Advertisement
Cute_Sylveon

Cyber Rival

Jul 2nd, 2018
127
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 124.91 KB | None | 0 0
  1. --//====================================================\\--
  2. --|| EDITED BY ADAM222334II
  3. --\\====================================================//--
  4.  
  5. print("Idea from dreamer/Epticallity. Edit made by adam222334II")
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://183142252"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 5
  36. sick:Play()
  37. Humanoid.DisplayDistanceType = "None"
  38.  
  39.  
  40. p = game.Players.LocalPlayer
  41. char = p.Character
  42. torso = char.Torso
  43. hed = char.Head
  44. neck = char.Torso.Neck
  45. hum = char.Humanoid
  46. hum.MaxHealth = math.huge
  47. local msg = game:GetService("Chat")
  48. torso.BrickColor = BrickColor.new("Really black")
  49. hed.BrickColor = BrickColor.new("Really black")
  50. char["Right Arm"].BrickColor = BrickColor.new("Really black")
  51. char["Left Arm"].BrickColor = BrickColor.new("Really black")
  52. char["Left Leg"].BrickColor = BrickColor.new("Really black")
  53. char["Right Leg"].BrickColor = BrickColor.new("Really black")
  54. local naeeym2 = Instance.new("BillboardGui",Character)
  55. naeeym2.AlwaysOnTop = true
  56. naeeym2.Size = UDim2.new(5,35,2,35)
  57. naeeym2.StudsOffset = Vector3.new(0,3,0)
  58. naeeym2.Adornee = Character.Head
  59. naeeym2.Name = "Name"
  60. naeeym2.PlayerToHideFrom = None
  61. local tecks2 = Instance.new("TextLabel",naeeym2)
  62. tecks2.BackgroundTransparency = 1
  63. tecks2.TextScaled = true
  64. tecks2.BorderSizePixel = 0
  65. tecks2.Text = "Cyber Monarch"
  66. tecks2.Font = "SourceSansBold"
  67. tecks2.TextSize = 30
  68. tecks2.TextStrokeTransparency = 0
  69. tecks2.TextColor3 = BrickColor.new("Really red").Color
  70. tecks2.TextStrokeColor3 = BrickColor.new("Really Red").Color
  71. tecks2.Size = UDim2.new(1,0,0.5,0)
  72. tecks2.Parent = naeeym2
  73.  
  74. IT = Instance.new
  75. CF = CFrame.new
  76. VT = Vector3.new
  77. RAD = math.rad
  78. C3 = Color3.new
  79. UD2 = UDim2.new
  80. BRICKC = BrickColor.new
  81. ANGLES = CFrame.Angles
  82. EULER = CFrame.fromEulerAnglesXYZ
  83. COS = math.cos
  84. ACOS = math.acos
  85. SIN = math.sin
  86. ASIN = math.asin
  87. ABS = math.abs
  88. MRANDOM = math.random
  89. FLOOR = math.floor
  90.  
  91. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  92. local NEWMESH = IT(MESH)
  93. if MESH == "SpecialMesh" then
  94. NEWMESH.MeshType = MESHTYPE
  95. if MESHID ~= "nil" and MESHID ~= "" then
  96. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  97. end
  98. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  99. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  100. end
  101. end
  102. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  103. NEWMESH.Scale = SCALE
  104. NEWMESH.Parent = PARENT
  105. return NEWMESH
  106. end
  107.  
  108. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  109. local NEWPART = IT("Part")
  110. NEWPART.formFactor = FORMFACTOR
  111. NEWPART.Reflectance = REFLECTANCE
  112. NEWPART.Transparency = TRANSPARENCY
  113. NEWPART.CanCollide = false
  114. NEWPART.Locked = true
  115. NEWPART.Anchored = true
  116. if ANCHOR == false then
  117. NEWPART.Anchored = false
  118. end
  119. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  120. NEWPART.Name = NAME
  121. NEWPART.Size = SIZE
  122. NEWPART.Position = Torso.Position
  123. NEWPART.Material = MATERIAL
  124. NEWPART:BreakJoints()
  125. NEWPART.Parent = PARENT
  126. return NEWPART
  127. end
  128.  
  129. --//=================================\\
  130. --|| CUSTOMIZATION
  131. --\\=================================//
  132.  
  133. Player_Size = 1 --Size of the player.
  134. Animation_Speed = 3
  135. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  136.  
  137. local Speed = 16
  138. local Effects2 = {}
  139. local LEFTWINGS = {}
  140. local RIGHTWINGS = {}
  141. local BODY = {}
  142. local TOBANISH = {}
  143.  
  144. --//=================================\\
  145. --|| END OF CUSTOMIZATION
  146. --\\=================================//
  147.  
  148. local function weldBetween(a, b)
  149. local weldd = Instance.new("ManualWeld")
  150. weldd.Part0 = a
  151. weldd.Part1 = b
  152. weldd.C0 = CFrame.new()
  153. weldd.C1 = b.CFrame:inverse() * a.CFrame
  154. weldd.Parent = a
  155. return weldd
  156. end
  157.  
  158. --//=================================\\
  159. --|| USEFUL VALUES
  160. --\\=================================//
  161.  
  162. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  163. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  164. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  165. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  166. local CHANGEDEFENSE = 0
  167. local CHANGEDAMAGE = 0
  168. local CHANGEMOVEMENT = 0
  169. local ANIM = "Idle"
  170. local ATTACK = false
  171. local EQUIPPED = false
  172. local HOLD = false
  173. local COMBO = 1
  174. local Rooted = false
  175. local SINE = 0
  176. local KEYHOLD = false
  177. local CHANGE = 2 / Animation_Speed
  178. local WALKINGANIM = false
  179. local WALK = 0
  180. local VALUE1 = false
  181. local VALUE2 = false
  182. local POWERLEVEL = 1
  183. local DEATH = false
  184. local ROBLOXIDLEANIMATION = IT("Animation")
  185. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  186. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  187. --ROBLOXIDLEANIMATION.Parent = Humanoid
  188. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  189. WEAPONGUI.Name = "Weapon GUI"
  190. local Weapon = IT("Model")
  191. Weapon.Name = "Adds"
  192. local Effects = IT("Folder", Weapon)
  193. Effects.Name = "Effects"
  194. local ANIMATOR = Humanoid.Animator
  195. local ANIMATE = Character.Animate
  196. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  197. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  198. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  199. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  200. local UNANCHOR = true
  201. local LIMITBROKEN = false
  202. local HITFLOOR, HITPOS = nil
  203. local FLIGHT = false
  204.  
  205. local SKILLTEXTCOLOR = BRICKC("Really red").Color
  206.  
  207. --//=================================\\
  208. --\\=================================//
  209.  
  210.  
  211. --//=================================\\
  212. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  213. --\\=================================//
  214.  
  215. ArtificialHB = Instance.new("BindableEvent", script)
  216. ArtificialHB.Name = "ArtificialHB"
  217.  
  218. script:WaitForChild("ArtificialHB")
  219.  
  220. frame = Frame_Speed
  221. tf = 0
  222. allowframeloss = false
  223. tossremainder = false
  224. lastframe = tick()
  225. script.ArtificialHB:Fire()
  226.  
  227. game:GetService("RunService").Heartbeat:connect(function(s, p)
  228. tf = tf + s
  229. if tf >= frame then
  230. if allowframeloss then
  231. script.ArtificialHB:Fire()
  232. lastframe = tick()
  233. else
  234. for i = 1, math.floor(tf / frame) do
  235. script.ArtificialHB:Fire()
  236. end
  237. lastframe = tick()
  238. end
  239. if tossremainder then
  240. tf = 0
  241. else
  242. tf = tf - frame * math.floor(tf / frame)
  243. end
  244. end
  245. end)
  246.  
  247. --//=================================\\
  248. --\\=================================//
  249.  
  250.  
  251.  
  252.  
  253.  
  254. --//=================================\\
  255. --|| SOME FUNCTIONS
  256. --\\=================================//
  257.  
  258. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  259. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  260. end
  261.  
  262. function PositiveAngle(NUMBER)
  263. if NUMBER >= 0 then
  264. NUMBER = 0
  265. end
  266. return NUMBER
  267. end
  268.  
  269. function NegativeAngle(NUMBER)
  270. if NUMBER <= 0 then
  271. NUMBER = 0
  272. end
  273. return NUMBER
  274. end
  275.  
  276. function Swait(NUMBER)
  277. if NUMBER == 0 or NUMBER == nil then
  278. ArtificialHB.Event:wait()
  279. else
  280. for i = 1, NUMBER do
  281. ArtificialHB.Event:wait()
  282. end
  283. end
  284. end
  285.  
