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Untitled

Mar 27th, 2019
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  1. ---------------
  2. --Ae0nian beta v1.4--
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by Makhail07/Theamazingnater
  6. --FE code by Mokiros
  7. --Edited by ozzak1003
  8. --Re-edited by cade44889 --
  9. --YT: https://www.youtube.com/channel/UC38cAdtSgPWJVEHV8zgZi6A--
  10. --Discord: ozzak1003#3275
  11. --------------------------------
  12. hello good sir
  13. Don't leak pls
  14. Enjoy ;)
  15. --------------------------------
  16. ]])
  17. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  18. local Player,game,owner = owner,game
  19. local RealPlayer = Player
  20. do
  21. print("FE Compatibility code by Mokiros")
  22. local rp = RealPlayer
  23. script.Parent = rp.Character
  24.  
  25. --RemoteEvent for communicating
  26. local Event = Instance.new("RemoteEvent")
  27. Event.Name = "UserInput_Event"
  28.  
  29. --Fake event to make stuff like Mouse.KeyDown work
  30. local function fakeEvent()
  31. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  32. t.connect = t.Connect
  33. return t
  34. end
  35.  
  36. --Creating fake input objects with fake variables
  37. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  38. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  39. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  40. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  41. end}
  42. --Merged 2 functions into one by checking amount of arguments
  43. CAS.UnbindAction = CAS.BindAction
  44.  
  45. --This function will trigger the events that have been :Connect()'ed
  46. local function te(self,ev,...)
  47. local t = m[ev]
  48. if t and t._fakeEvent then
  49. for _,f in pairs(t.Functions) do
  50. f(...)
  51. end
  52. end
  53. end
  54. m.TrigEvent = te
  55. UIS.TrigEvent = te
  56.  
  57. Event.OnServerEvent:Connect(function(plr,io)
  58. if plr~=rp then return end
  59. m.Target = io.Target
  60. m.Hit = io.Hit
  61. if not io.isMouse then
  62. local b = io.UserInputState == Enum.UserInputState.Begin
  63. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  64. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  65. end
  66. for _,t in pairs(CAS.Actions) do
  67. for _,k in pairs(t.Keys) do
  68. if k==io.KeyCode then
  69. t.Function(t.Name,io.UserInputState,io)
  70. end
  71. end
  72. end
  73. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  74. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  75. end
  76. end)
  77. Event.Parent = NLS([==[
  78. local Player = game:GetService("Players").LocalPlayer
  79. local Event = script:WaitForChild("UserInput_Event")
  80.  
  81. local Mouse = Player:GetMouse()
  82. local UIS = game:GetService("UserInputService")
  83. local input = function(io,a)
  84. if a then return end
  85. --Since InputObject is a client-side instance, we create and pass table instead
  86. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  87. end
  88. UIS.InputBegan:Connect(input)
  89. UIS.InputEnded:Connect(input)
  90.  
  91. local h,t
  92. --Give the server mouse data 30 times every second, but only if the values changed
  93. --If player is not moving their mouse, client won't fire events
  94. while wait(1/30) do
  95. if h~=Mouse.Hit or t~=Mouse.Target then
  96. h,t=Mouse.Hit,Mouse.Target
  97. Event:FireServer({isMouse=true,Target=t,Hit=h})
  98. end
  99. end]==],Player.Character)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local _rg = game
  104.  
  105. --Metatable for fake service
  106. local fsmt = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then return s[k] end
  110. end,
  111. __newindex = function(self,k,v)
  112. local s = rawget(self,"_RealService")
  113. if s then s[k]=v end
  114. end,
  115. __call = function(self,...)
  116. local s = rawget(self,"_RealService")
  117. if s then return s(...) end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  122. return setmetatable(t,fsmt)
  123. end
  124.  
  125. --Fake game object
  126. local g = {
  127. GetService = function(self,s)
  128. return self[s]
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. }
  136. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  137. g.service = g.GetService
  138.  
  139. g.RunService = FakeService({
  140. RenderStepped = _rg:GetService("RunService").Heartbeat,
  141. BindToRenderStep = function(self,name,_,fun)
  142. self._btrs[name] = self.Heartbeat:Connect(fun)
  143. end,
  144. UnbindFromRenderStep = function(self,name)
  145. self._btrs[name]:Disconnect()
  146. end,
  147. },"RunService")
  148.  
  149. setmetatable(g,{
  150. __index=function(self,s)
  151. return _rg:GetService(s) or typeof(_rg[s])=="function"
  152. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  153. end,
  154. __newindex = fsmt.__newindex,
  155. __call = fsmt.__call
  156. })
  157. --Changing owner to fake player object to support owner:GetMouse()
  158. game,owner = g,g.Players.LocalPlayer
  159. end
  160.  
  161. Player = owner
  162. PlayerGui = Player.PlayerGui
  163. Cam = workspace.CurrentCamera
  164. Backpack = Player.Backpack
  165. Character = Player.Character
  166. Humanoid = Character.Humanoid
  167. Mouse = Player:GetMouse()
  168. RootPart = Character["HumanoidRootPart"]
  169. Torso = Character["Torso"]
  170. Head = Character["Head"]
  171. RightArm = Character["Right Arm"]
  172. LeftArm = Character["Left Arm"]
  173. RightLeg = Character["Right Leg"]
  174. LeftLeg = Character["Left Leg"]
  175. RootJoint = RootPart["RootJoint"]
  176. Neck = Torso["Neck"]
  177. RightShoulder = Torso["Right Shoulder"]
  178. LeftShoulder = Torso["Left Shoulder"]
  179. RightHip = Torso["Right Hip"]
  180. LeftHip = Torso["Left Hip"]
  181.  
  182. Character = Player.Character
  183. Humanoid = Character.Humanoid
  184.  
  185. -----
  186.  
  187. plr = game.Players.LocalPlayer
  188. char = plr.Character
  189.  
  190.  
  191. -- Defining RenderStepped?
  192. renders = game:GetService("RunService").RenderStepped
  193. -- Intro
  194. char.Torso.roblox.Texture = "rbxassetid://305296807"
  195. local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
  196. local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  197. rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  198. rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
  199. rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
  200. local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
  201. local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  202. lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  203. lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
  204. lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
  205. local llegclone = game.Players.LocalPlayer.Character.Torso["Left Hip"]:Clone()
  206. game.Players.LocalPlayer.Character.Torso["Left Hip"]:Remove()
  207. local llegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  208. llegweld.Part0 = game.Players.LocalPlayer.Character.Torso
  209. llegweld.Part1 = game.Players.LocalPlayer.Character["Left Leg"]
  210. llegweld.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0)
  211. local rlegclone = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
  212. game.Players.LocalPlayer.Character.Torso["Right Hip"]:Remove()
  213. local rlegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  214. rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso
  215. rlegweld.Part1 = game.Players.LocalPlayer.Character["Right Leg"]
  216. rlegweld.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0)
  217. local rootjointclone = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone()
  218. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Remove()
  219. local humanoidrootpart = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  220. humanoidrootpart.Part0 = game.Players.LocalPlayer.Character.HumanoidRootPart
  221. humanoidrootpart.Part1 = game.Players.LocalPlayer.Character.Torso
  222. local heed = game.Players.LocalPlayer.Character.Torso["Neck"]:Clone()
  223. local headweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  224. headweld.Part0 = game.Players.LocalPlayer.Character.Torso
  225. headweld.Part1 = game.Players.LocalPlayer.Character.Head
  226. headweld.C0 = headweld.C0 * CFrame.new(0,1.5,0)
  227. local gunshot = Instance.new("Sound",char.Torso)
  228. gunshot.Name = "BANG"
  229. gunshot.SoundId = "rbxassetid://213603013"
  230. gunshot.Volume = 2
  231. gunshot:Play()
  232. char.Humanoid.WalkSpeed = 0
  233. char.Humanoid.JumpPower = 0
  234. for i = 0,1 , 0.03 do
  235. rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.975958347, -2.06729031, 0, 0.905177712, -0.425033659, 8.83524214e-27, 0.425034732, 0.905179977, 4.223007e-27, -1.05518035e-26, 3.02922588e-28, 1.0000025),i)
