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- weld(ew5, eye2a, eye2a, eye2b, 0, 0, 0, -0.05, 0.07, 0.2)
- local bill = Instance.new("BillboardGui",pa1)
- bill.Adornee = bill.Parent
- bill.Size = UDim2.new(0,150,0,80)
- local txt = Instance.new("TextLabel",bill)
- txt.Size = UDim2.new(0,0,0,0)
- txt.Position = UDim2.new(0,100,0,-20)
- txt.Text = "IMA FIRIN' MAH LAZORR!!"
- txt.FontSize = "Size24"
- txt.TextColor3 = Color3.new(0,0,0)
- sound.Volume = 0.6
- for i=1, 5 do
- sound.Pitch = math.random(400,900)/1000
- sound:play()
- wait(0.1)
- end
- local bg = Instance.new("BodyGyro",me.Character.Torso)
- bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- bg.cframe = CFrame.new(me.Character.Torso.Position, paw)
- for i=1, 5 do
- sound.Pitch = math.random(400,900)/1000
- sound:play()
- wait(0.2)
- end
- txt.Text = "BLAARGHH!!!!!!"
- sound.Volume = 0.85
- for i=1, 60 do
- local dist = (me.Character.Head.Position - paw).magnitude
- if dist >= 600 then
- dist = 600
- end
- bg.cframe = CFrame.new(me.Character.Torso.Position, paw)
- sound.Pitch = math.random(550,750)/1000
- sound:play()
- local bewm = Instance.new("Part")
- prop(bewm, blagh, false, 0.4, 0.25, 1, 1, dist, "Cyan")
- bewm.Anchored = true
- local mes = Instance.new("SpecialMesh")
- mesh(mes,bewm,1.2,1.2,1,"Brick")
- bewm.CFrame = CFrame.new(me.Character.Head.Position, paw) * CFrame.new(0,0,-bewm.Size.Z/2) * CFrame.new(0,0,-1)
- local luck = math.random(1,3)
- if luck == 1 then
- local cfr = Instance.new("Part",blagh)
- cfr.Size = Vector3.new(1,1,1)
- cfr.Transparency = 1
- cfr.Anchored = true
- cfr.CFrame = bewm.CFrame * CFrame.new(0,0,-bewm.Size.Z/2)
- local ex = Instance.new("Explosion")
- ex.Parent = blagh
- ex.Position = cfr.Position
- ex.BlastRadius = 9
- ex.BlastPressure = 400000
- ex.Hit:connect(function(part)
- if part:GetMass() < 240 then
- part.Anchored = false
- part:BreakJoints()
- end
- end)
- end
- wait()
- bewm:remove()
- end
- blagh:remove()
- bg:remove()
- using = false
- end)
- end)
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