  286. function QuaternionFromCFrame(cf)
  287. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  288. local trace = m00 + m11 + m22
  289. if trace > 0 then
  290. local s = math.sqrt(1 + trace)
  291. local recip = 0.5 / s
  292. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  293. else
  294. local i = 0
  295. if m11 > m00 then
  296. i = 1
  297. end
  298. if m22 > (i == 0 and m00 or m11) then
  299. i = 2
  300. end
  301. if i == 0 then
  302. local s = math.sqrt(m00 - m11 - m22 + 1)
  303. local recip = 0.5 / s
  304. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  305. elseif i == 1 then
  306. local s = math.sqrt(m11 - m22 - m00 + 1)
  307. local recip = 0.5 / s
  308. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  309. elseif i == 2 then
  310. local s = math.sqrt(m22 - m00 - m11 + 1)
  311. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  312. end
  313. end
  314. end
  315.  
  316. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  317. local xs, ys, zs = x + x, y + y, z + z
  318. local wx, wy, wz = w * xs, w * ys, w * zs
  319. local xx = x * xs
  320. local xy = x * ys
  321. local xz = x * zs
  322. local yy = y * ys
  323. local yz = y * zs
  324. local zz = z * zs
  325. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  326. end
  327.  
  328. function QuaternionSlerp(a, b, t)
  329. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  330. local startInterp, finishInterp;
  331. if cosTheta >= 0.0001 then
  332. if (1 - cosTheta) > 0.0001 then
  333. local theta = ACOS(cosTheta)
  334. local invSinTheta = 1 / SIN(theta)
  335. startInterp = SIN((1 - t) * theta) * invSinTheta
  336. finishInterp = SIN(t * theta) * invSinTheta
  337. else
  338. startInterp = 1 - t
  339. finishInterp = t
  340. end
  341. else
  342. if (1 + cosTheta) > 0.0001 then
  343. local theta = ACOS(-cosTheta)
  344. local invSinTheta = 1 / SIN(theta)
  345. startInterp = SIN((t - 1) * theta) * invSinTheta
  346. finishInterp = SIN(t * theta) * invSinTheta
  347. else
  348. startInterp = t - 1
  349. finishInterp = t
  350. end
  351. end
  352. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  353. end
  354.  
  355. function Clerp(a, b, t)
  356. local qa = {QuaternionFromCFrame(a)}
  357. local qb = {QuaternionFromCFrame(b)}
  358. local ax, ay, az = a.x, a.y, a.z
  359. local bx, by, bz = b.x, b.y, b.z
  360. local _t = 1 - t
  361. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  362. end
  363.  
  364. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  365. local frame = IT("Frame")
  366. frame.BackgroundTransparency = TRANSPARENCY
  367. frame.BorderSizePixel = BORDERSIZEPIXEL
  368. frame.Position = POSITION
  369. frame.Size = SIZE
  370. frame.BackgroundColor3 = COLOR
  371. frame.BorderColor3 = BORDERCOLOR
  372. frame.Name = NAME
  373. frame.Parent = PARENT
  374. return frame
  375. end
  376.  
  377. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  378. local label = IT("TextLabel")
  379. label.BackgroundTransparency = 1
  380. label.Size = UD2(1, 0, 1, 0)
  381. label.Position = UD2(0, 0, 0, 0)
  382. label.TextColor3 = TEXTCOLOR
  383. label.TextStrokeTransparency = STROKETRANSPARENCY
  384. label.TextTransparency = TRANSPARENCY
  385. label.FontSize = TEXTFONTSIZE
  386. label.Font = TEXTFONT
  387. label.BorderSizePixel = BORDERSIZEPIXEL
  388. label.TextScaled = false
  389. label.Text = TEXT
  390. label.Name = NAME
  391. label.Parent = PARENT
  392. return label
  393. end
  394.  
  395. function NoOutlines(PART)
  396. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  397. end
  398.  
  399.  
  400. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  401. local NEWWELD = IT(TYPE)
  402. NEWWELD.Part0 = PART0
  403. NEWWELD.Part1 = PART1
  404. NEWWELD.C0 = C0
  405. NEWWELD.C1 = C1
  406. NEWWELD.Parent = PARENT
  407. return NEWWELD
  408. end
  409.  
  410. local SOUND = IT("Sound")
  411.  
  412. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  413. local NEWSOUND = nil
  414. coroutine.resume(coroutine.create(function()
  415. NEWSOUND = SOUND:Clone()
  416. NEWSOUND.Parent = PARENT
  417. NEWSOUND.Volume = VOLUME
  418. NEWSOUND.Pitch = PITCH
  419. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  420. --Swait()
  421. NEWSOUND:play()
  422. if DOESLOOP == false then
  423. repeat Swait() until NEWSOUND.Playing == false
  424. NEWSOUND:remove()
  425. elseif DOESLOOP == true then
  426. NEWSOUND.Looped = true
  427. end
  428. end))
  429. return NEWSOUND
  430. end
  431.  
  432. function CFrameFromTopBack(at, top, back)
  433. local right = top:Cross(back)
  434. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  435. end
  436.  
  437. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  438. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  439. local mesh = IT("SpecialMesh",wave)
  440. mesh.MeshType = "FileMesh"
  441. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  442. mesh.Scale = SIZE
  443. mesh.Offset = VT(0,0,-SIZE.X/8)
  444. wave.CFrame = CFRAME
  445. coroutine.resume(coroutine.create(function(PART)
  446. for i = 1, WAIT do
  447. Swait()
  448. mesh.Scale = mesh.Scale + GROW
  449. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  450. if DOESROT == true then
  451. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  452. end
  453. wave.Transparency = wave.Transparency + (0.5/WAIT)
  454. if wave.Transparency > 0.99 then
  455. wave:remove()
  456. end
  457. end
  458. end))
  459. end
  460.  
  461. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  462. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  463. local mesh = IT("SpecialMesh",wave)
  464. mesh.MeshType = "FileMesh"
  465. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  466. mesh.Scale = SIZE
  467. mesh.Offset = VT(0,0,0)
  468. wave.CFrame = CFRAME
  469. coroutine.resume(coroutine.create(function(PART)
  470. for i = 1, WAIT do
  471. Swait()
  472. mesh.Scale = mesh.Scale + GROW
  473. if DOESROT == true then
  474. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  475. end
  476. wave.Transparency = wave.Transparency + (0.5/WAIT)
  477. if wave.Transparency > 0.99 then
  478. wave:remove()
  479. end
  480. end
  481. end))
  482. end
  483.  
  484. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  485. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  486. local mesh = IT("SpecialMesh",wave)
  487. mesh.MeshType = "Sphere"
  488. mesh.Scale = SIZE
  489. mesh.Offset = VT(0,0,0)
  490. wave.CFrame = CFRAME
  491. coroutine.resume(coroutine.create(function(PART)
  492. for i = 1, WAIT do
  493. Swait()
  494. mesh.Scale = mesh.Scale + GROW
  495. wave.Transparency = wave.Transparency + (1/WAIT)
  496. if wave.Transparency > 0.99 then
  497. wave:remove()
  498. end
  499. end
  500. end))
  501. end
  502.  
  503. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  504. if FLOOR ~= nil then
  505. coroutine.resume(coroutine.create(function()
  506. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0))
  507. PART.CFrame = CF(POSITION)
  508. for i = 1, 45 do
  509. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE)
  510. RingPiece.Material = FLOOR.Material
  511. RingPiece.Color = FLOOR.Color
  512. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  513. Debris:AddItem(RingPiece,SWAIT)
  514. end
  515. PART:remove()
  516. end))
  517. end
  518. end
  519.  
  520. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  521. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  522. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  523. wave.CFrame = CFRAME
  524. coroutine.resume(coroutine.create(function(PART)
  525. for i = 1, WAIT do
  526. Swait()
  527. mesh.Scale = mesh.Scale * GROW
  528. wave.Transparency = wave.Transparency + (0.5/WAIT)
  529. if wave.Transparency > 0.99 then
  530. wave:remove()
  531. end
  532. end
  533. end))
  534. end
  535.  
  536. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  537. if FLOOR ~= nil then
  538. for i = 1, AMOUNT do
  539. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Debree", BLOCKSIZE, false)
  540. DEBREE.Material = FLOOR.Material
  541. DEBREE.Color = FLOOR.Color
  542. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  543. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  544. coroutine.resume(coroutine.create(function()
  545. Swait(15)
  546. DEBREE.Parent = workspace
  547. DEBREE.CanCollide = true
  548. Debris:AddItem(DEBREE,SWAIT)
  549. end))
  550. end
  551. end
  552. end
  553.  
  554. function MakeForm(PART,TYPE)
  555. if TYPE == "Cyl" then
  556. local MSH = IT("CylinderMesh",PART)
  557. elseif TYPE == "Ball" then
  558. local MSH = IT("SpecialMesh",PART)
  559. MSH.MeshType = "Sphere"
  560. elseif TYPE == "Wedge" then
  561. local MSH = IT("SpecialMesh",PART)
  562. MSH.MeshType = "Wedge"
  563. end
  564. end
  565.  