  236. llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.901434898, -1.97289896, 0, 0.896831989, 0.442371875, -3.88750654e-27, -0.442372978, 0.896834254, 5.09510506e-27, 4.69530011e-27, -3.35739201e-27, 1.0000025),i)
  237. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.98829222, 0.555973053, 0, -0.0983736441, -0.995149612, 6.86624532e-27, 0.995152056, -0.0983738229, 1.33999472e-26, -1.25618211e-26, 9.13816473e-27, 1.0000025),i)
  238. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.80910063, 0.148392916, 0, 0.586558223, 0.80990839, -5.84135723e-26, -0.809910417, 0.586559713, -6.21380681e-26, -1.6509281e-26, 8.28998148e-26, 1.0000025),i)
  239. humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, -2.50004101, 2.00000429, 1, -4.90253133e-27, 8.98669496e-27, 8.98670343e-27, 1.77323375e-06, -1, 4.90251553e-27, 1, 1.77323375e-06),i)
  240. renders:wait()
  241. end
  242. wait(3)
  243. local scream = Instance.new("Sound",char.Torso)
  244. scream.SoundId = "rbxassetid://138167455"
  245. scream.Volume = 4
  246. scream:Play()
  247. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1364114735"
  248. for i = 0,1 , 0.03 do
  249. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.52452374, 0.510128379, -0.901310444, -0.0983733907, 0.0243432298, 0.994851828, 0.995149672, 0.00240636896, 0.0983439684, 2.91038305e-08, 0.999700963, -0.0244618785),i)
  250. renders:wait()
  251. end
  252. wait(5)
  253. char.Head.face.Texture = "http://www.roblox.com/asset/?id=295197013"
  254. for i = 0,1 , 0.03 do
  255. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.98829222, 0.555973053, 0, -0.0983736441, -0.995149612, 6.86624532e-27, 0.995152056, -0.0983738229, 1.33999472e-26, -1.25618211e-26, 9.13816473e-27, 1.0000025),i)
  256. renders:wait()
  257. end
  258. local Part0 = Instance.new("Part")
  259. Part0.Name = "bl00d"
  260. Part0.CanCollide = false
  261. Part0.Anchored = true
  262. Part0.Parent = char
  263. Part0.BrickColor = BrickColor.new("Crimson")
  264. Part0.Rotation = Vector3.new(0, 0, 90)
  265. Part0.Shape = Enum.PartType.Cylinder
  266. Part0.Size = Vector3.new(0.310000002, 1.77000022, 2)
  267. Part0.CFrame = CFrame.new(10.5427914, 1.28072846, 11.4908791, 4.47034836e-07, -1.00000215, 0, 1.00000215, 4.47034836e-07, 0, 0, 0, 1)
  268. Part0.Color = Color3.new(0.458824, 0, 0)
  269. Part0.Position = Vector3.new(10.5427914, 1.28072846, 11.4908791)
  270. Part0.Orientation = Vector3.new(0, 0, 90)
  271. Part0.Color = Color3.new(0.458824, 0, 0)
  272. for i = 1,400 do
  273. game.Players.LocalPlayer.Character.Head.CanCollide = false
  274. Part0.Size = Part0.Size + Vector3.new(0,0.01,0.01)
  275. Part0.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame * CFrame.new(0,0,0.4)
  276. Part0.CFrame = Part0.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  277. game:GetService("RunService").Stepped:wait()
  278. end
  279. wait(10)
  280. for i = 0,1 , 0.03 do
  281. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1),i)
  282. llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.9999913, 0, 1, 0, 0, 0, 0.999995589, 0, 0, 0, 1),i)
  283. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1),i)
  284. rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.9999913, 0, 1, 0, 0, 0, 0.999995589, 0, 0, 0, 1),i)
  285. headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.4999938, 0, 1, 0, 0, 0, 0.999995708, 0, 0, 0, 1),i)
  286. humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999995708, 0, 0, 0, 1),i)
  287. renders:wait()
  288. end
  289. lhandweld:Destroy()
  290. llegweld:Destroy()
  291. rhandweld:Destroy()
  292. rlegweld:Destroy()
  293. headweld:Destroy()
  294. humanoidrootpart:Destroy()
  295. lhandclone.Parent = char.Torso
  296. llegclone.Parent = char.Torso
  297. rhandclone.Parent = char.Torso
  298. rlegclone.Parent = char.Torso
  299. heed.Parent = char.Torso
  300. rootjointclone.Parent = char.HumanoidRootPart
  301. char.Humanoid.WalkSpeed = 16
  302. char.Humanoid.JumpPower = 50
  303. -- the thing that follows you
  304. local part = Instance.new("Part",char)
  305. part.Transparency = 1
  306. part.Size = Vector3.new(5.92, 0.05, 5.95)
  307. part.CanCollide = false
  308. local surfacegui = Instance.new("SurfaceGui",part)
  309. surfacegui.Adornee = part
  310. surfacegui.Face = "Top"
  311. surfacegui.AlwaysOnTop = false
  312. local image = Instance.new("ImageLabel",surfacegui)
  313. image.Size = UDim2.new(1.066, 0, 0.998, 0)
  314. image.Image = "rbxassetid://0"
  315. image.BackgroundTransparency = 1
  316. local weld = Instance.new("Weld",part)
  317. weld.Part0 = part
  318. weld.Part1 = char.HumanoidRootPart
  319. for i = 0,1 , 0.05 do
  320. weld.C0 = weld.C0:lerp(CFrame.new(-0.232723236, 2.4942894, 0.332229614, 1, 0, 0, 0, 0.999996066, 0, 0, 0, 1),i)
  321. game:GetService("RunService").RenderStepped:wait()
  322. end
  323. -- Transparency
  324. char["Left Arm"].Transparency = 0.5
  325. char["Left Leg"].Transparency = 0.5
  326. char["Right Arm"].Transparency = 0.5
  327. char["Right Leg"].Transparency = 0.5
  328. char["Head"].Transparency = 0.5
  329. char.Torso.Transparency = 0.5
  330. ---------
  331. plr = game.Players.LocalPlayer
  332. chara = plr.Character
  333. mouse = plr:GetMouse()
  334. Create = Instance.new
  335. Huge = math.huge
  336.  
  337.  
  338. local shadowhead = Create("Part",chara.Head)
  339. shadowhead.BrickColor = BrickColor.new("Really black")
  340. shadowhead.Size = Vector3.new(1.2, 0.6, 1)
  341. shadowhead.CanCollide = false
  342. local shadowheadmesh = Create("SpecialMesh",shadowhead)
  343. shadowheadmesh.MeshType = "Head"
  344. shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26)
  345. local weld2 = Create("Weld",shadowhead)
  346. weld2.Part0 = shadowhead
  347. weld2.Part1 = chara.Head
  348. weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  349.  
  350. Player = game:GetService("Players").LocalPlayer
  351. PlayerGui = Player.PlayerGui
  352. Cam = workspace.CurrentCamera
  353. Backpack = Player.Backpack
  354. Character = Player.Character
  355. char = Player.Character
  356. Humanoid = Character.Humanoid
  357. Mouse = Player:GetMouse()
  358. RootPart = Character["HumanoidRootPart"]
  359. Torso = Character["Torso"]
  360. Head = Character["Head"]
  361. RightArm = Character["Right Arm"]
  362. LeftArm = Character["Left Arm"]
  363. RightLeg = Character["Right Leg"]
  364. LeftLeg = Character["Left Leg"]
  365. RootJoint = RootPart["RootJoint"]
  366. Neck = Torso["Neck"]
  367. RightShoulder = Torso["Right Shoulder"]
  368. LeftShoulder = Torso["Left Shoulder"]
  369. RightHip = Torso["Right Hip"]
  370. LeftHip = Torso["Left Hip"]
  371.  
  372. local Orin = "http://www.roblox.com/asset/?id=7074786"
  373. Head.face.Texture = Orin
  374. function weld(a, b, acf)
  375. local w = Instance.new("Weld", a)
  376. w.Part0 = a
  377. w.Part1 = b
  378. w.C0 = acf
  379. end
  380.  
  381. local righteyebrickcolor = "Really red"
  382. local reye = Instance.new("Part", char)
  383. reye.CanCollide = false
  384. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  385. reye.Material = "Neon"
  386. reye.Size = Vector3.new(.25,.35,.25)
  387. weld(reye, char.Head, CFrame.new(-0.12,-0.2,0.55), CFrame.new(1,0,0))
  388. m1 = Instance.new("SpecialMesh", reye)
  389. m1.MeshType = "Sphere"
  390. m1.Scale = Vector3.new(0.9,0.9,0.9)
  391. reye.Locked = true
  392. reye.Name = "re"
  393.  
  394.  
  395. local righteyebrickcolor = "Toothpaste"
  396. local reye = Instance.new("Part", char)
  397. reye.CanCollide = false
  398. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  399. reye.Material = "Neon"
  400. reye.Size = Vector3.new(.25,.35,.15)
  401. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  402. m1 = Instance.new("SpecialMesh", reye)
  403. m1.MeshType = "Sphere"
  404. m1.Scale = Vector3.new(0.9,0.9,0.9)
  405. reye.Locked = true
  406. reye.Name = "re"
  407. --------------------------------
  408. char.Head.face.Texture = "http://www.roblox.com/asset/?id=596345665"
  409. --------------------------------
  410.  
  411. wait()
  412. local plr = game:service'Players'.LocalPlayer
  413. print('Local User is '..plr.Name)
  414. print('God Loaded')
  415. print('hahahAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA')
  416. local char = plr.Character
  417. local hum = char.Humanoid
  418. local hed = char.Head
  419. local root = char.HumanoidRootPart
  420. local rootj = root.RootJoint
  421. local tors = char.Torso
  422. local ra = char["Right Arm"]
  423. local la = char["Left Arm"]
  424. local rl = char["Right Leg"]
  425. local ll = char["Left Leg"]
  426. local neck = tors["Neck"]
  427. local mouse = plr:GetMouse()
  428. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  429. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  430. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  431. local maincolor = BrickColor.new("Institutional white")
  432.  
  433.  
