Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -- / rocky2u's command script
- -- / roblox : sethmilkman
- -- / v3rm : rocky2u
- local ADMINS = {stxdios}
- local BANS = {21799524, 133122258, 103000855, 17278822, 149137060, 61967286, 21640881, 4879029}
- -- / stuff
- local VERSION = '1.5.7'
- local PATCH, SPATCH = '01', '02'
- local UPDATED = '9/7/2016'
- local CHANGES = [[
- - removed custom commands, will add better way in future
- ]]
- local CHANGELOG = ' UPDATED : ' .. UPDATED .. '\n VERSION : ' .. VERSION .. ' ' .. SPATCH .. '\n\n [ ' .. VERSION .. ' ' .. PATCH .. ' ] \n' .. CHANGES
- local gCoreGui = game:GetService('CoreGui')
- local gPlayers = game:GetService('Players')
- local gLighting = game:GetService('Lighting')
- local gWorkspace = game:GetService('Workspace')
- local LP = gPlayers.LocalPlayer
- local MOUSE = LP:GetMouse()
- local SERVICES = {}
- local COMMANDS = {}
- local STD = {}
- SERVICES.EVENTS = {}
- local C_PREFIX = ';'
- local S_PREFIX = '\\'
- local SPLIT = ' '
- for i,v in pairs(gCoreGui:GetChildren()) do if v.Name == 'cmdbar_seth' or v.Name == 'notify_seth' then v:remove(); end; end
- function UPDATE_CHAT(PLAYER) local C = PLAYER.Chatted:connect(function(M) if CHECK_ADMIN(PLAYER) then DEXECUTE(M, PLAYER) end end); table.insert(SERVICES.EVENTS, C); end
- STD.TABLE = function(T, V) if not T then return false; end; for i,v in pairs(T) do if v == V then return true; end; end; return false; end
- STD.ENDAT = function(S, V) local SF = S:find(V); if SF then return S:sub(0, SF - string.len(V)), true; else return S, false; end; end
- function CHECK_ADMIN(PLAYER) for i,v in pairs(ADMINS) do if PLAYER.Name == v then return true; end; end; if PLAYER == LP then return true; end return false; end
- function EXECUTE(STRING) spawn(function() local S, L = loadstring(STRING); if not S then error(L); else S(); end; end); end
- function FCOMMAND(COMMAND) for i,v in pairs(COMMANDS) do if v.N:lower() == COMMAND:lower() or STD.TABLE(v.A, COMMAND:lower()) then return v; end; end; end
- function GCOMMAND(M) local CMD, HS = STD.ENDAT(M:lower(), SPLIT); if HS then return {CMD, true} else return {CMD, false}; end; end
- function GPREFIX(STRING) if STRING:sub(1, string.len(C_PREFIX)) == C_PREFIX then return {'COMMAND', string.len(C_PREFIX) + 1}; elseif STRING:sub(1, string.len(S_PREFIX)) == S_PREFIX then return {'EXECUTE', string.len(S_PREFIX) + 1}; end return; end
- function GARGS(STRING) local A = {}; local NA = nil; local HS = nil; local S = STRING; repeat NA, HS = STD.ENDAT(S:lower(), SPLIT); if NA ~= '' then table.insert(A, NA); S = S:sub(string.len(NA) + string.len(SPLIT) + 1); end; until not HS; return A; end
- function ECOMMAND(STRING, SPEAKER) local SCMD, A, CMD; SCMD = GCOMMAND(STRING); CMD = FCOMMAND(SCMD[1]); if not CMD then return; end; A = STRING:sub(string.len(SCMD[1]) + string.len(SPLIT) + 1); local ARGS = GARGS(A); CA = GCAPARGS(A); pcall(function() CMD.F(ARGS, SPEAKER); end); end;
- function DEXECUTE(STRING, SPEAKER) if not CHECK_ADMIN(SPEAKER) then return; end; STRING = STRING:gsub('/e ', ''); local GP = GPREFIX(STRING); if not GP then return; end; STRING = STRING:sub(GP[2]); if GP[1] == 'EXECUTE' then EXECUTE(STRING); elseif GP[1] == 'COMMAND' then ECOMMAND(STRING, SPEAKER); end; end
- _G.cmd_seth = ECOMMAND
- for i,v in pairs(gPlayers:GetPlayers()) do UPDATE_CHAT(v); end
- gPlayers.PlayerAdded:connect(function(PLAYER) UPDATE_CHAT(PLAYER); end)
- function ADD_COMMAND(N, D, A, F) table.insert(COMMANDS, {N = N, D = D, A = A, F = F}); end
- function GET_PLAYER(NAME, SPEAKER)
- local NAME_TABLE = {}
- NAME = NAME:lower()
- if NAME == 'me' then
- table.insert(NAME_TABLE, SPEAKER.Name)
- elseif NAME == 'others' then
- for i,v in pairs(gPlayers:GetPlayers()) do if v:IsA('Player') then if v.Name ~= SPEAKER.Name then table.insert(NAME_TABLE, v.Name); end; end; end
- elseif NAME == 'all' then
- for i,v in pairs(gPlayers:GetPlayers()) do if v:IsA('Player') then table.insert(NAME_TABLE, v.Name); end; end
- elseif NAME == 'random' then
- table.insert(NAME_TABLE, gPlayers:GetPlayers()[math.random(1, #gPlayers:GetPlayers())].Name)
- elseif NAME == 'team' then
- for i,v in pairs(gPlayers:GetPlayers()) do if v.TeamColor == LP.TeamColor then table.insert(NAME_TABLE, v.Name); end; end
- elseif NAME == 'nonadmins' then
- for i,v in pairs(gPlayers:GetPlayers()) do if not CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end; end;
- elseif NAME == 'admins' then
- for i,v in pairs(gPlayers:GetPlayers()) do if CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end; end;
- elseif NAME == 'nonfriends' then
- for i,v in pairs(gPlayers:GetPlayers()) do if not v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end; end;
- elseif NAME == 'friends' then
- for i,v in pairs(gPlayers:GetPlayers()) do if v ~= SPEAKER and v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end; end;
- elseif NAME == 'nonguests' then
- for i,v in pairs(gPlayers:GetPlayers()) do if v.userId > 0 then table.insert(NAME_TABLE, v.Name) end; end;
- elseif NAME == 'guests' then
- for i,v in pairs(gPlayers:GetPlayers()) do if v.userId < 0 then table.insert(NAME_TABLE, v.Name) end; end;
- else
- for i,v in pairs(gPlayers:GetPlayers()) do local L_NAME = v.Name:lower(); local F = L_NAME:find(NAME); if F == 1 then table.insert(NAME_TABLE, v.Name); end; end;
- end
- return NAME_TABLE
- end
- GCAPARGS = function(STRING) local A = {}; local NA = nil; local HS = nil; local S = STRING; repeat NA, HS = STD.ENDAT(S, SPLIT); if NA ~= '' then table.insert(A, NA); S = S:sub(string.len(NA) + string.len(SPLIT) + 1); end; until not HS; return A; end
- function GLS(LOWER, START) local AA = ''; for i,v in pairs(CA) do if i > START then if AA ~= '' then AA = AA .. ' ' .. v; else AA = AA .. v; end; end; end; if not LOWER then return AA; else string.lower(AA); end; end
- -- / stuff
- local printStuff = '[ Rocky2u\'s CMDs ] : '
- local DATA = game:GetObjects('rbxassetid://291592144')[1]
- _G.seth_data = DATA
- local CMDbar = DATA.guis.cmdbar_seth.CMDbar; CMDbar.Parent.Parent = gCoreGui
- local notify_seth = DATA.guis.notify_seth:Clone(); notify_seth.Parent = gCoreGui
- local being_looped = DATA.being_looped
- wait()
- local NOCLIP, JESUSFLY, SWIM = false, false, false
- game:GetService('RunService').Stepped:connect(function()
- if NOCLIP then
- if FIND_CHILD(LP.Character, 'Humanoid') then LP.Character.Humanoid:ChangeState(11) end
- elseif JESUSFLY then
- if FIND_CHILD(LP.Character, 'Humanoid') then LP.Character.Humanoid:ChangeState(12) end
- elseif SWIM then
- if FIND_CHILD(LP.Character, 'Humanoid') then LP.Character.Humanoid:ChangeState(4) end
- end
- end)
- function FIND_CHILD(PATH, NAME) if PATH:FindFirstChild(NAME) then return true; end; return false; end
- local canNotify = true
- function NOTIFY(M, R, G, B)
- if notify_seth and canNotify then
- canNotify = false
- notify_seth.NOTIFY.NOTE.BAR.BackgroundColor3 = Color3.new(R, G, B)
- notify_seth.NOTIFY:TweenPosition(UDim2.new(0, 0, 0.7, 0), 'InOut', 'Quad', 0.5, false)
- notify_seth.NOTIFY.NOTE.Text = M
- wait(2.5)
- notify_seth.NOTIFY:TweenPosition(UDim2.new(0, -200, 0.7, 0), 'InOut', 'Quad', 0.5, false)
- wait(1)
- canNotify = true
- end
- end
- function GET_CONTEXT()
- local CONTEXT = 2
- local S, E = pcall(function() Instance.new('ImageButton'):SetVerb('Stop'); end)
- if S then CONTEXT = 4; end;
- S, E = pcall(function() return gCoreGui; end)
- if S then CONTEXT = 5; end;
- S, E = pcall(function() gPlayers.LocalPlayer:SetWebPersonalServerRank(1) end)
- if E then if E == 'setWebPersonalServerRank should be called from server' then CONTEXT = 7 end end
- return CONTEXT
- end
- function LOAD_SETH()
- spawn(function()
- local load_seth = DATA.guis.loader_seth:Clone(); load_seth.Parent = gCoreGui
- load_seth.MAIN:TweenSizeAndPosition(UDim2.new(0, 300, 0, 200), UDim2.new(0.5, -150, 0.5, -100), 'Out', 'Quad', 0.5, false); wait(0.5)
- load_seth.MAIN.TEXT.Text = 'Rocky2u\'s\nCommand Script'
- repeat wait() load_seth.MAIN.TEXT.TextTransparency = load_seth.MAIN.TEXT.TextTransparency - 0.1 until load_seth.MAIN.TEXT.TextTransparency < 0; wait(1)
- if not gWorkspace.FilteringEnabled then load_seth.MAIN.FE.Text = ' Filtering is disabled'; elseif gWorkspace.FilteringEnabled then load_seth.MAIN.FE.Text = ' Filtering is ENABLED'; end; load_seth.MAIN.FE.TextTransparency = 0; wait(1)
- load_seth.MAIN.COMMANDS.Text = ' ' .. #COMMANDS .. ' commands'; load_seth.MAIN.COMMANDS.TextTransparency = 0; wait(1)
- load_seth.MAIN.IDENTITY.Text = ' Identity level is ' .. GET_CONTEXT(); load_seth.MAIN.IDENTITY.TextTransparency = 0; wait(1)
- load_seth.MAIN.WELCOME.Text = ' Welcome, ' .. LP.Name; load_seth.MAIN.WELCOME.TextTransparency = 0; wait(1)
- load_seth.MAIN.C.Text = ' Made by SethMilkman'; load_seth.MAIN.C.TextTransparency = 0; wait(5)
- for i,v in pairs(load_seth.MAIN:GetChildren()) do if v:IsA('TextLabel')and v.Name ~= 'TEXT' then v.TextTransparency = 1; end; end; wait()
- repeat wait() load_seth.MAIN.TEXT.TextTransparency = load_seth.MAIN.TEXT.TextTransparency + 0.1 until load_seth.MAIN.TEXT.TextTransparency == 1
- load_seth.MAIN:TweenSizeAndPosition(UDim2.new(0, 0, 0, 0), UDim2.new(0.5, 0, 0.5, 0), 'Out', 'Quad', 0.5)
- wait(1)
- load_seth.MAIN:remove()
- end)
- end
- function KICK(PLAYER)
- spawn(function()
- local function SKICK()
- if PLAYER.Character and FIND_CHILD(PLAYER.Character, 'HumanoidRootPart') then
- local SP = Instance.new('SkateboardPlatform', PLAYER.Character); SP.Position = Vector3.new(1000000, 1000000, 1000000); SP.Transparency = 1
- PLAYER.Character.HumanoidRootPart.CFrame = SP.CFrame
- end
- end
- spawn(function()
- repeat wait()
- if PLAYER ~= nil then
- SKICK()
- end
- until not FIND_CHILD(gPlayers, PLAYER.Name)