  566. function CheckTableForString(Table, String)
  567. for i, v in pairs(Table) do
  568. if string.find(string.lower(String), string.lower(v)) then
  569. return true
  570. end
  571. end
  572. return false
  573. end
  574.  
  575. function CheckIntangible(Hit)
  576. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  577. if Hit and Hit.Parent then
  578. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  579. return true
  580. end
  581. end
  582. return false
  583. end
  584.  
  585. Debris = game:GetService("Debris")
  586.  
  587. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  588. local Direction = CFrame.new(StartPos, Vec).lookVector
  589. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  590. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  591. if RayHit and CheckIntangible(RayHit) then
  592. if DelayIfHit then
  593. wait()
  594. end
  595. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  596. end
  597. return RayHit, RayPos, RayNormal
  598. end
  599.  
  600. function turnto(position)
  601. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  602. end
  603.  
  604. --//=================================\\
  605. --|| WEAPON CREATION
  606. --\\=================================//
  607.  
  608. Weapon.Parent = Character
  609.  
  610. Humanoid.Died:connect(function()
  611. ATTACK = true
  612. DEATH = true
  613. end)
  614.  
  615. local Back = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Wing", VT(1,1,0.35),false)
  616. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  617.  
  618. local ANGLE = 35
  619. for i = 1, 5 do
  620. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.15,2+(i/2),0.15),false)
  621. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  622. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.25,1,0.25),false)
  623. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  624. ANGLE = ANGLE - 15
  625. table.insert(LEFTWINGS,WingWeld)
  626. end
  627. ANGLE = 35
  628. for i = 1, 5 do
  629. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.15,2+(i/2),0.15),false)
  630. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  631. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.25,1,0.25),false)
  632. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  633. ANGLE = ANGLE - 15
  634. table.insert(RIGHTWINGS,WingWeld)
  635. end
  636. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.3,0.3,0.3),false)
  637. local EyeWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  638. local Eye2 = CreatePart(3, Character, "Neon", 0, 0.5, "Really red", "Eye", VT(0.5,0.5,0.29),false)
  639. local EyeWeld2 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye2, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  640.  
  641. local Eye3 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.1,0.31),false)
  642. local EyeWeld3 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye3, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(-25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  643.  
  644.  
  645. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  646. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  647. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  648. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  649. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  650. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  651. local SKILL7FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  652.  
  653. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  654. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rival Smash", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
  655. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk chuck", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
  656. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  657. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  658. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
  659. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[E] Techno Beam", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 7")
  660.  
  661. local BODY = {}
  662.  
  663. for _, c in pairs(Character:GetDescendants()) do
  664. if c:IsA("BasePart") and c.Name ~= "Handle" then
  665. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  666. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  667. end
  668. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  669. elseif c:IsA("JointInstance") then
  670. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  671. end
  672. end
  673.  
  674. for e = 1, #BODY do
  675. if BODY[e] ~= nil then
  676. local STUFF = BODY[e]
  677. local PART = STUFF[1]
  678. local PARENT = STUFF[2]
  679. local MATERIAL = STUFF[3]
  680. local COLOR = STUFF[4]
  681. local TRANSPARENCY = STUFF[5]
  682. if PART.ClassName == "Part" and PART ~= RootPart then
  683. PART.Material = MATERIAL
  684. PART.Color = COLOR
  685. PART.Transparency = TRANSPARENCY
  686. end
  687. PART.AncestryChanged:Connect(function()
  688. PART.Parent = PARENT
  689. end)
  690. end
  691. end
  692.  
  693. function refit()
  694. Character.Parent = workspace
  695. for e = 1, #BODY do
  696. if BODY[e] ~= nil then
  697. local STUFF = BODY[e]
  698. local PART = STUFF[1]
  699. local PARENT = STUFF[2]
  700. local MATERIAL = STUFF[3]
  701. local COLOR = STUFF[4]
  702. local TRANSPARENCY = STUFF[5]
  703. if PART.ClassName == "Part" and PART ~= RootPart then
  704. PART.Material = MATERIAL
  705. PART.Color = COLOR
  706. PART.Transparency = TRANSPARENCY
  707. end
  708. if PART.Parent ~= PARENT then
  709. Humanoid:remove()
  710. PART.Parent = PARENT
  711. Humanoid = IT("Humanoid",Character)
  712. end
  713. end
  714. end
  715. end
  716.  
  717. Humanoid.Died:connect(function()
  718. refit()
  719. end)
  720.  
  721.  
  722. --//=================================\\
  723. --|| DAMAGING
  724. --\\=================================//
  725.  
  726. function killnearest(position,range,maxstrength)
  727. for i,v in ipairs(workspace:GetChildren()) do
  728. if v.ClassName == "Model" then
  729. local body = v:GetChildren()
  730. for part = 1, #body do
  731. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  732. if(body[part].Position - position).Magnitude < range then
  733. if v.ClassName == "Model" then
  734. v:BreakJoints()
  735. end
  736. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  737. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  738. end
  739. end
  740. end
  741. end
  742. end
  743. end
  744.  
  745.  
  746. --//=================================\\
  747. --|| ATTACK FUNCTIONS AND STUFF
  748. --\\=================================//
  749.  
  750. Humanoid.HealthChanged:connect(function()
  751. if DEATH == false then
  752. if Humanoid.Health ~= "inf" then
  753. Humanoid.Health = "inf"
  754. CreateSound("907330011", Torso, 10, 1)
  755. end
  756. if Humanoid.MaxHealth ~= "inf" then
  757. Humanoid.MaxHealth = "inf"
  758. end
  759. end
  760. end)
  761.  
  762. function Technobeam()
  763. ATTACK = true
  764. Rooted = false
  765. local GYRO = IT("BodyGyro",RootPart)
  766. GYRO.D = 100
  767. GYRO.P = 2000
  768. GYRO.MaxTorque = VT(0,4000000,0)
  769. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  770. CreateSound("93724183", RightArm, 5, 1, false)
  771. for i=1, 35 do
  772. Swait()
  773. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  774. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  775. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  776. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  777. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  778. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  779. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  780. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  781. end
  782. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0))
  783. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  784. local TOCH = BEAM.Touched:Connect(function(hit)
  785. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  786. Shatter(hit)
  787. end
  788. end)
  789. local I = 0
  790. repeat
  791. Swait()
  792. I = I + 1
  793. if I <= 10 then
  794. BEAM.Transparency = BEAM.Transparency - 0.1
  795. end
  796. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  797. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  798. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  799. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  800. BEAM.Size = VT(2,2,DISTANCE)
  801. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  802. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  803. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  804. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  805. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  806. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  807. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  808. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  809. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  810. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  811. if ENDHIT ~= nil then
  812. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  813. Shatter(ENDHIT)
  814. end
  815. end
  816. until LOOP.Playing == false
  817. GYRO:remove()
  818. BEAM:remove()
  819. ATTACK = false
  820. Rooted = false
  821. end
  822.  
  823. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  824. function WACKYEFFECT(Table)
  825. local TYPE = (Table.EffectType or "Sphere")
  826. local SIZE = (Table.Size or VT(1,1,1))
  827. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  828. local TRANSPARENCY = (Table.Transparency or 0)
  829. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  830. local CFRAME = (Table.CFrame or Torso.CFrame)
  831. local MOVEDIRECTION = (Table.MoveToPos or nil)
  832. local ROTATION1 = (Table.RotationX or 0)
  833. local ROTATION2 = (Table.RotationY or 0)
  834. local ROTATION3 = (Table.RotationZ or 0)
  835. local MATERIAL = (Table.Material or "Neon")
  836. local COLOR = (Table.Color or C3(1,1,1))
  837. local TIME = (Table.Time or 45)
  838. local SOUNDID = (Table.SoundID or nil)
  839. local SOUNDPITCH = (Table.SoundPitch or nil)
  840. local SOUNDVOLUME = (Table.SoundVolume or nil)
  841. coroutine.resume(coroutine.create(function()
  842. local PLAYSSOUND = false
  843. local SOUND = nil
  844. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  845. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  846. PLAYSSOUND = true
  847. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  848. end
  849. EFFECT.Color = COLOR
  850. local MSH = nil
  851. if TYPE == "Sphere" then
  852. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  853. elseif TYPE == "Block" then
  854. MSH = IT("BlockMesh",EFFECT)
  855. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  856. elseif TYPE == "Box" then
  857. MSH = IT("BlockMesh",EFFECT)
  858. MSH.Scale = SIZE
  859. elseif TYPE == "Wave" then
  860. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  861. elseif TYPE == "Ring" then
  862. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  863. elseif TYPE == "Slash" then
  864. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  865. elseif TYPE == "Round Slash" then
  866. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  867. elseif TYPE == "Swirl" then
  868. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  869. elseif TYPE == "Skull" then
  870. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  871. elseif TYPE == "Crystal" then
  872. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  873. end
  874. if MSH ~= nil then
  875. local MOVESPEED = nil
  876. if MOVEDIRECTION ~= nil then
  877. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  878. end
  879. local GROWTH = SIZE - ENDSIZE
  880. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  881. if TYPE == "Block" then
  882. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  883. else
  884. EFFECT.CFrame = CFRAME
  885. end
  886. for LOOP = 1, TIME do
  887. Swait()
  888. MSH.Scale = MSH.Scale - GROWTH/TIME
  889. if TYPE == "Wave" then
  890. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  891. end
  892. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  893. if TYPE == "Block" then
  894. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  895. else
  896. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  897. end
  898. if MOVEDIRECTION ~= nil then
  899. local ORI = EFFECT.Orientation
  900. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  901. EFFECT.Orientation = ORI
  902. end
  903. end
  904. if PLAYSSOUND == false then
  905. EFFECT:remove()
  906. else
  907. repeat Swait() until SOUND.Playing == false
  908. EFFECT:remove()
  909. end
  910. else
  911. if PLAYSSOUND == false then
  912. EFFECT:remove()
  913. else
  914. repeat Swait() until SOUND.Playing == false
  915. EFFECT:remove()
  916. end
  917. end
  918. end))
  919. end
  920.  