  434. -------------------------------------------------------
  435. --Start Good Stuff--
  436. -------------------------------------------------------
  437. cam = game.Workspace.CurrentCamera
  438. CF = CFrame.new
  439. angles = CFrame.Angles
  440. attack = false
  441. Euler = CFrame.fromEulerAnglesXYZ
  442. Rad = math.rad
  443. IT = Instance.new
  444. BrickC = BrickColor.new
  445. Cos = math.cos
  446. Acos = math.acos
  447. Sin = math.sin
  448. Asin = math.asin
  449. Abs = math.abs
  450. Mrandom = math.random
  451. Floor = math.floor
  452. -------------------------------------------------------
  453. --End Good Stuff--
  454. -------------------------------------------------------
  455. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  456. RSH, LSH = nil, nil
  457. RW = Instance.new("Weld")
  458. LW = Instance.new("Weld")
  459. RH = tors["Right Hip"]
  460. LH = tors["Left Hip"]
  461. RSH = tors["Right Shoulder"]
  462. LSH = tors["Left Shoulder"]
  463. RSH.Parent = nil
  464. LSH.Parent = nil
  465. RW.Name = "RW"
  466. RW.Part0 = tors
  467. RW.C0 = CF(1.5, 0.5, 0)
  468. RW.C1 = CF(0, 0.5, 0)
  469. RW.Part1 = ra
  470. RW.Parent = tors
  471. LW.Name = "LW"
  472. LW.Part0 = tors
  473. LW.C0 = CF(-1.5, 0.5, 0)
  474. LW.C1 = CF(0, 0.5, 0)
  475. LW.Part1 = la
  476. LW.Parent = tors
  477. Effects = {}
  478. -------------------------------------------------------
  479. --Start HeartBeat--
  480. -------------------------------------------------------
  481. ArtificialHB = Instance.new("BindableEvent", script)
  482. ArtificialHB.Name = "Heartbeat"
  483. script:WaitForChild("Heartbeat")
  484.  
  485. frame = 1 / 60
  486. tf = 0
  487. allowframeloss = false
  488. tossremainder = false
  489.  
  490.  
  491. lastframe = tick()
  492. script.Heartbeat:Fire()
  493.  
  494.  
  495. game:GetService("RunService").Heartbeat:connect(function(s, p)
  496. tf = tf + s
  497. if tf >= frame then
  498. if allowframeloss then
  499. script.Heartbeat:Fire()
  500. lastframe = tick()
  501. else
  502. for i = 1, math.floor(tf / frame) do
  503. script.Heartbeat:Fire()
  504. end
  505. lastframe = tick()
  506. end
  507. if tossremainder then
  508. tf = 0
  509. else
  510. tf = tf - frame * math.floor(tf / frame)
  511. end
  512. end
  513. end)
  514. -------------------------------------------------------
  515. --End HeartBeat--
  516. -------------------------------------------------------
  517.  
  518. -------------------------------------------------------
  519. --Start Important Functions--
  520. -------------------------------------------------------
  521. function swait(num)
  522. if num == 0 or num == nil then
  523. game:service("RunService").Stepped:wait(0)
  524. else
  525. for i = 0, num do
  526. game:service("RunService").Stepped:wait(0)
  527. end
  528. end
  529. end
  530. function thread(f)
  531. coroutine.resume(coroutine.create(f))
  532. end
  533. function clerp(a, b, t)
  534. local qa = {
  535. QuaternionFromCFrame(a)
  536. }
  537. local qb = {
  538. QuaternionFromCFrame(b)
  539. }
  540. local ax, ay, az = a.x, a.y, a.z
  541. local bx, by, bz = b.x, b.y, b.z
  542. local _t = 1 - t
  543. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  544. end
  545. function QuaternionFromCFrame(cf)
  546. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  547. local trace = m00 + m11 + m22
  548. if trace > 0 then
  549. local s = math.sqrt(1 + trace)
  550. local recip = 0.5 / s
  551. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  552. else
  553. local i = 0
  554. if m00 < m11 then
  555. i = 1
  556. end
  557. if m22 > (i == 0 and m00 or m11) then
  558. i = 2
  559. end
  560. if i == 0 then
  561. local s = math.sqrt(m00 - m11 - m22 + 1)
  562. local recip = 0.5 / s
  563. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  564. elseif i == 1 then
  565. local s = math.sqrt(m11 - m22 - m00 + 1)
  566. local recip = 0.5 / s
  567. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  568. elseif i == 2 then
  569. local s = math.sqrt(m22 - m00 - m11 + 1)
  570. local recip = 0.5 / s
  571. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  572. end
  573. end
  574. end
  575. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  576. local xs, ys, zs = x + x, y + y, z + z
  577. local wx, wy, wz = w * xs, w * ys, w * zs
  578. local xx = x * xs
  579. local xy = x * ys
  580. local xz = x * zs
  581. local yy = y * ys
  582. local yz = y * zs
  583. local zz = z * zs
  584. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  585. end
  586. function QuaternionSlerp(a, b, t)
  587. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  588. local startInterp, finishInterp
  589. if cosTheta >= 1.0E-4 then
  590. if 1 - cosTheta > 1.0E-4 then
  591. local theta = math.acos(cosTheta)
  592. local invSinTheta = 1 / Sin(theta)
  593. startInterp = Sin((1 - t) * theta) * invSinTheta
  594. finishInterp = Sin(t * theta) * invSinTheta
  595. else
  596. startInterp = 1 - t
  597. finishInterp = t
  598. end
  599. elseif 1 + cosTheta > 1.0E-4 then
  600. local theta = math.acos(-cosTheta)
  601. local invSinTheta = 1 / Sin(theta)
  602. startInterp = Sin((t - 1) * theta) * invSinTheta
  603. finishInterp = Sin(t * theta) * invSinTheta
  604. else
  605. startInterp = t - 1
  606. finishInterp = t
  607. end
  608. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  609. end
  610. function rayCast(Position, Direction, Range, Ignore)
  611. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  612. end
  613. local RbxUtility = LoadLibrary("RbxUtility")
  614. local Create = RbxUtility.Create
  615.  
  616. -------------------------------------------------------
  617. --Start Damage Function--
  618. -------------------------------------------------------
  619. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  620. if hit.Parent == nil then
  621. return
  622. end
  623. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  624. for _, v in pairs(hit.Parent:children()) do
  625. if v:IsA("Humanoid") then
  626. h = v
  627. end
  628. end
  629. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  630.  
  631. hit.Parent:FindFirstChild("Head"):BreakJoints()
  632. end
  633.  
  634. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  635. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  636. if hit.Parent.DebounceHit.Value == true then
  637. return
  638. end
  639. end
  640. if insta == true then
  641. hit.Parent:FindFirstChild("Head"):BreakJoints()
  642. end
  643. local c = Create("ObjectValue"){
  644. Name = "creator",
  645. Value = game:service("Players").LocalPlayer,
  646. Parent = h,
  647. }
  648. game:GetService("Debris"):AddItem(c, .5)
  649. if HitSound ~= nil and HitPitch ~= nil then
  650. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  651. end
  652. local Damage = math.random(minim, maxim)
  653. local blocked = false
  654. local block = hit.Parent:findFirstChild("Block")
  655. if block ~= nil then
  656. if block.className == "IntValue" then
  657. if block.Value > 0 then
  658. blocked = true
  659. block.Value = block.Value - 1
  660. print(block.Value)
  661. end
  662. end
  663. end
  664. if blocked == false then
  665. h.Health = h.Health - Damage
  666. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  667. else
  668. h.Health = h.Health - (Damage / 2)
  669. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  670. end
  671. if Type == "Knockdown" then
  672. local hum = hit.Parent.Humanoid
  673. hum.PlatformStand = true
  674. coroutine.resume(coroutine.create(function(HHumanoid)
  675. swait(1)
  676. HHumanoid.PlatformStand = false
  677. end), hum)
  678. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  679. local bodvol = Create("BodyVelocity"){
  680. velocity = angle * knockback,
  681. P = 5000,
  682. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  683. Parent = hit,
  684. }
  685. local rl = Create("BodyAngularVelocity"){
  686. P = 3000,
  687. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  688. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  689. Parent = hit,
  690. }
  691. game:GetService("Debris"):AddItem(bodvol, .5)
  692. game:GetService("Debris"):AddItem(rl, .5)
  693. elseif Type == "Normal" then
  694. local vp = Create("BodyVelocity"){
  695. P = 500,
  696. maxForce = Vector3.new(math.huge, 0, math.huge),
  697. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  698. }
  699. if knockback > 0 then
  700. vp.Parent = hit.Parent.Torso
  701. end
  702. game:GetService("Debris"):AddItem(vp, .5)
  703. elseif Type == "Up" then
  704. local bodyVelocity = Create("BodyVelocity"){
  705. velocity = Vector3.new(0, 20, 0),
  706. P = 5000,
  707. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  708. Parent = hit,
  709. }
  710. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  711. elseif Type == "DarkUp" then
  712. coroutine.resume(coroutine.create(function()
  713. for i = 0, 1, 0.1 do
  714. swait()
  715. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  716. end
  717. end))
  718. local bodyVelocity = Create("BodyVelocity"){
  719. velocity = Vector3.new(0, 20, 0),
  720. P = 5000,
  721. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  722. Parent = hit,
  723. }
  724. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  725. elseif Type == "Snare" then
  726. local bp = Create("BodyPosition"){
  727. P = 2000,
  728. D = 100,
  729. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  730. position = hit.Parent.Torso.Position,
  731. Parent = hit.Parent.Torso,
  732. }
  733. game:GetService("Debris"):AddItem(bp, 1)
  734. elseif Type == "Freeze" then
  735. local BodPos = Create("BodyPosition"){
  736. P = 50000,
  737. D = 1000,
  738. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  739. position = hit.Parent.Torso.Position,
  740. Parent = hit.Parent.Torso,
  741. }
  742. local BodGy = Create("BodyGyro") {
  743. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  744. P = 20e+003,
  745. Parent = hit.Parent.Torso,
  746. cframe = hit.Parent.Torso.CFrame,
  747. }
  748. hit.Parent.Torso.Anchored = true
  749. coroutine.resume(coroutine.create(function(Part)
  750. swait(1.5)
  751. Part.Anchored = false
  752. end), hit.Parent.Torso)
  753. game:GetService("Debris"):AddItem(BodPos, 3)
  754. game:GetService("Debris"):AddItem(BodGy, 3)
  755. end
  756. local debounce = Create("BoolValue"){
  757. Name = "DebounceHit",
  758. Parent = hit.Parent,
  759. Value = true,
  760. }
  761. game:GetService("Debris"):AddItem(debounce, Delay)
  762. c = Create("ObjectValue"){
  763. Name = "creator",
  764. Value = Player,
  765. Parent = h,
  766. }
  767. game:GetService("Debris"):AddItem(c, .5)
  768. end
  769. end
  770. -------------------------------------------------------
  771. --End Damage Function--
  772. -------------------------------------------------------
  773.  