- if not FIND_CHILD(gPlayers, PLAYER.Name) then
- print (printStuff .. 'removed ' .. PLAYER.Name)
- end
- end)
- end)
- end
- function FIX_LIGHTING()
- gLighting.Ambient = Color3.new(0.5, 0.5, 0.5)
- gLighting.Brightness = 1
- gLighting.GlobalShadows = true
- gLighting.Outlines = false
- gLighting.TimeOfDay = 14
- gLighting.FogEnd = 100000
- end
- function MESSAGE(HEADER, MESSAGE, PLAYER)
- local BV = Instance.new('BoolValue', DATA.messages)
- BV.Name = PLAYER.Name .. '_MSG'
- for i = 1, 3 do
- local RT, RC = game:GetService('InsertService'):LoadAsset(98253592):GetChildren()[1], game:GetService('InsertService'):LoadAsset(284135286):GetChildren()[1]
- RT.TabletGui:remove()
- local R = RC.Script.Remover:Clone()
- local msgGUI = DATA.guis.message_seth:Clone()
- msgGUI.Name = 'TabletGui'
- msgGUI.Parent = RT
- msgGUI.MAIN.header.Text = HEADER
- msgGUI.MAIN.message.Text = MESSAGE
- R.Parent = msgGUI
- R.Disabled = false
- local tNAME = ''
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Tool') then
- tNAME = v.Name
- end
- end
- PLAYER.Character.Humanoid:EquipTool(RT)
- PLAYER.Character.ROBLOXTablet:remove()
- if tNAME ~= '' then
- PLAYER.Backpack[tNAME].Parent = PLAYER.Character
- end
- wait(1.9)
- end
- BV:remove()
- end
- function HINT(MESSAGE)
- for i,v in pairs(gPlayers:GetPlayers()) do
- local BV = Instance.new('BoolValue', DATA.hints)
- BV.Name = v.Name .. '_MSG'
- for i = 1, 3 do
- local RT, RC = game:GetService('InsertService'):LoadAsset(98253592):GetChildren()[1], game:GetService('InsertService'):LoadAsset(284135286):GetChildren()[1]
- RT.TabletGui:remove()
- local R = RC.Script.Remover:Clone()
- local SG = Instance.new('ScreenGui', RT)
- local HINT = Instance.new('Hint', SG)
- SG.Name = 'TabletGui'
- HINT.Text = MESSAGE
- R.Parent = SG
- R.Disabled = false
- local tNAME = ''
- for i,v in pairs(v.Character:GetChildren()) do
- if v:IsA('Tool') then
- tNAME = v.Name
- end
- end
- v.Character.Humanoid:EquipTool(RT)
- v.Character.ROBLOXTablet:remove()
- if tNAME ~= '' then
- v.Backpack[tNAME].Parent = v.Character
- end
- wait(1.9)
- end
- BV:remove()
- end
- end
- function COLOR(PLAYER, BCOLOR)
- for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') then v:remove(); elseif v:IsA('ShirtGraphic') then v.Archivable = false; v.Graphic = ''; end; end;
- for i,v in pairs(PLAYER.Character.Head:GetChildren()) do if v:IsA('Decal') then v:remove(); end; end;
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.BrickColor = BrickColor.new(BCOLOR)
- elseif v:IsA('Hat') then
- v.Handle.BrickColor = BrickColor.new(BCOLOR)
- for a,b in pairs(v.Handle:GetChildren()) do
- if b:IsA('SpecialMesh') then
- b.TextureId = ''
- end
- end
- end
- end
- end
- function LAG(PLAYER)
- local POS = CFrame.new(math.random(-100000, 100000), math.random(-100000, 100000), math.random(-100000, 100000))
- spawn(function()
- repeat wait()
- if PLAYER and PLAYER.Character then
- PLAYER.CameraMode = 'LockFirstPerson'
- PLAYER.Character.HumanoidRootPart.CFrame = POS
- PLAYER.Character.Torso.Anchored = true
- Instance.new('ForceField', PLAYER.Character)
- Instance.new('Smoke', PLAYER.Character.Head)
- end
- until not FIND_CHILD(gPlayers, PLAYER.Name)
- end)
- end
- local FLYING = false
- if LP.Character and FIND_CHILD(LP.Character, 'Humanoid') then
- LP.Character.Humanoid.Died:connect(function() FLYING = false; end)
- end
- function sFLY()
- repeat wait() until LP and LP.Character and FIND_CHILD(LP.Character, 'Torso') and FIND_CHILD(LP.Character, 'Humanoid')
- repeat wait() until MOUSE
- local T = LP.Character.Torso
- local CONTROL = {F = 0, B = 0, L = 0, R = 0}
- local lCONTROL = {F = 0, B = 0, L = 0, R = 0}
- local SPEED = 0
- local function FLY()
- FLYING = true
- local BG = Instance.new('BodyGyro', T)
- local BV = Instance.new('BodyVelocity', T)
- BG.P = 9e4
- BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- BG.cframe = T.CFrame
- BV.velocity = Vector3.new(0, 0.1, 0)
- BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
- spawn(function()
- repeat wait()
- LP.Character.Humanoid.PlatformStand = true
- if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then
- SPEED = 50
- elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then
- SPEED = 0
- end
- if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then
- BV.velocity = ((gWorkspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((gWorkspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) - gWorkspace.CurrentCamera.CoordinateFrame.p)) * SPEED
- lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
- elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0 then
- BV.velocity = ((gWorkspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((gWorkspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) - gWorkspace.CurrentCamera.CoordinateFrame.p)) * SPEED
- else
- BV.velocity = Vector3.new(0, 0.1, 0)
- end
- BG.cframe = gWorkspace.CurrentCamera.CoordinateFrame
- until not FLYING
- CONTROL = {F = 0, B = 0, L = 0, R = 0}
- lCONTROL = {F = 0, B = 0, L = 0, R = 0}
- SPEED = 0
- BG:remove()
- BV:remove()
- LP.Character.Humanoid.PlatformStand = false
- end)
- end
- MOUSE.KeyDown:connect(function(KEY)
- if KEY:lower() == 'w' then
- CONTROL.F = 1
- elseif KEY:lower() == 's' then
- CONTROL.B = -1
- elseif KEY:lower() == 'a' then
- CONTROL.L = -1
- elseif KEY:lower() == 'd' then
- CONTROL.R = 1
- end
- end)
- MOUSE.KeyUp:connect(function(KEY)
- if KEY:lower() == 'w' then
- CONTROL.F = 0
- elseif KEY:lower() == 's' then
- CONTROL.B = 0
- elseif KEY:lower() == 'a' then
- CONTROL.L = 0
- elseif KEY:lower() == 'd' then
- CONTROL.R = 0
- end
- end)
- FLY()
- end
- function NOFLY()
- FLYING = false
- LP.Character.Humanoid.PlatformStand = false
- end
- function resetModel(MODEL)
- for i,v in pairs(MODEL:GetChildren()) do
- if v:IsA('Part') and v.Name == 'LA_INFECT' or v:IsA('Part') and v.Name == 'RA_INFECT' or v:IsA('Seat') and v.Name == 'FakeTorso' then
- v:remove()
- elseif v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Hat') then
- v:remove()
- elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.Transparency = 0
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- end
- end
- for i,v in pairs(MODEL.Torso:GetChildren()) do
- if v:IsA('SpecialMesh') then
- v:remove()
- end
- end
- if FIND_CHILD(MODEL.Head, 'Mesh') then
- MODEL.Head.Mesh:remove()
- end
- if FIND_CHILD(MODEL.Torso, 'Neck') then MODEL.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(90), math.rad(180), 0); end;
- if FIND_CHILD(MODEL.Torso, 'Left Shoulder') then MODEL.Torso['Left Shoulder'].C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0); end;
- if FIND_CHILD(MODEL.Torso, 'Right Shoulder') then MODEL.Torso['Right Shoulder'].C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0); end;
- if FIND_CHILD(MODEL.Torso, 'Left Hip') then MODEL.Torso['Left Hip'].C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, math.rad(-90), 0); end;
- if FIND_CHILD(MODEL.Torso, 'Right Hip') then MODEL.Torso['Right Hip'].C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, math.rad(90), 0); end;
- end
- function updateModel(MODEL, USERNAME)
- local AppModel = gPlayers:GetCharacterAppearanceAsync(gPlayers:GetUserIdFromNameAsync(USERNAME))
- MODEL.Name = USERNAME
- for i,v in pairs(AppModel:GetChildren()) do
- if v:IsA('SpecialMesh') or v:IsA('BlockMesh') or v:IsA('CylinderMesh') then
- v.Parent = MODEL.Head
- elseif v:IsA('Decal') then
- if FIND_CHILD(MODEL.Head, 'face') then
- MODEL.Head.face.Texture = v.Texture
- else
- local FACE = Instance.new('Decal', MODEL.Head)
- FACE.Texture = v.Texture
- end
- elseif v:IsA('BodyColors') or v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
- if FIND_CHILD(MODEL, 'Body Colors') then
- MODEL['Body Colors']:remove()
- end
- v.Parent = MODEL
- elseif v:IsA('Hat') then
- v.Parent = MODEL
- v.Handle.CFrame = MODEL.Head.CFrame * CFrame.new(0, MODEL.Head.Size.Y / 2, 0) * v.AttachmentPoint:inverse()
- end
- end
- if not FIND_CHILD(MODEL.Head, 'Mesh') then
- local SM = Instance.new('SpecialMesh', MODEL.Head)
- SM.MeshType = Enum.MeshType.Head
- SM.Scale = Vector3.new(1.25, 1.25, 1.25)
- end
- end
- function CREEPER(PLAYER)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Shirt') or v:IsA('Pants') then
- v:remove()
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- end
- end
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Hat') then
- v:remove()
- end
- end
- PLAYER.Character.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(90),math.rad(180),0)
- PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(90),0)
- PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(-90),0)
- PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(90),0)
- PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(-90),0)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.BrickColor = BrickColor.new('Bright green')
- end
- end
- end
- function SHREK(PLAYER)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Hat') or v:IsA('CharacterMesh') then
- v:remove()
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- end
- end
- for i,v in pairs(PLAYER.Character.Head:GetChildren()) do
- if v:IsA('Decal') or v:IsA('SpecialMesh') then
- v:remove()
- end
- end
- if FIND_CHILD(PLAYER.Character, 'Shirt Graphic') then
- PLAYER.Character['Shirt Graphic'].Archivable = false
- PLAYER.Character['Shirt Graphic'].Graphic = ''
- end
- local M = Instance.new('SpecialMesh', PLAYER.Character.Head)
- local S = Instance.new('Shirt', PLAYER.Character)
- local P = Instance.new('Pants', PLAYER.Character)
- M.MeshType = 'FileMesh'
- M.MeshId = 'http://www.roblox.com/asset/?id=19999257'
- M.Offset = Vector3.new(-0.1, 0.1, 0)
- M.TextureId = 'http://www.roblox.com/asset/?id=156397869'