  921.  
  922.  
  923. function killnearest(position,range,EFFECT)
  924. for i,v in ipairs(workspace:GetChildren()) do
  925. local body = v:GetChildren()
  926. for part = 1, #body do
  927. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  928. local SIZE = body[part].Size.Magnitude
  929. if(body[part].Position - position).Magnitude < range + SIZE/2 then
  930. if v.ClassName == "Model" then
  931. if v:FindFirstChildOfClass("Humanoid") ~= nil then
  932. if v:FindFirstChildOfClass("Humanoid").Health > 0 then
  933. v:BreakJoints()
  934. if EFFECT == "Glitch" then
  935. coroutine.resume(coroutine.create(function()
  936. local ORIGINPOS = body[part].CFrame
  937. local SIZE = body[part].Size
  938. for i = 1, 100 do
  939. Swait()
  940. local PART = body[part]
  941. PART.Anchored = true
  942. PART.Size = SIZE*MRANDOM(5,15)/10
  943. PART.CFrame = ORIGINPOS*CF(MRANDOM(-15,15)/15,MRANDOM(-15,15)/15,MRANDOM(-15,15)/15)
  944. end
  945. body[part]:remove()
  946. end))
  947. elseif EFFECT == "Shatter" then
  948. for _, c in pairs(v:GetChildren()) do
  949. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  950. Shatter(c)
  951. end
  952. end
  953. end
  954. end
  955. end
  956. end
  957. end
  958. end
  959. end
  960. end
  961. end
  962.  
  963. function Shatter(Part)
  964. if Part.Transparency == 0 then
  965. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0))
  966. Debris:AddItem(SOUNDPART,5)
  967. CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  968. local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  969. local SIZESET = SIZE/4
  970. local XOffset = Part.Size.X*1.5/SIZESET
  971. local YOffset = Part.Size.Y*1.5/SIZESET
  972. local ZOffset = Part.Size.Z*1.5/SIZESET
  973. for x = 1, math.ceil(XOffset) do
  974. for y = 1, math.ceil(YOffset) do
  975. for z = 1, math.ceil(ZOffset) do
  976. local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  977. SHARD.CanCollide = true
  978. SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4))
  979. SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  980. Debris:AddItem(SHARD,MRANDOM(10,25)/3)
  981. end
  982. end
  983. end
  984. end
  985. Part:remove()
  986. end
  987.  
  988.  
  989. function VanishPlayer()
  990. tecks2.TextTransparency = 1
  991. tecks2.TextStrokeTransparency = 1
  992. for _, c in pairs(Character:GetChildren()) do
  993. if c.ClassName == "Part" then
  994. c.Transparency = 1
  995. if c:FindFirstChildOfClass("Decal") then
  996. c:FindFirstChildOfClass("Decal").Transparency = 1
  997. end
  998. if c:FindFirstChildOfClass("ParticleEmitter") then
  999. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  1000. end
  1001. elseif c.ClassName == "Accessory" then
  1002. c.Handle.Transparency = 1
  1003. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  1004. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  1005. end
  1006. end
  1007. end
  1008. end
  1009.  
  1010. function Reappear()
  1011. tecks2.TextTransparency = 0
  1012. tecks2.TextStrokeTransparency = 0
  1013. for _, c in pairs(Character:GetChildren()) do
  1014. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1015. c.Transparency = 0
  1016. if c:FindFirstChildOfClass("Decal") then
  1017. c:FindFirstChildOfClass("Decal").Transparency = 0
  1018. end
  1019. if c:FindFirstChildOfClass("ParticleEmitter") then
  1020. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  1021. end
  1022. elseif c.ClassName == "Accessory" then
  1023. c.Handle.Transparency = 0
  1024. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  1025. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  1026. end
  1027. end
  1028. end
  1029. end
  1030.  
  1031. function Warp()
  1032. ATTACK = true
  1033. Rooted = true
  1034. for i = 1, 50 do
  1035. Swait()
  1036. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  1037. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  1038. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1039. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1040. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1041. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1042. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1043. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1044. end
  1045. if VALUE2 == false then
  1046. VALUE2 = true
  1047. elseif VALUE2 == true then
  1048. VALUE2 = false
  1049. end
  1050. ATTACK = false
  1051. Rooted = false
  1052. end
  1053.  
  1054. function RivalingOverthrower()
  1055. if HITFLOOR ~= nil then
  1056. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1057. local HITBODY = Mouse.Target.Parent
  1058. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1059. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1060. if TORS ~= nil and HUMAN ~= nil then
  1061. ATTACK = true
  1062. Rooted = true
  1063. TORS.Anchored = true
  1064. RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  1065. HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  1066. local FLOOR = HITFLOOR
  1067. local POS = HITPOS
  1068. print(FLOOR)
  1069. UNANCHOR = false
  1070. RootPart.Anchored = true
  1071. CreateSound("1295446488", Torso, 10, 1)
  1072. for i=0, 1, 0.1 / Animation_Speed do
  1073. Swait()
  1074. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1075. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1078. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1079. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1080. end
  1081. local TAUNTS = {"907329532","907333294","907329893"}
  1082. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  1083. for i=0, 1, 0.1 / Animation_Speed do
  1084. Swait()
  1085. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1086. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  1087. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1088. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1089. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1090. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1091. end
  1092. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  1093. CreateSound("260411131", TORS, 10, 1)
  1094. TORS.Anchored = false
  1095. local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1096. for i=0, 1, 0.1 / Animation_Speed do
  1097. Swait()
  1098. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  1099. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1100. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1101. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1102. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1103. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1104. end
  1105. for i=0, 2, 0.1 / Animation_Speed do
  1106. Swait()
  1107. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1108. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1109. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1110. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1111. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1112. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1113. end
  1114. for i = 1, 15 do
  1115. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  1116. end
  1117. WELD:remove()
  1118. local grav = Instance.new("BodyPosition",TORS)
  1119. grav.P = 20000
  1120. grav.D = 100
  1121. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1122. grav.position = TORS.Position + VT(0,50,0)
  1123. grav.Name = "GravityForce"
  1124. for i=0, 1, 0.1 / Animation_Speed do
  1125. Swait()
  1126. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1127. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1128. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1129. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1130. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1131. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1132. end
  1133. for i=0, 2, 0.1 / Animation_Speed do
  1134. Swait()
  1135. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1136. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1137. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1138. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1139. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1140. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1141. end
  1142. CreateSound("1295446488", Torso, 10, 1)
  1143. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really red",VT(1,0.1,1))
  1144. RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  1145. for i=0, 2, 0.1 / Animation_Speed do
  1146. Swait()
  1147. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1148. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1149. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1150. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1151. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1152. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  1153. end
  1154. VanishPlayer()
  1155. for i = 1, 50+(25*POWERLEVEL) do
  1156. Swait()
  1157. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1158. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1159. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1160. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  1161. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  1162. end
  1163. RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  1164. Reappear()
  1165. for i=0, 2, 0.1 / Animation_Speed do
  1166. Swait()
  1167. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1168. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1169. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1170. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1171. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1172. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1173. end
  1174. for i = 1, 15 do
  1175. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  1176. end
  1177. RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  1178. grav.Position = POS
  1179. CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  1180. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  1181. CreateSound("289842971", TORS, 3, 1)
  1182. MagicSphere(VT(0,0,0),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  1183. MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  1184. killnearest(POS,POWERLEVEL*10,5)
  1185. if POWERLEVEL > 3 then
  1186. MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Institutional white",VT(POWERLEVEL,0,POWERLEVEL))
  1187. end
  1188. CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  1189. for i=0, 1, 0.1 / Animation_Speed do
  1190. Swait()
  1191. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1192. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1193. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1194. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1195. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1196. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1197. end
  1198. HITBODY:BreakJoints()
  1199. grav:remove()
  1200. ATTACK = false
  1201. Rooted = false
  1202. UNANCHOR = true
  1203. RootPart.Anchored = false
  1204. if POWERLEVEL > 1 then
  1205. POWERLEVEL = POWERLEVEL - 1
  1206. end
  1207. end
  1208. end
  1209. end
  1210. end
  1211.  
