GojiGaming1337

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Apr 14th, 2018
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  1. --[[ abyssal sword LOCALSCRIPT keys: e = energy brick c = smash f = fall l = lightning click = slash right click = lasers ]] me = game.Players.LocalPlayer local user = me.Character local tool = Instance.new("Tool", me.Backpack) tool.Name = "Abyssal Sword" local handle = Instance.new("Part", tool) handle.formFactor = "Custom" handle.CanCollide = false handle.Name = "Handle" handle.TopSurface = "Smooth" handle.BottomSurface = "Smooth" handle.Size = Vector3.new(0.3, 1, 0.3) handle.Rotation = Vector3.new(90, 0, 0) handle.Touched:connect(function(h) if not h:IsDescendantOf(me.Character) then for _, a in pairs(h.Parent:GetChildren()) do if a:IsA("Humanoid") then a.Health = a.Health - 20 end end end end) tool.GripPos = Vector3.new(0, 0, -2) tool.GripForward = Vector3.new(-1, 0, 0) tool.GripRight = Vector3.new(0, 1, 0) tool.GripUp = Vector3.new(0, 0, 1.5) local fp = Instance.new("Part", tool) fp.FormFactor = "Custom" fp.Transparency = 1 fp.Size = Vector3.new(0.25, 0.25, 0.25) local fire = Instance.new("Fire", fp) fire.Color = Color3.new(0, 0, 0) fire.SecondaryColor = Color3.new(255, 0, 0) fire.Size = 3 fire.Heat = 0 local derp = Instance.new("SpecialMesh", handle) derp.MeshId = "http://www.roblox.com/asset/?id=61357428" derp.TextureId = "http://www.roblox.com/asset/?id=61357495 " derp.Scale = Vector3.new(2, 2, 2.5) dist = 1.5 defdist = 1.5 upos = 0 yrot = 90 mode = 1 fdist = 2 updist = 0 RS = me.Character.Torso["Right Shoulder"] LS = me.Character.Torso["Left Shoulder"] RSAnim = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0) LSAnim = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0) local keys = {} coroutine.wrap(function() while true do for i = 1, 40 do dist = dist + 0.02 defdist = defdist + 0.02 wait() end for i = 1, 40 do dist = dist - 0.02 defdist = defdist - 0.02 wait() end end end)() for i = 1, 6 do local pr = Instance.new("Part", tool) pr.FormFactor = "Custom" pr.TopSurface = "Smooth" pr.BottomSurface = "Smooth" pr.Name = "derpp" pr.Transparency = 0 pr.Anchored = true pr.CanCollide = false pr.Touched:connect(function(h) if not h:IsDescendantOf(me.Character) then if h.Parent:FindFirstChild("Humanoid") then h.Parent.Humanoid:TakeDamage(10) end end end) if i == 1 or i == 3 or i == 5 then pr.BrickColor = BrickColor.new("Really black") else pr.BrickColor = BrickColor.new("Dusty Rose") end pr.CanCollide = false pr.Size = Vector3.new(0.5, 0.5, 0.5) coroutine.wrap(function() while true do for r = 1, 90 do if mode == 1 then pr.CFrame = fp.CFrame * CFrame.Angles(0, math.rad((r*4)+((360/6)*i)), math.rad((r*4)+((360/5)*i))) * CFrame.new(0, 0, dist) elseif mode == 2 then pr.CFrame = (fp.CFrame * CFrame.new(2, 0, 0)) * CFrame.Angles(math.rad((r*4)+((360/6)*i)), 0, math.rad((r*4)+((360/5)*i))) * CFrame.new(0, 0, dist) elseif mode == 3 then pr.CFrame = me.Character["EnergyBrick"].CFrame * CFrame.Angles(0, 0, math.rad((r*4)+((360/6)*i))) * CFrame.new(0, dist, 0) end wait() end end end)() end tool.Equipped:connect(function(m) local w = Instance.new("Weld", handle) w.Part0 = handle w.Part1 = fp w.C0 = CFrame.new(0, 0, 0.75) m.Button1Down:connect(function() down = true wait() for i = 1,6 do me.Character.Torso["Right Shoulder"].C0 = me.