- S.ShirtTemplate = 'rbxassetid://133078194'
- P.PantsTemplate = 'rbxassetid://133078204'
- end
- function DUCK(PLAYER)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'Torso' and v.Name ~= 'HumanoidRootPart' then
- v.Transparency = 1
- elseif v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Hat') then
- v:remove()
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- end
- end
- local DUCK = Instance.new('SpecialMesh', PLAYER.Character.Torso)
- DUCK.MeshType = 'FileMesh'
- DUCK.MeshId = 'http://www.roblox.com/asset/?id=9419831'
- DUCK.TextureId = 'http://www.roblox.com/asset/?id=9419827'
- DUCK.Scale = Vector3.new(5, 5, 5)
- if FIND_CHILD(PLAYER.Character.Head, 'face') then
- PLAYER.Character.Head.face.Transparency = 1
- end
- end
- function DOG(PLAYER)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Shirt') or v:IsA('Pants') then
- v:remove()
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- end
- end
- PLAYER.Character.Torso.Transparency = 1
- PLAYER.Character.Torso.Neck.C0 = CFrame.new(0, -0.5, -2) * CFrame.Angles(math.rad(90), math.rad(180), 0)
- PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(90), 0)
- PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(-0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(-90), 0)
- PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(1.5, -1, 1.5) * CFrame.Angles(0, math.rad(90), 0)
- PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(-1.5, -1, 1.5) * CFrame.Angles(0, math.rad(-90), 0)
- local FakeTorso = Instance.new('Seat', PLAYER.Character)
- local BF = Instance.new('BodyForce', FakeTorso)
- local W = Instance.new('Weld', PLAYER.Character.Torso)
- FakeTorso.Name = 'FakeTorso'
- FakeTorso.FormFactor = 'Symmetric'
- FakeTorso.TopSurface = 0
- FakeTorso.BottomSurface = 0
- FakeTorso.Size = Vector3.new(3,1,4)
- FakeTorso.BrickColor = BrickColor.new('Brown')
- FakeTorso.CFrame = PLAYER.Character.Torso.CFrame
- BF.Force = Vector3.new(0, FakeTorso:GetMass() * 196.25, 0)
- W.Part0 = PLAYER.Character.Torso
- W.Part1 = FakeTorso
- W.C0 = CFrame.new(0, -0.5, 0)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.BrickColor = BrickColor.new('Brown')
- end
- end
- end
- function AYYLMAO(PLAYER)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Hat') then
- v:remove()
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.BrickColor = BrickColor.new('Fossil')
- end
- end
- game:GetObjects('rbxassetid://13837194')[1].Parent = PLAYER.Character
- end
- function DECALSPAM(INSTANCE, ID)
- for i,v in pairs(INSTANCE:GetChildren()) do
- if v:IsA('BasePart') then
- spawn(function()
- local FACES = {'Back', 'Bottom', 'Front', 'Left', 'Right', 'Top'}
- local CURRENT_FACE = 1
- for i = 1,6 do
- local DECAL = Instance.new('Decal', v)
- DECAL.Name = 'decal_seth'
- DECAL.Texture = 'rbxassetid://' .. ID - 1
- DECAL.Face = FACES[CURRENT_FACE]
- CURRENT_FACE = CURRENT_FACE + 1
- end
- end)
- end
- DECALSPAM(v, ID)
- end
- end
- function UNDECALSPAM(INSTANCE)
- for i,v in pairs(INSTANCE:GetChildren()) do
- if v:IsA('BasePart') then
- for a,b in pairs(v:GetChildren()) do
- if b:IsA('Decal') and b.Name == 'decal_seth' then
- b:remove()
- end
- end
- end
- UNDECALSPAM(v)
- end
- end
- function CREATE_DONG(PLAYER, DONG_COLOR)
- if FIND_CHILD(PLAYER.Character, 'DONG') then
- PLAYER.Character.DONG:remove()
- end
- local D = Instance.new('Model', PLAYER.Character)
- D.Name = 'DONG'
- local BG = Instance.new('BodyGyro', PLAYER.Character.Torso)
- local MAIN = Instance.new('Part', PLAYER.Character['DONG'])
- local M1 = Instance.new('CylinderMesh', MAIN)
- local W1 = Instance.new('Weld', PLAYER.Character.Head)
- local P1 = Instance.new('Part', PLAYER.Character['DONG'])
- local M2 = Instance.new('SpecialMesh', P1)
- local W2 = Instance.new('Weld', P1)
- local B1 = Instance.new('Part', PLAYER.Character['DONG'])
- local M3 = Instance.new('SpecialMesh', B1)
- local W3 = Instance.new('Weld', B1)
- local B2 = Instance.new('Part', PLAYER.Character['DONG'])
- local M4 = Instance.new('SpecialMesh', B2)
- local W4 = Instance.new('Weld', B2)
- MAIN.TopSurface = 0
- MAIN.BottomSurface = 0
- MAIN.Name = 'Main'
- MAIN.formFactor = 3
- MAIN.Size = Vector3.new(0.6, 2.5, 0.6)
- MAIN.BrickColor = BrickColor.new(DONG_COLOR)
- MAIN.Position = PLAYER.Character.Head.Position
- MAIN.CanCollide = false
- W1.Part0 = MAIN
- W1.Part1 = PLAYER.Character.Head
- W1.C0 = CFrame.new(0, 0.25, 2.1) * CFrame.Angles(math.rad(45), 0, 0)
- P1.Name = 'Mush'
- P1.BottomSurface = 0
- P1.TopSurface = 0
- P1.FormFactor = 3
- P1.Size = Vector3.new(0.6, 0.6, 0.6)
- P1.CFrame = CFrame.new(MAIN.Position)
- P1.BrickColor = BrickColor.new('Pink')
- P1.CanCollide = false
- M2.MeshType = 'Sphere'
- W2.Part0 = MAIN
- W2.Part1 = P1
- W2.C0 = CFrame.new(0, 1.3, 0)
- B1.Name = 'Left Ball'
- B1.BottomSurface = 0
- B1.TopSurface = 0
- B1.CanCollide = false
- B1.formFactor = 3
- B1.Size = Vector3.new(1, 1, 1)
- B1.CFrame = CFrame.new(PLAYER.Character['Left Leg'].Position)
- B1.BrickColor = BrickColor.new(DONG_COLOR)
- M3.Parent = B1
- M3.MeshType = 'Sphere'
- W3.Part0 = PLAYER.Character['Left Leg']
- W3.Part1 = B1
- W3.C0 = CFrame.new(0, 0.5, -0.5)
- B2.Name = 'Right Ball'
- B2.BottomSurface = 0
- B2.CanCollide = false
- B2.TopSurface = 0
- B2.formFactor = 3
- B2.Size = Vector3.new(1, 1, 1)
- B2.CFrame = CFrame.new(PLAYER.Character['Right Leg'].Position)
- B2.BrickColor = BrickColor.new(DONG_COLOR)
- M4.MeshType = 'Sphere'
- W4.Part0 = PLAYER.Character['Right Leg']
- W4.Part1 = B2
- W4.C0 = CFrame.new(0, 0.5, -0.5)
- end
- function SCALE(CHAR,SCAL)
- local SIZE_HAT_DATA = Instance.new('Folder', gLighting)
- SIZE_HAT_DATA.Name = 'HAT_DATA_' .. CHAR.Name
- for i,v in pairs(CHAR:GetChildren()) do
- if v:IsA('Hat') then
- v:Clone().Parent = SIZE_HAT_DATA
- wait()
- v:remove()
- end
- end
- local HEAD = CHAR.Head
- local TORSO = CHAR.Torso
- local LA = CHAR['Left Arm']
- local RA = CHAR['Right Arm']
- local LL = CHAR['Left Leg']
- local RL = CHAR['Right Leg']
- local HRP = CHAR.HumanoidRootPart
- HEAD.FormFactor = 3
- TORSO.FormFactor = 3
- LA.FormFactor = 3
- RA.FormFactor = 3
- LL.FormFactor = 3
- RL.FormFactor = 3
- HRP.FormFactor = 3
- HEAD.Size = Vector3.new(SCAL * 2, SCAL, SCAL)
- TORSO.Size = Vector3.new(SCAL * 2, SCAL * 2, SCAL)
- LA.Size = Vector3.new(SCAL, SCAL * 2, SCAL)
- RA.Size = Vector3.new(SCAL, SCAL * 2, SCAL)
- LL.Size = Vector3.new(SCAL, SCAL * 2, SCAL)
- RL.Size = Vector3.new(SCAL, SCAL * 2, SCAL)
- HRP.Size = Vector3.new(SCAL * 2, SCAL * 2, SCAL)
- local M1 = Instance.new('Motor6D', TORSO)
- local M2 = Instance.new('Motor6D', TORSO)
- local M3 = Instance.new('Motor6D', TORSO)
- local M4 = Instance.new('Motor6D', TORSO)
- local M5 = Instance.new('Motor6D', TORSO)
- local M6 = Instance.new('Motor6D', HRP)
- M1.Name = 'Neck'
- M1.Part0 = TORSO
- M1.Part1 = HEAD
- M1.C0 = CFrame.new(0, 1 * SCAL, 0) * CFrame.Angles(-1.6, 0, 3.1)
- M1.C1 = CFrame.new(0, -0.5 * SCAL, 0) * CFrame.Angles(-1.6, 0, 3.1)
- M2.Name = 'Left Shoulder'
- M2.Part0 = TORSO
- M2.Part1 = LA
- M2.C0 = CFrame.new(-1 * SCAL, 0.5 * SCAL, 0) * CFrame.Angles(0, -1.6, 0)
- M2.C1 = CFrame.new(0.5 * SCAL, 0.5 * SCAL, 0) * CFrame.Angles(0, -1.6, 0)
- M3.Name = 'Right Shoulder'
- M3.Part0 = TORSO
- M3.Part1 = RA
- M3.C0 = CFrame.new(1 * SCAL, 0.5 * SCAL, 0) * CFrame.Angles(0, 1.6, 0)
- M3.C1 = CFrame.new(-0.5 * SCAL, 0.5 * SCAL, 0) * CFrame.Angles(0, 1.6, 0)
- M4.Name = 'Left Hip'
- M4.Part0 = TORSO
- M4.Part1 = LL
- M4.C0 = CFrame.new(-1 * SCAL, -1 * SCAL, 0) * CFrame.Angles(0, -1.6, 0)
- M4.C1 = CFrame.new(-0.5 * SCAL, 1 * SCAL, 0) * CFrame.Angles(0, -1.6, 0)
- M5.Name = 'Right Hip'
- M5.Part0 = TORSO
- M5.Part1 = RL
- M5.C0 = CFrame.new(1 * SCAL, -1 * SCAL, 0) * CFrame.Angles(0, 1.6, 0)
- M5.C1 = CFrame.new(0.5 * SCAL, 1 * SCAL, 0) * CFrame.Angles(0, 1.6, 0)
- M6.Name = 'RootJoint'
- M6.Part0 = HRP
- M6.Part1 = TORSO
- M6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
- M6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
- wait()
- for i,v in pairs(SIZE_HAT_DATA:GetChildren()) do
- if v:IsA('Hat') then
- v.Parent = CHAR
- end
- end
- SIZE_HAT_DATA:remove()
- end
- function CAPE(COLOR)
- if FIND_CHILD(LP.Character, 'Cape') then
- LP.Character.Cape:remove()
- end
- repeat
- wait()
- until LP and LP.Character and FIND_CHILD(LP.Character, 'Torso')
- local T = LP.Character.Torso
- local C = Instance.new('Part', T.Parent)
- C.Name = 'cape_seth'
- C.Anchored = false
- C.CanCollide = false
- C.TopSurface = 0
- C.BottomSurface = 0
- C.BrickColor = BrickColor.new(COLOR)
- C.Material = 'Neon'
- C.FormFactor = 'Custom'
- C.Size = Vector3.new(0.2, 0.2, 0.2)
- local M = Instance.new('BlockMesh', C)
- M.Scale = Vector3.new(9, 17.5, 0.5)
- local M1 = Instance.new('Motor', C)
- M1.Part0 = C
- M1.Part1 = T
- M1.MaxVelocity = 1
- M1.C0 = CFrame.new(0, 1.75, 0) * CFrame.Angles(0, math.rad(90), 0)
- M1.C1 = CFrame.new(0, 1, .45) * CFrame.Angles(0, math.rad(90), 0)
- local WAVE = false
- repeat wait(1 / 44)
- local ANG = 0.2
- local oldMag = T.Velocity.magnitude
- local MV = 0.1
- if WAVE then
- ANG = ANG + ((T.Velocity.magnitude / 10) * 0.05) + 1
- WAVE = false
- else
- WAVE = false
- end
- ANG = ANG + math.min(T.Velocity.magnitude / 30, 1)
- M1.MaxVelocity = math.min((T.Velocity.magnitude / 10), 0.04) + MV
- M1.DesiredAngle = -ANG
- if M1.CurrentAngle < -0.05 and M1.DesiredAngle > -.05 then
- M1.MaxVelocity = 0.04
- end
- repeat
- wait()
- until M1.CurrentAngle == M1.DesiredAngle or math.abs(T.Velocity.magnitude - oldMag) >= (T.Velocity.magnitude / 10) + 1
- if T.Velocity.magnitude < 0.1 then
- wait(0.1)
- end
- until not C or C.Parent ~= T.Parent
- end
- function INFECT(PLAYER)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Hat') or v:IsA('Part') and v.Name == 'LA_INFECT' or v:IsA('Part') and v.Name == 'RA_INFECT' or v:IsA('Shirt') or v:IsA('Pants') then
