079e-05, 0.412750155, 0, 0.910844207, 0, 1, 0, -0.910844207, 0, 0.412750155) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.500004113, -1.99998701, 2.24858522e-05, 0.435987353, 0, 0.899952888, 0, 1, 0, -0.899952888, 0, 0.435987353) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .26, false)
- HandleWeld.C0 = clerp(HandleWeld.C0,CFrame.new(-0.0254821554, -0.859083414, -0.0184719265, -0.706407368, -0.686668515, 0.171683162, 0.44572258, -0.619980752, -0.64572078, 0.549836338, -0.379618853, 0.744022489), .3)
- end
- CFuncs.Sound.Create("203691492", Hitbox, 1, 1.1)
- for i = 0, 1, 0.09 do
- swait()
- MagnitudeDamage(Hitbox, 4.5, 10, 14, math.random(1, 5), .25, "Normal", HitSound[math.random(1, 6)], 1)
- PlayAnimationFromTable({
- CFrame.new(0.0319407135, 0, -0.142142743, 0.562756717, 0, 0.826622605, 0, 1, 0, -0.826622605, 0, 0.562756717) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0131127015, 1.49665642, -0.179200307, 0.938073158, 0.0379794016, -0.344349474, 0.0647039935, 0.957275212, 0.281846881, 0.340341479, -0.286673754, 0.895536721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.771131337, 0.178927809, -0.977574587, -0.560413599, 0.48017478, 0.67481029, 0.792036891, 0.54889679, 0.267188966, -0.242103815, 0.684210956, -0.687925339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.541099191, 0.0352922454, -0.858130455, -0.28018561, -0.509915113, -0.813315868, -0.847006202, 0.530036569, -0.0405189134, 0.451748312, 0.677530766, -0.580409884) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.499977827, -1.99998701, 2.12341547e-05, 0.616910696, 0, -0.787033319, 0, 1, 0, 0.787033319, 0, 0.616910696) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.500028849, -1.99998701, 8.32974911e-06, 0.544835806, 0, -0.838542819, 0, 1, 0, 0.838542819, 0, 0.544835806) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0,CFrame.new(0.359901249, -1.96961641, 0.412925839, -0.968056798, -0.240851775, 0.0696888566, -0.247156367, 0.869888246, -0.426858544, 0.0421880782, -0.43044737, -0.901629329), .3)
- end
- elseif Mode == "Lunar" then
- for i = 0, 1, 0.12 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -0, -0, 0.854235113, 0, -0.51988703, 0, 1, 0, 0.51988703, 0, 0.854235113) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.047078535, 1.52181911, -0.077380091, 0.854308426, -0.0819178298, 0.513270617, 0, 0.987502217, 0.157605037, -0.519766569, -0.134643301, 0.843631446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.1849798, -0.0534321144, 0.302785993, 0.986128092, 0.165987194, -3.42726707e-06, -0.155393973, 0.923200846, 0.351500988, 0.0583478212, -0.346624464, 0.936187625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.104087, -0.100302607, -0.545559883, 0.933647811, -0.276211143, 0.228055701, 0.358191013, 0.721895218, -0.592086613, -0.00109136105, 0.634487867, 0.772932172) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.500013947, -2.00000095, -4.02331352e-07, 0.956729889, 0, 0.290977836, 0, 1, 0, -0.290977836, 0, 0.956729889) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.500006735, -2.00000095, 6.48200512e-06, 0.904233515, 0, 0.427038491, 0, 1, 0, -0.427038491, 0, 0.904233515) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .35, false)
- -- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0211410616, -0.949993134, 7.65770619e-06, -1.00000012, -7.4505806e-09, 0, 7.4505806e-09, 1, 2.98023224e-08, 0, -2.98023224e-08, -1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .35)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0211273339, -0.956881106, -0.120005287, -1.00000012, -2.41398811e-06, -1.98483467e-05, -1.63912773e-07, 0.993445992, -0.114302114, 2.00271606e-05, -0.114302129, -0.993445992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .32)
- Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, 0), .3)
- Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(0, 0, 0), .3)
- Page1Weld.C0 = clerp(Page1Weld.C0, CFrame.new(0, 0, 0), .3)
- Page2Weld.C0 = clerp(Page2Weld.C0, CFrame.new(0, 0, 0), .3)
- Page3Weld.C0 = clerp(Page3Weld.C0, CFrame.new(0, 0, 0), .3)
- Page4Weld.C0 = clerp(Page4Weld.C0, CFrame.new(0, 0, 0), .3)
- end
- local ref=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
- ref.Anchored = true
- ref.CFrame = RootPart.CFrame * CFrame.new(0, 0, -6)
- game:GetService("Debris"):AddItem(ref, .5)
- if Buffed == false then
- hitfloor2, posfloor2 = RayCast(ref.Position,(CFrame.new(ref.Position, ref.Position - Vector3.new(0,1,0))).lookVector,100,Character)
- if hitfloor2~=nil then
- local refs=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
- refs.Anchored = true
- refs.CFrame = CFrame.new(posfloor2)
- game:GetService("Debris"):AddItem(refs, 2)
- Effects.Sphere.Create(BrickColor.new("New Yeller"), refs.CFrame, 35, 1, 35, .4, 15, .4, .08)
- Effects.Sphere.Create(BrickColor.new("New Yeller"), refs.CFrame, 20, 1, 20, .4, 10, .4, .07)
- CFuncs.Sound.Create("200633377", refs, 1, 1.2)
- MagnitudeDamage(refs, 7, 8, 15, math.random(1, 5), 0.01, "Normal")
- end
- else
- coroutine.resume(coroutine.create(function()
- for a = 0, 3 do
- swait(3)
- hitfloor2, posfloor2 = RayCast(ref.Position,(CFrame.new(ref.Position, ref.Position - Vector3.new(0,1,0))).lookVector,100,Character)
- if hitfloor2~=nil then
- local refs=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
- refs.Anchored = true
- refs.CFrame = CFrame.new(posfloor2)
- ref.CFrame = ref.CFrame * CFrame.new(0, 0, -7)
- game:GetService("Debris"):AddItem(refs, 2)
- Effects.Sphere.Create(BrickColor.new("New Yeller"), refs.CFrame, 35, 1, 35, .4, 15, .4, .08)
- Effects.Sphere.Create(BrickColor.new("New Yeller"), refs.CFrame, 20, 1, 20, .4, 10, .4, .07)
- CFuncs.Sound.Create("200633377", refs, 1, 1.2)
- MagnitudeDamage(refs, 7, 7, 9, math.random(1, 5), 0.01, "Normal")
- end
- end
- end))
- end
- for i = 0, 1, 0.13 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -0, -0, 0.854235113, 0, -0.51988703, 0, 1, 0, 0.51988703, 0, 0.854235113) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0787377656, 1.48002529, 0.129422575, 0.85430634, 0.0884321555, 0.512192011, 0, 0.985420465, -0.170137078, -0.519770026, 0.145349175, 0.841850996) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.1849798, -0.0534321144, 0.302785993, 0.986128092, 0.165987194, -3.42726707e-06, -0.155393973, 0.923200846, 0.351500988, 0.0583478212, -0.346624464, 0.936187625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.20388758, 1.04488134, -0.789767802, 0.963720322, 0.00685155392, 0.26682651, 0.198043004, -0.688565075, -0.697608173, 0.178947687, 0.725142241, -0.664941072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.500013947, -2.00000095, -4.02331352e-07, 0.956729889, 0, 0.290977836, 0, 1, 0, -0.290977836, 0, 0.956729889) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.500006735, -2.00000095, 6.48200512e-06, 0.904233515, 0, 0.427038491, 0, 1, 0, -0.427038491, 0, 0.904233515) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .32, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0211273339, -0.956881106, -0.120005287, -1.00000012, -2.41398811e-06, -1.98483467e-05, -1.63912773e-07, 0.993445992, -0.114302114, 2.00271606e-05, -0.114302129, -0.993445992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .32)
- end
- elseif Mode == "Lust" then
- if Love < 1 then
- elseif Love == 1 and Mate == 1 then
- Become_ODer()
- end
- end
- Attack = false
- end
- function Attackthree()
- Attack = true
- if Mode == "Doom" then
- for i = 0, 1, 0.13 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.0275857635, -1.00135803e-05, 0.0432453305, 0.428843021, 0, -0.903383911, 0, 1, 0, 0.90338403, 0, 0.428842783) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.00825255178, 1.48575068, -0.119266033, 0.399471164, -0.0314700603, 0.916205466, -0.0419049896, 0.997739136, 0.052541431, -0.915787578, -0.0593823642, 0.397249252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.56927395, 0.160841838, -0.45296824, 0.81115365, -0.224928856, 0.539848924, 0.345933974, 0.928814113, -0.132793695, -0.471550137, 0.294468164, 0.831221461) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.46652269, 0.115421891, -0.470466495, 0.770263076, 0.189674109, -0.608866692, -0.296017975, 0.951999068, -0.077918753, 0.564861298, 0.240253389, 0.789436638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.499962717, -1.99997497, 1.81943178e-05, 0.443898112, 0, 0.896077275, 0, 1, 0, -0.896077275, 0, 0.443898112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.500088096, -1.99997389, 4.53144312e-05, 0.493036509, 0, 0.870008588, 0, 1, 0, -0.870008588, 0, 0.493036509) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .35, false)
- HandleWeld.C0 = clerp(HandleWeld.C0,CFrame.new(0.154917032, -0.976771057, -0.10653615, 0.609802723, 0.703345597, -0.365302444, -0.479332358, -0.0397730246, -0.876731932, -0.631174684, 0.709734678, 0.312882543), .35)
- end
- CFuncs.Sound.Create("199145146", Hitbox, 1, 1)
- for i = 0, 1, 0.12 do
- swait()
- if Buffed == false then
- MagnitudeDamage(Hitbox, 4, 9, 15, math.random(1, 5), .25, "Normal", HitSound[math.random(1, 6)], 1)
- else
- MagnitudeDamage(Hitbox, 4, 14, 20, math.random(1, 5), .25, "Doom", HitSound[math.random(1, 6)], 1)
- end
- PlayAnimationFromTable({
- CFrame.new(0.0274669398, -1.00135803e-05, -0.104966044, 0.474269003, 0, 0.880385041, 0, 1, 0, -0.880384922, 0, 0.474269241) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0330799446, 1.48569405, -0.0983048305, 0.452226818, 0.0180775449, -0.891719818, 0.0184330009, 0.999391615, 0.0296084508, 0.891712666, -0.0298268069, 0.451618373) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5692668, 0.160839051, -0.452983499, 0.844168663, -0.275630206, 0.459790677, 0.388943911, 0.905161679, -0.171478733, -0.368920237, 0.323589742, 0.871313751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.73668563, 0.190034166, -0.216104627, 0.729103804, 0.519700766, -0.445330262, -0.388424933, 0.849952817, 0.355958372, 0.563501477, -0.086553216, 0.821568489) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.499949634, -1.99997497, -2.41398811e-06, 0.439222336, 0.0181928147, -0.898194253, -0.0160880033, 0.999793887, 0.0123835746, 0.898234546, 0.00901101064, 0.439424425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.500086069, -1.99997389, 3.33040953e-05, 0.522748172, 0, -0.852487206, 0, 1, 0, 0.852487206, 0, 0.522748172) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .35, false)
- HandleWeld.C0 = clerp(HandleWeld.C0,CFrame.new(0.0958730876, -1.10576284, -0.0514006764, 0.15247111, -0.94426322, -0.291753024, 0.186015576, 0.317347139, -0.929886639, 0.970644534, 0.0875102133, 0.224033892), .35)
- end
- elseif Mode == "Glacial" then
- for i = 0, 1, 0.085 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.0368104763, -1.90734863e-06, 0.114108689, 0.925948858, 0, 0.37764895, 0, 1, 0, -0.37764895, 0, 0.925948858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.00747823715, 1.48674703, -0.0790585726, 0.906114697, -0.0651053339, 0.417992204, 0.00143300032, 0.988552868, 0.150867909, -0.423029721, -0.136104643, 0.895835638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.366770446, 0.258372545, -1.03480923, -0.207203433, 0.733080685, 0.647811353, 0.947280109, 0.315765351, -0.054339543, -0.24439165, 0.602399468, -0.759860277) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.183218, 0.133911341, -0.712574124, 0.198052764, -0.0276751816, -0.979800701, -0.83799684, 0.513752759, -0.183900505, 0.508464754, 0.857491851, 0.0785584152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.499971569, -1.99998105, 4.01437283e-05, 0.946443021, 0, -0.322871208, 0, 1, 0, 0.322871208, 0, 0.946443021) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.500023484, -1.99998403, 2.60472298e-05, 0.930296361, 0, -0.36680907, 0, 1, 0, 0.36680907, 0, 0.930296361) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .2, false)
- HandleWeld.C0 = clerp(HandleWeld.C0,CFrame.new(-0.22584936, -1.67288351, -0.761551917, -0.972368121, 0.220433965, -0.0768721327, 0.0242116023, 0.422727883, 0.905933261, 0.232194424, 0.879039168, -0.416384131) * CFrame.Angles(0, math.rad(180), 0), .2)
- end
- for i = 1, 3 do
- CFuncs.Sound.Create("203691447", Hitbox, 1, 1.1)
- for i = 0, 1, 0.12 do
- swait()
- MagnitudeDamage(Hitbox, 4.5, 10, 14, math.random(1, 5), .25, "Normal", HitSound[math.random(1, 6)], 1)
- PlayAnimationFromTable({
- CFrame.new(-0.0630738363, -1.90734863e-06, -0.0349834114, 0.999934137, 0, 0.0114860004, 0, 1, 0, -0.0114860013, 0, 0.999934137) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0 - 360 * i), 0),
- CFrame.new(0.00748388376, 1.48674703, -0.0790942982, 0.999128282, -0.0161730815, 0.0384902284, 0.0112789944, 0.992201865, 0.124130219, -0.0401976407, -0.123587884, 0.991519213) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.608849585, 0.357949227, -1.07801414, -0.094705686, 0.755892217, 0.64781028, 0.983970344, 0.16985172, -0.0543399826, -0.151106834, 0.632279754, -0.75986141) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.787991643, 0.380752414, -0.971751213, 0.0531643853, -0.524193764, -0.849938095, -0.988511622, 0.0929687619, -0.119170174, 0.141485944, 0.846509278, -0.513229072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.499988377, -1.99998105, 1.68159604e-05, 0.994557321, 0, -0.104192398, 0, 1, 0, 0.104192398, 0, 0.994557321) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.500023544, -1.99998403, 6.50342554e-06, 0.999647737, 0, 0.0265467986, 0, 1, 0, -0.0265467949, 0, 0.999647737) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0,CFrame.new(-0.0789775997, -1.42946494, 0.51324147, -0.983862519, -0.129127383, 0.123857982, -0.178135529, 0.64187777, -0.745828867, 0.0168052372, -0.755856574, -0.654521644) * CFrame.Angles(0, math.rad(180), 0), .3)
- end
- end
- elseif Mode == "Yiqi" then
- for i = 0, 1, 0.15 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.0653819516, 0, 0.0095610749, 0.307419121, 0, -0.951574326, 0, 1, 0, 0.951574326, 0, 0.307419121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0167398937, 1.48002076, -0.0360113047, 0.337146729, -0.0316947661, 0.940918624, -0.0256319959, 0.998753667, 0.0428273045, -0.94110328, -0.0385567024, 0.335914105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.378886998, 0.352459192, -0.797496021, -0.00656616688, 0.824479759, 0.565853715, 0.987181127, 0.0955845043, -0.127816573, -0.159469008, 0.557760835, -0.81453836) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.75950563, 0.482419938, -0.559156775, -0.00687423628, 0.807140827, -0.590319037, -0.999396026, 0.0145649975, 0.031552583, 0.034065377, 0.590179324, 0.806553185) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.500008643, -1.99999714, 2.77161598e-06, 0.28108272, 0, 0.959683716, 0, 1, 0, -0.959683716, 0, 0.28108272) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.499993861, -1.99999714, 3.30805779e-06, 0.284802556, 0, 0.958586395, 0, 1, 0, -0.958586395, 0, 0.284802556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .4, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.444180012, -1.30202246, -0.618139625, 0.0103426473, -0.0503609851, -0.998677552, -0.375800937, 0.925320566, -0.0505536906, 0.926642835, 0.375826776, -0.00935542025) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .4)
- end
- if Buffed == false then
- Shoot(Hole, 0)
- else
- for i = 1, 8 do
- Shoot(Hole, 5)
- end
- end
- CFuncs.Sound.Create("199144089", Hole, 1, 1.25)
- Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, 1, 1, 1, .1, 1)
- Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, 1, 1, 1, .1, 1)
- for i = 0, 1, 0.3 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.0653819516, 0, 0.0095610749, 0.307419121, 0, -0.951574326, 0, 1, 0, 0.951574326, 0, 0.307419121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0443284512, 1.47694004, -0.0140453558, 0.337158978, 0.053288348, 0.939938545, -0.0256320126, 0.998546362, -0.0474167317, -0.941098928, -0.00810553785, 0.338034719) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.39058581, 0.454597861, -0.805383444, 0.128139928, 0.814485192, 0.565857172, 0.989540219, -0.0668808147, -0.127817005, -0.0662600696, 0.576316833, -0.814535916) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.7426554, 0.715307355, -0.555929422, -0.199864402, 0.782041788, -0.590309262, -0.973832786, -0.225065321, 0.0315495543, -0.108185068, 0.581168056, 0.806560516) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.500008643, -1.99999714, 2.77161598e-06, 0.28108272, 0, 0.959683716, 0, 1, 0, -0.959683716, 0, 0.28108272) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.499993861, -1.99999714, 3.30805779e-06, 0.284802556, 0, 0.958586395, 0, 1, 0, -0.958586395, 0, 0.284802556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .4, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.444180608, -1.30203176, -0.618141115, 0.0103411404, -0.0503595546, -0.998677611, -0.375799984, 0.925320983, -0.0505517945, 0.926643193, 0.375825763, -0.0093562454) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .4)
- end
- for i = 0, 1, 0.13 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.0653819516, 0, 0.0095610749, 0.307419121, 0, -0.951574326, 0, 1, 0, 0.951574326, 0, 0.307419121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0167398937, 1.48002076, -0.0360113047, 0.337146729, -0.0316947661, 0.940918624, -0.0256319959, 0.998753667, 0.0428273045, -0.94110328, -0.0385567024, 0.335914105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.378886998, 0.352459192, -0.797496021, -0.00656616688, 0.824479759, 0.565853715, 0.987181127, 0.0955845043, -0.127816573, -0.159469008, 0.557760835, -0.81453836) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.75950563, 0.482419938, -0.559156775, -0.00687423628, 0.807140827, -0.590319037, -0.999396026, 0.0145649975, 0.031552583, 0.034065377, 0.590179324, 0.806553185) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.500008643, -1.99999714, 2.77161598e-06, 0.28108272, 0, 0.959683716, 0, 1, 0, -0.959683716, 0, 0.28108272) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.499993861, -1.99999714, 3.30805779e-06, 0.284802556, 0, 0.958586395, 0, 1, 0, -0.958586395, 0, 0.284802556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .32, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.444180012, -1.30202246, -0.618139625, 0.0103426473, -0.0503609851, -0.998677552, -0.375800937, 0.925320566, -0.0505536906, 0.926642835, 0.375826776, -0.00935542025) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .32)