  774. -------------------------------------------------------
  775. --Start Damage Function Customization--
  776. -------------------------------------------------------
  777. function ShowDamage(Pos, Text, Time, Color)
  778. local Rate = (1 / 30)
  779. local Pos = (Pos or Vector3.new(0, 0, 0))
  780. local Text = (Text or "")
  781. local Time = (Time or 2)
  782. local Color = (Color or Color3.new(1, 0, 1))
  783. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  784. EffectPart.Anchored = true
  785. local BillboardGui = Create("BillboardGui"){
  786. Size = UDim2.new(3, 0, 3, 0),
  787. Adornee = EffectPart,
  788. Parent = EffectPart,
  789. }
  790. local TextLabel = Create("TextLabel"){
  791. BackgroundTransparency = 1,
  792. Size = UDim2.new(1, 0, 1, 0),
  793. Text = Text,
  794. Font = "Bodoni",
  795. TextColor3 = Color,
  796. TextScaled = true,
  797. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  798. Parent = BillboardGui,
  799. }
  800. game.Debris:AddItem(EffectPart, (Time))
  801. EffectPart.Parent = game:GetService("Workspace")
  802. delay(0, function()
  803. local Frames = (Time / Rate)
  804. for Frame = 1, Frames do
  805. wait(Rate)
  806. local Percent = (Frame / Frames)
  807. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  808. TextLabel.TextTransparency = Percent
  809. end
  810. if EffectPart and EffectPart.Parent then
  811. EffectPart:Destroy()
  812. end
  813. end)
  814. end
  815. -------------------------------------------------------
  816. --End Damage Function Customization--
  817. -------------------------------------------------------
  818.  
  819. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  820. for _, c in pairs(workspace:children()) do
  821. local hum = c:findFirstChild("Humanoid")
  822. if hum ~= nil then
  823. local head = c:findFirstChild("Head")
  824. if head ~= nil then
  825. local targ = head.Position - Part.Position
  826. local mag = targ.magnitude
  827. if magni >= mag and c.Name ~= plr.Name then
  828. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  829. end
  830. end
  831. end
  832. end
  833. end
  834.  
  835.  
  836. CFuncs = {
  837. Part = {
  838. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  839. local Part = Create("Part")({
  840. Parent = Parent,
  841. Reflectance = Reflectance,
  842. Transparency = Transparency,
  843. CanCollide = false,
  844. Locked = true,
  845. BrickColor = BrickColor.new(tostring(BColor)),
  846. Name = Name,
  847. Size = Size,
  848. Material = Material
  849. })
  850. RemoveOutlines(Part)
  851. return Part
  852. end
  853. },
  854. Mesh = {
  855. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  856. local Msh = Create(Mesh)({
  857. Parent = Part,
  858. Offset = OffSet,
  859. Scale = Scale
  860. })
  861. if Mesh == "SpecialMesh" then
  862. Msh.MeshType = MeshType
  863. Msh.MeshId = MeshId
  864. end
  865. return Msh
  866. end
  867. },
  868. Mesh = {
  869. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  870. local Msh = Create(Mesh)({
  871. Parent = Part,
  872. Offset = OffSet,
  873. Scale = Scale
  874. })
  875. if Mesh == "SpecialMesh" then
  876. Msh.MeshType = MeshType
  877. Msh.MeshId = MeshId
  878. end
  879. return Msh
  880. end
  881. },
  882. Weld = {
  883. Create = function(Parent, Part0, Part1, C0, C1)
  884. local Weld = Create("Weld")({
  885. Parent = Parent,
  886. Part0 = Part0,
  887. Part1 = Part1,
  888. C0 = C0,
  889. C1 = C1
  890. })
  891. return Weld
  892. end
  893. },
  894. Sound = {
  895. Create = function(id, par, vol, pit)
  896. coroutine.resume(coroutine.create(function()
  897. local S = Create("Sound")({
  898. Volume = vol,
  899. Pitch = pit or 1,
  900. SoundId = id,
  901. Parent = par or workspace
  902. })
  903. wait()
  904. S:play()
  905. game:GetService("Debris"):AddItem(S, 6)
  906. end))
  907. end
  908. },
  909. ParticleEmitter = {
  910. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  911. local fp = Create("ParticleEmitter")({
  912. Parent = Parent,
  913. Color = ColorSequence.new(Color1, Color2),
  914. LightEmission = LightEmission,
  915. Size = Size,
  916. Texture = Texture,
  917. Transparency = Transparency,
  918. ZOffset = ZOffset,
  919. Acceleration = Accel,
  920. Drag = Drag,
  921. LockedToPart = LockedToPart,
  922. VelocityInheritance = VelocityInheritance,
  923. EmissionDirection = EmissionDirection,
  924. Enabled = Enabled,
  925. Lifetime = LifeTime,
  926. Rate = Rate,
  927. Rotation = Rotation,
  928. RotSpeed = RotSpeed,
  929. Speed = Speed,
  930. VelocitySpread = VelocitySpread
  931. })
  932. return fp
  933. end
  934. }
  935. }
  936. function RemoveOutlines(part)
  937. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  938. end
  939. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  940. local Part = Create("Part")({
  941. formFactor = FormFactor,
  942. Parent = Parent,
  943. Reflectance = Reflectance,
  944. Transparency = Transparency,
  945. CanCollide = false,
  946. Locked = true,
  947. BrickColor = BrickColor.new(tostring(BColor)),
  948. Name = Name,
  949. Size = Size,
  950. Material = Material
  951. })
  952. RemoveOutlines(Part)
  953. return Part
  954. end
  955. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  956. local Msh = Create(Mesh)({
  957. Parent = Part,
  958. Offset = OffSet,
  959. Scale = Scale
  960. })
  961. if Mesh == "SpecialMesh" then
  962. Msh.MeshType = MeshType
  963. Msh.MeshId = MeshId
  964. end
  965. return Msh
  966. end
  967. function CreateWeld(Parent, Part0, Part1, C0, C1)
  968. local Weld = Create("Weld")({
  969. Parent = Parent,
  970. Part0 = Part0,
  971. Part1 = Part1,
  972. C0 = C0,
  973. C1 = C1
  974. })
  975. return Weld
  976. end
  977.  
  978.  