- v:remove()
- elseif v:IsA('Part') and v.Name == 'Left Arm' or v:IsA('Part') and v.Name == 'Right Arm' then
- v.Transparency = 1
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- end
- end
- local LZOMBIE_ARM = Instance.new('Part', PLAYER.Character)
- local LWELD = Instance.new('Weld', LZOMBIE_ARM)
- local RZOMBIE_ARM = Instance.new('Part', PLAYER.Character)
- local RWELD = Instance.new('Weld', RZOMBIE_ARM)
- LZOMBIE_ARM.Name = 'LA_INFECT'
- LZOMBIE_ARM.BrickColor = BrickColor.new('Medium green')
- LZOMBIE_ARM.Size = Vector3.new(1, 1, 2)
- LZOMBIE_ARM.TopSurface = 'Smooth'
- LZOMBIE_ARM.BottomSurface = 'Smooth'
- LWELD.Part0 = PLAYER.Character.Torso
- LWELD.Part1 = LZOMBIE_ARM
- LWELD.C0 = CFrame.new(-1.5, 0.5, -0.5)
- RZOMBIE_ARM.Name = 'RA_INFECT'
- RZOMBIE_ARM.BrickColor = BrickColor.new('Medium green')
- RZOMBIE_ARM.Size = Vector3.new(1, 1, 2)
- RZOMBIE_ARM.TopSurface = 'Smooth'
- RZOMBIE_ARM.BottomSurface = 'Smooth'
- RWELD.Part0 = PLAYER.Character.Torso
- RWELD.Part1 = RZOMBIE_ARM
- RWELD.C0 = CFrame.new(1.5, 0.5, -0.5)
- if FIND_CHILD(PLAYER.Character.Head, 'face') then
- PLAYER.Character.Head.face.Texture = 'rbxassetid://7074882'
- end
- for i,v in pairs (PLAYER.Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- if v.Name == 'Head' then
- v.BrickColor = BrickColor.new('Medium green')
- elseif v.Name == 'Torso' or v.Name == 'Left Leg' or v.Name == 'Right Leg' then
- v.BrickColor = BrickColor.new('Brown')
- end
- end
- end
- end
- function fWeld(zName, zParent, zPart0, zPart1, zCoco, A, B, C, D, E, F)
- local funcw = Instance.new('Weld'); funcw.Name = zName; funcw.Parent = zParent; funcw.Part0 = zPart0; funcw.Part1 = zPart1
- if (zCoco) then
- funcw.C0 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
- else
- funcw.C1 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
- end
- return funcw
- end
- function BANG(VICTIM)
- spawn(function()
- local P1 = gPlayers.LocalPlayer.Character.Torso
- local V1 = gPlayers[VICTIM].Character.Torso
- V1.Parent.Humanoid.PlatformStand = true
- P1['Left Shoulder']:remove(); local LA1 = Instance.new('Weld', P1); LA1.Part0 = P1; LA1.Part1 = P1.Parent['Left Arm']; LA1.C0 = CFrame.new(-1.5, 0, 0); LA1.Name = 'Left Shoulder'
- P1['Right Shoulder']:remove(); local RS1 = Instance.new('Weld', P1); RS1.Part0 = P1; RS1.Part1 = P1.Parent['Right Arm']; RS1.C0 = CFrame.new(1.5, 0, 0); RS1.Name = 'Right Shoulder'
- V1['Left Shoulder']:remove(); local LS2 = Instance.new('Weld', V1); LS2.Part0 = V1; LS2.Part1 = V1.Parent['Left Arm']; LS2.C0 = CFrame.new(-1.5, 0, 0); LS2.Name = 'Left Shoulder'
- V1['Right Shoulder']:remove(); local RS2 = Instance.new('Weld', V1); RS2.Part0 = V1; RS2.Part1 = V1.Parent['Right Arm']; RS2.C0 = CFrame.new(1.5, 0, 0); RS2.Name = 'Right Shoulder'
- V1['Left Hip']:remove(); local LH2 = Instance.new('Weld', V1); LH2.Part0 = V1; LH2.Part1 = V1.Parent['Left Leg']; LH2.C0 = CFrame.new(-0.5, -2, 0); LH2.Name = 'Left Hip'
- V1['Right Hip']:remove(); local RH2 = Instance.new('Weld', V1); RH2.Part0 = V1; RH2.Part1 = V1.Parent['Right Leg']; RH2.C0 = CFrame.new(0.5, -2, 0); RH2.Name = 'Right Hip'
- local D = Instance.new('Part', P1); D.TopSurface = 0; D.BottomSurface = 0; D.CanCollide = false; D.BrickColor = BrickColor.new('Pastel brown'); D.Shape = 'Ball'; D.Size = Vector3.new(1, 1, 1)
- local DM1 = Instance.new('SpecialMesh', D); DM1.MeshType = 'Sphere'; DM1.Scale = Vector3.new(0.4, 0.4, 0.4)
- fWeld('weld', P1, P1, D, true, -0.2, -1.3, -0.6, 0, 0, 0)
- local D2 = D:Clone(); D2.Parent = P1
- fWeld('weld', P1, P1, D2, true, 0.2, -1.3, -0.6, 0, 0, 0)
- local C = Instance.new('Part', P1); C.TopSurface = 0; C.BottomSurface = 0; C.CanCollide = false; C.BrickColor = BrickColor.new('Pastel brown'); C.formFactor = 'Custom'; C.Size = Vector3.new(0.4, 1.3, 0.4)
- fWeld('weld', P1, P1, C, true, 0, -1, -0.52 + (-C.Size.y / 2), math.rad(-80), 0, 0)
- local C2 = D:Clone(); C2.BrickColor = BrickColor.new('Pink'); C2.Mesh.Scale = Vector3.new(0.4, 0.62, 0.4); C2.Parent = P1
- fWeld('weld', C, C, C2, true, 0, 0 + (C.Size.y / 2), 0, math.rad(-10), 0, 0)
- local CM = Instance.new('CylinderMesh', C)
- local BL = Instance.new('Part', V1); BL.TopSurface = 0; BL.BottomSurface = 0; BL.CanCollide = false; BL.BrickColor = BrickColor.new('Pastel brown'); BL.Shape = 'Ball'; BL.Size = Vector3.new(1, 1, 1)
- local DM2 = Instance.new('SpecialMesh', BL); DM2.MeshType = 'Sphere'; DM2.Scale = Vector3.new(1.2, 1.2, 1.2)
- fWeld('weld', V1, V1, BL, true, -0.5, 0.5, -0.6, 0, 0, 0)
- local BR = Instance.new('Part', V1); BR.TopSurface = 0; BR.BottomSurface = 0; BR.CanCollide = false; BR.BrickColor = BrickColor.new('Pastel brown'); BR.Shape = 'Ball'; BR.Size = Vector3.new(1, 1, 1)
- local DM3 = Instance.new('SpecialMesh', BR); DM3.MeshType = 'Sphere'; DM3.Scale = Vector3.new(1.2, 1.2, 1.2)
- fWeld('weld', V1, V1, BR, true, 0.5, 0.5, -0.6, 0, 0, 0)
- local BLN = Instance.new('Part', V1); BLN.TopSurface = 0; BLN.BottomSurface = 0; BLN.CanCollide = false; BLN.BrickColor = BrickColor.new('Pink'); BLN.Shape = 'Ball'; BLN.Size = Vector3.new(1, 1, 1)
- local DM4 = Instance.new('SpecialMesh', BLN); DM4.MeshType = 'Sphere'; DM4.Scale = Vector3.new(0.2, 0.2, 0.2)
- fWeld('weld', V1, V1, BLN, true, -0.5, 0.5, -1.2, 0, 0, 0)
- local BRN = Instance.new('Part', V1); BRN.TopSurface = 0; BRN.BottomSurface = 0; BRN.CanCollide = false; BRN.BrickColor = BrickColor.new('Pink'); BRN.Shape = 'Ball'; BRN.Size = Vector3.new(1, 1, 1)
- local DM5 = Instance.new('SpecialMesh', BRN); DM5.MeshType = 'Sphere'; DM5.Scale = Vector3.new(0.2, 0.2, 0.2)
- fWeld('weld', V1, V1, BRN, true, 0.5, 0.5, -1.2, 0, 0, 0)
- LH2.C1 = CFrame.new(0.2, 1.6, 0.4) * CFrame.Angles(3.9, -0.4, 0); RH2.C1 = CFrame.new(-0.2, 1.6, 0.4) * CFrame.Angles(3.9, 0.4, 0);
- LS2.C1 = CFrame.new(-0.2, 0.9, 0.6) * CFrame.Angles(3.9, -0.2, 0); RS2.C1 = CFrame.new(0.2, 0.9, 0.6) * CFrame.Angles(3.9, 0.2, 0);
- LA1.C1 = CFrame.new(-0.5, 0.7, 0) * CFrame.Angles(-0.9, -0.4, 0); RS1.C1 = CFrame.new(0.5, 0.7, 0) * CFrame.Angles(-0.9, 0.4, 0)
- if FIND_CHILD(P1, 'weldx') ~= nil then P1.weldx:remove(); end;
- WE = fWeld('weldx', P1, P1, V1, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
- local N = V1.Neck; N.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
- end)
- spawn(function() while wait() do for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, -0.3, 0); wait(); end; for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, 0.3, 0); wait(); end; end; end);
- end
- local isPressingCTRL = false
- MOUSE.KeyDown:connect(function(KEY) if KEY:byte() == 50 then isPressingCTRL = true; end; end)
- MOUSE.KeyUp:connect(function(KEY) if KEY:byte() == 50 then isPressingCTRL = false; end; end)
- MOUSE.Button1Down:connect(function() if isPressingCTRL and MOUSE.Target then LP.Character.HumanoidRootPart.CFrame = CFrame.new(MOUSE.Hit.p) + Vector3.new(0, 3, 0); end; end)
- gLighting.Outlines = false -- / outlines are gross
- gPlayers.PlayerAdded:connect(function(player)
- for i,v in pairs(BANS) do
- if player.userId == BANS[i] then
- player.CharacterAdded:connect(function()
- wait(2)
- KICK(player)
- end)
- end
- end
- end)
- for i,v in pairs(gPlayers:GetPlayers()) do
- for a,b in pairs(BANS) do
- if v.userId == BANS[a] then
- if v.Character then
- KICK(v)
- end
- end
- end
- end
- local serverLocked = false
- gPlayers.PlayerAdded:connect(function(player)
- if serverLocked then
- player.CharacterAdded:connect(function()
- wait(2)
- KICK(player)
- end)
- end
- end)
- -- / commands
- ADD_COMMAND('ff','ff [plr]', {},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- Instance.new('ForceField', gPlayers[v].Character)
- end
- end)
- ADD_COMMAND('unff','unff [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(gPlayers[v].Character:GetChildren()) do
- if v:IsA('ForceField') then
- v:remove()
- end
- end
- end
- end)
- ADD_COMMAND('fire','fire [plr] [int] [int] [int]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(gPlayers[v].Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- local F = Instance.new('Fire', v)
- if ARGS[2] and ARGS[3] and ARGS[4] then
- F.Color = Color3.new(ARGS[2]/255, ARGS[3]/255, ARGS[4]/255)
- F.SecondaryColor = Color3.new(ARGS[2]/255, ARGS[3]/255, ARGS[4]/255)
- end
- end
- end
- end
- end)
- ADD_COMMAND('unfire','unfire [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- for i,v in pairs(pchar:GetChildren()) do
- for i,v in pairs(v:GetChildren()) do
- if v:IsA('Fire') then
- v:remove()
- end
- end
- end
- end
- end)
- ADD_COMMAND('sp','sp [plr] [int] [int] [int]',{'sparkles'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(gPlayers[v].Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- if ARGS[2] and ARGS[3] and ARGS[4] then
- Instance.new('Sparkles', v).Color = Color3.new(ARGS[2]/255, ARGS[3]/255, ARGS[4]/255)
- else
- Instance.new('Sparkles', v)
- end
- end
- end
- end
- end)
- ADD_COMMAND('unsp','unsp [plr]',{'unsparkles'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(gPlayers[v].Character:GetChildren()) do
- for i,v in pairs(v:GetChildren()) do
- if v:IsA('Sparkles') then
- v:remove()
- end
- end
- end
- end
- end)
- ADD_COMMAND('smoke','smoke [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- Instance.new('Smoke', gPlayers[v].Character.Torso)
- end
- end)
- ADD_COMMAND('unsmoke','unsmoke [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(gPlayers[v].Character.Torso:GetChildren()) do
- if v:IsA('Smoke') then
- v:remove()
- end
- end
- end
- end)
- ADD_COMMAND('btools','btools [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- Instance.new('HopperBin', gPlayers[v].Backpack).BinType = 2
- Instance.new('HopperBin', gPlayers[v].Backpack).BinType = 3