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0, 0, math.rad(-i*4)) wait() end for i = 1, 6 do me.Character.Torso["Right Shoulder"].C0 = me.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0, 0, math.rad(i*4)) wait() end end) m.Button1Up:connect(function() down = false end) m.Button2Down:connect(function() mode = 2 fire.Size = 6 wait(0.5) for _, a in pairs(tool:GetChildren()) do if a.Name == "derpp" then coroutine.wrap(function() local ray = Ray.new(a.CFrame.p, (m.Hit.p-a.CFrame.p).unit*300) local hit, pos = game.Workspace:FindPartOnRay(ray, me.Character) local h = hit if h then for _, a in pairs(h.Parent:GetChildren()) do if a:IsA("Humanoid") then a.Health = a.Health - 20 end end end local dis = (pos-a.CFrame.p).magnitude local beam = Instance.new("Part", user) beam.TopSurface = "Smooth" beam.BottomSurface = "Smooth" beam.FormFactor = "Custom" beam.Size = Vector3.new(1, 1, dis) beam.Anchored = true beam.BrickColor = BrickColor.new("Really black") beam.CanCollide = false beam.Transparency = 0.3 coroutine.wrap(function() for d = 1, 10 do beam.Size = beam.Size - Vector3.new(0.1, 0.1, 0) beam.CFrame = CFrame.new(pos, a.CFrame.p) * CFrame.new(0, 0, -dis/2) wait() end end)() wait(0.5) beam:Remove() end)() end end wait(0.5) mode = 1 end) m.Button2Up:connect(function(k) fire.Size = 3 end) m.KeyDown:connect(function(key) if key:lower() == "e" then me.Character.Animate.Disabled = true wait(1) RS.C0 = RSAnim LS.C0 = LSAnim for _, a in pairs(tool:GetChildren()) do if a.Name ~= "derpp" then a.Transparency = 1 end end fire.Enabled = false LS.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(-90), 0) * CFrame.Angles(math.rad(30), 0, 0) RS.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(90), 0) * CFrame.Angles(math.rad(30), 0, 0) coroutine.wrap(function() for d = 1, 30 do LS.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(-90), 0) * CFrame.Angles(math.rad((30-(d))), 0, 0) RS.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(90), 0) * CFrame.Angles(math.rad(30-(d)), 0, 0) wait() end end)() local ball = Instance.new("Part", me.Character) ball.Name = "EnergyBrick" ball.TopSurface = "Smooth" ball.BottomSurface = "Smooth" ball.CanCollide = false ball.Transparency = 0.4 ball.BrickColor = BrickColor.new("Really black") ball.Anchored = true ball.Size = Vector3.new(1, 1, 1) ball.FormFactor = "Custom" ball.CFrame = me.Character.Torso.CFrame * CFrame.Angles(0, math.rad(180), 0) * CFrame.new(0, 0, fdist) ball.Touched:connect(function(h) if not h:IsDescendantOf(me.Character) then if h:IsA("Part") and not h.Name:lower():find("base") then h:Destroy() end end end) local f = Instance.new("Fire", ball) f.Size = 3 f.Color = Color3.new(0, 0, 0) f.SecondaryColor = Color3.new(0, 0, 255) wait() mode = 3 for d = 1, 40 do f.Size = f.Size + 0.25 fdist = fdist + 0.05 dist = dist + 0.05 updist = updist + 0.025 ball.Size = ball.Size + Vector3.new(0.1, 0.1, 0.1) ball.CFrame = me.Character.Torso.CFrame * CFrame.Angles(0, math.rad(180), 0) * CFrame.new(0, updist, fdist) wait() end local scf = me.Character.Torso.CFrame * CFrame.Angles(0, math.rad(180), 0) me.Character.Animate.Disabled = false LS.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0) RS.