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- --Sans?
- Player = game:GetService("Players").LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local sick = Instance.new("Sound",Character)
- sick.SoundId = "rbxassetid://531711813"
- sick.Looped = true
- sick.Pitch = 1
- sick.Volume = 1
- Head:ClearAllChildren()
- local tor = Instance.new("CharacterMesh")
- tor.Parent = Character
- tor.Name = "Bones"
- tor.BodyPart = "Torso"
- tor.MeshId = "36780113"
- tor.OverlayTextureId = "36780292"
- local tor = Instance.new("CharacterMesh")
- tor.Parent = Character
- tor.Name = "Bones"
- tor.BodyPart = "LeftLeg"
- tor.MeshId = "36780079"
- tor.OverlayTextureId = "36780292"
- local tor = Instance.new("CharacterMesh")
- tor.Parent = Character
- tor.Name = "Bones"
- tor.BodyPart = "RightLeg"
- tor.MeshId = "36780195"
- tor.OverlayTextureId = "36780292"
- local tor = Instance.new("CharacterMesh")
- tor.Parent = Character
- tor.Name = "Bones"
- tor.BodyPart = "RightArm"
- tor.MeshId = "36780156"
- tor.OverlayTextureId = "36780292"
- local tor = Instance.new("CharacterMesh")
- tor.Parent = Character
- tor.Name = "Bones"
- tor.BodyPart = "LeftArm"
- tor.MeshId = "36780032"
- tor.OverlayTextureId = "36780292"
- local tor = Instance.new("SpecialMesh")
- tor.Scale = Vector3.new(1,1,1)
- tor.MeshType = "FileMesh"
- tor.MeshId = "http://www.roblox.com/asset/?id=36869983"
- tor.TextureId = "rbxassetid://36869975"
- tor.Parent = Head
- local IDs = {133830212,235845120}
- local p=game:service("Players").LocalPlayer
- Instance.new("ForceField", game.Players.LocalPlayer.Character). Visible = false
- local Player = game:service'Players'.localPlayer
- Character = Player.Character
- Head = Character["Head"]
- local char=p.Character
- Humanoid = Character.Humanoid
- local hum=char.Humanoid
- local chara = Player.Character
- hum.MaxHealth= math.huge
- hum.Health=hum.MaxHealth
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Stepped:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Stepped:wait(0)
- end
- end
- end
- do
- local filteredMessages = { ['____'] = '___' };
- local onPropertyChanged = function (obj)
- if (obj:isDescendantOf (workspace)) then
- local objText = obj.Text;
- if (objText ~= '___' and objText:find '(%S)') then
- if (filteredMessages [objText] and filteredMessages [objText] ~= objText) then
- obj.Text = filteredMessages [objText];
- elseif (not filteredMessages [objText]) then
- obj.Text = '___';
- local filtered = game:service 'Chat':FilterStringForBroadcast (objText, game:service 'Players'.localPlayer);
- filteredMessages [objText] = filtered;
- filteredMessages [filtered] = filtered;
- obj.Text = filtered;
- end;
- end;
- end;
- end;
- local newInstance = Instance.new;
- Instance = {
- new = function (class, parent)
- local obj = newInstance (class, parent);
- if (pcall (function()return obj.Text;end)) then
- obj:getPropertyChangedSignal ('Parent'):connect (function () onPropertyChanged (obj) end);
- obj:getPropertyChangedSignal ('Text'):connect (function() onPropertyChanged (obj) end);
- end;
- return obj;
- end;
- };
- end;
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- part = nil
- bp = nil
- particles = nil
- base = Instance.new("ScreenGui",plr.PlayerGui)
- bbg = Instance.new("BillboardGui",plr.Character.Head)
- bbg.Size = UDim2.new(0,200,0,50)
- bbg.StudsOffset = Vector3.new(0,1.5,3)
- bbgTl = Instance.new("TextLabel",bbg)
- bbgTl.BackgroundTransparency = 1
- bbgTl.Size = UDim2.new(10,0,1,0)
- bbgTl.Position = UDim2.new(-4.5,0,0,0)
- bbgTl.Font = "Cartoon"
- bbgTl.Text = " "
- bbgTl.TextSize = 42
- bbgTl.TextStrokeColor3 = Color3.new(0,0,0)
- bbgTl.TextStrokeTransparency = 0
- bbgTl.TextWrapped = true
- plr.Chatted:connect(function(msg)
- bbgTl.Text = msg
- wait(5)
- if bbgTl.Text == msg then
- bbgTl.Text = " "
- while true do
- bbgTl.TextColor3 = Color3.new (math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random())
- wait(.1)
- end
- end
- end)
- function thread(f)
- coroutine.resume(coroutine.create(f))
- end
- function clerp(a, b, t)
- local qa = {
- QuaternionFromCFrame(a)
- }
