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nutter666

RNG Game idea: Class based Weapons types

Jul 23rd, 2014
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  1. ====================
  2. Spell Gauntlets
  3. ====================
  4. Allows a Spellcaster to harness their natural magical energy into spells. Each gauntlet has a base type/class which affects the power of the spells it can channel, each gauntlet also has 3 sockets which contain spell orbs.
  5.  
  6. The spells within the socket has different types which influence the kind of effect they have
  7. Elemental - These spells harness the power of one of the elements to deal damage
  8. Light - These spells either harness the power of light restore the target's health or cleanse status effects
  9. Dark - These spells either harness the power of darkness to deal damage.
  10. Status - These spells inflict some kind of status effect which lasts for a number of turns.
  11.  
  12. Gauntlet Types:
  13.  
  14. Unique Gauntlets:
  15.  
  16. Name Spells Bonuses
  17. Training Gauntlet Fireball, Chill, Spark +10% bonus to base power to spells
  18.  
  19. Elementalist Heatwave, Hail, Chain Lightning +25% bonus to base power to spells
  20. Nature's Fury Inferno, Blizzard, Thunderbolt +40% bonus to base power to spells
  21. Healing Touch Heal, Heal All, Cleanse +40% bonus to base power to Heal and Heal All spells
  22. Immolator Heatwave, Inferno, Fury +50% power to Fire Spells and +1 Turn to Fury duration
  23. The Shocker Thunderbolt, Chain Lightning, Shock +50 power to Thunder Spells and +1 Turn to Stun duration
  24. Frostbite Hail, Blizzard, Cripple +50% power to Ice Spells and +1 Turn to Cripple duration
  25. The Pacifist Heal All, Revive, Cleanse All 25% decrease in the energy cost of Spells
  26. Endless Nightmare Sleep, Drain, Soulbreak +1 Turn to Sleep Duration,
  27. Trickling Patience Toxic, Regen, Heal +2 to Status effect Durations
  28.  
  29.  
  30.  
  31. Custom Gauntlets:
  32. As well as finding and buying pre-made gauntlets, players can also visit the Gauntlet Synergist who can create custom Gauntlets at considerable cost to the player. To create a custom gauntlet, a player selects a base gauntlet as a template and then sockets 3 spell orbs into it.
  33.  
  34. Simple Gauntlet - No special bonuses
  35. Elemental Gauntlet - Boosts the power of Elemental spells by 33%
  36. Shining Gauntlet - Increases the power of Light spells by 33%
  37. Eclipse Gauntlet - Increases the power of Dark spells by 33%
  38. Trickster Gauntlet - Increases the duration of Status effects by 1 turn
  39.  
  40. ------------------
  41. Spells
  42. Mana cost Type/Element Base Power Target Notes
  43. Fireball 20 Fire 30 Single Enemy
  44. Heatwave 40 Fire 40 All Enemies
  45. Inferno 70 Fire 100 Single Enemy
  46. Combust 35 Fire - Single Enemy Sets the target on fire, inflicts DoT for 2 turns
  47.  
  48. Spark 20 Thunder 30 Single Enemy
  49. Chain Lightning 40 Thunder 25 All Enemies
  50. Thunderbolt 60 Thunder 70 Single Enemy
  51. Recharge 40 Thunder 30 Single Ally Recharges the target, restoring some of their energy
  52.  
  53.  
  54. Chill 20 Ice 30 Single Enemy
  55. Hail 35 Ice 30 All Enemies
  56. Blizzard 50 Ice 50 All Enemies
  57. Freeze 45 Ice - Single Enemy Freezes the target, stunning it for 2 turns
  58.  
  59. Heal 20 Light 25 Single Ally Restores the target's health
  60. Heal All 30 Light 20 All Allies Restores health to all allies
  61. Cleanse 25 Light - Single Ally Removes all status effects and debuffs
  62. Cleanse All 50 Light - All Allies
  63. Revive 50 Light 50 Single Target Revives a KO'd target at base power (50%) health
  64. Resurrect 70 Light 100 Single Target Revives a KO'd target at base power (100%) health
  65.  
  66.  
  67. Fury 40 Status - Single Target Inflicts Bezerk status on target
  68. Sleep 40 Status - Single Target Inflicts Sleep status on the target
  69. Silence 40 Status - Single Target Inflicts Silence status on the target
  70. Toxic 40 Status - Single Target Inflicts Damage Over Time status on the target
  71. Stun 40 Status - Single Target Inflicts Stunned status on the Target
  72. Regen 50 Status - Single Target Inflicts Regen status on the target
  73.  
  74.  
  75. Absorb 35 Dark 30 Single Target Heals the user for 50% of the damage dealt
  76. Drain 60 Dark 70 Single Target Heals the user for 50% of the damage dealt
  77. Siphon 70 Dark 40 All Enemies Heals the user for 50% of the damage dealt
  78. Soulbreak 40 Dark - Single Target Deals 25% of target's missing health as damage
  79. Soulshatter 90 Dark - Single Target Deals 50% of target's missing health as damage
  80. Sleepwave 50 Dark - All Enemies Inflicts Sleep status on all targets for 2 turns
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