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VenomXploitz

Star Glitcher

Dec 15th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171.  
  172. --//Paste script below this line.
  173.  
  174. warn("Star Glitcher Loaded.")
  175. warn("All purpose switcher...")
  176. warn("Original Edit By Frepix.")
  177. warn("Minor Edit By UndeniableInfinity.")
  178. warn("Please Support The Original Creator Of This Script.")
  179. warn("Updated Galaxy to Creepypasta")
  180. warn("Major Edit By David The Extreme Gamer")
  181. warn("Do Not Abuse This Script!")
  182. warn("I Make This Script Private if its abused more than three times")
  183. warn("Updated to v4 now instead of Infused Anger it has been changed to Nanocorruption")
  184. print"if you have any concerns dm me at Godcat567#5356 on Discord for any idea's or reports of abuse"
  185. print"https://pastebin.com/raw/G9tagz3s if you wanted to edit this"
  186. print"Updated to v5 Void's Suppression changed to Void's Deathly Hollow"
  187. plr = game.Players.LocalPlayer
  188. char = plr.Character
  189. hum = char.Humanoid
  190. local cam = game.Workspace.CurrentCamera
  191. Camera = cam
  192. local CamInterrupt = false
  193. local TwoD = false
  194. local TargetInfo = {nil, nil}
  195. cam.CameraType = "Custom"
  196. t = char.Torso
  197. h = char.Head
  198. ra = char["Right Arm"]
  199. la = char["Left Arm"]
  200. rl = char["Right Leg"]
  201. ll = char["Left Leg"]
  202. tors = char.Torso
  203. lleg = char["Left Leg"]
  204. root = char.HumanoidRootPart
  205. hed = char.Head
  206. rleg = char["Right Leg"]
  207. rarm = char["Right Arm"]
  208. larm = char["Left Arm"]
  209. radian = math.rad
  210. random = math.random
  211. Vec3 = Vector3.new
  212. Inst = Instance.new
  213. cFrame = CFrame.new
  214. Euler = CFrame.fromEulerAnglesXYZ
  215. vt = Vector3.new
  216. bc = BrickColor.new
  217. br = BrickColor.random
  218. it = Instance.new
  219. cf = CFrame.new
  220. local Booleans = {CamFollow = true, GyroUse = true}
  221. function lerp(object, newCFrame, alpha)
  222. return object:lerp(newCFrame, alpha)
  223. end
  224.  
  225. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  226. ff.Visible = false
  227.  
  228.  
  229. local Directer = Inst("BodyGyro", root)
  230. Directer.MaxTorque = Vec3(0, 0, 0)
  231. Directer.P = 600000
  232. local CPart = Inst("Part")
  233. CPart.Anchored = true
  234. CPart.CanCollide = false
  235. CPart.Locked = true
  236. CPart.Transparency = 1
  237. local rainbowmode = false
  238. local chaosmode = false
  239. kan = Instance.new("Sound", char)
  240. kan.Volume = 1.98
  241. kan.TimePosition = 0
  242. kan.PlaybackSpeed = 1
  243. kan.Pitch = 1
  244. kan.SoundId = "rbxassetid://539755262"
  245. kan.Name = "wrecked"
  246. kan.Looped = true
  247. kan:Play()
  248. function newTheme(ID, timepos, pitch, vol)
  249. local kanz = kan
  250. kanz.PlaybackSpeed = pitch
  251. kanz.Pitch = pitch
  252. kanz.SoundId = ID
  253. kanz.Name = "wrecked"
  254. kanz.Looped = true
  255. end
  256. function CameraShake(Times, Power, PlayerTarget)
  257. coroutine.resume(coroutine.create(function()
  258. FV = Instance.new("BoolValue", PlayerTarget)
  259. FV.Name = "CameraShake"
  260. for ShakeNum = 1, Times do
  261. swait()
  262. local ef = Power
  263. if ef >= 1 then
  264. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
  265. else
  266. ef = Power * 10
  267. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
  268. end
  269. end
  270. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  271. FV:Destroy()
  272. end))
  273. end
  274. function CameraEnshaking(Length, Intensity)
  275. coroutine.resume(coroutine.create(function()
  276. local intensity = 1 * Intensity
  277. local rotM = 0.01 * Intensity
  278. for i = 0, Length, 0.1 do
  279. swait()
  280. intensity = intensity - 0.05 * Intensity / Length
  281. rotM = rotM - 5.0E-4 * Intensity / Length
  282. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  283. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  284. end
  285. Humanoid.CameraOffset = Vec3(0, 0, 0)
  286. end))
  287. end
  288. function CamShake(Part, Distan, Power, Times)
  289. local de = Part.Position
  290. for i, v in pairs(workspace:children()) do
  291. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  292. for _, c in pairs(v:children()) do
  293. if c.ClassName == "Part" and Distan > (c.Position - de).magnitude then
  294. do
  295. local Noob = v.Humanoid
  296. if Noob ~= nil then
  297. coroutine.resume(coroutine.create(function()
  298. FV = Instance.new("BoolValue", Noob)
  299. FV.Name = "CameraShake"
  300. for ShakeNum = 1, Times do
  301. swait()
  302. local ef = Power
  303. if ef >= 1 then
  304. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
  305. else
  306. ef = Power * 10
  307. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
  308. end
  309. end
  310. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  311. FV:Destroy()
  312. end))
  313. CameraShake(Times, Power, Noob)
  314. end
  315. end
  316. end
  317. end
  318. end
  319. end
  320. end
  321. function chatfunc(text, color)
  322. local chat = coroutine.wrap(function()
  323. if Character:FindFirstChild("TalkingBillBoard") ~= nil then
  324. Character:FindFirstChild("TalkingBillBoard"):destroy()
  325. end
  326. local naeeym2 = Instance.new("BillboardGui", Character)
  327. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  328. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  329. naeeym2.Adornee = Character.Head
  330. naeeym2.Name = "TalkingBillBoard"
  331. local tecks2 = Instance.new("TextLabel", naeeym2)
  332. tecks2.BackgroundTransparency = 1
  333. tecks2.BorderSizePixel = 0
  334. tecks2.Text = ""
  335. tecks2.Font = "SciFi"
  336. tecks2.TextSize = 30
  337. tecks2.TextStrokeTransparency = 0
  338. tecks2.TextColor3 = color
  339. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  340. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  341. local tecks3 = Instance.new("TextLabel", naeeym2)
  342. tecks3.BackgroundTransparency = 1
  343. tecks3.BorderSizePixel = 0
  344. tecks3.Text = ""
  345. tecks3.Font = "SciFi"
  346. tecks3.TextSize = 30
  347. tecks3.TextStrokeTransparency = 0
  348. tecks3.TextColor3 = Color3.new(0, 0, 0)
  349. tecks3.TextStrokeColor3 = color
  350. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  351. coroutine.resume(coroutine.create(function()
  352. while true do
  353. swait(1)
  354. if chaosmode == true then
  355. tecks2.TextColor3 = BrickColor.random().Color
  356. tecks3.TextStrokeColor3 = BrickColor.random().Color
  357. end
  358. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  359. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  360. tecks2.Rotation = math.random(-5, 5)
  361. tecks3.Rotation = math.random(-5, 5)
  362. end
  363. end))
  364. for i = 1, string.len(text) do
  365. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  366. tecks2.Text = string.sub(text, 1, i)
  367. tecks3.Text = string.sub(text, 1, i)
  368. swait(1)
  369. end
  370. wait(1)
  371. local randomrot = math.random(1, 2)
  372. if randomrot == 1 then
  373. for i = 1, 50 do
  374. swait()
  375. tecks2.Rotation = tecks2.Rotation - 0.75
  376. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  377. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  378. tecks3.Rotation = tecks2.Rotation + 0.75
  379. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  380. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  381. end
  382. elseif randomrot == 2 then
  383. for i = 1, 50 do
  384. swait()
  385. tecks2.Rotation = tecks2.Rotation + 0.75
  386. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  387. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  388. tecks3.Rotation = tecks2.Rotation - 0.75
  389. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  390. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  391. end
  392. end
  393. naeeym2:Destroy()
  394. end)
  395. chat()
  396. end
  397. local Create = LoadLibrary("RbxUtility").Create
  398. CFuncs = {
  399. Part = {
  400. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  401. local Part = Create("Part")({
  402. Parent = Parent,
  403. Reflectance = Reflectance,
  404. Transparency = Transparency,
  405. CanCollide = false,
  406. Locked = true,
  407. BrickColor = BrickColor.new(tostring(BColor)),
  408. Name = Name,
  409. Size = Size,
  410. Material = Material
  411. })
  412. RemoveOutlines(Part)
  413. return Part
  414. end
  415. },
  416. Mesh = {
  417. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  418. local Msh = Create(Mesh)({
  419. Parent = Part,
  420. Offset = OffSet,
  421. Scale = Scale
  422. })
  423. if Mesh == "SpecialMesh" then
  424. Msh.MeshType = MeshType
  425. Msh.MeshId = MeshId
  426. end
  427. return Msh
  428. end
  429. },
  430. Mesh = {
  431. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  432. local Msh = Create(Mesh)({
  433. Parent = Part,
  434. Offset = OffSet,
  435. Scale = Scale
  436. })
  437. if Mesh == "SpecialMesh" then
  438. Msh.MeshType = MeshType
  439. Msh.MeshId = MeshId
  440. end
  441. return Msh
  442. end
  443. },
  444. Weld = {
  445. Create = function(Parent, Part0, Part1, C0, C1)
  446. local Weld = Create("Weld")({
  447. Parent = Parent,
  448. Part0 = Part0,
  449. Part1 = Part1,
  450. C0 = C0,
  451. C1 = C1
  452. })
  453. return Weld
  454. end
  455. },
  456. Sound = {
  457. Create = function(id, par, vol, pit)
  458. coroutine.resume(coroutine.create(function()
  459. local S = Create("Sound")({
  460. Volume = vol,
  461. Pitch = pit or 1,
  462. SoundId = id,
  463. Parent = par or workspace
  464. })
  465. wait()
  466. S:play()
  467. game:GetService("Debris"):AddItem(S, 10)
  468. end))
  469. end
  470. },
  471. LongSound = {
  472. Create = function(id, par, vol, pit)
  473. coroutine.resume(coroutine.create(function()
  474. local S = Create("Sound")({
  475. Volume = vol,
  476. Pitch = pit or 1,
  477. SoundId = id,
  478. Parent = par or workspace
  479. })
  480. wait()
  481. S:play()
  482. game:GetService("Debris"):AddItem(S, 30)
  483. end))
  484. end
  485. },
  486. ParticleEmitter = {
  487. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  488. local fp = Create("ParticleEmitter")({
  489. Parent = Parent,
  490. Color = ColorSequence.new(Color1, Color2),
  491. LightEmission = LightEmission,
  492. Size = Size,
  493. Texture = Texture,
  494. Transparency = Transparency,
  495. ZOffset = ZOffset,
  496. Acceleration = Accel,
  497. Drag = Drag,
  498. LockedToPart = LockedToPart,
  499. VelocityInheritance = VelocityInheritance,
  500. EmissionDirection = EmissionDirection,
  501. Enabled = Enabled,
  502. Lifetime = LifeTime,
  503. Rate = Rate,
  504. Rotation = Rotation,
  505. RotSpeed = RotSpeed,
  506. Speed = Speed,
  507. VelocitySpread = VelocitySpread
  508. })
  509. return fp
  510. end
  511. },
  512. CreateTemplate = {}
  513. }
  514. function New(Object, Parent, Name, Data)
  515. local Object = Instance.new(Object)
  516. for Index, Value in pairs(Data or {}) do
  517. Object[Index] = Value
  518. end
  519. Object.Parent = Parent
  520. Object.Name = Name
  521. return Object
  522. end
  523. local halocolor = BrickColor.new("Pastel light blue")
  524. local halocolor2 = BrickColor.new("Really black")
  525. local starcolor = BrickColor.new("Really black")
  526. local lunacolor = BrickColor.new("Navy blue")
  527. local lunacolor2 = BrickColor.new("Bright blue")
  528. local wepcolor = BrickColor.new("Really black")
  529. local maincolor = BrickColor.new("Really black")
  530. local m = Instance.new("Model", char)
  531. local m2 = Instance.new("Model", char)
  532. local m3 = Instance.new("Model", char)
  533. local mw1 = Instance.new("Model", char)
  534. local mw2 = Instance.new("Model", char)
  535. local extrawingmod1 = Instance.new("Model", char)
  536. local extrawingmod2 = Instance.new("Model", char)
  537. function CreateParta(parent, transparency, reflectance, material, brickcolor)
  538. local p = Instance.new("Part")
  539. p.TopSurface = 0
  540. p.BottomSurface = 0
  541. p.Parent = parent
  542. p.Size = Vector3.new(0.1, 0.1, 0.1)
  543. p.Transparency = transparency
  544. p.Reflectance = reflectance
  545. p.CanCollide = false
  546. p.Locked = true
  547. p.BrickColor = brickcolor
  548. p.Material = material
  549. return p
  550. end
  551. function CreateMesh(parent, meshtype, x1, y1, z1)
  552. local mesh = Instance.new("SpecialMesh", parent)
  553. mesh.MeshType = meshtype
  554. mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10)
  555. return mesh
  556. end
  557. function CreateSpecialMesh(parent, meshid, x1, y1, z1)
  558. local mesh = Instance.new("SpecialMesh", parent)
  559. mesh.MeshType = "FileMesh"
  560. mesh.MeshId = meshid
  561. mesh.Scale = Vector3.new(x1, y1, z1)
  562. return mesh
  563. end
  564. function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1)
  565. local mesh = Instance.new("SpecialMesh", parent)
  566. mesh.MeshType = "FileMesh"
  567. mesh.MeshId = meshid
  568. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  569. mesh.Scale = Vector3.new(x1, y1, z1)
  570. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  571. return mesh
  572. end
  573. function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za)
  574. local weld = Instance.new("Weld")
  575. weld.Parent = parent
  576. weld.Part0 = part0
  577. weld.Part1 = part1
  578. weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za)
  579. weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za)
  580. return weld
  581. end
  582. local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor)
  583. CreateMesh(handle, "Brick", 0, 0, 0)
  584. local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  585. local valuaring = 10
  586. for i = 0, 49 do
  587. valuaring = valuaring + 10
  588. rn = CreateParta(mw2, 0, 0, "Neon", halocolor)
  589. CreateMesh(rn, "Brick", 0.25, 0.1, 0.1)
  590. CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  591. end
  592. local handle = CreateParta(m, 1, 1, "Neon", maincolor)
  593. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  594. local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  595. local lwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
  596. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  597. local lwing1weld = CreateWeld(lwing1, handle, lwing1, 3, 0, 0, math.rad(5), math.rad(0), math.rad(12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  598. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  599. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  600. CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  601. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  602. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  603. CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  604. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  605. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  606. CreateWeld(wed, lwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  607. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  608. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  609. CreateWeld(wed, lwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  610. local lwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
  611. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  612. local lwing2weld = CreateWeld(lwing2, handle, lwing2, 4, 1, 0, math.rad(10), math.rad(0), math.rad(25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  613. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  614. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  615. CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  616. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  617. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  618. CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  619. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  620. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  621. CreateWeld(wed, lwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  622. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  623. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  624. CreateWeld(wed, lwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  625. local lwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
  626. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  627. local lwing3weld = CreateWeld(lwing3, handle, lwing3, 4.75, 2, 0, math.rad(15), math.rad(0), math.rad(37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  628. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  629. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  630. CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  631. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  632. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  633. CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  634. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  635. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  636. CreateWeld(wed, lwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  637. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  638. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  639. CreateWeld(wed, lwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  640. local lwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
  641. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  642. local lwing4weld = CreateWeld(lwing4, handle, lwing4, 5.75, 3, 0, math.rad(20), math.rad(0), math.rad(50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  643. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  644. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  645. CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  646. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  647. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  648. CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  649. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  650. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  651. CreateWeld(wed, lwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  652. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  653. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  654. CreateWeld(wed, lwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  655. local lwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
  656. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  657. local lwing5weld = CreateWeld(lwing5, handle, lwing5, 6.75, 4, 0, math.rad(25), math.rad(0), math.rad(62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  658. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  659. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  660. CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  661. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  662. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  663. CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  664. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  665. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  666. CreateWeld(wed, lwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  667. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  668. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  669. CreateWeld(wed, lwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  670. local lwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
  671. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  672. local lwing6weld = CreateWeld(lwing6, handle, lwing6, 7.75, 5, 0, math.rad(30), math.rad(0), math.rad(75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  673. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  674. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  675. CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  676. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  677. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  678. CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  679. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  680. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  681. CreateWeld(wed, lwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  682. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  683. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  684. CreateWeld(wed, lwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  685. local rwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
  686. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  687. local rwing1weld = CreateWeld(rwing1, handle, rwing1, -3, 0, 0, math.rad(5), math.rad(0), math.rad(-12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  688. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  689. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  690. CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  691. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  692. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  693. CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  694. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  695. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  696. CreateWeld(wed, rwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  697. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  698. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  699. CreateWeld(wed, rwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  700. local rwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
  701. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  702. local rwing2weld = CreateWeld(rwing2, handle, rwing2, -4, 1, 0, math.rad(10), math.rad(0), math.rad(-25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  703. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  704. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  705. CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  706. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  707. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  708. CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  709. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  710. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  711. CreateWeld(wed, rwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  712. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  713. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  714. CreateWeld(wed, rwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  715. local rwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
  716. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  717. local rwing3weld = CreateWeld(rwing3, handle, rwing3, -4.75, 2, 0, math.rad(15), math.rad(0), math.rad(-37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  718. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  719. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  720. CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  721. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  722. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  723. CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  724. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  725. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  726. CreateWeld(wed, rwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  727. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  728. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  729. CreateWeld(wed, rwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  730. local rwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
  731. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  732. local rwing4weld = CreateWeld(rwing4, handle, rwing4, -5.75, 3, 0, math.rad(20), math.rad(0), math.rad(-50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  733. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  734. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  735. CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  736. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  737. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  738. CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  739. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  740. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  741. CreateWeld(wed, rwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  742. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  743. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  744. CreateWeld(wed, rwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  745. local rwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
  746. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  747. local rwing5weld = CreateWeld(rwing5, handle, rwing5, -6.75, 4, 0, math.rad(25), math.rad(0), math.rad(-62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  748. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  749. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  750. CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  751. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  752. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  753. CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  754. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  755. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  756. CreateWeld(wed, rwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  757. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  758. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  759. CreateWeld(wed, rwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  760. local rwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
  761. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  762. local rwing6weld = CreateWeld(rwing6, handle, rwing6, -7.75, 3, 0, math.rad(30), math.rad(0), math.rad(-75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  763. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  764. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  765. CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  766. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  767. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  768. CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  769. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  770. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  771. CreateWeld(wed, rwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  772. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  773. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  774. CreateWeld(wed, rwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  775. ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
  776. CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
  777. CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  778. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  779. CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
  780. CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  781. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  782. CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
  783. CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  784. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  785. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  786. CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  787. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  788. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  789. CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  790. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  791. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  792. CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  793. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  794. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  795. CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  796. gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
  797. CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
  798. CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  799. star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  800. CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
  801. CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  802. starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
  803. CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
  804. CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  805. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  806. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  807. CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  808. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  809. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  810. CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  811. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  812. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  813. CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  814. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  815. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  816. CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  817. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  818. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  819. CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  820. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  821. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  822. CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  823. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  824. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  825. CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  826. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  827. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  828. CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  829. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  830. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  831. CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  832. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  833. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  834. CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  835. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  836. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  837. CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  838. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  839. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  840. CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  841. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  842. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  843. CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  844. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  845. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  846. CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  847. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  848. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  849. CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  850. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  851. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  852. CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  853. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  854. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  855. CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  856. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  857. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  858. CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  859. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  860. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  861. CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  862. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  863. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  864. CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  865. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  866. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  867. CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  868. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  869. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  870. CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  871. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  872. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  873. CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  874. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  875. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  876. CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  877. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  878. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  879. CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  880. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  881. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  882. CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  883. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  884. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  885. CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  886. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  887. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  888. CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  889. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  890. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  891. CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  892. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  893. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  894. CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  895. ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
  896. CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
  897. CreateWeld(ran, rarm, ran, 0, 0.15, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  898. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  899. CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
  900. CreateWeld(ran, rarm, ran, 0, 0.155, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  901. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  902. CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
  903. CreateWeld(ran, rarm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  904. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  905. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  906. CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  907. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  908. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  909. CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  910. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  911. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  912. CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  913. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  914. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  915. CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  916. gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
  917. CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
  918. CreateWeld(gane, rarm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  919. star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  920. CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
  921. CreateWeld(star, rarm, star, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  922. starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
  923. CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
  924. CreateWeld(starl, rarm, starl, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  925. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  926. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  927. CreateWeld(dotsec, rarm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  928. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  929. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  930. CreateWeld(dotseca, rarm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  931. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  932. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  933. CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  934. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  935. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  936. CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  937. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  938. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  939. CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  940. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  941. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  942. CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  943. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  944. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  945. CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  946. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  947. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  948. CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  949. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  950. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  951. CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  952. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  953. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  954. CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  955. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  956. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  957. CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  958. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  959. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  960. CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  961. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  962. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  963. CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  964. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  965. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  966. CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  967. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  968. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  969. CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  970. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  971. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  972. CreateWeld(dotsec, rarm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  973. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  974. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  975. CreateWeld(dotseca, rarm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  976. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  977. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  978. CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  979. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  980. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  981. CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  982. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  983. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  984. CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  985. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  986. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  987. CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  988. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  989. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  990. CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  991. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  992. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  993. CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  994. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  995. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  996. CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  997. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  998. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  999. CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1000. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  1001. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  1002. CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1003. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  1004. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  1005. CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1006. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  1007. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  1008. CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1009. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  1010. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  1011. CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1012. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  1013. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  1014. CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1015. for i, v in pairs(m:GetChildren()) do
  1016. if v:IsA("Part") then
  1017. v.BrickColor = BrickColor.new("Really black")
  1018. v.Material = "Glass"
  1019. end
  1020. end
  1021. for i, v in pairs(m2:GetChildren()) do
  1022. if v:IsA("Part") then
  1023. v.BrickColor = BrickColor.new("Lime green")
  1024. v.Material = "Granite"
  1025. end
  1026. end
  1027. for i, v in pairs(m3:GetChildren()) do
  1028. if v:IsA("Part") then
  1029. v.BrickColor = BrickColor.new("Lime green")
  1030. v.Material = "Neon"
  1031. end
  1032. end
  1033. for i, v in pairs(mw2:GetChildren()) do
  1034. if v:IsA("Part") then
  1035. v.BrickColor = BrickColor.new("Really black")
  1036. v.Material = "Neon"
  1037. end
  1038. end
  1039. for i, v in pairs(mw1:GetChildren()) do
  1040. if v:IsA("Part") then
  1041. v.Transparency = 0
  1042. v.BrickColor = BrickColor.new("Lime green")
  1043. v.Material = "Neon"
  1044. end
  1045. end
  1046. for i, v in pairs(extrawingmod1:GetChildren()) do
  1047. if v:IsA("Part") then
  1048. v.Transparency = 0
  1049. v.BrickColor = BrickColor.new("Really black")
  1050. v.Material = "Neon"
  1051. end
  1052. end
  1053. for i, v in pairs(extrawingmod2:GetChildren()) do
  1054. if v:IsA("Part") then
  1055. v.Transparency = 0
  1056. v.BrickColor = BrickColor.new("Lime green")
  1057. v.Material = "Neon"
  1058. end
  1059. end
  1060.  