- local qb = {
- QuaternionFromCFrame(b)
- }
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp
- if cosTheta >= 1.0E-4 then
- if 1 - cosTheta > 1.0E-4 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((1 - t) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- elseif 1 + cosTheta > 1.0E-4 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((t - 1) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- wait()
- local plr = game:service'Players'.LocalPlayer
- local char = plr.Character
- local hum = char.Humanoid
- local ra = char["Right Arm"]
- local la= char["Left Arm"]
- local rl= char["Right Leg"]
- local ll = char["Left Leg"]
- local hed = char.Head
- local root = char.HumanoidRootPart
- local rootj = root.RootJoint
- local tors = char.Torso
- local mouse = plr:GetMouse()
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
- local maincolor = BrickColor.new("Magenta")
- cf = CFrame.new
- angles = CFrame.Angles
- attack = false
- euler=CFrame.fromEulerAnglesXYZ
- equipped = false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- RSH, LSH = nil, nil
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RH = tors["Right Hip"]
- LH = tors["Left Hip"]
- RSH = tors["Right Shoulder"]
- LSH = tors["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "RW"
- RW.Part0 = tors
- RW.C0 = CFrame.new(1.5, 0.5, 0)
- RW.C1 = CFrame.new(0, 0.5, 0)
- RW.Part1 = ra
- RW.Parent = tors
- LW.Name = "LW"
- LW.Part0 = tors
- LW.C0 = CFrame.new(-1.5, 0.5, 0)
- LW.C1 = CFrame.new(0, 0.5, 0)
- LW.Part1 = la
- LW.Parent = tors
- print('User is '..plr.Name)
- Effects = {}
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 60
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChildOfClass("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
- warn'No R15 allowed'
- hit.Parent:FindFirstChild("Head"):BreakJoints()
- end
- if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil then
- if hit.Parent.DebounceHit.Value == true then
- return
- end
- end
- if insta == true then
- hit.Parent:FindFirstChild("Head"):BreakJoints()
- end
- local c = Create("ObjectValue"){
- Name = "creator",
- Value = game:service("Players").LocalPlayer,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- if HitSound ~= nil and HitPitch ~= nil then
- CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- if block.className == "IntValue" then
- if block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- end
- end
- if blocked == false then
- h.Health = h.Health - Damage
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
- else
- h.Health = h.Health - (Damage / 2)
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = Create("BodyVelocity"){
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- local rl = Create("BodyAngularVelocity"){
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodvol, .5)
- game:GetService("Debris"):AddItem(rl, .5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity"){
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
- }
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, .5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, .5)
- elseif Type == "DarkUp" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- swait()
- Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
- end
- end))
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition"){
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition"){
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- local BodGy = Create("BodyGyro") {
- maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
- P = 20e+003,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame,
- }
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue"){
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true,
- }
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Create("ObjectValue"){
- Name = "creator",
- Value = Player,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 1))
- local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui"){
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart,
- }
- local TextLabel = Create("TextLabel"){
