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- r = 200
- h = 0.25
- g = 0.15
- c1 = []
- c2 = []
- c3 = []
- c4 = []
- for i in [0...31] by 2
- c1.push(i * 2)
- for i in [0...31] by 4
- c2.push(Math.pow((Math.pow(r,1.2)-Math.pow(i,2)),0.5))
- for i in [0...31] by 4
- c3.push(0)
- for i in [0...31] by 4
- if i > 0
- c4.push(Math.pow((Math.pow(r,1.2)-Math.pow(i,2)),0.5))
- else
- c4.push(Math.pow((Math.pow(r,1.2)-Math.pow(i,2)),0.5))
- return model =
- name: 'Drone Pulsar'
- level: 1
- model: 6
- size: 1.6
- specs:
- shield:
- capacity: [16,16]
- reload: [1,1]
- generator:
- capacity: [60,60]
- reload: [20,20]
- ship:
- mass: 60
- speed: [100,100]
- rotation: [50,50]
- acceleration: [100,100]
- bodies:
- main:
- section_segments: 12
- offset:
- x: 38
- y: 0
- z: 10
- position:
- x: [0,-10]
- y: [-20,0]
- z: [0,10]
- width: [8,3]
- height: [2,0]
- texture: [3]
- angle: 90
- propeller: false
- db1:
- section_segments: 12
- offset:
- x: 0
- y: 0
- z: 0
- position:
- x: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
- y: c1
- z: c3
- width: c2
- height: c4
- angle: 0
- texture: [1.5,1.5,1,63,6,63]
- db2:
- section_segments: 12
- offset:
- x: 0
- y: 0
- z: 0
- position:
- x: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
- y: c1
- z: c3
- width: c2
- height: c4
- angle: 180
- texture: [1.5,1.5,1,63,6,63]
- cockpit:
- section_segments: 8
- offset:
- x: 0
- y: -20
- z: 0
- position:
- x: [0,0,0]
- y: [-10,-15,0]
- z: [0,0,0]
- width: [0,3,4]
- height: [0,3,4]
- texture: [17,10]
- propeller: false
- laser:
- damage: [2,2]
- rate: 1
- type: 1
- speed: [160,160]
- number: 30
- recoil: 5
- error: 0
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