- end
- elseif Mode == "Lunar" then
- for i = 0, 1, 0.13 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.00972720794, -0, 0.00765213743, 0.231607109, 0, 0.972809494, 0, 1, 0, -0.972809494, 0, 0.231607109) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49999619, 0, 0.237226099, 0, -0.97145468, 0, 1, 0, 0.97145468, 0, 0.237226099) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.93574965, 0.515332162, -0.23441273, 0.232804835, -0.97252363, -4.45265323e-06, 0.0378449857, 0.00906399265, -0.999242544, 0.971786916, 0.232628345, 0.038915284) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(2), math.rad(-2), 0),
- CFrame.new(-1.74881279, 0.186435938, -0.349533528, 0.92188704, 0.354260147, -0.156920999, -0.38745892, 0.842880845, -0.373399854, -1.49905682e-05, 0.405032933, 0.91430223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.499995232, -2.00001597, -1.86264515e-06, 0.195821598, 0, -0.980639637, 0, 1, 0, 0.980639637, 0, 0.195821598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.500003695, -2.00001597, -5.23030758e-06, 0.209659293, 0, -0.97777462, 0, 1, 0, 0.97777462, 0, 0.209659293) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .4, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0185966492, -0.949992418, 0.0100097666, 1, 0, 1.26419764e-09, 0, 1.00000024, 0, 1.26419764e-09, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(180), 0), .4)
- Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(.15, -.32, 0) * CFrame.Angles(0, 0, math.rad(80)), .4)
- Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-.15, -.32, 0) * CFrame.Angles(0, 0, -math.rad(80)), .4)
- Page1Weld.C0 = clerp(Page1Weld.C0, CFrame.new(.2, 0, 0), .3)
- Page2Weld.C0 = clerp(Page2Weld.C0, CFrame.new(-.2, 0, 0), .3)
- Page3Weld.C0 = clerp(Page3Weld.C0, CFrame.new(.2, 0, 0), .3)
- Page4Weld.C0 = clerp(Page4Weld.C0, CFrame.new(-.2, 0, 0), .3)
- end
- local ref=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
- ref.CFrame = Handle.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(0, 0, 0)
- ref.Anchored = true
- local refy = CFuncs.Mesh.Create("CylinderMesh",ref,"","",Vector3.new(0, 0, 0),Vector3.new(150, 0, 150))
- local reff=CFuncs.Decal.Create(ref, "1336012440", 0, "Bottom")
- local reff2=CFuncs.Decal.Create(ref, "1336012440", 0, "Top")
- game:GetService("Debris"):AddItem(ref, 2)
- Effects.Ring.Create(BrickColor.new("New Yeller"), ref.CFrame * CFrame.Angles(math.rad(90), 0, 0), .1, .1, .2, 1, 1, 0, .07, 1)
- CFuncs.Sound.Create("200633492", ref, 1, 1.3)
- if Buffed == false then
- Swordz(ref, 0)
- else
- for a = -30, 30, 30 do
- Swordz(ref, a)
- end
- end
- coroutine.resume(coroutine.create(function(Prt)
- for i = 1, 10 do
- swait()
- Prt.CFrame = Prt.CFrame * CFrame.Angles(0, math.rad(15), 0)
- end
- for i = 0, 1, .04 do
- swait()
- refy.Scale = refy.Scale - Vector3.new(5, 0, 5)
- Prt.CFrame = Prt.CFrame * CFrame.Angles(0, math.rad(25), 0)
- reff.Transparency = i
- reff2.Transparency = i
- end
- end), ref)
- Torso.Velocity = RootPart.CFrame.lookVector * -40
- swait(9)
- elseif Mode == "Lust" then
- if Love < 1 then
- elseif Love == 1 and Mate == 1 then
- Become_ODer()
- end
- end
- Attack = false
- end
- function Shootie()
- Stance = false
- if Buffed == false then
- Shoot(Hole, 0)
- else
- for i = 1, 8 do
- Shoot(Hole, 4)
- end
- end
- CFuncs.Sound.Create("199144089", Hole, 1, 1.25)
- Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, 1, 1, 1, .1, 1)
- Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, 1, 1, 1, .1, 1)
- for i = 0, 1, 0.14 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.0653819516, 0, 0.0095610749, 0.307419121, 0, -0.951574326, 0, 1, 0, 0.951574326, 0, 0.307419121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0443284512, 1.47694004, -0.0140453558, 0.337158978, 0.053288348, 0.939938545, -0.0256320126, 0.998546362, -0.0474167317, -0.941098928, -0.00810553785, 0.338034719) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.39058581, 0.454597861, -0.805383444, 0.128139928, 0.814485192, 0.565857172, 0.989540219, -0.0668808147, -0.127817005, -0.0662600696, 0.576316833, -0.814535916) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.7426554, 0.715307355, -0.555929422, -0.199864402, 0.782041788, -0.590309262, -0.973832786, -0.225065321, 0.0315495543, -0.108185068, 0.581168056, 0.806560516) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.500008643, -1.99999714, 2.77161598e-06, 0.28108272, 0, 0.959683716, 0, 1, 0, -0.959683716, 0, 0.28108272) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.499993861, -1.99999714, 3.30805779e-06, 0.284802556, 0, 0.958586395, 0, 1, 0, -0.958586395, 0, 0.284802556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .4, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.444180608, -1.30203176, -0.618141115, 0.0103411404, -0.0503595546, -0.998677611, -0.375799984, 0.925320983, -0.0505517945, 0.926643193, 0.375825763, -0.0093562454) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .4)
- end
- for i = 0, 1, 0.11 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.0653819516, 0, 0.0095610749, 0.307419121, 0, -0.951574326, 0, 1, 0, 0.951574326, 0, 0.307419121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0167398937, 1.48002076, -0.0360113047, 0.337146729, -0.0316947661, 0.940918624, -0.0256319959, 0.998753667, 0.0428273045, -0.94110328, -0.0385567024, 0.335914105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.378886998, 0.352459192, -0.797496021, -0.00656616688, 0.824479759, 0.565853715, 0.987181127, 0.0955845043, -0.127816573, -0.159469008, 0.557760835, -0.81453836) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.75950563, 0.482419938, -0.559156775, -0.00687423628, 0.807140827, -0.590319037, -0.999396026, 0.0145649975, 0.031552583, 0.034065377, 0.590179324, 0.806553185) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.500008643, -1.99999714, 2.77161598e-06, 0.28108272, 0, 0.959683716, 0, 1, 0, -0.959683716, 0, 0.28108272) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.499993861, -1.99999714, 3.30805779e-06, 0.284802556, 0, 0.958586395, 0, 1, 0, -0.958586395, 0, 0.284802556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .32, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.444180012, -1.30202246, -0.618139625, 0.0103426473, -0.0503609851, -0.998677552, -0.375800937, 0.925320566, -0.0505536906, 0.926642835, 0.375826776, -0.00935542025) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .32)
- end
- Stance = true
- end
- LovelyMate = {}
- function Skillone()
- Attack = true
- if Mode == "Yiqi" then
- if Stance == false then
- Humanoid.WalkSpeed = 9
- Humanoid.JumpPower = 9
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.0653819516, 0, 0.0095610749, 0.307419121, 0, -0.951574326, 0, 1, 0, 0.951574326, 0, 0.307419121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0167398937, 1.48002076, -0.0360113047, 0.337146729, -0.0316947661, 0.940918624, -0.0256319959, 0.998753667, 0.0428273045, -0.94110328, -0.0385567024, 0.335914105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.378886998, 0.352459192, -0.797496021, -0.00656616688, 0.824479759, 0.565853715, 0.987181127, 0.0955845043, -0.127816573, -0.159469008, 0.557760835, -0.81453836) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.75950563, 0.482419938, -0.559156775, -0.00687423628, 0.807140827, -0.590319037, -0.999396026, 0.0145649975, 0.031552583, 0.034065377, 0.590179324, 0.806553185) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.500008643, -1.99999714, 2.77161598e-06, 0.28108272, 0, 0.959683716, 0, 1, 0, -0.959683716, 0, 0.28108272) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.499993861, -1.99999714, 3.30805779e-06, 0.284802556, 0, 0.958586395, 0, 1, 0, -0.958586395, 0, 0.284802556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .36, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.444180012, -1.30202246, -0.618139625, 0.0103426473, -0.0503609851, -0.998677552, -0.375800937, 0.925320566, -0.0505536906, 0.926642835, 0.375826776, -0.00935542025) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .36)
- end
- Stance2 = true
- Stance = true
- else
- Humanoid.WalkSpeed = Speed
- Humanoid.JumpPower = Jump
- Stance = false
- Stance2 = false
- Humanoid.AutoRotate = true
- Attack = false
- end
- elseif Mode == "Lust" then
- local TTorso = nil
- local THumanoid = nil
- if Mouse.Target.Parent:findFirstChildOfClass("Humanoid") ~= nil and Mouse.Target.Parent:findFirstChild("Torso") ~= nil then
- TTorso = Mouse.Target.Parent.Torso
- THumanoid = Mouse.Target.Parent.Humanoid
- for i=1,#LovelyMate do
- if LovelyMate[i][1]==TTorso.Parent or Mate > 1 or Love > 1 or THumanoid.Health <= 1 then
- TTorso=nil
- THumanoid=nil
- end
- end
- if TTorso ~= nil then
- CFuncs.Sound.Create("315746833", Hitbox, 1.1, 2)
- for i = 0, 1, 0.09 do
- swait()
- Effects.Block.Create(BrickColor.new("Pink"), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .1, 3, Hitbox)
- PlayAnimationFromTable({
- CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.48780429, 0.0816949159, 1, 0, 0, 0, 0.989079237, -0.147385031, 0, 0.147385031, 0.989079237) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.26505756, 0.976912856, -1.11110437, -0.0817550048, 0.145176023, 0.986022413, 0.842744112, -0.518093407, 0.146156222, 0.532070041, 0.842913568, -0.0799895078) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.63842654, 0.119222671, -0, 0.972696781, 0.232079923, 0, -0.232079938, 0.972696781, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -2.00000906, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -2.00000906, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .27, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.656523764, -1.40975487, 0.0507988073, -0.0526003614, -0.866150439, -0.497007638, 0.0227379128, 0.496528804, -0.867722452, 0.998356879, -0.0569434427, -0.00642313808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(180), 0), .27)
- end
- CFuncs.Sound.Create("228343420", Hitbox, 1.4, 1.4)
- for i = 0, 1, 0.13 do
- swait()
- Effects.Block.Create(BrickColor.new("Pink"), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .1, 3, Hitbox)
- PlayAnimationFromTable({
- CFrame.new(0.00608034246, 0, -0.0451171398, 0.810264111, 0, 0.586065054, 0, 1, 0, -0.586065054, 0, 0.810264111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-9.5326177e-06, 1.48780382, 0.0816866904, 1.00000024, 0, -2.98023224e-08, 0, 0.989078879, -0.147387281, 0, 0.147387281, 0.989078939) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.26505327, 0.976912737, -1.11110246, -0.0817510337, 0.145179361, 0.986022353, 0.842744172, -0.518093824, 0.146154627, 0.532070696, 0.842912734, -0.0799943209) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.55730414, 0.0477215275, 0.300437391, 0.987830102, 0.135466039, 0.0764248073, -0.152984992, 0.934885919, 0.320287198, -0.0280604362, -0.328081191, 0.944232821) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.499987781, -2.00000906, 1.56313181e-05, 0.817322195, 0, -0.576181233, 0, 1, 0, 0.576181233, 0, 0.817322195) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.499983758, -2.00000906, -1.54078007e-05, 0.846128225, 0, -0.532979548, 0, 1, 0, 0.532979548, 0, 0.846128225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .34, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.165453196, -1.1912787, -0.749150336, -0.95200491, -0.244340926, 0.184348255, 0.113488041, 0.277574956, 0.953977346, -0.284266144, 0.929112554, -0.236522883) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .34)
- end
- local e1 = Hitbox.Position:Lerp(TTorso.Position, 0.25) + Vector3.new(math.random(-15, 15), math.random(0, 15), math.random(-15, 15))
- local e2 = Hitbox.Position:Lerp(TTorso.Position, 0.75) + Vector3.new(math.random(-15, 15), math.random(0, 15), math.random(-15, 15))
- local MPos = TTorso.Position
- coroutine.resume(coroutine.create(function()
- swait(1.4)
- local ref=CFuncs.Part.Create(m,Enum.Material.Neon,0,.4,"Pink","ref",Vector3.new(0.05,0.05,0.05))
- local refz = CFuncs.Mesh.Create("SpecialMesh",ref,"Sphere","",Vector3.new(0, 0, 0),Vector3.new(14, 14, 14))
- ref.CFrame = Hitbox.CFrame
- ref.Anchored = true
- game:GetService("Debris"):AddItem(ref, 3)
- --coroutine.resume(coroutine.create(function()
- for i = 0, 1, .04 do
- swait()
- ref.CFrame = CFrame.new(newBezier(ref.Position, e1, e2, MPos, i))
- Effects.Block.Create(BrickColor.new("Pink"), ref.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
- if TTorso == nil then
- break
- end
- end
- Effects.Sphere.Create(BrickColor.new("Pink"), TTorso.CFrame, 2, 2, 2, 5, 5, 5, .06)
- ref.Transparency = 1
- CFuncs.Sound.Create("315748999", TTorso, 1.2, .9)
- CFuncs.Sound.Create("315748949", TTorso, 1.2, 1.1)
- print(TTorso.Parent)
- table.insert(LovelyMate,{TTorso.Parent,THumanoid.Health})
- Mate = Mate + 1
- --end))
- end))
- for i = 0, 1, 0.12 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.0373623595, -0, -0.0354970768, 0.784578145, 0, -0.620030046, 0, 1, 0, 0.620030046, 0, 0.784578145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0625804067, 1.48544383, -0.0758070275, 0.820740461, -0.0379563682, 0.570039093, 0.0250430107, 0.999221742, 0.0304768886, -0.570752263, -0.0107381195, 0.821052253) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.61237299, 0.185722649, -0.432429731, -0.0437082052, -0.697106004, 0.715634704, 0.785304904, 0.418822974, 0.455942482, -0.61756444, 0.581919849, 0.52913475) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.73117578, 0.118920237, -0.532793999, 0.761316657, 0.648359001, -0.00525927544, -0.448619008, 0.520886779, -0.726235509, -0.468121886, 0.555254579, 0.687425911) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.499989152, -2.00000906, 2.89082527e-06, 0.845492125, 0, 0.533988178, 0, 1, 0, -0.533988178, 0, 0.845492125) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.499973297, -2.00000906, -2.03847885e-05, 0.780525804, 0, 0.625123799, 0, 1, 0, -0.625123799, 0, 0.780525804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .4, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.319063157, -1.61908245, -0.2600348, -0.89612484, -0.315862775, 0.311754763, -0.00486942334, 0.709418952, 0.704770207, -0.443775415, 0.630044043, -0.63726604) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .4)
- end
- end
- Love = Love + 1
- end
- end
- if Mode ~= "Yiqi" then
- Attack = false
- end
- end
- function Skilltwo()
- Attack = true
- if Mode == "Doom" then
- Humanoid.WalkSpeed = 0
- Humanoid.JumpPower = 0
- CFuncs.Sound.Create("315743331", LeftArm, 1.4, 1.5)
- for i = 0, 1, 0.12 do
- swait()
- Effects.Block.Create(BrickColor.new("Black"), LeftArm.CFrame * CFrame.new(0, -1, 0), .6, .6, .6, 1, 1, 1, .07, 1)
- PlayAnimationFromTable({
- CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.48682237, -0.100208566, 1, 0, 0, 0, 0.982828259, 0.184523046, 0, -0.184523046, 0.982828259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.69796264, 0.148231208, -0.362930596, 0.283905119, -0.68407625, 0.671891093, 0.836492896, 0.519221723, 0.175181031, -0.468697608, 0.512297392, 0.719634652) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.6046921, 1.23456419, -0.259589702, 0.960697889, 0.268025339, 0.0722632557, 0.277448982, -0.918612838, -0.281376213, -0.00903399941, 0.290366918, -0.956872761) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -2.00001907, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -2.00001907, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .32, false)
- HandleWeld.C0 = clerp(HandleWeld.C0,CFrame.new(0.422149956, -0.431596279, -0.0865921974, 0.0519963801, -0.253047407, 0.966055512, 0.0342188627, -0.966344774, -0.254964888, 0.998060942, 0.0463145822, -0.041587472), .3)
- end
- for i = 0, 1, 0.1 do
- swait()
- Effects.Block.Create(BrickColor.new("Black"), LeftArm.CFrame * CFrame.new(0, -1, 0), .6, .6, .6, 1, 1, 1, .07, 1)
- PlayAnimationFromTable({
- CFrame.new(0.255091637, -1.10888219, 0.00976273417, 0.922976732, 0.296506286, -0.24535279, 0.0466749892, 0.546572149, 0.836110294, 0.3820149, -0.783162236, 0.490633905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0899295285, 1.37332606, -0.197300613, 0.925234258, -0.295746475, 0.23764585, 0.262589514, 0.951292872, 0.161520571, -0.273839921, -0.0870411098, 0.957828641) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.69796264, 0.148231208, -0.362930596, 0.283905119, -0.68407625, 0.671891093, 0.836492896, 0.519221723, 0.175181031, -0.468697608, 0.512297392, 0.719634652) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.899238586, -0.053870976, -0.989748359, 0.928616524, 0.0500106253, 0.367655158, 0.274876952, 0.572843134, -0.772200525, -0.249226943, 0.818138003, 0.518204808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.523151159, -0.476853698, -0.928040802, 0.982728958, 0.0199812502, 0.183969319, 0.112575322, 0.724478364, -0.680042803, -0.146869853, 0.689008117, 0.70971626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.421325326, -1.79378438, -0.344188422, 0.934306085, -0.110785075, 0.338819891, 0.214757219, 0.933562875, -0.286949307, -0.28451997, 0.340862393, 0.8960253) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .4, false)
- HandleWeld.C0 = clerp(HandleWeld.C0,CFrame.new(0.422149956, -0.431596279, -0.0865921974, 0.0519963801, -0.253047407, 0.966055512, 0.0342188627, -0.966344774, -0.254964888, 0.998060942, 0.0463145822, -0.041587472), .4)
- end
- CFuncs.Sound.Create("183763487", LeftArm, 1.2, 1)
- CFuncs.Sound.Create("158210228", LeftArm, 1, .8)
- if Buffed == false then
- Effects.Block.Create(BrickColor.new("Black"), LeftArm.CFrame * CFrame.new(0, -1, 0), 225, 225, 225, -8, -8, -8, .055, 1)
- Effects.Sphere.Create(BrickColor.new("Black"), LeftArm.CFrame * CFrame.new(0, -1, 0), 245, 245, 245, -8, -8, -8, .055)
- MagnitudeDamage(LeftArm, 29, 12, 19, -22, .25, "Knockdown")
- else
- Effects.Block.Create(BrickColor.new("Black"), LeftArm.CFrame * CFrame.new(0, -1, 0), 335, 335, 335, -11, -11, -11, .055, 1)