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- Font = "Highway",
- TextColor3 = Color,
- TextScaled = true,
- Parent = BillboardGui,
- }
- game.Debris:AddItem(EffectPart, (Time))
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso") or c:findFirstChild("UpperTorso") or c:FindFirstChild('LowerTorso')
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= Magnitude and c.Name ~= plr.Name then
- Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, root, .1, "rbxassetid://" .. HitSound, HitPitch)
- end
- end
- end
- end
- end
- CFuncs = {
- Part = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Weld = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- },
- Sound = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound")({
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace
- })
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 6)
- end))
- end
- },
- ParticleEmitter = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter")({
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread
- })
- return fp
- end
- }
- }
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- formFactor = FormFactor,
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- EffectModel = Instance.new("Model", char)
- Effects = {
- Block = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- else
- table.insert(Effects, {
- prt,
- "Block3",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- },
- Sphere = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Cylinder = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Wave = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://431164262", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3 / 60,
- y3 / 60,
- z3 / 60,
- msh
- })
- end
- },
- Ring = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Break = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- }
- }
- function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 3 then
- table.insert(Effects, {
- prt,
- "Block3",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.new(x1, y1, z1)
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function BreakEffect(brickcolor, cframe, x1, y1, z1)
- local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=Instance.new("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=tors.Position
- RemoveOutlines(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=Instance.new(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- if meshid~="nil" then
- mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
- end
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",Vector3.new(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- msh=mesh("BlockMesh",prt,"","",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+Vector3.new(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShockTrailAlt2(origcolor2,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
- local prt=part(3,char,0,0,origcolor2,"Effect",Vector3.new(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- prt.Transparency=i
- Mesh.Scale=Mesh.Scale+Vector3.new(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- RubiksCube = New("Model",char,"RubiksCube",{})
- local NewInstance = function(instance,parent,properties)
- local inst = Instance.new(instance,parent)
- if(properties)then
- for i,v in next, properties do
- pcall(function() inst[i] = v end)
- end
- end
- return inst;
- end
- local HW = NewInstance('Weld',char,{Part0=tors,Part1=Handle,C0 = CFrame.new(0,-1,0)*CFrame.Angles(math.rad(-65),0,math.rad(-90))})
- function intro()
- attack = true
- for i = 0,2,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(55)),.3)
- tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-65)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(76)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
- end
- end
- local mouse = game.Players.LocalPlayer:GetMouse()
- local running = false
- function getTool()
- for _, kid in ipairs(script.Parent:GetChildren()) do
- if kid.className == "Tool" then return kid end
- end
- return nil
- end
- mouse.KeyDown:connect(function (key) -- Run function
- key = string.lower(key)