  1061. FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1062. Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
  1063. Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1064. FHead.CanCollide = false
  1065.  
  1066.  
  1067.  
  1068. local MAINRUINCOLOR = BrickColor.new("Really red")
  1069. function RemoveOutlines(part)
  1070. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1071. end
  1072. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1073. local Part = Create("Part")({
  1074. Parent = Parent,
  1075. Reflectance = Reflectance,
  1076. Transparency = Transparency,
  1077. CanCollide = false,
  1078. Locked = true,
  1079. BrickColor = BrickColor.new(tostring(BColor)),
  1080. Name = Name,
  1081. Size = Size,
  1082. Material = Material
  1083. })
  1084. Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1085. RemoveOutlines(Part)
  1086. return Part
  1087. end
  1088. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1089. local Msh = Create(Mesh)({
  1090. Parent = Part,
  1091. Offset = OffSet,
  1092. Scale = Scale
  1093. })
  1094. if Mesh == "SpecialMesh" then
  1095. Msh.MeshType = MeshType
  1096. Msh.MeshId = MeshId
  1097. end
  1098. return Msh
  1099. end
  1100. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1101. local Weld = Create("Weld")({
  1102. Parent = Parent,
  1103. Part0 = Part0,
  1104. Part1 = Part1,
  1105. C0 = C0,
  1106. C1 = C1
  1107. })
  1108. return Weld
  1109. end
  1110. Player = game:GetService("Players").LocalPlayer
  1111. Character = Player.Character
  1112. PlayerGui = Player.PlayerGui
  1113. Backpack = Player.Backpack
  1114. Torso = Character.Torso
  1115. Head = Character.Head
  1116. Humanoid = Character.Humanoid
  1117. m = Instance.new("Model", Character)
  1118. LeftArm = Character["Left Arm"]
  1119. LeftLeg = Character["Left Leg"]
  1120. RightArm = Character["Right Arm"]
  1121. RightLeg = Character["Right Leg"]
  1122. LS = Torso["Left Shoulder"]
  1123. LH = Torso["Left Hip"]
  1124. RS = Torso["Right Shoulder"]
  1125. RH = Torso["Right Hip"]
  1126. Face = Head.face
  1127. Neck = Torso.Neck
  1128. it = Instance.new
  1129. attacktype = 1
  1130. vt = Vector3.new
  1131. cf = CFrame.new
  1132. euler = CFrame.fromEulerAnglesXYZ
  1133. angles = CFrame.Angles
  1134. cloaked = false
  1135. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  1136. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  1137. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1138. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1139. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1140. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1141. RootPart = Character.HumanoidRootPart
  1142. RootJoint = RootPart.RootJoint
  1143. RootCF = euler(-1.57, 0, 3.14)
  1144. attack = false
  1145. attackdebounce = false
  1146. deb = false
  1147. equipped = true
  1148. hand = false
  1149. MMouse = nil
  1150. combo = 0
  1151. mana = 0
  1152. trispeed = 0.2
  1153. attackmode = "none"
  1154. local idle = 0
  1155. local Anim = "Idle"
  1156. local Effects = {}
  1157. local gun = false
  1158. local shoot = false
  1159. local sine = 0
  1160. local change = 1
  1161. player = nil
  1162. local toggleTag = true
  1163. local txt = Instance.new("BillboardGui", Head)
  1164. txt.Adornee = nil
  1165. txt.Name = "NameDetect"
  1166. txt.Size = UDim2.new(4, 0, 1.2, 0)
  1167. txt.StudsOffset = Vector3.new(-8, 5.333333333333333, 0)
  1168. local text = Instance.new("TextLabel", txt)
  1169. text.Size = UDim2.new(5, 0, 3.5, 0)
  1170. text.FontSize = "Size8"
  1171. text.TextScaled = true
  1172. text.TextTransparency = 0
  1173. text.BackgroundTransparency = 1
  1174. text.TextTransparency = 0
  1175. text.TextStrokeTransparency = 0
  1176. text.Font = "SciFi"
  1177. text.TextStrokeColor3 = Color3.new(0, 1, 0)
  1178. text.TextColor3 = Color3.new(0, 0, 0)
  1179. text.Text = "Corrupter"
  1180. function RecolorTextAndRename(name, col1, col2)
  1181. text.TextStrokeColor3 = col2
  1182. text.TextColor3 = col1
  1183. text.Text = name
  1184. end
  1185. mouse = Player:GetMouse()
  1186. RSH, LSH = nil, nil
  1187. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  1188. RW.Name = "Right Shoulder"
  1189. LW.Name = "Left Shoulder"
  1190. LH = Torso["Left Hip"]
  1191. RH = Torso["Right Hip"]
  1192. TorsoColor = Torso.BrickColor
  1193. function NoOutline(Part)
  1194. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  1195. end
  1196. player = Player
  1197. ch = Character
  1198. RSH = ch.Torso["Right Shoulder"]
  1199. LSH = ch.Torso["Left Shoulder"]
  1200. RSH.Parent = nil
  1201. LSH.Parent = nil
  1202. RW.Name = "Right Shoulder"
  1203. RW.Part0 = ch.Torso
  1204. RW.C0 = cf(1.5, 0.5, 0)
  1205. RW.C1 = cf(0, 0.5, 0)
  1206. RW.Part1 = ch["Right Arm"]
  1207. RW.Parent = ch.Torso
  1208. LW.Name = "Left Shoulder"
  1209. LW.Part0 = ch.Torso
  1210. LW.C0 = cf(-1.5, 0.5, 0)
  1211. LW.C1 = cf(0, 0.5, 0)
  1212. LW.Part1 = ch["Left Arm"]
  1213. LW.Parent = ch.Torso
  1214. local Stats = Instance.new("BoolValue")
  1215. Stats.Name = "Stats"
  1216. Stats.Parent = Character
  1217. local Atk = Instance.new("NumberValue")
  1218. Atk.Name = "Damage"
  1219. Atk.Parent = Stats
  1220. Atk.Value = 1
  1221. local Def = Instance.new("NumberValue")
  1222. Def.Name = "Defense"
  1223. Def.Parent = Stats
  1224. Def.Value = 1
  1225. local Speed = Instance.new("NumberValue")
  1226. Speed.Name = "Speed"
  1227. Speed.Parent = Stats
  1228. Speed.Value = 1
  1229. local Mvmt = Instance.new("NumberValue")
  1230. Mvmt.Name = "Movement"
  1231. Mvmt.Parent = Stats
  1232. Mvmt.Value = 1
  1233. local donum = 0
  1234. function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  1235. local fp = it("Part")
  1236. fp.formFactor = formfactor
  1237. fp.Parent = parent
  1238. fp.Reflectance = reflectance
  1239. fp.Transparency = transparency
  1240. fp.CanCollide = false
  1241. fp.Locked = true
  1242. fp.BrickColor = brickcolor
  1243. fp.Name = name
  1244. fp.Size = size
  1245. fp.Position = Torso.Position
  1246. NoOutline(fp)
  1247. fp.Material = "SmoothPlastic"
  1248. fp:BreakJoints()
  1249. return fp
  1250. end
  1251. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  1252. local mesh = it(Mesh)
  1253. mesh.Parent = part
  1254. if Mesh == "SpecialMesh" then
  1255. mesh.MeshType = meshtype
  1256. if meshid ~= "nil" then
  1257. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  1258. end
  1259. end
  1260. mesh.Offset = offset
  1261. mesh.Scale = scale
  1262. return mesh
  1263. end
  1264. function weld(parent, part0, part1, c0)
  1265. local weld = it("Weld")
  1266. weld.Parent = parent
  1267. weld.Part0 = part0
  1268. weld.Part1 = part1
  1269. weld.C0 = c0
  1270. return weld
  1271. end
  1272. local Color1 = Torso.BrickColor
  1273. local bodvel = Instance.new("BodyVelocity")
  1274. local bg = Instance.new("BodyGyro")
  1275. function swait(num)
  1276. if num == 0 or num == nil then
  1277. game:service("RunService").Stepped:wait(0)
  1278. else
  1279. for i = 0, num do
  1280. game:service("RunService").Stepped:wait(0)
  1281. end
  1282. end
  1283. end
  1284. local r = 255
  1285. local g = 0
  1286. local b = 0
  1287. coroutine.resume(coroutine.create(function()
  1288. while wait() do
  1289. for i = 0, 50.8 do
  1290. swait()
  1291. g = g + 5
  1292. end
  1293. for i = 0, 50.8 do
  1294. swait()
  1295. r = r - 5
  1296. end
  1297. for i = 0, 50.8 do
  1298. swait()
  1299. b = b + 5
  1300. end
  1301. for i = 0, 50.8 do
  1302. swait()
  1303. g = g - 5
  1304. end
  1305. for i = 0, 50.8 do
  1306. swait()
  1307. r = r + 5
  1308. end
  1309. for i = 0, 50.8 do
  1310. swait()
  1311. b = b - 5
  1312. end
  1313. end
  1314. end))
  1315. function so(id, par, vol, pit)
  1316. coroutine.resume(coroutine.create(function()
  1317. local sou = Instance.new("Sound", par or workspace)
  1318. sou.Volume = vol
  1319. sou.Pitch = pit or 1
  1320. sou.SoundId = id
  1321. swait()
  1322. sou:play()
  1323. game:GetService("Debris"):AddItem(sou, 6)
  1324. end))
  1325. end
  1326. function clerp(a, b, t)
  1327. local qa = {
  1328. QuaternionFromCFrame(a)
  1329. }
  1330. local qb = {
  1331. QuaternionFromCFrame(b)
  1332. }
  1333. local ax, ay, az = a.x, a.y, a.z
  1334. local bx, by, bz = b.x, b.y, b.z
  1335. local _t = 1 - t
  1336. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1337. end
  1338. function QuaternionFromCFrame(cf)
  1339. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1340. local trace = m00 + m11 + m22
  1341. if trace > 0 then
  1342. local s = math.sqrt(1 + trace)
  1343. local recip = 0.5 / s
  1344. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1345. else
  1346. local i = 0
  1347. if m00 < m11 then
  1348. i = 1
  1349. end
  1350. if m22 > (i == 0 and m00 or m11) then
  1351. i = 2
  1352. end
  1353. if i == 0 then
  1354. local s = math.sqrt(m00 - m11 - m22 + 1)
  1355. local recip = 0.5 / s
  1356. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1357. elseif i == 1 then
  1358. local s = math.sqrt(m11 - m22 - m00 + 1)
  1359. local recip = 0.5 / s
  1360. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1361. elseif i == 2 then
  1362. local s = math.sqrt(m22 - m00 - m11 + 1)
  1363. local recip = 0.5 / s
  1364. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1365. end
  1366. end
  1367. end
  1368. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1369. local xs, ys, zs = x + x, y + y, z + z
  1370. local wx, wy, wz = w * xs, w * ys, w * zs
  1371. local xx = x * xs
  1372. local xy = x * ys
  1373. local xz = x * zs
  1374. local yy = y * ys
  1375. local yz = y * zs
  1376. local zz = z * zs
  1377. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1378. end
  1379. function QuaternionSlerp(a, b, t)
  1380. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1381. local startInterp, finishInterp
  1382. if cosTheta >= 1.0E-4 then
  1383. if 1 - cosTheta > 1.0E-4 then
  1384. local theta = math.acos(cosTheta)
  1385. local invSinTheta = 1 / math.sin(theta)
  1386. startInterp = math.sin((1 - t) * theta) * invSinTheta
  1387. finishInterp = math.sin(t * theta) * invSinTheta
  1388. else
  1389. startInterp = 1 - t
  1390. finishInterp = t
  1391. end
  1392. elseif 1 + cosTheta > 1.0E-4 then
  1393. local theta = math.acos(-cosTheta)
  1394. local invSinTheta = 1 / math.sin(theta)
  1395. startInterp = math.sin((t - 1) * theta) * invSinTheta
  1396. finishInterp = math.sin(t * theta) * invSinTheta
  1397. else
  1398. startInterp = t - 1
  1399. finishInterp = t
  1400. end
  1401. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1402. end
  1403. local CFrameFromTopBack = function(at, top, back)
  1404. local right = top:Cross(back)
  1405. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1406. end
  1407. function Triangle(a, b, c)
  1408. local edg1 = (c - a):Dot((b - a).unit)
  1409. local edg2 = (a - b):Dot((c - b).unit)
  1410. local edg3 = (b - c):Dot((a - c).unit)
  1411. if edg1 <= (b - a).magnitude and edg1 >= 0 then
  1412. a, b = a, b
  1413. elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
  1414. a, b, c = b, c, a
  1415. elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
  1416. a, b, c = c, a, b
  1417. else
  1418. assert(false, "unreachable")
  1419. end
  1420. local len1 = (c - a):Dot((b - a).unit)
  1421. local len2 = (b - a).magnitude - len1
  1422. local width = (a + (b - a).unit * len1 - c).magnitude
  1423. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
  1424. local list = {}
  1425. if len1 > 0.01 then
  1426. local w1 = Instance.new("WedgePart", m)
  1427. game:GetService("Debris"):AddItem(w1, 5)
  1428. w1.Material = "SmoothPlastic"
  1429. w1.FormFactor = "Custom"
  1430. w1.BrickColor = BrickColor.new("Really red")
  1431. w1.Transparency = 0
  1432. w1.Reflectance = 0
  1433. w1.Material = "SmoothPlastic"
  1434. w1.CanCollide = false
  1435. local l1 = Instance.new("PointLight", w1)
  1436. l1.Color = Color3.new(170, 0, 0)
  1437. NoOutline(w1)
  1438. local sz = Vector3.new(0.2, width, len1)
  1439. w1.Size = sz
  1440. local sp = Instance.new("SpecialMesh", w1)
  1441. sp.MeshType = "Wedge"
  1442. sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
  1443. w1:BreakJoints()
  1444. w1.Anchored = true
  1445. w1.Parent = workspace
  1446. w1.Transparency = 0.7
  1447. table.insert(Effects, {
  1448. w1,
  1449. "Disappear",
  1450. 0.01
  1451. })
  1452. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  1453. table.insert(list, w1)
  1454. end
  1455. if len2 > 0.01 then
  1456. local w2 = Instance.new("WedgePart", m)
  1457. game:GetService("Debris"):AddItem(w2, 5)
  1458. w2.Material = "SmoothPlastic"
  1459. w2.FormFactor = "Custom"
  1460. w2.BrickColor = BrickColor.new("Really red")
  1461. w2.Transparency = 0
  1462. w2.Reflectance = 0
  1463. w2.Material = "SmoothPlastic"
  1464. w2.CanCollide = false
  1465. local l2 = Instance.new("PointLight", w2)
  1466. l2.Color = Color3.new(170, 0, 0)
  1467. NoOutline(w2)
  1468. local sz = Vector3.new(0.2, width, len2)
  1469. w2.Size = sz
  1470. local sp = Instance.new("SpecialMesh", w2)
  1471. sp.MeshType = "Wedge"
  1472. sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
  1473. w2:BreakJoints()
  1474. w2.Anchored = true
  1475. w2.Parent = workspace
  1476. w2.Transparency = 0.7
  1477. table.insert(Effects, {
  1478. w2,
  1479. "Disappear",
  1480. 0.01
  1481. })
  1482. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  1483. table.insert(list, w2)
  1484. end
  1485. return unpack(list)
  1486. end
  1487. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1488. if hit.Parent == nil then
  1489. return
  1490. end
  1491. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1492. for _, v in pairs(hit.Parent:children()) do
  1493. if v:IsA("Humanoid") then
  1494. h = v
  1495. end
  1496. end
  1497. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  1498. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1499. return
  1500. end
  1501. local c = Create("ObjectValue")({
  1502. Name = "creator",
  1503. Value = RealGame:service("Players")[owner.Name],
  1504. Parent = h
  1505. })
  1506. game:GetService("Debris"):AddItem(c, 0.5)
  1507. if HitSound ~= nil and HitPitch ~= nil then
  1508. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1509. end
  1510. local Damage = math.random(minim, maxim)
  1511. local blocked = false
  1512. local block = hit.Parent:findFirstChild("Block")
  1513. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1514. blocked = true
  1515. block.Value = block.Value - 1
  1516. print(block.Value)
  1517. end
  1518. if blocked == false then
  1519. HitHealth = h.Health
  1520. h.Health = h.Health - Damage
  1521. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  1522. print("gained kill")
  1523. end
  1524. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1525. else
  1526. h.Health = h.Health - Damage / 2
  1527. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1528. end
  1529. if Type == "Knockdown" then
  1530. local hum = hit.Parent.Humanoid
  1531. hum.PlatformStand = true
  1532. coroutine.resume(coroutine.create(function(HHumanoid)
  1533. swait(1)
  1534. HHumanoid.PlatformStand = false
  1535. end), hum)
  1536. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1537. local bodvol = Create("BodyVelocity")({
  1538. velocity = angle * knockback,
  1539. P = 5000,
  1540. maxForce = Vector3.new(8000, 8000, 8000),
  1541. Parent = hit
  1542. })
  1543. local rl = Create("BodyAngularVelocity")({
  1544. P = 3000,
  1545. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1546. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1547. Parent = hit
  1548. })
  1549. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1550. game:GetService("Debris"):AddItem(rl, 0.5)
  1551. elseif Type == "Normal" then
  1552. local vp = Create("BodyVelocity")({
  1553. P = 500,
  1554. maxForce = Vector3.new(math.huge, 0, math.huge),
  1555. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1556. })
  1557. if knockback > 0 then
  1558. vp.Parent = hit.Parent.Head
  1559. end
  1560. game:GetService("Debris"):AddItem(vp, 0.5)
  1561. elseif Type == "Up" then
  1562. local bodyVelocity = Create("BodyVelocity")({
  1563. velocity = Vector3.new(0, 20, 0),
  1564. P = 5000,
  1565. maxForce = Vector3.new(8000, 8000, 8000),
  1566. Parent = hit
  1567. })
  1568. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1569. local bodyVelocity = Create("BodyVelocity")({
  1570. velocity = Vector3.new(0, 20, 0),
  1571. P = 5000,
  1572. maxForce = Vector3.new(8000, 8000, 8000),
  1573. Parent = hit
  1574. })
  1575. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1576. elseif Type == "Leech" then
  1577. local hum = hit.Parent.Humanoid
  1578. if hum ~= nil then
  1579. for i = 0, 2 do
  1580. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1581. end
  1582. Humanoid.Health = Humanoid.Health + 10
  1583. end
  1584. elseif Type == "UpKnock" then
  1585. local hum = hit.Parent.Humanoid
  1586. hum.PlatformStand = true
  1587. if hum ~= nil then
  1588. hitr = true
  1589. end
  1590. coroutine.resume(coroutine.create(function(HHumanoid)
  1591. swait(5)
  1592. HHumanoid.PlatformStand = false
  1593. hitr = false
  1594. end), hum)
  1595. local bodyVelocity = Create("BodyVelocity")({
  1596. velocity = Vector3.new(0, 20, 0),
  1597. P = 5000,
  1598. maxForce = Vector3.new(8000, 8000, 8000),
  1599. Parent = hit
  1600. })
  1601. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1602. local bodyVelocity = Create("BodyVelocity")({
  1603. velocity = Vector3.new(0, 20, 0),
  1604. P = 5000,
  1605. maxForce = Vector3.new(8000, 8000, 8000),
  1606. Parent = hit
  1607. })
  1608. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1609. elseif Type == "Snare" then
  1610. local bp = Create("BodyPosition")({
  1611. P = 2000,
  1612. D = 100,
  1613. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1614. position = hit.Parent.Torso.Position,
  1615. Parent = hit.Parent.Torso
  1616. })
  1617. game:GetService("Debris"):AddItem(bp, 1)
  1618. elseif Type == "Slashnare" then
  1619. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 60, 60, 60, 12, 12, 12, 0.07)
  1620. for i = 1, math.random(4, 5) do
  1621. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1622. end
  1623. local bp = Create("BodyPosition")({
  1624. P = 2000,
  1625. D = 100,
  1626. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1627. position = hit.Parent.Torso.Position,
  1628. Parent = hit.Parent.Torso
  1629. })
  1630. game:GetService("Debris"):AddItem(bp, 1)
  1631. elseif Type == "Spike" then
  1632. CreateBigIceSword(hit.Parent.Torso.CFrame)
  1633. local bp = Create("BodyPosition")({
  1634. P = 2000,
  1635. D = 100,
  1636. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1637. position = hit.Parent.Torso.Position,
  1638. Parent = hit.Parent.Torso
  1639. })
  1640. game:GetService("Debris"):AddItem(bp, 1)