- Effects.Sphere.Create(BrickColor.new("Black"), LeftArm.CFrame * CFrame.new(0, -1, 0), 365, 365, 365, -11, -11, -11, .055)
- MagnitudeDamage(LeftArm, 40, 11, 18, -30, .25, "Knockdown")
- end
- swait(10)
- Humanoid.WalkSpeed = Speed
- Humanoid.JumpPower = Jump
- elseif Mode == "Yiqi" then
- Humanoid.WalkSpeed = 0
- Humanoid.JumpPower = 0
- CFuncs.Sound.Create("199145659", Hole, 1, 1.35)
- for i = 0, 1, 0.06 do
- swait()
- Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .3, .3, .3, i * 3, i * 3, i * 3, .09, 1)
- PlayAnimationFromTable({
- CFrame.new(-0.015928451, -1.1964469, -0.0321108922, 0.999991655, 0, -0.00409699837, 0, 1, 0, 0.00409699837, 0, 0.999991655) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0123187061, 1.52381229, -0.265879691, 0.998766124, -0.0352067351, 0.035026405, 0.015971005, 0.895524025, 0.444726646, -0.0470243543, -0.443618506, 0.894981325) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.15593028, 0.238262475, 0.765068293, 0.259195834, 0.0755143389, -0.962868214, 0.936133146, 0.225652054, 0.269696027, 0.237639114, -0.971276939, -0.0122034084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.57017326, 0.0972269475, -0.044689782, 0.970960855, 0.23923853, 0.000355205964, -0.238885969, 0.969608366, -0.0528498553, -0.0129881334, 0.0512302853, 0.99860245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.475887567, -1.22909594, 0.921342969, 0.999871492, 0.0143011566, -0.00725782849, 0.000156000053, 0.443861216, 0.896095514, 0.0160366707, -0.89598155, 0.44380191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.471219331, -0.803552151, -0.730837107, 0.999601305, 0, -0.0282378811, 0, 1, 0, 0.0282378849, 0, 0.999601305) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .32, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0182120502, -0.792541087, 0.000147716142, 0.0744915009, 0.182718173, 0.980339408, 0.0877800584, 0.978053212, -0.188962087, -0.993350744, 0.100130297, 0.0568176582) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .32)
- end
- local ref=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
- ref.CFrame = Hole.CFrame
- ref.Anchored = true
- game:GetService("Debris"):AddItem(ref, 4)
- CFuncs.Sound.Create("142070127", ref, 1.2, 1)
- CFuncs.Sound.Create("172146984", ref, 1, 1.1)
- Humanoid.Jump = true
- Torso.Velocity = (RootPart.CFrame.lookVector * 150) + (Vector3.new(0,1,0) * 120)
- if Buffed == false then
- Effects.Block.Create(BrickColor.new("New Yeller"), ref.CFrame, 2, 2, 2, 6, 6, 6, .06, 1)
- Effects.Block.Create(BrickColor.new("New Yeller"), ref.CFrame, 2, 2, 2, 6, 6, 6, .06, 1)
- Effects.Sphere.Create(BrickColor.new("New Yeller"), ref.CFrame, 2.5, 2.5, 2.5, 6, 6, 6, .06)
- Effects.Ring.Create(BrickColor.new("New Yeller"), ref.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), .5, .5, .2, 3, 3, .6, .06, 1)
- MagnitudeDamage(Hitbox, 16, 18, 22, 5, .25, "Knockdown")
- else
- Effects.Block.Create(BrickColor.new("New Yeller"), ref.CFrame, 2, 2, 2, 9, 9, 9, .05, 1)
- Effects.Block.Create(BrickColor.new("New Yeller"), ref.CFrame, 2, 2, 2, 9, 9, 9, .05, 1)
- Effects.Sphere.Create(BrickColor.new("New Yeller"), ref.CFrame, 2.5, 2.5, 2.5, 9, 9, 9, .05)
- Effects.Ring.Create(BrickColor.new("New Yeller"), ref.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), .5, .5, .2, 4.5, 4.5, .8, .05, 1)
- MagnitudeDamage(Hitbox, 27, 25, 30, 5, .01, "Knockdown")
- hitfloor2, posfloor2 = RayCast(ref.Position,(CFrame.new(ref.Position, ref.Position - Vector3.new(0,1,0))).lookVector,100,Character)
- if hitfloor2~=nil then
- local refs=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
- refs.CFrame = ref.CFrame
- refs.CFrame = CFrame.new(posfloor2)
- refs.Anchored = true
- game:GetService("Debris"):AddItem(refs, 4)
- coroutine.resume(coroutine.create(function()
- for i = 1, 20 do
- swait()
- MagnitudeDamage(refs, 10, 9, 14, 1, 0, "Normal")
- Effects.Block.Create(BrickColor.new("New Yeller"), refs.CFrame, 1, 1, 1, 5.6, 5.6, 5.6, .1, 1)
- Effects.Sphere.Create(BrickColor.new("New Yeller"), refs.CFrame, 1, 1, 1, 5.6, 5.6, 5.6, .1)
- Effects.Wave.Create(BrickColor.new("New Yeller"), refs.CFrame, 1, .8, 1, 1.5, .2, 1.5, .1)
- refs.CFrame = refs.CFrame * CFrame.new(0, 0, i * 5) * CFrame.Angles(0, math.rad(105), 0)
- CFuncs.Sound.Create("142070127", refs, 1.1, 1.5)
- end
- end))
- end
- end
- Humanoid.WalkSpeed = Speed
- Humanoid.JumpPower = Jump
- end
- Attack = false
- end
- function Sacred_Word()
- Attack = true
- Humanoid.WalkSpeed = 0
- Humanoid.JumpPower = 0
- Change = 1
- if Mode == "Doom" then
- for i = 0, 1, 0.14 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0, -1.20964611, 0.0244983137, 1, 0, 0, 0, 0.96593225, 0.258795053, 0, -0.258795053, 0.96593225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.48306322, -0.159818232, 1, 0, 0, 0, 0.933484316, 0.3586182, 0, -0.3586182, 0.933484316) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.1654377, -0.165744901, -0.460588098, 0.0447920151, -0.221308932, 0.974174559, 0.493161023, 0.852947354, 0.171093747, -0.868784249, 0.472761273, 0.147346154) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.452629298, 0.378166467, -0.674291253, -0.217516974, -0.941226304, -0.258417577, -0.975521028, 0.218408942, 0.0256180912, 0.0323283076, 0.257664144, -0.965693653) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.37434983, 0.664168119, 1, 0, 0, 0, 0.612520099, 0.790455103, 0, -0.790455103, 0.612520099) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -0.64044714, -0.663592339, 1, 0, 0, 0, 0.96593225, -0.258795053, 0, 0.258795053, 0.96593225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .34, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(-0.254193485, -0.935119033, -0.0469283313, 0.0651452243, -0.893424034, -0.444465578, -0.09505748, 0.437830031, -0.894018412, 0.99333787, 0.100490801, -0.0564040951) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .34)
- end
- for i = 1, 8 do
- swait(7)
- Effects.Ring.Create(BrickColor.new("Really black"), RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(90), 0, 0), 30, 30, 8, -3, -3, -.3, .09, 1)
- end
- swait(35)
- CFuncs.Sound.Create("341336485", Hitbox, 1.8, .8)
- for i = 1, 4 do
- Effects.Ring.Create(BrickColor.new("Really black"), RootPart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, .5, i * 1, i * 1, 0, .03, 2)
- end
- Effects.Ring.Create(BrickColor.new("Really black"), RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(90), 0, 0), 1, 1, 4, 4, 4, 1, .04, 1)
- for i = 0, 1, 0.15 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0, -1.05260158, 0.020511765, 1, 0, 0, 0, 0.999678016, 0.0253749993, 0, -0.0253749993, 0.999678016) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.48261356, -0.13519454, 1, 0, 0, 0, 0.975238681, 0.221155465, 0, -0.221155465, 0.975238681) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.20754051, 0.00690284371, -0.482904226, -0.0234799944, -0.296842009, 0.954637885, 0.544577181, 0.796995103, 0.261217684, -0.838382125, 0.526007354, 0.14293994) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.475080252, 0.395279109, -0.810954213, 0.0641710162, -0.963898599, -0.258421451, -0.979471684, -0.011247729, -0.201268211, 0.191095471, 0.26603207, -0.94483304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.33767223, 0.967571139, 1, 0, 0, 0, 0.410359293, 0.911924064, 0, -0.911924064, 0.410359293) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -0.935144126, -0.495143086, 1, 0, 0, 0, 0.999678016, -0.0253749993, 0, 0.0253749993, 0.999678016) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .36, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(-0.387174577, -0.994412541, -0.0053062886, 0.0196372718, -0.761821687, -0.64748919, -0.144975632, 0.638599813, -0.755759478, 0.989240408, 0.108711205, -0.0979052037) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .36)
- end
- ShowDamage((RootPart.CFrame * CFrame.new(0, 0, (RootPart.Size.Z / 2) * 0).p + Vector3.new(0, 1.5, 0)), "Sacred mode activated", 2.5, BrickColor.new("Smokey grey").Color, BrickColor.new("Really black").Color)
- BuffLabel.TextStrokeColor3 = BrickColor.new("Really black").Color
- BuffLabel.TextColor3 = BrickColor.new("Smokey grey").Color
- elseif Mode == "Yiqi" then
- for i = 0, 1, 0.14 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.43660426, 0.196138799, 1, 0, 0, 0, 0.951531351, -0.307552099, 0, 0.307552129, 0.951531231) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.54644573, 1.10618961, -0.020627562, 0.990119874, -0.140223354, -1.33966444e-06, -0.140198991, -0.989947796, -0.0186440144, 0.00261299987, 0.0184599962, -0.999826252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.55583441, 0.0845705867, -0, 0.980414987, 0.196943, 0, -0.196943, 0.980414987, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -2.00000882, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -2.00000882, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .34, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(-0.0491430052, -0.978805244, 0.0035867393, 0.989552617, 0.123248614, -0.0748020485, -0.122113705, 0.992323101, 0.0195783507, 0.0766408071, -0.0102394577, 0.997006357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .34)
- end
- for i = 1, 8 do
- swait(7)
- Effects.Ring.Create(BrickColor.new("New Yeller"), RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(90), 0, 0), 30, 30, 8, -3, -3, -.3, .09, 1)
- end
- swait(35)
- CFuncs.Sound.Create("341336485", Hitbox, 1.8, .8)
- for i = 1, 4 do
- Effects.Ring.Create(BrickColor.new("New Yeller"), Hitbox.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, .5, i * 1, i * 1, 0, .03, 2)
- end
- Effects.Ring.Create(BrickColor.new("New Yeller"), RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(90), 0, 0), 1, 1, 4, 4, 4, 1, .04, 1)
- ShowDamage((RootPart.CFrame * CFrame.new(0, 0, (RootPart.Size.Z / 2) * 0).p + Vector3.new(0, 1.5, 0)), "Sacred mode activated", 2.5, BrickColor.new("New Yeller").Color, BrickColor.new("Really black").Color)
- BuffLabel.TextStrokeColor3 = BrickColor.new("Really black").Color
- BuffLabel.TextColor3 = BrickColor.new("New Yeller").Color
- elseif Mode == "Glacial" then
- for i = 0, 1, 0.08 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.45930624, -0.0728934705, 1, 0, 0, 0, 0.992018342, 0.126094043, 0, -0.126094043, 0.992018342) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.7871623, 0.466150373, -0.700785935, -0.00306600146, -0.776212335, 0.630464196, 0.998241484, 0.0349475108, 0.0478810705, -0.0591990314, 0.629502296, 0.77474016) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.64401639, 0.118531428, 0.0710092038, 0.918836892, 0.369571716, -0.13840352, -0.338147968, 0.918115139, 0.206689492, 0.203456968, -0.143113077, 0.968567967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -2.00000882, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -2.00000882, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(-0.859431684, -0.90740037, -0.0285381433, 0.0404607691, -0.997983456, 0.0489096195, -0.0059980154, 0.0487062372, 0.998795152, -0.999163151, -0.0407053903, -0.0040152967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .4)
- end
- for i = 1, 8 do
- swait(7)
- Effects.Ring.Create(BrickColor.new("Electric blue"), RootPart.CFrame * CFrame.new(3, -2, -.8) * CFrame.Angles(math.rad(90), 0, 0), 30, 30, 8, -3, -3, -.3, .09, 1)
- end
- swait(35)
- CFuncs.Sound.Create("341336485", Hitbox, 1.8, .8)
- for i = 1, 4 do
- Effects.Ring.Create(BrickColor.new("Electric blue"), Hitbox.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, .5, i * 1, i * 1, 0, .03, 2)
- end
- Effects.Ring.Create(BrickColor.new("Electric blue"), RootPart.CFrame * CFrame.new(3, -2, -.8) * CFrame.Angles(math.rad(90), 0, 0), 1, 1, 4, 4, 4, 1, .04, 1)
- ShowDamage((RootPart.CFrame * CFrame.new(0, 0, (RootPart.Size.Z / 2) * 0).p + Vector3.new(0, 1.5, 0)), "Sacred mode activated", 2.5, BrickColor.new("Teal").Color, BrickColor.new("Electric blue").Color)
- BuffLabel.TextStrokeColor3 = BrickColor.new("Electric blue").Color
- BuffLabel.TextColor3 = BrickColor.new("Teal").Color
- elseif Mode == "Lunar" then
- HandleWeld.Part0 = RootPart
- HandleWeld.C0 = CFrame.new(0.00518740853, -0.91718936, -0.0507571772, -0.998194516, -0.00447867066, -0.0599029362, 1.40815973e-06, 0.997214973, -0.0745804012, 0.060070008, -0.0744458139, -0.995414436)
- coroutine.resume(coroutine.create(function()
- while Attack == true do
- swait()
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(4.19616699e-05, -0.0142982006, -3.94989204, 1, 0, 0, 0, -0.295786053, 0.955254257, 0, -0.955254257, -0.295786023) * CFrame.new(0, 0, 0 - .2 * math.sin(Sine / 20)) * CFrame.Angles(0, math.rad(0 - 4 * math.cos(Sine / 20) + -math.sin(Sine / 20) / 2), math.rad(0 + 3 * math.cos(Sine / 20) + -math.sin(Sine / 20) / 2)), .3)
- end
- end))
- for i = 0, 1, 0.14 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.51452959, -0.165362239, 1, 0, 0, 0, 0.95595175, 0.293523967, 0, -0.293523937, 0.95595175) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.271353126, 0.343368262, -0.66801846, -0.125355974, 0.991013765, 0.046666123, 0.978308737, 0.131294057, -0.16023086, -0.164917961, 0.0255679786, -0.985975862) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.303797424, 0.230012044, -0.696491599, -0.190466046, -0.959189773, -0.208992019, -0.94605726, 0.236183852, -0.221794993, 0.262104064, 0.155473992, -0.952433407) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -2.00000882, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -2.00000882, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .36, false)
- Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(.15, -.32, 0) * CFrame.Angles(0, 0, math.rad(80)), .4)
- Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-.15, -.32, 0) * CFrame.Angles(0, 0, -math.rad(80)), .4)
- Page1Weld.C0 = clerp(Page1Weld.C0, CFrame.new(.2, 0, 0), .38)
- Page2Weld.C0 = clerp(Page2Weld.C0, CFrame.new(-.2, 0, 0), .38)
- Page3Weld.C0 = clerp(Page3Weld.C0, CFrame.new(.2, 0, 0), .38)
- Page4Weld.C0 = clerp(Page4Weld.C0, CFrame.new(-.2, 0, 0), .38)
- end
- for i = 1, 8 do
- swait(7)
- Effects.Ring.Create(BrickColor.new("Navy blue"), RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(90), 0, 0), 30, 30, 8, -3, -3, -.3, .09, 1)
- end
- swait(35)
- CFuncs.Sound.Create("341336485", Handle, 1.8, .8)
- for i = 1, 4 do
- Effects.Ring.Create(BrickColor.new("Navy blue"), RootPart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, .5, i * 1, i * 1, 0, .03, 2)
- end
- Effects.Ring.Create(BrickColor.new("Navy blue"), RootPart.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(90), 0, 0), 1, 1, 4, 4, 4, 1, .04, 1)
- for i = 0, 1, 0.18 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.48723209, 0.146811008, 1, 0, 0, 0, 0.991364896, -0.131131992, 0, 0.131131992, 0.991364896) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.73005748, 0.746975541, -0.598311663, -0.306308985, -0.731593847, 0.609052896, 0.951831996, -0.226105407, 0.207104221, -0.0138060004, 0.643153965, 0.765612543) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.8196547, 0.696816623, -0.548360646, -0.218718067, 0.793226421, -0.56829071, -0.975325346, -0.195647389, 0.102286786, -0.0300480109, 0.576640368, 0.81644541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -2.00000882, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -2.00000882, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .38, false)
- end
- ShowDamage((RootPart.CFrame * CFrame.new(0, 0, (RootPart.Size.Z / 2) * 0).p + Vector3.new(0, 1.5, 0)), "Sacred mode activated", 2.5, BrickColor.new("New Yeller").Color, BrickColor.new("Navy blue").Color)
- BuffLabel.TextStrokeColor3 = BrickColor.new("Navy blue").Color
- BuffLabel.TextColor3 = BrickColor.new("New Yeller").Color
- end
- Buffnum = 10
- coroutine.resume(coroutine.create(function()
- for i = 1, 0, -0.05 do
- swait()
- BuffLabel.TextStrokeTransparency = i
- BuffLabel.TextTransparency = i
- end
- Buffed = true
- while Buffnum >= 1 do
- swait(30)
- Buffnum = Buffnum - 1
- end
- Buffed = false
- for i = 0, 1.1, 0.05 do
- swait()
- BuffLabel.TextStrokeTransparency = i
- BuffLabel.TextTransparency = i
- end
- end))
- swait(25)
- if Mode == "Lunar" then
- HandleWeld.C0 = CFrame.new(-0.148414224, -0.71778208, -3.77734733, -0.306308985, -0.268350393, 0.913325191, -0.731593847, -0.547496796, -0.406224132, 0.609052896, -0.792613208, -0.0286203027)
- HandleWeld.Part0 = RightArm
- end
- Humanoid.WalkSpeed = Speed
- Humanoid.JumpPower = Jump
- Attack = false
- end
- function Skillfour()
- Attack = true
- if Mode == "Doom" then
- Humanoid.WalkSpeed = 0
- Humanoid.JumpPower = 0
- for i = 0, 1, 0.12 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.48822916, 0.0634464324, 1, 0, 0, 0, 0.983261526, -0.18219991, 0, 0.18219991, 0.983261526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.796921611, 0.566938281, -0.947932482, -0.137305021, 0.648651719, 0.748597622, 0.986041129, 0.0176474359, 0.165564716, 0.0941830128, 0.760880768, -0.642020345) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.589080215, 0.520683348, -0.849407554, 0.283631027, -0.454516917, -0.84437418, -0.945355117, 0.0151231373, -0.32569176, 0.160802022, 0.890609741, -0.425390452) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -2.00001478, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -2.00001478, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .36, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0356914699, -1.00211596, -0.118959367, -0.157891884, -0.98697561, -0.0308173969, 0.268759966, -0.0129224677, -0.96312058, 0.950178027, -0.160351411, 0.26729992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .36)
- end
- Effects.Sphere.Create(BrickColor.new("Black"), Hitbox.CFrame * CFrame.new(0, 0, -1), 16, 16, 16, -1, -1, 7, .07)
- CFuncs.Sound.Create("356425259", Handle, 1.2, 1.5)
- swait(10)
- Humanoid.WalkSpeed = Speed
- Humanoid.JumpPower = Jump
- for i = 1, 4 do
- for i = 0, 1, 0.24 do
- swait()
- Effects.Block.Create(BrickColor.new("Black"), Hitbox.CFrame, 1, 1, 1, .8, .8, .8, .08, 1)
- PlayAnimationFromTable({
- CFrame.new(-0.0531801544, 2.38418579e-07, 0.0634142533, 0.803456128, 0, 0.595364034, 0, 1, 0, -0.595364034, 0, 0.803456128) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0532424934, 1.48853028, -0.00477959402, 0.788017452, -0.0260858089, -0.615100145, 0.0303629991, 0.999532878, -0.00349057326, 0.614903867, -0.0159256514, 0.78844142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.677276015, 0.651964903, -0.942190766, -0.0249969363, 0.731235385, 0.681667149, 0.974679887, -0.133736506, 0.179203108, 0.222203448, 0.668886721, -0.709377408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.638846278, 0.572212458, -0.790094078, 0.359710813, -0.397032976, -0.844377339, -0.933063865, -0.152690768, -0.325695455, 0.000383198261, 0.905014098, -0.425381541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.500012577, -2.00001502, -5.94556332e-06, 0.746743083, 0, -0.665112853, 0, 1, 0, 0.665112853, 0, 0.746743083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.499990404, -2.00001502, -1.56462193e-05, 0.816419184, 0, -0.577459812, 0, 1, 0, 0.577459812, 0, 0.816419184) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .48, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(-0.0383961052, -1.09897804, -0.00111055374, 0.580130935, -0.791498005, 0.192299545, 0.642614424, 0.299685717, -0.705149055, 0.500494599, 0.532653272, 0.682484925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .52)
- end
- CFuncs.Sound.Create("199145146", Hitbox, 1, 1.2)
- for i = 0, 1, 0.24 do
- swait()
- if Buffed == false then
- MagnitudeDamage(Hitbox, 4.5, 11, 16, math.random(1, 5), .2, "Normal", HitSound[math.random(1, 6)], 1)
- else
- MagnitudeDamage(Hitbox, 4.5, 15, 18, math.random(1, 5), .2, "Doom", HitSound[math.random(1, 6)], 1)
- end
- Effects.Block.Create(BrickColor.new("Black"), Hitbox.CFrame, 1, 1, 1, .8, .8, .8, .08, 1)
- PlayAnimationFromTable({
- CFrame.new(0.000671735965, 2.38418579e-07, 0.0129895862, 0.761810303, 0, -0.647800207, 0, 1, 0, 0.647800207, 0, 0.761810303) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0468776077, 1.4546268, -0.104288816, 0.972686172, -0.0665433928, 0.222382128, 0.00172600104, 0.960075974, 0.279734015, -0.23211816, -0.271709561, 0.933967412) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.06001985, 0.229585379, -0.98484695, -0.45494014, 0.13345474, 0.880465388, 0.830725133, 0.419791728, 0.365610063, -0.320819706, 0.897755504, -0.301844269) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.371872216, 0.116479337, -0.896449625, -0.00588366389, -0.59366107, -0.804693758, -0.788310289, 0.497858375, -0.361530036, 0.615249753, 0.632221222, -0.470918357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.499999881, -2.00001502, 5.03659248e-06, 0.772566855, 0, 0.634933591, 0, 1, 0, -0.634933591, 0, 0.772566855) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.50001657, -2.00001502, -3.13669443e-05, 0.776728094, 0, 0.629836082, 0, 1, 0, -0.629836082, 0, 0.776728094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .48, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.00272232294, -0.864767492, -0.562317252, 0.711085737, 0.0752469599, -0.699067295, 0.0697000399, 0.981815398, 0.176580131, 0.699642003, -0.174288511, 0.692910194) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .41)
- end
- for i = 0, 1, 0.24 do
- swait()
- Effects.Block.Create(BrickColor.new("Black"), Hitbox.CFrame, 1, 1, 1, .8, .8, .8, .08, 1)
- PlayAnimationFromTable({
- CFrame.new(0, -0, -0, 0.7800349, 0, -0.625735939, 0, 1, 0, 0.625735939, 0, 0.7800349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49998307, 0, 0.7800349, 0, 0.625735939, 0, 1, 0, -0.625735939, 0, 0.7800349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.868703187, 0.258951008, -0.899477184, -0.000697165728, 0.502276838, 0.864706576, 0.956048012, 0.253875196, -0.146696121, -0.293209612, 0.826598704, -0.480377674) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.4879933, 0.254679799, -0.832208872, 0.0411161631, -0.498673975, -0.865813911, -0.920388877, 0.31832698, -0.227051377, 0.388836563, 0.806220949, -0.445885539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.500010788, -2.00001907, -5.453825e-06, 0.830428004, 0, 0.557125986, 0, 1, 0, -0.557125986, 0, 0.830428004) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.500011444, -2.00001907, -1.08778477e-06, 0.824010432, 0, 0.566574633, 0, 1, 0, -0.566574633, 0, 0.824010432) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .48, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0420185328, -0.997117996, -0.307694733, -0.377915621, -0.815654695, 0.438049614, 0.0282047391, -0.483060479, -0.875132799, 0.925410271, -0.318371177, 0.20556134) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .52)
- end
- CFuncs.Sound.Create("199145146", Hitbox, 1, 1.2)
- for i = 0, 1, 0.24 do
- swait()
- if Buffed == false then
- MagnitudeDamage(Hitbox, 4.5, 11, 16, math.random(1, 5), .2, "Normal", HitSound[math.random(1, 6)], 1)
- else
- MagnitudeDamage(Hitbox, 4.5, 15, 18, math.random(1, 5), .2, "Doom", HitSound[math.random(1, 6)], 1)
- end
- Effects.Block.Create(BrickColor.new("Black"), Hitbox.CFrame, 1, 1, 1, .8, .8, .8, .08, 1)
- PlayAnimationFromTable({
- CFrame.new(0.0192919243, 0, 0.00314076897, 0.749605656, 0, 0.661884785, 0, 1, 0, -0.661884725, 0, 0.749605656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.076314643, 1.49764752, -0.189363837, 0.960591257, 0.0462963134, -0.274082482, 0.0467620157, 0.945063889, 0.323523611, 0.274003446, -0.323590547, 0.905655265) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.855787933, 0.14897123, -0.871454954, -0.235535711, 0.636724353, 0.73423779, 0.780725718, 0.573888779, -0.247222692, -0.578783572, 0.515008509, -0.632278383) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.543644607, 0.0938730091, -0.825811863, -0.087778464, -0.396326989, -0.913903713, -0.797021329, 0.578275561, -0.174225032, 0.597538173, 0.713107526, -0.366641283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.500018239, -2.00001884, 6.55651093e-07, 0.752893925, 0, -0.65814203, 0, 1, 0, 0.65814209, 0, 0.752893925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.500017881, -2.00001884, 1.59144402e-05, 0.787802994, 0, -0.615927517, 0, 1, 0, 0.615927577, 0, 0.787802994) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .48, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(-0.208898187, -0.667906761, -0.234956563, -0.881406367, -0.269370437, -0.388023853, -0.0438829511, 0.864602923, -0.500535667, 0.470316052, -0.424147666, -0.773887396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .41)
- end
- end
- CFuncs.Sound.Create("199145327", Hitbox, 1, 1.1)
- for i = 0, 1, 0.12 do
- swait()
- Effects.Block.Create(BrickColor.new("Black"), Hitbox.CFrame, 1, 1, 1, .8, .8, .8, .08, 1)
- PlayAnimationFromTable({
- CFrame.new(0, -0, -0, 0.354463905, 0, -0.93506974, 0, 1, 0, 0.93506974, 0, 0.354463905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0723943859, 1.48456192, -0.025397025, 0.331047177, -0.185979068, 0.925105214, 0, 0.980385005, 0.19709225, -0.943614244, -0.0652468354, 0.324553668) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.58468997, 0.237267196, 0.0992054939, 0.3293567, -0.643449306, 0.691011786, 0.405774146, 0.757273436, 0.511746287, -0.852567732, 0.111847699, 0.51050818) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.72450948, 0.125760093, -0.124482214, 0.958398104, 0.282789499, -0.0387716591, -0.285435021, 0.949518144, -0.130162299, 5.87105751e-06, 0.135814101, 0.990734339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.500011981, -2.00001812, -2.06828117e-05, 0.426621556, 0, 0.90443027, 0, 1, 0, -0.90443027, 0, 0.426621556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.499982864, -2.00001812, -2.46614218e-05, 0.33945933, 0, 0.94062084, 0, 1, 0, -0.94062084, 0, 0.33945933) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .36, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(-0.192074478, -0.990519941, -0.226793408, 0.913955271, 0.0514160283, -0.402544826, -0.332664907, -0.473189831, -0.815736234, -0.232422009, 0.879459023, -0.415370017) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .36)
- end
- for i = 0, 1, 0.091 do
- swait()
- Torso.Velocity = RootPart.CFrame.lookVector * 80
- MagnitudeDamage(Hitbox, 4.5, 30, 30, 2, .4, "Doom2", HitSound[math.random(1, 6)], 1)
- Effects.Block.Create(BrickColor.new("Black"), Hitbox.CFrame, 1, 1, 1, .8, .8, .8, .08, 1)
- PlayAnimationFromTable({
- CFrame.new(0.0635900721, 0, 0.00149542186, 0.263182998, 0, 0.964745998, 0, 1, 0, -0.964745998, 0, 0.263182998) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0723856613, 1.4845618, -0.0254051685, 0.234627336, -0.00361221423, -0.9720788, 0.00207700045, 0.999992669, -0.00321462331, 0.972083211, -0.00126476982, 0.234633133) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.88303125, 0.451417446, -0.339010447, 0.0471336246, -0.930194438, 0.364028901, 0.99773246, 0.0613707043, 0.0276349969, -0.0480466262, 0.361900866, 0.930977762) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.79507625, 0.149410397, 0.120581299, 0.659551799, 0.746751904, 0.0857510567, -0.748157799, 0.663192093, -0.0208866522, -0.0724665672, -0.0503794998, 0.996097684) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0581093431, -1.66737223, 0.10985662, 0.202240735, 0.669944704, -0.714333951, -0.00216900068, 0.729711175, 0.68375212, 0.979333639, -0.13673313, 0.149030387) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.1913985, -1.56080317, 0.22505264, 0.309541643, 0.739623606, -0.597612977, 0, 0.628480196, 0.777825654, 0.950886011, -0.240769446, 0.194540769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .42, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(-0.184440583, -0.675447226, 0.0348907374, -0.0339480154, -0.0384753831, -0.998682797, 0.104331046, 0.993662715, -0.0418284833, 0.993963122, -0.105613612, -0.0297187008) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
- end
- elseif Mode == "Yiqi" then
- Stance = true
- Humanoid.WalkSpeed = 0
- Humanoid.JumpPower = 0
- CFuncs.Sound.Create("203691346", Hole, 1, .9)
- local num = 0
- for i = 0, 1, 0.006 do
- swait()
- num = num + 1
- Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .3, .3, .3, i * 2.8, i * 2.8, i * 2.8, .08, 1)
- if num >= 4 then
- Effects.Ring.Create(BrickColor.new("New Yeller"), Hole.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 20, 20, .5, -2.2, -2.2, 0, .075, 1)
- num = 0
- end
- PlayAnimationFromTable({
- CFrame.new(-0.0653819516, -1.09833574, 0.0095610749, 0.307419121, 0, -0.951574326, 0, 1, 0, 0.951574326, 0, 0.307419121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0193280689, 1.38245606, -0.00436314009, 0.337158978, 0.053288348, 0.939938545, -0.0256320126, 0.998546362, -0.0474167317, -0.941098928, -0.00810553785, 0.338034719) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.369120389, 0.405102819, -0.640193582, 0.0486393981, 0.823021293, 0.565924466, 0.991364121, 0.0293048155, -0.127822414, -0.121784881, 0.567254424, -0.814488232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.9865582, 0.601587296, -0.500645339, -0.0915560052, 0.890122235, -0.446430504, -0.995404243, -0.0944451094, 0.0158312283, -0.0280714463, 0.445828199, 0.894678414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.34112871, -1.28638232, 0.246377081, 0.281102896, -0.907666147, 0.311646849, 0, 0.324741155, 0.945802987, -0.959677815, -0.265867978, 0.0912856758) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.930183589, -0.901661396, -0.127812982, 0.284802556, 0, 0.958586395, 0, 1, 0, -0.958586395, 0, 0.284802556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .12, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.326180071, -1.3424176, -0.623074114, -0.0167265385, 0.0163684748, -0.999726236, -0.37565136, 0.926512837, 0.021454826, 0.926610053, 0.375907332, -0.00934851822) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
- end
- swait(25)
- Stance = false
- local ref=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
- ref.CFrame = CFrame.new(getMouseHit())
- ref.Anchored = true
- game:GetService("Debris"):AddItem(ref, 5)
- Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, 16, 16, 16, .2, .2, .2, .01, 1)
- Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, 16, 16, 16, .2, .2, .2, .01, 1)
- CFuncs.Sound.Create("199144089", Hole, 1.2, .7)
- CFuncs.Sound.Create("172146984", ref, 1.3, .8)
- CFuncs.Sound.Create("300916057", ref, 1.3, .6)
- MagnitudeDamage(ref, 40, 80, 99, 5, 0.1, "Knockdown")
- Effects.Lightning.Create(Hole.Position,ref.Position,10,.5,BrickColor.new("New Yeller"),5,.1,0.015)
- Effects.Block.Create(BrickColor.new("New Yeller"), ref.CFrame, 110, 110, 110, 1, 1, 1, .01, 1)
- Effects.Block.Create(BrickColor.new("New Yeller"), ref.CFrame, 110, 110, 110, 1, 1, 1, .01, 1)
- Torso.Velocity = RootPart.CFrame.lookVector * -160
- for i = 0, 1, 0.03 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.0653819516, -1.09833574, 0.0095610749, 0.307419121, 0, -0.951574326, 0, 1, 0, 0.951574326, 0, 0.307419121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0777928084, 1.41898477, 0.029436484, 0.337158024, 0.23308368, 0.912138641, -0.0256320126, 0.970780969, -0.238594428, -0.941099226, 0.0570640787, 0.33328101) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.421340287, 0.620614171, -0.60964191, 0.322711557, 0.758760989, 0.565808535, 0.943430662, -0.305946589, -0.127809435, 0.0761303678, 0.575046718, -0.814570844) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.7057966, 1.06562746, -0.545570493, -0.498810709, 0.742889404, -0.446434319, -0.834487975, -0.550798655, 0.0158346761, -0.234131962, 0.38044256, 0.894676447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.34112871, -1.28638232, 0.246377081, 0.281102896, -0.907666147, 0.311646849, 0, 0.324741155, 0.945802987, -0.959677815, -0.265867978, 0.0912856758) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.930183589, -0.901661396, -0.127812982, 0.284802556, 0, 0.958586395, 0, 1, 0, -0.958586395, 0, 0.284802556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.326174378, -1.34241605, -0.623089552, -0.0167201366, 0.016369909, -0.999726176, -0.375647396, 0.926514387, 0.0214537084, 0.926611841, 0.375903219, -0.009342134) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
- end
- Humanoid.AutoRotate = true
- Humanoid.WalkSpeed = Speed
- Humanoid.JumpPower = Jump
- end
- Attack = false
- end
- function Sleepy_Eyes_Again()
- Attack = true
- Humanoid.WalkSpeed = 0
- Humanoid.JumpPower = 0
- for i = 1, 0, -0.03 do
- swait()
- Hh.Volume = i - .03
- PlayAnimationFromTable({
- CFrame.new(0, -1.54823911, -0.0119511522, 1, 0, 0, 0, 0.999266207, -0.0383040085, 0, 0.0383040085, 0.999266207) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.50550437, -0.0831122249, 1, 0, 0, 0, 0.982182503, 0.18793045, 0, -0.187930465, 0.982182503) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.06279719, 0.382747054, -1.1166898, -0.0112929959, 0.429598093, 0.902949572, 0.988301039, 0.142149165, -0.0552701205, -0.152097479, 0.891761899, -0.426177502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.933078051, 0.292328298, -0.924596369, 0.0474510007, -0.430725962, -0.901234508, -0.963147759, 0.219414949, -0.155575529, 0.264754742, 0.875404119, -0.404441208) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.744557023, -1.08508086, -1.16085029, 0.979563355, -0.201136231, -1.62931042e-06, 0.000304535963, 0.00149123371, -0.999998987, 0.201136038, 0.979562283, 0.00152201205) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.573045015, -1.13635004, -1.16222501, 0.988961458, 0.148173124, 2.76803939e-06, -0.00580352871, 0.0387535319, -0.999232054, -0.148059443, 0.988201976, 0.0391856767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .2, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.156456947, -2.74007773, 0.246124014, -0.0703226104, 0.0644725487, 0.995438576, 0.470738292, -0.877660394, 0.0900994986, 0.879465878, 0.474927098, 0.03136966) * CFrame.new(0, -.6, .4) * CFrame.Angles(-math.rad(6), -math.rad(2), 0), .2)
- Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, 0), .3)
- Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(0, 0, 0), .3)
- Page1Weld.C0 = clerp(Page1Weld.C0, CFrame.new(0, 0, 0), .3)
- Page2Weld.C0 = clerp(Page2Weld.C0, CFrame.new(0, 0, 0), .3)
- Page3Weld.C0 = clerp(Page3Weld.C0, CFrame.new(0, 0, 0), .3)
- Page4Weld.C0 = clerp(Page4Weld.C0, CFrame.new(0, 0, 0), .3)
- end
- Hh.PlaybackSpeed = 0
- for i = 0, 1, 0.04 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -1.54823518, -0.0119519569, 1, 0, 0, 0, 0.999266207, -0.0383040085, 0, 0.0383040085, 0.999266207) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.53248584, -0.33633697, 1, 0, 0, 0, 0.771976173, 0.635651708, 0, -0.635651708, 0.771976173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.07208133, 0.273683399, -1.08286905, -0.0810680091, 0.422027856, 0.902951002, 0.95198375, 0.301118821, -0.0552688539, -0.295220464, 0.855114162, -0.4261747) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.863673449, 0.270082861, -1.02549398, 0.0474510007, -0.558459878, -0.82817328, -0.963147759, 0.194177091, -0.186123386, 0.264754742, 0.806484997, -0.528665423) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.744556546, -1.0850817, -1.16084802, 0.979563355, -0.201136231, -1.62931042e-06, 0.000304535963, 0.00149123371, -0.999998987, 0.201136038, 0.979562283, 0.00152201205) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.573037624, -1.13635397, -1.1622268, 0.988961458, 0.148173124, 2.76803939e-06, -0.00580352871, 0.0387535319, -0.999232054, -0.148059443, 0.988201976, 0.0391856767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .2, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(-0.0495606214, -1.91552067, -0.255888283, -0.971014917, 0.206460774, -0.120432764, -0.238879651, -0.855464756, 0.459474355, -0.00816256553, 0.474925309, 0.879988253) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .2)
- end
- HandleWeld.Part0 = Torso
- HandleWeld.C0 = CFrame.new(0.0366395414, 0.193485186, -2.46213436, -0.029465992, 0.0510670058, 0.998260498, -0.989120901, 0.14250873, -0.036486391, -0.144124076, -0.988475323, 0.0463122837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- for i = 0, 1, 0.01 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0, -1.50379324, -0.166393578, 1, 0, 0, 0, 0.981549382, 0.191209078, 0, -0.191209078, 0.981549382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.05539727, -0.436500251, 1, 0, 0, 0, 0.550528049, 0.834816754, 0, -0.834816754, 0.550528049) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.650398076, 0.432923913, -1.04717207, -0.0810680091, 0.675531983, 0.732860506, 0.994267702, 0.10623768, 0.012057364, -0.0697122514, 0.729636967, -0.680272043) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.661381245, 0.519477546, -0.941924691, 0.0474510007, -0.611114919, -0.790118337, -0.998169422, 0.000686764717, -0.0604767874, 0.0375008732, 0.791541696, -0.609963596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.744553328, -0.864038527, -1.23511899, 0.979563355, -0.201136231, -1.62931042e-06, -0.0456965081, -0.22254087, -0.973851979, 0.195876554, 0.95394963, -0.227184102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.573035896, -0.913637221, -1.24818456, 0.988961458, 0.148173124, 2.76803939e-06, 0.0282063987, -0.188241452, -0.981717706, -0.14546366, 0.970881104, -0.190342948) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .1, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0366395414, 0.193485186, -2.46213436, -0.029465992, 0.0510670058, 0.998260498, -0.989120901, 0.14250873, -0.036486391, -0.144124076, -0.988475323, 0.0463122837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .1)
- end
- Sleep = true
- end
- function Become_ODer()
- Attack = true
- Humanoid.WalkSpeed = 0
- Humanoid.JumpPower = 0
- Humanoid.AutoRotate = false
- RootPart.Anchored = true
- CFuncs.Sound.Create("153581860", RootPart, 1.3, 1)
- for i = 0, 1, 0.07 do
- swait()
- Effects.Block.Create(BrickColor.new("Hot pink"), LeftArm.CFrame * CFrame.new(0, -1, 0), 2, 2, 2, .5, .5, .5, .1, 1)
- PlayAnimationFromTable({
- CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49553502, -0.0537651405, 1, 0, 0, 0, 0.996598363, 0.0824120268, 0, -0.0824120268, 0.996598363) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.92219126, 0.431088716, -0.223922193, 0.0647890046, -0.924253762, 0.376241028, 0.964170098, 0.155176058, 0.215166479, -0.257252038, 0.348819882, 0.901191533) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.03128827, 0.45272097, -0.996812463, -0.00169799966, -0.282488048, -0.959269345, -0.995374739, 0.092619352, -0.0255128648, 0.0960539803, 0.954789162, -0.281338692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -2.00001478, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -2.00001478, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .32, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(-0.483022034, -0.990596652, -0.0706863105, 0.121436074, -0.991411328, -0.0485512391, 0.0118882954, -0.0474570468, 0.998802543, -0.992528081, -0.12186788, 0.00602319837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .32)
- end
- local ref=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
- ref.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3)
- ref.Anchored = true
- game:GetService("Debris"):AddItem(ref, 4)
- for gay = 1,#LovelyMate do
- local Wh = LovelyMate[gay]
- CFuncs.Sound.Create("807873892", Wh[1].Torso, .8, 1.5)
- local OD=Instance.new("BodyPosition", Wh[1].Torso)
- OD.P = 2000
- OD.D = 100
- OD.maxForce = Vector3.new(545000,545000,545000)
- OD.position = ref.Position
- coroutine.resume(coroutine.create(function()
- swait(22)
- for i = 1, 30 do
- swait()
- OD.position = ref.Position
- end
- OD:Remove()
- swait()
- MagnitudeDamage(ref, 10, 25, 35, 30, 0.1, "Knockdown")
- CFuncs.Sound.Create("1144617978", ref, 3, 1.5)
- CFuncs.Sound.Create("12222242", ref, 1, 1)
- Effects.Blast.Create(BrickColor.new("Hot pink"), ref.CFrame * CFrame.new(0, 0, -9) * CFrame.Angles(-math.rad(90), 0, 0), 1, 15, 1, 1, 0, 1, .05, 1, ref)
- Effects.Block.Create(BrickColor.new("Hot pink"), ref.CFrame, 4, 4, 4, 7, 7, 7, .08, 1)
- Effects.Block.Create(BrickColor.new("Hot pink"), ref.CFrame, 4, 4, 4, 7, 7, 7, .08, 1)
- end))
- end
- for i = 0, 1, 0.06 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.0123841651, 0, 0.0334422365, 0.486297309, 0, 0.873793542, 0, 1, 0, -0.873793542, 0, 0.486297309) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.00488239527, 1.49587142, -0.0545941666, 0.860292554, 0.0332966149, -0.508712411, 0.0275360066, 0.993373334, 0.111585654, 0.509056687, -0.110004216, 0.853674889) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(2.00522113, 0.383182049, -0.0379865915, 0.0638583079, -0.996277571, 0.0579091907, 0.964142621, 0.0765682459, 0.25409916, -0.257587254, 0.0396064222, 0.965443134) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.697057366, 0.289361328, -0.772534907, -0.032355167, -0.698668599, -0.714713693, -0.959752262, 0.221316874, -0.172900289, 0.278978199, 0.680353761, -0.677709401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.500002384, -2.00001478, -2.16960907e-05, 0.798946023, 0, -0.601403058, 0, 1, 0, 0.601403058, 0, 0.798946023) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.500003219, -2.00001478, -5.21540642e-07, 0.820245981, 0, -0.572011292, 0, 1, 0, 0.572011292, 0, 0.820245981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .2, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(-0.329350144, -0.970217347, -0.0791067779, 0.258972168, -0.964969099, -0.0420492887, -0.100313216, -0.0701694787, 0.992478609, -0.96066165, -0.252806216, -0.114971101) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .2)
- end
- for i = 0, 1, 0.03 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -0.38515687, 0.356442899, 1, 0, 0, 0, 0.801621616, 0.597831726, 0, -0.597831726, 0.801621616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.54422402, -0.13132295, 1, 0, 0, 0, 0.966488004, 0.256712049, 0, -0.256712049, 0.966488004) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.30833232, 0.302004665, -0.673121214, 0.101282977, -0.0859700069, 0.991136253, 0.926916063, 0.370006233, -0.0626264885, -0.361342549, 0.925043106, 0.117162302) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.41563261, 0.435398579, -0.812518537, -0.204073891, 0.194704041, -0.959397912, -0.932267785, 0.260388017, 0.251147211, 0.298714995, 0.94566834, 0.128377914) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.46370447, -0.933453441, 1, 0, 0, 0, 0.31820035, -0.948023498, 0, 0.948023498, 0.31820035) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.51370347, -0.925424695, 1, 0, 0, 0, 0.36595884, -0.930631042, 0, 0.930631042, 0.36595884) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .15, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(-0.0657310784, -0.989482522, 0.0894938856, -0.00379577279, -0.979373336, 0.202023745, 0.0662566051, 0.201334953, 0.977279186, -0.997795463, 0.0170949176, 0.0641257316) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .15)
- end
- for i = 0, 1, 0.03 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -0.526611984, -0.315540433, 1, 0, 0, 0, 0.770139098, -0.637876034, 0, 0.637876034, 0.770139098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.30585551, 0.197378546, 1, 0, 0, 0, 0.940849781, -0.338824332, 0, 0.338824332, 0.940849781) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.31287026, 0.656611204, 0.936991632, -0.0728200227, -0.0506970249, -0.996055722, 0.982081056, -0.177705079, -0.0627535582, -0.173822761, -0.982777119, 0.0627290756) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.48772597, 0.503124475, 0.629153132, 0.00662000105, 0.214058951, 0.976798296, -0.999771595, -0.0184376836, 0.0108162016, 0.0203252137, -0.976646781, 0.21388796) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.35065532, 0.908419728, 1, 0, 0, 0, 0.208503604, 0.978021622, 0, -0.978021622, 0.208503604) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.33376169, 0.922816396, 1, 0, 0, 0, 0.162651569, 0.986683607, 0, -0.986683607, 0.162651569) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 1, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(-0.065717414, -0.989502072, 0.0894940346, -0.00379968062, -0.979372025, 0.202030033, 0.066260159, 0.201340884, 0.977277517, -0.997795105, 0.0170998964, 0.0641283095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 1)
- end
- for wh = 1,#LovelyMate do
- table.remove(LovelyMate, wh)
- end
- RootPart.Anchored = false
- Love = 0
- Mate = 0
- Humanoid.AutoRotate = true
- Humanoid.WalkSpeed = Speed
- Humanoid.JumpPower = Jump
- Attack = false
- end
- function ODers_show()
- Attack = true
- Humanoid.AutoRotate = false
- Humanoid.WalkSpeed = 0
- Humanoid.JumpPower = 0
- for i = 0, 1, 0.09 do
- swait()
- Effects.Block.Create(BrickColor.new("Hot pink"), RightArm.CFrame * CFrame.new(0, -1, 0), 2, 2, 2, .5, .5, .5, .1, 1)
- Effects.Block.Create(BrickColor.new("Hot pink"), LeftArm.CFrame * CFrame.new(0, -1, 0), 2, 2, 2, .5, .5, .5, .1, 1)
- PlayAnimationFromTable({
- CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49998021, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.94263053, 0.478596747, -0.265340328, -0.0273949914, -0.953873098, 0.298957765, 0.99962467, -0.0261411574, 0.00819301978, 0, 0.29907003, 0.954231203) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.91941977, 0.496796995, -0.517373979, 0.00733800279, 0.856996119, -0.51527065, -0.999892354, 0.012835687, 0.00710872887, 0.012706005, 0.515163064, 0.856998026) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -2.00000381, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -2.00000381, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .32, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0218872428, -0.920801699, -0.0101066949, -0.0289445519, -0.988983572, 0.145168275, -4.88162041e-05, 0.145230532, 0.989397943, -0.999581039, 0.0286305919, -0.00425186753) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .32)
- end
- local ref=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
- ref.CFrame = RootPart.CFrame * CFrame.new(0, 0, -15)
- ref.Anchored = true
- game:GetService("Debris"):AddItem(ref, 4)
- for gay = 1,#LovelyMate do
- local Wh = LovelyMate[gay]
- CFuncs.Sound.Create("807873892", Wh[1].Torso, .8, 1.5)
- local OD=Instance.new("BodyPosition", Wh[1].Torso)
- OD.P = 2000
- OD.D = 100
- OD.maxForce = Vector3.new(545000,545000,545000)
- OD.position = ref.Position
- coroutine.resume(coroutine.create(function()
- swait(22)
- CFuncs.Sound.Create("247269322", ref, 2.5, 1)
- for i = 1, 22 do
- swait()
- OD.position = ref.Position
- end
- OD:Remove()
- swait()
- MagnitudeDamage(ref, 10, 18, 25, 30, 0.1, "Knockdown")
- CFuncs.Sound.Create("1144617978", ref, 3, 1.5)
- CFuncs.Sound.Create("12222242", ref, 1, 1)
- Effects.Block.Create(BrickColor.new("Hot pink"), ref.CFrame, 4, 4, 4, 5, 5, 5, .07, 1)
- Effects.Block.Create(BrickColor.new("Hot pink"), ref.CFrame, 4, 4, 4, 5, 5, 5, .07, 1)
- end))
- end
- for i = 0, 1, 0.03 do
- swait()
- Effects.Block.Create(BrickColor.new("Hot pink"), RightArm.CFrame * CFrame.new(0, -1, 0), 2, 2, 2, .5, .5, .5, .1, 1)
- Effects.Block.Create(BrickColor.new("Hot pink"), LeftArm.CFrame * CFrame.new(0, -1, 0), 2, 2, 2, .5, .5, .5, .1, 1)
- PlayAnimationFromTable({
- CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.52141345, -0.121656552, 1, 0, 0, 0, 0.977323234, 0.211753026, 0, -0.211753041, 0.977323234) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.456730217, 0.458685517, -1.06422579, 0.0139149958, 0.695960164, 0.717945635, 0.997742772, 0.0375095494, -0.0556988344, -0.0656939819, 0.717100143, -0.693867266) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.803739429, 0.499557853, -0.944544137, 0.00733900256, -0.572380006, -0.819955647, -0.999892354, 0.00621844968, -0.0132903866, 0.012706005, 0.819965005, -0.572272658) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -2.00000381, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -2.00000381, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .16, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(-0.0259486847, -1.04217446, 0.0126986504, 0.0088147521, -0.999757409, 0.0201813374, 0.67232132, 0.0208649039, 0.739965498, -0.740207076, 0.00704571977, 0.672342062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .16)
- end
- Love = 0
- Mate = 0
- Humanoid.AutoRotate = true
- Humanoid.WalkSpeed = Speed
- Humanoid.JumpPower = Jump
- Attack = false
- end
- RemoteEvent2.OnServerEvent:Connect(function()
- if Attack == false and Combo == 1 then
- Combo = 2
- Attackone()
- elseif Attack == false and Combo == 2 then
- Combo = 3
- Attacktwo()
- elseif Attack == false and Combo == 3 then
- Combo = 1
- Attackthree()
- elseif Attack == true and Stance == true and Stance2 == true then
- Shootie()
- end
- end)
- RemoteEvent.OnServerEvent:Connect(function(plr,Key)
- --¤Ã´«
- if Buffed == false or Love < 2 then
- if Attack == false and Key == 'q' and Mode == "Doom" then
- Mode = "Yiqi"
- Yiqi()
- Hh.SoundId = "rbxassetid://645661506"
- Hh:Play()
- elseif Attack==false and Key == "q" and Mode == "Yiqi" then
- Mode = "Doom"
- Doom()
- Hh.SoundId = "rbxassetid://900325232"
- Hh:Play()
- elseif Attack==false and Key == "e" and Mode == "Doom" then
- Mode = "Chaos"
- Chaos()
- Humanoid.WalkSpeed = 24
- Hh.SoundId = "rbxassetid://202697708"
- Hh:Play()
- elseif Attack==false and Key == "e" and Mode == "Chaos" then
- Mode = "Doom"
- Humanoid.WalkSpeed = 16
- Doom()
- Hh.SoundId = "rbxassetid://900325232"
- Hh:Play()
- elseif Attack==false and Key == "r" and Mode == "Doom" then
- Mode = "Glacial"
- Glacial()
- Hh.SoundId = "rbxassetid://231013640"
- Hh:Play()
- elseif Attack==false and Key == "r" and Mode == "Glacial" then
- Mode = "Doom"
- Doom()
- Hh.SoundId = "rbxassetid://900325232"
- Hh:Play()
- elseif Attack==false and Key == "t" and Mode == "Doom" then
- Mode = "Chrono"
- warn'Chrono - wip'
- Hh.SoundId = "rbxassetid://1116993927"
- Hh:Play()
- elseif Attack==false and Key == "t" and Mode == "Chrono" then
- Mode = "Doom"
- Hh.SoundId = "rbxassetid://900325232"
- Hh:Play()
- elseif Attack==false and Key == "u" and Mode == "Doom" then
- Mode = "Judgement"
- Saint()
- Humanoid.WalkSpeed = 45
- Hh.SoundId = "rbxassetid://1102271169"
- Hh:Play()
- elseif Attack==false and Key == "u" and Mode == "Judgement" then
- Mode = "Doom"
- Doom()
- Humanoid.WalkSpeed = 16
- Hh.SoundId = "rbxassetid://900325232"
- Hh:Play()
- elseif Attack==false and Key == "y" and Mode == "Doom" then
- Mode = "Corrupt"
- warn'Corrupt - wip'
- Hh.SoundId = "rbxassetid://180045995"
- Hh:Play()
- elseif Attack==false and Key == "y" and Mode == "Corrupt" then
- Mode = "Doom"
- Hh.SoundId = "rbxassetid://900325232"
- Hh:Play()
- elseif Attack==false and Key == "f" and Mode == "Doom" then
- Mode = "Lunar"
- Lunar()
- Hh.SoundId = "rbxassetid://540226706"
- Hh:Play()
- elseif Attack==false and Key == "f" and Mode == "Lunar" then
- Mode = "Doom"
- Doom()
- Hh.SoundId = "rbxassetid://900325232"
- Hh:Play()
- elseif Attack==false and Key == "l" and Mode == "Doom" then
- Mode = "Lust"
- warn'Lust - wip'
- Lust()
- Hh.SoundId = "rbxassetid://1203355187"
- Hh:Play()
- elseif Attack==false and Key == "l" and Mode == "Lust" then
- Mode = "Doom"
- Doom()
- Hh.SoundId = "rbxassetid://900325232"
- Hh:Play() --
- elseif Attack==true and Key == "g" and Mode == "Lunar" and Sleep == true then
- Mode = "SleepWalker"
- warn'SleepWalker - wip'
- SleepWalker()
- Hh.Volume = 1
- Hh.PlaybackSpeed = 1
- Hh.SoundId = "rbxassetid://540226023"
- Hh:Play()
- Humanoid.WalkSpeed = Speed
- Humanoid.JumpPower = Jump
- Attack = false
- elseif Attack==false and Key == "g" and Mode == "SleepWalker" then
- Mode = "Doom"
- Doom()
- Hh.SoundId = "rbxassetid://900325232"
- Hh:Play()
- Sleep = false
- elseif Attack == true and (Key == "w" or Key == "a" or Key == "s" or Key == "d" or Key == " ") and Sleep == true then
- Hh.PlaybackSpeed = 1
- for i = 0, 1, 0.03 do
- swait()
- Hh.Volume = i + .03
- end
- HandleWeld.Part0 = RightArm
- Humanoid.WalkSpeed = Speed
- Humanoid.JumpPower = Jump
- Sleep = false
- Attack = false
- Sleepy = 0
- idle = 0
- end
- end
- --§ðû
- --A bit buggy so
- if Attack == false and Key == 'z' then
- Skillone()
- elseif Attack == true and Stance == true and Key == 'z' then
- Skillone()
- elseif Attack == false and Key == 'x' then
- Skilltwo()
- elseif Attack == false and Key == 'c' and Buffed == false then
- Sacred_Word()
- elseif Attack == false and Key == 'v' then
- Skillfour()
- elseif Attack == false and Key == "b" then
- idle = 998
- elseif Attack == false and Key == "n" then
- Sleepy = 1100
- end
- end)
- Doom()
- coroutine.resume(coroutine.create(function() -- very lazy
- while true do
- swait()
- if Mode == "Lunar" then
- idle = idle + 1
- --if idle >= 1000 and idle <= 1200 and Mode == "Lunar" then
- --elseif idle >= 1030 and idle <= 1200 then
- if idle >= 1200 then
- idle = 1000
- elseif idle >= 1000 then
- Sleepy = Sleepy + 1
- if Sleepy >= 1200 and Sleep == false then
- Sleepy_Eyes_Again()
- end
- end
- if Attack == true or Anim ~= "Idle" then
- idle = 0
- Sleepy = 0
- end
- end
- if #LovelyMate > 0 then
- for gay = 1,#LovelyMate do
- if LovelyMate[gay] ~= nil then
- local Thing2 = LovelyMate[gay]
- --if Thing2[gay]:findFirstChild("Torso") ~= nil then
- local Torsoz = Thing2[1]:findFirstChild("Torso")
- local Human = Thing2[1]:findFirstChildOfClass("Humanoid")
- if Torsoz == nil or Thing2 == nil then
- table.remove(LovelyMate, gay)
- else
- Effects.CustomMesh.Create(BrickColor.new("Pink"), CFrame.new(Torsoz.Position + Vector3.new(0, 4, 0)), "105992239", 6, 6, 3, 0, 0, 0, .2)
- end
- if Mate == 2 and Attack == false then
- coroutine.resume(coroutine.create(function()
- ODers_show()
- repeat
- table.remove(LovelyMate, gay)
- until LovelyMate[gay] == nil
- end))
- end
- end
- end
- end
- end
- end))
- while true do
- swait()
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("Part") then
- v.Material = "SmoothPlastic"
- elseif v:IsA("Accessory") then
- v:WaitForChild("Handle").Material = "SmoothPlastic"
- end
- end
- BuffLabel.Text = Buffnum
- if Stance == true then
- local Aiming = CFrame.new(RootPart.Position, getMouseHit())
- local direction = Aiming.lookVector
- local headingA = math.atan2(direction.x, direction.z)
- headingA = math.deg(headingA)
- Humanoid.AutoRotate = false
- RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
- end
- TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- Velocity = RootPart.Velocity.y
- Sine = Sine + Change
- local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
- if Attack == false then
- Speed = Humanoid.WalkSpeed
- Jump = Humanoid.JumpPower
- end
- if RootPart.Velocity.y > 1 and hit == nil then
- Anim = "Jump"
- idle = 0
- if Attack == false then
- Change = 1
- if Mode == "Doom" then
- PlayAnimationFromTable({
- CFrame.new(0.0080772629, 0.0809841156, 0.00603978336, 0.999969661, 1.03287647e-22, 0.00779499719, -1.04267248e-22, 1, 1.25263778e-22, -0.00779499719, -1.26072733e-22, 0.999969661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.00118989602, 1.49844813, -0.034340748, 0.999959946, 0.00215673214, -0.00870021898, -0.0030410008, 0.994682789, -0.102941595, 0.00843194127, 0.102963924, 0.99464941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.53649604, 0.0354887098, -0.270542085, 0.393887728, -0.718928635, 0.572707772, 0.738314152, 0.618599296, 0.268751144, -0.547489464, 0.316980451, 0.774453878) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.61904466, 0.19295074, -0.00210120156, 0.929846585, 0.367321253, 0.0214626323, -0.367443025, 0.930044174, 0.00189142092, -0.0192664377, -0.00964502431, 0.999767959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.527707279, -1.96156168, 0.126621112, 0.997689843, -0.0661977381, 0.0152690848, 0.0634620264, 0.988356531, 0.13828963, -0.0242457613, -0.137001142, 0.990274191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.574567378, -1.95148957, 0.163837329, 0.997588158, 0.0662428364, 0.0207338352, -0.0685719922, 0.986850202, 0.146371409, -0.0107651297, -0.147440135, 0.989012539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.457554549, -0.462106854, -0.0180049725, 0.0360709429, -0.311384797, 0.949599147, -0.02627711, -0.950184584, -0.310578525, 0.999003768, -0.0137498304, -0.0424562693) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
- elseif Mode == "Yiqi" then
- PlayAnimationFromTable({
- CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.47194612, 0.144089475, 1, 0, 0, 0, 0.981595874, -0.190969959, 0, 0.190969974, 0.981595874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.58724785, 0.129931092, 0, 0.955437362, -0.295194119, 0, 0.295194119, 0.955437362, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.67059016, 0.179888934, -0, 0.937773347, 0.347248107, 0, -0.347248107, 0.937773347, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -2.04384017, 0.14550373, 1, 0, 0, 0, 0.988980532, 0.148045927, 0, -0.148045927, 0.988980532) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.97285891, 0.160144567, 1, 0, 0, 0, 0.985943258, 0.167081043, 0, -0.167081043, 0.985943258) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.00189037132, -1.01939917, -0.0815705582, 1.00000012, 7.94045627e-06, -7.61151314e-05, -7.65323639e-05, 0.1037637, -0.994602084, 0, 0.994602025, 0.103763685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
- elseif Mode == "Glacial" then
- elseif Mode == "Judgement" then
- PlayAnimationFromTable({
- CFrame.new(0, 0.644749641, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.47075117, 0.129349753, 1, 0, 0, 0, 0.975374758, -0.22055392, 0, 0.220553935, 0.975374758) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.55472481, 0.112569824, 0.146120965, 0.982617974, -0.182487726, -0.0340622477, 0.185628995, 0.963929594, 0.190739423, -0.0019739999, -0.193746909, 0.981049538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.56456006, 0.0916636214, -0.00219189096, 0.971473992, 0.237000883, 0.00829890091, -0.237143993, 0.971018732, 0.0297567993, -0.00100599998, -0.030875992, 0.999522746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.544752359, -1.97956407, 0.109679282, 0.997008622, -0.0772900507, -3.97146579e-07, 0.0763839707, 0.985319972, 0.152676657, -0.0117999949, -0.152219996, 0.988276184) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.579274893, -1.97662914, 0.121288806, 0.995346785, 0.0963583514, 1.97228005e-07, -0.0955659747, 0.987161458, 0.127982587, 0.012331997, -0.127387062, 0.991776407) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(-0.0472564921, -1.04651546, 0.0466206521, -1.00000012, -4.65661287e-10, 1.33295543e-08, -1.80734787e-08, -2.47359276e-06, 0.99999994, -4.65661287e-10, 0.99999994, 2.4586916e-06), .3)
- elseif Mode == "Lust" then
- PlayAnimationFromTable({
- CFrame.new(0.00416204426, -0.000908057962, 0.0477956682, 0.999978125, 1.76029164e-06, 0.00662991218, -0.000110000015, 0.999866784, 0.0163256358, -0.00662900088, -0.0163260065, 0.99984473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.00124834315, 1.4986558, 0.0532932505, 0.999721766, 0.0023271828, 0.0234774426, 1.13196438e-06, 0.995118499, -0.0986885279, -0.0235924944, 0.0986610726, 0.994841456) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.57057226, 0.101460174, -4.372685e-05, 0.984759331, -0.173923478, -2.54064798e-06, 0.173923448, 0.984759271, 3.20374966e-07, 2.44565308e-06, -7.57165253e-07, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.52906978, 0.0997739434, -1.70507356e-05, 0.991809368, 0.127728015, -3.89665365e-06, -0.127728015, 0.991809368, -3.52226198e-06, 3.41469422e-06, 3.99164855e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.511683941, -1.97275579, 0.166649818, 0.997558594, -0.0112477979, 0.0689242557, 4.84834891e-06, 0.986955881, 0.160991848, -0.0698359907, -0.160598427, 0.984546185) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.489188075, -1.96076596, 0.170812801, 0.99800384, -0.0109268753, 0.0622016154, -1.18953176e-06, 0.984915197, 0.173037872, -0.0631540641, -0.172692478, 0.982949138) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(-0.0286506098, -1.03842533, -0.29957068, 0.999917626, 0.0123331631, -0.00354917417, -0.00573099824, 0.181661949, -0.983344436, -0.0114829959, 0.983283758, 0.181717679) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(180), 0), .3)
- elseif Mode == "Lunar" then
- PlayAnimationFromTable({
- CFrame.new(0.00416204426, -0.000908057962, 0.0477956682, 0.999978125, 1.76029164e-06, 0.00662991218, -0.000110000015, 0.999866784, 0.0163256358, -0.00662900088, -0.0163260065, 0.99984473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.00124834315, 1.4986558, 0.0532932505, 0.999721766, 0.0023271828, 0.0234774426, 1.13196438e-06, 0.995118499, -0.0986885279, -0.0235924944, 0.0986610726, 0.994841456) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.57057226, 0.101460174, -4.372685e-05, 0.984759331, -0.173923478, -2.54064798e-06, 0.173923448, 0.984759271, 3.20374966e-07, 2.44565308e-06, -7.57165253e-07, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.52906978, 0.0997739434, -1.70507356e-05, 0.991809368, 0.127728015, -3.89665365e-06, -0.127728015, 0.991809368, -3.52226198e-06, 3.41469422e-06, 3.99164855e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.511683941, -1.97275579, 0.166649818, 0.997558594, -0.0112477979, 0.0689242557, 4.84834891e-06, 0.986955881, 0.160991848, -0.0698359907, -0.160598427, 0.984546185) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.489188075, -1.96076596, 0.170812801, 0.99800384, -0.0109268753, 0.0622016154, -1.18953176e-06, 0.984915197, 0.173037872, -0.0631540641, -0.172692478, 0.982949138) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.00519050285, -0.917189538, -0.0507544354, 0.998194337, -0.00447301799, 0.0599005446, -6.66023698e-06, 0.99721539, 0.0745773166, -0.0600673333, -0.0744430572, 0.995414734) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(180), 0), .3)
- Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, 0), .3)
- Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(0, 0, 0), .3)
- Page1Weld.C0 = clerp(Page1Weld.C0, CFrame.new(0, 0, 0), .3)
- Page2Weld.C0 = clerp(Page2Weld.C0, CFrame.new(0, 0, 0), .3)
- Page3Weld.C0 = clerp(Page3Weld.C0, CFrame.new(0, 0, 0), .3)
- Page4Weld.C0 = clerp(Page4Weld.C0, CFrame.new(0, 0, 0), .3)
- elseif Mode == 'Chaos' then
- PlayAnimationFromTable({
- CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.47194612, 0.144089475, 1, 0, 0, 0, 0.981595874, -0.190969959, 0, 0.190969974, 0.981595874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.58724785, 0.129931092, 0, 0.955437362, -0.295194119, 0, 0.295194119, 0.955437362, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.67059016, 0.179888934, -0, 0.937773347, 0.347248107, 0, -0.347248107, 0.937773347, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -2.04384017, 0.14550373, 1, 0, 0, 0, 0.988980532, 0.148045927, 0, -0.148045927, 0.988980532) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.97285891, 0.160144567, 1, 0, 0, 0, 0.985943258, 0.167081043, 0, -0.167081043, 0.985943258) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0362205505, -0.783439338, 0.0280280747, 1, 0, 0, 0, -7.98121328e-05, 1, 0, -1, -7.98121328e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(90), 0, 0), .3)
- Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(0.036224369, -0.783439398, 0.0280275885, 1.00000012, 9.09494702e-13, 0, 0, -8.04100273e-05, 1.00000012, -0, -1, -8.04100273e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(90), 0, 0), .3)
- end
- end
- elseif RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- idle = 0
- if Attack == false then
- Change = 1
- if Mode == "Doom" then
- PlayAnimationFromTable({
- CFrame.new(0.00807614252, 0.208018465, 0.044521708, 0.999969661, -1.58747878e-06, 0.00779345585, -0.000362999883, 0.998905241, 0.0467795916, -0.00778499711, -0.0467809997, 0.998874903) * CFrame.new(0, 0, 0) * CFrame.Angles(-math.rad(6), 0, 0),
- CFrame.new(0.000526259886, 1.42668468, -0.1833772516, 0.999959826, 0.00471215928, -0.00763052423, -0.00304102036, 0.978589237, 0.20580104, 0.0084369164, -0.205769554, 0.978564203) * CFrame.new(0, 0, 0) * CFrame.Angles(-math.rad(8), 0, 0),
- CFrame.new(1.62680359, 0.367278844, -0.412595451, 0.102324829, -0.854187608, 0.509797275, 0.913912773, 0.283093452, 0.290897876, -0.392801583, 0.436144203, 0.8096205) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.63812842, 0.192248195, 0.000474102795, 0.83860302, 0.544320166, 0.0214641746, -0.544478774, 0.838772655, 0.00189360976, -0.0169728342, -0.0132747702, 0.99976784) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.592161179, -1.99107516, -0.0575468466, 0.991797686, -0.120682023, 0.0421120077, 0.121848524, 0.992199838, -0.0263203029, -0.0386071317, 0.0312356986, 0.998766243) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.577372968, -1.99763155, -0.0284463614, 0.99751389, 0.0704659522, -0.000796969514, -0.0704592466, 0.997089744, -0.0291144047, -0.00125692505, 0.0290981736, 0.999575853) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.495581657, -0.515647709, 0.00230240263, 0.0265279114, -0.417188883, 0.908432484, -0.0470956564, -0.908264935, -0.415736616, 0.998538136, -0.0317546129, -0.0437421501) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
- elseif Mode == "Yiqi" then
- PlayAnimationFromTable({
- CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(-math.rad(12), 0, 0),
- CFrame.new(0, 1.44910741, -0.131652057, 1, 0, 0, 0, 0.996587574, 0.0825430527, 0, -0.0825430527, 0.996587574) * CFrame.new(0, 0, 0) * CFrame.Angles(-math.rad(6), 0, 0),
- CFrame.new(1.7447412, 0.15651685, 0, 0.844083309, -0.536212206, 0, 0.536212206, 0.844083309, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.71285784, 0.184704423, -0, 0.82267344, 0.568514287, 0, -0.568514287, 0.82267344, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.498965412, -2.03775644, 0.0101534035, 0.997216344, -0.0744388402, 0.00429535331, 0.0744390264, 0.997225642, 0.000115062852, -0.00429200148, 0.000204999378, 0.999990761) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.500003934, -1.97464705, 0.0556284967, 0.997717619, 0.0675261393, 1.07329151e-06, -0.067511037, 0.997494102, 0.0211632345, 0.00142800086, -0.0211150013, 0.999776125) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(-0.143656567, -0.975736558, -0.067990914, 0.986368001, -0.126823023, -0.104853213, -0.0764457881, 0.211102456, -0.974470019, 0.145719975, 0.969201624, 0.198529586) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
- elseif Mode == "Judgement" then
- PlayAnimationFromTable({
- CFrame.new(0, 0.66501987, -0.119348943, 1, 0, 0, 0, 0.991204858, 0.132337004, 0, -0.132336989, 0.991204858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.43490493, -0.0729180425, 1, 0, 0, 0, 0.984661758, 0.174474403, 0, -0.174474388, 0.984661758) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.70585072, 0.127592355, 0.148461103, 0.773738682, -0.632588387, -0.0340635367, 0.626354396, 0.755842745, 0.190741077, -0.0949138924, -0.168919578, 0.981049299) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.79538441, 0.0621317029, 0.000610472634, 0.702131152, 0.711999416, 0.00829154905, -0.711882055, 0.701668978, 0.029744029, 0.0153597966, -0.0267867967, 0.999523282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.571275115, -1.9653728, -0.0301120803, 0.986798763, -0.161058798, 0.0169775449, 0.161845714, 0.984504998, -0.0674987063, -0.00584321283, 0.0693554059, 0.997574925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.730291545, -1.9385078, -0.0616296381, 0.988461971, 0.150148541, -0.0199591629, -0.151270136, 0.985310078, -0.0792568028, 0.00776566565, 0.081361562, 0.99665451) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(-0.0472579338, -1.04651856, 0.0466253646, -0.99999994, 0, 3.7252903e-08, -7.4505806e-09, -1.60932541e-06, 1.00000012, 0, 1.00000012, 1.60932541e-06), .3)
- elseif Mode == "Lust" then
- PlayAnimationFromTable({
- CFrame.new(0.00416204426, -0.000908057962, 0.0477956682, 0.999978125, 1.76029164e-06, 0.00662991218, -0.000110000015, 0.999866784, 0.0163256358, -0.00662900088, -0.0163260065, 0.99984473) * CFrame.new(0, 0, 0) * CFrame.Angles(-math.rad(12), 0, 0),
- CFrame.new(-0.00349090621, 1.43823576, -0.147818461, 0.999722183, -0.00282198284, 0.0234059785, 8.54430255e-07, 0.9928146, 0.119663946, -0.023575481, -0.119630627, 0.992538512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.6113137, 0.152092457, -8.31336874e-05, 0.7602579, -0.649621546, -7.64383003e-06, 0.649621427, 0.760257959, 5.28991222e-07, 5.46686351e-06, -5.36628067e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.78433108, 0.119374633, -1.86856814e-05, 0.644444585, 0.76465106, -4.74508852e-06, -0.76465112, 0.644444585, -2.26311386e-06, 1.32527202e-06, 5.08781523e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.571973562, -1.97445297, 0.0350056663, 0.996067345, -0.0546029098, 0.0697762519, 0.0517802015, 0.997789979, 0.0416427143, -0.0718958452, -0.0378659032, 0.996693134) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.604363739, -1.95540202, 0.017042432, 0.996182442, 0.0602702051, 0.0631533787, -0.0608008467, 0.998128712, 0.00651272573, -0.0626426712, -0.0103276372, 0.997982621) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(-0.0286506098, -1.03842533, -0.29957068, 0.999917626, 0.0123331631, -0.00354917417, -0.00573099824, 0.181661949, -0.983344436, -0.0114829959, 0.983283758, 0.181717679) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(180), 0), .3)
- elseif Mode == "Lunar" then
- PlayAnimationFromTable({
- CFrame.new(0.00416204426, -0.000908057962, 0.0477956682, 0.999978125, 1.76029164e-06, 0.00662991218, -0.000110000015, 0.999866784, 0.0163256358, -0.00662900088, -0.0163260065, 0.99984473) * CFrame.new(0, 0, 0) * CFrame.Angles(-math.rad(12), 0, 0),
- CFrame.new(-0.00349090621, 1.43823576, -0.147818461, 0.999722183, -0.00282198284, 0.0234059785, 8.54430255e-07, 0.9928146, 0.119663946, -0.023575481, -0.119630627, 0.992538512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.6113137, 0.152092457, -8.31336874e-05, 0.7602579, -0.649621546, -7.64383003e-06, 0.649621427, 0.760257959, 5.28991222e-07, 5.46686351e-06, -5.36628067e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.78433108, 0.119374633, -1.86856814e-05, 0.644444585, 0.76465106, -4.74508852e-06, -0.76465112, 0.644444585, -2.26311386e-06, 1.32527202e-06, 5.08781523e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.571973562, -1.97445297, 0.0350056663, 0.996067345, -0.0546029098, 0.0697762519, 0.0517802015, 0.997789979, 0.0416427143, -0.0718958452, -0.0378659032, 0.996693134) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.604363739, -1.95540202, 0.017042432, 0.996182442, 0.0602702051, 0.0631533787, -0.0608008467, 0.998128712, 0.00651272573, -0.0626426712, -0.0103276372, 0.997982621) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.00519689126, -0.917182028, -0.0507452786, 0.998194158, -0.00447979383, 0.0599032603, -8.48667696e-08, 0.997215271, 0.0745778903, -0.0600705259, -0.0744432211, 0.995414495) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(180), 0), .3)
- Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, 0), .3)
- Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(0, 0, 0), .3)
- Page1Weld.C0 = clerp(Page1Weld.C0, CFrame.new(0, 0, 0), .3)
- Page2Weld.C0 = clerp(Page2Weld.C0, CFrame.new(0, 0, 0), .3)
- Page3Weld.C0 = clerp(Page3Weld.C0, CFrame.new(0, 0, 0), .3)
- Page4Weld.C0 = clerp(Page4Weld.C0, CFrame.new(0, 0, 0), .3)
- elseif Mode == "Chaos" then
- PlayAnimationFromTable({
- CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(-math.rad(12), 0, 0),
- CFrame.new(0, 1.44910741, -0.131652057, 1, 0, 0, 0, 0.996587574, 0.0825430527, 0, -0.0825430527, 0.996587574) * CFrame.new(0, 0, 0) * CFrame.Angles(-math.rad(6), 0, 0),
- CFrame.new(1.7447412, 0.15651685, 0, 0.844083309, -0.536212206, 0, 0.536212206, 0.844083309, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.71285784, 0.184704423, -0, 0.82267344, 0.568514287, 0, -0.568514287, 0.82267344, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.498965412, -2.03775644, 0.0101534035, 0.997216344, -0.0744388402, 0.00429535331, 0.0744390264, 0.997225642, 0.000115062852, -0.00429200148, 0.000204999378, 0.999990761) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.500003934, -1.97464705, 0.0556284967, 0.997717619, 0.0675261393, 1.07329151e-06, -0.067511037, 0.997494102, 0.0211632345, 0.00142800086, -0.0211150013, 0.999776125) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0362205505, -0.783439338, 0.0280280747, 1, 0, 0, 0, -7.98121328e-05, 1, 0, -1, -7.98121328e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(90), 0, 0), .3)
- Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(0.036224369, -0.783439398, 0.0280275885, 1.00000012, 9.09494702e-13, 0, 0, -8.04100273e-05, 1.00000012, -0, -1, -8.04100273e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(90), 0, 0), .3)
- end
- end
- elseif TorsoVelocity < 1 and hit ~= nil then
- Anim = "Idle"
- if Attack == false then
- Change = 1
- if Mode == "Doom" then
- PlayAnimationFromTable({
- CFrame.new(0.0338290888, -.1, 0.0514864251, 0.919758379, 0, -0.392485142, 0, 1, 0, 0.392485142, 0, 0.919758379) * CFrame.new(0, 0 - .14 * math.cos(Sine / 25), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.00747618079, 1.48674834, -0.0790848881, 0.865943789, -0.0161729921, 0.499879807, -0.0478949919, 0.992202103, 0.115070164, -0.497842789, -0.123586044, 0.858416677) * CFrame.new(0, 0 - .01 * math.cos(Sine / 25 + -math.sin(Sine / 25) / 15), 0 - .01 * math.cos(Sine / 25) + -math.sin(Sine / 25) / 15) * CFrame.Angles(math.rad(0 - 2 * math.cos(Sine / 25)) + -math.sin(Sine / 25) / 15, 0, 0),
- CFrame.new(1.69796264, 0.148231208, -0.362930596, 0.283905119, -0.68407625, 0.671891093, 0.836492896, 0.519221723, 0.175181031, -0.468697608, 0.512297392, 0.719634652) * CFrame.new(0 + .04 * math.cos(Sine / 25) + -math.sin(Sine / 25) / 15, 0, 0) * CFrame.Angles(0, 0, math.rad(0 + 3 * math.cos(Sine / 25) + -math.sin(Sine / 25) / 15)),
- CFrame.new(-1.58564782, 0.102517262, 0.0676871166, 0.958401799, 0.28461501, 0.0214605927, -0.28471899, 0.958609223, 0.0018914853, -0.0200339854, -0.00792303681, 0.999767959) * CFrame.new(0, 0 - .01 * math.cos(Sine / 25) + -math.sin(Sine / 25) / 15, 0) * CFrame.Angles(0, 0, math.rad(0 - 6 * math.cos(Sine / 25) + -math.sin(Sine / 25) / 15)),
- CFrame.new(0.4999924, -1.89998105, 1.97812915e-05, 0.985075891, 0, 0.172120944, 0, 1, 0, -0.172120959, 0, 0.985075891) * CFrame.new(0, 0 + .14 * math.cos(Sine / 25), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.500023723, -1.89998403, 1.7747283e-05, 0.913993418, 0, 0.405729204, 0, 1, 0, -0.405729204, 0, 0.913993418) * CFrame.new(0, 0 + .14 * math.cos(Sine / 25), 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0,CFrame.new(0.422149956, -0.431596279, -0.0865921974, 0.0519963801, -0.253047407, 0.966055512, 0.0342188627, -0.966344774, -0.254964888, 0.998060942, 0.0463145822, -0.041587472), .3)
- elseif Mode == "Yiqi" then
- PlayAnimationFromTable({
- CFrame.new(-0.00338831986, -.1, 0.0107024098, 0.862267673, 0, -0.506452799, 0, 1, 0, 0.506452799, 0, 0.862267673) * CFrame.new(0, 0 - .1 * math.cos(Sine / 25), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0469790921, 1.49224722, -0.0742757171, 0.845115602, -0.0469063185, 0.532521725, 0, 0.996143103, 0.0877436399, -0.534583569, -0.0741535276, 0.841856062) * CFrame.new(0, 0 - .01 * math.cos(Sine / 25 + -math.sin(Sine / 25) / 15), 0 - .01 * math.cos(Sine / 25) + -math.sin(Sine / 25) / 15) * CFrame.Angles(math.rad(0 - 2 * math.cos(Sine / 25)) + -math.sin(Sine / 25) / 15, 0, 0),
- CFrame.new(1.61221898, 0.185657173, -0.413637817, 0.888804555, -0.403328627, 0.21760644, 0.454062104, 0.839330912, -0.298916698, -0.0620822012, 0.364485353, 0.92913729) * CFrame.new(0 + .7 * math.cos(Sine / 25) / 15, 0 - .01 * math.cos(Sine / 25) + -math.sin(Sine / 25) / 15, 0) * CFrame.Angles(0, 0, math.rad(0 + 4 * math.cos(Sine / 25) + -math.sin(Sine / 25) / 15)),
- CFrame.new(-1.61445963, 0.0833477974, 2.01990997e-06, 0.979707599, 0.200432032, 2.08616257e-07, -0.200432003, 0.979707718, 3.0419003e-06, 3.87430191e-07, -3.02493572e-06, 1) * CFrame.new(0 - 1 * math.cos(Sine / 25) / 15, 0 - .01 * math.cos(Sine / 25) + -math.sin(Sine / 25) / 15, 0) * CFrame.Angles(0, 0, math.rad(0 - 5 * math.cos(Sine / 25) + -math.sin(Sine / 25) / 15)),
- CFrame.new(0.500024498, -1.89999189, 1.54972076e-05, 0.906630516, 0, 0.421925366, 0, 1, 0, -0.421925366, 0, 0.906630516) * CFrame.new(0, 0 + .1 * math.cos(Sine / 25), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.499959141, -1.89999189, 2.77906656e-05, 0.86998558, 0, 0.493077338, 0, 1, 0, -0.493077338, 0, 0.86998558) * CFrame.new(0, 0 + .1 * math.cos(Sine / 25), 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0,CFrame.new(0.0741289556, -0.847730875, 0.249859363, 0.867981315, 0.195016086, -0.456702799, -0.492337853, 0.458129048, -0.740081906, 0.0649009645, 0.867229223, 0.493661165), .3)
- elseif Mode == "Glacial" then
- PlayAnimationFromTable({
- CFrame.new(0.159083024, -.1, -0.0274258759, 0.954973578, 0, 0.296691149, 0, 1, 0, -0.296691179, 0, 0.954973578) * CFrame.new(0, 0 - .1 * math.cos(Sine / 25) + -math.sin(Sine / 25) / 15, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49998188, 0, 0.975403905, 0, -0.220425695, 0, 1, 0, 0.22042565, 0, 0.975403905) * CFrame.new(0, 0 - .01 * math.cos(Sine / 25 + -math.sin(Sine / 25) / 15), 0 - .01 * math.cos(Sine/ 25) + -math.sin(Sine / 25) / 15) * CFrame.Angles(math.rad(0 - 2 * math.cos(Sine / 25)) + -math.sin(Sine / 25) / 15, 0, 0),
- CFrame.new(1.00905406, -0.074816227, -0.819934011, 0.384418905, 0.290148973, 0.876376569, 0.67573905, 0.55835259, -0.481268287, -0.62896663, 0.777210534, 0.0185762793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.69403636, 0.701434135, -0.672468305, -0.154383123, 0.578276396, -0.80110085, -0.974717021, -0.221706793, 0.0278018136, -0.161532357, 0.785138607, 0.597883582) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5477705, -1.8952271, -0.116057888, 0.924757361, -0.014462308, -0.380282581, 0, 0.999277651, -0.0380029529, 0.380557477, 0.0351435095, 0.924089432) * CFrame.new(0, 0 + .1 * math.cos(Sine / 25), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.582280338, -1.89592245, 0.0825861692, 0.956697226, 0.0330064781, -0.289208055, -0.0268290062, 0.999319851, 0.0252994224, 0.289846361, -0.0164447203, 0.956932068) * CFrame.new(0, 0 + .1 * math.cos(Sine / 25), 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0,CFrame.new(0.0756032392, -1.00527251, -0.581882596, 0.98449105, 0.0927921981, 0.148886561, 0.152029693, -0.0277389586, -0.987986803, -0.0875474811, 0.995298982, -0.0414158851),.3)
- elseif Mode == "Judgement" then
- PlayAnimationFromTable({
- CFrame.new(0, 0.613432884, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 - .1 * math.sin(Sine / 25), 0) * CFrame.Angles(-math.rad(3 - 2 * math.cos(Sine / 25) + -math.sin(Sine / 25) / 15), 0, 0),
- CFrame.new(0, 1.48131156, -0.0688746423, 1, 0, 0, 0, 0.989703774, 0.143130973, 0, -0.143130973, 0.989703774) * CFrame.new(0, 0, 0 + .01 * math.cos(Sine / 25) + -math.sin(Sine / 25) / 15) * CFrame.Angles(math.rad(0 - 2 * math.cos(Sine / 25)) + -math.sin(Sine / 25) / 15, 0, 0),
- CFrame.new(1.63142645, 0.165441602, 0.168392107, 0.94510287, -0.322160333, -0.054711435, 0.326559961, 0.925108731, 0.193732813, -0.0117989983, -0.200963974, 0.979527652) * CFrame.new(0, 0 + .002 * math.cos(Sine / 25) + -math.sin(Sine / 25) / 15, 0) * CFrame.Angles(0, 0, math.rad(0 + 6 * math.cos(Sine / 25) + -math.sin(Sine / 25) / 15)),
- CFrame.new(-1.55044281, 0.110297754, 0.177918717, 0.961510658, 0.259244621, 0.0910461098, -0.271503896, 0.947334588, 0.169832408, -0.0422229841, -0.188015074, 0.981258214) * CFrame.new(0, 0 - .002 * math.cos(Sine / 25) + -math.sin(Sine / 25) / 15, 0) * CFrame.Angles(0, 0, math.rad(0 - 6 * math.cos(Sine / 25) + -math.sin(Sine / 25) / 15)),
- CFrame.new(0.585803747, -1.92508316, 0.188889235, 0.992018342, -0.124037534, -0.0226802863, 0.126094043, 0.975839198, 0.17843236, 0, -0.179868013, 0.983690798) * CFrame.new(0, 0, 0 - .03 * math.sin(Sine / 25)) * CFrame.Angles(math.rad(0 + 4 * math.cos(Sine / 25) + -math.sin(Sine / 25) / 15), 0, 0),
- CFrame.new(-0.664554536, -1.8802135, 0.278652787, 0.984138787, 0.177400112, -3.74992368e-07, -0.172050953, 0.954464555, 0.243712544, 0.043234989, -0.2398469, 0.9698475) * CFrame.new(0, 0, 0 - .03 * math.sin(Sine / 25)) * CFrame.Angles(math.rad(0 + 4 * math.cos(Sine / 25) + -math.sin(Sine / 25) / 15), 0, 0),
- }, .3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0292931162, -0.899902284, 0.139780283, -0.99901706, -0.0353846848, -0.0267007798, -0.0336281732, 0.212511808, 0.976579726, -0.0288817324, 0.976517737, -0.21349287), .3)
- elseif Mode == "Lust" then
- PlayAnimationFromTable({
- CFrame.new(0, -0, -0, 0.76636287, 0, -0.499414951, 0, 1, 0, 0.499414951, 0, 0.86636287) * CFrame.new(0, -.1 - .1 * math.cos(Sine / 25), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49998665, 0, 0.85094893, 0, 0.525248289, 0, 1, 0, -0.525248289, 0, 0.85094893) * CFrame.new(0, 0 - .01 * math.cos(Sine / 25 + -math.sin(Sine / 25) / 15), 0 - .01 * math.cos(Sine/ 25) + -math.sin(Sine / 25) / 15) * CFrame.Angles(math.rad(0 - 2 * math.cos(Sine / 25)) + -math.sin(Sine / 25) / 15, 0, 0),
- CFrame.new(1.68669677, 0.339076906, -0.564637899, 0.0369527489, -0.701245427, 0.711961627, 0.932493508, 0.280348301, 0.227729633, -0.359291613, 0.655484319, 0.664266348) * CFrame.new(0 + .04 * math.cos(Sine / 25) + .01 * math.cos(Sine / 25) + -math.sin(Sine / 25) / 15, 0, 0) * CFrame.Angles(0, 0, math.rad(0 + 6 * math.cos(Sine / 25) + -math.sin(Sine / 25) / 15)),
- CFrame.new(-1.60050905, 0.139216572, 0.0197680444, 0.950105608, 0.296051621, 0.0982477665, -0.287817955, 0.953469515, -0.0897600427, -0.120249838, 0.0570040643, 0.991105616) * CFrame.new(0, 0 - .01 * math.sin(Sine / 25) + -math.sin(Sine / 25) / 15, 0) * CFrame.Angles(0, 0, math.rad(0 - 6 * math.cos(Sine / 25) + -math.sin(Sine / 25) / 15)),
- CFrame.new(0.500046849, -1.90001407, -1.83284283e-05, 0.893307567, 0, 0.449445844, 0, 1, 0, -0.449445844, 0, 0.893307567) * CFrame.new(0, 0, 0 - .03 * math.sin(Sine / 25)) * CFrame.new(0, 0 + .1 * math.cos(Sine / 25), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.500000477, -1.90001407, -3.2633543e-06, 0.893455565, 0, 0.449151397, 0, 1, 0, -0.449151397, 0, 0.893455565) * CFrame.new(0, 0, 0 - .03 * math.sin(Sine / 25)) * CFrame.new(0, 0 + .1 * math.cos(Sine / 25), 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(-0.227979004, -0.973135889, 0.0121072643, 0.156635478, -0.974012315, -0.163601875, -0.0398357362, -0.171742097, 0.984336257, -0.986852765, -0.147664756, -0.06570144) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0 + 4 * math.cos(Sine / 25)), 0, 0), .3)
- elseif Mode == "SleepWalker" then
- PlayAnimationFromTable({
- CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.5, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -2.00001526, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -2.00001526, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- elseif Mode == "Lunar" then
- if idle <= 999 then
- PlayAnimationFromTable({
- CFrame.new(0.0121634025, -.1, 0.00256010937, 0.914221883, 0, -0.405213952, 0, 1, 0, 0.405213952, 0, 0.914221883) * CFrame.new(0, 0 - .1 * math.cos(Sine / 25), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.50000381, 0, 0.907660961, 0, 0.419704348, 0, 1, 0, -0.419704348, 0, 0.907660961) * CFrame.new(0, 0 - .01 * math.cos(Sine / 25 + -math.sin(Sine / 25) / 15), 0 - .01 * math.cos(Sine/ 25) + -math.sin(Sine / 25) / 15) * CFrame.Angles(math.rad(0 - 2 * math.cos(Sine / 25)) + -math.sin(Sine / 25) / 15, 0, 0),
- CFrame.new(1.53936172, 0.0685965717, -3.50273149e-05, 0.976906419, -0.213668048, 5.96046448e-07, 0.213668048, 0.976906359, -2.41280486e-06, -2.98023224e-08, 2.48104334e-06, 1) * CFrame.new(0 + .6 * math.cos(Sine / 25) / 15, 0 + -math.sin(Sine / 25) / 15, 0) * CFrame.Angles(0, 0, math.rad(0 + 6 * math.cos(Sine / 25) + -math.sin(Sine / 25) / 15)),
- CFrame.new(-1.57821107, 0.0765490532, -8.72988312e-06, 0.986071229, 0.166324019, 4.17232513e-07, -0.166324049, 0.986071229, -2.54119595e-06, -8.04662704e-07, 2.43633986e-06, 1) * CFrame.new(0 - .6 * math.cos(Sine / 25) / 15, 0 + -math.sin(Sine / 25) / 15, 0) * CFrame.Angles(0, 0, math.rad(0 - 6 * math.cos(Sine / 25) + -math.sin(Sine / 25) / 15)),
- CFrame.new(0.500009358, -1.90001287, -8.47876072e-06, 0.960052788, 0, 0.279819131, 0, 1, 0, -0.279819131, 0, 0.960052788) * CFrame.new(0, 0 + .1 * math.cos(Sine / 25), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.499997616, -1.90001287, -1.1920929e-06, 0.915082514, 0, 0.403266639, 0, 1, 0, -0.403266639, 0, 0.915082514) * CFrame.new(0, 0 + .1 * math.cos(Sine / 25), 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0,CFrame.new(0.0051835929, -0.917189419, -0.0507569462, 0.998194337, -0.0044786483, 0.059902817, -1.39512122e-06, 0.997215033, 0.0745804086, -0.060070008, -0.074445799, 0.995414257) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(180), 0), .3)
- Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, 0), .3)
- Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(0, 0, 0), .3)
- Page1Weld.C0 = clerp(Page1Weld.C0, CFrame.new(0, 0, 0), .3)
- Page2Weld.C0 = clerp(Page2Weld.C0, CFrame.new(0, 0, 0), .3)
- Page3Weld.C0 = clerp(Page3Weld.C0, CFrame.new(0, 0, 0), .3)
- Page4Weld.C0 = clerp(Page4Weld.C0, CFrame.new(0, 0, 0), .3)
- elseif idle >= 1000 and idle <= 1029 then
- PlayAnimationFromTable({
- CFrame.new(0, -1.54823911, -0.0119511522, 1, 0, 0, 0, 0.999266207, -0.0383040085, 0, 0.0383040085, 0.999266207) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.50550437, -0.0831122249, 1, 0, 0, 0, 0.982182503, 0.18793045, 0, -0.187930465, 0.982182503) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.06279719, 0.382747054, -1.1166898, -0.0112929959, 0.429598093, 0.902949572, 0.988301039, 0.142149165, -0.0552701205, -0.152097479, 0.891761899, -0.426177502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.933078051, 0.292328298, -0.924596369, 0.0474510007, -0.430725962, -0.901234508, -0.963147759, 0.219414949, -0.155575529, 0.264754742, 0.875404119, -0.404441208) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.744557023, -1.08508086, -1.16085029, 0.979563355, -0.201136231, -1.62931042e-06, 0.000304535963, 0.00149123371, -0.999998987, 0.201136038, 0.979562283, 0.00152201205) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.573045015, -1.13635004, -1.16222501, 0.988961458, 0.148173124, 2.76803939e-06, -0.00580352871, 0.0387535319, -0.999232054, -0.148059443, 0.988201976, 0.0391856767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .2, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.156456947, -2.74007773, 0.246124014, -0.0703226104, 0.0644725487, 0.995438576, 0.470738292, -0.877660394, 0.0900994986, 0.879465878, 0.474927098, 0.03136966) * CFrame.new(0, -.6, .4) * CFrame.Angles(-math.rad(6), -math.rad(2), 0), .2)
- Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, 0), .3)
- Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(0, 0, 0), .3)
- Page1Weld.C0 = clerp(Page1Weld.C0, CFrame.new(0, 0, 0), .3)
- Page2Weld.C0 = clerp(Page2Weld.C0, CFrame.new(0, 0, 0), .3)
- Page3Weld.C0 = clerp(Page3Weld.C0, CFrame.new(0, 0, 0), .3)
- Page4Weld.C0 = clerp(Page4Weld.C0, CFrame.new(0, 0, 0), .3)
- else
- PlayAnimationFromTable({
- CFrame.new(0, -1.54823911, -0.0119511522, 1, 0, 0, 0, 0.999266207, -0.0383040085, 0, 0.0383040085, 0.999266207) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.50550437, -0.0831122249, 1, 0, 0, 0, 0.982182503, 0.18793045, 0, -0.187930465, 0.982182503) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.52166581, 0.447037965, -0.923569045, -0.0112919966, -0.461337954, 0.887152612, 0.988301039, 0.129801735, 0.0800790787, -0.152097479, 0.877678156, 0.454475135) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.56414342, 0.32448411, -0.928667903, 0.0474510118, 0.385118902, -0.921646357, -0.963147998, 0.262200564, 0.0599753447, 0.264753819, 0.884835839, 0.383368224) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.744557023, -1.08508086, -1.16085029, 0.979563355, -0.201136231, -1.62931042e-06, 0.000304535963, 0.00149123371, -0.999998987, 0.201136038, 0.979562283, 0.00152201205) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.573045015, -1.13635004, -1.16222501, 0.988961458, 0.148173124, 2.76803939e-06, -0.00580352871, 0.0387535319, -0.999232054, -0.148059443, 0.988201976, 0.0391856767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .2, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0746267289, -1.12088895, -2.21927238, -0.0703216195, 0.0644726008, 0.995438635, -0.417797893, -0.908067465, 0.0292988829, 0.905814409, -0.413831919, 0.0907932818) * CFrame.new(0, -.6, .4) * CFrame.Angles(-math.rad(6), -math.rad(2), 0), .2)
- Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(.15, -.32, 0) * CFrame.Angles(0, 0, math.rad(80)), .2)
- Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(-.15, -.32, 0) * CFrame.Angles(0, 0, -math.rad(80)), .2)
- Page1Weld.C0 = clerp(Page1Weld.C0, CFrame.new(.19, 0, 0), .1)
- Page2Weld.C0 = clerp(Page2Weld.C0, CFrame.new(-.19, 0, 0), .1)
- Page3Weld.C0 = clerp(Page3Weld.C0, CFrame.new(.19, 0, 0), .1)
- Page4Weld.C0 = clerp(Page4Weld.C0, CFrame.new(-.19, 0, 0), .1)
- end
- elseif(Mode == 'Chaos')then
- PlayAnimationFromTable({
- CFrame.new(-0, -0.700056553, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0-.3*math.cos(Sine/6), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.60440266, -0.124433547, 1, 0, 0, 0, 0.930893779, 0.365289897, 0, -0.365289897, 0.930893779) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.33964837, 0.0472594202, 0, 0.965263903, -0.26127696, 0, 0.26127696, 0.965263903, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.50379956, 0.0753193349, 0, 0.981321335, 0.192376077, 0, -0.192376077, 0.981321335, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.72311032+.3*math.cos(Sine/6), 1.082268, 1, 0, 0, 0, 0.287302017, 0.957840145, 0, -0.957840145, 0.287302017) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.59868217+.3*math.cos(Sine/6), -0.487775445, 1, 0, 0, 0, 0.837925971, 0.545783997, 0, -0.545783997, 0.837925971) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0362205505, -0.783439338, 0.0280280747, 1, 0, 0, 0, -7.98121328e-05, 1, 0, -1, -7.98121328e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(90), 0, 0), .3)
- Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(0.036224369, -0.783439398, 0.0280275885, 1.00000012, 9.09494702e-13, 0, 0, -8.04100273e-05, 1.00000012, -0, -1, -8.04100273e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(90), 0, 0), .3)
- end
- end
- elseif TorsoVelocity > 2 and hit ~= nil then
- Anim = "Walk"
- idle = 0
- --[[if Walk == true then
- RH.C0 = clerp(RH.C0,CFrame.new(0.5, -1.99998736, 0, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, .04, 0 + 1 * math.cos(Sine / 14)) * CFrame.Angles(math.rad(0 - 60 * math.cos(Sine / 14) + -math.sin(Sine / 14)), 0, 0), .3)
- LH.C0 = clerp(LH.C0,CFrame.new(-0.5, -1.99998736, -0, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, .04, 0 - 1 * math.cos(Sine / 14)) * CFrame.Angles(math.rad(0 + 60 * math.cos(Sine / 14) + -math.sin(Sine / 14)), 0, 0), .3)
- else
- RH.C0 = clerp(RH.C0,CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
- LH.C0 = clerp(LH.C0,CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
- end]]
- if Attack == false then
- Change = 3
- if Mode == "Doom" then
- PlayAnimationFromTable({
- CFrame.new(0.0318062864, 0.0148224866, 0.188703328, 0.999998093, 8.53988786e-06, 0.00195278518, -0.000351000024, 0.984490514, 0.17543757, -0.00192100019, -0.175437927, 0.984488666) * CFrame.new(0, 0 - .2 * math.cos(Sine / 7) / 1, 0) * CFrame.Angles(0, math.rad(0 - 15 * math.sin(Sine / 14) / 2), 0),
- CFrame.new(0.00635266211, 1.50415087, -0.142217293, 0.999798954, -0.0167724565, 0.0109908124, 0.01459637, 0.984523952, 0.174641505, -0.0137498872, -0.174446017, 0.984570861) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.69792438, 0.14823316, -0.362910032, 0.283905745, -0.684079945, 0.67188704, 0.836495221, 0.519218564, 0.175180092, -0.468693435, 0.512295663, 0.719638765) * CFrame.new(0 - .05 * math.cos(Sine / 14) / 2, 0, 0) * CFrame.Angles(math.rad(0 + 3 * math.cos(Sine / 14) + -math.sin(Sine / 14)), 0, math.rad(0 - 2 * math.cos(Sine / 14) + -math.sin(Sine / 14))),
- CFrame.new(-1.58661735, 0.102422871, 0.022910025, 0.958403826, 0.284608662, 0.02145404, -0.284712702, 0.95861119, 0.00189498067, -0.0200267546, -0.00792440027, 0.999768198) * CFrame.new(0, .06, 0 + .8 * math.cos(Sine / 14)) * CFrame.Angles(math.rad(0 - 50 * math.cos(Sine / 14) + -math.sin(Sine / 14)), 0, 0),
- CFrame.new(0.499994814, -1.99997461, 2.83867121e-05, 0.999385893, -2.7657079e-06, -0.0350396, 2.68523581e-06, 1.00000012, -2.34693289e-06, 0.0350396037, 2.24262476e-06, 0.999386072) * CFrame.new(0, .04 + .15 * math.sin(Sine / 14), 0 + 1 * math.cos(Sine / 14)) * CFrame.Angles(math.rad(0 - 60 * math.cos(Sine / 14) + -math.sin(Sine / 14)), 0, 0),
- CFrame.new(-0.500012517, -1.99998093, 2.52514146e-05, 0.99994719, -6.15620229e-06, -0.010278387, 6.13415614e-06, 1.00000012, -2.17556953e-06, 0.0102783879, 2.10851431e-06, 0.999947369) * CFrame.new(0, .04 - .15 * math.sin(Sine / 14), 0 - 1 * math.cos(Sine / 14)) * CFrame.Angles(math.rad(0 + 60 * math.cos(Sine / 14) + -math.sin(Sine / 14)), 0, 0),
- }, .3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0,CFrame.new(0.422178149, -0.431631207, -0.0865938514, 0.0519990623, -0.253047228, 0.966055632, 0.0342271328, -0.966344357, -0.254965186, 0.998060465, 0.0463233143, -0.0415879488), .3)
- elseif Mode == "Yiqi" then
- PlayAnimationFromTable({
- CFrame.new(-0.0705804676, 0.0414512157, 0.0257320851, 0.573774159, -4.70244395e-08, -0.819013655, 0.101312034, 0.992319643, 0.0709758475, 0.812723279, -0.123700023, 0.569367409) * CFrame.new(0, 0 - .1 * math.cos(Sine / 7) + -math.sin(Sine / 7) / 7, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0469983295, 1.49224496, -0.074263528, 0.581345737, -0.0469120592, 0.812303185, -0.0331367664, 0.996143162, 0.0812443346, -0.812981665, -0.0741481557, 0.57754916) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.6395818, 0.0797293931, -0.0658661723, 0.905013084, -0.36783576, -0.21365419, 0.307027459, 0.912473202, -0.270419776, 0.294423759, 0.179135814, 0.938735962) * CFrame.new(0, 0,0 - .1 * math.cos(Sine / 14) * math.cos(Sine / 14)) * CFrame.Angles(math.rad(0 + 10 * math.cos(Sine / 14) * math.cos(Sine / 14)), 0, 0),
- CFrame.new(-0.546789467, 0.33641836, -0.891040087, 0.693382978, -0.701944649, 0.162769407, 0.319124192, 0.0966177583, -0.942775071, 0.6460495, 0.705647886, 0.291000605) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine / 14) * math.cos(Sine / 14)) * CFrame.Angles(math.rad(0 + 10 * math.cos(Sine / 14) * math.cos(Sine / 14)), 0, 0),
- CFrame.new(0.500030875, -1.99998879, 4.15891409e-05, 0.717572987, 1.49011612e-07, 0.696483374, 1.74716115e-06, 0.99999994, -2.01165676e-06, -0.696483612, 2.65985727e-06, 0.717572927) * CFrame.new(0, .04 + .1 * math.sin(Sine / 14), 0 + 1 * math.cos(Sine / 14)) * CFrame.Angles(math.rad(0 - 60 * math.cos(Sine / 14) + -math.sin(Sine / 14)), 0, 0),
- CFrame.new(-0.499966145, -1.99998987, 3.52412462e-05, 0.633340716, -6.60866499e-06, 0.77387315, 4.30922955e-06, 1, 4.99933958e-06, -0.77387321, 1.63912773e-07, 0.633340657) * CFrame.new(0, .04 - .1 * math.sin(Sine / 14), 0 - 1 * math.cos(Sine / 14)) * CFrame.Angles(math.rad(0 + 60 * math.cos(Sine / 14) + -math.sin(Sine / 14)), 0, 0),
- }, .3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0,CFrame.new(0.0578704774, -0.954238117, 0.313473672, 0.948782384, 0.126949251, -0.289302111, -0.315771252, 0.410087258, -0.855638444, 0.0100164413, 0.903168023, 0.429170549), .3)
- elseif Mode == "Glacial" then
- PlayAnimationFromTable({
- CFrame.new(0, -0.0151388654, -0.025550032, 1, 0, 0, 0, 0.98213464, 0.188179925, 0, -0.188179925, 0.98213464) * CFrame.new(0, -.1 - .2 * math.cos(Sine / 7) / 1, 0) * CFrame.Angles(0, math.rad(0 - 15 * math.sin(Sine / 14) / 2), 0),
- CFrame.new(0, 1.49296319, -0.0511947572, 1, 0, 0, 0, 0.990727007, 0.135868296, 0, -0.135868296, 0.990727007) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.878128648, 0.0638858676, -0.768196106, 0.131654963, 0.49781999, 0.857229471, 0.794706583, 0.463901669, -0.391454816, -0.592544079, 0.7327829, -0.334545851) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.96922517, 0.701068759, -0.233611345, -0.18804504, 0.94338268, -0.27325505, -0.982133448, -0.182679564, 0.0451907814, -0.00728589296, 0.276870847, 0.960879624) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.99998736, 0, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, .1 + .15 * math.sin(Sine / 14), 0 + 1 * math.cos(Sine / 14)) * CFrame.Angles(math.rad(0 - 60 * math.cos(Sine / 14) + -math.sin(Sine / 14)), 0, 0),
- CFrame.new(-0.5, -1.99998736, -0, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, .1 - .15 * math.sin(Sine / 14), 0 - 1 * math.cos(Sine / 14)) * CFrame.Angles(math.rad(0 + 60 * math.cos(Sine / 14) + -math.sin(Sine / 14)), 0, 0),
- }, .3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0,CFrame.new(0.148523778, -1.10597992, -0.526117504, 0.935268402, -0.0756480098, 0.345760405, 0.350377411, 0.059643954, -0.934707642, 0.0500862375, 0.995349348, 0.082288444), .3)
- elseif Mode == "Judgement" then
- PlayAnimationFromTable({
- CFrame.new(0, 0.613432884, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 - .1 * math.sin(Sine / 25), 0) * CFrame.Angles(math.rad(-35), 0, 0),
- CFrame.new(0, 1.47576845, -0.183517665, 1, 0, 0, 0, 0.942387998, 0.334522009, 0, -0.334522009, 0.942387998) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.59684741, 0.183835715, 0.37076515, 0.902474225, -0.398729265, -0.16295813, 0.429359078, 0.802400231, 0.414493382, -0.0345130078, -0.444037139, 0.895343482) * CFrame.new(0 + .08 * math.cos(Sine / 25), 0 + .02 * math.sin(Sine / 14), 0) * CFrame.Angles(math.rad(0 + 6 * math.cos(Sine / 25) + -math.sin(Sine / 25) / 2), 0, math.rad(0 + 6 * math.cos(Sine / 25) + -math.sin(Sine / 25) / 2)),
- CFrame.new(-1.64785802, 0.130850166, 0.411598682, 0.942276478, 0.283341706, 0.178417161, -0.334835142, 0.798637867, 0.500063002, -0.000802000402, -0.53093785, 0.847410381) * CFrame.new(0 - .08 * math.cos(Sine / 25), 0 + .02 * math.sin(Sine / 14), 0) * CFrame.Angles(math.rad(0 + 6 * math.cos(Sine / 25) + -math.sin(Sine / 25) / 2), 0, math.rad(0 - 6 * math.cos(Sine / 25) + -math.sin(Sine / 25) / 2)),
- CFrame.new(0.69569695, -1.83191669, 0.520230889, 0.970664501, -0.23324433, -0.0583740994, 0.2335639, 0.857063472, 0.45922783, -0.057081975, -0.459390253, 0.886398494) * CFrame.new(0 + .06 * math.cos(Sine / 25), 0 + .01 * math.sin(Sine / 14), 0) * CFrame.Angles(math.rad(0 + 3 * math.cos(Sine / 25) + -math.sin(Sine / 25) / 2), 0, math.rad(0 + 3 * math.cos(Sine / 25) + -math.sin(Sine / 25) / 2)),
- CFrame.new(-0.82305634, -1.88001907, 0.542808414, 0.96129787, 0.27136445, 0.0476210974, -0.259113967, 0.831738353, 0.490990192, 0.0936289951, -0.484327167, 0.869862556) * CFrame.new(0 - .06 * math.cos(Sine / 25), 0 + .01 * math.sin(Sine / 14), 0) * CFrame.Angles(math.rad(0 + 3 * math.cos(Sine / 25) + -math.sin(Sine / 25) / 2), 0, math.rad(0 - 3 * math.cos(Sine / 25) + -math.sin(Sine / 25) / 2)),
- }, .3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0274904128, -0.889091134, 0.114378981, -0.99901706, -0.0353897773, -0.0266954955, -0.0336241573, 0.212514073, 0.976579428, -0.028887745, 0.976516962, -0.213495076), .3)
- elseif Mode == "Lust" then
- PlayAnimationFromTable({
- CFrame.new(0.00415957673, -0.0150059275, -0.12860167, 0.999978006, -5.28513795e-07, 0.00663040439, -0.00117199996, 0.984239638, 0.176836058, -0.00652599987, -0.176839933, 0.984218061) * CFrame.new(0, 0 - .1 * math.cos(Sine / 7) + -math.sin(Sine / 7) / 7, 0) * CFrame.Angles(0, math.rad(0 - 10 * math.sin(Sine / 14)), 0),
- CFrame.new(-0.00139884045, 1.5098356, -0.0593360811, 0.999721348, -0.00289272936, 0.0234256424, -1.38534233e-06, 0.992454708, 0.122612953, -0.0236035734, -0.122578874, 0.992178202) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5752449, 0.0612273514, 0.156703681, 0.971056223, -0.237872392, -0.0216052122, 0.236960053, 0.948055744, 0.212227032, -0.0300000068, -0.211203933, 0.97698158) * CFrame.new(0, .06, 0 - .3 * math.cos(Sine / 14) + -math.sin(Sine / 7) / 7) * CFrame.Angles(math.rad(0 + 20 * math.cos(Sine / 14) + -math.sin(Sine / 14)), 0, 0),
- CFrame.new(-1.60324585, 0.109331742, -1.08318845e-05, 0.978333592, 0.207035005, -4.69991937e-06, -0.20703502, 0.978333592, -4.76837158e-06, 3.61166894e-06, 5.64754009e-06, 1.00000012) * CFrame.new(0, .06, 0 + .8 * math.cos(Sine / 14) + -math.sin(Sine / 7) / 7) * CFrame.Angles(math.rad(0 - 50 * math.cos(Sine / 14) + -math.sin(Sine / 14)), 0, 0),
- CFrame.new(0.500007093, -2.00001121, -5.83380461e-06, 0.99755913, 1.29221007e-08, 0.0698269382, 5.77419996e-08, 1.00000012, -1.01327896e-06, -0.0698269531, 1.02818012e-06, 0.99755919) * CFrame.new(0, .14 + .15 * math.sin(Sine / 14) + -math.sin(Sine / 7) / 7, 0 + 1 * math.cos(Sine / 14)) * CFrame.Angles(math.rad(0 - 60 * math.cos(Sine / 14) + -math.sin(Sine / 14)), 0, 0),
- CFrame.new(-0.500001371, -2.00001144, 4.20957804e-07, 0.998004198, -3.64496373e-07, 0.0631475151, 4.30271029e-07, 1.00000012, -9.983778e-07, -0.0631475151, 1.04308128e-06, 0.998004258) * CFrame.new(0, .14 - .15 * math.sin(Sine / 14) + -math.sin(Sine / 7) / 7, 0 - 1 * math.cos(Sine / 14)) * CFrame.Angles(math.rad(0 + 60 * math.cos(Sine / 14) + -math.sin(Sine / 14)), 0, 0),
- }, .3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(-0.0286506098, -1.03842533, -0.29957068, 0.999917626, 0.0123331631, -0.00354917417, -0.00573099824, 0.181661949, -0.983344436, -0.0114829959, 0.983283758, 0.181717679) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(180), 0), .3)
- elseif Mode == "Lunar" then
- PlayAnimationFromTable({
- CFrame.new(0.00415957673, -0.0150059275, -0.12860167, 0.999978006, -5.28513795e-07, 0.00663040439, -0.00117199996, 0.984239638, 0.176836058, -0.00652599987, -0.176839933, 0.984218061) * CFrame.new(0, 0 - .1 * math.cos(Sine / 7) + -math.sin(Sine / 7) / 7, 0) * CFrame.Angles(0, math.rad(0 - 10 * math.sin(Sine / 14)), 0),
- CFrame.new(-0.00139884045, 1.5098356, -0.0593360811, 0.999721348, -0.00289272936, 0.0234256424, -1.38534233e-06, 0.992454708, 0.122612953, -0.0236035734, -0.122578874, 0.992178202) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.56036627, 0.0972823203, -2.94881829e-05, 0.971129656, -0.238552645, -1.26706436e-06, 0.23855266, 0.971129596, -4.47034836e-08, 1.24052167e-06, -2.68220901e-07, 1.00000012) * CFrame.new(0, .06, 0 - .8 * math.cos(Sine / 14) + -math.sin(Sine / 7) / 7) * CFrame.Angles(math.rad(0 + 50 * math.cos(Sine / 14) + -math.sin(Sine / 14)), 0, 0),
- CFrame.new(-1.60324585, 0.109331742, -1.08318845e-05, 0.978333592, 0.207035005, -4.69991937e-06, -0.20703502, 0.978333592, -4.76837158e-06, 3.61166894e-06, 5.64754009e-06, 1.00000012) * CFrame.new(0, .06, 0 + .8 * math.cos(Sine / 14) + -math.sin(Sine / 7) / 7) * CFrame.Angles(math.rad(0 - 50 * math.cos(Sine / 14) + -math.sin(Sine / 14)), 0, 0),
- CFrame.new(0.500007093, -2.00001121, -5.83380461e-06, 0.99755913, 1.29221007e-08, 0.0698269382, 5.77419996e-08, 1.00000012, -1.01327896e-06, -0.0698269531, 1.02818012e-06, 0.99755919) * CFrame.new(0, .14 + .15 * math.sin(Sine / 14) + -math.sin(Sine / 7) / 7, 0 + 1 * math.cos(Sine / 14)) * CFrame.Angles(math.rad(0 - 60 * math.cos(Sine / 14) + -math.sin(Sine / 14)), 0, 0),
- CFrame.new(-0.500001371, -2.00001144, 4.20957804e-07, 0.998004198, -3.64496373e-07, 0.0631475151, 4.30271029e-07, 1.00000012, -9.983778e-07, -0.0631475151, 1.04308128e-06, 0.998004258) * CFrame.new(0, .14 - .15 * math.sin(Sine / 14) + -math.sin(Sine / 7) / 7, 0 - 1 * math.cos(Sine / 14)) * CFrame.Angles(math.rad(0 + 60 * math.cos(Sine / 14) + -math.sin(Sine / 14)), 0, 0),
- }, .3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.00518837804, -0.917191565, -0.0507644936, 0.998194456, -0.00447571464, 0.059900362, -4.14066017e-06, 0.997215092, 0.0745806396, -0.0600673482, -0.0744462311, 0.995414436) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(180), 0), .3)
- Handle1Weld.C0 = clerp(Handle1Weld.C0, CFrame.new(0, 0, 0), .3)
- Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(0, 0, 0), .3)
- Page1Weld.C0 = clerp(Page1Weld.C0, CFrame.new(0, 0, 0), .3)
- Page2Weld.C0 = clerp(Page2Weld.C0, CFrame.new(0, 0, 0), .3)
- Page3Weld.C0 = clerp(Page3Weld.C0, CFrame.new(0, 0, 0), .3)
- Page4Weld.C0 = clerp(Page4Weld.C0, CFrame.new(0, 0, 0), .3)
- elseif(Mode == 'Chaos')then
- PlayAnimationFromTable({
- CFrame.new(0.0318062864, 0.0148224866, 0.188703328, 0.999998093, 8.53988786e-06, 0.00195278518, -0.000351000024, 0.984490514, 0.17543757, -0.00192100019, -0.175437927, 0.984488666) * CFrame.new(0, 0 - .2 * math.cos(Sine / 7) / 1, 0) * CFrame.Angles(0, math.rad(0 - 15 * math.sin(Sine / 14) / 2), 0),
- CFrame.new(0.00635266211, 1.50415087, -0.142217293, 0.999798954, -0.0167724565, 0.0109908124, 0.01459637, 0.984523952, 0.174641505, -0.0137498872, -0.174446017, 0.984570861) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.69405742, 0.0690776706, -0.217937142, 0.688036799, -0.691332877, 0.220599651, 0.725675821, 0.65547514, -0.20915769, 0, 0.303992003, 0.952674568) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.69405742, 0.0690776706, -0.217937142, 0.692345381, 0.683688939, -0.2307107, -0.709151328, 0.585658312, -0.392566979, -0.13327606, 0.435400665, 0.890316725) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.499994814, -1.99997461, 2.83867121e-05, 0.999385893, -2.7657079e-06, -0.0350396, 2.68523581e-06, 1.00000012, -2.34693289e-06, 0.0350396037, 2.24262476e-06, 0.999386072) * CFrame.new(0, .04 + .15 * math.sin(Sine / 14), 0 + 1 * math.cos(Sine / 14)) * CFrame.Angles(math.rad(0 - 60 * math.cos(Sine / 14) + -math.sin(Sine / 14)), 0, 0),
- CFrame.new(-0.500012517, -1.99998093, 2.52514146e-05, 0.99994719, -6.15620229e-06, -0.010278387, 6.13415614e-06, 1.00000012, -2.17556953e-06, 0.0102783879, 2.10851431e-06, 0.999947369) * CFrame.new(0, .04 - .15 * math.sin(Sine / 14), 0 - 1 * math.cos(Sine / 14)) * CFrame.Angles(math.rad(0 + 60 * math.cos(Sine / 14) + -math.sin(Sine / 14)), 0, 0),
- }, .3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0362205505, -0.783439338, 0.0280280747, 1, 0, 0, 0, -7.98121328e-05, 1, 0, -1, -7.98121328e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(90), 0, 0), .3)
- Handle2Weld.C0 = clerp(Handle2Weld.C0, CFrame.new(0.036224369, -0.783439398, 0.0280275885, 1.00000012, 9.09494702e-13, 0, 0, -8.04100273e-05, 1.00000012, -0, -1, -8.04100273e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(90), 0, 0), .3)
- end
- end
- end
- if #Effects > 0 then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- if Thing[2] == "Shoot" then
- Look = Thing[1]
- local hit, pos = RayCast(Thing[4], Look, 20, m)
- local mag = (Thing[4] - pos).magnitude
- Effects.Cylinder.Create(BrickColor.new("New Yeller"),CFrame.new((Thing[4] + pos)/2, pos)*CFrame.Angles(1.57,0,0),.9,mag * 5,.9,0,0,0,0.14)
- Thing[4]=Thing[4]+(Look*10)
- Thing[3]=Thing[3]-1
- if hit~=nil then
- Thing[3]=0
- local ref=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
- ref.Anchored = true
- ref.CFrame = CFrame.new(pos)
- CFuncs.Sound.Create("300916057", ref, 21.2, 1.1)
- Effects.Block.Create(BrickColor.new("New Yeller"), ref.CFrame, .1, .1, .1, .8, .8, .8, .1, 1)
- if Stance == true then
- Damage(hit, hit, 10, 15, 0, "Normal", hit, 0)
- else
- Damage(hit, hit, 9, 12, 0, "Normal", hit, 0)
- end
- --MagnitudeDamage(ref, 2, 8, 9, 0, .2, "Normal")
- game:GetService("Debris"):AddItem(ref, 1)
- end
- if Thing[3] <= 0 then
- table.remove(Effects, e)
- end
- end
- if Thing[2] ~= "Shoot" then
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Ice" then
- if Thing[6] <= Thing[5] then
- Thing[6] = Thing[6] + .05
- Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
- else
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- elseif Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- elseif Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block3" then
- Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block4" then
- Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block2Fire" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- if Thing[1].Transparency >= .3 then
- Thing[1].BrickColor = BrickColor.new("Bright red")
- else
- Thing[1].BrickColor = BrickColor.new("Bright yellow")
- end
- elseif Thing[2] == "Cylinder" then
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Elec" then
- Mesh = Thing[10]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
- Thing[1].Rotation = Vector3.new(0, 0, 0)
- elseif Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- end
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