- Instance.new('HopperBin', gPlayers[v].Backpack).BinType = 4
- end
- end)
- ADD_COMMAND('god','god [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- if FIND_CHILD(pchar, 'Humanoid') then
- pchar.Humanoid.MaxHealth = math.huge; wait(); pchar.Humanoid.Health = pchar.Humanoid.MaxHealth
- end
- end
- end)
- ADD_COMMAND('sgod','sgod [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- if FIND_CHILD(pchar, 'Humanoid') then
- pchar.Humanoid.MaxHealth = 10000000; wait(); pchar.Humanoid.Health = pchar.Humanoid.MaxHealth
- end
- end
- end)
- ADD_COMMAND('ungod','ungod [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- if FIND_CHILD(pchar, 'Humanoid') then
- pchar.Humanoid.MaxHealth = 100
- end
- end
- end)
- ADD_COMMAND('heal','heal [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- if FIND_CHILD(pchar, 'Humanoid') then
- pchar.Humanoid.Health = pchar.Humanoid.MaxHealth
- end
- end
- end)
- ADD_COMMAND('freeze','freeze [plr]',{'frz'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- for i,v in pairs(pchar:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.Anchored = true
- end
- end
- end
- end
- end)
- ADD_COMMAND('thaw','thaw [plr]',{'unfreeze','unfrz'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- for i,v in pairs(pchar:GetChildren()) do
- if v:IsA('Part') then
- v.Anchored = false
- end
- end
- end
- end
- end)
- ADD_COMMAND('kill','kill [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- pchar:BreakJoints()
- end
- end)
- ADD_COMMAND('sound','sound [id]',{},
- function(ARGS, SPEAKER)
- for i,v in pairs(gWorkspace:GetChildren()) do
- if v:IsA('Sound') then
- v:Stop()
- wait()
- v:remove()
- end
- end
- local S = Instance.new('Sound', gWorkspace); S.Name = 'song_seth'; S.Archivable = false; S.Looped = true; S.SoundId = 'rbxassetid://' .. ARGS[1]; S.Volume = 1; wait(); S:Play()
- end)
- ADD_COMMAND('nosound','nosound',{},
- function(ARGS, SPEAKER)
- for i,v in pairs(gWorkspace:GetChildren()) do
- if v:IsA('Sound') then
- v:Stop(); wait(); v:remove();
- end
- end
- end)
- ADD_COMMAND('volume','volume [int]',{},
- function(ARGS, SPEAKER)
- for i,v in pairs(gWorkspace:GetChildren()) do
- if v:IsA('Sound') and v.Name == 'song_seth' then
- v.Volume = ARGS[1]
- end
- end
- end)
- ADD_COMMAND('pitch','pitch [int]',{},
- function(ARGS, SPEAKER)
- for i,v in pairs(gWorkspace:GetChildren()) do
- if v:IsA('Sound') and v.Name == 'song_seth' then
- v.Pitch = ARGS[1]
- end
- end
- end)
- ADD_COMMAND('explode','explode [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- if FIND_CHILD(pchar, 'Torso') then
- Instance.new('Explosion', pchar).Position = pchar.Torso.Position
- end
- end
- end)
- ADD_COMMAND('invis','invis [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- for i,v in pairs(pchar:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.Transparency = 1
- end
- if v:IsA('Hat') and FIND_CHILD(v, 'Handle') then
- v.Handle.Transparency = 1
- end
- end
- if FIND_CHILD(pchar.Head, 'face') then pchar.Head.face.Transparency = 1; end
- end
- end)
- ADD_COMMAND('vis','vis [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- for i,v in pairs(pchar:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.Transparency = 0
- end
- if v:IsA('Hat') and FIND_CHILD(v, 'Handle') then
- v.Handle.Transparency = 0
- end
- end
- if FIND_CHILD(pchar.Head, 'face') then pchar.Head.face.Transparency = 0; end
- end
- end)
- ADD_COMMAND('goto','goto [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- if pchar then
- LP.Character.HumanoidRootPart.CFrame = pchar.HumanoidRootPart.CFrame
- end
- end
- end)
- ADD_COMMAND('bring','bring [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- spawn(function()
- for i = 0,3 do
- if pchar then
- pchar.HumanoidRootPart.CFrame = LP.Character.HumanoidRootPart.CFrame
- end
- end
- end)
- end
- end)
- ADD_COMMAND('tp','tp [plr] [plr]',{},
- function(ARGS, SPEAKER)
- local players1, players2 = GET_PLAYER(ARGS[1]), GET_PLAYER(ARGS[2])
- for i,v in pairs(players1) do for a,b in pairs(players2) do
- spawn(function()
- for i = 0,3 do
- if gPlayers[v].Character and gPlayers[b].Character then
- gPlayers[v].Character.HumanoidRootPart.CFrame = gPlayers[b].Character.HumanoidRootPart.CFrame
- end
- wait()
- end
- end)
- end end
- end)
- ADD_COMMAND('char','char [plr] [id]',{'charapp'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- gPlayers[v].CharacterAppearance = 'http://www.roblox.com/Asset/CharacterFetch.ashx?userId=' .. ARGS[2]
- gPlayers[v].Character:BreakJoints()
- end
- end)
- ADD_COMMAND('ws','ws [plr] [int]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- if FIND_CHILD(pchar, 'Humanoid') then
- pchar.Humanoid.WalkSpeed = tonumber(ARGS[2])
- end
- end
- end)
- ADD_COMMAND('time','time [int]',{},
- function(ARGS, SPEAKER)
- gLighting:SetMinutesAfterMidnight(tonumber(ARGS[1]) * 60)
- end)
- ADD_COMMAND('kick','kick [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- gPlayers[v]:remove()
- end
- end)
- ADD_COMMAND('skick','skick [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- KICK(gPlayers[v])
- end
- end)
- ADD_COMMAND('ban','ban [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- table.insert(BANS, gPlayers[v].userId)
- KICK(gPlayers[v])
- end
- end)
- ADD_COMMAND('shutdown','shutdown',{},
- function(ARGS, SPEAKER)
- for i,v in pairs(gPlayers:GetPlayers()) do
- if v.Name ~= LP.Name then
- v:remove()
- end
- end
- LP:Kick()
- end)
- ADD_COMMAND('unlockws','unlock',{'unlock'},
- function(ARGS, SPEAKER)
- local function UNLOCK(INSTANCE)
- for i,v in pairs(INSTANCE:GetChildren()) do
- if v:IsA('BasePart') then
- v.Locked = false
- end
- UNLOCK(v)
- end
- end
- UNLOCK(gWorkspace)
- end)
- ADD_COMMAND('lockws','lock',{'lock'},
- function(ARGS, SPEAKER)
- local function LOCK(INSTANCE)
- for i,v in pairs(INSTANCE:GetChildren()) do
- if v:IsA('BasePart') then
- v.Locked = true
- end
- LOCK(v)
- end
- end
- LOCK(gWorkspace)
- end)
- ADD_COMMAND('unanchorws','unanchor',{'unanchor'},
- function(ARGS, SPEAKER)
- local function UNANCHOR(INSTANCE)
- for i,v in pairs(INSTANCE:GetChildren()) do
- if v:IsA('BasePart') then
- v.Anchored = false
- end
- UNANCHOR(v)
- end
- end
- UNANCHOR(gWorkspace)
- end)
- ADD_COMMAND('hat','hat [plr] [id]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- local H = game:GetObjects('rbxassetid://' .. ARGS[2])[1]
- if H:IsA('Hat') then
- for i,v in pairs(PLAYERS) do
- H:Clone().Parent = gPlayers[v].Character
- end
- end
- H:remove()
- end)
- ADD_COMMAND('gear','gear [plr] [int]',{},
- function(ARGS, SPEAKER)
- spawn(function()
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- local M = game:GetService('InsertService'):LoadAsset(ARGS[2]):GetChildren()[1]
- for i,v in pairs(PLAYERS) do
- M:Clone().Parent = gPlayers[v].Backpack
- end
- M:remove()
- end)
- end)
- ADD_COMMAND('firstp','firstp [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- gPlayers[v].CameraMode = 'LockFirstPerson'
- end
- end)
- ADD_COMMAND('thirdp','thirdp [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- gPlayers[v].CameraMode = 'Classic'
- end
- end)
- ADD_COMMAND('chat','chat [plr] [string]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- game.Chat:Chat(pchar.Head, GLS(false, 1))
- end
- end)
- ADD_COMMAND('insert','insert [id]',{},
- function(ARGS, SPEAKER)
- local M = game:GetObjects('http://www.roblox.com/asset/?id=' .. (ARGS[1]))[1]
- if M:IsA('Model') then
- M.Parent = gWorkspace; M:MakeJoints(); M:MoveTo(LP.Character.Torso.Position)
- elseif M:IsA('Tool') or M:IsA('HopperBin') then
- M.Parent = LP.Backpack
- end
- end)
- ADD_COMMAND('name','name [plr] [string]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- gPlayers[v].Character.Name = GLS(false, 1)
- end
- end)
- ADD_COMMAND('unname','unname [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- gPlayers[v].Character.Name = gPlayers[v].Name
- end
- end)
- ADD_COMMAND('noname','noname [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- gPlayers[v].Character.Name = ''
- end
- end)
- ADD_COMMAND('stun','stun [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- pchar.Humanoid.PlatformStand = true
- end
- end)
- ADD_COMMAND('unstun','unstun [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- pchar.Humanoid.PlatformStand = false
- end
- end)
- ADD_COMMAND('guest','guest [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- gPlayers[v].CharacterAppearance = 'http://www.roblox.com/Asset/CharacterFetch.ashx?userId=1'
- pchar:BreakJoints()
- end
- end)
- ADD_COMMAND('noob','noob [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- gPlayers[v].CharacterAppearance = 'http://www.roblox.com/Asset/CharacterFetch.ashx?userId=155902847'
- pchar:BreakJoints()
- end
- end)
- ADD_COMMAND('damage','damage [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- pchar.Humanoid.Health = pchar.Humanoid.Health - 25
- end
- end)
- ADD_COMMAND('view','view [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- gWorkspace.CurrentCamera.CameraSubject = pchar
- end
- end)
- ADD_COMMAND('unview','unview',{},
- function()
- gWorkspace.CurrentCamera.CameraSubject = gPlayers.LocalPlayer.Character
- end)
- ADD_COMMAND('nolimbs','nolimbs [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- for i,v in pairs(pchar:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'Head' and v.Name ~= 'Torso' and v.Name ~= 'HumanoidRootPart' then
- v:remove()
- end
- end
- end
- end)
- ADD_COMMAND('box','box [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- local SB = Instance.new('SelectionBox', pchar)
- SB.Adornee = SB.Parent
- SB.Color = BrickColor.new('' .. (ARGS[2]))
- end
- end)
- ADD_COMMAND('unbox','nobox [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- for i,v in pairs(gPlayers[v].Character:GetChildren()) do