  1641. elseif Type == "Freeze" then
  1642. local BodPos = Create("BodyPosition")({
  1643. P = 50000,
  1644. D = 1000,
  1645. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1646. position = hit.Parent.Torso.Position,
  1647. Parent = hit.Parent.Torso
  1648. })
  1649. local BodGy = Create("BodyGyro")({
  1650. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1651. P = 20000,
  1652. Parent = hit.Parent.Torso,
  1653. cframe = hit.Parent.Torso.CFrame
  1654. })
  1655. hit.Parent.Torso.Anchored = true
  1656. coroutine.resume(coroutine.create(function(Part)
  1657. swait(1.5)
  1658. Part.Anchored = false
  1659. end), hit.Parent.Torso)
  1660. game:GetService("Debris"):AddItem(BodPos, 3)
  1661. game:GetService("Debris"):AddItem(BodGy, 3)
  1662. end
  1663. local debounce = Create("BoolValue")({
  1664. Name = "DebounceHit",
  1665. Parent = hit.Parent,
  1666. Value = true
  1667. })
  1668. game:GetService("Debris"):AddItem(debounce, Delay)
  1669. c = Instance.new("ObjectValue")
  1670. c.Name = "creator"
  1671. c.Value = RealGame:service("Players")[owner.Name];
  1672. c.Parent = h
  1673. game:GetService("Debris"):AddItem(c, 0.5)
  1674. end
  1675. end
  1676. function ShowDamage(Pos, Text, Time, Color)
  1677. local Rate = 0.03333333333333333
  1678. local Pos = Pos or Vector3.new(0, 0, 0)
  1679. local Text = Text or ""
  1680. local Time = Time or 2
  1681. local Color = Color or Color3.new(1, 0, 1)
  1682. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1683. EffectPart.Anchored = true
  1684. local BillboardGui = Create("BillboardGui")({
  1685. Size = UDim2.new(3, 0, 3, 0),
  1686. Adornee = EffectPart,
  1687. Parent = EffectPart
  1688. })
  1689. local TextLabel = Create("TextLabel")({
  1690. BackgroundTransparency = 1,
  1691. Size = UDim2.new(1, 0, 1, 0),
  1692. Text = Text,
  1693. TextColor3 = Color,
  1694. TextScaled = true,
  1695. Font = Enum.Font.ArialBold,
  1696. Parent = BillboardGui
  1697. })
  1698. game.Debris:AddItem(EffectPart, Time + 0.1)
  1699. EffectPart.Parent = game:GetService("Workspace")
  1700. delay(0, function()
  1701. local Frames = Time / Rate
  1702. for Frame = 1, Frames do
  1703. wait(Rate)
  1704. local Percent = Frame / Frames
  1705. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1706. TextLabel.TextTransparency = Percent
  1707. end
  1708. if EffectPart and EffectPart.Parent then
  1709. EffectPart:Destroy()
  1710. end
  1711. end)
  1712. end
  1713. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1714. for _, c in pairs(workspace:children()) do
  1715. local hum = c:findFirstChildOfClass("Humanoid")
  1716. if hum ~= nil then
  1717. local head = c:findFirstChild("Head")
  1718. if head ~= nil then
  1719. local targ = head.Position - Part.Position
  1720. local mag = targ.magnitude
  1721. if magni >= mag and c.Name ~= Player.Name then
  1722. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1723. end
  1724. end
  1725. end
  1726. end
  1727. end
  1728. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
  1729. for _, c in pairs(workspace:children()) do
  1730. local hum = c:findFirstChild("Humanoid")
  1731. if hum ~= nil then
  1732. local head = c:findFirstChild("Torso")
  1733. if head ~= nil then
  1734. local targ = head.Position - Part.Position
  1735. local mag = targ.magnitude
  1736. if magni >= mag and c.Name ~= Player.Name then
  1737. MagicBlock(BrickColor.new("Pastel light blue"), head.CFrame, 5, 5, 5, 1, 1, 1, 0.05)
  1738. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1739. end
  1740. end
  1741. end
  1742. end
  1743. end
  1744. function rayCast(Pos, Dir, Max, Ignore)
  1745. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1746. end
  1747. function SkullEffect(brickcolor, cframe, x1, y1, z1, delay)
  1748. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1749. prt.Anchored = true
  1750. prt.CFrame = cframe
  1751. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1752. game:GetService("Debris"):AddItem(prt, 2)
  1753. CF = prt.CFrame
  1754. coroutine.resume(coroutine.create(function(Part, Mesh, TehCF)
  1755. for i = 0, 1, 0.2 do
  1756. wait()
  1757. Part.CFrame = CF * cf(0, 0, -0.4)
  1758. end
  1759. for i = 0, 1, delay do
  1760. wait()
  1761. Mesh.Scale = Mesh.Scale
  1762. end
  1763. for i = 0, 1, 0.1 do
  1764. wait()
  1765. Part.Transparency = i
  1766. end
  1767. Part.Parent = nil
  1768. end), prt, msh, CF)
  1769. end
  1770. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1771. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1772. prt.Anchored = true
  1773. prt.Material = "Neon"
  1774. prt.CFrame = cframe
  1775. prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1776. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1777. game:GetService("Debris"):AddItem(prt, 5)
  1778. coroutine.resume(coroutine.create(function(Part, Mesh)
  1779. for i = 0, 1, delay do
  1780. swait()
  1781. Part.CFrame = Part.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1782. Part.Transparency = i
  1783. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1784. end
  1785. Part.Parent = nil
  1786. end), prt, msh)
  1787. end
  1788. function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1789. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1790. prt.Anchored = true
  1791. prt.Material = "Neon"
  1792. prt.CFrame = cframe
  1793. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1794. game:GetService("Debris"):AddItem(prt, 5)
  1795. coroutine.resume(coroutine.create(function(Part, Mesh)
  1796. local rtype = rottype
  1797. for i = 0, 1, delay do
  1798. swait()
  1799. if rtype == 1 then
  1800. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1801. elseif rtype == 2 then
  1802. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1803. end
  1804. Part.Transparency = i
  1805. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1806. end
  1807. Part.Parent = nil
  1808. end), prt, msh)
  1809. end
  1810. function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1811. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1812. prt.Anchored = true
  1813. prt.CFrame = cframe
  1814. prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1815. msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1816. game:GetService("Debris"):AddItem(prt, 5)
  1817. coroutine.resume(coroutine.create(function(Part, Mesh)
  1818. for i = 0, 1, delay do
  1819. wait()
  1820. Part.Transparency = i
  1821. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1822. end
  1823. Part.Parent = nil
  1824. end), prt, msh)
  1825. end
  1826. function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1827. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1828. prt.Anchored = true
  1829. prt.Material = "Neon"
  1830. prt.CFrame = cframe
  1831. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1832. game:GetService("Debris"):AddItem(prt, 5)
  1833. coroutine.resume(coroutine.create(function(Part, Mesh)
  1834. local rtype = rottype
  1835. for i = 0, 1, delay do
  1836. swait()
  1837. if rtype == 1 then
  1838. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1839. elseif rtype == 2 then
  1840. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1841. end
  1842. Part.Transparency = i
  1843. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1844. end
  1845. Part.Parent = nil
  1846. end), prt, msh)
  1847. end
  1848. function MagicShock(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1849. local prt = part(3, char, 1, 1, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1850. prt.Anchored = true
  1851. prt.Material = "Neon"
  1852. prt.CFrame = cframe
  1853. local dec = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
  1854. local dec2 = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
  1855. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
  1856. game:GetService("Debris"):AddItem(prt, 5)
  1857. coroutine.resume(coroutine.create(function(Part, Mesh)
  1858. local rtype = rottype
  1859. for i = 0, 1, delay do
  1860. swait()
  1861. if rtype == 1 then
  1862. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1863. elseif rtype == 2 then
  1864. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1865. end
  1866. dec.Transparency = i
  1867. dec2.Transparency = i
  1868. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1869. end
  1870. Part.Parent = nil
  1871. end), prt, msh)
  1872. end
  1873. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1874. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1875. prt.Anchored = true
  1876. prt.Material = "Neon"
  1877. prt.CFrame = cframe
  1878. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
  1879. game:GetService("Debris"):AddItem(prt, 5)
  1880. coroutine.resume(coroutine.create(function(Part, Mesh)
  1881. local rtype = rottype
  1882. for i = 0, 1, delay do
  1883. swait()
  1884. if rtype == 1 then
  1885. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1886. elseif rtype == 2 then
  1887. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1888. end
  1889. prt.Transparency = i
  1890. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1891. end
  1892. Part.Parent = nil
  1893. end), prt, msh)
  1894. end
  1895. function MagicShockAltCircle(brickcolor, cframe, x1, z1, x3, z3, delay, rottype)
  1896. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1897. prt.Anchored = true
  1898. prt.Material = "Neon"
  1899. prt.CFrame = cframe
  1900. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, 1, z1))
  1901. game:GetService("Debris"):AddItem(prt, 5)
  1902. coroutine.resume(coroutine.create(function(Part, Mesh)
  1903. local rtype = rottype
  1904. for i = 0, 1, delay do
  1905. swait()
  1906. if rtype == 1 then
  1907. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0.1, 0)
  1908. elseif rtype == 2 then
  1909. prt.CFrame = prt.CFrame * CFrame.Angles(0, -0.1, 0)
  1910. end
  1911. prt.Transparency = i
  1912. Mesh.Scale = Mesh.Scale + vt(x3, 0, z3)
  1913. end
  1914. Part.Parent = nil
  1915. end), prt, msh)
  1916. end
  1917. function MagicShockTrailAlt(brickcolor, cframe, x1, y1, z1, x3, y3, delay, rottype)
  1918. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1919. prt.Anchored = true
  1920. prt.Material = "Neon"
  1921. prt.CFrame = cframe
  1922. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1923. game:GetService("Debris"):AddItem(prt, 5)
  1924. coroutine.resume(coroutine.create(function(Part, Mesh)
  1925. local rtype = rottype
  1926. for i = 0, 1, delay do
  1927. swait()
  1928. if rtype == 1 then
  1929. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1930. elseif rtype == 2 then
  1931. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1932. end
  1933. prt.Transparency = i
  1934. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1935. end
  1936. Part.Parent = nil
  1937. end), prt, msh)
  1938. end
  1939. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1940. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1941. prt.Anchored = true
  1942. prt.Material = "Neon"
  1943. prt.CFrame = cframe
  1944. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1945. game:GetService("Debris"):AddItem(prt, 5)
  1946. coroutine.resume(coroutine.create(function(Part, Mesh)
  1947. local rtype = rottype
  1948. for i = 0, 1, delay do
  1949. swait()
  1950. if rtype == 1 then
  1951. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1952. elseif rtype == 2 then
  1953. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1954. end
  1955. prt.Transparency = i
  1956. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1957. end
  1958. Part.Parent = nil
  1959. end), prt, msh)
  1960. end
  1961. function MagicBlock2(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
  1962. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1963. prt.Anchored = false
  1964. prt.CFrame = cframe
  1965. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1966. local wld = weld(prt, prt, Parent, cframe)
  1967. game:GetService("Debris"):AddItem(prt, 5)
  1968. coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
  1969. for i = 0, 1, delay do
  1970. wait()
  1971. Weld.C0 = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cframe
  1972. Part.Transparency = i
  1973. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1974. end
  1975. Part.Parent = nil
  1976. end), prt, msh, wld)
  1977. end
  1978. function MagicBlock3(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
  1979. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1980. prt.Anchored = false
  1981. prt.CFrame = cframe
  1982. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1983. local wld = weld(prt, prt, Parent, euler(0, 0, 0) * cf(0, 0, 0))
  1984. game:GetService("Debris"):AddItem(prt, 5)
  1985. coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
  1986. for i = 0, 1, delay do
  1987. wait()
  1988. Weld.C0 = euler(i * 20, 0, 0)
  1989. Part.Transparency = i
  1990. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1991. end
  1992. Part.Parent = nil
  1993. end), prt, msh, wld)
  1994. end
  1995. function MagicCircle2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1996. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1997. prt.Anchored = true
  1998. prt.CFrame = cframe
  1999. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2000. game:GetService("Debris"):AddItem(prt, 2)
  2001. coroutine.resume(coroutine.create(function(Part, Mesh)
  2002. for i = 0, 1, delay do
  2003. wait()
  2004. Part.CFrame = Part.CFrame
  2005. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2006. local prt2 = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2007. prt2.Anchored = true
  2008. prt2.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2009. local msh2 = mesh("SpecialMesh", prt2, "Sphere", "", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
  2010. game:GetService("Debris"):AddItem(prt2, 2)
  2011. coroutine.resume(coroutine.create(function(Part, Mesh)
  2012. for i = 0, 1, 0.1 do
  2013. wait()
  2014. Part.CFrame = Part.CFrame * cf(0, 0.5, 0)
  2015. end
  2016. Part.Parent = nil
  2017. end), prt2, msh2)
  2018. end
  2019. for i = 0, 1, delay * 2 do
  2020. wait()
  2021. Part.CFrame = Part.CFrame
  2022. Mesh.Scale = vt(x1 + x3 - (x1 + x3) * i, y1 + y3 - (y1 + y3) * i, z1 + z3 - (z1 + z3) * i)
  2023. end
  2024. Part.Parent = nil
  2025. end), prt, msh)
  2026. end
  2027. function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2028. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2029. prt.Anchored = true
  2030. prt.CFrame = cframe
  2031. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  2032. game:GetService("Debris"):AddItem(prt, 2)
  2033. coroutine.resume(coroutine.create(function(Part, Mesh)
  2034. for i = 0, 1, delay do
  2035. wait()
  2036. Part.CFrame = Part.CFrame
  2037. Part.Transparency = i
  2038. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2039. end
  2040. Part.Parent = nil
  2041. end), prt, msh)
  2042. end
  2043. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  2044. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2045. prt.Anchored = true
  2046. prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2047. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  2048. game:GetService("Debris"):AddItem(prt, 2)
  2049. coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  2050. CF = Part.CFrame
  2051. Numbb = 0
  2052. randnumb = math.random() / 10
  2053. rand1 = math.random() / 10
  2054. for i = 0, 1, rand1 do
  2055. wait()
  2056. CF = CF * cf(0, math.random() / 2, 0)
  2057. Part.CFrame = CF * euler(Numbb, 0, 0)
  2058. Part.Transparency = i
  2059. Numbb = Numbb + randnumb
  2060. end
  2061. Part.Parent = nil
  2062. end), prt, CF, Numbb, randnumb)
  2063. end
  2064. function MagicWaveThing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2065. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2066. prt.Anchored = true
  2067. prt.CFrame = cframe
  2068. msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1))
  2069. game:GetService("Debris"):AddItem(prt, 5)
  2070. coroutine.resume(coroutine.create(function(Part, Mesh)
  2071. for i = 0, 1, delay do
  2072. wait()
  2073. Part.CFrame = Part.CFrame * euler(0, 0.7, 0)
  2074. Part.Transparency = i
  2075. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2076. end
  2077. Part.Parent = nil
  2078. end), prt, msh)
  2079. end
  2080. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2081. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2082. prt.Anchored = true
  2083. prt.CFrame = cframe
  2084. msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
  2085. game:GetService("Debris"):AddItem(prt, 2)
  2086. coroutine.resume(coroutine.create(function(Part, Mesh)
  2087. for i = 0, 1, delay do
  2088. wait()
  2089. Part.CFrame = Part.CFrame * cf(0, y3 / 2, 0)
  2090. Part.Transparency = i
  2091. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2092. end
  2093. Part.Parent = nil
  2094. end), prt, msh)
  2095. end
  2096. function StravEffect(brickcolor, cframe, x, y, z, x1, y1, z1, delay)
  2097. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2098. prt.Anchored = true
  2099. prt.CFrame = cframe * cf(x, y, z)
  2100. msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1))
  2101. game:GetService("Debris"):AddItem(prt, 5)
  2102. coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee)
  2103. local num = math.random()
  2104. local num2 = math.random(-3, 2) + math.random()
  2105. local numm = 0
  2106. for i = 0, 1, delay * 2 do
  2107. swait()
  2108. Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0)
  2109. Part.Transparency = i
  2110. numm = numm + 0.01
  2111. end
  2112. Part.Parent = nil
  2113. Mesh.Parent = nil
  2114. end), prt, msh, x, y, z)
  2115. end
  2116. function dmgstart(dmg, what)
  2117. hitcon = what.Touched:connect(function(hit)
  2118. local hum = hit.Parent:FindFirstChild("Humanoid")
  2119. if hum and not hum:IsDescendantOf(Character) then
  2120. hum:TakeDamage(dmg)
  2121. end
  2122. end)
  2123. end
  2124. function dmgstop()
  2125. hitcon:disconnect()
  2126. end
  2127. function Cloak()
  2128. Face.Parent = nil
  2129. cloaked = true
  2130. for _, v in pairs(Torso.Parent:children()) do
  2131. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  2132. coroutine.resume(coroutine.create(function()
  2133. for i = 0, 1, 0.2 do
  2134. wait()
  2135. v.Transparency = i
  2136. end
  2137. v.Transparency = 1
  2138. end))
  2139. end
  2140. if v.className == "Hat" then
  2141. hatp = v.Handle
  2142. coroutine.resume(coroutine.create(function(derp)
  2143. for i = 0, 1, 0.2 do
  2144. wait()
  2145. derp.Transparency = i
  2146. end
  2147. derp.Transparency = 1
  2148. end), hatp)
  2149. end
  2150. end
  2151. for _, v in pairs(m:children()) do
  2152. if v.className == "Part" then
  2153. coroutine.resume(coroutine.create(function()
  2154. for i = 0, 1, 0.2 do
  2155. wait()
  2156. v.Transparency = i
  2157. end
  2158. v.Transparency = 1
  2159. end))
  2160. end
  2161. end
  2162. end
  2163. function UnCloak()