  979. -------------------------------------------------------
  980. --Start Effect Function--
  981. -------------------------------------------------------
  982. EffectModel = Instance.new("Model", char)
  983. Effects = {
  984. Block = {
  985. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  986. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  987. prt.Anchored = true
  988. prt.CFrame = cframe
  989. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  990. game:GetService("Debris"):AddItem(prt, 10)
  991. if Type == 1 or Type == nil then
  992. table.insert(Effects, {
  993. prt,
  994. "Block1",
  995. delay,
  996. x3,
  997. y3,
  998. z3,
  999. msh
  1000. })
  1001. elseif Type == 2 then
  1002. table.insert(Effects, {
  1003. prt,
  1004. "Block2",
  1005. delay,
  1006. x3,
  1007. y3,
  1008. z3,
  1009. msh
  1010. })
  1011. else
  1012. table.insert(Effects, {
  1013. prt,
  1014. "Block3",
  1015. delay,
  1016. x3,
  1017. y3,
  1018. z3,
  1019. msh
  1020. })
  1021. end
  1022. end
  1023. },
  1024. Sphere = {
  1025. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1026. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1027. prt.Anchored = true
  1028. prt.CFrame = cframe
  1029. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1030. game:GetService("Debris"):AddItem(prt, 10)
  1031. table.insert(Effects, {
  1032. prt,
  1033. "Cylinder",
  1034. delay,
  1035. x3,
  1036. y3,
  1037. z3,
  1038. msh
  1039. })
  1040. end
  1041. },
  1042. Cylinder = {
  1043. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1044. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1045. prt.Anchored = true
  1046. prt.CFrame = cframe
  1047. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1048. game:GetService("Debris"):AddItem(prt, 10)
  1049. table.insert(Effects, {
  1050. prt,
  1051. "Cylinder",
  1052. delay,
  1053. x3,
  1054. y3,
  1055. z3,
  1056. msh
  1057. })
  1058. end
  1059. },
  1060. Wave = {
  1061. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1062. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1063. prt.Anchored = true
  1064. prt.CFrame = cframe
  1065. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1066. game:GetService("Debris"):AddItem(prt, 10)
  1067. table.insert(Effects, {
  1068. prt,
  1069. "Cylinder",
  1070. delay,
  1071. x3 / 60,
  1072. y3 / 60,
  1073. z3 / 60,
  1074. msh
  1075. })
  1076. end
  1077. },
  1078. Ring = {
  1079. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1080. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1081. prt.Anchored = true
  1082. prt.CFrame = cframe
  1083. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1084. game:GetService("Debris"):AddItem(prt, 10)
  1085. table.insert(Effects, {
  1086. prt,
  1087. "Cylinder",
  1088. delay,
  1089. x3,
  1090. y3,
  1091. z3,
  1092. msh
  1093. })
  1094. end
  1095. },
  1096. Break = {
  1097. Create = function(brickcolor, cframe, x1, y1, z1)
  1098. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1099. prt.Anchored = true
  1100. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1101. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1102. local num = math.random(10, 50) / 1000
  1103. game:GetService("Debris"):AddItem(prt, 10)
  1104. table.insert(Effects, {
  1105. prt,
  1106. "Shatter",
  1107. num,
  1108. prt.CFrame,
  1109. math.random() - math.random(),
  1110. 0,
  1111. math.random(50, 100) / 100
  1112. })
  1113. end
  1114. },
  1115. Spiral = {
  1116. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1117. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1118. prt.Anchored = true
  1119. prt.CFrame = cframe
  1120. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1121. game:GetService("Debris"):AddItem(prt, 10)
  1122. table.insert(Effects, {
  1123. prt,
  1124. "Cylinder",
  1125. delay,
  1126. x3,
  1127. y3,
  1128. z3,
  1129. msh
  1130. })
  1131. end
  1132. },
  1133. Push = {
  1134. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1135. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1136. prt.Anchored = true
  1137. prt.CFrame = cframe
  1138. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1139. game:GetService("Debris"):AddItem(prt, 10)
  1140. table.insert(Effects, {
  1141. prt,
  1142. "Cylinder",
  1143. delay,
  1144. x3,
  1145. y3,
  1146. z3,
  1147. msh
  1148. })
  1149. end
  1150. }
  1151. }
  1152. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1153. local fp = IT("Part")
  1154. fp.formFactor = formfactor
  1155. fp.Parent = parent
  1156. fp.Reflectance = reflectance
  1157. fp.Transparency = transparency
  1158. fp.CanCollide = false
  1159. fp.Locked = true
  1160. fp.BrickColor = brickcolor
  1161. fp.Name = name
  1162. fp.Size = size
  1163. fp.Position = tors.Position
  1164. RemoveOutlines(fp)
  1165. fp.Material = "SmoothPlastic"
  1166. fp:BreakJoints()
  1167. return fp
  1168. end
  1169.  
  1170. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1171. local mesh = IT(Mesh)
  1172. mesh.Parent = part
  1173. if Mesh == "SpecialMesh" then
  1174. mesh.MeshType = meshtype
  1175. if meshid ~= "nil" then
  1176. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1177. end
  1178. end
  1179. mesh.Offset = offset
  1180. mesh.Scale = scale
  1181. return mesh
  1182. end
  1183.  
  1184. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1185. local type = type
  1186. local rng = Instance.new("Part", char)
  1187. rng.Anchored = true
  1188. rng.BrickColor = color
  1189. rng.CanCollide = false
  1190. rng.FormFactor = 3
  1191. rng.Name = "Ring"
  1192. rng.Material = "Neon"
  1193. rng.Size = Vector3.new(1, 1, 1)
  1194. rng.Transparency = 0
  1195. rng.TopSurface = 0
  1196. rng.BottomSurface = 0
  1197. rng.CFrame = pos
  1198. local rngm = Instance.new("SpecialMesh", rng)
  1199. rngm.MeshType = MType
  1200. rngm.Scale = scale
  1201. local scaler2 = 1
  1202. if type == "Add" then
  1203. scaler2 = 1 * value
  1204. elseif type == "Divide" then
  1205. scaler2 = 1 / value
  1206. end
  1207. coroutine.resume(coroutine.create(function()
  1208. for i = 0, 10 / bonuspeed, 0.1 do
  1209. swait()
  1210. if type == "Add" then
  1211. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1212. elseif type == "Divide" then
  1213. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1214. end
  1215. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1216. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1217. end
  1218. rng:Destroy()
  1219. end))
  1220. end
  1221.  
  1222. function Eviscerate(dude)
  1223. if dude.Name ~= char then
  1224. local bgf = IT("BodyGyro", dude.Head)
  1225. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1226. local val = IT("BoolValue", dude)
  1227. val.Name = "IsHit"
  1228. local ds = coroutine.wrap(function()
  1229. dude:WaitForChild("Head"):BreakJoints()
  1230. wait(0.5)
  1231. target = nil
  1232. coroutine.resume(coroutine.create(function()
  1233. for i, v in pairs(dude:GetChildren()) do
  1234. if v:IsA("Accessory") then
  1235. v:Destroy()
  1236. end
  1237. if v:IsA("Humanoid") then
  1238. v:Destroy()
  1239. end
  1240. if v:IsA("CharacterMesh") then
  1241. v:Destroy()
  1242. end
  1243. if v:IsA("Model") then
  1244. v:Destroy()
  1245. end
  1246. if v:IsA("Part") or v:IsA("MeshPart") then
  1247. for x, o in pairs(v:GetChildren()) do
  1248. if o:IsA("Decal") then
  1249. o:Destroy()
  1250. end
  1251. end
  1252. coroutine.resume(coroutine.create(function()
  1253. v.Material = "Neon"
  1254. v.CanCollide = false
  1255. local PartEmmit1 = IT("ParticleEmitter", v)
  1256. PartEmmit1.LightEmission = 1
  1257. PartEmmit1.Texture = "rbxassetid://284205403"
  1258. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1259. PartEmmit1.Rate = 150
  1260. PartEmmit1.Lifetime = NumberRange.new(1)
  1261. PartEmmit1.Size = NumberSequence.new({
  1262. NumberSequenceKeypoint.new(0, 0.75, 0),
  1263. NumberSequenceKeypoint.new(1, 0, 0)
  1264. })
  1265. PartEmmit1.Transparency = NumberSequence.new({
  1266. NumberSequenceKeypoint.new(0, 0, 0),
  1267. NumberSequenceKeypoint.new(1, 1, 0)
  1268. })
  1269. PartEmmit1.Speed = NumberRange.new(0, 0)
  1270. PartEmmit1.VelocitySpread = 30000
  1271. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1272. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1273. local BodPoss = IT("BodyPosition", v)
  1274. BodPoss.P = 3000
  1275. BodPoss.D = 1000
  1276. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1277. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1278. v.Color = maincolor.Color
  1279. coroutine.resume(coroutine.create(function()
  1280. for i = 0, 49 do
  1281. swait(1)
  1282. v.Transparency = v.Transparency + 0.08
  1283. end
  1284. wait(0.5)
  1285. PartEmmit1.Enabled = false
  1286. wait(3)
  1287. v:Destroy()
  1288. dude:Destroy()
  1289. end))
  1290. end))
  1291. end
  1292. end
  1293. end))
  1294. end)
  1295. ds()
  1296. end
  1297. end
  1298.  
  1299. function FindNearestHead(Position, Distance, SinglePlayer)
  1300. if SinglePlayer then
  1301. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1302. end
  1303. local List = {}
  1304. for i, v in pairs(workspace:GetChildren()) do
  1305. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1306. table.insert(List, v)
  1307. end
  1308. end
  1309. return List
  1310. end
  1311.  
  1312. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1313. local type = type
  1314. local rng = Instance.new("Part", char)
  1315. rng.Anchored = true
  1316. rng.BrickColor = color
  1317. rng.CanCollide = false
  1318. rng.FormFactor = 3
  1319. rng.Name = "Ring"
  1320. rng.Material = "Neon"
  1321. rng.Size = Vector3.new(1, 1, 1)
  1322. rng.Transparency = 0
  1323. rng.TopSurface = 0
  1324. rng.BottomSurface = 0
  1325. rng.CFrame = pos
  1326. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1327. local rngm = Instance.new("SpecialMesh", rng)
  1328. rngm.MeshType = MType
  1329. rngm.Scale = Vector3.new(x1, y1, z1)
  1330. local scaler2 = 1
  1331. local speeder = FastSpeed
  1332. if type == "Add" then
  1333. scaler2 = 1 * value
  1334. elseif type == "Divide" then
  1335. scaler2 = 1 / value
  1336. end
  1337. coroutine.resume(coroutine.create(function()
  1338. for i = 0, 10 / bonuspeed, 0.1 do
  1339. swait()
  1340. if type == "Add" then
  1341. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1342. elseif type == "Divide" then
  1343. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1344. end
  1345. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1346. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1347. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1348. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1349. end
  1350. rng:Destroy()
  1351. end))
  1352. end
  1353.  
