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- Spell Gauntlets
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- Allows a Spellcaster to harness their natural magical energy into spells. Each gauntlet has a base type/class which affects the power of the spells it can channel, each gauntlet also has 3 sockets which contain spell orbs.
- The spells within the socket has different types which influence the kind of effect they have
- Elemental - These spells harness the power of one of the elements to deal damage
- Light - These spells either harness the power of light restore the target's health or cleanse status effects
- Dark - These spells either harness the power of darkness to deal damage.
- Status - These spells inflict some kind of status effect which lasts for a number of turns.
- Gauntlet Types:
- Unique Gauntlets:
- Name Spells Bonuses
- Training Gauntlet Fireball, Chill, Spark +10% bonus to base power to spells
- Elementalist Heatwave, Hail, Chain Lightning +25% bonus to base power to spells
- Nature's Fury Inferno, Blizzard, Thunderbolt +40% bonus to base power to spells
- Healing Touch Heal, Heal All, Cleanse +40% bonus to base power to Heal and Heal All spells
- Immolator Heatwave, Inferno, Fury +50% power to Fire Spells and +1 Turn to Fury duration
- The Shocker Thunderbolt, Chain Lightning, Shock +50 power to Thunder Spells and +1 Turn to Stun duration
- Frostbite Hail, Blizzard, Cripple +50% power to Ice Spells and +1 Turn to Cripple duration
- The Pacifist Heal All, Revive, Cleanse All 25% decrease in the energy cost of Spells
- Endless Nightmare Sleep, Drain, Soulbreak +1 Turn to Sleep Duration,
- Trickling Patience Toxic, Regen, Heal +2 to Status effect Durations
- Custom Gauntlets:
- As well as finding and buying pre-made gauntlets, players can also visit the Gauntlet Synergist who can create custom Gauntlets at considerable cost to the player. To create a custom gauntlet, a player selects a base gauntlet as a template and then sockets 3 spell orbs into it.
- Simple Gauntlet - No special bonuses
- Elemental Gauntlet - Boosts the power of Elemental spells by 33%
- Shining Gauntlet - Increases the power of Light spells by 33%
- Eclipse Gauntlet - Increases the power of Dark spells by 33%
- Trickster Gauntlet - Increases the duration of Status effects by 1 turn
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- Spells
- Mana cost Type/Element Base Power Target Notes
- Fireball 20 Fire 30 Single Enemy
- Heatwave 40 Fire 40 All Enemies
- Inferno 70 Fire 100 Single Enemy
- Combust 35 Fire - Single Enemy Sets the target on fire, inflicts DoT for 2 turns
- Spark 20 Thunder 30 Single Enemy
- Chain Lightning 40 Thunder 25 All Enemies
- Thunderbolt 60 Thunder 70 Single Enemy
- Recharge 40 Thunder 30 Single Ally Recharges the target, restoring some of their energy
- Chill 20 Ice 30 Single Enemy
- Hail 35 Ice 30 All Enemies
- Blizzard 50 Ice 50 All Enemies
- Freeze 45 Ice - Single Enemy Freezes the target, stunning it for 2 turns
- Heal 20 Light 25 Single Ally Restores the target's health
- Heal All 30 Light 20 All Allies Restores health to all allies
- Cleanse 25 Light - Single Ally Removes all status effects and debuffs
- Cleanse All 50 Light - All Allies
- Revive 50 Light 50 Single Target Revives a KO'd target at base power (50%) health
- Resurrect 70 Light 100 Single Target Revives a KO'd target at base power (100%) health
- Fury 40 Status - Single Target Inflicts Bezerk status on target
- Sleep 40 Status - Single Target Inflicts Sleep status on the target
- Silence 40 Status - Single Target Inflicts Silence status on the target
- Toxic 40 Status - Single Target Inflicts Damage Over Time status on the target
- Stun 40 Status - Single Target Inflicts Stunned status on the Target
- Regen 50 Status - Single Target Inflicts Regen status on the target
- Absorb 35 Dark 30 Single Target Heals the user for 50% of the damage dealt
- Drain 60 Dark 70 Single Target Heals the user for 50% of the damage dealt
- Siphon 70 Dark 40 All Enemies Heals the user for 50% of the damage dealt
- Soulbreak 40 Dark - Single Target Deals 25% of target's missing health as damage
- Soulshatter 90 Dark - Single Target Deals 50% of target's missing health as damage
- Sleepwave 50 Dark - All Enemies Inflicts Sleep status on all targets for 2 turns
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