- if string.byte(key) == 48 then
- running = true
- local keyConnection = mouse.KeyUp:connect(function (key)
- if string.byte(key) == 48 then
- running = false
- end
- end)
- for i = 1,5 do
- game.Workspace.CurrentCamera.FieldOfView = (70+(i*2))
- wait()
- end
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 25
- repeat wait () until running == false
- keyConnection:disconnect()
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
- for i = 1,5 do
- game.Workspace.CurrentCamera.FieldOfView = (80-(i*2))
- wait()
- end
- end
- end)
- local idle=0
- local sine = 0
- local change = 1
- local val = 0
- toim = 0
- hum.Animator.Parent = nil
- idleanim=.4
- while true do
- swait()
- sine = sine + change
- local torvel=(root.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=root.Velocity.y
- hitfloor,posfloor=rayCast(root.Position,(CFrame.new(root.Position,root.Position - Vector3.new(0,1,0))).lookVector,4,char)
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if root.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3)
- end
- elseif root.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3)
- rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(40),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- change = 2
- if attack==false then
- rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15)
- tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(25),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-0.9-0.1*math.cos(sine/20),0)*angles(math.rad(-2.5),math.rad(90),math.rad(-0))*angles(math.rad(-7.5),math.rad(0),math.rad(0)),0.15)
- LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1*math.cos(sine/20),0)*angles(math.rad(-2.5),math.rad(-90),math.rad(-0))*angles(math.rad(-7.5),math.rad(0),math.rad(0)),0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5+0.04*math.sin(sine/25), -0.35) * angles(math.rad(65 - 1), math.rad(-7), math.rad(-35)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5+0.04*math.sin(sine/25), -0.35) * angles(math.rad(90 - 1), math.rad(-7), math.rad(55)), 0.1)
- HW.C0=euler(0,2.57*math.cos(sine/60)/1,0)*cf(0,2.1+1.7,0)* angles(math.rad(55 - 1), math.rad(-7), math.rad(55), 0.1)
- end
- elseif torvel>2 and torvel<22 and hitfloor~=nil then
- Anim="Walk"
- change = 1
- if attack==false then
- rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.175+0.025*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(5-2.5*math.cos(sine/3.5)),math.rad(0),math.rad(10*math.cos(sine/7))),0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40) * math.cos(sine / 7), math.rad(0), math.rad(5)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40) * math.cos(sine / 7), math.rad(0), math.rad(-5)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-0.925-0.5*math.cos(sine/7)/2,0.5*math.cos(sine/7)/2)*angles(math.rad(-5-15*math.cos(sine/7))+ -math.sin(sine/7)/1.5,math.rad(90-10*math.cos(sine/7)),math.rad(0)),0.15)
- LH.C0=clerp(LH.C0,cf(-1,-0.925+0.5*math.cos(sine/7)/2,-0.5*math.cos(sine/7)/2)*angles(math.rad(-5+15*math.cos(sine/7))+ math.sin(sine/7)/1.5,math.rad(-90-10*math.cos(sine/7)),math.rad(0)),0.15)
- HW.C0=euler(0,2.57*math.cos(sine/60)/1,0)*cf(0,2.1+1.7,0)* angles(math.rad(55 - 1), math.rad(-7), math.rad(55*math.cos(sine/60)), 0.1)
- end
- elseif torvel>=22 and hitfloor~=nil then
- Anim="Run"
- change = 2
- rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.175+0.025*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(25),math.rad(0),math.rad(10*math.cos(sine/7))),0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(55), math.rad(-55), math.rad(90)), 0.3)
- LW.C0=clerp(LW.C0,cf(-0.85,0.5 + 0.1 * math.cos(sine / 60),-0.65)*angles(math.rad(40),math.rad(0),math.rad(90 + 2.5)),.3)
- RH.C0=clerp(RH.C0,cf(1,-0.925-0.5*math.cos(sine/7)/2,0.5*math.cos(sine/7)/1)*angles(math.rad(-5-15*math.cos(sine/7))+ -math.sin(sine/7)/1,math.rad(90-10*math.cos(sine/7)),math.rad(0)),0.15)
- LH.C0=clerp(LH.C0,cf(-1,-0.925+0.5*math.cos(sine/7)/2,-0.5*math.cos(sine/7)/1)*angles(math.rad(-5+15*math.cos(sine/7))+ math.sin(sine/7)/1,math.rad(-90-10*math.cos(sine/7)),math.rad(0)),0.15)
- HW.C0=clerp(HW.C0,cf(0,-1,0)*angles(math.rad(-65),math.rad(0),math.rad(-90)),0.15)
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if 1 >= Thing[1].Transparency then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
- local Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block3" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
- local Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Cylinder" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Blood" then
- local Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Elec" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- end
- end
- end
- end
- end
- end
- mouse = game.Players.LocalPlayer:GetMouse()
- local mytorso = game.Players.LocalPlayer.Character.Torso
- blindedbois = {}
- local blindedsound = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
- blindedsound.SoundId = "rbxassetid://841158385"
- blindedsound.Volume = 10
- blindedsound.MaxDistance = 1
- local blindedsound1 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
- blindedsound1.SoundId = "rbxassetid://841158385"
- blindedsound1.Volume = 10
- blindedsound1.MaxDistance = 1
- local blindedsound11 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
- blindedsound11.SoundId = "rbxassetid://841158385"
- blindedsound11.Volume = 10
- blindedsound11.MaxDistance = 1
- local blindedsound111 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
- blindedsound111.SoundId = "rbxassetid://841158385"
- blindedsound111.Volume = 10
- blindedsound111.MaxDistance = 1
- local blindedsound1111 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
- blindedsound1111.SoundId = "rbxassetid://841158385"
- blindedsound1111.Volume = 10
- blindedsound1111.MaxDistance = 1
- canuse = true
- -- Objects
- local ScreenGui = Instance.new("ScreenGui")
- local TextLabel = Instance.new("TextLabel")
- -- Properties
- ScreenGui.Parent = game.Players.LocalPlayer.PlayerGui
- TextLabel.Parent = ScreenGui
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.BackgroundTransparency = 1
- TextLabel.Position = UDim2.new(0.39229843, 0, 0.963455141, 0)
- TextLabel.Size = UDim2.new(0, 200, 0, 22)
- TextLabel.Font = Enum.Font.Cartoon
- TextLabel.FontSize = Enum.FontSize.Size14
- TextLabel.Text = "Metee was dere"
- TextLabel.TextColor3 = Color3.new(1, 0, 0)
- TextLabel.TextScaled = true
- TextLabel.TextSize = 14
- TextLabel.TextWrapped = true
- function canusee(key)
- key = key:lower()
- if key == "z" then
- canuse = true
- end
- if key == "x" then
- canuse = false
- end
- end
- function throw()
- if canuse then
- canuse = false
- --Converted with ttyyuu12345's model to script plugin v4
- local function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- local cors = {}
- local mas = Instance.new("Model",game:GetService("Lighting"))
- local Part0 = Instance.new("Part")
- local SpecialMesh1 = Instance.new("SpecialMesh")
- local Sound2 = Instance.new("Sound")
- Part0.Name = "Handle"
- Part0.Parent = mas
- Part0.BrickColor = BrickColor.new("Earth green")
- Part0.Rotation = Vector3.new(0, 90, 0)
- Part0.FormFactor = Enum.FormFactor.Symmetric
- Part0.Size = Vector3.new(1, 2, 1)
- Part0.CFrame = CFrame.new(2.5, 6.00001717, -26, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part0.BottomSurface = Enum.SurfaceType.Smooth
- Part0.TopSurface = Enum.SurfaceType.Smooth
- Part0.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part0.Position = Vector3.new(2.5, 6.00001717, -26)
- Part0.Orientation = Vector3.new(0, 90, 0)
- Part0.Color = Color3.new(0.152941, 0.27451, 0.176471)
- SpecialMesh1.Parent = Part0
- SpecialMesh1.MeshId = "http://www.roblox.com/asset/?id=16975131"
- SpecialMesh1.Scale = Vector3.new(0.600000024, 0.699999988, 0.600000024)
- SpecialMesh1.TextureId = "http://www.roblox.com/asset/?id=16975111"
- SpecialMesh1.MeshType = Enum.MeshType.FileMesh
- SpecialMesh1.Scale = Vector3.new(0.600000024, 0.699999988, 0.600000024)
- Sound2.Parent = Part0
- Sound2.Pitch = 2
- Sound2.Volume = 10
- Sound2.SoundId = "rbxassetid://142070127"
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- Part0.CFrame = game.Players.LocalPlayer.Character["Right Arm"].CFrame * CFrame.new(0,0,-0.5)
- for i = 1,15 do
- Part0.Velocity = mouse.Hit.lookVector * 66
- wait()
- end
- wait(2)
- Sound2:Play()
- local ow = Instance.new("Part", game.Players.LocalPlayer.Character)
- ow.CanCollide = false
- ow.Anchored = true
- ow.Shape = "Ball"
- ow.Material = "Neon"
- ow.Size = Vector3.new(1,1,1)
- ow.CFrame = Part0.CFrame
- for i = 1,7 do
- ow.Size = ow.Size + Vector3.new(7,7,7)
- ow.CFrame = Part0.CFrame
- game:GetService("RunService").RenderStepped:wait()
- end
- for i,v in pairs(game.Players:GetChildren()) do
- if v.Character and v.Name ~= game.Players.LocalPlayer.Name then
- local head = v.Character:findFirstChild("Head")
- if head then
- if ((head.Position - ow.Position).magnitude < math.random(50,64)) then
- v.CameraMode = "LockFirstPerson"
- local bs1 = blindedsound:Clone()
- bs1.Parent = head
- bs1:Play()
- local bs11 = blindedsound1:Clone()
- bs11.Parent = head
- bs11:Play()
- local bs111 = blindedsound11:Clone()
- bs111.Parent = head
- bs111:Play()
- local bs11111 = blindedsound111:Clone()
- bs11111.Parent = head
- bs11111:Play()
- local bs1111 = blindedsound1111:Clone()
- bs1111.Parent = head
- bs1111:Play()
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- local Model0 = Instance.new("Model")
- local Part1 = Instance.new("Part")
- local Part2 = Instance.new("Part")
- local Weld3 = Instance.new("Weld")
- local Weld4 = Instance.new("Weld")
- local Weld5 = Instance.new("Weld")
- local Weld6 = Instance.new("Weld")
- local Weld7 = Instance.new("Weld")
- local Weld8 = Instance.new("Weld")
- local Part9 = Instance.new("Part")
- local Part10 = Instance.new("Part")
- local Part11 = Instance.new("Part")
- local Part12 = Instance.new("Part")
- Model0.Parent = mas
- Part1.Parent = Model0
- Part1.Material = Enum.Material.Neon
- Part1.Rotation = Vector3.new(-0.0899999961, -28.2699986, -0.0399999991)
- Part1.RotVelocity = Vector3.new(0.0414423086, 6.61378124e-07, 0.0222902913)
- Part1.Velocity = Vector3.new(0.00411429629, -0.0155075621, -0.00764747709)
- Part1.CanCollide = false
- Part1.Size = Vector3.new(0.78333354, 3.9166677, 3.9166677)
- Part1.CFrame = CFrame.new(-1.42134643, 7.36401653, -0.278908014, 0.880764902, 0.000630680006, -0.47355336, 4.90961725e-07, 0.999999106, 0.0013327155, 0.473553777, -0.00117404154, 0.880764127)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Position = Vector3.new(-1.42134643, 7.36401653, -0.278908014)
- Part1.Orientation = Vector3.new(-0.0799999982, -28.2699986, 0)
- Part2.Parent = Model0
- Part2.Material = Enum.Material.Neon
- Part2.Rotation = Vector3.new(-0.0899999961, -28.2699986, -0.0399999991)
- Part2.RotVelocity = Vector3.new(0.0414423086, 6.61378124e-07, 0.0222902913)
- Part2.Velocity = Vector3.new(0.0390362106, -0.0155943036, -0.072574608)
- Part2.CanCollide = false
- Part2.Size = Vector3.new(3.9166677, 0.78333354, 3.9166677)
- Part2.CFrame = CFrame.new(-0.0424690843, 5.79735136, 0.464832425, 0.880764902, 0.000630680006, -0.47355336, 4.90961725e-07, 0.999999106, 0.0013327155, 0.473553777, -0.00117404154, 0.880764127)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.Position = Vector3.new(-0.0424690843, 5.79735136, 0.464832425)
- Part2.Orientation = Vector3.new(-0.0799999982, -28.2699986, 0)
- Weld3.Parent = Part2
- Weld3.C0 = CFrame.new(0, 1.56666708, 1.56666708, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld3.Part0 = Part2
- Weld3.Part1 = Part12
- Weld4.Parent = Part2
- Weld4.C0 = CFrame.new(-1.56666708, 1.56666708, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld4.Part0 = Part2
- Weld4.Part1 = Part1
- Weld5.Parent = Part2
- Weld5.C0 = CFrame.new(1.56666708, 1.56666708, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld5.Part0 = Part2
- Weld5.Part1 = Part9
- Weld6.Parent = Part2
- Weld6.C0 = CFrame.new(0.39166677, 1.56666708, -1.56666708, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld6.Part0 = Part2
- Weld6.Part1 = Part10
- Weld7.Parent = Part2
- Weld7.C0 = CFrame.new(0, 3.9166677, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld7.Part0 = Part2
- Weld7.Part1 = Part11
- Weld8.Parent = Part2
- Weld8.C0 = CFrame.new(0, -1.56666696, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld8.Part1 = Part2
- Part9.Parent = Model0
- Part9.Material = Enum.Material.Neon
- Part9.Rotation = Vector3.new(-0.0899999961, -28.2699986, -0.0399999991)
- Part9.RotVelocity = Vector3.new(0.0414423086, 6.61378124e-07, 0.0222902913)
- Part9.Velocity = Vector3.new(0.00411525369, -0.0154845472, -0.00764926523)
- Part9.CanCollide = false
- Part9.Size = Vector3.new(0.78333354, 3.9166677, 3.9166677)
- Part9.CFrame = CFrame.new(1.33838439, 7.36401749, 1.20489419, 0.880764902, 0.000630680006, -0.47355336, 4.90961725e-07, 0.999999106, 0.0013327155, 0.473553777, -0.00117404154, 0.880764127)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.Position = Vector3.new(1.33838439, 7.36401749, 1.20489419)
- Part9.Orientation = Vector3.new(-0.0799999982, -28.2699986, 0)
- Part10.Parent = Model0
- Part10.Material = Enum.Material.Neon
- Part10.Rotation = Vector3.new(-0.0899999961, -28.2699986, -0.0399999991)
- Part10.RotVelocity = Vector3.new(0.0414423086, 6.61378124e-07, 0.0222902913)
- Part10.Velocity = Vector3.new(0.00416051969, 0.058228761, -0.00773560256)
- Part10.CanCollide = false
- Part10.Size = Vector3.new(3.13333416, 3.9166677, 0.78333354)
- Part10.CFrame = CFrame.new(1.04538584, 7.36192942, -0.731395841, 0.880764902, 0.000630680006, -0.47355336, 4.90961725e-07, 0.999999106, 0.0013327155, 0.473553777, -0.00117404154, 0.880764127)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.Position = Vector3.new(1.04538584, 7.36192942, -0.731395841)
- Part10.Orientation = Vector3.new(-0.0799999982, -28.2699986, 0)
- Part11.Parent = Model0
- Part11.Material = Enum.Material.Neon
- Part11.Rotation = Vector3.new(-0.0899999961, -28.2699986, -0.0399999991)
- Part11.RotVelocity = Vector3.new(0.0414423086, 6.61378124e-07, 0.0222902913)
- Part11.Velocity = Vector3.new(-0.0482673831, -0.0153486775, 0.0897410139)
- Part11.CanCollide = false
- Part11.Size = Vector3.new(3.9166677, 0.78333354, 3.9166677)
- Part11.CFrame = CFrame.new(-0.0399989188, 9.71401596, 0.460234106, 0.880764902, 0.000630680006, -0.47355336, 4.90961725e-07, 0.999999106, 0.0013327155, 0.473553777, -0.00117404154, 0.880764127)
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.Position = Vector3.new(-0.0399989188, 9.71401596, 0.460234106)
- Part11.Orientation = Vector3.new(-0.0799999982, -28.2699986, 0)
- Part12.Parent = Model0
- Part12.Material = Enum.Material.Neon
- Part12.Rotation = Vector3.new(-0.0899999961, -28.2699986, -0.0399999991)
- Part12.RotVelocity = Vector3.new(0.0414423086, 6.61378124e-07, 0.0222902913)
- Part12.Velocity = Vector3.new(0.00406914484, -0.0892179906, -0.00756134093)
- Part12.CanCollide = false
- Part12.Size = Vector3.new(3.9166677, 3.9166677, 0.78333354)
- Part12.CFrame = CFrame.new(-0.783381462, 7.36610508, 1.84285736, 0.880764902, 0.000630680006, -0.47355336, 4.90961725e-07, 0.999999106, 0.0013327155, 0.473553777, -0.00117404154, 0.880764127)
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.Position = Vector3.new(-0.783381462, 7.36610508, 1.84285736)
- Part12.Orientation = Vector3.new(-0.0799999982, -28.2699986, 0)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- for q,w in pairs(Model0:GetChildren()) do
- w.CanCollide = false
- end
- Part2.CFrame = head.CFrame
- local weld = Instance.new("Weld", Part2)
- weld.Part0 = head
- weld.Part1 = Part2
- weld.C0 = CFrame.new(0,-2,0)
- local blindval = 0
- local candooo = true
- local function doblind()
- if candooo then
- blindval = blindval + 1
- if blindval > 300 then
- for q,w in pairs(Model0:GetChildren()) do
- w.Transparency = w.Transparency + 0.005
- end
- if blindval > 500 then
- candooo = false
- blindval = 0
- Model0:destroy()
- bs1:destroy()
- bs11:destroy()
- bs111:destroy()
- bs1111:destroy()
- bs11111:destroy()
- v.CameraMode = "Classic"
- end
- end
- end
- end
- game:GetService("RunService").RenderStepped:connect(doblind)
- end
- end
- end
- end
- ow:destroy()
- Part0:destroy()
- wait(0.5)
- canuse = true
- end
- end
- mouse.Button1Down:connect(throw)
- --Mkay. Bye!
- --Wazzup...
- --Nop. Not the end.
- --JUST FREACKING GO DOWN. YEET.
- ParticleSettings = {
- Lifetime = 1,
- Texture = 'rbxassetid://1209757190',
- --Color1 is for UpperBody and Accessories, Color2 is for Lower Body
- Color1 = ColorSequence.new(BrickColor.new('Pastel yellow').Color,BrickColor.new('Institutional white').Color),
- Color2 = ColorSequence.new(BrickColor.new('Institutional white').Color,BrickColor.new('New Yeller').Color),
- AllBody = true,
- UpperBodyOnly = false,
- LowerBodyOnly = false,
- Accessories = true,
- Extras = true,
- }
- m = game:service'Players'.LocalPlayer:GetMouse()
- local p=game:service("Players").LocalPlayer
- Instance.new("ForceField", game.Players.LocalPlayer.Character). Visible = false
- local char=p.Character
- script.Parent=char
- local tor=char.Torso
- local hed=char.Head
- local larm=char:FindFirstChild("Left Arm")
- local rarm=char:FindFirstChild("Right Arm")
- local lleg=char:FindFirstChild("Left Leg")
- local rleg=char:FindFirstChild("Right Leg")
- local hum=char.Humanoid
- local cam=workspace.CurrentCamera
- local root=char.HumanoidRootPart
- local mouse=p:GetMouse()
- local hb=game:service("RunService").Heartbeat
- local rs=game:service("RunService").Stepped
- hum.MaxHealth= math.huge
- hum.Health=hum.MaxHealth
- local hair4 = Instance.new("Part",char)
- hair4.Material="Neon"
- hair4.CanCollide=false
- hair4.Size=Vector3.new(.5,2,0)
- hair4.BrickColor=BrickColor.Red()
- hair4.Transparency=1
- local w = Instance.new("Weld",hair4)
- w.Part1=hair4
- w.Part0=tor
- w.C0=CFrame.new(-0.7,0,0.15)
- local hair3 = Instance.new("Part",char)
- hair3.Material="Neon"
- hair3.CanCollide=false
- hair3.Size=Vector3.new(.5,2,0)
- hair3.BrickColor=BrickColor.Red()
- hair3.Transparency=1
- local w = Instance.new("Weld",hair3)
- w.Part1=hair3
- w.Part0=tor
- w.C0=CFrame.new(0.7,0,0.15)
- -----------------------------------------------------
- ----------------------------------------
- local bladee = Instance.new("ParticleEmitter",hair4)
- bladee.Texture = "http://www.roblox.com/asset/?id=298984512"
- bladee.LightEmission = 0.625
- bladee.EmissionDirection = "Left"
- bladee.LockedToPart = true
- bladee.Color = ParticleSettings.Color2
- bladee.Rate = 100000
- bladee.Lifetime = NumberRange.new(.5)
- bladee.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
- bladee.Speed = NumberRange.new(5)
- bladee.Acceleration = Vector3.new(-30,40,0)
- local bladee3 = Instance.new("ParticleEmitter",hair3)
- bladee3.Texture = "http://www.roblox.com/asset/?id=298984512"
- bladee3.LightEmission = 0.625
- bladee3.EmissionDirection = "Right"
- bladee3.LockedToPart = true
- bladee3.Color = ParticleSettings.Color2
- bladee3.Rate = 100000
- bladee3.Lifetime = NumberRange.new(.5)
- bladee3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
- bladee3.Speed = NumberRange.new(5)
- bladee3.Acceleration = Vector3.new(30,40,0)
- m.KeyDown:connect(function(k)
- if k == "e" then
- if (hum ~= nil) then
- hum.Sit = true
- end
- end
- end)
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