  2164. so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1)
  2165. Face.Parent = Head
  2166. cloaked = false
  2167. for _, v in pairs(Torso.Parent:children()) do
  2168. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  2169. coroutine.resume(coroutine.create(function()
  2170. for i = 0, 1, 0.1 do
  2171. wait()
  2172. v.Transparency = v.Transparency - 0.1
  2173. end
  2174. v.Transparency = 0
  2175. end))
  2176. end
  2177. if v.className == "Hat" then
  2178. hatp = v.Handle
  2179. coroutine.resume(coroutine.create(function(derp)
  2180. for i = 0, 1, 0.1 do
  2181. wait()
  2182. derp.Transparency = derp.Transparency - 0.1
  2183. end
  2184. derp.Transparency = 0
  2185. end), hatp)
  2186. end
  2187. end
  2188. for _, v in pairs(m:children()) do
  2189. if v.className == "Part" and v.Name ~= "hitbox" and v.Name ~= "tip" then
  2190. coroutine.resume(coroutine.create(function()
  2191. for i = 0, 1, 0.1 do
  2192. wait()
  2193. v.Transparency = v.Transparency - 0.1
  2194. end
  2195. v.Transparency = 0
  2196. end))
  2197. v.Transparency = 0
  2198. end
  2199. end
  2200. end
  2201. local origcolor = BrickColor.new("Pastel light blue")
  2202. function Explode(rad, par, pitch, vol, mindam, maxdam)
  2203. local expart = Instance.new("Part", char)
  2204. local expart2 = Instance.new("Part", char)
  2205. local rin = Instance.new("Part", char)
  2206. local rin2 = Instance.new("Part", char)
  2207. local partMesh = Instance.new("SpecialMesh", expart)
  2208. partMesh.MeshType = "Sphere"
  2209. local partMesh2 = Instance.new("SpecialMesh", expart2)
  2210. partMesh2.MeshType = "Sphere"
  2211. local partMesh3 = Instance.new("SpecialMesh", rin)
  2212. partMesh3.MeshType = "Brick"
  2213. local partMesh4 = Instance.new("SpecialMesh", rin2)
  2214. partMesh4.MeshType = "Brick"
  2215. CFuncs.Sound.Create("rbxassetid://165970126", expart, vol, pitch)
  2216. partMesh.Scale = vt(rad, rad, rad)
  2217. expart.Size = vt(1, 1, 1)
  2218. expart.Transparency = 0
  2219. expart.Anchored = true
  2220. expart.Material = "Neon"
  2221. expart.BrickColor = bc("White")
  2222. expart.CFrame = par.CFrame
  2223. partMesh2.Scale = vt(rad, rad, rad)
  2224. expart2.Size = vt(1.15, 1.15, 1.15)
  2225. expart2.Transparency = 0.5
  2226. expart2.Anchored = true
  2227. expart2.Material = "Neon"
  2228. expart2.BrickColor = par.BrickColor
  2229. expart2.CFrame = par.CFrame
  2230. rin.Size = vt(1.15, 1.15, 1.15)
  2231. rin.Transparency = 1
  2232. rin.Anchored = true
  2233. rin.Material = "Neon"
  2234. rin.BrickColor = par.BrickColor
  2235. rin.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
  2236. rin2.Size = vt(1.15, 1.15, 1.15)
  2237. rin2.Transparency = 1
  2238. rin2.Anchored = true
  2239. rin2.Material = "Neon"
  2240. rin2.BrickColor = par.BrickColor
  2241. rin2.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
  2242. partMesh3.Scale = vt(0, 1, 0)
  2243. partMesh4.Scale = vt(0, 1, 0)
  2244. local dec2 = Instance.new("Decal", rin)
  2245. dec2.Face = "Top"
  2246. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  2247. dec2.Parent = rin
  2248. local dec2b = dec2:Clone()
  2249. dec2b.Face = "Bottom"
  2250. dec2b.Parent = rin
  2251. local dec2a = Instance.new("Decal", rin2)
  2252. dec2a.Face = "Top"
  2253. dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
  2254. dec2a.Parent = rin2
  2255. local dec2ab = dec2a:Clone()
  2256. dec2ab.Face = "Bottom"
  2257. dec2ab.Parent = rin2
  2258. expart.CanCollide = false
  2259. expart2.CanCollide = false
  2260. rin.CanCollide = false
  2261. rin2.CanCollide = false
  2262. MagniDamage(par, rad * 5, mindam, maxdam, 0, "Normal")
  2263. local value = 1 * rad / 6.5
  2264. for i = 0, 199 do
  2265. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2266. expart.CFrame = expart.CFrame
  2267. partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
  2268. expart2.CFrame = expart.CFrame
  2269. value = value - 0.035 * rad / 30
  2270. if value < 7.5 then
  2271. partMesh3.Scale = partMesh3.Scale + vt(rad / 5, 0, rad / 5)
  2272. rin.CFrame = rin.CFrame * CFrame.Angles(0, math.rad(1), 0)
  2273. partMesh4.Scale = partMesh4.Scale + vt(rad / 7.5, 0, rad / 7.5)
  2274. rin2.CFrame = rin2.CFrame * CFrame.Angles(0, math.rad(-1), 0)
  2275. end
  2276. if value < 0 then
  2277. dec2.Transparency = dec2.Transparency + 0.025
  2278. dec2a.Transparency = dec2a.Transparency + 0.025
  2279. dec2b.Transparency = dec2b.Transparency + 0.025
  2280. dec2ab.Transparency = dec2ab.Transparency + 0.025
  2281. expart.Transparency = expart.Transparency + 0.025
  2282. expart2.Transparency = expart2.Transparency + 0.025
  2283. rin.Transparency = rin.Transparency + 0.025
  2284. rin2.Transparency = rin2.Transparency + 0.025
  2285. end
  2286. swait()
  2287. end
  2288. game:GetService("Debris"):AddItem(expart, 1)
  2289. game:GetService("Debris"):AddItem(expart2, 1)
  2290. game:GetService("Debris"):AddItem(rin, 1)
  2291. game:GetService("Debris"):AddItem(rin2, 1)
  2292. end
  2293. function ExplodeShort(rad, par, pitch, vol, mindam, maxdam)
  2294. local expart = Instance.new("Part", char)
  2295. local expart2 = Instance.new("Part", char)
  2296. local partMesh = Instance.new("SpecialMesh", expart)
  2297. partMesh.MeshType = "Sphere"
  2298. local partMesh2 = Instance.new("SpecialMesh", expart2)
  2299. partMesh2.MeshType = "Sphere"
  2300. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=142070127", expart, vol, pitch)
  2301. partMesh.Scale = vt(rad, rad, rad)
  2302. expart.Size = vt(1, 1, 1)
  2303. expart.Transparency = 0
  2304. expart.Anchored = true
  2305. expart.Material = "Neon"
  2306. expart.BrickColor = bc("White")
  2307. expart.CFrame = par.CFrame
  2308. partMesh2.Scale = vt(rad, rad, rad)
  2309. expart2.Size = vt(1.15, 1.15, 1.15)
  2310. expart2.Transparency = 0.5
  2311. expart2.Anchored = true
  2312. expart2.Material = "Neon"
  2313. expart2.BrickColor = par.BrickColor
  2314. expart2.CFrame = par.CFrame
  2315. expart.CanCollide = false
  2316. expart2.CanCollide = false
  2317. MagniDamage(par, rad * 2.5, mindam, maxdam, 0, "Normal")
  2318. local value = 1 * rad / 6.5
  2319. for i = 0, 75 do
  2320. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2321. expart.CFrame = expart.CFrame
  2322. partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
  2323. expart2.CFrame = expart.CFrame
  2324. value = value - 0.035 * rad / 5
  2325. if value < 0 then
  2326. value = 0
  2327. expart.Transparency = expart.Transparency + 0.05
  2328. expart2.Transparency = expart2.Transparency + 0.05
  2329. end
  2330. swait()
  2331. end
  2332. game:GetService("Debris"):AddItem(expart, 1)
  2333. game:GetService("Debris"):AddItem(expart2, 1)
  2334. end
  2335. function AreaDanger(rad, par, mindam, maxdam)
  2336. local expart = Instance.new("Part", char)
  2337. local partMesh = Instance.new("SpecialMesh", expart)
  2338. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
  2339. partMesh.MeshType = "Sphere"
  2340. partMesh.Scale = vt(rad, rad, rad)
  2341. expart.Size = vt(1, 1, 1)
  2342. expart.Transparency = 0.5
  2343. expart.Anchored = true
  2344. expart.Material = "Neon"
  2345. expart.CanCollide = false
  2346. expart.BrickColor = par.BrickColor
  2347. expart.CFrame = par.CFrame
  2348. local value = 1 * rad / 5
  2349. MagicBlock(origcolor, expart.CFrame, 0, 0, 0, rad / 2, rad / 2, rad / 2, 0.1)
  2350. for i = 0, 14 do
  2351. wait()
  2352. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2353. expart.CFrame = expart.CFrame
  2354. value = value - 0.035 * rad
  2355. if value < 0 then
  2356. value = 0
  2357. end
  2358. end
  2359. wait(0.25)
  2360. CFuncs.Sound.Create("rbxassetid://588738544", expart, 1.5, 1)
  2361. wait(0.5)
  2362. CFuncs.Sound.Create("rbxassetid://588737825", expart, 1.5, 1)
  2363. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 0.75)
  2364. MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
  2365. MagicBlock(origcolor, expart.CFrame, rad * 2, rad * 2, rad * 2, 0.1, 0.1, 0.1, 0.025)
  2366. for i = 0, 14 do
  2367. wait()
  2368. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2369. expart.CFrame = expart.CFrame
  2370. value = value - 0.035 * rad / 2
  2371. end
  2372. expart.Transparency = 1
  2373. game:GetService("Debris"):AddItem(expart, 5)
  2374. end
  2375. function Swarmsplosions(negrad, rad, par, mindam, maxdam)
  2376. CFuncs.Sound.Create("rbxassetid://588737825", par, 2.5, 2)
  2377. CFuncs.Sound.Create("rbxassetid://231917784", par, 2.5, 1)
  2378. CFuncs.Sound.Create("rbxassetid://231917744", par, 2.5, 1)
  2379. CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
  2380. MagniDamageWithEffect(par, 25, 5, 10, 0, "Normal")
  2381. MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.025)
  2382. for i = 0, 24 do
  2383. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 25, 0.005, math.random(1, 2))
  2384. end
  2385. for i = 0, 24 do
  2386. local expart = Instance.new("Part", char)
  2387. expart.Transparency = 1
  2388. expart.Anchored = true
  2389. expart.CanCollide = false
  2390. expart.CFrame = par.CFrame * CFrame.new(math.random(negrad, rad), math.random(negrad, rad), math.random(negrad, rad))
  2391. CFuncs.Sound.Create("rbxassetid://588737825", expart, 1, 2)
  2392. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
  2393. MagniDamage(expart, rad / 2, mindam, maxdam, 0, "Normal")
  2394. MagicBlock(origcolor, expart.CFrame, rad, rad, rad, 0.1, 0.1, 0.1, 0.025)
  2395. for i = 0, 9 do
  2396. MagicShockTrailAlt2(origcolor, expart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 5, 0.05, math.random(1, 2))
  2397. end
  2398. game:GetService("Debris"):AddItem(expart, 2)
  2399. wait(0.1)
  2400. end
  2401. end
  2402. function EXterPlosion(par)
  2403. CFuncs.Sound.Create("rbxassetid://919941001", par, 10, 1)
  2404. CFuncs.Sound.Create("rbxassetid://138213851", par, 5, 0.85)
  2405. CFuncs.Sound.Create("rbxassetid://157878578", par, 5, 0.2)
  2406. CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
  2407. MagniDamageWithEffect(par, 500, 80, 99, 0, "Normal")
  2408. MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.005)
  2409. MagicBlock(origcolor, par.CFrame, 0, 0, 0, 150, 150, 150, 0.1)
  2410. for i = 0, 24 do
  2411. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.5, -0.5, 500, 0.1, math.random(1, 2))
  2412. end
  2413. for i = 0, 24 do
  2414. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.25, -0.25, 50, 0.005, math.random(1, 2))
  2415. end
  2416. end
  2417. function ring(type, pos, scale, value)
  2418. local type = type
  2419. local rng = Instance.new("Part", char)
  2420. rng.Anchored = true
  2421. rng.BrickColor = origcolor
  2422. rng.CanCollide = false
  2423. rng.FormFactor = 3
  2424. rng.Name = "Ring"
  2425. rng.Size = Vector3.new(1, 1, 1)
  2426. rng.Transparency = 0
  2427. rng.TopSurface = 0
  2428. rng.BottomSurface = 0
  2429. rng.CFrame = pos
  2430. local rngm = Instance.new("SpecialMesh", rng)
  2431. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2432. rngm.Scale = scale
  2433. local scaler2 = 1
  2434. if type == "Add" then
  2435. scaler2 = 1 * value
  2436. elseif type == "Divide" then
  2437. scaler2 = 1 / value
  2438. end
  2439. coroutine.resume(coroutine.create(function()
  2440. for i = 0, 10, 0.1 do
  2441. swait()
  2442. if type == "Add" then
  2443. scaler2 = scaler2 - 0.01 * value
  2444. elseif type == "Divide" then
  2445. scaler2 = scaler2 - 0.01 / value
  2446. end
  2447. rng.Transparency = rng.Transparency + 0.01
  2448. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  2449. end
  2450. rng:Destroy()
  2451. end))
  2452. end
  2453. function wave(type, pos, scale, value)
  2454. local type = type
  2455. local rng = Instance.new("Part", char)
  2456. rng.Anchored = true
  2457. rng.BrickColor = origcolor
  2458. rng.CanCollide = false
  2459. rng.FormFactor = 3
  2460. rng.Name = "Ring"
  2461. rng.Size = Vector3.new(1, 1, 1)
  2462. rng.Transparency = 0
  2463. rng.TopSurface = 0
  2464. rng.BottomSurface = 0
  2465. rng.CFrame = pos
  2466. local rngm = Instance.new("SpecialMesh", rng)
  2467. rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2468. rngm.Scale = scale
  2469. local scaler2 = 1
  2470. if type == "Add" then
  2471. scaler2 = 1 * value
  2472. elseif type == "Divide" then
  2473. scaler2 = 1 / value
  2474. end
  2475. coroutine.resume(coroutine.create(function()
  2476. for i = 0, 10, 0.1 do
  2477. swait()
  2478. if type == "Add" then
  2479. scaler2 = scaler2 - 0.01 * value
  2480. elseif type == "Divide" then
  2481. scaler2 = scaler2 - 0.01 / value
  2482. end
  2483. rng.Transparency = rng.Transparency + 0.01
  2484. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2485. end
  2486. rng:Destroy()
  2487. end))
  2488. end
  2489. function wind(type, pos, scale, value, speed)
  2490. local type = type
  2491. local rng = Instance.new("Part", char)
  2492. rng.Anchored = true
  2493. rng.BrickColor = origcolor
  2494. rng.CanCollide = false
  2495. rng.FormFactor = 3
  2496. rng.Name = "Ring"
  2497. rng.Size = Vector3.new(1, 1, 1)
  2498. rng.Transparency = 0
  2499. rng.TopSurface = 0
  2500. rng.BottomSurface = 0
  2501. rng.CFrame = pos
  2502. local rngm = Instance.new("SpecialMesh", rng)
  2503. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2504. rngm.Scale = scale
  2505. local scaler2 = 1
  2506. if type == "Add" then
  2507. scaler2 = 1 * value
  2508. elseif type == "Divide" then
  2509. scaler2 = 1 / value
  2510. end
  2511. coroutine.resume(coroutine.create(function()
  2512. for i = 0, 10, 0.1 do
  2513. swait()
  2514. if type == "Add" then
  2515. scaler2 = scaler2 - 0.01 * value
  2516. elseif type == "Divide" then
  2517. scaler2 = scaler2 - 0.01 / value
  2518. end
  2519. rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
  2520. rng.Transparency = rng.Transparency + 0.01
  2521. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2522. end
  2523. rng:Destroy()
  2524. end))
  2525. end
  2526. function groundwind(type, pos, scale, value, speed)
  2527. local type = type
  2528. local rng = Instance.new("Part", char)
  2529. rng.Anchored = true
  2530. rng.BrickColor = origcolor
  2531. rng.CanCollide = false
  2532. rng.FormFactor = 3
  2533. rng.Name = "Ring"
  2534. rng.Size = Vector3.new(1, 1, 1)
  2535. rng.Transparency = 0
  2536. rng.TopSurface = 0
  2537. rng.BottomSurface = 0
  2538. rng.CFrame = pos
  2539. local rngm = Instance.new("SpecialMesh", rng)
  2540. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2541. rngm.Scale = scale
  2542. local scaler2 = 1
  2543. if type == "Add" then
  2544. scaler2 = 1 * value
  2545. elseif type == "Divide" then
  2546. scaler2 = 1 / value
  2547. end
  2548. coroutine.resume(coroutine.create(function()
  2549. for i = 0, 10, 0.1 do
  2550. swait()
  2551. if type == "Add" then
  2552. scaler2 = scaler2 - 0.01 * value
  2553. elseif type == "Divide" then
  2554. scaler2 = scaler2 - 0.01 / value
  2555. end
  2556. rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
  2557. rng.Transparency = rng.Transparency + 0.01
  2558. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2 / 5, scaler2)
  2559. end
  2560. rng:Destroy()
  2561. end))
  2562. end
  2563. function CameraManager()
  2564. if TwoD and not CamInterrupt then
  2565. if Humanoid.Health > 0 then
  2566. Camera.CameraSubject = Humanoid
  2567. Camera.CameraType = "Scriptable"
  2568. Humanoid.AutoRotate = false
  2569. if Booleans.GyroUse then
  2570. Directer.MaxTorque = Vec3(0, huge, 0)
  2571. else
  2572. Directer.MaxTorque = Vec3(0, 0, 0)
  2573. end
  2574. if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
  2575. if Booleans.CamFollow then
  2576. CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
  2577. Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
  2578. else
  2579. CPart.Position = RootPart.Position
  2580. end
  2581. else
  2582. local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
  2583. CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
  2584. end
  2585. Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
  2586. else
  2587. Camera.CameraSubject = Humanoid
  2588. Camera.CameraType = "Custom"
  2589. end
  2590. end
  2591. end
  2592. function sphere(bonuspeed, type, pos, scale, value, color)
  2593. local type = type
  2594. local rng = Instance.new("Part", char)
  2595. rng.Anchored = true
  2596. rng.BrickColor = color
  2597. rng.CanCollide = false
  2598. rng.FormFactor = 3
  2599. rng.Name = "Ring"
  2600. rng.Material = "Neon"
  2601. rng.Size = Vector3.new(1, 1, 1)
  2602. rng.Transparency = 0
  2603. rng.TopSurface = 0
  2604. rng.BottomSurface = 0
  2605. rng.CFrame = pos
  2606. local rngm = Instance.new("SpecialMesh", rng)
  2607. rngm.MeshType = "Sphere"
  2608. rngm.Scale = scale
  2609. if rainbowmode == true then
  2610. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2611. end
  2612. local scaler2 = 1
  2613. if type == "Add" then
  2614. scaler2 = 1 * value
  2615. elseif type == "Divide" then
  2616. scaler2 = 1 / value
  2617. end
  2618. coroutine.resume(coroutine.create(function()
  2619. for i = 0, 10 / bonuspeed, 0.1 do
  2620. swait()
  2621. if rainbowmode == true then
  2622. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2623. end
  2624. if type == "Add" then
  2625. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2626. elseif type == "Divide" then
  2627. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2628. end
  2629. if chaosmode == true then
  2630. rng.BrickColor = BrickColor.random()
  2631. end
  2632. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2633. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2634. end
  2635. rng:Destroy()
  2636. end))
  2637. end
  2638. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  2639. local type = type
  2640. local rng = Instance.new("Part", char)
  2641. rng.Anchored = true
  2642. rng.BrickColor = color
  2643. rng.CanCollide = false
  2644. rng.FormFactor = 3
  2645. rng.Name = "Ring"
  2646. rng.Material = "Neon"
  2647. rng.Size = Vector3.new(1, 1, 1)
  2648. rng.Transparency = 0
  2649. rng.TopSurface = 0
  2650. rng.BottomSurface = 0
  2651. rng.CFrame = pos
  2652. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2653. local rngm = Instance.new("SpecialMesh", rng)
  2654. rngm.MeshType = "Sphere"
  2655. rngm.Scale = vt(x1, y1, z1)
  2656. if rainbowmode == true then
  2657. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2658. end
  2659. local scaler2 = 1
  2660. local speeder = FastSpeed
  2661. if type == "Add" then
  2662. scaler2 = 1 * value
  2663. elseif type == "Divide" then
  2664. scaler2 = 1 / value
  2665. end
  2666. coroutine.resume(coroutine.create(function()
  2667. for i = 0, 10 / bonuspeed, 0.1 do
  2668. swait()
  2669. if rainbowmode == true then
  2670. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2671. end
  2672. if type == "Add" then
  2673. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2674. elseif type == "Divide" then