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0) for _, a in pairs(tool:GetChildren()) do a.Transparency = 0 end fp.Transparency = 1 mode = 1 dist = defdist updist = 0 fire.Enabled = true for i = 1, 150 do ball.CFrame = scf * CFrame.new(0, 0, fdist+(i*2)) * CFrame.Angles(0, 0, math.rad(i*3)) local b2 = ball:Clone() b2.Fire:Destroy() b2.Parent = me.Character b2.CFrame = ball.CFrame * CFrame.Angles(0, 0, math.rad(i*3)) b2.Touched:connect(function(h) if not h:IsDescendantOf(me.Character) then if h:IsA("Part") and not h.Name:lower():find("base") then h:Destroy() end end end) coroutine.wrap(function() wait(1) for i = 1, 20 do b2.Transparency = b2.Transparency + 0.05 wait() end b2:Destroy() end)() wait() end ball:Destroy() fdist = 2 elseif key:lower() == "f" then me.Character.Animate.Disabled = true wait(1) RS.C0 = RSAnim LS.C0 = LSAnim for i = 1, 11 do LS.C0 = CFrame.new(-0.75, 0.5, -0.5) * CFrame.Angles(math.rad(i*8), math.rad(-90), 0) * CFrame.Angles(math.rad(i*2), 0, 0) RS.C0 = CFrame.new(0.75, 0.5, -0.5) * CFrame.Angles(math.rad(i*8), math.rad(90), 0) * CFrame.Angles(math.rad(i*2), 0, 0) wait() end local bp = Instance.new("BodyPosition", me.Character.Torso) bp.maxForce = Vector3.new(0, 9999, 0) coroutine.wrap(function() for rs = 1, 10 do bp.position = me.Character.Head.Position + Vector3.new(0, 4, 0) wait() end end)() for an = 1, 30 do LS.C0 = CFrame.new(-0.75, 0.5, -0.5) * CFrame.Angles(math.rad(90+(an)), math.rad(-90), 0) * CFrame.Angles(math.rad(45), 0, 0) RS.C0 = CFrame.new(0.75, 0.5, -0.5) * CFrame.Angles(math.rad(90+(an)), math.rad(90), 0) * CFrame.Angles(math.rad(45), 0, 0) wait() end wait(0.5) bp:Remove() for an = 1, 7 do LS.C0 = CFrame.new(-0.75, 0.5, -0.5) * CFrame.Angles(math.rad(90-(an*9)), math.rad(-90), 0) * CFrame.Angles(math.rad(45), 0, 0) RS.C0 = CFrame.new(0.75, 0.5, -0.5) * CFrame.Angles(math.rad(90-(an*9)), math.rad(90), 0) * CFrame.Angles(math.rad(45), 0, 0) wait() end wait(0.25) local ex = Instance.new("Part", me.Character) ex.Size = Vector3.new(1, 1, 1) ex.Transparency = 0.4 ex.BrickColor = BrickColor.new("Deep orange") local msh = Instance.new("SpecialMesh", ex) msh.MeshType = "FileMesh" msh.MeshId = "http://www.roblox.com/asset/?id=1323306" msh.Scale = Vector3.new(0.5, 0.5, 0.5) ex.Position = handle.Position ex.Anchored = true for i = 1, 20 do msh.Scale = msh.Scale + Vector3.new(3, 3, 3) for _, a in pairs(game.Players:GetChildren()) do if a.Name ~= me.Name and (a.Character.Torso.Position-ex.Position).magnitude <= i*2 then for _, b in pairs(a.Character:GetChildren()) do if b:IsA("Humanoid") then b.Health = b.Health - 10 end end end end wait() end for i = 1, 12 do ex.Transparency = ex.Transparency + 0.05 wait() end ex:Remove() LS.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0) RS.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0) wait() me.Character.Animate.Disabled = false elseif key:lower() == "l" then me.Character.Animate.Disabled = true wait(1) RS.C0 = RSAnim LS.C0 = LSAnim for i = 1, 60 do LS.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(-90), 0) * CFrame.Angles(math.rad(-90), 0, -math.rad(i)) RS.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(90), 0) * CFrame.Angles(math.rad(-90), 0, math.rad(i)) wait() end local beam = Instance.new("Part", me.Character) beam.Size = Vector3.new(5, 300, 5) beam.CanCollide = false beam.CFrame = me.Character.Torso.CFrame * CFrame.new(0, (300/2)-2, 0) beam.TopSurface = "Smooth" beam.BottomSurface = "Smooth" beam.BrickColor = BrickColor.new("New Yeller") beam.Anchored = true beam.Transparency = 0.3 wait(0.4) for e = 1, 14 do beam.Transparency = beam.Transparency + 0.05 wait() end beam:Remove() local m = Instance.new("ForceField", me.Character) for i = 1, 40 do d1 = math.random(-200, 200) d2 = math.random(-200, 200) local ltn = Instance.new("Part", game.Workspace) ltn.Size = Vector3.new(3, 300, 3) ltn.CanCollide = false ltn.CFrame = CFrame.new(d1, 0, d2) * CFrame.new(0, 300/2, 0) ltn.TopSurface = "Smooth" ltn.BottomSurface = "Smooth" ltn.BrickColor = BrickColor.new("Deep blue") ltn.Anchored = true ltn.Transparency = 0.3 local ex = Instance.new("Explosion") ex.Position = Vector3.new(d1, 0.5, d2) ex.BlastRadius = 10 wait() ex.Parent = game.Workspace game.Lighting.Ambient = Color3.new(1, 1, 1) wait(0.125) ltn:Destroy() game.Lighting.Ambient = Color3.new(0.5, 0.5, 0.5) end m:Remove() LS.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0) RS.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0) wait() me.Character.Animate.Disabled = false elseif key:lower() == "c" then me.Character.Animate.Disabled = true wait(1) RS.C0 = RSAnim LS.C0 = LSAnim for _, a in pairs(tool:GetChildren()) do a.Transparency = 1 end fire.Enabled = false local s = Instance.new("Part", me.Character) s.Transparency = 0 s.Name = "StrikeSword" local w = Instance.new("Weld", s) w.Part0 = me.Character["Right Arm"] w.Part1 = s w.C0 = CFrame.new(0, -1, -2) * CFrame.Angles(math.rad(180), 0, 0) local derpe = Instance.new("SpecialMesh", s) derpe.MeshType = "FileMesh" derpe.MeshId = "http://www.roblox.com/asset/?id=61357428" derpe.TextureId = "http://www.roblox.com/asset/?id=61357495" derpe.Scale = Vector3.new(2, 2, 2.5) for i = 1, 35 do LS.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(20+(i*3)), math.rad(-90), 0) * CFrame.Angles(math.rad(i+20), 0, 0) RS.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(20+(i*3)), math.rad(90), 0) * CFrame.Angles(math.rad(i+20), 0, 0) wait() end wait(1) for i = 1, 30 do derpe.Scale = derpe.Scale + Vector3.new(0.2, 0.2, 0.2) w.C0 = CFrame.new(0, -1, -2-i/3) * CFrame.Angles(math.rad(180), 0, 0) wait() end wait(0.125) for i = 1, 17 do LS.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(110-(i*6)), math.rad(-90), 0) RS.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(110-(i*6)), math.rad(90), 0) wait() end wait(0.125) local ex = Instance.new("Part", me.Character) ex.Size = Vector3.new(1, 1, 1) ex.Transparency = 0.4 ex.BrickColor = BrickColor.new("Deep orange") local msh = Instance.new("SpecialMesh", ex) msh.MeshType = "FileMesh" msh.MeshId = "http://www.roblox.com/asset/?id=1323306" msh.Scale = Vector3.new(0.5, 0.5, 0.5) ex.Position = s.Position ex.Anchored = true coroutine.wrap(function() s:Destroy() for _, a in pairs(tool:GetChildren()) do a.Transparency = 0 end fp.Transparency = 1 fire.Enabled = true me.Character.Animate.Disabled = false end)() for i = 1, 20 do msh.Scale = msh.Scale + Vector3.new(3, 3, 3) for _, a in pairs(game.Players:GetChildren()) do if a.Name ~= me.Name and (a.Character.Torso.Position-ex.Position).magnitude <= i*2 then for _, b in pairs(a.Character:GetChildren()) do if b:IsA("Humanoid") then b.Health = b.Health - 10 end end end end wait() end for i = 1, 12 do ex.Transparency = ex.Transparency + 0.05 wait() end end end) me.Character.Humanoid.Died:connect(function() local ex = Instance.new("Explosion") ex.Position = handle.Position ex.BlastRadius = 100 ex.BlastPressure = 1e6 wait() ex.Parent = game.Workspace end) end) tool.Unequipped:connect(function() end)
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