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Nov 9th, 2015
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  1. [Display]
  2. flocalShadowMapHalveEveryXUnit=750.0000
  3. focusShadowMapDoubleEveryXUnit=450.0000
  4. fShadowBiasScale=1.0000
  5. fDirShadowDistance=20000.0000
  6. fShadowDistance=20000.0000
  7. uiOrthoShadowFilter=3
  8. uiShadowFilter=3
  9. iShadowMapResolution=4096
  10. uPipboyTargetHeight=700
  11. uPipboyTargetWidth=876
  12. iVolumetricLightingQuality=2
  13. bVolumetricLightingEnable=1
  14. bSAOEnable=1
  15. iDirShadowSplits=3
  16. bVolumetricLightingForceCasters=0
  17. iTiledLightingMinLights=40
  18. bComputeShaderDeferredTiledLighting=1
  19. iMaxFocusShadowsDialogue=4
  20. iMaxFocusShadows=4
  21. bForceIgnoreSmoothness=0
  22. fBlendSplitDirShadow=48.0000
  23. bSinglePassDirShadow=1
  24. bEnableWetnessMaterials=1
  25. fTessFactorMaxDistanceScale=100.0000
  26. sAntiAliasing=TAA
  27. fLeafAnimDampenDistEnd=4600.0000
  28. fLeafAnimDampenDistStart=3600.0000
  29. fMeshLODFadePercentDefault=1.2000
  30. fMeshLODFadeBoundDefault=256.0000
  31. fMeshLODFadeScalar=1.0000
  32. fMeshLODLevel2FadeTreeDistance=2048.0000
  33. fMeshLODLevel1FadeTreeDistance=2844.0000
  34. fInteriorMeshLODLevel2FadeDist=1950.0000
  35. fInteriorMeshLODLevel1FadeDist=2600.0000
  36. fMeshLODLevel2FadeDist=999999.0000
  37. fMeshLODLevel1FadeDist=999999.0000
  38. iMaxAnisotropy=16
  39. iPresentInterval=1
  40. bTopMostWindow=0
  41. bMaximizeWindow=0
  42. bBorderless=1
  43. bFull Screen=1
  44. iSize H=1440
  45. iSize W=3440
  46. bAllowShadowcasterNPCLights=0
  47. iScreenShotIndex=0
  48. fMaxFocusShadowMapDistance=450.0000
  49. bPrecipitationOcclusion=1
  50. iMaxSkinDecalsPerFrame=25
  51. iMaxDecalsPerFrame=100
  52. sD3DDevice="NVIDIA GeForce GTX 980 Ti"
  53. iTexMipMapSkip=0
  54. bEnableRainOcclusion=1
  55. iAdapter=0
  56. [Imagespace]
  57. bDoDepthOfField=1
  58. bScreenSpaceBokeh=1
  59. bMBEnable=1
  60. bLensFlare=1
  61. [Pipboy]
  62. fPipboyEffectColorB=0.0900
  63. fPipboyEffectColorG=1.0000
  64. fPipboyEffectColorR=0.0800
  65. [VATS]
  66. fModMenuEffectHighlightPAColorB=0.4100
  67. fModMenuEffectHighlightPAColorG=0.8200
  68. fModMenuEffectHighlightPAColorR=1.0000
  69. fModMenuEffectPAColorB=0.4100
  70. fModMenuEffectPAColorG=0.8200
  71. fModMenuEffectPAColorR=1.0000
  72. fModMenuEffectHighlightColorB=0.0824
  73. fModMenuEffectHighlightColorG=1.0000
  74. fModMenuEffectHighlightColorR=0.0706
  75. fModMenuEffectColorB=0.4200
  76. fModMenuEffectColorG=0.9900
  77. fModMenuEffectColorR=0.4900
  78. [MAIN]
  79. fSkyCellRefFadeDistance=150000.0000
  80. bCrosshairEnabled=1
  81. fHUDOpacity=1.0000
  82. bSaveOnPause=1
  83. bSaveOnTravel=1
  84. bSaveOnWait=1
  85. bSaveOnRest=1
  86. [LightingShader]
  87. bScreenSpaceSubsurfaceScattering=1
  88. bScreenSpaceReflections=1
  89. [General]
  90. bGamepadEnable=1
  91. bPipboyCompanionEnabled=0
  92. iStoryManagerLoggingEvent=-1
  93. bEnableStoryManagerLogging=0
  94. uGridsToLoad=5
  95. [Interface]
  96. bDialogueSubtitles=0
  97. bGeneralSubtitles=1
  98. iHUDColorB=21
  99. iHUDColorG=255
  100. iHUDColorR=18
  101. bDialogueCameraEnable=1
  102. bShowCompass=1
  103. [Controls]
  104. fMouseHeadingSensitivity=0.0300
  105. fGamepadHeadingSensitivity=0.6667
  106. bAlwaysRunByDefault=1
  107. bInvertYValues=0
  108. bGamePadRumble=1
  109. [GamePlay]
  110. iDifficulty=2
  111. bShowFloatingQuestMarkers=1
  112. bShowQuestMarkers=1
  113. [Particles]
  114. iMaxDesired=750
  115. [SaveGame]
  116. fAutosaveEveryXMins=10.0000
  117. [AudioMenu]
  118. fAudioMasterVolume=1.0000
  119. fVal7=1.0000
  120. uID7=0
  121. fVal6=1.0000
  122. uID6=0
  123. fVal5=1.0000
  124. uID5=0
  125. fVal4=0.6500
  126. uID4=138006
  127. fVal3=0.6500
  128. uID3=1007612
  129. fVal2=1.0000
  130. uID2=94881
  131. fVal1=0.6500
  132. uID1=466532
  133. fVal0=0.6500
  134. uID0=554685
  135. [Water]
  136. bUseWaterDisplacements=1
  137. bUseWaterRefractions=1
  138. bUseWaterReflections=1
  139. bUseWaterDepth=1
  140. [TerrainManager]
  141. fTreeLoadDistance=75000.0000
  142. fBlockMaximumDistance=250000.0000
  143. fBlockLevel2Distance=110000.0000
  144. fBlockLevel1Distance=90000.0000
  145. fBlockLevel0Distance=60000.0000
  146. fSplitDistanceMult=1.5000
  147. bShowLODInEditor=0
  148. [Grass]
  149. fGrassStartFadeDistance=7000.0000
  150. fGrassMaxStartFadeDistance=7000.0000
  151. fGrassMinStartFadeDistance=400.0000
  152. [Decals]
  153. uMaxDecals=1000
  154. bDecals=1
  155. bSkinnedDecals=1
  156. uMaxSkinDecals=100
  157. uMaxSkinDecalsPerActor=40
  158. [LOD]
  159. fLODFadeOutMultSkyCell=1.0000
  160. fLODFadeOutMultObjects=30.0000
  161. fLODFadeOutMultItems=10.0000
  162. fLODFadeOutMultActors=15.0000
  163. [BlurShaderHDR]
  164. bDoHighDynamicRange=0
  165. [BlurShader]
  166. bUseBlurShader=0
  167. [Launcher]
  168. uLastAspectRatio=0
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