  2675. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2676. end
  2677. if chaosmode == true then
  2678. rng.BrickColor = BrickColor.random()
  2679. end
  2680. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2681. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2682. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2683. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2684. end
  2685. rng:Destroy()
  2686. end))
  2687. end
  2688. function sphereMKCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  2689. local type = type
  2690. local rng = Instance.new("Part", char)
  2691. rng.Anchored = true
  2692. rng.BrickColor = color
  2693. rng.CanCollide = false
  2694. rng.FormFactor = 3
  2695. rng.Name = "Ring"
  2696. rng.Material = "Neon"
  2697. rng.Size = Vector3.new(1, 1, 1)
  2698. rng.Transparency = 1
  2699. rng.TopSurface = 0
  2700. rng.BottomSurface = 0
  2701. rng.CFrame = pos
  2702. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2703. local rngm = Instance.new("SpecialMesh", rng)
  2704. rngm.MeshType = "Sphere"
  2705. rngm.Scale = vt(x1, y1, z1)
  2706. if rainbowmode == true then
  2707. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2708. end
  2709. local scaler2 = 1
  2710. local speeder = FastSpeed
  2711. if type == "Add" then
  2712. scaler2 = 1 * value
  2713. elseif type == "Divide" then
  2714. scaler2 = 1 / value
  2715. end
  2716. coroutine.resume(coroutine.create(function()
  2717. for i = 0, 10 / bonuspeed, 0.1 do
  2718. swait()
  2719. if rainbowmode == true then
  2720. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2721. end
  2722. if type == "Add" then
  2723. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2724. elseif type == "Divide" then
  2725. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2726. end
  2727. if chaosmode == true then
  2728. rng.BrickColor = BrickColor.random()
  2729. end
  2730. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2731. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2732. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2733. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2734. end
  2735. rng:Destroy()
  2736. end))
  2737. end
  2738. function dmg(dude)
  2739. if dude.Name ~= Character then
  2740. local bgf = Instance.new("BodyGyro", dude.Head)
  2741. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
  2742. local val = Instance.new("BoolValue", dude)
  2743. val.Name = "IsHit"
  2744. local ds = coroutine.wrap(function()
  2745. dude:WaitForChild("Head"):BreakJoints()
  2746. wait(0.5)
  2747. targetted = nil
  2748. CFuncs.Sound.Create("rbxassetid://62339698", char, 0.5, 0.3)
  2749. coroutine.resume(coroutine.create(function()
  2750. for i, v in pairs(dude:GetChildren()) do
  2751. if v:IsA("Accessory") then
  2752. v:Destroy()
  2753. end
  2754. if v:IsA("Humanoid") then
  2755. v:Destroy()
  2756. end
  2757. if v:IsA("CharacterMesh") then
  2758. v:Destroy()
  2759. end
  2760. if v:IsA("Model") then
  2761. v:Destroy()
  2762. end
  2763. if v:IsA("Part") or v:IsA("MeshPart") then
  2764. for x, o in pairs(v:GetChildren()) do
  2765. if o:IsA("Decal") then
  2766. o:Destroy()
  2767. end
  2768. end
  2769. coroutine.resume(coroutine.create(function()
  2770. v.Material = "Neon"
  2771. v.CanCollide = false
  2772. local bld = Instance.new("ParticleEmitter", v)
  2773. bld.LightEmission = 1
  2774. bld.Texture = "rbxassetid://284205403"
  2775. bld.Color = ColorSequence.new(Color3.new(1, 1, 1))
  2776. bld.Rate = 50
  2777. bld.Lifetime = NumberRange.new(1)
  2778. bld.Size = NumberSequence.new({
  2779. NumberSequenceKeypoint.new(0, 0.75, 0),
  2780. NumberSequenceKeypoint.new(1, 0, 0)
  2781. })
  2782. bld.Transparency = NumberSequence.new({
  2783. NumberSequenceKeypoint.new(0, 0, 0),
  2784. NumberSequenceKeypoint.new(1, 1, 0)
  2785. })
  2786. bld.Speed = NumberRange.new(0, 0)
  2787. bld.VelocitySpread = 50000
  2788. bld.Rotation = NumberRange.new(-500, 500)
  2789. bld.RotSpeed = NumberRange.new(-500, 500)
  2790. local sbs = Instance.new("BodyPosition", v)
  2791. sbs.P = 3000
  2792. sbs.D = 1000
  2793. sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2794. sbs.position = v.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))
  2795. v.Color = Color3.new(1, 1, 1)
  2796. coroutine.resume(coroutine.create(function()
  2797. for i = 0, 49 do
  2798. swait(1)
  2799. v.Transparency = v.Transparency + 0.02
  2800. end
  2801. CFuncs.Sound.Create("rbxassetid://1192402877", v, 0.25, 1)
  2802. bld.Speed = NumberRange.new(1, 5)
  2803. bld.Acceleration = vt(0, 10, 0)
  2804. wait(0.5)
  2805. bld.Enabled = false
  2806. wait(3)
  2807. v:Destroy()
  2808. dude:Destroy()
  2809. end))
  2810. end))
  2811. end
  2812. end
  2813. end))
  2814. end)
  2815. ds()
  2816. end
  2817. end
  2818. function FindNearestHead(Position, Distance, SinglePlayer)
  2819. if SinglePlayer then
  2820. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2821. end
  2822. local List = {}
  2823. for i, v in pairs(workspace:GetChildren()) do
  2824. if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then
  2825. table.insert(List, v)
  2826. end
  2827. end
  2828. return List
  2829. end
  2830. function FaceMouse()
  2831. Cam = workspace.CurrentCamera
  2832. return {
  2833. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2834. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2835. }
  2836. end
  2837. function FaceMouse2()
  2838. Cam = workspace.CurrentCamera
  2839. return {
  2840. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
  2841. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2842. }
  2843. end
  2844. local ModeOfGlitch = 1
  2845. local storehumanoidWS = 16
  2846. function ExtinctiveHeartbreak()
  2847. local targetted
  2848. if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2849. targetted = mouse.Target.Parent
  2850. end
  2851. if targetted ~= nil then
  2852. attack = true
  2853. CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
  2854. for i = 0, 9 do
  2855. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2856. end
  2857. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2858. local originalpos = root.CFrame
  2859. RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, -2, 2)
  2860. for i = 0, 9 do
  2861. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2862. end
  2863. hum.WalkSpeed = 0
  2864. targetted.Head.Anchored = true
  2865. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2866. for i = 0, 2, 0.1 do
  2867. swait()
  2868. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
  2869. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
  2870. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4)
  2871. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
  2872. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)
  2873. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.4)
  2874. end
  2875. coroutine.resume(coroutine.create(function()
  2876. bld = Instance.new("ParticleEmitter", targetted:WaitForChild("Torso"))
  2877. bld.LightEmission = 0.1
  2878. bld.Texture = "rbxassetid://284205403"
  2879. bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
  2880. bld.Rate = 500
  2881. bld.Lifetime = NumberRange.new(1)
  2882. bld.Size = NumberSequence.new({
  2883. NumberSequenceKeypoint.new(0, 2, 0),
  2884. NumberSequenceKeypoint.new(1, 0, 0)
  2885. })
  2886. bld.Acceleration = vt(0, -25, 0)
  2887. bld.Transparency = NumberSequence.new({
  2888. NumberSequenceKeypoint.new(0, 0, 0),
  2889. NumberSequenceKeypoint.new(1, 0, 0)
  2890. })
  2891. bld.Speed = NumberRange.new(10, 50)
  2892. bld.EmissionDirection = "Front"
  2893. bld.VelocitySpread = 25
  2894. bld.Rotation = NumberRange.new(-500, 500)
  2895. bld.RotSpeed = NumberRange.new(-500, 500)
  2896. end))
  2897. coroutine.resume(coroutine.create(function()
  2898. bld = Instance.new("ParticleEmitter", targetted:WaitForChild("UpperTorso"))
  2899. bld.LightEmission = 0.1
  2900. bld.Texture = "rbxassetid://284205403"
  2901. bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
  2902. bld.Rate = 500
  2903. bld.Lifetime = NumberRange.new(1)
  2904. bld.Size = NumberSequence.new({
  2905. NumberSequenceKeypoint.new(0, 2, 0),
  2906. NumberSequenceKeypoint.new(1, 0, 0)
  2907. })
  2908. bld.Acceleration = vt(0, -25, 0)
  2909. bld.Transparency = NumberSequence.new({
  2910. NumberSequenceKeypoint.new(0, 0, 0),
  2911. NumberSequenceKeypoint.new(1, 0, 0)
  2912. })
  2913. bld.Speed = NumberRange.new(10, 50)
  2914. bld.EmissionDirection = "Front"
  2915. bld.VelocitySpread = 25
  2916. bld.Rotation = NumberRange.new(-500, 500)
  2917. bld.RotSpeed = NumberRange.new(-500, 500)
  2918. end))
  2919. CameraEnshaking(5, 5)
  2920. game:GetService("Debris"):AddItem(bld, 3)
  2921. dmg(targetted)
  2922. CFuncs.Sound.Create("rbxassetid://429400881", targetted.Head, 1, 1)
  2923. for i = 0, 1, 0.1 do
  2924. swait()
  2925. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
  2926. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
  2927. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0.25, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.8)
  2928. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(80)), 0.8)
  2929. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
  2930. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(-80)), 0.8)
  2931. end
  2932. CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
  2933. for i = 0, 9 do
  2934. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2935. end
  2936. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2937. root.CFrame = originalpos
  2938. for i = 0, 9 do
  2939. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2940. end
  2941. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2942. bld.Enabled = false
  2943. attack = false
  2944. hum.WalkSpeed = storehumanoidWS
  2945. end
  2946. end
  2947. function PureBomb()
  2948. attack = true
  2949. local orb = Instance.new("Part", char)
  2950. orb.Anchored = true
  2951. orb.BrickColor = BrickColor.new("Toothpaste")
  2952. orb.CanCollide = false
  2953. orb.FormFactor = 3
  2954. orb.Name = "Ring"
  2955. orb.Material = "Neon"
  2956. orb.Size = Vector3.new(1, 1, 1)
  2957. orb.Transparency = 0
  2958. orb.TopSurface = 0
  2959. orb.BottomSurface = 0
  2960. local orbm = Instance.new("SpecialMesh", orb)
  2961. orbm.MeshType = "Sphere"
  2962. orbm.Name = "SizeMesh"
  2963. orbm.Scale = vt(0, 0, 0)
  2964. local scaled = 0.1
  2965. local posid = 0
  2966. CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1)
  2967. for i = 0, 5, 0.1 do
  2968. swait()
  2969. scaled = scaled - 0.001
  2970. posid = posid - scaled
  2971. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  2972. orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled)
  2973. sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Toothpaste"), 10)
  2974. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1)
  2975. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1)
  2976. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2977. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2978. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1)
  2979. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1)
  2980. end
  2981. for i = 0, 2, 0.1 do
  2982. swait()
  2983. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  2984. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  2985. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  2986. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)
  2987. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4)
  2988. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4)
  2989. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  2990. end
  2991. coroutine.resume(coroutine.create(function()
  2992. orb.Anchored = false
  2993. chatfunc("Purifiying Bomb",BrickColor.new("Toothpaste").Color)
  2994. CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
  2995. local a = Instance.new("Part", workspace)
  2996. a.Name = "Direction"
  2997. a.Anchored = true
  2998. a.BrickColor = bc("Bright red")
  2999. a.Material = "Neon"
  3000. a.Transparency = 1
  3001. a.CanCollide = false
  3002. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  3003. local ignore = orb
  3004. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3005. a.BottomSurface = 10
  3006. a.TopSurface = 10
  3007. local distance = (orb.CFrame.p - position).magnitude
  3008. a.Size = Vector3.new(0.1, 0.1, 0.1)
  3009. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  3010. orb.CFrame = a.CFrame
  3011. a:Destroy()
  3012. local bv = Instance.new("BodyVelocity")
  3013. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3014. bv.velocity = orb.CFrame.lookVector * 125
  3015. bv.Parent = orb
  3016. local hitted = false
  3017. game:GetService("Debris"):AddItem(orb, 15)
  3018. wait()
  3019. local hit = orb.Touched:connect(function(hit)
  3020. if hitted == false then
  3021. hitted = true
  3022. CameraEnshaking(10, 2.5)
  3023. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  3024. MagniDamage(orb, 65, 65, 90, 0, "Normal")
  3025. sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste"))
  3026. sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste"))
  3027. for i = 0, 9 do
  3028. sphereMK(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  3029. sphereMK(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  3030. end
  3031. orb.Anchored = true
  3032. orb.Transparency = 1
  3033. wait(8)
  3034. orb:Destroy()
  3035. end
  3036. end)
  3037. end))
  3038. for i = 0, 1, 0.1 do
  3039. swait()
  3040. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  3041. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  3042. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
  3043. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4)
  3044. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4)
  3045. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  3046. end
  3047. attack = false
  3048. end
  3049. function ChaosGroundStrike()
  3050. attack = true
  3051. for i = 0, 2, 0.1 do
  3052. swait()
  3053. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3054. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3055. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3056. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3057. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  3058. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  3059. end
  3060. CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
  3061. CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
  3062. CameraEnshaking(4, 12)
  3063. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
  3064. if v:FindFirstChild("Head") then
  3065. dmg(v)
  3066. end
  3067. end
  3068. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
  3069. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random())
  3070. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random())
  3071. for i = 0, 2, 0.1 do
  3072. swait()
  3073. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3074. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3075. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  3076. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  3077. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3078. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3079. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  3080. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  3081. end
  3082. attack = false
  3083. end
  3084. function ChaosBegone()
  3085. attack = true
  3086. chatfunc("WHY WONT YOU PEOPLE...", BrickColor.random().Color)
  3087. for i = 0, 10, 0.1 do
  3088. swait()
  3089. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3090. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3091. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3092. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3093. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  3094. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  3095. end
  3096. chatfunc("DIE!!", BrickColor.random().Color)
  3097. CFuncs.Sound.Create("rbxassetid://438666141", char, 7.5, 1)
  3098. CFuncs.Sound.Create("rbxassetid://1208650519", char, 7.5, 1)
  3099. CameraEnshaking(5, 25)
  3100. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
  3101. if v:FindFirstChild("Head") then
  3102. dmg(v)
  3103. end
  3104. end
  3105. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1000, BrickColor.random())
  3106. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2000, BrickColor.random())
  3107. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100000, 0.1, 100000), 0.01, BrickColor.random())
  3108. for i = 0, 3, 0.1 do
  3109. swait()
  3110. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3111. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3112. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3113. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3114. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  3115. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  3116. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3117. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3118. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  3119. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  3120. end
  3121. attack = false
  3122. end
  3123. function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon)
  3124. local orb = Instance.new("Part", char)
  3125. orb.Anchored = true
  3126. orb.BrickColor = color
  3127. orb.CanCollide = false
  3128. orb.FormFactor = 3
  3129. orb.Name = "Ring"
  3130. orb.Material = "Neon"
  3131. orb.Size = Vector3.new(1, 1, 1)
  3132. orb.Transparency = 0
  3133. orb.TopSurface = 0
  3134. orb.BottomSurface = 0
  3135. local orbm = Instance.new("SpecialMesh", orb)
  3136. orbm.MeshType = "Sphere"
  3137. orb.CFrame = positted
  3138. orbm.Name = "SizeMesh"
  3139. orbm.Scale = vt(1, 1, 1)
  3140. CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1)
  3141. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor)
  3142. coroutine.resume(coroutine.create(function()
  3143. wait(timer)
  3144. CameraEnshaking(3, ShakePower)
  3145. orb.Transparency = 1
  3146. MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal")
  3147. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor)
  3148. CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7)
  3149. wait(3)
  3150. orb:Destroy()
  3151. end))
  3152. end
  3153. function orb_spawn(positted, timer)
  3154. local randomcol = math.random(1, 2)
  3155. local orb = Instance.new("Part", char)
  3156. orb.Anchored = true
  3157. if randomcol == 1 then
  3158. orb.BrickColor = BrickColor.new("White")
  3159. elseif randomcol == 2 then
  3160. orb.BrickColor = BrickColor.new("Really black")
  3161. end
  3162. orb.CanCollide = false
  3163. orb.FormFactor = 3
  3164. orb.Name = "Ring"
  3165. orb.Material = "Neon"
  3166. orb.Size = Vector3.new(1, 1, 1)
  3167. orb.Transparency = 0
  3168. orb.TopSurface = 0
  3169. orb.BottomSurface = 0
  3170. local orbm = Instance.new("SpecialMesh", orb)
  3171. orbm.MeshType = "Sphere"
  3172. orb.CFrame = positted
  3173. orbm.Name = "SizeMesh"
  3174. orbm.Scale = vt(1, 1, 1)
  3175. CFuncs.Sound.Create("rbxassetid://183763506", orb, 1.5, 1)
  3176. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.025, orb.BrickColor)
  3177. for i = 0, 2 do
  3178. sphereMK(5, 0.15, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1.5, 1.5, 7.5, -0.015, orb.BrickColor, 0)
  3179. end
  3180. coroutine.resume(coroutine.create(function()
  3181. wait(timer)
  3182. CameraEnshaking(3, 2)
  3183. orb.Transparency = 1
  3184. MagniDamage(orb, 17.5, 10, 50, 0, "Normal")
  3185. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.5, orb.BrickColor)
  3186. for i = 0, 4 do
  3187. sphereMK(5, 0.65, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2.5, 2.5, 15, -0.025, orb.BrickColor, 0)
  3188. end
  3189. CFuncs.Sound.Create("rbxassetid://192410089", orb, 2, 0.7)
  3190. wait(3)
  3191. orb:Destroy()
  3192. end))
  3193. end
  3194. function scattercorrupt()
  3195. attack = true
  3196. local rot = 0
  3197. local randomrotations = math.random(1, 2)
  3198. local lookv = 2.5
  3199. local power = 5
  3200. sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.new("Royal purple"))
  3201. sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.new("Royal purple"))
  3202. for i = 0, 9 do
  3203. sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1, BrickColor.new("Royal purple"), 0)
  3204. end
  3205. CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6)
  3206. CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5)
  3207. CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1)
  3208. CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75)
  3209. CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5)
  3210. local hite = Instance.new("Part", char)
  3211. hite.Anchored = true
  3212. hite.CanCollide = false
  3213. hite.FormFactor = 3
  3214. hite.Name = "Ring"
  3215. hite.Material = "Neon"
  3216. hite.Size = Vector3.new(1, 1, 1)
  3217. hite.Transparency = 1
  3218. hite.TopSurface = 0
  3219. hite.BottomSurface = 0
  3220. hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0)
  3221. local rem = Instance.new("Part", char)
  3222. rem.Anchored = true
  3223. rem.CanCollide = false
  3224. rem.FormFactor = 3
  3225. rem.Name = "Ring"
  3226. rem.Material = "Neon"
  3227. rem.Size = Vector3.new(1, 1, 1)
  3228. rem.Transparency = 1
  3229. rem.TopSurface = 0
  3230. rem.BottomSurface = 0
  3231. rem.CFrame = hite.CFrame
  3232. local rem2 = rem:Clone()
  3233. rem2.Parent = char
  3234. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3235. local rem3 = rem:Clone()
  3236. rem3.Parent = char
  3237. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  3238. local rem4 = rem:Clone()
  3239. rem4.Parent = char
  3240. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  3241. hite:Destroy()
  3242. coroutine.resume(coroutine.create(function()
  3243. for i = 0, 24 do
  3244. swait(1)
  3245. if randomrotations == 1 then
  3246. rot = rot + 1
  3247. elseif randomrotations == 2 then
  3248. rot = rot - 1
  3249. end
  3250. power = power + 0.5
  3251. lookv = lookv + 7.5
  3252. rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0)
  3253. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3254. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  3255. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  3256. orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3257. orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3258. orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3259. orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3260. end
  3261. end))
  3262. attack = false
  3263. end
  3264. function yinyangi()
  3265. attack = true
  3266. for i = 0, 2, 0.1 do
  3267. swait()
  3268. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
  3269. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
  3270. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  3271. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3272. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  3273. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  3274. end
  3275. local bv = Instance.new("BodyVelocity")
  3276. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3277. bv.velocity = root.CFrame.lookVector * 175
  3278. bv.Parent = root
  3279. for Rotations = 0, 9 do
  3280. for i = 0, 1, 0.5 do
  3281. swait()
  3282. bv.velocity = root.CFrame.lookVector * 175
  3283. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3284. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3285. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
  3286. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3287. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3288. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3289. end
  3290. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3291. for i = 0, 1, 0.5 do
  3292. swait()
  3293. bv.velocity = root.CFrame.lookVector * 175
  3294. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3295. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3296. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(180)), 0.5)
  3297. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3298. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3299. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3300. end
  3301. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3302. for i = 0, 1, 0.5 do
  3303. swait()
  3304. bv.velocity = root.CFrame.lookVector * 175
  3305. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3306. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3307. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(270)), 0.5)
  3308. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3309. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3310. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3311. end
  3312. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3313. for i = 0, 1, 0.5 do
  3314. swait()
  3315. bv.velocity = root.CFrame.lookVector * 175
  3316. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3317. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3318. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(360)), 0.5)
  3319. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3320. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3321. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3322. end
  3323. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3324. end
  3325. bv:Destroy()
  3326. attack = false
  3327. end
  3328. function Wip()
  3329. attack = true
  3330. local rngb = Instance.new("Part", char)
  3331. rngb.Anchored = true
  3332. rngb.BrickColor = origcolor
  3333. rngb.CanCollide = false
  3334. rngb.FormFactor = 3
  3335. rngb.Name = "Ring"
  3336. rngb.Material = "Neon"
  3337. rngb.Size = Vector3.new(1, 0.05, 1)
  3338. rngb.Transparency = 1
  3339. rngb.TopSurface = 0
  3340. rngb.BottomSurface = 0
  3341. local rngmb = Instance.new("SpecialMesh", rngb)
  3342. rngmb.MeshType = "Brick"
  3343. rngmb.Name = "SizeMesh"
  3344. rngmb.Scale = vt(0, 1, 0)
  3345. local orb = rngb:Clone()
  3346. orb.Parent = char
  3347. orb.Transparency = 0
  3348. orb.BrickColor = BrickColor.new("White")
  3349. orb.Size = vt(1, 1, 1)
  3350. local orbmish = orb.SizeMesh
  3351. orbmish.Scale = vt(0, 0, 0)
  3352. orbmish.MeshType = "Sphere"
  3353. local orbe = rngb:Clone()
  3354. orbe.Parent = char
  3355. orbe.Transparency = 0.5
  3356. orbe.BrickColor = BrickColor.new("New Yeller")
  3357. orbe.Size = vt(1, 1, 1)
  3358. local orbmish2 = orbe.SizeMesh
  3359. orbmish2.Scale = vt(0, 0, 0)
  3360. orbmish2.MeshType = "Sphere"
  3361. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3362. rngb:Destroy()
  3363. for i = 0, 5, 0.1 do
  3364. swait()
  3365. if rainbowmode == true then
  3366. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3367. end
  3368. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3369. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3370. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  3371. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3372. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  3373. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3374. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3375. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3376. RootPart.CFrame = FaceMouse()[1]
  3377. end
  3378. orbe.Transparency = 1
  3379. orb.Transparency = 1
  3380. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
  3381. CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
  3382. local a = Instance.new("Part", Character)
  3383. a.Name = "Direction"
  3384. a.Anchored = true
  3385. a.BrickColor = bc("White")
  3386. a.Material = "Neon"
  3387. a.Transparency = 0
  3388. a.Shape = "Cylinder"
  3389. a.CanCollide = false
  3390. local a2 = Instance.new("Part", Character)
  3391. a2.Name = "Direction"
  3392. a2.Anchored = true
  3393. a2.BrickColor = bc("New Yeller")
  3394. a2.Color = Color3.new(r / 255, g / 255, b / 255)
  3395. a2.Material = "Neon"
  3396. a2.Transparency = 0.5
  3397. a2.Shape = "Cylinder"
  3398. a2.CanCollide = false
  3399. local ba = Instance.new("Part", Character)
  3400. ba.Name = "HitDirect"
  3401. ba.Anchored = true
  3402. ba.BrickColor = bc("Really black")
  3403. ba.Material = "Neon"
  3404. ba.Transparency = 1
  3405. ba.CanCollide = false
  3406. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3407. local ignore = Character
  3408. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3409. a.BottomSurface = 10
  3410. a.TopSurface = 10
  3411. a2.BottomSurface = 10
  3412. a2.TopSurface = 10
  3413. local distance = (orb.CFrame.p - position).magnitude
  3414. a.Size = Vector3.new(distance, 1, 1)
  3415. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3416. a2.Size = Vector3.new(distance, 1, 1)
  3417. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3418. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3419. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3420. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3421. game:GetService("Debris"):AddItem(a, 20)
  3422. game:GetService("Debris"):AddItem(a2, 20)
  3423. game:GetService("Debris"):AddItem(ba, 20)
  3424. local msh = Instance.new("SpecialMesh", a)
  3425. msh.MeshType = "Cylinder"
  3426. msh.Scale = vt(1, 25, 25)
  3427. local msh2 = Instance.new("SpecialMesh", a2)
  3428. msh2.MeshType = "Cylinder"
  3429. msh2.Scale = vt(1, 30, 30)
  3430. for i = 0, 10, 0.1 do
  3431. swait()
  3432. CameraEnshaking(1, 5)
  3433. a2.Color = Color3.new(r / 255, g / 255, b / 255)
  3434. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3435. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3436. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3437. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3438. distance = (orb.CFrame.p - position).magnitude
  3439. if typrot == 1 then
  3440. rotation = rotation + 2.5
  3441. elseif typrot == 2 then
  3442. rotation = rotation - 2.5
  3443. end
  3444. RootPart.CFrame = FaceMouse()[1]
  3445. a.Size = Vector3.new(distance, 1, 1)
  3446. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3447. a2.Size = Vector3.new(distance, 1, 1)
  3448. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3449. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3450. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3451. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3452. msh.Scale = msh.Scale - vt(0, 0.25, 0.25)
  3453. msh2.Scale = msh2.Scale - vt(0, 0.3, 0.3)
  3454. sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
  3455. sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
  3456. MagniDamage(ba, 30, 500, 60000, 0, "Normal")
  3457. end
  3458. a:Destroy()
  3459. a2:Destroy()
  3460. ba:Destroy()
  3461. orb:Destroy()
  3462. orbe:Destroy()
  3463. attack = false
  3464. end
  3465. function UniversalSpark()
  3466. attack = true
  3467. local rngb = Instance.new("Part", char)
  3468. rngb.Anchored = true
  3469. rngb.BrickColor = origcolor
  3470. rngb.CanCollide = false
  3471. rngb.FormFactor = 3
  3472. rngb.Name = "Ring"
  3473. rngb.Material = "Neon"
  3474. rngb.Size = Vector3.new(1, 0.05, 1)
  3475. rngb.Transparency = 1
  3476. rngb.TopSurface = 0
  3477. rngb.BottomSurface = 0
  3478. local rngmb = Instance.new("SpecialMesh", rngb)
  3479. rngmb.MeshType = "Brick"
  3480. rngmb.Name = "SizeMesh"
  3481. rngmb.Scale = vt(0, 1, 0)
  3482. local orb = rngb:Clone()
  3483. orb.Parent = char
  3484. orb.Transparency = 0
  3485. orb.BrickColor = BrickColor.new("White")
  3486. orb.Size = vt(1, 1, 1)
  3487. local orbmish = orb.SizeMesh
  3488. orbmish.Scale = vt(0, 0, 0)
  3489. orbmish.MeshType = "Sphere"
  3490. local orbe = rngb:Clone()
  3491. orbe.Parent = char
  3492. orbe.Transparency = 0.5
  3493. orbe.BrickColor = BrickColor.new("New Yeller")
  3494. orbe.Size = vt(1, 1, 1)
  3495. local orbmish2 = orbe.SizeMesh
  3496. orbmish2.Scale = vt(0, 0, 0)
  3497. orbmish2.MeshType = "Sphere"
  3498. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3499. rngb:Destroy()
  3500. for i = 0, 5, 0.1 do
  3501. swait()
  3502. if rainbowmode == true then
  3503. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3504. end
  3505. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3506. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3507. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  3508. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3509. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  3510. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3511. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3512. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3513. RootPart.CFrame = FaceMouse()[1]
  3514. end
  3515. orbe.Transparency = 1
  3516. orb.Transparency = 1
  3517. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
  3518. CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
  3519. CFuncs.Sound.Create("rbxassetid://741272936", char, 0.75, 1)
  3520. CFuncs.Sound.Create("rbxassetid://1192402877", char, 1, 1)
  3521. CFuncs.Sound.Create("rbxassetid://1208650519", char, 0.75, 1)
  3522. CFuncs.Sound.Create("rbxassetid://164881112", char, 0.75, 1)
  3523. CFuncs.Sound.Create("rbxassetid://429123896", char, 1, 0.85)
  3524. CFuncs.Sound.Create("rbxassetid://164178927", char, 1, 1)
  3525. local xd = Instance.new("Sound", char)
  3526. xd.SoundId = "rbxassetid://445796828"
  3527. xd.Pitch = 0.75
  3528. xd.Looped = true
  3529. xd.Volume = 1.25
  3530. xd:Play()
  3531. local a = Instance.new("Part", Character)
  3532. a.Name = "Direction"
  3533. a.Anchored = true
  3534. a.BrickColor = bc("Alder")
  3535. a.Color = MAINRUINCOLOR.Color
  3536. a.Material = "Neon"
  3537. a.Transparency = 0.5
  3538. a.Shape = "Cylinder"
  3539. a.CanCollide = false
  3540. local a2 = Instance.new("Part", Character)
  3541. a2.Name = "Direction"
  3542. a2.Anchored = true
  3543. a2.BrickColor = bc("New Yeller")
  3544. a2.Color = MAINRUINCOLOR.Color
  3545. a2.Material = "Neon"
  3546. a2.Transparency = 0.5
  3547. a2.Shape = "Cylinder"
  3548. a2.CanCollide = false
  3549. local ba = Instance.new("Part", Character)
  3550. ba.Name = "HitDirect"
  3551. ba.Anchored = true
  3552. ba.BrickColor = bc("Really black")
  3553. ba.Material = "Neon"
  3554. ba.Transparency = 1
  3555. ba.CanCollide = false
  3556. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3557. local ignore = Character
  3558. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3559. a.BottomSurface = 10
  3560. a.TopSurface = 10
  3561. a2.BottomSurface = 10
  3562. a2.TopSurface = 10
  3563. local distance = (orb.CFrame.p - position).magnitude
  3564. a.Size = Vector3.new(distance, 1, 1)
  3565. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3566. a2.Size = Vector3.new(distance, 1, 1)
  3567. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3568. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3569. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3570. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3571. game:GetService("Debris"):AddItem(a, 60)
  3572. game:GetService("Debris"):AddItem(a2, 60)
  3573. game:GetService("Debris"):AddItem(ba, 60)
  3574. local outerscale = 0
  3575. local msh = Instance.new("SpecialMesh", a)
  3576. msh.MeshType = "Cylinder"
  3577. msh.Scale = vt(1, 0, 0)
  3578. local msh2 = Instance.new("SpecialMesh", a2)
  3579. msh2.MeshType = "Cylinder"
  3580. msh2.Scale = vt(1, 0, 0)
  3581. for i = 0, 2, 0.1 do
  3582. swait()
  3583. CameraEnshaking(1, 1)
  3584. msh2.Scale = msh2.Scale + vt(0, outerscale * 20, outerscale * 20)
  3585. msh.Scale = msh.Scale + vt(0, outerscale * 15, outerscale * 15)
  3586. outerscale = outerscale - 0.015
  3587. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3588. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3589. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3590. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3591. distance = (orb.CFrame.p - position).magnitude
  3592. if typrot == 1 then
  3593. rotation = rotation + 2.5
  3594. elseif typrot == 2 then
  3595. rotation = rotation - 2.5
  3596. end
  3597. RootPart.CFrame = FaceMouse()[1]
  3598. a.Size = Vector3.new(distance, 1, 1)
  3599. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3600. a2.Size = Vector3.new(distance, 1, 1)
  3601. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3602. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3603. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3604. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3605. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3606. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3607. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3608. end
  3609. for z = 0, 2 do
  3610. for i = 0, 4, 0.1 do
  3611. swait()
  3612. CameraEnshaking(1, 1)
  3613. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3614. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3615. outerscale = outerscale + 0.015
  3616. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3617. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3618. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3619. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3620. distance = (orb.CFrame.p - position).magnitude
  3621. if typrot == 1 then
  3622. rotation = rotation + 2.5
  3623. elseif typrot == 2 then
  3624. rotation = rotation - 2.5
  3625. end
  3626. RootPart.CFrame = FaceMouse()[1]
  3627. a.Size = Vector3.new(distance, 1, 1)
  3628. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3629. a2.Size = Vector3.new(distance, 1, 1)
  3630. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3631. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3632. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3633. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3634. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3635. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3636. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3637. end
  3638. for i = 0, 4, 0.1 do
  3639. swait()
  3640. CameraEnshaking(1, 1)
  3641. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3642. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3643. outerscale = outerscale - 0.015
  3644. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3645. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3646. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3647. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3648. distance = (orb.CFrame.p - position).magnitude
  3649. if typrot == 1 then
  3650. rotation = rotation + 2.5
  3651. elseif typrot == 2 then
  3652. rotation = rotation - 2.5
  3653. end
  3654. RootPart.CFrame = FaceMouse()[1]
  3655. a.Size = Vector3.new(distance, 1, 1)
  3656. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3657. a2.Size = Vector3.new(distance, 1, 1)
  3658. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3659. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3660. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3661. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3662. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3663. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3664. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3665. end
  3666. end
  3667. for i = 0, 4, 0.1 do
  3668. swait()
  3669. CameraEnshaking(1, 1)
  3670. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3671. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3672. xd.Volume = xd.Volume - 0.025
  3673. a.Transparency = a.Transparency + 0.025
  3674. a2.Transparency = a2.Transparency + 0.025
  3675. outerscale = outerscale - 0.015
  3676. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3677. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3678. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3679. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3680. distance = (orb.CFrame.p - position).magnitude
  3681. if typrot == 1 then
  3682. rotation = rotation + 2.5
  3683. elseif typrot == 2 then
  3684. rotation = rotation - 2.5
  3685. end
  3686. RootPart.CFrame = FaceMouse()[1]
  3687. a.Size = Vector3.new(distance, 1, 1)
  3688. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3689. a2.Size = Vector3.new(distance, 1, 1)
  3690. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3691. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3692. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3693. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3694. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3695. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3696. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3697. end
  3698. xd:Destroy()
  3699. a:Destroy()
  3700. a2:Destroy()
  3701. ba:Destroy()
  3702. orb:Destroy()
  3703. orbe:Destroy()
  3704. attack = false
  3705. end
  3706. function resetmode()
  3707. rainbowmode = false
  3708. chaosmode = false
  3709. RecolorTextAndRename("Infused ANGER", Color3.new(1, 0, 1), Color3.new(0, 0, 0))
  3710. ModeOfGlitch = 1
  3711. storehumanoidWS = 50
  3712. for i, v in pairs(mw2:GetChildren()) do
  3713. if v:IsA("Part") then
  3714. v.BrickColor = BrickColor.new("Dark blue")
  3715. v.Material = "Neon"
  3716. end
  3717. end
  3718. for i, v in pairs(mw1:GetChildren()) do
  3719. if v:IsA("Part") then
  3720. v.Transparency = 0
  3721. v.BrickColor = BrickColor.new("Bright violet")
  3722. v.Material = "Granite"
  3723. end
  3724. end
  3725. MAINRUINCOLOR = BrickColor.new("Dark purple")
  3726. hum.WalkSpeed = 50
  3727. newTheme("rbxassetid://2355069808", 0, 1, 10)
  3728. for i, v in pairs(m:GetChildren()) do
  3729. if v:IsA("Part") then
  3730. v.BrickColor = BrickColor.new("Really black")
  3731. v.Material = "Glass"
  3732. end
  3733. end
  3734. for i, v in pairs(m2:GetChildren()) do
  3735. if v:IsA("Part") then
  3736. v.BrickColor = BrickColor.new("Royal purple")
  3737. v.Material = "Granite"
  3738. end
  3739. end
  3740. for i, v in pairs(m3:GetChildren()) do
  3741. if v:IsA("Part") then
  3742. v.BrickColor = BrickColor.new("Royal purple")
  3743. v.Material = "Neon"
  3744. end
  3745. end
  3746. for i, v in pairs(extrawingmod1:GetChildren()) do
  3747. if v:IsA("Part") then
  3748. v.Transparency = 0
  3749. v.BrickColor = BrickColor.new("Bright violet")
  3750. v.Material = "Granite"
  3751. end
  3752. end
  3753. for i, v in pairs(extrawingmod2:GetChildren()) do
  3754. if v:IsA("Part") then
  3755. v.Transparency = 0
  3756. v.BrickColor = BrickColor.new("Rust")
  3757. v.Material = "Neon"
  3758. end
  3759. end
  3760. end
  3761. function attackone()
  3762. attack = true
  3763. for i = 0, 1, 0.1 do
  3764. swait()
  3765. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2)
  3766. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2)
  3767. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  3768. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  3769. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  3770. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  3771. end
  3772. CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1)
  3773. local hitb = Instance.new("Part", char)
  3774. hitb.Anchored = true
  3775. hitb.CanCollide = false
  3776. hitb.FormFactor = 3
  3777. hitb.Name = "Ring"
  3778. hitb.Material = "Neon"
  3779. hitb.Size = Vector3.new(1, 1, 1)
  3780. hitb.Transparency = 1
  3781. hitb.TopSurface = 0
  3782. hitb.BottomSurface = 0
  3783. hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
  3784. MagniDamage(hitb, 3, 10, 30, 0, "Normal")
  3785. hitb:Destroy()
  3786. for i = 0, 1, 0.1 do
  3787. swait()
  3788. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4)
  3789. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4)
  3790. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
  3791. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
  3792. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  3793. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  3794. end
  3795. attack = false
  3796. end
  3797. function attacktwo()
  3798. attack = true
  3799. for i = 0, 1, 0.1 do
  3800. swait()
  3801. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2)
  3802. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
  3803. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
  3804. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
  3805. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  3806. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  3807. end
  3808. CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1)
  3809. local hitb = Instance.new("Part", char)
  3810. hitb.Anchored = true
  3811. hitb.CanCollide = false
  3812. hitb.FormFactor = 3
  3813. hitb.Name = "Ring"
  3814. hitb.Material = "Neon"
  3815. hitb.Size = Vector3.new(1, 1, 1)
  3816. hitb.Transparency = 1
  3817. hitb.TopSurface = 0
  3818. hitb.BottomSurface = 0
  3819. hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
  3820. MagniDamage(hitb, 3, 10, 30, 0, "Normal")
  3821. hitb:Destroy()
  3822. for i = 0, 1, 0.1 do
  3823. swait()
  3824. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4)
  3825. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4)
  3826. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
  3827. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
  3828. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  3829. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  3830. end
  3831. attack = false
  3832. end
  3833. function attackthree()
  3834. attack = true
  3835. for i = 0, 1, 0.1 do
  3836. swait()
  3837. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
  3838. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
  3839. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
  3840. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3841. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3842. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3843. end
  3844. local distlook = 5
  3845. for i = 0, 4 do
  3846. swait(2)
  3847. CameraEnshaking(2, 3)
  3848. local hite = Instance.new("Part", char)
  3849. hite.Anchored = true
  3850. hite.CanCollide = false
  3851. hite.FormFactor = 3
  3852. hite.Name = "Ring"
  3853. hite.Material = "Neon"
  3854. hite.Size = Vector3.new(1, 1, 1)
  3855. hite.Transparency = 1
  3856. hite.TopSurface = 0
  3857. hite.BottomSurface = 0
  3858. hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook
  3859. sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR)
  3860. sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR)
  3861. MagniDamage(hite, 10, 15, 35, 0, "Normal")
  3862. for i = 0, 2 do
  3863. sphereMK(2, 0.2, "Add", rarm.CFrame * CFrame.Angles(math.rad(-90 + math.random(-20, 20)), math.rad(math.random(-20, 20)), math.rad(math.random(-20, 20))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3864. sphereMK(3, 0.2, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3865. sphereMK(6, 0.35, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3866. end
  3867. CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1)
  3868. CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6)
  3869. game:GetService("Debris"):AddItem(hite, 5)
  3870. distlook = distlook + 10
  3871. end
  3872. attack = false
  3873. end
  3874. local attacktype = 1
  3875. mouse.Button1Down:connect(function()
  3876. if attack == false and attacktype == 1 then
  3877. attacktype = 2
  3878. attackone()
  3879. elseif attack == false and attacktype == 2 then
  3880. attacktype = 3
  3881. attacktwo()
  3882. elseif attack == false and attacktype == 3 then
  3883. attacktype = 1
  3884. attackthree()
  3885. elseif attack == false and attacktype == 4 then
  3886. attacktype = 1
  3887. end
  3888. end)
  3889. mouse.KeyDown:connect(function(k)
  3890. if k == "q" and attack == false and ModeOfGlitch ~= 2 then
  3891. ModeOfGlitch = 2
  3892. storehumanoidWS = 16
  3893. hum.WalkSpeed = 16
  3894. rainbowmode = false
  3895. chaosmode = false
  3896. RecolorTextAndRename("Lunar", Color3.new(0, 1, 1), Color3.new(0, 0, 0))
  3897. newTheme("rbxassetid://561833161", 20.25, 1, 1)
  3898. MAINRUINCOLOR = BrickColor.new("Toothpaste")
  3899. for i, v in pairs(mw2:GetChildren()) do
  3900. if v:IsA("Part") then
  3901. v.BrickColor = MAINRUINCOLOR
  3902. v.Material = "Neon"
  3903. end
  3904. end
  3905. for i, v in pairs(mw1:GetChildren()) do
  3906. if v:IsA("Part") then
  3907. v.Transparency = 0
  3908. v.BrickColor = MAINRUINCOLOR
  3909. v.Material = "Neon"
  3910. end
  3911. end
  3912. for i, v in pairs(m:GetChildren()) do
  3913. if v:IsA("Part") then
  3914. v.BrickColor = BrickColor.new("White")
  3915. v.Material = "Ice"
  3916. end
  3917. end
  3918. for i, v in pairs(m2:GetChildren()) do
  3919. if v:IsA("Part") then
  3920. v.BrickColor = BrickColor.new("Pastel light blue")
  3921. v.Material = "Glass"
  3922. end
  3923. end
  3924. for i, v in pairs(m3:GetChildren()) do
  3925. if v:IsA("Part") then
  3926. v.BrickColor = BrickColor.new("Toothpaste")
  3927. v.Material = "Neon"
  3928. end
  3929. end
  3930. for i, v in pairs(extrawingmod1:GetChildren()) do
  3931. if v:IsA("Part") then
  3932. v.Transparency = 1
  3933. v.BrickColor = BrickColor.new("White")
  3934. v.Material = "Neon"
  3935. end
  3936. end
  3937. for i, v in pairs(extrawingmod2:GetChildren()) do
  3938. if v:IsA("Part") then
  3939. v.Transparency = 1
  3940. v.BrickColor = BrickColor.new("White")
  3941. v.Material = "Neon"
  3942. end
  3943. end
  3944. elseif k == "q" and attack == false and ModeOfGlitch == 2 then
  3945. resetmode()
  3946. end
  3947. if k == "e" and attack == false and ModeOfGlitch ~= 3 then
  3948. ModeOfGlitch = 3
  3949. storehumanoidWS = 16
  3950. hum.WalkSpeed = 16
  3951. rainbowmode = false
  3952. chaosmode = false
  3953. RecolorTextAndRename("Soul Reaper", Color3.new(0, 0, 0), Color3.new(0.35, 0, 1))
  3954. newTheme("rbxassetid://1274310715", 58.15, 1,2)
  3955. MAINRUINCOLOR = BrickColor.new("Royal purple")
  3956. for i, v in pairs(mw2:GetChildren()) do
  3957. if v:IsA("Part") then
  3958. v.BrickColor = MAINRUINCOLOR
  3959. v.Material = "Granite"
  3960. end
  3961. end
  3962. for i, v in pairs(mw1:GetChildren()) do
  3963. if v:IsA("Part") then
  3964. v.Transparency = 0
  3965. v.BrickColor = MAINRUINCOLOR
  3966. v.Material = "Neon"
  3967. end
  3968. end
  3969. for i, v in pairs(m:GetChildren()) do
  3970. if v:IsA("Part") then
  3971. v.BrickColor = BrickColor.new("Black")
  3972. v.Material = "Ice"
  3973. end
  3974. end
  3975. for i, v in pairs(m2:GetChildren()) do
  3976. if v:IsA("Part") then
  3977. v.BrickColor = BrickColor.new("Dark indigo")
  3978. v.Material = "Glass"
  3979. end
  3980. end
  3981. for i, v in pairs(m3:GetChildren()) do
  3982. if v:IsA("Part") then
  3983. v.BrickColor = BrickColor.new("Royal purple")
  3984. v.Material = "Neon"
  3985. end
  3986. end
  3987. for i, v in pairs(extrawingmod1:GetChildren()) do
  3988. if v:IsA("Part") then
  3989. v.Transparency = 1
  3990. v.BrickColor = BrickColor.new("White")
  3991. v.Material = "Neon"
  3992. end
  3993. end
  3994. for i, v in pairs(extrawingmod2:GetChildren()) do
  3995. if v:IsA("Part") then
  3996. v.Transparency = 1
  3997. v.BrickColor = BrickColor.new("White")
  3998. v.Material = "Neon"
  3999. end
  4000. end
  4001. elseif k == "e" and attack == false and ModeOfGlitch == 3 then
  4002. resetmode()
  4003. end
  4004. if k == "r" and attack == false and ModeOfGlitch ~= 4 then
  4005. ModeOfGlitch = 4
  4006. storehumanoidWS = 16
  4007. hum.WalkSpeed = 16
  4008. rainbowmode = false
  4009. chaosmode = true
  4010. RecolorTextAndRename("Broke Memories", Color3.new(0, 0, 0), BrickColor.random().Color)
  4011. newTheme("rbxassetid://1369263130", 0, 1, 10)
  4012. MAINRUINCOLOR = BrickColor.new("Black")
  4013. for i, v in pairs(mw2:GetChildren()) do
  4014. if v:IsA("Part") then
  4015. v.BrickColor = MAINRUINCOLOR
  4016. v.Material = "Neon"
  4017. end
  4018. end
  4019. for i, v in pairs(mw1:GetChildren()) do
  4020. if v:IsA("Part") then
  4021. v.Transparency = 0.75
  4022. v.BrickColor = BrickColor.random()
  4023. v.Material = "Neon"
  4024. end
  4025. end
  4026. for i, v in pairs(m:GetChildren()) do
  4027. if v:IsA("Part") then
  4028. v.BrickColor = BrickColor.new("Black")
  4029. v.Material = "Neon"
  4030. end
  4031. end
  4032. for i, v in pairs(m2:GetChildren()) do
  4033. if v:IsA("Part") then
  4034. v.BrickColor = BrickColor.random()
  4035. v.Material = "Neon"
  4036. end
  4037. end
  4038. for i, v in pairs(m3:GetChildren()) do
  4039. if v:IsA("Part") then
  4040. v.BrickColor = BrickColor.new("Black")
  4041. v.Material = "Neon"
  4042. end
  4043. end
  4044. for i, v in pairs(extrawingmod1:GetChildren()) do
  4045. if v:IsA("Part") then
  4046. v.Transparency = 1
  4047. v.BrickColor = BrickColor.new("White")
  4048. v.Material = "Neon"
  4049. end
  4050. end
  4051. for i, v in pairs(extrawingmod2:GetChildren()) do
  4052. if v:IsA("Part") then
  4053. v.Transparency = 1
  4054. v.BrickColor = BrickColor.new("White")
  4055. v.Material = "Neon"
  4056. end
  4057. end
  4058. elseif k == "r" and attack == false and ModeOfGlitch == 4 then
  4059. resetmode()
  4060. end
  4061. if k == "t" and attack == false and ModeOfGlitch ~= 5 then
  4062. ModeOfGlitch = 5
  4063.  
  4064. storehumanoidWS = 16
  4065. hum.WalkSpeed = 16
  4066. rainbowmode = false
  4067. chaosmode = false
  4068. RecolorTextAndRename("Enternity", Color3.new(1, 0, 0), Color3.new(0, 0, 0))
  4069. newTheme("rbxassetid://450193952", 10, 0.66, 3.14)
  4070. ModeOfGlitch = 1
  4071. MAINRUINCOLOR = BrickColor.new("Crimson")
  4072. for i, v in pairs(mw2:GetChildren()) do
  4073. if v:IsA("Part") then
  4074. v.BrickColor = MAINRUINCOLOR
  4075. v.Material = "Granite"
  4076. end
  4077. end
  4078. for i, v in pairs(mw1:GetChildren()) do
  4079. if v:IsA("Part") then
  4080. v.Transparency = 0
  4081. v.BrickColor = MAINRUINCOLOR
  4082. v.Material = "Neon"
  4083. end
  4084. end
  4085. for i, v in pairs(m:GetChildren()) do
  4086. if v:IsA("Part") then
  4087. v.BrickColor = BrickColor.new("Really black")
  4088. v.Material = "Ice"
  4089. end
  4090. end
  4091. for i, v in pairs(m2:GetChildren()) do
  4092. if v:IsA("Part") then
  4093. v.BrickColor = BrickColor.new("Really red")
  4094. v.Material = "Ice"
  4095. end
  4096. end
  4097. for i, v in pairs(m3:GetChildren()) do
  4098. if v:IsA("Part") then
  4099. v.BrickColor = BrickColor.new("Really red")
  4100. v.Material = "Neon"
  4101. end
  4102. end
  4103. for i, v in pairs(extrawingmod1:GetChildren()) do
  4104. if v:IsA("Part") then
  4105. v.Transparency = 0
  4106. v.BrickColor = BrickColor.new("Deep Orange")
  4107. v.Material = "Neon"
  4108. end
  4109. end
  4110. for i, v in pairs(extrawingmod2:GetChildren()) do
  4111. if v:IsA("Part") then
  4112. v.Transparency = 0
  4113. v.BrickColor = BrickColor.new("Really black")
  4114. v.Material = "Neon"
  4115. end
  4116. end
  4117. elseif k == "t" and attack == false and ModeOfGlitch == 5 then
  4118. resetmode()
  4119. end
  4120. if k == "y" and attack == false and ModeOfGlitch ~= 6 then
  4121. ModeOfGlitch = 6
  4122. storehumanoidWS = 75
  4123. hum.WalkSpeed = 75
  4124. rainbowmode = false
  4125. chaosmode = false
  4126. RecolorTextAndRename("Hollow Spirit", Color3.new(1, 1, 0), Color3.new(1, 1, 1))
  4127. newTheme("rbxassetid://595800581", 0, 1.05, 1)
  4128. MAINRUINCOLOR = BrickColor.new("Bright yellow")
  4129. for i, v in pairs(mw2:GetChildren()) do
  4130. if v:IsA("Part") then
  4131. v.BrickColor = BrickColor.new("Bright yellow")
  4132. v.Material = "Granite"
  4133. end
  4134. end
  4135. for i, v in pairs(mw1:GetChildren()) do
  4136. if v:IsA("Part") then
  4137. v.Transparency = 0
  4138. v.BrickColor = BrickColor.new("Bright yellow")
  4139. v.Material = "Neon"
  4140. end
  4141. end
  4142. for i, v in pairs(m:GetChildren()) do
  4143. if v:IsA("Part") then
  4144. v.BrickColor = BrickColor.new("Bright yellow")
  4145. v.Material = "Ice"
  4146. end
  4147. end
  4148. for i, v in pairs(m2:GetChildren()) do
  4149. if v:IsA("Part") then
  4150. v.BrickColor = BrickColor.new("Really black")
  4151. v.Material = "Ice"
  4152. end
  4153. end
  4154. for i, v in pairs(m3:GetChildren()) do
  4155. if v:IsA("Part") then
  4156. v.BrickColor = BrickColor.new("Bright yellow")
  4157. v.Material = "Neon"
  4158. end
  4159. end
  4160. for i, v in pairs(extrawingmod1:GetChildren()) do
  4161. if v:IsA("Part") then
  4162. v.Transparency = 1
  4163. v.BrickColor = BrickColor.new("White")
  4164. v.Material = "Neon"
  4165. end
  4166. end
  4167. for i, v in pairs(extrawingmod2:GetChildren()) do
  4168. if v:IsA("Part") then
  4169. v.Transparency = 1
  4170. v.BrickColor = BrickColor.new("White")
  4171. v.Material = "Neon"
  4172. end
  4173. end
  4174.  
  4175.  
  4176. elseif k == "y" and attack == false and ModeOfGlitch == 6 then
  4177. resetmode()
  4178. end
  4179. if k == "u" and attack == false and ModeOfGlitch ~= 6127843 then
  4180. ModeOfGlitch = 6127843
  4181. storehumanoidWS = 50
  4182. hum.WalkSpeed = 50
  4183. rainbowmode = true
  4184. chaosmode = false
  4185. RecolorTextAndRename("Depressed", Color3.new(0, 0, 0), Color3.new(1, 1, 1))
  4186. newTheme("rbxassetid://874728963", 0, 1, 1)
  4187. MAINRUINCOLOR = BrickColor.new("Gold")
  4188. for i, v in pairs(mw2:GetChildren()) do
  4189. if v:IsA("Part") then
  4190. v.BrickColor = MAINRUINCOLOR
  4191. v.Material = "Neon"
  4192. end
  4193. end
  4194. for i, v in pairs(mw1:GetChildren()) do
  4195. if v:IsA("Part") then
  4196. v.Transparency = 0
  4197. v.BrickColor = MAINRUINCOLOR
  4198. v.Material = "Neon"
  4199. end
  4200. end
  4201. for i, v in pairs(m:GetChildren()) do
  4202. if v:IsA("Part") then
  4203. v.BrickColor = BrickColor.new("Dark Blue")
  4204. v.Material = "Neon"
  4205. end
  4206. end
  4207. for i, v in pairs(m2:GetChildren()) do
  4208. if v:IsA("Part") then
  4209. v.BrickColor = BrickColor.new("Black")
  4210. v.Material = "Neon"
  4211. end
  4212. end
  4213. for i, v in pairs(m3:GetChildren()) do
  4214. if v:IsA("Part") then
  4215. v.BrickColor = BrickColor.new("Really Red")
  4216. v.Material = "Neon"
  4217. end
  4218. end
  4219. for i, v in pairs(extrawingmod1:GetChildren()) do
  4220. if v:IsA("Part") then
  4221. v.Transparency = 1
  4222. v.BrickColor = BrickColor.new("Gold")
  4223. v.Material = "Neon"
  4224. end
  4225. end
  4226. for i, v in pairs(extrawingmod2:GetChildren()) do
  4227. if v:IsA("Part") then
  4228. v.Transparency = 1
  4229. v.BrickColor = BrickColor.new("Crimson")
  4230. v.Material = "Neon"
  4231. end
  4232. end
  4233. elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then
  4234. resetmode()
  4235. end
  4236. if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then
  4237. ModeOfGlitch = 1000000
  4238. storehumanoidWS = 100
  4239. hum.WalkSpeed = 100
  4240. rainbowmode = false
  4241. chaosmode = false
  4242. RecolorTextAndRename("Creeper", Color3.new(22, 22, 22), Color3.new(72, 61, 139))
  4243. newTheme("rbxassetid://740529240", 0, 1, 1)
  4244. MAINRUINCOLOR = BrickColor.new("Crimson")
  4245. for i, v in pairs(mw2:GetChildren()) do
  4246. if v:IsA("Part") then
  4247. v.BrickColor = MAINRUINCOLOR
  4248. v.Material = "Neon"
  4249. end
  4250. end
  4251. for i, v in pairs(mw1:GetChildren()) do
  4252. if v:IsA("Part") then
  4253. v.Transparency = 0
  4254. v.BrickColor = MAINRUINCOLOR
  4255. v.Material = "Neon"
  4256. end
  4257. end
  4258. for i, v in pairs(m:GetChildren()) do
  4259. if v:IsA("Part") then
  4260. v.Color = Color3.new(72, 61, 139)
  4261. v.Material = "Neon"
  4262. end
  4263. end
  4264. for i, v in pairs(m2:GetChildren()) do
  4265. if v:IsA("Part") then
  4266. v.Color = Color3.new(1, 12, 25)
  4267. v.Material = "Neon"
  4268. end
  4269. end
  4270. for i, v in pairs(m3:GetChildren()) do
  4271. if v:IsA("Part") then
  4272. v.Color = Color3.new(255, 255, 255)
  4273. v.Material = "Neon"
  4274. end
  4275. end
  4276. for i, v in pairs(extrawingmod1:GetChildren()) do
  4277. if v:IsA("Part") then
  4278. v.Transparency = 0
  4279. v.Color = Color3.new(22, 22, 22)
  4280. v.Material = "Neon"
  4281. end
  4282. end
  4283. for i, v in pairs(extrawingmod2:GetChildren()) do
  4284. if v:IsA("Part") then
  4285. v.Transparency = 0
  4286. v.Color = Color3.new(255, 255, 255)
  4287. v.Material = "Neon"
  4288. end
  4289. end
  4290. elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then
  4291. resetmode()
  4292. end
  4293. if k == "f" and attack == false and ModeOfGlitch ~= 1000000 then
  4294. ModeOfGlitch = 1000000
  4295. storehumanoidWS = 50
  4296. hum.WalkSpeed = 50
  4297. rainbowmode = false
  4298. chaosmode = false
  4299. RecolorTextAndRename("Shattered",Color3.new(1,1,1),Color3.new(0,1,0),"Antique")
  4300. newTheme("rbxassetid://969583926",0,1,1)
  4301. MAINRUINCOLOR = BrickColor.new("Camo")
  4302. for i, v in pairs(mw2:GetChildren()) do
  4303. if v:IsA("Part") then
  4304. v.BrickColor = MAINRUINCOLOR
  4305. v.Material = "Neon"
  4306. end
  4307. end
  4308. for i, v in pairs(mw1:GetChildren()) do
  4309. if v:IsA("Part") then
  4310. v.Transparency = 0
  4311. v.BrickColor = BrickColor.new("Fog")
  4312. v.Material = "Neon"
  4313. end
  4314. end
  4315. for i, v in pairs(m:GetChildren()) do
  4316. if v:IsA("Part") then
  4317. v.BrickColor = BrickColor.new("Camo")
  4318. v.Material = "Neon"
  4319. end
  4320. end
  4321. for i, v in pairs(m2:GetChildren()) do
  4322. if v:IsA("Part") then
  4323. v.BrickColor = BrickColor.new("Camo")
  4324. v.Material = "Neon"
  4325. end
  4326. end
  4327. for i, v in pairs(m3:GetChildren()) do
  4328. if v:IsA("Part") then
  4329. v.BrickColor = BrickColor.new("Camo")
  4330. v.Material = "Neon"
  4331. end
  4332. end
  4333. for i, v in pairs(extrawingmod1:GetChildren()) do
  4334. if v:IsA("Part") then
  4335. v.Transparency = 0
  4336. v.BrickColor = BrickColor.new("Fog")
  4337. v.Material = "Neon"
  4338. end
  4339. end
  4340. for i, v in pairs(extrawingmod2:GetChildren()) do
  4341. if v:IsA("Part") then
  4342. v.Transparency = 0
  4343. v.BrickColor = BrickColor.new("Camo")
  4344. v.Material = "Neon"
  4345. end
  4346. end
  4347. elseif k == "f" and attack == false and ModeOfGlitch == 8787 then
  4348. resetmode()
  4349. end
  4350. if k == "g" and attack == false and ModeOfGlitch ~= 5 then
  4351. ModeOfGlitch = 5
  4352. storehumanoidWS = 16
  4353. hum.WalkSpeed = 16
  4354. rainbowmode = false
  4355. chaosmode = false
  4356. RecolorTextAndRename("Loneliness", Color3.new(0, 0, 0), Color3.new(255, 255, 255))
  4357. newTheme("rbxassetid://723652641", 0, 1, 1)
  4358. ModeOfGlitch = 1
  4359. MAINRUINCOLOR = BrickColor.new("Really black")
  4360. for i, v in pairs(mw2:GetChildren()) do
  4361. if v:IsA("Part") then
  4362. v.BrickColor = MAINRUINCOLOR
  4363. v.Material = "Neon"
  4364. end
  4365. end
  4366. for i, v in pairs(mw1:GetChildren()) do
  4367. if v:IsA("Part") then
  4368. v.Transparency = 1
  4369. v.BrickColor = MAINRUINCOLOR
  4370. v.Material = "Neon"
  4371. end
  4372. end
  4373. for i, v in pairs(m:GetChildren()) do
  4374. if v:IsA("Part") then
  4375. v.Color = Color3.new(0, 0, 0)
  4376. v.Material = "Neon"
  4377. end
  4378. end
  4379. for i, v in pairs(m2:GetChildren()) do
  4380. if v:IsA("Part") then
  4381. v.Color = Color3.new(0, 0, 0)
  4382. v.Material = "Neon"
  4383. end
  4384. end
  4385. for i, v in pairs(m3:GetChildren()) do
  4386. if v:IsA("Part") then
  4387. v.Color = Color3.new(0, 0, 0)
  4388. v.Material = "Neon"
  4389. end
  4390. end
  4391. for i, v in pairs(extrawingmod1:GetChildren()) do
  4392. if v:IsA("Part") then
  4393. v.Transparency = 1
  4394. v.Color = Color3.new(0, 0, 0)
  4395. v.Material = "Neon"
  4396. end
  4397. end
  4398. for i, v in pairs(extrawingmod2:GetChildren()) do
  4399. if v:IsA("Part") then
  4400. v.Transparency = 1
  4401. v.Color = Color3.new(0, 0, 0)
  4402. v.Material = "Neon"
  4403. end
  4404. end
  4405. elseif k == "g" and attack == false and ModeOfGlitch == 1000000 then
  4406. resetmode()
  4407. end
  4408. if k == "l" and toggleTag == false then
  4409. toggleTag = true
  4410. text.TextTransparency = 0
  4411. text.TextStrokeTransparency = 0
  4412. elseif k == "l" and toggleTag == true then
  4413. toggleTag = false
  4414. text.TextTransparency = 1
  4415. text.TextStrokeTransparency = 1
  4416. end
  4417. if k == "z" and attack == false and ModeOfGlitch == 1 then
  4418. ExtinctiveHeartbreak()
  4419. elseif k == "z" and attack == false and ModeOfGlitch == 2 then
  4420. PureBomb()
  4421. elseif k == "z" and attack == false and ModeOfGlitch == 3 then
  4422. scattercorrupt()
  4423. wait(5)
  4424. ChaosGroundStrike()
  4425. elseif k == "z" and attack == false and ModeOfGlitch == 4 then
  4426. ChaosGroundStrike()
  4427. elseif k == "z" and attack == false and ModeOfGlitch == 5 then
  4428. ExtinctiveHeartBreak()
  4429. elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then
  4430. UniversalSpark()
  4431. elseif k == "m" and attack == false and ModeOfGlitch == 1000000 then
  4432. scattercorrupt()
  4433. wait(1)
  4434. yinyangi()
  4435. elseif k == "m" and attack == false and ModeOfGlitch == 5 then
  4436. scattercorrupt()
  4437. elseif k == "z" and attack == false and ModeOfGlitch == 6 then
  4438. yinyangi()
  4439. elseif k == "b" and attack == false and ModeOfGlitch == 5 then
  4440. Wip()
  4441. elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then
  4442. Wip()
  4443. elseif k == "x" and attack == false and ModeOfGlitch == 1000000 then
  4444. ChaosBegone()
  4445. wait(5)
  4446. ChaosGroundStrike()
  4447.  
  4448. end
  4449. if k == "m" and attack == false and ModeOfGlitch == 4 then
  4450. ChaosBegone()
  4451. end
  4452. end)
  4453. coroutine.resume(coroutine.create(function()
  4454. while true do
  4455. swait(2)
  4456. if rainbowmode == true or ModeOfGlitch == 6 then
  4457. sphereMK(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -6, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, MAINRUINCOLOR, 0)
  4458. end
  4459. end
  4460. end))
  4461. coroutine.resume(coroutine.create(function()
  4462. while true do
  4463. swait(0.5)
  4464. if ModeOfGlitch == 1000000 then
  4465. sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0)
  4466. end
  4467. end
  4468. end))
  4469. coroutine.resume(coroutine.create(function()
  4470. while true do
  4471. swait(2)
  4472. if chaosmode == true then
  4473. RecolorTextAndRename("Stressed", Color3.new(0, 0, 0), BrickColor.random().Color)
  4474. for i, v in pairs(mw1:GetChildren()) do
  4475. if v:IsA("Part") then
  4476. v.Transparency = 0.75
  4477. v.BrickColor = BrickColor.random()
  4478. v.Material = "Neon"
  4479. end
  4480. end
  4481. for i, v in pairs(m2:GetChildren()) do
  4482. if v:IsA("Part") then
  4483. v.BrickColor = BrickColor.random()
  4484. v.Material = "Neon"
  4485. end
  4486. end
  4487. end
  4488. end
  4489. end))
  4490. Humanoid.Name = "STARGLITCHER"
  4491. Humanoid.MaxHealth = math.huge
  4492. Humanoid.Health = math.huge
  4493. Instance.new("ForceField", char).Visible = false
  4494. Humanoid.Animator.Parent = nil
  4495. idleanim = 0.4
  4496. while true do
  4497. if rainbowmode == true then
  4498. RecolorTextAndRename("Depressed", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500))
  4499. MAINRUINCOLOR = BrickColor.new("White")
  4500. for i, v in pairs(m:GetChildren()) do
  4501. if v:IsA("Part") then
  4502. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4503. end
  4504. end
  4505. for i, v in pairs(m2:GetChildren()) do
  4506. if v:IsA("Part") then
  4507. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4508. end
  4509. end
  4510. for i, v in pairs(m3:GetChildren()) do
  4511. if v:IsA("Part") then
  4512. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4513. end
  4514. end
  4515. for i, v in pairs(mw1:GetChildren()) do
  4516. if v:IsA("Part") then
  4517. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4518. v.Material = "Neon"
  4519. end
  4520. end
  4521. for i, v in pairs(mw2:GetChildren()) do
  4522. if v:IsA("Part") then
  4523. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4524. v.Material = "Neon"
  4525. end
  4526. end
  4527. end
  4528. CameraManager()
  4529. swait()
  4530. lwing1weld.C1 = clerp(lwing1weld.C1, cf(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(12.5 + 5 * math.cos(sine / 32))), 0.3)
  4531. lwing2weld.C1 = clerp(lwing2weld.C1, cf(3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(25 + 7.5 * math.cos(sine / 32))), 0.3)
  4532. lwing3weld.C1 = clerp(lwing3weld.C1, cf(3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(37.5 + 10 * math.cos(sine / 32))), 0.3)
  4533. lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 32))), 0.3)
  4534. lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 32))), 0.3)
  4535. lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 32))), 0.3)
  4536. rwing1weld.C1 = clerp(rwing1weld.C1, cf(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(-12.5 - 5 * math.cos(sine / 32))), 0.3)
  4537. rwing2weld.C1 = clerp(rwing2weld.C1, cf(-3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(-25 - 7.5 * math.cos(sine / 32))), 0.3)
  4538. rwing3weld.C1 = clerp(rwing3weld.C1, cf(-3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(-37.5 - 10 * math.cos(sine / 32))), 0.3)
  4539. rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 32))), 0.3)
  4540. rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 32))), 0.3)
  4541. rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 32))), 0.3)
  4542. sine = sine + change
  4543. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  4544. local velderp = RootPart.Velocity.y
  4545. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  4546. if equipped == true or equipped == false then
  4547. if attack == false then
  4548. idle = idle + 1
  4549. else
  4550. idle = 0
  4551. end
  4552. if not (idle >= 500) or attack == false then
  4553. end
  4554. if RootPart.Velocity.y > 1 and hitfloor == nil then
  4555. Anim = "Jump"
  4556. if attack == false then
  4557. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  4558. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
  4559. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  4560. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.1)
  4561. RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(25)), 0.1)
  4562. LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(-25)), 0.1)
  4563. end
  4564. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  4565. Anim = "Fall"
  4566. if attack == false then
  4567. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  4568. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
  4569. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4570. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4571. RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  4572. LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  4573. end
  4574. elseif torvel < 1 and hitfloor ~= nil then
  4575. Anim = "Idle"
  4576. if attack == false then
  4577. if ModeOfGlitch == 1 then
  4578. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10 - 2.5 * math.cos(sine / 32)), math.rad(-20), math.rad(0)), 0.1)
  4579. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10 + 2.5 * math.cos(sine / 32))), 0.1)
  4580. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(10 - 2 * math.cos(sine / 32)), math.rad(0), math.rad(20)), 0.1)
  4581. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 32)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(-20 - 5 * math.cos(sine / 0.465))), 0.1)
  4582. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
  4583. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
  4584. elseif ModeOfGlitch == 2 or ModeOfGlitch == 6127843 then
  4585. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4586. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4587. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4588. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
  4589. RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(30 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1)
  4590. LW.C0 = clerp(LW.C0, cf(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(40 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1)
  4591. elseif ModeOfGlitch == 3 then
  4592. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 - 1 * math.cos(sine / 34))), 0.1)
  4593. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4594. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-20)), 0.1)
  4595. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(20)), 0.1)
  4596. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
  4597. LW.C0 = clerp(LW.C0, cf(-1.5, 0.75, 0) * angles(math.rad(170), math.rad(-20), math.rad(20)), 0.1)
  4598. elseif ModeOfGlitch == 4 then
  4599. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(20)), 0.1)
  4600. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(-20)), 0.1)
  4601. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 32)) * angles(math.rad(20 - 0.5 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1)
  4602. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
  4603. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
  4604. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
  4605. elseif ModeOfGlitch == 5 then
  4606. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4607. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4608. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4609. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
  4610. RW.C0 = clerp(RW.C0, cf(1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.1)
  4611. LW.C0 = clerp(LW.C0, cf(-1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.1)
  4612.  
  4613. elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
  4614. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-10)), 0.1)
  4615. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(10)), 0.1)
  4616. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4617. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15), math.rad(0), math.rad(0)), 0.1)
  4618. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20 + 2.5 * math.cos(sine / 28))), 0.1)
  4619. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20 - 2.5 * math.cos(sine / 28))), 0.1)
  4620. end
  4621. end
  4622. elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
  4623. Anim = "Walk"
  4624. if attack == false then
  4625. if ModeOfGlitch == 1 then
  4626. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4627. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4628. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
  4629. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 5 * math.cos(sine / 0.325)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
  4630. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
  4631. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
  4632. elseif ModeOfGlitch == 4 then
  4633. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(5 + 25 * math.cos(sine / 12))), 0.1)
  4634. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(-5 + 25 * math.cos(sine / 12))), 0.1)
  4635. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 8)) * angles(math.rad(12.5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 12))), 0.1)
  4636. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
  4637. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 - 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
  4638. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
  4639. elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 then
  4640. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4641. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4642. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
  4643. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
  4644. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
  4645. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 45 * math.cos(sine / 8)), math.rad(0), math.rad(-10 + 10 * math.cos(sine / 4))), 0.1)
  4646. end
  4647. end
  4648. elseif torvel >= 22 and hitfloor ~= nil then
  4649. Anim = "Run"
  4650. if attack == false then
  4651. if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 then
  4652. RH.C0 = clerp(RH.C0, cf(1, -0.75 - 0.25 * math.cos(sine / 3), -0.25 - 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
  4653. LH.C0 = clerp(LH.C0, cf(-1, -0.75 + 0.25 * math.cos(sine / 3), -0.25 + 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
  4654. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.125 + 0.125 * math.cos(sine / 3)) * angles(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(sine / 6))), 0.1)
  4655. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 15 * math.cos(sine / 6))), 0.1)
  4656. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 155 * math.cos(sine / 6)), math.rad(0), math.rad(5 - 10 * math.cos(sine / 3))), 0.1)
  4657. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 155 * math.cos(sine / 6)), math.rad(0), math.rad(-5 + 10 * math.cos(sine / 3))), 0.1)
  4658. elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
  4659. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
  4660. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
  4661. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  4662. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  4663. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(30 + 2.5 * math.cos(sine / 28))), 0.2)
  4664. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30 - 2.5 * math.cos(sine / 28))), 0.2)
  4665. end
  4666. end
  4667. end
  4668. end
  4669. end
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