  1212. function ChunkChuck()
  1213. if HITFLOOR ~= nil then
  1214. ATTACK = true
  1215. Rooted = true
  1216. CreateSound("305685800", Head, 10, 1)
  1217. for i=0, 1, 0.1 / Animation_Speed do
  1218. Swait()
  1219. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1220. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1221. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1222. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1223. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1224. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1225. end
  1226. for i=0, 1, 0.1 / Animation_Speed do
  1227. Swait()
  1228. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1229. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1230. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1231. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1232. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  1233. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  1234. end
  1235. CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  1236. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  1237. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  1238. CHUNK.Color = HITFLOOR.Color
  1239. CHUNK.Material = HITFLOOR.Material
  1240. CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  1241. CreateSound("260411131", CHUNK, 10, 1)
  1242. CreateSound("289842971", Torso, 3, 1)
  1243. repeat
  1244. Swait()
  1245. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1246. turnto(Mouse.Hit.p)
  1247. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1248. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1249. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1251. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1252. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1253. until HOLD == true
  1254. for i=0, 1, 0.1 / Animation_Speed do
  1255. Swait()
  1256. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1257. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1258. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1259. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1260. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1261. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1262. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1263. end
  1264. CHUNK.CanCollide = true
  1265. CHUNK.Anchored = false
  1266. CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  1267. for i = 1, 25 do
  1268. CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  1269. end
  1270. local bv = Instance.new("BodyVelocity")
  1271. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1272. bv.velocity = RootPart.CFrame.lookVector*400
  1273. bv.Parent = CHUNK
  1274. local HIT = CHUNK.Touched:Connect(function(hit)
  1275. if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  1276. hit.Parent:BreakJoints()
  1277. end
  1278. end)
  1279. CreateSound("138079201", CHUNK, 10, 1)
  1280. Debris:AddItem(CHUNK,5)
  1281. for i=0, 1, 0.1 / Animation_Speed do
  1282. Swait()
  1283. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1285. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1286. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1287. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1288. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1289. end
  1290. ATTACK = false
  1291. Rooted = false
  1292. if POWERLEVEL > 1 then
  1293. POWERLEVEL = POWERLEVEL - 1
  1294. end
  1295. end
  1296. end
  1297.  
  1298. function Boost()
  1299. ATTACK = true
  1300. Rooted = true
  1301. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  1302. for i = 1, 50 do
  1303. Swait()
  1304. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really red",VT(i/5,i/5,0))
  1305. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT(i/5,i/5,0))
  1306. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0))
  1307. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1308. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1309. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1310. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1311. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1312. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1313. end
  1314. POWERLEVEL = POWERLEVEL + 1
  1315. ATTACK = false
  1316. Rooted = false
  1317. end
  1318.  
  1319. function XEvent()
  1320. if HITFLOOR ~= nil then
  1321. VALUE2 = false
  1322. CreateSound("907332670", Effects, 10, 1)
  1323. local POS = HITPOS
  1324. local FLOOR = HITFLOOR
  1325. local STARTPOS = RootPart.CFrame
  1326. ATTACK = true
  1327. Rooted = true
  1328. for i=0, 2, 0.1 / Animation_Speed do
  1329. Swait()
  1330. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1331. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1332. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1333. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1334. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1335. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1336. end
  1337. UNANCHOR = false
  1338. RootPart.Anchored = true
  1339. CreateSound("1295446488", Effects, 10, 1)
  1340. RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  1341. for i=0, 1, 0.1 / Animation_Speed do
  1342. Swait()
  1343. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1344. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1345. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1346. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1347. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1348. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1349. end
  1350. CreateSound("289315275", Effects, 10, 1)
  1351. for i=0, 5, 0.1 / Animation_Speed do
  1352. Swait()
  1353. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  1354. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL,POWERLEVEL,0))
  1355. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1356. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1357. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1358. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1359. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1360. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1361. end
  1362. CreateSound("260411131", Effects, 3, 1)
  1363. for i=0, 1, 0.1 / Animation_Speed do
  1364. Swait()
  1365. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1366. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1367. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1371. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1373. end
  1374. for i=0, 0.3, 0.1 / Animation_Speed do
  1375. Swait()
  1376. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1377. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1378. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1379. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1380. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1381. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1382. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1383. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1384. end
  1385. for i=0, 0.3, 0.1 / Animation_Speed do
  1386. Swait()
  1387. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1388. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1389. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  1390. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1391. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1392. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1393. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1394. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1395. end
  1396. local BURNMARKS = {}
  1397. local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "RAY", VT(0,0,0))
  1398. MakeForm(DEATHRAY1,"Cyl")
  1399. local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "RAY", VT(0,0,0))
  1400. MakeForm(DEATHRAY2,"Cyl")
  1401. local loopsound = CreateSound("487214658", Effects, 4, 1, true)
  1402. local AMOUNT = POWERLEVEL * 25
  1403. for i = 1, POWERLEVEL * 50 do
  1404. Swait()
  1405. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Really red",VT(0,0,0))
  1406. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1407. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1408. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1409. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1410. table.insert(BURNMARKS,MARK)
  1411. MakeForm(MARK,"Cyl")
  1412. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1413. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1414. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1415. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1416. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1417. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1418. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1419. AMOUNT = AMOUNT - 1
  1420. end
  1421. local AMOUNT = POWERLEVEL * 25
  1422. for i = 1, POWERLEVEL * 50 do
  1423. Swait()
  1424. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Institutional white",VT(0,0,0))
  1425. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1426. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1427. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1428. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1429. table.insert(BURNMARKS,MARK)
  1430. MakeForm(MARK,"Cyl")
  1431. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1432. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1433. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1434. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1435. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1436. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1437. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1438. AMOUNT = AMOUNT - 1
  1439. end
  1440. DEATHRAY1:remove()
  1441. DEATHRAY2:remove()
  1442. loopsound:remove()
  1443. for i=0, 1, 0.1 / Animation_Speed do
  1444. Swait()
  1445. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1446. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1447. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1448. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1449. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1450. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1451. end
  1452. RootPart.CFrame = STARTPOS
  1453. for i=0, 0.1, 0.1 / Animation_Speed do
  1454. Swait()
  1455. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1456. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1457. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1458. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1459. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1460. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1461. end
  1462. for i = 1, 10+(5*POWERLEVEL) do
  1463. Swait()
  1464. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  1465. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1466. end
  1467. local SOUND = CreateSound("314970772", Effects, 10, 1)
  1468. CreateSound("414517163", Effects, 10, 1)
  1469. IT("EchoSoundEffect",SOUND)
  1470. MagicSphere(VT(0,0,0),35,CF(POS),"Institutional white",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1471. CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  1472. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  1473. for i = 1, 25 do
  1474. Swait()
  1475. MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1476. CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  1477. killnearest(POS,POWERLEVEL*100,500)
  1478. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1479. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  1480. end
  1481. for i = 1, 50 do
  1482. Swait()
  1483. for e=1,#BURNMARKS do
  1484. if BURNMARKS[e]~=nil then
  1485. local Thing=BURNMARKS[e]
  1486. if Thing~=nil then
  1487. local Part=Thing
  1488. Part.Transparency = Part.Transparency + (1/50)
  1489. end
  1490. end
  1491. end
  1492. end
  1493. for e=1,#BURNMARKS do
  1494. if BURNMARKS[e]~=nil then
  1495. local Thing=BURNMARKS[e]
  1496. if Thing~=nil then
  1497. local Part=Thing
  1498. Part:remove()
  1499. end
  1500. end
  1501. end
  1502. ATTACK = false
  1503. Rooted = false
  1504. UNANCHOR = true
  1505. RootPart.Anchored = false
  1506. POWERLEVEL = 1
  1507. end
  1508. end
  1509.  
  1510. function Taunt()
  1511. ATTACK = true
  1512. Rooted = true
  1513. CreateSound("907330011", Head, 10, 1.1)
  1514. for i=0, 1, 0.1 / Animation_Speed do
  1515. Swait()
  1516. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1517. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1518. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1519. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1520. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1521. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1522. end
  1523. for i=0, 2, 0.1 / Animation_Speed do
  1524. Swait()
  1525. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1526. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1527. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1528. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1529. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1530. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1531. end
  1532. ATTACK = false
  1533. Rooted = false
  1534. end
  1535.  
  1536. function BreakLimit()
  1537. ATTACK = true
  1538. Rooted = false
  1539. UNANCHOR = false
  1540. RootPart.Anchored = true
  1541. for i=0, 5, 0.1 / Animation_Speed do
  1542. Swait()
  1543. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  1544. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1545. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1546. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1547. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1548. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1549. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1550. end
  1551. CreateSound("1368598393", Effects, 10, 1)
  1552. for i=0, 2, 0.1 / Animation_Speed do
  1553. Swait()
  1554. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1555. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  1556. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5))
  1557. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1558. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1559. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1560. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1561. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1562. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1563. end
  1564. CreateSound("1368583274", Effects, 10, 1)
  1565. for i=0, 6, 0.1 / Animation_Speed do
  1566. Swait()
  1567. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0))
  1568. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0)*3)
  1569. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1570. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1571. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(2,2,2))
  1572. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1573. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1574. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1575. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1576. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1577. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1578. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1579. end
  1580. CreateSound("907329532", Effects, 10, 1.1)
  1581. Swait(175)
  1582. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(7,7,0))
  1583. CreateSound("1368605755", Effects, 10, 1)
  1584. CreateSound("1368637781", Effects, 10, 1)
  1585. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5))
  1586. LIMITBROKEN = true
  1587. for i=0, 1, 0.1 / Animation_Speed do
  1588. Swait()
  1589. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(4,4,0))
  1590. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(5,5,0))
  1591. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1592. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1593. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1594. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1595. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1596. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1597. end
  1598. UNANCHOR = true
  1599. RootPart.Anchored = false
  1600. ATTACK = false
  1601. Rooted = false
  1602. end
  1603.  
  1604. -- LIMIT BROKEN
  1605.  
  1606. function RivalingOverthrower2()
  1607. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1608. local HITBODY = Mouse.Target.Parent
  1609. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1610. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1611. if TORS ~= nil and HUMAN ~= nil then
  1612. ATTACK = true
  1613. Rooted = false
  1614. VanishPlayer()
  1615. TORS.Anchored = true
  1616. RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  1617. CreateSound("260411131", RootPart, 3, 1)
  1618. for i = 1, 75 do
  1619. Swait()
  1620. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1621. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1622. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1623. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
  1624. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,POWERLEVEL*5))
  1625. TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1626. end
  1627. RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  1628. Reappear()
  1629. CreateSound("1368583274", RightArm, 10, 1)
  1630. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1631. MakeForm(ORB,"Ball")
  1632. ORB.Color = C3(0,0,0)
  1633. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1634. for i=0, 4, 0.1 / Animation_Speed do
  1635. Swait()
  1636. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1637. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1638. CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0))
  1639. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1640. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1641. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1642. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1643. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1644. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1645. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1646. end
  1647. for i = 1, 5 do
  1648. Swait()
  1649. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1650. ORB.Size = ORB.Size * 0.8
  1651. end
  1652. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,25,0))
  1653. MakeForm(BEAM,"Ball")
  1654. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1655. MakeForm(BEAM2,"Cyl")
  1656. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1657. ORB.Color = BRICKC("Really red").Color
  1658. for i = 1, 5 do
  1659. Swait()
  1660. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  1661. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1662. BEAM.Size = BEAM.Size + VT(2,0,2)
  1663. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1664. BEAM2.Size = BEAM2.Size + VT(2,0,2)
  1665. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1666. ORB.Size = ORB.Size * 1.3
  1667. end
  1668. CreateSound("1368605755", Effects, 10, 1)
  1669. HITBODY:BreakJoints()
  1670. TORS.Anchored = false
  1671. local POS = TORS.Position
  1672. for i = 1, 25 do
  1673. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1674. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1675. end
  1676. for i=0, 2, 0.1 / Animation_Speed do
  1677. Swait()
  1678. killnearest(POS,15,700)
  1679. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  1680. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1681. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1682. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1683. RootPart.CFrame = CF(RootPart.Position,POS)
  1684. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1685. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1686. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1687. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1688. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1689. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1690. end
  1691. for i = 1, 5 do
  1692. Swait()
  1693. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1694. BEAM.Size = BEAM.Size - VT(2,0,2)
  1695. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1696. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1697. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1698. ORB.Size = ORB.Size * 0.8
  1699. end
  1700. turnto(POS)
  1701. ORB:remove()
  1702. BEAM:remove()
  1703. BEAM2:remove()
  1704. ATTACK = false
  1705. Rooted = false
  1706. end
  1707. end
  1708. end
  1709.  
  1710. function ChunkChuck2()
  1711. if HITFLOOR ~= nil then
  1712. ATTACK = true
  1713. Rooted = false
  1714. for i=0, 1, 0.1 / Animation_Speed do
  1715. Swait()
  1716. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1717. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1718. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1719. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1720. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1721. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1722. end
  1723. local DIST = (RootPart.Position - HITPOS).Magnitude
  1724. RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  1725. for i=0, 0.1, 0.1 / Animation_Speed do
  1726. Swait()
  1727. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1728. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1729. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1730. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1731. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1732. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1733. end
  1734. CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  1735. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  1736. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  1737. CHUNK.Color = HITFLOOR.Color
  1738. CHUNK.Material = HITFLOOR.Material
  1739. CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  1740. CreateSound("260411131", CHUNK, 10, 1)
  1741. CreateSound("289842971", Torso, 3, 1)
  1742. for i=0, 1, 0.1 / Animation_Speed do
  1743. Swait()
  1744. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1745. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1746. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1747. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1748. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1749. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1750. end
  1751. RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  1752. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1753. repeat
  1754. Swait()
  1755. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1756. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1757. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1758. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1759. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1760. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1761. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1762. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1763. until HOLD == true
  1764. for i=0, 1, 0.1 / Animation_Speed do
  1765. Swait()
  1766. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1767. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  1768. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1769. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1770. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1771. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1772. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1773. end
  1774. coroutine.resume(coroutine.create(function()
  1775. local COLLISION = false
  1776. CHUNK.CFrame = RootPart.CFrame
  1777. for i = 1, 300 do
  1778. CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  1779. killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  1780. local TRAIL = CHUNK:Clone()
  1781. TRAIL.CanCollide = false
  1782. TRAIL.Transparency = 0.9
  1783. TRAIL.Parent = Effects
  1784. TRAIL.CFrame = CHUNK.CFrame
  1785. coroutine.resume(coroutine.create(function()
  1786. for i = 1, 10 do
  1787. Swait()
  1788. TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  1789. end
  1790. TRAIL:remove()
  1791. end))
  1792. local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  1793. if HIT ~= nil then
  1794. COLLISION = true
  1795. break
  1796. end
  1797. end
  1798. CHUNK:remove()
  1799. if COLLISION == true then
  1800. CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  1801. killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  1802. end
  1803. end))
  1804. turnto(CHUNK.Position)
  1805. for i=0, 1, 0.1 / Animation_Speed do
  1806. Swait()
  1807. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  1808. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1809. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1810. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1811. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1812. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1813. end
  1814. ATTACK = false
  1815. Rooted = false
  1816. end
  1817. end
  1818.  