- if v:IsA('SelectionBox') then
- v:remove()
- end
- end
- end
- end)
- ADD_COMMAND('ghost','ghost [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- for i,v in pairs(pchar:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.Transparency = 0.5
- end
- if v:IsA('Hat') and FIND_CHILD(v, 'Handle') then
- v.Transparecy = 0.5
- end
- if FIND_CHILD(pchar.Head, 'face') then
- pchar.face.Transparecy = 0.5
- end
- end
- end
- end)
- ADD_COMMAND('sphere','sphere [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar=gPlayers[v].Character
- local SS = Instance.new('SelectionSphere', pchar)
- SS.Adornee = SS.Parent
- end
- end)
- ADD_COMMAND('loadmap','loadmap [id]',{},
- function(ARGS, SPEAKER)
- spawn(function()
- for i,v in pairs(gWorkspace:GetChildren()) do if v.Name ~= 'Camera' and v.Name ~= 'Terrain' then v:remove(); end; end
- gWorkspace.Terrain:Clear()
- for i,v in pairs(gPlayers:GetPlayers()) do
- local M = Instance.new('Model', gWorkspace)
- local T = Instance.new('Part', M); T.Name = 'Torso'; T.CanCollide = false; T.Transparency = 1
- Instance.new('Humanoid', M).Name = 'Humanoid'
- v.Character = M
- end
- if (ARGS[1]) == 'sfotho' then
- local ST = game:GetObjects('http://www.roblox.com/asset/?id=296400126')[1]
- ST.Parent = gWorkspace
- ST:MakeJoints()
- else
- local GO = game:GetObjects('http://www.roblox.com/asset/?id=' .. (ARGS[1]))[1]
- GO.Parent = gWorkspace
- GO:MakeJoints()
- end
- end)
- end)
- ADD_COMMAND('sky','sky [id]',{},
- function(ARGS, SPEAKER)
- if ARGS[1] then
- for i,v in pairs(gLighting:GetChildren()) do if v:IsA('Sky') then v:remove(); end; end
- local SKIES = {'Bk', 'Dn', 'Ft', 'Lf', 'Rt', 'Up'}
- local SKY = Instance.new('Sky', gLighting)
- for i,v in pairs(SKIES) do
- SKY['Skybox' .. v] = 'rbxassetid://' .. ARGS[1] - 1
- end
- end
- end)
- ADD_COMMAND('ambient','ambient [int] [int] [int]',{},
- function(ARGS, SPEAKER)
- gLighting.Ambient = Color3.new(ARGS[1], ARGS[2], ARGS[3])
- end)
- ADD_COMMAND('jail','jail [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- local JailPlayer = DATA.other.JAIL:Clone()
- JailPlayer.Parent = gWorkspace
- JailPlayer:MoveTo(pchar.Torso.Position)
- JailPlayer.Name = 'JAIL_' .. gPlayers[v].Name
- if FIND_CHILD(pchar, 'HumanoidRootPart') then
- pchar.HumanoidRootPart.CFrame = JailPlayer.MAIN.CFrame
- end
- end
- end)
- ADD_COMMAND('unjail','unjail [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if FIND_CHILD(gWorkspace, 'JAIL_' .. gPlayers[v].Name) then
- gWorkspace['JAIL_' .. gPlayers[v].Name]:remove()
- end
- end
- end)
- ADD_COMMAND('animation','animation [plr] [id]',{'anim'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- local ID = ARGS[2]
- if ARGS[2] == 'climb' then
- ID = '180436334'
- end
- if ARGS[2] == 'fall' then
- ID = '180436148'
- end
- if ARGS[2] == 'jump' then
- ID = '125750702'
- end
- if ARGS[2] == 'sit' then
- ID = '178130996'
- end
- for _,x in pairs(gPlayers[v].Character.Animate:GetChildren()) do
- if x:IsA('StringValue') then
- for _,c in pairs(x:GetChildren()) do
- if c:IsA('Animation') then
- c.AnimationId = 'rbxassetid://' .. ID
- end
- end
- end
- end
- end
- end)
- ADD_COMMAND('fix','fix [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- resetModel(pchar)
- updateModel(pchar, gPlayers[v].Name)
- end
- end)
- ADD_COMMAND('creeper','creeper [plr]',{'crpr'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- CREEPER(gPlayers[v])
- end
- end)
- ADD_COMMAND('uncreeper','uncreeper [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- resetModel(pchar)
- updateModel(pchar, gPlayers[v].Name)
- end
- end)
- ADD_COMMAND('shrek','shrek [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- SHREK(gPlayers[v])
- end
- end)
- ADD_COMMAND('unshrek','unshrek [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- resetModel(pchar)
- updateModel(pchar, gPlayers[v].Name)
- end
- end)
- local spam = false
- ADD_COMMAND('spam','spam [string]',{},
- function(ARGS, SPEAKER)
- spam = true
- spawn(function()
- while wait(0) do
- if spam then
- while wait() do
- if spam then
- gPlayers:Chat(GLS(false, 0))
- end
- end
- end
- end
- end)
- end)
- ADD_COMMAND('nospam','nospam',{},
- function(ARGS, SPEAKER)
- spam = false
- end)
- ADD_COMMAND('nuke','nuke [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- spawn(function()
- if gPlayers[v] and pchar and FIND_CHILD(pchar, 'Torso') then
- local nuke = Instance.new('Part', gWorkspace)
- nuke.Name = 'nuke_seth'
- nuke.Anchored = true
- nuke.CanCollide = false
- nuke.FormFactor = 'Symmetric'
- nuke.Shape = 'Ball'
- nuke.Size = Vector3.new(1,1,1)
- nuke.BrickColor = BrickColor.new('New Yeller')
- nuke.Transparency = 0.5
- nuke.Reflectance = 0.2
- nuke.TopSurface = 0
- nuke.BottomSurface = 0
- nuke.Touched:connect(function (hit)
- if hit and hit.Parent then
- local boom = Instance.new('Explosion', gWorkspace)
- boom.Position = hit.Position
- boom.BlastRadius = 11
- boom.BlastPressure = math.huge
- end
- end)
- local CF = pchar.Torso.CFrame
- nuke.CFrame = CF
- for i = 1,333 do
- nuke.Size = nuke.Size + Vector3.new(3,3,3)
- nuke.CFrame = CF
- wait(1/44)
- end
- nuke:remove()
- end
- end)
- end
- end)
- ADD_COMMAND('unnuke','nonuke',{},
- function(ARGS, SPEAKER)
- for i,v in pairs(gWorkspace:GetChildren()) do
- if v.Name == 'nuke_seth' then
- v:remove()
- end
- end
- end)
- ADD_COMMAND('infect','infect [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- INFECT(gPlayers[v])
- end
- end)
- ADD_COMMAND('uninfect','uninfect [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- resetModel(pchar)
- updateModel(pchar, gPlayers[v].Name)
- end
- end)
- ADD_COMMAND('duck','duck [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- DUCK(gPlayers[v])
- end
- end)
- ADD_COMMAND('unduck','unduck [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- resetModel(pchar)
- updateModel(pchar, gPlayers[v].Name)
- end
- end)
- ADD_COMMAND('disable','disable [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- if FIND_CHILD(pchar, 'Humanoid') then
- pchar.Humanoid.Name = 'HUMANOID_' .. gPlayers[v].Name
- local humanoid = pchar['HUMANOID_' .. gPlayers[v].Name]
- humanoid.Parent = DATA.humanoids
- end
- end
- end)
- ADD_COMMAND('enable','enable [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- if FIND_CHILD(pchar, 'Humanoid') then
- return
- else
- if FIND_CHILD(DATA.humanoids, 'HUMANOID_' .. gPlayers[v].Name) then
- local humanoid = DATA.humanoids['HUMANOID_' .. gPlayers[v].Name]; humanoid.Parent = pchar; humanoid.Name = 'Humanoid'
- end
- end
- end
- end)
- ADD_COMMAND('size','size [plr] [int]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- SCALE(gPlayers[v].Character, ARGS[2])
- end
- end)
- ADD_COMMAND('clone','clone [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character; pchar.Archivable = true
- local C = pchar:Clone(); C.Parent = gWorkspace; C:MoveTo(pchar:GetModelCFrame().p); C:MakeJoints()
- pchar.Archivable = false
- end
- end)
- ADD_COMMAND('spin','spin [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- for i,v in pairs(pchar.Torso:GetChildren()) do
- if v.Name == 'SPIN' then
- v:remove()
- end
- end
- local T = pchar.Torso
- local BG = Instance.new('BodyGyro', T); BG.Name = 'SPIN'; BG.maxTorque = Vector3.new(0, math.huge, 0); BG.P = 11111; BG.cframe = T.CFrame
- spawn(function()
- repeat wait(1/44)
- BG.CFrame = BG.CFrame * CFrame.Angles(0,math.rad(30),0)
- until not BG or BG.Parent ~= T
- end)
- end
- end)
- ADD_COMMAND('unspin','unspin [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- for i,v in pairs(pchar.Torso:GetChildren()) do
- if v.Name == 'SPIN' then
- v:remove()
- end
- end
- end
- end)
- ADD_COMMAND('dog','dog [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- DOG(gPlayers[v])
- end
- end)
- ADD_COMMAND('undog','undog [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- resetModel(pchar)
- updateModel(pchar, gPlayers[v].Name)
- end
- end)
- ADD_COMMAND('loopheal','loopheal [plr]',{'lheal'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- if FIND_CHILD(being_looped, gPlayers[v].Name .. '_heal') then
- being_looped[gPlayers[v].Name .. '_heal']:remove()
- else
- local loopheal = Instance.new('StringValue', being_looped)
- loopheal.Name = gPlayers[v].Name .. '_heal'
- game:GetService('RunService').RenderStepped:connect(function()
- if FIND_CHILD(being_looped, gPlayers[v].Name .. '_heal') then
- pchar.Humanoid.Health = pchar.Humanoid.MaxHealth
- end
- end)
- end
- end
- end)
- ADD_COMMAND('unloopheal','unloopheal [plr]',{'unlheal'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- if FIND_CHILD(being_looped, gPlayers[v].Name .. '_heal') then
- being_looped[gPlayers[v].Name .. '_heal']:remove()
- end
- end
- end)
- ADD_COMMAND('fling','fling [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- if FIND_CHILD(pchar, 'Humanoid') then
- local X
- local Z
- repeat
- X = math.random(-9999, 9999)
- until math.abs(X) >= 5555
- repeat
- Z = math.random(-9999, 9999)
- until math.abs(Z) >= 5555
- pchar.Torso.Velocity = Vector3.new(0, 0, 0)
- local BF = Instance.new('BodyForce', pchar.Torso); BF.force = Vector3.new(X * 4, 9999 * 5, Z * 4)
- end
- end
- end)
- ADD_COMMAND('ayylmao','ayylmao [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- AYYLMAO(gPlayers[v])
- end
- end)
- ADD_COMMAND('nograv','nograv [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- for i,v in pairs(pchar.Torso:GetChildren()) do
- if v.Name == 'nograv' then
- v:remove()
- end
- end
- local BF = Instance.new('BodyForce', pchar.Torso)
- BF.Name = 'nograv_seth'
- BF.Force = Vector3.new(0, 2500, 0)
- end
- end)
- ADD_COMMAND('grav','grav [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- for i,v in pairs(pchar.Torso:GetChildren()) do