  1354. function SoulSteal(dude)
  1355. if dude.Name ~= char then
  1356. local bgf = IT("BodyGyro", dude.Head)
  1357. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1358. local val = IT("BoolValue", dude)
  1359. val.Name = "IsHit"
  1360. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1361. local soulst = coroutine.wrap(function()
  1362. local soul = Instance.new("Part",dude)
  1363. soul.Size = Vector3.new(1,1,1)
  1364. soul.CanCollide = false
  1365. soul.Anchored = false
  1366. soul.Position = torso.Position
  1367. soul.Transparency = 1
  1368. local PartEmmit1 = IT("ParticleEmitter", soul)
  1369. PartEmmit1.LightEmission = 1
  1370. PartEmmit1.Texture = "rbxassetid://569507414"
  1371. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1372. PartEmmit1.Rate = 250
  1373. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1374. PartEmmit1.Size = NumberSequence.new({
  1375. NumberSequenceKeypoint.new(0, 1, 0),
  1376. NumberSequenceKeypoint.new(1, 0, 0)
  1377. })
  1378. PartEmmit1.Transparency = NumberSequence.new({
  1379. NumberSequenceKeypoint.new(0, 0, 0),
  1380. NumberSequenceKeypoint.new(1, 1, 0)
  1381. })
  1382. PartEmmit1.Speed = NumberRange.new(0, 0)
  1383. PartEmmit1.VelocitySpread = 30000
  1384. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1385. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1386. local BodPoss = IT("BodyPosition", soul)
  1387. BodPoss.P = 3000
  1388. BodPoss.D = 1000
  1389. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1390. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1391. wait(1.6)
  1392. soul.Touched:connect(function(hit)
  1393. if hit.Parent == char then
  1394. soul:Destroy()
  1395. end
  1396. end)
  1397. wait(1.2)
  1398. while soul do
  1399. swait()
  1400. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1401. BodPoss.Position = tors.Position
  1402. end
  1403. end)
  1404. soulst()
  1405. end
  1406. end
  1407. function FaceMouse()
  1408. local Cam = workspace.CurrentCamera
  1409. return {
  1410. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1411. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1412. }
  1413. end
  1414. -------------------------------------------------------
  1415. --End Effect Function--
  1416. -------------------------------------------------------
  1417. function Cso(ID, PARENT, VOLUME, PITCH)
  1418. local NSound = nil
  1419. coroutine.resume(coroutine.create(function()
  1420. NSound = IT("Sound", PARENT)
  1421. NSound.Volume = VOLUME
  1422. NSound.Pitch = PITCH
  1423. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1424. swait()
  1425. NSound:play()
  1426. game:GetService("Debris"):AddItem(NSound, 10)
  1427. end))
  1428. return NSound
  1429. end
  1430. function CameraEnshaking(Length, Intensity)
  1431. coroutine.resume(coroutine.create(function()
  1432. local intensity = 1 * Intensity
  1433. local rotM = 0.01 * Intensity
  1434. for i = 0, Length, 0.1 do
  1435. swait()
  1436. intensity = intensity - 0.05 * Intensity / Length
  1437. rotM = rotM - 5.0E-4 * Intensity / Length
  1438. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1439. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1440. end
  1441. hum.CameraOffset = Vector3.new(0, 0, 0)
  1442. end))
  1443. end
  1444. function chatfunc(text, color)
  1445. local chat = coroutine.wrap(function()
  1446. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  1447. char:FindFirstChild("TalkingBillBoard"):destroy()
  1448. end
  1449. local naeeym2 = Instance.new("BillboardGui", char)
  1450. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  1451. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  1452. naeeym2.Adornee = hed
  1453. naeeym2.Name = "TalkingBillBoard"
  1454. local tecks2 = Instance.new("TextLabel", naeeym2)
  1455. tecks2.BackgroundTransparency = 1
  1456. tecks2.BorderSizePixel = 0
  1457. tecks2.Text = ""
  1458. tecks2.Font = "SciFi"
  1459. tecks2.TextSize = 30
  1460. tecks2.TextStrokeTransparency = 0
  1461. tecks2.TextColor3 = color
  1462. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  1463. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  1464. coroutine.resume(coroutine.create(function()
  1465. while true do
  1466. swait(1)
  1467. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1468. tecks2.Rotation = math.random(-5, 5)
  1469. end
  1470. end))
  1471. for i = 1, string.len(text) do
  1472. CFuncs.Sound.Create("rbxassetid://274118116", hed, 5.25, 0.115)
  1473. tecks2.Text = string.sub(text, 1, i)
  1474. swait(1)
  1475. end
  1476. wait(1)
  1477. naeeym2:Destroy()
  1478. end)
  1479. chat()
  1480. end
  1481. -------------------------------------------------------
  1482. --End Important Functions--
  1483. -------------------------------------------------------
  1484.  
  1485.  
  1486. -------------------------------------------------------
  1487. --Start Customization--
  1488. -------------------------------------------------------
  1489. local Player_Size = 1
  1490. if Player_Size ~= 1 then
  1491. root.Size = root.Size * Player_Size
  1492. tors.Size = tors.Size * Player_Size
  1493. hed.Size = hed.Size * Player_Size
  1494. ra.Size = ra.Size * Player_Size
  1495. la.Size = la.Size * Player_Size
  1496. rl.Size = rl.Size * Player_Size
  1497. ll.Size = ll.Size * Player_Size
  1498. ----------------------------------------------------------------------------------
  1499. rootj.Parent = root
  1500. neck.Parent = tors
  1501. RW.Parent = tors
  1502. LW.Parent = tors
  1503. RH.Parent = tors
  1504. LH.Parent = tors
  1505. ----------------------------------------------------------------------------------
  1506. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1507. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1508. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1509. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1510. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1511. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1512. ----------------------------------------------------------------------------------
  1513. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1514. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1515. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1516. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1517. --hat.Parent = Character
  1518. end
  1519. ----------------------------------------------------------------------------------
  1520. local SONG = 1567323605
  1521. local SONG2 = 0
  1522. local Music = Instance.new("Sound",tors)
  1523. Music.Volume = 3.5
  1524. Music.Looped = true
  1525. Music.Pitch = 1 --Pitcher
  1526. ----------------------------------------------------------------------------------
  1527. local equipped = false
  1528. local idle = 0
  1529. local change = 1
  1530. local val = 0
  1531. local toim = 0
  1532. local idleanim = 0.4
  1533. local sine = 0
  1534. local Sit = 1
  1535. ----------------------------------------------------------------------------------
  1536. hum.WalkSpeed = 16
  1537. hum.JumpPower = 57
  1538. hum.Animator.Parent = nil
  1539. ----------------------------------------------------------------------------------
  1540. local Blobby = Instance.new("Part", char)
  1541. Blobby.Name = "Blob"
  1542. Blobby.CanCollide = false
  1543. Blobby.BrickColor = BrickColor.new("Really black")
  1544. Blobby.Transparency = 0
  1545. Blobby.Material = "Plastic"
  1546. Blobby.Size = Vector3.new(1, 1, 2)
  1547. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1548. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1549.  
  1550. local Weld = Instance.new("Weld", Blobby)
  1551. Weld.Part0 = ra
  1552. Weld.Part1 = Blobby
  1553. Weld.C1 = CFrame.new(0, -2, 1.1)
  1554. Weld.C0 = CFrame.Angles(Rad(-86),0,0)
  1555.  
  1556. local M2 = Instance.new("SpecialMesh")
  1557. M2.Parent = Blobby
  1558. M2.MeshId = "http://www.roblox.com/asset/?id=10604848"
  1559. M2.TextureId = "http://www.roblox.com/asset/?id=10605252"
  1560. M2.Scale = Vector3.new(1, 1, 1)
  1561.  
  1562. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1563. naeeym2.AlwaysOnTop = true
  1564. naeeym2.Size = UDim2.new(5,35,2,15)
  1565. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1566. naeeym2.Adornee = hed
  1567. naeeym2.Name = "Name"
  1568. --naeeym2.PlayerToHideFrom = Player
  1569. local tecks2 = Instance.new("TextLabel",naeeym2)
  1570. tecks2.BackgroundTransparency = 1
  1571. tecks2.TextScaled = true
  1572. tecks2.BorderSizePixel = 0
  1573. tecks2.Text = "Fight Me"
  1574. tecks2.Font = Enum.Font.Bodoni
  1575. tecks2.TextSize = 30
  1576. tecks2.TextStrokeTransparency = 0
  1577. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1578. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1579. tecks2.Size = UDim2.new(1,0,0.5,0)
  1580. tecks2.Parent = naeeym2]]
  1581. -------------------------------------------------------
  1582. --End Customization--
  1583. -------------------------------------------------------
  1584. wait(1)
  1585. player = game.Players.LocalPlayer
  1586. torso = player.Character:WaitForChild("Torso")
  1587. mouse = player:GetMouse()
  1588.  
  1589. mouse.KeyDown:connect(function(key)
  1590. if key == "l" then
  1591. dist = (torso.Position - mouse.Hit.p).magnitude
  1592. if dist <= 10000 then
  1593. torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
  1594. end
  1595. end
  1596. end)
  1597. -------------------------------------------------------
  1598. --Start Attacks N Stuff--
  1599. -------------------------------------------------------
  1600. local naeeym2 = Instance.new("BillboardGui",char)
  1601. naeeym2.AlwaysOnTop = true
  1602. naeeym2.Size = UDim2.new(5,35,2,35)
  1603. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1604. naeeym2.Adornee = hed
  1605. naeeym2.Name = "Name"
  1606.  
  1607. local tecks2 = Instance.new("TextLabel",naeeym2)
  1608. tecks2.BackgroundTransparency = 1
  1609. tecks2.TextScaled = true
  1610. tecks2.BorderSizePixel = 0
  1611. tecks2.Text = "im dead"
  1612. tecks2.Font = "Garamond"
  1613. tecks2.TextSize = 30
  1614. tecks2.TextStrokeTransparency = 0
  1615. tecks2.TextColor3 = BrickColor.new('Really black').Color
  1616. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  1617. tecks2.Size = UDim2.new(1,0,0.5,0)
  1618. tecks2.Parent = naeeym2
  1619. textfag = tecks2
  1620. tecks2.Text = "Edited by ozzak1003"
  1621. wait(2)
  1622. tecks2.Text = "Don't leak please :)"
  1623. wait(1)
  1624. tecks2.Text = "Ae0nian"
  1625. coroutine.resume(coroutine.create(function()
  1626. while textfag ~= nil do
  1627. swait()
  1628. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1629. textfag.Rotation = math.random(-3,3)
  1630. end
  1631. end))
  1632.  
  1633.  
  1634. function chatfunc(text, color)
  1635. local chat = coroutine.wrap(function()
  1636. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  1637. char:FindFirstChild("TalkingBillBoard"):destroy()
  1638. end
  1639. local naeeym2 = Instance.new("BillboardGui", char)
  1640. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  1641. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  1642. naeeym2.Adornee = hed
  1643. naeeym2.Name = "TalkingBillBoard"
  1644. local tecks2 = Instance.new("TextLabel", naeeym2)
  1645. tecks2.BackgroundTransparency = 1
  1646. tecks2.BorderSizePixel = 0
  1647. tecks2.Text = ""
  1648. tecks2.Font = "SciFi"
  1649. tecks2.TextSize = 30
  1650. tecks2.TextStrokeTransparency = 0
  1651. tecks2.TextColor3 = color
  1652. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  1653. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  1654. local tecks3 = Instance.new("TextLabel", naeeym2)
  1655. tecks3.BackgroundTransparency = 1
  1656. tecks3.BorderSizePixel = 0
  1657. tecks3.Text = ""
  1658. tecks3.Font = "SciFi"
  1659. tecks3.TextSize = 30
  1660. tecks3.TextStrokeTransparency = 0
  1661. tecks3.TextColor3 = Color3.new(0, 0, 0)
  1662. tecks3.TextStrokeColor3 = color
  1663. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  1664. coroutine.resume(coroutine.create(function()
  1665. while true do
  1666. swait(1)
  1667. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1668. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1669. tecks2.Rotation = math.random(-5, 5)
  1670. tecks3.Rotation = math.random(-5, 5)
  1671. end
  1672. end))
  1673. for i = 1, string.len(text) do
  1674. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  1675. tecks2.Text = string.sub(text, 1, i)
  1676. tecks3.Text = string.sub(text, 1, i)
  1677. swait(1)
  1678. end
  1679. wait(1)
  1680. local randomrot = math.random(1, 2)
  1681. if randomrot == 1 then
  1682. for i = 1, 50 do
  1683. swait()
  1684. tecks2.Rotation = tecks2.Rotation - 0.75
  1685. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1686. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  1687. tecks3.Rotation = tecks2.Rotation + 0.75
  1688. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1689. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  1690. end
  1691. elseif randomrot == 2 then
  1692. for i = 1, 50 do
  1693. swait()
  1694. tecks2.Rotation = tecks2.Rotation + 0.75
  1695. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1696. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  1697. tecks3.Rotation = tecks2.Rotation - 0.75
  1698. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1699. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  1700. end
  1701. end
  1702. naeeym2:Destroy()
  1703. end)
  1704. chat()
  1705. end
  1706. ----------
  1707. function Eyeyeyeyeyeyey_Slammo()
  1708. attack = true
  1709. hum.WalkSpeed = 0
  1710. local Blobby = IT("Part", char)
  1711. Blobby.Name = "Blob"
  1712. Blobby.CanCollide = false
  1713. Blobby.BrickColor = BrickC("Really black")
  1714. Blobby.Transparency = 0
  1715. Blobby.Material = "Plastic"
  1716. Blobby.Size = Vector3.new(1, 1, 2)
  1717. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1718. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1719.  
  1720. local Weld = IT("Weld", Blobby)
  1721. Weld.Part0 = hed
  1722. Weld.Part1 = Blobby
  1723. Weld.C1 = CF(0, -17.6, 1.4)
  1724. Weld.C0 = angles(Rad(0),0,0)
  1725.  
  1726. local M2 = IT("SpecialMesh")
  1727. M2.Parent = Blobby
  1728. M2.MeshId = "http://www.roblox.com/asset/?id=10604848"
  1729. M2.TextureId = "http://www.roblox.com/asset/?id=10605252"
  1730. M2.Scale = Vector3.new(3.3, 3.3, 3.3)
  1731. CFuncs.Sound.Create("rbxassetid://135925117", head, 100, 1)
  1732. for i = 0, 6, 0.1 do
  1733. swait()
  1734. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.2)
  1735. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1736. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1737. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1738. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  1739. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  1740. end
  1741. Magic(1, "Add", root.CFrame * CF(0, -1.9, -20), Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  1742. Magic(5, "Add", root.CFrame * CF(0, -1.9, -20), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  1743. Magic(10, "Add", root.CFrame * CF(0, -1.9, -20), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  1744. for i, v in pairs(FindNearestHead(root.CFrame.p, 25.5)) do
  1745. if v:FindFirstChild("Head") then
  1746. Eviscerate(v)
  1747. end
  1748. end
  1749. for i = 0, 6, 0.1 do
  1750. swait()
  1751. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1752. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1753. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.3 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1754. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.3 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1755. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  1756. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  1757. end
  1758. Blobby:Destroy()
  1759. attack = false
  1760. hum.WalkSpeed = 10
  1761. end
  1762. function Ban()
  1763. attack = true
  1764. for i = 0, 2.6, 0.1 do
  1765. swait()
  1766. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
  1767. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
  1768. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
  1769. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2)
  1770. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1771. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2)
  1772. end
  1773. Cso("147722910", tors, 10, 1)
  1774. CameraEnshaking(2, 15)
  1775. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1776. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1777. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1778. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1779. if v:FindFirstChild("Head") then
  1780. Eviscerate(v)
  1781. end
  1782. end
  1783. for i = 0, 3, 0.1 do
  1784. swait()
  1785. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3)
  1786. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3)
  1787. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3)
  1788. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3)
  1789. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  1790. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3)
  1791. end
  1792. attack = false
  1793. end
  1794. function BigBan()
  1795. attack = true
  1796. Weld.C0 = CFrame.Angles(Rad(-90), Rad(-25), Rad(0))
  1797. for i = 0, 3.6, 0.1 do
  1798. swait()
  1799. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.2)
  1800. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  1801. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  1802. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  1803. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-225), Rad(-.6), Rad(-45)), 0.2)
  1804. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-225), Rad(-6), Rad(45)), 0.2)
  1805. end
  1806. Cso("147722910", tors, 10, 1)
  1807. CameraEnshaking(2, 15)
  1808. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1809. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1810. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1811. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 14.5)) do
  1812. if v:FindFirstChild("Head") then
  1813. Eviscerate(v)
  1814. end
  1815. end
  1816. for i = 0, 2.6, 0.1 do
  1817. swait()
  1818. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(0)), 0.2)
  1819. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  1820. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  1821. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  1822. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  1823. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  1824. end
  1825. Weld.C0 = CFrame.Angles(Rad(-86),0,0)
  1826. attack = false
  1827. end
  1828. function BANN()
  1829. attack = true
  1830. M2.Scale = Vector3.new(2, 2, 2)
  1831. for i = 0, 4.6, 0.1 do
  1832. swait()
  1833. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
  1834. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
  1835. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  1836. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  1837. RW.C0 = clerp(RW.C0, CF(.6* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1838. LW.C0 = clerp(LW.C0, CF(-.8* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(156), Rad(-.6), Rad(45)), 0.2)
  1839. end
  1840. Cso("147722910", char, 10, 1)
  1841. CameraEnshaking(2, 35)
  1842. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1843. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1844. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1845. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  1846. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  1847. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  1848. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  1849. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 19.5)) do
  1850. if v:FindFirstChild("Head") then
  1851. Eviscerate(v)
  1852. end
  1853. end
  1854. for i = 0, 3, 0.1 do
  1855. swait()
  1856. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3)
  1857. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3)
  1858. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3)
  1859. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3)
  1860. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  1861. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3)
  1862. end
  1863. M2.Scale = Vector3.new(1, 1, 1)
  1864. attack = false
  1865. end
  1866. function BURN_IN_HELL()
  1867. attack = true
  1868. chatfunc("BURN....", BrickColor.random().Color)
  1869. for i = 0,5.2,0.1 do
  1870. swait()
  1871. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1872. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1873. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1874. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1875. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  1876. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  1877. end
  1878. chatfunc("IN....", BrickColor.random().Color)
  1879. wait(2)
  1880. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1881. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1882. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1883. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1884. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  1885. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  1886. chatfunc("BURN!", BrickColor.random().Color)
  1887. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  1888. if v:FindFirstChild("Head") then
  1889. Eviscerate(v)
  1890. SoulSteal(v)
  1891. end
  1892. end
  1893. coroutine.resume(coroutine.create(function()
  1894. for i = 0,2.8,0.1 do
  1895. swait()
  1896. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1897. end
  1898. for i = 0,1.8,0.1 do
  1899. swait()
  1900. hum.CameraOffset = Vector3.new(0,0,0)
  1901. end
  1902. end))
  1903. for i = 0,3.7,0.1 do
  1904. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1905. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1906. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  1907. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  1908. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1909. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1910. end
  1911. wait(.6)
  1912. attack = false
  1913. end
  1914. function Call_Upon_The_Eyes()
  1915. attack = true
  1916. hum.WalkSpeed = 0
  1917. for i = 0, 6, 0.1 do
  1918. swait()
  1919. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1920. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1921. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  1922. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1923. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  1924. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1925. end
  1926. Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  1927. Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  1928. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  1929. Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  1930.  
  1931. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  1932. if v:FindFirstChild("Head") then
  1933. Eviscerate(v)
  1934. end
  1935. end
  1936. for i = 0, 6, 0.1 do
  1937. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1938. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1939. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  1940. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1941. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
  1942. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1943. end
  1944. attack = false
  1945. hum.WalkSpeed = 10
  1946. end
  1947. function TUSKOR661()
  1948. attack = true
  1949. M2.Scale = Vector3.new(5, 5, 5)
  1950. chatfunc("get dunked on!.", Color3.new(0, 0, 0))
  1951. for i = 0, 15, 0.1 do
  1952. swait()
  1953. hum.CameraOffset = Vector3.new(0, 8, 0)
  1954. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 8 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  1955. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  1956. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  1957. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  1958. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  1959. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  1960. end
  1961. Cso("147722910", char, 10, .7)
  1962. Cso("483458132", char, 10, .7)
  1963. Cso("483458132", char, 10, 1)
  1964. CameraEnshaking(6, 65)
  1965. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1966. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1967. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1968. Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  1969. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  1970. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  1971. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  1972. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really black"), "Sphere")
  1973. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Really black"), "Sphere")
  1974. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really black"), "Sphere")
  1975. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really black"), "Sphere")
  1976. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  1977. if v:FindFirstChild("Head") then
  1978. Eviscerate(v)
  1979. end
  1980. end
  1981. for i = 0, 15, 0.1 do
  1982. swait()
  1983. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(0)), 0.2)
  1984. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  1985. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  1986. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  1987. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  1988. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  1989. end
  1990. M2.Scale = Vector3.new(1, 1, 1)
  1991. attack = false
  1992. end
  1993. function GalaBomb()
  1994. attack = true
  1995. chatfunc("You've lived long enough.", BrickColor.new("Really black").Color)
  1996. Cso("464600985", hed, 3.5, 1)
  1997. local orb = Instance.new("Part", char)
  1998. orb.Anchored = true
  1999. orb.BrickColor = BrickC("Really black")
  2000. orb.CanCollide = false
  2001. orb.FormFactor = 3
  2002. orb.Name = "Ring"
  2003. orb.Material = "Neon"
  2004. orb.Size = Vector3.new(1, 1, 1)
  2005. orb.Transparency = 0
  2006. orb.TopSurface = 0
  2007. orb.BottomSurface = 0
  2008. local orbm = Instance.new("SpecialMesh", orb)
  2009. orbm.MeshType = "Sphere"
  2010. orbm.Name = "SizeMesh"
  2011. orbm.Scale = Vector3.new(0, 0, 0)
  2012. local scaled = 0.1
  2013. local posid = 0
  2014. for i = 0, 12, 0.1 do
  2015. swait()
  2016. scaled = scaled + 0.001
  2017. posid = posid - scaled
  2018. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  2019. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  2020. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(0)), 0.1)
  2021. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-25)), 0.1)
  2022. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.1)
  2023. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.1)
  2024. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(170), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.1)
  2025. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.1)
  2026. end
  2027. for i = 0, 2, 0.1 do
  2028. swait()
  2029. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(-30)), 0.1)
  2030. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(30)), 0.1)
  2031. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.1)
  2032. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.1)
  2033. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.1)
  2034. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.1)
  2035. end
  2036. coroutine.resume(coroutine.create(function()
  2037. orb.Anchored = false
  2038. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  2039. local a = Instance.new("Part", workspace)
  2040. a.Name = "Direction"
  2041. a.Anchored = true
  2042. a.BrickColor = BrickC("Really black")
  2043. a.Material = "Neon"
  2044. a.Transparency = 1
  2045. a.CanCollide = false
  2046. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  2047. local ignore = orb
  2048. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2049. a.BottomSurface = 10
  2050. a.TopSurface = 10
  2051. local distance = (orb.CFrame.p - position).magnitude
  2052. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2053. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2054. orb.CFrame = a.CFrame
  2055. a:Destroy()
  2056. local bv = Instance.new("BodyVelocity")
  2057. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2058. bv.velocity = orb.CFrame.lookVector * 125
  2059. bv.Parent = orb
  2060. local hitted = false
  2061. game:GetService("Debris"):AddItem(orb, 15)
  2062. swait()
  2063. local hit = orb.Touched:connect(function(hit)
  2064. if hitted == false then
  2065. hitted = true
  2066. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  2067. for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do
  2068. if v:FindFirstChild("Head") then
  2069. Eviscerate(v)
  2070. end
  2071. end
  2072. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really black"), "Sphere")
  2073. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really black"), "Sphere")
  2074. for i = 0, 9 do
  2075. Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  2076. Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  2077. end
  2078. orb.Anchored = true
  2079. orb.Transparency = 1
  2080. wait(8)
  2081. orb:Destroy()
  2082. end
  2083. end)
  2084. end))
  2085. for i = 0, 1, 0.1 do
  2086. swait()
  2087. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(30)), 0.3)
  2088. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-30)), 0.3)
  2089. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.3)
  2090. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.3)
  2091. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
  2092. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.3)
  2093. end
  2094. attack = false
  2095. end
  2096. -------------------------------------------------------
  2097. --End Attacks N Stuff--
  2098. -------------------------------------------------------
  2099. mouse.KeyDown:connect(function(key)
  2100. if string.byte(key) == 48 then
  2101. Swing = 2
  2102. hum.WalkSpeed = 38.82
  2103. end
  2104. end)
  2105. mouse.KeyUp:connect(function(key)
  2106. if string.byte(key) == 48 then
  2107. Swing = 1
  2108. hum.WalkSpeed = 16
  2109. end
  2110. end)
  2111. mouse.KeyDown:connect(function(key)
  2112. if attack == false then
  2113. if key == 'e' then
  2114. BigBan()
  2115. elseif key == 'v' then
  2116. GalaBomb()
  2117. elseif key == 'r' then
  2118. BANN()
  2119. elseif key == 'q' then
  2120. TUSKOR661()
  2121. elseif key == 'z' then
  2122. BURN_IN_HELL()
  2123. elseif key == 'c' then
  2124. Call_Upon_The_Eyes()
  2125. elseif key == 'x' then
  2126. Eyeyeyeyeyeyey_Slammo()
  2127. elseif key == 't' then
  2128. Cso("1450018171", hed, 10, 1)
  2129. end
  2130. end
  2131. end)
  2132. mouse.Button1Down:connect(function(key)
  2133. if attack == false then
  2134. Ban()
  2135. end
  2136. end)
  2137.  
  2138.  
  2139.  
  2140.  
  2141.  
  2142.  
  2143.  
  2144. -------------------------------------------------------
  2145. --Start Animations--
  2146. -------------------------------------------------------
  2147. while true do
  2148. swait()
  2149. sine = sine + change
  2150. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2151. local velderp = root.Velocity.y
  2152. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2153. if equipped == true or equipped == false then
  2154. if attack == false then
  2155. idle = idle + 1
  2156. else
  2157. idle = 0
  2158. end
  2159. --Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  2160. if 1 < root.Velocity.y and hitfloor == nil then
  2161. Anim = "Jump"
  2162. if attack == false then
  2163. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  2164. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2165. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2166. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2167. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  2168. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  2169. end
  2170. elseif -1 > root.Velocity.y and hitfloor == nil then
  2171. Anim = "Fall"
  2172. if attack == false then
  2173. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  2174. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2175. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2176. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2177. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  2178. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  2179. end
  2180. elseif torvel < 1 and hitfloor ~= nil then
  2181. Anim = "Idle"
  2182. change = 1
  2183. if attack == false then
  2184. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2185. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2186. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2187. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2188. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(190), Rad(-.6), Rad(13)), 0.1)
  2189. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1)
  2190. end
  2191. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2192. Anim = "Walk"
  2193. change = 1
  2194. if attack == false then
  2195. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  2196. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 6.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2197. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8* Player_Size - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2198. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8* Player_Size + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2199. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(190) , Rad(8 * Cos(sine / 7)), Rad(13) - ra.RotVelocity.Y / 75), 0.1)
  2200. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  2201. end
  2202. elseif torvel >= 25 and hitfloor ~= nil then
  2203. Anim = "Sprint"
  2204. change = 1.35
  2205. if attack == false then
  2206. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2207. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2208. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925* Player_Size - 0.5* Player_Size * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2209. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925* Player_Size + 0.5* Player_Size * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2210. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(215) , Rad(8 * Cos(sine / 7)), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2211. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-75) , Rad(8 * Cos(sine / 7)) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2212. end
  2213. end
  2214. end
  2215. Music.SoundId = "rbxassetid://"..SONG
  2216. Music.Looped = true
  2217. Music.Pitch = 1
  2218. Music.Volume = 1.5
  2219. Music.Parent = tors
  2220. Music:Resume()
  2221.  
  2222. end
  2223. else
  2224. Part.Parent = nil
  2225. table.remove(Effects, e)
  2226. end
  2227. end
  2228. end
  2229. -------------------------------------------------------
  2230. --End Animations And Script--
  2231. -------------------------------------------------------
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