  1819. function XEvent2()
  1820. local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  1821. if FLOOR then
  1822. local BURNMARKS = {}
  1823. local POS = HITPOS
  1824. ATTACK = true
  1825. Rooted = false
  1826. local AMOUNT = 200
  1827. for i=0, 3, 0.1 / Animation_Speed do
  1828. Swait()
  1829. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  1830. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1831. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1832. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1833. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1834. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1835. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1836. end
  1837. CreateSound("1368583274", Effects, 10, 0.5)
  1838. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1839. MakeForm(ORB,"Ball")
  1840. ORB.Color = C3(0,0,0)
  1841. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1842. for i=0, 12, 0.1 / Animation_Speed do
  1843. Swait()
  1844. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1845. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1846. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1847. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1848. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1849. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1850. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1851. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1852. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1853. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1854. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1855. end
  1856. for i = 1, 50 do
  1857. Swait()
  1858. ORB.Size = ORB.Size * 0.9
  1859. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1860. end
  1861. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1862. MakeForm(BEAM,"Ball")
  1863. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1864. MakeForm(BEAM2,"Cyl")
  1865. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1866. ORB.Color = BRICKC("Really red").Color
  1867. CreateSound("1368598393", Effects, 10, 0.3)
  1868. CreateSound("1368605755", Effects, 10, 0.3)
  1869. CreateSound("1368637781", Effects, 10, 0.3)
  1870. for i = 1, 10 do
  1871. local COLOR = C3(0,0,0)
  1872. ORB.Size = VT(10,10,10)
  1873. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1874. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1875. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1876. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1877. BEAM.Size = BEAM.Size + VT(4,0,4)
  1878. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1879. BEAM2.Size = BEAM2.Size + VT(4,0,4)
  1880. BEAM.Color = COLOR
  1881. ORB.Color = COLOR
  1882. BEAM2.Color = COLOR
  1883. end
  1884. for i = 1, 400 do
  1885. Swait()
  1886. local COLOR = C3(1,1,1)
  1887. BEAM.Color = COLOR
  1888. ORB.Color = COLOR
  1889. BEAM2.Color = COLOR
  1890. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1891. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1892. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1893. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1894. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1895. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1896. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1897. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1898. table.insert(BURNMARKS,MARK)
  1899. MakeForm(MARK,"Cyl")
  1900. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1901. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1902. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1903. AMOUNT = AMOUNT - 1
  1904. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  1905. end
  1906. local AMOUNT = 200
  1907. for i = 1, 400 do
  1908. Swait()
  1909. local COLOR = C3(1,1,1)
  1910. BEAM.Color = COLOR
  1911. ORB.Color = COLOR
  1912. BEAM2.Color = COLOR
  1913. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1914. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1915. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1916. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  1917. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1918. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1919. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1920. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1921. table.insert(BURNMARKS,MARK)
  1922. MakeForm(MARK,"Cyl")
  1923. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1924. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1925. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1926. AMOUNT = AMOUNT - 1
  1927. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  1928. end
  1929. for i = 1, 40 do
  1930. Swait()
  1931. local COLOR = C3(0,0,0)
  1932. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1933. BEAM.Size = BEAM.Size - VT(2,0,2)
  1934. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1935. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1936. ORB.Size = ORB.Size * 0.9
  1937. BEAM.Color = COLOR
  1938. ORB.Color = COLOR
  1939. BEAM2.Color = COLOR
  1940. end
  1941. ORB:remove()
  1942. BEAM:remove()
  1943. BEAM2:remove()
  1944. CreateSound("1368583274", Effects, 10, 0.375)
  1945. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1946. MakeForm(ORB,"Ball")
  1947. ORB.Color = C3(0,0,0)
  1948. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1949. for i=0, 18, 0.1 / Animation_Speed do
  1950. Swait()
  1951. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1952. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1953. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1954. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1955. RootPart.CFrame = CF(RootPart.Position,POS)
  1956. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1957. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1958. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1959. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1960. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1961. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1962. end
  1963. for i = 1, 50 do
  1964. Swait()
  1965. ORB.Size = ORB.Size * 0.9
  1966. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1967. end
  1968. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1969. MakeForm(BEAM,"Ball")
  1970. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1971. MakeForm(BEAM2,"Cyl")
  1972. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1973. ORB.Color = BRICKC("Institutional white").Color
  1974. CreateSound("1368598393", Effects, 10, 1)
  1975. CreateSound("1368605755", Effects, 10, 1)
  1976. CreateSound("1368637781", Effects, 10, 1)
  1977. CreateSound("314970772", Effects, 10, 1)
  1978. for i = 1, 60 do
  1979. Swait()
  1980. MagicSphere(VT(0,0,0),25,CF(POS),"Really red",VT(15,15,15))
  1981. local COLOR = C3(0,0,0)
  1982. ORB.Size = VT(10,10,10)
  1983. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1984. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1985. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1986. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1987. BEAM.Size = BEAM.Size + VT(6,0,6)
  1988. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1989. BEAM2.Size = BEAM2.Size + VT(6,0,6)
  1990. BEAM.Color = COLOR
  1991. ORB.Color = COLOR
  1992. BEAM2.Color = COLOR
  1993. end
  1994. for _, c in pairs(workspace:GetChildren()) do
  1995. if c ~= Character then
  1996. if c.ClassName == "Model" then
  1997. c:BreakJoints()
  1998. for _, g in pairs(c:GetChildren()) do
  1999. if g ~= Character then
  2000. if g.ClassName == "Part" then
  2001. g.Anchored = false
  2002. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  2003. end
  2004. end
  2005. end
  2006. elseif c.ClassName == "Folder" then
  2007. for _, g in pairs(c:GetChildren()) do
  2008. if g ~= Character then
  2009. if g.ClassName == "Part" then
  2010. g.Anchored = false
  2011. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  2012. end
  2013. end
  2014. end
  2015. elseif c.ClassName == "Part" then
  2016. c.Anchored = false
  2017. c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  2018. end
  2019. end
  2020. end
  2021. for e=1,#BURNMARKS do
  2022. if BURNMARKS[e]~=nil then
  2023. local Thing=BURNMARKS[e]
  2024. if Thing~=nil then
  2025. local Part=Thing
  2026. Part:remove()
  2027. end
  2028. end
  2029. end
  2030. ORB:remove()
  2031. BEAM:remove()
  2032. BEAM2:remove()
  2033. Swait(100)
  2034. for i = 1, 60 do
  2035. Swait()
  2036. end
  2037. ATTACK = false
  2038. Rooted = false
  2039. end
  2040. end
  2041.  
  2042. --//=================================\\
  2043. --|| ASSIGN THINGS TO KEYS
  2044. --\\=================================//
  2045.  
  2046. function MouseDown(Mouse)
  2047. HOLD = true
  2048. if ATTACK == false then
  2049. end
  2050. end
  2051.  
  2052. function CastProperRay(StartPos, Vec, Length, Ignore)
  2053. local Direction = CFrame.new(StartPos, Vec).lookVector
  2054. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2055. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  2056. return RayHit, RayPos, RayNormal
  2057. end
  2058.  
  2059. function MouseUp(Mouse)
  2060. HOLD = false
  2061. end
  2062.  
  2063. function KeyDown(Key)
  2064. KEYHOLD = true
  2065. if LIMITBROKEN == false then
  2066. if Key == "t" and ATTACK == false then
  2067. Taunt()
  2068. end
  2069.  
  2070. if Key == "e" and ATTACK == false then
  2071. Technobeam()
  2072.  
  2073. end
  2074.  
  2075. if Key == "z" and ATTACK == false then
  2076. Warp()
  2077. end
  2078.  
  2079. if Key == "b" and ATTACK == false then
  2080. RivalingOverthrower()
  2081. end
  2082.  
  2083. if Key == "c" and ATTACK == false then
  2084. ChunkChuck()
  2085. end
  2086.  
  2087. if Key == "v" and ATTACK == false then
  2088. if POWERLEVEL < 5 then
  2089. Boost()
  2090. end
  2091. end
  2092.  
  2093. if Key == "q" and ATTACK == false then
  2094. BreakLimit()
  2095. end
  2096.  
  2097. if Key == "x" and ATTACK == false then
  2098. XEvent()
  2099. end
  2100. else
  2101. if Key == "b" and ATTACK == false then
  2102. RivalingOverthrower2()
  2103. end
  2104.  
  2105. if Key == "c" and ATTACK == false then
  2106. ChunkChuck2()
  2107. end
  2108.  
  2109. if Key == "x" and ATTACK == false then
  2110. XEvent2()
  2111. end
  2112.  
  2113. if Key == "q" and ATTACK == false then
  2114. LIMITBROKEN = false
  2115. POWERLEVEL = 1
  2116. end
  2117.  
  2118. if Key == "w" and ATTACK == false then
  2119. FLIGHT = true
  2120. repeat
  2121. local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  2122. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  2123. Swait()
  2124. until KEYHOLD == false
  2125. FLIGHT = false
  2126. end
  2127. if Key == "s" and ATTACK == false then
  2128. FLIGHT = true
  2129. repeat
  2130. local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  2131. local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  2132. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  2133. Swait()
  2134. until KEYHOLD == false
  2135. FLIGHT = false
  2136. end
  2137. if Key == "a" and ATTACK == false then
  2138. FLIGHT = true
  2139. repeat
  2140. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  2141. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  2142. Swait()
  2143. until KEYHOLD == false
  2144. FLIGHT = false
  2145. end
  2146. if Key == "d" and ATTACK == false then
  2147. FLIGHT = true
  2148. repeat
  2149. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  2150. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  2151. Swait()
  2152. until KEYHOLD == false
  2153. FLIGHT = false
  2154. end
  2155. end
  2156. end
  2157.  
  2158. function KeyUp(Key)
  2159. KEYHOLD = false
  2160. end
  2161.  