- if v.Name == 'nograv_seth' then
- v:remove()
- end
- end
- end
- end)
- ADD_COMMAND('cape','cape [brick color]',{},
- function(ARGS, SPEAKER)
- spawn(function()
- if FIND_CHILD(LP.Character, 'Cape') then
- LP.Character.Cape:remove()
- end
- if not ARGS[1] then
- ARGS[1] = 'Deep blue'
- end
- CAPE(GLS(false, 1))
- end)
- end)
- ADD_COMMAND('uncape','uncape',{},
- function(ARGS, SPEAKER)
- if FIND_CHILD(LP.Character, 'cape_seth') then
- LP.Character.cape_seth:remove()
- end
- end)
- ADD_COMMAND('paper','paper [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- for i,v in pairs(pchar:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- DATA.other.Paper:Clone().Parent = v
- end
- end
- end
- end)
- ADD_COMMAND('punish','punish [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- pchar.Parent = gLighting
- end
- end)
- ADD_COMMAND('unpunish','unpunish [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gLighting['' .. gPlayers[v].Name]
- pchar.Parent = gWorkspace
- end
- end)
- local DISCO = false
- ADD_COMMAND('disco','disco',{},
- function(ARGS, SPEAKER)
- DISCO = true
- spawn(function()
- while wait(0.5) do
- if DISCO then
- gLighting.Ambient = Color3.new(math.random(), math.random(), math.random())
- else
- break
- end
- end
- end)
- end)
- ADD_COMMAND('undisco','undisco',{},
- function(ARGS, SPEAKER)
- DISCO = false
- end)
- ADD_COMMAND('team','team [plr] [string]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- gPlayers[v].TeamColor = BrickColor.new(GLS(false, 1))
- end
- end)
- ADD_COMMAND('jp','jp [plr] [int]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- pchar.Humanoid.JumpPower = ARGS[2]
- end
- end)
- ADD_COMMAND('vest','vest',{},
- function(ARGS, SPEAKER)
- EXECUTE(DATA.scripts.vest_seth.Source)
- end)
- ADD_COMMAND('smallhead','smallhead [plr]',{'shead'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- pchar.Head.Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
- pchar.Head.Mesh.Offset = Vector3.new(0, -0.25, 0)
- end
- end)
- ADD_COMMAND('bighead','bighead [plr]',{'bhead'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- pchar.Head.Mesh.Scale = Vector3.new(2.25, 2.25, 2.25)
- pchar.Head.Mesh.Offset = Vector3.new(0, 0.5, 0)
- end
- end)
- ADD_COMMAND('headsize','headsize [plr] [int]',{'hsize'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- if ARGS[2] == 1 then
- pchar.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
- pchar.Head.Mesh.Offset = Vector3.new(0, 0, 0)
- else
- pchar.Head.Mesh.Scale = ARGS[2] * Vector3.new(1.25, 1.25, 1.25)
- end
- end
- end)
- ADD_COMMAND('fixhead','fixhead [plr]',{'fhead'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- pchar.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
- pchar.Head.Mesh.Offset = Vector3.new(0, 0, 0)
- pchar.Head.Transparency = 0
- if FIND_CHILD(pchar.Head, 'face') then pchar.Head.face.Transparency = 0; end;
- end
- end)
- ADD_COMMAND('removehead','removehead [plr]',{'rhead'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- pchar.Head.Transparency = 1
- if FIND_CHILD(pchar.Head, 'face') then pchar.Head.face.Transparency = 1; end;
- end
- end)
- ADD_COMMAND('stealtools','stealtools [plr]',{'stools'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(gPlayers[v].Backpack:GetChildren()) do
- if v:IsA('Tool') or v:IsA('HopperBin') then
- v.Parent = LP.Backpack
- end
- end
- end
- end)
- ADD_COMMAND('removetools','removetools [plr]',{'rtools'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(gPlayers[v].Backpack:GetChildren()) do
- if v:IsA('Tool') or v:IsA('HopperBin') then
- v:remove()
- end
- end
- end
- end)
- ADD_COMMAND('clonetools','clonetools [plr]',{'ctools'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(gPlayers[v].Backpack:GetChildren()) do
- if v:IsA('Tool') or v:IsA('HopperBin') then
- v:Clone().Parent = LP.Backpack
- end
- end
- end
- end)
- ADD_COMMAND('dong','dong [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- if ARGS[2] == 'black' then
- CREATE_DONG(gPlayers[v], 'Brown')
- end
- if ARGS[2] == 'asian' then
- CREATE_DONG(gPlayers[v], 'Cool yellow')
- end
- if ARGS[2] == 'alien' then
- CREATE_DONG(gPlayers[v], 'Lime green')
- end
- if ARGS[2] == 'frozen' then
- CREATE_DONG(gPlayers[v], 1019)
- end
- if not ARGS[2] then
- CREATE_DONG(gPlayers[v], 'Pastel brown')
- end
- end
- end)
- ADD_COMMAND('particles','particles [plr] [id]',{'pts'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- for i,v in pairs(pchar.Torso:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:remove()
- end
- end
- wait()
- Instance.new('ParticleEmitter', pchar.Torso).Texture = 'http://www.roblox.com/asset/?id=' .. ARGS[2] - 1
- end
- end)
- ADD_COMMAND('rocket','rocket [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- spawn(function()
- local rocket = DATA.other.rocket_seth:Clone()
- rocket.Parent = gWorkspace
- local weld = Instance.new('Weld', rocket)
- weld.Part0 = weld.Parent
- weld.Part1 = pchar.Torso
- weld.C1 = CFrame.new(0, 0.5, 1)
- rocket.force.Force = Vector3.new(0, 15000, 0)
- wait(0.5)
- pchar.HumanoidRootPart.CFrame = pchar.HumanoidRootPart.CFrame * CFrame.new(0, 5, 0)
- wait(5)
- Instance.new('Explosion', rocket).Position = rocket.Position
- wait(1)
- rocket:remove()
- end)
- end
- end)
- ADD_COMMAND('blackify','blackify [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- COLOR(gPlayers[v], 'Really black')
- end
- end)
- ADD_COMMAND('whitify','whitify [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- COLOR(gPlayers[v], 'White')
- end
- end)
- ADD_COMMAND('color','color [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- COLOR(gPlayers[v], GLS(false, 1))
- end
- end)
- ADD_COMMAND('telekinesis','telekinesis',{'tk'},
- function(ARGS, SPEAKER)
- EXECUTE(DATA.scripts.tele_seth.Source)
- end)
- ADD_COMMAND('sword','sword [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- ECOMMAND('gear ' .. gPlayers[v].Name .. ' 125013769')
- end
- end)
- ADD_COMMAND('intchange','intchange [plr] [stat] [int]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if FIND_CHILD(gPlayers[v], 'leaderstats') then
- for i,v in pairs(gPlayers[v].leaderstats:GetChildren()) do
- if string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('IntValue') then
- v.Value = ARGS[3]
- end
- end
- end
- end
- end)
- ADD_COMMAND('schange','schange [plr] [stat] [string]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if FIND_CHILD(gPlayers[v], 'leaderstats') then
- for i,v in pairs(gPlayers[v].leaderstats:GetChildren()) do
- if string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('StringValue') then
- v.Value = GLS(false, 2)
- end
- end
- end
- end
- end)
- ADD_COMMAND('hatsize','hatsize [plr] [int]',{'htsize'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- for i,v in pairs(pchar:GetChildren()) do
- if v:IsA('Hat') then
- for a,b in pairs(v.Handle:GetChildren()) do
- if b:IsA('SpecialMesh') then
- b.Scale = ARGS[2] * Vector3.new(1, 1, 1)
- end
- end
- end
- end
- end
- end)
- ADD_COMMAND('bait','bait',{},
- function(ARGS, SPEAKER)
- EXECUTE(DATA.scripts.bait_seth.Source)
- end)
- ADD_COMMAND('pm','pm [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if not FIND_CHILD(DATA.messages, gPlayers[v].Name .. '_MSG') then
- spawn(function()
- MESSAGE('PM System', GLS(false, 1), gPlayers[v])
- end)
- end
- end
- end)
- ADD_COMMAND('m','message [string]',{'message'},
- function(ARGS, SPEAKER)
- for i,v in pairs(gPlayers:GetPlayers()) do
- if not FIND_CHILD(DATA.messages, v.Name .. '_MSG') then
- spawn(function()
- MESSAGE('Global Message System', GLS(false, 0), v)
- end)
- end
- end
- end)
- ADD_COMMAND('hint','hint [string]',{},
- function(ARGS, SPEAKER)
- spawn(function()
- HINT(GLS(false, 0))
- end)
- end)
- ADD_COMMAND('naked','naked [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- for i,v in pairs(pchar:GetChildren()) do
- if v:IsA('Hat') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
- v:remove()
- end
- for i,v in pairs(pchar.Torso:GetChildren()) do
- if v:IsA('Decal') then
- v:remove()
- end
- end
- end
- end
- end)
- ADD_COMMAND('decalspam','decalspam [decal]',{'dspam'},
- function(ARGS, SPEAKER)
- if ARGS[1] then
- DECALSPAM(gWorkspace, ARGS[1])
- end
- end)
- ADD_COMMAND('undecalspam','undecalspam',{'undspam'},
- function(ARGS, SPEAKER)
- if ARGS[1] then
- UNDECALSPAM(gWorkspace)
- end
- end)
- ADD_COMMAND('bang','bang [plr]',{'rape'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- BANG(gPlayers[v].Name)
- end
- end)
- ADD_COMMAND('lag','lag [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- LAG(gPlayers[v])
- end
- end)
- ADD_COMMAND('respawn','respawn [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local M = Instance.new('Model', gWorkspace); M.Name = 'respawn_seth'
- local H = Instance.new('Humanoid', M)
- local T = Instance.new('Part', M); T.Name = 'Torso'; T.CanCollide = false; T.Transparency = 1
- gPlayers[v].Character = M
- end
- end)
- ADD_COMMAND('face','face [plr] [decal]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- for i,v in pairs(pchar.Head:GetChildren()) do if v:IsA('Decal') then v:remove() end end
- local F = Instance.new('Decal', pchar.Head); F.Name = 'face'; F.Texture = 'rbxassetid://' .. ARGS[2] - 1
- end
- end)
- ADD_COMMAND('shirt','shirt [plr] [decal]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- for i,v in pairs(pchar:GetChildren()) do if v:IsA('Shirt') then v:remove() end end
- local S = Instance.new('Shirt', pchar); S.Name = 'Shirt'; S.ShirtTemplate = 'rbxassetid://' .. ARGS[2] - 1
- end
- end)
- ADD_COMMAND('pants','pants [plr] [decal]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- for i,v in pairs(pchar:GetChildren()) do if v:IsA('Pants') then v:remove() end end
- local P = Instance.new('Pants', pchar); P.Name = 'Shirt'; P.PantsTemplate = 'rbxassetid://' .. ARGS[2] - 1
- end
- end)
- ADD_COMMAND('longneck','longneck [plr]',{'lneck', 'giraffe'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- resetModel(pchar)
- updateModel(pchar, gPlayers[v].Name)
- for i,v in pairs(pchar:GetChildren()) do if v:IsA('Hat') then v.Handle.Mesh.Offset = Vector3.new(0, 5, 0); end; end
- if FIND_CHILD(pchar.Head, 'Mesh') then pchar.Head.Mesh.Offset = Vector3.new(0, 5, 0); end
- local G = Instance.new('Part', pchar); G.Name = 'giraffe_seth'; G.BrickColor = pchar.Head.BrickColor; G.Size = Vector3.new(2, 1, 1)
- local SM = Instance.new('SpecialMesh', G); SM.Scale = Vector3.new(1.25, 5, 1.25); SM.Offset = Vector3.new(0, 2, 0)
- local W = Instance.new('Weld', G); W.Part0 = pchar.Head; W.Part1 = G
- end
- end)
- ADD_COMMAND('stealhats','stealhats [plr]',{'shats'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- for i,v in pairs(pchar:GetChildren()) do
- if v:IsA('Hat') then
- v.Parent = LP.Character
- end
- end
- end
- end)
- ADD_COMMAND('givechar','givechar [plr] [plr]',{'gchar'},
- function(ARGS, SPEAKER)
- local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1]), GET_PLAYER(ARGS[2])
- for i,v in pairs(PLAYERS1) do for a,b in pairs(PLAYERS2) do
- local pchar = gPlayers[v].Character
- resetModel(pchar); updateModel(pchar, gPlayers[b].Name)
- end end
- end)
- ADD_COMMAND('baseplate','baseplate',{'bp'},
- function(ARGS, SPEAKER)
- for i,v in pairs(gWorkspace:GetChildren()) do if v:IsA('Model') and v.Name == 'baseplate_seth' then v:remove(); end; end
- local M = Instance.new('Model', gWorkspace); M.Name = 'baseplate_seth'
- local P = {{0, 0, 0}, {0, 0, 2048}, {0, 0, -2048}, {2048, 0, 0}, {-2048, 0, 0}, {2048, 0, 2048}, {-2048, 0, -2048}, {2048, 0, -2048}, {-2048, 0, 2048}}
- for i,v in pairs(P) do
- local BP = Instance.new('Part', M); BP.Name = 'baseplate_seth'; BP.Anchored = true; BP.BrickColor = BrickColor.new('Bright green'); BP.Position = Vector3.new(v); BP.Size = Vector3.new(2048, 5, 2048)
- wait()
- end
- end)
- ADD_COMMAND('norotate','norotate [plr]',{'nrt'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- if FIND_CHILD(pchar, 'Humanoid') then pchar.Humanoid.AutoRotate = false; end
- end
- end)
- ADD_COMMAND('rotate','rotate [plr]',{'rt'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local pchar = gPlayers[v].Character
- if FIND_CHILD(pchar, 'Humanoid') then pchar.Humanoid.AutoRotate = true; end
- end
- end)
- ADD_COMMAND('admin','admin [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if not CHECK_ADMIN(gPlayers[v]) then
- table.insert(ADMINS, gPlayers[v].Name)
- end
- end
- end)
- ADD_COMMAND('unadmin','unadmin [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if CHECK_ADMIN(gPlayers[v]) then
- for a,b in pairs(ADMINS) do
- if b == gPlayers[v].Name then
- table.remove(ADMINS, a)
- end
- end
- end
- end
- end)
- ADD_COMMAND('gravity','gravity [int]',{},
- function(ARGS, SPEAKER)
- gWorkspace.Gravity = ARGS[1]
- end)
- ADD_COMMAND('loadpaste','loadpaste [pastebin id]',{},
- function(ARGS, SPEAKER)
- EXECUTE(game:HttpGet('http://pastebin.com/raw/' .. ARGS[1], true))
- end)
- ADD_COMMAND('printadmins','printadmins',{'padmins'},
- function(ARGS, SPEAKER)
- for i,v in pairs(ADMINS) do
- print (v)
- end
- end)
- ADD_COMMAND('printbans','printadmins',{'pbans'},
- function(ARGS, SPEAKER)
- for i,v in pairs(BANS) do
- print (gPlayers:GetNameFromUserIdAsync(v))
- end
- end)
- -- / extra
- ADD_COMMAND('fixlighting','fixlighting',{'fixl'},
- function(ARGS, SPEAKER)
- FIX_LIGHTING()
- end)
- ADD_COMMAND('fixfog','fixfog',{'clrfog'},
- function(ARGS, SPEAKER)
- gLighting.FogColor = Color3.new(191, 191, 191)
- gLighting.FogEnd = 100000000
- gLighting.FogStart = 0
- end)
- ADD_COMMAND('day','day',{},
- function(ARGS, SPEAKER)
- gLighting.TimeOfDay = 14
- end)
- ADD_COMMAND('night','night',{},
- function(ARGS, SPEAKER)
- gLighting.TimeOfDay = 24
- end)
- ADD_COMMAND('serverlock','serverlock',{'slock'},
- function(ARGS, SPEAKER)
- serverLocked = true
- end)
- ADD_COMMAND('unserverlock','unserverlock',{'unslock'},
- function(ARGS, SPEAKER)
- serverLocked = false
- end)
- ADD_COMMAND('fogend','fogend [int]',{},
- function(ARGS, SPEAKER)
- gLighting.FogEnd = ARGS[1]
- end)
- ADD_COMMAND('fogcolor','fogcolor [int] [int] [int]',{},
- function(ARGS, SPEAKER)
- gLighting.FogColor = Color3.new(ARGS[1], ARGS[2], ARGS[3])
- end)
- ADD_COMMAND('noclip','noclip',{},
- function(ARGS, SPEAKER)
- NOCLIP = true
- JESUSFLY = false
- SWIM = false
- end)
- ADD_COMMAND('clip','clip',{},
- function(ARGS, SPEAKER)
- NOCLIP = false
- end)
- ADD_COMMAND('jesusfly','jesusfly',{},
- function(ARGS, SPEAKER)
- NOCLIP = false
- JESUSFLY = true
- SWIM = false
- end)
- ADD_COMMAND('nojfly','nojfly',{},
- function(ARGS, SPEAKER)
- JESUSFLY = false
- end)
- ADD_COMMAND('swim','swim',{},
- function(ARGS, SPEAKER)
- NOCLIP = false
- JESUSFLY = false
- SWIM = true
- end)
- ADD_COMMAND('noswim','noswim',{},
- function(ARGS, SPEAKER)
- SWIM = false
- end)
- ADD_COMMAND('fly','fly',{},
- function(ARGS, SPEAKER)
- sFLY()
- end)
- ADD_COMMAND('unfly','unfly',{},
- function(ARGS, SPEAKER)
- NOFLY()
- end)
- wait(0.1)
- ADD_COMMAND('prefix','prefix [string]',{},
- function(ARGS, SPEAKER)
- if ARGS[1] then
- C_PREFIX = ARGS[1]
- spawn(function()
- NOTIFY('Changed prefix to \'' .. ARGS[1] .. '\'', 255, 255, 255)
- end)
- end
- end)
- ADD_COMMAND('version','version',{},
- function(ARGS, SPEAKER)
- spawn(function()
- NOTIFY('Version is ' .. VERSION, 255, 255, 255)
- end)
- end)
- ADD_COMMAND('fe','fe',{},
- function(ARGS, SPEAKER)
- spawn(function()
- CHECK_FE()
- end)
- end)
- ADD_COMMAND('changelog','changelog',{},
- function(ARGS, SPEAKER)
- spawn(function()
- checkChangelog()
- end)
- end)
- ADD_COMMAND('cmds','cmds',{'commands'},
- function(ARGS, SPEAKER)
- commands()
- end)
- --[[
- for i,v in pairs(COMMANDS) do
- print (v.D)
- end]]
- -- / noclip
- MOUSE.KeyDown:connect(function(key)
- if key:byte() == 29 then
- if not NOCLIP then
- ECOMMAND('noclip')
- elseif NOCLIP then
- ECOMMAND('clip')
- end
- elseif key:byte() == 30 then
- if not JESUSFLY then
- ECOMMAND('jesusfly')
- elseif JESUSFLY then
- ECOMMAND('nojfly')
- end
- end
- end)
- -- / after loaded
- function CHECK_FE()
- if not gWorkspace.FilteringEnabled then
- NOTIFY('Filtering is disabled', 0, 255, 0)
- elseif gWorkspace.FilteringEnabled then
- NOTIFY('Filtering is ENABLED', 255, 0, 0)
- end
- end
- function updateCMDs(searchedCMD)
- local found_cmds = DATA.found_cmds
- if FIND_CHILD(gCoreGui, 'cmds_seth') then
- local cmds_seth = gCoreGui.cmds_seth
- for i,v in pairs(cmds_seth.MAIN.CMDs:GetChildren()) do
- v:remove()
- end
- for i,v in pairs(found_cmds:GetChildren()) do
- v:remove()
- end
- wait()
- for i,v in pairs(COMMANDS) do
- if string.match(v.D, string.lower(searchedCMD)) then
- local F = Instance.new('StringValue', found_cmds); F.Name = ''; F.Value = v.D
- end
- end
- wait()
- local YSize = 25
- for i,v in pairs(found_cmds:GetChildren()) do
- local POS = ((i * YSize) - YSize)
- local cloneEX = cmds_seth.MAIN.Example:Clone()
- cloneEX.Parent = cmds_seth.MAIN.CMDs
- cloneEX.Visible = true
- cloneEX.Position = UDim2.new(0, 5, 0, POS + 5)
- cloneEX.Text = ' - ' .. v.Value
- cmds_seth.MAIN.CMDs.CanvasSize = UDim2.new(0, 0, 0, POS + 30)
- end
- end
- end
- function commands()
- if FIND_CHILD(gCoreGui, 'cmds_seth') then
- gCoreGui.cmds_seth:remove()
- end
- local cloneCMDs = DATA.guis.cmds_seth:Clone()
- local searchCMDs = cloneCMDs.MAIN.Search
- cloneCMDs.MAIN.Header.Text = ' ' .. #COMMANDS .. ' commands'
- cloneCMDs.Parent = gCoreGui
- cloneCMDs.MAIN.Exit.MouseButton1Down:connect(function()
- cloneCMDs:remove()
- end)
- cloneCMDs.MAIN.MM.MouseButton1Down:connect(function()
- if cloneCMDs.MAIN.CMDs.Visible then
- cloneCMDs.MAIN.CMDs.Visible = false
- elseif not cloneCMDs.MAIN.CMDs.Visible then
- cloneCMDs.MAIN.CMDs.Visible = true
- end
- end)
- local function displayCMDs()
- for i,v in pairs(COMMANDS) do
- local YSize = 25
- local POS = ((i * YSize) - YSize)
- local cloneEX = cloneCMDs.MAIN.Example:Clone()
- cloneEX.Parent = cloneCMDs.MAIN.CMDs
- cloneEX.Visible = true
- cloneEX.Position = UDim2.new(0, 5, 0, POS + 5)
- cloneEX.Text = ' - ' .. v.D
- cloneCMDs.MAIN.CMDs.CanvasSize = UDim2.new(0, 0, 0, POS + 30)
- end
- end
- displayCMDs()
- searchCMDs.FocusLost:connect(function()
- if searchCMDs.Text then
- updateCMDs(searchCMDs.Text)
- searchCMDs.Text = ' search commands'
- end
- end)
- end
- local canCheck = true
- function checkChangelog()
- if canCheck then
- canCheck = false
- local changelogClone = DATA.guis.changelog_seth:Clone()
- changelogClone.MAIN.changelog.Text = CHANGELOG
- changelogClone.Parent = gCoreGui
- wait()
- changelogClone.MAIN:TweenPosition(UDim2.new(1, -410, 1, -210), 'InOut', 'Quad', 0.5, false)
- wait(5)
- changelogClone.MAIN:TweenPosition(UDim2.new(1, -410, 1, 0), 'InOut', 'Quad', 0.5, false)
- wait(1)
- changelogClone:remove()
- canCheck = true
- end
- end
- spawn(function()
- checkChangelog()
- end)
- CMDbar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
- CMDbar.Parent['']:TweenPosition(UDim2.new(0, 0, 1, -30), 'InOut', 'Quad', 0.5, true)
- CMDbar.FocusLost:connect(function(enterpressed)
- if enterpressed and CMDbar.Text ~= '' then
- pcall(function()
- ECOMMAND(CMDbar.Text, LP)
- end)
- end
- CMDbar:TweenPosition(UDim2.new(0, -200, 1, -50), 'InOut', 'Quad', 0.5, true)
- end)
- MOUSE.KeyDown:connect(function(Key)
- if Key:byte() == 59 then
- CMDbar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
- CMDbar:CaptureFocus()
- end
- end)
- -- / loader
- wait()
- LOAD_SETH()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement