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- _G.toggle = true
- while _G.toggle == true do
- wait()
- for _, v in pairs(game.Workspace.Drops.Active:GetChildren()) do
- if v:IsA("Part") or v:IsA("Tool") or v:IsA("Model") or v:IsA("MeshPart") then
- if v.Name == "Gleaming Stand Arrow" or v.Name == "Stand Arrow" or v.Name == "Unusual Stand Arrow" or v.Name == "Rokakaka" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.DropCenter.CFrame
- fireproximityprompt(v.ProximityPrompt)
- end
- end
- end
- end
- end
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