  2162. Mouse.Button1Down:connect(function(NEWKEY)
  2163. MouseDown(NEWKEY)
  2164. end)
  2165. Mouse.Button1Up:connect(function(NEWKEY)
  2166. MouseUp(NEWKEY)
  2167. end)
  2168. Mouse.KeyDown:connect(function(NEWKEY)
  2169. KeyDown(NEWKEY)
  2170. end)
  2171. Mouse.KeyUp:connect(function(NEWKEY)
  2172. KeyUp(NEWKEY)
  2173. end)
  2174.  
  2175. --//=================================\\
  2176. --\\=================================//
  2177.  
  2178.  
  2179. function unanchor()
  2180. if UNANCHOR == true then
  2181. g = Character:GetChildren()
  2182. for i = 1, #g do
  2183. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  2184. g[i].Anchored = false
  2185. end
  2186. if g[i].ClassName == "Accessory" then
  2187. g[i].Handle.Anchored = false
  2188. end
  2189. end
  2190. if LIMITBROKEN == false then
  2191. RootPart.Anchored = false
  2192. end
  2193. end
  2194. end
  2195.  
  2196.  
  2197. --//=================================\\
  2198. --|| WRAP THE WHOLE SCRIPT UP
  2199. --\\=================================//
  2200.  
  2201. Humanoid.Changed:connect(function(Jump)
  2202. if Jump == "Jump" and (Disable_Jump == true) then
  2203. Humanoid.Jump = false
  2204. end
  2205. end)
  2206.  
  2207. Speed = 12
  2208. Humanoid.JumpPower = 200
  2209.  
  2210. local FF = IT("ForceField",Character)
  2211. FF.Visible = false
  2212.  
  2213. while true do
  2214. Swait()
  2215. ANIMATE.Parent = nil
  2216. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2217. IDLEANIMATION:Play()
  2218. SINE = SINE + CHANGE
  2219. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2220. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2221. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2222. for LW = 1, #LEFTWINGS do
  2223. if LEFTWINGS[LW] ~= nil then
  2224. LEFTWINGS[LW].C1 = Clerp(LEFTWINGS[LW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(-3 + 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  2225. end
  2226. end
  2227. for RW = 1, #RIGHTWINGS do
  2228. if RIGHTWINGS[RW] ~= nil then
  2229. RIGHTWINGS[RW].C1 = Clerp(RIGHTWINGS[RW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(3 - 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  2230. end
  2231. end
  2232. EyeWeld3.C1 = Clerp(EyeWeld3.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  2233. EyeWeld2.C1 = Clerp(EyeWeld2.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  2234. EyeWeld.C1 = Clerp(EyeWeld.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(SINE*2)), 1 / Animation_Speed)
  2235. for _, c in pairs(Character:GetChildren()) do
  2236. if c.ClassName == "Part" and c.Name ~= "Eye" then
  2237. c.Material = "Neon"
  2238. if c:FindFirstChildOfClass("ParticleEmitter") then
  2239. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2240. end
  2241. if c ~= Head and c ~= RootPart and c:FindFirstChild("BoxEffect") == nil then
  2242. local EF = Instance.new("SelectionBox",c)
  2243. EF.Adornee = c
  2244. EF.Color = BrickColor.new("Really red")
  2245. EF.LineThickness = 0.01
  2246. EF.Transparency = 0
  2247. EF.Name = "BoxEffect"
  2248. end
  2249. c.Color = C3(0,0,0)
  2250. if c == Head then
  2251. if c:FindFirstChild("Dominus") == nil then
  2252. local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "31100020", VT(1,1,1)*1.1, VT(0,0,0))
  2253. M.Name = "Dominus"
  2254. end
  2255. end
  2256. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2257. c:remove()
  2258. end
  2259. end
  2260. if LIMITBROKEN == false then
  2261. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2262. if HITFLOOR ~= nil then
  2263. if HITFLOOR.CanCollide == false then
  2264. HITFLOOR = nil
  2265. end
  2266. end
  2267. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2268. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2269. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2270. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2271. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2272. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2273. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2274. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2275. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2276. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2277. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2278. end
  2279. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2280. ANIM = "Jump"
  2281. if ATTACK == false then
  2282. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2283. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2284. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2285. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2286. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2287. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2288. end
  2289. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2290. ANIM = "Fall"
  2291. if ATTACK == false then
  2292. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2293. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2294. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2295. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2296. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2297. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2298. end
  2299. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2300. if ANIM == "Fall" then
  2301. Rooted = true
  2302. CreateSound("289842971", Torso, 3, 1)
  2303. Humanoid.WalkSpeed = 0
  2304. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2305. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2306. for i=0, 1, 0.1 / Animation_Speed do
  2307. Swait()
  2308. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2309. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2310. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2311. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2312. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2313. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2314. end
  2315. Rooted = false
  2316. end
  2317. ANIM = "Idle"
  2318. if ATTACK == false then
  2319. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2320. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2321. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2322. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2323. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2324. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2325. end
  2326. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2327. if ANIM == "Fall" then
  2328. Rooted = true
  2329. CreateSound("289842971", Torso, 3, 1)
  2330. Humanoid.WalkSpeed = 0
  2331. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2332. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2333. for i=0, 1, 0.1 / Animation_Speed do
  2334. Swait()
  2335. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2336. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2337. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2338. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2339. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2340. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2341. end
  2342. Rooted = false
  2343. end
  2344. ANIM = "Walk"
  2345. WALK = WALK + 1 / Animation_Speed
  2346. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2347. WALK = 0
  2348. if WALKINGANIM == true then
  2349. WALKINGANIM = false
  2350. elseif WALKINGANIM == false then
  2351. WALKINGANIM = true
  2352. end
  2353. end
  2354. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2355. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2356. if ATTACK == false then
  2357. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2358. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  2359. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2360. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2361. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2362. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2363. end
  2364. end
  2365. if ATTACK == false and POWERLEVEL > 2 then
  2366. killnearest(Torso.Position,POWERLEVEL*2,15)
  2367. end
  2368. if sick.SoundId ~= "rbxassetid://1057854857" then
  2369. sick.SoundId = "rbxassetid://1057854857"
  2370. sick.Volume = 5
  2371. sick:Resume()
  2372. end
  2373. sick.Pitch = (1-((POWERLEVEL-1))/15)
  2374. SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  2375. else
  2376. VALUE2 = false
  2377. if ATTACK == false and POWERLEVEL > 2 then
  2378. killnearest(Torso.Position,15,15)
  2379. end
  2380. local RANDOM = MRANDOM(1,4)
  2381. if MRANDOM(1,5) == 1 then
  2382. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2383. end
  2384. if MRANDOM(1,5) == 1 then
  2385. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2386. end
  2387. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2388. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2389. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2390. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2391. POWERLEVEL = 100
  2392. RootPart.Anchored = true
  2393. if FLIGHT == false then
  2394. ANIM = "Levitate"
  2395. if ATTACK == false then
  2396. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2397. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2398. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2399. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2400. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2401. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2402. end
  2403. else
  2404. ANIM = "Fly"
  2405. if ATTACK == false then
  2406. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2407. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  2408. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2409. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2410. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2411. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2412. end
  2413. end
  2414. SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  2415. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  2416. if sick.SoundId ~= "rbxassetid://1100698694" then
  2417. sick.SoundId = "rbxassetid://1100698694"
  2418. sick.Volume = 5
  2419. sick:Resume()
  2420. sick.Pitch = 1
  2421. end
  2422. end
  2423. unanchor()
  2424. Humanoid.MaxHealth = "inf"
  2425. Humanoid.Health = "inf"
  2426. if Rooted == false then
  2427. Disable_Jump = false
  2428. if ANIM == "Jump" or ANIM == "Fall" then
  2429. Humanoid.WalkSpeed = Speed*3
  2430. else
  2431. Humanoid.WalkSpeed = Speed
  2432. end
  2433. elseif Rooted == true then
  2434. Disable_Jump = true
  2435. Humanoid.WalkSpeed = 0
  2436. end
  2437. q = Character:GetChildren()
  2438. script.Parent = PlayerGui
  2439. if VALUE2 == false then
  2440. if HITFLOOR ~= nil then
  2441. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  2442. end
  2443. Speed = 12
  2444. Character.Parent = workspace
  2445. Weapon.Parent = Character
  2446. elseif VALUE2 == true then
  2447. Speed = 45
  2448. Character.Parent = Cam
  2449. Weapon.Parent = workspace
  2450. end
  2451. Effects.Parent = Weapon
  2452. FF.Parent = Character
  2453. local MATHS = {"0","1"}
  2454. refit()
  2455. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2456. Humanoid.PlatformStand = false
  2457. sick.Parent = Character
  2458. end
  2459.  
  2460. --//=================================\\
  2461. --\\=================================//
  2462.  
  2463.  
  2464.  
  2465.  
  2466.  
  2467. --//====================================================\\--
  2468. --|| END OF SCRIPT
  2469. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement