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- local Item = "item"
- local amount = math.pi
- local price = math.huge
- game:GetService("ReplicatedStorage").Events.SubmitTrade:FireServer(Item, amount, price)
- -- NOT PART OF TH SCRIPT
- -- Pick an item
- -- Make sure you have a amount of (3) of that item (3 god bags)
- -- Craft a Market and place it
- -- Craft a Chest and place it close to market
- -- Go in Market
- -- On script where it says "item" Replace it with name (God Bag)
- -- Press execute - It'll put the stuff in the market
- -- exit the market (C)
- -- Go to chest and drop the remaining inventory of the item in it to get a set value
- -- Cancel the market item (GOD BAG)
- -- drop it in the chest
- -- Pick it all up
- -- PROFIT
- WHY does THIS work?
- What is happening is that the script puts 4 items on sale in the marketplace, But it doesn't put its full value so what it does
- sets it to a decimal 3.1-3.3 meaning there is 3 and a bit items, the game does not recognize that and thinks it's 4 items, but you still have 0.7-9 item in your inventory?
- This means that when you drop it the 0.7 it's still an item meaning it will drop the full item because there is something still there!
- Once you dropped it in the chest, it won't add onto the old value for example 3.1 in the store 0.9 inventory making 4 but what will happen is 3.1 when you are dropping it you will end up at the last one with 0.1 even though it's not a full value it will still give you the bag since there is still something there.. meaning it will drop 4 items from marketplace even though you put 3.1 and 1 items from 0.7 = 5 items
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